directx11 tessellation by zulfa
DESCRIPTION
Presentasi dari Zulfa Auliya'ul Amri, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.TRANSCRIPT
@agatestudio
DirectX 11 Tessellation
Zoel
Knight
Agate Studio
@agatestudio
SUBDIVISION SURFACE INTRODUCTION
Introduced to the big screen by Pixar with A Bug's Life, Finding Nemo and The IncrediblesAdd extra detail for computer-generated characters in live-action moviesGollum from the recent Lord of the Rings movies is probably the most striking example
Subdivision Surface Example
• Dividing each polygonal face into smaller faces
Subdivision Surface Disadvantage
• Model are over smoothed
• Other object always smoothed
What
• Manage datasets of polygons presenting objects in a scene and divide them into suitable structures for rendering
When?
• Depending on what is needed
Where?
• Sea
• Terrain
• Etc
Why?
• Improve Display Effect
• Improve Gameplay (design)
How (Before)
How (After)
How
Before After
Disadvantages
• Too much geometry causes the GPU to become vertex-transform or triangle-setup limited
• Worse, having many tiny triangles that are just a few pixels in size can significantly reduce rasterizer efficiency
Thanks!!! The End