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    Review Walkthrough Mobile

    Doodle Kingdom January 23, 2014Platform: iOSCategories: alchemy, doodlegod, game, ios, ipad,

    iphone, joybits, logic, mobile, puzzle, rating-o, tablet

    By JohnB | add to favorites | Comments (2)

    After life, the universe and everything has been created, what's a

    doodling god to do? Make a kingdom of magic! New from JoyBits

    comes Doodle Kingdom, a follow-up to the Doodle God series that

    takes the puzzle-driven alchemy formula to a more fictional level. Instead of

    tooling around with fire, earth and water, you get to use magic to create a

    world of fantasy creatures, one element at a time!

    The basic goal behind Doodle Kingdom is the same as Doodle God: keep

    combining basic elements to

    form more complex ones. Tap

    a category on the left side of

    the screen, then tap one of

    the elements that appear. Do

    the same for the right side and

    the game will attempt to

    combine the two. If it works,

    you get a new element! The

    more elements there are the

    more combinations are

    available, meaning you'll do a

    lot of experimenting to see

    what odd things you can craft.

    Microtransactions in Doodle Kingdom step a toe over the line of acceptability.

    The in-game currency is gems that can be spent on hints and unlockable

    features, most of which only last for 24 hours. You can refill these via an in-

    app purchase, and the shocking thing is there are packs that sell for an

    upwards of 100 USD. Call us mad, but that seems like overkill for a game that

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  • already carries a multi-dollar price tag. Persistence outflanks IAPs, so stick

    with it and you won't have to go broke to beat the game.

    The presentation and interface in Doodle Kingdom are both superb, and it's

    great to see some extra creativity injected through the use of a fantasy

    setting. Later on, you even get to raise dragons, complete quests and engage

    in combat sequences! The JoyBits team has refined their skills over the

    course of the Doodle God games, and that experience shows in Doodle

    Kingdom. With over 115 elements to discover divided between 13 unique

    groups, you won't be in need of a good coffee break game any time soon.

    Also DYDLODEOHRQ: LQGRZV: LQGRZV3KRQH0DF$SS6WRUH%ODFN%HUU\.

    Doodle Kingdom(iPhone, iPod Touch)

    Doodle Kingdom HD(iPad)

    Doodle Kingdom(Android)

    Doodle Kingdom HD(Android Tablet)

    NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market atthe time of publication, but may not be available in other terr itor ies. Please see individual app market pagesfor purchasing info.

    Doodle Kingdom Walkthrough now available!

    (15 votes cast) *Average rating will show after 20 votes cast

    Walkthrough Guide

    Doodle Kingdom Walkthrough

    Hide Spoiler

    General Information

    Hide Spoiler

    From the Main Menu, you can Play the game, view the Credits,

    other games in the series, change your Options, and access

    your Achievements.

    Options include playing Sound, Music, Voice or not; getting

    Notification and Bonuses, or not; logging in to Facebook or

    Twitter; and your choice of language for playing the game.

    If you choose to check Getting Bonuses, you will have to agree

    with their request to send Push Notifications so read carefully

    before agreeing to something you may or may not want.

    From Options, you can also view the Credits by tapping the

    heart below the options, and you can return to the previous

    screen via the arrow.

    Tapping Play will send you to the Daily Bonus where get to

    collect a reward each day that you play the game, which

    includes Elements and Crystals, and other Super-prizes. Be

    sure to take advantage of it and get your reward.

    Once you have collected your first reward, you will be taken to

    a screen that says Game Modes and Quests which list several

    places with objectives on the Quest side of the screen that

    you haven't been able to achieve.

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  • There are 3 Game Modes: Genesis, Quests, and My Hero.

    In Genesis, you find a Brave New World of Magic where you

    combine elements to create new elements so it is actually your

    first quest.

    There are 3 more Quests you will unlock as soon as you

    discover the necessary items to make that happen: The Return

    of the King requires a castle that you will return to prosperity;

    The Necromancer's Uprising needs a Necromomicron in order to

    defile flowering lands; and you can't find out How to Train your

    Dragon until you find a dragon so that you can breed and raise

    4 different types of Dragons.

    For My Hero, you send your knight on a combat adventure,

    complete with monsters to slay, for which you can buy him

    various protective equipment for his journey, including

    potions to restore his health and energy should some of his

    opponents get the best of him.

    Don't forget to collect your Daily Bonus of Crystals and other

    prizes each day that you play the game.

    The game also has in-app purchases, such as Crystals that are

    available for real US Dollars should you decide you wish to avail

    yourself of them.

    Achievements

    Hide Spoiler

    There are 16 Achievements you can unlock: Adventurer,

    Creator, Divine Hero, Shopper, Follower, Reviewer, Unknown

    Hero, Vagabond, Quest complete, Spell Master, Bestiary,

    Knight, Shopping addicted, Unstoppable, Lord of the

    elements, and Urbanizer.

    You view your Achievements from the Main Menu by selecting

    the trophy in the lower right corner of the screen.

    On the Achievements screen, you can reset them by selecting

    the circular arrow once you have achieved one.

    You can also choose the divided square icon to connect to the

    Game Center.

    My Hero

    Hide Spoiler

    Navigation

    Hide Spoiler

    The top of the screen shows your resources in Gold and

    Crystals, and by selecting the "

    " sign, you can increase your supply.

    You can buy 200, 500, 1000, 2000, or 5000 Gold for half the

    number of Crystals, for example, 200 Gold will cost you 100

    Crystals.

    Buying Crystals will cost you the real $$$.

    The two meters in the upper left corner of the framed

    screen, indicate your hero's health and energy, and the

    corresponding bottles at the bottom are the potions to

    restore them.

    When he runs out of energy or health, he will automatically

    drink a potion from either the red or blue bottle situated on

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  • the frame so you will want to make sure you have extra

    potions available.

    Additional potions can be purchased for Gold: 30 Gold for

    more health, and 50 Gold for more energy.

    The blue running button will start him on his journey, so

    pick up Gold, kill the enemies, and look out for those who

    want to steal your Gold.

    He will fight on his own until he needs your help.

    Hero Quests

    Hide Spoiler

    By selecting the banner icon at the bottom of the screen,

    you have your choice of quests for which the Hero will

    receive rewards and potions.

    Gold Fever: He has to find 200 Gold.

    Kill, Hero, Kill: He needs to kill 80 enemies.

    Focused Killer: He must kill a Warg 10 times.

    Run, Hero, Run: He needs to run 800 meters.

    Unstoppable: He must run 800, presumably meters, without

    stopping.

    Hero Equipment

    Hide Spoiler

    Basic

    Hide Spoiler

    By selecting the bag icon at the bottom of the screen,

    you can make purchases for the Hero.

    You start out with No Helmet because some heroes

    refuse to wear a helmet so they don't mess up their hair.

    A Hood keeps his ears warmer which allows him to run

    longer.

    You begin with Light Armor which doesn't reduce your

    mobility, but it also doesn't give protection against your

    enemies.

    At least he does start out with a Shield, even if it is

    Wooden.

    His first sword is a Rusty Sword because it's sort of a

    beginning hero tradition.

    Your next step is to make him stronger by upgrading to

    better equipment.

    Helmets

    Hide Spoiler

    In order to acquire the God Mode Helmet, Level 5 is

    required as it also is for the Rough Helmet.

    The God Mode Helmet will cost you 5000 Crystals and the

    Rough Helmet is 800 Gold.

    If you want a Hi-Tech Helmet, Level 8 is required and

    costs 1500 Gold.

    A Steel Helmet costs 2500 Gold and requires Level 9.

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  • The Northern Helmet requires Level 10 and costs 3000

    Gold.

    The Skull Helmet requires Level 15 plus 5000 Gold.

    Armor

    Hide Spoiler

    For greater protection, you can equip him with Steel

    Armor which requires Level 10 and 2000 Crystals.

    Shields

    Hide Spoiler

    For a Bronze Shield, Level 4 is required and 500 Gold.

    Level 7 is required plus 1200 Gold for a Steel Shield.

    The Mythril Shield requires 8000 Gold and Level 13.

    The Aegis Shield for 1000 Crystals not only provides some

    magical protection but also increases his health.

    For 2000 Crystals, the Shield of Terror will cause weak

    monsters to run off when they see him coming so that

    one is a time saver.

    Swords

    Hide Spoiler

    We definitely need to do something about his sword so

    Level 1 is required to get him an Iron Sword for 200 Gold.

    A Silver Sword required 1000 Gold and Level 6.

    For 5000 Gold and Level 8, you can get him a Mythril

    Sword.

    Level 15 and 10000 Gold are required for a Meteorite

    Sword.

    The Sword of Light is notable because it not only

    fantastic and it emits light, but it will cost you 1000

    Crystals to get your hands on it.

    Genesis: The Brave New World

    Hide Spoiler

    Navigation

    Hide Spoiler

    Tap Genesis to begin your Brave New World of Magic in

    which there are 13 groups of Elements and 116 individual

    Elements to ultimately end up with on your list.

    To begin with, you will encounter 6 Elements in 3 groups

    with 3 of the same Elements on the left side of the page,

    and the same ones on the right side of the page.

    At the bottom of the screen, there is a close icon or back

    arrow, light bulbs, a cart, a link to your Achievements, and

    an icon for the help screen as to how to play.

    The object is to expand the groups, combine two elements

    and create a new element in order to build your own

    Universe.

    The light bulbs concern Hints which show you elements that

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  • could be created, but then you shouldn't need hints if you

    read what is written in our walkthrough guide.

    The shopping cart is for you to use if you want to buy hints:

    10 for 150 Crystals, etc. on up.

    In order to create a new element, you need to open a

    Group from the left side of the screen and another Group

    from the right side of the screen, so begin by opening the

    top left and middle right.

    You begin with the groups of Earth, a combination of Air

    and Fire, and Water.

    When you tap Earth on the top left, you get a choice of

    Flatlands, Mountains, and Sky for your first combination,

    while the right middle Air and Fire group choices are Life

    and Magic.

    Combine Flatlands and Life to get Beast, Forest, and

    Humans as new elements so that you now have a choice of

    combining Humans with Beasts, Flatlands, Forest,

    Mountains, and Sky.

    When you have created a new element, tap the back arrow

    to be able to continue the combination process.

    Each time you create a new Element, you will get a

    quotation to read from a historical figure.

    Genesis Elements

    Hide Spoiler

    Hide Spoiler

    There are 116 possible elements to create from 13 groups,

    so the elements will be listed alphabetically since that is the

    way you can find them from the screen tabs in the game,

    and since you can created them in any order you wish.

    There is also more than one way to create some of the

    elements.

    A

    Army = Knight + Soldier

    Armor = Metal + Skin

    Ash = Fire + Beast

    Ash = Fire + Dwarves

    Ash = Fire + Elves

    Ash = Fire + Humans

    Ash = Fire + Hut

    Ash = Fire + Lumber

    Ash = Fire + Orc

    Ash = Fire + Parchment

    Ash = Fire + Peasant

    Ash = Fire Storm + Beast

    Ash = Fire Storm + Dwarves

    Ash = Fire Storm + Elves

    Ash = Fire Storm + Humans

    Ash = Fire Storm + Orc

    Ash = Fire Storm + Peasant

    Ash = Fire Storm + Town

    Ash = Lightning Bolt + Beast

    Ash = Lightning Bolt + Dwarves

    Ash = Lightning Bolt + Elves

    Ash = Lightning Bolt + Humans

    Ash = Lightning Bolt + Orc

    Ash = Lightning Bolt + Peasant

    Atlantis = Ruins + Sea

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  • Atlantis = Town + Sea

    Avalanche = Mountains + Earthquake

    B

    Beast = Life + Flatlands

    Berries = Humans + Forest

    Bird = Life + Sky

    Bones = Fire + Humans

    Bones = Fire + Dwarves

    Bones = Fire + Peasant

    Bones = Fire + Elves

    Bones = Fire + Orc

    Bones = Fire Storm + Beast

    Bones = Fire Storm + Dwarves

    Bones = Fire Storm + Humans

    Bones = Fire Storm + Peasant

    Bones = Fire Storm + Elves

    Bones = Fire Storm + Orc

    Bones = Lightning Bolt + Humans

    Bones = Lightning Bolt + Peasant

    Bones = Lightning Bolt + Dwarves

    Bones = Lightning Bolt + Elves

    Bones = Lightning Bolt + Orc

    Bones = Lightning Bolt + Soldier

    Bow = Elves + Lumber

    C

    Cart = Wheel + Lumber

    Cart = Wheel + Raft

    Castle = Knight + House

    Castle = Noble + House

    Catacombs = Cave + Darkness

    Catapult = Lumber + Stone

    Cave = Mountains + Dwarves

    Chariot = Cart + Elves

    Collapse = Cave + Earthquake

    Corpse = Dwarves + Orc

    Corpse = Humans + Orc

    Corpse = Knight + Orc

    Corpse = Noble + Orc

    Corpse = Peasant + Orc

    Corpse = Trap + Orc

    Corpse = Trap + Humans

    Corpse = Dwarves + Orc Rider

    Corpse = Knight + Orc Rider

    Corpse = Poison + Dwarves

    Corpse = Poison + Elves

    Corpse = Poison + Humans

    Corpse = Poison + Knight

    Corpse = Poison + Noble

    Corpse = Poison Cloud + Dwarves

    Corpse = Poison Cloud + Elves

    Corpse = Poison Cloud + Humans

    Corpse = Poison Cloud + Knight

    Corpse = Poison Cloud + Noble

    Cultist = Magician + Darkness

    Cultist = Elves + Necronomicon

    Cultist = Humans + Necronomicon

    Cultist = Magician + Necronomicon

    D

    Darkness = Humans + Cave

    Dark Elf = Cave + Elves

    Dark Fortress = Zombie + Ruins

    Demon = Lava + Life

    Domestic animal = Humans + Beast

    Domestic Animal = Beast + Field

  • Domestic animal = Peasant + Beast

    Dragon = Egg + Darkness

    Dragon = Egg + Magic

    Dragon = Sky + Demon

    Druid = Forest + Magic

    Dwarf Miner = Dwarves + Cave

    Dwarf Warrior = Dwarves + Weapon

    Dwarven King = Dwarf Warrior + Mythril Armor

    Dwarven Town = Mountains + Dwarves

    Dwarven Town = Town + Cave

    Dwarves = Life + Mountains

    Dwarves = Dwarves + Orc

    Dwarves = Trap + Dwarves

    E

    Earthquake = Flatlands + Magic

    Egg = Bird + Forest

    Elven Town = Elves + Forest

    Elves = Life + Forest

    Ent = Ghost + Forest

    Ent = Stone Circle + Druid

    F

    Field = Peasant + Flatlands

    Field = Tools + Flatlands

    Fire = Lightning Bolt + Forest

    Fire = Dwarves + Cave

    Fire Elemental = Fire + Life

    Fire Storm = Fire + Magic

    Fire Storm = Fire + Magician

    Fire Storm = Fire + Scroll

    Fish = Sea + Life

    Flying Island = Flatlands + Sky

    Forest = Life + Flatlands

    Forge = Dwarves + Lava

    Forge = House + Fire

    Forge = House + Metal

    G

    Gem = Dwarf Miner + Mine

    Ghost = Ash + Life

    Ghost = Magic + Ruins

    Gold = Dwarf Miner + Mine

    Gold = Noble + Orc

    Golem = Statue + Life

    H

    House = Humans + Stone

    Humans = Life + Flatlands

    Humans = Corpse + Resurrection

    Hunter = Bow + Humans

    Hunter = Hunter + Beast

    Hut = Humans + Lumber

    Hut = Peasant + Lumber

    I

    Iceberg = Sea + Mountains

    K

    Knight = Noble + Weapon

    Knight = Noble + Chariot

    Knight = Knight + Orc

    Knight = Knight + Orc Rider

    Kraken = Demon + Sea

    L

    Lava = Dwarves + Cave

    Lightning Bolt = Sky + Magic

    Lightning Bolt = Sky + Magician

    Lumber = Humans + Forest

    Lumber = Tools + Forest

  • M

    Mage Tower = House + Magician

    Magician = Humans + Magic

    Magician = Elves + Magic

    Meat = Domestic Animal + Weapon

    Meat = Ranger + Beast

    Meat = Hunter + Forest

    Meat = Hunter + Trap

    Mermaid = Humans + Fish

    Metal = Fire + Ore

    Metal = Humans + Ore

    Metal = Trap + Dwarves

    Militia = Peasant + Weapon

    Mine = Mountains + Dwarves

    Mythril = Magic + Metal

    Mythril Armor = Mythril + Elves

    N

    Necronomicon = Darkness + Spellbook

    Noble = Humans + Power

    O

    Ore = Dwarves + Cave

    Orc = Darkness + Elves

    Orc = Humans + Orc

    Orc = Noble + Orc

    Orc = Peasant + Orc

    Orc Rider = Orc + Dwarves

    Orc Rider = Orc + Warg

    P

    Peasant = Humans + Flatlands

    Pegasus = Unicorn + Sky

    Pegasus = Flying Island + Domestic Animal

    Phoenix = Fire + Bird

    Poison = Darkness + Berries

    Poison Cloud = Poison + Scroll

    Power + Dwarves + Dwarven King

    Power = Gold + Humans

    R

    Raft = Sea + Lumber

    Ram = Lumber + Orc

    Ram = Lumber + Troll

    Ranger = Elves + Bow

    Resurrection = Scroll + Life

    Ruins = Collapse + Dwarven Town

    Ruins = Stone + Forest

    Ruins = Town + Avalanche

    Ruins = Town + Dragon

    Ruins = Town + Fire Storm

    Ruins = Town + Lava

    Rune = Magician + Stone

    S

    Siege Tower = Cart + House

    Siege Tower = Cart + Ram

    Siege Tower = Cart + Orc

    Siege Tower = Wheel + House

    Scroll = Magic + Parchment

    Scroll = Rune + Parchment

    Ship = Cart + Sea

    Skin = Domestic Animal + Weapon

    Skin = Ranger + Beast

    Skin = Hunter + Beast

    Skin = Hunter + Forest

    Skin = Hunter + Trap

    Soldier = Humans + Weapon

    Spellbook = Scroll - Magician

  • Statue = Stone + Dwarves

    Stone = Humans + Mountains

    Stone = Peasant + Mountains

    Stone Circle = Stones + Magic

    Summon = Magician + Life

    Summon = Demon + Scroll

    Summon = Fire Elemental + Scroll

    T

    Team = Cart + Domestic Animal

    Thunder = Lightning Bolt + Sky

    Thunderbird = Lightning Bolt + Bird

    Tools = Metal + Dwarves

    Tools = Metal + Elves

    Tools = Metal + Forge

    Town = Castle + Village

    Trap = Hunter + Tools

    Triton = Humans + Sea

    Triton = Humans + Atlantis

    Troll = Stone + Life

    U

    Unicorn = Beast + Magic

    Unicorn = Druid + Domestic Animal

    Unicorn = Elves + Domestic Animal

    V

    Village = Hut + Field

    Village = Hut + House

    Village = House + House

    Volcano = Fire + Mountain

    W

    Warg = Orc + Beast

    Weapon = Metal + Dwarves

    Weapon = Metal + Forge

    Weapon = Metal + Humans

    Weapon = Soldier + Lightning Bolt

    Wheel = Lumber + Tools

    Z

    Zombie = Humans + Ghost

    Zombie = Humans + Darkness

    Quest Elements

    Hide Spoiler

    Return of the King

    Hide Spoiler

    In order to help the Prince restore his kingdom's faded

    glory, you need to find his Castle, which is a combination of

    Noble or Knight plus House within the Genesis section of

    the game. The map shows you the areas of the kingdom you

    will visit and number of ventures you will need to deal with

    in order to complete your quest.

    Special Note: When you try to combine some elements with

    the Prince, you will get a message about that item.

    Buildings:

    Castle = Basic Element

    Castle Wall = Castle + Rockshaper

    Forge = Castle + Smith

    Mill = Rockshaper + Village

    Tavern = Prince + Village

    Earth Elements:

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  • Backwoods = Prince + Forest

    Dark Cave = Prince + Backwoods

    Empty Cave = Knights + Sleeping Dragon

    Pond = Prince + Backwoods

    Forest = Basic Element

    Village = Basic Element

    Food and Potions:

    Beer = Gold + Innkeeper

    Dogberry = Prince + Backwoods

    Dragon's Blood = Prince + Druid

    Dragon's Blood = Knights + Sleeping Dragon

    Fragrant Mixture = Dogberry + Water Lily

    Meat = Gold + Peasant

    Milk = Gold + Peasant

    Potion of Persuading = Necklace + Mermaid

    Potion of Sobriety = Dragon's Blood + Fragrant Mixture

    Recipe = Prince + Druid

    Water Lily = Pond = Prince

    Other Inhabitants:

    Druid = Forest + Prince

    Drunken Peasants = Beer + Peasant

    Drunken Peasants = Beer + Peasant

    Drunken Peasants = Beer + Plowman

    Drunken Smith = Prince + Tavern

    Lazy Knights = Castle + Prince

    Mermaid = Pond + Prince

    Mermaid = Pond + Stone

    Sleeping Dragon = Dark Cave + Prince

    People:

    Innkeeper = Prince + Tavern

    Knights = Lazy Knights + Potion of Persuading

    Militia = Drunken Peasant + Prince

    Peasant = Prince + Village

    Plowman = Peasant + Plow

    Prince = Basic Element

    Rockshaper = Pickaxe + Peasant

    Smith = Drunken Smith + Potion of Sobriety

    Smith = Drunken Smith + Potion of Persuading

    Thief = Prince + Tavern

    Tools:

    Broken Necklace = Sleeping Dragon + Thief

    Gold = Sleeping Dragon + Thief

    Gold = Sleeping Dragon + Knights

    Necklace = Broken Necklace + Smith

    Ore = Empty Cave + Prince

    Pickaxe = Ore + Smith

    Plow = Ore + Smith

    Rusty Weapons = Castle + Prince

    Sharp Weapons = Rusty Weapons + Forge

    Stone = Dark Cave + Prince

    The Necromancer's Uprising

    Hide Spoiler

    The dark mage yearns to conquer the surrounding lands, and

    you may get an occasional note if you don't get a match.

    The map shows you the areas you will visit and number of

    ventures you will need to deal with in order to complete

    your quest.

    javascript:void(0);
  • Necromancer:

    Dark Magic = Basic Element

    Warlock = Basic Element

    Demonic Elements:

    Beast = Warlock + Forest

    Demon = Dark Magic + Catacombs

    Horror of Depths = Demon + Lake

    Horror of Depths = Demon + Poisoned Lake

    Orc = Warlock + Cave

    Orc Rider = Orc Warrior + Warg

    Orc Warrior = Weapon + Orc

    Troll = Dark Magic + Orc

    Walking Tree = Forest + Ghost

    Werewolf = Ghost + Beast

    Warg = Dark Magic + Beast

    Earth Elements:

    Catacombs = Cave + Shovel

    Cave = Basic Element

    Crypt = Warlock + Graveyard

    Empty Forge = Lumber + Stone

    Forge = Empty Forge + Skeleton Servant

    Forest = Basic Element

    Grave = Warlock + Graveyard

    Graveyard = Basic Element

    Lake = Basic Element

    Poisoned Lake = Poison + Lake

    Resourses:

    Bones = Warlock + Crypt

    Bones = Skeleton + Orc

    Bones = Skeleton Servant + Orc

    Corpse = Grave + Orc

    Corpse = Poison + Orc

    Drowned = Poisoned Lake + Corpse

    Lumber = Empty Forge + Orc

    Lumber = Forest + Orc

    Lumber = Forest + Skeleton Servant

    Ore = Orc + Stone

    Ore = Forge + Stone

    Ore = Skeleton Servant + Stone

    Plant = Warlock + Forest

    Poison = Poison Plant + Caldron with Water

    Poison Plant = Dark Magic + Plant

    Soup = Caldron with Water + Plant

    Stone = Cave + Orc

    Stone = Cave + Skeleton Servant

    Stone = Empty Forge + Orc

    The Dead:

    Cursed Ghost = Dark Magic + Ghost

    Ghost = Warlock + Crypt

    Mereman = Drowned + Ghost

    Skeleton = Dark Magic + Bones

    Skeleton + Ghost + Bones

    Skeleton Servant = Skeleton + Cave

    Skeleton Warrior = Skeleton Servant + Weapon

    Zombie = Dark Magic + Corpse

    Zombie = Ghost + Corpse

    Zombie Warrior = Zombie + Weapon

    Tools: