digital fabrication in learning environments

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Nancy Otero [email protected] @LeSheepo

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Nancy Otero [email protected]

@LeSheepo

Oldest !human! artifacts! 40,000 BC  

Making in the hands of everyone

“It was never about toys, it’s always about what happens when toys are applied to society”

“Dream… there will be stumbling blocks in your journey. Things will go awry, and people will come and go. If you hold on to that vision, the people and funds will appear. The people sharing this vision are the fuel for the fire.”

36 covers: 85% males, 0% African Americans

MAKE Editorial board: 87% males, 0%

African Americans

512 Articles: 85% male authors

Electronics, vehicles and robots: ~90%

(source: Leah Bueckey’s keynote at FabLearn 2013)

At the heart of the FabLabs is the belief that the most sustainable way to bring the deepest results of the digital revolution to communities is to enable them to participate in creating their own technological tools for finding solutions to their own problemsA

Innovation and collaborative problem-solving

are core skills for virtually any career, and yet

those are the very elements that have been

pushed out of schools by the mandates of

standardized testing.

Most high school students will graduate without

the experience of having ever designed a

solution and built a working prototype.

-- PAULO BLIKSTEIN

SPACE MATTERS. WE READ OUR PHYSICAL ENVIRONMENT LIKE WE READ A HUMAN FACE.

–DAVID KELLEY, FOUNDER OF IDEO

NEVER HELP A CHILD WITH A TASK AT WHICH HE FEELS HE CAN SUCCEED - MARIA MONTESSORI

C hild Direct Let students choose, be curious and lead

R isk Friendly Encourage successful failures

E motionally Attuned Praise process rather than person

A ctive Judge activities by tinkerability and playfulness

T ime Flexible Help students find and stay in flow

E xploratory Ask open-ended questions

Review by Barron & Darling-Hammond, 2008 §  Students learn more deeply when they can

apply classroom-gathered knowledge to real-world problems.

§  Active-learning practices have a more significant impact on student performance than any other variable, including student background and prior achievement.

§  Students are most successful when they are taught how to learn as well as what to learn.

It seems relatively obvious, but this is the first objective evidence of the neural basis that if you have the building blocks of certain behaviors, it is easier to learn tasks versus more novel tasks. -Stephen Ryu-

Schneider, Blikstein & McKay (2012)

0

9.6

12.5

0

6.4

9.1

0 1 2 3 4 5 6 7 8 9

10 11 12 13 14 15

Pre-test Mid-test Post-test

Lear

ning

Sco

re

Table → Text Text → Table

Video professor

A B

Schneider & Blikstein 2015  

1980s                                1900s                                2000s  

to  blink  forever  [    a,  on    wait  10    a,  off    wait  10  

]  end  

‘{$STAMP  BS2}  ‘{$PBASIC  2.5}  OUTPUT  14  DO    HIGH  14    PAUSE  1000    LOW  14    PAUSE  1000  

LOOP  

int  ledPin  =  13;  void  setup()  {  

 pinMode  (ledPin,  OUTPUT);  void  loop()  digitalWrite(letPin,  HIGH);  delay(1000);  digitalWrite(ledPin,  LOW);  delay(1000);  }  

“The question is not what the computer

will do to us. The question is what we will make with the computer”

Idea  Power-­‐Papert  •  Par[cipants  will  be  able  to  use  the  idea  to  solve  a  real  problem  that  had  come  directly  out  of  a  personal  project.  Powerful  in  the  use.  

•  Use  made  of  the  idea  is  directly  connected  with  other  situa[ons  in  the  world.  It  leads  to  the  understanding  of  a  large  class  of  phenomena.  Powerful  in  its  connec[ons.  

•  Syntonic.  Has  roots  in  intui[ve  knowledge  the  par[cipant  has  internalized  over  a  long  [me.  Powerful  in  its  roots  

Internet

EXAMPLES  

hap://fablabcatapult.weebly.com/fablabulus-­‐experiences.html  Middle  School  Da  Vinci  +  Simple  Machines  Mul[disciplinary  Ac[vity  

hap://fablab-­‐pd.weebly.com/dpm-­‐-­‐ac[vity.html      Brooklyn  Interna[onal  High  School  Project.  English  +  Electromagne[cs  +  Programming      

Intense  project  in  Mexico.  Digital  Fabrica[on  +  Design  Thinking    haps://www.youtube.com/watch?v=kQayN86RVB0  

Barcelona:  Mul[disciplinary  Project  Music  +  English  +  History  +  Math  +  

Art  +  Technology  .  

Nancy Otero [email protected]

@LeSheepo