des •••••••••••••••••••• contents...
TRANSCRIPT
GUIDEhow to use guide
SYLLABUScourse description + detailscourse policies + gradinguniversity policies + resourcessupplies + materialscalendar
PROJECTS + WEEKLY ACTIVITIESWEEK 1: getting started
Set up computer + early tasks
UNIT 1: Illustrator (WEEKS 1-5) project 1: story strategy
overviewschedulegrading rubricstudy guide
UNIT 2: Photoshop/Powerpoint (WEEKS 6-8): project 2: point-off and photo manipulation
overviewschedulegrading rubricstudy guide
UNIT 3: Indesign (WEEKS 9-12): project 3: business brochure
overviewschedulegrading rubricstudy guide
UNIT 4: Summative (WEEKS 12-15): project 4: summative
overviewschedulegrading rubricstudy guide
RESOURCESyour computer troubleshooting + computer settings browsers + purchasing + labsprinting + plotting + imagingcutting + mountingraster vs. vectorCMYK vs. RGBshortcuts | apple | pc
contents
DESSPRING
DESIGN++++
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SYLLABUS+WEEKLYACTIVITYGUIDE
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syllabus overview: how to use
DES 2101design + visual presentation
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Links back to the home page
Gray Links
Links to resources. Directs to outside web pages
Navy Links
Links to more information or to outside web pages with information related to the course
This syllabus is an interactive document. Throughout the pages there are active links. See examples are below:
The right column is a directory. Each line links to the indicated page within the syllabus.
Syllabus
Basic information about the class
Projects + Activities
Everything you need to know about the projects (schedule, requirements, tasks, etc.)
Resources
Helpful resources with links that you may need throughout the course
home page
all pages
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 1syllabus
course descriptionThis is an online course with weekly tasks and submissions. Coursework consists of lectures, tutorials, readings, exercises, quizzes and discussions. Three times, hard copy will be submitted in person. See calendar. Two basic intentions: 1 - increase design acuity (awareness of design principles in concept and action); 2 - develop design craft with basic skills in Adobe Creative Suite and Microsoft PowerPoint. Course materials, lectures, and project submissions will be online with one assisted lab session (optional) per week. In addition, students will submit 3 hard copies during the year (see week 1 getting started for a more detailed description).
This course introduces basic design practices used in presentation. Students will design and create projects that develop design skills useful in today’s society. They will engage in the evaluation, discussion and activity of visual problem solving. Participants will gain skill in conceptual thinking and problem-solving while learning common computer and manual applications. Students will practice use of images, type, color, sequencing and layout. Course is oriented toward the beginner. There will be written exam/s on the readings, lectures and software.
required resources
• seesupply list
student learning outcomes
+ Canidentify,define,andsolveproblemsasevidencedin applying design theory and process.
+ Have mastered a body of knowledge and a mode of inquiry in understanding and application of fundamental design software skills
+ Can locate and critically evaluate information as evidencedinskillsof reflectiveanalysisandmethodsof critique.
release of work statement
Students understand that enrollment in this course grants consent for their work to be selected for inclusion in college or departmental publications (online or in print). Your instructor may select to use your work to represent her/his skills as an instructor in a teaching portfolio (online or in print).
course
DES 2101 | Section 01
FALL 2013
credits 3
classroom
online
lab
305 McNeal Hall
Friday, 10:40-12:35
Optional open lab with TA. Work on project ahead of time to know what questions arise.
Bring laptop if you prefer.
instructor
Monica Fogg
office:250McNeal
hours: W 12:30-2:30 or by appointment
teaching assistant
Jennifer Hoeke
office:217McNeal
hours: M 12-1 , 2-2:45
or by appointment
detailsonline course
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 2course policies
gradingexpectations
Weekly learning responsibilities include: readings, lectures (on moodle), tutorials (on lynda.com) and peer critiques. Students are expected to track ALL information posted in ESPRESSO (direct messages from instructor and TA.)
It is expected that to achieve average results the average student will spend 9 hours a week as follows: 2-3 hours - course presentations (lectures, tutorials & reading) 1 hour assessing peers 5-6 hours designing & submitting
missed or late work
Weekly process work and peer reviews (part of participation grade) may be submitted up to 5 hours late with no penalty. No submissions after 5 hours past due.
End of unit projects may be submitted up to 48 hours late, losing 10%. Students are responsible for arranging a time for submission of late hard copies. (No special arrangements are necessary for late online work.)
participation
Students participate in online discussions and critiques. Points will be earned for the quality and consistency of your participation.
Students watch required videos and tutorials accessed via our moodle site.
personal electronic devices
If you have Creative Suite on your laptop, we suggest you use that when attending optional Lab Sessions.
Class notes & materials
Students may not make commercial use of lecture notes or materials provided without written consent of instructor.
course policies
assessment criteria example
CRITERIA GENERAL DEFINITION
DESIGN INTELLECTUAL CONTENT
Appropriate information. Hierarchy of message & information clear.
DESIGN VISUAL CONTENT
Clear visual hierarchy. Effective specific use of CRAP to strengthen visual message.
COLOR Effective color strategies. Purposeful.
TEXT Font selection/s, size, alignment, leading/kerning/tracking
TOOLS Effective use of appropriate or required software tools.
CRAFT Quality print. Correct size. Mounted according to specifications. Clean cuts. Fabricated according to specifications.
NOTES + PROCESS
Process work (sketches) submitted. Succinct bullet points addressing requested information.
structure
A 4.00 Achievement outstanding
B 3.00 Achievementsignificantlyabove level necessary
C 2.00 Achievement that MEETS requirements
D 1.00 Achievement that is worthy of credit even though it fails to fully meet course requirements
percentagesA+ 97-100%A 93%A- 90%B+ 87%B 83%B- 80%C+ 77%C 73%C- 70%D 65%
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 3university policies
resources
University Counseling & Consulting Services (UCCS)
199 Coffey Hall, St. Paul or 340 Appleby Hall, East Bank http://uccs.umn.edu 612-624-3323
Student Academic Success Services (SASS; part of UCCS)
340 Appleby Hall, East Bank http://www.sass.umn.edu/ 612-624-3323
Disability Services
180 McNamara, East Bank https://diversity.umn.edu/disability/ 612-626-1333
Student Writing Support (part of Center for Writing)
10 Nicholson Hall, East Bank http://writing.umn.edu/sws/index.html 612-626-7579
College of Design, Campus Support Resources http://design.umn.edu/current_stu-dents/advising/
The following university policies apply to all aspects of the course including online and in-class activities, as well as student work submitted.
Scholastic dishonesty and student conduct code:
http://www1.umn.edu/regents/policies/academic/Student_Conduct_Code.pdf
Sexual Harassment
http://www1.umn.edu/regents/policies/humanresources/SexHarassment.pdf
Climate of inclusivity
You are expected to be attentive to postings & comments by instructors and TA/s; ask questions if you do not understand something; offer your opinion in online discussions. The University of Minnesota is committed to providing a safe climate for all students, faculty, and staff. All persons shall have equal access to its programs and facilities without regard to race, color, creed, religion, national origin, sex, age, marital status, disability, public assistance status, veteran status, or sexual orientation. Racism, sexism, homophobia, classism, ageism and other forms of bigotry are inappropriate to express in this class. Reports of harassment are taken seriously, and there are individualsandofficesavailableforhelp.
Academic freedom and responsibility:
http://www1.umn.edu/regents/policies/academic/Academic_Freedom.pdf
Availability of disability + mental health services:
If you have any special classroom requirements please contactoneof theofficeslistedatright.Theywillwork with you and, if necessary, they will contact the instructor to work out the details for any necessary accommodations.
university policies
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 4
required books
• Non-Designer’sDesignBook,3rdedition,Williams
• PresentationZen,firstedition,Reynolds
Books should be available at U bookstore, amazon.com or other venders. E-readers are OK if you can identify page numbers as assigned.
In addition to the required texts and access to tutorials on lynda.com, the materials listed on this page will be required to complete the projects assigned during the course.
supply list
supply list
□ *Canadian recycled paper sketch pad 5 x 7” or larger, or equivalent type
□ *Olfa knife and pack of snap-off blades or Exacto, #11 blade
□ *Ruler, stainless steel, cork back @ 18”
□ *Self-healing cutting board @ 8.5x 12”
□ *Cello-mount, 12 sheets 9x12” or LetraTac, CelloTac
□ *Burnisher (3M blue plastic squeegee) or similar
□ *3M white low-tack tape roll (1”)
□ *3 sheets, 20 x 30 black foam core @ 3/16
□ *1 sheet, 20 x 30 adhesive black foam core @ 3/16 (*SAVE this for the final Summative Project)
□ pencil or mechanical pencil & eraser
□ thumb-drive and back-up storage method (CDR, portable hard-drive, etc.)
□ camera or access to camera
materials
required software
The course will use Adobe Creative Suite 6 STANDARD as well as PowerPoint 2010 (and Word and Google.)
Adobe Creative Suite 6 Standard includes Illustrator, Photoshop and InDesign. You do not have to own the software if you are willing to do your work in a University Lab that has the software, but of course, it is always easier to have it on your own computer.
If you like, See Page 23 Your Computer for purchase sites through the University.
required printing
The list of materials represents the minimum amount of materials needed to complete all of the projects without any waste, and does not include printing.
Projects will require printing draft versions and full-color, aswellashigh-qualityprintsforfinalsubmittals.
required lynda.com registration
Instruction about HOW to use the design software in this course is delivered via lynda.com tutorials. Viewing of videos is required. Follow the link below to access the online library of tutlorials.
http://lynda.umn.edu
You can learn more about how to use lynda.com tutorialsthroughtheuniversity’sOfficeof InformationTechnology or OIT at; www.oit.umn.edu/training/online-training/lynda/index.htm
All materials should be available from most art supply stores, including the U bookstore.
Forconvenience,thefirst9itemsareavailablein a kit (materials bundled and discounted to $71.50 versus 95.68 if sold separately) at:
Wet Paint Artists Supply1684 West Grand Ave, St. Paul, MN 55105651-698-6431
Kits are available by January 17 in store or online. Online purchases must be completed by 5PM, Thursday, January 23 and picked up at the back of McNeal 33 between 11:30AM and 12PM, Friday, January 24.
Visit: www.wetpaintart.com Click on U of M kits.
Find class number DES2101 and Fogg
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 5class schedule
calendarUnit Week Mon Wed Fri Sun
Intro 01 20 University Closed 21 January23 optional face-to-face class, McNeal 3310:40-11:30
25Submission midnight
Design + Illustrator
0227Peer Review 29
31Open lab, McNeal 30510:40-12:35
02 Submission midnight
0303Peer Review 05 Febuary
07Open lab, McNeal 305
09Submission midnight
0410Peer Review
1214Open lab, McNeal 305
16Submission midnight
0517QUIZ 1 Peer Review
1921Open lab, McNeal 305
23Final Submission midnight
Design +Photoshop + Powerpoint
06
24Grade Peer PARTICIPATION Project 1 Hard copy Due 12-2:30 or 6:30pm-8
2628Open lab, McNeal 305
02Submission midnight
07 03 05 March07Open lab, McNeal 305
09Submission midnight
0810Peer Review
1214Open lab, McNeal 305
16Final Submission midnight
Design +InDesign
0924Grade Peer PARTICIPATION
2628Open lab, McNeal 305
30Submission midnight
1031QUIZ 2Peer Review
02 April04Open lab, McNeal 305
06Submission midnight
11 07 0911Open lab, McNeal 305
13Submission midnight
1214Peer Review
1618 Open lab, McNeal 305
20Final Submission midnight
Design +Summative
13
21Grade Peer PARTICIPATION Project 3 Hard copy Due 12-2:30 or 6:30pm-8
2325Open lab, McNeal 305
27Submission midnight
1428QUIZ 3 Peer Review
30 02Open lab, McNeal 305
04Submission midnight
15 05
07 May Final Project Hard copy due 12-2:30 or 6:30pm-8 (or Thursday, tomorrow)
08...THURSDAY. Online submission by midnight. Hard copy 12-2:30 or 6:30pm-8 (or yesterday, Wednesday.)
12
FINAL 1214 WEDNESDAYTime TBD McNeal 364
6
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 •••••••• getting started
week one
Ourfirstweekisaboutgettingacclimated.Theweekisdiagramed below. The overall goal this week is to demystify the online component and to be sure all systems are “go” (both your computer and our moodle site.) During week one, you will explore our moodle site, do an ice breaker activity with your team, make submissions via “assignment” and “workshop” formats, and set your computer up for the best viewing of the course on moodle (See Your Computer for more info).
The tasks this week are pretty easy, but still important. They will help you get comfortable, raise some questions, AND lead into tasks for next week.
week 1 | getting started | schedule overviewRhythm of course
This course is divided into units. Each unit covers topics of design + software. Unit 1: Design + Adobe Illustrator Unit 2: Design + Photoshop + PowerPoint Unit 3: Design + InDesign Unit 4: Summative
Ineachunit,studentsdesignaspecificproject.Weeklyreadings, lectures, tutorials, and tasks are listed for each unit. This course is designed with a regular rhythm and regular deadlines.
The syllabus includes; for each unit:
project overview weekly readings, lectures, tutorials & tasks grading rubric study guide: tools & terms
Further project information can be found on moodle via weekly postings from instructor, lectures, videos, etc. With the exception of 3 hard copy submissions, all submissions, quizzes & discussions are online. The syllabusincludesacalendarwithspecificdatesnoted.
Mondays
Peer assessments 9:00am-midnight
Hard copy due 12-2:30 & 6:30-8pm (twice)*
Quiz accessible 5:00pm-7:00pm (3 times)*
New weekly tasks, lectures, tutorials
Fridays
First Friday of semester: Optional one time meeting in classroom. 10:40am-11:30am, McNeal 33
All other Fridays: Optional lab with TA 10:40am-12:35pm, McNeal 305
Sundays
Weekly deadline. process or project submissions due anytime in the week, up to 11:55pm Sunday
Exceptions
Last week of class, different schedule. Online submission by midnight Thursday. Hard copy due Wednesday and/or Thursday. Exact time TBD*
Finals week, pick up of work Wednesday, time TBD.
Unit Week Readings + Lectures Quizzes + Peer Reviews + Tutorials (lynda.com) Project (weekly tasks)
set up 01
Syllabus (read)
VIDEO: Welcome & OrientationVIDEO: SyllabusVIDEO: our moodleLECTURE: This Week and CRAP
ILLUSTRATOR ESSENTIALno tutorials assigned yet, but this week explore the lynda.com tutorials (see link on page 4)
ORIENT TO COURSEexplore moodle sitedo ice breaker select fable (with team)submit for participationset up computer
*Thosewithaconflict(becauseof class or work schedule) may arrange an individual override by contacting instructor at least 1 week in advance.
7
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 ••••••••
This Story Strategy project exercises imagination, Illustrator tools, color basics, design strategies and craft (printing, mounting.) Each week, you will develop different skills and work on different aspects of your design. Each week builds onto skills learned the week before.
The emphasis is on developing visual strategies for telling a story. The challenge is to create visual impact through the character of simple shapes, distribution of colors, and use of picture plane. At the end of 5 weeks, you will have a 3-panel board that tells a story in 3 different ways. One artboard (panel) will tell the story visually, in predetermined colors. One will replicate that image, but use all new colors, creating a different end result/mood. The center panel will tell the story with words, and relate visually to the side images. For all 3, color and application of designprincipleswillbeimportant.Thefinalversionwill be submitted online as well as in hard copy. Weekly process work will be submitted online.
project 1 overview
Due Date:Project Final: Febuary 23
(Process work each week)
Submit
□ Digital version
•Finalartboards
•Draftartwork(weekly)
•Earlyconceptsketches
□ Hard copy
•Finalartworkmounted+trimmed
detailsillustrator unit | project 1 | story strategy | overview
30”8”8”2” 2”1”1” 8”
12.5”2.5”
8”2”
30”8”
8”2”
2”1”
1”8”
2”2” 8”12”
Telling a Story
Who or what is the subject? What is the essence of the person/entity you want to represent? How can you do that visually? What emotion/s do you want to evoke? How can you convey or dramatize this/these visually? What impact would you like to create, inspired by the selected fable? How can you dramatize this/these visually? What strategies might you use to do this? What aspects of C.R.A.P. can strengthen your design?
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 8project 1 schedule
project 1 | story strategy | schedule
Unit Week Readings + LecturesQuizzes + Peer Reviews + Tutorials (lynda.com)
Project (weekly tasks)
Illustrator
02
Reynolds pp 31-38Williams pp 11-90
LECTURE: Visual & Conceptual Hierarchy in Character Develop-ment
VIDEO: linking & uploading submission process
PEER REVIEW Monday, 9am-midnight
ILLUSTRATOR ESSENTIALCS6 Chapters:1 Getting Started2 Working with Documents3 Selecting & Transforming 8 Don’t Be Afraid of Pen Tool15 Printing, Saving, Exporting
CHARCTER DEVELOPMENTSet up document.Develop characters.
1.MAKE SUBMISSION (name only, easy) to: PARTICIPATION: Illustrator Unit SUBMISSION. (Scroll to bottom of Illustrator unit to find this.)
03
Williams pp 91-108Reynolds pp 100-118
VIDEO: Principles of DesignLECTURE: Design Strategies in develop-ing SceneLECTURE: Color StrategyVIDEO: Color & Color Relationships
PEER REVIEW Monday, 9am-midnight
ILLUSTRATOR ESSENTIALCS6 chapters:4 Working with Color5 Working with Fills & Strokes6 & 7 Paths & Shapes11 Working with Layers
COLOR STRATEGYDevelop story scene.Apply color strategies.
04Williams pp 145-200
LECTURE: Fable Label
PEER REVIEW Monday, 9am-midnight
ILLUSTRATOR ESSENTIALCS6 chapters9 Using Type
FABLE LABELDesign fable label including fable text and color palettes.
05 LECTURE: Cutting & Mounting
QUIZ 1, 7-9 PM
ILLUSTRATOR ESSENTIALCS6 chapter15 Printing, Saving, Exporting
FINAL SUBMISSION ONLINE + HARD COPYincluding early process sketches
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 9project 1 rubric
project 1 | story strategy | assessment
CRITERIA STORY STRATEGY POINTS
DESIGN INTELLECTUAL CONTENT
Effective character development. Essence of characters and relationships implied through shape & scale.
10
DESIGN VISUAL CONTENT
Message strengthened through intentional design strategies. Placement, positive/negative aspects. C.R.A.P and hierarchy communicates story.
10
COLOR
Mood/emotion enhanced through purposeful color strategies. FIRST DESIGN: effective use of 4 prescribed colors (3 hues + black-OR-white.) SECOND DESIGN: purposeful color chord, as defined by LECTURE, chosen and applied to alter mood/emotional content.
5
TEXT
Fable Label. Effective hierarchy (intellectual & visual.) Effective font selections, size, alignment, leading, kerning, tracking. Visual connection (repetition) established between label and images.
10
TOOLSEffective use of pen tool to create two characters. Competent use of basic Illustrator tools.
10
CRAFTQuality print. Correct size. Mounted according to specifications. Clean cuts. 5
NOTES + PROCESS
Two succinct bullet points address; 1 - color chord selected and why / to what purpose, 2 - an aspect of CRAP which most significantly impacts your design.
Process sketches included; indicating multiple design options.
10
TOTAL 60
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 10glossary
study guide: tools + terms | design + illustrator Term Definition
CMYK
RBG
Preview Mode
CRAP
Principles of Design
Color Chords:
Complementary
Analagous
Split-Complementary
Cool/Warm
Triad
Kerning
Leading
Tracking
Hierarchy
Thumbnails
Design Strategies
Color Strategies
Spot color
Ascenders, descenders
Baseline
Concordant, conflicting,
contrasting
Oldstyle, modern, slab serif,
sans serif, script
Decorative
Font
Tint, shade
Justified, quad left & right
Flush left, quad left
Flush right, quad right
Tools/Actions to know Notes
Transform: Reflect
Transform: Rotate
Select, Direct Select
Alignment tools
Pen, Add or delete anchor
Convert anchor point
Snap to (point, grid)
Smart guides
Shape tools: circle, oval,
square, rectangle
Scale (how to increase and
decrease size)
Maintain proportion (when
altering size)
Brush libraries
Gradient tool
Eyedropper
Hand & other navigation
Zoom
Layers
Palette
Text tools: point, path, area,
closed path, etc.
Fill, Stroke
View (purpose of menu)
Window (purpose of menu)
Effects (purpose of menu)
Pencil
Pencil Smooth tool
Path Eraser tool
Line: segments
Line: arcs
Line: spiral
Eraser
Scissors
Knife
Blend tool
Paragraph settings
11
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 ••••••••
Photo Exercise: Image Manipulation
For this Exercise, you will use Photoshop to combine & adjust photo images. In making adjustments, your task is to enhance message, design and/or quality. You will be provided with separate images of fruit. You are to combine them to create an image of a fruit bowl. You will change the hue of the apple or orange, maintaining texture & shading. If apple is red, make it green or vice versa…not just a darker color of same hue. Enhance the background by eliminating distractions or placing the fruit bowl into a different scene.
Download images from moodle. Save and label. When isolating aspects of an image, adjust tolerances to get the typeof edgeyouwant(sharpversusfeathered).Cropthefinalimageeffectively.Thefinishedversionshouldbeflattened(MenuBar>Layer>Flatten).Saveasjpeg,quality7.Label(yourname_FruitBowl)
Doing the basic tasks listed above achieves “meets expectations” - a C.
Skills that go beyond expectations include consistent and effective: 1. softened edges of isolated items 2. color decisions that enhance composition 3. application of shadow
4. integration of fruit bowl and background
Aswithourfirstproject,emphasisisondevelopingstrategiesfor telling a story, this time both visual and verbal. Most of you are familiar with PowerPoint, prezi.com or other methods of presentation. For this project, you will develop and deliver a persuasive presentation…in PowerPoint. Your oral presentation will be supported visually with PowerPoint. Oral and visual components will be INTERdependent. You will save and submit as a movie document.
You will concurrently develop skills in Photoshop and execute aspecificexercisetowardthatend.
Point-Off
Intellectual content: Key points. Story Strategy. Script. What information is on each slide. Most slides should use minimal text. One slide must use heavy text, as a design challenge.
Visual content: Images (online sources are OK, as long as no copyright issues) .
Visual design: Layout & color strategy; font/s, word art; use & location of text. You may NOT USE one of the template designs available on PowerPoint. Use of template will be cause for failure.
Technical content: Consider and execute where appropriate… Sound, Timer, Transitions, other effects
project 2 overview
project 2 | point-off + photo | overview
Due Date:Project final: March 16
(process work each week)
Point-Off Requirements
□ 8-20 slides
□ 2 minute movie
□ opening slide with name, semester
□ 1 text-heavy slide
□ closing slide
Submit
□ Digital PointOff as movie document
•Draftartwork(weekly)
•Nohardcopy
□ Digital Photo Exercise
•Nohardcopy
details
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 12project 2 schedule
project 2 | point-off + photo| schedule
Unit Week Readings + LecturesQuizzez + Peer Reviews + Tutorials (lynda.com)
Project (weekly tasks)
Photoshop + Powerpoint
06
Reynolds pp 5-25, 75-97 Reynolds pp 45-73, 119-153
LECTURE: PowerPointLECTURE: Photo Manipulation
IMAGES (to download for Photo Manipula-tion Exercise)
PEER REVIEW OF PARTICIPATION IN CRITIQUES, ILLUSTRATOR UNITMonday, 9am-midnight
POWERPOINT 2010 ESSENTIALchapters 1 Understanding PowerPoint 20102 Getting Started3 Formatting a Presentation5 Working with Shapes ...OR...POWERPOINT for mac 2011chapters Intro & Navigating User Interface2 Getting Started3 Formatting a Presentation4 Working with Text
PHOTOSHOP ESSENTIAL CS6 chapters1 It Begins in Bridge2 Whittling Down to Keepers3 Camera Raw Essentials4 Fixing Common Problems in Raw7 Photoshop Interface
DEVELOP MESSAGE & RESEARCHQuote selection, draft script, photo ideas & research (Lots of tutorials this week, while you are laying the groundwork for your project.)
Begin Photo Manipulation Exercise
MAKE SUBMISSION (name only, easy) to: PARTICIPATION: Power-Point & Photoshop. SUBMISSION & peer review. (Scroll to bottom of PowerPoint & Photoshop unit to find this.)
07Reynolds pp 153-179 & 185-211
PHOTOSHOP ESSENTIAL CS6 chapters10 Cropping & Transformations11 Working with Layers12 Selections & Layers Masks13 & 14 Tone & Color Adjustments16 Combining Multiple Images21 Sharing Images
EDIT & DESIGNAdjust script, revise photos, basic design of slides
08
PEER REVIEW Monday, 9am-midnight
POWERPOINT ESSENTIALchapters 6 Adding Audio & Video8 Sharing with Others ...OR...POWERPOINT for mac 2011chapters 6 Working with Pictures & Multimedia10 Sharing your presentation
FINAL SUBMISSIONPointOff... & separately, Photo Exercise
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 13project 2 rubric
project 2 | point-off + photo| assessment
CRITERIA PHOTO MANIPULATION POINTS POINT-OFF POINTS
DESIGN INTELLECTUAL CONTENT
N/A -
Effective message. Effective balance between visual & verbal content.
Good use and alteration of images.
10
DESIGN VISUAL CONTENT
C.R.A.P applied to composition and framing. Effectively altered existing background or effectively placed fruit bowl into new scene.
5Cohesive look. Effective purposeful color strategy. C.R.A.P and hierarchy communicates story.
10
COLOR
Composition effectively strengthened by color alterations (hue, saturation, filters, etc.). Changed hue of at least one item, maintaining same value range (not flat fill).
10
TEXT N/A 10
Effective font(s) selection, size, alignment, etc. Title slide includes name and semester.Text is simple on most slides. Required TEXT-HEAVY slide is well designed & fits within presentation.
10
TOOLS
Successful integration of objects (maintaining appropriate edges). Suc-cessful demonstration of several of the follow-ing: isolation, rotation, fill, layering, removal of distractions (maintain-ing appropriate color & pattern.)
5 Effective use of PowerPoint tool options. (Special effects do not overshadow message.) 5
CRAFT N/A - Pacing & delivery. Professional, prepared. Within time constraints. 5
NOTES + PROCESS N/A - N/A
TOTAL 30 40
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 14ppt glossary
study guide: tools + terms | design + ppt Term Definition
CMYK
RBG
CRAP (individually, as well as
visual & conceptual)
Principles of Design
Elements of Design
Visual acuity
Rule of Thirds
Golden Mean
Significance of goal (story,
purpose, etc.)
Appropriate amount of
content per slide
Acronym “SUCCESS” from
Presentation Zen p76
Design versus decoration
Recommended number of
words per slide
3 types of ppt: visual support
for oral presentation,
stand-alone loop,
white board
replacement
Tools/Actions to know Notes
Backstage versus menu
Save (various methods &
purposes)
Save and send (various)
Options settings (possible
modifications)
Ribbon
Insert options
Transition options
Animation options
View options
Templates (what, why,
advisability of using)
Use of green dot at top of
text/image/content
frame
Outline mode
Rearranging slides
Slide sorter view
Picture effects
Removing background
from photos
Content (option) icons in
placeholder
Insert table
Insert chart
Add SmartArt
Add photo, artwork, video
Photo adjustments
possible in PPT
Spellcheck, Thesaurus
Working with text
Color adjustments
Slide master
How to move, size & rotate
shapes
Layers
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 15 photoshop glossary
study guide: tools + terms | design + photoshop Term Definition
CMYK
RBG
Preview Mode
CRAP (individually, as well as
visual & conceptual
Principles of Design
Elements of Design
Visual Acuity
Rule of Thirds
Golden Mean
Unity with Variety
Tools/Actions to know Notes
Adobe Bridge, purpose and
use in Photoshop
Straighten
Rotate
Crop
Image size
Image resolution
Resampling, downsample,
upsample
Adjustments possible for
various tools as in:
adjust size, hardness,
space, +/-
Quick selection tool
Dodge tool
Burn tool
Healing Brush tool
Spot Brush tool
History brush
Magic wand tool
Lasso
Clone stamp
Hand
Marquee
Histogram
Select, deselect, reselect,
inverse select (menu)
Flatten (menu)
History palette (window)
Layers palette
Adjustments palette,
adjustment options
4 formats for saving and why:
psd, Tiff, jpeg, png
View (purpose of menu)
Window (purpose of menu)
Layer (purpose of menu)
Select (purpose of menu)
16
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 ••••••••
Telling The Story?Proximity - Intellectual. What information is logically grouped together?
What information is enough/too much for each document?
How is content different for front/back versus inside 2 pages?
Proximity - Visual. How are groupings and/or negative spaces used to create order?
Alignment.
Does alignment unify, organize, create visual connections?
Repetition.
What elements are repeated? Does it enhance consistency or create boredom?
Are select items/elements repeated – font, scale, value, etc.?
Contrast.
How or what kind of contrast can further hierarchy?
Establishing hierarchy and embracing process are key to this Project. You will design a 4-page brochure for your fantasy business. Two of the pages will be a front and back. The additional two pages will be the insides. This brochure serves to introduce your business to prospective clients or the community. It should include information about the products, services, contact information, etc. The goals are to demonstrate: clear, strong visual & intellectual hierarchy; effective conveyance of the business “attitude”; and visual connection between all 4 pages. You will develop this in stages. Resolution in each stage is important and lays the foundation for each consecutive stage.
This is another opportunity to consciously improve awareness and application of CRAP.
project 3 overview
project 3 | business brochure | overview
Due Date:Project final Online April 20th
Photo Online April 20th
Hardcopy of Business Brochure April 21
Submit
□ Digital version
•Finalartboards
•Draftartwork(weekly)
•Conceptsketches(withfinal)
□ Hard copy
•Finalartworkmounted+trimmed
•FirstprintingSTAPLED and handed in with hard copy
details
*Each page will be 8.5” x 11”, vertical or horizontal. Brochure will include a minimum of 2 images, generated and adjusted by you. No photos from other sources.
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 17project 3 schedule
project 3 | business brochure |schedule
Unit Week Readings + LecturesQuizzes + Peer Reviews + Tutorials (lynda.com)
Project (weekly tasks)
InDesign
09
Williams pp 109-142
LECTURE: InDesign & project intro
Optional: review video Principle of Design
PEER REVIEW OF PARTICIPATION IN CRITIQUES, PhotoShop + PowerPoint UNITMonday, 9am-midnight
INDESIGN ESSENTIAL CS6 chapters1 Learn InDesign in 30 minutes2 Understanding Workspace3 Creating a Document4 Managing Pages18 Packaging, Printing, Exporting
CONCEPT & DRAFTRevised business concept, sketch and draft InDesign ver-sion, photos for possible use
1.MAKE SUBMISSION (name only, easy) to: PARTICIPATION: InDesign SUBMISSION & peer review. (Scroll to bottom of InDesign unit to find this.)
10Reynolds pp 119-153
QUIZ #2, Monday, 5-7 PM
PEER REVIEW Monday, 9am-midnight
INDESIGN ESSENTIAL CS6 chapters5 Text6 Graphics12 Character Formatting13 Paragraph Formatting14 Styles
PHOTOSHOP CS6 chapter9 Digital Image Essentials (really helpful)
REVISION & PHOTO WORKRevised InDesign version, pho-tos adjusted and placed
11 Mounting GuideINDESIGN ESSENTIAL CS6 chapter9 Color
PRINT & REITERATEPrint, adjust fonts, color, etc.
12
LECTURE: Summative ProjectDOCUMENT: Client Options
PEER REVIEW Monday, 9am-midnight
FINAL SUBMISSIONincluding early process sketches + print test
SUMMATIVE CONCEPTevent selection(May want to get a jump on design ideas, as well)
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 18project 3 rubric
project 3 | business brochure |assessment
CRITERIA BUSINESS BROCHURE POINTS
DESIGN INTELLECTUAL CONTENT
Appropriate content on cover (front & back). Appropriate content on inside 2-page spread. Hierarchy of message & information clear.
10
DESIGN VISUAL CONTENT
Effective unity, organization, visual connection between 4 pages. C.R.A.P and hierarchy communicates message effectively.
10
COLOR Effective and purposeful color strategy. 5
TEXTEffective font selection/s, size, alignment, leading/kerning/tracking. 10
TOOLSEffective self-generated images. Image(s) inte-gral to design. Photo process work submitted 5
CRAFT
Quality print. Correct size. Fabricated and mounted according to specifications. Clean cuts. Test printing stapled and submitted with hard copy.
10
NOTES + PROCESSProcess work (sketches of multiple design options + photo manipulations) submitted. 5
TOTAL 55
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 19glossary
study guide: tools + terms | design + indesign Term Definition
Consistent image
Focal Point
Dominance
White space, positive/
negative relationship
CMYK
RBG
Preview Mode
CRAP (individually, as well as
visual & conceptual)
Principles of Design
Elements of Design
Visual acuity
Rule of Thirds
Golden Mean
Unity with Variety
Tools/Actions to know Notes
EPUB
3 types of documents:
document, book,
library
Facing pages
Columns and how to set
and change them
Rulers
Guides
Text frames
Text frame options
Formatting type options
Kerning
Leading
Tracking
Paragraph formatting
Page up, page down
Flowing text
Master pages
Placing images, single,
multiple
Preview mode
Stacking & layering
Arrange command
Text wrap panel
Save as template
Bleed
Pre-fitting
Links in InDesign
Bundling into pdf
View (purpose of menu)
Window (purpose of menu)
20
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 ••••••••
In this project, you will design and execute a poster OR a bannerforaspecificclient.Thisisanindividualproject,but you will continue to give and receive feedback within your team. You will each choose an event from a list provided, develop design concepts, print and mount a finalposter/banneraswellasdesign,printandmounta smaller related piece. Most of the clients are real, with a real event, even though some of the event details are stillflexible(exactdate,speakers,etc.)Theclientjustmight want to use your design for their event! One year, one of the designs was used for the RETAIL CONNECT conference.
Initial concept development will be in a manual (sketchbook) process. Sketches will indicate MULTIPLE design options. Development and execution will continue in Illustrator, Photoshop and InDesign.
The Poster (14 x 20” vertical or horizontal) or Banner (9 x 29”, vertical or horizontal...a scaled down version of typical banner proportions) must include at least one image that you have altered in Photoshop or Illustrator.
The Secondary, supporting piece (minimum size 6 x 8”) can be a press release, table-top sign, menu, agenda, hanging accoutrement, take-away brochure, coupon, party invitation, postcard, etc. It relates visually to the poster/banner and contextually to the event.
One of the pieces (poster or secondary) must include a scaled map or diagram executed in Illustrator, NOT Photoshop. (This is an issue of raster versus vector.) The map or diagram is to be drawn by you. If you need to “place” a map into Illustrator as a guide, you may do so, deleting that at completion of your drawing.
project 4 overview
project 4 | summative |overview
Due Date:Project Final
Digital version May 8th
Hard copy May 7th or 8th
time 12-2:30pm & 6:30-8pm.
(process work each week)
Submit
□ Digital version
•Finalartboards
•Draftartwork(weekly)
•Conceptsketches(withfinal)
□ Hard copy
•Finalartworkmounted+trimmed
details
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 21project 4 schedule
project 4 | summative | schedule
Unit Week Readings + LecturesQuizzes + Peer Reviews + Tutorials (lynda.com)
Project (weekly tasks)
Summative
13
LECTURE: Summative ProjectDOCUMENT: Client Options
PEER REVIEW OF PARTICIPATION IN CRITIQUES, InDesign UNITMonday, 9am-midnight
Still available to you:
ILLUSTRATOR ESSENTIALPHOTOSHOP ESSENTIALINDESIGN ESSENTIAL
DRAFTConcept, layout, photo work begun
14
QUIZ #3, Monday, 5-7 PM
PEER REVIEW Monday, 9am-midnight
PHOTOSHOP CS6 chapter9 Digital Image Essentials
REVISED VERSIONLayout revised, photos edited and placed
15
PEER REVIEW Monday, 9am-midnight
*schedule different this last week of class
FINAL SUBMISSIONincluding early process sketches
ONLINE DEADLINETHURSDAY midnight
HARD COPY DEADLINEWEDNESDAY, time TBDorTHURSDAY, time TBD
Finals Week 16PICK-UP OF SUMMATIVEWEDNESDAY, time TBD
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 22project 4 rubric
project 4 | summative | assessment
CRITERIA SUMMATIVE PROJECT POINTS
DESIGN INTELLECTUAL CONTENT
Appropriate intellectual content. Hierarchy of message & information clear. 10
DESIGN VISUAL CONTENT
Visual hierarchy clear. Effective use of CRAP to strengthen visual message. 20
Secondary piece effective stand-alone design. Clear conhesion with banner/poster. 10
COLOR Color purposeful and effective. 10
TEXTEffective font selection(s), size, alignment, leading/kerning/tracking 10
TOOLS
Map or diagram well-executed (in Illustratror). Useful, effective. 10
Effective image selections, resolution, manipulation. Integral to design. 10
CRAFTQuality print. Correct size. Fabricated and mounted according to specifications. Clean cuts.
10
NOTES + PROCESSCreative. Unique, individual and clever solution. Process work (sketches of multiple design options) submitted.
10
TOTAL 100
DES 2101design + visual presentation
•••••••• DES 2101 | Fall 2013 •••••••• Your Computer
Recommended Browsers
PC: Firefox or Chrome
Mac: Firefox
Video Troubleshooting
When viewing a video on moodle, it may not load right away. If this happens, click the yellow shield in the upper corner and your video should be able to play. This usually happens when you are in Google Chrome.
Computer Lab Information
McNeal Hall Computer Labs
Computers are available for students enrolled in ANY CDes course, regardless of major. However, use is limited to times when rooms are not reserved forspecificclasssessions.Besuretocheckthecalendar of schedulcd use.
Room 305 - Houses 48 pcs
Room 316 - Houses 22 macs
Room 310 - Houses 20 macs
Room 69 - Open computer lab
Other OIT Labs
Other UMN campus computer labs.
Be sure to check software availability in labs once you are on the OIT site.
your computertech issues
purchase sites
23
Moodle
For technical problems with moodle, [email protected]
Technical Resources
For technical issues such as connectivity, computer glitches, lab equipment, etc. [email protected] and (612) 301-4357
UMart
New computers, accessories, cell phones and service, and high-speed internet access at educational discounts.
Utools
Many high demand software licenses at volume and educational discounts.
University Bookstore M tech Store
Educational discounts for on computers, peripherals and software including: Apple, HP, Toshiba, Sony, Adobe, Endnote and others. Apple authorized service provider.
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 24
The College of Design and the University of Minnesota have a number of resources to facilitate design. In addition to computer labs with design software, there are several options for large format printing and digital imaging. Printing and plotting services are offered at a significantdiscounttostudentsthroughtheUniversity,and the software and imaging labs are free to students during operating hours. Familiarizing yourself with the resources available, and learning how to use the services before you need to use them will save you time when you are reaching a project deadline.
McNeal Hall: CDes computer lab staff, the large format plotting service, and the large format scanner will be located in McNeal 69.
FAQs: CDes Lab Technology, Printing and Plotting
CDes Printing and Plotter Prices
printing + plotting
UofM Copy Centers
paper
Tips on paper selection
Paper
imaging
Imaging lab locations
resources
printing + plotting
printing + plotting + imaging
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 25cutting + mounting
How your designs are displayed are an important factor in how they are received. Ragged edges, inconsistent borders, bubbles, scrapes, and dents all affect the quality of your work.
The amount of time, effort, and attention you give to properlyaligning,mounting,andtrimmingyourfinaldesign are essential to the quality of craft in your work.
While there are multiple tools and methods for mounting a piece of artwork, each method requires PRACTICE. Regardless of the materials you use, be sure to test your ability to cleanly mount and trim before trying to mount yourfinalartwork.Alittlepracticecansavelotsof timeand frustration.
Once you have mounted your artwork, you will need to trim the excess image and foamcore. Practice your cutting skills using a metal straight-edge and Olfa or Exacto knife. Be sure to change blades often. Foamcore and adhesive both dull blades quickly. A dull blade makes cutting harder, and can lead to errors and rough edges.
cutting + mounting
cutting + mounting
Video Tutorial - coldmount
Video Tutorial - spray adhesive
Video Tutorial - self-adhesive
materials3M - Spray Adhesive
Self-Adhesive Foamcore
Cellomount [cold mount]
resources
NO
TE: N
O S
PRAY
AD
HES
IVE
ALLO
WED
IN M
CNEA
L H
ALL
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 26raster vs. vector
There are two types of computer graphics: raster and vector. Raster images are composed of pixels, and vector artwork is composed of paths.
Rasterimagesuseagridof pixelsassignedspecificcolorvalues to represent image data. Images taken with a camera or captured with a scanner will be composed of pixels. Numerous factors contribute to the quality of an image - but image resolution is one of the most important factors. Typically this is expressed in the pixel density of an image, or the amount of pixels in one linear inch of an image. The higher the number, the higher the resolution. Changing the size of a raster image, changes the resolution, and ultimately the quality of the image.
Vector graphics on the other hand, are composed of paths. These paths are expressions of mathematical functions and are used to make lines, shape, and text. Unlike raster images - vector graphics do not lose clarity when they are scaled to larger or smaller sizes. The scalability of vector graphics make them ideal for developing logos, graphic elements, and working with type.
raster vs. vector
additional infoRaster vs. Vector
Vector Graphics
Raster Graphics
dots per inch
pixels per inch
resources
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 27cmyk vs. rgb
Color is an important aspect of design, and can be used with dramatic effect. Understanding how color is reproduced across different media is essential to how colors are selected and applied.
Different processes and media require working in different color spaces. If you are painting on canvas - what you see is what you get. But if you are painting on a computer, what you see on the screen is not neccessarily what the printer will produce, or what someone else might see on their screen.
These variations are caused by a number of variables including type of display, types of inks and printers, different light sources, and the human eye. Understanding how to control color and calibrate for changes across media will help you get the color you want out of your finaldesign.
cmyk vs. rgb
additional info
RGB vs. CMYK
CMYK Color Model
RGB Color Model
Spot Color
Pantone
How the eye sees color
resources
CMYK
The CMYK color space is a subtractive color model used in printing. The letters stand for the four primary inks used in most printing processes: Cyan, Magenta, Yellow, and the Key color (aka Black or Registration). Printing processes separate each of these four colors - and the mixture of the separations combines to produce full-color representations.
RGB
The RGB color space is what the human eye actually sees. It is an additive color model used to reproduce color in electronic displays, and is composed of the primary additive colors Red, Green, and Blue.
Spot Color
In offset printing - spot colors are inks that are used in a single run. In addition to CMYK, special inks can be blended and added to the process. These colors can be predetermined and can be used to match colors from a variety of sources.
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 28shortcuts | apple
Tool/Command Shortcut
Move V
Marquee M
Lasso L
Magic Wand W
Eyedropper I
Crop C
Brush B
Eraser E
Pen P
Type T
Hand H
Zoom Z
Help F1
New z+N
Open z+O
Close z+W
Save z+S
Save As... Shift+z+S
Save for Web & Devices Opt+Shift+z+S
File Info Opt+Shift+z+I
Print z+P
Exit z+Q
Cut z+X
Copy z+C
Paste z+V
Free Transform z+T
Levels z+L
Image Size... Opt+z+I
Canvas Size... Opt+z+C
New Layer... Shift+z+N
Merge Down z+E
Merge Visible Shift+z+E
Select All z+A
Deselect z+D
Select Inverse Shift+z+I
Add to Selection Shift
Subtract from Selection Option
Show/Hide Grid z+’
Show/Hide Guides z+;
Show/Hide Rulers z+R
Undo z+Z
Redo Shift+ z+Z
Tool/Command Shortcut
Selection V
Direct Selection A
Rectangle M
Ellipse L
Eyedropper I
Free Transform E
Hand H
Line \
Pen P
Rotate R
Scale S
Type T
InDesign Help F1
New z+N
Open z+O
Close z+W
Save z+S
Save As Shift+z+S
Save A Copy Opt+z+S
Export z+E
Package Shift+z+Opt+P
File Info Opt+Shift+z+I
Print z+P
Copy z+C
Cut z+X
Paste z+V
Paste Into z+Opt+V
Paste in Place Shift+z+Opt+V
Paste w/o Formatting Shift+z+V
Place z+D
Group z+G
Ungroup Shift+z+G
Bring to Front Shift+z+]
Send Backward z+[
Send to Back Shift+z+[
Show/Hide Grid z+’
Show/Hide Guides Ctrl+;
Show/Hide Rulers z+R
Show/Hide Frames z+H
Zoom In z+Num +
Zoom Out z+Num -
Fit Page z+0
Fit Spread z+Opt+0
Entire Pasteboard Shift+z+Opt+0
Undo z+Z
Redo Shift+z+Z
Tool/Command Shortcut
Selection V
Direct Selection A
Pen P
Type T
Line \
Rectangle M
Ellipse L
Paintbrush B
Pencil N
Eraser Shift+E
Scissors C
Free Transform E
Gradient G
Artboard Shift+O
Hand H
Eyedropper I
Zoom Z
Illustrator Help F1
New z+N
Open z+O
Close z+W
Save z+S
Save As... Shift+z+S
Save for Web Opt+Shift+z+S
File Info Opt+Shift+z+I
Print z+P
Exit z+Q
Cut z+X
Copy z+C
Paste z+V
Move Shift+z+M
Bring to Front Shift+z+]
Bring Forward z+]
Send Backward z+[
Send to Back Shift+z+[
Group z+G
Ungroup Shift+z+G
Select All z+A
Deselect Shift+z+A
All on Artbvoard Opt+z+A
Show/Hide Grid z+’
Show/Hide Guides z+;
Show/Hide Rulers z+R
Zoom In z+=
Zoom Out z+-
Undo z+Z
Redo Shift+z+Z
illustrator photoshop inDesign
DES 2101design + visual presentation
•••••••• DES 2101 | SPRING 2014 •••••••• 29shortcuts | pc
Tool/Command Shortcut
Move Tool V
Marquee Tool M
Lasso Tool L
Magic Wand Tool W
Eyedropper Tool I
Crop Tool C
Brush Tool B
Eraser Tool E
Pen Tool P
Type Tool T
Hand Tool H
Zoom Tool Z
Help F1
New Ctrl+N
Open Ctrl+O
Close Ctrl+W
Save Ctrl+S
Save As... Shift+Ctrl+S
Save for Web & Devices Alt+Shift+Ctrl+S
File Info Alt+Shift+Ctrl+I
Print Ctrl+P
Exit Ctrl+Q
Cut Ctrl+X
Copy Ctrl+C
Paste Ctrl+V
Free Transform Ctrl+T
Levels Ctrl+L
Image Size... Alt+Ctrl+I
Canvas Size... Alt+Ctrl+C
New Layer... Shift+Ctrl+N
Merge Down Ctrl+E
Merge Visible Shift+Ctrl+E
Select All Ctrl+A
Deselect Ctrl+D
Select Inverse Shift+Ctrl+I
Add to Selection Shift
Subtract from Selection Altion
Show/Hide Grid Ctrl+’
Show/Hide Guides Ctrl+;
Show/Hide Rulers Ctrl+R
Undo Ctrl+Z
Redo Shift+ Ctrl+Z
Tool/Command Shortcut
Selection V
Direct Selection A
Rectangle M
Ellipse L
Eyedropper I
Free Transform E
Hand H
Line \
Pen P
Rotate R
Scale S
Type T
InDesign Help F1
New Ctrl+N
Open Ctrl+O
Close Ctrl+W
Save Ctrl+S
Save As Shift+Ctrl+S
Save A Copy Alt+Ctrl+S
Export Ctrl+E
Package Shift+Ctrl+Alt+P
File Info Alt+Shift+Ctrl+I
Print Ctrl+P
Copy Ctrl+C
Cut Ctrl+X
Paste Ctrl+V
Paste Into Ctrl+Alt+V
Paste in Place Shift+Ctrl+Alt+V
Paste w/o Formatting Shift+Ctrl+V
Place Ctrl+D
Group Ctrl+G
Ungroup Shift+Ctrl+G
Bring to Front Shift+Ctrl+]
Send Backward Ctrl+[
Send to Back Shift+Ctrl+[
Show/Hide Grid Ctrl+’
Show/Hide Guides Ctrl+;
Show/Hide Rulers Ctrl+R
Show/Hide Frames Ctrl+H
Zoom In Ctrl+Num +
Zoom Out Ctrl+Num -
Fit Page Ctrl+0
Fit Spread Ctrl+Alt+0
Entire Pasteboard Shift+Ctrl+Alt+0
Undo Ctrl+Z
Redo Shift+Ctrl+Z
Tool/Command Shortcut
Selection V
Direct Selection A
Pen P
Type T
Line \
Rectangle M
Ellipse L
Paintbrush B
Pencil N
Eraser Shift+E
Scissors C
Free Transform E
Gradient G
Artboard Shift+O
Hand H
Eyedropper I
Zoom Z
Illustrator Help F1
New Ctrl+N
Open Ctrl+O
Close Ctrl+W
Save Ctrl+S
Save As... Shift+Ctrl+S
Save for Web Alt+Shift+Ctrl+S
File Info Alt+Shift+Ctrl+I
Print Ctrl+P
Exit Ctrl+Q
Cut Ctrl+X
Copy Ctrl+C
Paste Ctrl+V
Move Shift+Ctrl+M
Bring to Front Shift+Ctrl+]
Bring Forward Ctrl+]
Send Backward Ctrl+[
Send to Back Shift+Ctrl+[
Group Ctrl+G
Ungroup Shift+Ctrl+G
Select All Ctrl+A
Deselect Shift+Ctrl+A
All on Artbvoard Alt+Ctrl+A
Show/Hide Grid Ctrl+’
Show/Hide Guides Ctrl+;
Show/Hide Rulers Ctrl+R
Zoom In Ctrl+=
Zoom Out Ctrl+-
Undo Ctrl+Z
Redo Shift+Ctrl+Z
illustrator photoshop inDesign