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28
 Designing for Deliberation Todd Davies Symbolic Systems Program Stanford University People, Computers, and Design Seminar January 20, 2006

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Page 1: Designing for Deliberationdavies/CS547.pdf · Email use universal in some, technologyoriented groups (e.g. ... Maximizing Desired Participants Consequences: Asynchronous (different

   

Designing for Deliberation

Todd DaviesSymbolic Systems Program

Stanford University

People, Computers, and Design SeminarJanuary 20, 2006

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“Deliberation” "thoughtful, careful, or lengthy consideration" by 

individuals 

"formal discussion and debate" in groups 

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Models of online deliberation Citizen dialogue – formation of public opinion Public consultation – citizen input as part of an official 

process online Collective decision making – group democracy, 

egalitarian power Community organizing – loose group with shared 

interests, guided by organizers Managed, cooperative work – deliberation as an aspect 

of business/formal organizations Group learning – educational settings

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“Online deliberation”

A common theme:The challenge of using electronic media in a way 

that deepens thinking and improves mutual understanding. 

See also: http://www.online­deliberation.net

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PIECE

Partnership for Internet Equityand Community Engagement

between… the East Palo Alto Community Networkand the Symbolic Systems Program at Stanford

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Ideals of the PIECE approach

Community­based

Participant­observation

Problem­driven

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A Problem­Driven Design Process

Problems Identified Other Observations and Assumptions Available Approaches Principles Consequences Initial design and feedback Re­design

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QuickTime and aH.263 decompressor

are needed to see this picture.

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Participant observations in East Palo Alto (2002­2003)Problems posed by reliance on f2f meetings for community decision 

making: Low attendance and representation Insufficient meeting duration and frequency Not enough communication between meetings Not enough information available during meetings Not enough communication between groups Insufficient (access to) group records Streamlined decision procedures Lack of transparency for those unable to attend Present in all communities, but of amplified importance in underserved 

communities

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Other Observations and Assumptions Email use universal in some, technology­oriented groups (e.g. 

TechCollab) Other tools being used: Yahoo! Groups, Zoomerang Many residents in non­tech oriented groups did not use email Community Network making Internet access nearly universal, 

with training opportunities Language and literacy barriers can be overcome through 

representation Decision making thought to require face­to­face meetings

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Available Approaches Making more effective use of existing asynchronous tools 

for threaded text conversation (email, message boards, blogs, wikis)

Synchronous tools (e.g. voice chat software used by Fishkin/Luskin), combined with email

Better publicity for and public records of f2f meetings New asynchronous tool for deliberation tailored to target 

groups

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Deme: a platform for online deliberation (2003­ )

Principles: Supportiveness.  The platform should support 

the group overall, so that there is either an improvement or no decline in the ability of the group to meet the needs of its members or stakeholders.

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Deme: a platform for online deliberation (2003­ )

Principles: Supportiveness   Comprehensiveness.  The platform should allow 

the group to accomplish, in an online environment, all of the usual deliberative tasks associated with face­to­face meetings.

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Deme: a platform for online deliberation (2003­ )

Principles: Supportiveness   Comprehensiveness Participation.  The platform should maximize the 

number of desired participants in the group's deliberations, and minimize barriers to their participation.

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Deme: a platform for online deliberation (2003­ )

Principles: Supportiveness   Comprehensiveness Participation  Quality.  The platform should facilitate a subjective 

quality of interaction and decision making that meets or exceeds what the group achieves in face­to­face meetings

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Principle 1: Supporting the Group

Consequences: Sovereign control Free and open source Integrate with existing practices (e.g. decision 

procedures, email list, other tools) Responsiveness of designers

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Principle 2: Comprehensive Deliberation

Consequences: Discussion focused on agenda items Shared display (WYSIWIS) Flexible polls and decisions In­text comments in documents Document revision Project management tool integrated witih discussion Customizable group website/archive Flexible integration with email Multiple meeting areas per group space Ability to share meeting areas across groups

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Principle 3: Maximizing Desired Participants

Consequences: Asynchronous (different times/places) Compatible and interoperable Familiar features Simple, intuitive design Accessibility to those with special needs Fast, robust, secure

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Principle 4: High Quality Deliberation

Consequences: Built­in feedback Proven structures for discussion Tutorials/models of practice Features that encourage directed discussion 

rather than paraphrasing

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Present version of Deme (v0.5) 

Live Demo….

(see at groupspace.org)

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Groups that could benefit… Volunteer advisory boards Neighborhood associations Consortia of nonprofits Grassroots activist groups Labor union chapters and caucuses Clubs and religious congregations University­based groups Ad­hoc citizen groups (e.g. for community planning)

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PIECE Contributors (2002­ )Kim Karen ChenAlex Angiolillo CochranTodd DaviesMagda Escobar Jonathan J. Effrat Roma JhaveriChristina MillsBenjamin NewmanBrendan O'ConnorAndrew ParkerGautam RaghavanRandy SaffoldRenata Danielle SanchezBenjamin SywulkaAaron Tam Brandi ThompsonTom WasowRolando Zeledon

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For more info…On this project… www.groupspace.org (Deme host) ­ see FAQ http://piece.stanford.edu (PIECE project)HCI Background: Stefik et al., “Beyond the Chalkboard” (1987) ­­ WYSIWIS Holland & Stornetta, “Beyond Being There” (1992) ­ f2f not necessarily 

gold standard Grudin, “Groupware and Social Dynamics: Eight Challenges for 

Developers” (1994) Mashayekhi et al., “AISA” (1995) ­ visual indicators of focus Kruger & Cross, “Modeling Cognitive Strategies in Creative Design” 

(2001) ­ problem­driven vs solution­driven design