design for multitouch

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DESIGN FOR MULTITOUCH BY ROBERT WINTERS

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Insights on interface and interaction design for multitouch interfaces. A free workshop I did on the C-mine event in Genk, Belgium on 21-09-2010 especially for interface designers.

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Page 1: Design for Multitouch

DESIGN FOR!MULTITOUCH BY ROBERT WINTERS

Page 2: Design for Multitouch

HI, I’M ROBERT PDENG. EINDHOVEN,

USER EXPERIENCE NASCOM BELGIUM

MY BACKGROUND

MY JOB

J

@ROBBEDOES ON TWITTER

USER SYSTEM INTERACTION

UNIVERSITY OF TECHNOLOGY

Page 3: Design for Multitouch
Page 4: Design for Multitouch

TODAY’S !TOUCH POINTS •  WHAT’S OUT THERE •  INTERFACE DESIGN •  INTERACTION DESIGN •  WORKSHOP: LET’S GO HANDS ON!

Page 5: Design for Multitouch

TYPE OF TOUCH

•  THE USER EXPERIENCE •  THE INTERFACE DESIGN •  THE INTERACTION DESIGN

TECHNOLOGY AFFECTS

Page 6: Design for Multitouch

EXAMPLE

Page 7: Design for Multitouch

TRACK-!PADS OR HANDS NEVER YOUR FINGERS

COVER INFORMATION

INTERFACE ALWAYS VISIBLE

Page 8: Design for Multitouch

“IF YOU SEE A ! STYLUS ” THEY BLEW IT

DIXIT STEVE JOBS

Page 9: Design for Multitouch

NOT ALWAYS, STEVE

Page 10: Design for Multitouch

USE CASE DRAWING

•  PRESSURE •  ACCURACY •  POINT AND CLICK INTERFACE

CURRENT SOFTWARE

Page 11: Design for Multitouch

LET’S STICK!TO SCREENS!… AND FINGERS! AND FINGERS ON THAT SAME SCREEN

(YOU KNOW WHAT I MEAN)

BUT!

Page 12: Design for Multitouch

OUT IN THE WILD WHAT TECHNOLOGY DO I CHOOSE

FOR MY PROJECT OR CLIENT?

Page 13: Design for Multitouch

CAPACITIVE BASED ON CONDUCTION

SKIN CONTACT MANDATORY. FAST. RESPONSIVE. EXPENSIVE. GREAT CHOICE FOR SMARTPHONES, TABLETS AND MP3 PLAYERS. MOST COMMON.

Page 14: Design for Multitouch

RESISTIVE BASED ON PRESSURE

NO SKIN CONTACT MANDATORY. CHEAP. GREAT CHOICE FOR DIGITAL SIGNAGE, INDUSTRIAL & STYLUS OPERATED USE CASES

Page 15: Design for Multitouch

THE REST

ALSO SEE WIKIPEDIA

BASED ON REFLECTION INFRARED IMAGING

DIY. LARGE. COST EFFICIENT. RETAIL. INDUSTRIAL. PUBLIC.

WORKSHOP

Page 16: Design for Multitouch

THINK ABOUT HOW IT’S USED IF YOU KNOW THE HARDWARE,

Page 17: Design for Multitouch

MOBILE

DECLUTTER SINGLE FUNCTION DESIGN DESIGN FOR SINGLE USER

•  MAINLY SINGLE TASK •  SMALL SCREEN •  PERSONAL USE

DON'T DESIGN ONE PIECE OF THE PUZZLE

BUT!

Page 18: Design for Multitouch

TABLET •  SINGLE & MULTI TASK •  AVERAGE SCREEN •  ENTERTAIN / CONSUME

MULTI FUNCTIONAL EXTRA REAL ESTATE DESIGN FOR 1 (MAX 2) USERS

Page 19: Design for Multitouch

BIG •  LOADS OF REAL ESTATE •  SPECIFIC CONTEXT OF USE •  ADVERTISE. ENTERTAIN. MONITOR …

DESIGN FOR USE CASES KIOSKS. SIGNAGE. WORK. OFTEN MULTIPLE USERS

Page 20: Design for Multitouch

THINK ABOUT YOUR INTERFACE ONCE YOU KNOW HOW IT’S USED,

Page 21: Design for Multitouch

EQUALS DESIGN FOR TOUCH DESIGN FOR MOBILE OFTEN

DESIGN FOR TOUCH DOES NOT ALWAYS EQUAL DESIGN FOR MOBILE

S MANY TOUCH DEVICES NOWADAYS! S

OTHER MINDSET

Page 22: Design for Multitouch

MOBILE VS. TABLET

LIST + DETAILS LIST

Page 23: Design for Multitouch

MIND THE GAP THE FOLD EXISTS TWICE

FDIFFEREN

T INTERFACE

SAME FUNCTIONS?

Page 24: Design for Multitouch
Page 25: Design for Multitouch

LESS PRODUCTS

MORE HEIGHT

SMALLER NAVIGATION

Page 26: Design for Multitouch

THINK ABOUT HOW YOU DESIGN IT WHEN DEFINING YOUR INTERFACE,

Page 27: Design for Multitouch

TOUCH !BASED DESIGN DON’T COMBINE METAPHORS

PAPER + SCROLL?

APPLE DESIGN GUIDELINE

Page 28: Design for Multitouch

TOUCH !BASED DESIGN DON’T COPY TACKY INTERFACES

BEEN THERE, DONE THAT!

Page 29: Design for Multitouch

USE METAPHORS ONLY IF THEY BECOME

I MUST BE HALFWAY

INSERT STACK IBOOKS APP IMAGE

FUNCTIONAL

AVOID KITSCH

Page 30: Design for Multitouch

LESS IS MORE ON MOBILE WHILE

MAGAZINE STYLE WORKS ON A TABLET •  BIG IMAGES

•  BEAUTIFUL TEXT •  SCANNABLE HEADLINES

REDESIGNED CONTENT

Page 31: Design for Multitouch

MODES !AVOID CLUTTER ONLY SHOW FUNCTIONS WHEN THEY ARE RELEVANT

ONLY IN EDIT MODE

INSERT WEIRD INSCROLLING PAPER IMAGE

•  EDIT IN PLACE •  CONTEXTUAL FEATURES

Page 32: Design for Multitouch

HOVER !IS DEAD THINK STATES THINK PHYSICAL THINK BUTTONS

I

A

BLINK AFTER TAP LIVES

TEXT LINKS ARE UNUSABLE

RIP

Page 33: Design for Multitouch

BREAK !OPTIMIZED WEB

NOISE

PS!

THE CONTRAST ON AN IPAD

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

ATIRING ON THE EYES

Page 34: Design for Multitouch

HTTP://IPHONE.CNET.COM

QALINKED AREA

TOUCH !OPTIMIZED WEB

Page 35: Design for Multitouch

HTTP://HM.COM/US/MOBILE

AMOST RELEVANT FUNCTION IN A MOBILE CONTEXT

TOUCH !OPTIMIZED WEB

Page 36: Design for Multitouch

TOUCH !OPTIMIZED WEB HTTP://NIKE.COM ON AN IPAD

SWIPE ME!

f LARGE "TAPABLE" AREA

ACLEANER, SLEEKER, FASTER!

Page 37: Design for Multitouch

THINK ABOUT INTERACTIONS WHEN DESIGNING YOUR INTERFACE,

NATIVE APPLICATIONS

Page 38: Design for Multitouch

DESIGN FOR HOW USERS HOLD THEIR DEVICE THUMBS VS FINGERS. ONE HAND VS TWO HANDS

Page 39: Design for Multitouch

THUMBS HAVE EASY ACCESS TO LOWER PARTS OF THE SCREEN

MAIN MENU

SUB MENU COVERED AFTER SELECTIONS

AND NEAREST CORNERS

Page 40: Design for Multitouch

FINGERS ARE USED MORE WHEN

•  THE DEVICE IS NOT HELD •  THE DEVICE HAS A BIG SCREEN •  PRECISE SELECTION IS NEEDED •  USERS USE BOTH HANDS

T

WARNING: ASSUMPTIONS

Page 41: Design for Multitouch

TWO HANDS COULD BE A SHORTCUT

PRESS TO MATCH SIZE

PINCH 1.

2.

DISCOVERABLE, NOT CRITICAL

Page 42: Design for Multitouch

FUNCTIONS

AZOOM OUT

ZOOM IN

ASSIGN A

ZOOM IN , ONE HANDED

Page 43: Design for Multitouch

INSPIRATIONAL VIDEO BUMPTOP AWESOME INTERACTIONS!

Page 44: Design for Multitouch

WORKSHOP MULTITOUCH LET’S GET OUR HANDS DIRTY

GROUP WORK

Page 45: Design for Multitouch

WORKSHOP! TOUCH APPLICATION EUROSCOOP

•  CHOOSE PLATFORM •  FOCUS ON USE CASE •  CREATE WIREFRAME

MOBILE, TABLET, KIOSK?

FIREWORKS PROTOTY

PE

Page 46: Design for Multitouch

CONTACT!US WWW.NASCOM.BE

FIN.

THANK YOU

NEED HELP?

Page 47: Design for Multitouch

REFERENCES •  WIKIPEDIA: TYPE OF TOUCH SCREENS HTTP://EN.WIKIPEDIA.ORG/WIKI/TOUCHSCREEN!

•  THE TOUCH GESTURE REFERENCE GUIDE!HTTP://WWW.LUKEW.COM/FF/ENTRY.ASP?1071!

•  ORIENTATION CSS HTTP://WWW.CLOUDFOUR.COM/IPAD-ORIENTATION-CSS/

•  DESIGNING FOR IPAD REALITY CHECK HTTP://WWW.INFORMATIONARCHITECTS.JP/EN/DESIGNING-FOR-IPAD-REALITY-CHECK/

•  MATT GEMMELL HTTP://MATTGEMMELL.COM/2010/03/05/IPAD-APPLICATION-DESIGN

•  DESIGN FOR THE IPAD .NET, ISSUE 204, AUGUST 2010

Page 48: Design for Multitouch

IMAGE CREDITS

HANDSCANNER

HTTP://WWW.FLICKR.COM/PHOTOS/DNORMAN/2230280579/

RUGGED TOUCHSCREEN !

HTTP://GETAC.COM

TOUCH TABLE AND PEOPLE !

HTTP://WWW.FRESHDV.COM/2007/05 + HTTP://WWW.MICROSOFT.COM

WACOM TABLET

HTTP://WWW.CARBODYDESIGN.COM/GALLERY/2007/11/16-WACOM-CINTIQ-12WX/1/

FLIPBOARD AND COFFEE MUG

HTTP://WWW.FLIPBOARD.COM/

GUY USING TWO HANDS

HTTP://WWW.FLICKR.COM/PHOTOS/LIQUENE/3177500623/SIZES/L/IN/PHOTOSTREAM/

MACBOOK + IPADS + IPHONES !

HTTP://WWW.APPLE.COM

JOBS HOLDING IPAD

HTTP://WWW.SOFTSAILOR.COM/NEWS/19690-IPAD-WILL-NOT-SUPPORT-TETHERING-VIA-IPHONE-

STEVE-JOBS-SAID.HTML

JUNGLE TOY SOLDIERS

HTTP://WWW.FLICKR.COM/PHOTOS/JCLOR/4694454104/

SURFACE GAME

HTTP://WWW.FLICKR.COM/PHOTOS/IMAGESFORTHEFUTURE/4041849181/

HTC EVOLVE CONCEPT

HTTP://WWW.HTC.COM