Transcript
Page 3: 10-Foot 2 Inches: Designing Apps for Up-Close & Afar with Jenna Marino, Patrick Haney

http://goo.gl/maps/yxVoV

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http://goo.gl/maps/yxVoV

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Designing for up-close & afar

near

far

http://youtu.be/iZhEcRrMA-M

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Designing for Up-Close & Afar

❖The (Device) Landscape

❖Assumptions & Realities

❖Device & Design Patterns

❖The Design Process

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Where we were

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http://flic.kr/p/6esZpf

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Primary & Secondary Devices

+ +

+

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Designing for Up-Close & Afar

❖The (Device) Landscape

❖Assumptions & Realities

❖Device & Design Patterns

❖The Design Process

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Myth: Mobile devices are for when people

are mobile

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77%of mobile searches occur at home or work

http://haner.in/mobilesearchmoments

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Myth: Tablets are just an accessory

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http://youtu.be/btfbIVGES1I

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http://youtu.be/U7UlE-o8DQQ

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31%of American adults own a tablet computer

http://haner.in/deviceownership

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Myth: Design for 1024 x 768 or 320 x 480

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Range of computer screens

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Range of computer screens

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http://haner.in/isresponsive

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Myth: Television is just for watching

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77%of TV viewers use another device too

http://haner.in/multiscreenworld

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22%of smartphone searches prompted by TV

http://haner.in/multiscreenworld

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“Don't confuse context with intent”

globalmoxieJosh Clark

https://vimeo.com/48327889

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“…people are buying 8,000 cars a week on eBay’s mobile app”John Donahoe, eBay CEO

http://haner.in/8000cars

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Sequential & Simultaneous

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Sequential Usage

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90%use multiple screens to sequentially accomplish a task http://haner.in/multiscreenworld

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Simultaneous Usage

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Second Screen

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http://zeebox.com

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http://youtu.be/baFcUVyKZEw

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Input Methods

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http://haner.in/fingerfriendly

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Other Input Methods

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http://flic.kr/p/6hgDfB

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Samsung Blu-ray remote control

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Samsung Blu-ray remote control

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http://youtu.be/5C1nADiC6OE

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http://youtu.be/EgyIFjGOtVc

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Resolution Differences

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164 326 264163

PPI

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What about TV?

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Calculating PPI

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Calculating PPI

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Calculating PPI

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Calculating PPI

http://members.ping.de/~sven/dpi.html

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Designing for Up-Close & Afar

❖The (Device) Landscape

❖Assumptions & Realities

❖Device & Design Patterns

❖The Design Process

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Device or Brand?

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Following Device Design Patterns

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Being Unique

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http://flipboard.com

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Path

http://path.com

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Designing for Up-Close & Afar

❖The (Device) Landscape

❖Assumptions & Realities

❖Device & Design Patterns

❖The Design Process

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Research the Landscape

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Competitive Analysis

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Review Current Standards

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Android Design Patterns

http://haner.in/androiddesignpattern

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Google TV Design Patterns

http://haner.in/googletvpatterns

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iOS Human Interface Guidelines

http://haner.in/iosdevhig

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Xbox Developer Network

http://www.xbox.com/en-US/developers

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Samsung TV User Experience Guidelines

http://haner.in/samsungguidelines

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Gathering Assets

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http://haner.in/sketchiphone

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Cross-Platform Design

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“The experience should transcend the device.”

notasausageMe, right now

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Styleguides

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Create Seamless Experiences

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Designers should know how to code.

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Designers should understand what’s

possible.

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Talk to each other.

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Testing

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South Henrietta Institute of Technology

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Samsung Smart TV SDK & Emulator

http://www.samsungdforum.com/devtools/sdkdownload

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Use Real Devices

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http://opendevicelab.com/

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http://reflectorapp.com

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Documentation (and lack-therof)

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Create your own

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Undiscovered Territory

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Thank you.

http://flic.kr/p/7NYTor


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