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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches Pisal Setthawong Co-Founder Pigsss Games

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"Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches" A sharing session from Pisal Setthawong, Co-Founder at Pigsss Games Session from Indie Game Developer and Development Meetup #1 (Indies Ignite 2013) in Bangkok at Launchpad on 31 July 2013. More info at http://bit.ly/16Eax48

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Page 1: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches

Pisal Setthawong

Co-Founder

Pigsss Games

Page 2: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Pisal Setthawong

• Game Developer – Co-Founder Pigsss Game Studio – Industry Veteran entrusted to

Committees on many International/National Level Game Development Events

• Lecturer – Tenure at Department of CS,

Assumption University – Guest Lecturer and Project

Committee at Many Other Leading Universities around Thailand

http://www.linkedin.com/in/pisal

© 2013 Pisal Setthawong 2

Page 3: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Pigsss Games

© 2013 Pisal Setthawong 3

Page 4: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Pigsss Games Contact

© 2013 Pisal Setthawong 4

Phone 083 434 4111 Email [email protected] Website http://www.pigcanfly.com

Page 5: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Content

• Introduction

• Why Game Developers Usually Avoid Making for Events/Exhibitions?

• Tales, Challenges, and OMG Moments from the Trenches

• Design Philosophies – A. Chang’s Recommendations

• Q&A

© 2013 Pisal Setthawong 5

Page 6: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Games for Exhibits/Events

• Games to be used in Exhibitions and Events usually used to promote a COMPANY, a PRODUCT, a PROJECT, or an IDEA

• Game Developers usually do not like making Games for Exhibitions and Events!!!???

© 2013 Pisal Setthawong 6

Page 7: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

TALES, CHALLENGES, AND OMG MOMENTS

Tales from the Trenches

© 2013 Pisal Setthawong 7

Page 8: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Case Study TechnoBots (PTT)

© 2013 Pisal Setthawong 8

Page 9: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

TechnoBots

© 2013 Pisal Setthawong 9

Page 10: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Initial Requirements

• Multimedia Kiosk inside CTW

– Use Kinect for Simple Motion Capture to Control TechnoBots Avatar

– Develop a Custom Kinect based Game for Play

© 2013 Pisal Setthawong 10

Page 11: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Motion Capture

© 2013 Pisal Setthawong 11

Page 12: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Game Play

Fruit Ninja Clone Apple Catch Clone

© 2013 Pisal Setthawong 12

Page 13: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Event Launch Siam Paragon (25/05/2013)

© 2013 Pisal Setthawong 13

Page 14: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Exhibition Digital Gateway (26/05/2013-25/06/2013)

© 2013 Pisal Setthawong 14

Page 15: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

WHY ALL THE HATE? Why Game Developers Usually Avoid Making for Events/Exhibitions?

© 2013 Pisal Setthawong 15

Page 16: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Decisions Evolve around the Organizers

© 2013 Pisal Setthawong 16

Page 17: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

The Game is only a Small Cog in the Big Machine

© 2013 Pisal Setthawong 17

Page 18: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

The End Goal is Not Making the Best Game Possible!

© 2013 Pisal Setthawong 18

Page 19: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

A Huge Co-Production

© 2013 Pisal Setthawong 19

Page 20: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Many Unknowns Out of Your Control

© 2013 Pisal Setthawong 20

Page 21: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Changing and Unclear Requirements Throughout the Project

© 2013 Pisal Setthawong 21

Page 22: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Final References are Usually Delivered Very Late

© 2013 Pisal Setthawong 22

Page 23: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Demand for Something Fresh and New But with a Very Tight Deadline

© 2013 Pisal Setthawong 23

Page 24: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Requirement to Standby at Event

© 2013 Pisal Setthawong 24

Page 25: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

DEADLINES CANNOT BE BROKEN

© 2013 Pisal Setthawong 25

Page 26: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Long Payment Periods

© 2013 Pisal Setthawong 26

Page 27: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

THE POSITIVES Maybe there is something good after all!

© 2013 Pisal Setthawong 27

Page 28: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Working with Different Types of People and Personalities!

© 2013 Pisal Setthawong 28

Page 29: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

They Pay You, Eventually

© 2013 Pisal Setthawong 29

Page 30: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

DESIGN PHILOSOPHIES AND RECOMMENDATIONS

A. Chang’s Recommendations

© 2013 Pisal Setthawong 30

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Quick Games – High Turnover

© 2013 Pisal Setthawong 31

Page 32: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Players should be Able to Play the Game Without Tutorial!

Clones of Popular Games are Good For Events!

© 2013 Pisal Setthawong 32

Page 33: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Easy to Reset/Restart

© 2013 Pisal Setthawong 33

Page 34: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Minimum Screenflow

TITLE

GAME

RESULT

© 2013 Pisal Setthawong 34

Page 35: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Accurate Estimates and Leave Nothing to Chance

© 2013 Pisal Setthawong 35

Page 36: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Flexible Resolutions

© 2013 Pisal Setthawong 36

Page 37: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

You aren’t the Boss!

© 2013 Pisal Setthawong 37

Games are part of the Promotional Event

Page 38: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Embrace Change (Changing Requirements)

© 2013 Pisal Setthawong 38

Page 39: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Keep your Cool and always Propose Alternative Fixes

© 2013 Pisal Setthawong 39

Page 40: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

Enjoy Your Job!

© 2013 Pisal Setthawong 40

Page 41: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok

QUESTIONS AND ANSWERS

Yes, No, Okay?

© 2013 Pisal Setthawong 41

Email: [email protected]