divisions - lipsa

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6 Stages 89 Rounds Birdshot & 5 Slugs (94 Total) Divisions Stock Pump: Max 5 rnds. (4+1) loaded at start. Max 5 rounds in gun during course of fire. Optics & speed loaders not allowed Limited Pump: Max 9 rnds. (8+1) to start. Max 11 rounds in gun during course of fire. Optics & speed loaders not allowed Stock Auto: Max 5 rnds. (4+1) loaded at start. Max 5 rounds in gun during course of fire. Optics & speed loaders not allowed Limited Auto: Max 9 rnds. (8+1) to start. Max 11 rounds in gun during course of fire. Optics & speed loaders not allowed Open: Max 11 rnds. (10+1 loaded at start. Max 11 rounds in gun during course of fire. Optics & speed loaders permitted Match Rules: No ammunition or speed loading devices in shooters hand at start signal (rule 2.3.1) Stock & Limited Shooters found exceeding the round count limitations of their declared divisions after the start signal up to and including the unload show clear command shall be bumped to Open. Any shooters found exceeding 11 rounds shall be disqualified for un-sportsmen like conduct (rule 10.6.1). Penalties:

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Page 1: Divisions - LIPSA

6 Stages 89 Rounds Birdshot & 5 Slugs (94 Total)

Divisions

Stock Pump: Max 5 rnds. (4+1) loaded at start. Max 5 rounds in

gun during course of fire. Optics & speed loaders not allowed

Limited Pump: Max 9 rnds. (8+1) to start. Max 11 rounds in

gun during course of fire. Optics & speed loaders not allowed

Stock Auto: Max 5 rnds. (4+1) loaded at start. Max 5 rounds in

gun during course of fire. Optics & speed loaders not allowed

Limited Auto: Max 9 rnds. (8+1) to start. Max 11 rounds in gun

during course of fire. Optics & speed loaders not allowed

Open: Max 11 rnds. (10+1 loaded at start. Max 11 rounds in gun

during course of fire. Optics & speed loaders permitted

Match Rules:

No ammunition or speed loading devices in shooters hand at start signal

(rule 2.3.1)

Stock & Limited Shooters found exceeding the round count limitations

of their declared divisions after the start signal up to and including the

unload show clear command shall be bumped to Open. Any shooters

found exceeding 11 rounds shall be disqualified for un-sportsmen like

conduct (rule 10.6.1).

Penalties:

Page 2: Divisions - LIPSA

Miss: + 10 sec FTE: + 5 sec Procedural: + 5

SAFETY Shotguns MUST have a chamber safety flag (aka open bolt indicator) that is

easily visible when transporting gun from stage to stage (rule 2.2.3.2).

Un-bagged shotguns MUST be carried shouldered or slug from the shoulder

“vertically upwards” (rule 2.2.3.3).

Shotguns may be transported or stored without a case, whether or not

reasonably vertical, in a mobile rack or carrier as long as a chamber safety

flag is used (rule 2.2.3.4).

Pre-load areas: Pre-loading SHALL only be allowed under the supervision

of an RO. Only the tube will be pre-loaded. Anyone arriving to the line with

a preloaded shotgun with a round in the chamber will be DQ’d (rule

3.3.1.3).

Pre-loading activity begins with a “Make Ready” command. All pre-loading

activity including transporting loaded guns to start position(s) is subject to

the provisions of relevant safety regulations, including (but not limited to)

[5.2.4] (shot while loading), [5.3.1] (handling firearms without RO

supervision), [5.3.2] (unsafe muzzle direction), [5.3.3] (dropped gun),

[5.3.11] (finger inside trigger guard during loading), etc.

example 1: Anyone bringing a pre-loaded shotgun to the start

position without permission of the R.O. will be DQ’d (rule 5.3.1)

example 2: Anyone transporting a pre-loaded shotgun from pre-

load table to the start position, without the muzzle pointed

vertically upwards will be DQ’d (rule 2.2.3.6 and 5.3)

Final Safety Check @ conclusion of COF: Point firearm

downrange, close action, pull trigger, re-open action, apply safety

(rule 3.3.9.1).

Cleared shotguns shall not be placed back in pre-load areas.

Page 3: Divisions - LIPSA

All firearms in staging areas must have their actions locked open

or have a chamber flag on a closed bolt or be cased (rule 10.9.1).

Page 4: Divisions - LIPSA

USPSA Shotgun

March Madness

T1 T2

Start T9

T10 T6

T4

T11

T8 T6

X X

LIPSA Slugger

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Kevin O’Brien

SCORING

SCORING: Comstock, 19 rounds, 85 points

TARGETS: 5 IPSC, 14 Pieces of steel

SCORED HITS: Best 1 per IPSC, Steel Down=1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

No-shoot hit -10

Miss -10

STAGE PROCEDURE

At signal engage paper targets with one slug

each, reload with birdshot and engage remaining

steel targets with birdshot only, (steel shot with

a slug will incur an automatic DQ)

START POSITION: Standing with heels on X’s, gun held at low ready loaded with 5 slugs only.

T1 T2

T3

T4 T5 T7

T9 T10 T12

Free

Fire

Zone

Stage 1 (Pit 1)

T1 T2

T3

T5

T7

T8 1

2

T11

Loaded gun

PP 2-5 US 1,2

Special Thanks: Mud fest in PA

X X

T3

T4

T5

T6

T7

T8 T9

T10 T11

SS1-5

P1-7 T14

T15

Special Thanks: Mud Fest In PA

P1-9

Page 5: Divisions - LIPSA

USPSA Shotgun LIPSA Flying High

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Kevin O’Brien & Manic

SCORING

SCORING: Comstock, 21 rounds, 105 points

TARGETS: 17 pieces of steel, 2 clays (Npm’s)

SCORED HITS: Steel Down=1A, Broken Clay=1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

Miss -10

STAGE PROCEDURE

At signal, retrieve loaded gun from barrel and

engage all targets as they become visible from

within the free fire zone.

Stage 2 (Pit 2)

START POSITION: Standing in Box A. Gun loaded to division capacity pointing safely downrange on top

of barrel.

Muzzle of gun

Extra mag (Can

be carried on

belt)

Free Fire Zone

B

C

C1 P1-17 C2

A

Page 6: Divisions - LIPSA

USPSA Shotgun

LIPSA Choked Up!

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Kevin O’Brien

SCORING

SCORING: Comstock, 20 rounds, 100 points

TARGETS: 20 Pieces of steel

SCORED HITS: Steel Down= 1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

No-shoot hit -10

Miss -10

STAGE PROCEDURE

At signal, engage all targets as they become

visible from within the fault lines.

Stage 3 (Pit 3)

START POSITION: Standing within free fire zone with muzzle touching either red mark on barrels. Gun

loaded to division capacity, “No extra shells in hands or touching extra shells”

SS5

PP1

SS1-4

T4

T5

SS6 P1-2

T8

NSP1

P3

NSP2

T12 T13

SS7

USP2-5

PP4

PP2-3 P4

USP1

Page 7: Divisions - LIPSA

USPSA Shotgun LIPSA

Scramble

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Kevin O’Brien SCORING

SCORING: Comstock, 19 rounds, 95 points

TARGETS: 19 Steel

SCORED HITS: Steel Down = 1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

No-shoot hit -10

Miss -10

STAGE PROCEDURE

At signal, engage all targets as they become visible

from within the fault lines.

START POSITION: Standing with outside foot touching either RED mark, with but of gun

touching belt loaded to division capacity. “No extra shells in hands or touching extra shells”

Stage 4 (Pit 4)

SS1

SS2-3

P1 PP2 SS4 PP3

P4 P5

SS6 SS5 PP4

PP6 P2-3

SS7-8

PP1

PP5

Page 8: Divisions - LIPSA

XX

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Manic & Kevin O’Brien

SCORING

SCORING: Comstock, 20 rounds, 100 points

TARGETS: 16 pieces of steel, 4 Clays (2 npm’s)

SCORED HITS: Steel Down = 1A, Broken Clay = 1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

No-shoot hit -10

Miss -10

STAGE PROCEDURE

At signal, engage all targets and steel as they

become visible from the Free Fire Zone. (SS1-

SS4 must be engaged through first port).

Stage 10 (S Pit 1)

START POSITION: Standing with toes touching xx’s gun held at low ready, loaded to division capacity.

“No extra shells in hands or touching extra shells”

2017 Long Island Championship

X

X

FFZ

PP4

PP3

C1-2

USP1-3

SS5-6

SS7

FFZ

NS Plate

T11

C3-4

SS3-4

Stage 2 (Pit 2)

Stage 2 (Pit 2)

Stage 4

(pit 4)

Stage 2 (Pit 2)

FFZ

Stage 5

(Pit 5)

P1-2

PP1-2

SS1-2

FFZ

FFZ

USPSA Shotgun LIPSA Manic

C3-4

Page 9: Divisions - LIPSA

USPSA Shotgun

P5 NSP3

P2-3

C1

C4

P4

C2

LIPSA Quad Load

RULES: Practical Shooting Handbook, Latest Edition Course Designer: Manic Mike & Kevin O’Brien

OOOO;OOrien

SCORING

SCORING: Comstock, 15 rounds, 75 points

TARGETS: 10 Steel, 5 Clays

SCORED HITS: Steel Down=1A, Broken Clay =1A

START-STOP: Audible-Last Shot

PENALTIES: Procedural -10

No-shoot hit -10

Miss -10

STAGE PROCEDURE

At signal, engage all targets as they become

visible from behind the fault lines.

Stage 6

START POSITION: Standing with heels touching RED mark, Gun held at low ready unloaded!! . “No extra

shells in hands or touching extra shells”

NSP1-2

P9 P6-8

C3

P1

C5

P10