design thinking teacher workshop- shelter challenges
TRANSCRIPT
OBJECTIVES:1. You will be introduced to the design thinking
process.
1. You will experience the design process first hand as a student.
1. If you are a student--You will create a comic book about your design thinking experiences. If you are an educator– you will reflect on your experience and plan for design thinking at your site.
Restaurant Wars
THE PROBLEM SPACE: Shelter
PROBLEM SPACE: Shelter
VerbTo protect or shield from something harmful
Shelter is a structure that protects you from the elements and gives you a place to live.
PROBLEM SPACE: Shelter
Some shelters are temporary…
Hurricane Katrina Evacuation Site
Military Bunks
Hospital Rooms
College Dorm Rooms
A Tee Pee
Other shelters are built to last for a
little while.
A Wigwam
A Lean To
Castles
While other shelters have a
more permanent feel.
Classrooms
Cities
Caves
There are shelters that offer protection from extreme conditions.
Space Station
Antarctic Research Station
Tree Houses
Other shelters are for fun and fancy.
Cottages
Some shelters are called upon in times of dire need.
Homelessness
Refuge from Storms & Tornados
Refuge from Wars
THE PROBLEM SPACE: Shelter
Shelter is one of the basic human needs.
Puppet Theater
Shelters can delineate a space
for entertainment…
People Theater
Other formsemerge once our
basic needs are met.
Redefine what we know about
engineering…
Geodesic Domes&
Dome Homes
Shipping Containers as Shelter
Or change the way we look at materials.
Scientist (sheltered by thermal dive suit)Antarctic Jellyfish (sheltered in subzero water)
But the need for shelter is not unique to humans.
Some animals seek shelter.
Many others build their own.
Bee Hive
Badger HoleBirds Nest
People also build shelters for animals…
in the wild…
And for thoseanimals who do
not live in the wild.
Turtle Caves Lion HabitatPenguin Habitat
We build shelters for pets in our homes...
And in our back yards.
Other times pets just work with what they are given.
Humans also build shelters for plants.
To EatTo Observe
To Enjoy
And to protect
TemporaryShelter
Permanent Shelter
Die Without It Love to Have It
High Threat Environment
Minimal ThreatEnvironmentThinking about SHELTER
with a 2x2
TemporaryShelter
Permanent Shelter
Die Without It Love to Have It
High Threat Environment
Minimal ThreatEnvironment
Castle
Antarctic Rover
Cottage
Bus Stop
TemporaryShelter
Permanent Shelter
Die Without It Love to Have It
High Threat Environment
Minimal ThreatEnvironment
Where Would You Place….?A Beach UmbrellaThe space station
A Tree HouseYour Home
Other
Ways to Think about
Temporary
Permanent
Die Without It Love to Have It
High Threat Environment
Minimal ThreatEnvironment
Necessary vs. Optional
Mobile vs. Stationary
Flexible vs. Fixed
Features
Interior vs. Exterior
Shelter
To Survive vs. To Thrive
Other Ways to Organize
A good shelter is protecting or shielding it’s users. Ask yourself, what EXACTLY are the threats or dangers?
Remember to think about the interior and exterior of your shelter as you design to meet the users needs.
In this problem space, your team will be given one
of the following three design challenges.
THE PROBLEM SPACE: Shelter
Top picture from torontoist.com
Pictures from jordanrivercommission.com
Stages of a Design Challenge
You now have 180 seconds to decide on a
TEAM NAME and TEAM SOUND(think bird calls, farm animals, song lyrics, etc).
EMPATHY:Creating designs that meet
people’s needs
You build empathy by:
• Understanding the problem space
• Engaging with others through observing them, interviewing them
• learning how to “understand” people and use what you see and hear about their needs
We learn to:
• Look closely
• Interview users
• Develop “insights”about the person and his/her needs
How do we learn empathy?
Understand someone who is different from yourself.
Study a “user” who seems really different than you
Listen carefully
Ask a lot of questions about the person’s ideas and experiences
Never judge the person even if you do not agree
Ask them about current solutions and how they feel about them
Get them to tell stories
Be a DetectiveUnderstand how a user sees the problem space
Do research Find information
Interview and observeAsk a lot of questions
Look for patternsDevelop insights about the “user’s” needs
EMPATHY:Doing Research
Research Steps:How does your team understand the challenge?
1. What do we already know?
• Issues or constraints• Barriers that you can identify
2. What do we need to know?
• What other spaces/situations might seem like this one?• What do we know about how things are in those spaces?
Research Steps, Continued: Capturing and sharing your learning
3. For each source of research, show
• Most important facts learned• Most important issues discovered• Most important similar spaces/situations• Most important people you came across and their contributions
4. Funniest/Wildest/ ideas from research
EMPATHY:Interviewing
Bad Interviewing: What we learned
12345
Good Interviewing: What we learned
1 2345
Interviewing: Capturing what was learned
Who did you meet? Describe your user.
What was the most surprising story you heard?
What did he/she care about the most?
What frustrates him/her?
What is he/she hoping for?
1. Have a “notetaker” write notes during the interview.
2. Each answer the following questions.
3. Post your answers and share your answers with the group
DEFINE: Empathy Maps
DEFINE: Extrapolating Needs
DEFINE: Unpacking One Need
Write a statement that captures your partner’s needs:
________ needs a way to _________ because_______________________.
DEFINE:Check Your Work
Hidden Insights?
Uncovering the words left unsaid…. No
Implied Solution!
Verb to start the second blank?
Deep Descriptions
?
IDEATE: Rules for BrainstormingHidden
Insights?Uncovering the
words left unsaid….
Rule #1: Do not judge ideas!
“If at first an idea doesn’t sound absurd, then there’s no hope for it”Albert Einstein
Rule #2: Wild ideas!
Rule #3: Build on the ideas of others
Rule #4: One conversation at a time
Rule #5: Be concise
Rule #6: Capture all the ideas
Rule #7: Use drawings and sketches
Rule #8: Lots of ideas!
IDEATE: Brainstorm Solutions…
go! Go! GO!!!
REFLECTION1) 1 thing I liked…2) 1 question I have…
IDEATE: Selecting Your Solution
PROTOTYPE
PROTOTYPE
PROTOTYPE
TESTING
ITERATING
SHARING
DESIGN THINKINGThe Process vs. Traditional Methods
DESIGN THINKINGThe Process vs. The Mindsets
DESIGN THINKING: The Process
DESIGN THINKING: The Mindsets
Design Thinkers have empathy. The process of solving problems is human-centered.
DESIGN THINKING: The Mindsets
Design Thinkers are radical collaborators.Diverse Teams use a variety of skills andperspectives to solve sticky problems.
DESIGN THINKING: The Mindsets
Design Thinkers linger in ambiguity.Before posing an answer, design thinkers immerse themselves in the
problem space and seek to view it from every angle.
DESIGN THINKING: The Mindsets
Design Thinkers embrace experimentation.Don’t settle on one perfect solution. Try a few!
Exploration, examination and inquiry lead to insights and innovation.
DESIGN THINKING: The Mindsets
Design Thinkers fail forward.Let’s reclaim failure as a positive experience.
Failure offers pearls of wisdom towards your next success.
Similarities between Design Thinking & Traditional Engineering Approaches
• Generating novel ideas and finding evidence • Relying on collaboration • Following a sequence of steps or cycles• Collecting and analyzing data, • Engaging an intentional creative process• Prototyping, testing, revision cycles• Communicating solutions in several formats
Distinguishing Aspects of Design Thinking
• User-centered with one focal user• Empathy is the focus and center of problem solving• Ideas come from many sources• Ambiguity is sought after/embraced• All ideas are solicited and considered• Entertaining “wild” ideas and completely• Seeking new solutions for a rapidly changing world
Design Thinking, the Utah Core, & the Cognitive Rigor Matrix
Your Challenge Success(Stories to tell in your comics)
Who were your team members?Who was your user? What did you learn from the user?What needs did the user have?What was the most surprising thing you learned from the user?What ideas came from your brainstorm?What was the most wacky idea you had?What did you prototype?What feedback did you get?Tell us something you learned about design thinking.
DESIGN THINKING
Applications to your work.
DESIGN THINKINGFinal Thoughts: