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Social Impact & The Future
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Violence and Games:Behavioral Conditioning?
The On Killing argument:• Participation + Reward = Conditioning • Military Parallels • Glorification of Sociopaths?
Games as Free Expression• The Security/Freedom balance• Games get special
protection as art?• Games as political
activism: PETA
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Violence and Games:The Number’s Game
University of Chicago “Playing by the rules” 2001
Department of JusticeCrime Statistics
1972-2004
Are the numbers the basis for belief, or the justification?
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Women and Gaming Negative
• The Jiggle Effect• Damsel or
Vindictive Sexpot• Anime Influence
Infantilization Cartoonish Proportions
Positive• Frag Dolls?• Developed female leads
Mirror’s Edge Half Life 2
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Gaming Culture Nerd is the new Jock
• Consequences of a technology economy
• Geek Chic• Legitimization of Gaming
Cultural Development• Internet connectivity• Artistic output
Modding 8 Bit / Nerdcore
• Political Activism
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Economics The new money
• WoW gold farming• On-Line Credits
Xbox points Commerce Models
• Downloadable Content (DLC) Pay for victory?
• Console Marketplace / Valve The death of retail?
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The New Content Game Builders and Engines
• Torque• Source• Havok
Modding• Hardware modding• Level Maps / Gameplay?
Open Platforms• Flash• Mobile
iPhone/iPod touch Google Android
• Independent Consoles?
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The New Experiance Retinal Projection
• Old-school VR is dead Head Tracking
• Eye Tracking Holosonic sound
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Games Changing Society The Expectation of Interactivity?
• Decline of static interaction Educational Models
• Behavioral training from a young age?
• Better citizens / criminals? Lifestyle integration
• Game / Life line blurred• Extended real-world
gameplay