4D Learning Studio
4D Workshops• Digital Media• Physical Computing
• Animation• Digital Access Print
• Post Production
4D Workshop locations1st Floor
2nd Floor
3rd Floor
Post Production
Digital Media& Physical Computing
Digital Access Print
4D Staff
Tyrone Messiah Ray Barker
Kevin Potter Angus MainSion FletcherDarryl Hutchison
Steve Radmall Kimmo Moykky
Anne Kuhn
Suzie Scott Martina Paukova Tanya WhiteSteve Hill
TCO Digital Media
Post Production
Daniel Copley Ed Lucas
Digital Access Print Animation Web & Open Source Physical Computing
Paul O’Hara David Tatnell
Who Are We?
Majority have come through Art School
Many have Higher Academic qualifications
Some have taught (or are teaching) at other institutions and / or qualified through the PgCert
Some have or have had a successful creative practice
We offer skills, knowledge & experience to our communities
We enjoy what we do
Our Mission
To provide a First Class learning experience for our students
In a community of practice that involves all users of digital
To help develop skills / knowledge of all stakeholders through appropriate engagement and participation
To work closely with academic teams in developing longer-term strategies for including digital in their curriculums
History (pre-restructure)
Pre-existing or traditional technical posts converted
Specialist support bought in on VP / AL / Consumables
Little or no ICT infrastructure in place
Systems, practices & processes developed in response to pedagogic needs – disparity of experience
Courses developed relative to ability to afford specialist support
Local ICT / digital staff developed into core components of some courses
Our journey (We are no strangers to change)
Developing electronic tools (OTTeR)
Formats, platforms and software versions
Technological revolutions every 3 to 5 years
Curriculum changes on courses / routes / pathways
Shifts in student & staff expectations (including numbers)
Wider ITOT and local organizational changes
Kings Cross & Staffing Restructure
Current UAL IT Transformation project
What WE DON’t WANT
The ‘Brown Coat’ culture
Separated from the learning community
Continue contributing positively in our communities of practice
To be research active and be recognized for our successes and achievements
A flexible but well developed approach to supporting electronic learning (one which reflects the changing needs of our students & communities)
Help develop an aptitude / attitude towards digital literacy across the College and beyond
Rethink and redesign our induction offer – better alignment with stakeholder needs
Develop integrated briefs / projects to help develop residual interest in digital tools
Move away from digital tourism / sweetshop window or the pick n mix approach to digital tools. Link digital more strategically to course design & direction
What WE DO WANT
Where to from here?
Regular features on the digital landscape / Learning Studio / OTTeR / New initiatives
Better communication / interaction with our stakeholders
Rethink and discuss our induction offer
Support for staff (digital and beyond) knowledge sharing.
Physical Computing Angus Main
Physical Computing projects mix together digital and physical elements. We help students create interactive, kinetic and electronic objects and installations.
Arduino (programable electronics) Sensors, lights, and other electronics Soldering Microsoft Kinect (interactive environments)
We can help students with:
Arduino Electronics and soldering Using real time data Incorporating sensors into projects
We Offer inductions and lessons in:
Physical Computing Angus Main
Physical Computing Angus Main
Physical Computing Angus Main
Web & Open Source Sion FletcherScreen based programming projects. We teach students the fundamentals of programming, so they can navigate and utilise a wide range of open source frameworks.
Websites Desktop and Mobile Applications
We can help students with:
HTML, CSS, Java, Javascript PHP, MySQL C, C++, Objective-C GLSL, OpenGL, OpenGLES
Programming languages we support:
jQuery, Processing, Paper.js, three.js CakePHP, Code Igniter, Wordpress, Stayce Cocoa, Phone Gap GPUImage, Cocos2D, Unity, UDK
Open Source frameworks written in these languages we often use:
Web & Open Source Sion Fletcher
Web & Open Source Sion Fletcher
Animation Darryl Hutchison
Animation broadly covers just about any sort of moving image that isn't live action. We can help students across a broad range of experience and ability to create short films, motion design and experimental animation using a variety of multi-media techniques and processes.
Understand workflows, techniques and software applications used for different types of animated work. Critically use principles of timing, observation, and editing to refine their work Explore and use appropriate resources to continue develop their work independently
We can help students To:
Adobe After Effects & Flash - 2D animation/motion design/visual effects/compositing Autodesk Maya & Mudbox - 3D animation/3D sculpting/matchmoving Dragonframe - stopframe animation / time-lapse Adobe Premiere - storyboarding and editing Adobe Audition - audio basics for animation workflows
We Offer inductions and Workshops in:
Animation Darryl Hutchison
Desktop Publishing Steve Hill
Desktop Publishing is the modern way to get our ideas out into the big wide world, either as Magazines, Books, eBooks or online. We help students create publications, both traditional and electronic that are dynamic and varied.
Laying out publications. Creating Logos labels Creating all types of images for every kind of project.
We can help students with:
InDesign (World standard in desktop publishing) Photoshop (Image manipulation) Illustrator (Graphics)
We Offer inductions and lessons in:
Desk Top Publishing
(DTP)
Desktop Publishing Steve Hill
Desk Top publishing came into being in the early 1980’s and by the 1987 was beginning to become the way to make publications.
It was almost exclusively done on a Macintosh computer and the one piece of software that dominated the market was Quark express
A short history
Desktop Publishing Steve Hill
Times Change!
Quark has been beaten down from its 97% market share in 1998 to 14% now.
by
INDESIGN
Desktop Publishing Steve Hill
InDesign Produces:
•Magazines
•Books
•Posters/flyers/ Look books/Trend forecasts
•PDF’s (For print and Interactive)
•Web pages
•eBooks
•Tablet Apps
Desktop Publishing Steve Hill
Magazines
Desktop Publishing Steve Hill
Books
Desktop Publishing Steve Hill
Trend forecasts / Look books / Posters / Flyers /Theatre programmes / Colour ways
Desktop Publishing Steve Hill
Digital formats
Desktop Publishing Steve Hill
4D WORKSHOPS
That’s InDesign
So what do we actually offer in 4D
Instruction and support for Adobe CS6 creative suite including In Design.
Which covers.•Preparation of Images for InDesign project for any of the publication outlined. Placing them in InDesign•Loading of all texts fonts and layouts including character paragraph formatting using grids etc•Outputting to various formats required by courses, the Canon Printers and DAP centre.•Guidance to learning aids prepared by us or available on line through Library services (Lynda.com) and the greater web tutorials and guides out there.
4D WORKSHOPS
Idea, The Brief, Target Audience, Market, Purpose etc
Create a Document
Printing
Initial Decisions
For example our suggested Workflow for most InDesign projects.
Size Fonts Style
4D WORKSHOPS
Create a Layout
Scan, Draw,Digital Photography Movies Downloads
Import ContentImages, Objects, Text…..
Image Capture
Create a DocumentMargins, Bleeds, Primary text Frames, etc…
Create Master Page(s)Page No's, Margins, Columns, Guides….
Prepare / EditContent
Word Docs, Pages doc, PDF
Text
4D WORKSHOPS
Package
Create a Layout
4D WORKSHOPS
Output
Package
Print Interactive Other Image File
Folio
Tablet App eBook
4D WORKSHOPS
We also make available layout style aids.
4D WORKSHOPS
The breakout session today to show how to set up a document to eventually print as a Booklet on the Canon MFD around the building.
Hopefully not only will you get an insight into our delivery of software teaching support but learn how to navigate the MFD’s to produce booklets for yourselves.
THANKS FOR LISTENING.
4D Post Production is a suite of production studios and editing workshops based on the 1st. Floor at Kings Cross. Moving image and time-based work has become part of the vernacular and practice of many disciplines and pathways across the College. We work creatively across a broad remit: with those who are wholly new to the area, to high-end users who wish to work at broadcast or cinematic level.
people working in the area on editing practice, software issues on video or film installation work on planning shoots and productions including risk assessment and safety issues on production equipment (cameras, audio acquisition)
We can assist and advise:
Post Production Steve Radmall
Premiere, Final Cut, After Effects, digital colour grading software, DVD and BluRay creation Audio production with Audition, Pro Tools, Logic; audio recording technology
(theory and practice) Lighting and cinematography; studio practice including risk assessment etc. Animation technique with DragonBlade (digital) and with film cameras or rostrum Digital video cameras; film (motion picture) cameras Film editing, printing
We offer/give inductions and technical lectures in:
Post Production Steve Radmall
Post Production Steve Radmall
Post Production Steve Radmall
Post Production Steve Radmall
Post Production Steve Radmall
Post Production Steve Radmall
Digital Access Print Anne Kuhn
Digital Access Print combines large format print facilities and open access computer area. We offer various technical support and print A2 and larger on our thermal wax printer.
How to prepare files for Prints Set up indesign documents for booklet/double sided printing on the MFD's
(A4 & A3 paper only), Advise students on which papers to use in the MFD's, Support all other
software enquires (Video, Design, Photography).
We can help students with:
We do not offer lessons in the area as it is a non bookable space but we do give group inductions as to what facilities and media is available for the students.
Students have access to the facilities from 8:30am-9:30pm Monday - Friday with technical support available between 9am-7pm and printing available from 10am-5pm.
Otter Ray Barker
otter.arts.ac.uk - officially live from next term
Available via UAL login outside university
Much content to be added before 2013 - 2014
Additional content such as timetabling and language support
Close integration with Moodle
The future of Otter.. And Beyond!
UAL based rather than college based (and supported centrally)
Not solely for technical areas ???
Lecture capture ???
Can be interrogated from various viewpoints
Hands On Sessions
Physical ComputingAngus Main
AnimationDarryl Hutchison
Web & Open SourceSion Fletcher
Post ProductionRay Barker
Desktop PublishingSteve Hill