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User Manual Design 3D Release 2004 Textronics

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To create a textile design mapping

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Page 1: Design-3D

User Manual

Design 3D Release 2004

Textronics

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Textronics incubated 20 years ago as a brainchild of a young and exuberant team of professionals with vast experience in the field of textiles and software has been successful in development, marketing and support of CAD/CAM systems for Projecting. A suit of CAD/CAM solutions takes you from concept through Project, handling the pre production requirements and integrates with your modern machine ensuring a smooth and efficient production of dobby, 3D Pro, printed fabrics or carpets-reducing time, saving cost and improving market response time. We also have product, which will enhance your presentation and help you manage your Projects more effectively.

Notice

TEXTRONICS reserves the right to make changes to the product described in this manual at any time and without notice.

Copyright and Trademarks

� 2004 Textronics All rights are reserved.

How to Contact Us

With the assistance of our customers, we work continuously to improve the performance of our products and to make them easier to use. Why not contribute to this by using the forms provided at the end of this manual to pass on suggestions or report problems? Simply fill in a photocopy of the form you wish to use, and send it to the Textronics address given on the cover of this guide. If you wish to contact us by email, useful addresses include: [email protected] for comments on documentation mailto:[email protected] for product and sales inquiries You can also visit our website (http://www.textronic.com) to discover more about us and our latest products and services.

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Contents

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INRODUCTION.................................................................................................................................... 5 BEFORE YOU BEGIN ......................................................................................................................... 7

STRUCTURE OF THE GUIDE .......................................................................................................7 BASIC WINDOWS CONCEPTS......................................................................................................7 TERMS AND CONVENTIONS .....................................................................................................15 HELP.........................................................................................................................................16

INSTALLATION AND UNINSTALLATION.................................................................................. 17

INSTALLATION .........................................................................................................................17 UNINSTALLING THE SOFTWARE ..............................................................................................19 THE MAIN WINDOW ....................................................................................................................... 21

THE DESIGN 3D PRO SCREEN WORKSPACE.............................................................................22 THE ELEMENT OF A DESIGN 3D PRO WINDOW ......................................................................23

DESIGN 3D PRO MENU ................................................................................................................... 25

FILE MENU ...............................................................................................................................25 EDITMENU ................................................................................................................................32 VIEW MENU .............................................................................................................................34 MESH MENU.............................................................................................................................44 WINDOW MENU .......................................................................................................................49

DESIGN 3D PRO TOOLBAR............................................................................................................ 53

MAIN TOOLBAR .......................................................................................................................53 EDIT MESH TOOLBAR ..............................................................................................................57 ROTATE TOOLBAR ...................................................................................................................58 MOVE/FLIP TOOLBAR ..............................................................................................................58

WORKING WITH ATLAS ................................................................................................................ 59

MAIN ATLAS WINDOW ............................................................................................................59 COLLECTION AND SUBJECT .....................................................................................................60

WORKING WITH MASK ................................................................................................................. 65

DEFINING EDITABLE MASK .....................................................................................................65 MASK MARQUEE ......................................................................................................................65 SELECTION TOOLS....................................................................................................................65

WORKING WITH MESH.................................................................................................................. 71

RECTANGULAR MESH MODE ...................................................................................................72 FREEHAND MESH MODE ..........................................................................................................73 FIXED SIZE MESH MODE..........................................................................................................73 CONTOUR MESH MODE............................................................................................................74

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SPLINE MESH MODE ................................................................................................................75

WORKING WITH MAPPING .......................................................................................................... 77

WORKING WITH SHADOW ........................................................................................................77 WORKING WITH ORIENTATION AND DRAPE ............................................................................78 WORKING WITH FABRIC SIZING ..............................................................................................79 FABRIC DRAPPING ON AN IMAGE............................................................................................80

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Introduction

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Design 3D was Designed to let you virtually drape textures over model surfaces or images. Design 3D uses your samples of Fabric or textures and then drapes them over your model images. It retains interactions of shadow and light, realistically draping textures over models. Start by selecting those portions of your image to be draped in Mapped area. You can create as many segments as there are portions to be draped and each portion can in turn be draped with as many textures as you desire. You create a grid in Design 3D based on the image to be draped. This grid is made up of rows and columns that are manipulated according to the orientation you wish to give the fabric. All such grids can be saved in separate files. After you create a new mesh or load a saved one, you must also load the texture to be applied using the Fabric Atlas. This texture may be taken from a previously scanned image or may be created with one of the Textronics software. The texture file must first have been saved in Textronics format. Atlas offers the choice of two application modes, with texture matching the grid size or texture tiled over the whole image. The Match Grid Size method in particular is used to drape screen prints Designs over a model. Design 3D lets you select the starting Point for such draping, as well as the portion of texture to be draped. In Tile Texture mode, you can also change the scale of the texture to be applied. This feature is used with the second draping method, in which a texture is repeated indefinitely.

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Before You Begin

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Our primary concerns are not only to meet your commercial needs, but also to make our software applications as easy to use as possible. You can therefore be sure of quickly mastering Design 3D Pro. You will find a complete description of how to use Design 3D Pro in the main section of this guide. This begins with a description entitled The Main Window, to help you become familiar with the Design 3D Pro interface. We also recommend reading the sections on Terms and Conventions, Basic Windows Concepts, Installation and Uninstallation the Application and Help, also included in the preliminary sections of the guide.

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Design 3D Pro ease-of-use is due, in part, to the Microsoft Windows graphical user interface (GUI) under which it runs. It's standard controls and visual conventions make Design 3D Pro an intuitive program to learn. This chapter acquaints you with the basics of working in Design 3D Pro by dealing with the operational basics of MS-Windows-95. For thorough explanations, refer to your Microsoft Windows Users Guide.

Operating the mouse

The basic tool used in Design 3D Pro is the mouse pointer. This can be a 2 or 3 button mouse. The mouse is represented in the form of an arrow or hourglass icon .The four basic techniques and terminologies of using a mouse are listed below. As this software has been developed under the Windows environment, you will need to be familiar with basic Windows concepts and functions. If this is not the case, please refer to the Windows documentation provided with your system. Some of the basic Windows concepts and functions referred to in this guide include:

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Click:

To click an item means to place the mouse pointer or cursor over the item, and to press and then release the left mouse button without moving the mouse. You click to choose or select an item, or to operate a tool.

Double-click:

To double click an item means to click it rapidly twice. This action is used in certain selection procedures and for launching certain functions.

Right-Click:

To click the right mouse button when the mouse pointer is over the area of the screen you are using. Typically this is in order to obtain a pop-up menu

Drag:

To drag means to move the mouse while holding down the left button. This action is used with certain tools to select an area of the screen, and also forms part of the action ‘drag and drop’.

Drag and Drop:

To drag and drop an item means to click the item, drag to a new position on the screen, and then release the mouse button, so that the item is moved to the new position. You can move whole windows with this technique by dragging and dropping the title bar, similarly drag and drop the edge of a toolbar to move it to a different location on the screen. Owing to the Windows interface, it is possible to have several files open at the same time, in which case several working windows will be displayed on the screen. Equally, for some programs, it may be possible to have several views of the same Project open at the same time as separate windows. However, we advise against having too many files open at the same time, in order that all windows are at least partially visible.

Using the scroll bars

The scroll bars are used to bring into view images or data that is beyond the borders of a window framework. To scroll, hold the mouse button down on one of the arrow keys on the scroll bar. The up arrow will let you view the top part of the image and the down arrow, the lower part. To discontinues scrolling release the button.

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Working with dialogue boxes

Some menus in Design 3D Pro are followed by a series of three dots (...), indicating that you must supply additional information before you execute the command. When you choose such a command a dialogue box will appear. This dialogue box lets you specify the additional information that Design 3D Pro needs. Dialogue boxes can contain various types of controls, each of which you will use in a different way to enter information. In this section you'll see examples of representative controls.

Radio buttons

Circular radio buttons represent choices that are mutually exclusive. In the Fabric Direction dialogue box for example the radio buttons can be used to select the option of fabric direction

Entry boxes

The presence of an entry box indicates that you must specify either a numeric value or data for a Design 3D Pro function. To make corrections in the entry boxes, activate the box by clicking with the mouse pointer and key in the required data.

Command buttons

Command buttons enable you to save changes to settings, cancel operations or go to other dialogue boxes. In any dialogue box, the command button that is highlighted is the one that is "pressed".

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Check boxes

Check boxes are the toggles switches in a dialog box; you can activate as many choices as are available. A tick mark will appear in each check box when it’s activated using the mouse.

Numeric entry boxes

The presence of a numeric entry box indicates that you must specify a numeric value for a Design 3D Pro function. To enter a value other than the default, position the mouse cursor over the numeric entry box, double click and type the new information. Another way to erase the previous information is to press [Tab] or [Shift] + [Tab] to move the cursor into the entry box, and then begin typing immediately.

Drop down list boxes

A drop down list box displays a currently selected option in a small rectangular window. To choose an option other than the current one, click once on the scroll arrow or drag the sliders and the list of available options will drop down. Click on the desired option in the dropped down list to select it. In certain cases, the scroll bar can be used to increase the numerical values. To do this you can click the square scroll bar within the slider or drag the scroll box along the scroll bar. Dragging the scroll box also results in changing the values in large increments, and gives you more control. If you click on the scroll arrows at either end of the scroll bar, you can change the value in small increments.

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Display boxes

Some dialog boxes, such as color wheel dialog box shown here, display information about an image document. As you manipulate the controls in the dialog box, certain elements within the image will change interactively.

Note: If your monitor displays 256 colors or gray shades, both the display box and the active image document will show the results of your settings as you alter the settings. If your monitor displays 16 or 16.7 million colors, you must click on the Preview command button to see the effects of changing your settings.

Scroll bars

Some dialog boxes let you change gray/color values by dragging sliders or the scroll arrows that are associated with them. If you click the square scroll box within the slider, you change the numerical values in large increments. Dragging the scroll box also results in changing the values in large increments, but give you more control. If you click on the scroll arrow at either end of the scroll bar, you change the values in small increments.

Activating windows

The Design 3D Pro workspace is divided into various windows. The windows are your areas of operation. To work in the windows it is essential that they be activated.

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Managing the workspace

With the numerous functions you can perform in Design 3D Pro, you need to handle your workspace effectively. Because just as your desk can gets cluttered with papers, your workspace can be layered with a number of Projects. As you open more Projects, some of the new windows may cover the bars of other windows, making it difficult to operate these windows. You can move the windows around the workspace using your mouse. You can let Design 3D Pro rearrange the Project windows for you.

Moving windows with the mouse

Moving Project windows with the mouse allows you to put these windows wherever you want within the application workspace.

To move a Project window with the mouse:

• Place the pointer on the title bar of the Project window.

• Hold the mouse button down and drag the window to the desired location. Release the mouse button. (To cancel the move, press [ESC] anytime before you release the mouse button).

Arranging windows

Design 3D Pro helps you to organize the application workspace by tiling or cascading Project windows and arranging icons. It automatically arranges your Project windows as follows:

• Pull down Window menu.

• Select the following arrangements:

Windows Tile

This command will arrange Project windows like Tiles. The window can be enlarged or reduced in size, as required, to completely fill the workspace. Click on the specific Project window to activate it.

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Before You Begin

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Cascade

This command will overlap the Project windows in a Cascading pattern, leaving the title bars of all the Projects visible. The Project window at the top of the stack is the active window. To activate the lowermost Project window in a stack of open windows, click on its title bar. The selected Project window will "pop" to the top of the stack as the active window.

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Minimizing Window

To reduce a Project window to an icon, click on the Minimize button in the title bar of the window. Having created an icon, use your mouse to drag it to any location in the Design 3D Pro windows. Restoring icons To return an icon to the original size double clicks on the icon.

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Before You Begin

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For a description of the Windows terms and concepts useful for Design 3D Pro see Basic Windows Concepts. Other standard terminology used is defined in the glossary, which comes just before the index at the end of this guide. For the purposes of writing this guide, the following terms and conventions have been used:

• Commands names are printed in bold with the first letter of each word in upper case.

• Sections of this guide are also indicated by bold text. For example, the instruction ‘refer to the Standard Toolbar for the Print command’ shows that there is a section about the Standard Toolbar, and a sub-section about the Print command. There is a sub-section for each command. For page numbers refer to the table of Contents at the beginning of this guide or to the Index at the end.

• Key names are printed in ordinary capitals, for example, the Enter key is Projectated by ENTER.

• A plus sign (+), inserted between key names, indicates that the keys should be pressed simultaneously. For example, "press SHIFT + W" indicates that W is to be pressed while holding down SHIFT.

• A comma (,) inserted between key names indicates that the keys are to be pressed one after the other. For example, "press ALT, SPACE BAR" indicates that ALT is to be pressed and released, and then the SPACE BAR is to be pressed and released.

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Design 3D Pro may include an on-line help (depending on your version release number). Based on this guide, it describes how to use the software step-by-step. The on-line help operates as follows:

• To find information about a dialog box, click its Help button.

• To look up information choose Help Topics from the Help menu and then click on one of the tabs:

The Contents tab to see the topic headings. Double-click a heading to see the help topics it contains. Double-click a topic to obtain access to it.

• The Index tab to use the subject index.

• The Search tab to search for a term not contained in the index.

Move the mouse pointer over a toolbar button or menu command. After a moment’s pause, a ‘tool tip’ appears next to the button. A more detailed ‘prompt’ appears on the Status Bar at the bottom of the screen for both toolbar buttons and menu commands. In order for all the images in this help to be displayed correctly on your screen, make sure your display resolution settings have a 4/3 ratio (width/height resolution settings). For example 1024/768 or 800/600. If necessary check you’re settings using START/Settings/Control Panel/ Display and select the’ Settings’ tab.

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Installation and Uninstallation

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A wizard is included on your installation CD that makes installation straightforward. Before you begin, however, we strongly recommend you to read the following general description of the installation procedure. The first step of the installation procedure is to find the dongle supplied with your software. During the installation procedure, or the first time you run an application, if you find any difficulties installing the software, please contact us at the Textronics address given on the cover of this guide. The dongle is a hard lock key in the form of a plug, which is essential for the software to work. Before installation you must insert the dongle into the parallel port of your computer, where it will remain permanently. Preferably you should attach the dongle while your computer is turned off. You can then connect your printer cable to the end of the dongle if you normally use a printer on that port. The parallel port comprises two rows of holes, 25 holes in all. If there is already a dongle connected to the parallel port, don’t add the new dongle to the end of it. If the other end of the printer cable is attached to your printer, the printer must be switched on or the dongle will not allow your software to be used. In case you should have any difficulty in printing, you may need to use a second parallel port for your printer. Next, start your computer under Windows. If you have any other applications running, you are strongly advised to close them before beginning installation. Now insert your installation CD into the CD-ROM drive of your computer. To launch the CD in this case you will have to open your Windows Explorer go to the folder of the application you wish to install, and double-click on the Setup.exe, which it contains. The installation process will first present a dialog window recommending you to close all other running applications. Read carefully then click next to proceed or Cancel to abandon the installation process.

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Upon clicking Next, you will be presented with the next window that will allow you to specify the installation folder: Normally you would accept the suggested folder, but if you want to specify another click the Browse button to open the folder browsing dialog window. Use the Drives drop-down arrow to select the desired drive, or click the Network button to install Textronics 3D PRO on a network drive. Use the Directories window to navigate to the desired folder or/and use the Path field if necessary to input a folder name you want to be created to store your Textronics 3D PRO application. Click OK when ready or return to the previous window clicks Cancel to abort all changes. Click the Back button if you want to return one step back and change some of your previous settings. Upon clicking Next, the installation process will begin, Before the end of the installation procedure, you will usually be asked if you want a desktop shortcut for easy start-up of Textronics 3D PRO. When installation is complete you will be able to close the installation process (click the Finish button). To run Textronics Design 3D PRO, click the Start button of Windows, choose Programs Applications then 3D PRO from the menu.

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Installation and Uninstallation

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If you decide to uninstall Textronics 3D PRO from your computer, Select Control Panel from your Start/Settings menu of the Windows status bar. In the next window that appears, double-click the Add/Remove programs icon. As a result you will get the following dialog box: At the Install/Uninstall tab click to select the Textronics 3D PRO from the list. The Add/Remove button will become active. Click it to start the uninstall procedure.

A warning message box will ask again for your confirmation. Click (Yes) button to continue the Uninstallation.

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The Main Window

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This is the area in which you open one or more image document windows. The following picture illustrates the different working entitles of the Textronics Design 3D Pro main window interface:

Menu Minimize, Maximize and Exit

Application title bar Control

menu Main Tool Bar

Draping Image Area

Status Bar Fabric Library

Image Library

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Title Bar

Menu Bar

Main Toolbar

Mesh Branch Tool Bar

Rotate Tool Bar

Transform Tool Bar

Status Bar

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The Main Window

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Application title bar

This is the top portion of the Design 3D Pro application window and contains the program name. It also contains the menu box and maximizes, minimize and exit buttons.

Minimize, Maximize and Exit buttons

Situated at the top right hand corner of the title bar, the maximize button enlarges the application window till it fills the entire desktop.

The minimize button can be used to reduce the size of the application window to an icon.

When the window is enlarged with the Maximize button, it is replaced with a restore button. The restore button has 2 frames within a box, which when clicked on, restores the window to its original size. The exit button allows you to close the Design 3D PRO.

Menu bar

Directly below the title bar, is listed the various commands or actions termed as menus. The menus for Design 3D Pro are File, Edit, View, Mesh, Window and Help.

Scroll bars

These are used to bring into view images i.e. data or Projects that are beyond the border of the window frame work.

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Design 3D Pro Menus

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The File menu contains commands, which operate on a Project as a whole, and in particular which enable you to:

• Open a Project/Image

• Save a Images in 3DP file format;

• Export a mapped image in one or more versions;

• Print a Project in the desired form;

• Exit from the application.

Open

Use the Open command in the File menu to open a Project you’ve previously worked on with Design 3D Pro or to open a file containing an existing Project, which you will use to create the repeat for a new Project. Alternatively click on the corresponding toolbar button, or use the keyboard shortcut CTRL+O.Upon using the Open command; a typical dialog window will open, as follows:

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To find the image file you wish to click the down arrow of the Look in field to show the folder tree and then click the part of the tree where you want to go to. Double-clicking a folder shows its contents and allows you to move down the folder tree. From the File of type field drop-down box, select the specific file type you are looking for. A large range of file types is available. Click-select a file to open. Its name will appear in the File name field. Select the Thumbnail option to have a preview of the selected image, before opening it. The Thumbnail window will display a thumbnail of the image you have selected. Note that this option is available only for some file types (3DP, JPG, BMP, TIFF it was saved with Design 3D Pro or other Textronics application). When ready click Open to open the selected image in Design 3D Pro, or click Cancel to abort the opening of a file. Upon selecting Open, the Design 3D pro main window will appear on the screen, with the selected file opened.

Close

To close the file you are working on select Close from the File menu or click the Close button at the upper right corner of each open window of your Project. You will be given the opportunity to save the Project before it closes. Alternatively use the keyboard shortcut CTRL+F4.

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Design 3D Pro Menus

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Save

To save a Project you are working on, click the Save icon on the Main toolbar or click Save in the File menu. The keyboard shortcut for this is CTRL + S. Note that if you have previously saved your Project with the same name in the same location.

Export

As explained previously in the section dealing with the Save command, your project can only be saved as a 3dp file. However, the Save Mapped Image… function offers you the possibility to save your work as a graphical image file. Amongst the most commonly supported file formats are the TIFF, BMP and JPG formats. This function can prove particularly useful for example when you wish to send a mapped picture to a client who does not have the Easy Map application installed. He will nevertheless be able to open the file, which was sent to him, since this will be a standard graphical file. When you select the Save Mapped Photo command from the Designs menu, the following dialog box appears: Choose in which folder you want to save your image. Enter a name for your image in the File Name field. Finally, select from the File of Type drop-down box the appropriate file type and click on the Save button. To move to the folder where you wish to save your work either click the Up One Level button to climb the folder tree or double-click a folder to show the folders it contains. Alternatively click the down arrow of the Save in field to show the folder tree and then click the part of the tree where you want to go to. If you wish to create a new folder in which to save your Project, you must first double-click the folder in which the new folder is to be located. The folder appears in the Save in field at the top of the dialog box. Now click the Create New Folder button to create the new folder. It appears with a default name ‘New Folder’ highlighted in blue. Type the name of your choice directly on the keyboard, replacing the default name. Now double-click the folder in which you wish to save your Project, so that its name appears in the Save in field.

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Print

The Print command in the File menu is the final command to choose. When you click OK, the image will be sent to the printer, which is selected from the Printer Setup dialog box.

Copies

If you want to print more than one copy of an image, type the number of copies you want in the entry box.

Print Setup

This allows you to access the standard Windows Printer Setup dialog box.

Print Quality

This allows you to change the Resolution of the printer at this final stage rather than going into the detailed printer setup dialog box.

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Design 3D Pro Menus

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Print Preview

Choose Print Preview from the File menu to see how your Project will appear when printed using the current print settings. A new window appears on your screen. Positioning the pointer over the print preview will change the pointer into a magnifying glass. When you click on the print preview with the magnifying glass, you will zoom in on it.

The following buttons are situated on the top of the screen:

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Print

Click on this button to open the Print dialog box, allowing you to print the Project as it is shown in the preview.

Zoom in

Click on this button to zoom in on the print preview.

Zoom out

Click on this button to zoom out from the print preview.

Close

Click this button to close the print preview window.

Page Setup

To print the mapped image goes to file menu and click on print. As you click on it the following dialog box will appear on the screen.

Page Setup command from the File menu. With the options in the Page Setup dialog box, you can control all the output characteristics of your images

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Offset value for printing left & Top

Enables the user to define the starting position of printing {top (Y) and left (X)} of the design so that the design can be placed ideally to meet the users needs.

Scale

Use this field to scale your design elements with the specified factor. Click in the Scale X and Scale Y, then input a value from the keyboard, or use the spin arrows to increase or decrease the default value (100%).

Center on Page

Select this option to center the design vertically and horizontally on the page.

Size Distortion

The Size Distortion option specifies that Design 3D is to maintain the detail of an image when you change the size or resolution of the image. Size Distortion requires more images processing time, and may blur the image slightly.

Auto Adjust

These commands print an image so that the entire image fits with in the page size. Lets you see the whole image regardless of its size. The image prints at the maximum magnification that fits in the page and maintains the original proportions of the image.

Print Fabric with Motif

Checkmark this option to prints fabric with an image.

Show Plinking Effect to Fabric

This option in the page setup dialog box allows the user to print the fabric with the plinking effect.

Exit

To close Design 3D Pro; choose Exit from the File menu. If the current file has not been saved, a dialog box appears, giving you the opportunity to save it before exiting.

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The Edit menu contains the following tools enabling you to edit various items of your project:

Undo

Activate this function in the Edit menu, the corresponding button in the Main toolbar, or the keyboard shortcut CTRL+Z, to undo your last action on your Project in the active window. You can undo more actions than your last one. Click on Undo as many times as you would like to undo actions, starting to undo your last action all the way down to your first action.

Clone

Select Clone from the Edit menu to copy the contents of the selected mesh over the active project. If there is already another mesh associated with the current segment, a message asking you to confirm the operation will appear on your screen.

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Design 3D Pro Menus

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Preferences

Clear All

Use the Clear All function in the Edit menu, or the corresponding keyboard shortcut CTRL +DEL, to erase all draping portion.

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Toolbar

Tool bar provides quick access to commonly used features. All feature displayed on the tool bar can also be accessed from the Menu bar. You can choose whether or not to display the tool bar by enabling the Tool bar option in the View menu.

Status Bar

The status bar runs along the base of the application window. The left side of the status bar is a message area. The message area sometimes displays fleeting information about the status of a command, you are executing or instruction on operating of the currently active tool.

Customize

As you use Design 3D Pro, you will discover that you use some tools and commands more often than others. To help you quickly access them, the Customize dialog box lets you create your own toolbars filled with the features you use most. You can create, hide, or display as many toolbars as you want. Besides tools and commands, you also can add macros to custom toolbars. Commands and macros appear at the top of custom toolbars and tools appear at the bottom.

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Creating shortcuts for commands and Tools

• Select customize from the view menu.

• Select the keyboard tab to view the listing of menus.

• Select the desired menu in the Category list.

• Select the command to which you need to assign the shortcut.

• Press the shortcut key on the keyboard in the press new shortcut key space.

• Click on assign video button to commit the shortcut.

• To save a set of shortcut keys defined click on the push button to view the options for saving new entry, entering new entry, renaming and deleting entry.

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Edit Mesh Toolbar

Tool bar provides quick access to commonly used features. All feature related to mesh editing tools displayed on the tool bar. You can choose whether or not to display the tool bar by enabling the Tool bar option in the View menu.

This section of the toolbar contains four tools to let you add rows and columns to the Mesh. Rows and columns will be added at the ends of the Mesh or next to previously selected control points. To add a row or column with respect to a control point Select a control point on the Mesh with the pointer and click on one of following icons.

Add Column Left To add a Column Left the selected control point Original Mesh Added left side of the selected control point

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Add Column Right To add a Column Right the selected control point Original Mesh Added right side of the selected control point

Add Row Top To add a row above the selected control point Original Mesh Added above the selected control point

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Add Row Bottom To add a row below the selected control point Original Mesh Added below the selected control point

Adding/Removing multiple columns or rows

This section of the toolbox contains two tools for inserting multiple columns or rows in the Mesh. New columns or rows will be interspersed among existing ones.

Add Multiple Column To inserts multiple Column in active mesh. Original Mesh Adding Lines in Column

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Remove Selected Column Select a row control point and click on Delete Column. Original Mesh Delete selected Mesh Line

Add Multiple Rows To inserts multiple rows in active mesh. Original Mesh Adding Lines in Rows

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Remove Selected Row Select a row control point and click on Delete Row. Original Mesh Delete selected Mesh Line

Straighten Mesh Branch To convert irregular shapes of Mesh branch to straight line. Original Mesh Straighten Mesh Line

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Move/ Flip Toolbar

Move/ Flip Tool bar provides quick access to commonly used features for Mesh editing. All feature displayed on the tool bar. You can choose whether or not to display the tool bar by enabling the Move/ Flip Toolbar option in the View menu.

Transform/Resize Mesh

Use this tool to move the mesh without moving the contents of the selection. This function is useful for selecting a second area that is the exact size and shape of the original area that is selected. When you use the Mask Transform tool, you can click on the active mesh to choose an entire mesh area, Design 3D places a transform box around the Mesh area. Lets you transform a Mesh by moving the handles that appear when this tool is selected. You can size, move a mask marquee. Original Mesh Resized Mesh

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Flip Vertical Select Flip, Vertical from the Rotate/Flip sub-menu, Image menu, to flip selection or the whole design vertically. Original Mesh Vertical flipped

Flip Select Flip, Horizontal from the Rotate/Flip sub-menu, Image menu, to flip selection or the whole design horizontally. Original Mesh Horizontal flipped

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Set Top Origin Top sided Origin Mesh Fabric draped by taking topside origin

Right sided Origin Mesh Fabric draped by taking right side origin

Image Library

To View/Hide and Mesh mapped images with the atlas tools.

Fabric Library

To View/Hide and manipulate texture with the atlas tools.

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New

A Mesh can be defined as a level of mapping. It might sometimes happen that two zones to be mapped overlap each other. If you define several meshes you will then be able to choose in which order the various mesh will be mapped. Creating a mesh is therefore the first operation to perform on your original image. To do so, select the New Mesh… command in the Mesh menu or click on the corresponding toolbar button. Smart Draper is used to design the Mesh using a portion of the image appearing in the view area. Mesh should contain as few rows and columns as possible. You then manipulate these rows and columns to give a general orientation to the Mesh. This makes it easier to add rows or columns and create more detailed variations in the texture’s movement. Keep Mesh squares as true as possible, to keep your texture from warping. The Name field displays a default name highlighted in blue. If you want to, enter a new name for the layer you are creating. Click OK to create this new layer.

Clear Mesh

If you wish to suppress one of the Meshes of your project, select the Delete Current Layer command in the Meshes menu or click on the corresponding toolbar button. As this function will delete as well all the Meshes and meshes of this layer, a warning message asking you to confirm the operation appears on your screen.

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Rotate Mesh

Rotate Mesh The rotate mesh tool lets you orient your Mesh as desired. You can rotate the Mesh clock-wise or counter-clockwise. Click on rotate Mesh in the Mesh menu. Click and hold one of the ends of the Mesh and drag the mouse to the left or to the right until you have oriented the Mesh in the desired direction.

Skew Click Skew Horizontal in the rotate mesh menu to skew an active mesh. After clicking this function, the selection will appear with selection handles. By dragging the selection handles, you can skew the selection.

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Skew Vertical Click Skew Vertical in the rotate mesh menu to skew an active mesh. After clicking this function, the selection will appear with selection handles. By dragging the selection handles, you can skew the selection.

Rotate Mesh Branch The rotate mesh branch tool lets you orient your Mesh line as desired. You can rotate the Mesh line clock-wise or counter-clockwise. Click on rotate Mesh branch in the rotate mesh menu. First Click start point of mesh line and drag the mouse to the left or to the right by selecting last end of mesh line until you have oriented the Mesh line in the desired direction.

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Group Properties

The Mesh enable you to sort the Meshes out according to a displaying and mapping order; but you can also gather the Meshes in "groups". Once created, you will be able to choose if you want the modifications made to customize and perform the mapping operation to be applied to individual Meshes or to a group. Thanks to the groups, you can easily modify all the available parameters for a series of Meshes by performing these changes only once. This command enables you to create and, if necessary, modify the various groups of Meshes in your project. When selecting the Group Properties… command in the Mesh menu, the following dialog box appears on your screen

The Groups section gives an overview of all the existing groups in your project in the form of a folder tree. In the Meshes section, you can visualize a folder tree representing the various Mesh and Meshes’ name composing your project. To add a new group of segment to your project, simply click on the New Group button. In this menu click on the New Group commands. A new sub-folder with a default name appears in the Group folder tree. If you want to, enter a new name for the group you are creating. You will be able to modify this name afterwards by right- clicking on it and choosing Edit Group Name from the pop-up menu that appears. Then you just have to drag and drop the appropriate Meshes from the Meshes section to the Groups section. A preview of each item (current segment and group) is given beneath the corresponding sections. If you want to suppress one of the groups you’ve created, simply click on its name and choose Delete from the pop-up menu that appears. Once you’ve made all the necessary changes, click on OK to apply the changes and close the dialog box. The main advantage of this function is that it enables you to change a parameter for several Meshes (i.e. a group) at the same time without having to repeat the operation, as many times as there are Meshes. But it also proves to be very useful if you want to map

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your image with various fabrics. For instance, you can gather all the Meshes of two armchairs in one group and simultaneously change the fabric of all the Meshes in a shot. In order to be able to work with the projects you create in Design 3D pro, with the Textronics Design 3D pro application, and have all mapping objects available, you will have to group all your Meshes into group objects, and save the resulting project as a *.3DP file.

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The Window menu contains commands allowing you to manage the application windows, and to work with multiple windows at the same time. Design 3D Pro helps you to organize the application workspace by tileing or cascading Project windows and arranging icons.

Cascade

This command will overlap the Project windows in a Cascading pattern, leaving the title bars of all the Projects visible. The Project window at the top of the stack is the active window. To activate the lowermost Project window in a stack of open windows, click on its title bar. The selected Project window will "pop" to the top of the stack as the active window.

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Windows Tile

This command will arrange Project windows like Tiles. The window can be enlarged or reduced in size, as required, to completely fill the workspace. Click on the specific Project window to activate it.

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Arrange Icons

If you have been working on a large number of different windows, you may have minimized a number of them to icons. Click Arrange Icons in the Window Menu for them to be arranged in a row at the bottom of the screen.

Close All

To close all the files you are working on, select Close All from the Window Menu .You will be given the opportunity to save the Project before it closes.

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Tool bar provides quick access to commonly used features. All feature displayed on the tool bar can also be accessed from the Menu bar. You can choose whether or not to display the tool bar by enabling the Tool bar option in the View menu.

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Open

Click the Open button to work on an existing project. For further guidance, please refer to the Open section (File menu).

Save

Click the Save button to save the project you are working on without closing it. For guidance on the choices to make when saving a project for the first time, please refer to the Save As section (File menu).

Clone Mesh

A slave mesh is slightly different from the previously described meshes since it does not consist in creating a new mesh. It re-uses the mesh defined for another mesh. You therefore do not need to re-draw and specify direction, orientation and density. However, it is possible to define another reference point. To create a slave mesh, choose the Clone Mesh on the corresponding toolbar button.

Undo

You can call your original blank project by clicking on Undo Command

New Mesh

Creating a new mesh is the first operation to perform on your original image.

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Mesh Selector

This command enables you to display a global overview of all the selection and meshes present in your project, as well as to select one of these Meshes to make it the current segment.

Move/ Flip Toolbar

When you use the Move/ Flip Toolbar tool, you can click on the image to choose an Current segment area, or draw a bounding box with the Selector tool to select a portion of the masked area to transform. Design 3D places a transform box around the masked area. You can perform several operations using the Mask Transform tool.

• Move a mesh

• Resize a mesh

• Flip a mesh

When you are done with an operation, double-click on the transform box (or image), or press Enter to release the Move/ Flip Toolbar tool.

Edit Mesh branch

Click on a row or column section to display its control points. To move the column or row, click and hold a control point and drag it with the mouse. To move more than one element at a time Depress the SHIFT key to select more than one Mesh control point. This will let you move more than one row, column, square or control point at the same time. You can also select more than one control point by holding down the mouse button, while dragging the mouse over more than one control point and then releasing it. Example Select a row with the mouse by clicking on a Mesh segment, then depressing the Shift key and clicking on another Mesh segment of a row. A second row will be selected. To move the two rows, click and hold a control point, then drag it with the mouse.

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Edit Mesh

Select the Edit Mesh tool from the main tool bar. The Edit Mesh tool is used to move mesh control points. Mesh control points are located at Mesh row and column intersections. To move a control point, Click on any intersection in the Mesh a control point will appear. To move the control point, click and hold the control point, then drag it with the mouse.

Clear Mesh

If you wish to suppress one of the Meshes of your project, select the Delete Current mesh command in the Mesh menu or click on the corresponding toolbar button. As this function will delete as well all the Meshes and meshes of this layer, a warning message asking you to confirm the operation appears on your screen.

Rotate Toolbar

For Recalling Rotate mesh toolbar

Edit Toolbar

For Recalling Edit mesh toolbar, here you can add or remove rows and columns

Show/Hide Mask

Clicking on this toolbar button enables you to switch to the selection display mode, in which you can visualize, create and edit the mask of your project.

Show/Hide Mesh

Clicking on this toolbar button enables you to switch to the Meshes display mode, in which you can create, edit and associate meshes of your project.

Mark Fold

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You can you this function for adding 3d folds on mesh. This function is giving you for adding soft, normal and hard folds

Wrap Around

User can be specify the origin mapped point on draping to get proper align on the body of your project

Mesh Properties

Click the Group Properties button to create and edit groups of Meshes for your project.

Smart Slider

This facility giving you for change the size of fabric, depth of mapped area, creating different matching and fabric orientation.

Color Palette

The Color Palette is a collection of colors grouped together for easy access. Design 3d pro comes with many different palettes.

Show Mask The Hide/Show Mask command keeps all masks in place but hides or shows the mask borders. The mask border consists of a black and white animated line (red and green in grayscale images) denoting the edges of the mask. If the mask is blocking a detailed area of the image, you may want to hide it so you can better view any changes you make to the masked area.

Print

Click the Print button to print the project you are working on. For further guidance, please refer to the Print section (File menu).

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Add Column Left

Add Column Right

Add Row Top

Add Row Bottom

Add Multiple Column

Remove Selected Column

Add Multiple Rows

Remove Selected Row

Straighten Mesh Branch

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Rotate Mesh

Skew Horizontal

Skew Vertical

Rotate Mesh Branch

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Transform/Resize Mesh

Flip Vertical

Flip Horizontal

Set Top Origin

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Working with Atlas

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You can use Atlas to insert designs/images easily into Design 3D. You can open the simple Atlas organization lets you easily keep track of thousands of pieces of Designs/Images. The main Atlas window displays thumbnail bitmaps (or names) of the designs/images in the current subject. You can drag and drop a designs/images item from the Atlas directly into many Windows drawings and documents. The Atlas Find feature lets you find just the right picture quickly. You can create your own collections from the designs/images scattered on your hard drive.

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Fabric Library Image Library

Collection

Fabric Library Thumbnails

Scroll Bar

Image Library Thumbnails

Atlas Option

Subject

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Thumbnails of each item in the current subject are displayed in the main atlas window. The name of the subject appears in the title bar. You can move or resize the window to occupy as much or as little of the screen as you want. When the window isn’t big enough to show all items in the subject, a scroll bar lets you access additional items. If you are using scroll mouse, you can also scroll through items in the subject with the wheel located between the two mouse buttons. There are scrollable drop down list boxes for viewing and selecting collections and subjects. The collection list (represented by the folder) is on the top of the subject list (represented by the window.) Use the forward and back arrows to easily move from one subject to another. You can also highlight the collection or subject text, and type the desired subject name. The subject entered will display. With the Display Option, you can display pictures only, names only, or both. Tool Tips are also available. Double-click an item to see Item Information. The Options menu lets you switch to other subjects and collections, set properties, and perform other functions.

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Atlas provides an easy and convenient way for you to organize, catalog, and use the image/fabric library that is not already in a collection. It also lets you group frequently used image/fabric into a single handy subject. For example, you can create a collection "DESIGNS," create a subject "PRINT, " then add as items the BMP files you created from scanned family photographs. You can only access BMP, JPG, TIFF and 3DP(Textronics design 3D) files supported for an image library Atlas. But when you import designs, you can only access BMP, TIFF and textronics CAD designs files. Option provides quick access to commonly used features. All feature displayed on the Option menu can also be accessed from the right click. You can choose whether or not to display the options by enabling the Option. Or you can create collections and subjects containing clip art that you use frequently, so it’s conveniently available in one location. You can even copy items from another subject into your personal subject.

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To create a new collection

• Click on the Option button and choose a Collection option.

• In the New Collection dialog box, enter the name for the new collection.

To create a new subject

• Highlight the collection in which you want to create a new subject.

• Click on the Option, In the Choose a Subject option, click the collection in which you want the new subject.

• In the New Subject dialog box, enter the name for the new subject.

Note If you didn’t select the correct collection in step 1, you can specify it in the drop-down list box, which lists all collections.

To add your design or image files to a subject

• On the Options menu of Atlas, click Add Files. The Add Files dialog box appears.

• Highlight the thumbnail of the file or files you want to add. You can restrict the search by using the arrow at the right of the Files of Type box to select from the list of clip art types.

• Click Add. A dialog box indicates the progress. The files will be added to the subject currently open.

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• If a Designer or Windows Draw drawing is comprised of multiple elements, you’re asked if you want to add them as independent items or as a whole.

To load a collection

• On the Option menu, click Load Collection. A Browse dialog box is displayed.

• In the Browse dialog box, find the collection you want to add (load) to the atlas list.

• Double-click the collection to load, or highlight and click Load.

Display Type

You can request that thumbnails show only pictures, only names, or both. (The size of the item button in the main Atlas window adjusts automatically; the bitmap size remains the same.) You can request that the name of the item appear as a Tool Tip when you pass the cursor over the thumbnail.

To change the thumbnail

• On the Options menu in the main Atlas window, click on Display sub

• Click to indicate whether you want buttons to Show Pictures, Show Names, or Show Both.

To delete a collection

• On the Options menu, the Choose a delete collection option.

• Click the collection you want to delete.

To delete a subject from a collection

• On the Options menu, select a Subject.

• Click the subject you want to delete.

• On the option menu, click on Delete subject.

To delete an item from a subject

• Click the item.

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• On the Options menu, point to Item, then click on Delete Item from Option menu.

To move a subject to a new collection

• In the Choose a Subject dialog box, select the name of the subject.

• Select the different collection whether you want to move subject.

To see the item information (properties)

• In the option menu, Choose an item properties option.

• Click to indicate all information (File path, size, modify date, height and width etc) of active item.

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In Design 3D, you can isolate areas in an image that you want to edit, while protecting the remaining areas from change using masks. Masks, with their combination of mapping area and protected areas, let you modify images with precision.

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There are a number of ways to define mapping area in an image without using color information from the image.

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The border separating an editable area and its corresponding protected area is indicated by a dashed outline, called the mask marquee. You can display the mask marquee only after hiding the mask overlay. You can change the color of the mask marquee so that it can be seen clearly against an image's colors.

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All the tools for making and adapting/selecting selection areas are in the Selection dialog box. There are 4 tools for making selection areas. Of these: two select specific shapes; one, the Magic Wand, allows you to select an area based on gray/color similarity; and the last, the freeform, enables you to make freehand selections. The Magic Wand and Lasso

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are at the top of the Selection Palette, but because their functions are more complex they are explained after the tools for selecting basic shapes

Making A Rectangular/Square Selection

You can select a rectangular/ Square area in Design 3D with the appropriate selection tool from the Mask dialog box. You can use the mouse freehand or define precise dimensions to make the selection. With both tools you can select an image area, save it with the mesh or in 3dp format,

To draw the rectangular mask in an image

• Open the Mask dialog box and click on the Rectangle mask tool.

• Drag in the image window to define the editable area manually, or click to position an editable area of a specified size or orientation.

• You can use the Additive and Subtractive mode buttons to control what is included in the mask. For example, if you draw too much, you can subtract the unwanted area from the mask using the Subtractive mode button in the ribbon. This way, you can get exactly what you want in the masked area.

Making A Elliptical/Circular Selection

You can select circular/elliptical a area in Design 3D with the appropriate selection tool from the Mask dialog box. You can use the mouse freehand or define precise dimensions to make the selection. With both tools you can select an image area, save it with the mesh or in 3dp format,

To draw the circular/elliptical mask in an image

• Open the Mask dialog box and click on the Rectangle mask tool.

• Drag in the image window to define the editable area manually, or click to position an editable area of a specified size or orientation.

• You can use the Additive and Subtractive mode buttons to control what is included in the mask. For example, if you draw too much, you can subtract the unwanted area from the mask using the Subtractive mode button in the ribbon. This way, you can get exactly what you want in the masked area.

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Making a line or freehand selection

You can define a mapping area by outlining the image area, as you would use a pencil and paper, or by clicking at different points on the image to anchor straight-line Meshes. You can use the Additive and Subtractive mode buttons to control what is included in the mask. For example, if you paint too much, you can subtract the unwanted area from the mask using the Subtractive mode button in the ribbon. This way, you can get exactly what you want in the masked area. A mask is marked with a black and white marquee on a color image, and green and red on a grayscale image.

Making a Magic Wand selection

The Magic Wand tool draws a mask automatically based on color. You choose the color to be masked by pointing the cursor to an area of the image you want masked and clicking. Magic Wand senses color breaks within the image and masks between them. The Magic Wand tool is most effective when the contrast or color break is strong at the edge of the area to be masked. For example, the Magic Wand tool is useful for masking black letters when they are displayed on a white background. As with other masking tools, you can set the mode to Additive (to add to the mask) or Subtractive (to subtract from the mask). Some image areas have such delicate and intricate shapes that they are too difficult to select using the Lasso, rectangular, square, and circular selection tools. The Magic Wand tool will help you to select more complex areas in your images. The Magic Wand eliminates the need to manually trace an irregularly shaped selection. This tool lets you automatically select an area of the image containing pixels with the same or similar gray/color values. The similarity of the gray/color values is determined by the Color Similarity value that you define for the selection. When you click on a pixel, neighboring pixels will be selected if they come within the range established by the Color Similarity value. The selection area will continue to expand until it meets pixels outside of the defined RGB color value range. For example, with a specified RGB Color Similarity value of 40, clicking on a pixel with a gray scale value of 50 will cause all connected neighboring pixels with RGB values in

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the range 10 to 90 to be selected. If you define a Color Similarity of 30, the Magic Wand selects all pixels in a range from 20 to 80. Use the Additive and Subtractive mode buttons to control what is included in the mask. For example, if you paint too much, you can subtract the unwanted area from the mask using the Subtractive mode button in the ribbon. This way, you can get exactly what you want in the masked area.

Adding areas to and subtracting areas from a mapping area

Additive Mask

Lets you add areas to an editable area. Areas you add to the editable area are removed from the protected areas.

Subtractive Mask

Lets you subtract areas from an editable area. Areas you subtract from the editable area are added to the protected area.

Delete Mask

When you are done editing a masked area, you can remove, or deselect, the mask. This lets you draw another mask to edit another portion of the image.

To remove all active masks

• On the Mask dialog Box, click on Delete Mask button. All active masks disappear.

Transforming editable areas

You can change the form of an editable area of a mask by moving and rotating to it. If an editable area is floating above the image, it is automatically merged with the underlying image when it is transformed. Lets you transform a mask marquee by moving the handles that appear when this tool is selected. You can move and rotate a mask marquee. When you use the Mask Transform tool, you can click on the image to choose an entire masked area, or draw a bounding box with the Selector tool to select a portion of the masked area to transform. Design 3D places a transform box around the masked area.

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To move all active masks

• Click the Transform Mask tool.

• Point to the inside of the masked area and click the left mouse button to select the entire masked area.

• Point to the inside of the transform box, press the left mouse button, and drag the transform box to the location you want. The masked area moves to the new location.

• Double click to leave Mask Transform mode.

To rotate a mask or masked image

• Click the Rotate Mask tool.

• Point to the inside of the masked area and click the left mouse button to select the entire masked area.

• A transform box appears on the selected area. The graphical bar changes to show the Mask Transform options.

• Click the Rotation button in the ribbon corresponding to the type of rotation you want: Normal (flat), X-Axis, or Y-Axis.

• Point to the end of the rotate handle in the transform box, press the left mouse button, and drag the handle to the angle you want. The masked area rotates to the new angle.

• Double click to leave Rotate Mask mode.

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New Mesh The New mesh tool lets you create a new mesh. Right click will allow you to create the new mesh. The new mesh creation Icon will appear. Select the four points encompassing the texture area. Decide upon the spacing of the Mesh s in the spacing box in the Mesh properties Dialog Box.

To create a new mesh:

• Click on New mesh from mesh menu.

• The Mesh Properties Dialog Box will appear on the screen.

Marking Modes

The different marking modes enhance the usability of the application. These options make marking easier for different modes.

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The different marking modes are

• Rectangular for marking the area for rectangular surfaces like walls, sofas, Bed, spreads etc.

• Free hand for marking the freehand marks for mesh creation.

• Fix size this option allows the user to define the number of rows and columns in the marked area for ease of manipulation.

• Contour Use this mode to create/take the flow of the fabric/substrate. Use the options vertical and horizontal options for the direction in which you want to mark the substrate.

• Spline

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When choosing Create Rectangular Mesh to make a simple rectangular mesh with four control points appears on your screen. The specificity of this mesh is that you can customize its form in multiple ways. It is extremely flexible. Not only can you change the control points into bending or connection points but you can also split your mesh vertically or horizontally, add extra control points within the mesh and reshape it at will so that it follows in a very accurate way every detail of the original image. Note: that clicking on the mesh while pressing the

SHIFT button enables you to move the entire current mesh by dragging and dropping it.

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Define the four contours of the mesh for creating the mesh. Click and release the mouse button to select the region. Make the selection as per the flow/fold in the substrate/ image. Right click will release the region between two contours. Right click between the last two points will thus create your mesh.

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The only difference between the free hand and fix size-marking mode is that the latter gives the option of defining the number of rows and columns in the selected region. Hence the procedure remains the same. As you select the marking mode “Fix Size” a list box appears in the mesh properties dialog box for selection of number of rows and columns.

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Creating Mesh using this mode is a lot easier as it lets you decide where to place your nodes according to your needs. Select the contour-marking mode from the mesh properties dialog box.

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Select the positioning of the contours either vertical or horizontal. Start by selecting the nodes vertically/ horizontally to the length or the width of the design respectively. Right click will allow you to select the next row/column. The number of nodes remaining constant you can select their position. Press enter to complete selection of the Mesh.

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This tool is only available when creating a directional mesh. If you choose to associate this type of mesh, you need to define the border limits and, if necessary, some intermediate lines for the directional mesh to be created. To do so, select Spline Mesh Mode in the Mesh properties. Your mouse pointer takes the aspect of a pen and you can now draw lines as in the example below:

If you want to draw straight lines simply click where you want to start the borderline, move your mouse pointer and then double click to finish the line. Alternatively you can right click to finish the line. You can as well change the direction while drawing. To draw non-straight lines, simply drag the mouse in your design drawing the shape you want your line to have. Once you are satisfied with all the defined lines, click again on the command name or on the corresponding button to de-select this tool and re-activate the other functions.

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This is the second step in creating a directional mesh. Once you have defined at least four lines for the directional mesh to be created. If you move the lines by dragging and dropping their control points, the intersection position will be modified. Once you've created at least four lines and assigned them a direction, the computer automatically analyses the data to create a directional mesh taking into account the intersections between the various lines.

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Once you have defined Selection, meshes, associated a design and mapped your project, you can decide to modify the shadow values used when mapping. When choosing Shadow … clicking on the corresponding tab button of drape properties, the following dialog box appears on your screen.

Note that you can modify the shadow parameters of a specific segment even if it is not

the current segment. The various parameters that can be modified are the Contrast, the Brightness, the intensity, Image detail (Shadow), color depth and color shifting. To modify the value of one or more of these parameters, move the corresponding slider or modify the corresponding field by entering a new value or by using the spin arrow buttons: Image Details The image details correspond to the dominance and level of dark areas in

the image. Contrast The Contrast is the relative difference between light and dark areas. Intensity The Brightness of an image color refers to the general luminance of an

object i.e. of your project image on the screen. Color Shift The Color Shift command also lets you adjust the saturation and lightness

of a draped image. You can also use to make new colorways.

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Color Depth The Highlight corresponds to the dominance and level of light areas in the

image. Clicking on SET button you to put the changes into effect on current mesh without closing the dialog box, but if you want set these all parameter on all meshes in entire project by clicking on SET ALL button. You can set all parameters for particular group then you should click on SET GROUP button. You can then make as many modifications as required. If you click on OK, the changes will be applied to your current mesh while exiting the dialog box. Modifying the shadow properties can prove to be invaluable with complicated shapes. Even if the mesh you have associated with a particular selection is quite simple, playing on the various shadow parameters can enable you to re-create an astonishing realistic effect.

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Fabric Type

Fabric types to see the different kind of structure of fabric effect on the mapped project. In Fabric Type they have given four different fabric effects Simple, Knitted, Terry and Wool. You can select any of them to visualize the changes in the mapped project. Example: - If you select knitted fabric type and drape it on the selected mesh of project then you can notice the changes in the fabric on the mapped project. If you are like to install same effect on all meshes then click at SET ALL Same way you can select other fabric type and see its effect.

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Fabric Direction

In fabric direction you can rotate the design on the draped project to visualize by selecting the following option

Rotate 0 Degree

Select “0” then click at set the design remains as it is

Rotate 90 Degree

Select “90” Then click at set the design appears in horizontal position facing right side

Rotate 180 Degree

Select “180” Then click at set the design appears in vertical position facing downwards

Rotate 270 Degree

Select “270” Then click at set the design appears in horizontal position facing left side

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This function allows you to customize the mapping process and mapping parameters, for each design-mesh association. Select this function from the toolbar. the following window will open:

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Fabric Size

The fabric size percentage column fields display the resulting fabric scale factors (proportional), in percentages, taking into account the currently set desired size versus the original size and the current number of repeats.

Fabric Repeat

Use these fields to set the repeat number (horizontal and vertical) for the current fabric, as the current (desired) size as compared to the original size. This parameter offers another way to control the final mapped fabric size.

Actual fabric size

In the Size column, you are initially given the original size of the image contained in the selected file in the unit defined by the unit function. If you wish, you can modify these dimensions by directly entering new values in the appropriate fields. This toggle type padlock button will help you ‘lock’ the ratio between the Calculate Width and Height parameters. If On (selected any one) modifying one will automatically modify the other so as to preserve the relative ratio. If Off (out) the parameters will be un-locked, and you can change them independently.

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Fabric Drape on active mesh

The function enables you to start the mapping operation. You can choose which mesh is to be mapped while drape to all mesh and drape to group options are deactivated.

Fabric Drape all on an entire image

This function enables you to customize the mapping operation by selecting which area of the design will be mapped when using the drape processing. If you want all the meshes, choose Drape to all and then transfer your design over the non mapped area of an image by drag and drop. A tick sign then appears beside the command name in the draping properties indicating you that all the meshes will be mapped when launching the mapping operation.

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Fabric Drape on active group of meshes

This function enables you to customize the use of all the mapping options and operations. As has been explained, a group gathers a certain number of meshes. If you select the Map Groups command and transfer the current design on the active group of meshes by dragging from Fabric atlas and drop. All the changes that you will make and operations you will perform using the will be applied on groups. When you are in "Group" mode, a tick sign appears beside Drape to Groups in the Drape Properties.

Color Draping on current mesh or entire mesh or grouped meshes.

Color Draping on Current Mesh

This function enables you to start the color mapping operation. You can choose which mesh is to be color mapped while “DrapeAll” mesh and “DrapeGrp” options are deactivated. User has to simply drag and drop the color to the required area of the mesh to be mapped.

Color Draping on Entire Mesh

This function enables you to customize the mapping operation by selecting which area of the design will be color mapped when using the drape processing. If you want all the

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meshes, choose DrapeAll and then just drag and drop your required color over the non mapped area of an image.

Color Draping on Grouped Mesh

This function enables you to customize the use of all the mapping options and operations. As has been explained, a group gathers a certain number of meshes. If you select the Map Groups command and transfer the selected color on the active group of meshes by dragging from color palette and drop. All the changes that you will make and operations you will perform will be applied on groups. When you are in "Group" mode, a tick sign appears beside DrapeGrp in the color palette Properties.