digital video & computer games

22
Digital Video & Computer Games

Upload: miller

Post on 24-Feb-2016

51 views

Category:

Documents


2 download

DESCRIPTION

Digital Video & Computer Games. Machinima. What is Machinima ?. Machinima is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation. Experimental Use of Machinima. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Digital Video &  Computer Games

Digital Video& Computer Games

Page 2: Digital Video &  Computer Games

Machinima

Page 3: Digital Video &  Computer Games

What is Machinima?

Machinima is the use of real-time 3Dcomputer graphics rendering enginesto create a cinematic production.

Most often, video games are used togenerate the computer animation.

Page 4: Digital Video &  Computer Games

Machinima as an art interventionEx: Second Life Dumpster by eTeamEx: Work by Third Faction (art collective)Ex: Anne-Marie Schleiner (Velvet Strike)

Machinima as performance artEx: Work by Eva and Franco MattesEx: “Looks Very Tidy” by James Morgan and John BruneauEx: Work by Joseph deLappe (Gandhi project)

Experimental Use of Machinima

Page 5: Digital Video &  Computer Games

Third Faction – Art Collective• is a group of new media artists based in the Silicon Valley

• they create art within The World of Warcraft

• Third Faction’s focus is to develop a democratized, peaceful and non-hierarchical society

• this is a participatory practice that welcomes new membership

Page 6: Digital Video &  Computer Games

/hug project by Third Faction

http://thirdfaction.org/hug/

Page 7: Digital Video &  Computer Games

eTeam Art Collective • is the New York-based duo of German artists Franziska Lamprecht and Hajoe Moderegger

• often their work humorously touches upon the serious issues of consumption and the environment

• in 2008 they started the Second Life Dumpster project which monitors the levels of consumption in the virtual world by tagging pieces of garbage with a decay script written by the artists

Page 8: Digital Video &  Computer Games

Second Life Dumpster by eTeam

Dumpster project

Page 9: Digital Video &  Computer Games

John Bruneau & James Morgan• an art collective consisting of two local artists

• both have graduated from the CADRE program at San Jose State University with an MFA in Digital Media Art

• are part-time professors at the Art Institute and San Jose State

• specialize in interactive, video art and machinima

Page 10: Digital Video &  Computer Games

Looks Very Tidy Performanceby James Morgan & John Bruneau, 2007

Looks Very Tidy web site

Page 11: Digital Video &  Computer Games

New Media – Eva & Franco Mattes• were born in Italy in 1976

• since meeting in Madrid in 1994, they have never separated, living a nomadic life throughout Europe and the United States

• neither of them received art education; however, they are counted among the pioneers of the Net Art movement, and are renowned for their subversion of public media

Page 12: Digital Video &  Computer Games

Reenactment of Shoot

Reenactment of Chris Burden’s performance “Shoot” in Second Life by Eva and Franco Mattes, 2007

Page 13: Digital Video &  Computer Games

New Media – Joe de Lappe•  an art professor at the University of Nevada

• has been working with electronic and new media since 1983

• has exhibited work throughout the US and abroad - including Australia, the UK, China, Germany, Spain, etc.

Page 14: Digital Video &  Computer Games

Gandhi Project by Joe de Lappe

Reenactment of Gandhi’s Salt March

Page 15: Digital Video &  Computer Games

Gandhi Project by Joe de Lappe“Over the course of 26 days, using a treadmill customized for cyberspace, I reenacted Mahatma Gandhi's famous 1930 Salt March. The original 240-mile walk was made inprotest of the British salt tax.

My update of this seminal protest march took place atEyebeam and in Second Life, the Internet-based virtualworld. For this performance, I walked the entire 240 miles on a converted treadmill and online. My steps on thetreadmill controlled the forward movement of my avatar,MGandhi Chakrabarti, enabling the live and virtualreenactment of the march.” - joe de lappe

Page 16: Digital Video &  Computer Games

Going one step further…

Page 17: Digital Video &  Computer Games

Hacking – Cory Arcangel(American, 1978 - )

- uses the artistic strategy of appropriation, creatively re-using existing materials such as YouTube videos, computer games, etc. to create new works of art

- his work explores the relationship between technology and culture

Page 18: Digital Video &  Computer Games

Hacking – Cory Arcangel’s Work

Super Mario Clouds F1 Racer (Japanese Racing Game)

Page 19: Digital Video &  Computer Games

Hacking – Cory Arcangel’s Work

I Shot Andy WarholWas created by hacking and rewriting the game “Hogan’s Alley” for the NES.

Page 20: Digital Video &  Computer Games

Hacking – Anne Marie Schleiner- is engaged in gaming and net culture in a

variety of roles as a writer, critic, curator, and gaming artist/designer

- her work investigates avatar gender construction, computer gaming culture, and hacker art

Page 21: Digital Video &  Computer Games

Hacking – Anne Marie Schleiner

Velvet Strike (anti-war collection of sprays and recipesfor use in online shooter games), 2002

Page 22: Digital Video &  Computer Games

Art21 PBS Series:

Cao Feihttp://video.pbs.org/video/1281753428/