dijkstra’s algorithm
TRANSCRIPT
Introduction Contd.
Greedy algorithms use problem solving methods based on actions to see if there’s a better long term strategy.
Dijkstra’s algorithm uses the greedy approach to solve the single source shortest problem. It repeatedly selects from the unselected vertices, vertex v nearest to source s and declares the distance to be the actual shortest distance from s to v.
The edges of v are then checked to see if their destination can be reached by v followed by the relevant outgoing edges.
For a given source node in the graph, the algorithm finds the shortest path between that node and every other.
It can also be used for finding the shortest paths from a single node to a single destination node by stopping the algorithm once the shortest path to the destination node has been determined.
How It Works??
Before going into details of the pseudo-code of the algorithm it is important to know how the algorithm works.
Dijkstra’s algorithm works by solving the sub-problem k, which computes the shortest path from the source to vertices among the k closest vertices to the source.
For the dijkstra’s algorithm to work it should be directed- weighted graph and the edges should be non-negative.
If the edges are negative then the actual shortest path cannot be obtained.
More Detailed Knowledge
At the kth round, there will be a set called Frontier of k vertices that will consist of the vertices closest to the source and the vertices that lie outside frontier are computed and put into New Frontier.
The shortest distance obtained is maintained in sDist[w].
It holds the estimate of the distance from s to w.
Dijkstra’s algorithm finds the next closest vertex by maintaining the New Frontier vertices in a priority-min queue.
6
Dijkstra's Shortest Path Algorithm
Find shortest path from s to t.
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
7
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
0
distance label
S = { }PQ = { s, 2, 3, 4, 5, 6, 7, t }
8
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
0
distance label
S = { }PQ = { s, 2, 3, 4, 5, 6, 7, t }
delmin
9
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
distance label
S = { s }PQ = { 2, 3, 4, 5, 6, 7, t }
decrease key
X
X
X
10
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
distance label
S = { s }PQ = { 2, 3, 4, 5, 6, 7, t }
X
X
X
delmin
11
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2 }PQ = { 3, 4, 5, 6, 7, t }
X
X
X
12
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2 }PQ = { 3, 4, 5, 6, 7, t }
X
X
X
decrease key
X 33
13
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2 }PQ = { 3, 4, 5, 6, 7, t }
X
X
X
X 33
delmin
14
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 6 }PQ = { 3, 4, 5, 7, t }
X
X
X
X 33
44X
X
32
15
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 6 }PQ = { 3, 4, 5, 7, t }
X
X
X
44X
delmin
X 33X
32
16
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 6, 7 }PQ = { 3, 4, 5, t }
X
X
X
44X
35X
59 X
24
X 33X
32
17
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 6, 7 }PQ = { 3, 4, 5, t }
X
X
X
44X
35X
59 X
delmin
X 33X
32
18
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 6, 7 }PQ = { 4, 5, t }
X
X
X
44X
35X
59 XX 51
X 34
X 33X
32
19
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 6, 7 }PQ = { 4, 5, t }
X
X
X
44X
35X
59 XX 51
X 34
delmin
X 33X
32
24
20
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 5, 6, 7 }PQ = { 4, t }
X
X
X
44X
35X
59 XX 51
X 34
24
X 50
X 45
X 33X
32
21
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 5, 6, 7 }PQ = { 4, t }
X
X
X
44X
35X
59 XX 51
X 34
24
X 50
X 45
delmin
X 33X
32
22
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 4, 5, 6, 7 }PQ = { t }
X
X
X
44X
35X
59 XX 51
X 34
24
X 50
X 45
X 33X
32
23
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 4, 5, 6, 7 }PQ = { t }
X
X
X
44X
35X
59 XX 51
X 34
X 50
X 45
delmin
X 33X
32
24
24
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 4, 5, 6, 7, t }PQ = { }
X
X
X
44X
35X
59 XX 51
X 34
X 50
X 45
X 33X
32
25
Dijkstra's Shortest Path Algorithm
s
3
t
2
6
7
4
5
24
18
2
9
14
15 5
30
20
44
16
11
6
19
6
15
9
14
0
S = { s, 2, 3, 4, 5, 6, 7, t }PQ = { }
X
X
X
44X
35X
59 XX 51
X 34
X 50
X 45
X 33X
32
ALgorithm
function Dijkstra(Graph, source):
dist[source] ← 0 // Distance from source to source
prev[source] ← undefined // Previous node in optimal path initialization
for each vertex v in Graph: // Initialization
if v ≠ source // Where v has not yet been removed from Q (unvisited nodes)
dist[v] ← infinity // Unknown distance function from source to v prev[v] ← undefined // Previous node in optimal path from source end if add v to Q // All nodes initially in Q (unvisited nodes) end for
while Q is not empty: u ← vertex in Q with min dist[u] // Source node in first case remove u from Q
for each neighbor v of u: // where v is still in Q. alt ← dist[u] + length(u, v) if alt < dist[v]: // A shorter path to v has been found dist[v] ← alt prev[v] ← u end if end for end while return dist[], prev[] end function
EFFICIENCY
The complexity efficiency can be expressed in terms of Big-O Notation. Big-O gives another way of talking about the way input affects the algorithm’s running time. It gives an upper bound of the running time.
In Dijkstra’s algorithm, the efficiency varies depending on |V| and |E| updates for priority queues that were used.
If a Fibonacci heap was used then the complexity is O( | E | + | V | log | V | ) , which is the best bound.
DIS-ADVANTAGES
The major disadvantage of the algorithm is the fact that it does a blind search there by consuming a lot of time waste of necessary resources.
Another disadvantage is that it cannot handle negative edges. This leads to acyclic graphs and most often cannot obtain the right shortest path
APPLICATIONS
Traffic information systems use Dijkstra’s algorithm in order to track the source and destinations from a given particular source and destination .
OSPF- Open Shortest Path First, used in Internet routing.
It uses a link-state in the individual areas that make up the hierarchy.
The computation is based on Dijkstra's algorithm which is used to calculate the shortest path tree inside each area of the network.