donjon; the dark halls of worms2.5

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2/16/2015 donjon; The Dark Halls of Worms http://donjon.bin.sh/d20/dungeon/index.cgi 1/39 The Dark Halls of Worms Level 2 General Dungeon Walls Hewn Stone (Climb DC 25) Dungeon Floor Hewn Stone (Balance DC 10 to charge or run)

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Page 1: Donjon; The Dark Halls of Worms2.5

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The Dark Halls of Worms

Level 2

General Dungeon Walls Hewn Stone (Climb DC 25)

Dungeon Floor Hewn Stone (Balance DC 10 tocharge or run)

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Temperature Cool

Illumination Average (shadowy in corridors,lamps or torches in most rooms)

WanderingMonsters

1 8 x Small Monstrous Centipede(vermin), consumed by disease andmadness

2 8 x Tiny Monstrous Scorpion(vermin), trying to lure the party intoan ambush

3 2 x Stirge, investigating a strangenoise

4 1 x Large Monstrous Centipede(vermin), hunting for food

5 4 x Small Monstrous Scorpion(vermin), tracking the party

6 5 x Giant Fire Beetle (vermin),wielding bizarre eldritch powers

Room #1 Room Features Burning torches in iron sconces linethe north and south walls, Severalpieces of rotting wood are scatteredthroughout the room

Monster 2 x Small Monstrous Scorpion(vermin)

Small monstrous scorpion: CR 1/2;Small vermin; HD 1d8+2; hp 6; Init+0; Spd 30 ft. (6 squares); AC 14 (+1size, +3 natural), touch 11, flat-footed 14; Base Atk +0; Grp -4; Atk+1 melee (1d3-1, claw); Full Atk +1melee (1d3-1, 2 claws) and -4 melee(1d3-1 plus poison, sting);Space/Reach 5 ft./5 ft.; SA Constrict1d3-1, improved grab, poison; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +0, Will +0; Str 9, Dex 10, Con14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +3, Hide +8,Spot +4; Weapon Finesse

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Room #2 Room Features Lit candles are scattered across thefloor, Someone has scrawled "TheHounds of Redale killed a rustmonster here" in dwarvish runes onthe east wall

Room #3 Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 26 gp; Chrysoberyl (80gp), Turquoise (7 gp); MasterworkStudded Leather (Medium) (175 gp);hoard total 288 gp

Room #4 Monster 1 x Huge Monstrous Centipede(vermin)

Huge monstrous centipede: CR 2;Huge vermin; HD 6d8+6; hp 33; Init+2; Spd 40 ft. (8 squares), climb 40ft.; AC 16 (-2 size, +2 dex, +6natural), touch 10, flat-footed 14;Base Atk +4; Grp +15; Atk +5 melee(2d6+4 plus poison, bite); Full Atk+5 melee (2d6+4 plus poison, bite);Space/Reach 15 ft./10 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +6, Ref +4, Will +2; Str17, Dex 15, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +11, Hide +2,Spot +4; -

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Room #5 Empty

Room #6 Room Features Several square holes are cut into theceiling and floor, Someone hasscrawled "The Council of the SilverScepter looted this place" on thesouth wall

Trap Spiked Pit Trap: CR 4; mechanical;location trigger; automatic reset; DC20 Reflex save avoids; 60 ft. deep(6d6, fall); pit spikes (Atk +10 melee,1d4 spikes per target for 1d4+5each); Search DC 20; Disable DeviceDC 20

Room #7 Room Features Several iron cages are scatteredthroughout the room, Several piecesof rotten fruit are scatteredthroughout the room

Room #8 Room Features Several iron cages are scatteredthroughout the room, A charredblanket lies in the east side of theroom

Monster 5 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Room #9 Room Features A tile labyrinth covers the floor, Ashallow pool of oil lies in the centerof the room

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Monster 3 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Room #10 Hidden Treasure Hidden (Search DC 20) Locked IronChest (Open Lock DC 20, break DC28; hard 10, 60 hp)

4000 cp; hoard total 40 gp

Room #11 Empty

Room #12 Room Features A set of demonic war masks hangson the east wall, A pile of bentcopper coins lies in the south-eastcorner of the room

Room #13 Room Features A wooden ladder rests against thewest wall, Iron chains hang from theceiling in the north-west corner ofthe room

Monster 2 x Small Monstrous Scorpion(vermin)

Small monstrous scorpion: CR 1/2;Small vermin; HD 1d8+2; hp 6; Init+0; Spd 30 ft. (6 squares); AC 14 (+1size, +3 natural), touch 11, flat-footed 14; Base Atk +0; Grp -4; Atk+1 melee (1d3-1, claw); Full Atk +1

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melee (1d3-1, 2 claws) and -4 melee(1d3-1 plus poison, sting);Space/Reach 5 ft./5 ft.; SA Constrict1d3-1, improved grab, poison; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +0, Will +0; Str 9, Dex 10, Con14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +3, Hide +8,Spot +4; Weapon Finesse

Trap Pit Trap: CR 4; mechanical; locationtrigger; manual reset; DC 20 Reflexsave avoids; 80 ft. deep (8d6, fall);Search DC 20; Disable Device DC 20

Hidden Treasure Hidden (Search DC 30) LockedSimple Wooden Chest (Open LockDC 20, break DC 15; hard 5, 10 hp)

120 gp; hoard total 120 gp

Room #14 Room Features A tile labyrinth covers the floor, Analtar of evil sits in the west side ofthe room

Monster 8 x Small Monstrous Centipede(vermin)

Small monstrous centipede: CR 1/4;Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2

Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse

Room #15 Empty

Room #16 Empty

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Room #17 Monster 1 x Rat Swarm

Rat swarm: CR 2; Tiny animal(swarm); HD 4d8; hp 13; Init +2; Spd15 ft. (3 squares), climb 15 ft.; AC 14(+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +3; Grp -; AtkSwarm (1d6 plus disease); Full AtkSwarm (1d6 plus disease);Space/Reach 10 ft./0 ft.; SA Disease,distraction; SQ Half damage fromslashing and piercing, low-lightvision, scent, swarm traits; AL N; SVFort +4, Ref +6, Will +2; Str 2, Dex15, Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb+10, Hide +14, Listen +6, Spot +7,Swim +10; Alertness, WeaponFinesse

Trap Fusillade of Darts: CR 1; mechanical;location trigger; manual reset; Atk+10 ranged (1d4+1, dart); multipletargets (fires 1d4 darts at each targetin two adjacent 5 ft. squares);Search DC 14; Disable Device DC 20

Hidden Treasure Hidden (Search DC 20) LockedGood Wooden Chest (Open Lock DC30, break DC 18; hard 5, 15 hp)

Fiery Yellow Corundum (1200 gp);hoard total 1200 gp

Room #18 Empty

Room #19 Room Features A magical pool in the south side ofthe room ages whomever drinksfrom it (but only once), Several ironcages are scattered throughout theroom

Monster 8 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15

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(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

Room #20 Room Features Someone has scrawled "Ran out oftime" on the east wall, The ceiling iscovered with cracks

Room #21 Monster 1 x Huge Monstrous Centipede(vermin)

Huge monstrous centipede: CR 2;Huge vermin; HD 6d8+6; hp 33; Init+2; Spd 40 ft. (8 squares), climb 40ft.; AC 16 (-2 size, +2 dex, +6natural), touch 10, flat-footed 14;Base Atk +4; Grp +15; Atk +5 melee(2d6+4 plus poison, bite); Full Atk+5 melee (2d6+4 plus poison, bite);Space/Reach 15 ft./10 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +6, Ref +4, Will +2; Str17, Dex 15, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +11, Hide +2,Spot +4; -

Room #22 Empty

Room #23 Room Features The south and east walls have beenengraved with geometric patterns,Lit candles are scattered across thefloor

Monster 4 x Medium Monstrous Centipede(vermin)

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Medium monstrous centipede: CR1/2; Medium vermin; HD 1d8; hp 4;Init +2; Spd 40 ft. (8 squares), climb40 ft.; AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 pluspoison, bite); Full Atk +2 melee (1d6-1 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15,Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +10, Hide+10, Spot +4; Weapon Finesse

Room #24 Empty

Room #25 Monster 4 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Room #26 Room Features A stone dais sits in the east side ofthe room, Someone has scrawled"Explosive runes" on the north wall

Monster 1 x Giant Bombardier Beetle (vermin)

Giant bombardier beetle: CR 2;Medium vermin; HD 2d8+4; hp 13;Init +0; Spd 30 ft. (6 squares); AC 16(+6 natural), touch 10, flat-footed16; Base Atk +1; Grp +2; Atk +2 melee

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(1d4+1, bite); Full Atk +2 melee(1d4+1, bite); Space/Reach 5 ft./5 ft.;SA Acid spray; SQ Darkvision 60 ft.,vermin traits; AL N; SV Fort +5, Ref+0, Will +0; Str 13, Dex 10, Con 14,Int -, Wis 10, Cha 9

Skills and Feats: -; -

Room #27 Monster 5 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Trap Portcullis Trap: CR 1; mechanical;location trigger; manual reset; Atk+10 melee (3d6); Search DC 20;Disable Device DC 20; Note:Damage applies only to thoseunderneath the portcullis. Portcullisblocks passageway.

Room #28 Monster 1 x Rat Swarm

Rat swarm: CR 2; Tiny animal(swarm); HD 4d8; hp 13; Init +2; Spd15 ft. (3 squares), climb 15 ft.; AC 14(+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +3; Grp -; AtkSwarm (1d6 plus disease); Full AtkSwarm (1d6 plus disease);Space/Reach 10 ft./0 ft.; SA Disease,distraction; SQ Half damage fromslashing and piercing, low-lightvision, scent, swarm traits; AL N; SV

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Fort +4, Ref +6, Will +2; Str 2, Dex15, Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb+10, Hide +14, Listen +6, Spot +7,Swim +10; Alertness, WeaponFinesse

Room #29 Room Features A forge and anvil sit in the east sideof the room, The ceiling is coveredwith crystalline stalactites

Monster 12 x Small Monstrous Centipede(vermin)

Small monstrous centipede: CR 1/4;Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2

Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse

Room #30 Room Features Someone has scrawled "Nimrellyedied here, the best among us" on theeast wall, A pair of boots lies in thesouth side of the room

Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,

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Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

Room #31 Room Features A shallow pit lies in the west side ofthe room, Someone has scrawled"Explosive runes" in dwarvish runeson the north wall

Monster 2 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Room #32 Monster 1 x Giant Bombardier Beetle (vermin)

Giant bombardier beetle: CR 2;Medium vermin; HD 2d8+4; hp 13;Init +0; Spd 30 ft. (6 squares); AC 16(+6 natural), touch 10, flat-footed16; Base Atk +1; Grp +2; Atk +2 melee(1d4+1, bite); Full Atk +2 melee(1d4+1, bite); Space/Reach 5 ft./5 ft.;SA Acid spray; SQ Darkvision 60 ft.,vermin traits; AL N; SV Fort +5, Ref+0, Will +0; Str 13, Dex 10, Con 14,Int -, Wis 10, Cha 9

Skills and Feats: -; -

Hidden Treasure Hidden (Search DC 20) LockedStrong Wooden Chest (Open LockDC 20, break DC 25; hard 5, 20 hp)

270 gp; Masterwork Greataxe(Medium) (320 gp); hoard total 590

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gp

Room #33 Room Features A rope ascends to a catwalk hangingbetween the east and west walls,Several pieces of rotten bread arescattered throughout the room

Room #34 Room Features A ladder ascends to a woodenplatform in the south-east corner ofthe room, The ceiling is covered withbloodstains

Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Largevermin; HD 4d8+4; hp 22; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (-1 size, +3 dex, +2 natural),touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 pluspoison, bite); Full Atk +4 melee(1d8+3 plus poison, bite);Space/Reach 10 ft./5 ft.; SA Poison,web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +5, Ref +4, Will +1; Str 15,Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*,Jump +2*, Spot +4*; -

Treasure: Ring of Mind Shielding(8000 gp) (inscription provides clueto function); hoard total 8000 gp

Room #35 Monster 3 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,

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Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

Hidden Treasure Hidden (Search DC 20) Locked IronChest (Open Lock DC 30, break DC28; hard 10, 60 hp)

200 gp; Masterwork Longbow(Medium) (375 gp); hoard total 575gp

Room #36 Hidden Treasure Hidden (Search DC 20) LockedStrong Wooden Chest (Open LockDC 20, break DC 25; hard 5, 20 hp)

160 gp; Deep Blue Spinel (500 gp);hoard total 660 gp

Room #37 Room Features A simple fireplace sits against thesouth wall, Someone has scrawledan incomplete drawing of a fire-breathing dragon on the south wall

Monster 1 x Giant Bombardier Beetle (vermin)

Giant bombardier beetle: CR 2;Medium vermin; HD 2d8+4; hp 13;Init +0; Spd 30 ft. (6 squares); AC 16(+6 natural), touch 10, flat-footed16; Base Atk +1; Grp +2; Atk +2 melee(1d4+1, bite); Full Atk +2 melee(1d4+1, bite); Space/Reach 5 ft./5 ft.;SA Acid spray; SQ Darkvision 60 ft.,vermin traits; AL N; SV Fort +5, Ref+0, Will +0; Str 13, Dex 10, Con 14,Int -, Wis 10, Cha 9

Skills and Feats: -; -

Trap Burning Hands Trap: CR 3; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 5th level wizard,5d4 fire, DC 11 Reflex save halfdamage); Search DC 26; DisableDevice DC 26

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Hidden Treasure Hidden (Search DC 20) LockedStrong Wooden Chest (Open LockDC 20, break DC 25; hard 5, 20 hp)

290 gp; hoard total 290 gp

Room #38 Room Features An iron sarcophagus sits in thenorth-west corner of the room,Someone has scrawled "Bend thepin to reset the trap" on the westwall

Room #39 Room Features A stream of quicksilver flows along achannel in the floor, Someone hasscrawled "Explosive runes" on thenorth wall

Room #40 Monster 8 x Tiny Monstrous Scorpion(vermin)

Tiny monstrous scorpion: CR 1/4;Tiny vermin; HD 1/2 d8+2; hp 4; Init+0; Spd 20 ft. (4 squares); AC 14 (+2size, +2 natural), touch 12, flat-footed 14; Base Atk +0; Grp -8; Atk+2 melee (1d2-4, claw); Full Atk +2melee (1d2-4, 2 claws) and -3 melee(1d2-4 plus poison, sting);Space/Reach 2-1/2 ft./0 ft.; SAConstrict 1d2-4, improved grab,poison; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +4, Ref +0, Will +0; Str 3,Dex 10, Con 14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +0, Hide +12,Spot +4; Weapon Finesse

Room #41 Empty

Room #42 Room Features A stone dais and throne sits in thecenter of the room, Someone hasscrawled "You are already dead" indraconic script on the west wall

Monster 1 x Queen Giant Ant (vermin)

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Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 31 gp; Bolt of ElectrumCloth (1200 gp), Silver Chainmail setwith Black Opal (5000 gp);Masterwork Sickle (Medium) (306gp); hoard total 6537 gp

Room #43 Room Features Numerous pillars line the north andsouth walls, A hissing noise can beheard in the center of the room

Room #44 Room Features Various torture devices are scatteredthroughout the room, The ceiling iscovered with cobwebs

Room #45 Empty

Room #46 Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 7 gp; hoard total 7 gp

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Room #47 Room Features Several square holes are cut into theceiling and floor, A stream of waterflows through the room

Monster 12 x Tiny Monstrous Scorpion(vermin)

Tiny monstrous scorpion: CR 1/4;Tiny vermin; HD 1/2 d8+2; hp 4; Init+0; Spd 20 ft. (4 squares); AC 14 (+2size, +2 natural), touch 12, flat-footed 14; Base Atk +0; Grp -8; Atk+2 melee (1d2-4, claw); Full Atk +2melee (1d2-4, 2 claws) and -3 melee(1d2-4 plus poison, sting);Space/Reach 2-1/2 ft./0 ft.; SAConstrict 1d2-4, improved grab,poison; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +4, Ref +0, Will +0; Str 3,Dex 10, Con 14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +0, Hide +12,Spot +4; Weapon Finesse

Room #48 Empty

Room #49 Room Features A group of draconic faces have beencarved into the east wall, Ascratching sound can be faintlyheard near the north wall

Trap Swinging Block Trap: CR 1;mechanical; touch trigger; manualreset; Atk +5 melee (4d6, stoneblock); Search DC 20; DisableDevice DC 20

Room #50 Room Features A shallow pit lies in the north side ofthe room, Several pieces of rottenfruit are scattered throughout theroom

Room #51 Empty

Room #52 Room Features Spirals of black stones cover thefloor, Several iron cages are

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scattered throughout the room

Room #53 Empty

Room #54 Room Features Someone has scrawled "The thiefwill betray you" in orcish runes onthe north wall, The floor is coveredwith humanoid bones

Trap Arrow Trap: CR 4; mechanical;location trigger; manual reset; Atk+12 ranged (4d6/x3); Search DC 24;Disable Device DC 22

Hidden Treasure Hidden (Search DC 25) LockedStrong Wooden Chest (Open LockDC 25, break DC 25; hard 5, 20 hp)

10000 cp; hoard total 100 gp

Room #55 Monster 1 x Giant Bombardier Beetle (vermin)

Giant bombardier beetle: CR 2;Medium vermin; HD 2d8+4; hp 13;Init +0; Spd 30 ft. (6 squares); AC 16(+6 natural), touch 10, flat-footed16; Base Atk +1; Grp +2; Atk +2 melee(1d4+1, bite); Full Atk +2 melee(1d4+1, bite); Space/Reach 5 ft./5 ft.;SA Acid spray; SQ Darkvision 60 ft.,vermin traits; AL N; SV Fort +5, Ref+0, Will +0; Str 13, Dex 10, Con 14,Int -, Wis 10, Cha 9

Skills and Feats: -; -

Trap Spiked Pit Trap: CR 2; mechanical;location trigger; automatic reset; DC20 Reflex save avoids; 20 ft. deep(2d6, fall); multiple targets (firsttarget in each of two adjacent 5 ft.squares); pit spikes (Atk +10 melee,1d4 spikes per target for 1d4+2each); Search DC 18; Disable DeviceDC 15

Room #56 Monster 1 x Rat Swarm

Rat swarm: CR 2; Tiny animal

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(swarm); HD 4d8; hp 13; Init +2; Spd15 ft. (3 squares), climb 15 ft.; AC 14(+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +3; Grp -; AtkSwarm (1d6 plus disease); Full AtkSwarm (1d6 plus disease);Space/Reach 10 ft./0 ft.; SA Disease,distraction; SQ Half damage fromslashing and piercing, low-lightvision, scent, swarm traits; AL N; SVFort +4, Ref +6, Will +2; Str 2, Dex15, Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb+10, Hide +14, Listen +6, Spot +7,Swim +10; Alertness, WeaponFinesse

Room #57 Empty

Room #58 Monster 2 x Stirge

Stirge: CR 1/2; Tiny magical beast;HD 1d10; hp 5; Init +4; Spd 10 ft (2squares), fly 40 ft. (average); AC 16(+2 size, +4 dex), touch 16, flat-footed 12; Base Atk +1; Grp -11 (+1when attached); Atk +7 melee(attach, touch); Full Atk +7 melee(attach, touch); Space/Reach 2-1/2ft./0 ft.; SA Attach, blood drain; SQDarkvision 60 ft., low-light vision;AL N; SV Fort +2, Ref +6, Will +1; Str3, Dex 19, Con 10, Int 1, Wis 12, Cha 6

Skills and Feats: Hide +14, Listen +4,Spot +4; Alertness, Weapon Finesse

Room #59 Empty

Room #60 Room Features Part of the ceiling has collapsed intothe room, Knocking can be heard inthe center of the room

Monster 4 x Small Monstrous Scorpion(vermin)

Small monstrous scorpion: CR 1/2;

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Small vermin; HD 1d8+2; hp 6; Init+0; Spd 30 ft. (6 squares); AC 14 (+1size, +3 natural), touch 11, flat-footed 14; Base Atk +0; Grp -4; Atk+1 melee (1d3-1, claw); Full Atk +1melee (1d3-1, 2 claws) and -4 melee(1d3-1 plus poison, sting);Space/Reach 5 ft./5 ft.; SA Constrict1d3-1, improved grab, poison; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +0, Will +0; Str 9, Dex 10, Con14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +3, Hide +8,Spot +4; Weapon Finesse

Room #61 Hidden Treasure Unlocked Simple Wooden Chest(hard 5, 10 hp)

320 gp; Masterwork PunchingDagger (Small) (302 gp); hoard total622 gp

Room #62 Room Features Someone has scrawled "It's a trap"on the east wall, The ceiling iscovered with pale stalactites

Room #63 Monster 9 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

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Room #64 Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

Room #65 Room Features Iron chains hang from the ceiling inthe south-east corner of the room, Apile of rotten leather lies in thesouth side of the room

Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 27 gp; hoard total 27 gp

Room #66 Room Features A faded and torn tapestry hangsfrom the east wall, The scent ofsmoke fills the room

Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-

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footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

Room #67 Monster 1 x Huge Monstrous Centipede(vermin)

Huge monstrous centipede: CR 2;Huge vermin; HD 6d8+6; hp 33; Init+2; Spd 40 ft. (8 squares), climb 40ft.; AC 16 (-2 size, +2 dex, +6natural), touch 10, flat-footed 14;Base Atk +4; Grp +15; Atk +5 melee(2d6+4 plus poison, bite); Full Atk+5 melee (2d6+4 plus poison, bite);Space/Reach 15 ft./10 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +6, Ref +4, Will +2; Str17, Dex 15, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +11, Hide +2,Spot +4; -

Room #68 Room Features An iron chain hangs from the ceilingin the north-east corner of the room,Several pieces of blood-soakedclothing are scattered throughoutthe room

Room #69 Room Features A large demonic idol with ruby eyessits in the east side of the room, Afoul odor fills the south-east cornerof the room

Room #70 Room Features A tapestry of vile acts hangs from theeast wall, An iron chain hangs fromthe ceiling in the west side of theroom

Monster 6 x Tiny Monstrous Scorpion(vermin)

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Tiny monstrous scorpion: CR 1/4;Tiny vermin; HD 1/2 d8+2; hp 4; Init+0; Spd 20 ft. (4 squares); AC 14 (+2size, +2 natural), touch 12, flat-footed 14; Base Atk +0; Grp -8; Atk+2 melee (1d2-4, claw); Full Atk +2melee (1d2-4, 2 claws) and -3 melee(1d2-4 plus poison, sting);Space/Reach 2-1/2 ft./0 ft.; SAConstrict 1d2-4, improved grab,poison; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +4, Ref +0, Will +0; Str 3,Dex 10, Con 14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +0, Hide +12,Spot +4; Weapon Finesse

Room #71 Room Features Someone has scrawled "In the reignof Wisdom, the Scepter of Shieldsshall be found" on the west wall, Ahole has been blasted into the eastwall

Room #72 Empty

Room #73 Empty

Room #74 Empty

Room #75 Monster 2 x Small Monstrous Scorpion(vermin)

Small monstrous scorpion: CR 1/2;Small vermin; HD 1d8+2; hp 6; Init+0; Spd 30 ft. (6 squares); AC 14 (+1size, +3 natural), touch 11, flat-footed 14; Base Atk +0; Grp -4; Atk+1 melee (1d3-1, claw); Full Atk +1melee (1d3-1, 2 claws) and -4 melee(1d3-1 plus poison, sting);Space/Reach 5 ft./5 ft.; SA Constrict1d3-1, improved grab, poison; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +0, Will +0; Str 9, Dex 10, Con

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14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +3, Hide +8,Spot +4; Weapon Finesse

Room #76 Room Features A tapestry of vile acts hangs from thenorth wall, Someone has scrawled"Run away!" on the south wall

Monster 5 x Tiny Monstrous Scorpion(vermin)

Tiny monstrous scorpion: CR 1/4;Tiny vermin; HD 1/2 d8+2; hp 4; Init+0; Spd 20 ft. (4 squares); AC 14 (+2size, +2 natural), touch 12, flat-footed 14; Base Atk +0; Grp -8; Atk+2 melee (1d2-4, claw); Full Atk +2melee (1d2-4, 2 claws) and -3 melee(1d2-4 plus poison, sting);Space/Reach 2-1/2 ft./0 ft.; SAConstrict 1d2-4, improved grab,poison; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +4, Ref +0, Will +0; Str 3,Dex 10, Con 14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +0, Hide +12,Spot +4; Weapon Finesse

Room #77 Room Features The south and west walls have beenengraved with glowing symbols,Several bent copper coins arescattered throughout the room

Room #78 Monster 7 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,

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Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

Room #79 Room Features Someone has scrawled "In theJungle of Ghosts, when eastbecomes west and the GoldenScepter is wreathed in flames, theBlue Court shall be found" on thenorth wall, Several pieces of rottenrope are scattered throughout theroom

Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Largevermin; HD 4d8+4; hp 22; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (-1 size, +3 dex, +2 natural),touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 pluspoison, bite); Full Atk +4 melee(1d8+3 plus poison, bite);Space/Reach 10 ft./5 ft.; SA Poison,web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +5, Ref +4, Will +1; Str 15,Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*,Jump +2*, Spot +4*; -

Room #80 Room Features Part of the ceiling has collapsed intothe room, A sundered shield lies inthe south-east corner of the room

Room #81 Room Features The floor is covered with mold, A pairof dice lies in the south side of theroom

Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;

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Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 300 cp; hoard total 3 gp

Room #82 Empty

Room #83 Room Features A stone dais sits in the west side ofthe room, Several pieces of trash arescattered throughout the room

Monster 1 x Giant Bombardier Beetle (vermin)

Giant bombardier beetle: CR 2;Medium vermin; HD 2d8+4; hp 13;Init +0; Spd 30 ft. (6 squares); AC 16(+6 natural), touch 10, flat-footed16; Base Atk +1; Grp +2; Atk +2 melee(1d4+1, bite); Full Atk +2 melee(1d4+1, bite); Space/Reach 5 ft./5 ft.;SA Acid spray; SQ Darkvision 60 ft.,vermin traits; AL N; SV Fort +5, Ref+0, Will +0; Str 13, Dex 10, Con 14,Int -, Wis 10, Cha 9

Skills and Feats: -; -

Room #84 Room Features A toppled statue lies in the south-east corner of the room, Someonehas scrawled "Stay left" on the eastwall

Room #85 Room Features The ceiling is covered with crystallinestalactites, A pile of iron spikes liesin the center of the room

Room #86 Empty

Room #87 Monster 12 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tiny

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vermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

Room #88 Room Features Someone has scrawled "When deathbecomes life and the Silver Crown iswreathed in flames, the Tower ofTomes shall be destroyed" on thenorth wall, A pile of corroded ironspikes lies in the east side of theroom

Monster 4 x Small Monstrous Scorpion(vermin)

Small monstrous scorpion: CR 1/2;Small vermin; HD 1d8+2; hp 6; Init+0; Spd 30 ft. (6 squares); AC 14 (+1size, +3 natural), touch 11, flat-footed 14; Base Atk +0; Grp -4; Atk+1 melee (1d3-1, claw); Full Atk +1melee (1d3-1, 2 claws) and -4 melee(1d3-1 plus poison, sting);Space/Reach 5 ft./5 ft.; SA Constrict1d3-1, improved grab, poison; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +0, Will +0; Str 9, Dex 10, Con14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +3, Hide +8,Spot +4; Weapon Finesse

Room #89 Room Features Several iron cages are scatteredthroughout the room, Someone hasscrawled "Khimin stands here, slainby a basilisk" in dwarvish runes on

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the south wall

Hidden Treasure Hidden (Search DC 30) Locked IronChest (Open Lock DC 25, break DC28; hard 10, 60 hp)

900 sp; White Opal (1000 gp);hoard total 1090 gp

Room #90 Room Features Lit candles are scattered across thefloor, A sundered shield lies in thesouth side of the room

Room #91 Monster 1 x Huge Monstrous Centipede(vermin)

Huge monstrous centipede: CR 2;Huge vermin; HD 6d8+6; hp 33; Init+2; Spd 40 ft. (8 squares), climb 40ft.; AC 16 (-2 size, +2 dex, +6natural), touch 10, flat-footed 14;Base Atk +4; Grp +15; Atk +5 melee(2d6+4 plus poison, bite); Full Atk+5 melee (2d6+4 plus poison, bite);Space/Reach 15 ft./10 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +6, Ref +4, Will +2; Str17, Dex 15, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +11, Hide +2,Spot +4; -

Room #92 Room Features A group of monstrous faces havebeen carved into the south wall,Someone has scrawled a drawing ofa door on the south wall

Trap Spiked Pit Trap: CR 3; mechanical;location trigger; manual reset; DC20 Reflex save avoids; 20 ft. deep(2d6, fall); multiple targets (firsttarget in each of two adjacent 5 ft.squares); pit spikes (Atk +10 melee,1d4 spikes per target for 1d4+2each); Search DC 21; Disable DeviceDC 20

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Hidden Treasure Hidden (Search DC 30) UnlockedGood Wooden Chest (hard 5, 15 hp)

250 gp; Feathered Ribbon (20 gp),Painted Glass Urn (80 gp); hoardtotal 350 gp

Room #93 Room Features A group of draconic faces have beencarved into the south wall, The flooris covered with dust

Room #94 Room Features A set of demonic war masks hangson the south wall, Someone hasscrawled an incomplete drawing of afire-breathing dragon on the eastwall

Room #95 Room Features A wooden platform hangs over adeep pit in the north-west corner ofthe room, A tile labyrinth covers thefloor

Hidden Treasure Locked Strong Wooden Chest (OpenLock DC 25, break DC 25; hard 5, 20hp)

260 gp; hoard total 260 gp

Room #96 Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Largevermin; HD 4d8+4; hp 22; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (-1 size, +3 dex, +2 natural),touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 pluspoison, bite); Full Atk +4 melee(1d8+3 plus poison, bite);Space/Reach 10 ft./5 ft.; SA Poison,web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +5, Ref +4, Will +1; Str 15,Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*,

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Jump +2*, Spot +4*; -

Treasure: 8 gp; hoard total 8 gp

Room #97 Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 23 gp; hoard total 23 gp

Room #98 Monster 1 x Huge Monstrous Centipede(vermin)

Huge monstrous centipede: CR 2;Huge vermin; HD 6d8+6; hp 33; Init+2; Spd 40 ft. (8 squares), climb 40ft.; AC 16 (-2 size, +2 dex, +6natural), touch 10, flat-footed 14;Base Atk +4; Grp +15; Atk +5 melee(2d6+4 plus poison, bite); Full Atk+5 melee (2d6+4 plus poison, bite);Space/Reach 15 ft./10 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +6, Ref +4, Will +2; Str17, Dex 15, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +11, Hide +2,Spot +4; -

Trap Sepia Snake Sigil Trap: CR 4; spell;spell trigger; no reset; spell effect(Sepia Snake Sigil, 5th level wizard,DC 14 Reflex save negates); SearchDC 28; Disable Device DC 28

Hidden Treasure Hidden (Search DC 30) Trapped andLocked Iron Chest (Open Lock DC25, break DC 28; hard 10, 60 hp)

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Poison Dart Trap: CR 1; mechanical;location trigger; manual reset; Atk+8 ranged (1d4 plus poison, dart);poison (bloodroot [injury, Fort DC12, 0/1d4 Con + 1d3 Wis]); SearchDC 20; Disable Device DC 18

250 gp; hoard total 250 gp

Room #99 Monster 9 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

Room #100 Empty

Room #101 Room Features Part of the ceiling has collapsed intothe room, A briny odor fills the room

Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

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Room #102 Empty

Room #103 Room Features A circle of tall stones stands in thesouth-east corner of the room,Laughter can be faintly heard nearthe east wall

Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

Room #104 Room Features A large demonic idol with ruby eyessits in the south-east corner of theroom, Mournful weeping can beheard in the south-west corner ofthe room

Room #105 Room Features A stack of barrels filled with sandstands against the east wall, A pile oftrash lies in the north-east corner ofthe room

Room #106 Empty

Room #107 Room Features A tile mosaic of ancient mythologycovers the floor, A carved stonestatue stands in the north side of theroom

Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Largevermin; HD 4d8+4; hp 22; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;

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AC 14 (-1 size, +3 dex, +2 natural),touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 pluspoison, bite); Full Atk +4 melee(1d8+3 plus poison, bite);Space/Reach 10 ft./5 ft.; SA Poison,web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +5, Ref +4, Will +1; Str 15,Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*,Jump +2*, Spot +4*; -

Treasure: 33 gp; Tanglefoot Bags (3bags, 50 gp each); hoard total 183 gp

Room #108 Room Features Someone has scrawled "The Angelsof Caham killed a demon here" onthe north wall, The floor is coveredwith scorch marks

Room #109 Room Features Someone has scrawled a diagram ofa mechanical trap on the east wall,Rusting iron spikes line the east wall

Monster 3 x Small Monstrous Centipede(vermin)

Small monstrous centipede: CR 1/4;Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2

Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse

Room #110 Empty

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Room #111 Room Features A forge and anvil sit in the north-eastcorner of the room, Someone hasscrawled "golden, iron, gray, golden,silver, silver" in goblin runes on thenorth wall

Room #112 Room Features A chute falls into the room fromabove, A set of demonic war maskshangs on the north wall

Monster 2 x Medium Monstrous Centipede(vermin)

Medium monstrous centipede: CR1/2; Medium vermin; HD 1d8; hp 4;Init +2; Spd 40 ft. (8 squares), climb40 ft.; AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 pluspoison, bite); Full Atk +2 melee (1d6-1 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15,Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +10, Hide+10, Spot +4; Weapon Finesse

Room #113 Empty

Room #114 Room Features Someone has scrawled "ruby,emerald, emerald, jade, azure" onthe west wall, A pile of iron blobs liesin the west side of the room

Room #115 Empty

Room #116 Empty

Room #117 Empty

Room #118 Monster 11 x Small Monstrous Centipede(vermin)

Small monstrous centipede: CR 1/4;

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Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2

Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse

Trap Spiked Pit Trap: CR 2; mechanical;location trigger; automatic reset; DC20 Reflex save avoids; 20 ft. deep(2d6, fall); multiple targets (firsttarget in each of two adjacent 5 ft.squares); pit spikes (Atk +10 melee,1d4 spikes per target for 1d4+2each); Search DC 18; Disable DeviceDC 15

Room #119 Room Features A stair ascends to a catwalk hangingbetween the north and south walls,Someone has scrawled "Run away!"in goblin runes on the south wall

Monster 9 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; Weapon

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Finesse

Room #120 Room Features Several alcoves are cut into the eastand west walls, A set of demonic warmasks hangs on the south wall

Monster 10 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tinyvermin; HD 1/2 d8; hp 2; Init +3; Spd20 ft. (4 squares), climb 10 ft.; AC 15(+2 size, +3 dex), touch 15, flat-footed 12; Base Atk +0; Grp -12; Atk+5 melee (1d3-4 plus poison, bite);Full Atk +5 melee (1d3-4 plus poison,bite); Space/Reach 2-1/2 ft./0 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 3,Dex 17, Con 10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide+15*, Jump -4*, Spot +4*; WeaponFinesse

Room #121 Room Features The north and east walls have beenengraved with geometric patterns, Astack of barrels filled with sandstands against the east wall

Room #122 Room Features A well lies in the west side of theroom, A tile mosaic of a god ofdarkness covers the floor

Room #123 Room Features Several square holes are cut into theceiling and floor, A carved stonestatue stands in the south-eastcorner of the room

Monster 1 x Soldier Giant Ant (vermin)

Soldier giant ant: CR 2; Mediumvermin; HD 2d8+2; hp 11; Init +0;Spd 50 ft. (10 squares), climb 20 ft.;AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk+3 melee (2d4+3, bite); Full Atk +3melee (2d4+3, bite); Space/Reach 5

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ft./5 ft.; SA Improved grab, acidsting; SQ Scent, vermin traits; AL N;SV Fort +4, Ref +0, Will +1; Str 14,Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

Room #124 Room Features A shallow pit lies in the south side ofthe room, A tile mosaic of legendarymonsters covers the floor

Room #125 Room Features A stone ramp ascends towards theeast wall, A simple fireplace sitsagainst the north wall

Room #126 Room Features A stone stair ascends towards thesouth wall, A broken hammer lies inthe south side of the room

Room #127 Room Features A fountain decorated with fivewater-breathing dragon heads sits inthe center of the room, A pile ofempty bottles lies in the south sideof the room

Room #128 Room Features A wooden platform hangs over adeep pit in the north-west corner ofthe room, Someone has scrawled"They ate Bethain" on the east wall

Room #129 Room Features A mural of an earth god covers theceiling, A foul odor fills the south-west corner of the room

Room #130 Room Features A tile mosaic of a legendary battlecovers the floor, A sour odor fills thesouth-east corner of the room

Monster 1 x Queen Giant Ant (vermin)

Queen giant ant: CR 2; Large vermin;HD 4d8+4; hp 22; Init -1; Spd 40 ft.(8 squares); AC 17 (-1 size, -1 dex, +9natural), touch 8, flat-footed 17;Base Atk +3; Grp +10; Atk +5 melee

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(2d6+4, bite); Full Atk +5 melee(2d6+4, bite); Space/Reach 10 ft./5ft.; SA Improved grab; SQ Scent,vermin traits; AL N; SV Fort +5, Ref+0, Will +2; Str 16, Dex 9, Con 13, Int-, Wis 13, Cha 11

Skills and Feats: -; Track

Treasure: 11 gp; hoard total 11 gp

Hidden Treasure Hidden (Search DC 25) UnlockedSimple Wooden Chest (hard 5, 10hp)

130 gp; Bolt of Electrum Cloth(2200 gp); Divine Scroll (FlameBlade (150 gp), Meld Into Stone (375gp)) (total 525 gp); hoard total 2855gp

Room #131 Room Features A narrow shaft falls into the roomfrom above, An iron chandelierhangs from the ceiling in the south-east corner of the room

Room #132 Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Largevermin; HD 4d8+4; hp 22; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (-1 size, +3 dex, +2 natural),touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 pluspoison, bite); Full Atk +4 melee(1d8+3 plus poison, bite);Space/Reach 10 ft./5 ft.; SA Poison,web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +5, Ref +4, Will +1; Str 15,Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*,Jump +2*, Spot +4*; -

Room #133 Monster 1 x Rat Swarm

Rat swarm: CR 2; Tiny animal(swarm); HD 4d8; hp 13; Init +2; Spd

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15 ft. (3 squares), climb 15 ft.; AC 14(+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +3; Grp -; AtkSwarm (1d6 plus disease); Full AtkSwarm (1d6 plus disease);Space/Reach 10 ft./0 ft.; SA Disease,distraction; SQ Half damage fromslashing and piercing, low-lightvision, scent, swarm traits; AL N; SVFort +4, Ref +6, Will +2; Str 2, Dex15, Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb+10, Hide +14, Listen +6, Spot +7,Swim +10; Alertness, WeaponFinesse

Room #134 Room Features A wooden platform hangs over adeep pit in the south-east corner ofthe room, The ceiling is covered withscorch marks

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