dis2014 booklet

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Booklet of publications and contributions to DIS2014.

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  • Contents

    Welcome

    Papers and NotesA Study of the Challenges Related to

    DIY Assistive Technology in the Context of Children with Disabilities

    Making Wellbeing: A Process of User-Centered DesignMusical Meshworks from Networked Performance to Cultures of Exchange

    Admixed Portrait: Reflections on Being Online as a New Parent

    HCI: Human-Computer Improvisation

    Intimate Care: Exploring eTextiles for Teaching Female Pelvic FitnessA Quantified Past: Remembering with Personal Informatics

    Speculation by Improvisation

    Volvelles, Domes and Wristbands: Embedding Digital Fabrication within a Visitors Trajectory of Engagement

    PosterVote: Expanding the Action Repertoire for Local Political ActivismCinejack: Using Live Music to Control Narrative Visuals

    Time Telescope: Engagement with Heritage through Participatory Design

    4

    3

    567

    89

    10

    11

    12

    1415

    13

    Workshops and Workshop Contributions

    Provocations and Works-in-Progress

    Pictorials

  • 3Patrick Olivier

    [email protected] [email protected]

    Pete Wright

    The Digital Interaction Group is a School of Computing Science research group based in Culture Lab, Newcastle Universitys centre for cross-disciplinary research in interaction design, ubiquitous computing and digital media. This year members of our group are making a number of contributions to DIS 2014, the ACM Conference on Designing Interactive Systems, through papers, notes, pictorials, workshops and provocations & works in progress.

    This year we are also recruiting the first cohort of students for our new EPSRC Centre for Doctoral Training in Digital Civics; an initiative which will fund at least 55 PhD students over the next 9 years. This will be a cross-disciplinary centre for design-led research, and design-led research training, that explores how digital technologies can support community-driven commissioning, development and delivery of public health, social care, education and local democracy.

    If you are interested in the new centre or any of our work then please dont hesitate to get in touch.

    Welcome

  • 4The term Do It Yourself Assistive Technology (DIY-AT) refers to the creation and adaptation of AT by nonprofessionals, including people with disabilities and their families, friends and caregivers. Previous research has argued that the development of technologies and services that enable people to make their own DIY-AT will lead to the rapid and low cost development of assistive devices that are tailored to meet the complex needs of individuals with disabilities. We present the results of a qualitative study exploring challenges related to the process of making DIY-AT for children with disabilities. A series of eleven semi-structured interviews with a broad range of stakeholders involved in the current use, provision and adaptation of AT for children with disabilities revealed a number of challenges relating to the prevalence and scope of ongoing DIY-AT practice, barriers to participation, and the challenges faced by makers and users of DIY-AT.

    [email protected]

    Pape

    r

    Jon Hook

    Abigail Durrant

    A Study of the Challenges Related to DIY Assistive Technology in the Context of Children with DisabilitiesHook J, Verbaan S, Durrant A, Olivier P, Wright P

  • 5We consider the role of making in current HCI design practices and how it may affect the wellbeing of those who participate in these processes. Through exploration of psychological concepts of wellbeing and their connection to making experiences, we suggest that making can facilitateand support both hedonic and eudemonic facets of wellbeing. We illustrate this in the context of three case studies that engaged people in creative making activities as part of user-centered design processes. Based on our experiences, we argue that researchers ought to be mindfulof the potential impact our design processes have on our participants and provide considerations for those designing for and with participants where wellbeing is a concern.

    [email protected]

    Pape

    rMaking Wellbeing: A Process of User-Centered Design

    Kevin Marshall Jayne Wallace Gavin WoodAnja Thieme John Vines Madeline Balaam

    Marshall K Thieme A, Wallace J, Vines J, Wood G, Balaam M

  • 6Much past research has addressed technical problems such as latency to create simulacra of co-present performance settings. In contrast, we draw on the literature on digitally mediated performance in HCI to gain a richer context for understanding networked live musical events. We describe a system, MESHWORKS, which permits the definition of varied participation roles and unusual network topologies, and explore its use to realize ArCCADE a project to create events that support multiple overlapping musical ensembles and invite curiosity-driven exploration by the audience. Our experience with the system, the events and the interfaces we built to support engagement are discussed. In particular, we document how a musical community has emerged around our research and discuss wider implications for how we conceive the cultural meshwork new performance technologies are implicated in.

    Pape

    r

    [email protected]

    Musical Meshworks from Networked Performance to Cultures of Exchange

    Ben Freeth

    John Bowers

    Freeth B, Bowers J, Hogg B

  • 7We present the findings of an empirical design study exploring how situating digital fabrication within a souvenir-making activity can enrich an audiences encounter with cultural events and engage visitors in discussion and reflection upon their experiences. During an incremental accumulative design process, in collaboration with an arts organisation, we developed a series of fabrication activities that offered visitors the opportunity to create their own personalised souvenirs based on their experience of a cultural event. By analyzing visitors trajectories of engagement with the event we explore three key findings: activity embedded digital fabrication engages new audiences, encourages conversation and reflection, and presents organisations with new and more playful ways to gain insights into audience experiences.

    [email protected]

    Pape

    r

    Volvelles, Domes and Wristbands: Embedding Digital Fabrication within a

    Visitor s Trajectory of Engagement

    Bettina Nissen

    Jon Hook

    John Bowers

    Nissen B, Bowers J, Wright P, Hook J, Newell C

  • [email protected]

    Pape

    r

    Online and digital technologies support and extend the action repertoires of localized social movements. In this paper we examine the ways by which digital technologies can support on-the-ground activist communities in the development of social movements. After identifying some of the challenges of deploying conventional voting and consultation technologies for activism, we examine situated political action in local communities through the design and deployment of a low-cost community voting prototype, PosterVote. We deploy PosterVote in two case studies with two local community organizations identifying the features that supported or hindered grassroots democratic practices. Through interviews with these communities, we explore the design of situated voting systems to support participation within an ecology of social action.

    PosterVote: Expanding the Action Repertoire for Local Political Activism

    VasilisVlachokyriakos

    Karim Ladha

    Paul Dunphy

    Rob Comber

    Nick Taylor

    Vlachokryiakos V, Comber R, Ladha K, Taylor N, Dunphy P, McCorry P, Olivier P

  • Cinejack is a system for directing narrative video through live musical performance. Cinejack interprets high-level musical content from live instruments and translates it into cinematographic actions such as edits, framings and simulated camera movements. Cinejack explores a novel and highly pragmatic approach to interface design, where affordances of users own musical instruments are used as controllers through an interpretive interaction scheme. The Cinejack software was developed through a multi-stage design process, based around existing creative practices. Features of the authors own practice were used to form an initial specification, while further phases were structured around collaborations with musicians and film-makers. As much as possible, this development took place outside the laboratory, with the software supporting live audio-visual shows in real music venues.

    [email protected]

    Pape

    rCinejack: Using Live Music to Control Narrative Visuals

    Guy Schofield

    Tom Smith

    David Green

    9

    Schofield G, Green D, Smith T, Wright P, Olivier P

  • 10

    Time Telescope is a site-specific digital art installation which allows viewers to explore an area of the city of NewcastleGateshead at various points in history. The installation formed part of a project in which a participatory interaction design process was used to engage young people with the heritage of their local area. The telescope itself and the project through which it was designed is discussed in relation to the goals of the project and its impact upon the young participants.

    [email protected]

    Note

    Time Telescope: Engagement with Heritage through Participatory Design

    Guy Schofield

    Schofield G

  • This Pictorial documents the process of designing a device as an intervention within a field study of new parents. The device was deployed in participating parents homes to invite reflection on their everyday experiences of portraying self and others through social media in their transition to parenthood. The design creates a dynamic representation of each participants Facebook photo collection, extracting and amalgamating faces from it to create an alternative portrait of an online self. We document the rationale behind our design, explaining how its features were inspired and developed, and how they function to address research questions about human experience.

    Admixed Portrait: Reflections on Being Online as a New Parent

    11

    [email protected]

    Picto

    rial

    Diego Trujillo-Pisanty

    Abigail Durrant

    Trujillo-Pisanty D, Durrant A, Martindale S, James S, Collomosse J

  • 14

    This workshop explores the forms of improvisation that exist across various disciplines, how they can be observed empirically, how improvisation relates to technology and design, and how communities of improvisation exist and evolve. Through the use of these topics to stimulate discussion, along with group activities founded in theatre and music improvisation, we investigate how the study of improvisation can be used to inform contemporary HCI.

    [email protected]

    HCI: Human-Computer ImprovisationW

    orks

    hop

    John Bowers Jon HookRobyn Taylor

    12

    Bowers J, Taylor R, Hook J, Freeman D, Bramley C, Newell C

  • Cont

    ribut

    ion

    I am a designer who uses improvisational techniques to explore the impact of emerging technologies in everyday lives. This paper outlines how I use improvisation in the production and development of speculative designs and how an audience can engage in their own improvisations with the resulting prototypes. This draws heavily from the tradition of improvisation in theatre. I illustrate this with my Runner Spotters project developed while studying at the Royal College of Art, London.

    [email protected]

    Speculation by Improvisation

    David Chatting

    13

    Chatting D

  • Intimate care is integral to the lifecourse, including care tasks linked to personal hygiene, bodily functions and products. In this paper, we explore the potential of eTextiles as catalysts for conversations around intimate care. We designed a kit that integrates eTextiles as the core material to teach and learn about intimate parts of the self and to support body literacy. We deployed this design kit in an educational context, with a group of six female participants aged 15-16. We suggest avenues for future research within health and wellbeing, in combination with smart, wearable materials.

    [email protected]

    Intimate Care: Exploring eTextiles for Teaching Female Pelvic Fitness

    Madeline Balaam

    Teresa Almeida

    Rob Comber

    14

    P-W

    iP

    photo: Ko-Le Chen

    Almeida T, Comber R, Olivier P, Balaam M

  • As digital technologies increasingly mediate, capture and record our everyday lives, HCI research has considered the consequences for human memory and what Banks calls The Future of Looking Back. In this paper, we extend this research, and argue that the proliferation of personal informatics tools - such as location tracking app Moves, or wearable activity monitors - offer an alternative lens on the past. With a focus on understanding the situated experience of remembering, we question how we might interact with our Quantified Past, the personal, historical record being created by our daily use of these tools. Bringing together recent HCI research on memory and personal informatics, we introduce an ongoing user-study identifying current experiences of looking back with different self-tracking tools. From this, we raise several speculations for the long-term design and use of personal informatics tools and the data they produce.

    [email protected]

    A Quantified Past: Remembering with Personal Informatics

    15

    P-W

    iP

    Chris Elsden

    Dave Kirk

    Elsden C, Kirk D

  • Digital Civics PhD students will be responding to these challenges by undertaking training in the social, political and economic contexts of citizenship, community , and local service provision. They will also undertake training in participatory methods, digital design and technical aspects of digital services. They will undertake PhD research by working closer with local communities, local government and non-Government agencies and other local service providers. A major focus of the centre will be citizen participation and citizen-generated initiatives and content.

    The centre is aiming to create a generation of doctoral students capable of engaging in both multi- and cross-disciplinary research, equipped with the conceptual, technical and practical wherewithal to design, develop, evaluate, and ultimately innovate, digital technologies and methods for this complex arena. We therefore expect students and researchers to be graduates of diverse disciplines including computer science, education, health and clinical sciences, social science, architecture and planning.

    16

    EPSRC Centre for Doctoral Training in Digital Civics

    If you are interested in studying for a PhD in Digital Civics please talk to one of our group members or visit http://digitalcivics.org.uk/