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Northcross IntermediateTeacher Only Day
January 2013
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1:1 pitfalls – digitising existing pedagogy
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Re-defining the tools of learning
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The New Basic Skills – Digital Fluencies
Solution Fluency:Creative thinking and real time problem solvingby defining the problem and designing appropriate solutions.
Information Fluency:a) access digital informationb) effectively assess and interpret digital information
Collaboration Fluency:Teamworking proficiency with virtual and real partners
Creativity Fluency:Adding meaning through design, art, and storytelling
Media Fluency:a) Look at any media and interpret criticallyb) Create and publish original digital products matching appropriate media to intended message
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Truthiness, bias and propaganda
http://zapatopi.net/treeoctopus/
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Building a 5th wall in your classroom
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Audit your own elearning planning
Higher orderThinking
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Use and re-use (repurposing) student work
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Think big with collaboration – reach out
http://2012thehungergames.wikispaces.com/
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Collaborate
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Collaborate – Peer review
http://fanfiction.net
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Gamification – computational thinking
• 3500 computer science – “big data” vacancies at Redmond today• 150 000 computer science graduates required in US annually – 2020• < 40 000 students enrol in computer science related courses in US
http://nyti.ms/WA4lsm
Need to create collaborative, open ended, problem based scenarios
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Gamification – computational thinking
http://www.sandboxgamemaker.com/
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Gamification – computational thinking
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Working with real data – playing the stock market
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Local passion – global consequences
http://neverseconds.blogspot.co.uk/
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