digital 2013, ed rumley, chillingo

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The Art of Publishing Indie Mobile Games Ed Rumley, COO, Chillingo [email protected]

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Games Strategy: Publishing Indie Mobile Games in Today’s Competitive Marketplace

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Page 1: Digital 2013, Ed Rumley, Chillingo

The Art of Publishing Indie Mobile GamesEd Rumley, COO, Chillingo

[email protected]

Page 2: Digital 2013, Ed Rumley, Chillingo
Page 3: Digital 2013, Ed Rumley, Chillingo

AGENDA

• Challenges in Today’s Mobile Marketplace• Why Partner With a Publisher?• When do Publishers Get Involved in the

Development Process• Monetization – How Can Developers Really

Make Money in Today’s Mobile Marketplace?• Promoting Indie Mobile Games

Page 4: Digital 2013, Ed Rumley, Chillingo

Challenges in Today’s Mobile Marketplace

Page 5: Digital 2013, Ed Rumley, Chillingo

MOBILE PUBLISHING HAS NEVER BEEN EASY

Page 6: Digital 2013, Ed Rumley, Chillingo

MOBILE GAMING IN 2013 IS AS COMPLEX AS EVER

Increased Competition

Fragmentation

Discoverability

Page 7: Digital 2013, Ed Rumley, Chillingo

COMPETITION IS FIERCE

Page 8: Digital 2013, Ed Rumley, Chillingo

FRAGMENTATION: IT’S NOT JUST iOS!

1 billion smartphones and growing

Page 9: Digital 2013, Ed Rumley, Chillingo

DISCOVERABILITY IS CHALLENGING

Page 10: Digital 2013, Ed Rumley, Chillingo

YOU NEED TO STAND OUT!

Who do you want to be?

Page 11: Digital 2013, Ed Rumley, Chillingo

Why Partner With a Publisher?

Page 12: Digital 2013, Ed Rumley, Chillingo

DECISIONS, DECISIONS!

Developers will always weigh the benefits of self-publishing versus working with publishers.

Page 13: Digital 2013, Ed Rumley, Chillingo

I CAN DO THAT

It’s easy to confuse self-distribution with self-publishing.

Page 14: Digital 2013, Ed Rumley, Chillingo

YOU HAVE CHOICES

Don’t feel overwhelmed

Page 15: Digital 2013, Ed Rumley, Chillingo

The right publisher can identify promising material and:

In the gaming industry, an experienced publisher is that link between artist and

consumer.

Page 16: Digital 2013, Ed Rumley, Chillingo

A PORTFOLIO OF RESOURCE

A publisher can complement an indie studio regardless of size.

QA

Graph

ics

Biz Dev

Sale

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Adm

in

PR

Mar

ketin

g

Deplo

ymen

t

Prod

uct

Man

agem

ent

Adve

rtisin

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Prod

uctio

n

Page 17: Digital 2013, Ed Rumley, Chillingo

PUBLISHERS HAVE CONTACT LISTS

Platforms

Carriers

OEM’s

Page 18: Digital 2013, Ed Rumley, Chillingo

When do Publishers Get Involved

In the Development Process?

Page 19: Digital 2013, Ed Rumley, Chillingo

ALL INDIE DEVELOPERS ARE DIFFERENTAND SO ARE THEIR GAMES

?

Page 20: Digital 2013, Ed Rumley, Chillingo

UNDERSTANDING THE DEVELOPER

Publishers should understand developers’ needs, whether they need help with gameplay, monetization

or PR and marketing.

Page 21: Digital 2013, Ed Rumley, Chillingo

ONE SIZE DOES NOT FIT ALL

1) Contre Jour and Mad Coaster: Chillingo guided through development

2) Horn (Zynga): Zynga provided limited guidance so Phosphor could maintain more creative control.

Developers should evaluate what works

best for their needs.

Publishers often see games at various stages of development.

Page 22: Digital 2013, Ed Rumley, Chillingo

Monetization:

How can developers really make money

in today’s mobile marketplace?

Page 23: Digital 2013, Ed Rumley, Chillingo

I WANT A SLICE OF THAT

Publisher’s bring knowledge that can only be gained through experience

Page 24: Digital 2013, Ed Rumley, Chillingo

What’s next???

THE $ FRAGMENTATIONPayment models are fragmented now:

Pay per download: Paymium:

Free to Play: Freemium:

Page 25: Digital 2013, Ed Rumley, Chillingo

PPD? Paymium? F2P? Freemium?

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13$0M

$20M

$40M

$60M

$80M

$100M

$120M

$140M

$160M

$180M

$200M

PremiumFreemium

Revenue

Complex Payment Models

Page 26: Digital 2013, Ed Rumley, Chillingo

Promoting Indie Mobile Games

Page 27: Digital 2013, Ed Rumley, Chillingo

YOU WANT TO BE DISCOVERED

Hope is not a strategy

Page 28: Digital 2013, Ed Rumley, Chillingo

YOU WANT TO BE DISCOVEREDSuccessful publishers offer a virtual marketing and PR that drives discoverability for games.

Page 29: Digital 2013, Ed Rumley, Chillingo

DON’T FIRE AND FORGET

Page 30: Digital 2013, Ed Rumley, Chillingo

DO WHAT YOU LOVE!

Page 31: Digital 2013, Ed Rumley, Chillingo

THANK YOU

Ed Rumley, COO, [email protected]