di-guy convoy scenario situational awareness
TRANSCRIPT
DI-Guy ConvoyScenario Situational Awareness
EIN 6645 REAL-TIME SIMULATION AGENTSSpring 2015
Virtual Human(s) Project and Presentation Essex James
Criteria
EIN 6645 REAL-TIME SIMULATION AGENTS
To create and present a Virtual Human convoy simulation model for Situational Awareness Training and Sell to Dr. Proctor the training simulation model created in DI-Guy Scenario 13.0.0.
The training should mirror a realistic Middle Eastern desert town, IED ambush and live fire engagements environment. The viewer should learn about the conditions and awareness involved in this military vehicle Marine convoy IED ambush attacks and taking on hostile live fire.
Criteria
Overview
EIN 6645 REAL-TIME SIMULATION AGENTS
A 3 military vehicle Marine convoy on patrol in an afternoon setting suffers an IED attack to one of the Humvee as they enter the village.
Immediately after the explosion a marketplace crowd dispersal. The convoy takes on a live fire weapon ambush for above nearby rooftop mud house. Insurgent fighter open fire with a automatic weapon on the convoy.
Overview
Objective
EIN 6645 REAL-TIME SIMULATION AGENTS
To prepare convoy squad members for Situational Awareness of IED and live fire weapon ambush attacks.
Objective
A convoy squad will the gain knowledge and awareness of IED ambush and sniper attacks.
A convoy squad will get awareness of their objectives during a live engagements.
Scenario
EIN 6645 REAL-TIME SIMULATION AGENTS
Training scenario: Three marine Humvee are on patrol in a Middle Eastern desert town.
After the squad leader gives a command for the convoy to move out, in a single line formation. The convoy entered the village main street.
The first Humvee in the convoy ambush by a IED attack.
Insurgent fighter open fire on convoy.
2 squad sharp shooter exit Humvee , take position and return fire to execute a direct hit to kill the Insurgent fighter .
Scenarios
Storyboard 1
EIN 6645 REAL-TIME SIMULATION AGENTS
Storyboard
Virtual Human(s) Project and Presentation Date: April 21, 2015Project Title: DI-Guy Convoy Scenario Simulation Situational Awareness
Scene 1: Convoy formation Screen Description: Convoy of 3 Humvee in single line formation in the desert.
Screen Layout: Four humvee convoy
Entity Behavior:Vehicle movement: WaypointVehicle Appearance: Tires rotation
Audio: Platoon leader gives command to squad to move out.
Other Features: Terrain dirt roads, rocky and desert
Storyboard 2
EIN 6645 REAL-TIME SIMULATION AGENTS
Storyboard
Virtual Human(s) Project and Presentation Date: April 21, 2015Project Title: DI-Guy Convoy Scenario Simulation Situational Awareness
Scene 2: IED /Live fire ambush attack and market place crowd fleeing after explosion.
Screen Description: The 1th Humvee in formation suffers an IED attack. Crowd flees. The Convoy takes on live fire from on top of mud house across the main street by a Insurgent fighter.
Screen Layout: Humvee suffers an IED attack. The Convoy takes on live fire from on top of 2 building.
Entity Behavior: Humvee explodesAction Bead:, Humvee rocking and Shooting. Vehicle Appearance: Tires rotation
Audio: Explosion, crowd noise and automatic weapon fire
Other features: Desert terrain, sand, abandoned 2 story buildings, fire and smoke and market place
Storyboard 3
EIN 6645 REAL-TIME SIMULATION AGENTS
Storyboard
Virtual Human(s) Project and Presentation Date: April 21 2015Project Title: DI-Guy Convoy Scenario Simulation Situational Awareness
Scene 3: Reaction Screen Description: Squad member sharp shooters exit Humvee 2 & 3
Screen Layout: Squad sharp shooters Squad sharp shooters take aim at Insurgent in Humvee 2 & 3 exit an take position. Fighter return fire.
Entity Behavior: Aim, hand gesture , running , Kneeling and waypoints
Audio: Multi automatic weapon fire.
Other Features: Terrain dirt roads, rocky and desert town, market place
Storyboard 4
EIN 6645 REAL-TIME SIMULATION AGENTS
Storyboard
Virtual Human(s) Project and Presentation Date: April 21 2015Project Title: DI-Guy Convoy Scenario simulation Situational Awareness
Scene 4: Reaction Screen Description: Platoon leader sends a command to squad members from squad to return fire.
Screen Layout: Insurgent fighter is shot Direct hit to Insurgent fighter. confirm kill
Entity Behavior: Aim, gesture and waypoints, Kill dead
Audio: Automatic weapon fire.Voice commands: direct hit! Roger that!
Other Features: Terrain dirt roads, rocky and desert
Summary
EIN 6645 REAL-TIME SIMULATION AGENTS
After the live fire ambush the squad leader gives a command that the area is secured.
Questions.
Summary