designing for the ubicomp era
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COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
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Pierrick Thébault Bell Labs Applications Domain
Designing for the Ubicomp era B-Ware IoT Week - October 5th, 2011, Brest, France
COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
ABOUT ME HELLO
Bell Labs France Application Studio
Pierrick Thébault Designer PhD candidate at Arts et Métiers Paristech
I do research in service design, interactions techniques and user experience for smart objects and environments.
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1. The Ubiquitous Computing era
2. Designing objects/services
3. Bell Labs approach
4. Perspectives and papers
AGENDA
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1. UBIQUITOUS COMPUTING
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UBICOMP ABOUT
Weiser, M., 1995. The computer for the 21st century. Scientific American, 272(3), 78–89.
“We are trying to conceive a new way of thinking about computers in the world, one that takes into account the natural human environment and allows the computers themselves to vanish into the background.”
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Does the concept of applications apply to objects?
UBICOMP ABOUT Photo http://www.flickr.com/photos/ikkoskinen/322532360/sizes/o/in/photostream/
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Does the concept of applications apply to objects?
UBICOMP ABOUT
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UBICOMP RESEARCH
Ambient Intelligence Smart environments
Situated computing Context-aware systems
Sentient computers A shared perception of the world
Pervasive Computing Anything, anywhere, anytime
Wearable computing
Physical computing Tangible interfaces Internet of Things
Smart objects
Augmented senses
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UBICOMP FEW EXEMPLES
Mediacup
Oasis project
6th sense
Olinda Radio
NoDesign
Nabaztag
Wimm
Sifteo
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2. DESIGNING OBJECTS/SERVICES
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DESIGNING OBJECTS/SERVICES QUOTE
Kuniavsky, M. 2010. Smart things: ubiquitous computing user experience design. Morgan Kaufmann Publisher.
“Information no longer needs to be the purpose of an object, but one of many qualities that enables it to be useful and desirable in ways that are more directly related to people’s wants and needs.”
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DESIGNING OBJECTS/SERVICES A SMALL DIFFERENCE
Web
Devices Things
labels history shortcuts id
• Process information • Direct connection
• Do not process information • Indirect connection
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DESIGNING OBJECTS/SERVICES VISION
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DESIGNING OBJECTS/SERVICES RESEARCH QUESTIONS
? 1 What objects should be augmented?
2 What type of feature or capabilities should be added to objects?
3 What human-object interactions should be designed?
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DESIGNING OBJECTS/SERVICES A STUDY OF SERVICES’ IMPACT
Shape Interactions
Services Relations
To avoid potential confusion and poor acceptance, it is needed to carefully anticipate, evaluate and avoid potential conflicts, tensions and ambiguity brought about by the services that are likely to augment our everyday objects.
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3. APPROACH
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USERS’ NEEDS APPROACH
How to identify users’s needs?
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USERS’ NEEDS CONTEXTUAL INVESTIGATION
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USERS’ NEEDS PARTICIPATORY DESIGN
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SERVICE DEFINITION APPROACH
What type of services can be designed?
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SERVICE DEFINITION CAPABILITIES
www
www
Objects!
Web resources!
DeliverShare
Trigger!
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SERVICE DEFINITION TYPOLOGY
APPLICATIONS
DESKTOP-BASED TO MONITOR OBJECTS
ENV-BASED TO ORCHESTRATE OBJECTS
OBJECT-BASED TO AUGMENT OBJECTS
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MENTAL MODELS APPROACH
How to capture mental models of an objects’ ecosystem?
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MENTAL MODELS PROTOCOL
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MENTAL MODELS FINDINGS
THE COMPUTER BRAIN THE INTERNET BUBBLE
THE PERSONAL TIMELINE THE NETWORK MAP
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OBJECT APPROACH
How to redesign existing objects?
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OBJECT ALARM-CLOCK
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OBJECT HACKING
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OBJECT REDESIGN
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OBJECT REDESIGN
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OBJECT MODULES
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OBJECT MODULES
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OBJECT APPROACHES
USER INTERFACE
PRIMARY FUNCTIONS
App App USER INTERFACE
ACTIONS
PRIMARY FUNCTIONS
Apps
ACTIONS SHAPE
App
+
ACTIONS
USER INTERFACE
Augmented object Materialization Explosion of functions
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4. PERSPECTIVES & PAPERS
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PERSPECTIVES OTHER CHALLENGES
To collaborate To ensure adoption To go further
User-defined infrastructures
Methodologies & tools
Scale(s) of experience
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REFERENCES PAPERS
« Navigating the Web of Things: visualizing and interacting with Web-enabled objects » Mathieu Boussard, Pierrick Thébault International Symposium On Leveraging Applications of Formal Methods, Verification and Validation Heraklion, Crete, October 2010. « EnvB: An Environment-based Mobile Browser for the Web of Things » Pierrick Thébault, Mathieu Boussard, Monique Lu, Cédric Mivielle, Simon Richir Interacting with Smart Objects Workshop, Intelligent User Interfaces (IUI) Stanford University, USA, February 2011. « Towards the Design of Intelligible Object-based applications for the Web of Things » Pierrick Thébault, Dominique Decotter, Simon Richir 2nd international workshop on the Web of Things (WoT 2011), Pervasive San Francisco, USA, June 2011.
THANKS !