Download - 072118 김정삼 중간과제
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Gamification :Framing The Discussion
072118
Kim Jung Sam
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Background :A lot has been said about gamification recently
• "Gamification" as a term is
indeed opportunistic and vague. • Games have a lot to offer, and
the current form of gamification
isn't a bad place to start.
Tony Ventrice has two responses to this discussion
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Issue :What Makes a Game Fun?• Raph Koster says…
Fun is the act of mastering a problem mentally.
• Jesse Schell says …
A game is a problem-solving activity, approached
with a playful attitude.
A common conclusion on the game design side : “Choice” and “Learning”
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But, choices and solutions doesn't defined a game
• FarmVille and Foursquare are evidence that people are willing to call something a "game" even if the decisions are vapid and the learning is simplistic.
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Once Again : What Makes a Game Fun?
• Competition
• Role Playing
• Altered
Perception
• Chance
• Sensation• Fellowship• Fantasy• Narrative• Challenge• Discovery• Expression• Submission
• emotion • flow
Marc LeBlanc
Roger Caillois
Nicole Lazzaro
Mihaly
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Final List : for make a game fun
Tying all element Final List
Learning / Challenge / Discovery Growth
Role Playing / Expression Choice
Competition Competition
Fellowship Identity
Fantasy / Narrative Story
Emotion Emotion
Flow Flow
Note : Just some renaming and a little shifting of shared similarities
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Referencehttp://www.gamasutra.com/view/feature/134898/gamification_framing_the_.php