digital narrative: player choices, fun, & dilemma
DESCRIPTION
Information from Game Design Workshop by Tracey Fullerton, 2nd edition.TRANSCRIPT
Choice, Dilemma, Fun, & Playtesting
Chapters 11 & 9Game Design Workshop, Tracy Fullerton
Digital Narrative Theory & PracticeDr. Lori Landay
Fun & Flow (Mihály Csíkszentmihályi)
Choices & decisions
Hierarchy of payoffs in the Prisoner’s Dilemma is:
1. · Temptation for defection: zero years
2. · Reward for mutual cooperation: one year each
3. · Punishment for mutual defection: three years each
4. · Sucker’s payoff for unreciprocated cooperation: five years
Part 2: Playtesting
·Overall, what were your thoughts about the game?
· What were your thoughts about the game play?
· Were you able to learn how to play quickly?· What is the objective of the game?
· How would you describe this game to someone who has never played it before? What would you tell them?
· Now that you have had a chance to play the game, is there any information that would have been useful to you before starting?
· Is there anything that you did not like about the game? If so, what?
· Was anything confusing? Please take me through what you found to be confusing.
Iterative process
What needs to change?