distributed embodied team play, a distributed interactive pong playground zondervideo

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Opportunities for learning with ambient play. van Delden, University of Twente 1 CreaTe a better world Distributed Embodied Team Play, a Distributed Interactive Pong Playground Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen

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Page 1: Distributed embodied team play, a distributed interactive pong playground zondervideo

Opportunities for learning with ambient play. van Delden, University of Twente 1

CreaTe

a better world

Distributed Embodied Team Play, a Distributed Interactive Pong Playground

Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen

Page 2: Distributed embodied team play, a distributed interactive pong playground zondervideo

van Delden, University of Twente 2

Motivation….

Distributed Embodied Team Play

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van Delden, University of Twente 3

Interactive playgrounds

Technology mediated ambient play

taggerrunner

Distributed Embodied Team Play

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Interactive playground setup

Distributed Embodied Team Play van Delden, University of Twente

(2x)Depth channel 4 Kinects, 2 Projectors, 2 PCs

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van Delden, University of Twente 5

Tracking

Distributed Embodied Team Play

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van Delden, University of Twente 6

“our” first Interative Pong Playground “connecting people”

Distributed Embodied Team Play

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van Delden, University of Twente 7

Previous work: The Art of Tug of War

Beelen et al. (2013)The Art of Tug of War: Investigating the Influence of Remote Touch on

Social Presence in a Distributed Rope Pulling Game.Distributed Embodied Team Play

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van Delden, University of Twente 8

Motivation: sports over a distance

Mueller et al. e.g. Break out for two Mueller & Agamanolis (2005)

Distributed Embodied Team Play

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van Delden, University of Twente 9

Motivation: sports over a distance

Mueller et al. (L) An Exploration of Exertion in Mixed Reality Systems via the “Table

Tennis for Three” Game (2009) (R) Remote Impact - Shadowboxing over a Distance (2008)

Distributed Embodied Team Play

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van Delden, University of Twente 10

Related work: Tele-Armwrestling

Doug Black and Norman White (1986)

Distributed Embodied Team Play

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van Delden, University of Twente 11

Exploring distributed team play

1. steering coordination2. team division & presence

Distributed Embodied Team Play

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van Delden, University of Twente 12

Distributed Interactive Pong Playground (DIPP)

Distributed Embodied Team Play

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van Delden, University of Twente 13

Distributed Interactive Pong Playground (DIPP)

Distributed Embodied Team Play

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van Delden, University of Twente 14

DIPP user test – 5 conditions

Distributed Embodied Team Play

Loc A

Loc A

Loc A

Loc B

Loc A

Loc B

Loc A

Loc B

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van Delden, University of Twente 15

DIPP user test – 2 setups

5.3 x 5.3 meters2 Kinect microphone arrays

Skype + addonDistributed Embodied Team Play

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DIPP user test – 400m apart

van Delden, University of Twente

7,5 min play30-40 min session

Distributed Embodied Team Play

80 participants62 M, 19 F

19-34 yrs, 23 avg.

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van Delden, University of Twente 17

Collocated - connected

Distributed Embodied Team Play

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van Delden, University of Twente 18

Distributed teams - individual

Distributed Embodied Team Play

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van Delden, University of Twente 19

Distributed team - connected

Distributed Embodied Team Play

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van Delden, University of Twente 20

DIPP user test – Measurement for coordination

Distributed Embodied Team Play

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van Delden, University of Twente 21

DIPP user test – Measurement for coordination

Distributed Embodied Team Play

e.g. 2036, 0, 6407, -61, 29800, 1t id, x , y, “z” , loc

Timeslots

Median filter

Interpolation

Average loc

Speed

Threshold

Correlate

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van Delden, University of Twente 22

Results – Effect on coordination

Distributed Embodied Team Play

• Higher coordination for connected teammates, in collocated game, #2 > #1 Wr = 36, z =-3.36, p < 0.001

• Higher coordination for collocated teammates, in distributed and connected play, #3 > #5., Wr = 42, z =-2.73, p < 0.01

• Higher coordination for connected teammates, in distributed teammate sessions, #5 > #4., Wr = 41, z =-2.84, p < 0.01

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van Delden, University of Twente 23

DIPP user test – Social Presence

Distributed Embodied Team Play

Harms and Biocca (2004)

Co-Presence (CP), Attentional Allocation (AA), Perceived Message Understanding (PMU), Perceived Affective Understanding (PAU), Perceived Emotional Interdependence (PEI), Perceived Behavioral Interdependence (PBI).

e.g. original PMUMy thoughts were clear to (my partner).• (My partner’s) thoughts were clear to me.• It was easy to understand (my partner). • (My partner) found it easy to understand me. • Understanding (my partner) was difficult.• (My partner) had difficulty understanding me.

Aron et al.

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van Delden, University of Twente 24

DIPP user test – Social Presence & OIS

Distributed Embodied Team Play

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Statistics and exploration….

van Delden, University of TwenteDistributed Embodied Team Play

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van Delden, University of Twente 26

“Results”

Distributed Embodied Team Play

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van Delden, University of Twente 27

Observations & remarks

Turing testGame improvements

Really positive responses

“ This is so strange, this is so cool! ”

<Performances>

Distributed Embodied Team Play

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van Delden, University of Twente 28

Conclusion

A distributed and concurrent collocated teamplay game

Steering coordination

FW - Social presence

Distributed Embodied Team Play

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van Delden, University of Twente 29

Thank you for your attention

Distributed Embodied Team Play

distributed and concurrent collocated team play

-a Distributed Interactive Pong Playground

DIPP“ This is so strange, this is so cool! ”

http://www.slideshare.net/[email protected]

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van Delden, University of Twente 30

Q & (A)

Distributed Embodied Team Play