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    NEIL PIRIEComputer arts

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    Technical artist (rigger)

    Responsible for creating the technical system that facilitates bringinga static character model to life.(Maraffi, 2009, P2)

    http://media.photobucket.com/image/animation%20rig/TroutMask/controls.jp

    g

    http://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpg

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    -Technical artist works with both animators andmodellers

    -modern day equivalent of an armature or puppet onstrings

    - Must design the control system

    Colour coded rig

    2011

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    Job requirements:

    - great knowledge of anatomy

    -understanding of joints/bones

    -in-depth knowledge of hierarchy node basedstructure (such as hyper graph and hyper shade)

    -animation and modelling knowledge advantageous

    -show reel demonstrating work and experience

    Model only 2011

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    What I am currently doing?

    -Learning Python/MEL scripting

    -Modeling, rigging and animating a head

    - testing limit nodes

    - additional research on anatomy

    - researching current technical artists work such as JuddSimantov from Naughty dog among others

    - testing others rigs to find new techniques and self criticism onmy own rigs to develop further

    -researching into facial expressions such as work of PaulEkman

    (people) have still experienced enough interaction with fellow humans to become a veritable expert

    on what a face looks like in every emotion and phoneme. ( Ritchie, Callery, Biri 2007, P.87

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    How to get a job in this field-

    -Websites such as http://www.creativecrash.com/Will help with obtaining a good quality show reel

    -Freelance work to gain experience

    -show good understanding of this specialist area

    -involvement in community websites such ashttp://tech-artists.org/

    -develop skills

    -contacts via linkedin

    -website

    http://www.creativecrash.com/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://tech-artists.org/http://www.creativecrash.com/http://www.creativecrash.com/
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    Things I need to improve upon:

    - Reverse foot set-up skinning

    -Facial expression and rigging

    -rigging for games (joint based instead of blend shapes)

    -restraint and node experiments for techniques such as stretch

    -finger controls to allow correct interaction between character andenvironment

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    Programmes.

    -Maya need to expand my knowledge further into 3dmax for

    flexibility

    -Adobe Photoshop, Illustrator, Indesign, lightroom, Flash

    -Mudbox

    -After effects and final cut pro

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    Questions?

    References

    Maraffi.C. 2009. MEL scripting a character rig in Maya. Berkley:

    New Riders.

    Gallat.L. 2007. Procedure rig. [online image]. Available

    from:http://www.seithcg.com/pictures/maya/screenshots/procRig

    _rig.jpg [Accessed 19 Feb 2011].

    Ritchie, Callery, Biri. 2007. The art of rigging volume 1. AliasMaya.

    http://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpghttp://www.seithcg.com/pictures/maya/screenshots/procRig_rig.jpg