design & media 2

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DESIGN &MEDIA 2 JACK WALDEN

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Design & Media 2

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Page 1: Design & Media 2

DESIGN&MEDIA 2

J A C K W A L D E N

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# Blog address : www.gdnmjackwalden.tumblr.comPassword : jackwalden

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SYNOPSIS

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This environment is split into three sections, each section is designed to explore three prominent parts of Jonny’s psyche; Creativity, Logic and Play. Each part of the environment is designed to have interactivity built into it showing that Jonny is not a two dimensional character.

In the first part of the environment the player explores Jonny’s creativity and something that inspires his creativity - music. Players are spawned into a dark environment, in front of them is a large dodecahedron suspended in endless space. As the player moves closer to the shape, more dodecahedrons appear surrounding the large shape. When players move towards these shapes, they unfold - playing music, the music playing is some of his favorite music; tracks from Justice, Blink 182 etc. Once the players move from the shapes, they fold back in on themselves and the music fades.After the players have explored the smaller dodecahedrons then can then move onto the large central shape. This shape works like the rest of the dodecahedrons but the music that plays is the repeated intro to the song ‘what’s my age again’. After the shape unfolds, it reveals a glowing light, if the players move into the glowing light they are transported to the next part of the environment.

The next part of the environment explores Jonny’s logical side - Jonny creates websites and has a very efficient way to craft these sites using coding language and knows what he is doing and how to approach it. Bearing this in mind the player is spawned in front of a maze, the maze has many twists and turns which would confuse most people who were to tackle this task. However as the player is experiencing Jonny’s logi-cal psyche the path to the center of the maze is laid out for the player to follow in the form of collectible shapes which will allow them to reach the goal.Once players reach the center of the maze they are teleported to the third and final part of the environment.

The final part of the environment showcases Jonny’s playful side. Players spawn on top of what seems to be a road but upon closer inspection is a stylized neck of Jonny’s Gibson SG guitar. Players can move along the guitar neck and view geometric shapes exploding off the edge of the neck.

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SCRIPTS

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PART ONE:

- When the player spawns they are in a fixed position and see a single (main) dodecahedron suspended in a endless dark space

- The players are allowed to move towards the single shape - once they get to a certain part, smaller do-decahedrons come into view placed around the environment surrounding the larger shape. Each of theses shapes function in the same way as the object the players first see.

- Once the player gets within a certain radius of the dodecahedron, it starts to open in a mechanical fashion - if the player moves away from the object or lets go it then slides back into place.

- When the stays near the opening object, music is played - it starts off softly and gets louder the longer the player is nearer the object. The music dies down once the player moves away from the dodecahedron.

- Once the main dodecahedron is completely opened, the intro to ‘What’s my age again’ plays a light shines from the inside of the shape, if the player moves towards the light they are transported to the next part of the environment.

PART TWO:

- The player spawns in front of a maze entrance

- Once the player has spawned they are tasked with finding their way through the maze

- To aid the players in finding their way through the maze there are collectables throughout the maze guiding the player to the correct route of the maze

- Another aid is that there is music playing from the center of the maze, the closer they get towards the center the louder the music becomes.

- Once the players reach the center of the maze, players are transported to the final portion of the environ-ment

PART THREE:

- The player spawns on top of an oversized guitar neck

- Players are given the option to move across the neck

- Music is situated at the end of neck and as players get closer towards it it gets louder and louder

- As players move across the neck there are large geometric shapes on either side of the neck which ex-plode as players move past them

- Once players reach the end of the neck, the environment is over.

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ASSETS

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PART ONE:

3D Objects: Large dodecahedron x1, small dodecahedrons x4

Sound design: What’s my age again - Blink 182 (http://www.youtube.com/watch?v=Qd8_mh5eCPE) Phantom pt. 2 - Justice (http://www.youtube.com/watch?v=ZR035Mhd58o)Smile like you mean it - The Killers (http://www.youtube.com/watch?v=99aYjbGSZHo&feature=fvst)On the wing - Owl City (http://www.youtube.com/watch?v=IUAdrGKW-94)My favourite accident - Motion City Soundtrack (http://www.youtube.com/watch?v=YDodJuuSrr4&ob=av2e)

Lighting: 2x Point lights

PART TWO:

3D Objects: Circular maze x1, red collectible x??, blue collectible x??

Sound design: Feeling this - Blink 182 (http://www.youtube.com/watch?v=4kMZ23T9VHE&ob=av2e)

Lighting: 1x Point light

PART THREE:

3D Objects: Guitar neck x2, tetra x 2, cube x1, prism x 1

Sound Design:

a little less sixteen candles, a little more touch me - fall out boy (http://www.youtube.com/watch?v=Ew6x6sHiFaw&ob=av2e)

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TEXTURES

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MAPS

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SKETCHES

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# Concept drawing for Jonny’s Gibson SG guitar

# Concept drawing for the dodecahedron

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MODELS

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# Textured dodecahedron (closed)

# Textured unfolded dodecahedron

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# Concept Collectible

# Concept Collectible

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# Guitar neck concept

# Guitar neck concept

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# Circular maze

# Circular maze

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# Dodecahedron - alternate texture

# Series of geometric shapes

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# Blog address : www.gdnmjackwalden.tumblr.comPassword : jackwalden

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