doodle kingdom - walkthrough, guide, review - jayisgames
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Doodle Kingdom January 23, 2014Platform: iOSCategories: alchemy, doodlegod, game, ios, ipad,
iphone, joybits, logic, mobile, puzzle, rating-o, tablet
By JohnB | add to favorites | Comments (2)
After life, the universe and everything has been created, what's a
doodling god to do? Make a kingdom of magic! New from JoyBits
comes Doodle Kingdom, a follow-up to the Doodle God series that
takes the puzzle-driven alchemy formula to a more fictional level. Instead of
tooling around with fire, earth and water, you get to use magic to create a
world of fantasy creatures, one element at a time!
The basic goal behind Doodle Kingdom is the same as Doodle God: keep
combining basic elements to
form more complex ones. Tap
a category on the left side of
the screen, then tap one of
the elements that appear. Do
the same for the right side and
the game will attempt to
combine the two. If it works,
you get a new element! The
more elements there are the
more combinations are
available, meaning you'll do a
lot of experimenting to see
what odd things you can craft.
Microtransactions in Doodle Kingdom step a toe over the line of acceptability.
The in-game currency is gems that can be spent on hints and unlockable
features, most of which only last for 24 hours. You can refill these via an in-
app purchase, and the shocking thing is there are packs that sell for an
upwards of 100 USD. Call us mad, but that seems like overkill for a game that
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already carries a multi-dollar price tag. Persistence outflanks IAPs, so stick
with it and you won't have to go broke to beat the game.
The presentation and interface in Doodle Kingdom are both superb, and it's
great to see some extra creativity injected through the use of a fantasy
setting. Later on, you even get to raise dragons, complete quests and engage
in combat sequences! The JoyBits team has refined their skills over the
course of the Doodle God games, and that experience shows in Doodle
Kingdom. With over 115 elements to discover divided between 13 unique
groups, you won't be in need of a good coffee break game any time soon.
Also DYDLODEOHRQ: LQGRZV: LQGRZV3KRQH0DF$SS6WRUH%ODFN%HUU\.
Doodle Kingdom(iPhone, iPod Touch)
Doodle Kingdom HD(iPad)
Doodle Kingdom(Android)
Doodle Kingdom HD(Android Tablet)
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market atthe time of publication, but may not be available in other terr itor ies. Please see individual app market pagesfor purchasing info.
Doodle Kingdom Walkthrough now available!
(15 votes cast) *Average rating will show after 20 votes cast
Walkthrough Guide
Doodle Kingdom Walkthrough
Hide Spoiler
General Information
Hide Spoiler
From the Main Menu, you can Play the game, view the Credits,
other games in the series, change your Options, and access
your Achievements.
Options include playing Sound, Music, Voice or not; getting
Notification and Bonuses, or not; logging in to Facebook or
Twitter; and your choice of language for playing the game.
If you choose to check Getting Bonuses, you will have to agree
with their request to send Push Notifications so read carefully
before agreeing to something you may or may not want.
From Options, you can also view the Credits by tapping the
heart below the options, and you can return to the previous
screen via the arrow.
Tapping Play will send you to the Daily Bonus where get to
collect a reward each day that you play the game, which
includes Elements and Crystals, and other Super-prizes. Be
sure to take advantage of it and get your reward.
Once you have collected your first reward, you will be taken to
a screen that says Game Modes and Quests which list several
places with objectives on the Quest side of the screen that
you haven't been able to achieve.
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There are 3 Game Modes: Genesis, Quests, and My Hero.
In Genesis, you find a Brave New World of Magic where you
combine elements to create new elements so it is actually your
first quest.
There are 3 more Quests you will unlock as soon as you
discover the necessary items to make that happen: The Return
of the King requires a castle that you will return to prosperity;
The Necromancer's Uprising needs a Necromomicron in order to
defile flowering lands; and you can't find out How to Train your
Dragon until you find a dragon so that you can breed and raise
4 different types of Dragons.
For My Hero, you send your knight on a combat adventure,
complete with monsters to slay, for which you can buy him
various protective equipment for his journey, including
potions to restore his health and energy should some of his
opponents get the best of him.
Don't forget to collect your Daily Bonus of Crystals and other
prizes each day that you play the game.
The game also has in-app purchases, such as Crystals that are
available for real US Dollars should you decide you wish to avail
yourself of them.
Achievements
Hide Spoiler
There are 16 Achievements you can unlock: Adventurer,
Creator, Divine Hero, Shopper, Follower, Reviewer, Unknown
Hero, Vagabond, Quest complete, Spell Master, Bestiary,
Knight, Shopping addicted, Unstoppable, Lord of the
elements, and Urbanizer.
You view your Achievements from the Main Menu by selecting
the trophy in the lower right corner of the screen.
On the Achievements screen, you can reset them by selecting
the circular arrow once you have achieved one.
You can also choose the divided square icon to connect to the
Game Center.
My Hero
Hide Spoiler
Navigation
Hide Spoiler
The top of the screen shows your resources in Gold and
Crystals, and by selecting the "
" sign, you can increase your supply.
You can buy 200, 500, 1000, 2000, or 5000 Gold for half the
number of Crystals, for example, 200 Gold will cost you 100
Crystals.
Buying Crystals will cost you the real $$$.
The two meters in the upper left corner of the framed
screen, indicate your hero's health and energy, and the
corresponding bottles at the bottom are the potions to
restore them.
When he runs out of energy or health, he will automatically
drink a potion from either the red or blue bottle situated on
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the frame so you will want to make sure you have extra
potions available.
Additional potions can be purchased for Gold: 30 Gold for
more health, and 50 Gold for more energy.
The blue running button will start him on his journey, so
pick up Gold, kill the enemies, and look out for those who
want to steal your Gold.
He will fight on his own until he needs your help.
Hero Quests
Hide Spoiler
By selecting the banner icon at the bottom of the screen,
you have your choice of quests for which the Hero will
receive rewards and potions.
Gold Fever: He has to find 200 Gold.
Kill, Hero, Kill: He needs to kill 80 enemies.
Focused Killer: He must kill a Warg 10 times.
Run, Hero, Run: He needs to run 800 meters.
Unstoppable: He must run 800, presumably meters, without
stopping.
Hero Equipment
Hide Spoiler
Basic
Hide Spoiler
By selecting the bag icon at the bottom of the screen,
you can make purchases for the Hero.
You start out with No Helmet because some heroes
refuse to wear a helmet so they don't mess up their hair.
A Hood keeps his ears warmer which allows him to run
longer.
You begin with Light Armor which doesn't reduce your
mobility, but it also doesn't give protection against your
enemies.
At least he does start out with a Shield, even if it is
Wooden.
His first sword is a Rusty Sword because it's sort of a
beginning hero tradition.
Your next step is to make him stronger by upgrading to
better equipment.
Helmets
Hide Spoiler
In order to acquire the God Mode Helmet, Level 5 is
required as it also is for the Rough Helmet.
The God Mode Helmet will cost you 5000 Crystals and the
Rough Helmet is 800 Gold.
If you want a Hi-Tech Helmet, Level 8 is required and
costs 1500 Gold.
A Steel Helmet costs 2500 Gold and requires Level 9.
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The Northern Helmet requires Level 10 and costs 3000
Gold.
The Skull Helmet requires Level 15 plus 5000 Gold.
Armor
Hide Spoiler
For greater protection, you can equip him with Steel
Armor which requires Level 10 and 2000 Crystals.
Shields
Hide Spoiler
For a Bronze Shield, Level 4 is required and 500 Gold.
Level 7 is required plus 1200 Gold for a Steel Shield.
The Mythril Shield requires 8000 Gold and Level 13.
The Aegis Shield for 1000 Crystals not only provides some
magical protection but also increases his health.
For 2000 Crystals, the Shield of Terror will cause weak
monsters to run off when they see him coming so that
one is a time saver.
Swords
Hide Spoiler
We definitely need to do something about his sword so
Level 1 is required to get him an Iron Sword for 200 Gold.
A Silver Sword required 1000 Gold and Level 6.
For 5000 Gold and Level 8, you can get him a Mythril
Sword.
Level 15 and 10000 Gold are required for a Meteorite
Sword.
The Sword of Light is notable because it not only
fantastic and it emits light, but it will cost you 1000
Crystals to get your hands on it.
Genesis: The Brave New World
Hide Spoiler
Navigation
Hide Spoiler
Tap Genesis to begin your Brave New World of Magic in
which there are 13 groups of Elements and 116 individual
Elements to ultimately end up with on your list.
To begin with, you will encounter 6 Elements in 3 groups
with 3 of the same Elements on the left side of the page,
and the same ones on the right side of the page.
At the bottom of the screen, there is a close icon or back
arrow, light bulbs, a cart, a link to your Achievements, and
an icon for the help screen as to how to play.
The object is to expand the groups, combine two elements
and create a new element in order to build your own
Universe.
The light bulbs concern Hints which show you elements that
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could be created, but then you shouldn't need hints if you
read what is written in our walkthrough guide.
The shopping cart is for you to use if you want to buy hints:
10 for 150 Crystals, etc. on up.
In order to create a new element, you need to open a
Group from the left side of the screen and another Group
from the right side of the screen, so begin by opening the
top left and middle right.
You begin with the groups of Earth, a combination of Air
and Fire, and Water.
When you tap Earth on the top left, you get a choice of
Flatlands, Mountains, and Sky for your first combination,
while the right middle Air and Fire group choices are Life
and Magic.
Combine Flatlands and Life to get Beast, Forest, and
Humans as new elements so that you now have a choice of
combining Humans with Beasts, Flatlands, Forest,
Mountains, and Sky.
When you have created a new element, tap the back arrow
to be able to continue the combination process.
Each time you create a new Element, you will get a
quotation to read from a historical figure.
Genesis Elements
Hide Spoiler
Hide Spoiler
There are 116 possible elements to create from 13 groups,
so the elements will be listed alphabetically since that is the
way you can find them from the screen tabs in the game,
and since you can created them in any order you wish.
There is also more than one way to create some of the
elements.
A
Army = Knight + Soldier
Armor = Metal + Skin
Ash = Fire + Beast
Ash = Fire + Dwarves
Ash = Fire + Elves
Ash = Fire + Humans
Ash = Fire + Hut
Ash = Fire + Lumber
Ash = Fire + Orc
Ash = Fire + Parchment
Ash = Fire + Peasant
Ash = Fire Storm + Beast
Ash = Fire Storm + Dwarves
Ash = Fire Storm + Elves
Ash = Fire Storm + Humans
Ash = Fire Storm + Orc
Ash = Fire Storm + Peasant
Ash = Fire Storm + Town
Ash = Lightning Bolt + Beast
Ash = Lightning Bolt + Dwarves
Ash = Lightning Bolt + Elves
Ash = Lightning Bolt + Humans
Ash = Lightning Bolt + Orc
Ash = Lightning Bolt + Peasant
Atlantis = Ruins + Sea
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Atlantis = Town + Sea
Avalanche = Mountains + Earthquake
B
Beast = Life + Flatlands
Berries = Humans + Forest
Bird = Life + Sky
Bones = Fire + Humans
Bones = Fire + Dwarves
Bones = Fire + Peasant
Bones = Fire + Elves
Bones = Fire + Orc
Bones = Fire Storm + Beast
Bones = Fire Storm + Dwarves
Bones = Fire Storm + Humans
Bones = Fire Storm + Peasant
Bones = Fire Storm + Elves
Bones = Fire Storm + Orc
Bones = Lightning Bolt + Humans
Bones = Lightning Bolt + Peasant
Bones = Lightning Bolt + Dwarves
Bones = Lightning Bolt + Elves
Bones = Lightning Bolt + Orc
Bones = Lightning Bolt + Soldier
Bow = Elves + Lumber
C
Cart = Wheel + Lumber
Cart = Wheel + Raft
Castle = Knight + House
Castle = Noble + House
Catacombs = Cave + Darkness
Catapult = Lumber + Stone
Cave = Mountains + Dwarves
Chariot = Cart + Elves
Collapse = Cave + Earthquake
Corpse = Dwarves + Orc
Corpse = Humans + Orc
Corpse = Knight + Orc
Corpse = Noble + Orc
Corpse = Peasant + Orc
Corpse = Trap + Orc
Corpse = Trap + Humans
Corpse = Dwarves + Orc Rider
Corpse = Knight + Orc Rider
Corpse = Poison + Dwarves
Corpse = Poison + Elves
Corpse = Poison + Humans
Corpse = Poison + Knight
Corpse = Poison + Noble
Corpse = Poison Cloud + Dwarves
Corpse = Poison Cloud + Elves
Corpse = Poison Cloud + Humans
Corpse = Poison Cloud + Knight
Corpse = Poison Cloud + Noble
Cultist = Magician + Darkness
Cultist = Elves + Necronomicon
Cultist = Humans + Necronomicon
Cultist = Magician + Necronomicon
D
Darkness = Humans + Cave
Dark Elf = Cave + Elves
Dark Fortress = Zombie + Ruins
Demon = Lava + Life
Domestic animal = Humans + Beast
Domestic Animal = Beast + Field
-
Domestic animal = Peasant + Beast
Dragon = Egg + Darkness
Dragon = Egg + Magic
Dragon = Sky + Demon
Druid = Forest + Magic
Dwarf Miner = Dwarves + Cave
Dwarf Warrior = Dwarves + Weapon
Dwarven King = Dwarf Warrior + Mythril Armor
Dwarven Town = Mountains + Dwarves
Dwarven Town = Town + Cave
Dwarves = Life + Mountains
Dwarves = Dwarves + Orc
Dwarves = Trap + Dwarves
E
Earthquake = Flatlands + Magic
Egg = Bird + Forest
Elven Town = Elves + Forest
Elves = Life + Forest
Ent = Ghost + Forest
Ent = Stone Circle + Druid
F
Field = Peasant + Flatlands
Field = Tools + Flatlands
Fire = Lightning Bolt + Forest
Fire = Dwarves + Cave
Fire Elemental = Fire + Life
Fire Storm = Fire + Magic
Fire Storm = Fire + Magician
Fire Storm = Fire + Scroll
Fish = Sea + Life
Flying Island = Flatlands + Sky
Forest = Life + Flatlands
Forge = Dwarves + Lava
Forge = House + Fire
Forge = House + Metal
G
Gem = Dwarf Miner + Mine
Ghost = Ash + Life
Ghost = Magic + Ruins
Gold = Dwarf Miner + Mine
Gold = Noble + Orc
Golem = Statue + Life
H
House = Humans + Stone
Humans = Life + Flatlands
Humans = Corpse + Resurrection
Hunter = Bow + Humans
Hunter = Hunter + Beast
Hut = Humans + Lumber
Hut = Peasant + Lumber
I
Iceberg = Sea + Mountains
K
Knight = Noble + Weapon
Knight = Noble + Chariot
Knight = Knight + Orc
Knight = Knight + Orc Rider
Kraken = Demon + Sea
L
Lava = Dwarves + Cave
Lightning Bolt = Sky + Magic
Lightning Bolt = Sky + Magician
Lumber = Humans + Forest
Lumber = Tools + Forest
-
M
Mage Tower = House + Magician
Magician = Humans + Magic
Magician = Elves + Magic
Meat = Domestic Animal + Weapon
Meat = Ranger + Beast
Meat = Hunter + Forest
Meat = Hunter + Trap
Mermaid = Humans + Fish
Metal = Fire + Ore
Metal = Humans + Ore
Metal = Trap + Dwarves
Militia = Peasant + Weapon
Mine = Mountains + Dwarves
Mythril = Magic + Metal
Mythril Armor = Mythril + Elves
N
Necronomicon = Darkness + Spellbook
Noble = Humans + Power
O
Ore = Dwarves + Cave
Orc = Darkness + Elves
Orc = Humans + Orc
Orc = Noble + Orc
Orc = Peasant + Orc
Orc Rider = Orc + Dwarves
Orc Rider = Orc + Warg
P
Peasant = Humans + Flatlands
Pegasus = Unicorn + Sky
Pegasus = Flying Island + Domestic Animal
Phoenix = Fire + Bird
Poison = Darkness + Berries
Poison Cloud = Poison + Scroll
Power + Dwarves + Dwarven King
Power = Gold + Humans
R
Raft = Sea + Lumber
Ram = Lumber + Orc
Ram = Lumber + Troll
Ranger = Elves + Bow
Resurrection = Scroll + Life
Ruins = Collapse + Dwarven Town
Ruins = Stone + Forest
Ruins = Town + Avalanche
Ruins = Town + Dragon
Ruins = Town + Fire Storm
Ruins = Town + Lava
Rune = Magician + Stone
S
Siege Tower = Cart + House
Siege Tower = Cart + Ram
Siege Tower = Cart + Orc
Siege Tower = Wheel + House
Scroll = Magic + Parchment
Scroll = Rune + Parchment
Ship = Cart + Sea
Skin = Domestic Animal + Weapon
Skin = Ranger + Beast
Skin = Hunter + Beast
Skin = Hunter + Forest
Skin = Hunter + Trap
Soldier = Humans + Weapon
Spellbook = Scroll - Magician
-
Statue = Stone + Dwarves
Stone = Humans + Mountains
Stone = Peasant + Mountains
Stone Circle = Stones + Magic
Summon = Magician + Life
Summon = Demon + Scroll
Summon = Fire Elemental + Scroll
T
Team = Cart + Domestic Animal
Thunder = Lightning Bolt + Sky
Thunderbird = Lightning Bolt + Bird
Tools = Metal + Dwarves
Tools = Metal + Elves
Tools = Metal + Forge
Town = Castle + Village
Trap = Hunter + Tools
Triton = Humans + Sea
Triton = Humans + Atlantis
Troll = Stone + Life
U
Unicorn = Beast + Magic
Unicorn = Druid + Domestic Animal
Unicorn = Elves + Domestic Animal
V
Village = Hut + Field
Village = Hut + House
Village = House + House
Volcano = Fire + Mountain
W
Warg = Orc + Beast
Weapon = Metal + Dwarves
Weapon = Metal + Forge
Weapon = Metal + Humans
Weapon = Soldier + Lightning Bolt
Wheel = Lumber + Tools
Z
Zombie = Humans + Ghost
Zombie = Humans + Darkness
Quest Elements
Hide Spoiler
Return of the King
Hide Spoiler
In order to help the Prince restore his kingdom's faded
glory, you need to find his Castle, which is a combination of
Noble or Knight plus House within the Genesis section of
the game. The map shows you the areas of the kingdom you
will visit and number of ventures you will need to deal with
in order to complete your quest.
Special Note: When you try to combine some elements with
the Prince, you will get a message about that item.
Buildings:
Castle = Basic Element
Castle Wall = Castle + Rockshaper
Forge = Castle + Smith
Mill = Rockshaper + Village
Tavern = Prince + Village
Earth Elements:
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Backwoods = Prince + Forest
Dark Cave = Prince + Backwoods
Empty Cave = Knights + Sleeping Dragon
Pond = Prince + Backwoods
Forest = Basic Element
Village = Basic Element
Food and Potions:
Beer = Gold + Innkeeper
Dogberry = Prince + Backwoods
Dragon's Blood = Prince + Druid
Dragon's Blood = Knights + Sleeping Dragon
Fragrant Mixture = Dogberry + Water Lily
Meat = Gold + Peasant
Milk = Gold + Peasant
Potion of Persuading = Necklace + Mermaid
Potion of Sobriety = Dragon's Blood + Fragrant Mixture
Recipe = Prince + Druid
Water Lily = Pond = Prince
Other Inhabitants:
Druid = Forest + Prince
Drunken Peasants = Beer + Peasant
Drunken Peasants = Beer + Peasant
Drunken Peasants = Beer + Plowman
Drunken Smith = Prince + Tavern
Lazy Knights = Castle + Prince
Mermaid = Pond + Prince
Mermaid = Pond + Stone
Sleeping Dragon = Dark Cave + Prince
People:
Innkeeper = Prince + Tavern
Knights = Lazy Knights + Potion of Persuading
Militia = Drunken Peasant + Prince
Peasant = Prince + Village
Plowman = Peasant + Plow
Prince = Basic Element
Rockshaper = Pickaxe + Peasant
Smith = Drunken Smith + Potion of Sobriety
Smith = Drunken Smith + Potion of Persuading
Thief = Prince + Tavern
Tools:
Broken Necklace = Sleeping Dragon + Thief
Gold = Sleeping Dragon + Thief
Gold = Sleeping Dragon + Knights
Necklace = Broken Necklace + Smith
Ore = Empty Cave + Prince
Pickaxe = Ore + Smith
Plow = Ore + Smith
Rusty Weapons = Castle + Prince
Sharp Weapons = Rusty Weapons + Forge
Stone = Dark Cave + Prince
The Necromancer's Uprising
Hide Spoiler
The dark mage yearns to conquer the surrounding lands, and
you may get an occasional note if you don't get a match.
The map shows you the areas you will visit and number of
ventures you will need to deal with in order to complete
your quest.
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Necromancer:
Dark Magic = Basic Element
Warlock = Basic Element
Demonic Elements:
Beast = Warlock + Forest
Demon = Dark Magic + Catacombs
Horror of Depths = Demon + Lake
Horror of Depths = Demon + Poisoned Lake
Orc = Warlock + Cave
Orc Rider = Orc Warrior + Warg
Orc Warrior = Weapon + Orc
Troll = Dark Magic + Orc
Walking Tree = Forest + Ghost
Werewolf = Ghost + Beast
Warg = Dark Magic + Beast
Earth Elements:
Catacombs = Cave + Shovel
Cave = Basic Element
Crypt = Warlock + Graveyard
Empty Forge = Lumber + Stone
Forge = Empty Forge + Skeleton Servant
Forest = Basic Element
Grave = Warlock + Graveyard
Graveyard = Basic Element
Lake = Basic Element
Poisoned Lake = Poison + Lake
Resourses:
Bones = Warlock + Crypt
Bones = Skeleton + Orc
Bones = Skeleton Servant + Orc
Corpse = Grave + Orc
Corpse = Poison + Orc
Drowned = Poisoned Lake + Corpse
Lumber = Empty Forge + Orc
Lumber = Forest + Orc
Lumber = Forest + Skeleton Servant
Ore = Orc + Stone
Ore = Forge + Stone
Ore = Skeleton Servant + Stone
Plant = Warlock + Forest
Poison = Poison Plant + Caldron with Water
Poison Plant = Dark Magic + Plant
Soup = Caldron with Water + Plant
Stone = Cave + Orc
Stone = Cave + Skeleton Servant
Stone = Empty Forge + Orc
The Dead:
Cursed Ghost = Dark Magic + Ghost
Ghost = Warlock + Crypt
Mereman = Drowned + Ghost
Skeleton = Dark Magic + Bones
Skeleton + Ghost + Bones
Skeleton Servant = Skeleton + Cave
Skeleton Warrior = Skeleton Servant + Weapon
Zombie = Dark Magic + Corpse
Zombie = Ghost + Corpse
Zombie Warrior = Zombie + Weapon
Tools: