designing in the wild bill buxton microsoft research

30
Designing in the Wild Bill Buxton Microsoft Research www.billbuxton.com

Upload: alissa-edgcomb

Post on 15-Jan-2016

226 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Designing in the Wild Bill Buxton Microsoft Research

Designing in the WildBill BuxtonMicrosoft Researchwww.billbuxton.com

Page 2: Designing in the Wild Bill Buxton Microsoft Research

Details from Taccola’s Notebook (from first half of C15)Several sketches of ships are shown exhibiting different types of protective shields, and one with a “grappler.” (Figure: From McGee, 2004; Detail of Munich, Bayerishe Staatsbibliothek. Codex Latinus Monacensis 197 Part 2, fol. 52’)

Page 3: Designing in the Wild Bill Buxton Microsoft Research

A Quintessential Activity of Design

Page 4: Designing in the Wild Bill Buxton Microsoft Research
Page 5: Designing in the Wild Bill Buxton Microsoft Research

We are deluding ourselves if we think that the products that we design are the "things" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have.

From a Materialist to Experiential Perspective of Design

Page 6: Designing in the Wild Bill Buxton Microsoft Research
Page 7: Designing in the Wild Bill Buxton Microsoft Research

Picturing Time

Ron Bird

Page 8: Designing in the Wild Bill Buxton Microsoft Research

walk

run

Page 9: Designing in the Wild Bill Buxton Microsoft Research

walk

run

Page 10: Designing in the Wild Bill Buxton Microsoft Research

Safety First

Page 11: Designing in the Wild Bill Buxton Microsoft Research

A Back Touch Wrist Computer

Metal pin-tip drags magnetic cursor

Nima MotamediOntario College of Art & Design

Page 12: Designing in the Wild Bill Buxton Microsoft Research

Sketch-a-Move

Louise Klinker & Anab Jain, RCA

Page 13: Designing in the Wild Bill Buxton Microsoft Research

Case Study: Lance Armstrong’s Time Trials Bike

Michael SaganTrek Bicycles

Page 14: Designing in the Wild Bill Buxton Microsoft Research

The Anatomy of Sketching

• Quick/Timely

• Inexpensive / Disposable

• Plentiful

• Clear vocabulary. You know that it is a sketch (lines extend through endpoints, …)

• No higher resolution than required to communicate the intended purpose/concept

• Resolution of the rendering does not suggest a degree of refinement of the concept that exceeds its actual state

• Ambiguous

Page 15: Designing in the Wild Bill Buxton Microsoft Research

If you want to get the most out of a sketch, you need to leave big enough holes.

There has to be enough room for the imagination.

Page 16: Designing in the Wild Bill Buxton Microsoft Research

Sketching in Interaction Design

• Analogous to traditional sketching• Shares all of the same key attributes• More feel than look• Must accommodate time & dynamics• Phrasing

Page 17: Designing in the Wild Bill Buxton Microsoft Research
Page 18: Designing in the Wild Bill Buxton Microsoft Research

From Sketch to Prototype

Page 19: Designing in the Wild Bill Buxton Microsoft Research

In Cognition:Another take on ambiguity

Page 20: Designing in the Wild Bill Buxton Microsoft Research

Suwa and Tversky (2002) and Tversky (2002)

Page 21: Designing in the Wild Bill Buxton Microsoft Research

Tactics

Design as choice

Two openings for creativity:1. Palette of choices2. Heuristics used to choose

Page 22: Designing in the Wild Bill Buxton Microsoft Research

Elaboration Reduction

Laseau (1980)

Page 23: Designing in the Wild Bill Buxton Microsoft Research

Elaboration Reduction

Pugh (1990)

Page 24: Designing in the Wild Bill Buxton Microsoft Research

The Converging Path

Page 25: Designing in the Wild Bill Buxton Microsoft Research

Exploration of Alternatives

… a designer that pitched three ideas would probably be fired. I'd say 5 is an entry point for an early formal review (distilled from 100's). … if you are pushing one you will be found out, and also fired. … it is about open mindedness, humility, discovery, and learning. If you aren't authentically dedicated to that approach you are just doing it wrong!

Alistair HamiltonVP Design

Symbol Technologies

Page 26: Designing in the Wild Bill Buxton Microsoft Research

www.billbuxton.com

In Situated Practice: The Social Life of Sketches

Page 27: Designing in the Wild Bill Buxton Microsoft Research

A Changing Practice:Where is the UI?

Page 28: Designing in the Wild Bill Buxton Microsoft Research

Back to Sketching 101

Preserve the tradition of sketching the classics.

Page 29: Designing in the Wild Bill Buxton Microsoft Research

1927-29

Page 30: Designing in the Wild Bill Buxton Microsoft Research

Questions?

Tons of supplementary information at:

www.billbuxton.com