designing reusable args
DESCRIPTION
CHI 2013 Presentation on Paper titled "Designing Reusable Alternate Reality Games"TRANSCRIPT
Designing Reusable ARGs
Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus
CHI 2013
?Alternate Reality Games
Video GamesNOT
Pervasive
An ARG is…
An ARG is…
Storytelling as Archeology“Alternate Reality Games.” Wikipedia.
Sherlock Holmes
… as an ARG
An ARG is…
Collaborative Sensemaking
Why make ARGs reusable?
Challenges to Reusability
SOLVED?
Methods
Interviews
15 ARG & Transmedia Storytelling experts
ARG review
Framework: Types of Reuse
Replayable
Adaptable
Extensible
Replayable
Games Stories
Adaptable
Games Stories
Extensible
Games Stories
Replayability Design Strategies
Cyclical, event-driven play
Ongoing Exhibit
Pre-scripted TransmediaTouches
Multiple Story Paths
Adaptable Design Strategies
Secret Player Community
Open-ended ParticipatoryPre-enactment
Location-based Gamewith common structure
“Play it – before you live it.”
Extensible Design Strategies
Multiple seasons
Frame Narrative
In-game missions
Spin-off Products
Implications & Future Work
Design Patterns
Field Tests
Preservation
Framework + Design Strategies