development and evaluation of a virtual reality patient
TRANSCRIPT
Simon Nestler, Manuel Huber, Florian Echtler, Andreas Dollinger, Gudrun Klinker
Development and Evaluation of a Virtual Reality Patient Simulation (VRPS)
Introduction
During disasters, paramedics cope with numerous tasks- Establishing organizational structures- Triaging all involved patients (45s per patient)- Medicating the patients according to their injuries
NATO Triage Standard
Triage category Treatment
T1 Immediate Treatment
T2 Delayed Treatment
T3 Minimal Treatment
T4 Expectant Treatment
2Development and Evaluation of a Virtual Reality Patient Simulation
Introduction
3
Triage based on the mSTaRT-algorithm:- Check whether the patient is able to walk- Test the patient for deadly injuries- Check and count out breathing rate- Apply compression bandages on serious bleedings- Feel the patient’s peripheral pulse- Check if the patient is awake and responsive
2006
Germany
Triage by doctors
Germany
Triage by doctors
Munich
Triage by paramedics
Germany
Triage by paramedics
Present day ?
K. Kanz, P. Hornburger, M. Kay, W. Mutschler and W. Schäuble: mSTaRT-Algorithmus für Sichtung, Behandlung und Transport bei einem Massenanfall von Verletzten, Notfall Rettungsmed. (2006) 264-270
Development and Evaluation of a Virtual Reality Patient Simulation
Motivation
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Recent introduction of new triage procedures requires intensive and continuous training
Large scale disaster control exercises are expensive and laboriousSmaller trainings offer only limited training possibilities Triage trainings have to be optimized regarding..
- Affordability (number of exercise actors)- Intensity (number of triage processes)- Realism (actor make-up, environment) Affordability
Realism
Intensity
Development and Evaluation of a Virtual Reality Patient Simulation
Motivation
5
Advantages of computer-based triage trainings:- Low lead time - Scalable- No actors required- No organisational overhead
Advantages of multi-touch table top interfaces:- Intuitive interaction- Two-handed interaction- Collaborative interaction
Development and Evaluation of a Virtual Reality Patient Simulation
Designing virtual patients
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Gutsch et al. presented a desktop computer-based triage simulationFor continuous training of paramedics their approach is insufficient:
- No collaboration- No interaction metaphors- “Multiple-choice” training- No two-hand interactions- No possibility to make mistakes
W. Gutsch, T. Huppertz, C. Zollner, P. Hornburger, M. Kay, U. Kreimeier, W. Schäuble and K. Kanz: Initiale Sichtung durch Rettungsassistenten. Notfall Rettungsmed., 9(4):384-388, 2006.
Development and Evaluation of a Virtual Reality Patient Simulation
Technical background
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Multi-touch technologies have first been presented by Lee et al. Our multi-touch table top is based on the technology of Jeff Han
Multi-touch sensing through frustrated total internal reflection
S. Lee, W. Buxton and K. Smith: A multi-touch three dimensional touchsensitive tablet. In CHI '85: Proceedings of the ACM Human Factors in Computing Systems Conference, San Francisco, California, USA, 1985.
J. Han. Low-cost multi-touch sensing through frustrated total internal reflection. In UIST '05: Proceedings of the 18th annual ACM symposium on User interface software and technology, pages 115-118, New York, NY, USA, 2005.
77Development and Evaluation of a Virtual Reality Patient Simulation
Implementation
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- Removing foreign bodies- Performing the head tilt-chin lift
manoeuvre and looking for foreignbodies
- Checking the patients’ breathing
Paramedics are familiar with the basic procedures
Red boxes are not visible duringtriage training
Development and Evaluation of a Virtual Reality Patient Simulation
Implementation
Changing patient position- Propping up the patient- Putting down the patient
Development and Evaluation of a Virtual Reality Patient Simulation
Implementation
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Allocation of coloured patient tags- Select patient tag (hand 1)- Apply it to the patient (hand 2)
Development and Evaluation of a Virtual Reality Patient Simulation
Patient model
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General behaviour of patients can be described by state machines
General interactions- Touch- Check breathing- Take pulse- Check bleeding- Assign card
Development and Evaluation of a Virtual Reality Patient Simulation
Patient patterns
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Concrete patient information is contained in specific patient patterns(= additional state transitions)
More than 300 different patient patterns have been designed by the fire department Munich
Patient model and patient patterns have to be combined, resulting in a single large state machine
Development and Evaluation of a Virtual Reality Patient Simulation
Evaluation
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Comparison to real-life triage trainings:time per triage process
Average time for one triage process is about half as long as in real disastercontrol exercises (22s vs. 41s)
W. Gutsch, T. Huppertz, C. Zollner, P. Hornburger, M. Kay, U. Kreimeier, W. Schäuble and K. Kanz: Initiale Sichtung durch Rettungsassistenten. Notfall Rettungsmed., 9(4):384-388, 2006.
Development and Evaluation of a Virtual Reality Patient Simulation
Evaluation
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Quality of triage processesComparision of results to real-life triage trainings
In the real-life disaster control exercise about 85 percent of all patients were triaged correctly, in the table top training 89 percent of all patients were triaged correctly => no significant difference.
W. Gutsch, T. Huppertz, C. Zollner, P. Hornburger, M. Kay, U. Kreimeier, W. Schäuble and K. Kanz: Initiale Sichtung durch Rettungsassistenten. Notfall Rettungsmed., 9(4):384-388, 2006.
Development and Evaluation of a Virtual Reality Patient Simulation
Conclusion and future work
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VRPS does not prevent inaccurate triage decisionsRetaining the possibility to make errors is importantTable top device is adequate to be used in disaster control exercisesMore frequent trainings of the paramedics can improve preparedness for
real disasters
Training effects will be the topic of our future workThree groups of paramedics: the first group trains on the table top, the second one performs no training and the third one trains with real mimes
Acknowledgements:Mr. Tretschok Paramedics from Munich fire department
Development and Evaluation of a Virtual Reality Patient Simulation