1
VR Games Design for Rehabilitation Simulated Motor Patterns:
Coordinate Arm and Shoulder Movement
Coordinate Thumb and Index Movement
Coordinate Wrist and Arm Movement
Isolated Finger Movement
Hand Opening
Bimanual Operation
Body Balance
Stroke
Traumatic Brain Injury
Spinal Cord Injury
Motor
Impairments
2
VR Games Design for Rehabilitation Bimanual Operation
Life Tasks Holding Object Lifting Object
Game Simulation
3
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Unequal Moving Scale Among HandsUnequal Force Sensation Among HandsSize of Target Zone
4
VR Games Design for Rehabilitation Body Balance
Life Tasks Swinging Stepping
Game Simulation (I)
5
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Size of Rectangle FrameOrientation of Rectangle Frame
Velocity of Plane
Width
Height
Orientation
6
VR Games Design for Rehabilitation Body Balance
Life Tasks Swinging Stepping
Game Simulation (II)
(Jasmin F. Patry, 1999)
7
VR Games Design for Rehabilitation
Variables Defining Difficulty LevelsForward Boundary
Line
Left Turn Boundary Right Turn Boundary
Backward Boundary Line
8
VR Games Design for Rehabilitation Hand Opening
Life Tasks Grasping Dropping
Game Simulation
(Lei Li and S.C. Yeh)
9
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Flexion of Fingers Defining Hand
Opening
Position of Target
10
VR Games Design for Rehabilitation Coordinated Thumb and Index Movement
Life Tasks Pinch Squeeze
Game SimulationPinch Test
(S.C. Yeh and Lei Li)
11
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
WeightWeight
SizeSize
fs and fkfs and fk
Weight of Cube
Friction
Size
(Wayne Zhu)
12
VR Games Design for Rehabilitation Coordinated Arm and Shoulder Movement
Life Tasks Reaching Catching
Game Simulation (I)Reaching Test
13
)Asin()Acos(Lzz
)Asin(Lyy
)Acos()Acos(Lxx
:Then
)z,y,x(:etPositionargT
:Assume
L:LengthEntension
A:AngleYaw
A:AnglePitch
)z,y,x(:PositionShoulder
:Given
ypst
pst
ypst
ttt
y
p
sss
Fig. 2
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Yaw
Pitch
Ratio of Arm Length
14
VR Games Design for Rehabilitation Coordinated Arm and Shoulder Movement
Life Tasks Reaching Catching
Game Simulation (II)Ball Catching
15
L (xs,ys)
(xb,yb)
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Roll
Ratio of Arm Length
Velocity
16
VR Games Design for Rehabilitation Coordinated Wrist and Arm Movement
Life Tasks Twisting Supination
Game Simulation (I)
17
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Size of Rectangle FrameOrientation of Rectangle Frame
Velocity of Plane
Width
Height
Orientation
18
VR Games Design for Rehabilitation Coordinated Wrist and Arm Movement
Life Tasks Twisting Supination
Game Simulation (II)
Lei Li and S.C. Yeh
19
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Size of Source Tank
Size of Target Tank
Volume of Water to Move
20
VR Games Design for Rehabilitation Isolated Finger Movement
Life Tasks Pointing Pressing
Game Simulation
21
VR Games Design for Rehabilitation
Variables Defining Difficulty Levels
Clinical Interface for Therapist
Weight of Cube
Distribution Density of Sphere
3D Position of Cube