digital puppetry
TRANSCRIPT
Digital Puppetry
What is Digital Puppetry?
Real Time Computer Animation
Human Input to Give motion to specialized
3-D Models
Motion Capture
Affiliated Terms
Virtual Puppetry
Real-Time Computer Animation
New Media Puppetry
Digipuppets
Interactive Character Control
Affiliated Fields
Virtual Reality
Digital Ventriloquism
Traditional Puppetry
Motion Capture
History (prehistory)
Puppetry as a continuous 30,000 year old
art
Shadow puppetry
String Puppetry
Marionettes
Digital Puppets are pixel and computer
reiterations of traditional forms.
History (Prehistory)
Gordon Craig, the Über-marionette
“The ideal actor envisioned by the designer Gordon Craig he or she
would be an egoless 'super-puppet', wholly at the bidding of the play's
director. He insisted that „acting is not an art‟ and believed that actors
should represent a character's emotions by „feeling as little of them as
is necessary‟.” http://www.theater-dictionary.com/definition/uber-
marionette.html
Dawn Of A New Age
Lee Harrison III. animated figures using analog circuits and a cathode ray
tube. Harrison rigged up a body suit with potentiometers and created the
first working motion capture rig, animating 3D figures in real-time on his
CRT screen. He made several short films with this system, which he called
ANIMAC
Waldo C. Graphic
,
created in 1988 by Jim Henson and Pacific
Data Images
Types of digital puppetry
Waldo puppetry A digital puppet is controlled onscreen by a puppeteer
who uses a telemetric input device connected to the computer. The X-Y-Z axis movement of the input device causes the digital puppet to move correspondingly. A keyboard, mouse or joystick-like device is sometimes used in place of a telemetric control.
Motion capture puppetry (mocap puppetry) or Performance Animation An object (puppet) or human body is used as a physical
representation of a digital puppet and manipulated by a puppeteer. The movements of the object or body are matched correspondingly by the digital puppet in real-time.
Machinima A production technique that can be used to perform
digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited in to a finished film.
Mike The Talking Head 1988
The system developed by deGraf/
Wahrman to perform Mike Normal was
later used to create a representation of
the villain Cain in the motion
picture RoboCop 2, it might be the first
example of digital puppetry being used to
create a character in a full length motion
picture.
Design Process
Step 1: The Idea
Step 2: Conceptual Design
Step 3: Puppet Building
Step 4: Digital Painting
Step 5: Rigging
Step 6: Animation and Rendering
Web-ography
http://www.delicious.com/poemsparrow/dig
italpuppetry