d&d 4th edition - divine power
TRANSCRIPT
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DIVINE P O W E R
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C R E D I T S
Design
R o b Heinsoo (lead),
Richard Baker, Logan Bonner, Robert J . S c hw a l b
Addit ional Design
Greg Bi ls land, Andy Col l ins, Mat th ew Sernet t
Development
S tephen Schubert ( lead),
Andy Coll ins, Pete r Scha efe r
Addit ional Development
Mike Donais , Andr ew Finch
Edit ing
J e r e m y Crawford ( lead),
Jenni fer Clarke Wi lk es , Kim Moh an
Managing Edit ing
K im Mohan
Director of D& D R&D and Boo k Publishing
Bil l Slavicsek
D & D Creative Manager
Chris topher Perk ins
D & D Senior Art Director
J o n Schindehet te
D & D Design Manager
J a m e s W y a t t
D & D Develop ment and Edit ing Manager
Andy Coll ins
Ar t Director
Kar in Powel l , Jo n Sch indehet te
Cover I llustration
Ralph Horsley
Graphic Designer
E m i Tanji
Interior Il lustrations
Kyle Anderso n, Ralph Beisner, Kere m Beyi t , Concept Art
House, Emr ah Elmasl i , Luvas Grac ian o, Rebecca Guay ,
Layne Johnson, Goran J o s i c . Mazin Kassis , Howa rd Lyon,
L e e Moyer, Wi l l ia m O'Connor, Luc io Parr i l lo, Mic hael
Phi l l ippi , W a y n e Reynolds , Dan Scot t , Georgi " Cal ade r"
Sime onov . Ron Spencer , Ameli a Stoner , Mati as Tapia,
Kieran Yanner
Publish ing Produ ctio n Specialist
Angelika Lokotz
Prepress Manager
Jef ferson Dunlap
Imaging Technician
Ashley Brock
Production Manager
Cynda Cal laway
Game rules based on the original D U N G E O N S & D R A G O N S '
rules created by E. Ga ry Gyga x and Da ve Arneso n, and the
later edit ions by David " Ze b" Cook (2nd Edi tion); Jo nat han
Tweet , Monte Cook, Sk ip Wi l l iam s, Richard Baker, and Peter
Adkis on (3rd Edit ion): and Rob Hein soo, Andy Coll i ns, and
J a m e s Wy a tt (4th Edit ion).
6 2 0 - 2 1 7 9 0 7 2 0 0 0 1 EN
9 8 7 6 5 4 3 2 1
F i r s t P r i n t i n g : J u l y 2 0 0 9
I S B N : 9 7 8 - 0 - 7 8 6 9 - 4 9 8 2 - 3
U . S . . C A N A D A . A S I A , P A C I F I C .
& L A T I N A M E R I C A
W i z a r d s of t h e C o a s t L L C
P . O . B o x 7 0 7
R e n t o n W A 9 8 0 5 7 - 0 7 0 7- 1 8 0 0 - 3 2 4 6 4 9 6
E U R O P E A N H E A D Q U A R T E R S
H a s b r o U K L td
C a s w e ll W a y
N e w p o r t . C w e n t N P 9 0 Y H
G R E A T B R I T A I NP lease keep this address (o r you r records
W I Z A R D S O F T H E C O A S T , B E L G I U M
I n d u s t r i a l a a n 1
1 7 0 2 G r o o t - B i j g a a r d e n
B e l g i u m
- 3 2 . 0 7 0 . 2 3 3 . 2 7 7
D U N G E O N S & D R A G O N S . D & D . d 2 0. d20 S y s t e m . W I Z A R D S O F T H E C O A S T . P l a y e r ' s Handbook, D u n g e o n M a s t e r ' s G u i d e . M o n s te r M a n u a l . D i v i n e Power. F O R G O T T E N R E A I M S . a l l o t he r
W i z a r d s of t h e C o a s t p r o d u c t n a m e s , a n d t he i r r e s p e c t i v e l o g o s a r e t r a d e m a r k s of W i z a r d s o f t h e C o a s t in t h e U . S . A . a n d o t h e r c o u n t r i e s . A l l W i z a r d s c h a r a c t e r s , c h a r a c te r
n a m e s , a n d t h e d i s t i n c t i v e l i k e n e s s e s t he r e o f a r e p r o p e r t y o f W i z a r d s o f t h e C o a s t L L C . T h i s m a t e r i a l Is p r o t e c t e d u n d e r t h e c o p y r i g h t l a w s o f t h e U n i t e d S t a t e s o f A m e r i c a . A n y
r e p r o d u c t i o n o r u n a u t h o r i z e d u s e of t h e m a t e r i a l o r a r t w o r k c o n t a i n e d h e r e i n is p r o h i b i t e d w i t h o u t t h e ex p r e s s w r i t t e n p e r m i s s i o n o f W i z a r d s o f t h e C o a s t L L C . A n y s i m i l a r i t y
t o a c t u a l p e o p l e , o r g a n i z a t io n s , p l a c e s , o r e v e n t s i n c l u d e d he r e i n is p u r e l y c o i n c i d e n t a l . P r i n t e d i n t h e U . S . A . £ 2 0 0 9 W i z a r d s of t h e C o a s t L L C
V I S I T O U R W E B S I T E A T W W W . W 1 Z A R D S . C O M / D N D
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INTRODUCTION
S tau nch p r o tec to r , s av e r of l i ves , fo r mid ab l e foe ,
and wo r l d l y r e p r esen ta t i ve o f t he go ds -a l l o f t hese
a w e r o l e s filled b y d i v i n e c h a r a c t e r s . T h e i r s p e c i a l
c o n n e c t i o n s w i t h th e de i t ies an d o th er fo rces o f th e
c o s m o s g i ve t h em a su i t e o f pow er s an d a b i l i t i e s -a s
w e l l a s r e s p o n s i b i l i t i e s - t h a t m a k e t h e m i n d i s p e n s
ab le in t he con t i n ua l s t r ugg le t o ad va nc e t he c a u s e s
o f r i gh teo usness an d j us t i ce . T hos e wh o a t t a i n t h e
h ighes t l eve l s o f ac com p l i s hme n t l i t e r a l l y d o a s c e n d ,
be co m i ng en t i t i e s no t un l i ke t he de i t i e s t hey wo r s h i p
i . nd emu la t e .
D i v i n e Power™ i s a t o me t ha t b r o ade ns t he cho i ce s
ava i l ab le to t hose wh o f o l l o w the dict at es of a deit y.
In i t s page s ar e ne w w a y s to b u i l d a d i v i n e c h a r a c
te r , a long w i t h ne w op t i ons t o fill out you r ro le as an
avenger , a c le r ic , a n invoke r . o r a pa l ad in .
USING THIS BOOKA s yo u ca n see by t he t ab le o f con t en t s . D i v i ne
Power i s o r g an i zed by c l a s s . W h e t h e r y o u h a v e ;i
c h a r a c t e r o f a p a r t i c u l a r c l as s o r y o u w a n t t o m a k e
a c h a r a c t e r o f t h a t c l a s s , a l l y o u h a v e to do is cons u l t
t he p r op e r cha p t e r f or ne w c l as s f e a t u r e s , b u i l d s ,
p o w e r s , a n d p a r a g o n p a t h s . T h e f i n a l cha p te r o f t he
b o o k c o n t a i n s a l a r g e s e c t i o n o n d i v i n e d o m a i n s ,
d o z e n s o f n e w f e at s , t e n d i v i n e - t h e m e d e p i c d e s t i
n i es , s e v e r a l n e w r i t u a l s , a n d i n f o r m a t i o n o n d e i t i e s
a n d d i v i n e b a c k g r o u n d s t h at w i l l d e e p e n y o u r r o l e -
p l a y i n g e x p e r i e n c e .
D & D I n s i de r : S o m e of the mate r i a l in th is book
w a s o r i g i na l l y l ea t u r ed i n a r t i c l es i n Dragon * maga
z ine , pa r t o l D & D Ins ide r . I t' s com p i l ed he r e , a l o ng
w i t h p len t y o f n e w i n f o r ma t i o n , f o r e a s y r e f e r e n c e
at you r ga me t ab le . W h e n y o u s u b s c r i b e t o D & D
Ins id e r , you get a c c e s s t o hu nd r e ds o f pages o f c on ten t
l i k e t h i s - n e w p o w e r s , f e at s , a n d i n s p i r a t i o n t o m a k e
y o u r D & D " g a m e m o r e f u n . a n d t o m a k e y o u a b e t t e r
p laye r . Y o u r D & D Ins ide r subsc r i p t i o n a l so g i ves yo u
too l s l i ke t he D & D Cha r a c t e r B u i l de r , t he eas ies t wa y
to c r ea te an d ma in ta in yo u r cha r ac te r a t any l e v e l .
V i s i t v v w w . d n d i n s i d e r . c o m to l e a r n mo r e .
REIMAGINIMG Y O U R C H A R A C T E R
I t h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a
wh i l e , an d sud den l y D i v ine " Power sho ws up . offer
i ng many n ew poss ib i l i t i e s— op t i ons yo u m i g h t h a v e
p i cke d i f you ha d kn ow n abou t t he m ea r l i e r .
Don ' t despa i r ; you h a v e a f e w c h o i c e s . R e t r a i n i n g
ru le s (see pag e 28 o f the P l a y e r ' s Handbook") mak e
t a p p i n g i n t o D i v i n e P o w e r e a s y . I f r e t r a i n i n g w o n ' t
do t he t r i c k q u i c k l y e n o u g h , t a l k t o yo u r D M abou t
r e w o r k i n g y o u r c h a r a c t e r a l o n g t h e l i n e s D i v i n e P o w e r
p r o v i d e s . C h a n c e s a r e yo u ca n ove r ha u l you r P C t o
m a t c h y o u r d e s i r e s w i t h o u t do in g any ha r m t o t he
c a m p a i g n . Y o u r D M m i g h t ev en hav e a wa y to ma k e
the cha ng e a par t o f th e s tory . I f do in g tha t u l t ima te l y
p r oves too d i f f i c u l t , a d r a m a t i c ex i t fo r the o ld er ch ar
a c t e r cou ld m ak e wa y f o r a ne w one .
fc A V E N G E R 4
N ew C l a s s Feature 6
N ew Build 6
N ew Avenger P o w e r s 6
N ew Paragon P a t h s 20
2 : C L E R I C 28
N ew C l a s s Feature 30
N ew Build 30
N e w Cleric P o w e r s 31
N ew Paragon P a t h s 4 4
3: I N V O K E R 54
N ew C l a s s Feature 56
N ew Build 56
N ew Invoker P o w e r s 57
N ew Paragon P a t h s 70
4: P A L A D I N 80
N ew C l a s s Features 82
N e w Builds 82
N ew Paladin P o w e r s 83
N e w Paragon P a t h s 96
5 : D I V I N E O P T I O N S 10 6
Divine Domai ns 108
Your Dei ty and You 124
Divine Backgrou nds 128
N ew F e a t s 13 0
Heroic Tier F e a t s 130
Paragon Tier F e a t s 137
E p i c Tier F e a t s 14 0
Multiclass F e a t s 143
E p i c Destinies 145
Avatar of De at h 145
Avatar of Free dom 146
Avatar of Ho pe 147
Avatar of J u s t i c e 148
Avat ar of Life 149
Avatar of Sto rm 150
Avatar of W a r 151
Chosen 152
Exalted Angel 154
Saint 155
N ew Rituals 156
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" M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of
these paths. I go as I am called, and let the nicked tremble
a t t h e s o u n d of my footsteps."
YOU ARE a n agent o f d i v i ne jus t i ce . I t i s yo ur
task to gu ar d th e in noc ent , to s t an d wa tc h in th e
shadows , t o cens u r e you r de i t y ' s f oes w i t h s a c r e d
pow er , an d to lav t he m low w i t h y o u r w e a p o n n o
ma t t e r wh e r e t hey h ide . T h e en em i es o f yo u r god
r e ign un ch ec ke d t h r oug hou t t he wo r l d ; t he r e i s mu ch
to be do ne .
A v e n g e r s re ly on the i r zea l ous p ie t y to see th e m
th r oug h t he i r ba t t l es , emp lo y i ng oa th of enmi t y
a n d Avenge r ' s Ce ns u r e t o des t r oy t he i r f oes . T h e
C e n s u r e o f P u r s u i t a n d t h e C e n s u r e o f R e t r i b u t i o n
a r e d e s c r i b e d i n Player's Handbook 2. T h i s c h a p t e r
i n t r o d u c e s t h e C e n s u r e o f U n i t y . I f y o u c h o o s e t h i s
ve r s i o n o f Avenge r ' s C e n s u r e , yo u don ' t l o cus o n
c h a s i n g af t e r y o u r e n e m i e s o r d r i v i n g t h e m a w a y
f r o m you r chos en f oe . I ns tea d , yo u spec ia l i ze i n
p o w e r s tha t b r i n g e n e m i e s t o m e e t j u d g m e n t a t y o u r
ha nd on e a t a t ime . T h r o ug h t he Ce ns u r e o f Un i t y ,
you r a t t acks aga ins t you r ch os en f oe ga in s t r eng th
wh en you r a l l i e s a r e nea r by , g i v i ng you t he a b i l i t y to
d i spa t ch f oes q u i ck l y wh o a r ou se yo u r wr a th ,
T h i s chap te r i nc l udes ma te r i a l f o r ave nge r s wh o
choose the Ce ns ur e o f Un i ty , as we l l as fo r o th er
av enge rs .
• N e w C l a s s F e a t u r e : T h e C e n s u r e o f U n i t y , a n e w
v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u f o r
c o o p e r a t i n g w i t h you r a l l i e s .
• N e w B u i l d : A s a c o m m a n d i n g a v e ng e r , b r i n g t h e
po wer o f yo u r f r i ends t o bea r aga ins t yo u r sw o r n
e n e m y .
• N e w A v e n g e r P o w e r s : A l m o s t a h u n d r e d n e w
avenge r pow er s f o r yo u t o cho ose f r om, i nc l ud ing
pow er s su i t ab le fo r t he Ce ns u r e o f P u r su i t , t he
C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y .
• N e w P a r a g o n P a t h s : N e w a v e n g e r p a r a g o n p a t h s
a r e i n t r od uce d , i nc l ud ing t he f avo r ed sou l , t he
r e len t l es s s l aye r , an d t he wa t ch fu l s hep he r d .
C H A P T E R I | A v e n g e r
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NEW CLASS F E A T U R E
W h e n y o u c h o o s e y o u r A v e n g e r ' s C e n s u r e , y o u c a n
choose t he Cen su r e o f Un i t y i ns tead o f an o t he r
opt i on , s uc h as th e on es in P l a y e r ' s Handbook 2.
C e n s u r e o f Un i t y : Y ou ga i n a + 1 bon us t o
d a m a g e r o l l s aga ins t you r oath of enmi t y ta rget fo r
e a c h a l l y ad jacen t t o t ha t t a r ge t . T h e bon us i nc r ea ses
to +2 at 11th leve l a n d +'i at 21 st l eve l .
N E W B U I L D
P l a y e r ' s Han dboo k 2 f ea t u r es t he i so l a t i n g aven ge r
a n d t h e p u r s u i n g a v e n g e r . T h i s c h a p t e r a d d s t h e
c o m m a n d i n g a v e n ge r , w h o b e c o m e s e v e n m o r e
fo r m id ab l e w h e n a l l i e s en te r t h e f r ay aga i ns t h i s o r
h e r foe .
COMMANDING AVENGERI I n c o m m a n d i n g a v e n g e r b u i l d is ba se d on the
( i n s u r e of U n i t y . O n c e y o u h a v e sw or n yo u r oa th
of enmit y , yo u ho pe t o su r r o und yo u r oa th of enmity
ta rget w i t h as m a n y o f yo ur a l l i es as poss i b le . I f
t h e e n e m y s eek s t o f l ee , you r po wer s ena b le yo u t o
co mpe l it t o f ace yo u . A l on e you a r e pow er f u l , bu t
f i g h t i n g a l o n g s i d e y o u r c o m r a d e s y o u a r e v e n g e a n c e
i n c a r n a t e . L i k e o t h e r a v e n g e r s , y o u s h o u l d m a k e
W i s d o m y o u r h i g h e s t a b i l i t y s c o r e . I n t e l l i g e n c e
shou ld be yo u r secon d h ighes t , f o l l owed by Dex te r i t y .
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of U n i t y *
S u g g e s t e d F e a t : W e a p o n F o c u s
S u g g e s t e d S k i l l s : A t h l et i c s . P e r c e p t i o n , R e l i g i o n .
S t e a l t h
S u g g e s t ed A t - W i l l P o w e r s : bond q) censure,*over
whelming s t r i k e
S u g g e s t ed E n c o u n t e r P o w e r : p as s ar arms*
S u g g e s t e d D a i l y P o w e r : strength of many*
• N e w o p t i o n p r es en t ed i n t h i s book
L E V E L 1 A T - W I L L P R A Y E R S
B o n d ofCensure Avenger Attack 1
You compely our e nemy to come orward and face judgment.
At -Wi l l • Cha rm, Div ine , Implement . Rad iant
Standard Act ion Ranged 5
Target: One creature
Attack: Wisdom vs. W i l l . If th e target is you r oath of enmity
target an d no enemi es are adja cent to you, you can mak e
tw o attack rolls and use eithe r result.
Hit: You pull the target a numbe r of squares equa l to yo ur
Intelligence modifier. If the target ends this mo ve men t
adjacent to you, it takes 1d1 0 radiant damage.
Level 21 : 2d10 radiant damage.
Lead ing S t r i k e Avenger Attack 1
Y o u sho w an ally how to h it your fo e where it hurts.
At-Wi l l • D iv i ne , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack : Wis do m vs. AC
Hit: 1 | W | + Wi sd om modifier da mage. On e ally adjacent
to yo u or to the targe t gains a bon us to his or her next
damage roll against the target equal to your Intell igence
modifier.
Level 27: 2|W] + Wi sd om modif ier damage.
L E V E L 1 ENCOUNTER P R A Y E R S
Co m p e l l i n g B l ade Avenger A U . K k 1
Your weapon w e a v e s a subtle trap, lockingyour enemy's steps
toyours.
Encounter • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit : 1 | W | + Wi sd om modifier dam age. Until the end of
your next turn, the first t ime an enemy enters a square
adjacent to you on its turn, you can shift 1 square as a
free action and then slide the target 1 square into the
space yo u left.
Censure of Retr ibut ion: The distance of the shift and the
slide equals your Intelligence modifier, but after the slide,
you must be adjac ent to the target.
NEW AVENGER P O W E R S
T h e new pow er s p r es en te d i n t h i s cha p t e r supp le
men t t hose a l r e ady ava i l ab le t o aveng e r s . M a n y o f t he
p o w e r s supp o r t t he Ce ns u r e o f Un i t y , bu t t he b r o ad
ran ge o f po we rs he re pro v i des usefu l Opt ions fo r an y
avenge r .
A V E N G E R O R I G I N S
T h e a v e n g e r c lass desc r i bes an or ig in fo r me mb er s o f the
c lass outs i de the norm al expecta t ions o f a god 's w orsh ip
e r s . W h a t ' s t rue for your a v e n g e r ? Di d you lea rn your
ski l ls f r o m a reco gni zed rel ig ious orga niza t io n, a break
a w a y sect of here t ic s, or a ver sio n of the rel ig io n t h o u g h t
to be ext inc t ? Ho w do leader s o f the fa i th v i e w y ou? Ar e
you a hero to the m, a t rus t ed serv ant , a misg u ide d foo l ,
o r a dang erou s f ree th in ker? W h a t do you t h i n k of o ther
fai thf ul? Ar e the y l ike fami ly to yo u, or do the y se em l ike
b l i n d she ep deaf to the t ru th? H o w do you see your o w n
act i ons? Is your k i l l ing a neces sary ev i l , a g r i m but righ
teo us duty of th e fa i th fu l , o r a t r i b u te to your de i ty?
( I I A P T E B 1 | A v e n f l e r
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Da y 's F i rs t L ight Avenger Attack 1
\o u envelop your fo e in a burning shroud of light. II the fo e
moves, the brilliance scorches it.
Encounter • Di vine , Impl ement , Radi ant
Standard Act ion Melee touch
Attack: Wis dom vs. Reflex
Hit: 1 d8 + Wis do m modifier radiant damage. If the target
will ingly moves before the start of your next turn, it takes
S your Wisdom modifier radiant damage.
Pass at A r m s Avenger Attack 1
Your strike creates an o p e n i n g that you or a nearby ally can use
to change position. If you take advantage of the opening, you
ca n force your foe to move.
Encounter • Divine, We ap on
Standard Act ion Melee weapon
Target: On e creature
Attack: Wis dom vs. AC
Hit : 2|W] + Wisdom modifier damage. You or an ally adja
cent to the target ca n then shift 1 square as a fre e act ion.
Censure of Unity: If you shift, rather than your ally, you can
slide the target into the space you left.
R elen t less A t tack Avenger Attack 1
Your at tacks d r ive th e enemy away and no matter where it
goes, you are no t far b e h i n d .
Encounter • Divine, We ap on
Standard Act ion Melee weapon
Target: On e creature
Attack: Wisdom vs. AC
Hit : 2|W] + Wisdom modifier damage. You push the target
2 squares and then shift 3 squar es to a squar e adj ace nt
to it.
Shielded by Fa i th Avenger Attack 1
T h e words of your prayer lend power to your strike while shield
in g y o u f r o m t h e interference of your enemies.
Encounter • Divine, We ap on
Standard Act ion Melee weapon
Target: On e creature
Attack: Wis dom vs. AC
Hit : 2[W | + Wis dom modifier damage. Unti l the end of
your next turn, yo u gain a +2 po wer bo nus to all defen ses
against attacks made by creatures other than the target.
Sp eed and S t i l lness Avenger Attack i
Y ou move in a blur, an d your strike places a glowing s i g i l above
your enemy. The sig i l ' s st reng th f lows back to you if that enemy
moves.
Encounter • Divine, Radiant, We ap on
Standard Act ion Melee weapon
Effect: Before the attack, you shift 1 square.
Cens ure of Purs uit : The numbe r of squares you shift
equals your Dexterity modifier.
Target: On e creature
Attack: Wis dom vs. AC
Hit: 1 | W] + Wis do m modifier radiant damage. If the target
moves on its turn before the end of your next turn, you
gain 5 temporary hit points.
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L E V E L 1 D A I L Y P R A Y E R S
A r g e n t M a n t l e Avenger Attack 1
You channel divine light and thunder through your holy symbol,
smiting enemies nearby. For the rest of the battle, a mantle of
silver light clings to you r shoulder s, a sign of divine favor.
Dai ly • Div i ne, Implement , Radiant , Thunde r
Standard Act ion Close burst 1
Effect: Until the end of the encounter, you can reroll
the damage roll for any avenger attack pow er you use,
includi ng this on e, and you must use the secon d result.
Target: E a c h en emy in burst
Attack : Wi sd om vs. Fortitude
Hit : 2d1 0 + Wi sd om modifier radiant and thunder
damage.
Miss: Half damage.
W i n g s ofLight Avenger Attack
Celest ia l Fist Avenger Attack 1
.A great fist of light smashes down at your atony, and then
holds the foe fast in i t s g r ip .
Dai ly • Div i ne, Implem ent, Radian t
Standard Action Ranged 5
Target: One creature
Atta ck: Wi sd om vs. Reflex
Hit: 2d1 0 + Wi sd om modifier radiant damage, and the
target is immobilized ( s a v e ends).
E a c h Failed Saving Throw: The target takes 5 radiant
damage.
Aftereffect: The target is slowed ( s a v e ends).
Miss: Half damage, and the target is immobilized until th e
end of your next turn.
St rength ofM a n y Avenger Attack 1
Yo u call on the loya l ty and c ou r ag e of your allies to strike a
mighty blow.
Dai ly • Div ine, W e a p o n
Standard Action Melee weapon
Effect: Whenever you make a damage roll before the end of
your next tu rn, you gai n a - 2 bonus for each ally with in 2
squares of you.
Target: One creature
Attack: Wi sdo m vs. AC
Hit: 3[ W] + Wisd om modifier damage.
Miss: Half damage.
T h u n d e r a n d Echo Avenger Attack 1
Thunder tides your weapon and then reverberates around you.
Dai ly • Div i ne, Thunder, W e a p o n
Standard Action Melee weapon
Pr imary Target: One creature
Pr imary Attack: Wi sd om vs. AC
Hit : 1 [ W] - W i sd om modifier da mage plus 1 dl 0 thun der
damage.
Miss: Half damage.
Effect: Make a sec onda ry attack that is a close burst 2.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack : Wis do m vs. Fortitude
Hit: l d6 - Wi sd om modifier thunder damage, and you
push the seconda ry target 2 square s.
S h i n i n g w i n gs sprout from your shoulders or a moment , carry
i n g y t m swi f t l y toyou r sworn foe.
Daily • Div ine, W e a p o n
Standard Action Melee weapon
Effect: Before the att ack, you can fly 6 squar es and must
land in a square adjacent to your oath of enmity target. This
movement does not provoke opportunity attacks.
Target: Your oath of enmity target
Attack: W is do m vs. ACHi t 3 |W ] - W is do m modif ier damage.
Miss: Half damage.
L E V E L 2 U T I L I T Y P R A Y E R S
Avenger ' s Resolve Avenger Utility
F o r a few moments.your faith infusesyou with supernatural
toughness.
Encounter • Div ine
Immediate Interrupt Personal
Trigger: An enemy other than your oath of enmity target hits
yo u
Effect: You gain resist S to all dam ag e until the end of yournext turn.
Avenger Utility 2ndu r i ng S p i r i t
Th e strength ofvour spirit shines most brightlv in adversitv
Encounter • Div ine
Minor Action Personal
Requi rement : You must be bloodied.
Effect: You gai n a +4 bonu s to all defen ses until the end of
your next turn.
Loya l Sanc t ion Avenger Utility
Yo u b l es s you r comrades efforts to aidyou in the defeat of your
chosen foe.
Encounter • Div ine
Minor Action Close burst 5
Target: On e ally in burst
Effect: Unti l th e end of your next turn, the target gain s a
power bonus to damage rolls against your oath of enmity
target equal to your Wi sd om modifier.
Righ teous Pu rsu i t Avenger Utility .
Tr y a s your enemy might, there's no escapingyour HTath.
Encounter • Div ine
Immedia te Reacti on Personal
Trigger: Your oath o/enmity target ends its turn in a square
not adjacent to you
Effect: Yo u shift a numb er of squar es equal to your W i s
do m modifier and must end this mov eme nt as close to
your oath of enmity target as possible.
Si lver S h a d o w Avenger Util ity 2
Y o u c l o a k y o u r s e l f i n astro] m i s t , which guards yo u from harm.
Dai ly • Div ine
Minor Action Personal
Ef fect You gain tempora ry hit points equ al to 5 + your
level. You also gain conc eal ment , whi ch lasts until yo u
have no tempor ary hit points.
C H A P T E R 1 | Avenger
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L E V E L 3 ENCOUNTER P R A Y E R S Spa r k i ng W o u n d s Avenger Attack 3
Aveng er Attack 3o u n d by Fate
Y ou strike your foe and then share your pain with it.
Encounter • Divine . We ap on
Standard Act ion Melee weapon
Target: On e creature
Attack: Wi sd om vs. AC
Hi t 2 [W] - Wisdom modif ier damage. Unt i l the end of
your next turn, the target is immobil ized, and the first
t ime an enemy other than the target hits and damages
you whil e you are adjac ent to the target, you take half of
the damage and the target takes the other half.
Dead ly St r ide Aveng er Attack 3
bstacle can stop voufrom vis i t ing r igh teous furv on your
f~
Encounter • Divin e, We ap on
Standard Act ion Mele e weapon
Effect: Before the attac k, you shift a number of squares
equa l to one-half your spe ed. You gain phasin g during this
movement.
Target: One creature
Attack: Wi sd om vs. ACH h : 2(W] + Wisdom modif ier damage.
Fury's A d v a n c e Aveng er Attack 3
A quick flick of your w e a p o n forces th e enemy to s tu mb le
Encounter • Divine, We ap on
Minor Act ion Mel ee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hr c 1 ; W| dama ge. You push the target 1 square, an d It
takes 3 dam age for ea ch of your alli es adj acen t to it after
die push. You then shift 1 squa re to a square adj ace nt to
the target.
Censure of Uni ty: The numbe r of squares you push a nd
drif t equals your Intelligence modifier. You still must end
the shift adjacent to the target.
h t e r v en i n g Blades Aveng er Attack 3
I t a l i c echoes of your weapon weave around your target after
• • r H o w strikes home, interfering w i t h y o u r foe's at tacks.
Encounter • Divine , We ap on
Standard Act ion Mele e weapon
" j r g e t One creature
Anac lc Wis dom vs. AC
M e 2fW] - Wis dom modif ier damag e, and the tar get
takes a -2 penalty to attack rolls until the end of your
•est turn.
Censure of Purs uit : You can use this power as an
•ppu i tun i ty attack against your oath of enmity target.
T he sparks after your strike warn of f your enemy's co m p a n i o n s .
Encounter • Divine , F i r e , L ightn ing , Weapon
Standard Act ion Mele e weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 1 [ W] + Wisd om modif ier damag e. At the end of the
target's next turn, eac h ene my adjac ent to the target
takes 5 fire an d l ightning damag e, and if no ene mies
are adjacent to it, the target takes 5 fire an d l ightning
damage.
Censure of Retr ibu ti on: If no other creatures are adjacent
to the target wh en th e attack hits, you gain a bonus to the
damage roll equal to your Intelligence modifier.
L E V E L 5 D A I L Y P R A Y E R S
D a n c e ofF l ame Avenger Attack-5
Mu l t i co lo red / l am es dance acrossyour w e a p o n a n d ignite your
enemy, erupting onto other enemies the longer the flames dance.
Daily • Divine , F i r e , W e a p o n
Standard Act ion Mele e weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2[W] + Wi sd om modif ier damage.
Effect: The target takes ongoing 5 fire damage ( s a v e ends).
E a c h Failed Sav ing Thro w: An en emy of your choice
with in 5 squa res of the target t akes ongoi ng 5 fire dam
age ( s a v e ends).
Light of Tru th Aveng er Attac k S
A b r i l l i a n t sha f t o f l i gh t streaks d o w n from above and fixes on
the enemy you touch. In th e merci less l i g h t . y o u r enemy suffers
pain co m m e n sura t e w i t h t he n um b e r of your friends near it.
Daily • Divin e, Imple ment, Radiant
Standard Action Mel ee touch
Target: One creature
Attack: Wi sd om vs. Fortitude
Hit : 1d10 + Wis do m modif ier radiant dama ge, and ongo
ing 10 radiant damage ( s a v e ends).
Miss: Half dama ge, and ongoing 5 radiant da mage
( s a v e ends).
Effect: W h e n the target rolls any saving th row before the
ongoing d amag e ends , the target takes a penal ty to the
saving th row equal to the numb er of your allies adjacent
to it.
M e n a c i n g Presence Avenger Attack 5
Yo u attack and then emanate d i v i n e menace, w e a k e n i n g the
resolve of nearby foes.
Daily • Divin e, F e a r , W e a p o nStandard Act ion Mele e weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 3| W| - Wisd om modif ier damage.
Miss: Half damage.
Effect: Unti l the end of the encounter, any enemy that
starts its turn adj ace nt to you takes a -2 pena lty t o AC
until the end of its next turn.
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N i n e Sou ls of W r a t h Avenger Attack 5 L E V E L 6 U T I L I T Y P R A Y E R S
A s you strike you r enemy, you cull forth souls to protect you.
S t r e a m i n g around you. they l ash o ut at enem i es nearby, weak
ening them.
Daily • Di vine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2 |W | + Wis do m modif ier damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enem y ot her
than your oath of enmity target that ends its turn adjacent
to you gains vuln erabl e 5 to all dama ge unt i l the end of
your next turn.
O a t h ofR ighteous Fury Aven ger Attack S
Y ou swear an oath to reduce your enemies to r u i n . E a c h s la in
foe renews your zeal.
Daily • Di vine, Weapon
Standard Act ion Melee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 3| W] + Wi sd om modif ier damage.
Miss: Half damage.
Effect: Until t he end of the encounter, wh en ev er your
oath of enmity target drops to 0 hit points, you can shift a
nu mbe r of squares equa l to your Dexteri ty modifier as a
free action.
A s pe c t of Ma jes t y Avenger Util i ty 6
Your faith f i l ls yo u with courage and mystical ly extends the
reach of your attacks.
Daily • D ivin e. S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, yo u gai n a +1 b onu s to W i l l ,
an d your mel ee reach increases by 1.
For t i fy ing Chan t Avenger Util i ty 6 1
Yo u recite ho ly verses, armoring your
your faith.
e l f w i t h the strength of
Daily • D ivi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, you gain a +1 bonus to AC
and Fortitude. In addition, wh en eve r you reduce your
oath of enmity target to 0 hit points, this bonu s incre ases
to * 4 until the end of your next turn.
H a r s h Lesson Avenger Util i ty 6
You seek penance in the hope that vour faults might he
corrected.
Encounter • Div ine
F r e e Act ion Personal
Trigg er: You miss ever y target wi th a n aven ger au ac k pow er
Effect: You take 5 dam age , and yo u gain a - 2 power bonus
to attack rolls until the end of your next turn.
Step ofFate Avenger Util i ty 6
Your world is in mot ion w i t h you r sworn enemy as its center.
Daily • Divi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, you can use a free act ion to
shift 1 square as the first action on each of your turns.
You can't end this movement farther away from your
oath of enmity target than you started.
L E V E L 7 ENCOUNTER P R A Y E R S
Celestia Endures Avenger Attack 7
Th i s prayer comes f rom a battle hvmn of the War of Creation.
Its uplifting wonts len d yo u strength.
Encounter • Div ine , Heal i ng, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack : Wis do m vs. AC
H i t 1 [ W] + Wi sd om modifier damag e. If this attack reduc
e s the target to 0 hit points or if you have reduced your
oath of enmity target to 0 hit points during this encounter,
yo u can spend a heali ng surge. In additio n, yo u gain a
bonus to the dama ge rolls of your next attac k before t he
end of your next turn equal to your Wis do m modifier.
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Cha ins ofCensure Aveng er Attack 7 L E V E L 9 DAILY PR AYER S
As yo u del iver a pu n i sh ing MOW Withyour weapon, your prayer
Invokes spectral chains to immobilize a foe.
Encounter • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: On e creature
Attack: Wi sd om vs. AC
Hit : 2]W] + Wis dom modif ier damag e. You choos e to im
mobilize either the target or an enemy with in 5 squares
of it until the end of your next turn.
Censure of Pursuit: If no other creatures are adjacent to
you or to the target, the attack deals extra damage equal
to your Dexterity modifier.
Avenger Attack 7i smiss theU n w o r t h y
Yo u deal a s t i ng i ng b low to your target and then speak a prayer
of contemptuous d ismissa l , sending it away from you.
Encounter • Char m, Div ine , Wea po n
Standard Act ion Melee weapon
Target: One creature
Attack: Wi sdo m vs. AC
Hit : 2(W) + Wisd om modif ier dama ge, and you push th e
target 1 squar e to a squa re adjace nt to at least one of
your allies.Cens ure of Unit y: The number of squares you push the
target equals 1 + your Intelligence modifier. The target still
must end this mov eme nt a djacent to at least one of your
allies.
Excor i a t ing C a l l Avenger Atta ck 7
Your holy symbof/loshes as you utter a might}- rebuke, which
drives creatures away from you but d r a w s y o u r chosen fo e closer.
Encounter • Divine , Imple ment, Radi ant
Standard Act ion Close burst 3
Target: E a c h creature in burst
Attack: Wis dom vs. Wil l
Hit : You push the targ et 3 squar es. If th e target is yo ur oath
of enmity target, it instead takes 2d1 0 + your Wi s do m
modif ier radiant d amag e, and you pull it to a square
adjacent to you.
I nexorab le S u m m o n s Aveng er Atta ck 7
W h e n yo u call.your adversary must answer.
Encounter • Divine, Impleme nt, Radiant , Teleportat ion
Standard Action Ran ged 5
Target: On e creature
Attack : Wi sd om vs. Reflex
Hit: 2d8 + Wi sd om modifier radiant da mage, and you tele-
port the target to a squa re adjacen t to you.
Effect: W h e n any enem y enters a square adjacent to you
before the end of your next turn, the target tak es 5 radiant
damage.
Censure of Retributi on: Th e radiant damage the target
takes whe n any en emy enter s a square adjac ent to you
equals 5 - your Intel ligence modifier.
B l a d e of G u i l t Avenger Attack 9
Al the touch of your weapon, your foe relives its misdeeds. Only
by standing still can it keep the painful visions at bay. '
Dai ly • Divine, P s y c h i c , W e a p o n
Standard Act ion Mele e weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2(W ] + Wis dom modifier damag e. The target takes
5 psychic dama ge for each square it enter s will ingly
( s a v e ends).
Miss: Half damage. Unt i l the end of your next turn, the
target tak es 5 psychic dama ge for each square it ent ers
willingly.
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G l y p h of A g o n y Avenger Attack 9
Crimson runes^Iare into being above yo ur enemies, flashi ng
when they draw near.
Dai ly • Divine , Impleme nt, Radiant
Standard Act ion Close burst 2
Target: E a c h enemy in burst
Attack: Wis do m vs. Wil l
Hit : 1 d10 + Wis do m modif ier radiant dam age, and you
pull th e target 1 squa re. The target ta kes 10 radia nt
damage if it starts its turn adjacent to you ( s a v e ends).
Afte ref fec t: If the target is adj acen t to you, you push it 2
squares.
Miss: Half damage.
H o l y A r d o r Aveng er Attack 9
Your battle prayer transports you into a rapturous state, eyes
Mazing with fire. Your exaltation increases as your foe's life slips
away.
Dai ly • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: One creature
Attack : Wis do m vs. AC
Hit : 2|W] + Wis do m modif ier damage.
Effect: The target take s ongoing 5 dam age ( s a v e ends).
Whenev e r the target takes this ongoing damag e, you gain
a power bonus to your next damage roll mad e before the
end of your next turn against your oath of enmity target.
Th e bonus equals your Wisdom modifier.
W i n d s of W o e Aveng er Attack 9
After you Yityour foe. a dread wind whips aroundyou. tossing
aside your enemies.
Dai ly • Div ine , Wea po n
Standard Act ion Mele e weapon
Pri mar y Target: On e creature
Pri mar y Attack: Wi sd om vs. AC
Hi t : 3 [W| + Wis dom modifier damage.
Miss: Half damage.
Effect: You make a secondary attack that is a close burst 1.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack: Wisdom vs. Fortitude
Hit: You push the secondary target 1 d4 squares.
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Zea lo t ' s Ca l l Avenge r Attack 9 L E V E L 13 ENCOUNTER P R A Y E R S
Your prayer wrenches your foe f rom where it Stands and makes
it appear beside you.
Daily • Divi ne, Implemen t, P s y c h i c , Teleportat ion
Standa rd Acti on Rang ed 5
Target: One creature
Attack: Wis do m vs. Wil l
Hit: 2d10 + Wis do m modif ier psychic damage , and you
teleport the target to a square adjacent to yo u. The target
is dazed ( s a v e ends).
Miss: Half damage, and you te leport the target to a square
adjacent to you.
Effect: Whe ne ve r you hit the target wi th a mel ee att ack
before the end of the encounter, you can shift 1 square
an d then sli de the target to a squar e adj ace nt to you as a
free action.
L E V E L 10 U T I L I T Y P R A Y E R S
Ever O n w a r d Avenger Util ity 10
You breathe the words of a restorative prayer. New Vigor and
swiftness course through you.
Dai ly • Divine, Heal ing
Minor Action Perso nal
Effect: You can spen d a healing surge. In addit ion, you
gain a +2 power bonus to speed until the end of the
encounter.
Avenger Util ity 10Lead ing S tep
After your enemy Str ikes, yO U t e lepo r t away. An i n s t an t l a t e r ,
you bring the enemy after you.
Encounter • Divine, Teleportat ion
Immediate React ion Melee 1
Trigger: An enemy adjacent to you damages you
Target: The triggering enemy
Effect: You teleport 5 squares and then te leport the target
to a square adjacent to you.
S h i e l d i ng S ym bo l Avenger Util ity 10
You channel divine power throughyour holy symbol to shield
yourself .
Encounter • Divine, Imp lement
Immedia te In te r rup t Personal
Trigg er: You are hit by an atta ck
Effect: Mak e a Wi sd om attack using your imple ment . The
result is your def ens e against the triggering attack.
Avenger Util ity 10i n g s of Vengeance
Ephemeral wings carry you across the battlefield to strike where
you lire most needed.
Encounter • Divi ne
Move Action Personal
Effect: Unti l the end of your next tur n, you gain a fly sp eed
of 7, an d you can hover.
Avenger ' s D e m a n d Avenger Attac k 1 3
Your beckon ing gesture compels th e enemy to face swift justice.
Encounter • Char m, Divi ne, We ap on
Stan dard Action Rang ed S
Target: One creature
Effect: You pull the target to a squa re adja cent to you . the n
make the fo l lowing mel ee attac k against it.
Attac k: Wi sd om vs. AC
Hit : 2[W] + Wis dom modif ier dama ge, and you push the
target 2 square s and knock it pro ne.
Censure of Pursuit: After you knock the target prone, you
c a n shift 2 squar es to a squa re adj ace nt to it.
C r i m s on S t r i de Avenger Attack 13
Y o u stride through nothingness, appearing at your enemy's side
to make a deadly a t t ack . T h e n Y O U s t r i de away carrying your
fo e with you.
Encounter • Divine, Teleportat ion, We ap on
Stand ard Action Mel ee 1
Effect: Before the attack, you te leport 5 squares to a square
adjacent to an enemy.
Target: One enemyAttack: W is do m vs. AC
Hit : 2[W] + Wisdom modif ier damage. You teleport 5
squares and then teleport the target to a squa re adj acent
to you.
Censure of Retri but ion: If no creatures are adjace nt to
either you or the target after you teleport it. the t arget
takes damage equal to your Intelligence modifier.
Censure of Unity: If you te leport the target at least 2
squares, it takes 2 damage for each of your allies adjacent
to it after the m ove men t.
Derv i sh S t r i ke Aveng er Attack 1 3
Spin ning gracefully.y ou ai m a deft strike that sends vour enemy
sprawling into its companions.
Encounter • Di vine, We ap on
Standard Act ion Melee weapon
Primary Target: One enemy
Pri mar y Attack : Wis do m vs. AC
Hit : 3|W | + Wis dom modif ier dama ge, and you push the
primary target 5 squares. W h e n you push it through an y
square occupie d by an enemy, make a secondar y attack.
Secondary Target: E a c h enemy in the square
Secondary Attack: Wi sd om vs. Fortitude
Hit : The secondary target is knock ed prone.
W a g e s ofS in Avenger Attack 13
Your prayer channels the anger, the/ear. and the wickedness of
your enem y 's comrades to harm it.
Encounter • Divi ne, Implemen t, P s y c h i c
Standa rd Action Ran ged 5
Target: One creature
Attack: Wis dom vs. Wil l
Hit : 2d10 + Wis dom modif ier psychic dama ge. The at tack
deals 3 extra psychic dama ge for each ene my adjacent to
the target.
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W e a v i n g B l a d es Avenge r Attack 13 G host ly Cha ins Avenger Attack 15
fim f lourish YOUT weapon in a dazzling displav. striking your foe
am d a n y other that dares appr oac h .
Encounter • D iv ine. We ap on
Standard Act ion Melee weapon
Target: On e creature
Atta ck: Wi sd om vs. Reflex
hf c 2 ;W] - Wisd om modif ier damage. Unti l the end of
your next turn, any enemy other than th e target that
enter s a square adja cent to y ou or starts its tu rn there is
affected b y your wea vin g blades: As a free actio n, you c an
deal 5 damage to it and push it 1 square.
i L 15 DAILY P R A Y E R S
Forcefu l C a l l Avenger Attack 1 S
Channeled through your weapon, astral winds propelyour en-
emits toward Y O U and then sp i r i t you awav when y o u d e l i v e r an
mmek.
Daily • D iv ine, Teleportat ion. W ea po n
Standard Act ion Close burst 2
Primary Target: E a c h enemy in burst
Pri mary At tack: Wisd om vs. Wi l l
nfc You pull the primary target 2 squares.
Effect: Ma ke a mel ee seco ndar y attack.
Secondary Target: On e adjacent enem y
Secon dary Attack: W is do m vs. AC
Hrfc 3| W] - Wisd om modif ier dama ge, plus 2 da mag e for
each enemy adjacent to you.
Effect: You teleport 1 square for eac h en em y adj acen t to
yo u after the second ary attack.
.A t the touch of your weapon, p h a n t a s m a l fetters appear around
your enemy, hindering its steps.
Dai l y • D iv ine, We ap on
Standard Ac t i on Melee weapon
Target: On e creature
Attack: Wi sd om vs. AC
Hit : 3| W] - Wisd om modif ier damage, and the target is
s lowed (save ends).
Miss: Half damage, and the target is slowed until the end of
your next turn.
Specia l : If tw o or more of you r allies are adj ace nt to t he
target, it is immobil ized instead of slowed.
Inescapable Just i ce Avenge r Attack 15
N o matter where your cpiarry goes, you are there.
Dai ly • D i v ine, Teleportat ion, We ap on
Standard Ac t i on Melee weapon
Effect: Before the attack, you shift 2 squares.
Target: On e creature
Attack: Wi sd om vs. AC
Hit : 3[ W] - Wis do m modif ier damage.
Miss: Half damage.
Effect: Unti l the end of the encounter or until you or th etarget drops to 0 hit points, whenever you start your turn
3 or more squares away from th e target, you can teleport
to a square with in 3 squar es of it as a free acti on.
S o u l Lightn ing Avenger Attack 1 S
Y o u r prayer sends l i g h t n i n g c r a c k l i n g through your enemy's
body and mind, and it arcs to nearby foes.
Dai ly • D iv ine, Imple ment , L ightn ing , Psychic
S tandard Act ion Ranged S
Target: On e creature
At tack: Wis do m vs. Wi l l
H i t : 3d10 + Wis do m modifier psychic damag e, and ongo
ing 10 l ightning damage (save ends).
Miss: Half damage, and ongoing 5 l ightning damage
(save ends).
Ef fect: When eve r the target takes this ongoing damage,
each enemy wi th in 2 squares of the target takes the
same amount of l ightning damage.
Temp le of Br i l l i ance Avenger Attack 1 S
Vour touch scours your foe with light, which lingers as a daz
zling edifice over it.
Dai ly • D iv in e, Imple ment , Rad iant , Zon e
Standard Act ion M el ee touch
Target: One creature
At tack: Wisdom vs. Fort i tude
Hit: 2d6 - Wisdom modif ier radiant damage.
Miss: Half damage.
Effect: The attack create s a zone of radiant energy in a
burst 2 centered on the target. The zone lasts until th e
end of your next turn. W h e n th e target move s, the zone
moves wi th it. remaining centered on it. Any enemy that
ends its turn wi th in the zone is blinded until the end of
its next turn.
Sustain Mino r : The zone persists.
C H A P T E R I | A v e n g e r
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Tether ofLight Avenger Attac k 1 5 S t ren g th in U n i t y Avenger Util ity 16
Asyo u s w i n g y o u r weapon, you forge a thin s t ra n d of light
between yo u am iy ou r adversary, and then leap through the
brilliant void to another spot. Compelled by the tether, you r
enemy follows.
Dai ly • Divi ne. Teleportat i on, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit: 2 |W ] + Wis do m modifier da mage . You telepor t S
squares and then telepo rt t he target to a squa re adja cent
to you.
Miss: Half damage.
Effect: W h e n you hit the target with any melee attack
before the en d of the encount er, you can tele port a
numb er of squares equal to your Intelli gence modifier
and the n teleport the target to a squar e adj ace nt to you.
Zea lo u s O n s l a u g h t Avenger Attack 15
Trusting iny our deity to guide you r Steps , you dash orward to
smite your foe. se n d i n g it s t a gge r i n g away.
Daily • Divi ne, Teleportat ion, W e a p o n
Standard Act ion Melee weapon
Effect: Before the attack, you shift 5 squares.Target: One creature
Attack: W is do m vs. AC
Hit: 2 [W ] + Wi sd om modifier d amag e, and you push the
target 3 squares . The target grants comba t advanta ge
( s a v e ends).
Aftere ffec t: A s a free action , you can telepor t to a squar e
adjacent to the target and make a melee basic attack.
Miss: Half damage, and the target grants combat advan
tage until the end of your next turn.
L E V E L 16 U T I L I T Y P R A Y E R S
Bat t le Blessing Avenger Util ity 16
You have sworn that your en emy shall fall-and it will, by your
or your ally's hand.
Encounter • Div ine
Immediate Interrupt Close burst 5
Trigger: You or an ally with in 5 squares of you ma kes an
opport unity attack against your oath of enmity target
Effect: The opportunity attack deals 1 [ W| extra damag e.
P i l l a r of Chernoggar Avenger Util ity 16
You SWhman strength f rom the oppressive d o m i n i o n of Cher
noggar, slowing your enemies.
Dai ly • D ivi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, any enemy that starts its turnadjacent to you is slowed until the end of your next turn.
T he ties that join you and your friends become visib le for a mo
ment and serve as wards that shield Y O U f rom h a r m .
Encounter • Div ine
Immedia t e In ter rupt Personal
Trigger: An enemy attack damages you
Effect: The da mag e of the trigger ing at tack is reduced
against you by an amount equal to your Intelligence
modifier x the number of allies wi th in 2 square s of you.
S u m m o n s t O D u t y Avenger Util ity 16
Your ally is propelled toward your foe in a burst of wind and
light.
Encounter • Divine
Minor Act ion Close burst S
Targe t: One ally in burst
Effect: You slide the target to a square adja cent to an en
emy adjacent to you.
Te mp l e ofSec lus ion Avenger Util ity 16
Fiery blue runes appear in the air around you. forming a pat
tern that scatters a p p ro a ch i n g creatures.
Dai ly • D iv in e , S t a n c e , Telepor ta t ion
Minor Act ion Personal
Effect: Until the stance ends, wh en any creature ends its
turn adjacent to you, you can teleport that creatu re 3
squares as a free actio n.
F O R T H E D M:
A V E N G E R S I N T H E C A M P A I G N
Y ou might wa nt to hav e the avenge r repres ent mor e tha n
just a class in your camp aig n se t t ing . Wi t h no great s t re tch
of the imag inat i on , you cou ld create an organ iza t ion ma de
up of, or led by, avengers . The n, depe nd in g on t he c l a s s e s ,
a l i gnmen t s , and de i t i e s t he P C s c hoos e , t he cha r ac te r s
cou ld be fr i ends or fo es of that g roup .
Y o u r a v e n g e r o r g a n i z a t i o n m i g h t b e m a d e u p o f
kn igh t s f igh t ing to reclaim their holy land or a t e r r i t o r y
tha t the y be l ie ve is r igh t fu l l y the i rs . Wi t h suc h a mot iva
t ion , ave nge rs cou l d co me across as heroe s or v i l l a ins .
T h e aven ger s cou ld a lso be a c lan dest ine group wor k i ng
beh ind t he s c e n e s , unde r m i n ing gove r nmen t s o r wo r k i ng
aga inst g reater ev i ls an d t rapp ings tha n the typ ica l pol i t i
ca l r iva l r ies o f na t i ons.
Yo u might enc our age a PC to incorp ora t e h is or h er
b a c k g r o u n d i n t o th is o rgan iza t ion . P e r h a p s t h e charac
te r is an agent work in g to kee p an eye on the o th er P C s
or to gu ide th em tow ar d cer t a in paths. O r ma yb e she
is t r y i n g to recru i t the o ther P C s for the organ iza t i on 's
purposes. Or , per hap s the cha rac ter is t r y i n g to es c ape
th e organ iza t ion , hop i ng to s tar t a n ew l i fe f ree of du ty
o r expec ta t i ons .
C H A P T E R 1 Avenger
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i \ I L 17 ENCOUNTER P R A Y E R S
Accept N o Defeat Avenger Attack 1 7
S k a j l r m i n d e d pursu i t Is usually your st rength, bu t prayers, like
fiats, can be phrased w i t h fallback maneuvers.
Encounter • Divine, Wea po n
Standard Action Mel ee weap on
Target: One creature
Attack: Wi sd om vs. AC
Me 3[W| + Wisd om modif ier damage.
Miss: Yo u shift 1 square and make a melee basic attack
against a different creature, wi th a - 4 bonus to t he
damage roll.
l e t h a l Intercession Aveng er Attack 17
S p i r i t u a l echoes of your weapon surround your foe. c o n f o u n d i n g
it* a t t a c k s .
E n c o u n t e r • Div ine , Wea pon
Standard Action Mel ee weap on
Taigt t One creature
A t t a c k : Wi sd om vs. AC
W t 3;W] + Wisdom modif ier dama ge, and the target
tak es a - 2 penal ty to attack rolls until the end of your
next t u r n .
C e n s u r e of P u r s u i t : W h e n you use this power against your
• o th of enmity target, the power is reliable.
S p e c i a l : This power can be used as an opportunity attack
against your oath of enmity target.
famish ing B l ow Avenger Attack 1 7
fe ar s w r n enemy and all who stand with it must answer to
yarn now.
Encounter • Divine. Wea po n
Scandard Action Mele e weapon
Taffcct O ne creature
Attack; Wi sd om vs. AC
W c 3 'W] - Wisdom modif ier dam age . If the target is your
•o r i i of enmity target, each en emy adjacent to the target
atso count s as a target of your oa th of enmity until the end
af your next turn.
Vengeful Par ry Avenger Attack 17
! • p o m v ou r enemy's attack and make a r iposte infused with
i v power.
Encounter • Divine, We ap on
• • m e d i a t e Interrupt Melee 1
Trigger: An enemy adjacent to you hits or misses you
" j r ^ ec T he triggering enemy
C n S u t The target takes a -2 penalty to the attack roll.
Make the fo l lowing attack against the target.
Censure of Unity: The penalty to the target's attack roll
equals your Intelligence modifier.
Attack: Wi sd om vs. AC
M e 2 'W] - Wisd om modif ier damage. You shift 1 square
and then slide the target 2 squares to a squa re adj ace nt
• o y o u .
W r a t h f u l Charge Avenger Attack 1 7
You dash across the battlefield, gaining momentum from each
attack againstyou, unti lyou slam intoyour enemy with your
weapon.
Encounter • Divine, We ap on
Standa rd Acti on Mele e 1
Effect: You gain phas ing and a +4 bon us to AC against
opportunity attacks until the end of your turn. You then
charge and make the fo l lowing attack in place of a melee
basic attack.
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2|W] - Wis dom modifier dama ge. The attack deals
2 extra damage for each opportunity attack made against
yo u during the charge movement .
Censure of Retribution: The extra damage for each
opportunity attack equals your Intelligence modifier.
L E V E L 19 D A I L Y P R A Y E R S
B l a d e o f A s t r a l H o s t s Aveng er Attack 19
You stride into the midst ojyour enemies, luting about with
your weapon. For each foe you strike, a celestial blade forms
alongside your own. lending might to your final attack.
Dai ly • Divine, Teleportat ion, We ap on
Standar d Acti on Close burst 1
Effect: Before the primary attack, you teleport 5 squares.
Pr i mary Target: E a c h enemy in burst
Prima ry Attack: Wi sdo m vs. AC
Hit : 1 [W] + Wis dom modif ier damage.
Effect: You teleport 5 squares and make a mel ee sec ondary
attack.
Secondary Target: One creature adjacent to you
Secondary Attac k: Wis do m vs. AC
Hit : 3|W] - Wisd om modif ier dama ge, plus 2 damage for
each enemy hit by the primary attack.
Miss: Half damage.
B o n d ed by B l ood Avenger Attack 19
Y o u r attack forges a bond between you and vou r enemy .
Daily • Di vine, Teleportat ion, We ap on
Standard Act ion Mele e weapo n
Target: One creature
Attack: Wisdom vs. Fortitude
Hi t : 4 [ W| + Wisd om modifier damage.
Miss: Half damage.
Effect: When ev er the target moves , you can te leport to
a squar e adj ace nt to it as a fre e act ion afte r its mov e
ment is comp let e. This effect lasts until the end of the
encounter or until you end your turn not adjacent to
the target.
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F l a me U n qu en c h a b le Avenger Attack 19
Vour prayer sets your weapon ablaze with Wue fire. A single
thrust transfers the f lames to your foe.
Daily • Div i ne, F i r e , W e a p o n
Standard Acti on Mele e weapo n
Target: One creature
Attack: Wi sd om vs. AC
Hit: 3[W] + Wis dom modifier damage , and ongoing 1 0 fire
damage ( s a v e ends).
M i s s : Half dama ge, and ongoing 5 fire damage ( s a v e ends).
E f f e c t : Until the end of the encounter, the target takes a
- 1 penalty to saving throws against ongoing damage. The
penalty wor sens by - 1 for each creat ure taking ongoi ng
damage wi th in 10 squar es of th e tar get.
S t r o k e of D o o m Avenger Attack 19
You brandish vour weapon, seeking to drag your foe toward you
with divine force, f a i l i n g t h a t , y o u l eap to the foe. Hither way.
your weapon is charged with lethal power.
Daily • Di v ine, W e a p o n
Standard Action Range d S
Target: One creature
Pr imary Attack : Wi sdo m vs. Fortitude
Hi t You pull the target to a square adjacent to you.
M i s s : You shift 5 squares to a squar e adja cent to the target .
E f f e c t : Mak e a mel ee seco ndar y attack against the target if
it is adj acent to yo u.
S e c o n d a r y Attack: Wi sd om vs. AC
Hit: 5|W] + Wis dom modifier damage.
M i s s : Half damage.
S E R VI NG M U L T I P L E M A S T E R S
Y o u can choo se one god for your ave nge r to f o l l o w, bu t
there's no reason wh y your character must cham pi on only
a single deity. You mig h t serve th e wh ol e pan th eo n as a
w e a p o n aga ins t the pr imord ia ls and o thers w h o op pose
the immo rta ls, or you could wor shi p a part i cular pair ing
or group of gods based upon c om mo n c a u s e .
P e r h a p s you despise slavery and tyrants, and as such
yo u pray to Ava nd ra for luck an d Se ha ni ne for steal th as
you seek to b r i n g your foes do wn . You m i g h t see your
self as th e ha nd of fat e and look t o b o t h lou n and th e
R a v e n Qu e e n fo r wh a t th e f u t u re shou l d ho ld . May be
yo u stri ke out in th e dark part s of th e wo rl d, hopi ng to
br ing t he t r iune l ight of c iv i l izat ion, craft, an d kno wl edg e,
servi ng Erathis, loun, and Morad in . P e r h a p s your drag-
onbo rn aveng er puts fa i th in the mig h t of dragon s and
p a y s homage to b o th B a h a mu t a n d T ia ma t . Y o u m i g h t
be l ieve in protect ing other s f r o m d a n g e ro u s kn o w l e d g e
and pray to b o th S e h a n in e a n d V e c n a , belie ving that so me
secrets are better left kept. Your r ighteous wr at h might be
d irec ted aga ins t undead w i t h the blessings of b o th P e l o r
and the R a v e n Q u e e n . It coul d be tha t yo u tak e str ength
f r o m the prist ine wi lde rnes s, and thus yo u f o l l o w Me lo ra
and Kord.
S e r v i n g mo re than one deit y gi ves yo u mo re role-
p lay i ng op t i ons . You have mor e sources fo r mad e- up
a d a g e s , mor e imagined rel ig ious r i tes you m i g h t p e r fo rm,
and more than one lens t h ro u g h whi ch to v i ew the wor ld
a n d express your perspect ives . Hav in g m u l t i p l e de i t ies
also incr eases you r oppor tun it ies to ma k e a person al
mark o n th e story of the cam pai gn. If you r aven ger has
more tha n one deit y 's c a u s e to care abou t, you' l l hav e
more ch anc es to br ing t h o se d i f fe ren t c a u s e s in to focus
d u r i n g a d ve n tu re s .
L E V E L 2 2 UTILITY PR AYER S
Avenger Util ity 22efuge of P ie ty
Y o u clear your mind and m a g i c a l l y slough of/ i m p e d i m e n t s .
Encounter • Div ine
M o v e Action Personal
E f f e c t : You make a saving th row against each effect on y ou
that a s a v e can end. You shift 1 square for each s a v e .
Seeker 's Step Avenger Util ity 2 2
They might hit you once, hut you'll be damned if they'll do it
twice.
Daily • Div i ne, S t a n c e , Teleportat ion
Mino r Action Persona l
E f f e c t : Unti l th e stance ends , wh en ev er you are hit by an
e n e m y ' s mel ee or ranged attac k, you can tel eport 10
squares to a square adjacent to your oath of enmity target
a s an immedi ate reacti on.
Shie ld of Prov idence Avenger Util ity 2 2
Uttering a quick prayer.you partial ly leave the phys ica l rea lmfor a moment and chan nel the power of you r foe's attack into
your own.
Encounter • Div ine
Immediate Interrupt Personal
Trigger: An enemy hits you wi th an area or a close attack
E f f e c t : You become insubstantial until the end of you r next
turn. In addition, your next attack before the end of your
next turn deals 2dl 0 extra damage.
L E V E L 2 3 ENCOUNTER PR AYE RS
Chains of Fate Avenger Attack 23
Asyou attack.you m y s t i ca l l y b i n d y o ur s w or n enemy's fate toyours, c au s i ng it to share your i n jur ies .
Encounter • Div ine, W e a p o n
Standard Action Mel ee weapo n
Target: One creature
Attack: W is do m vs. AC
Hit: 3[W] + Wisdom modifier damage. Until the start of
your next turn, you take half damage from any source
an d your oath of enmity target t akes the other half.
^^Nw ( M A I M E R 1 A v e n g e r
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Excor i a t ing Chal lenge Avenger Attack 23 V ic t o r y H y m n Avenger Att ack 2 3
Vo ur holy symbo l g lows red as yo u curst your foes. The might of
your rebuke hurls away nearby creatures but brings vour chosen
fo e before yo u for judgment .
Encounter • Div i ne, Imple ment, Radiant, Teleportat ion
Standard Act ion Close burst 3
Target: E a c h creatur e in burst
Attack: Wi sdo m vs. Wil l
Hit: You teleport t he target 5 squares to a square tha t is
farther away from you . If the tar get is your oath of enmity
target, it instead takes 4d 10 + your Wi sd om modi fier
radiant dam age, and you teleport it to a squar e adjac ent
to you.
Fea rsome Fu ry Avenger Attack 23
Nothing clarifiesyour objective better than the terror in your
enemies' ey es .
Encounter • Div ine , F e a r , W e a p o n
Standard Action Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit: 4[ W] + Wi sd om modifier dama ge. Until the end of
your next turn, wh en the target mak es any attack roll, it
takes a penalty to that attack roll equal to the num ber of
your allies adjacent to it.
Censure of Uni ty: The penalty equal s the numb er of your
allies adjacent to the target + your Intell igence modifier.
Threa ten ing S t r i k e Avenger Attack 23
Your strike knocks your foe aside, and any hope it has of escap
in g is dashed when it f inds your w e a p o n in its face.
Encounter • Div i ne, Teleportat ion, W e a p o n
Standard Action Melee weapon
Target: One creature
Attack : Wis do m vs. Fortitude
Hit: 3 [W ] + Wis do m modifier damage, and you slide the
target 2 squa res. If th e tar get mov es befor e th e start of
your next turn, you can telep ort to a square adjacent to itan d make a melee basic attack against it.
Censure of Ret ri but ion : Until the end of your next tur n,
yo u gain a bonus to your basic attacks' damage rolls equal
to your Intelligence modifier.
Vengefu l Appar i t ion Avenger Attack 2 3
T he touch of your weapon sends your foe reel ing in terror , a n d
you become ghostly, able to walk through walls and soar through
the air.
Encounter • Div ine , F e a r , W e a p o n
Standard Action Melee weapon
Target: One creature
Attack : Wis do m vs. Fortitude
Hit: 3 [W ] + Wi sd om modifier d amage, and you push the
target a num ber of squares equal to your Wi sd om modi
fier and knock it prone.
Effect: You gain phasi ng and a fly s pee d of 6 until the end of
your next tur n.
Censure of Pu rsu it : The fly speed equal s 6 + your De x
terity modifier.
Yo u hum a hymn about a t ime w he n war will not be needed.
Bu t for n o w . you seek toend the fight as the victorious survivor.
Encounter • Div i ne, Healing, W e a p o n
Standard Action Melee weapon
Target: One creature
Attack: W is dom vs. AC
Hit: 3| W| + Wi sd om modifier damage. Before the end of
your next turn, you gain a bonus to your next attack's
damage rolls equal to your Wi sd om modifier.
Effect: If this atta ck reduc es th e target to 0 hit points or if
you have red uced your oath of enmity tar get to 0 hit point s
during this encounter, you can spend a healing surge and
make a saving throw.
L E V E L 2 5 DAILY P R A Y E R S
A m b e r Pr i sons Avenger Attack 25
Whenyou p u l l y o u r h a n d away from your enemy, it leaves
b e h i n d a n amber s ig i ! f r o m which shines an eerie light. Those
touched by its glo w beco me encased in amber sarcophagi.
Dai ly • Div i ne, Imple ment, Radian t
Standard Action Melee touch
P r ima r y Target: One creature
Pr imary Attack : Wi sd om vs. Fortitude
Hi t 5d8 - Wi sd om modifier radiant damage, and the pri
mary target is immobilized ( s a v e ends).
Miss: Half damage, and the primary target is i mmobili zed
until th e end of your next turn .
Effect: Make a seco ndar y att ack tha t is a clos e burst 1, us
ing the primary target's space as th e origin square.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack: Wi sdo m vs. Fort i tude
Hit : You slide the seconda ry target 3 squares, and it is
immobilized until the end of your next tur n.
Miss: The secondary target is slowed until the end of your
next turn.
D r a w n by Fate Avenger Attack 2 S
Two shim meri ng portals appear, drawi ng you or your enemy to
f ind your fate.
Dai ly • Div i ne, Imple ment, Teleportat ion
Standard Act ion Ranged 10
Target: One creature
P r ima r y Attack: Wi sd om vs. Wil l
Hit : You teleport the target to a square adjacent to you.
Miss: You tel eport to a square adj acent to the tar get.
Effect: Make a melee secondar y attack against the t arget
using your we ap on . In addition, the target is drawn by
fate ( s a v e ends). Until this effect ends, you can teleport
the target t o a square adjacent to you as a minor action .Secondary Attack: Wi sd om vs. AC
Hit: 4| W] t W is do m modifier damage.
Miss: Half damage.
C H A P T E R 1 | A v e n g e r
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M a n t l e of the Avenger Attack 2 5
A s t r a l C h a m p i o n
Asyou attack, your prayer bestows onyou the mantle of the
astral champion, allowing you to ly like an ang e l i c be i ng .
Daily • D ivin e, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit: 4| W] + Wi sd om modifier damage.
Effect: Until the end of the encounter, you gain phasing and
a fly speed of 6, and you can hover.
W H O M T O H U N T ?
T he aven ger wa l ks a dark path o f r e t r i b u t i o n and pun i sh
ment . Yet w i t h so me de i t ies i t m i g h t b e d i f f i cu l t to f igure
o u t w h o m t he a v e n g e r seeks t o c e n s u r e . W h e n the de i ty
is as fa i r - minded as Ba ha mu t or as k i n d a s Pelor , wha t r o l e
does your av eng er f i l l? B e l o w are so me sugges t ions for t he
t ypes of ind iv idua l s or g roups tha t an av eng er dev ot ed to
a cer ta in de i ty m i g h t obsess about .
A v a n d r a : A s m o d e u s w o r s h i p e r s , c h e a t e r s , p e o p l e
comp lac ent in the face o f ev i l , s lavers, T or og wo r sh i pe r s
B a h a m u t : B u l l i e s , ch r o ma t i c d r ago ns , l ia r s , T ia ma t
wors h ipe rs , un jus t leaders
C o r e l l o n : Dr o w, f omor ians , Lo l t h wo r sh ipe r s , t hose
w h o dest roy beauty , thos e w h o dest roy magi c
E ra t h i s : D e m o n s , G r u u m s h w o r s h i p e r s , o v e r z ea l o u s
wors h ipe rs o f Melo ra , revo lu t i onar ies , thos e w h o dest roy
the wo rk s o f c iv i l i za t ion , unc iv i l i zed p eop les
l o u n : T h o s e w h o de s t r o y k n o w l e d g e , t h o s e w h o
dest roy magic , thos e wh o promo te ignorant i deas , Vecna
w o r s h i p e r s
K o r d : Co wa rd s, thos e w h o possess s t rength but fail
to use i t , tho se w h o d is sem ble or em pl oy subte r fuge
instea d o f d i rec t conf ronta t ions, t hose w h o ga in s t rength
by mak i ng o the r s we ak
M e l o r a : Aber ra nts , overzea lous wor sh i per s o f E ra th is ,
Gr uum sh wo r sh ipe r s , cu l t i st s o f Y een ogh u
M o r a d i n : Cu l t i s t s o f pr imo r d ia l s , " dev i an t " dwa r v es
such as azers or duergar , thos e w h o le ec h o f f o t hers '
labors , t ra i to rs
P e l o r : S h a d a r - k a i , t h o s e w h o c aus e un du e su f f er
ing, the causes o f f am i ne and disease, u n d e a d , V e c n a
w o r s h i p e r s
T h e R a v e n Q u e e n : Cult ists of Orc us , t hose wh o seek
to pro long l i fe bey ond i t s na tu r a l end , und ead , V e c n a
w o r s h i p e r s
S e h a n i n e : Asm od eu s wors h ipe rs , zea lo ts o f any k i nd ,
t hose wh o des t r oy l ove , Z eh i r wo r sh ipe r s
Thunde r he ad S m i t e Avenger Attack 2 S
You present your holy symbol with a shouted prayer, causing
a shock ware to scatter your foes, and t hun d e r crashes over a n
enemy that remains b e h i n d .
Daily • Divi ne, Imple ment, Thund er
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wi sd om vs. Ref lex
Hit : You push the target 3 squares.
Effect: On e enem y adjacent to you takes 10 thund er
damage fo r each target hit. If no enemy is adjacent to you,
you regai n the use of this po wer.
L E V E L 2 7 ENCOUNTER P R A Y E R S
A n v i l of Fa i th Avenger Attack 2 7
Summoning strength from your comrades' courage.you deliver
1 1 mighty blow that tosses your enemy across the battle/ield.
Encounter • Divine. W e a p o n
Standard Act ion Melee weapon
Target: On e creature
Attack: W is do m vs. AC
Hit: 3 [ W| + Wis do m modifier dama ge, and you push the
target a num ber of squares equa l to the num ber of your
allies adjacent to it. The target takes 5 damage for each
square it enters during the forced moveme nt.
Censure of Uni ty: The target is knoc ked prone at the e nd
of the forced movement.
Br i l l i an t H a l o Avenger Attack 2 7
.Asyou hurl divine light at tour enemy, a scintillating halo ap
pears above you. Any enemy that approaches isb u r n e d in its
glow.
Encounter • Divi ne, Heal in g, Impl ement , Radiant
Standard Act ion Ranged 5
Target: One creature
Attack: W is do m vs. Fort i tude
Hit: 4d6 + Wis do m modifier radiant damage. Until the
en d of your next turn, any enemy that ends its turn
with in 5 squares of you takes 5 radiant dama ge, and you
regain 5 hit points.
Censure of Retri buti on: Your Intelligence modifier is
added to the damag e and healing caused wh en an ene my
ends its turn with in 5 squares of you.
H a n d ofSi lver Avenger Attack 27
Vour hand shines with a silvery light as tou touc hyour enemy.
preven t ing its escape.
Encounter • Div ine , Implement , Rad iant
Standard Act ion Melee touch
Target: One creature
Attack: Wi sd om vs. Ref lex
Hit: 2 dl 2 - Wi sd om modifier radiant damage , and the
target is restrained until the end of your next turn.
Censure of Pursuit: The attack deals extra radiant damage
equal to your Dexterity modifier.
C H A P T E R 1 | Avenger
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S p a r k of Ha t red Avenger Attack 27 E ye of the H u r r i c a n e Avenger Attack 29
There is a spark of hatred in every foul creature, and in many
fair ones. T h e power of your oath fans that spark, quick and
lethal.
Encounter • Char m, Div ine , Imp lement
Minor Action Ranged 5
Target: One enemy that is not your oath of enmity target
Attack: Wis dom vs. Wil l
Hit: Th e target is dominat ed until the start of your next
turn. Until this domination ends, the target can attack
only your oath of enmity target.
L E V E L 2 9 DAILY P R A Y E R S
C a t a c l y sm i c D u e l Avenger Attack 29
Mighty shock w a v e s resound aroundyou and your enemy. E a c h
exchange of blows sends roiling tendrils of destruction across the
battlefield.
Daily • Div i ne, Thunder, W e a p o n
Standard Action Melee weapon
Target: One creature
Attack: W is do m vs. AC
Hit: 7[ W] * W is do m modifier thunder damag e, and the
target tak es a -2 penalt y to attack rolls against you
( s a v e ends).
Miss: Half damage.
Effect: Unti l the end of the encounter, whe nev er the target
hits you , it cho oses one of your all ies wi th in 5 squares of
yo u or wi th in 5 squares of the target. That ally is kn ocke d
prone. In addit ion, whe ne ve r you hit the target, you
choose an enemy other than the target wi th in 5 squares
of you or wi th in 5 squares of the target. That en emy is
dazed ( s a v e ends).
D i v i d e a n d C o n d e m n Avenger Attack 29
Yo u stride i n s t an t l y toyour enemy and se t y o u r h a n d upon it.
speaking a prayer of condemnation. Nearby enemies are scat
tered by your power.
Daily • Div i ne, Impl ement , Radiant , Teleportat ion
Standard Action Melee touch
Effect: Before the attack, you tele port 10 squares.
Target: One creature
At tack : Wis dom vs . Wi l l
Hit: 7d8 + Wi sd om modifier radiant damage.
Miss: Half damage.
Effect: You teleport each en em y adjacent to the target 1 0
squares.
You inhale and draw your enemies close, using their energy to
de l ive r a thunderous attack against the object of your mal ice .
Daily • Div ine, Imple ment, Thunder
Standard Action Close burst 3
P r ima r y Target: E a c h en em y in burst
P r ima r y Attack: Wi sd om vs. Fort i tude
Hit: You pull the pr imar y target 3 squares, and it is deaf
ened ( s a v e ends).
Effect: Make a melee secon dary attack using your we apo n.
Secondary Target: One adjacent creature
Secondary Attack: Wi sdo m vs. AC
Hit: 6 [ W] + Wi sd om modifier damage , plus 5 thunder
damage for each enemy adjacent to you.
I m p a l i n g S u m m o n s Avenger Attack 29
Channeling the fury of the gods, you co m p e l an enemy to fling
itself onto your weapon.
Daily • Charm, Div ine , W e a p o n
Standard Act ion Ranged 10
Target: One creature
Effect: Yo u pull the target to a square adjacent to you, then
make the followi ng mel ee attack against it.
Attack: W is do m vs. ACHit: 6[ W] + Wi sd om modifier damage.
Miss: Half damage.
M a r c h of D o o m A v e nger Attack 2 9
Y o u command your fo e to march to the place w h e r e y o u i n t end
for it to die. and then send your allies to slay it there.
Daily • Charm, Divine, Teleportat ion, W e a p o n
Standard Act ion Close burst 5
Target: On e creatur e in burst
Effect: You slide the target 5 squares and tel eport to a
square adjacent to it. You then slide each ally in the burst
5 squares to a square adja cent to the target . Then y ou
make the fol lowi ng m el ee attac k against it.
Attack: W is do m vs. AC
Hit: 5[ W] + Wis do m modifier da mage, and you knock t he
target prone.
Merc i less Nemes is Aveng er Attack 29
A s y o u attack.you appoint yourself the nemesis of your chosen
foe. W h e r e you go. it must follow.
Dail y • Div i ne, Teleportat ion, W e a p o n
Standard Action Melee weapon
Target: One creature
Attack: W is do m vs. AC
Hit: 5[ W] + Wi sd om modif ier damage.
Miss: Half damage.
Effect: Until t he end of the encounter, wh en ev er you hit
your oath of enmity target wit h an avenge r att ack power,
yo u can tele port 5 squares and then tel eport your oath of
enmity target to a square adjacent to you.
C H A P T E R 1 I Avenger
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N E W P A R A G O N P ATH S
ARDENT CHAMPION
"The fires of heaven inflame my soul. I am a sword in the
hand of my god. Death means nothing to me!"
P r e r e q u i s i t e : A v e n g e r , C e n s u r e o f P u r s u i t c l as s
f e a t u r e , oath of enmity p o w e r
M o s t a v e n g e r s u n d e r g o t r a i n i n g i n sec r e t t emp les o r
m o n a s t e r i e s t o p r e p a r e f o r t h e i r s e r v i c e a n d r e c e i v e
t h e i r p o w e r s t h r o u g h r i tes o f i n i t i a t i o n , bu t some
a r e e n d o w e d w i t h d i v i n e p o w e r s i m p l y t h r o u g h r a w
devo t i on t o t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n
t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h ,
m a k i n g u p f o r t h e i r l a c k o f f o r m a l t r a i n i n g w i t h h o l y
p a s s i o n . T h e s e a r e a r d e n t c h a m p i o n s .
A s a n a r d e n t c h a m p i o n , y o u a r e a n o u t s i de r , y o u r
s p i r i t t ou ched d i r ec t l y b y t he han d o f yo u r de i t y . Y o u
a r c m o s t l i k e l y un le a r ne d i n t he eso te r i c l o r e o f you r
f a i t h , an d yo u h a v e l i t t l e c o n n e c t i o n t o a n y h i e r a r
c h i e s a s s o c i a t e d w i t h i t. I n fac t , o t her s w h o la ck y ou r
p a s s i o n m i g h t see yo u as a th re at to the est ab l is hed
w a ys . W h e r e c y n i c s a n d p r a g m a t i s t s s e e d e s p a i r o r
unce r t a i n t y , yo u sec on l y yo u r d i v i ne pa t r on ' s w i l l ,
a n d yo u se t ou t to ac co mpl is h i t reg ard les s o f obsta
c les . I f yo u a r c me an t t o t r i u mph , yo u w i l l . I f yo u a r e
no t . yo u a r e con f i den t t ha t you w i l l s o o n b e s h o w n
ano the r way t o se r v e yo u r g od .
ARDENT CHAMPION PATH E E A T U R E S
H o l y A r d o r ( 1 1 t h l e v e l ) : W h e n e v e r y o u m a k e
tw o a t t ack ro l l s becau se o i ' y ou r oath of enmity, you
s c o r e a cr i t i cal hi t i f b o t h d i c e h a v e t h e sa me r o l l ,
except i f b o t h ro l ls a re 1 .
A r d e n t A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to tak e a n e x t r a a c t i o n , y o u c a n a l s o
m a k e a sav ing t h r o w or s h i f t a n u m b e r o f s q u a r e s
e q u a l t o y o u r D e x t e r i t y m o d i f i e r .
A r d e n t F u r y ( 1 6 t h l e v e l ) : O n c e p e r r o u n d w h e n
yo u scor e a cr i t i c a l h i t aga ins t yo ur oa th of enmi t y
t a r ge t , yo u c an s h i f t 1 sq u a r e an d ma k e a bas i c a t t ack
aga i nst tha t ta rget as a f re e act io n .
ARDENT CHAMPION P R A Y E R S
Ardent Champio n Attack 11anat ica l F lurry
Yo u l a un ch a reckless a t ta ck against your chosen enemy and al l
foes nearby , ignoring your own safety.
Encounter • Div ine , W e a p o n
Standard Acti on Clo se burst 2
Target : Your oath of enmity target and each en emy in burst
Attack: Wi sd om vs. AC
Hi t : 2 [W] + Wisdo m modif ier damage.
Effect: You take a -2 penalty to all defe nses until the end of
your next tu rn.
C H A P T E R 1 ; A v e n g e r
Ba t t le Rap tu re Ardent Champion Util i ty 12
Y o u enter a stare of zealous passion, consumed by the power of
your fai th. Defeating your sworn enemy is a test of faith for you.
Dai ly • D iv ine , Stance
Mino r Act io n Person al
Effect: Unt il th e stance ends, your attack s deal extra dam
a g e against your oath of enmity targe t equ al to 1 dl 0 +
one-half your level. In addition, when any ally deals dam
a g e (not ongoi ng dama ge) to your oath of enmity target,
you take 3d6 damag e.
I r resist ib le Ardor Ardent Cha mpi on Attack 20
Your spirit blazes with devotion, lending holy power to your
strike. Your sworn enemy's attacks are as nothing to you.
Daily • Div ine, W e a p o n
S t anda rd Act ion Melee weapon
Target : One creature
Attack: W is do m vs. AC
Hi t : 4 [W] + Wisdom modif ier dama ge. You regain the use
of an encounter power that you have already used during
this encounter.
Miss: Half damage.
Effect: Unt il you attack a creat ure other than your oath of
enmity target or until the end of the encounter, you gain
a +2 p owe r bonus to all def ense s against the attacks of
your oath of enmity target.
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DERVISH OF DAWN
" I n llit' turnings of the dance, the divine p u r p o s e is made
clear."
P r e r e q u i s i t e : A v e ng e r
Y o u a r e am on g a sma l l num be r o f aveng e r s w ho seek
e n l i g h t e n m e n t t h r o u g h t he s t udy o f dese r t de r v i sh
t r a d i t i o n s . I n the t i re les s t u r n s o f t he de r v i s h dan ce ,
the care s an d d is t rac t ions o f the m o r t a l w o r l d f a l l
a w a y , a l l ow i ng yo u t o pe r c e i ve d i v i ne t r u t h s .
T h e r e a r e a nu mb er o f de r v i sh t r a d i t i o n s , a n d
not a l l der v i she s ar e aven gers ; most a r c pr ies ts an d
scho la r s o f dese r t peop les . De r v i she s o f t he da w n r ep
resent a t r a d i t i o n ce leb r a t i ng t he mys t i c po we r o i t he
sun r i se an d vene r a t i ng gods o f hope and en l i gh te n
men t . As a de rv is h o f d aw n , yo u ar e a n agen t o f hop e,
a wa nd e r i n g mys t i c g i ve n t he sac r e d t ask o f f i g h t i n g
opp r ess i on an d desp a i r and s e t t i n g an ex amp le o f
p i e t y w h e r e v e r y o u t r a v e l .
DERVISH OE DAWN PATH F E A T U R E SC e l e r i t y o f M o r n i n g ( 1 1 t h l e v e l ) : W h e n y o u
sp end an ac t i on p o i n t to ta ke an e x t r a a c t i o n , y o u c a n
a l so ma ke a sav i ng t h r o w w i t h a bo nu s eq ua l to y ou r
W i s d o m m o d i f i e r .
R a d i a n t B l e s s i n g ( 1 1 t h l e v e l ) : W h e n yo u us e an
enc oun t e r o r a da i l y a t t ack pow er t h a t has t he r ad i an t
ke yw or d, yo u ga in a +2 bon us to a l l de fens es u n t i l t he
end o f you r n e x t t u r n .
D e r v i s h E c s t a s y ( 1 6 t h l e v e l ) : I f y o u a r e b l o o d i e d
d u r i n g an encoun t e r , yo u ca n use a seco nd Ch an ne l
D i v i n i t y p o w e r i n t h a t e n c o u n t e r .
DERVISH OF DAWN PRAYERS
Dervish of Daw n Attack 11W h i r li n g A s s a u lt
Y ou l a un c h in to a graceful, spinn ing , dance asyou close on your
enemy. In the mesmerizing form of your dance, you free yourself
from an enem y 's power and i n sp i r e v o ur comrade as well .
Encounter • Div ine , Rad iant , Wea po n
Standar d Act ion Mele e weapon
Eff ect Before the attack, you shift 3 squares.
Target One creature
Attack: Wi sd om vs. AC
Hit : 2| W] + Wis do m modifier radiant dama ge. You and
o n e ally wi th in 10 squ ares of you can ea ch cho ose to do
o n e of the fo l lowing things:
• Make an escape at tempt again st a grab as a free act ion .
• Make a saving throw against an effect that a s a v e ca n
end and that dazes, immobili zes, s lows , or stuns .
W i l d H o p e Dervish of Dawn Util ity 12
Your dance inspires you to wild ecstasy. Mort als cannot long
e n d ure such joy. but each time you s t r i k e y o u r foe. new vigor
f lows in to y o u .
Daily • Divi ne, Heal ing, S t a n c e
Minor Act ion Personal
Effect: Unti l the stance ends, wh ene ver you hit one or
more enemies wi th an attack, you regain hit points equal
to your Wisdom modifier. In addition, whe neve r you miss
every target wi th an attack, you take 3 damage.
Dervish of Da wn Attack 20ance of S un r i s eA s y o u gracefully carry yourself across the ba t t l e f i e l d ,y o u r
weapon begins to gleam. For the rest of the f ight,you glow with
the hues of dawn, which scorch your foe with light.
Dai ly • Div ine , Rad iant , Wea po n
Standar d Act ion Mele e weapon
Effect: Before the attack, you shift 3 squares.
Target: On e creature
Attack: Wi sd om vs. AC
Hit : 3[W] + Wis dom modifier radiant damage.
Miss: Half damage.
Effect: Unti l the end of the encounter, your at-wil l attack
powe rs against the target deal 1 d8 extra radiant damage
to it.
C I I A P T E R 1 | A v e n g e r
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DREAD IMPERATOR
"When the gods c o m m a n d , 1 make sure you obey."
P r e r e q u i s i t e : Av e n g e r . C e n s u r e o f U n i t y c lass f ea
t u r e , oa t h o f enm i t y po w e r
I n t h e d a y s o f t h e h u m a n e m p i r e o f N e r a t h . m a n y
t e m p l e s a n d f a i t h s w e r e w e a l t h y a n d w i d e s p r e a d
e n o u g h to g i v e r i s e t o p o w e r f u l h i e r a r c h i e s , k i n g d o m -
s p a n n i n g o r g a n i z a t i o n s th a t o f t e n w i e l d e d b o t h
r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s o f f a i t h
l a p s e d i n t o d i s o r d e r w h e n N e r a t h f e l l . T e m p l e s lo st
t o u c h w i t h e a c h o t he r , l oc a l l eade r s s p l i t f r o m t h e i r
d i s t a n t m a s t e r s , a n d d i s a f f e c t e d p e o p l e a b a n d o n e d
t he g rea t t em p l es f o r gene ra t i ons . R u t i n a l e w p l a c e s ,
t h e t i t l e s a n d t r a p p i n g s o f t h e o l d h i e r a r c h i e s s u r v i v e .
I m p e r a t o r s a r e a m o n g t h e s e s u r v i v i n g t r a d i t i o n s , a
r e m i n d e r o f t h e d a y s w h e n a r c h p r i e s t s m a i n t a i n e d
t e m p l e a r m i es l ed by i m pe ra t o rs , r u l e d ov e r es t a t es ,
a n d s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to ferret
ou t d i s s en t an d d i s l oy a l t y .
A s a d r ea d i m pe ra t o r . y ou h a v e b e e n i n v e s t e d i n
a c c o r d a n c e w i t h t h e o ld w a y s . E v e n t h o u g h y o u r
de i t y ' s f a i t h i s on l y a s h ad ow o f i ts f o r m er k i ng do m -
s p a n n i n g g l o ry , y o u s t i l l w i e l d d i v i n e a u t h o r i t y
a g a i n s t y o u r d e i t y ' s e n e m i e s . Y o u h a v e t he po w e r t o
c o m p e l o b e d i e n c e f r o m y o u r f oes an d i ns p i re l oy
a l t y i n y ou r a l l i es . Y o u a r e a gu a r d i an o f w h a t y o u
C H A P T E R 1 | Avenger
c o n s i d e r t h e r i g h t pa th , t i re less ly s ee k i ng out foes
b o t h h i d d e n a n d o p e n . T h e d a y w i l l c o m e w h e n t h e
f a i t h i s r es t o red t h r o u g h o u t t he l ands , an d y ou m e a n
to be th er e to see i t .
DREAD I M P E R A T O R PATH F E A T U R E S
D e c e p t i v e C o n t r o l ( , 1 1 t h Y e v e i y W l v c u v o w o ^t \\
o f enmi ty target m is ses yo u w i t h an a t t ac k , y ou r a l l i es
ga i n c om ba t adv a n t a ge aga i n s t t ha t t a rge t u n t i l t h e
e n d of i t s nex t tu rn .
I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.- j
a n a c t i o n p o i n t t o ta ke an e x t r a ac t i on , y o u a l s o s l i de
a n e n e m y w i t h i n 5 s q u a r es o f y o u 1 s q u a r e o r s l i de
a n a l l y w i t h i n 5 s q ua r es o f y o u 1 s q u a r e s .
T e m p l a r R e a c t i o n ( 1 6 t h l e v e l) : W h e n an y al ly -
s c o res a c r i t i c a l h i t ag a in s t yo ur oath ofenmity t a rge t ,
y o u c a n m a k e a n o p p o r t u n i t y a t t ac k aga i n s t t ha t
target i l i t is w i t h i n y o u r r e a c h . Y o u ga i n a bo nu s t o
t h e d a m a g e r o l l e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r .
DREAD I M P E R A T O R P R A Y E R S
So u l S tab Dre ad Imperator Attack 1 1
A twist of your blade is a twist i n you r enemy 's soul . wrenchmp
it sideways to strike its companion.
Encounter • Cha rm, D iv ine , W e a p o n
Standar d Act io n Melee w eapon
Target : One creature
At tack: W is do m vs. AC
Hi t : 2 [W ] - Wis do m modif ier dama ge, and you slide the
target 2 squar es. The target th en m ake s a basic attack
against a creature of your choice.
C r o w n of Souls Dread Imperator Util i ty 12
T he radiant crown settling on your brow symbolizes your mas-
ten ' . Shadows of the crown flash above y o ur co m p a n i o n s .
Dai ly • D i v ine, Stance
Minor Ac t ion Personal
Effect: Unti l th e stance ends, whe ne ver you make mult ip le
atta ck rolls at on e ti me again st your oath of enmity target
a n d they would all hit . choose an ally with in S squares of
y o u . That ally gains a +1 p owe r bonu s to attack rolls and
all defenses unti l the end of your next tur n.
Impera tor ' s J u d g m e n t Dre ad Imperato r Attack 2 0
Y ou de l ive r a pun ish ing b low to your foe while pronouncing
judgment against it. For a moment, your divine author i ty com
pels it to obey y o u .
Dai ly • Char m, D iv ine, W e a p o n
Standard Ac t ion Melee w eapon
Target : One creature
At tack: W is do m vs. AC
H i t : 3 [ W] + W i s d om modif ier dam age , and the target is
dominated unti l the en d of your next t urn .
Effec t: You gain ano the r use of your soul stab pow er for this
encounter.
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FAVORED SOUL
"Who am I ? J am the sward of heaven, forged on the anvil
of the w o r l d , andyou have angered my master."
P r e r e q u i s i t e : A v e n g e r
Y o u h a v e l o n g h a r b o r e d a d i v i n e s p a r k w i t h i n y o u r
se l f , a sub t l e sha rd o f yo ur god ' s e s s e n c e . Lo ng ha s it
I a i n d o r m a n t , b u t a s y o u d i s p a t c h y o u r e n e m i e s a n d
s e e y o u r o a t h s t h r o u g h , t h e e s s e n c e a w a k e n s a n d
i n f u s e s y o u r b o d y w i t h a s t r a l b r i l l i a n c e u n t i l y o u r
m o r t a l s h e l l t r a n s m u t e s i n t o s o m e t h i n g g r e a t e r t h a n
wh a t i t once was . Y o u r deed s a r e t he ca ta l ys t f o r yo u r
t r a n s f o r m a t i o n i n t o a f avo r ed sou l . O n c e you se t f o o t
on t h i s g l o r i ous pa t h , yo u e v e r a f t e r c a r r y w i t h y o u
the b less ings o f you r g od .
B e c o m i n g a f av o r e d sou l t r i gge r s s eve r a l phys i
c a l c h a n g e s , s p e c i f i c a l l y t h e a p p e a r a n c e o f f e a t h e r y
w i ng s t ha t g r ow, a lm os t ove r n igh t , f r o m y o u r b a c k .
T h e s e w i n g s h a v e s t r e n g t h e n o u g h t o b e a r y o u r
we igh t . Y ou r f ea the r s ca n be an y co lo r yo u l i k e . As
y o u c o n t i n u e d o w n t h i s p a t h , j o u r b o d y l i g h t e n s , y o u r
b o n e s be co m i ng ho l l ow a nd s t r ong so yo u c a n f l y
m o r e e a s i l y w i t h o u t s a c r i f i c i n g y o u r d u r a b i l i t y . B y t h e
t im e yo u com p le te t h i s pa th , yo u r l o we r bo dy t r a i l s
o f f i n t o mis t w h en you f l y . t hu s ma r k in g you as one o f
t he hea ve n l y hos t , k i n t o ange l s , an d a spe c ia l se r va n t
o f yo u r go d .
FAVORED SOUL PATH F E A T U R E S
F a v o r e d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to ta ke a n ext ra a c t io n , y o u or an a l ly
ad jac en t t o yo u ca n a l so sp end a he a l i n g su r ge .
H e a v e n ' s S h i e l d ( 11 t h l e v e l ) : W h i l e y o u h a v e
m a x i m u m h i t po in t s , yo u ga i n a + 1 bo nu s t o a l l
d e f e n s e s .
H e a v e n ' s B o o n ( 1 6 t h l e v e l ) : A pa i r o f f ea the r y
W i n g s u n f o l d s f r o m yo u r back , an d yo u ga in a f l y
s p e e d o f 6 . Y ou ca n us e t h i s s pee d on l y i f y o u a r e
w e a r i n g n o a r m o r or l i g h t a r m o r .
FAVORED SOUL P R A Y E R S
Rad ian t Rush Favored Soul Attack 11
Y ou blur into action. Speeding across the battlef ield to smas h
into your enemy in a halo of rad iance . If your blow misses, th e
l i g h t conceals you.
Encounter • Div ine , Rad iant , W e a p o n
S t anda rd Act ion Melee weapon
Target : Your oath of enmity target
At tack: Wi sdo m vs. AC
Hit: 2[ W] + Wi sd om modifier radiant damag e, you push
the target 2 squares, and the target is dazed until the end
of you r next turn .
Miss : You gain conceal ment until the end of your next turn.
Specia l : W h e n charg ing, you can use this p ow er in place of
a melee basic attack.
W ing s o f Ange ls Favored Soul Util i ty 12
Y o u r lower body fades into sw i r l i ng m is t as ypti gain m a s t e r y of
your a i r b o r n e movement
Dai ly • Div ine , Hea l ing , Stance
Minor Act ion Personal
Effect: Until the stance ends, you r fly spe ed increase s by 4.
a n d you can hover. In addition, whil e you aren't blooded,
y o u gain regeneration equal to your Wi s do m modifier.
Celest ia l Sk i rm ish Favored Soul Attack 20
Y ou take to the sky, you r weap on aglow. You swoop and strike
repeatedly as you dart pastyour foes.
Da i l y • Div i ne , Rad ian t , W e a p o n
S t anda rd Act ion Melee weapon
Effect: You fly your speed + 2. Durin g this move men t, you
gain a +6 bonus to AC against opportunity attacks. At
a n y point during the movement, you can make the fol
lowing attack three times, each t ime against a different
target.
Target : One creature
Attack : Wis do m vs. AC
Hit: 2 | W| - Wi sd om modifier radiant damag e. If you hit
tw o creatures , the s econd is dazed (save ends). If you hit
three creat ures, the th i rd is stunned (save ends).
C H A P T E R 1 | Avenger
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R E L E N T L E S S S L A Y E R
" J am the bane of your b i n d . "
P r e r e q u i s i t e : A v e n g er , o at h of enmity p o w e r
M a n y a v e n g e r s f i n d t h e m s e l v e s c o n f r o n t i n g s o m e
great th r eat , su ch as a g r o u p o f d r ow seek ing t o
ens lave a su r f ac e k i ngd om, a n i nc u r s i on o f dem on s ,
a c u l t o f T h a r i z d u n w o r s h i p e r s , o r a n e m p i r e o f v a m
p i r es sec r e t l y r u l i n g o v e r h u m a n ci t i es . W h a t e v e r
t he t h r e a t m i g h t be, i t i s d i r e eno ugh to dr i ve yo u
to an o ld an d power fu l r i t e o f s a c r e d c o m m i t m e n t .
T h r ou gh p r aye r f u l v i g i l s , yo u hav e i nves t ed you r oath
of enmi t y w i t h t r eme ndo us po tency . A l l avenge r s r e l y
on oath of enmi ty , bu t you dra w on you rs to p e r f o r m
exc ept i ona l fea ts in ba t t le .
A s a re len t les s s layer , yo u ar e a l wa ys a ler t fo r s igns
tha t you r enem ie s a r e a t wo r k . Y ou r adv en t u r e s o f t e n
l ead you aw ay f r o m a l o n g t i m e a d v e r s a r y f o r w e e k s
or mon th s a t a t i me, bu t yo u k n ow t h a t yo u hav e a
sac r ed d u t y t o wh i c h you mus t even tua l l y r e t u r n .
C H O O S I N G A S L A Y E R ' S E N E M Y
Consu l t w i t h your Du nge on Mast er about an appro pr ia te
en em y for your characte r . I t sho uld be a k i n d of monster
you've faced before, and one t h a t the D M plan s to feat ure
occas iona l ly in upc omi ng advent ures . A s layer ' s en em y
is a specific g r o u p o f mons t e r s - f o r examp l e , demo ns ,
dev i ls , d row, f i re g iants , minota urs , o r vam pi r es.
R E L E N T L E S S S L A Y E R PATH F E A T U R E S
S l a y e r ' s O a t h ( 1 1 t h l e v e l ) : W h e n e v e r y o u u s e
oath of enmity, yo u ca n t a r ge t a seco nd ene my w i t h i t if
t h a t en em y is yo ur s layer ' s en em y (see the s ide bar ) . In
add i t i on , wh en yo u ma ke an a t t ack an d cou l d ma ke
t w o a t t a c k r o l l s bec aus e o f oa th of enmity, y o u c a n
cho ose to fo rgo m a k i n g t h e s e c o n d r o l l to cau se the
at t ack to dea l 2d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e
t h i s cho i ce be fo r e ma k i ng t he f i r s t a t t a c k r o l l .
L e t h a l A c t i o n ( 1 1 t h l e v e l ) : I f y o u s p e n d a n
a c t i o n p o i n t to ma k e an a t ta ck aga inst you r oa th of
enmi ty ta rget , the a t t ack ca n score a c r i t i c a l hit on a
r o l l o f 1 8 - 2 0 .
R e l e n t l e s s D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h e n
y o u f a i l a sav i ng t h r o w aga in st an e f fec t caus ed by
an enemy , yo u r d i v i ne a t t ack powe r s dea l 5 e x t r a
d a m a g e u n t i l the en d o f yo ur n e x t t u r n .
R E L E N T L E S S S L A Y E R PRAYERS
Slayer 's G a m b i t Relentless S l a y e r Attack 11
Yo u recklessly bullyour way t h r o u g h th e press of enemies tomeet your des t i ny near your chosen foe.
Encounter • Div ine , Wea po n
Standard Act ion Mel ee weapon
Effect: You move your speed to a square where your
oath of enmity target is wi th in your reach. During this
movement, you can move through enemies' squares.
Then you make the fo l lowing attack.
Target: Your oath of enmity target
Attack: Wi sd om vs. AC
Hi t : 2 [W| + Wis dom modifier damag e. The attack deal s
5 extra damage for each opportunity attack made against
you dur ing the movement that is part of th is power.
R elent less Fervor Relentless S l a y e r Util ity 12
S u c c e s s again st your chosen foe creates opportunities against
nearby enemies.
Daily • Di vine , S t a n c e
Minor Act ion Personal
Effect: Unt i l the stance ends , wh en you make tw o attack
rolls beca use of your oath of enmity, make the rolls one
at a time. If the first attack roll hits, you can choos e t o
use the second attack roll as a me le e basic atta ck against
another enemy wi th in reach.
Slayer 's A sc en d a n c y Relentless S l a y e r Attack 20
Through the power of your god. you see th e bat t le a s if everyone
else was moving at h a l f speed.Daily • D ivi ne, S t a n c e , W e a p o n
Standard Act ion Mel ee weapo n
Target: On e enemy
Attack: Wi sd om vs. AC
Hit : 4[ W] + Wis dom modifier damage.
Miss: Half damage.
Effect: You assume the slayer's stan ce. Unti l the stance
ends, you can make a melee basic attack once per round
a s a minor action.
B
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S E R E N E INITIATE
"O nl y when the mi nd is cal m an d the passions st i l led can
the d i v i n e purpose be understood. Never do I wield my
sword in anger-only in n e ce ss i t y . "
P r e r e q u i s i t e : A v e n g e r , o at h of enmity p o w e r
v ^
Y ou hav e cho sen to f o l l o w a pa t h o f c on t emp l a t i on
a n d c a l m . S o m e he r oes a r e r u l e d by t he i r pass ions ,
but yo u seek a d is c i p l i ned a pp ro ac h to yo ur quest s .
Y o u ar e not emo t io n l ess , bu t yo u be l iev e tha t y ou
shou ld r u l e you r emo t i on s i ns t ead o f be i ng r u l ed by
t h e m . A n g e r , d e s p a i r , f e a r - a l l t u r n t he mo r ta l he a r t
a w a y f r o m t h e d i v i n e w i l l . L i k e w i s e , y o u m u s t r e m a i n
v ig i l an t aga ins t excesses o f m i r t h , des i r e , o r p r i d e .
Y o u b e l i e v e t h at p o w e r f u l e m o t i o n s a n d w o r l d l y
a t t a c h m e n t s e n t a n g l e t h e s p i r i t w i t h t he mo r t a l
r e a l m a n d k e e p y o u f r o m pa y i ng a t t en t i on t o wh a t i s
m o s t i m p o r t a n t .
A l t ho ug h yo u a r e s l ow t o ang e r an d ca r e fu l i n
you r ac t i on s , you a r e no pac i f i s t . T h e wo r l d i s l u l l
of da ng er s tha t mus t be me t w i t h f o r ce , an d yo u a r e
a wa r r io r s wo rn to th e se rv i ce o f the d i \ inc . W h e n
v io le n t ac t io n is nec es s a ry —as i t a l l too of ten Is—you
b a t t l e y o u r e n e m i e s w i t h d i s p a s s i o n a t e e f f i c i e n c y .
Y o u see no reas on to wa st e wo rd s on tho se wh o can ' t
o r won ' t l i s ten , o r to ex te nd me r c y to thos e w h o
wo u l d t r y t o e x p lo i t it .
B e t w e e n adv en t u r e s , yo u s t r i ve t o se t an ex amp le
o f mod e r a t i on an d p ie t y . M a n y se r ene i n i t i a t es a r e
c l o i s t e r e d m o n k s w h o pass t h e i r d a y s i n m o n a s t e r i e s ,
l ea d in g l i ves o f se l f -d i sc i p l i ne an d p r ay e r u n t i l t h e y
a r e n e e d e d t o c o n f r o n t d a r k n e s s a g a i n .
S E R E N E INITIATE PATH F E A T U R E S
C a l m E y e ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n
a c t i o n p o in t to use an a t -w i l l a t t ack power , t ha t a t t ack
d e a l s 2 d l 0 e x t r a d a m a g e .
S e r e n e E d g e ( 1 1 t h l e v e l ) : W h e n y o u m i s s y o u r
oath ofenmity target w i t h a n e n c o u n t e r a t t a c k p o w e r ,
t he a t t ack dea l s da ma ge to t he t a r ge t eq ua l to yo u r
D e x t e r i t y m o d i f i e r .
C e r t a i n C u t ( 1 6 t h l e v e l ) : W h e n y o u m i s s y o u r
oath of enm it y targe t w i t h a n a t -w i l l a t ta ck powe r , t he
a t t a ck dea l s da ma ge to t he t a r ge t eq u a l t o yo u r De x
t e r i t y m o d i f i e r .
S E R E N E INITIATE P R A Y E R S
Def in ing C u t S e r e n e Init iate Attack 11
Your deadly c alm shapes the battle.
Encounter • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: On e or two creatures
Att ac k: Wi sd om vs. AC. If one of the targets is your oath
of enmity target, both targets are treated as your oath of
enmity target for this attack.
Hit: 3 [ W| + Wi sd om modifier dama ge. Until the end of
your next turn, the target takes 10 damage the first t ime
it uses an attack ot her th an a basic attack.
D e ad l y C a l m S e r e n e Init iate Util ity 1 2
Without malice, without linger, each blow is deli vered assmoothly a n d perfect ly a s a on e w o rd prayer.
Dai ly • Div ine , S t a n c e
Mino r Act ion Personal
Effect: Until the stance ends, wh en you mak e two attack
rolls be caus e of oath of enmity an d both would hit, the
target takes extra dam age equal to one- half your level.
Heaven 's E dge S e r e n e Initi ate Attack 2 0
Vour strike wins the favor of your deity, which in turn guides
your weapon against your sworn foe.
Dai ly • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attack : Wis do m vs. AC
Hit: 3[ W] + Wi sd om modifier damag e. Befo re the end
of the encounter, when you are next able to make two
attack rolls becau se of your oath of enmity, you can
instea d mak e thre e attack rolls and use the result you
prefer.
S p e c i a l : If you have no encounter attack powers available
wh en you use this power, it is reliable.
I 1 1 A P T I i R 1 A v e n g e r
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W A T C H F U L SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep the wolves away from the
Jlock. I do what I can."
P r e r e q u i s i t e : A v e n g e r
H i d d e n o r d e r s a n d s e c r e t c e r e m o n i e s o f i n i t i a t i o n
a r e t he wa y l or ma ny aven ge r s , bu t you h a v e c o m e
to em br ac e a s imp le r t r ad i t i on . Y ou a r e a p r o tec to r
o f t h e c o m m o n fo lk wh o h ide s i n p l a i n s i gh t . W i t h
a q u i e t m a n n e r a n d t h o u g h t f u l devo t i on , you a r e a
s tew a r d o l t he gods ' t each ings , an d be tw ee n a d v e n
tu r es yo u pa y as m u c h a t ten t io n to the s p i r i t u a l
w e l l - b e i n g o f t h e c o m m o n f o l k as yo u pa y to y ou r
avenge r p r aye r s .
M a n y o f t he peop le you gua r d t h i n k yo u a r e no th
i ng mo r e t ha n a r us t i c v i l l age pr i es t o r a wa nd e r i n g
f t i a r — u n u s u a l l y w i s e a n d c o m p a s s i o n a t e , p e r h a p s ,
bu t ce r t a i n l y no mons t e r -s l ay i ng he r o . T he y ' r e m is
t aken , o f c o u r s e , but that sui ts yo u just f i n e. W h i l e
yo u ten d to the i r s p i r i t u a l n e e d s , y o u r e m a i n v i g i l a n t
f or t ro u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y m o n s t e r s ,
an d v i l l a i ns a l l seek t o p r ey on t he we ak an d de fense
l e s s , so yo u s t and gua r d ov e r yo u r f l o c k t o ke ep t hese
threats a t bay.
Y o u pre fer to avo id fa me a nd g lory , s inc e tha t w a y
leads to pr id e an d a n ine v i t ab l e fa l l . To yo u it 's fa r
bet te r to a l l ow yo ur fe l low adv en tu re rs to bask in th e
t r i umph s o f t he day an d do wn p l ay you r o wn con t r i
bu t i ons . A f t e r a l l . yo u be l i eve t ha t you r r e wa r d l i e s i n
the next wo r l d , no t in th is one .
W A T C H F U L SHEPHERD
PATH F E A T U R E S
S t r o n g e r a n d S t r o n g e r ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an ac t i on p o i n t to ta ke an ext r a ac t io n , yo u a lso
r ega in hi t po in t s eq u a l t o l d 6 + one - ha l f yo u r l e v e l .
S h e p h e r d ' s G u a r d ( 1 1 t h l e v el ) : W h e n y o u s p e n d
a h e a l i n g s u r g e, e a c h a l l y ad j acen t to yo u re ga i ns h i t
po in t s eq ua l t o you r I n t e l l i gence m o d i f i e r .
H u m b l e D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h i l e y o u
a r e b l o o d i e d , w h e n y o u r o at h of enmi t y t a r ge t da ma ge s
you (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l l d 6
e x t r a d a m a g e u n t i l the en d o f yo ur next tu rn .
W A T C H F U L SHEPHERD P R A Y E R S
Shepherd 's Aeg is Watc hfu l Shepherd Attack 11
The brilliance of your holy symbol warnsyour enemy against
hate ami reckless wrath.
Encounter • Div ine , Impl emen t, Radiant
Standard Act ion Melee touch
Target: One creature
Attack: Wi sd om vs. Ref lex
Hit: 2d8 + Wi sd om modifier radiant damage. Until t he
en d of your next turn, the target takes 2d10 radiant
damage the first time it attacks you or an ally with in 2
squares of you.
H idde n S t r eng th Watchful Shepherd Util ity 1 2
Vour devotion provides you with a reservoir of hidden strength.
which your enem i es d o n o t suspect.
Dai ly • Div in e , S t a n c e
Mino r Act io n Persona l
Effect: Unti l the sta nce end s, you gain a +1 po we r bonus to
attac k rolls and all def enses . If you have reached at least
one mil esto ne today, you instead gain a +2 po we r bonus.
Q u e l l the Ha tefu l W atch fu l Shepherd Attack 20
Your prayer quells your foe's will to harm you and your al l ies.
Th e anger you take f rom your foe becomes hea l ing power in
your h ands .
Daily • Divi ne, Heal i ng, Impl ement , P s y c h i c
Standard Act ion M el ee touch
Target: On e creature
At tack: Wisd om vs. Wi l l
Hit: 3d8 - W i sd om modifier psychic dama ge, and the tar
get takes a -4 penalty to attack rolls ( s a v e ends).
Miss: Half damage.
Effect: You and each bloodied ally with in 5 squares of you
ca n spend a healing surge.
< 11 A P T E R 1 | Avenger
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WEAPON OF FORTUNE
"Everything co mes d o w n to chance: whether 1 live and
whether yo u d i e . "
P r e r e q u i s i t e : A v en g e r , oath of enmity p o w e r
Y o u are a ser van t o f a de i ty o f luck , an d y o u co m
p le te l y t r u s t yo u r o w n good f o r t une . As a sy mb o l o f
you r devo t i on t o c h a n c e , yo u a l way s ca r r y a set o f
d i ce w i t h y o u . W h e n i n doub t , you t r u s t the d i ce to
d e t e r m i n e y o u r a c t i o n s . J u s t l i ke t he w i nd , yo u c an be
gen t l e an d com p la cen t o r a dan ge r ous s t o r m ca pab le
o f des t r oy i ng t hose wh o s tan d i n you r way . A l t ho ug h
y o u a r e a l w a y s u n p r e d i c t a b l e , y o u c a n b e a b r a v e
a n d l o y a l c o m p a n i o n : f o r t u n e b r o u g h t y o u r c o m p a n y
toge the r , a f t e r a l l . an d you kn ow be t t e r t h an mos t
tha t g reat dee ds o f t en f l o w f r o m u n l i k e l y f r i e n d s h i p s
o r c h a n c e m e e t i n g s .
Y o u a r e p r oba b l y a wo r sh i pe r o f Ava nd r a o r a
s i mi l a r de i ty . Yo u r pu rp os e is to ins p i r e peop le to be
da r i ng , t o t ake cha nc es an d sei ze oppo r t un i t i e s , f o r
t hose who t a ke no r i sks neve r r ea l i ze t he i r f u l l p o t e n
t ia l . In ba t t le , yo u h a v e l e a r ne d t o r e l y on c h a n c e . Y o u
a r e a po ten t com ba t an t wh e n l uck f avo r s yo u .
A l t h o u g h y o u m i g h t no t r ep r esen t t he t yp i ca l
ima ge o f a d i v i ne se r van t , you a r c none t he le ss a f a i t h
f u l devo t ee o f yo u r de i t y an d yo u r be l i e f s . Y o u h a v e
l i t t le r ega r d f o r t he s t r i c t u r es of f o r m a l wo r s h ip —
you ' r e mo r e l i ke l y t o be f oun d gam b l i n g i n a t a ve r n
than p r ay i ng i n a t emp l e . B u t wh en ch an ce l ead s yo u
to d o w n the pat h to ad ve nt ur e or i n t o a s i t ua t i on tha t
d e m a n d s ac t i on , yo u don ' t he s i ta te to j o i n t h e f i g h t .
Af te r a l l . tha t ' s wha t ' s the d ic e t o l d yo u to do.
WEAPON OF FORTUNE
PATH F E A T U R E S
F o r t u n e F a v o r s t h e F o r t u n a t e ( 1 1 t h l e v e l ) :
W h e n yo u sp end an ac t i on p o in t to ta ke a n ext r a ,
a c t i o n , r o l l a d6 . I f th e resul t is 6 . yo u ta ke th e ext ra
ac t i on bu t kee p t he ac t i on p o in t , an d yo u ca n use
a n o t h e r a c t i o n p o i n t d u r i n g t he sa me encou n te r .
I ' ll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y ou t ake a
c r i t i c a l h i t o r w h e n yo u r oath of enmity ta rget scores
a c r i t i ca l h i t . yo u ca n r o l l a d 6 as a fr ee act io n. I f t he
resu l t i s 1 . yo u ta ke 2d 6 da ma ge . I f th e resu l t i s 5 o r
6 . th e cr i t i c a l h i t be co me s a no rm al h i t .
L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u ro l l a
20 on a sav in g th r ow, yo u en d tw o e f fec t s on you rs e l f
that a s a v e c a n e n d .
WEAPON OF FORTUNE P R A Y E R S
Luck , No t Sk i l l Weapon of Fort une Attac k 1 1
I t ' s better to he lucky- than - k i l l in I. You swing wildly, h op ing t h a t
y o u r enemy fa&s to get out of the way.
Encounter • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Wi sd om vs. AC. You can choose to take a - 4 pen
alty to th e attack roll. If you do so, the att ack deal s 2[ W|
extra damage if it hits.
Hit : 2[W] - Wis do m modif ier damage.
S igns of Favor Weapon of Fortune Util ity 12
Y o u r praye r i nvokes divine favor or disfavor onyou r efforts.
Your success ful strikes against your sworn foe lendyou new
st rength, hut each miss weakens y o u wi th doubt.
Daily • Divi ne, Heal ing, S t a n c e
Mino r Act ion Persona lEffect: Until th e sta nce end s, wh en ev er you hit your oath
of enmity target, you regain hit point s equal to your
W isdom modifier, but whe nev er you miss that target,
y o u take 5 damage.
Gamb l e r ' s F lou r i sh Weapon of Fort une Atta ck 20
Your weapon swings true, hut sometimes a bit of extra risk is
worth the payoff .
Dai ly • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Wi sd om vs. AC. You can choose to take a -5 penalty
to the attack roll. If you take the penalty a nd the attack
hits, the target is stunned instead of dazed and takes a -2
penal ty to saving thr ows ( s a v e ends both). If you take the
penal ty and the attack mi sses, you grant comb at advant age
until the end of your next turn .
Hit: 4| W] + Wi sd om modifier dam age, and the target is
dazed ( s a v e ends).
Miss: Half dam age , and th e target is dazed until the end of
its next t urn.
C H A P T E R 1 [ A v e n g e r
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^ C L E R I C
"The p o w e r s of darkness do not deter me, foul d e m o n !
I'elor is my shield and strength!"
W I E L D I N G P O W E R s a n c t i o n e d b y t h e
g o d s , you a r e t he cen t e r o f yo u r adve n tu r i ng pa r t y .
Y o u g u a r d y o u r c o m r a d e s a n d h e a l t h e m w h e n t h e y
a r e h u r t , an d yo u d i r ec t t he cou rse o f the bat t le by
w e a k e n i n g c h o s e n e n e m i e s .
S o m e c le r i cs p r e fe r t o dea l w i t h f oes d i r ec t l y ,
w a d i n g i n t o h a n d - t o - h a n d c o m b a t o r s c o u r i n g
e n e m i e s w i t h r ad i an t b l as t s an d p i l l a r s o f f l a m e .
O t h e r s f o l l o w the path o f th e sh i e ld in g c le r i c (a b u i l d
i n t r od uce d i n t h i s chap t e r ) t o de fea t opp one n t s by
s u p p o r t i n g s t o u t h e a r t e d c o m p a n i o n s . I n t h i s r o l e ,
yo u do no t f ea r ba t t l e , bu t y ou un de r s ta nd t ha t yo u r
d i v i ne pow er does t h e mos t good by b l u n t i n g t h e
a t t ack s o f yo u r ene m i es an d bo l s t e r i ng t h e e f f o r t s
o f you r a l l i e s . T h r o ug h you r p r ay e r s , you sha r e yo u r
o w n u n s h a k a b l e c o n f i d e n c e a n d d e t e r m i n a t i o n
w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m f o r t h e
c h a l l e n g e s a h e a d .
W h e t h e r you ' r e a s k u l l - t h u m p i n g b a t t l e r , a
dev o te d p r o tec to r , o r a cha r i sma t i c sou r ce o f
i n s p i r a t i o n , t h i s c h a p t e r o f f er s n u m e r o u s w a y s to lea d
y o u r c o m r a d e s i n y o u r d ei t y ' s c a u s e .
• N e w C l a s s F e a t u r e : A n e w C h a n n e l D i v i n i t y
power , hea le r s mercy, l e t s yo u f u r t h e r l o c u s o n
hea l i ng you r com r a de s , t ho ugh a t t he ex pen se o f
y o u r o w n s t r e n g t h .
• N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t a t
w e a k e n i n g a n d h i n d e r i n g e n e m i e s . I n a d d i t i o n ,
yo u exce l a t he lp i ng you r a l l i e s t o he l p t hem se l ves
b y r e w a r d i n g t h e m f o r s t r i k i n g th e foes you
d e s i g n a t e .
• N e w C l e r i c P o w e r s : A l m o s t a h u n d r e d n e w
p o w e r s ex pa nd t he poss ib i l i t i e s f o r ba t t l e c l e r i c s
a n d dev o te d c l e r i c s as we l l as sh i e l d i ng c l e r i cs .
• N e w P a r a g o n P a t h s : C h o o s e f r o m a m o n g t e n
n e w pa r ago n pa ths , su ch as t he ba t t l e chap la in , t he
c o m p a s s i o n a t e h e a l e r , a n d t h e m i r a c l e w o r k e r .
C H A P T E R 2
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N E W C L A S S F E A T U R E
W h e n yo u mak e you r c l e r i c , yo u ca n se lec t t he
C h a n n e l D i v i n i t y p o w e r healer's mercy in pl ac e of
turn undead.
Chann e l D iv in i ty : H ea ler ' s M ercy Cleric Feature
Strength f lows out f rom you to your injured comrades, rekin
dling their resolve to see the bat tle to its end.
Encounter • Divi ne, Heal i ng
Standa rd Actio n Clos e burst 5
Target: E a c h bloodied ally in burst
Effect: E a c h target c an spe nd a healing surge. You are
weakened until the end of your next turn.
N E W B U I L D
T h e P l a y e r ' s Handb ook fea t ures the bat t l e c le r i c an d
the devo t ed c l e r i c T h i s chap te r adds t he sh ie l d i n g
c le r i c , wh o l eads t he pa r t y t h r o u g h sub t l e p r aye r s
t h a t a id and suppo r t o t h e r he r oes .
SHIELDING C L E R I C
A s a sh ie l d i ng c l e r i c , you be l i eve t h a t yo u r p l ace i s
not to take the f i g h t to the e ne my d i re c t l y , bu t to
bo ls ter a l l ies w i t h you r p r es ence . Y o u r p r aye r s l en d
add i t i ona l r esou r ce s t o you r f r i ends and c r ea te oppo r
t u n i t i e s for t he m to def eat t h e i r foes. You rs is a l i fe
o f l e a d e r s h i p t h r o u g h se l f - sac r i f i ce , ongo ing suppo r t ,
a n d ins p i r a t i on . Yo u do not seek per son a l g lo ry , a n d
y o u t a k e c o m f o r t i n k n o w i n g t h a t yo u r a l l i e s cou ldn ' t
h a v e s u c c e e d e d w i t h o u t y o u .
W i s do m is you r mos t i m p o r t a n t ab i l i t y , s in ce the
p r a y e r s t h a t suppo r t y ou r t ac t i cs r e l y on i t. Ch a r i s ma
is a v i t a l seco nda r y ab i l i t y , m a k i n g m a n y o f y o u r
p r aye r s mo r e e f f ec t i ve . Ag o o d S t r e ng t h i s i m p o r
t a n t I f you i n t end t o t ake me l ee power s . Y o u sh ou l d
se lect p o w e r s t h a t emp has i ze you r r o l e as hea l e r a nd
fac i l i ta to r .
S u g g e s t e d C l a s s F e a t u r e : C h a n n e l D i v i n i t y
( h e a l e r s mercy)'
S u g g e s t e d F e a t : D e f e n s i v e G r a c e *
S u g g e s t e d S k i l l s : D i p l o m a cy . H e a l . I ns igh t .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : astral seal* sacred
f lame
S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y P o w er: font of tears*
• N e w o p t i o n p r es en te d i n t h i s book
C H A P T E R 2 ; C l e r i c
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N E W C L E R I C P O W E R SJ N u m i n o u s Shield Cleric Attack 1
Ma ny o f t he pow er s desc r i b ed be l ow bene f i t t h e
sh ie ld i ng c l e r i c , t h o u g h an y c le r ic in te reste d in m or e
o f a s u p p o r t ro le c an benef i t f r o m t h e m . I n a d d i t i o n ,
new power s exp and op t i ons f or t he two c l e r i c bu i l ds
desc r i bed i n t he P l a y e r ' s Handbook.
L E V E L 1 A T - W I L L P R A Y E R S
Cleric Attac k 1A s t r a l S e a l
You outline your enemy with ihe silver g\ow of the Astral Sea.
an d its he a l i n g l i gh t bathes your f riend.
At-Wi l l • D iv ine , Hea l ing , Implement
Stand ard Actio n Ran ged 5
Target: One creature
Attack: W is do m +2 vs. Reflex
Hit : Unti l the end of your next turn, the target takes a -2
penalty to all defenses. The next ally who hits it before
the end of your next turn regains hit points equal to 2 +
your Charisma modifier.
Cleric Attack 1ecovery S t r i ke
Your attack heals a c o m p a n i o n w h o st r i fes at th e oe yo u
condemn.
At-Wi l l • D iv ine , Hea l ing , Wea po n
Standard Act ion Mel ee weapo n
Target: One creature
Attack : Strength vs. AC
Hit: 1 [ W] + Strength modifier damage , and the next ally
who hits the target be fore the end of your next tu rn re
gains hit points equal to your Charisma modifier.
L e v e l 21 : 2[ W] + Strength modifier damage.
L E V E L 1 ENCOUNTER P R A Y E R S
Cleri c Atta ck 1
Yo u lay a divine curse upon your foe that shrouds it in enerva t
ing shadows.
Encounter • D ivi ne, Imple ment
Standard Act ion Range d 10
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: Unti l the end of your next turn, the target takes a
penalty to attack rolls an d all defens es equal to 1 + your
Charisma modifier.
Cleric Atta ck 1xact ing U t te r ance
The suffering of your enemy instills your comrades with righ
teous vigor.
Encounter • Divine , Implemen t
Standard Act ion Rang ed 5
Target: One creature
Attack: Wis do m vs. Wil l
Hit : Unti l the end of your next turn, the target gains
vulnerabil i ty to all damage equal to your Wi sd om
modifier, and any ally wh o attacks the target gains
temporary hit points equal to your Wisdom modifier.
D i v i n e radiance blazes f rom your holy symbol as you strike your
foe. forming a halo of protect ion about you.
Encounter • Divin e, Radiant , W e a p o n , Z one
Standard Act ion Mel ee weapo n
Target: One creature
Attack : Strength vs. AC
Hit : 1 [ W] + Strength modifier radiant dam age. The attack
creates a zone of shielding light in a close burst 2. The
zone lasts until the end of your next turn. You and your
allies gain a +2 pow er bon us to AC whi le wi th in the
zone.
Shield Bearer Cleri c Attac k 1
A s h i m m e r i n g warrior steps from between th e worlds to defend
your allies.
Encounter • Conjurat ion, Divine, Imple ment, Radi ant
Standard Act ion Ranged 10
Target: One creature
Attac k: Wi sd om vs. Reflex
Hit : 2d8 + Wis do m modifier radiant damag e. You conjur e
a shield bearer in an unoccupi ed squa re adja cent to the
target. The shield bearer lasts until the end of your next
turn. The shield bear er occupies 1 square, and allies can
move through it as if it wer e an ally. Wh i l e adjacent to
the shie ld bearer, any ally gains a +2 p ow er bon us to
all defenses.
W ar P r i es t 's S t r i k e Cleri c Attac k 1
You smit eyou r foe. crushing its armo r and leaving a glowing
rune that guidesyour allies' attacks.
Encounter • Div ine , Rad iant , We ap on
Standard Act ion Mele e weapo n
Target: One creature
Attac k: Strength vs. AC
Hit: 2 [ W| + Strength modifier radiant damage. Unti l the
end of your next turn, you and your allies have combat
advant age against the target.
L E V E L 1 DAILY P R A Y E R S
A s t r a l C o n d e m n a t i o n Cleri c Attac k 1
Y ou b r a n d a fo e with your god's glowing sy m b o l to d r a i n power
from its attacks.
Dail y • Di vine, Imple ment, Radia nt
Standard Act ion Rang ed 5
Target: One creature
Attack : Wi sd om vs. Reflex
Hi t 3d6 + Wis dom modifier radiant damage.
Effect: Unti l the end of your next turn, the target takes
a penalty to damage rolls equal to 5 - yo ur Ch aris ma
modifier.
Sust ain Min or: The effect persists.
C H A P T E R 2 I C l e r i c
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Fo n t of Tears Cleric Attack 1
A glimmering ruin showers enemies around you and saps their
will.
Dai ly • Divine, Impleme nt, Zone
Stan dard Action Close burst 3
Target: E a c h enemy in burst
Attack: Wis do m vs. Wil l
H i t The target is dazed ( s a v e ends).
Effect: The burst creates a zone of shi mmeri ng energy that
lasts until the end of your next turn. Any enemy that startsits turn with in the zone takes a -2 penalty to attack rolls
until the end of its next turn.
Sustain Minor: The zone persists.
M o m e n t ofG l o r y Cleric Attack 1
You call down a brilliant column of light that drives you r en
emies to the ground and bolsters your allies against ha rm.
Dai ly • D ivi ne, F e a r , Implement
S tandard Act io n Clos e blast 5
Target: E a c h enemy in blast
Attack: Wis dom vs. Wil l
Hi t: You push the target 3 squares and knock it pro ne.
Effec t: You and ea ch ally in the bl ast gain resist 5 to all
damage until the end of your next turn.
Sustain Min or: Th e effect persists.
Cleric Attack 1Shield of the G o d s
Stemming your weapon into the ground, yo u create a blast of
force that bowls over your foes. The energy then coalesces i n to a
glowing shield.
Dai ly • Divi ne, F o r c e , W e a p o n
Stan dard Action Close blast 3
Target: E a c h enemy in blast
Att ack : Strength vs. Reflex
Hit : 1 [ W] - Strength modif ier force damage, and you
knock the target prone.
Miss: Half damage.
Effect: You or an ally with in 5 squares of you gains a
+3 shi eld bon us to AC an d Reflex until the end of the
encounter. As a minor acti on, you can transfer the bonus
to yourself or a different ally wi th in 5 squares of you.
Cleri c Attack 1W e a p o n ofA s t r a l F l a m e
Y ou co n j u re a weapon oj d i v i n e f lame that dup l ica tes the on e
you wield.
Dai ly • Conjurat ion, Divi ne, F i r e , W e a p o n
Standard Act ion Melee weapon
Effect: You conjure a weapon of astral flame in your s p a c e .
Th e weapon lasts until the end of your next turn. W h e n
you move, the weapon moves with you, remaini ng in
your s p a c e . The weapon makes the following primary
attack when it appears.
Primary Target: One creature
Pri mar y Attack: Strength vs. Reflex
Hit : 1 [ W] + Strength modif ier fire damage, and the
primary target takes a -2 penalty to att ack rolls until the
end of your next turn.
Sustain Minor: The weapon persists and makes a second
ary attack.
Secondary Target: One creature
Secondary Atta ck: St rength vs. Reflex
Hit: 1 | W] fire damage.
C H A P T E R 2 Cleric
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L E V E L 2 U T I L I T Y P R A Y E R S L E V E L 3 ENCOUNTER P R A Y E R S
A r m o r ofFa i th Cle r k Uti l i ty 2 I I A s t r a l Flare
You clothe you r all y in shini ng golden armor created from the
essence of the Astral Sea.
Daily • Div i ne
Standard Act ion Close burst 5
Target: One ally in burst
Effect: Th e target gains a +4 p ow er bon us to a def ens e of
your choice until the end of the encounter.
D i v i n e S k i l l
You grant divine grace to bolster your ally's prowess in a skill at
a c ruc i a l momen t .
Encounter • Div ine
Minor Action Close burst 5
Target: On e ally in burst
Effect: Th e target gains a powe r bonus to his or her next
skill check before the end of the encount er. Th e bonu s
equals your Charisma modifier.
Cleric Uti l i ty 2o ly Ves tments
Glowing sigils blossom over vour armor, forming a protective
web.
Daily • Div i ne
Standard Action Personal
Effect: Choose acid, cold , fire, lightning, poison, or thunder .
Unt il t he end of th e encounte r, you gain resist 5 to th at
damage type , and any ally who ends a mov e adjacent to
yo u gains resist 5 to that damage type until the start of
his or her next turn.
Life Transference Cleric Uti l i ty 2
Bruises and lacerations appear on your body as they vanish
f rom your pa t i en t .
Encounter • Div ine , Hea l ing
Standard Act ion Melee touch
Target: One creature
Ef fect You tak e damage equal to your heal ing surge value,
whi ch can't be reduce d in any way. The target regains hit
points equal to twice that value.
Return f rom D e a t h s D o o r Cleric Uti l i ty 2
You snatch an all y from the brink of death.
Daily • Div i ne, Heal ing
Immediate Interrupt Ranged 20
Trigger: An ally wi th in 20 square s of you fails a dea th savi ng
throw
Target: The triggering ally
Effect: The target succeeds on the deat h saving th ro w and
can spend a heali ng surge.
Cleric Attack 3
You brandish your holy symbol and invoke the power of the gods
to dazzle your foes. ,
Encounter • Div ine , Imp lement
Standard Action Close burst 3
Target: E a c h ene my in burst
Attack: Wi sdo m vs. Wil l
Hit: The target is dazed until the en d of your next turn.
Cleric Uti l i ty 2 I I H a m m e r of the G o d s Cleric Attack 3
Y o u r inspired onslaught bat ters a foe, and your companions
st r ike it w i t h equal zeal.
Encounter • Div ine , Rad ian t , W e a p o n
Standard Action Melee weapon
Target: One creature
Attac k: Strengt h vs. AC
Hit : 1 [ W] + Streng th modifier r adiant damag e. W h e n an y
ally hits the target before the start of your next turn, the
target takes 1 d6 extra radiant dama ge.
Cleric Attack 3y m n ofResurgence
Your foes' resolve crumbles as your hymn bestows d i v i ne v i g o r
onyour allies.
Encounter • Di v ine, Imple ment
Standard Action Close blast 5
Target: E a c h en emy in blast
Attac k: Wi sd om vs. Fortitude
Hit : The target takes a -2 penalty to all defense s. W h e n
any ally hits the target befo re th e end of your next tur n,
the target is knoc ked pron e.
Effect: E a c h ally in the burst can choose either to gain 5
tempo rary hit points or to mak e a saving throw.
Cleric Attack 3ight of A r v a n d o r
A web ofgleaming st rands cuts into your
foes anddefends your
allies.
Encounter • Div ine , Imp lement , Rad ian t
Standard Act io n Are a burst 1 wi th in 5 squares
Target: E a c h ene my in burst
Attack: Wi sdo m vs. Wil l
H i t : 1 d8 + Wis do m modifier radiant damage, and each
ally in the burst gai ns a +2 pow er bon us to AC until the
end of your next t urn.
Cleric Attack 3acred Sh ie ld ing
Your weapon is limned in holy light, and a mantle of equal bril
liance springs into existence around you.
Encounter • Div i ne, Radian t, W e a p o n
Standard Action Melee weapon
T ar ge t One creature
Atta ck: Strength vs. AC
Hit: 2 | W] + Strength modifier radiant damage. Until the
en d of your next turn, each ally adjacent to you or to
the target gains resistance to all dam age equal to yo ur
Charisma modifier.
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L E V E L 5 DAILY P R A Y E R S
H a l l o w e d A d v a n c e Cler ic Attack 5
T h e power of your god draws an a l l y to your side, eager to share
in victory.
Da i ly • Div ine, Heali ng, Teleportat ion, W e a p o n
Standard Action Melee weapon
Target: One creature
Attac k: Str ength vs. AC
Hit: 2[ W] + Strength modifier damage.
Miss: Half damage.
Effect: On e ally wi th in 5 squares of you can tel eport
adjacent to the target and make a melee basic attack
against it as a free action. In addition, t hat al ly can spend
a healing surge.
Cler ic Attack 5a lo ofConsequence
A ring of faint light s u r r o u n d s y o u r e n e m y and pun ishes it for
a t t ack ing y o u or your allies.
Daily • Div i ne, Implemen t, Reliabl e
Standard Act ion Ranged 10
Target: One creature
Attack: Wi sd om vs. Reflex
Hit: Th e target is affected by your hal o of cons equ ence
( s a v e ends). Until the halo ends, the target take s a - 4
penalt y to attack rolls, and after the target atta cks you o r
any ally, it is dazed until the end of its next turn. The tar
get takes a -2 penalt y to saving thr ows agai nst the halo.
H o l d Foe Cler ic Attack 5
W i t h an impassioned prayer.you transfixyour enemy to the
spot.
Daily • Div ine, Imple ment
Standard Action Ranged 10
Target: On e creature
Attack: Wi sd om vs. Wi l l
Hit: 2 d6 + W i sd om modifier damage. The target is dazed
an d immobilized ( s a v e ends both).
Miss: Half damage, and the target is slowed unti l the end of
your next turn.
I r on to G l as s Cleric Attack 5
Tracing runes of denial in the air.you cause your foe's weapons
to become as brittle as glass.
Dai ly • Div ine , Imp lement
Standard Act ion Ranged 10
Target: On e creature
Attack: Wi sd om vs. Reflex
Hit : Until t he end of the encounter, the target takes a - 4
penalty to melee damage rolls. Whenev e r the target
hits wit h a mel ee attac k, the penal ty wor sen s by 2 to a
maximum of -10.
Miss: Until the end of the encounter, the target takes a
- 2 penalty to melee damage rolls. W h e n e v e r the target
hits with a mel ee attack, the penal ty wor sen s by 1 to a
max imum of- 5 .
Revea l ing Light Cleric Attack 5
A narrow beam o/bril l iant blue-white light lances down to il
l u m i n a t e a fo e that seeks the s h adow s .
Daily • Div i ne, Implemen t, Radi ant
Standard Act ion Ranged 10
Target: One creature
Atta ck: W i sd om vs. Reflex. The attack ignores concealmen t
an d cover.
Hit: 3d6 + Wi sd om modifier radiant damage.
Effect: Th e target takes ongoing 5 radiant da mag e and
cannot become hidden ( s a v e ends both).
L E V E L 6 U T I L I T Y P R A Y E R S
B lades ofH o l y Fire Cler ic Uti l i ty 6
Your a l l ies ' implements and weapons blaze with wh i t e -h o t , con
secrated flames.
Daily • Div i ne, F i r e , Radian t
Minor Act ion Close burst 5
Target: E a c h ally in burst
Effect: The next time the target hits before the end of the
encounte r, that attack deal s 1 d6 extra fire and radiant
damage.
D i v i n e Favor Cleric Uti l i ty 6
Sacred light suffuses your comrade, bestowing y o ur go d ' s bless
ing in battle.
Daily • Div i ne, Heal ing
Standard Action Melee touch
Target: You or one ally
Effect: Until the end of the encounter, the target gains a
+2 power bonus to attack rolls and damage rolls, and
w h e n the target is first bloodied, he or she can spend a
healing surge.
H oly C e le r ity Cleric Util ity 6
You imbue an ally with the confidence to advance against all
impediments .
Encounter • Div ine
Minor Action Ranged 10
Target: You or one ally
Effect: Until the end of your next turn, the target ignores
the effects of the immobi lize d, restr ained, an d sl owe d
conditions.
S p i r i t ofHe a l i ng Cleric Util ity 6
A g l o w i n g figure appea r s at your command, casting an aura of
health iweryour allies.
Dai ly • Conjuration, Divi ne, Heali ng
Minor Action Ranged 1 0
Effect: You conjure a spirit of healing in 1 square with in
range. The spirit lasts until the end of your next turn.
W h e n an all y in the spirit 's squar e or adjac ent to it hi ts
an enemy , that ally regains hit point s equal to twic e your
W i s d o m modifier. As a move action, you can move the
spirit 4 squares.
Sustain Minor: The spirit persists.
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S tream of L ife Cleric Ut i l i ty 6
Your life energy flows into a companion and grants your friend
the vigor to ight on.
Dai ly • Div ine , Hea l in g
Minor Act ion Personal
Effect: You take ongoing S dama ge (save ends). This dam
a g e can' t be reduced in any way . At the end of your turn ,
y o u can choos e not to mak e a savin g th row against this
ongoing damage. Whenev e r you take the ongoing da m
a g e , an ally wi th in 5 squares of you regains 15 hit poin ts.
L E V E L 7 ENCOUNTER P R A Y E R S
Cleric Attack 7olts o f W a r d i n g
Your weapon crackles with divine l ightning that arcs out to
st r ike any who threaten your all ies.
Encounter • Div ine, Lightni ng, W e a p o n
S t anda rd Act ion Melee weapon
Target : On e creature
Atta ck: Strengt h vs. AC
Hit: 2 [ W] + Strength modifier l ightning damage. Unt i l
the end of your next turn, any enemy takes 5 l igh tn ing
damage if it ends its tu rn adjacent to any ally w i t h i n 5
squares of you.
Denunc ia t ion Cleric Attack 7
Y o u pronounce a divine curse, and motes of darkness swir l
around vour enemy to hinder it.
Encounter • Div i ne , Imple ment
Standard Ac t i on Ranged 5
Target : On e creature
At tack: Wisd om vs. Wi l l
Hi t: Unti l the end of you r next turn, the target is da zed an d
takes a penalty to attack rolls and all def ens es equ al to
your Char isma modifier.
Pr ice of V io lence Cleric Attack 7
Your enemy claws at its sight less eyes af ter daring to attack.
Encounter • Div ine , Imple ment
Immedia te React ion Ranged 5
Trigger: An enemy wi th in S squa res of you hits you or your
ally
Target : The triggering enemy
Attack: Wi sd om vs. Fort i tude
Hit : The target is bli nded until the end of your next tur n.
Cleric Attack 7t r ike o f Judgm ent
Y o u r attack visits pain upon your foe and ensures that you and
your allies wil l be compensated if that fo e dares to retaliate.
Encounter • Div ine , Hea l ing , W e a p o n
Standard Act ion Melee weapon
Target : One creature
Attack: Strength vs. Wil l
Hit: 2[ W] + Strength modifier damage.
Effect: Th e next tim e the target hit s or misse s an ally bef ore
the end of your next turn, one ally of your choice wi th in 5
squares of the target regains 10 hit points.
(
Zea lo u s S a n c t i o n Cleric Attack 7
You name your foe an enemy of your god. D i v i n e p o w e r sears it
a n d heals any wlto strike it.
Encounter • Div i ne , Hea l ing , Impleme nt , Rad iant
Standard Act ion Ranged 10
Target : On e creature
At tack: Wis dom vs. Wi l l
Hit: 2d8 + Wis do m modifier radiant damag e. The first
ti me any ally hits the target b efore the end of your next
turn , that ally can spe nd a heal ing surge.
L E V E L 9 DAILY P R A Y E R S
Cleric Attack 9ruc ia l Resurgence
T h e pain of your wounds only inspires you to greater heights.
Da i ly • Div in e , Hea l ing , W e a p o n
S t anda rd Act ion Melee weapon
R eq u i rem en t : You must be bloodi ed.
Target : On e creature
Att ack : Strength vs. AC
Hit: 2[ W| + Strength modifier dama ge.
Effect: You and each ally wi th in 5 squa res of you can sp end
a healing surge.
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D i sm i ssa l Cleric Attack 9 I I R eb u k e V i o len c e Cleric Attack 9
Y o u utter a mighty shout and cast your enemy out of th e world.
Dai ly • Div i ne , Imple ment , Te lepor ta t ion
Standard Ac t i on Ranged 10
Target : On e creature
At tack: Wis do m vs. Wi l l
Hit: The target disappears in to an extraplanar prison
(save ends). Th e target takes a - 2 penalt y to saving
thr ows agai nst this effec t, or a - 5 penal ty if it is an aber
rant, ele ment al, fey, immor tal, or sha dow creatur e. W h e n
the target saves again st this effect, it reapp ear s in its
original space. If that space is occu pie d, the target returns
to the nearest unocc upied space.
Aftereff ect: Th e target is dazed until the end of its next turn.
Miss: The target disappears in to an extrapla nar prison until
the en d of your next turn. The target then r eappe ars in
its original space. If that space is occup ied, th e t arget
returns to the nearest unoccupi ed space.
Cleric Attack 9i v ine Fu ry
Your pat ron 's servants take not ice of your struggle and reward
companions while punishing your enemies.
Dai ly • Div ine , Hea l ing , Radiant , W e a p o n , Zone
Standard Ac t i on Close burst 1
Target : E a c h en em y in burst
Attack: Strength vs. Fortitude
Hi t: 2[ W| + Strengt h modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of divine fu ry that lasts
until the end of your next turn. W h e n any ally wi th in the
zone hits an ene my, that ally regains 10 hit point s.
Sustain Minor: The zone persists.
DW ARVE S W H O D O N ' T
W O R S H I P M O R A D I N
M a n y d w a r v e s r e v e r e M o r a d i n f i rs t am on g t he gods , bu t
th ey a lso recogn i ze tha t d i f fe re n t de i t i es ho ld s w a y o v e r
d i f fe re n t as pec t s of l i fe. Like ot he r f o l k , the great ma jor i t y
o f dwa r v es ven e r a t e va r i ous de i t i e s a t app r op r i a t e t imes .
D w a r v e s wh os e i n t e r es t s go beyo nd t he t yp i ca l v a l ues o f
indust ry , s to ic ism, an d ar t isansh ip are jus t a s l i ke ly to g iv e
h o m a g e to the de i ty o f the i r voc at i on as to Mo ra d i n . Th e
Sou l Forger sh ap ed th em in bod y and sou l long ago, bu t
t h e y hav e l i ved un de r the in f lue nce o f ma ny gods —both
bene f i c i a l and ma levo len t— eve r s ince.
F o r exa mp l e , a dwa r f so ld i e r make s o f f e r i ngs i n Mo r a -
d in ' s nam e mos t o f t he t ime , bu t wh e n mar ch ing o ff t o
w a r s he m i g h t ca l l up on Kord fo r s t reng th , B a n e fo r v ic
t o ry , o r B a ha mu t f o r hono r . A dwa r f t omb -k ee pe r m i g h t
t a k e t h e R a v e n Q u e e n as h is pa t r on, wh i l e a dw ar f rog ue
w h o t rave ls in s e a r c h o f ad ven tu r e i s l i ke l y t o ho no r
Av and ra . L i k ew i s e , dw ar ve s kn ow t ha t t he i r hea r t s a r e
t o u c h e d by S e h a n i n e , t he i r m ind s sha ped by Erath is a n d
loun, an d the i r fa te s ov er se en by the R a v e n Q u e e n . T h e y
t h a n k P e l o r fo r the wa rm th o f th e sun an d Cor e l l on fo r
th e insp i ra t ion to cre ate wo rk s o f beauty .
W i t h a fervent prayer, you purge all thoughts of battle from vour
enemy's m i n d .
Dai ly • Div ine , Imple ment
Standard Ac t i on Ranged 10
Target : On e creature
At tack: Wis do m vs. Wi l l
Hit: The target cannot attack (save ends). Until you or any
ally attack s th e targ et, it takes a - 5 pena lty to saving
thro ws against this effect.
Miss: Th e target cannot attack until the end of your
next turn.
L E V E L 10 U T I L I T Y P R A Y E R S
G o d s i g h t Cleric Util i ty 10
You bestow the ability to see through deception.
Da i ly • D i v i ne
Minor Act ion Ranged 5
Target : You or on e ally
Effect: The target gains truesight 5 until the end of the
encounter.
H ea ler ' s B a lm Cleric Ut i l i ty 10
Y o u loy a hand on your comrade 's brow, taking o n his or her
p a i n a n d suffering.
Encounter • Div ine
S t anda rd Ac t i on Melee touch
Target : One ally
Effect: You transfer to your self all effects on the target that
a save can end. You gain a +4 bo nus to saving thro ws
against those effects.
Reca l l Al ly Cleric Util i ty 10
Yo u s u m m o n a comrade to your side.
Encounter • Div i ne , Te lepor ta t ion
M ov e Ac t i on Ranged 20
Target : One ally
Effect: You telepor t t he target to a square adjacent to you.
Sacred Benef icence Cleric Ut i l i ty 1 0
A s long as you st and /in n against the enemy,your companion
draws on your strength to r e m a i n un b o i v e d .
Dai ly • Div ine , Hea l ing
Standard Ac t i on Melee touch
R eq u i rem en t : You must not be bloodied .
Target : One ally
Effect: The target gains regeneration 10 until you are
bloodied or until the end of the encounter.
W o r d o f V ig o r Cleric Util i ty 10
Your ringing praye r inspires all n ear by to dravc on inne r
reserves.
Encounter • Div ine , Hea l i ng
Minor Act ion Close burst 1
Target : You and each ally in burst
Effect: E a c h target can spend a healing surge and regain
2d6 additional hit points.
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L E V E L 13 ENCOUNTER PRAYERS L E V E L 15 DAILY PRAYERS
Ange l ' s Rescue Cl erk Attack n I I Br i l l i an t Censure Cleric Attac k 15
You invoke an angel's name to lend strength toyour attack and
carry your ally out of danger
Encounter • Div ine , Wea po n
Standard Act ion Mel ee weapo n
Target: One creature
Attack: Wi sd om vs. AC
Hit: 3 |W | + Strength modifier damage.
Effect: You slide an ally wh o is adj acen t to you or to th e
target 2 squares.
S p e c i a l : W h e n charging, you can use this pow er in plac e of
a melee basic attack.
Cleri c Att ack 1 3r o w n of Light
B l a z i n g l i gh t coalesces over your ally to or m a c ro w n w h os e
rad iance pierces surrounding foes.
Encounter • Divi ne, Imple ment, Radia nt
Standard Act ion Range d 10
Pri mar y Target: On e ally
Effect: Unt i l the end of your next turn, the primary target
gains a pow er bonus to all defenses equal to your
Charisma modifier. Make a secondary attack that is anarea burst 1 centered on the primary target.
Secondary Target: E a c h enemy in burst
Attack: Wi sd om vs. Ref lex
Hit: 3d6 + Wisdom modifier radiant damage.
Dead ly Lure
Your imperious gesture drags an enemy toward you . compelli ng
it to lower its defenses.
Encounter • Cha rm, Divi ne, Impl ement
Stand ard Actio n Ran ged 5
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: The target gains vulnerability to all damage equal to 2
+ your Wisdom modifier until the end of your next turn.
The target then move s its speed toward you, taking the
safest path possible.
Cleric Attack 13r o m i se of V ic to r y
W i th a flurry of devastating strikes, you show your enemies how
close they are to defeat.
Encounter • Div ine , Wea po n
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attac k: Strength vs. AC
Hit: 2[ W] + Strength modifier dama ge, and the target
takes a -1 penalty to all defenses until the end of your
next turn.
Remo rse Cleric Attack 13
Your words of reproach cause your foes to hesitate a s they regret
their violent acts.
Encounter • Divi ne, Heal ing, I mpleme nt
Standard Act ion Area burst 1 wi th in 5 squares
Target: E a c h enemy in burst
Attack: Wis dom vs. Wi l l
Hit: Unti l the end of your next turn, the target gains vul
nerabl e 10 to all dam age and is dazed .
Effect: E a c h ally in the burst can spend a healing surge.
Awful brilliance /lashes from your eyes, blindingJ o e s and inspir
in g allies. '
Daily • Divi ne, Impl ement , Radiant, Zon e
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Atta ck: Wis do m vs. Fortitude
Hit : The target is blinded ( s a v e ends).
Effect: The burst create s a zone of bright light that lasts until
the end of the encounter. W h e n you mov e, the zone moves
wi th you , remain ing ce nter ed on you. Any ally wh o begins
his or her turn within the zone deals 2d6 extra radiant
damage wi th melee or ranged attacks until th e start of his
or her next turn.
Cleri c Attac k 15i v i n e Rep r i s a l
You ut ter a prayer to heal an ally's injury and exact punishment
against the attacker.
Dail y • Divi ne, Heal ing, Imple ment, Ra diant
Immedi ate React i on Range d 10
Trigger: An enemy wi th in 10 squares of you hits your ally
Target: The tr iggering enemy
Attack: Wis dom vs. Wil l
Hit: 3d8 + Wi sd om modifier radiant damage.
Effect: The ally can make a saving th row and can spend a
healing surge.
Cleric Atta ck 13 | | I vo r y R a m p a r t Cleri c Attac k 15
As your weapon strikes your foe. divine power f lows from you to
form a bar r i e r t h a t protects vour all ies.
Dail y • Conjurat ion, Divine, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Strength vs. AC
Hit: 2|W] + Strength modifier damage.
Miss: Half damage.
Effect: You conjure a wal l of gleaming en ergy that origi
nates in your sp ace an d can be up to 8 squa res long an d
up to 2 squares high. The wall lasts until the end of your
next turn. Any ally wi th in the wall or adjacent to it gains
cover. Any enemy that enters the wall is immobilized
until the end of its turn.
Sustai n Minor: The wall persists.
Cleric Attac k 15enance ofB l ood
Divine displeasure visits even more pain on your enemies.
Dai ly • Divi ne, Implemen t
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attac k: Wis do m vs. Fortitude
Hit : The target gains vuln erabl e 5 to all damage until the
end of the encounte r.
Effect: Unti l the end of the encounter, any vulnerabil i ty yo u
cause your enemi es is increase d by your Wi sd om modifier.
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W ra th o f the F a i th fu l Cleric Attack 15
You draw resolve from your allies to strike down the enemy they
face.
Daily • Div ine , Rel iab le , Weapon
Standard Action Melee weapon
Target: One creature
Atta ck: Strengt h vs. AC. You gain a +1 bonus to the attack
roll for each ally adjacent to the target.
Hit: 4 | W| + Strength modifier damage.
L E V E L 16 U T I L I T Y P R A Y E R S
A i r W a l k Cleric Util ity 16
W i l l i deliberate steps, you stride upward on luminous clouds.
Daily • Div ine
Minor Action Personal
Effect: Until t he end of the encounter, you gain the ability
to mo ve on air as if it wer e a solid su rfac e. If you end
your turn mor e than 2 squar es abo ve a soli d surfac e, you
descend gently until you are 2 squares above one.
C loak of Courage Cleric Util ity 16
Your praver bolsters vour companions'will and (ills diem with
hope.
Encounter • Div ine
Standard Act ion Close burst 2
Target: E a c h ally in burst
Effect: E a c h target gains tempor ary hit points equal to his
or her healing surge value. Until the end of your next
turn, each targe t gains a +4 po we r bonu s to all defe nses
against fear effects.
C ure C r it ic a l W ou nd s Cleric Util ity 16
I n t on ing the name of your g o d . y o u heal your f r i end ' s i n j u r i es
with a soothing touch.
Dai ly • Div i ne, Heali ng
Standard Act ion Melee touch
Target: You or one creature
Effect: Th e target r egains hit poi nts as if it ha d spen t t hree
healing surges.
R ad i an t B e am s Cleric Util ity 16
A halo ol brilliance springs fromyour brow, defending vour
comrades f rom the foulness of the undead.
Daily • Div ine , Radiant
Standard Action Close burst 5
Target: You and each ally in burst
Effect: Until the end of your next turn, each target gains
resist 20 necrotic and deals 1 radiant damage to any
enemy that att acks him or her.
Sustain Minor: The effect persists.
Unexpec ted Re turn Cleric Uti l i ty 16
A swift chant g ives your ally a second chance at life.
Encounter • Div i ne, Heali ng
Immed ia te Reaction Ranged 5
Trigger: An ally with in 5 squares of you drop s to 0 hit points
or fewer
Target: The triggeri ng ally
Effect: The target can spend a heali ng surge.
L E V E L 17 ENCOUNTER P R A Y E R S
Cleric Attack 17i v i ne Pha lanx
Asyou attack, divine t r u m p e t s s ou nd , a n i l vour allies rally to
your side. Together, you are a l l s t rong e r .
Encounter • Div ine , Radiant, Teleportat ion, W e a p o n
Standard Act ion Melee weapon
Target: On e creature
Att ack : Strength vs. AC
Hit : 2[ W| - St rength modifier radiant damag e.
Effect: You teleport each ally with in 10 sq uare s of you to a
square adjacent to you. E a c h ally you teleport gains a +2
power bonus to AC and to attack rolls until the end of your
next turn.
Cleric Attack 17Ha l o ofPeace
Y o u slamyour weapon into vour foe and en/old it in brilliant
energy that hampers its attacks.
Encounter • Div i ne, Radiant , W e a p o n
Standard Action Melee weapon
Target: One creature
Attack : Strength vs. AC
Hit: 2| W| - Strength modifier radiant damag e. Until the
e n d of you r next turn, the target tak es a -4 pen alt y t o
attack rolls and cannot mak e opportunity attack s.
Cleric Attack 17aledict ion
Your enemy is cr i pp led by t h e t e r r i b le curse y o u pronounce
agiiinst it.
Encounter • Di v ine. Impleme nt
Standard Action Ranged 5
Target: One creature
Attack: Wi sdo m vs. Wil l
Hit: Th e target is wea ken ed and dazed until the end of
your next turn.
Sever the Source Cleric Attack 17
A gleaming rune of anathema appea r s on your enemy, cu t t i ng it
of f from divine blessings.
Encounter • Div ine
Standard Action Ranged 5
Target: One creature
Effect: Until the end of your next turn, the target gains
vulnerabilit y to all damag e equa l to 10 + your Wi sd om
modif ier an d cann ot regain hit poi nts.
Cleric Attack 17S t a r ry S n a r e
Y ou weave a net of astral l i g h t , wh i c h i m p r i so n s your foe in
g l i t t e r i n g strands.
Encounter • Div i ne, Implement , Radiant
Standard Action Ranged 10
Target: On e creature
Attac k: Wis do m vs. Fortitude
Hit: 3d8 + Wi sd om modifier radiant damage. Until the
e n d of your next turn, the target is immobili zed, cannot
telepor t. and does not benefit from bein g insubstantial.
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L E V E L 19 DAILY P R A Y E R S
Beacon ofD o o m Cleri c Attack 19
W i t h a resounding st r ike, y o u denounce your enemy. It mini
fies under a f lurry of attacks fromyour friends.
Dai ly • Div ine , Wea po n
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Strength vs. AC
Hit: 2 | W| + Strength modifier damage.
Miss: Half damage.
Effect: The target takes a -4 p enalt y to all defenses
( s a v e ends).
E a c h Fai led Sav ing Throw: One ally with in 10 squares
of the target can make a basic attack against it as a free
act ion.
Aftereffect: E a c h ally wi th in 5 squares of the target can
ma ke a basi c att ack agai nst it as a free act ion.
Cleric Attack 19i r acu lous I n te rven t i onYour ally is overcome, but you buy time to restore t h a t compan
ion's he a l t h .
Daily • Divi ne, Heal ing, I mpleme nt
Immedia te React io n Ran ged 5
Trigger: An ally wi th in 5 squares of you drops to 0 hit points
or fewer
Primary Target: The triggering ally
Effect: The primary target regains hit points as if he or she
had spent a healing surge. Make a secondary attack that
is an area burst 2 centered on the primary target.
Secondary Target: E a c h enemy in burst
Attack: Wis do m vs. Wil l
Hit: The second ary target is stunn ed ( s a v e ends).
Cleric Attac k 1 9o m e n t ofPeace
\ wave of tranquility washes over your foes, rendering them
harmless for a critical momen t .
Daily • Di vine, Impl ement
Standar d Acti on Clos e blast 5
Target: E a c h enemy in blast
Attack: Wis dom vs. Wil l
Hit: The target's attacks deal no damage ( s a v e ends).
Miss: The target's attacks deal no damage until the end of
your next turn.
Rea lm of Ba t t le Cleric Atta ck 19
Yo u sweep your weapon t h r o u g h the ai r a m i call out for divine
aid. A flock of angels soars through the sky to surround you,
driving back the enemy.
Daily 4- Divine, Radiant, W e a p o n , Z one
Standard Act ion Mele e weapo n
Target: One creature
Attack: Strength vs. AC
Hi t 3 [W ] + Strength modifier radiant damage.
Miss: Half damage.
Effect: The attack cre ate s a zon e of angelic soldi ers in a
dose burst 3. Th e zone lasts until the end of the encoun
ter . Whi le wi th in the zon e, you an d your allies gain a +1
powe r bonus to AC and attack rolls. Wh i l e wi th in th e
zone, any enemy takes 5 radiant d amag e at the start of
its turn and provokes opportunity attacks wh en it shifts.
O S
L U
U
S M A L L D E V O T I O N S
M a n y pract ices co mm on a mo ng the peop l e o f the w o r l d
hav e t h e i r o r ig in in var ious m i n o r devo t i ons to the gods.
F o r examp le , some one t e l l i n g a lie m i g h t sp lay w i de
the f ingers of the left ha nd unde r a tabl e or behi nd his or
h e r b a c k . W h e t h e r t h a t per son kno ws i t or not, th e g e s
t u r e is me an t to repr ese nt the holy sy mbo l of Lolth, go d
of l ies, an d to ask her help in mak in g sure the u n t r u t h is
not d iscovered.
Ano th er s uch gestu re is to place the we a p o n of a fal len
war r i or i n the corpse' s ha nd . Thi s act is bel ie ved to a rm
the war r io r fo r the n e x t w o r l d and to sh ow B a n e , the god
of war, t h a t he or she died fighting and there fore deserv es
honor.
Trave lers s e t t i n g ou t on j ou r neys o f t e n sc oop up a
handfu l o f d i r t or dust f r o m the road and let it fa l l f rom
th e i r hand s. Most peop le regard th is t r a d i t i o n as s imply
check ing t he s t re n g th a n d d i r e c t i o n of th e wi nd , but it is
me an t to hono r Avan dra . Th e god is said to s ho w a sign
of the f o r t u n e awai t in g the jour ney by b l o w i n g the dust
aw ay (wh ic h favors depar ture ) or back to wa rd th e travel er
( ind ica t ing d i f f i cu l ty ahead ) .
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Cleric Attack 19 I I H e a lu p e rn a l R a d i an c e
Y ou create a pulse of light that gleams with d i v i ne clar i ty . N o foe
can hide within its brilliance.
Dai ly • Div ine , Implement , Rad iant
Stan dar d Acti on Area burst 1 wi th in 5 squares
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 2d10 + Wi sd om modif ier radiant damage.
Effect: The target takes ongoing 10 radiant da mage , cannot
benefit from invisibility or concea lment, an d cannot
become hidden ( s a v e ends all).
L E V E L 2 2 U T I L I T Y P R A Y E R S
Cleric Util ity 22
Cler ic Uti l i ty 22d jure t he Chosen
W i th a ringing voice, you urge your companions to directyour
g o d ' s f u r y against your foes.
Encounter • Divi ne
Stan dard Acti on Close burst 5
Target: You and each ally in burst
E f fec t Until t he end of your next turn, each target gains a
+2 pow er bonus to speed, attac k rolls, and dam age rolls,
an d can sco re a criti cal hit on a roll of 18-20.
Bowi ng yo ur head In prayer, you restore a desperately injured
comrade to complete health.
Dai ly • Divi ne, Heal i ng
Standar d Act io n Mel ee touch
Target: One ally
Effect: The target regains all his or her hit points.
M a s s Cure S e rio u s W o u n d s Cler ic Util ity 22
Glimmering blue motes envelopyou and your companions.
staunching wounds.
Daily • Divi ne, Heal i ng
Stand ard Acti on Close burst 5
Target: You and each ally in burst
E f fec t E a c h targ et re gains hit poin ts as if he or she had
spent t wo heali ng surges.
Cleric Util ity 22a m p a r t s of Light
Divine light encasesyou ory our ally to thwart even the deadli
est attacks.
Encounter • Divi ne
Mi no r Acti on Clo se burst 20
Targ et: You or one ally in burst
Effect: The target gains resist 25 to all damage until th e
end of your next turn.
D E A D G O D S
G o d s ca nno t die of old age or m o r t a l a i lmen t s and i n f i rmi
t ies, but th ey can sti l l be slain. Fe w being s hav e t he pow er
to ki l l a god : pr imor dial s, r ival gods, an d great ent i t i es of
the Far R e a l m , severa l de mo n lo rds or a rchde v i ls work
i ng in co nce r t -a nd some t imes a g r oup o f t he mig h t ie s t
mor ta l s . G o d s a lso hav e bee n kn ow n t o s imp l y f ade aw ay ,
f o rg o t t e n by the m o r t a l wor ld . T hey s l ip i n t o eve r deep e r
s lumber and l inger dreaming t h r o u g h t he a g e s , unt i l f ina l ly
they dre am of n o t h i n g at al l and c e a s e to be.
S o m e of the dea d gods kn ow n to hav e once ex is ted
inc l ude the fo l lowing.
Am ot h : M an y centur ies ago, Amo th wa s a god o f jus t ice
an d mer cy w h o ruled over the astral do mi ni on of Kal andur-
ren. T h e de mon l o r ds Or cus , Demog o r go n , and R i mmo n
consp i r ed aga ins t h im and l au nche d a n o ve r whe lm i ng
a t t ack aga ins t K a landu r r en . A l t hou gh Am o t h des t r oyed
Ri mmo n and near ly s lew Demo gor gon as we l l , Orcu s s t ruck
h i m dow n, an d the demon s ove r th rew h is rea lm. Ka landur
ren is no w a rui ned domi ni on, a ba nd on ed by al l but a fe w
d e m o n s w h o sti l l pro wl i ts shat tere d cast les an d gray hi l ls.
H e W h o W a s : O n c e a m o n g t h e m i g h t i e s t of the go ds,
t he l o rd o f t he g r ea t dom i n ion B aa th i on p r es ided ov e r
k ingsh ip , wi sd om , an d the sky. Th e arc hang e l Asmo de us
rebe l l ed aga inst h im , an d w i t h the Ruby Ro d s t ruck do wn
his lo rd . Th e dy in g god p rono unce d a cur se aga inst Asm o
deus and h is fo l l owers , t r a n s f o r m i n g t h e idy l l ic rea lm o f
B a a t h i o n i n t o Baat or, a cru el pr iso n of bla ck rock an d
unen d ing f i r e. Asm od eu s has wo r ked f o r ages to erase
the kno wl edg e o f h is de fe ated maste r ' s na me, so on ly a
handfu l o f m o r t a l scho la r s st i l l kn ow i t ; mo st refer to th is
be ing as H e W h o W a s . I t i s wh i spe red tha t Asmo de us d is -
C H A P T E R 2 | C l e r i c
pa t ches pow erf ul d evi l s to slay an y mo r ta l wh o speaks t he
f o r b i d d e n na me , an d th at he fear s the n a me to this day.
l o : Th e creator o f d rag ons, lo wa s bes et by m i g h t y
pr imord ia ls a nd dest r oyed in th e W a r o f Cre at i on . F rom
h is sha t t e r ed body two ne w gods sp r a ng -B ah amu t , t he
P la t i nu m Dr agon , and T iama t , t he Qu ee n o f Ev i l D r a g o n s .
S o m e stor i es say that t he god wa s bet ray ed to the p r imo r
dial s by Zehir , w h o env ie d lo his m i g h t y ch i l d r en .
K h a l a : T h e or ig ina l god o f wi n t er w as a crue l , mal ic io us
be i ng w h o sc he me d aga inst the o ther gods an d sought to
exte nd her gr ip over a l l th e m o r t a l wor l d . He r g lac iers an d
bl izzards threatened to destroy the fragi le races of mor ta ls
a s her son Kord ran wi ld, b r i n g i n g stor ms an d ca la mi ty to
al l . Khal a and her a l l i es—Gru umsh, T ia mat , Zeh i r , an d sev
era l powe r fu l p r i mor d i a ls -g rew s t rong eno ugh to assau l t
the dom in io ns of the gods w h o stood against her. Bu t Kor d
c a m e to regret the ha rm he had do ne an d tu rn ed a gain st
Khala . Pe lor an d the assem ble d gods wh o s tood w i t h h i m
dest royed Kha la and drove o ff Gr uu msh ; the R a v e n Q u e e n
la te r c l a i med dom in ion o ve r w in te r .
N e r u l l : Former ly the god o f the d e a d , Ner u l l ru led over
t h e g r i m dom in io n of Plu to n, wh er e he held al l the souls of
mor ta ls as power less , miserab l e shades . In t im e the R a v e n
Q u e e n ove r t h r ew h im and be ca me goddess o f dea t h . S ee
t h e " R i s e of the R a v e n Q u e e n " s ideb ar (pag e 43) .
T u e r n : A god of co nq ue st an d f i re, Tu er n w a s over
th ro wn by a m o r t a l k ing. B a n e wa s the greatest o f m o r t a l
t y rants in the da wn o f the wor l d , and he be ca me so po wer
ful that he dar ed to give batt le to the wa r god . He l aun che d
a n invas i on of the wa r god 's rea l m, defe ated Tuer n , and
se ized the domin ion fo r h is ow n.
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Rev ive Cleric Util i ty 22 W or d o f De ter rence Cleric Attack 23
Yo u call back an ally from the clutches of d e a t h .
Dai ly • Div i ne , Hea l i ng
S t anda rd Act ion Melee touch
Target : O n e blood ied or dyin g ally or a de ad ally wh o die d
during this encounter
Effect: Th e target regai ns eno ugh hit points to bring his or
h e r current hit point total to his or her bloodied value.
If the target is dead, he or she revives, then regains the
hit points, and is considered not to have failed any death
saving throws during this encounter.
Y o u drive back the fo e who injured your ally and dissuade it
from further aggression.
Encounter • Div i ne , Impleme nt , Rad iant
Immedia te React ion Ranged 5
Trigger: An enemy wi th in 5 squares of you hits yo ur ally
Target : The triggering enemy
At tack: Wis dom vs. Wi l l
Hi t: You push the t arget 3 squar es. If the targ et m ake s an
attack roll before the end of your next turn, it takes radi
ant damage equal to 20 + your Wis do m modifier.
L E V E L 2 3 ENCOUNTER P R A Y E R S
Div ine Fervor Cleric Attack 23
Your god's power flares from your weapon to bless you and a
companion as you bailer down an enemy.
Encounter • Div ine , Hea l ing , Rad iant , W e a p o n
S t anda rd Act ion M el ee weapon
Target : On e creature
Attac k: Strength vs. AC
Hit: 4[ W] + Strength modifier radiant damage.
Effect: You and an ally wi th in 10 squares of you can each
spend a healing surge.
M o r t a l Terror Cleric Attack 23
You smashyourfoe and overwhelm it with/ear of imminent
death.
Encounter • Div ine , Fear, W e a p o n
S t anda rd Act ion Melee weapon
Target : On e creature
Atta ck : Strength vs. AC
Hit: 3 [ W] + Strength modifier damag e, and the t arget
moves its speed away from you , taki ng the safest path
possible.
Rebuke the W ra th fu lCleric Attack 23
Y ou reproach your J o e . andyour allies b r u ta l l y pun ish its
violence.
Encounter • Div ine , Imple ment
Standard Ac t i on Ranged 10
Target : On e creature
At tack: Wisd om vs. Wi l l
Hit : The first tim e the target mak es an attac k before the
e n d of your next tu rn, each ally wi th in 10 squares of
y o u can mak e a basic attack agains t the target as an
opportunity action.
Sp i r i t F lame Cleric Attack 23
Raising your holy symbol high, you call down a great pulse
of divine fire against your foes and restore yoursel f an d your
friends.
Encounter • Div ine , Fire, Imp lemen t
Standard Act ion Close blast 5
Target : E a c h enemy in blast
Attack: Wi sd om vs. Ref lex
Hit : 3d10 + Wi sd om modif ier fire damage.
Effect: You end the fo l lowing conditions on yourself: blinded,
dazed, immobi l ized, slo wed, stunned, and weakened. In
addition, each ally in the blast can choose to have one of
these conditions e nde d on himself or herself.
L E V E L 2 5 DAILY P R A Y E R S
Div ine In tervent ion Cleri c Attack 25
Yo u pu l l your f r i e n d out of the way. taking the brunt of the at
tack onto yourself. Your furious rebuke steals the sight from your
foes.
Dai ly • Div i ne , Implemen t , Te lepor ta t ion
Immedia te In ter rupt Close burst 5
Trigger: An enemy makes an attack roll against your ally
wi th in 5 squar es of y o u . an d you are not a targe t of t hat
at tack
P r i m a r y Target: The triggering ally
Effect: You teleport yourself and the primary target, swap
ping positions wi th him or her, and the tr iggering enemy
makes the attack roll agains t you inst ead. If you take
damage f rom the attack, the primary target gains tempo
rary hit points equ al to that d ama ge. You th en ma ke the
fo l lowing secondary at tack.
Secondary Target: E a c h en emy adjacent to yo u
Attac k: Wis do m vs. Fort i tude
Hit: Th e secondary target is blinded (save ends).
F lames o f T o r m e n t Cler ic Attack 2 5
You smite your enemy with w r a t h f u l / i r e (ha t eeds on its soul.
Daily • Di vine , Fi re , Weapon
Standard Act ion Melee weapon
Target : On e creature
Atta ck: Strength vs. Reflex
Hit : 4[ W] + Strength modifier fire dama ge. Th e target
takes ongoing 10 fire dama ge and a penalty to all defens
e s equal to 1 + your Charisma modifier (save ends both).
Miss: Half damage . The target takes ongoing 5 fire damage
a n d a -2 penalty to all defenses (save ends both).
Life Lan terns Cler ic Attack 25
Tiny lanterns appear next to your foes and bedarzle them with
divine light, which can heal your friends' wounds.
Da i ly • Con jura t ion , Div in e , Hea l ing , Imple ment
Standard Act ion Ranged 5
Target : On e, two , or three creatures
At tack: Wisd om vs. Wi l l
Hit: The target is wea ken ed (save ends).
Effect: For each target, you conjure a l ife lantern, which
appears in 1 squar e occ upi ed by that target an d lasts until
the end of the encounter. Any enemy that starts its turn
in a life lantern's square is dazed until the start of its next
turn. An y ally wh o starts or ends his or her t u rn in a life
lante rn's squar e can regain hit point s as if he or she had
spen t a heal ing surge. Do in g so destroys tha t l ante rn.
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Praye r of V i c t o r y Cleri c Attack 2 .
Y ou declaim an i n sp i ra t i ona l prayer as you m a r c h among your
foes, leading your allies to strike true.
Dai ly • Divine, Radiant, We ap on
Standard Act ion Melee weapon
Target: On e creature
Atta ck: Strength vs. AC
Hit: 3 |W | + Strength modif ier radiant damage.
Miss: Half damage.
Effect: Unti l the end of the encounter, wh en ev er you hit
an enemy with a melee attack, one ally adjacent to thaten em y gains a +3 p ow er bon us to his or he r next melee
attack roll against that enemy. In additi on, whe nev er you
move on your turn, one ally with in 5 squares of you can
shift 2 squares as a free act ion.
Cleric Attack 25Righteous Might
Divine power wells up within you. andyou seem to tower over
your god's enemies .
Dai ly • Div ine , Wea pon
Standard Act ion Melee weapon
Effect: Unti l the end of the encounter, your reach increases
by 1, your mel ee attacks deal 1d 6 extra damage, and you
gain a +1 po wer bon us to spe ed and a +2 po we r bonus
to AC. Then ma ke the fo l lowing attack.
Target: On e creature
Att ack : Strength vs. AC
Hit: 4 | W| + Strength modif ier damage.
L E V E L 2 7 ENCOUNTER PR AYE RS
Cleric Attack 27i v i n e C o n t e m p t
You utter a scathing curse thai crushesyour enemy's spirit with
despair.
Encounter • Divine, Implemen t, P s y c h i c
Standa rd Action Rang ed 10
Target: One creature
Attack: Wis do m vs. Wil l
Hit: 2d6 + Wisdom modifier psychic damage, and the tar
get is stunned until the end of your next turn.
Aftereffect: Unt i l the end of your next turn, the target is
dazed and takes a penalty to attack rolls equal to 1 + your
Charisma modifier.
Cleric Attack 27ealer's Rep ro o f
Your shout confounds your enem i es a n d f i l l s y o u r ally w i t h re
newed strength.
Encounter • Divine , Heal ing, Implement
Standa rd Action Close burst 1
Target: E a c h enemy in burst
Attack: Wis dom vs. Wil l
Hit : The target is stunn ed until the end of your next turn.
Effect: One ally in the burst can spend a healing surge and
regain additional hit points equal to 3d6 + your Wi sd om
modifier.
S cou r i ng S m i t e Cleric Attack 27
T he sh in ing power of your fai th consumes your foe as yo u attack
and lances out to assail others who threaten you.
Encounter • Div ine , Rad iant , Wea po n
Standard Act ion Mele e weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 3|W] + Strength modif ier radiant dama ge, and the
target and each en emy with in 2 squares of it gain vuln er
able 5 to all damage until the end of your next turn.
S t r o k e of R u i n Cleric Attack 27
Vour weap on opens a tear in the fabric of the cosmos that con
sumcs the strength of the enemyyou strike.
Encounter • Divine. Necrot ic, We ap on
Standard Act ion Mele e weap on
Target: On e creature
Att ack : Strength vs. AC
Hit: 3[ W] + Strength modif ier necrotic da mage, and the
target is wea ken ed until the end of your next turn. If the
target has resistance or immuni ty to necrotic damage, it
takes no dama ge and is stunn ed instead of wea ke ne d.
Cleric Attack 27u b l i me Light
Your holy sy m b o l blazes br igh t ly , restoring your allies and b l i nd
ing your foes with its i r resist ib le g l a r e .
Encounter • Divine, Implement, Radiant
Stan dard Action Close blast 5
Target: E a c h enemy in blast
Attack: Wi sd om vs. Reflex
Hit : 2d10 + Wis dom modif ier radiant dama ge, and the
target is blinded until the end of your next turn.
Effec t: You and ea ch ally in the blast ma ke a savin g throw.
Also, each enemy in the blast cannot benefit f rom
invisibility until the end of your next turn.
L E V E L 2 9 DAILY PR AYERS
Cleric Attack 29s t ra l Exi le
Your strike hurls vour e n e m y deep into the A s t r a l . S e a .
Daily • Divi ne, Radiant, Teleportat ion. Weap on
Standard Act ion Mele e weapon
Target: One creature
Att ack : Strength vs. AC
Hit: 4 |W ] + Strength modif ier radiant damag e, and t he
target disappears into the Astral Sea ( s a v e ends). W h e n
this effect e nds , the target reap pear s in a spac e of yo ur
choice wi th in 5 squares of its original s p a c e .
Aftereff ect: The target is dazed ( s a v e ends).
Miss: Half dama ge, and the target is dazed ( s a v e ends).
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of the S t a r s Cleric Atta ck 2 9
p exha le the cold, pale light of the Astral Sea. driving back
r enemies and healing your friends.
Cold. Div ine , Hea l ing , Implement , Rad iant
I Act io n Clo se blast 5
: E a c h enemy in blast
: Wi sd om vs. Fort i tude
:4dS - Wisdom modifier cold and radiant damage.
I yo u push the target 5 squares. The target is daze d
lends).
E a c h ally in the blast rega ins hit poin ts as if he
e had spent a healing surge. E a c h dying ally in
test ins tea d regains hit point s equal to his or her
fied value.
of the Peacemaker Cleric Attack 29
O w f i i j cha ins enwrap your foe and interfere with its attacks.
• Div ine . Implement
S a a d a r d Action Rang ed 20
"ar- j t t : One creature
: Wis dom vs. Wi l l
: Th e target take s a -5 penal ty to atta ck rolls and is
| s a v e ends both),
feereffect: The target take s a - 5 pen alt y to att ack rolls
— ^ it hits wi th an attack.
* I I T A R G E T lakes a - 5 penalty to attack rolls and is
oeafcened until the end of you r next turn .
Sur render Cleri c Attack 2 9
Df eaa r will echoes i n your vo ice as yo u command your enemy to
I v i w i i its a mi s.
• Char m. Div ine . Implement
Act ion Rang ed 10
On e creature
W i s d o m vs. Wi l l
~~~ target is domi nate d ( s a v e ends).
E a c h ally wi th in yo ur line of sight gains a +5
X bonus to attack rolls and damage rolls against the
( u n t i l th e en d of its next tur n.
3 : r , ally wi th in you r line of sight gains a +5 po we r
s to attack rolls and damag e rolls against the target
th e en d of you r next tur n.
>idgment Cleri c Attac k 29
T w r wea pon imposes Mindin g pai n on i\ J o e , cursing it anil its
fellows with your god's disfavor.
Dai ly • Div ine , Re l iab le , We ap on
Standard Act ion Mel ee weapo n
Target: One creature
Atta ck: Strength vs. Wi ll
Hit: 3[ W| + Strength modifier damag e, and ongoing 10
damage ( s a v e ends). Wh en ev er the target takes the
ongoin g dama ge, it and each en em y adja cent to it are
blinded until the end of the target's next turn .
Aftereffect: Ongoin g 5 damage ( s a v e ends).
R I S E O F T H E R A V E N Q U E E N
In th e ear ly a g e s o f t he wo r l d , t he sou l s o f mo r t a l s
un cl ai me d by th e god s w er e not f re e to pass to the g rea t
bey ond a f te r death . Ins tead Neru l l , the go d o f the d e a d ,
held th em in his gray, chee r le ss dom in io n o f Pluto n. Th er e
they wou l d spend e te r n i t y as power l ess shade s , haun t ed
by the me mo r y of l i fe 's r ich sensat ion and vigor. N erul l 's
dom in i on g re w eve r greater , as ea ch day myr i ad so u ls
c a m e to his re al m, ne ve r to depar t . Th e go d of the de ad
set his sights on mak in g himse lf k ing ov er a l l the gods ,
and bega n to se nd bl ights an d p lagues i n t o the wor ld to
speed the p assage o f mor ta ls i n t o h is rea lm.
Th en an espec ia l ly power fu l mo r ta l d ie d and ca me to
Neru l l ' s dom ai n , a beaut i fu l an d proud sor cer er - quee n.
Un iq ue amo ng the gray shad es he ld in P lu ton , her ghost ly
f o r m g l o w e d w i t h her f ie rce w i l l and amb i t i on . Ne r u l l
de em ed her a wor th y consor t , an d he gave her f o r m a n d
subs tance so t h a t sh e coul d rule at his sid e. He r n a me in
l i fe is f o rg o t t e n now, but so me kn ew her as Ne ra , wh i ch
w a s t h e n a m e t h a t Neru l l best ow ed on her . Sh e prov ed
to be Neru l l ' s do om , fo r the sorcerer -qu een re fused to be
seco nd to any be ing , god or mor ta l .
Nera discov ered the mea ns by wh ic h Nerul l held mor ta l
shades in thra l l and seized tha t power for herself . Strength
ene d by count less sou ls , she cha l len ged the god o f d eat h
and strove w i t h h i m for mastery o f P lu ton . A l thou gh she
w a s mig h ty ind eed, Neru l l was an o ld and fo rmi dab le god,
an d eve n shor n of his de ad legions he wa s too stro ng for
her. In orde r to defe at hi m, she had to rel ease the souls
sh e he ld : E a c h on e fre ed gav e up a t i n y sur ge of str ength
a s i t passed f r o m bonda ge. By f ree ing a lmo st a l l the sou ls
impr i soned in P lu t on, she gr ew s t rong enou gh to dest roy
Neru l l and se ize h is dom in io n o ver deat h .
Af ter her v ic to ry , the sorcer er -q ueen t h o u g h t to take
Neru l l ' s p l ac e- bu t the o ther gods in te rvene d. Rat her than
r is ing as the n e w deity of th e d e a d , she ins t ead pres ides
ove r dea t h i tself. Mor t a l sou ls are no longer boun d to
e tern a l imp r i son men t but ins tead pass i n t o t h e i n f in i te ,
bey ond the po we r or kn owl ed ge o f the gods .
E v e r s ince thos e even ts , the dea th goddes s has sought
to escape the s t r ic tu res l i m i t i n g her power . S o o n after her
ascens ion, she exp ung ed her t rue na me f r o m t he know l
edge of al l creatures and t o o k to cal l ing hersel f the R a v e n
Q u e e n . In this wa y she ho pe d to voi d th e restr i ct ion s on
he r r o l e. S h e aba ndo ned P lu ton , f o u n d in g a rea lm of her
ow n in the mounta ins o f Le t hern a in the Shad owf e l l .
In the long centur i es since the R a v e n Q u e e n o v e r t h r e w
Neru l l , she has s lowly inc reased her power , add in g domi n
ion over fate and win te r to her rule ove r de at h. Sh e sorely
resents the gods w h o den i ed her the f u l l power Ne r u l l
o n c e w ie lde d , and she j ea lous l y gua r ds he r doma i n . S he
has no pow er over sou ls w h o do not b in d t h e m s e l v e s to
gods or devils in life, but the R a v e n Q u e e n c l a i m s a ll w h o
p lace themse lve s in her power , an d they are ens lav ed
w i t h i n her cold re al m forever.
i/ i
z
C I I A \> I I K 2 Cleric
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N E W P A R A G O N P A T H S
I n add i t ion to the par ago n pat hs in th is chapt er , the
h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n
to c l e r i cs .
ANOINTED CHAMPION
"Ancient blessings have I spoken aver my armaments. I do
no t fear any power that s t a n d s against me."
P r e r e q u i s i t e : C l e r i c
In t imes l ong pas t , w h e n t he gods wa r r ed w i t h t h e
p r i m o r d i a l s . t h e d i v i n e a r m i e s w e r e a r r a y e d i n m a j e s
t i c r ega l i a b l essed by ange l i c a r mo r e r s w i t h p o w e r f u l
wa rd s aga ins t the i r foes. B y long s tud y o f ho l y tex ts ,
y o u hav e l e a r n ed t hose anc i en t p r aye r s an d r i t es .
A s a n a n o i n t e d c h a m p i o n , y o u w a r d y o u r s e l f
aga ins t yo u r f oes by sanc t i f y i n g t he a r ms an d a r m or
y o u b e a r i n t o ba t t l e w i t h sac r ed o i l an d spec i a l ce r
emon i es . Y ou spea k p r aye r s t ha t h a v e no t be en hea r d
by mor t a l s f o r cen t u r i es , con f e r r i ng t h e anc i en t b l ess
i ngs up on yo u r co mpa n i on s as we l l . As yo u pe r f o r m
yo ur ho ly tasks , yo u ca n feel the p u l l o f h i s t o r y u r g i ng
yo u on lo the sa me g lory t he ar mi es o f th e god s k ne w
a s t hey bes ted t he i r en em i es i n ages p a s t .
ANOINTED CHAMPION
PATH E E A T U R E S
A n o i n t e d R e g a l i a ( 1 1 t h l e v e l ) : Y o u c a n c ho o s e
to ano in t one i t em you wea r o r ca r r y . Do in g so c on
fe rs a benef i t ba se d on the i tem . O n l y on e I tem ca n
be ano in te d a t a t i me, and the benef i t las ts u n t i l y o u
ano in t a n e w i t em. As a f ree act io n , yo u ca n an o i n t
a d i f f e r e n t i t em o r choos e a d i f f e r e n t benef i t ( i f the
ano in t ed i t em i s a we ap on ) d u r i n g a shor t rest or af t er
y o u u s e a n a n o i n t e d c h a m p i o n p o w e r .
Ano in ted Armor: Yo u ga in a +1 bonu s to A C .
Ano in ted Weapon: Y ou ga in r es i s t ance eq u a l t o you r
C h a r i s m a m o d i f i e r a g a i n s t a d a m a g e t y p e o l y o u r
c h o i c e : f i r e , nec r o t i c , r ad ian t , o r t hun de r .
Anointed Amu l e t Y ou ga in a +1 bonu s to f o r t i t u d e .
R e f l e x , a n d W i l l .
A n o i n t e d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to tak e a n ext r a ac t i on , yo u a lso ga i n
a bo nu s to a t tac k ro l ls an d da ma ge ro l ls eq ua l to yo ur
C h a r i s m a m o d i f i e r . T h e bonus l ast s u n t i l the en d o f
y o u r t u r n .
A d d i t i o n a l A n o i n t e d R e g a l i a ( 1 6 t h l e v e l ) : Y o u r
Ano i n t ed Reg a l i a pa th f ea tu r e i nc l udes two add i
t io na l typ es o f i tems.
Ano in ted Holy S y m bo l ' W h e n you h i t w i t h a d i \ i tit-
a t t ack , yo u g r an t t emp o r a r y h i t po in t s eq u a l t o you r
Ch a r i s ma mod i f i e r t o you r se l f o r t o a n a l l y w i t h i n
yo ur l ine o f s igh t .
Anointed H e l m : You ga i n a +2 bonus to sav ing t h row s.
ANOINTED CHAMPION P R A Y E R S
Blessed B lade Anoint ed Cham pio n Attack 11
Y ou smiteyour fo e w i t h a spectral s w or d , andyou speak a bless
in g for your allies to match t h a t of your own armaments.
Encounter • Divi ne, F o r c e , Implement
Standard Act ion Ranged 10
Target: One creature
Attack : Wi sd om vs. Ref lex
Hit: 2d8 + Wi sd om modifier force damage, and each ally
with in 5 squares of you gains your current Anointed Re
galia benefit until the end of your next t urn.
Exa l ta t ion Anointed Champion Util ity 1 2
f i r e d by your ancient b lessing, your ally 's armaments and ar
mor glow with sup e rn a t u ra l power.
Encounter • Di vine , Heal i ng
Minor Act ion Close burst 5
Targe t: O n e ally in burst
Effect: The target can mak e a savi ng thro w or spend a
heal ing surge. Unti l the end of your next turn , the t arget
gains a +2 p owe r bonus to his or her next attack roll an d
all defenses.
A n o i n t ed A r m y Anoint ed Cham pio n Attack 20
Div ine brilliance burns your foes and grants you r compani ons
blessings that once warded the armies of the gods.
Da i ly • Div ine , Implement , Rad iant
S tandard Act ion Close burst 5
Target: E a c h en em y in burst
Attack: Wis do m vs. Wi l l
Hit: 2d1 0 + Wi sd om modifier radiant damage .
Miss: Half damage.
Effect: Until the end of the encounter, each ally in the
burst gains a *4 po wer bonus to all defenses and a +2
power bonus to attack rolls and damage rolls.
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ASTRAL SAVANT
"Bevond the world you k n o w , higher powers d w e l l . There
l i es the font of my s t r e n g t h , a n d the source of your doom."
P r e r e q u i s i t e : C l e r i c
Y o u a r e a t heo log i an , and yon hav e d e v o t e d y o u r s e l f
t o l e a r n in g t he na t u r e o f t he gods an d t he i r do m i n
i o n s. T h r o u g h y e a r s of S tudy, yo u hav e d e v e l o p e d ,1
ph i l osoph y t ha t g r an t s yo u a de ep un de r s ta nd in g o f
h ig he r r ea l i t i e s an d t he p r ope r t i e s o f d i v i ne po wer .
A s a n as t r a l sava n t , yo u use you r unc an ny i ns igh t s
to tap i n t o t he r a w pow er o f t he l o r ces t ha t sh ap e t he
A s t r a l S e a . c r e a t i ng a w i de r an ge o f e f f ec t s w i t h you r
p r aye r s . Y o u w i e l d d i v i n e e n e r g y i n w a y s t h a t o t h e r
c l e r i c s c a n n o t , w a r d i n g a n d s u s t a i n i n g y o u r a l l i e s
aga i nst the i r foes.
ASTRAL SAVANT PATH F E A T U R E S
A s t r a l M a s k ( 1 1 t h l e v e l ) : Y o u a r e c o n s i d e r e d
a n im mo r t a l c r e a tu r e f o r t he pu r pos e o f e f f ec t s t ha t
r e l a t e t o c r e a tu r e o r i g i n .
S a v a n t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n ac t i on po in t t o t ak e an ex t r a ac t i on , on e a l l y
w i t h i n yo ur l i ne o f s igh t ca n a ls o sp en d a he a l in g
surge.
R a d i a n t H e a l i n g ( 1 1 t h l e v e l ) : W h e n e v e r y o u
u s e the hea l ing word p o w e r , e a c h e n e m y a d j a c e n t t o
t he power ' s t a r ge t t ak es r ad ian t dam ag e eq ua l t o you r
C h a r i s m a m o d i f i e r .
D i v i n e R e s u r g e n c e ( 1 6 t h l e v e l ) : W h e n a n
e n e m y scor es a cr i t i c a l h i t aga i nst yo u or an a l l y
w i t h i n yo ur l ine o f s igh t , yo u rega i n the us e o f a
C h a n n e l D i v i n i t y p o w e r y o u h a v e u s e d d u r i n g t h i s
e n c o u n t e r . I f y o u h a v e n ' t u s e d a C h a n n e l D i v i n i t y
po wer du r i n g t h i s encoun te r , yo u ga i n a + 2 bonu s t o
a l l de fenses u n t i l the en d o f yo ur next tu rn .
ASTRAL SAVANT P R A Y E R S
A s t r a l F lood Astral S a v a n t Attack 1 1
A nave of raw energy dra wn from the .Astral S e a flows through
you and lashes out at your enemies.
Encounter • Div ine , Imple ment ; Cold or Radia nt
Standard Act ion Close blast 5
Target: E a c h enemy in blast
Attack: Wi sd om vs. Ref lex
Hit: 2d8 + Wis do m modifier cold or radiant damag e
(choose one for all targets). The attack has an ad diti onal
effect based on the dam age type.
• Cold: Th e target takes a -2 pe nalt y to attack rolls until
the en d of you r next tur n.
• Radiant: The target cannot see creatures more t han 5
squares away from it.
s.
I-<
S w i m the A s t r a l S ea Astral S a v a n t Util ity 12
You andyour companion move effortlessly through astral cur
rents, bypassing mundane impediments.
Daily • Div ine
Minor Act ion Close burst 10
Target: You and one ally in burst
Effect: E a c h target can shift a number of squares equa l to
hi s or her speed, ignoring difficult terrain. E a c h target is
unaffected by the immobilized, restrained, and slowed
conditions during this movement.
A s t r a l Terra in Astral S a v a n t Attack 20
You assailyou r enemies with the raw stuffofthe Astral Sea.
creating a temporary echo of that plane.
Dai ly • Divi ne, Impl ement ; Cold or Radi ant
Stand ard Acti on Area burst 2 with in 10 squares
Target: E a c h en emy in burst
Attack : Wi sd om vs. Ref lex
Hit : 3d8 + Wi s d om modif ier cold or radiant da mag e
(choose one for all targets).
Miss: Half damage.
Effect: The burst create s a zone of shi mme rin g substance
that lastsuntil
the end of your next turn. The zone's ef
fect depend s on the attack's damag e type.
• Cold: Any enemy that starts its turn with in the zone
takes a -2 penalty to all defenses until the end of your
next turn.
• Radia nt: Any ally wi th in the zone who spends a healing
surge regains 2d 6 additi onal hit points .
Sustain Mi n or T he zone persists.
C H A P T E R 2 ! C l e r i c
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B A T T L E CHAPLAIN
" F e a r not. friends, for we do the work of the gods"
P r e r e q u i s i t e : C l e r i c
W h e n ev i l bubb les up f r o m t he Abys s an d sp i l l s i n t o
t he wo r l d , wh e n i n san e ho r de s r a i d an d p lu nde r c i v i
l i zed l a nds , o r w h e n l aw lessne ss t h r ea te ns soc ie t y ,
y o u l i g h t bac k t o p r e se r ve t he wo r l d . Y o u sh ou lde r
t h i s bu r den w i l l i n g l y , but yo u c a n l igh ten the l oad
b y u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r h o l y m i s
s i on . Y o u l ead t h r o ugh yo u r i n s p i r i n g p r e s e n c e , w i s e
wor d s , an d b r av e d e e d s , w i t h the goa l o f one da y
ush e r i ng yo u r a l l i e s t o t he g lo r y t ha t awa i t s bo ld
c h a m p i o n s o f y o u r f a i t h .
Y o u ar c a sol die r of yo ur go d. bu t not a prose ly-
t i ze r . Al l de i t i e s an d t he i r se r van t s h a v e a p la ce in
the wor l d . Your ro l e is to un i t e d is par a te be l i e ls a nd
a c h i e v e a c o m m o n v i c t o r y . Y o u r t o l e r a n c e , h o w e v e r ,
does not ex t en d to those agents o f r u i n w h o w o u l d
s u b v e r t y o u r h a r m o n i o u s m e s s a g e w i t h t h e i r a m b i
t i o n a n d g r e e d .
W h e n you s i ng hy mn s an d r ec i t e sc r i p t u r e i n
bat t l e , a s i lver ha lo appe ar s abo ve yo ur he ad as a
sy mbo l o f yo ur be l ie f and d iv in e b less ing . I ts l i gh t f i l l s
y o u r c o m r a d e s w i t h h o p e a n d p u r p o s e , h e l p i n g t h e m
to r i se abo ve t he mu n da ne an d sei ze t he i r des t i n i es .
B A T T L E CHAPLAIN PATH E E A T U R E S
B a t t l e C h a n t ( 1 1 t h l e v e l ) : W h e n e v e r a n a l l y
h i ts an e n em y that is ad j ace nt to yo u. yo u c a n m ar k
tha t enemy . T h e mar k l as t s u n t i l the en d o f yo ur next
( u r n . I f t he ene my mar ke d by yo u ma ke s an a t t ack
that d oes not inc l ude y ou as a ta rget , yo u ca n sh i f t 1
s q u a r e as a f ree a ct io n .
S h i e l d e d P r i e s t ( 1 1 t h l e v e l ) : Y o u g a i n p r o fi
c i e n c y w i t h l i g h t an d hea vy sh ie l ds .
S t i r r i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to ma k e a n a t ta ck, one a l l ) ad j ace nt
to yo u or to th e ta rget o f yo ur a t t ack ca n a lso m a k e
a me le e bas i c a t ta ck as a f re e act ion , w i t h a bo nus to
t he a t t ack r o l l eq u a l t o yo u r S t r en g th m o d i f i e r .
D e e d s n o t W o r d s ( 1 6 t h l e v e l ) : W h e n y o u b l o o d y
a n en em y, re du ce an en em y to 0 h i t po in ts , o r score a
c r i t i ca l h i t w i t h a me le e a t t ack, an a l ly ad j acen t to yo u
ga ins a bonu s t o da ma ge r ol l s eq ua l l o you r S t r eng th
m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .
B A T T L E CHAPLAIN P R A Y E R S
Reve la t ion of Bat t le Batt le Chaplain Attack 11
A ringing impact from your favored weapon instructs your allies
in the more direct matters oj faith.
Encounter • Div ine , W e a p o n
Standard Act ion Melee weapon
Target: On e creature
Att ack : Strengt h vs. Reflex
Hit: 2 [ W| + Strength modifier damag e.
Effect: E a c h ally with in 10 s quar es of you gains a +-2 p ow er
bonus to attack rolls and damage rolls until the start of
your next turn.
B a t t l e H y m n Batt le Chaplain Util ity 1 2
Yo u raise your voice in song, and your co m p a n i o n s ca r r y its
power into battle.
Dai ly • Divi ne
Standard Act ion Close burst 5
Target: You and each ally in burst
Effect: Until th e end of the encou nter, each target deals
1d8 extra da mage whe n making a mele e basic attack as
part of a charge.
D e n y Defea t Battle Chapla in Attack 2 0
You refuse to let vour allies fa l l - their desperation drives you to
heroic effort.
Daily • Di vin e, Heal in g, W e a p o n
Standard Act ion Melee weaponTarget: On e creature
Att ac k: Stren gth vs. AC, You gain a -2 bonu s to the attac k
roll for each dying ally with in your line of sight.
Hit: 4[ W] + Strength modifier dama ge.
Miss: Half damage.
Effect: E a c h dying ally with in your line of sight can spend a
healing surge.
C H A P T I K I C l e r i c
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COMPASSIOMATE H E A L E R
" T o alleviate the suffering of t h e j u s t , the i n n o c e n t , a n d t h e
val ian t is the highest of ra i l ings. "
P r e r e q u i s i t e : C l e r i c
S w o r d s an d spe l l s c an ho l d o f f e n e m i e s for a t i me , but
s t i l l t he bes t an d b r ave s t he r oes f a l l t o oppo s in g f o r ces .
T h u s , y o u h a v e d e d i c a t e d a l l y o u r sp i r i t t o h e a l i n g
h e r o e s ' i n j u r i es an d sus ta i n i n g t he i r e f f o r t s . Y ou a r e a
mas te r o f he a l in g , an d y ou arc not a f r a i d to g iv e f ree l y
o f y o u r o w n s t r e n g t h a n d l i f e t o a i d y o u r c o m p a n i o n s .
E v e n m o r e t h a n y o u r f e l l o w h e r o e s , y o u w i l l i n g l y
r isk you rse l f so tha t o th er s m i g h t l i v e , i n s p i r i n g y o u r
c o m r a d e s t o da r i ng ac t s o f c o u r a g e . Y o u a r e no t
s u i c i d a l : y o u ' r e j u s t c o m m i t t e d t o y o u r c a u s e . E v e r y
w o u n d y o u s u f f e r s p a r e s a n o t h e r c h a m p i o n t o f i g h t
on i n t he na m e o f yo u r god an d be l i e f s . De a th e l i c i t s
no f ea r i n yo u ; yo u r r ew a r d wa i t s i n t he he r ea f t e r .
COMPASSIONATE H E A L E R
PATH F E A T U R E SC o m p a s s i o n a t e B l e s s i n g ( 1 1 t h l e v e l ) : W h e n y o u
restor e h i t po in ts w i t h a hea l i ng power , yo u ca n choo se
to t ak e 5 dama ge . I f y o u do, the po wer ' s ta rget rega in s
2d 6 add i t io na l h i t po in t s , an d yo u ga i n a +2 p ow er
bonus to a l l de fenses u n t i l the en d o f yo ur next tu rn .
S e l f l e s s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n
a c t i o n p o i n t t o t ake an ex t r a ac t i on , a n a l l y w i t h i n 5
s q u a r e s o f y o u ca n a l so sp en d a hea l i ng su r ge .
H e a l e r ' s S a c r i f i c e ( 1 6 t h l e v e l ) : W h e n y o u g r a n t
a n a l l y t he o p p o r t u n i t y t o sp en d on e o r mo r e hea l i ng
s u rges an d t ha t a l l y has no mo r e t h an one h ea l i ng
s u r g e l e f t , y o u c a n s p e n d o n e o r m o r e h e a l i n g s u r g e s
bu t r ega in no h i t po in t s . E a c h h e a l i n g s u r g e y o u
s p e n d r ed uce s t he n um be r t ha t a l l y spe nds by one .
T h e a l l y rega i ns h i t po i n t s as i f h e or sh e ha d spen t
t he hea l i ng su r ges .
COMPASSIONATE H E A L E R P R A Y E R S
S o O the r s Compass ionat e Heal er Attack 11
M i g h t LiveYour prayer saps your enemy's s trength. You then take its attack
onto yourself to protect your ally, who is hea led by your sacrifice.
Encounter • Div ine , Hea l in g , Impleme nt
Standard Act ion Ranged 5
Target : On e creature
Attack: Wisdom vs. Fort i tude
Hit: The target is we ak en ed until the end of your next turn.
T h e first tim e the target dam age s one of your allies w i t h
a n attack before the end of your next turn, you take the
damage inst ead, and that ally can spe nd a heal ing surge.
Bear the W o u n d s Compassionate Healer Util i ty 1 2
Y o u r ally's in ju r ies f i ide. only to reappear on your body.
Dai ly • Div i ne , Hea l ing
Standard Act ion Melee touch
Target : One al ly
Effect: Choo se a number up to your bloodied value. The
target regains tha t num be r of hit points, an d you tak e
th e same amo unt of damage. You can th en transfer to
yourself any effect on the target that a save can end.
M a r t y r' s C r y Compassion ate Heal er Attack 20
T h e w o un d s y o u suffer weaken your enemy.
Dai ly • Div ine , Imple ment
Immedia te React ion Close burst 5
Trigger: An enemy wi th in 5 squares of you blood ies you or
damages you whil e you're blo odied
Target : The triggering enemy in burst
Attack: W is do m vs. Fort i tude
Hit: The target is weakened (save ends).
Aftereffec t: The target is we ak en ed (save ends).
Miss: The target is wea ken ed (save ends).
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H O L Y EMISSARY
"I bring a message from my god-and you will hear it, on
pain of death."
P r e r e q u i s i t e : C l e r i c
Y o u a r c a he r a ld o f t he gods , im bu ed w i t h d i v i ne w i l l .
W h e r e v e r y o u t r a v e l , y o u a n n o u n c e t h e i n t e n t i o n s
a n d des i r es o f you r pa t r o n . Y o u r ac t i ons , wo r d s , and
b e l i e f s a r e w i n d o w s i n t o t h e g o d s ' d o m i n i o n s , a n d
th r oug h t he m sh ine s t he d i v i ne p r e s e n c e .
A l t h o u g h y o u s e r v e a s ing le de i ty , you e n joy a s p e
c i a l c o n n e c t i o n w i t h a l l d i v i n e p o w e r s , a l l o w i n g t h e m
to sub t l y i n f l u enc e yo u an d t hos e a r ou nd yo u . Y o u
m i g h t e v e n be mo ve d t o p r o phes y f r om t im e t o t i me .
S o m e devo tees o f yo u r f a i t h migh t d i s t r us t t h i s r e l a
t ion sh ip : a l th ou gh they too hon or a l l the gods, th ey
tak e pr i de in the i r ser v i ce to a s ing l e de i ty .
W h e n e v e r yo u spe ak i n S u pe r n a l o r u t t e r you r
p r aye r s , a t ongu e o f f i r e appe a r s ove r you r h e a d . T h e
f l am e doe s no t bu r n an d shed s on l y t he f a i n t es t l i g h t ,
but it doe s ident i fy y ou r sp ec ia l s ta tus .
H O L Y EMISSARY PATH E E A T U R E S
H o l y T o n g u e ( 1 1 t h l e v e l ) : Y o u a r e f l uen t i n
S u p e r n a l .
G i f t o f H o p e ( 1 1 t h l e v e l ) : An y a l l y w ho end s h i s
or her t u r n ad j ace nt to yo u ga i ns a bo nu s to sav in g
t h r o w s e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l the s tar t
o f h is or her nex t tu rn .
G i f t o f G r a c e A c t i o n ( 1 1 t h l e v e l ) : W he n yo u
spe nd an act ion po i n t to ta ke a n ext r a ac t ion , e a c h
a l l y ad j ace nt to yo u a lso ga i ns a bo nu s to a l l de f ens es
e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l t he end o f yo u r
n e x t t u r n .
G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n you rest ore h i t
po i n ts to a b l ood ie d ta rget by us i ng a d i v i ne he a l in g
power , t he t a r ge t r ega ins l d 6 add i t i on a l h i t po in t s .
H O L Y EMISSARY P R A Y E R S
T r u m p e t of A w e Holy Emissary Attack 11
Astral trumpets announce your god. Your allies lake heart and
your enemies quail before the divine presence.
Encounter • Div ine . Implemen t , Thunder
Standard Act ion Close blast 3
Target: E a c h en emy in blast
At tack: Wis dom vs. Wi l l
H i t : 1 d8 - Wi sd om modifier thunder dam age, and the
target grants combat advantage until the end of your
next turn.
Effect: E a c h ally in the blast can mak e a saving thr ow w it h a
bonus equal to your Charisma modifier.
Ca l l H o m e th e W e a r y Holy Emissary Util ity i }
Your ally has fought wel l, but now must wit hdr aw to rest an d
recover.
Encounter • Divi ne, Heal i ng, Teleportat i on
Standard Act ion Ranged 10
Target: One bloodied ally
Effect: The target teleports to a square adjacent to you and
ca n spend a healing surge, adding your C harisma modi
fier to the hit points regained.
Message ofW a r Holy Emissary Attack 20
You raise you r voice in song, oining your music with an angelic
ch o i r to urge your comrades to victory.
Dai ly • Div ine , Implement , Rad iant
Standard Act ion Ranged 1 0
Target: One enemy
Attack: Wi sd om vs. Reflex
Hit: 3d8 + Wi sd om modifier radiant damage .
Effect: E a c h ally adjacent to the target can make a melee
basic atta ck against it as a free acti on, wi th a bonus
to the attack roll and the damage roll equal to your
Charisma modifier.
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MESSENGER OE P E A C E
"V i o l enc e should be the lost resort."
P r e r e q u i s i t e : C l e r i c , t r a i n e d i n D i p l o m a c y
Y o u g r i eve f o r t he so -ca l l ed c i v i l i zed r a c e s , t o o m a n y
o f w h o m a r e l o c k e d i n use less , n e v e r - e n d i n g s t r i f e.
U n l e s s so me br av e sou l s teps fo rw ar d to se t a be t te r
e x a m p l e , c o n s t a n t w a r f a r e c a n o n l y c r e a t e m o r e
c o n f l i c t . T h u s y o u h a v e l a i d d o w n y o u r w e a p o n s a n d
s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g t o f i n d a c i v i l i z e d
so lu t i on t o t he p r o b l ems o f mo r t a l s .
A s a m e s s e n g e r o f p e a c e , y o u a l w a y s w o r k t o
f i n d a w a y a r o u n d c o m b a t w h e n b a t t l e i s a v o i d a b l e .
D i p l o m a c y i s y o u r p r i n c i p a l w e a p o n : T h r o u g h c a r e
f u l l y c h o s e n w o r d s a n d a c c u r a t e a s s e s s m e n t s o f y o u r
o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e t o c i r c u m v e n t
con f l i c t a l t oge t he r . No t a l l en em ie s a r e w i l l i n g to set
as i de t he i r ange r , t ho ugh . S h ou ld ba t t l e e r up t de sp i t e
yo ur best e f fo r ts , yo u ar e a n ey e o f c a l m i n w a r ' s h u r
r i c a n e . T h e w e a k , t h e w e a r y , a n d t h e s o r e l y w o u n d e d
f i n d s u c c o r i n y o u r p r e s e n c e .
MESSENGER OE P E A C E
PATH E E A T U R E S
V o w o f N o n v i o l e n c e ( 1 1 t h l e v e l ) : W h e n yo u h i t
w i t h a n a t t a ck t ha t doesn ' t dea l da ma ge , yo u ga in a
+2 bon us to a l l de f ens es u n t i l th e s tar t o f yo ur nex t
t u r n .
P e a c e m a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n a c t i o n p o i n t t o ma k e an a t t ac k , yo u ga in a
+4 bo nu s to a t t ack ro l ls w i t h a t t ac ks t ha t don ' t de a l
d a m a g e . T h e bon us l as t s u n t i l t he en d o f yo u r t u r n .
A u r a o f P e a c e ( 1 6 t h l e v e l ) : E n e m i e s w i t h i n 2
s q u a r e s of yo u take a - 2 pe na l t y to a t t ack ro l ls .
P E A C E , N O T PACI F I SM
Y o u r c o m m i t m e n t t o n o n v i o l e n c e a p p l i e s c h i e f l y t o
t h i n k i n g mor ta l s w ho ca n be r easoned w i t h . I t doesn ' t
m a k e s ens e w h e n y o u d e a l w i t h m o n s t e r s t r y i n g t o
ea t yo u, c reat ures suc h as de mo ns or ev i l d rago ns tha t
ar e dest r uc t i ve by the i r very nature , o r e v e n i n t e l l i g e n t
be ings tha t hav e an uns lakab le t h i r s t fo r v io l enc e, such as
gno l ls and ores . Y ou can f igh t to de f end yourse l f an d your
al l ies, a l th ough you shou l d use as l i t t le v io len ce as pos
s ib le aga inst foes wh o m i g h t s o m e d a y c h o o s e a d i f f e r e n t
p a t h . I f you r ene mi es are cap ab l e o f lear n ing f r o m y o u r
e x a m p l e , urge your com pan io ns to re f ra in f r o m d e a l i n g
k i l l ing b lo ws, ins tead tak ing pr isoners an d sh ow in g mer cy
to t he de fea t ed .
mm
MESSENGER OE P E A C E P R A Y E R S
Messenger of P e a c e Attack 11
Your words make vour/ oe think twice before resort ing to
violence.
E nc oun t e r • Div ine , Impleme nt
S t anda rd Act ion Ranged 5
Target : On e creature
At tack: Wis dom vs. Wi l l
Hi t: If th e target hits or misses w i t h an attack befor e the
start of your n ext turn, it is stu nne d until the end of its
next turn.
Peacemaker ' s Messenger of P e a c e Util i ty 1 2
P r o n o u n c e m e n t
Atyou r word, an enemy's punishment or a friend's blessing
continues.
Encounter • Div ine
Minor Act ion Close burst 5
Target : On e creat ure in burst
Effect: One effect on the target that would otherwise end
at the end of your current turn instead lasts until the end
of your next t urn.
E nd to Str i fe Messenger of P e a c e Attack 20
You utter n stern command, and vour e nemies lose their wil l to
fight.
Dai ly • Div i ne , Impleme nt
S t anda rd Act io n Are a burst 2 wi th in 5 squares
Target : E a c h en em y in burst
At tack: Wis dom vs. Wi l l
Hit: The target cannot attack until it is att ack ed or until
the end of the encounter.
Miss: Th e target take s a -5 penal ty to attack rolls until it is
attacked or until the end of the encounter.
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M I R A C L E W O R K E R
" T H E S E H A N D S have, cured the sick, H E A L E D THE I N J U R E D , and
forestalled death's cruel touch."
P r e r e q u i s i t e : C l e r i c , t r a i n e d i n H e a l
Y o u ' v e a l w a y s ha d a kn ac k fo r t he hea l i ng a r t s . P e o p l e
j u s t s e e m t o r e c o v e r m o r e q u i c k l y u n d e r y o u r c a r e :
B o n e s k n i t a n d c u t s m e n d q u i c k l y , a n d e v e n s i c k n e s s
f l e e s y o u r t o u c h . A s y o u r m a s t e r y o f d i v i n e p o w e r h a s
s t r e n g t h e n e d , s o t o o h a v e yo u r sk i l l s a t t en d in g t he
s i c k a n d i n j u r e d . N o w l i f e e n e r g y f l o w s t h r o u g h y o u r
f i nge r t i ps t o an yo ne yo u a t t e nd .
M o r e t h a n o t h e r c l e r i c s , y o u c o m m i t y o u r l i f e t o
a l l e v i a t i n g s u f f e r i n g i n a n y f o r m . W h e n yo u a r e no t
a d v e n t u r i n g , y o u m i g h t wo r k i n t he t emp l es o f a n y
god and l en d yo u r t a l en t s t o he lp t he co mmu n i t y ,
w h e t h e r s u p p l y i n g fo o d t o t h e h u n g r y o r r e m o v i n g
s i c k nes s f r o m t h e a f f l i c t e d . Y o u b r i n g t h e s e s a m e s e n
s ib i l i t i e s to a n adv en tu r i ng g r ou p . Y o u mo ve ac r oss
the ba t t l e f i e l d t o sho r e up wea kn es s an d pa t ch u p
t h e w o u n d e d s o t h e y c a n g e t b a c k i n t o t h e f i g h t . Y o u
m i g h t no t d i r ec t l y sha r e i n t he g lo r y en jo ye d by yo u r
c o m p a n i o n s , b u t y o u t a k e h e a r t i n k n o w i n g t h a t t h e y
c o u l d n ' t h a v e do ne it w i t h o u t y o u .
M I R A CL E W O R K E R PATH F E A T U R E S
W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n yo u use yo u r
hea l i ng word p o w e r , y o u r o l l d8 s i ns tead o f d 6 s fo r the
add i t i on a l h i t po in t s r es t o r ed .
H e a l i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n
a c t i o n p o i n t t o use a d i v i ne hea l i ng power , e a c h a l l y
a d j a c e n t to yo u re ga i ns h i t po in t s eq ua l to l d 6 + you r
W i s d o m mod i f i e r . T h e h i t po in t s r eg a in ed i nc r eas e t o
2 d 6 + y o u r W i s d o m m o d i f i e r a t 2 1 s t l e v e l .
A u r a o f H e a l t h ( 1 6 t h l e v e l ) : W h e n a n a l l y
w i t h i n 5 sq ua r es o f y o u us es h i s o r he r sec ond w i nd ,
t ha t a l l y r ega ins 3d 6 add i t i o na l h i t po in t s .
M I R A C L E W O R K E R P R A Y E R S
R eversal of For tunes Miracle W o r k e r Attack 11
A whispered benediction heals the i n j u r ie s of an a l l y and g i ves
the a t tacker a taste of the pain it inflicted.
E nc oun t e r • Div ine , Hea l ing , Imple ment
Immedia te React ion Ranged 5
Trigger: An enemy wi th in 5 squares of you hits your al ly
adjacent to it
Target : T he triggering enemy
Attack: W is do m vs. Fort i tude
Hit : 2d10 + Wi sd om modifier d amag e. The ally hit by the
triggering ene my' s attack ca n spend a healin g surge and
regain 2d 10 additional hit point s.
M i r acu l ous G r ace Mirac le Worke r Util i ty 12
Your t imely prayer e n a b le sy o ur a l ly to escape certain doom.
Dai ly • Div i ne , Hea l in g
Immedia te React ion Ranged 5
Trigger: An ally wi th in 5 squares of you drops to 0 hit points
or fewer
Target : T he triggering ally
Effect: The target regains hit points as if he or she had
spen t a heal ing surge an d regains 2d 6 additi onal hit
points. In addition, the target ma kes a saving throw
against each effect on him or her tha t a save can end.
R ea p W h a t Y O U S O W Mirac le Work er At tack 20
You denounce a foe. making it suffer all the pains dealt to your
friends.
Dai ly • Div i ne , Imple ment
S t anda rd Act ion Close burst 5
Target : On e en emy in burst
At tack: Wis dom vs. Wi l l
Hit : You transfe r all effects that a save can end from each
ally wi th in the burst to the target.
Miss: You transfer on e effect that a save can end from eachally wi th in the burst to the target.
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SELDARINE DEDICATE
"Corel lon guide my heart, Sehanine my arrow"
P r e r e q u i s i t e : E l f o r e l a d r i n . c l e r i c , p r o f i c i enc y
w i t h l ong bow o r sho r t bow
T h e S e l da r i n e . t he f e l l owsh ip o f b r o the r s a nd s i s t e r s
o f t he woods , compr i ses Co r e l l on . S eh an in e . an d t he
other gods an d exa rch s wh o dw el l in the d o m i n i o n o f
A r va ndo r . Rev e r ed by e l ves and e lad r i n a l i ke , t hese
gods wa t ch ove r an d p r o t e c t t h e i r f avo r ed sc ions . E l f
and e lad r i n cl e r i cs o f t e n wor sh i p on e or an ot he r o f the
Seld ar i ne , bu t a few pay ho ma ge to the wh o l e , d ra w
i ng t h e i r p o w e r f r o m A r v a n d o r ' s c o m b i n e d w i s d o m .
A s a S e l da r i n e ded i ca te , yo u occ upy a h i g h p o s i
t i o n w i t h i n yo u r t emp les . Y o u an d t he l ew o the r s l i k e
you en joy a b r o ade r conne c t i on t o t he gods o f A r va n
do r t h an o the r c l e r i cs do , an d yo u kn ow m e t ho ds f o r
c o m m u n i n g w i t h t h em . Y o u d r aw a bo w as r ead i l y as
yo u ra i se yo ur ho ly symb ol to focus yo ur p ray ers .
Y o u r w e a p o n i s i n s c r i b e d w i t h s ig i l s an d r u nes ,
w h i c h f l a r e w i t h e m e r a l d l i g h t w h e n y o u f i r e a shot
w i t h a w h i s p e r e d p r a y e r .
SELDARINE DEDICATE
PATH E E A T U R E S
H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n u s e a l o n g - 0.
bo w or a sho r t bow as a n im pl eme nt fo r yo ur c le r ic o r Z
S e l d a r i n e d e d i c a t e i m p l e m e n t p o w e r s . W h e n you ' use 0
a n i m p l e m e n t p o w e r t h r o u g h a lo ng bo w or a short
bow. yo u add t he weap on ' s en ha nc em en t bonus , i f
a n y , to the powe r ' s a t t ack r o l l s an d da ma ge ro l ls , bu t I?
y o u don ' t use t he weapo n ' s p r o f i c i enc y bonus . 11 yo u
sco r e a c r i t i c a l h i t w i t h a ma gi c lo ngb ow or shor t bow
w he n us i ng i t as an imp l emen t , you use t he weap on ' s Z
c r i t i c a l hit ef fect .
R e n e w i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to take an e x t r a ac t i on , you a l so
ga in an e x t ra us e of yo ur heal ing word po we r f o r t h i s
e n c o u n t e r .
F o o t s t e p s o f t h e G o d s ( 1 6 t h l e v e l ) : W h e n y o u
u s e a c l e r i c o r a S e l da r i ne ded i ca te im p l eme n t power ,
yo u ca n use a f ree act ion to s h i f t 1 sq uar e befo re or
a l t e r us ing tha t p o w e r .
SELDARINE DEDICATE PR AYER S
M o o n b e a m Seldarin e Dedic ate Attack 11
A ray of frosty Ught streaks fromyour bow to slow the limbs of
your prey.
Encounter • Cold , Divi ne, Imp leme nt
Standard Act ion Range d 20
Requ ire ment : You must be wieldin g a longbow or a
shortbow.
Target: One creature
Attack : Wi sd om vs. Reflex
Hit : 2d10 + Wi sd om modifier cold damage. Unti l the end
of your next turn, the target grants combat advantage to
anyone that mak es a ranged attack against it.
Shroud of Sta rs Seldarine Dedicate Util ity 1 2
M y r i a d specks o f l i gh t sw i r l about you. hiding you from enemies.
Daily • Di vine, S t a n c e
Minor Act ion Personal
Effect: Unti l the stance ends, whe nev er you shift, you gain
concealment until the start of your next turn.
S e ld a r i n e Wra th Seldarin e Dedicat e Attack 20
Y o u launch a fiery bolt / romyour bow that erupts into white-hot
flame where it hits.
Daily • D ivi ne, F i r e , Imp lemen t
Standar d Act ion Range d 20
Requ ire ment : You must be wieldin g a longbow or a
shortbow.
Target: One creature
Attack: Wi sd om vs. Reflex
Hit: 3d 10 + Wi sd om modifier fire damag e, and the target
takes ongoing 10 fire damage and is dazed ( s a v e ends
both).
Miss: Half damag e, and ongoing 1 0 fire damage ( s a v e ends).
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STONE K E E P E R"Memory , l i k e stone, lasts forever."
P r e r e q u i s i t e : Dw ar f , c l e r i c , t r a i ned i n I l i s t o r y
D w a r v e s h a v e l o n g m e m o r i e s . T h e y s t r e n g t h e n t h e i r
r eco l l ec t i o ns by r e te l l i ng s t o r i es pass ed d ow n s inc e
the da r k d a y s o f t he i r e ns l ave men t t o g i an t s . P r e
ser v i ng thes e ta les is the respons i b i l i t y o f th e s tone
keepe r s , d w a r v e s c h o s e n f or t h e i r w i s d o m a n d c o m
m i t men t t o h i s t o r y . T h e s e s tone f a t he r s an d mo the r s ,
a s t hey a r e som e t i mes ca l l e d , ch i se l s t o r i es i n t o
sh r i ne wa l l s an d t emp l e do me s t o g i ve t he i r h i s t o r y a
phys i c a l p r es enc e , ma k i ng t h em pa r t o f t he a r ch i t ec
t u r e and wo nd e r o f dw a r ve n c i t i e s .
A s a s tone keepe r , you co nce r n you r s e l f w i t h t h e
past, but yo u ar e not si mpl y a sch ol ar . Yo u ar e a hol y
c h a m p i o n w h o d r a w s s t r e n g t h f r o m y o u r f u r y o v e r
a l l t he wr on gs ev e r c o m m i t t e d a g a i n s t y o u r p e o p l e ,
b r i n g i n g i t to bear against Iocs w h o s t i l l t h r e a t e n y o u r
r a c e . W h e n dw ar ve n s t r ongho lds a r e i n dange r , you
a r e t h e f i r s t t o un i t e t he c l ans aga ins t t he enemy . Y ou
a l so t r ave l w ide l y , v i s i t i n g r u i n e d d w a r v e n k i n g d o m s
a n d cit y states to le ar n the ir fat es a n d to exact v e n
g e a n c e w he n i t i s de se rv ed .
Y ou r v i ew s an d be l i e f s enc omp as s a l l o f h i s t o r y
a n d th e p l ace yo ur peop l e oc cu py in i t. Yo u ha rb or
a deep -se a te d , smo lde r i n g ange r bo r n o f anc i en t
wr o ngs an d l ong cen t u r i es o f gr ie f . Y o ur p r aye r s f ocus
th i s ang e r i n t o you r a t t ack s .
STONE K E E P E R PATH F E A T U R E S
N o n e S o G r e a t ( 1 1 t h l e v e l ) : W h e n you score a
cr i t i c a l h i t aga ins t a ta rget tha t is la rg er th an yo u. the
target is kn oc ke d prone a f te r the a t ta ck ' s o th er e f fec ts
a r e r e s o l v e d .
M e m o r a b l e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an ac t i o n p o i n t t o ma ke an a t t ack , yo u r
we apo n a t t acks dea l 1 | W ] e x tr a d a m a g e u n t i l t he en d
o f yo u r nex t t u r n .
U n f a i l i n g F o r t u n e ( 1 6 t h l e v e l ) : W h e n y o u u s e
yo ur d iv ine fortune powe r , yo u ga i n a + 3 bonus i ns te ad
of a +1 bonus. I f y o u app ly th is bo nu s to a n a t ta ck a nd
miss , y ou gain ano th er us e of divin e for tune for thi s
e n c o u n t e r .
STONE K E E P E R P R A Y E R S
R anco r ous S m i t e Stone Keeper Attack 11
Enraged by the harm done to your co m p a n i o n s , y o u force your
enemy to repay the debt in blood.
Encounter • Div ine, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Att ack : Strengt h vs. AC. You gain a - 1 bo nus to the att ack
roll fo r each bloodied ally with in your line of sight.
Hit: 3| W] + Wi sd om modifier damage.
S c r ape t h e S k y Stone Keeper Util ity 12
fury / i l l syou. and you tower over your enemies.
Dai ly • Divi ne
Standard Act ion Personal
Effect: Unti l the end of the encou nter, your reach and
speed both increase by 1 , and your melee attacks deal
2d6 extra damage.
Every W r o n g R i g ht ed Stone Keeper Attack 20
You channelyour smoldering resentment into a savage strike
an d inspire your allies to finish th e j o b .
Daily • Divi ne, Heal in g, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: St rength vs. AC
Hit: 5| W| - Strength modifier damage.
Miss: Half damag e, and each ally adjacent to you gains a
+3 power bonus to attack rolls against the target until the
start of you r next tu rn.
Effect: You and each ally adjacent to you can spend a
healing surge.
C H A P T E R 2 C l e r i c
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T R U T H S E E K E R"The light of truth r e v e a l s all secrets and denies all
falsehoods."
P r e r e q u i s i t e : C l e r i c
D e c e p t i o n w o r m s it s w a y t h r o u g h t h e w o r l d , c o r
r o d i n g m o r a l s a n d s u b v e r t i n g i d e a l s . O n l y t h r o u g h
c o n s t a n t v i g i l a n c e c a n t h i s w e l l i n g c o r r u p t i o n b e
c h e c k e d . M a n y d i v i n e s e r v a n t s b a t t l e o b v i o u s f oe s —
u n d e a d . d e m o n s , a n d o t h e r f o u l c r e a t u r e s — b u t t h e
e n e m i e s y o u f ace a r e f a r mo r e i ns id i ous . Y o u exp lo r e
r e a l m s o f s h a d o w a n d d e c e p t i o n , l e a d i n g t h e l i g h t
aga ins t ene m i es w h o use gu i l e i ns t ead o f b r u t a l i t y .
T o c o m b a t s u c h f o r c e s , y o u a r m o r y o u r s e l f i n t h e
t r u t h , us i ng i t s r a d i anc e t o bu r n a w a y t he l i e s an d
fa l se hoods yo u r f oes emp l oy . I n yo u r p r e sen ce , t he
e n e m y ca nn o t h i d e o r use i t s t r i c k s , and i t s t and s
e x p o s e d b e f o r e y o u .
F a c i n g t he wo r s t so r t o f v i l l a i ns l e a v e s i t s ma r k on
y o u . Y o u a g e p r e m a t u r e l y , l i n e s c r e a s i n g y o u r f a c e ,
b u t s u c h r av ages of th e bo dy do not ex t en d to yo ur
s p i r i t . E a c h v i c t o r y o n l y f i r m s y o u r r e s o l v e . W h e n
y o u w i e l d y o u r t r u t h s e e k e r p o w e r s i n t h e n a m e o f
y o u r g o d , y o u r v o i c e s o u n d s l i k e t h u n d e r a n d y o u r
e n e m i e s q u a i l b e f o r e y o u r r i g h t e o u s p r e s e n c e .
T R U T H S E E K E R PATH F E A T U R E S
C e n s u r i n g A c t i o n ( 1 1 th l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t t o use a d i v i ne a t t ack po wer , u n t i l
t he en d o f yo u r nex t t u r n , any en em y t ha t end s i ts
t u r n ad j ace nt to yo u tak es a - 2 pena l ty to a l l de f ens es
(save ends ) .
H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h t a r ge t o f yo u r
hea l ina word po we r ga i ns a + 2 pow er bonu s t o a l l
d e f e n s e s aga ins t f ea r , i l l u s i on , an d po l y mo r p h e f f ec t s
u n t i l t he en d o f t he enc oun te r .
U n e q u a l e d C l a r i t y ( 1 6 t h l e v e l ) : W h e n y o u
m a k e an Ins igh t che ck , yo u ca n r o l l t w i c e a n d u s e
e i t her resu l t . In add i t i on , yo u ga i n a +4 bo nu s to p a s
s ive I n s i g h t c h e c k s .
T R U T H S E E K E R P R A Y E R S
Co r r u p t i o n Unve i led Truthseeker Attack 11
You brandish your symbol, whose Irresistible glow reveabyour
enemy's secrets.
Encounter • Div ine , Impleme nt , Rad iant
Standard Act ion Ranged 5
Target : On e creature
At tack: Wis dom vs. Wi l l
Hit : 2d1 0 + Wis do m modifier radiant damag e, and the
target cannot use fear, i l lusion, or poly morph powe rs
until the end of your next turn.
Shr ine ofCla r i ty Truthseeker Util i ty 12
Tracing a circle of binding power, yo u force your enemies to
Stand a n d face you.
Encounter • Div ine , Zone
S t anda rd Act ion Close burst S
Effect: The burst create s a zone of plan ar interf eren ce that
lasts until the end of your next turn. Enemies cannot
teleport in to the zone. W h i l e wi th in the zone, enemi escannot teleport and cannot benefit from phas ing or being
insubstantial.
M o m e n t ofT r u t h Truthseeker Attack 2 0
Your holy symbol flasltes, confounding a foe.
Dai ly • Div ine , Implement
S t anda rd Ac t i on Ranged 5
Target : On e creature
At tack: Wis dom vs. Wi l l
Hit: The target is stunned and helpless until the end of
your next turn.
Aftereffec t: T he target is dazed (save ends).
Miss: The target is dazed (save ends).
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"D o not look to me for forgiveness. Do not i m p l o r e me to
be merciful. I am a truth unendurable and a reckoning of
wrongs, and I am here to call yo u to account."
YOU A RE a spe ake r o f t r u t h an d a shou ter o f
d e f i a n c e . T h r o u g h y o u r h a n d , y o u r s ta f f , a n d y o u r
v o i c e the po we r o f the gods is loosed aga ins t y ou r
foes. Y o u sco u r e n e mie s b y th e h a l f - d o z e n w i t h d i v i n e
p o w e r : b l i n d i n g t h e m w i t h r a d i a nc e , h a m m e r i n g
t h e m w i t h t h u n d e r , b u r n i n g t h e m w i t h h o l y f l a m e ,
d r i v in g th e m to th e g ro u n d , a n d b i n d i n g t h e m i n
c h a i n s o f l i g h t . Y o u r wo r d s of j u d g me n t a r e th e la s t
th e g o d s ' e n e mi e s h e a r .
U n l i k e d i v i n e c h a r a c t e r s w h o g a i n t h e i r p o w e r s
thr ough r i t es o f inves t i tu r e , inv oker s ga i n t he i r
p o w e r s t h r o u g h co ve n a n ts ma d e d i re c t l y w i t h t he
gods . T h e C o v e n a n t o f P r e s e r v a t i o n a n d t h e C o v e n a n t
o f W r a t h a re p re se n te d in P l a y e r ' s Handbook 2: t h e
C o v e n a n t o f Ma l e d i c t io n i s d e sc r ib e d h e r e . A l l
inv oke rs re ly on f r agme nts o f the wo rd s o f c r ea t ion t o
s o m e e x te n t , b u t a s a ma l e d i c t i o n in vo ke r . yo u ma s te r
mo r e o f th e se a n c i e n t sy l l a b le s a n d w i e l d th e i r p o we r
aga ins t yo ur foes . L i ke the Co ve na nt o f W r a t h , t he
C o v e n a n t o f Ma l e d i c t i o n i s a n o f fe n s ive ly o r ie n te d
p a t h . M a n y o f i t s p o w e r s c r ip p l e e n e mie s ' d e fe n se s
a n d p r o v e u n u s u a l l y d i f f i c u l t to sh ak e off.
R e g a r d l e s s of yo ur cho ic e o f c o v e n a n t , t h i s ch a p t e r
o f fe rs yo u n e w o p t io n s for w ie ld in g d i v i n e p o w e r
a g a in s t yo u r fo e s . T h e ch a p t e r i n c l u d e s th e f o l l o w i n g
m a t e r i a l .
• N e w C l a s s F e a t u r e : T h e C o v e n a n t o f M a l e d i c t i o n
i n c l u d e s a n e w C h a n n e l D i v i n i t y p o w e r , w h i c h
h in d e rs yo u r fo e s .
• N e w B u i l d : A s a m a l e d i c t i o n i n v o k e r . m a k e y o u r
e n e m i e s qu a i l at the soun d o f yo ur ver y word s .
• N e w I n v o k e r P o w e r s : N e a r l y a h u n d r e d n e w
p o w e r s fo r yo u to choo se f r om, inc lu d i ng o nes
su i tab l e fo r the Cov en an t o f P r e s e r v a t i o n , t h e
C o v e n a n t o f M a l e d i c t i o n , a n d t h e C o v e n a n t o f
W r a t h .
• N e w P a r a g o n P a t h s : A va r i e ty o f n e w i n vo ke r
p a r a g o n p a th s , i n c l u d in g th e a d e p t o f w h i s p e r s ,
t h e K e e p e r o f th e N i n e , a n d th e s to n e ca l le r .
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N E W C L A S S F E A T U R E
W h e n y o u c h o o s e y o u r D i v i n e C o v e n a n t , y o u c a n
se lect t h e Co v e n a n t o f Ma l e d i c t i o n in s te a d o f a n o t h e r
opt i on , s uc h as the ones in Player's Handbook 2.
COVENANT OF MALEDICTION
T h e g o d s e n t ru s t y o u w i t h t h e in vo ca t i o n s o f d e s t ru c
t i o n use d in the i r wa r aga ins t the pr im or d i a l s . so yo u
c a n c a r r y f o r w a r d t h e i r s a c r e d c a u s e a n d e n s u r e th a t
th e wo r ld ' s e n e m ie s n e ve r r i se a g a in .
Channel Divinity: Y o u g a i n t h e C h a n n e l D i v i n
i t y p o w e r maledictor's doom.
C o v e n a n t M a n i f e s t a t i o n : W h e n yo u u se a d iv in e
e n co u n te r o r d a i l y a t ta ck p o w e r o n yo u r tu r n , yo u ca n
pu sh on e ta rge t h i t by the pow er 1 sq ua re a f te r the
p o w e r ' s ef fec t is reso lve d.
C hanne l D i v i n i t y : Invoker Feature
Maled ic to r ' s D o o m
F o e s who hear your solemn vow ore shaken by its weight)'
promise.
Encounter • Div ine , F e a r
Minor Action Close blast 5
Target: E a c h enemy in blast
Effect E a c h target takes a - 1 penalty to attack rolls a nd
saving throws until the end of your next turn. In addition,
whenever the target is hit by a fear attack before the end of
your next turn, you push the target 1 square as a free action.
N E W B U I L D
Player's Handbook 2 i n t r o d u c e d t h e p r e s e r v i n g
i n v o k e r a n d t h e w r a t h f u l i n v o k e r . T h i s c h a p t e r a d d s
t h e m a l e d i c t i o n i n v o k e r , w h o s e p r o n o u n c e m e n t s
o n th e b a t t l e f i e ld b r i n g r u i n t o th o se th a t wo u l d
s t a n d in o p p o s i t i o n .
MALEDICTION INVOKER
T h e m a l e d i c t i o n i n v o k e r b u i l d is ba se d on the
C o v e n a n t o i M a l e d i c t i o n . T h e m a l e d i c t i o n i n v o k e r
e m p l o y s dr ea d wor ds o f po we r to e ra d ic a te the gods '
foes. T h e s e wo r d s o f p o w e r co m e f r o m th e gods '
le x ico n , th e ve ry wo r d s o f c re a t io n . T h e wo rd s a r e
f re q u e n t l y to o p o te n t fo r mo r t a ls , i m p e r i l i n g t h e
h e a l th a n d sa n i t y o f th o se w h o sp e a k th e m . Ma l e d i c
t i o n i n vo k e rs n e e d a h ig h W i s d o m sco re to in t o n e
the wo rd s pro per ly an d to p i ece toget her the in f l ec
t i o n s a n d h o ly g r a m ma r re qu i re d to u se th e wo r d s
in ba t t le . W o r d s of po we r bear a phy s i ca l p r i ce , so
m a l e d i c t i o n i n v o k e r s s h o u l d c o n s i d e r m a k i n g C o n
s t i t u t i o n t h e i r s e co n d h ig h e s t a b i l i t y , f o l l o we d c lo se ly
b y I n te l l i g e n ce .
S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t o f
M a l e d i c t i o n *
S u g g e s t e d F e a t : B a l e f u l M a l e d i c t i o n
S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , In s i gh t ,
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : grasping shards,
v i s i o n s of blood*
S u g g e s t e d E n c o u n t e r P o w e r : su mmo n s of justice*
S u g g e s t e d D a i l y P o w e r : execration*
* N e w o p t i o n pre sent ed in th is boo k
N E W I N V O K E R P O W E R S
T h e i n vo k e r i s th e h a n d o f d i v in e w i l l , a ch a mp io n
of the gods wh o br i ngs to be ar te r r ib le p ray ers in the
n a m e of his or her holy c a u s e . T h i s se c t io n e xp a n d s
the pow er op t i ons fo r a l l inv oker s , as we l l as p resent
in g p o w e rs ta i l o re d for th e Co ve n a n t o f Ma l e d i c t io n .
L E V E L 1 A T - W I L L P R A Y E R S
Invoker Attack 1a n d ofRa d i a n c e
Te n d r i l s of radiance streak f rom your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
At-W il l • Div i ne, Impleme nt, Radiant
Standard Act ion Ranged 10
Target: On e, tw o, or three creat ures
Level 27: Target an additi onal creature.
Atta ck: Wi sd om vs. Reflex
Hit: 1 d4 + Wi sd om modifier radiant damage.
Invoker Attack 1a n t l e of the Inf idelHolding your i m p l e m e n t h i g h , y o u conjure a radiant mantle
that sears a foe and marks it as an enemy of the faith.
At-Wi l l • Div ine , Impleme nt, Radiant
Standard Action Ranged 20
Target: One creature
Attack: Wi sd om vs. Wil l
Hi t: 1d6 + Wis do m modifier radiant damage . If the target
is mark ed, the penalty to attack rolls it takes from th e
mark ed conditi on is -4 instead of -2 .
L e v e l 27: 2d6 + Wi sd om modifier radi ant dama ge.
V is ions of B l ood Invoker Attack 1
T h e i m a g e s of carnage and death that yo u invoke so w dou b t in
your enemies.
At-Wi l l • Di v ine , F e a r , Imp lement , P s y c h i c
Standard Act ion Close blast 3
Target: E a c h creature in blast
Attack: Wis do m vs. Wi l l
Hit: 1 d6 + Wi sd om modifier psychic dama ge, and th e
target takes a -1 penal ty to all defenses until the start of
your next turn.
Level 2 1 : 2d6 + Wi sd om modifier psychic damage.
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L E V E L 1 ENCOUNTER P R A Y E R S
Forcefu l D enunc ia t ion invoker Attack 1
It is its if your god brushes as i de your foes, such is theforceful-
ness of your denunciation.
Encounter • Divin e, Implement, Thunder
Standard Act ion Close blast 3
Target: E a c h enemy in blast
Attack: Wisd om vs. Fortitude
Hit: 2d6 + Wis dom modifier thunder damage, and you
push the target 1 square.
Cove nant of Preser vati on: The number of squares you
push the target equals your Intelligence modifier.
L igh tn ing 's R eve la t ion invoker Attack 1
L i g h t n i n g sp l i ts the ai r . striking yourfoes and exposing their
frailty.
Encounter • Divin e, Implement, L igh tn ing
Standard Act ion Area burst 1 with in 10 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wi sd om modifier l ightning damag e, and t he
target take s a - 1 penalty to all defen ses until the end of
your next turn.
Covenant of W r a t h : The penalty to all defenses equals
your Constitut ion modifier.
S u m m o n s o f Jus t ice Invoker Attack 1
j ust ice w i l l be served no matter the cost. You draw from your
own vitality to hurl a brilliant ray that compelsyour enemies to
comeforward.
Encounter • Char m, Divine, Implement, Radiant
Standard Act ion Close burst 5
Target: One or two creatures in burst
Attack: Wisd om vs. Wil l
Hit: 2d8 + Wi sd om modifier radiant damage, and you pull
th e target 3 squares.
Covena nt of Maledi ction: You also knock th e target prone.
Effect: You are dazed until the end of your next turn.
W h i s p e r s of Defea t Invoker Attack 1
Your words assume a l i fe of their own. w o r m i n g into your en
emies' minds and crea t i ng a feeling that defeat is inevitable.
Encounter • Divin e, F e a r , Implement , P s y c h i c
Standard Act ion Close burst 5
Target E a c h enemy in burst
Attack: Wis dom vs. Wil l
Hit: Unti l the end of your next turn, th e target takes a -2
penalty to attack rolls, and whenever the target misses
wi th an attack, it takes 5 psychic damage.
Covena nt of Maledic tion: Add your Wi sd om modifier to
the psychic damage.
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L E V E L 1 DAILY P R A Y E R S
Crow n o f Re ta l ia t ion Invoker Attack 1
Y ou po in t a t a fo e an d form a circle with your h ands . A trans
lucent crown then appears over t h a t foe's head, searing it with
each i n j u n ' y o u r co m p a n i o n s suffer.
Dai ly • D iv ine , Impleme nt , Radiant
Standa rd Act io n Ran ged 10
Target : One creature
At tack : Wisd om vs. Wi l l
H i t : 2d6 + Wisdom modif ier radiant damage.
Effect: Th e target is affec ted by your cr ow n of retaliation
(save ends). Unti l the crow n ends , the targe t takes 5
radiant dam age whe n any ally with in 5 squ are s of it
takes damage.
Execra t ion Invoker Attack 1
You spit a dread curse, which p un i she sy o ur enemies a n d causes
you to feel an echo of their pain.
Dai ly • D iv ine , Implement
S tandard Act ion Close burst 5
Target: One or two creatures in burst
At tack : Wis do m vs . Wi l l
H i t : 1 d8 + Wisdom modif ier damag e, or 2d8 - Wi sd om
modifier dam age if you target only on e creatu re. The
target takes ongoing 10 damag e (save ends).
Miss: Half damag e, and ongoing S dama ge (save ends).
Effect: You take ongoing 5 damage (save ends ) .
Invoc at ion of Ice and Fi re Invoker Attack 1
Fla ming ha il bludgeons you r opponents.
Dai ly • Cold , Div i ne, Fire, I m p l em en t , Z one
Standa rd Act io n Close blast 5
Target : E a c h creature in blast
At tack : Wi sd om vs. Ref lex
Hi t : 2d6 + Wisdom modif ier cold and fire damage.
Effect : The b last crea tes a zone of f laming hai l that lasts until
the end of your next turn. Any creature that starts its turn
w i th in the zone takes 5 cold and fire dam age .
Sustain Min or : The zone persists.
S i len t M a led ic t ion Invoker Attack 1
Y o u enter a trance as your lips move. Your enemi es don't hear
w h a t you're
them.
Dai ly • D i
Standard A
Target : E a c l
At tack : Wi i
Hit: 2d6 +'
target is s
Miss: Half c
your next
Effect: You
S t o r m C a ll Invoker Attack 1
Fil led with the wrath of the gods, you call down thunder and
l i g h t n i n g on your enemy.
Dai ly • D iv ine , Impleme nt , L ightn ing, Th unde r
S tandard Ac t ion Rang ed 10
Target : One creature
At tack: W is do m vs. Ref lex
Hi t : 1 d8 + Wi sd om modif ier thunder damage. The tar
get takes ongoing 5 l ightning damage and is dazed
(save ends both).
Miss: Half damage , and the target is slowed (save ends).
saying because of the thunder rumbling around
L E V E L 2 U T I L I T Y P R A Y E R S
v ine, I m p l em en t , T hunde r
k t i o n Close blast 3
h creature in blast
sdom vs. Fort itude
W i s d o m modif ier thunder d amag e, and the
tunned (save ends).
iamage, an d the tar get is daze d unt i l the end of
turn.
a r e dazed until the end of your next turn.
Div ine P ro tec t ion Invoker Util i ty 2
Y o u act knowing that your god will save you from harm.
Encoun ter • D iv i ne
Minor Ac t ion Personal
Effect: Unti l the end of your next turn, you don' t provoke
opportunity attacks.
Encourag ing Chan t Invoker Util i ty 2
Y ou shout a word of hope to restore your allies' confidence.
Encounter • D iv ine, Zon e
Min or Act ion Close burst 2
Effect: Th e burst creat es a zone of h ope that lasts until th e
end of your next t u rn . Whi le with in the zone, you a nd
a n y allies gain a po we r bonu s to saving thr ows eq ual to
your Intell igence modifier.
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K n o w W e a k n e s s Invoker Util ity 2 S ym bo l o f t h e B r oke n S w o r d Invoker Attack 3
Yo u ut te r words of p o w er that are also words of knowledge.
Encounter • Divin e
Minor Act ion Personal
Effect: Choose a creature with in 10 squares of you. You
know that creature*s current resistances and vulnerabili
ties, if any.
Lore of Shorn Invoker Util ity 2
Y ou invoke the vast knowledge of the lost civilization of Shorn.
gaining access to esoteric lore that m i g h t otherw ise escape you.
Daily • Divi ne
F r e e Action Personal
Trigger: You make an Arcana check, a History check, or a
Religion check and dislike the result
Effect: You reroll the skill check wi th a pow er bonus e qual
to your Intelligence modif ier and use eit her result.
Mi racu lous For tune Invoker Util ity 2
l l i o u g h th e attack strikes you. your t ime ly prayer reduces the
worst of the i n j u r y and inspires a nearby al ly .
Encount er • Divi ne
Immedia te In te r rup t Personal
Trigger: You are damaged by an enemy's attack
Effect: The damag e is reduced by 5. On e ally with in 5
squares of you gains a +1 p ow er b onus to attac k rolls
until th e start of your next turn.
L E V E L 3 ENCOUNTER P R A Y E R S
Knives of the S ou l Invoker Attack 3
Two translucent blades burst out of your b o d y and streak toward
vour enemies. You stagger from the unleashed power.
Encounter • Divine, F o r c e , Implement
Standa rd Action Ran ged 5
Target: On e or two creatures
Attack: W is do m vs. Reflex
Hit: 2d10 + Wi sd om modifier force dama ge, or 2d12 +
W isdom modif ier force damage if you target only one
crea tur e. You push the target 1 square.
Covenant of Malediction: The number of squares you
push the target equals your Constitut ion modifier.
Effect: You take 5 damage.
Penance Compel led Invoker Atta ck 3
Someone will pay for these crimes: you guarantee it.
Encounter • Divine , Implement , Radiant
Stand ard Action Ran ge d 10
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: 2d6 + Wi sd om modif ier radiant dama ge. The next
t ime the target deals damage before the end of your next
turn, choose another enemy with in 10 squares of you.
That enemy takes 5 radiant damage.
Covenant of W r a t h : The radiant damage that the chosen
enemy takes equals 5 + your Constitution modifier.
Y o u place a symbol of pacification on your enemy, partly subdu-
in g it.
Encounter • Char m, Divin e, Impleme nt
Stan dard Actio n Ran ged 10
Target: One creature
Attack: Wis dom vs. Wil l
Hit : Unti l the end of your next turn, the target cannot use
a n y attack power that requires a standard act ion, other
than basic attacks.
Covenant of Preservat ion: Unti l the end of your next turn,
the target also takes a penalty to attack rolls equal to your
Intelligence modifier.
W o r d of R u i n I nvok er Attack 3
Y o u utter svllitbles of damnation, which attack the minds of
creatures around yo u and cloud vour own.
Encounter • Divine, Implement , P s y c h i c
Standa rd Action Close burst 2
Target: E a c h creature in burst
Attack: Wis do m vs. Wil l
Hit: 1d8 +• Wi sd om modif ier psychic damage, and the tar
get is dazed and sl owed until the end of your next turn.
Effect: You are dazed until the end of your next turn.
L E V E L 5 DAILY P R A Y E R S
Deluge of B l ood Invo ker Attack 5
fresh blood streams from the wounds of your enemy as it is
dazed by wracki ng pain. You must endure some of the pain too
anil .ire momentarily dazed.
Daily • Divine. Impleme nt
Immedia te React ion Close burst S
Trigger: An enemy wi th in 5 squares of you is damaged by a
mele e or a ranged attack
Target: The triggering enemy in burst
Attack: Wi sd om vs. Fortitude
Hit : The target is dazed and takes ongoing 10 damag e
( s a v e ends both).
Miss: Ongoing 5 damage ( s a v e ends).
Effect: You are dazed until the end of your next turn.
Lamenta t i on of t he W i ck e d invoker Attack S
You speak a n ancient curse. Your enemies gnash their teeth
an d wail at the doom you promise , distracted from their own
defense. Your andyour allies' at tacks take a d v a n t a g e o f th is
distraction.
Daily • Divine , Impleme nt, P s y c h i c
Stan dard Actio n Close burst 2
Target: E a c h enemy in burst
Attack: Wis dom vs. Wil l
Hit: 2d8 - Wisdom modif ier psychic damage, and the tar
get grants combat advantage and cannot shift ( s a v e ends
both).
Effect: Unti l the en d of the encounter , wh en you or any ally
with in 5 squares of you attacks an enemy and has combat
advantage against it. the attack deals extra damage equal
to your Constitution modifier.
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M a l e d i c t i on of B l indness Invoke r Attac k 5
At your command, your foes lose their sight. Tiie power of this
prayer leavesyou barely able to defend yourself Jo r a momen t .
Dai ly • D iv ine , Implement
S t anda rd Act io n Clo se blast 3
Target : E a c h creature in blast
At tack: Wisdom vs. Fort i tude
Hit : 2d8 + Wi sd om modif ier dama ge, and the target is
bl inded (save ends).
Miss: Half damage , and the target takes a - 2 p enalty to
attack rolls until the end of your next t u rn .
Effect: You grant comb at advan tage until the start of your
next turn.
S u n Shard Invoker Attack 5
Yo u call down a fragment of solar essence on your enemies .
Dai ly • D iv ine , Impleme nt , Radiant
S t anda rd Act ion Area burst 1 wi th in 10 squares
Target : E a c h creature in burst
Attack: Wi sd om vs. Ref lex
Hi t : 2d6 + Wi sd om modifier radiant damage, and the
target is dazed until the end of its next turn. If this power
target s only on e creature , the targ et is daz ed (save ends).
Miss: Half damage.
C R A F T I N G A C O V E N A N T
I nv ok e rs t ak e an oa t h t o oppos e t he gods ' ene m i e s w h en
t hey ga i n t h e i r pow e rs , bu t y ou r i nv ok e r ' s c ov en an t ne ed
no t be s o s i m p l e . C on s i d e r add i ng o t h e r p ro m i s e s o r
s pec i a l t aboos t o m ak e y ou r c onn ec t i on t o y ou r de i t y
m o r e d is t in c t .
Ma yb e you agre ed to be ar the god s ' pow er in ord er to
av enge so me wro ng, and as rep aym ent for the pow er the y
g r a n t e d t o w a r d t h i s en d , y ou m us t c om p l e t e a pa r t i c u l a r
q u e s t . P e r h a p s you ha ve swo rn not to k i l l m e m b e r s o f
s o m e race or organ i zat ion fav ore d by th e god you se rve .
Y o u c o v e n a n t m i g h t dr iv e yo u to take see min g ly in conse
quen t ia l eve nts or conce pts as ser ious ly as l i fe and dea t h .
F o r e x a m p l e , y o u m i g h t ha ve swo rn to pro t ec t love as a
f o l l ow e r of S e h a n i n e , t h u s f o r c i n g yo u to bre ak bat t l e
l ines as yo u see k to reun i te tw o you ng lovers dr aw n a par t
by war .
Y o u r w o r s h i p m i g h t i n c l ude r it es un k n ow n t o o t he r
f a i th fu l , or you m i g h t adh e re to p ro h ib i t i o n s th a t s e e m
o d d . Yo u ca n s impl y do s t range t h i ngs for the hu mo r of it ,
o r yo u can c ra f t t h ese taboo s or cer em on ie s so t h a t t h e y
have me an in g bas ed on the de i t y you f o l l o w . P e r h a p s , as a
fo l l ower o f Mel ora , you can ' t c rossr u n n i n g
w a t e rw i t h o u t
f irst t h r o w i n g s om e t h i ng i n . M a y b e M ora d i n dem a nd s t h a t
yo u say a b less ing ove r eve ry forge you s ee. Kord m i g h t
cal l upo n yo u to en gag e in al l cont ests of s t r e n g t h t h a t y ou
encounte r . As an adher ent o f t he R a v e n Q u e e n , y o u m i g h t
spe ak a smal l p rayer for the sou ls o f t he dea d bod ies you
d iscover , an d you m i g h t ev en b rea t he a w e l l - w i s h i n g i n
t h e m i d s t of bat t le for the souls yo u sen d on t h e i r w a y .
T r u m p e t the Star 's Fal l invoker Attack 5
A hi i l l i i i in orb appears overhead and then smashes mtoyour
enemies in a s to rm o f li g h t and fire.
Dai ly • D iv ine , Fire, Impleme nt , Radiant , Zo ne
S t anda rd Act ion Area burst 2 wi th in 10 squares
Target : E a c h creature in burst
Attack: W is do m vs. Ref lex
Hi t : 2d6 + Wisdom modifier fire and radiant dam age , and
you knock the target prone .
Miss: Half damag e, and you push the target 1 square.
Effect: The burst creat es a zone of sm oke tha t lasts until
the end of the encounter . The zone is heavily obsc ured.
L E V E L 6 U T I L I T Y P R A Y E R S
Br i l l i an t C l oak Invoker Util i ty 6
Y o u r cloth ing comes to life w i t h a d a z z l i n g display of color.
Dai ly • D iv i ne
Standard Ac t ion Personal
Effect: Unti l the end of your next turn, you and any all ies
adj acen t to you gain a +2 bon us to AC an d Reflex.
Susta in Minor : The effect persists.
G ua r d i an A nge l Invoker Util i ty 6
A prayer to the gods summons a fearsome, winged angel to pro
tect your comrades.
Dai ly • Conjur at ion, Div in e
Standard Ac t ion Rang ed 10
Eff ect You conjure a guardia n angel in 1 square wi th in
range . Th e angel lasts until the end of your next turn.
A n y ally in the angel 's spac e or adj acen t to it gains a +2
po we r bon us to AC. In addi tion , wh e n you or an ally is hit
by an attack whi le in the angel 's spac e or adjace nt to it,
you can dismiss the angel as an im medi ate in terrupt an d
reduce the damage by half.
Susta in Min or: The angel persists, and you can move it
5 squares.
Pray er for V ictory invoker Util i ty 6
Seeing (he danger, you w h i s p e r a prayer to bolster your courage
in the face of harm.
Dai ly • D iv i ne
I m m ed i a t e In te r rup t P ers ona l
Trigger: A n ene my make s a mel ee or a ranged attack roll
against you
Effect : You gain temp ora ry hit points equ al to 5 + your
W i s d o m modifier, and you gain a +2 pow er bon us to AC
until the end of your next turn.
So l id Fog Invoker Ut i l i ty 6
Kach word spoken carries thick fog until dense mist covers the
battlefield.
Dai ly • D iv i ne, Zon e
Min or Act io n Close blast 3
Effect: The burst creates a zone of dense fog that lasts until
the end of your next turn. The zone is diff icult terrain and
heavily obscured.
Susta in Mi nor : Th e zone persists, and you can increase its
size by 1 to a max im um of blast 5.
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L E V E L 7 ENCOUNTER P R A Y E R S
R a i n of B lood Invoke r Atta ck 7
Blood rains downfrtrm the sky. pelting your enemies.
Encounter • Div ine , Implement
Standard Acti on Are a burst 2 with in 10 squares
Target : E a c h enemy in burst
Attack: Wis do m vs. Fort i tude
Hit: 2d6 + Wi sd om modifier dama ge, and the target gains
vulner able 5 to all dama ge unti l the end of your next
turn.
Covenant of W r a t h : Unti l the end of your next turn , each
ally in the burst gains a pow er bonu s to attack rolls equa l
to you r Consti tutio n modifier.
Tide of the Fi rst S torm invoker Attack 7
Y o u call on (lie first storm that railed over the worl d, using its
poiver to blow v o u r all ies away from harm while buffeting y o u r
enemies,
Encounter • Di v ine , Implement
Standard Acti on Area burst 2 with in 10 squares
Target: E a c h en em y in burst
Attack: W is do m vs. Ref lex
H i t : 1 d6 + Wi sd om modifier dam ag e, and the target is
s lowed unti l the end of you r next tu rn.
Effect: You slide each ally in the burst a num be r of squar es
equal to 1 + your Intellige nce modifier.
Trumpets of Celestia Invoker Attack 7
Y ou invoke the d i v i n e dominion of Celestia, c a l l i n g on the tram
pets of the immort als there to WastVOW enemies and shutter
their resolve.
Encounter • Div ine , Fear, Implement , Thunder
Standard Act ion Close blast 3
Target : E a c h creature in blast
Attack : Wis do m vs. Fort i tude
H i t : 2d6 * Wi sd om modifier thunde r damage , and the
target takes a -2 penalty to attack rolls unti l the end of
your next tu rn.
Covenant of Preservat ion: The penalty to attack rolls
equals your Intell igence modifier.
W or d o f F iery Condemna t ion Invoke r Attack /
Y o u r words ignite creatures before yo u with fire from the heav
ens. The blaze of glory demand s allyour a t te n t io n , d a r i n g y o u
for a short time.
Encounter • Div ine , Fire, Implement , Rad iant
Standard Act ion Close blast 5
Target : E a c h creature in blast
Attack : Wi sd om vs. Ref lex
Hit: 2d6 + Wi sd om modifier radiant damage , and ongoing
5 fire damage (save ends).
Covenant of Maled ic tio n: The target takes a -2 penalty to
saving throws against the ongoing damage.
Effect: You are dazed unti l the end of your next turn.
W r i t t en i n F i re Invoker Attack 7
Fiery letters flicker in the air and sear nearby enemies.
Encounter • Conjurat ion, Divi ne, Fire, Implement
Standard Act ion Ranged 10
Effect: You conjur e fiery symbol s in 1 square with in range.
T h e symbols last unti l the end of your next turn. Any en
e m y that starts its turn with in 5 squares of the symb ols
a n d does not end its tu rn at least 6 squares away from
them takes fire dama ge equal to 10 + your Wi sd om
modifier.
L E V E L 9 D A I L Y P R A Y E R S
Ba le fu l Adm on ishment Invoke r Atta ck 9
Your damning words wrack vour body at the same t ime t h a t
they doom your foes to defeat.
Dai ly • Div ine , Implement
Standard Act ion Ranged 10
Target : On e. two , or three creatures
At tack: Wis dom vs. Wi l l
H i t : 1 d1 0 - Wi sd om modifier da mage, and the target
is affected by your baleful admonishment (save ends).
W h e n e v e r the target hits wi th an attack before the bale
fu l admonishment ends, you can take 5 dam ag e as a free
action to force the target to reroll the attack and use the
second result. If the rerolled at tack misses, the target
takes 5 t your Constitution modifier damag e.
Miss: Half dama ge, and th e target is daz ed unti l the end of
your next turn.
( H A I T E R i Invoker
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Hall o f Thunderous Battle Invoker Attack 9 Twist of Fate Invoke r Attac k 9
Y o u evoke a v i s i o n o f a d i v i n e haU o f battle. Y o u r a l l i es are em
b o l d e n e d by the brave shouts w i t h i n i t . w h i l e the sounds o f b a t t l e
thunder o v e r y o u r e n e m i e s , pushing them back.
Daily • Divin e, Imple ment, Thunder, Zo ne
Standar d Act ion Close burst 2
Target: E a c h enemy in burst
At tack: Wisdom v s . Fortitude
Hit : 2d6 + Wisdom modif ier thunder d amag e, and you
push the target a numb er of squares equ al to your Intel
ligence modifier.
Miss: Half dama ge, and you push the target 1 square.
Effect: Th e burst creates a thunder ing zone that lasts
until the end of your next turn. W h e n you move, the
zone moves w i t h you, remaining centered on you. Wh il e
wi th in the zone, any ally gains a +2 po we r bon us to AC
and Fortitude.
Sustain Min or: T he zone persists, and you push each en em y
wi th in it 1 square.
Herald the Storm Unleashed Invoker Attack 9
F r o m a mote o f flashing light, a savage storm is born, scourging
enemies with lightning ami thunder.
Daily • Divi ne, Imple ment, Lightning, Thunder, Zone
Standard Act ion Area burst 1 wi th i n 1 0 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Fortitude
Hit : 3d6 + Wi sd om modif ier l ightning and thunde r dam
a g e , and you slide the target 2 squares.
Miss: Half damage.
Effect: The burst create s a zone of l ightning and thunder
that lasts until the end of your next turn. Any creature
that begins its turn wi th in the zone takes 5 lightning
damage. Any creature that leaves the zone takes 5 t hun
der dama ge. As a move action, you can move the zone
5 squares.
Sust ain Min or : The zone persists.
Malediction of RlgidHy Invoker Attack 9
T h o s e arrayed around you are reluctant to move lest you blister
them again withyour pun ish in g words, which stiffen your own
limbs.
Dai ly • D ivi ne, F e a r , Implement
Mino r Actio n Clos e blast 5
Target: E a c h creature in blast
Attack: Wisdom vs. W i l l
Hit: 1 d8 + Wi sd om modif ier dama ge. The target takes
ongoing 10 damage and is immobil ized ( s a v e ends both).
Miss: Half damag e. Th e target takes ongoing 5 dama ge an d
is slowed ( s a v e ends both).
Coven ant of Maledic tio n: The target takes a -2 penalty to
savin g thr ows against these effects.
Effect: You are immobil ized until the end of your next turn.
Y o u assaul tyour enemies' minds and invoke destiny to alter the
course o f e v e n t s , l i m i t i n g t h e attacks the enemies can make.
Daily • Ch ar m, Divin e, Imple ment, Psychic
Standard Act ion Area burst 1 wi th in 10 squares
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 2d6 + Wisdom modif ier psychic damag e. Th e only
attacks the target can make during its next turn are
basic attacks. If your attack hits only one enemy, the
only attacks it can make dur ing its turn are basic attacks
( s a v e ends).
Cov enan t of Preserv ati on: Until the end of your next turn,
the target also takes a penalty to attack rolls equal to your
Intelligence modifier.
Miss: Half damage.
L E V E L 10 U T I L I T Y P R A Y E R S
Call o f the Vanguard Invoker Util ity 10
Divine inspiration turns an ambush toyour a d v a n t a g e .
Daily • Div ine
N o Action Range d 10
Trigger: You roll initiative
Target: You and one ally
Effect: E a c h target gains a bonus to his or her initiative
check equal to your Intelligence modifier. In addition,
neither target is surprised.
Enunciation Invoker Util ity 10
Your voice raised, you extend the reach o f your prayers.
Daily • Div ine
Minor Act ion Personal
Effect: Until t he end of your next turn, you can increase the
size of your close blast or close burst attacks by 1.
Prayer o f
Vengeanceinvoker U t i li t y 1 o
Y o u recite the ancient declaration o f war against the primor di
a l s . F r i e n d s who hear it are filled with righteous indignation
against their attackers.
Daily • Divi ne, Zone
Minor Act ion Close burst 3
Effect: The burst creates a zone of retribution that lasts
until the end of your next turn. W h e n any ally wi th in the
zone takes damage f rom an attack, that ally gains a +2
power bonus to attack rolls against the attacker until the
start of the ally's next turn.
Sustain Min or: The zone persists.
Word of Urgency Invoker Util ity 10
Y o u excla im with authority, inspiringyour friend to leap away
from h a r m .
Encounter • Divi ne
F r e e Action Close burst 10
Trigger: You use an area or a close attack pow er and an ally
wi th in 10 squares of you is in th e area of ef fect
Target: The triggering ally in burst
Effect: Th e target ca n shift a number of squares equal to
your Intelligence modifier as a free acti on.
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L E V E L 13 E N C O U N T E R P R A Y E R S
Brilliant Revelation Invoker Attack 13 1
Yo u blast n e a r b y creatures' m i n d s u'itli a dizzying vision of di-
v i n e d o m i n i o n s .
Encounter • Divine , Imple ment, P s y c h i c
Stand ard Actio n Close blast 5
Target: E a c h creature in blast
Attack: Wisd om vs. Wil l
Hit: 1 d10 + Wi sd om modifier psychic damage , and the
target is dazed and slow ed until the end of your next
turn. The first t ime the target attack s before the end o f
your next turn, it takes 10 psychic damage.
Coven ant of Maled ict ion: The psychic damage the target
takes wh en it attacks equals 10 + your Constitut ion
modifier.
Invoke r Attack 13eadly Doubt
V o u r words assail your foes' minds with self-doubt s t r o n g
e n o u g h to w o u n d th e m . Any further attack dazes the victims
too.
Encounter • Divine , Imple ment, P s y c h i c
Stand ard Acti on Close blast 5
Target: E a c h enemy in blast
Attack: Wis do m vs. Wil l
Hi t 2d8 + Wis dom modifier psychic damag e. If the target
is hit again before the end of your next turn, it is dazed
until the end of its next turn.
Covenant of Wr at h: The first creatur e to attack the t arget
before the end of your next turn gains a po we r bonus to its
attack roll equal to your Constitut ion modifier.
Earthen Reversal Invoker Atta ck 13
You u t ter a nearly forgotten word d ed i c a t ed t o th e ea r t h , a n d it
heaves i n r esp o n se , lifting allies and upturning enemies.
Encounter • Di vine , Impleme nt
Standar d Acti on Area burst 2 wi th in 10 squares
Target: E a c h en emy in burstAttack: Wisdom vs. Fortitude
Hit: 1 d8 + Wisdom modifier dama ge, and you knock th e
target prone.
Effect: You and each ally in the burst can stand up as a f ree
action.
Covenant of Preservat ion: E a c h ally in the burst can also
shift 1 square as a free acti on.
D E S T I N E D F O R G R E A T N E S S
a n invoker , you hav e bee n persona l l y chos en by the
i s to serve t h e i r ends . H o w does t h a t ma ke you fee l ?
D o yo u env y thos e wh o are abl e to pursue t h e i r o w n
dest inies, or do you ta ke great pr ide in yo ur cont ac t w i t h
the divi ne? Oth ers , ev en othe r divi ne character s, lack you r
d i rec t , mom ent -b y- mom ent conne ct io n to the gods. Th ey
ta ve fai th, but you know. D o yo u feel p i ty for th em , or are
•ou aw ed by t h e i r g r ea te r devo t i on?
Is your covena nt a burd en impos ed upo n you, o r d id
yo u see k it? D o yo u rev el in yo ur pow er , or do you regr et
the oath yo u mad e? Do you see k the gods ' approva l w i t h
.our dee ds, or are yo u conf i dent t h a t the cho i ces you
- a k e represent t h e i r des i r es?
Thunderous Rebuke Invoker Attack 13
Y ou blast your e n e m i e s away i n a w a v e of thunder and
destruction.
Encounter • Div ine , Implement , Thund er
Imme di at e React ion Close blast 5
Trigger: You are hit by an enem y at tack
Target: E a c h creature in blast
Attack : Wis do m vs. Fortitude
Hit : 2d6 + Wis do m modifier thunder dama ge, and the
target is pushed 1 square and deafened until the end of
your next turn.
Invoke r Attack 1 3ord of Blindness
A t y o u r command, creatures around you lose thei r s igh t . The
p o w e r of this p r a y e r l e a v es y o u dazedfor a s h o r t time.
Encounte r • Divi ne, Implemen t, Radian t
Standard Act ion Close burst 1
Target: E a c h creature in burst
Attack: Wis dom vs. W i l l
Hi t 2d8 + Wisd om modifier radiant dam age , and the tar
get is blinded until the end of your next turn.
Effect: Yo u are dazed until th e end of your next turn.
Covenant of Malediction: The size of the burst increases
by 1.
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L E V E L 15 D A I L Y P R A Y E R S
Deific Imprecation Invoker Attack 1
You are a conduit for your god's wrath. You feel i t s s t i n g as it
smites your e n e m i e s .
Daily • Di vine , Impl ement
Standard Act ion Rang ed 10
Target: On e creature
Attac k: Wis do m vs. Fortitude
Hit : 2d8 + Wisdom modifier damag e, and ongoing 10
damage ( s a v e ends).
Aftereffect: E a c h enemy wi th in 3 squares of the target
takes 10 damage.
Miss: Half damage , an d ongoi ng 5 damag e ( s a v e ends).
Effect: You take ongoing 5 damag e ( s a v e ends). Whenever
you take this ongoing dama ge, choose an enemy wi th in 5
squares of you. That en emy also takes S dama ge.
3
Invoker Attack 1Sire Banishment
Y o u t em p o r a r i l y b a n i s h y o u r enemy f rom th is world , using vour
life force to preven t the enemy f rom r e t u r n i n g .
Daily • Divin e, Impl emen t, Necrot ic, Teleportat ion
Standard Act ion Range d 5
Target: One creature
Attack: Wisdom vs. W i l l
Hit : 4d10 + Wi sd om modifier necrotic dam age , and the
target vanishes f rom this world ( s a v e ends). You can end
th e effect as a minor act ion. W h e n the effect ends, the
target reappears in the space it last occupied or in the
nearest unoccupied s p a c e .
E a c h Failed Savin g Thr ow: You take 5 damage.
Miss: Half damage , and you te lepor t the target 5 squares.
C H A P T E R 3 I I nv o f ee r
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Shadow/dark Invocation invoker Attack 1 s
You call forth a chill darkness, which deepens until light is but a
di m memory.
Daily • Cold, Divine, Impleme nt, Zone
Standard Act ion Close burst 3
Target: E a c h creature in burst
Attack : Wi sd om vs. Fortitude
Hit: 2d8 + Wi sd om modifier cold damage.
Miss: Half damage.
Effect: Th e burst cr eates a zone of shad ow that lasts until
the end of your next turn. The zone is heavily obscured.
W h e n any creature starts its turn within the zone, that
creat ure takes 10 col d damage , an d you can slide it 3
squares as a free act ion. You are im mun e to the zo ne's
effects. As a move action, you can move the zone 3
squares.
Sustain Minor: The zone persists.
Storm of Punishment Invoker Attac k 15
Raising vour implement, you invoke the gods and create a hole
in the sky through which thunder and l ightning cascade onto
your foes.
Daily • Div i ne, Implement , L ightning, Thunder
Standard Acti on Are a burst 1 wi th i n 10 squares
Target: E a c h creature in burst
Attack : Wi sd om vs. Fortitude
Hit: 2d8 - W i sd om modifier l ightning and thunder dam
a g e , and the target is blinded and deafened ( s a v e ends
both).
Miss: Half damag e, and the target is blin ded an d deafene d
until th e end of your next t urn.
L E V E L 16 U T I L I T Y P R A Y E R S
Confounding Utterance I nvoke r utility 16
You speak a word of seeming gibberish and then take shelter
beh ind the confusion it creates.
Daily • Div i ne
Minor Action Personal
Effect: Until t he end of the encounter, wh en any enem y
makes a melee attack roll against you, it must roll tw ice
an d use the lo wer result.
W O R D S O F C R E A T I O N
Yo u charac ter uses the words the gods spoke to co mm an d
th e subs tan ce of th e wor ld an d b r i n g about l i fe. W h a t d o
those words sound l ike? D o e s your inv oker speak bold
sounds or mu mb le eer i e chant s?
S i n c e y o u hav e a re la t ive ly smal l nu mbe r o f powe rs ,
y ou ca n easily devis e uni que wo rd s of phras es for e a c h .
Y our wo rd s o f c rea t i on m i g h t be non sen se sou nds or
pecul iar sayings . I f you' re famil iar w i t h the mov i e Dun e
or w i t h the K l ingon language f r o m S t a r Trek, yo u ca n
p ro b a b ly t h i n k of so me nonsense wor ds tha t sound coo l .
B e l o w are so me other suggestions to get your crea tiv e
j u i ces f l o w in g .
" T h e Ma im e d L o rd seeks t r u t h in the dark ness."
" T i m e is a doo r that ca nno t be cl ose d."
" I pass bey ond to a r r ive wi t h in . "
" T h i s f i re alr eady burns in al l souls."
Pennant of Heaven's Armies Invoker Util ity 16
A tattered white flag appears. Those who behold it f ind the cour
age they need to win the day.
Dail y • Conjuration, Divi ne
Standard Act ion Ranged 10
Effect: You conjure a shining banner in 1 square wi th in
range. The banner lasts until th e end of your next t urn.
An y ally wh o has line of sight to the ba nne r gai ns a bo
nus to all defenses, saving thr ows against fear effects, and
damage rolls. The bonus equals your Wi sd om modifier.
Sustain Minor: The banner persists.
Serene Visage invoker Util ity 16
Your god's visage overlaysyour own and draws the attention of
your foes, buyin g your al lies a needed reprieve.
Encounter • Div ine
Minor Action Close burst 2
Target: E a c h ally in burst
Effect: The target doesn't provoke opportunity attacks un
til th e en d of your next t urn .
Walls of Hestavar invoker Uti l i ty 16
You traceyour implement through the air and conjure a simula
crum of the Bright City's walls.
Daily • Conjuration, Divine
Min or Acti on Area wall 1 0 wi th in 10 squares
Effect: You conjure a wal l of divine energy. The wall can
be up to 2 squar es high, and it lasts until the end of your
next tur n. The wal l is a solid obst acle , and it blocks line of
sight. It can be climbed wi th an Athletics c heck ( DC 20 +
one-half your level).
Sustain Min or : The wall persists.
Word of Refuge Invoker Util ity 16
W i t h a word, you escape an attack, but at a price.
Encounter • Div ine , Teleportat ion
Immedi ate Interrupt PersonalTrigger: An enemy makes an attack against you
Effect: You negate the triggering enem y's attack against
yo u and teleport 10 squares. You are dazed until the end
of your next turn. If you were the only target of the trig
gering ene my' s attack, the attac ker can take a different
act ion.
L E V E L 17 E N C O U N T E R P R A Y E R S
Astral Dust Invoker Attack 1 7
Motes of silvery dust rain from above, burning whatever enemy
they land on.
Encounter• Div ine, F i r e , Imp lement , Rad ian t
Standard Action Close burst 3
Target: E a c h en emy in burst
Attack: Wi sd om vs. Reflex
Hit: 2d8 + Wis do m modifier fire and radiant damage. If
the target doesn't move away f rom you before the end of
its next turn, it takes 5 fire and radiant da mage and a -2
penalty to all defenses until th e end of your next t urn.
C H A P T E R J I n v o l t c r
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C h a i n f i r eInvoker Attac k 17
Word of PainInvoker Attack 17
You ignite a foe in a column of holy flames, from which fire
streams to nearby enemies.
Encounter • Divine , F i r e , Implement
Standa rd Acti on Ran ged 10
Primary Target: One creature
Pri mar y Attac k: Wis do m vs. Reflex
Hit: 3d6 + Wi sd om modif ier fire damage. Make a second
ary attack that is an area burst 2 centered on the pr imary
target.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack: Wi sd om vs. Reflex
Hit: 2d6 + Wi sd om modif ier fire damage.
Daunting Blasphemy invoker Au. u k 17
The" v i le w o r d s Y O U speak darken vour soul as the)' eat away at
v o u r e n e m i e s , who dare not m o v e .
Encounter • Divi ne, Impleme nt, Necrot ic
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wi sd om modif ier necrotic damage . The first
t ime the target moves before the start of your next turn,
it takes 5 necrotic damage.
Effect: You take 5 damage.
Sound of the Golden Clarion Invoker Attac k l /
H e a v e n l y trumpets sound, blasting your foes with a perfect note.
Encounter • Divine , Impleme nt, Thu nder
Standard Act io n Clo se blast 5
Target: E a c h creature in blast
Attack: Wisdom vs. Fortitude
Hit: 3d6 + Wi sd om modif ier thunder dama ge, and t he
target is pushed 1 square and deafened until the end of
its next turn.
S E R V I N G E V I L G O D S
A s an invoker, you can' t dedicate yourself to an evi l d e i t y
w i t h o u t match ing the god 's a l i gnment , bu t t h a t doesn ' t
mea n th e dark gods can' t ask for so me re tu rn on the
immor ta l s ' d i v i ne i nves t men t . P e r ha ps you hea r T ia -
mat ' s wh i sper s ami d the c l i n k i n g of co ins . Ma yb e snakes
occasional ly raise t h e i r head s and h iss Zeh i r ' s wis he s.
W h e n y o u b a t t l e B a n e ' s fo l lowers , they mig h t sa lu te you
and not raise t h e i r hand s aga inst you un less you f i rs t
at tack th em.
If you' re int eres ted in role playi ng t h ro u g h th i s gray
area, ta lk about i t w i t h you r D M and d iscuss so me o f
t he way s t h a t the evi l gods mig h t call in t h e i r deb t s . Y ou
d o n ' t wa nt to derai l the ga me by bet ray ing the oth er
P C s or c o m m i t t i n g d isrupt ive acts , bu t a char acte r w h o
occas iona l l y wa l ks the nar r ow path be tw ee n r i g h t a n d
wro ng ca n give the D M story ideas an d be grea t fun for
eve r yone . Th en , w h e n an envo y o f Vec na g ives yo u the
i n f o r m a t i o n yo u ne ed to do som e great servi ce for th e
gods an d th e wor ld , surely yo u ca n do som e smal l favo r
in r e t u r n
At vour word, agony lances through the minds of the creatures
around you. You are momentarily distracted by their mental
screams.
Encounter • Divine, Impleme nt, P s y c h i c •
Standard Act ion Close burst 1
Target: E a c h creature in burst
Attack: Wis do m vs. Wil l
Hit: 2d10 + Wi sd om modif ier psychic damage, and the
target is weak ened until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Covenant of Malediction: The size of the burst increases
by 1.
L E V E L 19 D A I L Y P R A Y E R S
Forced Submission Invoker Attack 1 9
Your enemy bends to the d i v i n e w i l l ex p r e s s e d throughy o u . Yo u
c e a s e focusing on v o u r ow n defense w h i l e v o t i h a r n e s s it.
Daily • Cha rm. Divine, Implement , P s y c h i c , Reliable
Standa rd Action Ran ged 10
Target: O n e creature
At tack: Wisdo m vs. W i l l
Hit : 2d10 + Wis do m modif ier psychic damage, and the
target is domi nat ed ( s a v e ends). Unti l this domination
ends, you grant combat advan tage.
Covenant of Maledict ion: Th e target tak es a -2 p enal ty to
saving throws against t h i s domination.
Mark of Forbearance Invoker Attack 19
You superimpose a d i v i n e g l y p h on your foe. The a n c i e n t mark
s e a r s your foe with radiant damage and interferes with its
a t t a c k s .
Daily • Divi ne, Impleme nt, Radiant
Stand ard Action Rang ed 10
Target: One creature
Attack: Wisd om vs. W i l l
Hit : 4d8 + Wis do m modif ier radiant damage.
Miss: Half damage.
Effect: The target takes a - 5 penalty to attack rolls against
your bloodied allies ( s a v e ends). On eac h of the target's
turns, it can make a saving t h ro w against this effect only
if it does not attack during that turn.
Thunderous Shout Invoker Attack 19
Intoning a word of creation, you split the air with a cacopho
nous Mast. Your ears bleed as the word hurls tour foes away.
Daily • Divin e, Implement , Thunde r
Standa rd Action Close blast 5
Target: E a c h creature in blast
Attack: Wi sd om vs. Fortitude
Hit : 3d10 - Wisdom modif ier thunder d amage, and you
push the target 5 square s an d knoc k it prone . In a ddit ion,
the target is deaf ened ( s a v e ends).
Miss: Half dama ge, and you push the target 2 squa res .
Effect: You take 10 damage.
Covenant of Malediction: You instead take 5 damage.
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Wrath of the Fallen God Invoker Attack 19
The memory of a fallen god's anger and agony fills n ea rb y c rea
tu res ' minds.
Daily • D ivi ne, Imple ment, Psychic, Z one
Standard Act ion Area burst 2 wi th in 10 squares
Target: E a c h creature in burst
Attack: Wi sd om vs. Fort i tude
Hit : 4d6 + Wisd om modif ier psychic dam ag e, and ongoing
10 psychic damage ( s a v e ends).
Miss: Half damag e, and ongoing 5 psychic damag e
( s a v e ends).
Effect: The burst creates a zone of agony that lasts until
the end of your next turn. Any creature that starts its
turn within the zone is slo wed and takes a -2 penalty to
attack rolls until the end of your next turn.
L E V E L 2 2 U T I L I T Y P R A Y E R S
L E V E L 2 3 E N C O U N T E R P R A Y E R S
Call Angelic Shield Invoker Uti l i ty 22
You summon angelic energy to s h i el d y o u f r o m h a r m .
Daily • Div ine
Minor Act ion Personal
Effect: You gain a bonus to all defenses equal to your
Intelligence modifier. E a c h t ime an attack misse s you, th e
bonu s is red uce d by 1. Thi s effec t lasts unt i l the end of
the encounter or until the bonus is 0.
Herald of God Invoker Util ity 22
Y o u r v o i c e r e s o n a t e s with d i v i n e might.
Daily • Div ine
Minor Act ion Personal
Ef fe ct Unt il the end of the encounter, you gain a + 10
power bo nus to Bluff checks, Diplo macy checks, and
Int imidate checks.
Invoke Sight Invoker Util ity 22
Calling on the gods,you bestow the abil ity to see the unseen.
Daily • Divi ne
Minor Act ion Mel ee touch
Target: You or one ally
Effect: The target gains truesight until the end of your next
turn. If the target is blinded, that condit ion ends.
Sustain Minor: The truesight persists.
I N V O K E R O R I G I N S
A s an invoker , you ma ke a cov enan t w i t h one or m ore
god s to carr y a f r a c t io n of t h e i r po we r an d use i t in t h e i r
n a m e s . H o w d i d t h a t promi se co me abou t? Did you hav e
a f a te fu l m e e t i n g w i t h a s t range myst i c? Di d the god s
speak to you in a dr ea m or t h r o u g h a wa k i ng v is ion? H a v e
you me t an ang el, an exar ch, or eve n the d e i t y e m b o d i e d ?
P e r h a p s you sea led the dea l on anothe r p l ane, mi rac u
lous ly t ranspo r ted there by the pow er t h a t des i red your
serv ice. It cou ld b e t h a t y o u w e r e b o r n w i t h you r gif ts a n d
g r ew up know ing t h a t your dest iny wa s to use t he m in a
deity ' s servic e. For a darke r tw is t , may be an ev i l d e i t y gave
you your pow er s, but you see k to use t h em in a r ight eous
w a y and to serve ano the r d e i t y in the hopes t h a t you r
d e e d s can ove rc ome the oaths you swore .
Invoker Attack 23ateful Foresight
Prophetic forces showed you this m o m e n t long ago. With this
foresigh t , y ou invoke fate to alter the course of events.
Encounter • Divi ne, Imple ment, Psychic
Immed ia te In te r rup t Ranged 10
Trigger: An enemy wi th in 10 square s of you makes an
attack on its turn
Target: The triggering enemy
Attack: Wis do m vs. Wil l
Hit : 2d8 + Wi sd om modif ier psychic damage . Th e target's
attack is negat ed and is not expe nde d, and the target
can't use that attack until the start of its next turn, unless
that attack is a basic attack . Th e target can immed iat ely
make a different attack.
Co ve nan t of Pres erv ati on: The target takes a penalty to its
next attack roll before the end of your next turn equal to
your Intelligence modifier.
Fetters of Darkness Invoke r Attack 23
Yo u tether y o u r enemies with shadowy m a n a c l e s .
Encounter • Divi ne, Imple ment, Necrot ic, Teleportat ion
Standard Act ion Ranged 1 0
Target: One or two creatures
Attac k: Wis do m vs. Reflex
Hit : 2d8 + Wi sd om modif ier necroti c damage . You tele-
port the tar get S squares, and it is immobil ized until the
end of your next turn. If you target only on e creatu re, th e
attack deals 1d8 extra necrotic dama ge, and you te leport
the target 10 squares instead of 5.
Invoke r Attack 2 3inal Reproach
Yo u warned them, bu t they w o u ld n ' t l i s t en .
Encounter • D ivin e, Force, Imp lemen t
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wis do m vs. Wil l
Hit: Whe ne ve r the target deals damag e wi th an attack
before the end of your next tur n, it take s 1 5 force d am
ag e and is dazed until the end of your next turn.
Invoker Attac k 23lague of Poison
T h e g o d s answered the blasphemies of the c i r y Sazarus with six
v i c i o u s p l a g u e s . You c a l l down the p o i s o n o u s plague on your
enemies.
Encounter • Divi ne, Imple ment, Pois on, Zon e
Standard Acti on Clos e blast 5
Target: E a c h creature in blast
Attack : Wis do m vs. Fortitude
Hit : 4d6 + Wisdom modif ier poison dama ge. Th e target's
space becomes a zone of poison gas that lasts until the
end of your next turn. Any creature that starts its turn
wi th in the zone or adjacent to it takes 5 poison damage.
Covenant of Wr at h: The zone deals extra poison damage
equal to y o u r W i s d o m modifier.
C H A P T E R S I Invoker
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T H E W A R O F W I N T E R
Over t he a g e s , the gods hav e b a t t l e d one ano t he r on
many occas ions . B a t t l es be t wee n T iama t and B ah amu t
a n d b e t w e e n B a n e and Gr uu msh a r e sti l l b e i n g f o u g h t .
B u t most de i t ies do not come i n t o d i rec t conf l i c t wi th
eac h other. Th e gods are bo un d by al l ian ces f o rg e d d u r i n g
the Da w n W a r and by o ther my th i c event s . O n e o f those
events wa s a c lash in the wan in g mome nt s o f the D a w n
W a r w h e n Kha la , the god o f win te r , t r i e d to mak e herse l f
qu ee n over al l the de it i es.
Kha la a ime d to es tab l ish sup rem acy over the w o r l d
and over the gods w ho had surv ived the near ly c om
p le ted wa r w i t h the pr imordia ls. Khal a rel ie d on her son
Kord and her consor t Zeh i r , and on Gr uu ms h and T ia mat ,
w ho pre ferre d Kha la' s vision of a w i n t e r - b o u n d w o r l d of
savagery and darknes s to Avandr a 's anc ie nt com pro mis e
t h a t also of fered da ys of l i gh t and seas ons o f hope .
T h e forces o f win ter a t tack ed the domi n io ns o f the
strongest gods most l ikely to object to Khala's reign-Pelor ,
E r ath i s, Mo r ad i n , Amo t h , and B ah am u t -a nd sco r ed ear l y
v ic tor ies . Amot h ' s de fenses we re devas ta te d on K a l a n -
dur ren, the lo wer s lop es o f Ce lest ia fe l l , and H est avar
w a s bes i eged . Bu t Kha la ' s succes s w a s temp orar y , fo r
the remaining gods leagued against her. B a n e j o i n e d t he
war aga inst win ter to preserve the w o r l d fo r conquest
and ty ranny, ra ther than ab an do n i t to unceas ing s a v
agery . Se ha n i ne in t erve ned a long s ide Pe lor to p r o t e c t
the anc i ent com pro mis es o f n igh t and day f r o m be ing
o v e r t h r o w n . E v e n Lo l th wor ke d secre t ly aga inst Kha la ,
u n wi l l i n g to al lo w a single d e i t y to subju gate the rest .
T h e t u r n i n g po i n t c a m e w h e n K o r d a n d M o r a d i n
b a t t l e d i n t he moun ta i ns o f Ce les t i a . Desp i t e K o r d ' s
i r res is t ib le fury, Mora d in re fused to y ie ld ; Kord 's s t orms
batter ed Moradi n's mou nt ain s in vai n. After a l o n g bat t le ,
Kord dr ew back. Mor ad i n sh ow ed Kord the d e s t r u c t i o n
the i r b a t t le ha d w r o u g h t in the m o r t a l wor ld , and Kord
regre t ted h is ac t ions. He ab an do ne d the c aus e o f w in te r
and t u r n e d again st his moth er.
Wi t h the a id o f Kord , B a n e , and o thers , the fo r ces
stan ding against Khal a ral l ied. The y brok e the siege of
Hestavar and dest royed or impr i soned the p r i m o r d i a l s
and abomi nat i ons Kha la had re lea sed. T i ama t re t rea ted
to her lair, and Gr uum sh aba ndo ned K ha la ' s c aus e as
we l l . Bu t Khal a refused to yiel d an d soug ht to destr oy
the mo r ta l w o r l d und er never -end ing win ter ra ther than
a d m i t defeat . Pe lor , B a n e , and Morad i n defe ated her in
her great c ast le of ice, an d the R a v e n Qu ee n was ca l l ed
on to expel Kh ala i n t o dea th . T he R a v e n Qu ee n ag r eed ,
but only i f she wa s gi ven po we r over w i n t e r . S o t he W a r
u-f Wi n t er en ded w i t h Khala ' s deat h , Kord 's t ransforma
tion, a nd th e R a v e n Q u e e n ' s d o m i n i o n o v e r w i n t e r .
The gods are not quick to a d m i t i t , but the W a r of
i n te r had ano the r hu ge cons eq uen ce , conv inc ing t he
at p r i m a l spir i ts that t he w o r l d nee ded to be pro tected
Tom t he gods as mu ch as i t nee de d to be prot ect ed f r o m
die pr imordi als. Tha t stor y is in Player's Handbook 2 a n d
:he upco min g Pr i mal Power s u p p l e m e n t .
Word of Bewilderment invoker Attack 2 3
On e word is all it takes to s t r i p v o ur enemies of their faculties.
Yours are also t e m p o ra r i l y d immed .
Encounter • Div ine , Implement , P s y c h i c
Standar d Act ion Close burst 2
Target: E a c h creature in burst
Attack: Wis do m vs. Wil l
Hit : 1 dl 0 + Wis do m modifier psychic damag e, and the
target is stunned until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Cov enan t of Male dic tio n: You can choose to b ecom e
stunned until the end of your next turn to increase the
size of the burst by as much as 3.
L E V E L 2 5 D A I L Y P R A Y E R S
Despised of the Gods Invoker Attack 2 S
Y ou r w o r ds s t r i p away you r enemy's defenses, exposing the soul
of your fo e before the o m i n o u s eye of your god.
Daily • Di vine, Impleme nt
Standard Act ion Range d 10
Target: One creature
Attack: Wisdom vs. Fort i tude
Hit : 2dl 0 + Wis do m modifier damag e. The target loses
all resistances and gains vuln erabl e 20 to all da mag e
( s a v e ends both).
Miss: Half damage , and the target gains vuln erabl e 1 0 to all
damage until the end of your next turn.
Coven ant of Male dic tio n: You can choose to gain vulner
able 20 to all damage until the end of your next turn.
If you do so, the target takes a penalty to savi ng thr ows
equal to your Constitut ion modifier until the end of your
next turn.
Eye of the Sun Invo ker Attack 2 5
Y o u conjure a g l i m m e r i n g ball of r a d i a n t energy, which exp a n ds
into a diminutive sun. It can sear enemies and protect allies.
Dai ly • Conjurat ion, Divi ne, Implemen t, Rad ian t
Standard Act ion Range d 10
Effect: You conjure a radiant sph ere in an un occ upie d
square wi th in range. The spher e occup ies 1 square , and
it lasts until the end of your next turn. Any enemy that
starts its turn adj acen t to the sphere takes 1 d8 + your
W i s d o m modifier radiant damage. Wh il e adjacent to the
sphere, any ally gains a +2 pow er bon us to all defenses.
A s a move action, you can move the sphere 8 squares.
W h e n the sph ere appears , it makes the fo l lowing attack.
Targe t: One creat ure adjacent to the sph ere
Attack: W is do m vs. Ref lex
Hit : 4d8 + Wi sd om modifier radiant damage , and the
target cannot attack bloodied creat ures unti l the end of its
next turn.
Sustain Min or : The sphere persists, and you can make
another attack wi th it as a stan dard act ion .
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Shackles of the Chained God invoker Attack 25 L E V E L 2 7 E N C O L I N T E R P R A Y E R ST he Unspeakable O n e sought power and for his greed found
cha ins and suffering. Those cha ins wrap aroundyourfoe and
lash out at its allies.
Daily • D iv i ne, F o r c e , Imp lement
Standard Action Ranged 10
Target: On e creature
Attack: W is do m vs. Fort i tude
Hit: 4d6 + Wi sd om modifier force damage, and the tar
get takes ongoing 2 0 force dam age and is i mmobil ized
( s a v e ends both).
Miss: Half damage, and the target takes ongoi ng 10 f orce
damage and is slowed ( s a v e ends both).
Effect: Whenev e r the target takes this power 's ong oing
damage, each enemy with in 5 squar es of it is pul led 1
square toward it, and then each ene my adjacent to it
takes 10 force damage.
Trumpet the Eight Dooms invoke r Atta ck 25
Angels blew eight trumpets, each sounding a doom more ter
rible th an the last . Vour invocation calls one of those dooms
onto your enemies .
Daily • Div i ne, Impl ement , Thun der
Standard Act ion Close blast 5
Target: E a c h creature in blast
Attack: W is do m vs. Fort i tude
Hit: 4d8 + Wi sd om modifier thunder damag e. Roll a d8 to
determine an effect.
1 . The target takes ongoing 10 d ama ge ( s a v e ends).
2 . You push the target 1 squ are, and it tak es ongoing 10
damage ( s a v e ends).
3. You push the target 2 squares, and it takes ongoing 10
damage ( s a v e ends).
4. You push the target 3 squares, and it take s ongoi ng 10
damage ( s a v e ends).
5 . You push the target 3 squares, and it take s ongoing 10
damage and is sl owed ( s a v e ends both).
6. You push the targ et 3 square s and kno ck it pr one, and it
takes ongoing 10 damage ( s a v e ends).
7. You push the target 3 squar es, an d it takes ongoi ng 10
damage and is dazed ( s a v e ends both).
8. Th e target takes 2d8 extra thunde r dama ge.
Miss: 6d6+
Wi sd om modifier thunder damage .
Word of Cessation Invoker Attac k 25
Y ou ut ter a word so poten t that it can snuff out your enemy's
life. Ev en if the foe survives, it s a b i l i t y to fight is reduced for a
time. The price you pay is mometuary defenselessness.
Daily • Div i ne, Impl ement , P s y c h i c
Standard Act ion Ranged 10
Target: One target
At tack : Wis dom vs. Wi l l
Hit: 8 d6 + W i sd om modifier psychic damage . The only at
tacks the target can make are basic attacks ( s a v e ends).
Miss: Half damage, and the target takes a -2 penalt y t o
attack rolls until the end of your next tur n.
Effect: You grant comb at advant age until the start of your
next turn.
Brand of Fire I n v o k e r A t t a c k 2 7
Your so lemn curse causes fire to leap at your enemies to brand
them.
Encounter • Div ine , F i r e , Imp lement
Standard Action Ranged 10
Target: On e, two, or three creatures
Attack: Wi sd om vs. Reflex
Hit: 4d6 + Wis do m modifier fire damage. The first t ime
th e tar get is hit by a mel ee or a clo se att ack befo re t he
end of your next turn, it takes 10 fire damage.
Covenant of W r a t h : The first ti me th e targ et is hit by any
attack (not just a mele e or a close attack) before the e nd of
your next turn, it takes 10 fire damage.
Compel Action Invoker Attack 2 7
Yo u force your enemies to act as yo u command for a momen t .
Controlling them requires much of your attention.
Encounter • Charm, Div ine , Imp lement
Standard Act ion Close blast 5
Target: E a c h creature in blast
At tack : Wis dom vs . Wi l l
Hit: The target is dominat ed until th e end of your next
turn.
Covenant of Preservat ion: The target gai ns a +2 b onu s to
attack rolls until the domination ends.
Effect: You grant comba t advantage until the start of your
next turn.
Pall of the Shadowfell Invoker Attac k 27
A shadowy shroud of chill descends on tw o foes, dooming them
together.
Encounter • Cold, Div ine , Imp lement
Standard Act ion Ranged 10
Target: Two creatures
Attack: W is do m vs. Fort i tude
Hit: 3d8 + Wis do m modifier cold damage. Whenev e r the
target deals damage before the end of your next turn, the
other target of this power takes 15 cold damage.
Word of Death Invoker Attack 2 7
You enter a trance and make att ancient utterance, inviting
creatures aroundyou to enter the realm of death.
Encounter • Div ine, Impl ement , Necrotic
Standard Act ion Close burst 1
Target: E a c h creatur e in burst
At tack : Wis dom vs . Wi l l
Hit: 4d10 + Wi sd om modifier necrotic damage.
Covenant of Mal edic ti on: If the target is already bloodied,
it takes extra necrotic damage equ al to your Consti tuti on
modifier.
Effect: You are dazed until the end of your next turn.
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L E V E L 2 9 D A I L Y P R A Y E R S
Invoker Attack 29pocalypse from the Sky
Vi>u invoke a gigantic, ghostly fist of magical force that smashes
down from over head ami blasts out a great pi t i n one titanic
blow.
Daily • Divi ne, F o r c e , Implement
Stand ard Action Area burst 2 with in 10 squares
Target: E a c h creature in burst
Attack: Wi sd om vs. Reflex
Hit: 4d8 + Wis do m modif ier force damage, and the target
is dazed ( s a v e ends).
Miss: Half damage, and you knock t he target prone. You
must slide the target to the nearest unoccu pied space
outside the burst.
Effect: A pit fills the area of the burst and is 1 0 feet d eep.
Any creature fully wi th in the area of the pit descends
10 feet, taking no falling damage for descending that
distance.
Invoker Attack 29nvoked Devastation
In ancient days, Invokers spoke the word of ending to annihilate
their enemies, but at such a dreadful cost that it nearly erased
their own civilization.
Dai ly • Divine, Implement , Zone; Var ies
Standar d Action Area burst 3 wi th in 20 squares
Target: E a c h creature in burst
Attac k: Wi sd om vs. Fortitude, Reflex, W i l l . You mak e one
attack roll per target , compar ing t he result against all
three de fenses. A target might be hit up to three time s,
depen ding on whi ch defenses are hit.
Hit (Fortitude): 1 d8 + Wis do m modif ier force damage, and
ongoing 5 cold damage ( s a v e ends).
Hit (Reflex): 1d8 ^ Wis do m modifier lightning damage, and
ongoing 5 fire damage ( s a v e ends).
Hit (Wil l ) : 1d8 + Wis dom modifier radiant damage, and
ongoing 5 psychic damage ( s a v e ends).
Effect: The zone creates an area of devastation that lasts
until the end of the encounter. The zone is difficult terrain.
Any creature that enters the zone or starts its turn there
takes 10 damage.
Malediction of the Eternal Pyre invoker Attack 29
Flames roar out of you as you consign vour enemies to a fiery
death.
Dai ly • Divine, F i r e , Implement
Stand ard Acti on Close blast 5
Target E a c h creature in blast
Attack: Wi sd om vs. Reflex
Hit : 3d10 - Wisdom modifier fire damage, and ongoing
20 fire damage ( s a v e ends).
Miss: 1 d10 + Wis dom modifier fire dama ge, and ongoing 10
fire damage ( s a v e ends).
Effect: You take ongoing 10 fire damage ( s a v e ends).
Storm of Creation Invok er Attack 29
Yo u tap into the power of creation itself an d use it to pound your
foes with a force that disrupts their very existence.
Daily • Divine, F o r c e , Implement
Standa rd Acti on Area burst 2 wi th in 10 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Fortitude
Hi t 4d8 + Wis dom modifier force damage, and the target
is stunned ( s a v e ends).
Aftereff ect: The target is dazed ( s a v e ends). This aftereffect
appli es onl y if you target a single c reat ure.
Miss: Half dama ge, and the target is dazed until the end of
your next turn.
AVANDRA A N D T H E F I R S T
D O P P E L G A N G E R
W h e n t h e w o r l d wa s young, Avandra was deep ly invo lved
in the l ives of i ts crea ture s. Sh e del i ghte d in ma ki ng t h e i r
l ives bet te r . O n e mo r ta l wh o was the ob jec t o f Avandra 's
favor wa s a b e a u t i fu l wo ma n who was pursu ed by a crue l
suitor. This su i to r set his servants on her l ike hunt ing dogs.
T w o t ime s Avand ra he lped the w om an to f lee or f igh t by
chang i ng her luck, an d ea ch t i m e t he wo ma n p r a i sed
Avandra af ter her e s c a p e .
T h e t h i r d t i m e t he wo ma n wa s t h r ea tened , Avand r a
g i f te d her w i t h the power to change her f o r m so t h a t s he
cou ld s a v e herse l f f r o m an y f u tu re t h r ea t . T he wo ma n
used her po we r to be co me an assassin, k i l l i n g he r su i to r
an d al l w h o served him. W h e n Ava ndr a sought he r out to
rebu ke her, th e w o ma n use d her pow er to hide f r o m t he
goddess . By the t i m e Avand r a f o u n d the wo ma n, her ch i l
dren's chi l dren ha d giv en b i r t h to many more of fspr ing ,
a l l hav i ng the p ow er to cha nge shape. Th e goddess 's g i f t ,
once give n, coul d not be taken aw ay. Th us the race of
doppe lganger s , o r change l ings, wa s born .
F r om t h a t ep is ode Avand ra learned a b i t t e r lesson
abo ut being over l y gen ero us to mort als. E v e r s ince the n,
s h e has be en caref ul to help mor tal s only in smal l w a y s ,
o f te n h id in g her hand . By al l owi ng mort als to face t h e i r
ow n prob lems, Avand ra prov ides th em w i t h t he chanc e
to discover t h e i r ful l potent ia l .
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N E W P ARAG O N P ATH S
ADEPT OF WHI SP ERS
" T h e w i s e know that one cannot speak and listen at the
same time."
P r e r e q u i s i t e : I n v o k er
T he wo r ds o f c r e a t i on can be nd t he e le men ts t o
yo u r des i r es , bu t t he wo r ds o f m o r t a l s p e e c h a l s o
h a v e po we r t o c r e a te o r des t r oy . F a r be t t e r t o l i s t e n
i n s t ead o f spea k , t o seek t he w i sd om t h a t c o m e s
w i t h q u i e t u n d e r s t a n d i n g . Y o u s p e a k s p a r i n g l y a n d
so f t l y , a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e .
B y hu sb an d i ng t he po we r o f yo u r vo i ce f o r t he wo r d s
o f c r e a t i o n , y o u e n s u r e t h a t y o u r m i n d an d sou l a r c
f o c u s e d o n t h e p o w e r f u l p r a y e r s y o u u t t e r .
ADEPT OF WHISP ERS
PATH F E A T U R E S
A d e p t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n you spe nd a n
a c t i o n p o i n t to ta ke an e x t r a act ion , yo u a lso ga in a +2
bon us to a t ta ck r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n
inc reas e the s ize o f yo ur d i v i ne b las ts or burs t s by 1 .
T h e s e benef i ts last u n t i l t h e s t a r t o f you r n e x t t u r n .
S i l e n t P r e s e n c e ( 1 1 t h l ev e l ) : Y o u ga i n a + 2
bonus t o S tea l t h che cks , I ns igh t c hec ks , an d I n t i m i
da te che cks , an d c r ea tu r e s cann o t pe r ce i ve you w i t h
b l i n d s i g h t o r t r c mor se nse . Y o u t ake a -2 pena l t y t o
B l u f l c h e c k s a n d D i p l o m a c y c h e c k s .
R a i s e d V o i c e ( 1 6 t h l e v e l ) : W h e n yo u use a
d i v i ne a t t ack power , yo u ca n choos e t o r a i se y ou r
vo i ce be fo r e yo u ma ke a ny a t t ack r o l l s for it. Fo r t h a t
at tack, yo u c a n scor e a c r i t i c a l hit on a r o l l o f 1 9 - 2 0 ,
an d en em i es t ak e a -2 pena l t y to sav i ng t h r ow s
aga ins t t he a t t ack ' s e f f ec t s . Ho we ve r , yo u a r e daz ed
u n t i l the en d o f yo ur n e x t t u r n .
ADEPT OF WHISPERS P R A Y E R S
Admonishing Whisper Adept of whispers Attack 11
Yo u w h i sp e r it s i n g l e w o r d of power, and your enemies reel back
from its might, deafened by it and a d m o n i s h e d to do no more
harm to your friends.
Encounter • D ivine , Implemen t
Standard Act ion Close burst 2
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 3d6 + Wisdom modifier dam age , and you push the
target 2 squares. The target is deafen ed until the end of
your next turn. If the target is then adj acent to a bloodi ed
ally, th e target is also dazed until the end of your next
turn.
Restorative Word Adept of Whispers Util ity 12
Yo u softly call your c o m r a d e ' s name and whisper a word of
h e a l i n g p o w e r .
Daily • Divine , Heal ing
Standard Act ion Mele e touch
Target: On e ally
Effect: The target can spe nd tw o healing surges and m ak e
a saving throw.
Whisper of Doom Adept of Whisp ers Attack 20
Yo u w h i sp e r an ancient curse of dire potency against your
enemies.
Daily • Di vine, Impl ement
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wisdom vs. Fortitude
Hit : 3d8 + Wisdom modifier dam age . The target takes
ongoing 10 dama ge and is wea ken ed ( s a v e ends both).
Miss: Half damage.
VOW O F S I L E N C E
Your adep t o f wh is pers mig h t hav e tak en a v ow of si lence .
If so, yo u ca n sti l l t a l k to the D M to t e l l h im wh a t you r
cha rac ter is doin g. You can als o tak e part in nor mal tabl e
d i scuss ions and r epa r t ee w i t h oth er p layer s ; you ca n
assume t h a t yo ur char act er uses a basic sign lang uage or
a cha lk and slate to c o n t r i b u t e to party decisions. W h e n
your cha ract er addresses a PC or anothe r character , y ou
can roleplay your character 's t a c i t u rn nature by descr i bing
nod s, hard look s, he ad sha kes , or han d gest ures . Final ly,
you r char act er can spea k in t i mes of great n ee d, sin ce th e
adept ' s vo w is vo luntary .
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CRIMSON A R B I T E R
" Y o u have transgressed, and r e s t i t u t i o n must be made.
Drink deep of your misfortune."
P r e r e q u i s i t e : I n v o k e r
Y o u ar c a n agent o f jus t ice to yo ur de i ty 's en em ie s .
Y o u a r c ju d g e , j u ry , a n d e xe cu t io n e r , a l t h o u g h yo u
a r e m o r e t h a n a n i n f l i c t e r o f p u n i s h m e n t . Y o u a r e
a l s o a red res ser o f wr on gs an d a g iv er o f abso l u
t ion , en j o i ned to a i d those w h o h a v e b e e n u n f a i r l y
t re a ted an d to se t in j us t i ces ar igh t . Acc or d i ng to long
s ta n d i n g t ra d i t i o n , yo u co n ce a l yo u r fe a tu re s b e n e a t h
a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r
d u t ie s . B y th i s s ig n th e co n d e mn e d a n d th e fo rg ive n
a l i ke kn o w th a t yo u a re a c t i n g n o t f r o m yo u r mo r ta l
pass ions o r p re fe r e n ce s , b u t a s yo u r d i v i n e ma s t e r
in s t r u c ts . Cr i ms o n a rb i te rs a re mo s t l i ke ly to s e r v e
d e i t i e s co n ce rn e d w i th la w o r ju s t i ce , su ch a s E r a t h i s ,
B a h a m u t . Pe l o r. or B a n e .
Y o u ca r ry sma l l s t r i p s o f p a p e r m a r k e d w i t h
s a c r e d g l yph s tha t len d s t r engt h to yo ur p raye rs fo r
j u s t i c e . E a c h h o ld s th e n a m e o f a p o w e r e p i t o m i z i n g
m e r c y , p e r c e p t i o n , b a l a n c e , o r p u n i s h m e n t , g u i d i n g
y o u i n y o u r j u d g m e n t s .
CRIMSON A R B I T E R PATH F E A T U R E S
A r b i t e r ' s Ac t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t io n p o in t to ma k e a n a t ta ck , a n y e n e m y yo u
h i t wi th t ha t a t ta ck tak es a -2 pen a l ty to a t t ack r o l ls
( s a v e ends ) .
J u s t P r e s e n c e ( 1 1 t h l e v e l ) : W h e n yo u sco re
a cr i t ic a l h i t wi t h a n in voke r pow er , yo u ga in a +2
po we r bon us to a t tack ro l ls aga in s t an y e ne my w i t h i n
2 squ a re s o f y o u . T h is b o n u s la s ts u n t i l th e e n d of the
e n c o u n t e r .
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e f i r s t e n e m y
th a t d a ma g e s yo u in a n e n co u n t e r i s su b je c t to yo u r
w r a t h . Un t i l t h e e n d o f th e e n co u n t e r , yo u ca n re ro l l
a n y da ma ge d ie tha t c om es up as a 1 w h e n yo u ma k e
a d a m a g e r o l l tha t in c l ude s tha t e ne my as a ta rge t .
CRIMSON A R B I T E R P R A Y E R S
Sign of Guilt Cri mson Arbiter Attack 1 1
You trace a m a g i c a l g l y p h i n t h e a i r . Your enemy c a n n o t h e a r
the s igh t of it as the magic evokes d eep g u i l t , causing the enemyto waver in its attacks.
Encounter • Div ine, F e a r , Imp lement , P s y c h i c
Standard Action Ranged 10
Target: One enemy
Attack: Wi sdo m vs. Wil l
Hit: 1d 10 + Wi sd om modifier psychic damage. Until the
e n d of your next turn , the target takes a -5 penalt y t o
attack rolls, and if th e target att acks and misses, it must
make a mel ee basic attac k against an enem y adjacent t o
it as a free action.
No Rest for the Wicked Crimson Arbiter Util ity 12
Yo u c a l l f o r t h souls from the S h a d o w / e l l . As foes s t r i k e y o u . th e
s o u l s distract them with w a i l i n g .
Daily • Div i ne
Minor Action Personal
Effect: W h e n any enemy hits you before the end of your
next turn, that e ne my takes a -2 penalt y to all defense s
( s a v e ends).
Sustain Minor: The effect persists.
Sign of Penance Crims on Arbiter Attack 20
A glyph of penance appears before you and ignites. Divine fire
leaps from it to enemies of weak will.
Da i ly • Divine, F i r e , Imp lement , Rad ian t
Standard Action Ranged 10
P r ima r y Target: On e target
P r ima r y Attack: Wi sd om vs. Wil l
Hit : 3d6 + Wi sd om modifier fire and radiant dama ge.
Miss: Half damage.
Effect Make a secondar y attac k that is an area burst 1
centered on the primary target.
Secondary Target: E a c h creature in burst other than the
primary target
Secondary Attack: Wi sd om vs. Reflex
Hit : 2d6 + Wi sd om modifi er fire and radiant damage, and
the seco ndary target is slo wed ( s a v e ends).
Effect: If the primar y attack reduces the pri mary target to
0 hit points, the burst creat es an area of difficult terrain
that lasts until the end of the encounter.
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DEVOTED ORATOR
"Take heedl My words are those of the gods, and they are to
be feared."
P r e r e q u i s i t e : I n v o k e r
Y o u ar e a mes sen ger o f the gods an d a pre ac he r
o f d i v in e v i r tu e s . Y o u r sp e e c l i e vo ke s d e vo t io n in
t h e f a i t h f u l an d fear in the i r re l ig ious . Yo u ar e an
a u th o r i t y fo r a n y o n e w i sh i n g to kn o w th e d e s i re s o f
yo u r de i t y , a n d yo u a r c re n o w n e d lo r yo u r p o w e r to
e n h a n c e a n d a mp l i f y yo u r vo ice a n d lo r yo u r a b i l i t y
t o sp e a k in o m in o u s , mu l t i l a y e rcd to n e s .
A tew dev ot ed ora tors a re t r a i ned a t te mpl es , bu t
mo s t a r i se th r o u g h p r i va te d e vo t io n . Y o u m i g h t h a v e
c o m m u n e d d i r e c t l y w i t h a de i ty a n d be en fo r ever
m o v e d b y th e e xp e r i e n ce , o r yo u co u ld b e o n e wh o se
f a i t h is s t r ong eno ugh to b r i dge the mo r t a l a nd
i m m o r t a l . P e o p l e w h o d is l i ke yo u r me ssa g e m i g h t
re gar d yo u as a sco lder , a rabb l e - rouse r , o r a t h rea t
to the es t ab l i shed order , bu t you h a v e l i t t l e c o n c e r n
for how the y reac t to yo u; yo u sp eak wh at t he gods
put in yo ur hear t , an d yo u t r u s t tha t they w i l l d e a l
h a r s h l y w i t h tho se w ho ignore yo u or h i nd er you i n
*». "rim • '1 oWkmkW'
C H A P I I I! i ! I n v o k e r
yo u r m iss i o n . I f y o u ser ve a tem ple , yo u o f te n pro ve to
b e d i f f i c u l t fo r you r super io rs to de a l wi th , s i nce you r
p ro n o u n ce me n ts ch a s t i se th e g re a t a n d th e p o w e r f u l
a s we l l as the res t o f the peop le . Con seq uen t l y , yo u
rar el y stay in one pl ace for long. A le w th eo cr ac ie s
h a v e devo ted ora tors a t the i r he ad or in c lose ser v i ce
to th e rul er, for few da r e to ref ute th e po we r of on e
s u c h a s yo u .
DEVOTED ORATOR PATH E E A T U R E SB r i l l i a n t R h e t o r i c ( 1 1 t h l e v e l ) : Y o u c a n u s e y o u r
I n t e l l i g e n c e m o d i f i e r i n s t e a d o f y o u r C h a r i s m a m o d i
f i e r w h e n m a k i n g D i p l o m a c y c h e c k s .
F e a r s o m e O r a t i o n ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n a c t io n p o i n t to ta ke a n ex t ra ac t ion , you
e i t h e r p u l l or push e a c h e n e m y w i t h i n 5 squ a re s o f
y o u a n u mb e r o f squ a r e s e qu a l to yo u r I n te l l i g e n ce
m o d i f i e r .
T h u n d e r i n g P r a y e r ( 1 6 t h l e v e l ) : W h e n yo u u se
a c lose a t t ack power , yo u ca n cho ose to dea l e x t ra
th u n d e r d a ma g e e q u a l to o n e - h a l f yo u r I n te l l i g e n ce
m o d i f i e r , an d yo u ca n pus h a ta rge t you h i t 1 squa re .
I f y o u d o so , th e p o w e r g a in s th e th u n d e r ke y wo r d .
DEVOTED ORATOR P R A Y E R S
Legion Rebuke Devot ed Orator Attack 11
Y o u chastise nearby enemies w i t h d i v i ne d isp leasure . Your voice
sounds as if many people are speaking at once.
Encounter • Div ine, F e a r , Imp lement , Thunder
Standard Act ion Close blast 3
Target: E a c h enemy in blast
Attack: Wis do m vs. Wil l
Hit : 1 d8 + Wis do m modifier thund er dama ge. The tar get
moves its speed + your Intelligence modifier away f rom
yo u by the safest path possible.
Chastisement Devoted Orator Util ity 12
Your thunderous rebuke weakens an enemy's resolve.
Encounter • Div ine
Immedia te React ion Close burst 5
Trigger: An enemy wi th in 5 squares of you make s an att ack
Target: The tr iggering enemy in burst
Effect: The target gains vulner able 1 0 thund er until the
end of your next turn.
Thunderous Oration Devot ed Orator Attack 20
Vour enemies reel upon hearing your thunderous voice.
Daily • Div i ne, Implemen t, Thunde r
Standard Act ion Close blast 5
Target: E a c h enemy in blast
Attac k: Wis do m vs. Fortitude
Hit : 3d8 + Wi sd om modifier thun der dama ge, and the tar
get is dazed and deafened until th e end of your next t urn.
Miss: Half damage.
Effect: As the first action of your next turn, you can make
th e attac k agai n as a free ac ti on.
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DIVINE HAND
" I am the hand of my god. Through my a c t i o n s , my
god's touch is felt, w h e t h e r it he a t e n d e r caress or a
crushing fist."
P r e r e q u i s i t e : I n v o k er
T h r o u g h f a i t h f u l devo t i on , yo u have a t t r ac t ed t he
a t t e n t i o n of yo ur de i ty , w ho h as e le vat ed yo u as a
d i v i n e h a n d . A m o r t a l r ep r esen t a t i ve o f you r de i t y ,
yo u ha ve a d i v i ne mi ss i on , suc h as to cons t ru c t a great
mo nu me n t i n you r god ' s imag e , t o sub due a t y r a n t ,
or to cr eat e a te mp le i n a d i s t a n t l an d . Y ou r ac t i ons
s o m e t i m e s s e e m w i t h o u t pur pos e, bu t the y ar e par t
o f you r de i t y ' s g r a nd des ign . M a n y d i v i ne h and s a r e
m a r k e d p h y s i c a l l y b y t h e i r god in the f o r m o f unusua l
e y e or ha i r co lor o r a b l emi sh on the sk i n .
A s a d i v i ne ha nd , yo u w i e l d powe r fu l i n voca
t i o n s for s m i t i n g the ene mi es o f yo ur de i ty . Yo u are a
daun t le ss so ld ie r fo r yo ur c a u s e , beca use you r f e r vo r
f i l l s y o u r h e a r t w i t h l i m i t l e s s cou r ag e . Y o u r g r ea t
f a i t h st r ikes fear i n t o yo u r enem ie s an d b lazes a
b r i g h t pa th ac r oss t he wo r l d .
DIVINE HAND PATH F E A T U R E S
I n s p i r e T e r r o r ( 1 1 t h l e v e l ) : W h e n yo u spe nd an
a c t i o n p o i n t to ta ke an e x t r a ac t i on , yo u a l so end any
s low ed o r i m m o b i l i z e d cond i t i ons o n yo u . I n ad d i
t ion , i f yo u ma k e a n a t t ack w i t h y o u r e x t r a a c t i o n ,
e a c h en em y yo u h i t w i t h t ha t at ta ck is i m m o b i l i z e d
u n t i l the en d o f yo ur n e x t tu rn . Th is a t tack is a
fear e f fec t .
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a + 2 b o n u s t o
sav in g th ro ws a nd to a l l de f ens es aga in st fear e f fec ts .
Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n yo u h i t a n
e n e m y w i t h a fear powe r , t h a t en em y takes a -2 pe n
alty to at tack r o l l s aga ins t yo u u n t i l the end o f you r
n e x t t u r n .
DIVINE HAND P R A Y E R S
D i v i n e H a n d A t t a c k 11arvest the Craven
Yo u c a l l t e r r o r down on your foes. The)'fear to r e m a i n alone.
Encounter • Divine , F e a r , Implement , P s y c h i c
Stan dard Actio n Area burst 2 wi th in 10 squares
Target: E a c h enemy in burst
Attack: Wis dom vs. W i l l
Hit : 2d6 + Wisdom modifier psychic damage. Unt i l th e
end of your next turn, the target is slow ed, and it tak es
a -2 pena lty to all defens es wh en it is not adjacent to
another enemy.
Tenor of Wrath Divine Hand Util ity
The sky darkens and t h e g r o u n d t r em b l es a s y o u manifest your
god's terrifying p r e s e n c e .
Daily • Divin e, F e a r , Z one
Minor Act ion Close burst 5
Effect: The burst creates a zone of fear that lasts until th e
end of your next turn. W h e n you move , th e zone moves
wi th you, remaining c enter ed on you. If wil l ingly entering
a square wi th in the zone would bring an enemy closer to
y o u , entering that square costs the e nem y 1 extra square
of movement.
Sustain Min or: Th e zone persists.
Cascade of Fear Divi ne Ha nd Attack 20
Yo u raise your i m p l e m e n t h i g h and speak words of p o r t e n t , a s
s u r i n g y o u r foes of your god's wrath and sending them s p r a w l
in g in fear.
Daily • Divine , F e a r , Implement , P s y c h i c
Stan dar d Actio n Clos e blast 5
Target: E a c h enemy in blast
Attack: Wis do m vs. Wil l
Hit : 2d8 + Wi sd om modifier psychic damag e, and the
target is knock ed pr one and dazed ( s a v e ends). Th e target
takes a penalty to saving thr ows against this effect equal
to your Constitut ion modifier.
Miss: Half damag e, and the target is kno cked prone.
C H A P T E R 3 I I n v o b e i
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DIVINE PHILOSOPHER DIVINE P H I L O S O P H E R
PATH F E A T U R E S
I n s i g h t o f t h e A n c i e n t s ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n a c t io n p o i n t t o ma ke a n a t ta ck , yo u ca n
r c r o l l one a t ta ck r o l l yo u m a k e as par t o f tha t a t ta ck .
Y o u mus t use the secon d resu l t .
S t u d e n t o f t h e G o d s ( 1 1 t h l e v e l ) : Y o u g a i n o n e
d i v i n e a t - w i l l a t ta ck p o we r f r o m a c lass o t h e r t h a n
yo u r o wn a s a n e n co u n te r p o we r .
K n o w l e d g e I s P o w e r ( 1 6 t h l e v e l ) : W h e n y o u
s u c c e e d o n a D C 2 0 mo n s t e r kn o w l e d g e ch e ck a b o u t
a p a r t i cu l a r c re a tu r e ( D C 2 5 fo r a p a r a g o n t i e r c r ea
tu re or D C 30 for an epi c t i e r cre a tu re) , yo u ga i n a +1
bo nu s to attack rol ls an d a +2 bo nu s to da ma ge r ol ls
a g a in s t th a t c re a t u re u n t i l the end o f the enco unt er . I f
yo ur ch ec k resu l t is 25 (3 0 for a par ago n t i e r c r e a t u r e
or 35 for an epi c t i e r c re a t u re ) , yo u in s t e a d g a i n a + 2
bo nus to a t t ack ro l ls an d a +4 bon us to da ma ge ro l ls .
Y o u c a n use th i s pa th fea t ure once pe r day .
DIVINE P H I L O S O P H E R P R A Y E R S
Hit the Weak Spot Divine Philosopher Attack 11
Yo u i nvoke the knowledge of th e gods and said out a beam of
radiance that lowers your foe's resistances.
Encounter • D iv i ne, Impleme nt, Radiant
Standard Act ion Ranged 10
Target: On e creature
Atta ck: Wi sd om vs. Reflex
Hit: 2d8 + Wi sd om modifier radiant damage. Until the
en d of your next tur n, th e target's resi stances are redu ced
by 5 + your Intelligence modifier, and its vulnerabilities
are increased by your Intelligence modifier.
Uncanny Insight Divine Philosopher Util ity 12
Y ou foresee your foe's nex t course of action and act. taking ad
vantage of that k n o w le d ge .
Encounter • Div ine
Immedi ate Interrupt Personal
Trigger: An enemy wi th in your line of sight takes a standard
act ion, and you are trai ned in th e skill related to that
creature's origin
Effect: You take a standard action.
Word of Anathema Divine Philosopher Attack 20
Y o u speak one of th e sacred words handed down to you f rom the
gods. The word i s a n a t he m a to your enemies, enfeebling them.
Daily • Div i ne, F e a r , Imp lement
Standard Act ion Close burst 5
Target: E a c h ene my in burst that has a creat ure origin
related to a skill you're trai ned in
Attack: Wis do m vs. Wil l
Hit: 1 d1 0 + Wis do m modifier dama ge, and the target is
weakened and gains vulner able 5 + your Intelligence
modifier to all damag e ( s a v e ends both).
Miss: The target is slo wed and gains vulnera ble 5 to all
damage until the end of your next turn.
"""V C H A P T E R 3 | Invoker
" K now ledge is my weapon, for it cuts truer than any
sword."
P r e r e q u i s i t e : I n v o k e r
A p a r a g o n o f sch o la r sh ip , yo u w ie ld th e p o we r o f
kn o w le d g e . Y o u b e l i e ve th a t th e g o d s a re th e u l t i ma te
vesse ls o f w i sd o m in th e u n iv e rse , a n d th ro u g h d e vo
t i o n to t he m an d car e f u l s tudy o f the i r wor ds , yo u
seek t o u n d e r s ta n d a n d sh a p e re a l i t y i t se l f .
D i v i n e p h i lo so p h e rs g e n e ra l l y a r i se f r o m r e m o t e
monas ter ies wh er e the wor ds o f the god s are s tud i ed
a n d d e b a te d a m i d d a i l y ch a n ts a n d me d i ta t io n s . A
r a r e lew d i v i ne ph i los ophe rs a r e se l f - taught savants ,
wh o le a rn th r o u g h ca r e fu l s tu d y o f d i v i n e te xts a n d
per son a l devo t i on to the gods. W h a t e v e r t h e i r o r ig in s ,
d iv in e p h i l o so p h e rs se e k kn o w l e d g e th r o u g h o u t th e
wo r l d , i n te mp le a rch i ve s , h i d d e n va u l t s , a n d a n c i e n t
l i b ra r ie s .
A s a d iv in e p h i lo so p h e r , yo u ca l l o n yo u r d e e p
und er s t and in g o f the gods to a i d yo u in yo ur a d v e n
t u r e s . Y o u r t i r e le ss p u rsu i t o f kn o w l e d g e le a d s yo u
ac r oss t h e p la n e s to a n c i e n t c i v i l i za t io n s a n d h o s t i l e
l a n d s . A l t h o u g h y o u m i g h t se rve a p a r t i cu la r d e i t y ,
y o u seek the wi sd om o f a l l the gods, wh er ev er i t ca n
b e f o u n d .
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K E E P E R OF THE NINE
" Y o u brought this onto yourself.'
P r e r e q u i s i t e : I n v o k e r . t r a i n e d i n H i s t o r y
Anc ie n t sc r o l l s speak of t he wo r l d ' s l as t day s , f o r e
t e l l i n g a t i me o f v i o l en ce an d des t r uc t i on t ha t w i l l
c o n s u m e e v e r y t h i n g . Y o u h a v e s tud ied t hese sc r o l l s
a n d kn ow the d i sas te r s des t i ned t o be la l l t he wo r l d :
n i ne t e r r i b l e ca tas t r op hes t ha t w i l l one day c a u s e it s
d o o m . T h e s e s u p e r n a t u r a l d i s a s t e r s w e r e s o w n i n t h e
w o r l d ' s f o u n d a t i o n s d u r i n g t h e l i r s t d a y s a n d n o w l i e
b u r i e d b e n e a t h m i g h t y sea ls in i t s fa r cor ner s . I t i s
yo ur task to en su re tha t the se sea ls r e m a i n i n t a c t , f o r
e a c h t i me som e ev i l pow e r b r ea ks one . t he en d o f a l l
t h i n g s d r a w s c lo s e r . T h o s e w h o m e d d l e w i t h t h e sea ls
f l i r t w i t h t h e des t r uc t i on o f a l l and r i sk upse t t i ng t he
g r ea t pu r p ose o f t he cosm os .
T o sa fe gua r d t he anc i en t seals , you a r e i n i t i a t e d
i n t o a sec r e t i ve o r de r : t he K e e p e r s o f t h e N i n e . Y o u
l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n s o
tha t you can dea l w i t h t h o s e w h o m e d d l e w i t h fo rces
they do no t und e r s ta nd . K e e p e r s a r e d r a w n f r o m
m a n y r ac es an d i nc lud e se r v an t s o f d i f f e r e n t gods , bu t
mos t a r e ded i ca ted t o E r a t h i s . l o u n . o r M o r a d i n . O l d
d i s a g r e e m e n t s a n d j e a l o u s i e s a r e c o m m o n a m o n g
the K e e p e r s , bu t a l l ag r ee t ha t t he N i ne S e a l s m u s t
r e m a i n h i d d e n a n d u n b r o k e n .
K E E P E R OF THE NINE
PATH F E A T U R E S
D o o m i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an ac t i on p o i n t t o ma ke an a t t ack , one t a r ge t
h i t by t ha t a t t ack ga i ns vu l ne r ab l e 5 t o a l l da ma ge
( s a v e ends ) .
R u i n i n g P r a y e r ( 1 1 t h l e v e l ) : W h e n y o u u s e a m
inv oke r po we r tha t is a c los e a t tac k, yo u c a n t u r n t he
g r o u n d a r o u n d y o u i n t o r u b b l e : e a c h s q u a r e a d j a c e n t
t o y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l the ru bb le is
c l e a r e d .
K e e p e r ' s V e n g e a n c e ( 1 6 t h l e v e l ) : W h e n y o u
are b lo od ie d an d use an i nvoke r pow er t ha t c r e a te s a
burs t , you ca n in cr eas e the s ize o f th e burs t by 1 .
K E E P E R OF THE NINE P R A Y E R S
Glyph of Warning Keeper of the Nin e Atta ck 11
A complex glyph appears in the air above you. repelling your
enemies.
Encounter • Divi ne, F e a r
Standard Act ion Close burst 10
Target: E a c h en emy in burst
Effect: E a c h target mov es its speed away f rom you as a
free action. Any ally wh o mak es an opportunity attack
provoked by this move men t gains a pow er bonus to the
attack roll and the damage roll equa l to 2 - your Int el
ligence modifier.
Keeper's Mantle Keeper of the Nine Ut i l i ty 1 2
A shimmering blue aura of energy'settles over your shoulders,
wh isk ing y o u away from your enem i es ' attacks and d i s t rac t i ng
foes standing too close to you.
Daily • Divi ne, Teleportat i on
Immedia te React ion Personal
Trigger: You take da mage from an enem y's attack while y ou
ar e bloodied
Effect: You telep ort 5 squares. E a c h enemy adjacent to youwhen you teleport grants combat advantage until th e
end of your next turn.
The Tenth Seal Keeper of the Ni ne Atta ck 20
You conjure a glyph that unleashes the magic o f the Tenth S e a l ,
known only to the most powerful Keepers of the Nine. Your en
emies are stunne d by its thunder.
Dai ly • Conjurat i on, Divi ne, Impl emen t, Thunde r
Standard Act ion Ranged 10
Effect: You conju re a glyph of the Tent h S e a l in an
unoccupied square with in range. Th e glyph lasts until the
end of your next turn. W h e n the glyph app ears, it makes
an atta ck that is a close burst 3 .
Pr imary Target: E a c h en em y in burst
Pr imary At tack: Wis dom vs. Wi l l
Hit: 2d8 + Wi sd om modifier thun der dama ge, and the
pri mary target is stu nned ( s a v e ends).
Sus ta in Min or: T he glyph persists and ma kes a seconda ry
att ack th at is a clo se burst 3.
Secondary Target: E a c h enemy in burst
Secondary At tack: Wis dom vs. Wi l l
Hit : 1 d8 + Wi sd om modifier thunder damage , and the
secondary target is daze d ( s a v e ends).
C H A P T E R 3 I I n v o k e r
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S P E A K E R OF THE W OR D
" J i is s i m p l e to speak the Word . Knowing how and when to
u s e t h e Word—and how to ease your c o n s c i e n c e after yo u
u n l e a s h its power-is more complex."
P r e r e q u i s i t e : I n v o k e r
Y o u are an in i t ia te i n a ra re t ra d i t ion , on e tha t
embr aces a un i f i e d r e l i g i ous con cep t s u m m e d up i n
o n e w o r d o f p o w e r . T h e W o r d wa s c r a f t e d by t he god s
to be a g r ea t we ap on . On l y t he mos t t r u s tw o r t hy an d
compa ss io na te i nvok e r s a r e t augh t t h e sy l l a b les o f t he
W o r d , a n d e v e n t hey se ldo m use it s pow er . E a c h s y l
l ab le , w h e n spo ken i n t he p r o pe r p i t ch a nd c a d e n c e ,
is a pow er f u l p r aye r i n it s o w n r i g h t , an d t hose b r i e f
t ones a r e t he mos t powe r f u l we ap on s o f yo u r f a i t h .
I t i s no t eno ug h s im ply to repeat the sy l lab les tha t
c o m p r i s e t h e W o r d : t o un l eas h i t s po we r yo u m us t
d e s i r e t o do so . sp eak in g i t exac t l y an d f r am in g t he
p h i l o s o p h i c a l s i g n i f i c a n c e of e a c h sy l l ab i c i n you r
m i nd as yo u say i t. U t t e r i ng t he W o r d u n l e a s h e s d a n
ge r ous d i v i ne ene r gy , an d e v e n s p e a k e r s o l t h e W o r d
dar e not u t te r it in a vo i ce lou der th an a wh is pe r .
S P E A K E R OE THE W OR D
PATH F E A T U R E S
S p e a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n act i on po in t to take an ext ra ac t i on , y o u c an a lso
r e r o l l on e d ie you r o l l d u r i n g t h e s a m e t u r n ib r an
at ta ck ro l l , a da ma g e ro l l , a s k i l l ch eck , o r a sav ing
th r o w an d use e i t he r r esu l t .
I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u ga in a +2
b o n u s t o C h a r i s m a - b a s e d s k i l l c h e c k s .
E m p o w e r i n g S y l l a b l e ( 1 6 t h l e v e l ) : Af te r you use
a spe ake r o f t he W o r d powe r , yo u ga i n a + 2 p ow er
bo nu s to a t t ack ro l ls u n t i l t he en d o f yo u r nex t t u r n .
S P E A K E R OE THE W OR D P R A Y E R S
Syllable of Light Speaker of the W o r d Attack 11
V on whisper i i n otherworldly tone, and lights swirl a r o u n d
vou. Mindi ng vour foes and surrounding your allies in cloaks of
radiance.
Encounter • Divi ne, Impl emen t, Radi ant
Standard Act io n Close burst 2
Target: E a c h enemy in burst
At tack: Wisd om vs. Wi l l
Hit: 1d8 + Wis do m modifier radiant dam age , and the
target is blinded and deafe ned until the end of your next
turn.
Effect: E a c h ally in the burst gains a + 2 pow er bon us to
all defe nse s and resist 5 radiant until the end of your
next turn.
Guiding Syllable Speaker of the W o r d Util ity 1 2
A sy l lab le of the Word is enough to guide others' steps.
Encounter • Div ine
Minor Act ion Close burst S
Target: You and each ally in burst
Effect: You slide the target a numbe r of squares equal to
your Intelligence modifier. The next time the target hits
with an attack before the end of your next turn, you can
slide the hit crea ture 1 squar e as a free action .
The Word Spoken Speaker of the W o r d Attack 20
In a soft voice, you intone the complete W o r d , unleashing sub
lime destruction.
Da i ly • Div ine , Implement , P s y c h i c
Stand ard Act ion Are a burst 3 with in 10 squares
Target: E a c h creature in burst
At tack: Wisd om vs. Wi l l
H i t 3d 8 + Wi sd om modifier psychic damage , and
ongoing 10 psychic dama ge ( s a v e ends). In addition, the
target fails its next saving thr ow before the en d of the
encounter.
Miss: Half damage, and ongoing S psychic dama ge
( s a v e ends).
C H A P T E R i Invoker
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S T O N E C A L L E R"The w r o n g s of old are remembered in the very rocks of the
world. Secret wrath lies s l e e p i n g i n stone."
P r e r e q u i s i t e : I n v o k e r
T h e a n c i e n t l a n g u a g e o f c re a t i o n l i es lo c ke d w i t h i n
t h e b o n e s o f th e e a r th . Y o u h a v e ma s t e re d so m e o f
th e o ld e st a n d mo s t fu n d a me n t a l s y l l a b le s o f th i s
l a n g u a g e , sy l l ab les so son oro us tha t the y a l mos t de f y
b e i n g u t t e r e d b y m o r t a l s . W i t h y o u r w o r d s a n d y o u r
w i l l , y o u c a n w a k e th e ve ry s ton e o f the wor ld to l end
y o u i ts st ren gt h or lash out at yo ur e n e m i e s .
D w a r v e s w e r e t h e f i r s t m o r t a l s t o n e c a l l e r s ,
bu t the t r a d i t i o n ha s s i nce spr ead to o ther r ac es ,
e s p e c i a l l y g o l i a t h s , s h i f t e r s, a n d b a r b a r i c h u m a n s -
p e o p l e wh o l i ve c lo se to th e e le me n ts . T h r o u g h o u t
t h e w o r l d , m o u n t a i n i b l k kn o w th e p o w e r o f th e
s t o n e c a l l e r ' s v o i c e .
S T O N E C A L L E R PATH F E A T U R E S
S t o n e c a l l e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n ac t ion po in t to ta ke an ex t ra ac t io n , yo u
a l so cr ea t e an ear th qu ak e in a c lose bur s t 2 . 5 , o r 10
( y o u r cho i ce) . Un t i l the s ta r t o f yo ur nex t tu r n , a l l
c r e a t u r e s ot her tha n yo u t rea t th e a r e a of the burs t as
d i f f i c u l t t e r ra i n , a n d a n y c re a tu re yo u h i t wh i le i t i s
in the burs t is kn oc ke d pr on e a f te r the a t t ack ' s e f fec t s
a r e r e s o l v e d .
S t r o n g F o o t i n g ( 1 1 t h l e v e l ) : W h e n a n y a t ta ck
wo u l d kn o ck yo u p ro n e , yo u ca n ma k e a sa v i n g
th ro w. I f y o u s a v e , yo u d o n ' t f a l l p r o n e . I n a d d i t i o n ,
y o u i g n o r e d i f f i c u l t te r ra i n i f i t is th e resu l t o f rubb le ,
u n e v e n s to n e , o r a n e a r th e n co n s t ru c t io n .
S t o n e s i g h t ( 1 6 t h l e v e l ) : Y o u g a i n t r e m o r s e n s e 5
a s long as yo u are in con tac t wi th th e gr ou nd .
S T O N E C A L L E R P R A Y E R S
E a r t h b o l t Stonecaller Attack 11
At your command, the ground beneath y o u r enemies erupts in
jagged fangs of stone.
Encounter • Div ine , Imp lement , Z one
Standard Act io n Area burst 2 wi th in 10 squares
Target: E a c h creatur e in burst
Attack: Wisdom vs. Fortitude
Hit: 3d 6 + Wi sd om modifier damage, and the target is
knocked prone.
Effect: The burst crea tes a zone of une ven stone that lasts
until th e end of your next tur n. The zon e is diff icult terrain.
Rooted to the Earth Stonecal ler Util ity 1 2
The earth grantsyou or y o u r friend its immovable m a s s and
deep power.
Encounter • Div ine
Immed ia te Interrupt Close burst 2
Trigger: You or an ally wi th in 2 squares of you is bl oodied ,
pulled, pushe d, or slid by an ene my atta ck
Target: The triggering chara cter
Effect: The target ca n use his or her second win d an d isn't
subject to the forced movement, if any.
Black Obelisk of Doom Stonecaller Attack 20
Yo u call forth a great pillar of rock. An a n c i e n t rune of destruc
tion is carved on it. E n e m i e s that behold it are drawn to their
d o o m .
Dai ly • Conjuration, Divi ne, Impleme nt, Necrotic
Standard Act ion Ranged 2 0
Effect: You conjure a black obelisk that fills an unoccupied
square wi th in range. Th e obelis k mus t be on a solid
surface and is a 10-foot-high solid obstacl e. It lasts until
the end of your next turn. Any enemy that starts its turn
adjacent to the obelisk is we ak ene d until the start of it s
next turn. W h e n the obelisk appears, it mak es an attack
th at is a close burst 4 .
Target: On e creatur e in burst
At tack : Wisdom v s . W i l l
Hit: 3d8 + Wi sd om modifier necrotic damag e, and
the target is pulled 3 squares tow ard the obeli sk an d
immobilized ( s a v e ends).
Sustain Mi nor : The obelisk persists. As a stan dard act ion,
yo u can make its attack again.
C H A P T E R i I Invoker
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T H E U R G E OF THE COMPACT T H E U R G E OF THE C O M P A C T P R A Y E R S
" I wi l l not bow."
P r e r e q u i s i t e : I n v o k e r . C o v e n a n t o f W r a t h c l as s
f e a t u r e
Y o u wa lk a p e r i l o u s p a t h , fo r yo u s tu d y th e ra r e
a n d d a n g e r o u s f r a g m e n t s o f t h e C o m p a c t I n f e r n a l .
T h r o u g h y o u r u n d e r s t a n d i n g o f t h i s d a r k l o r e , y o u
h a v e h a r n e s se d th e p o we r o f th e N i n e H e l l s . Y o u h o l d
ma s t e ry o ve r in fe r n a l co n f l a g ra t io n s a n d ca n co n ju re
fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m
m a n d , yo u ru n th e r i s k o f b e co mi n g co n s u m e d b y
pr i de and be i ng sed uce d by f e l l w h i s p e r s . Y o u m u s t
u s e yo u r p o we rs w i th g re a t ca re —i f y o u fa l te r , the
f i ends tha t se r ve y o u m i g h t b e c o m e y o u r m a s t e r s .
T H E U R G E OF THE C O M P A C T
P A T H F E A T U R E S
I n c e n d i a r y A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n ac t ion po i n t to ma k e an a t t ack , e a c h t a rg e t
h i t by tha t a t t ack ga i ns vu ln er ab le 5 fire u n t i l t h e e n d
o f yo u r n e x t tu r n .
B r i n g e r o f D e s p a i r ( 1 1 t h l e v e l ) : W h e n yo u sco re
a c r i t i ca l hi t w i th a n in v o ke r a t ta ck p o we r , yo u ca n
t a k e 5 d a ma g e . I f y o u do so. th e targ et of the cr i t i cal
h i t t akes a -2 pen a l ty to a t t ack ro l ls ( s a v e ends ) .
F i e r y W r a t h ( 1 6 th l e v e l ) : T h e b o n u s d a m a g e o f
yo u r Co v e n a n t Ma n i fe s ta t io n i s fire a n d i s 2 in s te a d
of 1 lor e a c h e n e m y .
C H A l ' T L K 3 I I n v o k e r
Hellfire Theurge of the Comp act Atta ck 11
Unleashed
Hellish fire erupts within v o u r e n e m y , w h i l e butch smoke p o i s o n s
t h e a i r around it.
Encounter • Div ine, F i r e , Imp lement , Poison
Standard Action Ranged 1 0
Target: One creature
Attack: W is do m vs. Fort i tude
Hit: 2d 10 + Wi sd om modifier fire and poison damage.
E a c h creatu re adjacen t to the target takes 5 poison
damage and grants combat advantage until the end of
your next tur n.
Infernal Guardian Theur ge of the Com pac t Util ity 12
A s i n i s t e r figure/ormed/rom h e l l / i r e a p p e a r s b e s id e y o u to pro
tect you f rom h a r m .
Encounter • Conjurati on, Divi ne
Minor Action Melee 1
Effect: You conjure an infernal guar dian in an uno ccupi ed
square adjacen t to you. The guardian lasts until the end
of your next turn. W hi le you are adjac ent to the guardi an,
yo u are immune to charm effects and fear effects, and
yo u gain resist 10 fire.
Sustain Mino r: Th e guardian persists.
Fiery Companions Theurge of the Compact Attack 20
f i r e erupts across your body a s y o u scream t h e w o rd t o r i p o p en
rca l i tv and call forth fiends to a i d y o u .
Dai ly • Conj uration, Divi ne, F i r e , Imp lement
Standard Action Close burst 10
Effect: You conjure four fiery fiends in four unocc upie d
squares in the burst. The fiends occupy their squares, and
they last until the end of your next turn. Any creature
that leaves a squ are adjac ent to a fi end on its turn takes
ongoing 10 fire damage ( s a v e ends). W h e n the fiends
appear, they each make the following melee attack (de
termine line of sight from each fiend). A fiend attacks an
ally if no ene mie s are adjacen t to it.
Target: On e adjacent creature
At tack : Wisdom v s . Reflex
Hit: 2d 8 + Wis do m modifier fire damage, and ongoing 5
fire damage ( s a v e ends).
Sustain Mino r: Th e fiends persist. As a standard action,
yo u ca n cause each of the fiends to make its attack
again. As before, a fiend atta cks an ally if no ene mi es are
adjacent to it.
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V E S S E L OF ICHOR
" I am more than mortal, for I have tasted the blood of
the gods."
P r e r e q u i s i t e : I n v o k e r , C o v e n a n t o f W r a t h c la ss
f e a t u r e
T o s t r eng t hen you fo r t h e ha r dsh ip s t ha t l i e a h e a d ,
y o u h a v e be en g i ven a r a r e b less ing : Y o u h a v e d r u n k
a s ing le dr op o f ichor , the b loo d o f th e gods . Th e
po t enc y o f i cho r i s mo r e t ha n t he mor t a l f r a me w as
me an t t o bea r , an d t he e f f ec t o f co ns um in g eve n a
d r o p w a s a l m o s t e n o u g h t o k i l l y o u . B u t y o u s u r v i v e d ,
a n d no w a t i n y p o r t i o n o f i m m o r t a l b l o o d f l o w s
t h r o u g h y o u r v e i n s .
I ch o r is exce ed i ng l y r a r e i n t he wo r l d . S e c r e t i v e
r e l i g i o u s o r d e r s c a r e f u l l y h o a r d v i a l s c o n t a i n i n g t h e
s i l v e r y s u b s t a n c e , c o n c e a l i n g i t i n w e l l - d e f e n d e d
t e m p l e s , r e m o t e m o n a s t e r i e s , o r h i d d e n s h r i n e s . Y o u
m i g h t h a v e d i s c o v e r e d t h e d r o p y o u c o n s u m e d i n a
l o n g - f o r g o t t e n v a u l t y e a r s ago an d ca r r i e d t he v i a l
u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k i t s con t en t s
a n d l i ve . O r em is sa r i es o f t hose wh o f i r s t s c h o o l e d
y o u i n t h e i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u
w e r e r e ad y t o t ake t h i s pa th , b r i n g i n g you t he d r o p
of icho r . I n an y eve nt , yo ur go a l as a v es s e l of ic ho r is
t o de fe nd t h e g r ea t an d nob l e t h i ngs t he gods h a v e
c r e a t e d a g a i n s t t h o s e w h o w o u l d t e a r t h e m d o w n .
W h e n e v e r a se r v an t o f t he gods i s mu r d e r ed , wh en
e v e r so me t h i ng sac r ed i s de f i l ed , i t i s a n a f f r o n t t o
d i v i n e s o v e r e i gn t y .
V E S S E L OF I C H O R PATH F E A T U R E S
V e s s e l ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u spend a n
a c t i o n p o i n t to ta ke an e x t r a s ta nda r d ac t i on , you a l so
ga in a n e x t ra mi no r ac t i on yo u ca n use be fo r e t he en d
of yo ur next tu r n . I f yo u ar e b lo od i ed w h e n yo u sp end
the ac t i on p o i n t , yo u ga i n an e x t r a mo ve ac t i on i ns tead .
I n v o k e r ' s B l o o d ( 1 1 t h l e v e l ) : W h e n yo u use you r
armor of wrath p o w e r , y o u d e a l 2 d 6 e x t r a d a m a g e if
y o u a r e b l o o d i e d .
V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n r es i st
5 t o a l l d a m a g e w h i l e y o u a r e b l o o d i e d .
V E S S E L OF I C H O R P R A Y E R S
Fiery Glance Vessel of Ichor Attac k 1 1
Y ou s u m m o n the divine power in your blood. Your eyes blaze
with silver fire as yo u fix your gaze on your foe.
Encounter • Div ine , Implement , Rad iant
S t anda rd Act ion Ranged 20
P r i m a r y Target: One creature
P r i m ary Attack: W is do m vs. Reflex
Hit : 1 dl 0 + Wisdom modif ier radiant damage , and the
target is dazed until the end of your next turn. Make a
secondary attac k that is an area burst 2 cent ered on t he
primary target.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack : Wi sd om vs. Ref lex
Hit : 1 d10 - Wi sd om modif ier radiant damage.
Holy Vigor Vessel of Ichor Util i ty 12
Y o u col l on i l i c d iv ine potency in your blood. In a flash, you and
your friend are e m b o l d e n e d to strike back at your foe.
Dai ly • Div ine , Hea l ing
Immedi ate React ion Close burst 10
Trigger: An enemy hits your ally wi th in 10 squa res of you
Target : Th e triggering ally in burst
Effect: You and the target gai n a +2 p ow er bon us to th e
next attack roll each of you makes against the triggering
enemy before the en d of the encounter. If the target was
bloodied by the tr iggering ene my' s attack, he or she can
spend a healing surge.
SilverRain Vessel of Ichor Attac k 20
A rain of si lver droplets showers your friends and foes with the
power of divine ichor.
Da i ly • Div ine , Hea l ing , Implement , Rad iant , Zone
S t anda rd Acti on Area burst 3 wi th in 20 squares
Target : E a c h enemy in burst
Att ac k: Wi s do m vs. Fortitude. You gain a bonus to the attack
roll and the damage roll equa l to the numb er of blo odied
all ies in the burst and an additional +1 if you are bl oodi ed.
Hit : 4d8 + Wisdom modif ier radiant damage , and ongoing
5 radiant damage (save ends).
Miss: Half damage.
Effect: Th e burst c reat es a zone of ichor tha t lasts until the
e n d of your next turn. Any blood ied ally wh o starts his or
h e r tu rn wi th in the zone regains hit points equal to your
Constitution modifier. Any ene my that isn't bloodied
that starts its tu rn wi th in the zone takes radiant damage
equal to your Constitution modifier.
Sustain Min or: The zone persists.
C H A P T E R 3 | I nv o fe e r
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^PALADIN ,i _ r r
My flood blade carves the casques of men.
My tough lance thrusteth sure.
My strength is as the strength of ten.
B e c a u s e thy heart is pure.
— T e n n y s o n , " S i r G a l a h a d " '
A LIVING r a m p a r t o f s t ee l a n d c o u r a g e , y o u
s ta nd aga in s t a l l ene m i es . Y o u anc ho r t he f r o n t l i n e
o f t he adv en t u r i ng pa r t y , f i r s t to t h r o w y o u r s e l f i n
h a r m ' s w a y . W i t h b o l d cha l l eng es , y ou de f y t he mos t
f e a r s o m e o f en em i es an d f o r ce t h em to r e ck on w i t h
y o u . Yo u r p l ac e is in the mi dd le o f the f ray , tes t i ng
y o u r m e t t l e i n h a n d - t o - h a n d c o m b a t .
D i f f e r en t de i t i e s h a v e v a r y i n g e x p e c t a t i o n s o f
t h e i r p a l a d i n s . S o m e de i t ies favo r thos e w h o exce l in
s h i e l d i n g t h e i r c o m r a d e s f r o m h a r m , w h i l e o t h e r s
d e m a n d v e n g e a n c e f r o m t h e i r c h a m p i o n s . B u t y o u
m i g h t i n s t ead be a n a r de n t pa la d i n , on e w h o sac
r i f i ces yo u r o w n de fen se an d ev en yo u r hea l t h f o r
g r ea te r o f f ens i ve power . O r you a r e a v i r t uo us pa la
d i n , a w a r r i o r o f p u r e h e a r t w h o c a n w i t h s t a n d t h e
w i l e s a n d b l i g h t s o f you r gods ' en em ie s . Y ' ou m i g h t
f o l l o w on e o f t h e s e pa ths exc lus i ve l y , o r yo u m i g h t
f o r ge a cou r se o f yo u r ow n .
H o w e v e r yo u cho ose t o se r v e yo u r d i v i n e pa t r on ,
t h i s cha p te r p r ov ides yo u w i t h m a n y n e w o p t i o n s .
• N e w C l a s s F e a t u r e s : I n p lac e o f yo ur lay on hands
pow er , yo u ca n se lec t on e o f tw o ne w powe r s t o
b e t t e r f o c u s o n d e a l i n g d a m a g e o r o v e r c o m i n g
h a r m f u l c o n d i t i o n s . T h e s e ar e best su i te d to t he
pa l ad i n bu i l ds p r es en te d i n t h i s chap t e r , t hou gh
a n y p a l a d i n c a n c h o o s e t h e m .
• N e w B u i l d s : T h e a r d e n t p a l a d i n t a k e s t h e b a t tl e
t o t he enemy , heed les s o f pe r son a l r i s k . T h e v i r t u
o u s pa la d i n exce l s i n r es i s t i ng cond i t i ons imp os ed
b y e n e m i e s .
• N e w P a l a d i n P o w e r s : A l m o s t o n e h u n d r e d n e w
p a l a d i n p o w e r s i n c l u d e p r a y e r s f o r a r d e n t a n d
v i r t uou s pa l ad i ns , as we l l as p r ay e r s su i t ed t o
a v e n g i n g a n d p r o t e c t i n g p a l a d i n s .
• N e w P a r a g o n P a t h s : N e w p a r a g o n p a t h s f o c u s
y o u r p a l a d i n ' s s e r v i c e , i n c l u d i n g t h e c h a m p i o n
o f Co r e l l o n , t he demo ns l aye r . an d t h e ho l y
c o n q u e r o r .
C H A P T E R 4 P a l a d i n
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M E W C L A S S F E A T U R E S
W h e n yo u ma k e yo u r pa l ad i n , yo u ca n se lec t one o f
t hese po wer s i n p l ace o f l ay on hands .
Ardent Vow Paladin Feature
You draw on unwavering faith and inner strength to strike with
divine/ury.
Da i ly (Special) • Div ine
Minor Act ion Melee touch
Target: One creature
Effect: Th e next time you attack the target befor e the end
of your next turn, yo u gain a bonus to the da ma ge roll
equal to 5 + your Wis do m modifier. In additio n, whenev
er you attack the target before the end of the encounter,
it is subjec t to your div ine san ctio n until the end of your
next turn.
S p e c i a l : You can use this power a number of times per day
equal to your Wis do m modif ier (minimu m 1), but only
once per round.
Virtue's Touch Paladin Feature
Your gentle touch removes affliction.
Daily (Special) • Div ine
Minor Act ion Melee touch
Target: One creature
Effect: You remove one condition from the target: blinded.
dazed, deafened, slowed, stunned, or weakened.
S p e c i a l : You can use this p owe r a nu mbe r of time s per day
equal to your Wi sd om modifier (mi ni mum 1), but only
once per round.
N E W BU ILD S
T h e a v e n g i n g p a l a d i n a n d t h e p r o t e c t i n g p a l a d i n a r e
d e s c r i b e d in the Player's Handbook. T h i s cha p te r I n t r o
d u c e s t w o p a l a d i n b u i l d s : t h e a r d e n t p a l a d i n , w h o
spec ia l i z es i n o f f ense , an d t he v i r t uo us pa l ad i n , wh o
focuses on r es i s t i ng ha r m fu l e f f ec t s .
ARDENT PALADIN
Y o u r b r u ta l assau l t s dem ons t r a te t he po we r o f yo u r
god ' s wr a t h . Y ou ' r e mo r e l i ke a s t r i ke r t h an o th e r
p a l a d i n s a r e . Y o u w i l l i n g l y s a c r i f i c e y o u r o w n h e a l t h
and de fe nse t o s t r i ke d ow n you r f oes , ev en g i v i n g u p
s o m e h e a l i n g a b i l i t y t o be a mo r e pow er f u l a t t acke r .
T h e ardent vow po we r a l l ow s yo u to fo cu s on a spe< i lk
o p p o n e n t , d e a l i n g a d d i t i o n a l d a m a g e w i t h a t t a c k s
a n d kee p i ng t ha t f oe' s a t t en t i on on yo u . T h i s po we r
a l so e n h a n c e s po we r s t ha t wo r k be t t e r aga i ns t e n e
m i e s m a r k e d b y y o u .
T a k e S t r e n g t h a s y o u r h i g h e s t a b i l i t y s c o re , s i n c e
y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m
sho u ld be you r second -h i ghes t s c o re , t o m a x i m i z e t h e
n u m b e r o f uses y o u get of ardent vow. A goo d Con s t i
t u t i o n sco r e c a n he lp soo the t he s t i ng o f po we r s t ha t
r e q u i r e you t o sp en d so me o f yo u r ow n h it po in t s
for best ef fect . B e c a u s e of th i s bu i l d ' s focu s on d e a l
i n g d a m a g e , c h o o s e a w e a p o n w i t h th e best poss ib le
d a m a g e c a p a c i t y , t y p i c a l l y a t w o - h a n d e d w e a p o n .
S u g g e s t e d C l a s s F e a t u r e : ardent vow*
S u g g e s t e d F e a t : M i g h t y C h a l l e n g e
S u g g e s t e d S k i l l s : H e a l . I n s i g h t . I n t i m i d a t e .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : ardent str ike,* val ia nt
s t r ike
S u g g e s t e d E n c o u n t e r P o w e r : d iv ine pursuit*
S u g g e s t e d D a i l y P o w e r : blood of the migh ty*
* N e w o p t i o n p r es en t ed i n t h i s bo ok
VIRTUOUS PALADIN
Y o u a r e a t o w e r o f f a i t h : e n c h a n t m e n t s a n d d r e a d f u l
powe r s w i e l de d by yo u r f oes ca n f i n d l i t t l e p u r c h a s e
in yo u r dev o te d hea r t . L i k e t he p r o t ec t i ng pa la d i n ,
y o u sh ie ld you r com pa n i on s , bu t yo u do so wh i l e
p r o t ec t i ng you r se l f so t ha t you ca n s t ay i n t he f i g h t .
N o mat t e r ho w you r ene m i es a t t ac k yo u . yo u exce l a t
r es i s t i ng cond i t i ons t ha t wo u l d im pe de o the r s . As a
wa r r i o r o f excep t i ona l p i e t y , yo u a l so ma ke mo r e use
o f yo u r ho l y symb o l t h an o the r pa la d i ns do . Y o u h a v e
s ev e ra l op t i on s l o r enga g i ng en em ie s a t r ang e , so t ha t
e v e n f o e s b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t es c ape
y o u r c h a l l e n g e .
Y o u r h ighes t a b i l i t y s c o r e s h o u l d b e C h a r i s m a .
C h o o s e W i s d o m f or y o u r s e c o n d - b e s t s c o re , s in ce a
g o od W i s d o m e n h a n c e s t he e f f ec t s o f ma ny o f yo u r
powe r s . S t r eng th shou l d be yo u r t h i r d -bes t s c o re .
F i r s t cho ose pow er s t ha t l e t yo u ma k e ex t r a sav i ng
th r o ws o r us e hea l i ng su r ges , t h en pow er s t ha t bo l s t e r
yo u r a l l i e s o r dea l h i gh d am ag e . Y o u sho u ld w ie ld a
s h i e l d a n d a o n e - h a n d e d w e a p o n , s i n c e h a v i n g h i g h
de f ens es is a goa l of th i s bu i l d.
D I VI N E S A N C T I O N
M a n y n e w pa l ad i n po we rs an d so me o f th e n e w feats in
th is book sub ject a ta rget to you r d iv ine sanct ion . B e i n g
sub jec t to i t me an s th e tar get is ma rk ed by yo u for a
dura t i on spec i f i ed in th e descr i p t ion o f the po we r or fea t .
U n l es s o the r w i s e no ted , t he mar k en ds be fo r e t he spec i
f i ed du r a t i on i f so me on e else mar ks th e ta rget .
Un t i l t he ma r k ends , th e ta rget takes rad iant da ma ge
equa l to 3 + your Ch ar i sma modi f ie r th e f i rs t t i m e e a c h
rou nd i t ma ke s an a t t ack tha t doe sn ' t inc lud e yo u as
a t a r ge t . T he dama ge i nc r eases t o 6 + you r Cha r i s ma
modi f ie r a t 11 th lev e l an d 9 + you r Cha r i sm a modi f ie r
a t 21st l eve l .
Div i ne sanc t i on is mea n t t o comp lem en t d i v i ne chal
lenge. You can use div ine cha l lenge to m ar k on e cr eatu re
and use d iv i ne sanc t ion to mark o thers . Di v i ne sanct ion
has fe we r restr ict ions th an divine chal lenge so tha t you ca n
eas i ly use the tw o in concer t .
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S u g g e s t e d C l a s s F e a t u r e : vi rt ue 's touch*
S u g g e s t e d F e a t : V i r t u o u s R e c o v e r y
S u g g e s t e d S k i l l s : E n d u r a n c e . H e a l . I n s i g h t .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : bolstering str ike, v i r tu
ous strike*
S u g g e s t e d E n c o u n t e r P o w e r : valorous smi te*
S u g g e s t e d D a i l y P o w e r : majestic hah'
" N e w o p t i o n p r ese n ted i n t h i s b o o k
N E W P A L AD IN P O W E R S
Pal ad i ns exce l at ca l l i ng out foes, an d a nu mb e r o f
t he ne w pow er s p r esen ted he r e r e i n f o r ce t h a t a b i l i t y
u s i n g d i v i n e s a n c t i o n . A r d e n t p a l a d i n p o w e r s r e p
resent zea lou s dev ot i on to d e i t y a n d c a u s e , d e a l i n g
t r eme ndo us d am ag e a t a cos t t o you r se l f , and v i r t uou s
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of s p i r i t
t o gua r d you f r o m e n e m y a t t a c k s . A v e n g i n g p a l a d i n s
i t cho ose a fe w ard ent pa la d i n pow er s fo r a boost
t o d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e g o o d
use o f ma n y v i r t uous pa l ad i n pow er s .
L E V E L 1 A T - W I L L P R A Y E R S
Ardent Strike Paladin Attack 1
You attack y o u r enemy and make it the focus of your god's
anger.
At-Wi l l • D iv ine , Wea pon
Standard Act ion Mele e weapon
Target: On e creature
Atta ck: Strength or Charisma vs. AC
Hit : 1 | W] + Strengt h or Charisma modifier damage, and
the target is subject to your divine san ction until the end
of your next turn.
L e v e l 27: 2 | W] + Strengt h or Chari sma modifier damage.
S p e c i a l : W h e n charging, you can use this power in place of
a melee basic attack.
Virtuous Strike Paladi n Attack 1
T h e clean light of your weapon p i e rc e s y o u r en e m i e s a n d / i l l s
v o n with r e s o l v e .
At-Wi l l • D iv ine , Rad iant , We ap on
Standard Act ion Melee weapo n
Target: One creature
Attack : Chari sma vs. AC
Hit: 1 [ W| + Charisma modifier radiant dama ge, and you
gain a +2 bon us to saving thr ows until t he start of your
next turn.
L e v e l 21 : 2 [ W| + Charisma modifier radiant damage.
S p e c i a l : This pow er ca n be used as a melee basic a ttac k.
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L E V E L 1 E N C O U N T E R P R A Y E R S L E V E L 1 D A I L Y P R A Y E R S
Dazzling Flare Paladin Attack 1
P a i n f u l l ) ' bright light / l u s h e s from y o u r holy symbol.
Encounter • D iv ine, Implemen t , Radiant
S tandard Act ion Ranged 5
Target: On e creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier radiant dama ge, and the
target takes a -2 penalty to attack rolls until the end of
your next turn.
Divine Pursuit Paladin Attack 1
Y o u driveyour foe bock (villi u might)' attack andfoUow it to
prevent its escape.
Encounter • D iv ine, We ap on
Standard Action Melee weapon
Target One creature
Attack: Strength vs. Fortitude
Hi t 2 [W | + Strength modifier damag e, and you push
th e target a num ber of squares equal to your Wi sd om
modifier. Yo u then shift to the nearest squar e adjace nt to
th e target.
Guardian Light Paladin Attack 1
Asyou attack, a faint glow envelops you r we apo n and bolsters
your defenses for a lime.
Encounter • D iv ine, Radiant , We ap on
Standard Act ion Melee weapon
Target One creature
Atta ck: Str ength or Charisma vs. AC
Hit: 1 [ W] + Streng th or Chari sma modif ier radiant damage.
Unti l the end of your next turn, you gain a bonus to Forti
tude. Reflex, and Wil l equal to your Wi sd om modifier.
Heedless Fury Paladin Attack 1
Yo u lay int oyou r foe without regard to your men safety.
Encounter • D iv ine, Wea po n
Standard Act ion Melee weapon
Target: On e creature
Att ack : Strength vs. AC
Hit: 3|W| + Strength modif ier damage, and you take a -5
penalty to all defenses until the end of your next turn.
Valorous Smite Paladin Attack 1
Y o u cry out as\vu strike, daring allyour enemies to face you.
Encounter • D iv ine, We ap on
Standard Action Melee weapon
Target: On e creature
Attack: Charisma vs. AC
Hit: 2[ W| + Charisma modif ier damage. E a c h enemy wi th
in 3 squar es of you is subje ct to your divi ne sanc tio n until
the end of your next turn.
Blood of the Mighty Paladin Attack 1
Y o u draw on your own life force to deal a decisive blow.
Dai ly • D iv ine, Rel iabl e, We ap on
Standard Act ion Melee weapon
Target: On e creature
Atta ck: Str ength vs. AC
Hit: 4| W1 + Strength modif ier damage.
Effect: You take 5 dam age , whi ch can' t be reduc ed in
any way.
Blazing Brand Paladin Attack 1
Your strike burns your god's symbol onto the enemy, a beacon to
your companions.
Dai ly • D iv ine, Fi re, Rel iable, We ap on
Standard Act ion Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2 |W ] + Strength modifier fire damage. The target
takes ongoing 5 fire damage and grants combat advan
tage to any ally adja cent to it (save en ds both) .
Glorious Charge Paladin Attack 1
Y ou wade into battle an d urge your allies to greater heights.
Dai ly • D i v ine, Heal ing, We ap on
Standard Act ion Melee weapon
Target: One creature
Attac k: Chari sma vs. AC
Hit: 2|W] + Charisma modifier damage.
Effect: After the attack, each ally with in 2 squares of you
regains hit points equal to one-half your level + your
W i s d o m modifier.
S p e c i a l : Wh e n charging, you can use this power in place of
a melee basic attack.
Majestic Halo Paladin Attack 1
Y o u s h i n e with divine radia nce that s e a r s y o u r enemies u s you
attack and comm ands their respect.
Dai ly • D iv ine, Radiant , We ap on
Standard Act ion Melee weapon
Target: On e creature
Attac k: Charisma vs. AC
Hi t 3 [W ] + Charisma modifier radiant damage.
Miss: Half damage.
Effect: Unt i l the end of the encounter, any enemy that
starts its turn adjacen t to you is subject to your divin e
sanction until the end of its turn.
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L E V E L 2 U T I L I T Y P R A Y E R S L E V E L 3 E N C O U N T E R P R A Y E R S
Bless Weapon Paladin Util ity 2 I I Avenging Smite
You recite an ancient prayer to imbue vour weapon with the
p o w er of pure faith.
Daily • Divin e, Radiant
Mino r Act ion Personal
Effect: Choo se one weap on you are wiel ding . Unti l the end
of the encounter, you gain a +1 p owe r bonus to attack
rolls wi th that wea pon , and it deals 1d6 extra radiant
damage on a hit. In addition, you can score a critical hi t
wi th the weapon on a roll of 18 -2 0 against creatures
vulnerable to radiant damage.
Paladin Util ity 2all of Challenge
Y o u b ra n d i sh v o u r w e a p o n a n d demand that all foes nearby
face you in battle.
Encounter • Divi ne
Minor Act ion Close burst 3
Target: E a c h enemy in burst
Effect: E a c h target is subject to your divine sanc tion until
the end of your next turn.
Divine Counter Paladin Util ity 2
T h e pow er of you r god deflects part of an attack against you,
and you call out the attacker.
Encounter • Divi ne
Immedia te Interrupt Personal
Trigger: An enemy hits your Fortitude, Reflex , or Wi ll
Effect: You take only half damage from the triggering en
emy's attack, and the tr iggering en em y is subject to yo ur
divine sanction until the end of its next turn.
Touch of Grace Paladin Util ity 2
You take on to y o urse l f t he suffering of your ally.
Encounter • Divi ne
Minor Act ion Mel ee touch
Target: One ally
Effect: You transfer t o yours elf on e effect on the target that
a s a v e can end.
Virtue Paladin Util ity 2
Y ou g i r d yoursel f in your high ideals and face the e n e m y w i t h
renewed determination.
Encounter • Divi ne
Minor Act ion Personal
Effe ct: You spe nd a heal ing surge but rega in no hit point s.
You instead gain temporary hit points equal to your heal
ing surge value.
Paladin Attack 3
Y o u r steel t ransf i xes an enemy that harms you r f riend.
Encounter • Div ine , Wea po n
Immedi ate React i on Mel ee 1
Trigger: An enemy adjacent to you hits your ally
Target: The triggering enemy
Attac k: Charisma vs. AC
Hit: 2 [W ] + Charisma modifier damag e, and the target is
immobilized until the end of your next turn.
Paladin Attack 3all to Arms
Y ou leadyour foe to me ground whereyou want to fight.
Encounter • Divi ne, Impleme nt
Standard Act ion Close burst 5
Target : On e creat ure marke d by you
Pr i mary Attack: Char isma vs. Wil l
Hit: You pull the target to a square adjacent to yo u. Then
make a melee secondary attack against it using your
weapon.
Second ary Attac k: Chari sma + 2 vs. AC
Hit: 2[ W] + Charisma modifier damage.
Paladin Attack 3old Fast
You engage your foe and prevent it from advancing on your
allies.
Encounter • Div ine , Wea po n
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Strength or Charis ma vs. AC
Hit: 2[W] + Strength or Charisma modifier damage, and
the target is immobilized until the end of your next turn.
S p e c i a l : You can use th is pow er in place of a mele e basic
attack.
Palad in Attac k 3trength from Valor
A s foes encircle yo u. you fight all the harder.
Encounter • Div ine , Wea po n
Standar d Act ion Close burst 1
Target: E a c h enemy in burst
Attack: Strength vs. Fortitude
Hit : 1 [ W] + Strength modifier damage. You gain 5 tempo
rary hit points for each target hit by the atta ck.
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Paladin Attack 3rial of Strength
You shake off affliction to strike true and hard.
Encounter • Div ine , Wea po n
Standard Act ion Mele e weapo n
Target: One creature
Effect: Befo re the att ack, you mak e a savin g throw with a
bonus equal to your Wi sd om modifier.
Attack : Chari sma vs. AC
Hit: 2| W] + Charisma modifier damage.
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L E V E L 5 D A I L Y P R A Y E R S Unyielding Faith Paladin Attack 5
Arc of Vengeance Pala din Attack 5
Your flashing weapon promises a swift end to your foes.
Daily • Divine, Radiant, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Atta ck: Stren gth vs. AC
Hi t 2 [W) + Strength modifier radiant damage.
Miss: Half damage.
Effect: The target is subject to your divin e sanct ion un
til the end of your next turn. If the target wa s already
mark ed by you, it also takes radiant dama ge equal to
your Wisdom modif ier whe nev er it deals dama ge to you
or any ally ( s a v e ends).
Name of Might Paladi n Attack 5
Y o u shout an ancient angelic name of thunderous power that
slows your foes.
Daily • Divi ne, Impleme nt, Th under
Stand ard Action Close blast 3
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit: 3d8 -i Charisma modifier thunder dama ge, and the
target is slowed ( s a v e ends).
Miss: Half damage, and the target is slowed until the end of
its next turn.
Prayerof Two Paths Paladin Attack S
A s you strike one enemy, you direct a beam of holy radiance
against another.
Dai ly • Divi ne, Heal ing, Radiant, Wea po n
Standard Act ion Mele e weapon
Primary Target: One creature
Pri mar y Attack: Strength vs. AC
Hit: 2 [W | + Strength modifier damage.
Effect: Make a ranged secondary attack using your
impl ement . Doi ng so doesn't provoke opportuni ty attacks.
Secondary Target : On e creature other tha n the primary
target wi th in 5 squares of y ou
Secondary Attac k: Charisma vs. Wil l
Hit: 2d8 + Charisma modif ier radiant dama ge, and you
regain hit points equal to 1d6 + your Char isma modifier.
Unrelenting Punishment Paladi n Attack S
.After your init ial attack, divine power continues to assault your
foe. and you grow stronger all the while.
Dai ly • Divi ne, Heal i ng, We ap on
Standard Act ion Mele e weap on
Target: One creature
Atta ck: St rength vs. AC
Hit: 2[ W| + Strength modif ier damage.
Effect: The target takes ongoing 5 damage ( s a v e ends).
Whenever the target takes this ongoing damage, you
regain hit points equal to your Wisdom modifier.
Y o u let faith alone guide vour weapon. No enemy can distract
yo u from your sacred task.
Dai ly • Div ine , Wea pon
Standard Act ion Mele e weapo n
Target: One creature
Attac k: Charisma vs. AC
Hit: 3|W] + Charisma modif ier dama ge, and the target
is subject to your divine sanction until the end of the
encounter.
Miss: Half damage.
Effect: You gain a +S power bonus to all defenses against
charm effects until the end of the encoun ter.
L E V E L 6 U T I L I T Y P R A Y E R S
Fear Not Paladin Util ity 6
Y o u reassure your ally, conferring divine power to throw off ill
effects.
Encounter • Divin e
Minor Act ion Mele e touch
Target: One creature
Effect: The target can make a saving throw. Against a fear
effect, the target gains a bonus to the saving t h ro w equal
to your Wisdom modifier.
Pure Devotion Paladin Util ity 6
T h e Intensity of your faith protects yo u from your enemy's in
sidious power.
Encounter • Divine
Immedia te In te r rup t Personal
Trigger: An enemy attacks you
Effect: You gain a +4 po wer bonu s to Fortitude and W i l l
until the end of your next turn.
Shield of Discipline Paladin Util ity 6
Toughness hard won through years of rigorous self-control
blunts your enemies' attacks.
Encounter • Divine
Mino r Act ion Personal
Effect: Unti l the end of your next turn, you gain resistance
to all damage equal to your Strength modifier.
Shield the Virtuous Paladin Util ity 6
Y ou speak a prater of protection for an ally, who is su rrounded
by a shining halo.
Dai ly • Divine, Radiant
Mino r Acti on Close burst 10
Target: One ally in burst
Effect: Unti l the end of the encounter, any enemy that hits
or misses the target ta kes 3 + your Cha ris ma modifier ra
diant damage, unless that ene my is mark ed by the target.
Level 11: 6 + your Charis ma modif ier radiant damage.
L e v e l 21 :9 + your Char isma modif ier radiant damage.
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Valiant Rush Paladin Uti l i ty 6
Yo u plunge into battle with divine speed.
Encounter • Divine
Move Act ion Personal
Effect: You mov e twice your sp eed to a square adjacent to
an enemy that is wi th in your line of sight at the start of
this movement.
L E V E L 7 E N C O U N T E R P R A Y E R S
Paladin Atta ck 7stral Thunder
The power of your god's dominion thunders through vour holy
symbol to pummel nearby foes.
Encounter • Divine , Imple ment, T hunde r
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier thunder damage. Unti l th e
end of your next turn, the target takes a penalty to attack
rolls equal to your Wis do m modifier.
Paladin Attack 7lade of Light
Asyou charge, a golden light envelops your weapon and fortifies
yo u against the powers of darkness and fear.
Encounter • Div ine , Rad iant , Wea po n
Standard Act ion Mel ee weapon
Target: On e creature
Attac k: Chari sma vs. AC
Hit: 3[ W] + Charisma modifier radiant damage. Unti l th e
end of your next turn, you gain a +2 bonus to all defenses
against fear or necrotic effects.
S p e c i a l : W h e n charging, you can use this power in place of a
melee basic attack.
Comeback Smite Paladin Attack 7
Yo u shrug of f the effects of your enemies' attacks and strike back
with even greater purpose.
Encounter • Div ine , Wea po n
Standard Act ion Mel ee weap on
Effect: Before the attack, you make a saving th row against
each effect on you that a s a v e can end. You gain a bonus to
the attack roll and the damage roll equal to th e num ber of
effects you s a v e against.
Target: One creature
Attac k: Strength vs. ACHit: 2 |W ] + Strength modifier damage.
Force ofArms Paladin Attack 7
You channelyour entire spirit into a powerful attack.
Encounter • Div ine , Wea po n
Standard Act ion Melee weapo n
Target: One creature
Att ac k: Strength vs. AC. If you have used the C han ne l
Divinity power divine strength during this turn, you gain a
bonus to the attack roll equal to your Wis do m modifier.
Hit: 2 |W | + Strength modifier damage.
Price of Cowardice Paladin Attack 7
A searing flash of light punishes a foe who refuses to face you in
battle.
Encounter • Divi ne, Imple ment, Radi ant
Immedia te Interrupt Close burst 5
Trigger: An enemy marked by you makes an attack that
does not inc lud e you as a targ et
Target: The triggering enemy
Attac k: Charisma vs. Wil l
Hit: 2d10 + Charisma modifier radiant damage, and the
target is blinded until the end of your next turn.
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Resurgent Smite Paladi n Attack 7 I I Shackles of Justice
Your inspiring attack bestows health myour ally.
Encounter • Divine . Heal ing, We ap on
Standard Act ion Mel ee weapon
Target One creature
Atta ck: Strengt h or Chari sma vs. AC
Hi t 2 [W ] + Strength or Charisma modif ier damage,
and an ally with in 5 squares of you can spend a heal
ing surge. If the attack deals at least 20 damage, the
ally gains addit ional hit points equal to twi ce your
W isdom modifier.
L E V E L 9 D A I L Y P R A Y E R S
Final Rebuke Paladi n Attack 9
Yo u roar with outrage, ami your furious strike hurls your foe
away.
Daily • Divine , Rel iable, Wea po n
Standard Act ion Mele e weap on
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2 [ W| + Strength modif ier damag e, and you push the
targe t 5 squares . If th e target end s this move ment in a
square adjacent to a solid obstacle, the target takes 1 | W |
extra damage.
Paladin Attack 9nightly Intercession
Y'ou command a foe to attack you instead of your companion.
Dai ly • Div ine , Wea po n
Immedia te In te r rup t Close burst 10
Trigger: An enemy with in 10 squares of you hits your ally
wi th a mel ee or a range d a ttac k
Target: The triggering enemy
Effect: Th e triggering attack hits you ins tea d of th e ally.
Y o u pull the target to a squa re adja cent to you and t hen
make the fo l lowing attack against it.
Atta ck: Strength vs. AC
Hit: 2[ W] - Strength modifier dama ge, an d the target
is subject to your divine sanction until the end of the
encounter.
Paladi n Attack 9ay of Reprisal
Y o u direct a beam of fierce radiance against an enemy and force
it to feel the pain of the wounds it inflicted onyour comrade.
Daily • Divine. Impleme nt, Radiant
Immedia te In te r rup t Close burst 5
Trigger: An enemy with in 5 squares of you hits your ally
Target: The triggering enemy
Attack: Charisma vs. Fortitude
Hi t 3d6 + Chari sma radiant damag e.
Miss: Half damage.
Effect: The ally hit takes half damage from the triggering
enemy's attack.
C H A P T E R 4 P a l a d i n
Paladin Attack 9
Consecrated light enfolds the enemy yo u smite, exacting a price
whenever that foe causes harm .
Dai ly • Div ine , Rad iant , Wea po n
Standard Act ion Mele e weap on
Target: One creature
Attack : Chari sma vs. AC
Hit: 2[W] + Charisma modif ier damage.
Eff ect Wh en ev er the target deals damag e, it takes 2d6
radiant damage ( s a v e ends).
Shout of Condemnation Paladin Attack 9
Your thunderous words consign your foes to continual pain.
Dai ly • Di vine, Imple ment, Thu nder
Standa rd Actio n Close blast 5
Target E a c h creature in blast
Attack: Strength vs. Wil l
Hi t 2 d6 + Strength modifier thunder damage, and the
target takes ongoing 5 thund er damag e and is subject to
your divine sanction ( s a v e ends both).
Miss: Half damage , and the target is subject to your divin e
sanction until the end of your next turn.
L E V E L 10 U T I L I T Y P R A Y E R S
Benediction Paladin Util ity 10
A quick prayer grants rigor and strength to a comrade in battle.
Encounter • Divine , Heal i ng
Immedi ate React ion Close burst S
Trigger: An ally with in 5 squares of you hits wi th a melee
attack
Target: The triggering ally
Effect: The target can either spen d a healing surge or m ake
two damage rolls for the attac k and use eit her result.
Paladin Util ity 10ont ofHealing
Divine beneficence Heals YO U and your companion.
Dai ly • Divi ne, Heal ing
Minor Act ion Close burst 5
Target: You and one ally in burst
Effect: You spend a heali ng surge, and ea ch target regains
hit points equal to your healing surge value.
Paladin Util ity 10uiding Verse
In the sacred words of a prayer, yo u find the resolve to shake off
a deleterious condition.
Encounter • Divine
Minor Act ion Personal
E f fec t You make a saving th row wi th a bon us equal to 1 -
your Wisdom modifier.
Paladin Util ity 10ighteous Indignation
Seeingyour ally harmed enragesyou.
Daily • Divi ne
Immedi ate React ion Personal
Trigger: An enemy hits your ally with in your line of sight
Effect: The next time you attack before the end of your
next turn, you gain a ^ 2 pow er bonus to the attack
roll and deal extra damag e equal to 2 + your Strengt h
modifier.
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L E V E L 13 E N C O U N T E R P R A Y E R S L E V E L 15 D A I L Y P R A Y E R S
Castigating Strike Paladin Attack 13
A s you attack, you chideyour foes for neglecting you and compel
their intention.
Encounter • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: One creature
Att ack : Streng th or Chari sma vs. AC
Hit : 1 | W| + Strength or Charisma modifier damage, and
each enemy with in 3 squares of you is subje ct to your
divine sanction until the end of your next turn.
Paladin Attack 13ompel Obedience
Y o u lend an enemy away from those under \vur protection.
Encounter • Divin e, We ap on
Standard Act ion Melee weapon
Target: One creature
Attack : Charisma vs. Wil l
Hit: 3| W| + Charisma modif ier damage, and you shift 3
squares. You then pull the target 5 squar es to a square
adjacent to you.
Paladin Attack 13ye for an EyeY ou raise yo ur holy symbol and shout an imprecation to blind a
foe that dares to assault vour comrade.
Encounter • Div ine, Imple ment
Immediat e React ion Close burst S
Trigger: An enemy with in 5 squares of you hits your ally
Target: The triggering enemy in burst
Attack : Charisma vs. Wi ll
Hit: 2d8 + Charisma modif ier dama ge, and the target is
blinded until the end of your next turn.
Fervent Strike Paladin Attack 13
Still burning withyour ardent vow. you launch a might}- attack.
Encounter • Divin e, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Strengt h vs. AC . If the target is mark ed by you, y ou
gai n a +2 b onus to the atta ck roll, and you can score a
critical hit on a roll of 18-20.
Hit: 2| Wj + Strength modif ier damage. If you have used
ardent vow during this encounter, the attack deals extra
damage equal to your Wi sd om modifier.
Paladin Attac k 1 3ealous Smite
Being wounded in battle only makesyou strike the harder.
Encounter • Divin e, Wea po n
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Strength vs. AC
Hit: 3| W| + Strength modifier damag e, and the target is
subject to your divine sanction until the end of your next
turn. The attack deals 1 [ W ] extra dama ge if the target
h as hit you since your last turn.
Divine Vengeance Paladin Atta ck 1 5
Bril l iance flares from you to dispense pain lo attacking enemies.
Dai ly • Divine , Radia nt, Stance
Minor Act ion Personal
Effect: Until the stance ends, whe nev er an en emy hits
you or an ally adjacent to you wi th a melee attack, that
en emy takes radiant da mag e equal to 5 + your Wi sd om
modifier.
Paladin Attack 15lames ofDevotion
Divine fire ignitesyour consecrated weapon.
Dai ly • Divine , F i re , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Att ack : Strength vs. AC
Hit: 2 |W | + Strength modifier fire damage.
Effect: Until the en d of your next turn, your weapon attacks
deal 2d6 extra fire damage.
Sustain Minor: The effect persists.
Knight's Defiance Paladin Attack 13Y o u demand that your foes meet you in battle, then strike fierce
ly against one of th em.
Dai ly • Div ine , Wea po n
Standard Act ion Close burst S
Primary Target: E a c h enemy in burst
Effect: Befo re the att ack, you pull eac h prima ry target to a
square adjac ent to you, and each target is subject to your
divine sanction ( s a v e ends). Mak e a mel ee sec ondar y
attack.
Secondary Target: One primary target adjacent to you
Attack : Chari sma vs. AC
Hit: 3 |W | + Charisma modif ier damage.
Paladin Attack 15yre of Judgment
Y o u consign a foe to the flames. The blaze consumes enemies
thai stay by its side.
Dai ly • Divin e, Fi re , Rel iab le , Weapon
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 2 | W| + Strength modifier fire damag e, an d ongoing
10 fire damage ( s a v e ends). Whe ne ve r the target takes
this ongoing d amage , eac h ene my adjacent to it takes fire
dama ge equal to 5 + your Wi sd om modifier.
Paladin Att ack 1 5ower of Faith
A s you swingyour weapon, a surge of divine confidence buoys
the spirits of allies nearby.
Da i ly • Div ine , We ap on
Standard Act ion Mele e weapon
Target: On e creature
Attack : Chari sma vs. AC
Hit: 3| W| - Charisma modif ier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and any allies
wi th in 5 squ ares of you gain a +2 p ow er bo nu s to saving
thro ws. The bonus inc reases to +5 against cha rm or fear
effects.
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L E V E L 16 U T I L I T Y P R A Y E R S
Devotion Paladin Util ity 16
Your enemy seeks to overwhelm your r eso l v e, b u t y o u r c a lm
certainty shields y o u and v o u r comrades.
Dai ly • Divi ne
Immedia te Interrupt Close burst 5
Trigger: An enemy hits yo u or your ally wi th i n 5 squares of
you
Target: You and each ally in burst
Effect: E a c h target gains a +4 po wer bonus to Fortit ude
and Wil l until the end of your next turn.
Paladin Util ity 16ivine Aegis
Your god s h e l t e r s you a nd y o u r a l l ie s from h a r m .
Daily • Divi ne, S t a n c e
Minor Act ion Personal
Effect: Unt i l the s tance ends, you and any allies wi th in 2
square s of you gain a +2 bo nus to all def ens es.
Higher Cause Paladin Util ity 16
When your body Jailers, your faith takes over (t> let yo u keep up
th e fight.
Daily • Divin e, Heal ing, S t a n c e
Minor Act ion Personal
Requirement: You must be bloodied.
Effect: Unt i l the stanc e ends, you gain a +2 p owe r bonus
to saving thr ows. In addit ion, yo u gain regenerat ion 5
while bloodied.
Liberation Paladin Util ity 16
H e a r i n g your call, your e m b a t t l e d comrade falls back to safety.
Encounter • Divi ne, Heal i ng
Move Act ion Close burst 5
Target: One ally in burst
Effect: Yo u pull the target a num ber of squares equal to
your Charisma modifier. At the end of this movement ,
the target can spe nd a healing surge.
Prayerfor the Valiant Paladin Util ity 16
You seek aid for your beleaguered companions. A warm light
shines down, br ing ing re l ief .
Daily • Divi ne
Minor Act ion Close burst 5
Target: E a c h ally in burst
Effect: E a c h target can make a saving throw with a power
bonus equal to your Charisma modifier.
L E V E L 17 E N C O U N T E R P R A Y E R S
Paladin Attack 17ark ofTerror
Asyou s t r i k e , y o u r god's presence f i l ls the enemy w i t h dread.
Encounter • Divin e, F e a r , W e a p o n
Standard Act ion Mel ee weapo n
Target : On e creatur e mark ed by you
Attack : Strength vs. AC
Hit: 1 | W | + Strength modifier dam age , and the target is
stunned until the end of your next turn.
Reassuring Strike Paladin Attac k 17
Yo u l a n d a s o l i d blow and are rewarded with r e n e w e d vitality.
Encounter • Div ine , Hea l ing , We ap on
Standar d Act ion Mel ee weapo n
Target: One creature
Attack: Strength or Charisma vs . AC
Hit: 3 [W ] + Strength or Charisma modifier damage. You
c an spend a heali ng surge and add your Wi sd om modi
fier to the hit points regained.
Paladin Attac k 17anctified Ught
A flash from your holy symbol sears your foes, particularly those
bearing your mark.
Encounter • Divin e, Imple ment, Radia nt
Standard Act ion Area burst 1 with in 10 squares
Target: E a c h creature in burst
Atta ck: Cha rism a vs. Reflex
Hit : 1 d8 radi ant d amage . If the target is marke d by yo u,
the attac k instead deals 2d8 + your Charis ma modifier
radiant damage.
Paladin Attac k 17hattering Smite
A w e l l - p l a c e d strike punches through y o u r o p p o n e n t ' s d e f e n s e s .
Encounter • Div ine , Wea po n
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 3 |W | + Strength modifier dama ge, and the target loses
all resistances until the end of your next turn.
Wrathful Smite Paladin Att ack 1 7
W i th a burst of whirl ing s t e e l . y o u batter dowti foes who sur
round you.
Encounter • Div ine , We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attack : Charisma vs. Reflex
Hit: 2[ W] + Charis ma modifier dam age , and the target
takes a -2 penalty to attack rolls until the end of your
next turn. If the target is mark ed by you, the att ack deals
1 | W | extra damage.
H Y M N T O C O R E L L O N
Lord o f the wood, lord of th e stars,
Mak er o f songs and teache r o f a r ts -
G r e a t Cor el lon , as you r servan t I sta nd.
O p e n m y e y e s to the work s o f your han d.
Lord o f the wo od , l i gh ten my hear t ;
Mak er o f songs, your wi sd om i m p a r t .
G r e a t Core l l on , g rant me a dr ea m
Of the tw i l i g h t cour ts o f the Se ldar ine !
Lord of magic, l o rd of star l ight ,
Lover of beauty and poet of n i g h t -
Lon g l ies the p ath t h ro u g h mists and t h ro u g h m o o r
B u t hom e I w i l l co me to Arvandor .
Paladin
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L E V E L 19 D A I L Y P R A Y E R S Smite the Soul Paladin Attack 19
Paladin Attack 19ame of Potency
I n it resounding voice, yo u speak an ancient angelic name that
stops your enemies in their tracks.
Da i ly • Div ine , Implement , Thund er
Standard Act ion Close burst 2
Target: E a c h en emy in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charis ma modifier thunder da mage, and the
target is immobi lize d ( s a v e ends).
Miss: Half dama ge, and the target is slo wed ( s a v e ends).
Overwhelming Fervor
Y ou name your enemy a foe of the faith and press th e attack
relentlessly.
Dai ly • Divi ne, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Stren gth vs. AC
Hit: 5 |W ] + Strength modifier damage , and the target is
subject to your divine sanction until the end of you r n ext
turn. Whenever you attack the target until the end of the
encount er, the target is subject to your divine sancti on
until the end of your next turn.
Miss: Half damage.
Paladin Attack 19ighteous Resolve
E a c h How struck by your foe only heightensyour resistance.
Da i ly • Div in e , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Cha risma vs. AC
Hit: 4[ W| + Charisma modifier damage.
Miss: Half damage.
Effect: Unt il the end of the encount er, wh en ev er the target
deals dam age to you or an ally, you gain temp ora ry hit
points equal to 5 + your Wi sd om modifier.
Your wrathful strike drives deep, incapacitati ng yo ur foe.
Daily • Di vine , W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit : 2 | W| + Stren gth modifier dam age , and th e target is
stunned ( s a v e ends).
After effe ct: T he target is dazed until th e e n d of its next
turn.
Miss: Half dama ge , and th e target is daz ed unt i l the end of
your next turn.
Paladin Attack 19 I I Wheel of Fate Paladi n Attack 19
Y ou un leash a f lurry of attacks ag a ins t a l l nearby enemies,
drawing greater strength from their pain.
Daily • Divi ne, Heal ing, W e a p o n
Standard Act ion Close burst 1
Target: E a c h en emy in burst
Attac k: Strengt h vs. AC
Hit: 3 [ W] + Strength modifier d amage. If the attack hits
tw o or more targets, you regain hit points equ al to your
healing surge value.
Effect: Unti l the end of the encounter, you gain regener ation
equal to your Wi sd om modifier whil e blo odied.
L E V E L 2 2 U T I L I T Y P R A Y E R S
Paladin Util ity 22ailure Is No Option
Your battle cry renews the determination of flagging allies.
Daily • Div ine , Heal ing, Teleportat ion
Standard Act ion Close burst 3
Target: E a c h ally in burst
Effect: You teleport each target a numb er of square s equa l
to your Charisma modifier. The target must en d this
move ment adj acent to an enemy. The target then regains
hit poi nts eq ual to 1 5 + your Chari sma modifier.
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Holy Wings Palad in Util ity 2 2
Majestic silver wings carry you past obstacles.
Encounter • Div ine
Minor Act ion Personal
Effect: Unti l th e end of your next turn, you gain a fly spe ed
equal to your sp eed and a - 4 bonu s to AC against op
portunity attacks.
Inspiring Hymn Palad in Util ity 22
You recite an ancient verse to avert i l l f o r t u n e i n b a t t l e .
Encounter • Di vin e
Immedia te In ter rupt Close burst 5
Trigger : An ene my scores a critical hit agains t your al ly
wi th in 5 squares of you
Target: The triggering en emy in burst
Effect: The target rerolls the attack and uses the second
result.
Return to the Living Palad in Uti l i ty 22
Your tenacity defies even death.
Dai ly • Div i ne , Hea l in g
N o Act ion Personal
Trigg er: You drop to 0 hit points or fewe r an d do not die
Effect: You regain 1 hit point and can spend four heal ing
surges.
T H E DIVINE C O M P R O M I S E S
W h e n th e immor t a ls ha d w o n the wa r aga inst the pr i
mo r d ia l s , t hey f o u g h t a m o n g t h e m s e l v e s f o r d o m i n i o n
ove r var ious aspe cts o f the natura l wor ld . Ze h i r con test ed
w i t h P e l o r ove r mas ter y o f th e sky, fo r th e sun ban ish ed
darkness. P e l o r in t u r n f o u g h t w i t h Khala , wh os e icy mis ts
a n d sn ow s b lo cke d th e l i fe -g iv ing rays o f th e sun. E a c h of
P e l o r ' s oppo nen t s ga the r ed a l l i e s, and P e l o r ha d al l i es of
hi s ow n . O n one s i de s t ood Co r e l l on , K ha l a , Zehi r , and
S e h a n i n e , wh i l e on t he o the r s t ood Pelor, Erathis , M o r a
d in , and Melo ra . Th e tw o fo rces argu ed fo r ages to no
ava i l , leav i ng hur ts an d grud ges tha t l inger s t i l l .
At last Ava nd ra par la yed bet we en the tw o fac t ions. To
se t t l e t he a r gu men t be tw een P e l o r an d Zeh i r , she o f fe red
d a y a n d n igh t . As a compr om i se be twe en K ha la and Pelor,
s h e p r oposed a l t e r na t i ng s eas ons o f su mm er and w in te r .
T h e gods, we ar y o f the i r quar re ls , agr eed . P e l o r a b i d e s
fa i th fu l l y by hi s ag r eem en t w i t h Zehi r , bu t f r o m t im e t o
t i m e Z e h i r s eek s t o shado w the sun du r i ng day t i me w i t h
a n ec l i pse. Kha la is no mo re, bu t the R a v e n Q u e e n — w h o
ho lds sway ove r w in te r no w— hono r s t h e anc i en t pac t .
Y e t she also tests P e l o r ' s reso lve , seek i ng to end s um me rs
ear l y an d del ayi ng spr ing s as lon g as she can . In this w ay ,
au t umn s no ws and sp r i ng t haws can co me ea r l y o r l a t e .
L E V E L 2 3 E N C O U N T E R P R A Y E R S
CensuringRadiance Paladi n Attack 23
Y o u r weapon sears a sigil into your foe that h i n d e rs it s at tacks
against your companions.
Encounter • Div ine , Rad iant , W e a p o n
Standard Act ion M el ee weapon
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3[ W] - Strength modifier radiant dama ge. Until th e
en d of your next turn, when ev er the target makes an
attack t hat does n't inc lude you as a target, the targe t is
weakened for that attack.
1 Champion's Call Paladin Attack 23 1
Youfunnelyour d ev o t i o n i n t o a mighty]
to you and leaves them r ee l i n g .
e l l tha t dragsyourfoes
Encounter • Div ine , Implemen t , Thunder
Standard Act ion Close burst 5
Pr imary Target: E a c h ene my in burst
Effect: You pull each primary target 5 squares and th en
make th e fo l lowing attack.
Secondary Target: E a c h ene my adjacent to you
Attack : Strength vs. Wil l
Hit: 2d8 - Strength modifier t hunder da mage . If the
seco ndar y target is mar ked by you, it is also immob ili zed
until the en d of your next t urn.
Demand Respect Paladi n Attack 23
You visit divine p u n i s h m e n t on a foe that a t t a c k s your friends,
bowi ng it beneath vour god's displeasure.
Encounter • Div i ne , Implemen t , Rad iant
Immedia te In ter rupt Close burst 10
Trigger: An enemy make s an attack that does not include
yo u as a t arget
Target: The triggering en em y in burst
Attac k: Char isma vs. Wil l
Hit: 2d 1 0 + Charisma modifier radiant damag e, and yo u
knoc k th e target prone . Th e target is also bli nded until
the en d of your next turn.
Resurgent Wrath Paladin Attack 23
Your furious attack u n l e a s h e s d i v i n e might that revitalizes y o u
a n d a n a l l y .
Encounter • Div ine , Hea l ing , W e a p o n
Standard Act ion M el ee weapon
Target: One creature
Att ack : Chari sma vs. AC
Hit: 3[ W] + Charis ma modifier da mage. You and one ally
adjacent to you can each choose to do one of the fo l low
ing things:
• Spend a heal ing surge (an d regain additi onal hit points
equal to twice your Wi sd om modifier if the attack deals
at least 30 damage).
• Make a saving thr ow (w ith a bonus equal to your
Wi sd om modif ier if the attack deals at least 30
damage).
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Trial of Adversity Paladin Atta ck 23
Yo u confer determination and discipline onyour allies, drawing
on their strength to steady your hand.
Encounter • Divine. We ap on
Standard Act ion Mel ee weapon
Target: One creature
Effect: Before the attack, you and each ally wi th in 5 squares
of you make a saving throw. You gain a +1 b onu s to t he
attack roll and the damage roll for each ally who s a v e s
against an effect.
Atta ck: Strength or Charisma vs. AC
Hit : 4[ W] * Strength or Char isma modif ier damage.
Spurn the Unworthy Paladin Attack 25
Yo u slap down a foe that keeps you from greater enemies.
Dai ly • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 3| W| - Strength modif ier dama ge, and you knock the
target prone.
Miss: Half damage.
Effect: You and the target swap places. Unti l the end of
the encounter, your melee basic attacks deal 1 | W | extra
damage.
5
2
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<0 .
L E V E L 2 5 D A I L Y P R A Y E R S L E V E L 2 7 E N C O U N T E R P R A Y E R S
Paladin Atta ck 2 5iscipline the Unruly
Blinding radiance explodes from your weapon as you strike,
searing foes who dare to attack vour comrades.
Daily • Divine , Radiant, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Attack : Chari sma vs. AC
Hit: 3|W | - Charisma modif ier radiant damage.
Effect: Unti l the end of your next turn, any enemy wi th in
5 squares of you that hits or misses any ally takes 4 d6
radiant damage and is blinded until the end of your next
turn.
Susta in Mi no r The effect persists.
Harsh Verdict Paladin Attack 25
Yo u judge one of your enemies in the name ofyour god. and
none of its companions can hide from your wrath.
Dai ly • Div ine , Rad iant , Wea po n
Standard Act ion Mele e weapon
Primary Target: One creature
Pr ima ry Attack: Char isma vs. Wil l
Hit: 3 [W ) + Strength modifier damage.
Miss: Half damage.
Effect: Make a secondary attack that is a close burst 1 c e n
tered on the primary target.
Secondary Target: The primary target and each en em y in
burst
Seconda ry Attack: Charisma vs. Wil l
Hit : The secon dary target takes ongoing 10 radiant
damage and cannot benefit f rom concealment or total
concealment ( s a v e ends both).
Mark of Weakness Paladin Atta ck 25
Your divinely inspired attack enfeebles yourfoe.
Dai ly • Div ine , Wea po n
Standard Act ion Melee weapon
Target: One creature
Atta ck: Strength vs. AC
Hit : 3| W1 + Strength modif ier dama ge, and the target is
weakened and subject to your divine sanction ( s a v e ends
both).
Miss: Half damage , and the target is we ak en ed until the end
of your next turn.
Ardent Judgment Paladin Attack 27
A s you strike your foe. the power ofyour sacred vow shatters its
resilience.
Encounter • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: One creature
Atta ck: Strengt h vs. AC . If the target is marked by you, you
gain a +2 bon us to the attack roll, and you can score a
critical hit on a roll of 18-20.
Hit : 2| W] + Strength modif ier damage. If you have used
ardent vow during this encounter, the target also gains
vulnerable 10 to ail damage until the end of your next
turn.
Astral Thunderbolt Paladin Attack 27
The power of the dominions rings throughyour strike, andyou
raise your symbol to hurl divine thunder at a nearby foe.
Encounter • Divine , Thunder, We ap on
Standard Act ion Mele e weapon
Primary Target: One creature
Primary Attack: Charisma vs. Fortitude
Hit: 4| W] + Charisma modif ier thunder da mage. The
primary target is slo wed and takes a -2 penal ty to attack
rolls until the end of your next turn. Make a secondary
attack that is a close burst 10 using your impl ement .
Secondary Target: One creature in burst
Secondary Attack: Charisma vs. Fortitude
Hit : 3d8 - Charis ma modif ier thunder damag e, and the
secondary target takes a -2 penalty to attack rolls until th e
end of your next turn.
Paladin Attack 27verwhelming Smite
T he shining hand of the divine guides your weapo n, and none
can ignoreyou.
Encounter • Divine , Radiant, We ap on
Standard Act ion Mele e weapon
Target: One creature
Atta ck: Str ength vs. AC
Hit : 4|W ] + Strength modif ier radiant dama ge, and each
en emy adjacent to you is subject to your divine sanction
until the end of your next turn.
C H A P T E R 4 I Paladin
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Terrible Charge Paladin Attack 27 Name of Awe Paladin Attack 29
Your fervor dr ives y o u i n t o th e f r a y a n d s t r i k es t e r r o r into your
enemy.
Encounter • Divine, F e a r , W e a p o n
Standard Act ion Mel ee 1
Effect: You charge and make the fo l lowing attack in place
of a melee basic attack.
Target: One creature
Attack : Strength vs. AC
Hit: 3| W] + Strength modif ier dam age , an d the target is
stunned until the end of your next turn.
Wrathful Flame Paladin Attack 27
P u r e blue/ ire blazes from y o u r holy s y m b o l to d e v a s t a t e f o es
around you.
Encounter • Divi ne, F i re , Imp lemen t
S tandard Act ion Close burst 5
Target: E a c h enemy in burst
Attack : Char isma vs. Reflex
Hit: 4d8 + Charisma modif ier fire dama ge. If the target is
marke d by you. it is also dazed until the end of your next
turn.
L E V E L 2 9 D A I L Y P R A Y E R S
Day of Reckoning Paladi n Attack 29
L i k e an agent of vengeance, you appear b e s id e y o u r foe to de
liver the killing blow.
Daily • Divin e, Teleportat ion, We ap on
Standar d Act ion Mel ee 1
Effect: You te leport 10 square s to a square adja cent to a
creature marked by you.
Target: One creature marked by you
Attack : Strength vs. AC
Hit: 6[ W] + Strength modif ier damage.
Miss: Half damage.
Yo u utter an a n c i e n t name of such power that your enemies are
rooted to the spot, u n a b le t o e s c a p e .
Dail y • Divi ne, Imple ment, Th unde r
Stan dard Actio n Close blast 5
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit: 5d8 + Charisma modif ier thunder damage, and the
target is immobil ized and weakened ( s a v e ends both).
Miss: Half dama ge, and the target is slo wed ( s a v e ends).
Effect: E a c h target is subject to your divine sanc tion until
the end of your next turn.
Prostration Paladin Attack 29
I n a resounding voice,yo u command the respect of vour
enemies.
Daily • Divi ne, Lightning, Thunder, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attac k: Strength v s. Reflex
Hit : 4| W| + Strength modif ier l ightning and thunder
damage.
Miss: Half damage.
Effect: You knoc k each target prone .
Sanctioned Slaughter Paladin Attack 29
Y o u r god demands y o u r e n e m y ' s b l o o d , and your weapon draws
it.
Dai ly • Div ine , Wea po n
Standar d Act ion Mel ee wea pon
Target: One creature
Attack : Strength vs. AC
Hit : 4[ W| + Strength modif ier damag e, and ongoing 10
damage ( s a v e ends).
Miss: Half damage, and ongoing 5 dama ge ( s a v e ends).
Devastating Surge Paladi n Attack 29
You give of your own v i t a l i t y to heal a n a l l y a n d w o u n d a n
enemy.
Daily • Divin e, Heal ing, We ap on
Standard Act ion Mel ee weapo n
Req ui re men t: You must have at least one healin g surge
remaining.
Effect: You spe nd a healin g surge but do not r egain hit
points. Choose an ally with in 10 squares of you. That ally
regains hit points equal to your heali ng surge valu e. The n
make the fo l lowing attack.
Target: One creature
Atta ck: Strength vs. AC
Hit: The target takes damage equal to your healing surge
value + your Strength modifier.
Miss: Half damage.
C H A P T E R 4 I Paladin
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N E W P A R A G O N P A T H S
CHAMPION OF C O R E L L O N" W i t h Corellon's grace I fear no foe in reach of my sword."
P r e r e q u i s i t e : P a l a d i n , m u s t w o r s h i p C o r e l l o n
A k n i g h t o f t he e lad r i n cou r t s , yo u a r e p l edg ed t o t he
serv ice o f the lo rds o f the fey . A l on g w i t h v a l o r a n d
m a r t i a l s k i l l , y o u h a v e s h o w n e x c e p t i o n a l p a t i e n c e ,
g r a c e , a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in e l a d r i n
a n d e l v e n r e a l m s a l i k e . Y o u f o l l o w a p e r s o n a l c o d e
t h a t r e s e m b l e s t h e c h i v a l r i c t r a d i t i o n s of the m o r t a l
wor ld , bu t yo u b r i n g a f ey pe r s pec t i ve t o t he c onc ep t s
of honor , va lor , and fidelity. Mos t kn i gh t s a r c ob l i
ga te d t o p r o ve t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s
t h a t r e d u c e r i s k in ba t t le , bu t yo u do not sc or n t he
bow, t he spe l l , o r t he r us e o f wa r wh e n su ch t ac t i cs
a r e e f f e c t i ve . Y o u h a v e l e a r n e d t e c h n i q u e s f or m a k i n g
th e best use of a g i l i t y a n d q u i c k n e s s e v e n w h i l e w e a r
i ng t he heav ies t a r mo r .
A m o n g t h e e l a d r i n , t h o s e w h o f o l l o w t h i s pa t h
a r c k n o w n a s t h e A e la v e l l i n S e l d u r i n e - t h e S w o r d
K n i g h t s o f t h e S e l d a r i n e . M o s t s u c h c h a m p i o n s a r e
e l a d r i n , e l v e s , o r ha l f -e l ves , f o r Co r e l l on i s t he pa t r on
o f t hese peop les . Ho we ve r , any nob l e wa r r i o r devo ted
to the l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n
o f C o r e l l o n . T h o s e c h a m p i o n s o f C o r e l l o n w h o a r e
of o th er race s find a w a r m w e l c o m e i n m o s t e l a d r i n
a n d e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d a s
ruathar ( " s t a r - f r i ends " ) , hon o r e d a l l i e s .
CHAMPION OF C O R E L L O N
PATH F E A T U R E S
R e s t o r a t i v e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an ac t i on p o i n t to ta ke an e x t r a a c t i o n , y o u c a n
a l s o sp en d a hea l i ng su r ge .
S u p e r i o r D e f e n s e ( 1 1 t h l e v e l ) : I f y o u r D e x t e r i t y
sco r e is 13 or h igher , yo u ga in a +1 bon us to A C w hi le
we a r i n g he av y a r m or . I f yo u r Dex te r i t y sco r e i s 1 5 o r
h ig her , the bo nus is +2.
L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u i gn o re
th e spee d pena l t y f o r we a r i n g he av y a r m or . I n add i
t i on , w h e n yo u b lo ody a n en em y o r r educ e i t t o 0
h i t po in t s on yo u r t u r n , yo u ca n s h i f t 1 square as a
f r ee ac t i on .
CHAMPION OF C O R E L L O N P R A Y E R S
Elegant Strike Champion of Corellon Attack 11
Y ou move and strike with a d a n c e r ' s grace, confounding your
foe.
Encounter • D i v i ne , W ea po n
Standar d Act ion Mel ee weapon
Target: On e creature
Atta ck: Char isma vs. AC
Hit: 3[ W] + Charisma modifier dam age , and the target is
slowed and cannot shift until the end of you r next tur n.
W e a p o n : If you are wield ing a light blade or a heavy
blade, you gain a bonus to the damage roll equal to your
Dexterity modifier.
Graceful Step C ha mpion of Corellon Util ity 1 2
You maneuver with speed and b a l a n c e t h a t few warriors can
match.
Encounter • Divi ne
Move Act ion Personal
Effect: Yo u shift your speed. During this movemen t, you
ignore difficult terrain an d gain a +5 bo nus to Acrobat ics
checks and Athletics checks.
Corellon's Wrath Cha mpi on of Corellon Attack 20
J u s t as C o r e l l o n ' s b l a d e o n c e t o o l ; the ev e of G r u u m s h , so too
d o e s v o u r weapon s e ek v o u r en e m v ' s e v e s .
Dai ly • Div ine , Rad iant , Wea po n
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Charisma vs. Reflex
Hit : 4[ W| + Char isma modifier radiant damage, and the
target is bli nded ( s a v e ends).
Miss: Half damage.
Effect: Your opportunity attacks de al 1 dl 0 extra radiant
damage until the end of the encounter .
C H A P T E R 4 I P a l a d i n
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DEMONSLAYER
" R u n back to the Abyss and tell them I'm coming. Let them
prepare their defenses and raise their armies. I look for
ward to obl i terat ing them all . ' "
P r e r e q u i s i t e : P a l a d i n
E m b o d i m e n t s o f c h a o s a n d c ru e l t y , d e mo n s a re a n
a f f r o n t to yo ur fa i th , and you seek to des t roy t he m a t
e v e r y o p p o r t u n i t y . Y o u h a v e re ce ive d sp e c ia l b le ss
in g s a n d le a r n e d b a t t l e p ra ye rs th a t a re a n a t h e ma to
th e d e n i ze n s o f th e Aby s s . Y o u r a t ta cks p ie r ce th e i r
u n h o l y d e fe n se s , a n d s imp l y b e in g n e a r yo u c aus es
t h e m p a i n . Y o u wo n ' t re st u n t i l e ve r y d e mo n is d e a d .
Al l bu t the dark es t and most v i le o f g o d s r e g a r d
d e m o n s a s a b l i g h t u p o n th e co s mo s a n d u rg e th e i r
fo l l owers to r o o t o u t d e m o n i c t h r e a t s w h e r e v e r t h e y
a p p e a r . Mo s t we l l - o rg a n ize d fa i th s su p p o r t o r d e rs
d e vo te d to co n f r o n t i n g d e m o n s ; so m e a n o in t d e mo n -
s layers f r o m a m o n g th e ra n ks o f th e f a i t h f u l u s i n g
a n c ie n t1
r i t u a ls .
D E M O N S L A Y E R P A T H EEATLI RES
D e m o n s l a y e r ' s P r e s e n c e ( 1 1 t h l e v e l ) : A n y
de mo n tha t s ta r ts i ts t u r n ad j acent to y ou ta kes
d a m a g e e q u a l t o y o u r W i s d o m m o d i f i e r . W h i l e a n y
de mo n is ad j acent to yo u, i t can ' t sh i f t .
D e m o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
s p e n d a n a c t i o n p o i n t to ma k e a n a t t ack , the a t t ack
d e a l s e x t ra d a ma g e e qu a l to o n e - h a l f yo u r le ve l a n d
ig n o re s re s is ta n ce s .
S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n you hit
a c re a tu r e th a t h a s va r i a b le re s is ta n ce w i t h a m e l e e
at t ack , yo u negat e the res i s tan ce u n t i l the en d o f th e
c r e a t u r e ' s n e x t tu r n .
D E M O N S L A Y E R P R A Y E R S
Demonslayer's Smite Demonslay er Attack 1 1
You intone a prayer over your weapon , empowerin g it to over
whelm demonic defenses.
Encounter • Div ine, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Att ack : St rength vs. AC. If the target is a dem on, you gain a
+2 bon us to the att ack roll .
Hit : 3[ W] + Strengt h modifier dama ge, and the target loses
its resistances until th e end of your next t urn.
S p e c i a l : Whenev e r a demon wi th in 10 squares of you scores
a critical hit or spends an action point, you regain the use
of this power.
Demonslayer's Resistance Demonslayer Util ity 1 2
A gleaming halo surrounds you and blunts the attacks of your
demonic foes.
Daily • Div i ne
Immedi ate Interrupt Persona l
Trigger: An enemy hits you
Effect: You gain resist 5 against damage dealt by the trig
gering enemy until the end of the encounter. If the trig
gering en emy is a dem on, the resistance increases to 10 ,
an d the enemy is subject to your divine sanction until the
en d of the encounter.
L e v e l 21: Resist 10 , or resist 1 5 if th e triggering enemy is a
demon.
Edict of Destruction Demonslayer Attack 20
You recite words of divine law as you attack, twisting your prey's
very be ing.
Dail y • Div i ne, W e a p o n
Standard Action Melee weapon
Target: One creature
Attack : Strength vs. AC
Hit : 3( W] + Strength modifier d amage, and the target is
affected by your edict of destruction ( s a v e ends). Until
the edict ends, roll a d4 a t the start of each of the t arget's
turns to deter mine th e edict' s effect at that ti me. If the
target is a demon, roll two times and apply both results
(if you roll the same number t wice, roll again).
1 . The target a nd each ene my adjacent to it take 1 dl 0 +
your Strength modifier damage.
2 . The target gains vulnerable 5 to all damage until the
en d of your next t urn.
3. The target is blinded until the en d of your next turn .
4. Th e target t akes a -2 penal ty to attack rolls until the end
of your next t urn.
Miss: Half damag e. At the start of the target's next turn,
roll a d4 to det ermi ne the effect, as above.
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DRAGONSLAYER
"My sword, my shield, and my faith are all I need to con
front the most terrifying monsters."
P r e r e q u i s i t e : P a l a d i n
A c h a m p i o n m us t fight ma n y monst ers , an d the most
savage an d feroc ious o f thes e ar e drag ons. The y sp o r t
a d a u n t i n g ars ena l o f c l aws , fangs, s t ings, roars , an d
bre at h wea po ns , an d they are pro te cted by i r o n - h a r d
sca les a n d s u p e r n a t u r a l v i t a l i t y . Ma n y a l so ha ve a
w i c k e d , c a l c u l a t i n g i n t e l l i g e nc e . F e u w a r r i o r s s t a n d
a ch an ce aga inst such foes, bu t you have mad e i t
y o u r d u t y to p r o t e c t de fense less fo lk aga ins t t h e i r
dep r eda t i ons . Y o u seek ou t a l l des t r uc t i ve mo ns te r s -
i n c l u d i n g oth er fan tast ic beasts suc h as man t i cor es ,
w y v c r n s . a n d s p h i n x e s - a n d p u t a n e n d t o t h e i r
reigns of t e r r o r .
Y o u m i g h t be a hu nt er o f so me ski l l , but yo u do
not re ly on pat ien t s ta lk i ng , t rap-set t ing , o r s ud de n
amb ush t o de fea t you r swo r n enem ie s . Y ou mee t
mons te r s open l y i n ch i va l r ous comba t , p i t t i n g y o u r
s k i l l an d cou r age aga ins t fiery b r e a t h a n d f l a s h i n g
fang. It 's a f a i r l i g h t .
DRAGONSLAYER PATH F E A T U R E S
D r a g o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an act i on p o in t to la ke an e x t r a a c t i o n , y o u
a lso ga i n a +2 bonu s to a l l de f ense s aga ins t c re atu res
ma r k ed by you . T h i s bonus l as t s u n t i l the end o f y our
n e x t t u r n .
D r a g o n s l a y e r ' s C h a l l e n g e ( 1 1 t h l e v e l ) : T h e
first t i m e yo u ma r k a target d u r i n g an encou n te r , you
ga i n a +2 bon us to da ma ge r o l l s aga ins t t h a t ta rget
u n t i l t h a t ma r k ends . Th e bo nus incr ease s to +4 a t
21st leve l .
T r u e H e a r t ( 1 6 t h l e ve l ) : Y ou ga in a + 2 bon us t o
Wi l l aga ins t fear e f fec ts .
DRAGONSLAYER P R A Y E R S
Challenging Smite D r a g o n s l a y e r A t i . u k I 1
Vour strike demands the attention of your chosen enemy, and
t h a i enemy ignores you at its per i l .
Encounter • Divine, We ap on
Standard Act ion Mele e weapon
Target: One creature mark ed by you
Atta ck: Ch aris ma vs. AC
Hit: 3| W] + Charisma modif ier damage. Unti l th e start of
your next turn, your divine sanction and divine challenge
deal 10 extra radiant damage.
Deflect the Blast Dragonslayer Util ity 1 2
You take shelter behind j o u r trusty shield, protecting a nearby
f r i e n d as wel l .
Encounter • Divin e
Immedia te In te r rup t Melee 1
Trigg er: A close or an area att ack agai nst AC or Reflex
damages you
Req ui re men t: You must be using a shield.
E f fec t You take only half damage from the triggering at
tack. The damage is also halved against on e adjacent ally
who took damage f rom the triggering attack.
Ground the Foe Dragonsl ayer Attack 20
T he p o w e r of your prayer hurls your foe to the ground.
Daily • Divine , F o r c e , ImplementStan dard Actio n Ran ged 10
Target: One creature
Attack: Charisma - 2 vs. Reflex
Hit : 5d6 + Chari sma modif ier force damage , and the target
is knoc ked pro ne and immobil ized ( s a v e ends).
Aftereffec t: The target is slo wed and cannot fly
( s a v e ends both).
Miss: Half damage . The target is slo wed and is cl umsy
whi le flying ( s a v e ends both).
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F A I T H F U L SHIELD
" B e h i n d me, friends! They shall not touchyou. '
P r e r e q u i s i t e : P a l a d i n
Y o n a r c a l i v in g b u l wa r k , p ro t e c t i n g th e d e fe n se le ss .
Y o u are (he she l te r in the s t o r m. As a f a i t h f u l s h i e l d ,
y o u p l a c e y o u r c o m p a n i o n s ' w e l l - b e i n g a b o v e y o u r
o w n .
F a i t h fu l sh ie ld s a r c su p re me e x a mp le s o f d e vo u t
wa r r i o rs , fo u n d in mo s t o f th e wo r ld ' s fa i th s . S u c h
wa r r i o r s sa fe g u a rd h o ly s i te s a n d d i v i n e se rva n ts .
O t h e r s set out i n t o th e wo r l d to le nd the i r ta len ts to
th o se w h o n e e d i t mo s t , wh e t h e r th e f o t k of a f r o n t i e r
t o wn su r ro u n d e d b y e n e mi e s o r a b a n d o f a d ve n tu r
er s wo rk in g to th w a r t a d i re th re a t .
R a t h e r t h a n fo cu s in g o n d e a l in g d a ma g e , yo u g ive
yo u r co mp a n i o n s th e t i me th e y n e e d to w i n t h ro u g h .
Y o u m i g h t p a r t n e r w i t h a n o t h e r d e f e n d e r , f o r m i n g
a n imp re g n a b l e wa l l , o r wo rk w i th a t ru s te d s t r i ke r ,
b lo ck i n g e n e m y a t ta cks a n d c re a t i n g o p e n i n g s fo r
yo u r a l l y . W h e n yo u r g ro u p i s h a rd p r e s s e d , y o u
mig h t co ve r th e re t re a t , s lo w ly g iv in g g r o u n d wh i l e
yo ur f r i ends f lee to safe ty .
F A I T H F U L SHIELD PATH F E A T U R E S
S h e l t e r i n g H a n d s ( 1 1 t h l e v e l ) : W h e n e v e r y o u
use yo u r la y on hands powe r , the powe r ' s ta rge t ga in s a
+2 po we r bon us to a l l de f ense s u n t i l t he start of h is or
h e r n e x t tu rn .
S h i e l d i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n act io n po in t to tak e a n ex t r a ac t i on , y ou an d e a c h
a l l y w i t h i n 5 sq uar es o f y o u als o ga i n a +2 bon us to
A C a n d R e f l e x u n t i l the s ta r t o f yo ur nex t tu rn .
D e f e n s i v e P r e s e n c e ( 1 6 t h l e v e l ) : W h e n a n y
a l l y w i t h i n 5 sq uar es o f yo u tak es the sec on d w i n d or
t h e t o t a l d e fe n se a c t i o n , a n y e n e m y th a t h i t s th a t a l l y
bef ore the en d of h i s or her next t u r n t a ke s ra d i a n t
d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .
F A I T H F U L SHIELD P R A Y E R S
Protecting Smite Faithful Shield Attack 11
A decisive s t r i ke against your enemy gives your all ies a chance
to see to their own defense.
Encounter • Div ine , W e a p o n
Standard Act ion Melee weaponTarget: On e creature
Attac k: Char isma vs. AC
Hit: 2 | W| + Charisma modifier d amage, and each ally
wi th in 5 squar es of you gains a +2 po we r bon us to all
defenses until the start of your next turn.
Constant Shield Faithful Shield Uti l i ty 12
Y ou channel d i v i ne m i g h t through your shield to defend yourself
andyour charges.
Daily • D iv i ne, S t a n c e
Minor Action Personal
Requ i rement : You must be using a shield.
Effect: Until the stance ends, you and any allies adjacent to
yo u gain a +2 pow er bonus to AC and Reflex. In ad diti on,
when you or any ally adjacent to you is pulled, pushed, or
slid, you can reduc e the forced mo vem ent by 1 square.
Rampart of Strength Faithful Shiel d Attack 20
Y o u ra ise your shie ld , and f rom it bursts sc in t i l l a t i ng a s t ra l radi
ance that drives back your foes.
Daily • Di v in e, Imple ment , Radi ant
Standard Act ion Close burst 5
Requi rement : You must be using a shield.
Target: E a c h ene my in burst
Attac k: Chari sma vs. Fortitude
Hit: 3d8 + Charisma modifi er radiant dama ge, and you
push the target 3 squares.
Miss: Half damage, and you push the target 1 square.
Effect: Until the end of the encounter, at the start of each
of your turns, if you have not mo ved since the start of
your l ast tur n, you can use a free acti on to grant yourse lf
an d each ally adjacent to you a ̂ 4 po wer bonus to all
defenses until the start of your next t urn.
C H A P T E R 4 | Paladin
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GRAY GUARD
" D o whatever it takes to get the ob done, and worry about
the moral questions Inter."
P r e r e q u i s i t e : P a l a d i n , t r a i ne d i n I ns igh t an d
I n t i m i d a t e
A s a p a l a d i n , y o u c l eav e t o p r i n c ip l es t ha t gu i de yo u
t h r o u g h l i f e , s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
y o u r m o r a l f o u n d a t i o n . E v e n H yo u don' t f o l l o w a
code of behav io r , yo u f o l l o w t he p r ecep t s o f yo u r god
an d wo rk to l i ve up to yo ur fa i th ' s expec ta t io ns. Yet
t he en em y neve r p lay s fa i r . S o m e t i m e s r u l e s m u s t b e
bent , o r e v e n b r o ken , f or t he g r ea te r good .
N o one kno ws t h i s be t t e r t ha n you , a g r a y gua r d .
Y ou hav e ma de a ca r ee r o f de f y i n g expec ta t i ons a nd
ma k i ng t he t ough cho i ce s t ha t you r pee r s avo id .
F o r y o u , t h e e n d s j u s t i f y t h e m e a n s - e v e n s t ea l i ng ,
l y i ng , o r b r u t a l i n t e r r oga t i on . Y ou do wha t you mus t
t o de fea t t he ene my . Y o u r t ac t i cs don ' t ma k e y ou
p o p u l a r w i t h o the r s i n se r v i c e t o you r god . M a n y see
you as dan ge r ous , a lmos t as muc h o f a t h r ea t as yo u r
ene mie s. Le t t he m sa\ \ \ ha t they wi l l . Yo u k n o w that ,
dee p d ow n , t hey f ea r yo u an d m i g h t e v e n r e s p e c t y o u .
A s y o u c o n t i n u e d o w n t h i s p a t h , y o u m i g h t f ee l
e s t r a n g e d f r o m yo u r god . a d i s app o i n tm en t t o t he on e
f or w h o m y o u h a v e s a c r i f i c e d s o m u c h . T h e b l o o d
s t a i n i n g y o u r h a n d s h a s s o m e h o w d a r k e n e d y o u r
sou l , a l t h o u g h y o u r a b i l i t i e s a r e u n a f f e c t e d . B u t y p u
do wh at yo u must .
G R A Y GUARD P A T H F E A T U R E S
G r a y G u a r d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spen d an ac t i on p o i n t to ta ke a n ext ra a c t io n , yo u ca n
a l so sh i f t 3 sq ua r es as a f r ee ac t i o n . I n add i t i o n , yo u
ga in a +2 bon us to a t t ack ro l ls u n t i l th e s tar t o f you r
nex t t u r n .
G r a y G u a r d V i g i l a n c e ( 1 1 t h l e v e l ) : Y o u a r e
t r a i n e d i n P e r c e p t i o n a n d S t r e e t w i s e . I n a d d i t i o n ,
e n e m i e s ma r k ed by yo u cann o t bene f i t f r o m c o n c e a l
incut o r to ta l c o n c e a l m e n t a g a i n s t y o u r a t t a c k s .
D e m o r a l i z i n g C r i t i c a l ( 1 6 t h l e v e l ) : W h e n y o u
score a cr i t i c a l h i t , the ene my nea res t to th e ta rget
lakes a -2 pena l t y to a t tac k ro l ls and a l l de fens es u n t i l
t he en d o f yo u r nex t t u r n .
G R A Y GUARD P R A Y E R S
Debilitating Smite Cra y Gu ar d Attack 11
S o jMinfiil is the injury to your enemy that it can barely con
tinue to fight.
Encounter • D ivi ne, W e a p o n
Standard Act ion Melee weapon
Target: One creature
Attac k: Stren gth vs. AC
Hit : 2 [ W| + Stren gth modifier dam age , and th e target is
dazed and slowed until the end of your next turn. If the
target ma kes an attack b efore the n, it is daz ed until the
en d of its next turn.
Relentless Justice Gray Guar d Util ity 12
You persevere in you r ,m,i, ks until you make an enemy pay.
Encounter • Divi ne
F r e e Action Personal
Trigger: You do not hit wi th a paladin encounter attack
power
Effect: You regain the use of one paladin encounter attack
power that you have used during this encounter.
Devastating Smite Gray Gua rd Attack 2 0
Divine power charges your strike, tearing through your foe and
o p e n i n g it to your ally's attack.
Daily • Divi ne, Rel iab le , Weapon
Standard Act ion Melee weapon
Target: One creature
Attac k: Stren gth vs. AC
Hit: 4 [ W] + Strength modifier da mage. You can expend a
use of your lay on hands power (or a power that you took
in place of it) to cause the attack to deal extra damage
equal to your heali ng surge value . Unt il t he end of your
next turn, the target grants comb at adv ant age to one ally
wi th in 5 square s of you.
C H A P T E R 4 Paladin
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HAMMER OF MORADIN
" I s t r i k e i n the name of the Soul Forger. Let my e n e m i e s
taste Moradin's w r a t h ! "
P r e r e q u i s i t e : C l e r i c o r p a l a d i n , p r o f i c i e n c y w i t h
w a r h a m m e r or t h r o w i n g h a m m e r , m u s t w o r s h i p
M o r a d i n
A s a devo t ee o f Mo r a d i n . yo u hav e ded i ca t ed you r se l f
to the d e s t r u c t i o n of yo ur god 's t r a d i t i o n a l e n e m i e s
an d t he p r o t e c t i o n of h is fa i th . In r e t u r n f o r you r
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h t o you r ha nd a nd
sh ie lds yo u w i t h h i s power . I n som e l and s , h am me r s
o f M o r a d i n f o r m a n e l i te k n i g h t l y o r de r o f c l e r i cs a nd
p a l a d i n s w h o d e f e n d d w a r v e n c i t a d e l s . O t h e r s a r e
s o l i t a r y agent s o f o rd er w ho use t h e i r pow er s t o p r o
t ec t t he w e a k an d c o n f r o n t i n j u s ti c e w h e r e v e r t h e y
encoun te r i t .
A l t h o u g h m a n y h a m m e r s o f M o r a d i n a r c d w a r v e s ,
any he r o w h o w ie ld s Mo r a d in ' s d i v i ne po we r i s f r ee
to choo se t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to
Mo r a d i n f o r t he s t r e n g t h to h o l d bac k ev i l an d de fea t
t h e w i c k e d . H u m a n k n i g h t s , e l a d r i n s w o r d s m i t h s ,
an d d r a gon bo r n ba t t l e -p r i es t s a r e a l l n um be r e d
a m o n g t h e h a m m e r s o f M o r a d i n .
HAMMER OF MORADIN
PATH F E A T U R E S
H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a + 1 b o n u s
to a t t ack r o l l s w i t h h a m m e r s .
P o w e r f u l A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
an ac t i on p o i n t to ma k e an a t ta ck, ea ch ta rget h i t by
the a t t ack i s kn oc ke d p r one o r dazed u n t i l the en d o f
y o u r n e x t tu rn . Y o u ch oo se the e f fec t fo r ea ch ta rget
a f te r the a t ta ck ' s o ther e f fec ts ar e res o lv ed.
C h a m p i o n ' s A u r a ( 1 6 t h l e v e l ) : Y o u a n d a n y
a l l i e s w i t h i n 3 sq ua re s of yo u ga in a +4 bo nu s to al l
de fe nses aga i nst fear e f fec ts .
HAMMER OF MORADIN P R A Y E R S
Hammer of Moradin Attack 11ammer Throw
Y ou hurl your hammer, ft bashes on e oe and sp ins t h rou g h
the a i r to knock a n o t he r to th e ground before re tu rn ing to your
hand.
Encounter • Div ine , Wea po n
Standard Act ion Rang ed 10
Requ ire ment : You must be wieldin g a hammer.
Primary Target: One creature
Primary Attack: Strength vs. Fortitude
Hit: 2[ W] + Strength modifier dama ge, and the target is
dazed until the end of your next turn. Make a secondary
attack.
Secondary Target: One creature wi th in 3 squares of t he
primary target
Secondary Attack: Strength vs. Fortitude
Hit : 1 [ W] + Strength modifier dama ge, and you knock the
seco ndary target prone.
S p e c i a l : W h e n you use this power, you can make the
attacks as if your h amm er w as a heav y t h ro wn weapon .
The hammer returns to your hand after the attacks are
resolved.
Stalwart Defense Hammer of Moradin Util ity 1 2
Moradin's power shields you from the onslaught of your foes.
Daily • Di vine , S t a n c e
Minor Act ion Person al
Effect: Unti l th e sta nce ends , you gain resist 5 to all da m
age an d a +2 bonu s to Fort itud e.
Ha mme r of Moradin Attack 20uake Strike
Yo u slamyour hammer to the ground, un le a sh i n g a n ear th-
quake that represents Moradin's wrath.
Dai ly • Divine , Thunder, W e a p o n , Zone
Stand ard Acti on Clos e blast 5
Req uir emen t: You must be wield ing a hammer.
Target: E a c h creature in blast
Attack: Strength vs. Fortitude
Hit : 2[ W] + Strength modifier thunder damage, and you
knock the target prone.
Effect: The burst creates a zone of difficult terrain that lasts
until the end of the encounter.
C H A P T E R 4 P a l a d i n
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H O L Y CONQUEROR
"N o wal l is too high and no moat too wide to protect a
v i l la in from my wrath. B a s t i o n s of evil cannot stand
before me."
P r e r e q u i s i t e : P a l a d i n , ardent vow p o w e r
Y o u ar e a d i v i ne war r i o r i n ser v i ce to a de i ty o f o rd er
a n d r i g h t e o u s ne s s , l o o k i n g b e y o n d t h e i m m e d i a t e
thre at o f ev i l to i ts sourc e. Yo u se t m i g h t y goa l s o f
t r iu mp h, su ch as the ov er t hro w o f a te r r ib l e ty rant o r
t he f a l l of a nat i on o f v i l l a i ns , to tear po we r f r o m y o u r
de i t y ' s en em ie s an d g i ve it t o t he dese r v i ng . Y o u h a v e
no in terest in p osses s ing a t e r r i t o r y an d seek to pre
s e rv e g o v e r n a n c e b y v i r t u o u s r u l e r s .
Y o u ar e s ing le mi n de d in yo ur pursu i t o f a goa l
an d go to a lmo st an y le ngt h to ac h i ev e i t . an d yo u ar e
bet ter sui ted to the role of a f r o n t l i n e so ld ie r t h an a
leade r . Y o u p r e fe r t o cha r ge i n t o ba t t l e , us i ng ardent
vow to smi te yo ur foes. Yo u h a v e l i t t l e pa t i en ce f o r
nego t i a t i on a nd can be imp u l s i ve t o a f a u l t .
H o l y c o n q u e r o r s o f t e n w o r s h i p B a h a m u t . K o r d . o r
P e l o r . g l o r i f y i n g the i r god w i t h e a c h v i c t o r y i n ba t t l e .
M a n y h a v e s t r ong con nec t i o ns t o spec i f i c l oca t i ons
that we re se ize d in bat t l e or tha t ho ld par t ic u l ar re l i
g i o u s s i g n i f i c a n c e .
H O L Y C O N Q U E R O R P A T H F E A T U R E S
H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n yo u dea l ex t r a
d a m a g e w i t h your ardent vow. you a lso pu sh the ta rget
1 sq ua r e . As a f r ee ac t i on , yo u ca n sh i f t 1 sq ua r e
c lose r to th e targe t.
D i v i n e F o r t i f i c a t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spend an ac t i on p o in t to ta ke an ext r a ac t i on , e a c h
en em y ad jacen t to yo u is sub je ct to yo ur d i v i ne sane
t i o n u n t i l the en d o f yo ur next tu rn .
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or an y al ly
adjace nt to yo u is pu l l ed , push ed , or sl id, y o u can use a
f ree act i on to re duc e the fo rced mo ve me nt by a nu mb er
of squa res equa l to one -ha l f you r S t re ngt h m o d i f i e r .
H O L Y C O N Q U E R O R P R A Y E R S
Charge of Holy Conqueror Attack 11
the Conqueror
A s an enemy launches an attack at your comrade, you give a
defiant yell an d charge across the battlefield at the foe.
Encounter • Divi ne, W e a p o n
Immediate Interrupt Melee w e a p o n
Trigger: An enemy makes an attack roll against your ally
with in 5 squares of y ou
Effect: You charge the triggering enemy and make the fol
low ing att ack in place of a mel ee basic att ack.
Target: The triggering enemy
Attac k: Strength vs. AC
Hit: 2 |W ] + Strength modifier d amage.
Effect: The target is subject to your divine sa ncti on until
th e start of you r next tu rn.
Sacrificial Intervention Holy Conqueror Util ity 12
You appeal to your god and leap to lake the wound meant for
an ally condemning thefoe for its insolence.
Encounter • Divi ne, Teleportat ion
Immediate Interrupt Close burst 5Trigger: An enemy hits your ally with in 5 square s of yo u
wi th a melee or a ranged attack
Target: The ally hit by the triggering enemy's attack
Effect: You and the target telepor t. swap pin g positi ons.
Th e triggering ene my' s attack hits you instead. Until the
end of the encounter, whe nev er you end your turn adja
cent to the triggering enem y, it is subject to your divi ne
sanction until the end of you r next turn.
Take the Keep Holy Conqueror Attack 20
You cry out. urg ing you r foes to utturfeyou. Y ou r shout encour
ages vour allies to seize enemv ground.
Dai ly • Divi ne, W e a p o n
Standard Act ion Close burst 3Target: E a c h ene my in burst
Effect: You pull each target to a square adjacent to you.
an d each target is subject to your divine sa ncti on until
the end of your next turn. E a c h ally in the burst can shift
a num ber of squares equal to your Wi s do m modifi er as a
free action but cannot end this movement closer to you.
You then make the fo l lowing melee attack.
Target: E a c h enemy adjacent to you
Attac k: Str ength vs. AC
Hit: 3[ W| t Strength modifier damage.
Miss: Half damage.
C H A P T E R 4 j P a l a d i n
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KNIGHT OF THE C H A L I C E
"Begone, d e v i l s . ' Y o u h a ve no power here!"
P r e r e q u i s i t e : Pa l a d i n
Dev i l s sc he me am i d t he l aye r s o f t he N i ne He l l s a nd
in fes t t he w o r l d w i t h ev i l . Y o n a r e swo r n t o p r o t e c t
i n n o c e n t s f r o m t h e i r i n f e r n a l m a c h i n a t i o n s . T o t h i s
e n d . y o u h a v e j o i n e d an o r de r o f l i ke - m in ded wa r r i o r s .
T h e K n i gh t s of t he Cha l i c e t ake t h e i r o r d e r 's n a m e
f r o m a n a r t i f a c t be l ong i ng t o t he d e i t y s l a i n b y A s m o
deus wh en he asc end ed t o godh ood . I t i s r u mo r e d
t h a t w i t h a s ing le drau ght o f wa te r f r o m t he cha l i ce
o f t h a t de i ty , the d r i n k e r ca n a tone f o r an y w r o ng
a n d c o m p l e t e l y p u r i f y his or he r sou l. S o m e say t h a t
d r i n k i n g f r o m t he cup ca n t u r n a n y b e i n g , e v e n
A s m o d e u s h i m s e l f , f r o m e v i l t o g o o d . W h e t h e r o r
not these ta l cs o f the se le gen dar y proper t ie s ar e t rue ,
t he cha l i ce i s undo ub te d l y a pow er f u l a r t i f a c t fo r
good , an d man y K n igh t s o f t he Cha l i c e seek i t. S o m e
pu r s ue a l o f t i e r goa l s t i l l : t o r esu r r ec t t he cha l i ce ' s
d i v i ne ow ne r and r es to r e h i m t o h i s t h r o ne .
A s a K n i g h t o f t h e C h a l i c e , y o u r e m a i n v i g i l a n t
for an y sig ns of i n f e r n a l act iv i ty . Yo u a i d a l l o f good
hea r t w h o s tan d i n t he pa th o f dev i l i sh i n f l uen ce , an d
you an sw er t he ca l l o f you r f e l l o w k n i g h t s w h e n t h e
powe r s o f t he N i ne He l l s ga the r i n f o r ce .
>u I • ItUlyiyuu
KNIGHT OF THE C H A L I C E
P A T H F E A T U R E S
C e n s u r e D e v i l s ( 1 1 t h l e v e l ) : Y o u g a i n t h e C h a n
n e l D i v i n i t y p o w e r censure devils.
S a v i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n
a c t i o n p o i n t to tak e a n e x t r a ac t i on , yo u a l so ma k e a
s a v i n g t h r o w aga in st eac h e f fec t on yo u t h a t a s a v e
c a n en d. f f an e f fec t wa s ca us ed by a dev i l , yo u ga i n a
+2 bonu s to the sav i ng t h r o w aga ins t t h a t e f f ec t .
A u r a S u p p r e s s i o n ( 1 6 t h l e v e l ) : W h e n yo u h i t
a n y c r e a t u r e m a r k e d b y y o u t h a t has an au r a , t he
au r a i s deac t i va ted . T h e c r e a tu r e can no t r eac t i va te
the aur a bef ore the en d of yo ur n e x t t u r n .
KNIGHT OF THE C H A L I C E P R A Y E R S
Knight of the Chalice Featurehannel Divinity:
Censure Devils
T h e power of your faith pains your d i a b o l i c a l en em i es .
Encounte r • Divi ne, Impleme nt
Minor Act ion Close burst 5
Target: E a c h devil in burst
Attac k: Charisma vs. Wil l
Hit: The target is wea ken ed until the end of your next turn.
Ensnaring Smite Knight of the Chalic e Attac k 11
Yo u h i n d y o u r foe with ancient magic used to imprison d e v i l s .
Encounter • Div ine , Wea po n
Standard Act ion Mel ee w e a p o n
Target: One c r e a t u r e
Attack: Charisma v s . AC
Hit : 1 [ W] + Charisma modifier dama ge, and the target is
restrained until the end of your next turn. If the target is
a devil mark ed by you, it takes 1 [ W ] extra damage and
can't te leport ( s a v e ends).
Heavenly Courage Knight of the Chalice Util ity 1 2
H o n e y e d w o r d s and m a l i c i o u s threats have no effect on you but
bring p u n i s h m e n t to your foes.
Encounter • Di vine, Radi ant
N o Action Personal
Trigger: You fail a saving th row against achar m or fear effect
Effect: You reroll the saving throw. If you s a v e , the enemy
that caus ed the cha rm or fear effect takes radiant da m
ag e equal to your Charisma modifier.
Knight of th e Chal ice Attac k 20lessing of
the Chalice
Invoking the power of your o r d e r ' s o a t h , y o u infuse your bladewith holy light to t h w a r t y o u r e n e m y .
Dai ly • Div ine , Rad iant , Wea po n
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Charisma vs. AC
Hit: 4[ W] + Charisma modifier radiant dama ge, and th e
target take s a -2 penal ty to attack rolls ( s a v e ends). If t he
target is a devil, it also takes ongoing 1 0 radiant damag e
( s a v e ends).
Miss: Half dama ge, and the target tak es a -2 penalty to
attack rolls until the end of your next turn.
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QUESTING KNIGHT
"I measure my worth by that which I seek.'
P r e r e q u i s i t e : Pa l a d i n
Y o u hav e sw or n a sac re d vo w to pu rs ue a grea t quest
t ha t has cha l l eng ed t he devo t i on o f d i v i n e c ha mp i on s
f o r c e n t u r i e s .
A s a q ues t i ng k n i g h t , yo u must meet yo ur god 's
d e m a n d i n g s t a n d a r d s t o p r o v e y o u r s e l f w o r t h y o f
s u c c e s s . De pe nd in g on t he na tu r e o f yo u r de i t y, you
m i g h t h a v e t o demo ns t r a t e ou t s t and ing cou r a ge , pe r
s e v e r a n c e , h u m i l i t y , i n d o m i t a b i l i t y . w i s d o m , ho n o r,
f u r y , or piety. T h e objec t of t he quest cou ld be a lost
re l ic , a h i dd en or ac l e , the wor ds o f a ho ly verse no w
fo r go t t en , t he des t r uc t i o n o f an a r t i f ac t i n i m ic a l t o
yo ur god . o r the defeat o f a le gen dar y foe .
B e c a u s e t h e t r a i l l ea d in g t o yo u r u l t ima t e goa l
som e t i mes g r o ws co ld , you nee d no t ab an do n you r
c u r r e n t c o n c e r n s e n t i r el y . C o n t i n u e w i t h y o u r a d v e n
tu re s, an d s t r i ve to be the best yo u ca n be. bu t wa tc h
ca r e fu l l y f o r s i gns an d po r t en t s t ha t l ead you on wa r d
in yo u r q ues t .
QUESTING KNIGHT PATH F E A T U R E S
R e s o l u t e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to tak e an ext ra ac t ion , yo u a lso m ak e
a s a v i n g t h r o w w i t h a +2 bo nus .
T r u t h S e n s e ( 1 1 t h l e ve l ) : Y o u ga in a + 2 bonu s t o
W i l l a g a i n s t c h a r m , f e ar , a n d i l l u s i o n ef fec ts an d a +2
bon us t o I ns igh t che cks .
K n i g h t ' s R e s u r g e n c e ( 1 6 t h l e v e l ) : W h i l e y o u
a r e b loo d ie d , yo u c an use you r seco nd w i n d as a f r ee
ac t i on on yo u r t u r n .
F O R T H E DM:
DE VI SI NG A Q U E S T
I f a play er choo se s this p ath , yo u sho ul d prov ide a cha l
leng ing quest tha t a l low s th e o the r par ty mem be rs to
con t r i bu t e . A goo d s t ru c tur e is th r ee c lu es sca t te red
th r ough adven tu r e s d u r i n g the parag on t ier .
F o r exa mpl e , i f th e quest ing kn igh t is see ki ng a lost
c r own , you m i g h t des ign a ques t tha t u l t imate ly leads to
a crypt be l ow a ru in ed cast le . The f i rs t cl ue coul d be a
s ignet r ing be lon g ing to a nob l e w h o served the a nc i ent
ru le r , fou nd am on g t reasure in an o th erwi se unre la ted
adven tu r e . Th e sec ond c lue m i g h t be a fres co in an aban
do ne d shr ine , dep ic t ing the nob l e wea r i ng the r ing a n d
relat i ng his story to a scr i be. Th e t h i r d c lue m i g h t be the
scr ibe 's long- los t book, wh i ch conta i ns the na me o f th e
cast le wh er e the cr ow n now l ies .
C l u e s ca n serve as exce l len t ho oks fo r in t ermed ia t e
adven tu r e s . F o r examp l e , a f t e r f i n d i n g the sign et r ing,
some r esea r ch m i g h t lead the quest i ng kn igh t to an old
acc ount o f a t rav e ler w h o v is i ted the an c i ent n ob l e ' s
pa l ac e , w h i c h j u s t hap pen s to l ie near the loca le wh er e
y o u hav e set the par ty ' s next adv ent ure .
QUESTING KNIGHT P R A Y E R S
Strength of Ten Quest ing Knight Attack 11
Your conviction lends you theforce to repel nearby foes.
Encounter • Divi ne, F o r c e , W e a p o n
Standard Act ion Close blast 3
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit : 2 [W ] + Chari sma modifier force damage, and you
push the target 3 squares. Th e target is also subject to
your divine sanction until the start of you r next turn.
Effect: After the attack, you shift to a square wi th in the blast.
Quester's Discipline Quest ing Knight Util ity 1 2
Deceit, despair, an d weaknessfind no purchase inyour heart.
Dai ly • Divin e
No Act ion Persona l
Trigger: An attack that wou ld blin d, daze, dom in at e, stun, or
weaken you hits you
Effect: The triggering attack's conditions are negated
against you.
Virtuous Wrath Ques ting Knight Attack 20
Your unflinching dedication is a dreadful bane toyour enemies
who recoil from the strike.
Dai ly • Divi ne, F e a r . Rel iab le , Weapon
Standard Act ion Melee weapon
Target: One creature
Attack: Char isma vs. Wil l
Hit: | 4W ] + Chari sma modifier damage, and you push the
target 5 squares. Th e target is we ak en ed ( s a v e ends).
< II A P I E R 4 P a l a d i n
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SCION OF S A C R I F I C E" Y ou r threats are meaning less to me. Nothing you say can
save you from death at my hands . "
P r e r e q u i s i t e : P a l a di n , ardent vow p o w e r
T h e cor e o f yo ur va l ues an d the cod e y ou f o l l o w
a r e r oo ted i n you r w i l l i n gnes s t o g i ve yo u r l i f e fo r
a g r ea te r pu r pos e . Y o u r body an d sou l a r e s t r ong ,
an d yo u do not s h r i n k f r o m g i v i n g up som e o f t h a t
s t r e n g t h t o he l p o the r s . Y o u s t r i k e out w i t h d i v i n e
f u r y t h a t r a c k s y o u w i t h p a i n b u t i m b u e s y o u w i t h
even g r ea te r s t r eng th . Y ou me as u r e yo u r w o r t h by the
foes yo u defeat .
A s a sc i on o f sacr i f i c e , yo u are zea lou s in t he
ex t r eme , eage r t o mee t t he enem i es o f yo u r f a i t h
r e g a r d l e s s o f t h e c i r c u m s t a n c e s . W h e n o the r s paus e
an d de l i be r a t e , yo u ac t - f o r be t t e r o r f o r wo r se . Ho w
eve r , yo u ar e not su ic i da l . I f yo u en co un te r a foe
c l e a r l y b e y o n d y o u r a b i l i t y to def eat , y ou retr eat to
wo r k t owa r d t he da y w he n yo u r po we r ma t che s t he
enemy ' s . O r yo u m i g h t t u r n a s i d e t o a i d c o m p a n i o n s
w h o a r e i n dange r , o r w i t h d r aw t o ca r r y t he i n j u r e d
a w a y f r o m bat t l e . Bu t in most f i g h t s y o u a r e g r i m a n d
f e a rl e s s. W h e t h e r y o u fa l l i n t he e f f o r t to defeat a
m i g h t y foe or sur v i ve to fac e a n e w thre at t o m o r r o w
l ies in the ha nd s o f yo ur god.
SCION OF S A C R I F I C E
PATH F E A T U R E S
D e v a s t a t i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u
spe nd an ac t i on p o i n t to ma ke an a t tack , the a t ta ck
d e a l s e x t r a d a m a g e e q u a l t o y o u r C h a r i s m a m o d i f i e r .
I f yo u a r e b lood ied , you a l so add yo u r W i s d o m mo d i
f i e r t o t he da mag e .
U n f l i n c h i n g P e r s i s t e n c e ( 1 1 t h l e v e l ) : Y o u g a i n
a n a d d i t i o n a l use of ardent vow ea ch day .
M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n an a t t ack
re duc es y ou to 0 hi t p o i n t s or fewer , you ca n us e an a t -
w i l l a t t ack powe r be fo r e f a l l i n g u n c o n s c i o u s .
SCION OF S A C R I F I C E P R A Y E R S
Scion's Sanction Scion of Sacrifi ce Attac k 11
You lash out against foes around you and dare them to strike
back.
Encounter • Div ine , Wea po n
Standard Act ion Close burst 1
Effect: Befo re the attac k, you can take dam age equal to y our
level, which can't be reduced in any way. If you do so, the
attack deals 2[ W| extra damage.
Target: E a c h enemy in burst
Attac k: Charisma vs. AC
Hit : 2 | W| + Charisma modifier damage.
Effect: E a c h target is subject to your divi ne sancti on until th e
start of your next turn.
Scion'sHealing Scion of Sacrifice Util ity 1 2
You offer up part of your life force to restore your wounded ally.
Dail y • Di vine , Heal i ng
Minor Act ion Close burst 1 0
Target: One ally in burst
Effect: You take dama ge equa l to your lev el, whi ch ca n't b e
reduc ed in any way. The target regains hit points equal to
his or her healing surge value.
Scion of Sacrific e Attac k 20unishing Flame
Divi ne /lamesflood over you. consuming nearby foes in a pyre
of retribution.
Daily • D ivi ne, F i r e , Implement
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Atta ck: Charisma vs. Reflex
Hit: S d8 + Charisma modifier fire damage.
Miss: Half damage.
Effect: Unt i l the end of the encounter, when any enemy
wi th in 5 squares of you deal s dama ge (not ongoing
damage) to any ally, that enemy takes fire damage equal
to your Charisma modifier.
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S L A Y E R OF THE DEAD
Life and Death S l a y e r of the Dead Util ity 1 2
Entwined
" S t a y in your graves, hungry dead! Or when I a m done
with you there wi l l be nothing left to rebury."
P r e r e q u i s i t e : P a l ad i n
T h e t i n d e a d t h a t c r aw l ou t o f t he ea r t h and sha mb l e
f r o m c h i l l h a r r o w s a r e a n u n n a t u r a l b l i g h t upo n t he
la nd. You hav e tak en up the ch ar ge o f des t r oy i ng
these ho r r o r s w i t h t h e b r i l l i a n t l i g ht o f you r f a i t h . T he
U n d e a d are no longer the peop l e the y onc e we re , and
send ing t he m back to t h e i r gra ves is the on ly w a y to
r espec t t hose wh os e co r ps es wa l k aga i n i n und ea t h .
Y o u we re app o i n t ed to yo ur ho ly task a f te r und er
g o i n g s a c r e d r i t u a l s an d l ea r n i ng anc ien t p r ay e r s t h a t
invest you w i t h t he po we r t o e r ad i ca te t he wa l k i n g
d e a d . Th is para gon path is we l l su i ted to fo l l owers o f
P e l o r . god o f the sun an d en em y o f the crea tu re s o f
d a r k n e s s . P a l a d i n s o f l o u n too are ded ic a t ed to f o i l i n g
the p l ans o f Ve cn a. w h o is the god o f un de at h as we l l
a s t he keep e r o f f o u l s e c r e t s . H o w e v e r , m a n y d e i t i e s
e n c o u r a g e t h e i r fo l l owers to d is pat ch the un dc ad as
v io l a t ion s o f d i v i ne law . so s lay er t r a d i t i o n s a r e s t r o n g
am on g t he devo tees o f ma ny gods .
S L A Y E R OF THE DEAD
PATH F E A T U R E S
I n c a n d e s c e n t A c t i o n ( 1 1 t h l e ve l ) : W h e n y o u
spe nd an ac t i on p o i n t t o ma k e an a t t ack , t h a t a t t a c k
d e a l s e x t r a r ad ian t dam ag e eq u a l t o 5 + you r W i s d o m
m o d i f i e r aga inst the first target hit by it.
S c o r n t h e D e a d ( 1 1 t h l e v e l ) : Y o u g a i n r es i st
necr o t ic eq ua l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e
res i s tan ce inc reas es to 10 + yo ur S t r eng th m o d i f i e r at
21st leve l .
S l a y e r ' s P r e s e n c e ( 1 6 t h l e v e l ) : W h e n you b lood y
any un dc ad cre at ure or re du ce i t to 0 h i ! po in t s , ea ch
e n e m y w i t h i n 5 squ are s o f yo u takes a -2 pena l t y to
a t t ack ro l l s u n t i l the en d o f yo ur next t u r n . I his is a
fear ef fect .
S L A Y E R OF THE DEAD P R A Y E R S
Light of the Living S l a y e r of the Dead Attack 11
Your strike flares with holy radiance, which scars nearby
undead.
Encounter • Div ine , Rad iant , Wea po n
Standard Act ion Mele e weapon
Target: On e creature
Atta ck: St rength vs. AC
Hit: 3|W] + Strength modif ier radiant damage. E a c h
undead creature with in S squar es of you tak es radi ant
dama ge equal to your Strength modifier and is subje ct to
your divine sanction until the end of your next turn.
The undead horror strikes at you. but your divine patron foils its
loathsome touch and turns its aggress ion against it.
Daily • Divine , Radian t
Immedia te In te r rup t Personal
Trigger: An undead enemy hits yo u
Target: The triggering enemy
Effect: You take no damage from the target's attack. Your
next attack against the target deals extra radiant damage
equal to one-half the damage you wou ld have taken from
the target's attack.
B u r y the Dead S l a y e r of the Dea d Attack 20
The light of life gleams aroundyou asyou command the restless
dead to return to their graves.
Dai ly 4 Divi ne, Impleme nt, Radiant
Standard Act ion Close burst 2
Target: E a c h creature in burst
Att ack : Strength vs. Reflex
Hit: 4d8 - Strength modif ier radiant da mage . If the target
is undead, it is also restrained ( s a v e ends).
Miss: Half damage.
C . H A P T l i l t 4 I P a l a d i n
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C H A P T E R 5
^DIVINE OPTIO
ONE OE t h e mo s t d is t i n c t i ve fe a tu re s o f a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d is i ts p a n
t h e o n , t h e co l le c t io n o f d e i t i e s a va i l a b le f o r p l a y e r
c h a r a c t e r s , v i l l a i n s , a n d m o n s t e r s t o f o l l o w o r o p p o s e .
J u s t a s th e r e a r e ma n y d e i t i e s i n t h e D & D p a n t h e o n ,
so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e
gods ' b le ss in g s , s tu d y th e i r t e a ch i n g s , o r d e m o n s t r a t e
d e v o t i o n t o t h e m . O n e d w a r f p a l a d i n d e v o t e d t o P e l o r
m i g h t se le c t p o we rs a n d f e a ts th a t wo u l d b e u s e f u l
to a n y p a l a d i n , w h i l e a n o t h e r m i g h t ch o o se ra d ia n t
p o w e r s a n d fea ts re l a ted t o t h e m , r ef l e c t i n g P e l o r ' s
a s c e n d a n c y a s g o d o f t h e s u n . B o t h a r e c a p a b l e c h a r
ac te r s , a n d e a c h i s a u n i q u e t a k e o n w h a t a d w a r f
p a l a d i n o f P e l o r m i g h t l o o k l i ke .
W i t h t h e o p t io n s a va i l a b le t o y o u i n t h i s ch a p te r .
v o u ca n cu s t o m iz e yo u r d i v i n e h e ro e s t o v o u r o w n
j j j
sa t i s fa c t io n . T h e s e o p t io n s in c lu d e t h e f o l l o w i n g
m a t e r i a l .
• D i v i n e D o m a i n s : D e it i e s o ft en h a v e s e v e r a l
s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e
d o m a i n s . Y o u h a v e a c c e s s t o f e a ts, i n c lu d in g d iv i n
i ty fea ts , asso c ia ted w i t h yo u r d e i t y ' s d o m a i n s . T h i s
ch a p t e r p re se n ts o ve r t h i r t y d i v i n e d o m a i n s a n d
the i r re la ted fea ts .
• Y o u r D e i t y a n d Y o u : H o w d o e s y o u r c h a r a c t e r ' s
d e i t y i n f o r m t h e w a y h e o r sh e th i n ks a n d a c t s ?
T h i s se c t io n p ro v i d e s so me ro l e p la y in g a d v ic e .
• D i v i n e B a c k g r o u n d s : T h i s s ec t io n p r o v i de s s e v
e r a l b r i e f ch a r a c t e r b a c kg r o u n d s yo u ca n u se o r
a d a p t t o y o u r o w n d i v i n e c h a r a c t e r .
• N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e ,
p r o v i d i n g y o u w i t h n e w o p t io n s f o r c u s t o m i z i n g
y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y fea ts
r e l a t e d t o e v i l d e i t i e s , a s w e l l a s f e a ts sp e c i f i c t o t h e
avenge r , c le r i c , i n vo ke r . a n d p a l a d i n c l a s s e s .
• E p i c D e s t i n i e s : T e n e p i c d e s t i n i e s a p p e a r i n t h i s
c h a p t e r , i n c l u d i n g t h e C h o s e n , t h e S a i n t , a n d
A v a t a r , a dest iny tha t invo l ves y o u b e c o m i n g a n
e m b o d i m e n t o f y o u r d e i ty .
• N e w R i t u a l s : T h e c h a p t e r c o n c l u d e s w i t h s e v e r a l
n e w r i t u a l s o r i e n t e d t o w a r d d i v i n e c h a r a c t e r s .
C H A P T E R 5 | Divine Options
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DIVINE DOMAINS
E a c h de i ty ho l ds sway over ce r t a i n asp ect s o f ex is
t ence . Fo r exa mpl e , E ra t h i s is the god o f c i t i es a nd
nat i ons . Sh e o f ten repres ents law, o rder , au thor i ty ,
a n d i n ve n t io n . Asp e c t s o f e x is te n ce su c h a s th e se a r e
s u m m e d u p i n d o m a i n s , s p h e r e s o f d i v i n e i n f l u e n c e .
E a c h de i ty is assoc i a ted w i t h two o r th r e e d iv in e
d o m a i n s .
M o r e t h a n t h i r t y d i v i n e d o m a i n s a r e p r e s e n t e d
in th is chapt er , an d the dom ai ns o f th e de i t i es f r o m
t h e P l a y e r s Handbook a n d th e Dungeon Ma s te r ' s Gu id e
a r e n o te d . E ra t h is . f o r e xa mp le , i s a sso c i a te d w i t h t h e
c i v i l i z a t i o n , c r e a t i o n , a n d j u s t i c e d o m a i n s .
USING DOMAINS
Y o u r d i v i n e c h a r a c t e r g a i n s a c c e s s to th e do ma in s o f
h is o r her de i ty , wh i c h me an s yo u ga i n a c c e s s to th ose
d o m a i n s ' fea ts . E a c h d iv in e d o m a i n h a s a d i v i n i t y
fea t an d a do ma i n fea t assoc i a ted w i t h it . T h e s e fea ts
f o l l o w the no rm al ru l es fo r fea t se le c t i on .
I f y o u r c h a r a c t e r w o r s h i p s m u l t i p l e d e i t i e s w i t h
a c o m m o n the me (su ch as the th r ee gods o f des t iny ,
A v a n d r a , I o u n , a n d th e R a v e n Q u e e n ) , y o u g a i n
a c c e s s t o a l l t h e i r d o m a i n s .
DIVINITY F E A T S
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y c l as s fea
t u r e c a n g a i n ad d i t i o n a l C h a n n e l D i v i n i t y p o w e r s b y
t a k i n g d i v i n i t y feats. A s long as yo u h a v e a p a r t i c u l a r
d i v i n i t y feat, yo u c a n use its pow er .
DOMAIN F E A T SDo ma i n fe a ts p ro v i d e b e n ef i t s wh e n yo u u se d iv in e
a t - w i l l a t ta ck p o w e r s a sso c ia te d w i t h t h e m . E a c h
do ma i n fea t no tes i ts assoc ia t ed pow er s .
I f y o u h a v e mo r e th a n o n e d o ma i n fe a t a sso c ia te d
w i t h t h e sa me p o we r , th a t p o w e r ca n b e n e f i t f r o m
o n ly o n e d o ma in fe a t a t a t i me . Y o u d e c i d e wh i ch
d o ma i n fe at a p p l ie s e a c h t i me yo u u se th e p o we r . F o r
e x a m p l e , i f yo ur c le r ic o f Ko r d ha s the dom ai n f ea ts
P o w e r o f S t r e n g t h a n d P o w e r o f W a r a n d uses pr ies ts
shield, yo u cho ose wh i ch fea t 's benef i t to app ly .
D E I T I E S AND DOMAINS
T h e s e t a b le s sh o w wh i ch d o m a i n s a re a sso c ia te d w i t h
e a c h de i tv .
G O O D , L A W F U L G O O D , A N D U N A L I G N E D
Avand r a
B ahamu t
Core l lon
Erathis
Ioun
Kord
Melora
Morad in
Pelor
The R a v e n Q u e e n
Sehanine
D o m a i n s
Change, freedom, luck
Hope, just ice, protection
Arcana, skil l , wi lderness
Civi l izat ion, creation, just ice
F a t e , knowledge, ski l l
Storm, strength, war
Life, sea, wilderness
Creat ion , earth, protection
Hope, l ife, sun
Death , fa te , win te r
L o v e , moon, tr ickery
E V I L A N D C H A O T I C E V I L
Asmodeus
B a n e
G r u u m s h
Lolth
Thar izdun
T iamat
Torog
Vecna
Z eh i r
D o m a i n s
Civi l izat ion, tyranny
Ski l l , w a r
Destruction, strengt!
Darkness, tr ickery
Destruc t ion , madness
Str i fe, vengeance
E a r t h , to rment
K nowledge , undeath
Darkness, poison
DOMAIN DESCRIPTIONS
E a c h d iv in e d o ma in in c lu d e s tw o fe ats a sso c ia t e d
w i t h i t : a d o ma i n feat an d a d i v i n i t y f e a t. T h e d o ma in
fea ts n o te wh i ch b o o ks th e i r a sso c i a te d p o w e r s co m e
f ro m: th e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2
( P H 2 ) . o r D iv in e P o w e r ( D P ) .
ARCANAT h e a rc a n a d o ma i n res ts se cu r e ly w i t h i n C o r e l l o n ' s
s p h e r e of in f lu e n ce . O th e r d e i t i e s h a v e in te res t s in t he
a r c a n e re a l m : I o u n wa n ts to sp re a d a r ca n e kn o w l e d g e
a s far as possi ble. S e h a n i n e d e l ig h ts in a r ca n e p o we r s '
po ten t i l lus ions , an d V e c n a pre fers tha t the secre ts o f
a r c a n a be gra n te d on l y to a wor th y few.
C H A N G I N G D O M A I N C H O I C E S
W i t h your D M' s perm iss ion , you can ass ign d i f f e re n t
do mai ns to yo ur char act er ' s deity. For ex amp le , in a c a m
paign r i fe wi th giants, your dwarf pal adin mig h t choose to
wors h ip an aspect o f Morad in tha t represen ts the anc i en t
d w a r v e n s t ruggle fo r f r eedo m f r o m the giants. This ver
s io n o f Mo r a d i n h a s th e f re e d o m a n d w a r d o m a in s ,
ins tead o f the c rea t i on and ear th do mai ns .
C H A P T E R 5 I D i v i n e Options
F O R T H E D M:
Y O U R O W N P A N T H E O N
I f you dec i de to ass ign d iv i ne doma in s to a pa nt heo n
y o u crea t ed , ass ign tw o or th r ee appropr ia te do mai ns to
e a c h de i ty . Th e doma ins ' descr ip t ions shou ld he l p you
choose wh i ch dom ai ns to assign to e a c h deity. It's all r ight
to assign th e same do ma in to mo re than on e deity. For
i n s t ance , yo u mig h t hav e a good deit y of th e w ar do ma in
a s we ll as an evi l deity of tha t do mai n.
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I n co n t ra s t . Co re l l o n g lo r ie s in a l l a sp e c t s o f
a r c a n e po we r an d apprec ia t es the use o f i t as t he
h ig h e s t a r t . An y wh o c re a te n e w a r c a n e w o r k s o r
s h a r e los t secr e ts o f the ar t ca n rec e i ve the Ma st er o f
M a g i c ' s b le ss in g , b u t th o se wh o h a v e n o d e a l i n g s w i t h
t h e a r c a n e ma y d isc o ve r th a t Co re l l o n h a s l i t t l e in te r
es t i n t h e m .
A s a n u n a l i g n e d d e i ty , Co re l l o n c a r e s mo re fo r the
e legance a n d p o t e n cy o f a r c a n e ma g i c th a n fo r th e
mora l i ty o f its mast ers , bu t o ther gods mig h t h a v e dif
fe ren t agendas . A n e v i l d e i t y o f a r ca n a m ig h t d e ma n d
that i t be use d to exer t do mi na nc e, wh i l e a goo d de i ty
o f a r ca n a m ig h t c o m ma n d th a t i t b e u se d to seek t r u t h .
P O W E R OF ARCANA [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y o f th e a rca n a d o ma in
B e n e f i t : Yo u ga i n a +2 feat bo nu s to Ar c a n a
c h e c k s .
W h e n yo u use a po we r assoc ia t ed wi t h th is f ea t ,
tha t power is a r c a n e a s we l l a s d iv i n e . A f te r u s in g th e
pow er , yo u ga i n a +1 bon us to a t t ack ro l ls wi t h a r c a n e
p o w e r s u n t i l th e en d o f yo ur nex t tu rn .
P o w e r s : d iv ine bo l ts ( i nvo ker P H 2 ) . lance of faith
( c l e r i c P H ) , radiant vengeance ( a v e n g e r P I ' 2 ) , v i r tu o u s
s t ri ke (p a la d i n D P )
ARCANA WARD [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,
mu s t wo rsh ip a d e i t y of th e a r ca n a d o ma i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
arcana ward .
Channel Divinity: ArcanaWard F e a t P o w e r
Your god's comprehension of arcane mysteries extends to shield
in g yo u f rom elemental forces.
Encounter • Div ine
Immediate Interrupt Personal
Trigger: You are hit by an attack that deals acid, cold, fire,
lightning, or thunder da mag e to you
Effect: Unt il t he end of your next tur n, you gai n resist 5 to
a damage type of your choice: acid, cold, fire, lightning, or
thunder.
L e v e l l l : Resist 10.
Level 2 1 : Res is t 1 5 .
CHANGE
\ v a n d r a e n jo ys th e w i n d s o f c h a n g e a n d e x h o r t s
he r f a i t h f u l t o fo l l o w wh e r e th e y b lo w. E o r Av a n d r a .
c h a n g e r e p r e s e n t s e v e r - r e n e w i n g o p p o r t u n i t i e s . E a c h
mo me n t i s a c h a n c e to a l te r the course , e i t her per
so n a l l y o r o n a g r a n d e r s c a l e , a n d to ta ke th i ngs i n a
b e t te r d i r e c t i o n th a n in th e p a s t .
A n u n a l i g n e d de i t y m i g h t c h a m p i o n c h a n g e i n t h e
fo rm o f evo l u t i on or the passage o f t i m e . A l t e r n a t i v e l y ,
a g o d m ig h t b e se e k i n g a p a r t i cu l a r ch a n g e in th e
wor ld o r th e co smo s. I f tha t god is good or u na l i gn ed ,
th e d e s i re d ch a n g e - e v e n i f i t i s s imp l y ch a n g e for
c h a n g e ' s sa ke —fa l l s sh o r t o f te a r in g th e s t ru c tu re
a p a r t , b u t a n e v i l d e i t y m ig h t e l e va te ch a n g e p re c ise ly
b e c a u s e of h o w i t ca n dest ab i l ize peop le and soc ie t ies .
P O W E R OF CHANGE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e ch a n g e d o ma in
B e n e f i t : Y ou ga i n a +2 feat bonus to Th ie ve ry
c h e c k s .
W h e n yo u us e a po we r assoc ia t ed wi t h th is fea t ,
y o u ga i n a +1 bo nu s to att ack rol ls wi t h the nex t
enc oun te r o r da i ly a t t ack po we r yo u use be for e the
e n d o f yo u r n e x t tu r n .
P o w e r s : bolstering- str ike (p al ad in P H ) . divine bolts
( i n v o k e r P H 2 ) , o ve rwh e lm in g s t ri ke (a ve n g e r P H 2 ) .
recovery strike ( c l e r i c D P )
CYCLE OF CHANGE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,
mu s t wo r sh i p a d e i t y o f th e ch a n g e d o m a i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
c y c l e of change.
Channel Divinity: Cycle of Change F e a t P o w e r
W i t h y o u r g o d ' s h el p, y o u move the burden lo where it can be
borne w i t h ease.
Encounter • Div ine
Minor Action Melee 1
Target: One ally
Effect: You transfer an effect that a s a v e can end from t he
target to yourself or vice versa.
CIVILIZATIONB o t h E r a t h i s a n d A s m o d e u s p r i z e c i v i l i z a t i o n a s t h e
mos t im por ta n t fo rce for g re a tn ess , bu t the y se ize
u p o n th e co n ce p t in d i f f e re n t w a y s .
E r a t h i s s e e s c iv i l i za t i o n a s th e me a n s o f b r i n g in g
o rd e r a n d i l l u m i n a t io n to a d a r k a n d ch a o t i c co smo s .
F o r her . an y cu l tu re o f la ws a d v a n c e s soc i e ty be t te r
th a n th e w i ld a sp i ra t io n s o f i n d i v id u a ls . L a r g e a n d
s ta b le c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c re a te
th e in ve n t io n s th a t fu r t h e r p ro p e l th e a s ce n d a n c y o f
c i v i l i za t i o n a s a wh o le .
A s m o d e u s u n d e rs t a n d s c i v i l i za t i o n a s a me a n s
o f g a i n i n g p o w e r . C o n f u s e d r a b b l e r o a m i n g t h e w i l
d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g
t h e m m e a n s b r i n g i n g t h e m u n d e r c o n t r o l . T h e l a w s ,
t e ch n o lo g i e s , a n d s t r u c tu re s o f c i v i l so c ie ty p ro v i d ethe too ls to p i n i on th e w e a k be ne at h the boots o f the
m i g h t y .
A good god o f c iv i l iza t ion m ig h t v i ew i t as the bes t
w a y fo r peop le to he l p on e ano the r . T h e la ws a n d
s h a r e d respon s ib i l i t ies of soc ie t ies g ive peo p l e the
o p p o r t u n i t i e s to sh o w th e i r b e t te r s e l v e s . I n a wo r ld
w h e r e c i t ies a re separ a t ed by vas t a r e a s o f p e r i l ,
e xp a n d in g th e re a ch o f c i v i l i za t io n ca n b e a h e ro i c
ta sk in d e e d .
C H A P T E R 5 | D i v i n e O p t i o n s
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P O W E R OF CIVILIZATION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo rs h ip a
deit y of th e c i v i l i z a t i o n d o m a i n
Benefit: Yo u ga i n a +2 fea t bon us to Di p l oma cy
c h e c k s .
W h e n you use a po we r assoc ia t ed w i t h th is feat,
yo u ga in a +1 bonu s to the da ma ge ro l l fo r each
en emy ad jacent to you .
Powers: leading str ike (ave nge r D P ) , mantle of th e
in f idel ( i nvok er D P ) , pr iest 's shield (c l er i c P I I ) . vul iunt
s t ri ke (p a l a d in P H )
ANTHEM OF CIVILIZATION [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e,
mus t wors hi p a deit y oi th e c i v i l i z a t i o n d o m a i n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
ant hem of c iv i l izat ion.
Channel Divinity: F e a t P o w e r
AnthemofCivilization
You i nsp i re y o u r al l i es to work in concert to Inrri tfl • tide of
battle.
• tide of
Encounter • Div ine
Mino r Action Persona l
Ef fect Until the end of your next turn, you or an ally of your
choice with in 3 squares of you gains an addit ional +2
bonus to attack rolls against any enemy he or she flanks.
CREATIONE r a t h i s a n d M o r a d i n b o t h c l a i m th e d o ma in o f c r e
at ion , an d the i r f o l lower s shar e an appr ec i a t i on fo r
wor ks o f c ra f t . Ye t ea ch god p lac es d i f f e r e n t e m p h a s i s
on wha t they insp i r e the i r wor sh i per s to c rea te .
E r a t h i s va lu es c rea t io ns tha t ad va nc e c iv i l iza
t i o n . E a s t e r sh ips to spe ed t rad e, g rea t road s car ve d
t h r o u g h mou nt a i ns , ne w c i t ies wh er e no per son had
t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E ra t h is jo y. E v e n
a n inv ent i on as smal l as a ne w k i n d of h i nge rece iv es
E r a t h i s ' s s a n c t i o n .
Mo r a d in e n co u r a g e s o th e rs to b r i n g w o r k s i n t o
be i ng that w i l l see gener a t i ons o f use . H e wa s i n t i
ma te ly in vo lve d in h a mme r i n g th e ra w c re a t i o n o f
t h e p r i m o r d i a l s i n t o a dur ab l e an d re f ine d wor ld tha t
mor ta l s cou l d th r i ve in . N ow tha t the wo rk o f o r ig i na l
c rea t i on is done , h is fo l lowers focus on the las t ing
wor ks o f h a mm e r and forge , ch i se l an d s tone.
Ot h e r g o d s o f c re a t io n l i k e l y ma ke th e i r o wn
ma rk s on the do ma i n . A de i ty of c rea t io n and mag i c
m i g h t focus on the inve nt i on o f ne w spe l l s o r mag ic
i tems. A god o f c re a t i on an d war m i g h t v a l u e i n v e n
t ions on l y fo r the i r des t ruc t ive po te n t i a l .
P O W E R OF CREATION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wors h i p a
dei ty of the c rea t i on do ma i n
Be ne f i t : Yo u ga in a +2 fea t bon us to Re l i g i on
c h e c k s .
W h e n you use a pow er assoc ia t ed w i t h th is feat
and h i t one or mor e enem ie s w i t h it. yo u or an al lv of
yo u r ch o ic e w i t h i n 5 sq uar es of yo u ga in s a +1 po we r
bon us to A C u n t i l th e en d of vo ur next tu rn .
Powers: bo ls ter ing s t r ike (p a l ad i n PH) .g ra sp i ng
shards ( i n v o k e r P H 2 ) , radiant vengeance ( a v e n g e r I'll!),
righteous brand ( c l e r i c P H )
CREATION SECRET [DIVINITY]
Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,
must wor sh i p a de i ty o f th e c rea t ion do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o w e r t re
at ion secret.
Channel Divinity: Creation Secret F e a t P o w e r
Y o u r prayer has a chance of e x t e n d i n g th e magic c o n t a i n e d
within an item.
Encounter • Divi ne
F r e e Action Personal
Trig ger: Yo u use a magic item' s daily powe r
E f f e c t : Roll a d20. If you roll 10 or higher, the use of the
daily power is not expended .
DARKNESSDr ow an d dar kne ss go together l ike sp iders an d web s,
a fact oft en rein fo rc ed by priestes ses of the dar k e l v e s '
patr on . Lo l th co mm an ds her fo l lowers to use dark
n e s s as cover for the i r dece pt i ons and a t tacks . N o
b i t i n g b lade or c u t t i n g re m a r k ca n b e b e t te r d e l i ve re d
t h a n f r o m t h e sh a d o ws .
Z e h i r s e e s dar kne ss in a b roa der scope. He
de l igh t s in the dar kne ss o f ign ora nce an d fear as we l l
a s the deat h o f the l i gh t . Z e h i r ' s wo rsh i p e rs kn o w
they c an s tave o f f the i r pa t r on 's wra th b y k i l l i n g i n
d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l .
D a r k n e s s ne ed no t be the exc lus ive do ma i n of ev i l
gods. A n una l i gne d or good de i ty o f s tea l th cou l d
fav or it. a n d so m i g h t a god of rest an d r ej uve nat io n.
P O W E R OF DARKNESS [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wor sh i p a
d e i t y o f th e d a rkn e ss d o ma i n
Benefit: Yo u gai n a +2 feat bonu s to Ste al th
c h e c k s .
W h e n yo u use a po we r assoc ia t ed w i t h th is leal
an d h i t an en em y w i t h i t. yo u g a in co n c e a l me n t
agai nst the next atta ck mad e agai nst yo u bef ore the
en d of yo ur next tu rn .
Powers: ardent strike ( p a l a d i n D P ) , overwhelming
str ike (av eng er P H 2 ) . pr iest 's shield (c l er i c P I I ) . vis ions of
blood ( i n v o k e r D P )
DARKNESS CONSUMES [DIVINITY]
Prerequisite: C h a n n e l 1 ) i \ i n i t y c lass fea t ure ,
must wors h i p a de i ty o f the dar kne ss d om ai n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
darkness consumes.
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Channel Divinity: F e a t P o w e r
Darkness Consumes
You cause darkness to swirl around \vu and\our allies for a
moment.
Encounter • Div ine
Minor Action Close burst 1
Target: You and each ally in burst
Effect: E a c h target gains concealment until the end of your
next turn.
DEATHl In- R a v e n Q u e e n h o ld s d o m in io n o ve r d e a t h . I t
r e p r e s e n t s her u l t i mate ro le in the cosm os, an d she
s tands a s i t s d i sp a ss i o n a te symb o l .
I f th ey are tr ue to he r intent , the R a v e n Q u e e n ' s
f o l l o we rs a d v a n c e dea th as the prop er p rogr ess i on o f
th e so u l to wa r d i t s u l t i ma te d e s t i n a t io n . De a t h sh o u l d
be n e i t h e r t h r i l l i n g n o r f r i g h t f u l . I t co me s as n igh t
to day an d as na t ura l l y as wi n t e r b i tes a t the he e l s
o f a u t u m n . T h o se w h o b re a k w i th th a t fa te t h ro u g h
un de at h or o th er ex t ra or d i nar y me an s mus t be forc
i b ly broug ht to the i r e n d s .
O t h e r d e i t i e s w i t h d e a t h a m o n g t h e i r d o m a i n s
l i kch \ lew it d i f fe r en t ly . A n ev i l dea th god mi ght be
a ty r an t wh o de l i gh ts in the sorr ow tha t deat h s o w s ,
w h e r e a s a good deat h god might be a com pa ss io nat e
gu i de to the nex t wo r l d , a s te rn judge o f the d e a d , a
g u a rd i a n o f th e e te r n a l gates, or a p ro te c tor o f tomb s.
P O W E R OF DEATH IDOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e d e a t h d o ma in
Benefit: Yo u ga in a +2 feat bo nu s to Re li g i on
c h e c k s .
W h e n yo u use a po we r assoc ia ted wi th th is f ea t
a n d h i t a b lo od i ed ene my wi th i t . yo u ga i n a +2 bo nus
to the da ma ge ro l l . Th e bo nu s in cre ase s to +3 at 11t h
l e ve l an d +4 at 21st l e v e l .
Powers: enfeebling strike ( p a l a d i n P H ) . radiant
vengeance (a ve n g e r P H 2 ) . r i gh teo us b ra n d ( c le r i c P H ) .
visions of blood ( i n v o k e r D P )
DEATH K N E L L [DIVINITY!
Prerequisite: C h a n n e l D i v i ni t y c l as s f e a t u r e ,
mu s t wo rs h i p a d e i t y of th e d e a th d o ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
J ciith knell .
Channel Divinity: Death Knell F e a t P o w e r
Death comes to all. mid vour god founts on you to hasten the
moment
Encounter • Div ine
Minor Action Melee touch
Target: On e bloodied creature
Effect: If the target's current hit points equ al 5 + one-hal f
your level or fewer, it drops to 0 hit points. Oth er wi se,
you can use one of your other Cha nne l Divini ty pow ers
during this encounter.
DESTRUCTIONG r u u m s h a n d T h a r i z d u n s h a r e t h e d e s t r u c t i o n
d o m a i n , but the i r ou t looks hav e l i t t l e i n c o m m o n .
G r u u m s h exho r t s fo l l owers to s ens e l es s c a r n a g e ,
bu rn in g , an d the de f i le ment o f la nds . I l is rag in g •
h o r d e s sco u r th e wo r ld , b r in g i n g c i t i e s d o wn a n d
d ra g g in g n a t i o n s to th e i r k n e e s . De s t ru c t i o n i s a n e n d
in I tself , a nd th e mo r e vi o le nt the end . th e b etter .
T h a r i z d u n d e s i re s d e s t r u c t i o n o n a g r a n d e r s c a l e .
H e is t he god of c a t a c l y s m s . N o me re w i l d f i r e o r
v o l c a n i c eru pt i on sa t ia tes h is de ma nd s on h is fo l low
c r s . T h e ma d g o d seeks t h e wo r ld ' s e n d b y wh a t e ve r
m e a n s poss ib le. H i s cr az ed followers ar e of te n t r u l y
m a d .
O t h e r g o d s o f d e s t ru c t io n m i g h t b e a sso c ia t e d
w i th n a t u ra l d i sa s te rs : s to rms , e a r th qu a ke s , a n d th e
l ik e . An una l ig ned god of des t ruc t i on cou l d be an
un ca r i ng agent o f do om or a her a l d o f the wor l d 's
e n d . d u t y -b o u n d to b e g in a c y c l e o f co s mic r e b i r t h b y
u n l e a s h i n g d e va s ta t io n u p o n th e wo r l d . A g o o d g o d
o f d e s t r u c t i o n m ig h t e x is t i n a ve r y d a r k wo r ld , wh e re
most of wh at ex is ts is cor rup t a nd must be w i pe d
c l e a n .
P O W E R OF DESTRUCTION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a
d e i t y o f th e d e s t r u c t i o n d o ma in
Benefit: Yo u ga i n a +2 fea t bon us to In t im id a t e
c h e c k s .
W h e n yo u use a po we r assoc i a ted wi th th is feat
a n d h i t an unb lo od i ed en em y wi th i t. yo u ga i n a +2
b o n u s to the da ma ge ro l l . Th e bon us incr ease s to +3
at 11 th l eve l a n d +4 at 21 st l e v e l .
Powers: ardent strike ( p a l a d i n D P ) , bond of censure
( avenge r D P ) , grasping shards ( in voker P H 2 ) . r iah teous
b ra n d ( c le r i c P H )
PATH OF DESTRUCTION [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c lass f e a tu re ,
mu s t wo rsh ip a d e i t y o f th e d e s t ru c t io n d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
path of destruc t ion .
Channel Divinity: F e a t P o w e r
Path of Destruction
A snarled prayer is enough to invoke the power of the Breaker,
the Mangier , the Destroyer-your god.
Encounter • Div ine
F r e e Action Personal
Trigger: You roll damage for a melee attack
Effect: You reroll the d amag e and use eith er result.
E A R T HMo r a d i n a n d T o ro g o p p o s e o n e a n o t h e r for m a n y
r easons , i n c l u d i n g t h e i r c o m p e t i n g c l a i m s o n t h e
d o m a i n o f e a r t h . M o r a d i n s e e s e a r t h as t he founda
t i o n of c re a t i on an d a sou rc e of s tab i l i ty , w ea l t h .
C H A P T E R 5 Divine Options
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a n d s t r e n g t h . I le honor s s tone as the bo nes o f th e
wo r l d a n d lo ve s mo u n t a i n s a s th e d o ma in ' s g re a te s t
s y m b o l s .
T o ro g h a s a cq u i re d p o w e r o ve r e a r th d u r i n g h i s
imp r i so n m e n t in th e Un d e r d a r k , F i r s t h e d r e w th e
p o w e r o f e a r t h i n t o t h e Un d e r d a rk to p ro v id e i s l a n d s
o f p e r m a n e n c e i n t ha t e v e r - c h a n g i n g r e a l m . N o w h e
cont inu es to scr ape a t the wor l d above , c l a w i n g e a r t h
d o w n i n t o t h e u n f i n i s h e d c r e a t i o n o f t h e U n d e r d a r k
w h e r e i t can be us ed as a dur ab l e p r i son , a we ap on o f
c o n f i n e m e n t .
Ot he r ea r t h gods ar e o f t en som e o f th e o ldes t de i
t i e s a n d a re f re qu e n t l y a sso c ia te d w i t h t h e fo rma t io n
o f th e wo r ld . T h e y a re th e ca rve r s o f mo u n t a i n s , th e
b in d e rs o f s tone , a n d th e ma ke r s o f l a w w h o f i x e d
t h e wo r k o f th e p r i mo rd i a ls in i t s p la ce . A n e a r th
g o d m i g h t p e rso n i f y th e e a r th i t s e l f as th e soul of t he
wo r ld ' s p h ys i ca l sh e l l . M a n y e a r th g o d s a re a sso c ia te d
w i t h s t r e n g t h , s tab i l i t y , a n d t i m e . O t h e r s h a v e a s p e c t s
o f a g r i c u l t u r e o r m i n e r a l w e a l t h . E v i l e a r th g o d s a re
o f te n je a lo u s , d e s t ru c t i ve b e in g s wh o d e ma n d p la ca -
t i o n a n d re se n t th e e xp lo ra t i o n o f th e Un d e rd a r k .
P O W E R OF E A R T H [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a
d e i t y o f th e e a r th d o ma in
Benefit: Yo u ga i n a +2 fea t bon us to At h l e t i cs
c h e c k s .
W h e n yo u use a po we r assoc ia t ed w i t h th is feat
a n d h i t an en em y w i t h i t . tha t en em y is s l owe d u n t i l
the s ta r t o f yo ur nex t tu r n .
Powers: bo ls te r ing s t r ike (pa lad in P H ) . overwhe lm
ing strike ( a v en g er P H 2 ) , recovery strike ( c l e r i c D P ) ,
vis ions of blood ( i n v o k er D P )
EARTH HOLD [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c l as s f e a tu re ,
mu s t wo rs h ip a d e i t y o f th e e a r th d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
earth hold.
Channel Divinity: Earth Hold F e a t P o w e r
F o r a few moments, you give yourself up to vour god's hold.
Those around you sense the divine presence as fearsome gravity.
Encounter • Div ine
Minor Action Close burst 2
Target: You and each ene my in burst
Effect: Until the end of your next turn, you are immobi
lized, and the other targets are slowed.
FATET o ma n y mo r ta l s , f ate i s i n e sc a p a b le . T h e i r d e s t in i e s
a r e w r i t t e n b e fo re th e y ' re b o r n , a n d th ro u g h o u t
the i r l ives , event s con sp i re to lea d t he m a lon g t he i r
a p p o i n t e d p a t h . A f e w m o r t a l s - p a r t i c u l a r l y g r e a t
h e r o e s — s o m e t i m e s o ve rp o we r fate , b u t ve ry fe w d e fy
i t inde f in i te ly . S o o n e r or later a l l but the mos t extr aor
d i na ry a r c cau ght up in fa te 's web .
T h e R a v e n Q u e e n ta ke s fa te a s h e r d o m a i n , a c t in g
a s t h e g u a r d i a n of d e s t in y . I n ke e p i n g w i t h h e r co ld
nat ure , he r v is ion o f fa te is g r im , and she f re quen t l y
r e s e n t s great her oes fo r f l o u t i n g t h e i r d e s t in ie s . T h e
iro ny o f h e r s i tu a t ion is tha t she ac h i ev ed mas te ry o f
la te by ov er co mi ng a mor t a l ' s des t iny , so ex t r aord i
n a r y h e ro e s w h o su r v iv e lo n g e n o u g h e ve n tu a l l y f i n d
that fate be gi ns to t ip in thei r favor.
Io un ha s fate as a do ma i n for i ts asp ect of pr og
n o s t i ca t i o n . I o u n ' s fo l l o we rs se e k to kn o w a n d re c o rd
the pa t hs o f events—i n th e pas t , th e present , an d the
fu tu r e . I I e r d e vo te e s h o p e to u n d e rs ta n d th e i r o w n
fa tes a n d to h e l p th o se wh o d o n o t co m p r e h e n d th e i r
des t in i es to perce iv e wh at i t is th ey are mean t to do .
for go od or i l l .
P O W E R OF FATE [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i ty of the fa te d om ai n
Benefit: Y o u ga i n a +2 feat bo nu s to Ins ig ht
c h e c k s .
W h e n yo u use a po we r assoc i a te d w i t h th is feat
aga i ns t a b l ood ie d ene my, yo u ga i n a +1 bonu s to t he
a t ta ck ro l l .
Powers: astral seal ( c le r i c D P ) , avenging light
( i n v o k e r P I I 2 ) . bond of retribution (a ve n g e r P H 2 ) . h o ly
s t ri ke (p a la d in P H )
FATE R O L L S ON [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c lass f e a tu re ,
mus t wo rs h i p a de i ty o f the fa te do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r / a t e
rolls on.
Channel Divinity: Fate Rolls On F e a t P o w e r
In your god' s presence, what was mere luck becomes destiny.
Encounter • Div ine
Immediate Reaction Ranged 5
Trigger: A creat ure wi th in 5 squar es of you make s a savin g
throw
Target: Th e triggering creature
Effect: If th e target f ailed th e savi ng throw , it takes a - 2
penal ty to its next savi ng th row before the end of the
encounter. If the target s a v e d , it gains a +2 bon us to its
next saving thr ow bef ore the end of the encounter .
F R E E D O MS e h a n i n e a d vo ca te s th a t p e o p le f o l l o w t h e i r h e a r t s
w i t h o u t co n s t ra in t , b u t Ava n d r a s ta n d s a s th e sym b o l
o f t r u e f r e e d o m . S h e c o m m a n d s t he d o m a i n n o t
to p ro tec t t he se l f ish fee l ings o f in d iv id ua l s bu t to
d e f e n d th e so ve re i g n r i g h t of a l l peop l e to ta ke contr o l
o f th e i r d e s t in i e s .
A v a n d r a hop es tha t o th ers use the i r f r ee do m to
do the r i g h t t h i n g , a n d sh e s ta n d s a g a in s t t y ra n n y o f
a n y k in d . He r fo l l o we rs ke e p a l i v e f l a me s o f h o p e i n
o p p r e s s i v e soc ie t ies , ser v i ng as th e s eeds o f re b e l l i o n
o r p e a ce f u l re fo rm.
I t C H A P T E R 5 I Divine Options
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I t wo u l d b e u n u s u a l fo r a n e v i l d e i t y to ch a m p i o n
f r e e d o m, b u t th e d o ma i n h a s d a n g e ro u s a s p e c t s :
a n a r c h y , v io l e n ce , a n d d e b a u ch e ry . A n e v i l o r
u n a l i g n e d g o d w h o p r o m o t e s p e r s o n a l f r e e d o m a b o v e
a l l o th e r id e a l s co u l d h a v e t h e d o m a i n .
P O W E R OE FREEDO M [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y o f th e f r e e d o m d o m a i n
B e n e f i t : Yo u ga i n a +2 fea t bo nu s to Acro ba t i cs
c h e c k s .
W h e n yo u use a p ow er assoc ia te d wi t h th is feat
a n d h i t one or mo r e en em ie s wi th i t . yo u or a n a l ly
w i t h i n 5 squa res o f y o u ga in s a +2 bon us to his or he r
nex t sav in g th ro w befor e the s ta r t o f yo ur nex t tu rn .
P o w e r s : hob/strike ( p a l a d i n P H ) , leading strike
( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , vanguard's
lightning ( i n v o ke r P H 2 )
PATH OF FREEDOM [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,
mu s t wo r sh i p a d e i t y o f th e f r e e d o m d o ma i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
path of freedom.
Channel Divinity: Path of Freedom F e a t P o w e r
through your prayer, you remind yourfriends that they are
ah/ays truly free.
Encounter • Div ine
Minor Act ion Close burst 5
Target: E a c h all y in burs t
Effect: E a c h target c an choos e to ma ke an escape attempt
against a grab as a free act ion or to m ak e a savi ng t hr ow
against an immobiliz ing, restraining, or slo win g effect
that a s a v e can end.
HOPE
T h e h o p e d o ma in d o e sn ' t e x is t f o r th o se wh o me re ly
w i sh for so me t h i n g to co me to p a s s : i t s t and s fo r t hose
wh o e xp re ss a n o p t im is t i c f a i t h i n th e fu tu re . As s u c h ,
B a h a m u t a n d P e l o r sh a r e re ig n o ve r th e d o ma i n .
P e l o r sh in e s th e l i g h t o f h o p e i n t o a l l h e a r t s th a t
a c c e p t h i s b e n e v o l e n t message . H i s f o l l o w e r s e x p r e s s
h o p e not jus t fo r a k i nd er f u tu re bu t fo r goo d ha rv es ts
f r om the i r jus t lab ors . P e l o r ' s hope is the f a i t h t h a t t h e
s u n w i l l r i se , th a t w in t e r w i l l e n d . a n d th a t co mp a s
s ion w i l l f l o u r i s h .
B a h a m u t c l a i ms h o p e a m o n g h is d o ma in s in a
d i f f e r e n t f o r m . T h e P l a t i n u m D r a g o n ' s f o l l o w e r s r e l y
on the idea l s o f jus t ice an d hon or as sh ie l ds aga in s t
th e d a rk n e s s th a t ca n c l a i m so u ls . T h e i r h o p e i s th a t
r ig h te o u s a c t io n ca n p re v e n t a d ra s t i c fa l l . B a h a mu t
p laces f a i t h not in th e ex t ern a l wo r l d , bu t in th e sp i r i t
o f th e in d iv i d u a l .
P O W E R OF H O P E [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y o f th e h o p e d o ma i n
B e n e f i t : Y ou ga in a +2 feat b on us to D ip l om ac y
c h e c k s .
W h e n yo u us e a po we r assoc i a ted wi th t h i s fea t
a n d h i t o n e o r mo re e n e mi e s w i th i t, o n e a l l y w i t h i n
5 squ a re s o f y o u ga i ns a +1 po we r bonus to the nex t
a t t a c k r o l l he or she ma k es be fo re the s ta r t o f yo ur
n e x t t u r n .
P o w e r s : avenging light ( i n vo k e r P H 2 ) . l e a din a st r i ke
( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , valiant str ike
( p a l a d i n P H )
H O P E REMAINS [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f e a t u r e ,
mu s t wo r sh i p a d e i t y o f th e h o p e d o ma in
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
hope remains.
Channel Divinity: Hope Remains F e a t P o w e r
ifiosc who rise again fight with renewed vigor.
Encounter • Div ine
F r e e Action Close burst 10
Trigger: You or an ally wi th in 10 s quares of you regains
consciousness after being reduced to 0 hit points or fewerTarget: The triggering charact er in burst
Effect: Th e target gains a +2 p owe r bonus to attack rolls,
saving throws, and all defenses until the end of its next
turn.
J USTICEJ u s t i c e l i ve s d i f f e r e n t l y i n th e m i n d o f e a c h p e r s o n ,
a n d l a w s c h a n g e w i t h e a c h ru le r , bu t ide a ls o f in teg
r i t y a n d fa i rn e ss e x is t i n mo s t so c ie t ie s—e ve n a m o n g
thos e w h o see su ch ide a ls as w e a k n e s s e s . T w o g o d s
t a k e u p th e b a n n e r o f j u s t i ce , p la c in g it a mo n g th e i r
h ig h e s t v i r t u e s .
B a h a m u t s e e s j u s t i ce a s th e t o o l o f g o o d in te n t i o n s .
L a w s a n d ho no r ex is t to p ro tec t tho se w h o can no t
p ro te c t th e ms e lv e s a n d to p re ve n t th o se wh o w ie ld
p o w e r f r o m ta k i n g th e p a th o f e v i l .
E r a t h i s v i e w s ju s t i ce a s th e d r i v i n g fo rce b e h in d
c i v i l i z a t i o n . W i t h o u t l a w — w i t h o u t t h e s h a r e d u n d e r
s ta n d i n g o f wh a t sh o u l d a n d sh o u ld n o t b e —so c ie ty
d i sso l ves i n t o c h a o s .
Ot h e r g o d s o f j u s t i ce wo u l d p la ce th e i r o w n p e r
s p e c t i v e s on the con cep t . A de i t y o f jus t ic e an d de at h
m ig h t b e co n ce r n e d o n ly w i th p ro v id i n g th e p r o p e r
r e w a r d s a n d p u n i sh m e n ts to so u ls . A n e v i l d e i t y o f
ju s t i ce m ig h t b e a n u n fo r g iv i n g ju d g e wh o c l eav es
to th e le t te r o f th e law , re l is h in g in the t echn ica l i t i es
th a t e n t r a p d e c e n t so u ls .
P O W E R OF JUSTICE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e ju s t i ce d o m a i n
B e n e f i t : Y o u ga i n a +2 feat bo nu s to Ins ig ht
c h e c k s .
W h e n yo u use a po we r asso c ia ted wi t h th is feat
a n d h i t a n en em y wi th i t . e a c h b l o o d i e d a l l y w i t h i n
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1 0 sq ua r es o f y o u ga i ns a + 1 powe r bo nu s t o a t t ack
r o l l s u n t i l th e s tar t o f yo ur next tu rn .
P o w e r s : bond of censure ( a v e n g e r D P ) , mantle of the
infidel ( i n v o k e r D P ) , r ighteous brand ( c l e r i c P H ) . v i r tu
ous s t ri ke ( p a l ad in DP )
IMMEDIATE JUSTICE [DIVINITY!
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l a s s f e a t u r e ,
mus t wo r sh ip a de i t y o f t he j us t i ce do ma in
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
immed ia te J u s t i c e .
Channel Divinity: F e a t P o w e r
Immediate Justice
You enforce balance with aflare of divine energy that lances
you r enemy .
Encounter • Div ine . Rad iant
Immedia te React ion Ranged 10
Trigger : An en em y reduces your ally to 0 hit points or few er
or damage s your uncon scious ally
Target: The triggering en emy
Effect: The target takes radiant dam age equal to 5 + one-
half your level.
KNOWLEDGEI o u n a n d V e c n a t a k e o p p o s i n g p e r s p e c t i v e s o n k n o w l
edge . I o un be l i ev es t ha t kno w l edg e o f an y k i nd i s f o r
the benef i t o f a l l . V e c n a enc ou r age s h i s f o l l owe r s t o
h i de l ea r n in g so t ha t on l y t he i r ac t i ons an d h i s p l a ns
c a n p ro f i t b y t h e m . I o u n s e e s k n o w l e d g e a s a l i g h t
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s i t as the
secre ts t ha t ca n kee p peop le bo un d i n t he da r k nes s o f
i g n o r a n c e .
A n o t h e r g o d o f k n o w l e d g e m i g h t e m p h a s i z e p a r
t i cu la r t yp es o f kn ow l ed ge t ha t god v a l ues . A dei ty
o f a r ca na an d kn ow le dg e l i ke l y d r i ve s f o l l owe r s t o
d i s c o v e r t he sec r e t s o f mag i c an d t he cosmo s . A de i t y
o f k n o w l e d g e a n d t r i c k e r y e m p h a s i z e s t h e p o w e r o f
u s i n g t r u t h t o ma ke o the r s be l i eve l i e s .
I f you s e rv e a god o f kno w l ed ge , yo u a r e na tu
r a l l y i n t e r e s t e d i n d i s c o v e r i n g a n d p r e s e r v i n g l o r e ,
e s p e c i a l l y t he anc ien t or t he eso te r i c . Y o u m igh t
f i l l j ou r na l s w i t h desc r i p t i ons o f you r t r ave l s an d
ske t ches o f t h i ng s you ' ve s e e n .
P O W E R OF KNOWLEDGE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y o f t h e k n o w l e d g e d o m a i n
B e n e f i t : Yo u ga in a +2 fea t bo nu s to Hi s t or y
c h e c k s .
W h e n yo u use a po we r ass oc i a te d wi t h th i s feat
a n d h i t an en em y wi th i t. yo u ga i n a +1 p ow er bo nu s
to a l l de fenses u n t i l the s tar t o f yo ur next tu rn .
P o w e r s : astral seal ( c l e r i c D P ) , grasp ing shards
( i n v o k e r P H 2 ) . l ead ing s t r ike ( aveng e r D P ) , virtuous
s t ri k e ( p a l a d i n D P )
SURE KNOWLEDGE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f e a t u r e ,
mus t wo r s h i p a de i t y o f t he know l edge d om a i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sure knowledge.
Channel Divinity: Sure Knowledge F e a t P o w e r
S o m e portion of vour god's wisdom flows through vou or vour
ally.
Encounter • Divi ne
F r e e Act ion Ranged 5
Tri gg er Y ou or an ally with in 5 squar es of you ma ke s a
know ledg e check and doesn't l ike the result
Target: The triggering character
Effect: The target makes the kno wled ge check again and
uses the new result.
L I F EAl l bu t a fe w de i t i es h a v e an in terest in l i fe a s a
d o m a i n , bu t on l y two p lace i t am on g t he i r p r im a r y
c o n c e r n s .
Me lo r a s t a nds as t he wo r l d ' s advo ca t e . I f i t
o r i g i na tes i n t he wo r l d , an d i t b r e a th es an d d r a ws
s u s t e n a n c e , s h e c h a m p i o n s i t s r i g h t to exist . Yet
.Melora do cs not va l ue on e o f th e wor ld ' s l i v i ng
th i ngs ove r ano t he r . A l l h a v e t h e r i g h t to pl ay out t he
na t u r a l p r ocesses o f s t r ugg l e and su n i va l . M e l o r a
does not cont ro l th e wor ld ' s p r im al sp i r i t s , bu t she
r ecogn i zes t he i r imp o r t a nce and has a l l i ed w i t h
t he e lde r sp i r i t s man y t ime s . P r i ma l peop l es wh o
w o u l d n e v e r c o n s i d e r w o r s h i p i n g a n o t h e r d e i t y s om e
t i mes ackn ow l ed ge Me lo r a as a r es pec t ed a l l y of t he
p r i m a l s p ir i t s .
P e l o r br i ngs foc us to th e c aus e o f l i f e i n tw o d i f f e r
ent w a y s . H e w a t c h e s o v e r t h e l i fe of th e f ie l ds an d
fa r ms , and t h e ha r ves t s an d he r ds . As h i s p r i es t s a r e
wo nt to say. go od food is su st en an ce fo r the sou l . H e
c a r e s a lso for th e l i ves o f go od peo p l e a nd b l es s es
t hose w ho show me r c y an d a l l ev i a t e su f f e r i ng .
O t he r de i t i e s o f t he l i f e d o m a i n l i k el y c o l o r t h e i r
i n t e r p r e ta t i on o f t he do ma i n w i t h t he i r o t he r c o n
c e r n s . T h e r e m i g h t e v e n be a cha ot ic ev i l de i ty o f
des t r uc t i on a nd t he w i l d e r nes s w h o p r omo te s t he l i fe
o f r a v e n o u s beas ts .
P O W E R OF L I F E [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo r s h i p a
de i t y o f t he l i fe d o m a i n
B e n e f i t : Yo u ga in a +2 fea t bo nu s to H e a l c h e c k s .
W h e n yo u use a po we r assoc ia te d w i t h t h i s f ea t
an d h i t on e or mor e en em i es wi t h i t . on e a l ly w i t h i n
1 0 sq u a r e s o f y o u g a i n s .1 te mp or ar y h i t po in ts . I he
te mp or ar y h i t po in ts inc rea se to 5 a t 11 th leve l a nd 8
al 21st l e v e l .
P o w e r s : avenging light ( i n voke r P H 2 ) . bo l st e ri ng
s t ri k e ( p a l a d i n P H ) . astral seal ( c l e r i c D P ) , radiant ven
geance ( a v e n g er P H 2 )
C H A P T E R Divine Options
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P U L S E OF LIFE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,
mus t wor sh ip a de i ty o f the l i f e d o m a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
pulse of life.
Channel Divinity: Pulse of Life F e a t P o w e r
I n the mortal world, death cannot be entirely- d e n i e d . But it can
he postponed.
Encounter • Div ine
Immed ia te Interrupt Ranged 10
Trigger: A creatu re wi th in 10 squa res of you make s a deat h
saving th row
Target: The triggering creature
Effect: The target gains a +10 pow er bonu s to the dea th
saving throw.
LOVET h e d o m a i n o f l o v e i n c l u d e s f r i e n d s h i p , r o m a n c e ,
m e r r i m e n t , a n d d e s i r e . S e h a n i n e a c c e p t s a l l o f t h e s e
a s he r p r o v in ce , bu t she p lac es pa r t i cu la r emp has i s
on the pass ions o f n e w love an d the ch an ge s i t ca n
crea te in the l i ves o f peo p l e wh o t h o u g h t t h e i r p e r
sona l s tor ies w er e se t .
Mo s t l ove de i t i e s a r c pos i t i ve i n f l ue nce s i n t he
wo r l d , bu t so me a r e k n o wn f o r be i ng f i c k l e . O t he r
l ove de i t i es m i g h t b e c u n n i n g s e d u c e r s o r j e a l o u s
b e a u t i e s w h o d e l i g h t i n b r o k e n h e a r t s .
I f y o u se rv e a de i ty o f love, yo u are pro bab ly a
l i g h t - h e a r t e d a n d e n c o u r a g i n g p r e s e n c e . L o v e has t he
po we r t o me l t t h e ha r des t o f hea r t s , a nd you be l i eve
t h a t yo u r cou r age an d comp ass ion ca n ch an ge t he
w o r l d .
P O W E R OF L O V E [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a
de i t y o f t he l ove do ma i n
Benefit: Y o u ga i n a + 2 f eat bon us t o D i p l om ac y
c h e c k s .
W h e n yo u use a po we r assoc ia t ed w i t h th is fea t
an d h i t on e or mo re ene mi es w i t h i t, yo u ca n choo se
to dea l no da ma ge an d i ns tead g r an t 5 t empo r a r y h i t
po in t s to on e or tw o a l l i es w i t h i n 5 sq ua r es o f y o u .
T h e te mp or ar y h i t po i n ts in cr eas e to 10 a t 11 th l eve l
an d 15 a t 21st leve l .
Powers: radiant vengeance ( a v e n g e r P H 2 ) . recovery
strike ( c l e r i c DP), sun strike ( i n v o k e r P H 2 ) . vi r t uo u s
strike ( p a l a d i n DP)
LOVING SACRIFICE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,
mus t wo r s h i p a de i t y o f t he l ove do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
loving sacrifice.
Channel Divinity: Loving Sacrifice F e a t P o w e r
The loving tie between you and your friend a l l o w s you to take
some of the pain he or she would have suffered alone.
Encounter • Div ine
Immed ia te Interrupt Ranged 5
Trigger: An ally wi th in 5 squares of you takes damage
Target: The triggering ally
Effect: The damage against the target is reduced by 5, and
you take 5 dam age , wh ic h can*t be reduce d in any way.
Level 7 7: Th e dama ge is reduc ed by 10, a nd you tak e 10.
Level 21: The dam age is reduced by 1 5, an d you tak e 1 5.
LUCKC h a n c e , c o i n c i d e n c e , f o r t un e , r a n d o m n e s s - w h a t e v e r
you ca l l i t, l u ck i s a pow er f u l an d unp r ed i c t ab le
fo r ce . Ava nd r a t akes t h i s pow er fu l f o r ce i n han d as a
we ap on aga ins t d r a b des t i ny an d da r k f a t a l i sm . F o r
he r f o l l owe r s , l uck p r ov i des exc i t emen t an d oppo r t u
n i t y ev en in the f ace o f t e r r i b l e o d d s .
Ano t he r l uck god m i g h t be a t r i cks te r f gu re , a t rou
b le make r w ho i n j ec t s an e lemen t o f unce r t a i n t y i n t o
d i v i ne c i r c l es . Ano t he r m i g h t be a god of pros per i ty a n d
good for tune, wh o re wa rd s the v i r t uous an d wor thy . A n
ev i l de i ty o f luck m i g h t t a k e f r o m i t the asp ec t of mis fo r
t une an d d e l i g h t in acc idents and d isasters .
f f yo u ser ve a go d o f luck , you be l i eve in k eep
i n g y o u r e y e s op en f o r t he unexpe c t ed o p p o r t u n i t y .
Af te r a l l . mos t peop le ma ke t h e i r o w n l uc k by be in g
p r e pa r ed an d dec i s i v e . I f you ' r e r espec t f u l , i f you ' r e
r eady , you ' l l sec t he mo me n t s w h e n a d i v i ne ha nd
a r r a n g e s s o m e s m a l l c o i n c i d e n c e o r d e c i d e s s o m e
s e e m i n g l y r a n d o m o u t c o m e i n y o u r f a v o r .
P O W E R OF L U C K [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
de i t y o f t he l uck do ma in
Benefit: Yo u ga i n a +2 fea t bo nu s to Acr ob at ic s
c h e c k s .
W h e n you use a po we r assoc ia t ed w i t h th is feat,
yo u ca n scor e a cr i t i c a l h i t o n a r o l l o f 1 9 - 2 0 .
Powers: bond of censure ( a v e n g e r D P ) , holy str ike
( p a l a d i n P H ) . lance of faith ( c l e r i c P H ) , vanguard's light
ning ( i n v o k er P H 2 )
IMMINENT L U C K [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,
mus t wo r sh ip a de i t y o f t he l uck do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
imminent luck.
Channel Divinity: Imminent Luck F e a t P o w e r
Your god gives you another chance at good fortune.
Encounter • Div ine
F r e e Action Personal
Trigger: You use a powe r that gives you a reroll, and the
reroll is lower than the original roll
Effect: You don't expend the use of the power that gave
you the reroll.
C H A P T E R 5 | D i v i n e O p t i o n s
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MADNESST h o s e wh o kn o w th e n a me o f T h a r i z d i m a t te mp t to
a v o i d e v e n t h i n k i n g i t . for fea r of th e thoug ht' s e c h o e s
i n th e i r m i n d s . H i s wo rs h ip e rs a re g i ve n to c re e p in g
s u s p i c i o n , m a n i a c a l r age , or b iz ar r e f ixa t ions . Los t
in de l us i ons an d inner to r ment , they grov e l be fore a
d i v i n i t y tha t ex is ts to b r i ng doo m an d the d isso lu t i on
of a l l t h ing s .
A d i f fe r en t go d o f ma dn es s mig h t be on e wh os e
secre ts ar e too mu c h fo r the mor ta l mi n d to bear . P e r
h a p s i n s t e a d th e d e i t y c l a i ms ma d n e s s a s a d o m a i n
b e c a u s e i t co m e s f ro m a n in sa n i t y - i n sp i r i n g p l a c e ,
s u c h as the F ar R e a l m , w h o s e u n n a t u r a l b l e ss i n gs
o v e r w h e l m mo r ta ls wre t ch e d a n d fo o l i sh e n o u g h to
s eek t h e m o u t. An u n a l ig n e d d e i t y o f m a d n e s s m i g h t
t a k e the fo rm o f a sen i le sage or a ca pe r i ng jes te r .
T h e r e m i g h t e v e n be a bene f i cen t de i ty o f ma dn es s
a n d i n ve n t io n wh o o f fe rs in sp i r a t io n th r o u g h b o u ts o f
in sa n i t y .
P O W E R OF MADNESS [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e ma d n e ss d o m a i n
Benefit: Yo u ga in a +2 feat bo nu s to Bluff c h e c k s .
W h e n yo u use a po we r assoc ia t ed wi t h th is fea t
a n d h i t an en em y wi th i t. tha t en em y take s a -1 p e n
alt y to att ack rol ls u n t i l the en d o f yo ur nex t tu rn .
Powers: enfeebling strike ( p a l a d i n P H ) . overwhe lm
ing s t r ike (av enge r P H 2 ) . r igh teous hrcmi i (c l e r ic P H ) ,
visions of blood ( i n v o k e r D P )
SCREAMING MADNESS [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c l as s f e a t u r e ,
mu s t wo rs h ip a d e i t y o f th e ma d n e ss d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
screaming madness.
Channel Divinity: F e a t P o w e r
Screaming Madness
A m b u s h e d bv vour d r e a d g o d 's m a d n e s s , v o u r enemy lurches
into lunacy.
Encounter • Div ine
Minor Action Personal
Ef fect The next enemy you hit during this turn with a fear
power hits itself wi th its mel ee basic attack the first t ime
it make s an attack on its next turn. The ene my hits itself
after its attack is reso lved .
MOONP e o p l e p la ce ma n y d i f f e re n t me a n in g s o n th e mo o n .
S o m e see i t as a sy mb ol o f p red ic tab le c y c l e s a n d
ti me. O th er s ta ke it as a sig n of c h a n g e , a sy mbo l o f
m a g i c , o r a n e mb l e m o f b e a u ty a n d love . A dei ty o f
the mo on mig ht be s e e n as a hun te r in the dark nes s,
a patron o f n ig h t l y reve lry , or a go d of i l l f ort une or
savage m a d n e s s .
S e h a n i n e take s f r om the mo on the aspec t o f s had
o w s an d mask s, f ts g l ow a l lo ws he r fo l lowe rs to see
d a n g e r s in the dark , an d its da rk ne ss c l oak s th e d a n
gers the y pres ent to o ther s .
S e h a n i n e ' s wor sh i per s see her b less ings in the
m o o n ' s phas es . T h e f u l l mo o n sh ie ld s th e f a i t h f u l
from h a r m . A b la de l ikc c res cent bode s we l l fo r the i r
a t t acks . A n d a d a r k mo o n p re se n ts o p p o r tu n i t i e s to
t ake wh a t yo u w i l l .
P O W E R OF THE MOON [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e mo o n d o ma i n
B e n e f i t : Yo u ga i n a +1 feat bonus to Per cep t i on
c h e c k s .
W h e n yo u use a po we r asso c ia ted wi th th is feat
a n d hit an en em y wi th i t . that en em y tak es a - 2 pen
a l ty to the de fe nse ta rge ted by the power . Th e pena l ty
las ts u n t i l the en d o f you r nex t t u r n .
Powers: bond of censure ( a v e n g e r D P ) , enfeebling
strike ( p a l a d i n P H ) . ha nd of radiance (i nv ok er D P ) ,
r igh teous brand (c le r ic PH )
MOON TOUCHED [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l as s f e a t u r e ,
must wors h i p a de i ty o f the moo n d om ai n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
moon touched.
Channel Divinity: Moon Touched Fc.u P o w e r
Y o u g l o w with the h e a l i n g light of the moon. The light w a x e s
a n d wanes for a time.
Encounter • Div in e. Heali ng
Minor Action Close burst 5
Target: You or on e ally in burst; target must be bloodied
Effect: The target regains hit points equa l to your Wis do m
or Charisma modifier. At the start of each of your turns,
roll a d8. If the roll is odd , the target gains te mpor ary
hit poi nts equ al to the roll, and if the target already has
temporary hit points, the effect ends. If the roll is e v e n ,
the target regains hit points equal to the roll, and the
effect ends.
L e v e l 11 : Roll a d1 0 i nstead of a d8.
L e v e l 2 1 : Roll a d12 instead of a d8.
POISONZ e h i r ' s wo r d s a re ve n o m, a n d his te a ch i n g s p o iso n
mi nd s whe re ve r h is p r ies ts ' h isses c an be he ar d . I l is
fo l l owers va l ue a l l k i nds o f po i son: the tox ins tha t
deb i l i ta te o r k i l l the bod y as we l l as the v en om ou s
i deas tha t r u i n the mi nd a nd sap the sp i r i t .
T h e fo l lowe rs o f o th er gods mi gh t u se po is on, bu t
fo r Z e h i r . p o iso n i t s e l f is wo r t hy o f honor . Hi s fa i th
fu l p a y h o m a g e to ve n o mo u s c re a tu r e s a n d o f te n
sa y pray ers wh i l e app ly in g po is on to the i r ob jec ts o r
a d mi n i s te r i n g it f o r i n g e s t io n .
I n yo ur ca mp ai gn , po is on mig h t no t be the
p r o v i n c e o f a n e v i l g o d . P o i s o n re p re se n ts a h id d e n
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d a n g e r , so a n y d e i t y a c cu s to me d to ste a l th a n d d e c e p
t i o n mig h t ta ke p o iso n a s a d o ma in . B u t g o o d a n d
f o r t h r i g h t gods l ik e ly avo i d i t .
P O W E R OF POISON [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e p o iso n d o ma in
Benefit: Yo u ga i n a +2 fea t bo nu s to B l u f f c h e c k s .
W h e n yo u use a po we r asso c ia ted wi t h th is f ea t ,
y o uca n cho ose to ch an ge i ts da ma ge ty pe to po i son
( t h e p o w e r g a in s th e p o iso n ke yw o r d a n d lo se s th e
k e y w o r d s of i ts fo r mer d am ag e types) . I f y o u d o so,
y o u ga i n a +2 bonu s to the da ma ge ro l l . T h e b on us
i n c r e a s e s to +3 at 11th lev el a n d - 4 at 21st l e ve l .
Powers: overwhe lming s t r ike (av enge r P H 2 ) , enfee
bling strike ( p a l a d i n P I I ) . grasp ing shards ( i nvo ker
P H 2 ) , r igh teous brand (c le r ic P H )
ORIGINAL POISON [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,
mu s t wo r sh i p a d e i t y o f th e p o iso n d o ma i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
original poison.
Channel Divinity: Original Poison F e a t P o w e r
Your prayer empowers your venomous attacks.
Encounter • Div ine
Minor Action Ranged 5
Target: One creature
Effect: Until the end of your next turn, you gain a +2
power bonus to attack rolls against the target wi th poi
son powers.
PROTECTIONG o d s o f p ro te c t io n w i e l d th e i r d i v i n e in f l u e n ce to
mi n i mi ze t he e f fec t o f d isas t ers , to gu i de those i n
p e r i l t o sh e l te r , a n d to in f lu e n ce mo r t a ls a w a y f r o m
o ve r l y d e s t r u c t i ve a c t i o n s . S o m e p ro te c t io n g o d s
in sp i r e th e i r f o l l o w e rs to e n g a g e e n e mi e s t h ro u g h
fo rce o f a r ms , wh i l e o th e r s wo rk in d i re c t l y , sh i e ld in g
th e i r ch o s e n p e o p le w i th h e lp f u l we a th e r , u n e x
p e c t e d g o o d fo r t u n e , o r i n sp i re d ch a mp i o n s .
B a h a m u t a n d M o r a d i n s h a r e t h e d o m a i n o f p r o
tec t ion in a s p i r i t o f s o l i d ar i t y . M o r a d i n e m p h a s i z e s
g u a r d i a n s h i p of h o m e , f a m i l y , a n d c l a n , w h i l e B a h a
mu t ta ke s a w i d e r v i e w o f p ro te c t in g so c ie t y a n d
g o o d p e o p l e wh e re ve r e v i l f i n d s th e m. W h e n d a n g e r
c o m e s , t h e fo l l o we rs o f Mo r a d i n d r a w b a ck to s ta n d
o n s o l id g r o u n d , a n d B a h a m u t ' s f a i t h f u l c o m e f o r
wa rd to s t r i ke d o wn th r e a ts .
P O W E R OE PROTECTION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y o f th e p ro te c t io n d o ma in
Benefit: Y o u ga in a +2 feat bo nu s to I l e a l c h e c k s .
W h e n yo u us e a po we r asso c ia ted wi t h th is fea t
a n d h i t one or mo r e en em i es wi th i t . one a l ly w i t h i n 5
s q u a r e s o f y o u ga i ns a +1 po we r bonu s to a l l de fens es
u n t i l the s ta r t o f yo ur nex t tu rn .
Powers: lead ing s t r ike (aven ger D P ) , priest's shield
( c l e r i c P H ) , va l ia nt st r i ke (p a la d i n P H ) . vanguard's light
ning ( i n v o ke r P H 2 )
SURE PROTECTION [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,
mu s t wo r sh i p a d e i t y o f th e p ro te c t io n d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sure protection.
Channel Divinity: Sure Protection F e a t P o w e r
You ensure that a moment of respite is not interrupted.
Encounter • Div ine
F r e e Action Close burst 5
Trigger: You or an ally wi th in 5 squares of you uses his or
he r second wind
Target: The triggering charact er
Effect: The target gains a +3 p ow er bon us to all def ense s
until the start of his or her next turn.
SEAT h e sea is a mi gh ty for ce in th e wo r ld . I t offers the
bou nt y o f f is h , the th r ea t o f s to rms , a me an s fo r c o m
m e r c e a n d e xp lo ra t io n , a n d a w i ld e rn e ss in w h i ch
sh ip s a n d sa i lo rs so m e t ime s va n is h w i t h o u t a t ra ce .
A go d o f the sea c a n ther e for e be a p ro t ec t i ve f ig ure
wh o g ra n ts b le ss in g s to se a fa r in g f o l k , a m o n s t r o u s
b e i n g wh o d e l ig h ts in d r o w n i n g mo r ta l s , o r a f i c k le
d i v i n i t y wh o h e lp s o r h a r ms a s th e w h i m s t r i ke s .
P e o p l e se c in Me lo ra a l l t h re e aspec t s .
Me l o r a c l a i ms u n co n te s t e d ru l e o f th e s e a s , a n d
h e r w h i m i s i r o n la w. Y e t sh e e xe rc ise s l i t t l e c o n t r o l
o v e r th e vas t wat er s o f th e wo r l d , p re fe r r i ng to a l low
e v e n t s t o u n fo ld n a tu ra l l y . W h e n she is ro us ed to
ange r , h e r wr a t h co m e s in e n d l e ss w a v e s o f d e s t ru c
t ion , an d w h e n bro ught to sym pat hy , she o f fe rs u p
ast on i sh i ng t r eas ure s los t to the sea.
P O W E R OF THE SEA [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e se a d o m a i n
B e n e f i t : Yo u ga i n a +2 fea t bo nu s to At h l e t ic s
c h e c k s .
W h e n yo u use a po we r asso c ia ted wi t h th i s fea t
a n d h i t o n e o r mo r e e n e m ie s w i th i t, yo u ca n ch o o se
a n e f fe c t : Y o u ma ke a sa v i n g th ro w a g a in s t a n e f fe c t
that a s a v e ca n e n d , o r o n e e n e m y h i t b y th e p o we r
t a k e s a -2 pena l ty to the nex t sav i ng th ro w i t mak es
befo re the s ta r t o f yo ur nex t tu rn .
Powers: bond of censure ( a v e n g e r D P ) , divine bolts
( i n v o k e r P H 2 ) , recovery s t r ike (c le r ic D P ) , virtuous str ike
( p a l a d i n D P )
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SE A SURGE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e ,
mus t wo r sh ip a de i t y o f t h e sea do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sea surge.
Channel Divinity: Sea Surge F e a t Power
Your prayer culls forth a wave to carry you or vour friend to
safety.
Encounter • Div ine
Immedia te React ion Close burst 10
Trigger: You or an ally with in 10 squ ares of you is pull ed.
pushed, or slid
Target: Th e triggering char acte r in burst
Effect: You slide the target 2 squares.
S K I L LA de i t y o f th e s k i l l d o m a i n v a l u e s e x c e l l e n c e a n d p r e
c i s i o n In one ' s ac t i ons . T he god ' s f o l l owe r s o f t en se ek
mas t e r ) o f so me a r t o r p r o f i c i enc y , sp en d i ng m uc h
t i me i n pu r su i t o f pe r f ec t i on .
B a n e d e m a n d s m a r t i a l s k i l l f r o m h i s f o l l owe r s ,
m a n y o f w h o m s p e n d h o u r s i n d r i l l s an d p r ac t i ce bat
t les. I f they are not h e f t i n g a we ap on on a ba t t l e f i e l d ,
h i s most f a i t h f u l a r e s t u dy i ng t heo r i es o f wa r f a r e o r
p la y in g ga me s o f s t r a t egy t o ho ne t he m i l i t a r y m i n d .
Co r e l l o n app r ec ia tes beau t y an d a r t . be i t i n
s ong , s to r y , scu l p tu r e , d r ess , o r an y f o r m o f deco r a
t i o n . E v e r y o n e see k in g beau t y i n t he i r ac t i on s p r ays
to Co r e l l o n fo r t he s k i l l to b r i n g t he i r v i s i o ns i n t o
ex i s t ence .
A s god o f kno w l edg e . l o un o f f e rs t he c omp r e
hen s i on nec ess a r y t o g r o w sk i l l ed and t he deep e r
u n d e r s t a n d i n g t ha t p r a c t i c e o f a s k i l l e n g e n d e r s .
S o m e t i m e s d i s m is sed by t h e i gno r a n t as t he pa t r on
o f scho l a r s , l o un s t ands f o r t r u t h an d l e a r n in g i n a l l
a r e a s o l t h o u g h t a n d a c t i o n .
P O W E R OF SKILL [DOMAIN]
Prerequisite: A n y d i v i n e c lass , m u s t w o r s h i p a
de i ty o f the s k i l l d o m a i n
Benefit: Yo u ga in a +1 fea t bo nu s to t ra in ed s k i l l
c h e c k s .
Y o u c an use any pow er yo u h a v e t ha t i s assoc ia t ed
w i t h th is leat as a ba si c at t ack .
Powers: d iv ine bo l ts ( invoker P H 2 ) . overwhelming
st r ike (avenger Pi 12). r iuhteous brand ( c l e r i c PH). v a l
ian t s t r ike (p a l ad in PH)
DIVINE EX C E LLENC E [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l as s f ea tu r e ,
mu st wor sh ip a de i t y of the s k i l l d o m a i n
BeneFit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
d iv ine excellence.
Channel Divinity: Divine Excellence F e a t Power
Your prayer inspires excellence in yoursel f and your allies.
Encounter • Div ine
F r e e Act ion Personal
Trigger: You make a skill check
Effect: You gain a +2 power bonus to the skill check. Until
the end of your next turn, you and each ally with in 10
squares of you gain a +2 power bonus to checks using
th e same skill.
STORMS l a s h i n g r a i n , r o a r i n g w i n d s , b r o o d i n g c l o u d s , p u n
i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r
h i s l a u g h t e r i n t h u n d e r a n d fear t h e l i g h t n i n g o f h i s
fierce s m i l e . S a i l o r s s e e k i n g c a l m w i n d s a n d f a r m e r s
w h o ho pe for gent le ra i n beg Ko rd to ven t h is f u r y
e l s e w h e r e . T h ey eng age i n con tes t s o f s t r en g th an d
r a i se toasts in Kord 's n a m e to le t h i m kn ow the y h a v e
n e i t h e r f o r g o t t e n h i s p o w e r n o r t a k e n h i s c l e m e n c y
fo r g r a n te d .
L i k e K o r d , a n o t h e r g o d of st orm s is l i ke l y a de i ty
o f rag in g pass i ons . A good god of s t o r m s m i g h t b e
t h o u g h t of as scou r i ng t he wo r l d o l ev i l , wh i l e a
m a l i g n a n t d e i t y o f t h e d o m a i n w o u l d i n f l i c t s t o r m s
s imp ly out of c r u e l t y .
P O W E R OF TH E STORM [DOMAIN]
Prerequisite: A n y d i v i n e c lass , mus t wo r s h i p a
de i t y o f t he s t o r m do ma in
Benefit: Y o u ga i n a + 2 fea t bon us t o I n t im i da t e
c h e c k s .
W h e n yo u use a po we r assoc ia te d w i t h th is fea t ,
yo u ca n cho ose t o ch an ge i ts da ma ge t yp e t o t h un de r
( t he po we r ga i ns t he t h un de r ke yw or d an d l oses t he
ke yw or ds o f i t s f o r me r d am ag e t ypes ) , ff you do so,
y o u ga in a +2 bon us to th e d am ag e ro l l . T h e bo nu s
i n c r e a s e s to +3 at 11t h lev el a n d +4 at 21s t l e v e l .
Powers: overvvl tel tninc) str ike ( av en ge r P H 2 ) ,
righteous brand ( c l e r i c P H ) . v a l ia n t s t ri k e ( p a l a d i n P H ) .
vanguard 's l i ah t ni n a ( i n v o k e r P H 2 )
STORM SACRIFICE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,
mus t wo r sh ip a de i t y of t h e s t o r m d o m a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
storm sacr i f ice.
Channel Divinity: Storm Sacrifice F e a t Power
I f it is vour god's will, the coming st orm u-ill strike as a blessing.
Encounter • Divine
Minor Act ion Ranged 10
Target: One creature
Effect: You gain vulnera ble 5 l ightning and vulnerable 5
thunder . If the target has no l ightning or thunder resis
tance, it gains vulnerable 5 l ightning and vulnerable 5
thunder. If it has l ightning or thun der r esist ance, it loses
that resistance. These effects last until the end of your
next turn.
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STRENGTHP op u l a r am on g ba r ba r i c peop les , t he gods o f s t r eng t h
a r e pa t r o ns t o wa r r i o r s and hun te r s . V io l en t a nd
sho r t - t empe r ed , t hese de i t i e s ac t r a t h e r t han r e f l ec t .
B l o o d - s p a t t e r e d G r u u m s h g l o r i e s i n t h e s l a u g h
t e r o f we ak e r f oes , d i s da i n in g s t r a t egy an d sk i l l . H e
be l i eves t h a t t he wo r l d be l ongs t o t hose w h o c an
c r ush sku l l s i n t he i r fists o r b r e ak bones w i t h a bi te.
S t re ngt h is the l i cen se to do as yo u p leas e, an d i t
p leases G r u u m s h w h e n h i s f o l l o w e r s u s e t h e i r m i g h t
to dest roy .
Ko rd act s as pat ron o f s t rengt h to a l l wh o see k to
a v o i d t h e w a n t o n d e s t r u c t i o n u r g e d b y G r u u m s h .
A th le t es , so ld i e r s , l abo r e r s , an d o the r s wh o p r i ze t he
po we r o f the bod y pray to Ko rd . an d so do those o f
w e a k n e s s w h o a r e w i l l i n g to ac t aga i nst the s t rong .
A s t r eng th god nee d no t be so impu l s i ve , an d suc h
a de i t y cou ld be a l i gned w i t h g o o d . P e r h a p s y o u r
ca mp a i gn has r o om fo r a god o f s t r eng th an d kn ow l
edge , pa t r on o f a t h l e t es an d an asce t i c i sm see k in g
phys i ca l pe r f ec t i on . A s t r eng th god co i dd i ns tead be
a l i g n e d w i t h j u s t i c e and p r o mo te t he use o f m i g h t for
what is r i g h t .
P O W E R OF STRENGTH [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a
de i t y o f t he s t r en g th do ma in
Benefit: Yo u ga i n a +2 fea t bo nus to At h le t i cs
c h e c k s .
W h e n yo u use a po we r assoc ia ted w i t h th i s fea t ,
yo u ga in a + 2 bonu s t o t he da ma ge r o l l . T h e bon us
in cre ase s to +3 at 11t h leve l a n d +4 at 21st le ve l.
Powers: avenging, light ( i n v o k e r P H 2 ) . holy strike
( p a l a d i n P J f ) . ove r whe lm ing st r i ke ( avenge r P H 2 ) ,
pr iest 's shield (cl er i c P H )
STRENGTH OF THE GODS [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,
mus t wo r s h ip a de i t y o f t he s t r eng th do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
strength of the gods.
Channel Divinity: F e a t P o w e r
Strength of the Gods
From your god, toyour ally, and i n to th e enemy: a passage of
strength ami impact
Encounter • Divi ne
Min or Acti on Clo se burst 5
Targ et: One ally in burst
Effect: The target gains a po wer bonus equa l to your
Strength modifier to its next dam age roll before the end
of your next tur n.
S T R I F ET i a m a t r u l e s t h e s t r i fe do ma in . I t s t and s f o r he r
avar ice a nd the gr ee d she fom ent s in her fo l low ers .
C h a o s too is he r al ly. W h e n o t h e r s c a n n o t s t a n d
together , they ar e mo re eas i ly t o r n a p a r t .
T h e d o m a i n o f s t r i f e ex is ts fo r god s w h o act as
tho r ns i n t he wo r l d ' s f l e s h , b l oody t r o ub l emak e r s
w h o d o n ' t want to get a long w i t h a n y o n e e l s e . T h o s e
peop le d r a wn t o se r ve a s t r i f e god a r e a t t r ac ted by
the pu r e , d r i v i n g a m b i t i o n t h a t t h e g o d r e p r e s e n t s -
the desire to get a h e a d , rega rd l ess o f th e cost . S t r i fe
m i g h t be t he s i ng le p r ob lema t i c do ma i n of a god wh o
i s o th e r w i s e one o f t he wo r l d ' s de f end e r s , r ep r esen t
i ng t he god' s pe nch an t f o r s t i r r i n g up ang er or a
dan ge r ous cu r i os i t y .
P O W E R OF STRIFE [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
de i ty o f th e s t r i f e d o m a i n
Benefit: Yo u ga in a +2 fea t bo nu s to B lu f f che cks .
W h e n yo u use a po wer asso c ia ted w i t h th is fea t ,
yo u ga i n a +1 bon us to the da ma ge r o l l f o r e a c h
e n e m y w i t h i n 3 sq uar es o f the ta rget . T h e b on us
inc r eases to +2 at 11t h leve l a n d +3 at 21st le vel .
Powers: ardent strike ( p a l a d i n D P ) , bond of retribu
tion ( a v e n g e r P H 2 ) . lance of faith ( c l e r i c P H ) . sun strike
( i n v o k er P H 2 )
SUDDEN STRIFE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c la ss f ea tu r e ,
mus t wors h i p a de i ty o f the s t r i f e d o m a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sudden strife.
Channel Divinity: Sudden Strife F e a t P o w e r
Yo u sow doubt in two enemies, causing them to question each
other's loyalty. I heir combat acumen suffers as a result.
Encounter • Cha rm, Divi ne
F r e e Action Rang ed 5
Target: Two enemies wi th in 3 squares of ea ch ot her
Effect: Unti l the end of your next turn, the targe ts take a -4
penalty to attack rolls while they are wi th in 3 squares of
each other.
SUNT h e sun ' s i n f l uen ce an d b r i l l i an ce a r e obv i ous t o a l l .
ac t i ng as a da i l y r e m i nd e r o f P c l o r ' s po we r an d bene f
i c e n c e . T h e su n is the l i g h t o f g r o w t h a n d r e n e w a l . I t
i s w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e
th e fa l l . Pe l or ex t end s i ts l i g h t to al l j u s t as he hop es
h i s f o l l ow e r s ex t end t h e i r comp ass ion t o a l l . T h e sun
a lso pe e l s ba ck the ve i l o f n ig h t , an d P e lo r s f o l l owe r s
s e e i n t h a t a me t aph o r f o r t he l i g h t t hey mus t b r i n g to
s h a d o w y d e e d s a n d d a r k h e a r t s .
S u n gods f r eq u en t l y r u l e pan the ons o r s t and as
t he first a m o n g e q u a l s . A l t h o u g h u s u a l l y p o r t r a y e d
a s benev o len t o r d i spas s iona t e de i t i e s , su n gods d o n ' t
ne ed to be go od or un a l ig ne d. A n ev i l su n god m i g h t
b e a b l o o d t h i r s t y t y r an t who t h r ea te ns d r o u g h t a n d
fire un less s l aked by sac r i f i ces .
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P O W E R OE THE SUN [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i t y o f the su n d om ai n
Benefit: Yo u ga i n a +2 feat bo nu s to Insi ght
c h e c k s .
W h e n yo u use a po wer ass oc ia ted w i t h th is feat
an d h i t an en em y w i t h i t . tha t en em y ga i ns vu l ner
abl e .3 rad ia nt u n t i l the en d of yo ur next tur n, afte r
th e p o we r ' s e f fe c ts a rc re so lve d . T h e vu ln e r a b i l i t y
i n c r e a s e s to 5 at 11t h lev el a n d 8 at 21s t le vel .
Powers: lance of faith ( c le r i c P H ) . radiant vengeance
( a v e n g e r P H 2 ) . sun s t r ike ( inv oker P H 2 ) . v i r tuous s t r ike
( p a l a d i n D P )
SOLAR E N E M Y [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e,
must wor sh i p a de i ty of the sun do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
solar enemy.
Channel Divinity: Solar Enemy F e a t P o w e r
T h e divine sunlight playing across your enemies is a sign of the
radiance to come.
Encounter • Div ine
Min or Acti on Clos e burst 2
Target: E a c h en em y in burst
Ef fect E a c h target gains vul ner abl e 5 radiant, or its vulner
abil ity to radiant d amag e incr eases by 5.
TORMENTT o ro g c ra w ls t h r o u g h t h e g lo o m of th e Un d e r d a r k ,
h is b ro ken back hun ch ed as h is b l eed in g kne es and
e l bows scr ape the i r w ay t h r o u g h t h e e a r th . T h is
t o r t u r e d de i ty vents h is imp r i son ed ra ge aga ins t
ex is tence as the god o f to r ment . Pat ro n o f ja i le rs ,
s l a v e r s , to r tu rers , an d sad is ts o f a l l s t r ipes , the K i ng
tha t Cr aw Is takes p leasur e in caus i ng pa in a nd in the
a g o n y i n f l i c t e d by his devo tee s.
T h e to r ment do ma i n typ i ca l l y be lo ngs to ev i l
d e i t i e s , b u t yo u r ca mp a i g n m i g h t host a go od or
u n a l ig n e d g o d su b je c te d lo to r tu re . Mo r ta l s m i g h t
a s k su ch a d i v i ne mar t y r fo r the a b i l i t y to en dur e the
pai ns they l ace or to tak e on thei r tr oubl es.
P O W E R OF TORMENT [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a
de i ty o f th e to r ment do ma in
Benefit: Yo u ga i n a +2 fea t bon us to In t imi da t e
c h e c k s .
W h e n you use a pow er ass oc ia t ed w i t h th is feat
an d h i t an en em y w i t h i t . tha t en em y gra n ts comba t
adv ant age to yo ur next a l ly wh o at ta cks i t befor e t he
start of yo ur next tu rn .
Powers: ardent str ike (p al ad in D P ) , astra l seal
(c le r ic D P ) , overwhe lming strike ( a v e n g e r P H 2 ) , mantle
of the infidel ( i n v o k e r D P )
P E R F E C T TORMENT [DIVINITY]
Prerequisite: Ch a n n e l D iv in i t y c la ss fe a tu re ,
must wors h i p a de i t y o f the to r ment do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o we r
perfect torment.
Channel Divinity: Perfect Torment F e a t P o w e r
Your prayer prolongs your enemies'suff ering.
Encounter • Div ine
Mi nor Act io n Close burst 5
Target E a c h enemy in burst
Ef fect E a c h target t akes a -2 penal ty to saving thr ows until
the end of your next t urn.
T R I C K E R YC l e v e r n e s s , d e ce i t , i l l u s io n , s te a l t h - t h e se a re th e
tools of deit ies w h o hol d sw ay ove r the do ma i n of
t r ick ery . A god o f t r i ckery m i g h t be an i r repress i b le
jo ke s te r wh o se m isa d ve n t u re s se rve to i l l u m i n a te
th e fo l l ies an d ina nit ies ol l i fe; a sh ad ow y pat ro n to
th iev es an d i l lus ion is ts ; o r a c r ue l dece iv er wh os e l ies
po iso n the wor l d .
S e h a n i n e a n d I .olth asser t con tro l o ver the do ma i n
o f t r i c ke ry , a n u n co mf o r ta b le a l l o ca t i o n o f p o we r
ex tan t s i nce be fore Lo l th ' s rebe l l i on . Th ou gh tha t con
f l i c t en de d in an era lo ng past, th e fo l low ers of b o t h
de i t ies ope n f resh wo un ds over it ever y year .
F o r Lo l th . t r i ckery p res ents the me an s o f ga i n i ng
a n d k e e p i n g p o w e r . W h y f ight foes wh e n yo u can
m a n i p u l a t e t h e m ?
S e h a n i n e s e e s t r i c ke ry in a mo r e w i n s o me l i gh t .
Tr ic ker y ca n de l igh t as we l l as devasta t e , an d she
encour ages her fo l lower s to mod er a t e one w i t h t he
o the r as th ey pur sue the i r des t i n ies .
P O W E R OF TRICKERY [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wor sh ip a
d e i t y o f th e t r i c ke r y d o ma i n
Benefit: Y o u gai n a +2 feat bo nu s to Th i ev er y
c h e c k s .
W h e n yo u use a po wer asso c ia t ed w i t h this feat
and h i t one or more enem ie s w i t h i t , yo u or an a l l y
ad ja cent to tha t ene my ca n sh i f t 1 sq uar e as a fr ee
a c t i o n .
Powers: avenging light ( i n v o k e r P H 2 ) . overwhe lm
ing s t r ike (ave nger PH 2 ) . enfeeb l ing st r ike (p a l ad in PH ) .
recovery str ike (c ler i c D P )
TRICKSTER'S FORTUNE [DIVINITY]
Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,
must wors h i p a de i ty o f the t r ick ery do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
trickster'sfortune.
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Channel Divinity: F e a t P o w e r
Trickster's Fortune
You slyly twist your foe's fate and try to turn its misfortune into
yvur fortune.
Encounter • Divi ne
Immediate Interrupt Close burst S
Trigger: An enemy with in 5 squares of you mak es a sav ing
throw
Target: The triggering enemy in burst
Effect: Th e target takes a -2 pen alty to the saving t hrow .
If the sav ing throw fails, you or an ally in the burst c an
mak e a saving thr ow.
TYRANNY
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e d o m i n
ion over a l l ex i s ten ce, a nd thus he jea l ous ly pro tec ts
h i s con t r o l o f t he t y r a nny dom a i n . Opp r es s i on , coe r
c i o n , r ep r es s i on - t hc sc a r e t he t oo l s o f t he t y r an t .
T h o s e w h o f o l l o w A s m o d e u s a c c e p t t h e d o m i n a t i o n
of h is agents or se ek to ga in po we r fo r th em se lv es by
c r u s h i n g o t h e r s i n a n i r o n g r i p .
F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s t o t h e r u t h l e s s
acq u i s i t i on o f po we r t ha t t he t y r an nv d om a i n en ta i l s .
H o w e v e r , t y r a n n y m i g h t be th e lesser o i two ev i l s
in a set t in g that f ac es a n e v e n wor se t h r ea t , su ch as
dem on ic ho r des o r i nvas ion f r o m t he F a r R e a l m .
P O W E R OF TYRANNY IDOMAIN]
Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a
de i t y o f t he t y r an ny do ma i n
Benefit: Yo u ga in a +2 feat bo nu s to In t i mi da te
c h e c k s .
W h e n yo u use a po we r assoc ia t ed w i t h th is fea t ,
t he powe r ' s t a r get s e a c h t ake a -2 pena l t y t o sav i ng
t h r o w s u n t i l t he s t a r t o f you r next t u r n , wh e t he r o r
not yo u hi t .
Powers: astral seal ( c l e r i c D P ) , bond of censure
( avenge r D P ) , d iv ine bol ts ( i nvo ker P H 2 ) , en feeb l ing
s tr i ke ( p a l a d i n P H )
MASTER OF TYRANNY [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,
mus t wo r s h ip a de i t y o f t he t y r an ny do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
master of tyranny.
Channel Divinity: Master of Tyranny F e a t P o w e r
Your enemies' weakness gives you strength.
Encounter • Div ine
Minor Act ion Person al
Effect: You gain a +2 b onus to attack rolls against b loo die d
creatures until the end of your next t urn.
UNDEATHD e a t h is the na tu ra l e nd to mo r t a l l i ves, bu t th ro ug h
out the a g e s , s o m e m o r t a l s h a v e r ebe l l ed aga i ns t t h i s
c om mo n f a te . Un de a t h o f f e r s some mor t a l s a w a y t o
c l i ng t o wo r l d l y ex i s t ence l ong a f t e r t hey sho u ld h a v e
passed i n t o the bey on d. Fo r mos t , un de at h is a ter
r i b l e cu r s e t ha t co r r up t s t h e sou l .
V e c n a c la sps the secre ts o f the do ma i n o f
u n d e a t h t i g h t l y to h is bony breast . H e env is ion s a
wo r l d i n wh i ch a cho sen l ew r u l e ove r m as s es o f
u n d e a d . wh i ch a r e eas i l y sub jug a ted to h i s w i l l .
A l t hou gh no t a l l un de ad ow e t he i r a l l eg i anc e t o
V e c n a , t h e M a i m e d O n e k e e p s s e c r e t w a t c h o n t h e
p l a n s o f u n k n o w n n u m b e r s o f t h e m , a n d m a n y
u n w i t t i n g l y do h i s w i l l .
A n ev i l god o f un dea th m i g h t us u r p dea th as we l l ,
b e c o m i n g a f r i g h t f u l mas te r o f a l l fa tes be yo nd l i fe .
Mo r e r a r e l y , a good o r una l i gne d god o f un dea th
m i g h t b e c o n c e r n e d w i t h t he p r es e r va t i o n o f a n c e s
t r a l sp i r i t s an d t he p r o tec t i on o f bu r i a l p l ac es .
P O W E R OF UNDEATH [DOMAIN!
Prerequisite: A n y d i v i n e c l a s s , mus t wo r s h i p a
de i t y of t he un de a t h d om a i n
Benefit: Yo u ga i n a +2 fea t bo nu s to Re l i g i on
c h e c k s .
W h e n yo u use a po we r assoc ia te d w i t h th is fea t ,
t he powe r ' s da ma ge cha nge s t o nec r o t i c ( t he p ow er
ga in s t he nec r o t i c key wo r d and l oses t he k ey wo r d s
of i t s fo rme r da ma g e type s) . Yo u a lso ga in a +2 bo nu s
to the da ma ge ro l l . T h e bo nu s in cr eas es to +3 a t 11 th
leve l a n d +4 at 21st l e v e l .
Powers: bond of censure ( a v e n g e r D P ) , enfeebl ing
s t ri ke ( p a l ad in P H) .g r as p i ng sha r ds ( i nv oke r P I I 2 ) .
lance of faith ( c l er i c P H )
UNDEATH'S AL L Y [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c lass f e a t u r e ,
mus t wo r s h i p a de i t y o f t he un dea th do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
undeath's ally.
Channel Divinity: Undeath's Ally F e a t P o w e r
Atyour touch, your friend's life begins to slip away, but he or sh«-
guin s some of the resilience of undea th.
Encounter • Div ine
Minor Act ion Melee 1
Target: One ally
Effect: Th e target loses a healing surge but gains temp o
rary hit points e qua l to his or her heali ng surge val ue +
one-half your level.
VENGEANCET i ama t r i ses as t he q u ee n o f v e n g e a n c e . S h e e x h o r t s
h e r f a i t h f u l t o f o r g i ve no th in g and ave nge e v e n t he
s l i gh tes t w r on g . He r wo r sh i pe r s be l i eve t ha t po we r
c a n be r esp ec te d on l y wh e n it i s exe r c i s ed , an d t he
w a y to ga i n powe r i s by t ea r i ng do w n t hose wh o hav e
wha t you des i r e .
A god o f v e n g e a n c e p r obab l y t akes de l i gh t i n
r e v e n g e tha t f a r exc eed s t he o r i g i na l da ma ge .
A l t ho ug h an ev i l a l i gnm en t i s mos t l i ke l y , a god o f
v e n g e a n c e m i g h t b e a n u n a l i g n e d l o r d of str i fe. A
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g o o d -a l i g n e d g o d o f v e n g e a n c e mi ght b e in a se t t i ng
d o m i n a t e d by e v i l , w h e r e th e forces o f go od seek
r ed r ess f o r ce n tu r ie s o f abus e .
P O W E R OF VENGEANCE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a
deity ol the v e n g e a n c e d o m a i n
B e n e f i t : Yo u ga i n a +2 fea t bon us to In t im id a t e
c h e c k s .
W h e n yo u us e a po we r assoc ia t ed wi th th is fea t
a n d h i t an en em y wi th i t . tha t ene my take s 2 da ma ge
t he f i r s t t i me it atta cks y ou or a n al ly of y o u r s b e f o r e
the s ta r t o f yo ur nex t tu r n . Th e d am ag e inc rea ses to 3
at 11 tli le vel a n d 4 at 21st l e v e l .
P o w e r s : a s t ra l seal ( c l e r i c D P ) , avenging light
( i n v ok e r P H 2 ) ,holy strike (p a l ad in P H ) . radiant ven
geance ( a v e n g e r P I 12 )
SMALL VENGEANCE[DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i ni t y c l as s f e a t u r e ,
mus t wor sh ip a de i ty o f the v e n g e a n c e d o m a i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
small vengeance.
Channel Divinity: Small Vengeance F e a t P o w e r
You channel your god's essence and return pain ro your foe.
Encounter • Div ine
Immediate Reaction Close burst 10
Trigger: You are bloodied by an enemy wi th in 10 squares
of yo u
Target: The triggering ene my in burst
Effect: The target takes 1 d8 damage.
L e v e l 11 : 2d8 damage.
L e v e l 2 1 : 3d8 damage.
W A RW a r is a po we r f u l fo rce in the wo r l d , th e u l t ima te
tes t o l mar t i a l f i tness . A wa r god ca n be an hono rab le
c h a m p i o n w h o d e l i g h t s i n d e m o n s t r a t i o n s o f c o u r a g e ,
a c ru e l co n q u e r o r wh o re ve ls in b lo o d y t r i u mp h , o r a
h a r s h j u d g e wh o me a su re s mo r t a ls b y h o w t h e y me e t
the i r hou r o f d o o m .
B a n e co mm a n d s th e d o ma in o l wa r for i ts a sp e c t s
o f co n qu e s t a n d s t r i c t m i l i t a r y s t r u c t ur e s . O r d e r e d
b a t t le p la n s a n d imp r o v i se d s t ra te g ie s p lease B a n e ,
a s d o m as s es of t roo ps and t i n y t a c t i ca l u n i t s . B a n e
e m b r a c e s ev er y aspec t o f wa r an d s e e s i t as a n e n d
in i ts o w n r i g h t , a n ou t l ook sh ar ed by ma n y o f those
d e v o t e d t o h i m .
K o r d s e e s w a r as the tes t ing gr ou nd fo r s t reng th .
H e v a l u e s i t as a s t o r m o f b l oo d- a pa ss i on tha t r ages
in the hear t o f t r ue war r i o r s . Ko rd has l i t t l e p a t i e n c e
lo r s t ra te g iz in g a n d d e ce p t i o n , a n d th o se wh o ca r r y
h i s s t a n d a r d i n t o bat t le t ry s im p ly to p i t s t r engt h
a g a i n s t s t r e n g t h , o r t h e y l o o k t o a n o t h e r p o w e r - s u c h
a s l o u n . B a h a m u t , o r e v e n B a n e — fo r th e ta c t i c s th e y
n e e d t o w i n .
I f y o u ar e a devot ee o f a god o f wa r . yo u reg ar d
bat t l e as the pr i nc i pa l tes t o f yo ur wo r t h and devo
t io n . An d so m e t i me s a f i s t in the face s a y s m o r e t h a n
a t h o u s a n d h o n e y e d w o r d s .
P O W E R OF WAR [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e wa r d o ma in
B e n e f i t : Yo u gai n a +2 feat bo nu s to Hi st or j
c h e c k s .
W h e n you use a po we r assoc ia ted wi th th is fea t
a g a i n s t an unb l oo d i ed ta rge t , yo u ga i n a +1 bonus to
the a t t ack ro l l .
P o w e r s : bo ls te r ing s t r ike (pa lad in P H ) . bond of retr i
bu t ion (a veng er P H 2 ) . p r iest ' s sh ield (c le r ic P H ) , v is ions
of b lood ( i nvo ker D P )
PATH OF WAR [DIVINITY]
P r e r e q u i s i t e : C h a n n e l Di v i n i t y c lass f e a tu re ,
mu s t wo rs h i p a d e i t y o f th e wa r d o ma i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
path of war.
Channel Divinity: Path of War F e a t P o w e r
You encourage your friends to throw themselves into glorious
battle.
Encounter • Div ine
Minor Action Close burst 5
Target: E a c h ally in burst
Effect: E a c h target gai ns a +2 bonus to att ack rolls and a -2
penalty to all defenses until the end of your next turn .
F O R T H E D M: E V I L F E A T ST h e Player's Handbook p ro v id e s d i v i n i t y feat s onl y for
good an d unal ign ed deit ies . In contr ast, th is boo k pro
v ides d i v i n i t y fea ts and dom ai n fea ts usab le wi th ev i l
de i t i es . E v i l p layer charac t ers don ' t m es h we l l wi th most
D & D campa ign s and the shared exper ienc e o f the g am e
t ab le , so the ev i l- re lat ed feat s, suc h as Per fect T o rme n t ,
w i l l pr ove most useful for DM s b u i l d i n g ev i l N P C s . E v i l -
f lav ored dom ai ns , such as ty ranny, a re a lso usefu l fo r
b u i l d i n g co mp le t e p a n th e o n s .
In ra re c a s e s , a play er cha rac ter might t ry to wa lk the
mora l t ight rope of wors hip ing an evi l god wh il e mai ntai n
ing an unal ign ed al i gnme nt. Thi s s ituat ion prov ides qui te
a fe w dramat ic hoo ks , bu t such dr ama s usua l ly en d wi t h
only a fe w survivors. You shoul d theref ore t h i n k care fu l ly
be fore i nv i t ing such tens ions i n t o a campa ign .
I f you wan t to try ru nni ng a cam pai gn ful l of evi l p layer
characters , t h e n e w d iv in i ty feats and doma in feats should
p r ove inva lu ab le . Qu i t e a fe w o f the m capture the core
ev i l exp er i enc e- i t ' s no t necessar i ly hard to be ev i l , bu t
it 's hell bein g aro und othe r peopl e w h o are ev i l .
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WILDERNESSDu r i ng t he wo r l d ' s c r e a t i on , gods shap ed t he f o r es t s ,
t he moun ta in s , t he p la i ns , an d t he dese r t s . T h e s e vas t
l a n d s c a p e s f o r m t he f ound a t i o n o f l i f e . T h e w i l de r
ness i s t he r ea lm o f p r im a l sp i r i t s an d f ey pow er s ,
a n d Mel o r a an d Co r e l l on d i v i de t he i r con t r o l o f t he
w i l d e r n e s s d o m a i n o n s i m i l a r l i n e s .
M e l o r a c o n c e r n s h e r s e l f w i t h t h e w i l d e r n e s s o f
t he wo r l d , i t s c y c l es an d t he su r v i va l o f i t s ma n y
be ings : an im a l s , p l an t s , an d sp i r i t s t ha t a r e t he sou r c e
o f p r im a l power . Me l o r a ' s v i e w o f na t u r e i s b r o ad
en ou gh tha t she doe s not c a r e i f s o m e o n e c a r e s m o r e
for p r im al sp i r i t s th an fo r her . J u s t as w i t h he r o t he r
d o m a i n s , th e sea an d l i fe . .Me lora has l i t t l e i m p a c t o n
the w i l de r nes s so l ong as no t h in g d r ama t i ca l l y a f f ec t s
i ts ex i s t en ce . On l y w h e n t r u l y devas ta t i ng t h r ea t s
l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s t o d e f e n d
the wo r l d .
C o r e l l o n ' s in teres ts ar e th e wi ld p la ces o f the
F e y w i l d a nd the anc ie nt fo rests tha t s tan d acr oss th e
wor l d . H e mos t v a l u e s l o ca t i ons o f na t u r a l beau t y ,
a n d h is fo l l owers o f ten pro tec t th em in h i s n a m e ,
e s p e c i a l l y p laces o f sp l endo r i n t he F e y w i l d .
A n a l t e r n a t i ve w i l de r nes s de i t y m igh t be an ev i l o r
u n a l i g n e d p o w e r w h o e m p h a s i z e s t h e h a r s h n e s s a n d
crue l ty o f the wi l ds . A de i t y o f t r i cke ry a n d th e wi l
de r ness m igh t ac t as pa t r on t o me r cu r i a l f ey be ings ,
o f f e r i ng o the r mo r t a l s i n f r eq ue n t p r o tec t i o n f r om the
p iq ue o f t hose mys te r i ous be ings .
P O W E R OF THE W I L D E R N E S S DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a
d e i t y of t h e w i l d e r n e s s d o m a i n
Benefit: Yo u ga i n a +2 fea t bo nu s to N at ur e c h e c k s .
W h e n yo u use a po we r asso c ia t ed wi th th is fea t
a n d h i t an en em y wi th i t . yo u an d e a c h a l l y ad jac en t
t o yo u i gno r e d i f f i c u l t t e r r a i n u n t i l the en d o f yo ur
nex t t u r n .
Powers: ove r whe lm ing strike ( a v e n g e r P H 2 ) . recov
e r y st r ike (c le r ic D P ) , sun s t ri ke ( i nvok e r P H 2 ) . va l i an t
s tr i ke ( p a l ad i n P H )
GRASP OF THE W I L D [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l as s f e a t u r e ,
mus t wo r s h i p a de i t y o f t he w i l d e r n es s dom a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
grasp of the wild.
Channel Divinity: Grasp of the Wild F e a t P o w e r
Y ou cause the enviro nment to clutch at creatures in a n area.
Vines wrap around them, the earth so/tens under them, water
churns about them—whatever is natural for the environs.
Encounter • Div ine
Min or Acti on Area burst 1 with in 10 squares
Effect: Th e area of the burst is difficult terrain until the end
of your next turn.
W I N T E RT h e R a v e n Q u e e n r u l e s o v e r w i n t e r a s t h e u n c a r i n g
mar sh a l o f i t s beg in n i ng an d en d . S h e pu l l s t he w h i t e
ve i l ov er the wor l d wi t h co ld e f f ic i ency , a n d le ts th e
wo r l d r i se f r o m the de ad o f w in te r on l y b e c a u s e t h e
n a t u r a l o r d e r d e m a n d s i t. T h e R a v e n Q u e e n ' s ser
van t s see w in te r a s a pu r e an d f a i r me a ns o f cu l l i ng
the w eak . I t r ep r ese n t s a t i me o f ha r ds h i p t h r oug h
wh ic h t he wo r l d emer g es s t r onge r t ha n be fo r e .
M o r t a l s t y p i c a l l y a s so c i a t e w i n t e r w i t h d a r k n e s s ,
hung e r , and dea th , so ma ny p r ay t o a w i n t e r god ou t
o f f ea r , hop in g t o p l aca t e i cy wr a t h . T h os e wh o a dap t
t he i r l i ves t o w i n t r y en v i r o nme n t s m ig h t en j oy t he -
p r o tec t i on o f good god o f w in t e r . I n l an ds wh e r e s e a
s ons c h a n g e l i t t le , the wi n t er god mi ght be a god o f
t he h ig h moun t a i ns , whe r e sn ow an d i ce nev e r me l t .
A n ev i l w in te r de i t y m igh t d r ea m abou t p l un g in g t he
w o r l d i n t o et er na l ice but be he l d in ch ec k by a god o f
t h e s u n a n d s u m m e r s u c h a s P e l o r .
P O W E R OF W I N T E R [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
d e i t y o f t h e w i n t e r d o m a i n
Benefit: Yo u ga i n a +2 feat bo nu s to E n d u r a n c e
c h e c k s .
W h e n yo u use a po we r ass oc i a te d wi th th is fea t ,
t he power ' s da ma ge cha nge s t o co ld ( t he pow er ga in s
the co ld ke yw or d an d l oses t he key wo r d s o f i t s f o r me r
da ma ge types ) . Yo u a ls o ga in a +2 bon us to t he
d a m a g e ro l l . T h e bon us incr eas es to +3 a t 11 th lev e l
a n d +4 at 21s t l e v e l .
Powers: bond of censure ( a v e n g e r D P ) , enfeebl ing
s t ri ke ( pa la d i n I'll), hand of radiance ( i n v o k e r D P ) ,
l ance of faith ( c l er i c P H )
PATH OF W I N T E R [DIVINITYI
Prerequisite: C h a n n e l D i v i n i t y c lass feature,
mus t wo r s h i p a de i t y o f t he w i n t e r do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
p a t h of winter.
I/ I
2
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00
L U
Z
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Q
F e a t P o w e rhannel Divinity: Path of Winter
At y o u r prayer, you and your allies endure win te r ' s ch i l l .
Encounter • Div ine
Minor Act ion Close burst 5
Target: You and each ally in burst
Effect: E a c h target gains resist 5 cold until the end of your
next turn.
Level 11: Resist 10 cold.
L e v e l 27 : Resist 1 5 col d.
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Y O U R D E I T Y AND YOU
11 k
E a c h of the de i t ies in the cor e pa nt he on has a un iq ue
o u t l o o k a n d a sp e c ia l m in d se t , j u s t as do the dev ote es
of thos e de i t ies . Th i s sec t i on prov ide s ad v i ce on ho w
to t a i l o r the ab i l i t i es an d a t t i tudes o f yo ur d i v i ne
c h a r a c t e r so th ey are in concer t w i t h th e god that h e
or she seeks t o e mu l a te .
I n ma n y o f th e se passages , r e c o m m e n d e d t r a i n e d
skil ls are not a l l on the c l as s l i s t o f e v e r y d i v i n e c l a s s .
I t 's s t i l l p o ss ib le fo r yo u r ch a r a c t e r to b e co me t r a in e d
in suc h a sk i l l , by tak ing e i ther the Sk i l l T r a i n i ng f ea t
or a c lass -spec i f ic mu l t ic l ass fea t .
AVANDRA
Y o u h o p e to b e co me a qu in t e sse n t i a l a d ve n tu re r , a
w a l k i n g s y m b o l o f t h e s p i r i t o f e xp lo ra t io n a s g u id e d
b y Ava n d ra ' s w is h e s . As yo u a n d yo u r co mp a t r io ts
t r a v e l , yo u ser ve as a gu i de a nd a rep res ent a t i ve o f
the par ty . Th ou gh yo u g ive pra yer s an d o f fe r ings to
A v a n d r a , yo u k no w i t ' s mo re
i m p o r t a n t to be asser t ive
a n d t a ke a c t i o n . No th in g i s
mo r e v i l e in yo u r e y e s t h a n
o p p re ss io n a n d s la ve ry ,
a n d yo u ta ke u p Ava n d ra ' s
m a n d a t e t o r i g h t t h o s e
g r e a t w r o n g s .
C h o o s e p o w e r s —
e s p e c i a l l y u t i l i t i e s —th a t
g ra n t mo ve me n t o r a l te r
l u c k . O b t a i n t r a i n i n g in sk i l ls tha t ma ke t rave l eas ie r
i n b o t h c iv i l i za t io n a n d w i l d e r n e ss , su c h a s D ip lo
macy . D u n g e o n e e r i n g , N a t u r e , a n d St r e e t w i s e .
Avenger: L e s s foc use d on a s ing l e goa l th an mos t
o th e r a ve n g e rs , yo u t ra ve l a c ro ss th e wo r l d , f i n d
in g yo u r o w n ta rge ts . T h o s e wh o e n s la v e o r co n f in e
oth ers a r e yo ur g rea tes t foes . Yo u m i g h t s tar t your
c a r e e r f i g h t i n g br i gand s wh o b lo ck a ro ad an d ca p i t
f i g h t i n g a n a rc h d e v i l w h o e n s la ve s m i l l i o n s .
Cleric: F r e e d o m is th e co re o f yo u r b el ie f . W h i l e
y o u m i g h t l e a d yo u r a l l i e s , yo u a re n e v e r d o mi n e e r
ing . Yo ur devo t i on leads yo u to ma ny lan ds, an d t he
wor ld is do t t ed w i t h sh r i n e s yo u hav e b u i l t a n d conse
c r a t e d , b o t h h u m b l e a n d g r a n d .
Invoker: Y o u re a l i ze f r o m t h e h is to r i e s yo u ' ve
r e a d tha t abso lu t e f r eed om is fa r f r o m i d e a l . I t ca n
c aus e pa i n as easi ly as joy, an d it led to ch ao s in th e
t ime s b e fo re d e i t i e s ru l e d . T h o u g h Ava n d r a e n co u r
ages ch a n g e , yo u b e l i e ve sh e wa n ts th a t ch a n g e to b e
d i r e c t e d . S p e a k i n g w i t h ho l y au thor i ty , yo u seek to
b r i n g ch an ge on l y fo r goo d a nd to d r iv e the wi ck ed t o
f o l l o w t h e w i l l of the good de i t ies .
Paladin: Th os e wh o exp ect a pa la d i n to be a
h u m o r l e s s , s e l f r i g h t c o u s s o l d i e r w i l l b e su rp r i se d b y
IT
y o u . T h o u g h yo u a re re l i a b le a n d s t ro n g , yo u ' re h a r d
to p re d ic t , a n d so me t ime s in ca u t io u s . Y o u n e v e r ta ke
pr i soner s , for i t' s be t te r to be de ad th an bo un d.
BAHAMUT
Y o u r p h i l o so p h y e xa l t s th e
goo d an d r ig h teo us, the hon
o ra b l e a n d la w fu l , a b o v e a l l .
E v i l , n o m a t t e r h o w p o w e r f u l ,
mu s t b e o p p o se d , a n d yo u w i l l
s t and aga ins t an y fo rce o f dark
n e s s . Y o u ma k e i t yo u r b u s in e ss
to k no w the la ws o f an y la nd y ou
v is i t . T h e la w ca n ma sk the wor k
ings of e v i l , a n d yo u c l e a v e to the
h i g h e r l a w - t h e d i v i n e l a w — se t f o r t h
b y B a h a m u t .
P i c k p o we rs tha t w i l l best p ro t ec t yo ur a l l ies , and
p o ss ib ly co ld p o w e r s to m i m i c th e f ros t o f B a h a m u t ' s
b r e a t h . S k i l l s th a t o ve rp o we r ( su ch a s I n t im i d a te )
a n d sk i l l s o f u n d e rs ta n d i n g ( su ch a s D i p l o ma cy a n d
I n s ig h t ) e xe mp l i f y th e s t re n g th a n d n o b i l i t y of your
de i ty .
Avenger: Th e re t r ibu t ive s ide o f B a h a m u t
i n t r i g u e s yo u . Y o u b r i n g swi f t , b loody jus t ice to those
w h o t ra n sg re ss . W i t h b la d e o r b o w in h a n d , yo u f i gh t
w i t h the fe roc i ty o f a d r a g o n .
Cleric: To pro t ec t the we ak , yo u are w i l l i n g to r i s k
yo ur l i fe . Yo ur d iv in e pow er is a b less ing , an d yo u
o w e i t to the wor ld to sa fegu ard those wh o h a v e less
powe r . Yo u g ive a id to the pers on w i t h the most nee d
b e fo re yo u t h i n k o f a n y o n e e l s e .
Invoker: Y o u co n s id e r B a h a mu t to b e a f ra g me n t
o f lo . the proge n i t o r o f d r a g o n s . As co n t ra d ic to ry a s
it m i g h t s e e m , yo u p a y t r i b u t e to T i am at for the sa me
r eason . Y o u use pra yer s to emul a t e lo 's m i g h t , a n d th e
la w fu l co d e yo u f o l l o w is ac t ua l ly c loser to lo 's m or e
b r u t i s h , p r i d e f u l p r in c i p le s th a n to B a h a mu t ' s n o b i l
i ty an d honor .
Paladin: No n e e xe mp l i f y t h e wa y o f th e p a l a d i n
a s yo u do . Yo u b r i n g ju st ic e to yo ur fo es, but yo u do so
w i t h f a i rn e ss a n d me r cy . Y o u a l l o w n o we a kn e ss in
yourse l f , s i nce yo u mus t s t and as a par ago n o f la w an d
h o n o r .
C O R E L L O N
T o s e r v e C o r e l l o n is t o s e r v e e n c h a n t m e n t - b o t h t h e
m a g i c of bea ut y an d the beaut y o f m a g i c . Yo u fee l
C o r e l l o n ' s f a vo r wh e n yo u f i n d an d fos te r mag ic a nd
w h e n y ou pro t ec t o r c rea te beaut y . Yo u ta ke insp i ra
t i o n f r o m exqu is i te th i ngs an d seek w a y s to b r i n g
m a g i c to o thers ' l ives .
A s a wo r sh i p e r o f Co r e l l o n , yo u fa vo r p o w e r s th a t
e m p h a s i z e t h e p o we r o f ma g ic . S e l e c t s h o w y p o w e r s ,
p a r t i cu la r l y th o s e th a t d e a l ra d ia n t d a ma g e o r fo rce
d a m a g e . C h o o s e t r a i n i n g i n A r c a n a , D i p l o m a c y , a n d
I n s ig h t .
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Avenger: I n a n e n c h a n t e d
r e fuge yo u r ece i ved you r t r a i n
ing an d the invest i t u re o i you r
d i v i n e p o w e r . Y o u d i d n ' t n e e d
the adv ic e o f o th ers to t e l l y o u
ho w to use Co re l l on s g i l t s . Y ou
hea r d you r ca l l i ng i n songs an d
s a w you r pa th w r i t t e n acro ss a
Star l i t sky : S t r ike d o w n t hose
wh o dest r oy beaut y , an d tear
th rou gh the web o f Lo l t h ' s fb l-
lo wer s to stab at th e he ar t of her
p l a n s . De a t h , t oo , ca n be a wo r k
of a r t .
Cleric: T h e sp lend o r o f t he
wo r l d and i ts peop l es ' c r ea t i ons
insp i r es you . and you hope you r de eds w i l l i n s p i r e
o th ers to lee l wh at yo u know in you r sou l . Co re l l on is
a god o l re ne wa l , so yo u seek to res tore an d rebu i ld
w h e r e v e r des t r u c t i o n has wr o ugh t so r r ow.
Invoker: Y o u we r e g r an t ed a g i f t you ' re not sur e
y o u c a n ev e r r epay . T h an ks to Co r e l l on . yo u ca n
s p e a k wor ds o l suc h g r ac e t ha t yo u co mm an d t he
at ten t ion o f e v e n t he mos t h i deous sou l s . W i t h h i s
mag i c be h i nd you r w i l l , yo u f ee l com pe l l ed t o sha r e
the joy you r sp i r i t lee ls . A magi c so great sho u ld ne ve r
be kep t sec r e t .
Paladin: To o o f ten , ug ly b r u t a l i t y r u i ns t he gen t l e
or glo r io us thi ngs in l i te. Yo u ch os e th e pat h ol t he
pa la di n not for the song of th e sw or d' s ar c. but for th e
so un d o f the next b re at h o f a wou ld -b e v i c t im bough t
by you r weapon ' s s t r i ke aga ins t an at t acke r . W h e t h e r
bea uty takes the f o r m o f t he mos t enc han t i ng p lace
in the wor ld or th e fac e of a k i n d sou l , how cou ld y ou
no t s t and be t wee n i t and des t r uc t i on?
ERATHIS
T h e l i g h t s o f c i v i l i za t i on a nd i nv en
t i o n ar e a l l tha t kee p the wor ld
f r o m d e s c e n d i n g i n t o c h a o s a n d
ba r ba r i s m . Y o u c r ea te ne w soc iet
ies an d pro te ct those yo u f i nd .
T o em bo dy t he v i r t ues of p r og
r e s s , yo u s tudy the h i s tor i es
o f c i v i l i za t i ons a nd l ea r n som e
typ e o f c ra f t .
C h o o s e powe r s t ha t encou r age
te amw or k by g i v i ng bonus es t o a l l i e s , e i t he r d i r ec t l y
o r by impo s in g cond i t i ons on enem ie s . T ak e sk i l l s
t ha t enc ou r a ge coope r a t i on , suc h as D i p l omac y , a nd
ones you ' l l u s e i n c i v i l i zed a r e a s , such as H i s t o r y an d
S t r e e t w i s e .
Avenger: Rat he r t ha n l ook i ng l o r new p laces
to cre ate c iv i l i za t i on , yo u ma k e ex is t i ng c i t ies ru n
mor e smoo th l y . F r eq uen t l y , t h i s e f fo r t en ta i l s r cmov -
s i ng f r o m po we r those w h o wo rk aga in st the goa l s o f
o the r s ( o f t en c r i m in a l o r gan i za t i ons ) .
C l e r i c : Y o u seek t o fo r ge a l l i anc es , b r oad en unde r
s t a n d i n g , a n d u l t i m a t e l y b r i n g d i s p a r a t e g r o u p s
toge the r t o c r ea te ne w soc ie t i es . E nc ou r a ge t he b u i l d
ing o f g reat templ es in c iv i l i zed la nds , w i t h shr ines to
ma n y de i t i es ( to dra w ma ny peop l e to th e c i ty ) . «
I n v o k e r : W h e n the gods ar e s t ro ng, the wor l d is
ru l ed b y law an d great c i t i es r ise . Yo u see k to p u l l
t h e w o r l d f r o m da r kne ss an d r e tu r n i t t o g l o r y und e r
d i v i ne r u l e . Er a th i s ' s l a ws l ay t he g r ou ndw or k t ha t
w i l l b r i n g la w an d pros per i ty to a l l .
P a l a d i n : An agg r ess i ve , devou t f o l l owe r , yo u d r i ve
the p r og r ess o f soc ie t i es f o r wa r d , de l v i ng i n t o t he
w i lds to res hap e th em i n t o se t t l e men ts t ha t a r e b o t h
sate and c i v i l i zed . Y ou m i g h t eve n have a n a m b i t i o n
to ru l e as a mo na rc h one day.
lOUN
S e n i ng l ou n mea ns d i scove r
i ng an d sha r i ng sec r e t s . Y e t
th is quest ranges f u r t h e r t h a n
c o b w e b b c d l i b r a r i e s a n d m u s t y
books . Y ou r hung e r f o r know l
edge d r aws you to unde r s t and
st ra teg ic th i nk i ng , fo res igh t ,
an d a l l fo r ms o f me nt a l
DC
>
p row es s .
A s a wo r s h ip e r o f l o un , you
favo r power s o f p r esc ienc e an d
those t ha t dea l psyc h i c dam age .
C h o o s e t r a i n i n g i n k n o w l e d g e
s k i l l s ( p a r t i c u l a r l y H i s t o r y ) .
I ns igh t , an d S t r e e tw i se .
A v e n g e r : K n ow le dg e i s a we ap on , an d you don ' t
ev e r wa nt to be caught u na rm ed . N o secr e t is sa fe
f r o m you . T h en aga in , ne i t h e r a r e t hose w h o keep
t h e m . V e c n a an d h is fo l low ers are a s i ckn ess tha t
yo ur b lade can cu t ou t o f the wo r l d . You see yo ur foes '
fu tu re , an d the prognos is fo r th em isn' t goo d.
C l e r i c : A secr et die s w i t h i t s keepe r s , bu t kno w l
e d g e g a i n s p o w e r w h e n s h a r e d . T h o u g h y o u f i g h t
mor t a l f oes , i gn o r an ce i s you r t r ue enemy . Y ou wa l k
in a wor l d un aw ar e o f i t s po ten t ia l , so yo u s t r ive to
s h a r e you r sk i l l s an d l ea r n t he l essons o the r s ca n
t e a c h you . Y o u hope yo u r exa mp l e w i l l lea d o ther s to
take the r i g h t p a t h .
I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e ar t is
t u r ned t o wa r d he r pu r poses . Y o u know t he peac e of
sou l t ha t comes f r o m med i t a t i o n a nd s t udy . I f o t he r s
ope n t he i r hea r t s t o en l i gh te nmen t , you ' r e ho pe fu l
tha t the y can sh ar e tha t p e a c e . I f no t . you ' l l t eac h
th em the er r or o f the i r w a y s .
P a l a d i n : K n o w l e d g e s h i e l ds p e o p l e f r o m m a n y
mis tak es, bu t to tak e the prope r path , on e ne ed s the
wi sd om to per ce i ve i t an d the s t re ngth to s ta y the
c o u r s e . Yo u kno w that ma n y peop le w i l l fa l ter as they
ta ke the neces sar y s teps, an d i t 's yo ur du t y to m ak e
cer ta in thev don ' t fa l l .
^3
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KORD Cleric: Y o u a r c t he pac k l eade r o f yo u r adv en t u r
i ng g r oup , an d yo u t ake on b o t h t he r espons i b i l i t y
a n d p o w e r o f a n a l p h a a n i m a l . W h e n fighting, y o u
u r ge yo u r a l l i e s t o be mer c i l ess hun te r s .
Invoker: I n t he w i nd in g r i ve r s , t he l ush j ung les ,
a n d t h e r o l l i n g waxes o f the o c e a n s , yo u sec the ca re
a n d s k i l l t he de i t i e s b r o u g h t t o c r e a t i ng t he wo r l d .
Y ' o u r eve r e an d p r o tec t t hese na t u r a l w i l d s , cons ide r
i ng t h em as i m p o r t a n t a m o n g t h e d o m a i n s o f t he
gods as an y c i ty o r t emp le .
Paladin: Ca l l i ng up on t he s t r en g th o f t he
o a k a n d t h e p o w e r o f t h e a v a l a n c h e , y o u b e c o m e a
m i g h t y pro tec tor o f a l l l i v i n g t h i n g s . Y o u r e m a i n v i g i
l an t , oppo s in g an yo ne t ha t a t t emp t s to des t r oy na t u r e
o r s l augh te r beas t s , bey ond wha t i s ne ed ed t o su r v i ve .
MORADIN
Y o u r de t e r m ina t i on i n t he f ace o f ha r dsh ip i s ou t
we ig he d on l y by you r l oya l t y t o yo u r f r i en ds .
Y o u a p p l y y o u r i n d o m i t a b l e w i l l t o w a r d
c r a f t i n g a be t t e r wo r l d . O r de r a nd
goo dw i l l c l ea r l y p r esen t t he r i gh teou s
p a t h , an d yo u t r y t o exem p l i f y t hese
t r a i t s ev en i n t he wo r s t m om en ts .
A s a w o r s h i p e r o f M o r a d i n , yo u f avo r
p o w e r s t ha t a i d a l l i e s a nd p r o tec t you r se l f .
C h o o s e t r a i n i n g i n D u n g e o n e e r i n g , E n d u r
a n c e , a n d H i s t o r y .
Avenger: Jus t a s a s m i t h b e a t s w e a k n e s s
f r o m met a l o r a scu l p tor ch ip s a w a y u n w a n t e d
s t one , yo u m a k e the wor ld a bet te r p lac e by
ca rv in g out the ba d par t s . A n d as w i t h any g r ea t wo r k
of c r a f ts man sh i p , w h e n you 'v e finished ma ki ng you r
ma r k on h is tor y , no one w i l l mo ur n t he m iss ing p ieces .
Cleric: A m i d w a v e s o f c h a o s a n d d e s t r u c t i o n , y o u
st an d as so l i d as s to ne. Yo ur s o l i d a r i t y p r o v i d e s a n
an ch o r f o r a l l i e s an d p r esen t s an u n f a l t e r i n g wa l l to
a t i de o f f oes . Y o u k n o w t h a t o t h e r s l o o k to y o u for
g u i d a n c e , an d yo u r s t eady ha n d g i ves t h em the co n f i
d e n c e to take t h e i r o w n p a t h s .
Invoker: Mo r a d i n f ash ion ed you r sou l t o f u r t h e r
h i s w i l l i n t h e w o r l d , a n d y o u ' r e d e t e r m i n e d t o m a k e
g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r l i f e p r o v i d e s .
Y o u ' r e t he keys ton e i n t hese p la ns , wh i l e t hose
a r ou nd you need t o be move d i n t o p lac e be fo r e t h e i r
f u l l r o l es c an be r ea l i z ed .
Paladin: A n y t h i n g w o r t h m a k i n g i s w o r t h p r o
t ec t i n g , espec ia l l y f r i endsh ip . Lo ya l t y i s yo u r l egacy ,
a n d yo u nev e r b r ea k t he oa ths you f o r ge . C o m e wh a t
m a y , yo u r a l l i e s know- t hey ca n de pe nd on you .
P E L O RP e l o r r ep r esen t s ma n y t h i n gs t o ma ny peop le , a nd so
mus t y ou . Y o u s ta nd as t he l i g h t to gu id e o th ers out o f
d a r k n e s s , a n d y o u o f fe r r e dem p t i on t o t hose wh o seek
it . E v e n so, y o u r ise aga ins t dark ne ss a nd see i t pu t in
C H A P T E R 5 | Divine Options
A s a f o l l owe r o f K o r d , yo u se r ve as t he f i g h t i n g h e a r t
o f y o u r a d v e n t u r i n g g r o u p — t h e c h a r a c t e r o t h e r s c a n
de pe nd on to sh ow g r ea t cou r ag e , t o t a ke r i sks , an d
to s t a nd and f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o
sh ow t r u e devo t i o n , yo u mus t ac t w i t h b r a v e r y a n d
sk i l l , no t s im pl y pra y a t a sh r i ne or c ar r y a t r i n k e t
o f f a i t h . Y ou see no ne ed t o m i nc e wo r d s , espe c ia l l y
w i t h t hose w h o a r e we ak . T h os e wh o use sub
t e r f u g e a n d h o n e y e d w o r d s m i g h t s h o w g r e a t
s k i l l , b u t s u c h a c t i o n s a r e f u n d a m e n t a l l y c o w a r d l y —
no t b e f i t t i n g a t r u e a d h e r e n t o f K o r d ' s t e a c h i n g s .
Y o u p r e fe r me l ee a t t acks an d pow er s t ha t dea l l i g h t
n i n g o r t h u n d e r d a m a g e . C h o o s e t r a i n i n g i n phys i ca l
sk i l l s such as A th le t i c s . Ac r oba t i cs , an d E n du r a nc e .
A v e n g e r : T h e t e a c h i n g s o f K o r d a r e a l w a y s o n
you r m in d as yo u en te r s i ng le comba t . Y o u f ocus o n
de fe a t i n g on e f oe us in g on l y you r pe r son a l m i g h t a n d
sk i l l , an d yo u con t i n ua l l y see k you r nex t ba t t l e— you r
nex t v i c t o r y .
C l e r i c : Y o u shou t ou t bo i s t e r ous en co u r ag eme n t
t o y o u r a l l i e s, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t i n
a d d i t i o n t o yo u r mag i c a l boon s . Y o u l e ad by e xa mp l e ,
r u s h i n g h e a d l o n g i n t o b a t t l e a n d e x h o r t i n g y o u r
a l l i e s to kee p u p w i t h y o u .
I n v o k e r : I n a n c i e n t t i m e s . K o r d ' s b a t t l e s s h o o k t h e
w o r l d . Y o u s t i l l f ee l t he r eve r b e r a t i ons o f t hose g r ea t
f i g h ts a n d h a v e a n i n s t i n c t u a l k n o w l e d g e o f t h e l o r d
o f ba t t l e' s powe r . T ho ug h yo u m i g h t s e e m e n t i r e l y dif
f e r en t d u r i n g t r ave l o r nego t i a t i on , i n ba t t l e yo u en te r
a t r anc e as yo u ca l l on t he s t r eng t h o f yo u r god .
P a l a d i n : Y o u f i n d it easy t o f o l l o w K o r d ' s t e a c h
i ngs as a pa l ad i n , an d you r code o f ho no r i nc l ud es
h i s c o m m a n d s . A l t h o u g h y o u s e e k b a t t l e a n d g l o ry ,
you ' r e nev e r c r u e l , a nd you a r e q u i ck t o g r an t me r c y
to a foe tha t c on ce de s defe at .
MELORA
W i t h a c l ose con nec t i on t o you r
an i ma l i ns t i nc t s , yo u possess a me r
c u r i a l t e m p e r a m e n t t h a t a l t e r n a t e s
b e t w e e n t he con t r ad i c t i ng pa r t s o f
n a t u r e . S o m e t i m e s y o u s h o w g r a c e
a n d c a l m, but yo u a lso rage l ike a w i l d
beas t w h e n i n d a n g e r . N a t u r e is y o u r t r u e h o m e , a n d
it 's d i f f i c u l t f o r yon to be con f i ned i n c l a us t r oph ob i c
t omb s o r cons t r u c te d t unn e l s .
C h o o s e pow er s t ha t b r i n g ou t t he savag e r y o f you r
se l f an d yo u r a l l i e s . Y o u r sk i l l s shou l d i nc lu de t hos e
tha t he lp yo u pe r sev e r e i n t he w i l d , su ch as A th le t i cs ,
E n d u r a n c e . N a t u r e , a n d P e r c e p t i o n .
A v e n g e r : A s a n a v e n g e r w o r s h i p i n g M e l o r a , y o u
m i g h t be a me mb er o f an e l i t e caba l o f abe r r a t i on
h u n t e r s w h o h a v e vas t kno w le dge abou t t he F a r
R e a l m an d ho w t o spo t i t s i n f l ue nce . Un t i l e ve r y abe r
ran t sp aw n o f tha t d r ea d p lace is s la in , yo u won ' t r es t .
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i t s p lac e. Yo u ser ve Pe l or best wh e n y ou
he lp o the r s an d p r o tec t t h em f r o m e v i l .
A s a wo r sh i pe r o f P e lo r . p i ck pow er s
t h a t dea l r ad ian t d am ag e o r hea l a l l i e s .
C h o o s e t r a i n i n g i n D i p l o m a c y . H e a l , a n d
N a t u r e .
A v e n g e r : P e l o r ' s p r i es t s o f t e n speak o f sho w i ng
compa ss i on and k i ndn ess , bu t you k no w t he r e i s a
d i f f e r ence be t we en me r c y an d f o r g i veness . T ho se
w h o t r u l y see the l i gh t des e r v e i ts wa r m th . A l l o t he r s
ea r n co l d s t ee l . W h e n t he pa t h yo u wa l k se ems da r k ,
i t i s on l y be cau se yo u s ta nd in the shad ow s p ro du ce d
b y Pelor"s l i g h t .
Cl e r i c : Y ou r r i gh teous s t anc e i s t he l i gh t mea n t to
lead o th ers out of da rk nes s. W h e n you r f r i ends fa l te r ,
you a r e bes ide t he m w i t h t h e w a r m w o r d s a n d k i n d
h e a r t t h a t i l l u m i n a t e t he p r op e r pa t h .
I n v o k e r : T h e w a r m t h o f s u m m e r e v e r f i l l s y o u r
sou l , an d the wor l d wo u l d be a bet te r p la ce i f a l l
cou ld s har e the joy yo u fee l . B y so wi ng the s eeds o f
emp a t hy an d goodw i l l , you ' r e con f i den t you ' l l r e ap
a f i ne ha r ve s t . W h e n you i nev i t ab l y encoun te r r es i s
t ance , yo u kn ow P e l o r ' s l i g h t sha l l r ev ea l t he e r r o r s o f
y o u r e n e m i e s ' w a y s . T h e s u n c aus es cr ops to gro w, but
i t ca n bu rn th em too.
P a l a d i n : E a c h sun r i se b r i n gs a ne w day . and e ac h
day is a ch an ce to s tar t an ew . Yet co mpa ss io n fo r a
foe is no exc use fo r a l lo wi ng the in noce nt to co me to
h a r m . Y o u r f i r s t d u t y i s to pro t ect thos e wh o cho os e
t he b r i g h t way . On l y a f t e r i n noc enc e i s sh ie l ded f r o m
ev i l does an ev i l do e r dese r ve a seco nd ch an ce .
T H E RAVEN QUEEN
De at h repr esen ts not a n en d but a t ran s i t i on . I t ho lds
no lear fo r yo u be yo nd the co nc er n t h a t i t wo u l d
c aus e yo u to miss o p p o r t u n i t i e s to ser ve the H av en
Q u e e n . W h i l e you d r aw b r ea t h , yo u seek t o he l p
o the r s w i t h d e a t h , w h e t h e r b y c o m f o r t i n g a m o u r n e r
o r he lp i ng someo ne f i n d h i s o r he r wa y bey ond .
A s a wo rs h i pe r o f the R a v e n Q u e e n , p i c k p o w e r s
t h a t dea l nec r o t i c dam ag e o r e l i c i t f ea r . Ch oo se t r a i n
i ng i n I ns igh t . I n t im i da te , and Re l i g i on .
A v e n g e r : T h e r e is l i t t l e pass ion i n yo u r k i l l i n g ,
and no p i ty . De at h is the th res ho l d a l l must c ross to
m e e t t h e i r f i n a l des t i ny . O f cou r se , som e des e r v e t o
m a k e t h a t c r oss i ng soone r t h an o the r s . T ha t ' s
wh e r e yo u co me i n .
C l e r i c : F e a r a n d p r i d e - t h e s e a r e t h e
ene m ie s o f g r ea t deed s . Y o u t ak e a d v a n
tage of these t r a i t s i n yo u r I o c s , a n d y o u
q ue l l t h em in yo u r a l l i e s . Y o u gu ide
vou r co mp an io ns on the path to great
n e s s , bu t yo u kn ow t h a t th e i r stor ies w i l l
e v e n t u a l l y e n d .
I n v o k e r : T h e r e i s w i n t e r i n y o u r
sou l , as i f i ce f l ows t h r o u g h v o u r v e i n s .
Y o u see de at h in the faces o f vo ur
c losest f r iend s, and eve n bab es in t h e i r m o t h e r s '
a r ms seem bu t g u t t e r i n g cand les i n a l im i t l ess
da r kne ss . Y ou bea r a po we r o l de r t han t he R a v e n
Q u e e n , yet she gr ant ed i t to yo u as her h an d in the
wor l d . Y ou a r e hon o r e d t o t ake t h a t m a n t l e u p o n
yo u r shou l de r s , bu t some t i mes it we i ghs heav i l y .
P a l a d i n : Yo u do not fear yo ur ow n de at h , bu t y our
f r i ends are anoth er mat ter . Yo u sec in t h e i r deed s t he
h an d of fate, an d i t is yo ur d u t y to pro tect th e m u n t i l
t h e i r dea ths se r ve p r ov iden ce . Y ou don ' t k n o w how it
al l en ds, but w he n vou r soul goes to mee t the R a v e n
Q u e e n , y o u w i l l not regre t h ow you se rv ed her .
SEHANINE
T h e moo n 's g low, the cr i sp l eav es o f a u t u m n ,
t he mag i c i an ' s t r i c k , t he k i ss be tw een
lov e r s -a l l a r e s i gns o f S e h a n i n e ' s favor . Yo u
kn ow th is bec aus e yo u ca n fee l her sm i l e in
you r sotd wh en you see t h em . Y o u r o am the
wor l d seek ing you r des t i ny , t a k i n g s u c h o m e n s
a s s ign a ls to gu i de yo ur sha dow y way .
A s a wo r sh i pe r o f S e h a n i n e . p i c k p o w e r s t h a t a l l o w
yo u to avo id not ic e or e s c a p e t r o u b l e . C h o o s e t r a i n i n g
i n B lu f f . P e r cep t i o n , an d S tea l t h .
Av en ge r : Y ou r sou l has a l way s l u r ked i n t he shad
o w s . E v e n i n t he cen te r o f a c r ow de d r o om, you fe l t a s
t h o u g h y o u w a t c h e d f r o m h i d i n g . O n l y t h e m o o n s a w
y o u f or w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e
ca l l yo u cou ld not ut te r . N o w b e n e a t h h e r b r i g h t s m i l e
yo u se r ve as he r h i d de n b lade , an d wh e n she c l asps
yo ur sou l in her ha nd , y o u s t r ike .
C l e r i c : L i f e is a pr an k the gods p lay up on sou ls ,
but at least yo u' re in on th e jo ke . F a t e . l i f e , dea th—
those i deas me an l i t t l e w he n i t co mes d o w n t o i t. T h e
t r u t h is t h a t eac h mo me n t i s wha t yo u ma ke i t, an d
for you there's n o t h i n g be t t e r t h an spe nd i ng t hose
m o m e n t s w i t h f r i e n d s . T h e y d o n ' t a l wa ys see wha t
y o u f i n d so fu nn y, but w i t h a l i t t l e h e l p f r o m y o u , t h e y
c a n la ugh a t de at h too .
I n v o k e r : S o m e wou ld ca l l yo u a t r i c k s t e r , o the r s
wo u l d ca l l you a th ie f or a che at , bu t t hey 'd ha ve to
ca t c h you f i r s t , an d ev en t hen you ' d f i g u r e out how
to s l i p f r ee . Y o u kn ow t h a t the secret to l i f e is l i v i n g it
w e l l , an d yo u use o th ers as u n w i t t i n g p a w n s i n w a y s
t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e
d i d n ' t , yo u kn ow s he ' d s tea l bac k the g i f t s she has
g i ve n - be ca us e you ' d do t he sa me i n he r p l ace .
P a l a d i n : Yo u can ' t say fo r cer ta i n wh er e the bo un d
a r y b e t w e e n r igh t an d wr on g l ies , bu t as yo u t rave l
the road o f l i fe , you ma ke sure to ke ep bet we en t hose
d i tche s. Yet there ' s one t h i n g you an d S e ha n i ne can ' t
l eav e b e h i n d , o n e t h i n g tha t ' s w o r t h go i ng o f f you r
cour se fo r : love . Wh e t h e r i t 's fo r the pas s io n bet we en
two o r t he cam ar a de r i e o f man y , you ' l l s t a nd y ou r
g r o u n d . R i g h t a n d w r o n g d o n ' t m e a n a t h i n g w h e n y o u
r a i se vou r sh ie l d -o r d r aw you r sw o r d - f b r l ove .
C H A P T E R 5 Divine Options
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DIVINE B A C K G R O U N D S
T h e b a c kg r o u n d se c t io n in Ch a p t e r 3 o f P l a y e r s Hand
book 2 f l eshe s out th e basi cs of c h a r a c t e r g e n e r a t i o n .
I t p ro v id es s to ry hook s fo r a char ac t er ' s ba ck gr ou nd
a n d adds ga me benef i ts tha t re f lec t w h o yo u wer e
b e fo re yo u b e ca me a n a d v e n tu r e r .
H e r e a re se ve ra l b a c kg r o u n d s yo u c a n u se o r a d a p t
to yo u r d i v i n e ch a ra c te r . A f te r ch o o s in g yo u r b a ck
g r o u n d e le me n ts , yo u ca n (w i th yo u r DM ' s co n se n t )
se lect on e of the f o l l o w i n g b a c k g r o u n d b e n ef i t s .
• G a i n a +2 bonu s to ch ec ks w i t h a s k i l l a sso c ia te d
w i t h y o u r b a c k g r o u n d .
• Ad d a s k i l l a sso c ia te d w i t h y o u r b a c k g r o u n d
to yo ur c lass 's sk i l l s l i s t b e fo re yo u ch o o se yo u r
t r a in e d sk i l l s .
• Ch o o se o n e la n g u a g e co n n e c te d to yo u r b a ck
g ro u n d . Y o u ca n sp e a k , r e a d , a n d wr i te th a t
l a n g u a g e f l u e n t l y .
• I f y o u ar e us i ng a ca mp ai gn se t t i ng tha t o f fe rs
re g i o n a l b e n e f i t s ( su ch a s th e FORGOTTEN REALMS*
set t ing) , ga i n a reg i ona l benef i t .
CONVERT
Y o u we re a me mb e r o f th e c le rg y o f a d i f f e r e n t de i ty ,
b u t so me th i n g ma d e yo u ch a n g e yo u r a l l e g i a n ce .
W h a t d e i t y d id yo u wo rsh ip b e fo re ? W a s i t a n e v i l
god or so me fa lse ido l ? D i d som e t r aged y or m ir ac le
d r i ve yo u to f o l l o w a n o t h e r g o d ? D i d yo u lo se f a i t h i n
you r p r ev i ous de i ty fo r so me rea son, o r d id yo u w a l k
a w a y f r o m t h a t l i f e d u e to mo r e wo r ld l y co n c e rn s?
D i d y o u m e e t s o m e o n e w h o c h a n g e d y o u r m i n d ?
D o yo ur o ld a l l ies wi sh yo u we l l , o r do the y w an t
y o u b a c k ?
Associated Skills: I n s i g h t . R e l i g i o n
D I S B E L I E V E RI n you r ear l y l i fe , yo u nev er ha d mu c h re spe ct fo r
gods , b u t s o m e t h i n g c h a n g e d y o u r m i n d . Y o u s t i l l
don ' t kn ow i f y o u c a n t r u s t th e gods y o u pr ay to, bu t
y o u ca n ' t t u r n a w a y f r o m t h e p o we rs th e y g ive . W h a t
h a p p e n e d in the pas t tha t ma de yo u w a r y o f re l i g ion ?
W h a t h a p p e n e d to p ro v o ke yo u r re tu rn to wo r sh i p ?
A r e yo u a t ru e be l ie ver now, o r a r e yo u do i ng th e
god ' s wo r k b e c a u s e o f wh a t yo u h o p e to g a i n ?
Assoc ia ted Ski l ls : B lu f f . Ins igh t
DIVINELY INSPIRED
F o l l o w i n g y o u r d i v i n e p a t h seems as na t ur a l to you
a s b re a th i n g a i r . Y o u n e ve r h e a rd th e ca l l t o re l i g io n
b e c a u s e i t 's a l wa ys be en in you. E v e n as a ch i l d ,
y o u he ar d vo i ces o ther s cou ld no t an d sa w s igns n o
o n e e lse se e me d to u n d e rs ta n d . D i d y o u h id e yo u r
con nec t i on to the d i v i ne , o r d i d o th ers kn ow about i t?
W e r e yo u a n ou tc as t be ca use o f you r odd behav io r , o r
d i d the com mu ni t y l ook to yo u bec aus e o f yo ur g i f ts?
Associated Skills: I n s i g h t , R e l i g i o n
FAMILY TRADITION
Y o u c o m e f r o m a lon g fa mi l y l in e w i t h m e m b e r s
devo ted to re l i g ion . D o e s t h e t r a d i t i o n o f w o r s h i p
in yo ur fam i l y ex te nd to ev er yo ne, o r j u s t c e r t a i n
m e m b e r s o f th e fa m i l y? A r e me mb e r s o f th e fa m i l y
fo r ced to adopt the t rad i t i on , o r is th e d i v i ne ca l l i ng
so me t h in g h a p p i l y sh a re d b y e v e r y o n e ? H a s e v e r y o n e
w o r s h i p e d t h e s a m e d e i t y ? A r e y o u b r e a k i n g w i t h t ra
d i t i o n i n so me w a y ?
Assoc ia ted S ki l l s : D i p l o m a c y , H i s t o r y
F O L L O W E D A C U L TY o u par t i c i pa t ed in a cu l t and wo rs h i ped a fa lse god
befor e yo u sa w the t ru e pa th . Di d you f o l l o w a mo r ta l
d e m a g o g u e , or w a s the cu l t ded ic a t ed to so me mag i
c a l c re a tu re o r su p e rn a t u ra l t h r e a t? W a s th e cu l t
n e fa r i o u s o r s imp l y m is g u i d e d ? H o w d id yo u es c ape
the cu l t an d f i n d y o u r w a y ? D o e s the cu l t s t i l l ex is t ,
o r wa s i t c ru sh e d o r d i s p e rs e d ? D o yo u s t i l l s e c r e t l y
b e l i e v e the cu l t ' s teach i ngs , o r do yo u hu ng er fo r
r e v e n g e aga i ns t those w ho l i ed to y o u ?
Associated S k i l l s: S te a l t h , S t r e e t w is e
FOUND RELIGION
AMONG OTHERS
Y o u g a i n e d yo u r a p p re c ia t io n o f yo u r d e i t y in a cu l
tu re n o t yo u r o w n , a n d yo u wo r sh i p in a ma n n e r
u n f a m i l i a r to yo u r o w n p e o p l e . D i d yo u co m e to wo r
s h i p a m o n g a n o t h e r r a c e o r in so me fo re ig n cu l t u re ?
W a s t h e p la c e wh e r e yo u g a i n e d yo u r a p p re c ia t io n
for the f a i t h in a d is t an t l and or on some o th er p l ane ?
W h a t a r c th e w a y s tha t yo u wor sh ip tha t o th ers m i g h t
f i n d s t r a n g e ?
Assoc ia ted S k i ll s : D i p l o ma c y , a s k i l l a n o t h e r r a c e
g a i n s a bon us t o
H E R E T I C
Y o u wor sh i p the sa me god or gods as o th ers w h o
s h a r e yo ur ch o ic e , bu t yo u see thos e de i t i es d i f f e r
e n t l y . Y o u b e l ie ve so me le g e n d in co n t ra d i c t io n to
c o m m o n t h o u g h t about your gods, o r yo u pr ac t ice
r i tes in hono r o f yo ur de i ty to wh i c h o th ers ob j ec t .
W h a t is it that y o u do or t h i n k tha t most pe op l e
r e j ec t ? Ar e yo u loo k in g to m a k e conv er t s , o r do you
c o m e f r o m a h e re t i ca l s e c t ? Ar e yo u h u n te d b y o th e r
fa i t h fu l? W h y d id yo u ta ke thi s d i f f i c u l t p a t h w h e n
o r d i n a r y b e l i e f w a s op en to y o u ?
Associated Skills: 1 l i s t o r y . S t e a l t h
CHAPTERS D i v i n e O p t i o n s
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MISSIONARY L I F E
Y o u o r yo u r pa r en t s s t r uc k ou t i n t o the wi ld s to
spr ead th e w or d o f yo ur god. D i d yo u t rave l a l l over ,
or s tay in one p lace to pr ea ch to a pa r t ic u l ar g r ou p?
W e r e yo u me t w i t h hosp i t a l i t y o r hos t i l i t y? H o w d id
y o u su r v i ve i n you r t r ave l s? D i d yo u g i v e up t he wo r k ,
or do you s t i l l seek conv e r t s ? D o yo u coun t an y c on
ver t s in d is tan t p la ces as f r i ends ?
Assoc ia ted S k i l l s : E n du r a nc e . Na tu r e
OUT FOR R E V E N G EY o u f o l l o w you r god no t becau se you be l i e ve i n wh a t
the god s tan ds fo r , bu t bec aus e yo u an d yo ur de i t y
h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , n a t i o n , o r
r ac e d o y o u d e s i r e v e n g e a n c e a g a i n s t ? W h a t h a p
pen ed t ha t mad e yo u so he l l - ben t on j us t i ce? How-
a r e o t h e r f a i t h f u l l i ke l y t o v i ew you r s i ng le - m in ded
p u r s u i t ?
Assoc iated S k i l l s: E n du r a nc e . I n t im i da t e
PENITENT
Y o u d i d some th i ng you ' r e no t p r o ud of . a c r im e t ha t
s t i l l h a u n t s y o u r t h o u g h t s . W h a t d id you do? W e r e
y o u a w o r s h i p e r o f y o u r g o d w h e n v o u c o m m i t t e d
t h e d e e d ? W h y i s ded i ca t i on t o a de i t y t he ans we r f o r
y o u ? A r e t h os e y o u w r o n g e d d e a d , or ar e the y s t i l l
l ook ing f o r y o u ? Di d yo u r ea l l y do som e t h i ng t e r r i b l e ,
or do yo u j u s t t h i n k y o u d i d ?
Associated S ki l l s: S t e a l t h , T h i e v e r y
TOUCHED BY AN ANGEL
u
Yo u have enco un t e r ed dan ge r o us imm or t a l s fo r as l ong Z
a s you ca n r e mem be r , an d a gua r d i an ange l t augh t yo u ~
mu ch o f wha t you kno w abou t vou r god . W h a t w a s t h e Z
ange l w ho wa tc he d over you l ike? Is the ange l a l ive or
d e a d ? W h y d id the ange l take an in terest? W h a t o t h e r
i m m o r t a l s m i g h t i n t e r f e r e w i t h you r l i f e?
Associated Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A
RELIGIOUS W AR
Y o u f o u g h t ha r d l o r a d i v i n e c a u s e bu t l a t e r t u r ne d
a w a y f r o m t ha t l i f e . W h y d id you t ake up a r m s f o r
yo ur god? Is the w ar over , o r a re peop le s t i l l fighting
i t ? H a v e y o u le f t t ha t l i fe beh in d , o r do t he f ee l i ngs
that b rou ght yo u to bat t le fo r yo ur re l i g io n s t i l l s e e t h e
w i t h i n y o u ?
Associated Skills: A t h l e t i c s . I n t i m i d a t e
WARD OF THE T E M P L EY o u g r ew up i n a t emp l e . Y o u r a n ba r e foo t t he r e an d
p l a y e d ga me s i n t he shadow o f s t a t ues . W h y we r e yo u
le f t a t t he t em p le as an o r p ha n o r a w a r d ? A r e y ou r
p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . an d is tha t
p e r s o n s t i l l a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e
tha n one de i t y wo r sh i ped t he r e? D i d vou hav e a n y
r i va l s am on g t he wo r sh i pe r s o r t he c l e r gy?
Associated Ski l l s : H e a l . R e l i g i o n
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N E W F E A T S
F e a t s p r o v i d e y o u w i t h a p o we r fu l too l f o r d e sc r ib
i n g y o u r c h a r a c t e r ' s u n i q u e e x p e r i e n c e s , t r a i n i n g ,
a n d n a tu r a l kn a c ks a n d ta le n ts . T w o h u m a n c le r i c s
o f P e l o r m i g h t h a v e s i m i l a r a b i l i t y sco re s a n d p o w e r
se lec t i ons , but i f o n e choo ses fea ts t h a t r e i n f o r c e
hea l i ng po wer s an d the o ther se lec ts fea ts t h a t g i v e
n u me r o u s o p t io n s fo r Ch a n n e l D iv i n i t y , t h e y ' l l p la y
d i f f e r e n t l y at the t ab le .
Y o u mus t me et a fea t 's p rer equ i s i t es , i f any , to
ta ke the feat. I f yo u eve r lose a pr er equ is it e for a feat,
y o u can' t use th e feat u n t i l yo u me e t th e p r e re q u i
s ite aga in . A feat t h a t has a c lass as a prer equ i s i t e is
a v a i l a b l e o n ly to me mb e r s o f t h a t c l a s s , i n c l u d i n g
c h a r a c t e r s w h o h a v e j o i n e d t h e c lass t h r o u g h a c l a s s -
spec i f ic mu l t ic l ass feat .
HEROIC T I E R F E A T SF e a t s in th is sec t i on ar e ava i lab le to cha ra c t er s o f an y
l e ve l wh o me e t th e p re re qu i s i te s .
ARMOR OF BURNING WRATH
Prerequisite: I n v o k e r , C o v e n a n t o f W r a t h c lass
f e a t u r e
Benefit: Y o u r armor of wra th p o we r d e a ls fire
a n d ra d i a n t d a ma g e a n d g a in s th e fire k e y w o r d . T h e
targe t o f yo ur armor of wrath po we r tak es a - 1 pen a l t y
to sa v i n g th ro w s u n t i l the end o f yo ur nex t tu rn .
ARMOR OF VENGEANCE
Prerequisite: A v e n g e r , C e n s u r e o f R e t r i b u t i o n
c lass fea ture , oa th of enmity p o w e r
Benefit: W h i l e yo u a re a d ja ce n t to yo u r o a th of
enmity ta rge t , you ga in a +1 bon us to a l l de fe nse s
a g a in s t a l l c re a tu re s o th e r th a n t h a t o n e .
ASTRAL ENMITY
Prerequisite: D e v a , a ve n g e r , oath of enmity p o w e r
Benefit: I f y o u use you r memory of a thousand life
times ra c i a l p o we r to in c re a s e a n a t ta ck r o l l a g a in s t
your oa th of enmity ta rge t , yo u dea l e x t r a d a m a g e
e q u a l to the bon us ga i ned f r o m t h e ra c i a l p o we r .
ASTRAL PRESERVATION
Prerequisite: D e v a , i n vo ke r , Co ve n a n t o f P r e s e r
v a t i o n c lass f e a t u r e
Benefit: W h e n yo u use yo ur preservers rebuke
p o w e r , e a c h a l l y w i t h i n 2 squar es o f y o u gai ns a +1
bon us to a l l de fen ses aga ins t a t tac ks ma d e by b lood
ie d c re a t u re s u n t i l the en d o f the enco unte r .
AVENGING A L L U R E
Prerequisite: A v e n g e r , C e n s u r e o f U n i t y c lass
f e a t u r e
Benefit: W h e n y o u u se yo u r bond of censure p o w e r ,
a d d 2 to the nu mb er o f squ are s yo u ca n p u l l t he
targe t .
AVENGING OPPORTUNIST
Prerequisite: H u m a n , a v e n g e r , o a t h of enmity
p o w e r
Benefit: T h e first t i me in a n e n co u n t e r w h e n yo u
r e d u c e your oa th of enmity tar get to 0 hit point s, yo u
g a i n a n e x t r a m o v e a c t i o n t h a t yo u mu st use be fore
the en d o f yo ur nex t tu rn .
B A L E F U L MALEDICTION
Prerequisite: I n v o k e r , C o v e n a n t o f M a l e d i c t i o n
c lass f e a t u r e
Benefit: W h e n e v e r yo u use a d i v i ne encou nt er o r
da i ly a t t ack po we r on you r tu rn , e a c h tar get h it by th e
po we r takes a -2 pen a l ty to a t t ack ro l ls aga ins t y ou
u n t i l the s ta r t o f yo ur nex t tu rn .
BATTLE HE AL E R
Prerequisite: Cl er i c , hea l ina word po we r
Benefit: W h e n yo u use you r healing word, y o u
rega in h i t po in ts equ a l to yo ur S tr eng th m o d i f i e r .
B L E S S E D SCOUNDREL
Prerequisite: H a l f l i n g , a n y d i v i n e c lass
Benefit: W h e n yo u u se yo u r second chance r a c i a l
p o w e r a n d th e e n e m y m isse s yo u w i t h i ts a t t ack , yo u
c a n sp e n d a h e a l in g su rg e .
B L E S S E D SHIFTERPrerequisite: S h i f t e r , p a l a d i n
Benefit: W h e n yo u use yo ur lonatooth sh i f t ing o r
razorclaw shifting ra c i a l p o we r , yo u g a i n a b o n u s e qu a l
t o y o u r W i s d o m m o d i f i e r t o me l e e d a ma g e ro l l s w i t h
d i v i n e p o w e r s u n t i l the en d o f yo ur nex t tu rn .
BLESSING OF AVANDRA
Prerequisite: H a l f l i n g , c l er i c
Benefit: W h e n yo u u se yo u r second chance r a c i a l
po we r an d the a t tack misse s, on e a l l y w i t h i n 5
s q u a r e s o f y o u ca n sp end a hea l i ng surge .
BLESSING OF CORELLON
Prerequisite: Elf , c le r ic , hea l ina word p o w e r
Benefit: W h e n yo u us e yo ur elven accuracy r a c i a l
po we r an d the a t tack h i ts , one a l ly w i t h i n 5 squ a r e s
of vo u ca n sp end a hea l i ng surge .
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BREATH OF LIFE
Prerequisite: D r a g o n b o r n . c l e r i c
Benefit: V o u r dragon breath ra c ia l p o w e r ta rg e ts
o n l y e n e m i e s . A l l i e s w i t h i n the b las t o f yo ur dragon
breath g a i n te m p o r a ry h i t p o in ts e qu a l to yo u r
S t r e n g t h m o d i f i e r .
B R I L L I A N T DARKFIRE
Prerequisite: D r o w . a n y d i v i n e c l as s
Benefit: W h e n yo u hit a target w i t h your dark / i re
ra c ia l p o we r , th e ta rg e t g a in s vu ln e r a b i l i t y to r a d ia n t
d a m a g e e q u a l t o y o u r C h a r i s m a mo d i f i e r u n t i l t h e
e n d of yo ur nex t tu r n .
CHANNEL MIGHT
Prerequisite: P a l a d i n
Benefit: Af te r vo u u se a Ch a n n e l D iv in i t y p o we r ,
y o u ga i n a +1 powe r bo nus to you r nex t me l ee a t tack
r o l l ma de befo re the en d o f yo ur nex t tu rn .
CL ARIT Y OF SPIRIT
Prerequisite:K a l a s h t a r . a n y d i v i n e c l as s
Benefit: W h e n yo u use yo ur bastion of mental
clarity rac i a l powe r , yo u or one a l ly in the burs t c a n
s p e n d a h e a l in g su rg e .
CLOSING P L E D G E
Prerequisite: A v e n g e r . C e n s u r e o f P u r s u i t c l as s
f e a t u r e , oath of e n mi tv p o w e r
Benefit: W h e n y ou hit vou r oath of emnity ta rge t
w i t h a ra nge d a t tack , yo u ca n sh i f t a n u mb e r o f
s q u a r e s eq ua l to 1 + y o u r De x te r i t y mo d i f i e r a s a
free ac ti on, as lo ng as y ou en d that s h i f t c los er to the
targe t .
DARKFIRE VITALITY
Prerequisite: D r o w . c l e r i c
Benefit: W h e n an y a l ly h i ts a n en em y tha t is
und er the e f fec t o f yo ur darkfire rac i a l pow er , tha t a l ly
g a i n s t e m p o r a ry hi t p o in ts e q u a l to yo u r Ch a r i sm a
m o d i f i e r .
DEADLY R E B U K E
Prerequisite: I n vo ke r . Co ve n a n t o f P r e s e r v a t i o n
c lass f e a t u r e
Benefit: W h e n yo u u se yo u r preserver's rebuke
p o we r , a d d yo u r I n te l l i g e n ce mo d i f i e r to th e d a ma g er o l l of the a t tac k tha t ga ins the bo nus f r o m t h e p o we r .
DEFENSIVE GRACE
Prerequisite: Cler ic , hea le r 's mercy p o w e r
Benefit: W h e n yo u use yo ur healer 's mercy, y o u
g a i n a p o w e r b o n u s e q u a l to yo u r Ch a r i s ma mo d i f i e r
to a l l de fenses u n t i l th e en d o f vou r nex t tu rn .
DEFENSIVE HEALING WORD
Prerequisite: Cle r i c , h ea l in g word p o w e r
Benefit: W h e n yo u use yo ur healing word, t h e
targe t a lso ga i ns a po we r bo nus to a l l de f ens es equ a l
to yo u r Ch a r i sm a mo d i f i e r a g a in s t th e n e x t a t ta ck
m a d e aga ins t h i m or her .
DEMONBANE
Prerequisite: A n y d i v i n e c l as s
Benefit: W h e n y ou use a d i v i ne pow er tha t nor
ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a t u re s o f
th e e le me n t a l o r ig in .
DEMONBANE MALEDICTION
Prerequisite: I n v o k e r . C o v e n a n t o f M a l e d i c t i o n
c l as s f e a t u r e
Benefit: I f y o u h i t a c r ea t ure o f the e le men ta l
o r i g i n w i t h y o u r maledictor's doom pow er , tha t ta rge t
a l so gran ts co mba t advan tag e to the nex t a l l y o f y o u r s
w h o a t t acks i t be for e the end o f yo ur nex t tu rn .
DEVILBANEPrerequisite: A n y d i v i n e c lass
Benefit: W h e n yo u us e a d i v i ne pow er tha t nor
ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a tu re s o f
t h e i m m o r t a l o r i g i n .
DEVOTED PALADIN
Prerequisite: P a l a d i n , lay on hands p o w e r
Benefit: W h e n yo u u se yo u r lay on hands on a n
a l ly , tha t a l ly reg a in s add i t i ona l h i t po in ts equ a l to
y o u r C h a r i s m a m o d i f i e r .
W h e n yo u se le c t th i s fe a t , yo u r n u mb e r o f h e a l in g
su r ges i n c r e a se s b y o n e .
DIVINE APPROVAL
Prerequisite: H u m a n , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c lass f e a t u r e
Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
y o u c an a lso ma k e a sav in g th ro w as a f r ee a c t i on .
DIVINE ASSAULT
Prerequisite: H a l f - o r e . p a l a d i n
Benefit: W h e n y o u u s e y o u r / u r i o u s assault r a c i a l
power , one a l ly w i t h i n 5 squa re s o f y o u ga i ns a bonus
e q u a l to yo ur S tre ngt h mod i f i e r to h is o r her me l ee
d a m a g e ro l ls against the target u n t i l the s ta r t o f your
n e x t tu rn .
DIVINE DISTRACTION
Prerequisites: A v e n g e r , C e n s u r e o f U n i t y c l as s
fea ture , oa th of enmity p o w e r
Benefit: W h e n yo u ar e ad jac ent to yo ur oa t h of
enmity ta rge t , yo ur a l l i es ga i n a +1 bon us to da ma ge
rolls agai nst that t arget .
T h e bo nu s in cr ea ses to +2 at 11t h level an d +3 at
21st leve l .
C H A P T E R S j D i v i n e O p t i o n s
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H E R O I C T I E R F E A T S
A n y D i v i n e Class
Blessed S cound r e l
Br i l l ian t Dark f i re
Clar i ty of Spir i t
Demonbane
Devi lbane
Div ine Approva l
E lementa l B less ing
Fickle S erv an t
Fur ious Devot ion
Hea l i ng Step
Hidden Channe l i ng
Holy Savagery
Holy Speech
Infernal Blessing
Kord's Resi l ience
Majest ic Presence
Ni mbu s of Light
Rel igious Dabb le r
Versat i le Channe l er
War for ged Fai th
Othe r P r e r eq u i s i t es
Hal f l ing
D r o w
Kalashtar
H u m a n , Channe l D i v i n i t y
Genas i
Change l ing or doppe lga nger
Half-ore, Cha nne l Divini ty
Eladr in
G n o m e , Channe l Div in i ty
Sh i f te r , Channe l Div in i ty
Fluent in Superna l
T ie f l ing
Go l i a t h
Deva
Half-el f
Channe l D i v i n i t y
W a r f o r g e d
Benef i t
Spend hea l ing surge w i t h second chance
Targets of darkfire ga in vu lnerab le rad iant
Y o u or al ly spends heal ing surge w he n yo u use bast ion
of mental clarity
Powers that target und ead also targe t eleme ntal s
Powers that target und ead also targe t immor tals
Channel Divi ni ty gra nts you a savi ng thro w
Y o u or al ly gains tempor ary hp wh en you use
e lementa l man i fes ta t ion
+3 on Religion checks, and you ca n choose feats f r o m any domain
+2 damage w i t h divi ne pow ers af ter you use Cha nne l Di vini t y
Grant tempo rary hp w i t h fey step
Channe l Div in i ty g rants you concea lmen t
Channel Divi ni ty gra nts you +1 to mele e at ta cks wh en bloodied
Extra success in ski l l chal le nges using Bluf f , Di plo macy ,
or In t imidate
Al ly regains hp wh en you use infernal wrath
Stone's endurance extends to adjacent al l ies
Adja cen t all i es gai n resist 3 necrot ic and resist 3 ra dia nt
Al l ies gain +1 to attacks w i t h radiant p owe rs af ter you use
a rad iant power
U s e at-wi l l power f r o m another d iv ine class as encounter power
Ga i n ano the r class's Channe l Div in i ty powe r
Warforged resolve also af fects adjacent al ly
Avenge r F e a t
Armor o f Vengeance
Ast ra l Enmi ty
Aveng ing A l lu re
Aveng ing Oppor tun is t
Clos ing Pledge
Div ine Dis t rac t ion
E v a d e and Str ike
Fearsome W r a t h
F e y F a t e
Feyborn P u r sue r
Oath S t r ike
Psychic Reta l ia t ion
Taunt ing Visage
U n l eas h t he B e a s t
Vic ious Dar k f i r e
Othe r P r e r eq u i s i t es
Censure of Ret r ibu t ion ,
oath of enmity
Deva, oath of enmity
Censure of Un i ty
Human, oath of enmi ty
Censure of Pursui t ,
oa th of enmity
Censure of Unity,
oath of enmity
Half l ing, oath of enmi ty
Half-ore, oath of enmity
E l f , oath of enmity
Eladr in , oath of enmi ty
Ooth of enmity
Kalashtar , oath of enmity
Change l ing or doppe lganger ,
oath of enmity
Shift er, ooth of enmity
Dr ow , oath of enmit y
Benef i t
+1 to defen ses against creat ures other t han your oath
of enmity target
Bonus f r o m memory of a thousand lifetimes also appl ies to dam age
rolls against your oath of enmity target
Pul l target 2 extra squar es wh en you use bond of censure
Gain extra mo ve act io n whe n you reduce your oat h
of enmity targ et to 0 hit point s
Shif t closer to your oath of enmity target af ter h i t t ing it
w i t h ranged attack
Al l ies gain bonus to dama ge your oath of enmity target w he n you
a r e adjacen t to target
If your oath of enmity targ et mi sses due to second chance,
y o u gai n +2 to dama ge again st t arget
Us e furious assault to penal ize at t ack s of your oath of enmity ta rget
If you hit y our oat h of enmity t arge t w i t h elven accuracy,
y o u gain +2 to damag e against target
Teleport extra 5 squares w i t h fey step i f you end adjacent
to your oath of enmity target
Mar k your oath of enmity target
U s e bastion of menta l clarity to chan ge you r oat h of enmity targ et
U s e change shape to gain com bat adv ant age against your oath
of enmity target
U s e racial pow er as imme dia te react i on whe n hi t by your oath
of enmity ta rget
U s e darkfire against your oath of enmity targ et to give it
vulner abi l i ty to al l dama ge
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Cler ic F e a t
Bat t le Hea ler
Blessing of Avandr a
Blessi ng of Corel lon
Bre ath of Life
Dark f i re Vi ta l i t y
Defens ive G r a c e
Defens ive Hea l ing Wor d
Dwa r f Bat t le Pr ies t
Feyborn Fortune
Healer 's Implement
Ho l y R e s o l v e
Pacif ist Healer
Shared Perseverance
Other Prerequ is i tes
Healing word
Ha l f l i n g
El f
Dragonborn
D r o w
Healer's mercy
Healing word
Dwarf, healing word
Gnome ,divine fortune
W ar fo r ged
H u m a n
Benef i t
Regain hit po in ts wh en you use healing wo rd
If enemy misses due to second chance, ally can spe nd healing surge
If you hit w i t h elven accuracy, an ally can spend healing surge
Your dragon breath gives tem por ary hp to alli es
Al l ies gain tempo rary hp wh en they hi t enemies under your darkfire
B onus to defe nses wh en you use healer's mercy
B onus to recipient 's defe nses wh en you use healing word
Ga i n tem por ar y hp wh en you use healing wor d
Divine fortune also affects on e ally
Ad d holy symbol enhanc emen t bonus to heal ing powers
B onus to healing you grant after using warforged resolve
Your heal ing powers are better, but you're punished for
dama gin g bloodied foes
W h e n you grant a saving th row, your ally gains +1 to the rol l
<L U
U .
U J
z
I Invok er F e a t Other Prerequ is i tes
Armor of wrath gains f i re key wor d, and target takes
B u r n ing W r a t h
Ast ra l P reservat ion D e v a , Covenant o f
- 1 to saving t hrows
W h e n you use preserver's rebuke, nearb y allies gain +1 a gainst
Preservat ion attack s by bloodied creatures
Baleful Maledict ion Covenant of Maledict ion Enemies you hit w i t h encounte r or dai ly powers tak e
-2 to att ack s again st you
Ga i n more damage w i t h preserver's rebukeeadly Reb uke Covenant of
Preservat ion
Enemies you hit w i t h encounte r or dai ly powers tak e
-2 to att ack s again st you
Ga i n more damage w i t h preserver's rebuke
D e m o n b a n e
Maled ic t ion
E lementa l Rebuke
F e y Preserver
Infernal Maledict ion
Invoke Resi l ience
Invoke Teamw ork
Preserver 's Call
P reserv ing
Concea lmen t
Wrath of Ages P a s t
Wr at h of the
Mounta in K ing
Palad in F e a t
B l e s s e d Shi f te r
Channel Might
Devoted Pa lad in
Div ine Assau l t
Div ine Perseverance
Draconic Chal lenge
E lementa l Cha l lenge
Group Defense
Mar k of the Inferna l
Mighty Cha l lenge
Protector ' s Commit ment
Strength of Stone
Vi r tuous Recovery
War for ged Example
Coven ant of Maledic t ion
G e n a s i , Covenant of
Preservat ion
Eladr in, Coven ant of
Preservat ion
T ie f l i n g
H u m a n
Half-el f
Kalashtar . Coven ant of
Preservat ion
Gnome , Covenant of
Preservat ion
Dwar f , Covenant
o f W r a th
Gol i ath, Coven ant of
W r a t h
Other Prerequ is i tes
Sh i f te r
La y on hands
Half-ore
H u m a n
Dragonborn
Genasi
Half-el f
T ie f l i n g
Divine challenge
C h a 1 5
Gol ia th
W ar fo r ged
Elemental s you hi t w i t h maledictor's doom grant
comba t advantage to your al l y
Ally gains be nefit s wh en yo u use preserver's rebuke
Tele port all y 2 squar es wh en you use preserver's rebuke
Your at tacks gain fear keyword when you use infernal wrath
Ally gains +1 to next sav ing t h ro w wh en yo u use a divi ne po wer
Ally gain s +1 to defense s wh en you use a div ine pow er
Pul l all ies 1 squar e closer whe n you use a daily divi ne po we r
Gr ant conc eal ment to ally wh en you use preserver's rebuke
Gain more damag e wh en you use armor of wrath against
ene mie s larger tha n you
Kno ck target pr one wh en you use armor of wrath
Benef i t
Ga i n more damage wi th melee at tacks wh en you use sh i f t ing
You gain +1 to mel ee attac ks after you use Cha nne l Div in i ty
Ga i n 1 heal ing surge, add Char isma modi f ie r to lay on hands
Ally gains damage bonus against target of your furious assault
Yo u gain +2 on your next att ack aft er you succeed on a s a v e
Your dragon breath places you r div ine sancti on on ene mie s
Your divine challenge deals acid, cold, f ire, l ightn ing, or thunder damag e
Allies gain +1 to defen ses against cre atur es you mar k
Yo u can use div ine sanct ion wh en your infernal wrath at tack hits
Divine challenge deals extra radiant damage
Ga i n +1 on att ack s wh en you or target is adjac ent to bloodied ally
Ally gains resist all when you use lay on hands or call of virtue
Gain resist all wh en you spend heali ng surge
Allies can s a v e against ongoing damag e wh en you use warforged resolve
C H A P T E R 5:
D i v i n e O p t i o n s
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DIVINE P E R S E V E R A N C E
Prerequisite: H u m a n , p a l a di n
Benefit: W h e n yo u su cce e d o n a sa v in g th ro w,
y o u ga in a +2 bon us to yo ur ne xt att ack r o l l m a d e
befor e the en d o f yo ur nex t tu rn .
DRACONIC CHALLENGE
Prerequisite: D r a g o n b o r n . p a l a d i n
Benefit: W h e n yo u u se yo u r dragon breath rac ia l
p o we r , yo u su bje c t e a c h e n e m y ta rg e te d b y th a t
p o we r to yo u r d i v i n e sa n c t io n . T h i s d i v i n e sa n c t io n
l a s t s u n t i l the s ta r t of yo ur nex t tu rn .
DWARF B AT T L E PRIE S T
Prerequisite: Dw a r f , c le r i c , he a l ing wo rd p o w e r
Benefit: W h e n yo u use yo ur hea l ina word on a n
a l ly , yo u ga i n te mpo ra ry h i t po in ts eq ua l to yo ur C o n
s t i t u t i o n m o d i f i e r .
ELEMENTAL BLESSING
Prerequisite: G e n a s i , a n y d i v i n e c l as s
Benefit: W h e nyo u u se th e ra c ia l p o w e r as s oc i
a t e d w i t h yo u r e l e me n ta l ma n i f e s ta t io n , yo u o r o n e
a l l y w i t h i n 5 squa res o f y o u g a in s te mp o r a ry h i t
p o in ts e qu a l to yo u r S t re n g th m o d i f i e r .
ELEMENTAL CHALLENGE
Prerequisite: G e n a s i , p a l a d i n
Benefit: W h e n yo u d e a l d a ma g e to a c re a tu re b y
us i ng yo ur d iv ine cha l lenge pow er , yo u c a n ch an ge the
d a m a g e t y p e f r o m ra d ia n t to a c i d , co ld , l i r e , l i gh t
n in g , o r th u n d e r . Ch o o s e e a c h t i m e y o u d e a l d a m a g e
w i t h divine challenge.
E L E ME NT AL RE B UKEPrerequisite: G e n a s i , i n v o k e r , C o v e n a n t o f P r e s
e r v a t i o n c l as s f e a t u r e
Benefit: W h e n yo u u se yo u r preserver's rebuke
pow er , yo u a lso gra n t a bon us to the a l ly a t t acke d by
t h e t r i g g e r i n g e n e my b a s e d o n yo u r cu r re n t e le m e n
t a l m a n i f e s t a t i o n .
F ar thsou l : T he a l ly ga ins a +1 pow er bo nu s to F or
t i t u d e a n d to sa v i n g th ro ws u n t i l the s ta r t o f your
n e x t tu rn .
Firesoul: T he a l ly ga i ns a +1 po we r bonu s to Ref le x
a n d resist 5 fire u n t i l the s ta r t o f yo ur nex t tu rn .
S to r msou l : Th e a l l y ga i ns a +1 pow er b onu s to F o r
t i t u d e an d resist 5 l i g h t n i n g u n t i l the s ta r t o f you r
n e x t tu r n .
W ate r sou l : Th e a l l y ga i ns a +5 po we r bonu s to
s a v i n g t h r o w s a g a i n s t o n g o i n g d a m a g e u n t i l the s ta r t
o f yo u r n e x t tu r n .
Windsoid: T h e a l l y ga i ns a +1 po we r bon us to spe ed
a n d resist 5 col d u n t i l the s ta r t o f you r nex t tu rn .
EVADE AND STRIKE
Prerequisite: H a l f l i n g , a v e n g e r , oath of enmity
p o w e r
Benefit: W h e n yo u r o a th of enmity t a rg e t m iss e s
on an attack you forced it to r e r o l l by us i ng you r
second chance rac i a l power , yo u ga i n a +2 bon us to
d a m a g e ro l ls aga ins t tha t ta rge t u n t i l the end o f yo ur
n e x t tu rn .
T h e bo nus inc rea ses to +4 a t 11t h leve l a n d +6 a t
21st leve l .
EEARSOME WRATH
Prerequisite: Ha l f - o r e . a ve n g e r , o a th of enmity
p o w e r
Benefit: W h e n yo u use yo ur fu r ious assault r a c i a l
pow er aga ins t yo ur oath of enmity ta rge t , the ta rge t
t a k e s a - 1 pen a l ty to a t ta ck ro l l s u n t i l th e start of yo ur
n e x t t u r n .
F E Y FATE
Prerequisite: E l f , a ve n g e r , oath of enmity p o w e r
Benefit: W h e n y o u u se yo u r elven accuracy r a c i a l
p o w e r to r e r o l l a n a t ta ck r o l l ma d e a g a in s t yo u r o a th
of enmi ty target a n d yo u hit , yo u ga in a +2 bon us to
d a m a g e ro l ls aga in s t tha t ta rge t u n t i l the end o f you r
n e x t tu r n .
T h e bo nu s in cr eas es to +4 at 11th level an d +6 at
21s t l e ve l .
F E Y P R E S E R V E R
Prerequisite: E l a d r i n , i n v o k e r . C o v e n a n t o f P r e s
e r v a t i o n c l as s f e a t u r e
Benefit: W h e n y o u use yo ur preservers rebuke
pow er , yo u ca n a lso te lepor t th e a l l } ' wh o w a s h i t by
t h e t r i g g e r i n g e n e m y 2 s q u a r e s .
FEYBO RN FORTUNE
Prerequisite: G n o m e , c le r i c , d iv i t te /o r tune po we r
Benefit: W h e n yo u use yo ur div ine fortune, y o u
a l s o gra nt t he +1 bo nu s to a n al ly w i t h i n 5 squ a re s
o f y o u .
F E Y B O R N PURSUER
Prerequisite: E l a d r i n , a ve n g e r , o a th of enmity
p o w e r
Benefit: W h e n yo u u se yo u r / e y step ra c i a l p o we r ,
y o u ca n te l epor t an ex t ra 5 squ ar es as lon g as yo u e nd
a d j a c e n t t o yo u r oath of enmity ta rge t .
FICKLE SERVANT
Prerequisite: C h a n g e l i n g o r do p p e l g a n g e r . a n y
d i v i n e c l as s
Benefit: Y o u ca n se lec t do ma i n fea ts fo r a ny
d o m a i n , n o t j us t t h o se fo r d o m a i n s a sso c ia t e d w i t h
your de i ty .
A l s o , yo u ga i n a +3 fea t bon us to Re l ig io n ch ec ks .
C H A P T E R 5 I D i v i n e O p t i o n s
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FURIOUS DEVOTION
P r e r e q u i s i t e : H a l f - o r e . a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c l as s f e a t u r e
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
yo u ga in a +2 bonu s to dam ag e ro l ls w i t h d i v i n e
a t t a c k p o w e r s u n t i l th e en d o f yo ur next tu rn .
GROUP D E F E N S E
P r e r e q u i s i t e : H a l l - e l f . p a l a d i n
B e ne f i t : A l l i e s ga i n a + 1 bonus to a l l de fenses
a g a i n s t c r e a t u r e s m a r k e d b y y o u .
HEALER'S IMPLEMENT
P r e r e q u i s i t e : C l e r i c
B e n e f i t : W h e n you g r an t hea l i ng w i t h any o f
yo u r c l e r i c hea l i ng pow er s , ad d you r ho l y symbo l ' s
en ha nc em en t bonus t o t he h i t po in t s t he r ec ip i en t
r e g a i n s .
HEALING S T E P
P r e r e q u i s i t e : E l a d r i n . a n y d i v i n e c lass
B e n e f i t : W h e n you use your fey step r a c i a l p o w e r ,
o n e a l l y ad jacen t t o e i t he r you r o r i g i na l s pac e o r yo u r
d e s t i n a t i o n s pac e ga i ns t e mpo r a r y hi t po in t s eq u a l t o
y o u r I n t e l l i g e n c e m o d i f i e r a n d c a n s h i f t 1 square as a
f r e e a c t i o n .
HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c l as s f e a t u r e
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
y o u g a i n c o n c e a l m e n t u n t i l the en d o f yo ur next tu rn .
HOL Y RESO LVE
P r e r e q u i s i t e : W a r f o r g e d . c l er i c
B e n e f i t : W h e n yo u use yo u r warforged resolve
r ac ia l powe r , ad d you r S t r e ng t h mod i f i e r t o t he h i t
po in t s r eg a in ed by t a r ge t s o f yo u r c l e r i c hea l i ng
p o w e r s u n t i l the en d o f yo ur next tu rn .
HOLY SAVAGERY
P r e r e q u i s i t e : S h i f t er , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c lass f ea tu r e
B e n e f i t : W h e n y o u us e a C h a n n e l D i v i n i t y p o w e r
wh i l e yo u a r e b loo d ied , yo u ga in a + 1 bonu s t o me le e
a t t ack r o l l s u n t i l t he en d o f yo u r nex t t u r n .
HOLY SPEECH
P r e r e q u i s i t e : A n y d i v i n e c l a s s , f l u e n t i n S u p e r n a l
B e n e f i t : W h e n you use R lu f f . D ip l oma cy , o r
In t im i da t e i n a s k i l l cha l l eng e , yo u ga i n a n ex t r a suc
c e s s t o w a r d c o m p l e t i n g t h e s k i l l c h a l l e n g e t h e f i r s t
t i me yo u succee d on a s k i l l ch ec k i nv o l v i ng any one o f
t hose sk i l l s .
INFERNAL BLESSING
P r e r e q u i s i t e : T i e f l i n g . a n y d i v i n e c l as s
B e n e f i t : W h e n yo u use yo ur in ferna l wrath r a c i a l
pow er , one a l l y ad jace n t t o yo u r ega ins h i t po in t s
eq ua l t o you r Cha r i sm a mod i f i e r an d ga i ns a + 1 •
po we r bon us to h is or he r nex t a t t ack r o l l aga ins t an
e n e m y that h i t yo u s in ce yo ur las t tu rn .
INFERNAL MALEDICTION
P r e r e q u i s i t e : T i e f l i n g , i n v o k e r
B e n e f i t : W h e n y ou use you r infernal wrath r a c i a l
p o w e r , a l l a t t a c k s y o u m a k e u n t i l the end o f yo ur next
t u r n g a i n t h e f ea r k e y w o r d .
INVOKE RE S IL IE NCE
P r e r e q u i s i t e : I l u m a n . i n v ok e r
B e n e f i t : W h e n vou use a d i v i ne enco un t e r o r
da i l y a t t ack po we r on you r t u r n , one a l l y w i t h i n 10
s q u a r e s o f y o u ga in s a +1 pow er bon us to h is or her
nex t sav ing t h r o w bc lb r e t he en d o f yo u r nex t t u r n .
INVOKE TEAMWORKP r e r e q u i s i t e : H a l f - e l f , i n v o k e r
B e n e f i t : W h e n yo u use a d i v i ne enc oun te r o r
da i l y a t t ack po wer on you r t u r n , one a l l y w i t h i n 10
s q u a r e s of yo u ga i ns a +1 pow er bo nu s to a l l de f ens es
u n t i l the en d o f yo ur next tu rn .
KORD'S RE S IL IE NCE
P r e r e q u i s i t e : G o l i a t h , a n y d i v i n e c l a s s
B e n e f i t : W h i l e y o u r s to ne 's endurance r a c i a l p o w e r
is ac t iv e , a l l i es ad j ace nt to yo u h a v e the sa me res is
t an ce t ha t t he po we r g r an t s yo u .
MAJESTIC PRESENCEP r e r e q u i s i t e : D e v a , a n y d i v i n e c lass
B e ne f i t : A l l i e s ad jac en t t o yo u ga i n r es i s t 3
nec r o t i c a nd r es i s t 3 r ad ia n t . T h e r es i s t an ce i nc r eas es
to 5 at 11t h le ve l a n d 10 at 21s t l e v e l .
MARK OF THE INFERNAL
P r e r e q u i s i t e : T i e f l i n g, p a l a d i n
B e n e f i t : I f a n a t t ack en ha nc ed by yo u r i n f e r nal
wrath rac ia l pow er h i ts , yo u a lso sub je ct th e ta rget to
y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c t i o n l a s t s u n t i l
th e s tar t of yo ur next t u r n .
MIGHTY CHALLENGE
P r e r e q u i s i t e : P a l a d i n , d iv ine challenge p o w e r
B e n e f i t : W h e n e v e r a target o f yo ur d iv ine cha l lenge
t a k e s d a m a g e f r o m tha t pow er , i t ta kes ext r a rad i ant
d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .
C H A P T E R 3 D i v i n e O p t i o n s
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NIMBUS OF LIGHT
Prerequisite: A n y d i v i n e c l as s
Benefit: W h e n yo u u se a d iv in e e n co u n t e r o r
d a i l y p o we r th a t h a s th e ra d i a n t ke y wo rd , yo u ca n
c r e a t e a zo ne of b r i g h t l i g h t in a c lose bur s t 1 . T h e
z o n e las ts u n t i l t h e e n d o f yo u r n e x t tu rn . A l l i e s
w i t h i n th e zon e ga in a +1 po we r bo nu s to att ack rol l s
w i t h r a d i a n t p o w e r s .
OATH STRIKEPrerequisite: A v e n g e r , oath of enmity p o w e r
Benefit: W h e n you use oath of enmity , you c an
ma r k the ta rge t u n t i l the end o f yo ur nex t tu rn .
PACIFIST HE AL E R
Prerequisite: C l e r i c
Benefit: W h e n yo u u se a d i v i n e p o w e r th a t a l l o w s
a ta rge t to spe nd a he a l in g surg e , the ta rge t rega ins
a d d i t i o n a l h i t p o in ts e qu a l to l d 6 + yo u r C h a r i sm a
m o d i f i e r . T h e a d d i t i o n a l h i t p o in ts in c r e a se to 2 d 6 +
y o u r C h a r i s m a m o d i f i e r a t 1 1 t h l e ve l , a n d to 3d 6 +
yo u r Ch a r i sm a mo d i f i e r a t 2 1s t leve l .
A l s o , wh e n e v e r yo u d e a l d a ma g e to a b lo o d
ie d e n e my , yo u a re s tu n n e d u n t i l t h e e n d o f yo u r
n e x t tu rn .
P RESERVER' S C A L L
Prerequisite: K a la s h ta r . i n vo ke r , Co v e n a n t of
P r e s e r v a t i o n c lass f e a t u r e
Benefit: W h e n yo u use a d i v i ne da i l y a t tac k
p o we r o n yo u r tu rn , yo u ca n p u l l e a c h a l l y w i t h i n 5
s q u a r e s o f y o u 1 squ a re in s te a d o f u s i n g th e n o rm a l
b e n e f i t o f y o u r C o v e n a n t M a n i f e s t a t i o n .
PRESERVING CONCEALMENTPrerequisite: G n o m e , i n v o k e r . C o v e n a n t o f P r e s
e r v a t i o n c l as s f e a t u r e
Benefit: W h e n yo u use you r preserver's rebuke
p o we r , yo u ca n a lso g ra n t c o n c e a l me n t to th e a l l y
wh o w as h i t by th e t r i g g e r i n g e n e m y . T h e c o n c e a l
ment las ts u n t i l the en d o f yo ur nex t tu rn .
PROTECTOR'S COMMITMENT
Prerequisite: C h a 1 5 . p a l a d i n
Benefit: W h e n yo u or you r tar get is adj ace nt to a
b lo od i ed a l ly , yo u ga in a +1 bonu s to a t t ack ro l ls .
PSYCHIC RETALIATION
Prerequisite: K a la s h ta r . a ve n g e r , oa th of e n mi tv
p o w e r
Benefit: W h e n yo u use you r bastion of mental clar
ity ra c i a l p o we r , yo u ca n ma k e th e t r i g g e r i n g e n e m y
y o u r n e w oath of enmity ta rge t as a f ree ac t ion .
C H A P T E R 5 I D i v i n e Options
RELIGIOUS D A B B L E R
Prerequisite: Ha l f - e l f , a n y d iv in e c l as s
Benefit: Ch o o s e a l s t - l e ve l a t - w i l l a t ta ck p o w e r
f r o m a d i v i n e c lass o th e r th a n yo u r o w n . F r o m n o w
o n , yo u ca n use e i t her tha t po we r o r the po we r
y o u g a i n e d f r o m yo u r D i l e t ta n te ra c ia l t r a i t as a n
e n co u n te r p o w e r (b u t yo u ca n ' t u se b o t h i n th e
s a m e e n c o u n t e r ) .
SHARED P E R S E V E R A N C EPrerequisite: H u m a n , cl e ri c
Benefit: W h e n yo u us e a po we r tha t a l lo ws a n a l ly
to m a k e a sa vi ng th ro w, th e al ly gain s a +1 bon us t o
th e sa v i n g th ro w .
STRENGTH OF STONE
Prerequisite: G o l i a t h , p a l a d i n
Benefit: W h e n yo u use you r lay on hands or call of
virtue po we r on a n a l ly , the a l ly ga i ns res i s tan ce to a l l
d a m a g e e qu a l to yo u r S t re n g th mo d i f i e r u n t i l t h e e n d
o f yo u r n e x t tu r n .
TAUNTING VISAGE
Prerequisite: C h a n g e l i n g o r d o p p e l g a n g e r ,
avenge r , oath of enmity p o w e r
Benefit: If y o u u se yo u r change shape r a c i a l p o w e r
to a s su me th e a p p e a ra n ce o f yo u r o a th of enmity
ta rge t , yo u ga i n com bat adv ant age aga ins t tha t c r ea
t u r e u n t i l th e en d o f yo ur nex t t u r n .
UNLEASH THE B E A S T
Prerequisite: Shi f te r , avenge r , oa th of enmity
p o w e r
Benefit: If y o u are b lo od i ed a f te r your oa th of
enmity ta rge t h i ts yo u. yo u can use you r longtooth shift
ing o r razorclav.' shifting ra c ia l p o w e r a s a n im me d ia te
r e a c t i o n .
VERSATI LE CHANNELER
Prerequisite: A n y d i v i n e c l a s s , C h a n n e l D i vi n i t y
c lass f e a t u r e
Benefit: C h o o s e a d i v i n e c l as s o th e r th a n yo u r
o w n a n d a Ch a n n e l D iv in i t y p o w e r a va i l a b le a s a
c lass fea ture fo r tha t c l a s s . A d d t h a t C h a n n e l D i v i n
i ty pow er to yo ur l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y
p o w e r s .
Vicious DARKFIRE
Prerequisite: Dr o w . a ve n g e r , o a th of enmity p o w e r
Benefit: W h e n e v e r y o u h i t your oa th of enmitv
ta rg e t w i t h yo ur dark / i re rac i a l pow er , i t ga i ns vu l ner
a b i l i t y t o a l l d a ma g e e q u a l to yo u r De x t e r i t y mo d i f i e r
u n t i l th e s ta r t o f yo ur nex t tu rn .
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VIRTUOUS RE COVE RY
P r e r e q u i s i t e : P a l a d i n
B e n e f i t : W h e n e v e r yo u spe nd a hea l i ng su r g e , yo u
g a i n r e s i s t a n c e t o a l l d a m a g e e q u a l t o y o u r W i s d o m
m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .
WARFORGED E X A M P L E
P r e r e q u i s i t e : W a r f o r g e d . p a l a d i n
B e n e f i t : W h e n yo u use yo u r warforged resolve
r ac ia l powe r , e a c h a l l y w i t h i n 5 sq u a r e s o f you c a n
m a k e a sav in g th ro w aga i nst on e e f fec t tha t dea ls
ongo ing da ma ge an d t ha t a s a v e c a n e n d .
WARFORGED FAITH
P r e r e q u i s i t e : W a r f o r g e d . a n y d i v i n e c l as s
B e n e f i t : W h e n yo u use you r warforged resolve
r ac ia l powe r , one a l l y ad jacen t t o you ga ins t em po r a r y
h i t po in t s eq u a l t o you r Cons t i t u t i o n mod i f i e r an d
c a n ma ke a sav i ng t h r ow aga ins t an e f f ec t t ha t dea l s
ongo i ng dam ag e an d t ha t a s a v e c a n e n d .
WRATH OF AGES PAST
P r e r e q u i s i t e : D w a r f , i n v o ke r . C o v e n a n t o f W r a t h
c l as s f e a t u r e
B e n e f i t : W h e n yo u use you r armor 0/wroth p o w e r
a g a i n s t a n e n e m y l a r g e r t h a n y o u . a d d y o u r W i s d o m
mod i f i e r t o t he da ma ge dea l t by t he po wer .
WRAT FI OF THE MOUNTAIN KING
P r e r e q u i s i t e : G o l i a t h , i n v o k er , C o v e n a n t o f
W r a t h c lass f e a t u r e
S B e n e f i t : W h e n you use you r armor of wrath p o w e r .
: yo u ca n cho ose to kn oc k the ta rget p ro ne a f te r pus h-
; i n g i t .
PARAGON T I E R F E A T SA ch ar ac te r mu st be a t least 11 th leve l to se lec t an y o f
the fea ts in th is se ct ion .
ARMORED BY FAITH
P r e r e q u i s i t e : 1 1t h l e v e l , a n y d i v i n e c l a s s . C h a n
n e l D i v i n i t y c lass f e a t u r e
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
yo u ga in t e mpo r a r y hi t po in t s eq u a l t o yo u r W i s d o m
m o d i f i e r .
AVENGING SURGE
P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f
U n i t y c l as s f ea tu r e , oath of enmity p o w e r
B e n e f i t : W h e n a n a l l y h i ts yo ur oa th of enmity
ta rget , y ou ga in tem po ra ry h i t po in t s eq ua l to 3 - 3
per a l ly ad jac ent to tha t ta rget .
CENSURES GRIP
P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f P u r
su i t c lass f ea t u r e , oa th of enmity p o w e r
B e n e f i t : W h e n y o u hav e c o m b a t a d v a n t a g e
aga ins t you r oa th of enmi ty target an d hi t i t w i t h a n
avenge r power , yo u r t a r ge t can no t s h i f t a w a y f r o m
y o u u n t i l the en d o f yo ur next tu rn .
CLINGING RADIANCE
P r e r e q u i s i t e : 11th l eve l , a n y d i v i n e c lass
B e n e f i t : W h e n yo u hi t a tar get w i t h a d i v i n e
a t t ack pow er t ha t has t he r ad ian t k ey wo r d , t he t a r ge t
loses a n y c o n c e a l m e n t o r to ta l c o n c e a l m e n t it h a s a n d
c a n n o t g a i n c o n c e a l m e n t o r t o t a l c o n c e a l m e n t u n t i l
the en d o f yo ur next tu rn .
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CONTAGIOUS CHALLENGE
Prerequisite: 1 1 th l eve l , pa l ad i n , divine challenge
p o w e r
Benefit: W h e n yo u h i t an en em y ma r k ed by you r
d iv ine cha l lenge, yo u a lso sub ject one en em y ad ja cent
t o t he t a r ge t t o yo u r d i v i ne sanc t i on . T h i s d i v i ne sanc
t i o n l a s t s u n t i l t h e s ta r t o f you r n e x t t u r n .
DARKEOE
Prerequisite: 1 1 th l eve l , an y d i v i ne c l a s s , C h a n
ne l D i v i n i t y c lass f ea tu r e
Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y
powe r , yo u an d ea ch a l l y w i t h i n 1 0 sq u a r e s o f yo u
ga i n r es i s t ance to nec r o t i c d am ag e eq ua l t o 5 + y ou r
W i s d o m m o d i f i e r u n t i l t he s t a r t o f y o u r n e x t t u r n .
DEVOUT GUIDANCE
Prerequisite: 11 th l eve l , aveng er , d iv ine guidance
p o w e r
Benefit: W h e n yo u us e yo ur d iv ine gu ida nce,
the ta rget ga i ns a +3 pow er bo nus to th e s eco nd
a t t a c k r o l l .
DIVINE CLEANSING
Prerequisite: 1 1 th l e ve l , c l e r i c , t u r n undead p o w e r
Benefit: W h e n yo u de a l da ma ge to a t least on e
u n d e a d e n e m y w i t h y o u r t u r n undead. ea ch a l l y in the
p o w e r ' s b u r s t ca n ma ke a sav i ng t h r o w .
W H A T IS AN
A n exarc h is the cha mp io n or age nt of a go d, de mo n lord,
or other b ein g of great power . The re is no one path lead
ing to the t i t le of exarch; an exarch m i g h t b e s o m e o n e
wh o has adop ted an appropr ia te ep i c dest iny , a leg endary
monster , an arch angel , or a da mn ed or exalted soul of grea t
power. Almo st a ny epic characte r mig h t become an exarch,
regardless of his or her cho ic e of dest iny. H ow ev er , char ac
te rs wh o take the Cho sen , the De mi god , o r the Sa in t ep ic
dest i ny are natural ly sui ted to be co mi ng exarch s.
Th e nu mb er of exarch s a d e i t y emp loy s , and t h e i r exact
nature , var ies wi l d l y f r o m d e i t y to deity. Mo st deit ies ha ve
on e or tw o exarchs in t h e i r serv ice ; so me ha ve no ex archs
at al l , an d a f ew su ch as Pelo r or Mor adi n h av e signi f icant ly
more. For exa mple , Morad in is the le ader o f the sh in in g
hos t kn ow n as t he Mor nd i nsa mman , wh i c h i nc ludes t he
e x a r c h s B e r r o n a r , C l a n g e d d i n , D u g m a r e n , D u m a t h o i n .
Go r m, Hae la , Ma r t h ammor , S ha r i ndla r , and Ve r gada i n . A t
the o ther ex t reme, Avandr a has tak en no exarch i n t o he r
service in a g e s . Sh e cho ose s to in teract d i r e c t l y w i t h he r
fo l l owers , an d she gu ides her mo r ta l servan ts to b a t t le
aga ins t he r ene m i es -n o t ou t o f any sor t of persona l cow
ard ice , bu t bec ause she be l i eves in a l l owi ng mor ta l s to
so l ve t h e i r ow n p r ob lems .
Cho osi ng to bec om e an exarch is a mat te r of m u t u a l
E AGE R EOR BLOOD
Prerequisite: 11 th leve l , ave nge r
Benefit: D u r i n g t he f i rs t r o u n d o f comba t , y ou r
a v e n g e r w e a p o n a t t ac k s d e a l 1 | W ] e x t r a d a m a g e .
EXTENDED HEALING
Prerequisite: 11 th l eve l , c le r i c , hea l ing word p o w e r
Benefit: T h e b u r s t of yo ur hea l ing word i n c r e a s e s
by 5 .
EOCUSED WRATH
Prerequisite: 1 1 th l eve l , i n voke r , Cov en an t o f
W r a t h c lass f ea tu r e
Benefit: W h e n yo u use you r armor of wrath p o w e r
a n d t h e t r i g g e r i n g en em y is the on ly en em y in t he
b u r s t , y o u d e a l l d 6 e x t ra d a m a g e w i t h t ha t p o w e r .
At 21st level, t h i s e x t r a da ma ge i nc r eases t o 2d 6 .
FOOTSTEPS OF DOOM
Prerequisite: 1 1 th l eve l , i n voke r , Co ve na n t o f
M a l e d i c t i o n c l as s f e a t u r e
Benefit: E a c h targe t of yo ur maledictor 's doom p o w e r
ga ins vu lne r a b le 5 t o al l dama ge f r o m fear a t ta cks
u n t i l the e nd o f yo ur n e x t t u r n .
FORCEFUL COVENANT
Prerequisite: 1 1 th l eve l , i n voke r . Co ve na n t o f
M a l e d i c t i o n c l a s s f e a t u r e
Benefit: Ad d 1 sq u a r e t o t he d i s t anc e t h a t y o u r
Co ven an t Man i f es ta t i on a l l ows yo u t o pus h a t a r ge t .
E X A R C H ?
agr eeme nt bet wee n character and pat ron. Som et im es the
prospect ive exarch approache s the d e i t y and offers service,
and o th er t imes the d e i t y appe ars to a char acte r w i t h
promi se a nd of fers patro nage. A Cho se n or a Sai nt is gen
eral ly exp ect ed to serve as an exar ch; char acte rs of oth er
dest i nies are gener al l y f ree to see k or refuse pat rona ge
a s the y wi sh , al t hough gods are not abo ve m a n i p u l a t i n g
p ro mis in g D e m i g o d s i n to en te r i ng t h e i r serv ice .
An exarch ga ins no spec ia l po we rs above and bey ond
any of fe red by his or her epic dest iny or nat ure . How ev er ,
an exarch has a c c e s s to his or her p a t ro n and is expect ed
to give an d recei ve coun sel wh e n in the pre sen ce of t h a t
deity. In addi t io n, mos t deit ies che ck up on t h e i r exarchs
f r o m t i m e to t i me. An exa rch of f on so me miss ion or
advent ure in the mor ta l w o r l d might be contacted t h ro u g h
a dr ea m or a visi on, visi ted by a mes se nge r ange l or a
phys ica l man i fes t a t ion , o r som et i mes su mm on ed back to
t he de i t y ' s dom in ion . S o m e de i t i es mana ge t h e i r exarchs '
af fairs closely, an d others leav e exarchs to act at t h e i r o w n
discre t ion . An exarch doesn ' t h ave any innate ab i l i t y to
signal for his or her deit y 's at tent ion, but in pract ice most
de i t ies prov ide t h e i r exa r chs w i t h r i tuals, mag ic i tems, or
spec ia l pow ers to co mm un e wh en necessary .
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GRE AT E R FORTUNE
Prerequisite: 11 th le ve l , c le r ic , d iv ine fortune
p o w e r
Benefit: Y o ur d i v i ne / o r f une chang es f r o m p e r s o n a l
to c lose burs t 1 . an d itaf fec ts yo u an d a l l a l l i es i n t h e
bu r s t .
HONORED FOE
Prerequisite: 1 1 th l eve l , pa l ad i n
Benefit: W h e n a c r ea tu r e ma r ke d by vou da m
ages you . yo u ga i n t em po r a r y h i t po in t s eq ua l t o you r
W i s d o m m o d i f i e r .
P A R A G O N T I E R F E A T S
p V n y D i v i n e C l a s s ^ O th er Prerequ is i tes
m m u i c u u y rtjiui
Clinging Radiance
Dar k foe
Invigorat ing Cr i t ical
\_lldll l icii_»vniLy
C hanne l Div in i ty
vjdin tempo rary ni l points wnn cnannei L/ivinny
N o concea lment wthradiant prayer
Y o u and allies gain resist necrot ic wh en you use Cha nne l Div ini ty
Ally regains hit points wthcrit ica l hit on divi ne p ow er
Pervas ive Light - Enemies vu lnerab le to radiant take extra damage whenyou don' t
u s e aradiant power
Gi v e ally a sav ing t h ro w w i t h bonus instead of succeeding on
vour own sav ins t h r o w
Sav ing Grace -
Enemies vu lnerab le to radiant take extra damage whenyou don' t
u s e aradiant power
Gi v e ally a sav ing t h ro w w i t h bonus instead of succeeding on
vour own sav ins t h r o w
1 A ve n g e r F e a t O th er Prerequisites Benefit
Avenging Surge Censure of Unity, Ga i n tem por ary hit point s whe n ally hits your oath of enmity target
oath of enmity
Censure's Gr ip Censure of Pursuit ,
oath of enmity
If com bat ad van tag e an d a hit, target cann ot sh i f t
T C I* * *1 * 1"1 A 1 I II
Devout Gu idance
Eager for Blood
Pledge of Retr ibut ion
Divine guidance
Censure of Retr ibu t ion ,
oat h of enmit v
Target of divine guidance gains +3 t o second atta ck roll
Dur ing f i rs t round of combat, wea po n attac ks deal extra damage
Ga i n +1 to next at tack against oath of enmity target after you miss
thattarget
1Cle r ic F e a tO th er Prerequisites Benefit
u iv ine c leans ing
Extended Heal ing
Grea t e r For tune
Merc i fu l Power
R ad i an t Vessel
iu rn unaeaa
Healing word
Divine fortune
Healer's mercy
cacnan y inDurs canmaice sav ing tnrow
Ad d 5to the burst of your healing word
Change divine/or tune f r o m personal to close burst 1
E a c h targe t of your hea ler' s mer cy can ma ke saving t h r o w
U s e radia nt po we r to enhan ce you r healing wordSwif t Turning Turn undead U s e tu rn undead as min or actio n instead of sta ndar d acti on
| Invoker F e a t O th er Prerequ is i tes
hocused wratn
Footsteps of Doom
covenant or wr a t n
Covenant of Maledict ion
Ga i n extra damage if your armor of wrath affects only one target
Targets of your maledictor's doom gain vulnerable 5to fear at tacks
Forceful Covenant Covenant of Maledi ct ion Add 1 to push wh en you use your Covenan t Manifes tat io n
Invoker 's Blaze
-+2 damage wi t h f ir e or radi ant invoker power s (+4 wh en bloodi ed)
Invoker's Control
-+2 to attac ks against ene mie s that fa i l a saving t h r o w against your
d iv ine powers
Ally you slide w i t h Cove nant Manifest at ion does not g rant
combat advantage
Ward i ng Covenant Covenant of Preservat ion
+2 to attac ks against ene mie s that fa i l a saving t h r o w against your
d iv ine powers
Ally you slide w i t h Cove nant Manifest at ion does not g rant
combat advantage
1P a l a d i n F e a t O th er Prerequisites Benefit
Cont agi ous Chal lenge Divine challenge P l a c e divin e sanct ion on ene my adjacent to target you have
cha l lenged
Ga i n temp orar y hi t points w he n a marke d foe damages youonored Foe
P l a c e divin e sanct ion on ene my adjacent to target you have
cha l lenged
Ga i n temp orar y hi t points w he n a marke d foe damages you
Persistent Chal lenge C h a 15. divine challenge Mai nta in divine challenge even if you don't attack target
Resurgent At tack
Touch of Salvat ion
S t r 17
C h a 15 . lay on hands or
call of virtue
Ga i n +2 to attacks after you spend a healing surge
G r a n t sav ing t h ro w w i th bonu s w he n you use fay on hands o r
call of virtue
Unt i r ing V i r tue Ardent vow, call of virtue,
or lay on hands
Ga i n addi tion al use of ardent vow, call of virtue, or la y on hands
wh en you reach a milestone
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lM VIGORAT IMG CRITICAL
Prerequisite: l l l h l e ve l , a n y d i v i n e c lass
Benefit: T h e f i r s t t i me yo u scor e a c r i t ica l h i t w i t h
a d iv in e at ta ck p o we r d u r i n g a n e n co u n te r , a n a l l y
a d j a c e n t to y ou or adja cen t to th e target r eg ai ns h it
p o in ts e q u a l to 10 + yo u r W i s d o m m o d i f i e r .
INVOKERS B L A Z E
Prerequisite: 1 1 t h l e ve l , i n v o k e r
B e n e f i t : Yo u ga i n a +2 fea t bo nus to da ma ge ro l ls
w i t h d i v i n e a t ta ck p o w e rs th a t h a v e t h e f i r e k e y w o r d
o r t h e r a d i a n t k e y w o r d . W h i l e y o u a r e b l o o d i e d , t h i s
fea t bo nus inc rea ses to +4 .
At 21 st leve l , th e feat bo nu s in cr ea se s to +3 (or +6
w h i l e b l o o d i e d ) .
IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e ve l , i n v o k e r
Benefit: W h e n a n e n e m y fa i l s a sa v in g th ro w
aga ins t an e f fec t ca us ed by one o f yo ur d i v i ne a t ta ck
p o w e r s , yo u ga in a +2 po we r bonu s to th e nex t a t t ack
r o l l yo u ma k e aga i ns t tha t ta rge t be f ore the en d o f
yo u r n e x t t u rn .
M E R C I F U L P O W E R
Prerequisite: 1 1 t h leve l , c le r ic , hea le r 's mercy
p o w e r
Benefit: E a c h ta rge t o f yo ur hea le rs mercy c a n
m a k e a sav in g th row .
PERSISTENT CHALLENGE
Prerequisite: 11 th leve l , Ch a 15 . p a l a d i n , d i v ine
chal lenge p o w e r
Benefit: O n c e p e r e n co u n te r , ify o u f a i l to eng age
the ta rge t o f yo ur d iv ine cha l lenge on you r tu r n , yo u
c a n ma i nt ai n that d iv ine challenge as i f y o u h a d
e n g a g e d the ta rge t .
PERVASIVE LIGHT
Prerequisite: 11 th leve l , a n y d i v i n e c lass
Benefit: W h e n yo u hit a target that ha s vul ne r
a b i l i t y t o ra d ia n t d a m a g e w i t h an a t tac k tha t doe s no t
d e a l ra d ia n t d a ma g e , yo u d e a l e x t ra d a m a g e e qu a l to
th a t vu ln e ra b i l i t y .
P L E D G E OF RETRIBUTION
Prerequisite: 1 1 t h l e ve l , a v e n g e r . C e n s u r e o f R e t
r i b u t i o n c l as s l ca tu rc . o a th of e n mi ty p o we r
Benefit: 11 yo u mi ss you r oa th of enmity ta rge t w i t h
a n at t ack , yo u ga i n a +1 bon us to the nex t a t t ack r o l l
y o u ma k e aga ins t tha t ta rge t be fore the en d o f you r
n e x t tu r n .
RADIANT V E S S E L
Prerequisite: 11 th leve l , c l e r i c
Benefit: If y o u h i t a n e n e m y w i t h a c le r i c a t ta ck
p o we r th a t h a s th e ra d ia n t ke yw o r d , th e n ex t t i me
y o u use healing word before th e en d o f yo ur nex t t u r n
the ta rge t reg a in s 2d 6 add i t i ona l h i t po in ts .
RESURGENT ATTACK
Prerequisite: 11 th l e ve l . S t r 17, p a la d i n
Benefit: W h e n yo u sp e n d a h e a l in g su rg e , yo u
gai n a +2 po we r bonu s to th e next attac k r o l l y o u
m a k e befor e the end o f yo ur nex t tu rn .
SAVING GRACEPrerequisite: 11 th leve l , a n y d i v i n e c lass
Benefit: W h e n yo u suc cee d on a sav i ng th r ow,
y o u c an ch oos e no t to en d the e f fec t yo u saved a g a i n s t
a n d i n s t e a d a l l o w a n a l l y w i t h i n 5 squa res o f y o u
t o ma k e a sa v i n g th ro w w i t h a bo nus eq ua l to yo ur
W i s d o m m o d i f i e r .
S W I F T TURNING
Prerequisite: 1 1 t h leve l , c l e r i c , t u r n undead p o w e r
Benefit: Yo u ca n use you r turn undead as a mi no r
a c t i o n in s te a d o f a s ta n d a r d a c t io n .
TOUCH OF SALVATION
Prerequisite: 11 th leve l , C h a 15 . p a l a d i n . l a y on
hands or call of v i r tue p o we r
Benefit: W h e n yo u use yo ur l a y on hands or call of
virtue on an a l ly , tha t a l ly ca n m a k e a sav in g th ro w
w i t h a b o n u s e qu a l to yo u r Ch a r i sm a m o d i f i e r .
UNTIRING VIRTUE
Prerequisite: 11th leve l , p a l a d i n ; ardent vow. call of
virt ue, or lay on h a n d s p o w e r
Benefit: W h e n e v e r y o u re a ch a m i le s to n e , y o u
ga i n one add i t i ona l use o f yo ur ardent vow. call of
virtue, or lay on hands fo r today.
WARDING COVENANT
Prerequisite: 1 1 t h l e ve l , i n v o k e r . C o v e n a n t o f
P r e s e r v a t i o n c lass f e a t u r e
Benefit: W h e n y o u u s e y o u r C o v e n a n t M a n i
fes ta t ion to s l ide an a l ly , no en em y c a n ga i n c omb at
a d v a n t a g e aga i ns t tha t a l ly u n t i l the end o f yo ur
n e x t tu r n .
E P I C T I E R F E A T ST h e f o l l o w i n g fea ts a r e ava i lab le on l y to cha ra c t er s o f
21s t leve l o r h igh er .
B E AT IFIC HE AL E R
Prerequisite: 21st l e ve l , c le r i c , t r a in e d in H e a l
Benefit: W h e n yo u u se a d iv in e h e a l i n g p o we r ,
a d d yo u r Ch a r i sm a mo d i f i e r to th e h i t p o in ts t h e
re c ip ie n t re g a in s .
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CRUSADING WRATH
Prerequisite: 21st l e v e l . S t r 2 1 . W i s 1 5 . p a l a d i n ,
d iv ine strength p o w e r
Benefit: W h e n yo u use yo ur d iv ine strength, t h e
next e n em y yo u a t tac k befo re the en d o l yo ur nex t
t u r n i s sub jec t to yo ur d i v i ne sane l i o n u n t i l th e en d o f
t h e e n c o u n t e r .
W h i l e t he t a r ge t i s sub jec t t o you r d i v i ne san c t i on ,
a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e i t t a k e s
f r o m t h e d i v i n e s a n c t i o n .
DEVASTATING INVOCATION
Prerequisite: 21st l e v e l , i n v o k e r
Benefit: W h e n yo u score a cr i t i ca l h i t w i t h a n
i n v o k e r p o w e r , e a c h e n e m y w i t h i n 5 sq uar es o f t he
target o f the cr i t i ca l h i t t ake s da ma ge eq ua l to 5 +
y o u r W i s d o m m o d i f i e r . T h e da ma ge t yp e i s t he s am e
a s tha t dea l t by the cr i t i c a l h i t .
DIVINE HEALTH
Prerequisite: 21st l e v e l , a n y d i v i n e c l as s
Benefit: Y o u ga i n r es i s t an ce t o po i so n eq ua l t o
o n e - h a l f y o u r l e v el + y o u r W i s d o m m o d i f i e r .
Y o u can ' t bec om e i n f ec ted by any d i s ease o f l eve l
30 or lo wer .
DIVINE MASTERY
Prerequisite: 21st l e v e l , a n y d i v i n e c lass
Benefit: W h e n yo u spe nd an ac t i on p o i n t t o
take a n ext r a ac t i on , yo u a lso re ga i n th e use o f a
d i v i n e e n c o u n t e r p o w e r y o u h a v e u s e d d u r i n g t h i s
e n c o u n t e r .
ENMITY SHARED
Prerequisite: 21st l e v e l , aven ger , oa th of enmity
p o w e r
Benefit: W h e n yo u use yo ur oath of enmi ty , the
ta r get g r an t s com ba t advan tag e u n t i l t h e e n d of y o u r
nex t t u r n .
E P I C TURNING
Prerequisite: 21st l e v e l , c l e r i c , t u rn undead p o w e r
Benefit: W h e n yo u use you r turn undead. t h e s i ze
of the burs t in cr eas es by 2 . an d e a c h t a r ge t i s pu sh ed
e v e n on a miss.
FIST OF HEAVEN
Prerequisite: 21st le ve L aven ger , oa th of enmity
p o w e r
Benefit: Y our oa th cfenrrtiTy ta rget takes a - 2 p en
a l t \ ' t o sav i ng t h r o ws .
GLORIOUS CHANNTLER
Prerequisite: 21 s t I c r e L an y d i v i ne c l a s s . C h a n n e l
D i v i n i t y c lass f e a t u r e
Benefit: T w ic e pe r encou n te r , you ca n use a C h a n
ne l D i v i n i t y pow er , bu t no t t he sam e pow er t w i ce .
GREAT MALEDICTION
Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t o f
M a l e d i c t i o n c l as s f e a t u r e
Benefit: W h e n yo u use a d i v i n e enc oun te r o r
da i l y a t t ack pow er on yo u r t u r n , you ca n pus h e a c h _
target h i t by th e po we r 1 sq uar e ( in s te ad o f ap p l y i ng ^
t he no r ma l e f f ec t o f yo u r Co ve na n t Man i f es ta t i on ) .
GUIDING R E B U K E
Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t of
P r e s e r v a t i o n c lass f e a t u r e
Benefit: W h e n you use you r preservers rebuke
pow er , on e a l l y w i t h i n 10 squar es o f you ga i ns a
bon us eq u a l t o yo u r I n t e l l i genc e mod i f i e r on h i s o r
her next a t tack r o l l aga ins t t he t r i g g e r i n g e n e m y .
HEAVENLY TORRENT
Prerequisite: 21 st l eve l , avenge r , oath of enmi t y
p o w e r
Benefit: T h e first t i me you scor e a cr i t i c a l h i t on
you r oa th of enmi ty ta rget d u r i n g a n e n c o u n t e r , e a c h
a l l y ca n ma k e a secon d a t t ack r o l l an d use e i t he r
resu l t on th e next a t tac k he or she ma ke s aga i nst tha t
ta rget be fore th e s tar t of yo ur next tu rn .
ICON OF HOPE
Prerequisite: 21st l e v e l , a n y d i v i n e c lass
Benefit: B l o o d i e d a l l i e s w i t h i n 10 squ are s o f yo u
ga in a +1 bo nu s to sa v i ng th ro ws.
ICON OF P U R I T Y
Prerequisite: 21st l e v e l , a n y d i v i n e c l as s
Benefit: Y o u ga i n r es i s t ance t o ne c r o t i c da ma ge
e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
INDISCRIMINATE WRATH
Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t o f
W r a t h c lass f e a t u r e
Benefit: W h e n yo u use yo u r armor of wrath p o w e r ,
yo u can t a r ge t e a c h en em y i n t he bu r s t , r a t h e r t h an
on l y t he t r i g g e r i n g e n e m y .
INVOKER'S AURA
Prerequisite: 21 s t l e v e l , i n v o k e r
Benefit: Un t i l the en d o f yo ur next tu r n , a l te r you
us e a C h a n n e l D i v i n i t y p o w e r , a n y e n e m y w i t h i n 1
sq ua r es of y ou tha t h i ts yon or any ene my that en ds
it s t u r n w i t h i n 2 sq u a r e s o f yo u t akes r ad i an t da ma ge
e q u a l t o 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n
take t h i s da ma ge mo r e t h an once pe r t u r n .
PALADIN'S TRUTH
Prerequisite: 21st l e v e l , p a l a d i n
Benefit: W h e n y o u a t t a c k a c r e a t u r e m a r k e d
by yo u . yo u i gno r e t ha t c r ea t u r e ' s r es i s t ances an d
i m m u n i t i e s .
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E P I C T I E R F E A T S ,
A n y D i v i n e C l a s s O t h e r P r e r e q u i s i t e s B e n e f i t
u iv ine nea icn
D iv i ne Mas te r y
(~iIririfiii'v r hannp lp r Channe l D i v i n i t y
y o u gain resistance to poison
Regain us e of d iv ine encounter power when y o u spend act ion point
Y o u can use Cha nnel Divini ty twi ce pe r encounter
Bloodied al l ies gain +1 bonus to sav ing th rows
VlUUUJVIOMCC
Icon of H o p e
Channe l D i v i n i t y
y o u gain resistance to poison
Regain us e of d iv ine encounter power when y o u spend act ion point
Y o u can use Cha nnel Divini ty twi ce pe r encounter
Bloodied al l ies gain +1 bonus to sav ing th rows
Icon of P ur i t y
Pun ish ing Radiance
Tra ined i n Rel ig ion Y o u gain resistance to necrot ic damage
Cri t ical hi t increases target 's vulnerabi l i ty to radiant damage
A v e n g e r F e a t O th er P r e r e q u i s i t e s B e n e f i t
E nmi t y Shared Oath of enmity Oath of enmity ta rget g rants combat adva ntage wh en f i rs t chosen
Fist o f Heaven
Heaven ly Torrent
Oath of enmity
Oath of enmity
Oath of enmity target takes - 2 pena l ty to sav ing th rows
Grant al l ies rerol ls o n attacks against your oath of enmity target
afte r you score crit i cal ht on target
Righteous F o c u s Censure o f Un i t y ,
oath of enmity
All ies gain +1 to attacks against oath of enmity target w hi l e
y o u are ad jacent to target
Venge ance Recal led Oath of enmity O n a miss, gain +5 dam age against target
C l e r i c F e a t O th er P r e r e q u i s i t e s B e n e f i t
Beat i f i c Hea le r
E p i c Turning
Tra ined in Heal
Turn undead
Add bonus to heal ing you grant w i t h d iv ine powers
Increase burst by 2, and target pushe d even o n miss
Radiant Advantage
React ive Heal ing Healing word
Enemies y o u deal radiant damage to grant combat advant age
U s e healing word as react ion to s a v e dying al ly
Shared Hea l i ng Y o u or wi l l ing ally can spend healing surge in p lace of the target
Supreme Heal er Y o u hea l t w o targets instead of one whe n v o u use healing word
I n v o k e r F e a t O th er P r e r e q u i s i t e s B e n e f i t
Devasta t ing Invocat ion Deal extra damage to ene mies near target wh en y o u score
cr i t ical h i t w i t h invoker power
Grea t Maled ic t ion Covenant of Maled i c t i on Targets you h i t w i t h encounter o r dai ly divine pow er are pushed 1
. • • a, t r t i l
Gu id ing Rebuke
Ind iscr iminate Wrath
Invoker 's Aura
Unbearab le Maled ic t ion
Covenant o f P r ese r va t i on
Covenant o f W r a t h
Ally gains at tack bonu s against target of your preservers rebuke
Target a l l enemies in burs t when y o u use armor of wrath
Gu id ing Rebuke
Ind iscr iminate Wrath
Invoker 's Aura
Unbearab le Maled ic t ion Covenant o f Maled ic t ion
Gain dama gin g aura af ter using Cha nnel Divini ty
Increase t h e d is tance y o u push target w i t h maledictor's doom
P a l a d i n F ea t O t h e r P r e r e q u i s i t e s B e n e f i t
Crusad ing W r a t h S t r 2 1 , W i s 1 5 , P l a c e divine sanct ion o n next f o e you attack after using divine
divine strength strength; a d d W i s mo d to damage dealt by sanct ion
Palad in 's Truth — Ignore resistance and immu n i t y w h e n y o u a t t ack a foe you marked
Pious Champ ion
Protect ing Boon
Calf of virtue or fa y on hands
C h a 2 1 , Str 15, divine met tle
Target t w o al l ies w i t h call of virtue or fay on hands
Target each al ly in burst wi th divine mettle
T i re less Wrath S t r 21 , Cha 15, divine strength Divi ne strength lasts lon ger
V i r tuous Company C h a 21 , W i s 15, divine mett le Gran t tempor ary hp to each ally w h o succeeds o n a sav ing th row
granted by divine mettle
Pious CHAMPION
Prerequisite: 2 1 s t l e v e l , pa la d i n , ca ll o f v i r t ue o r
l a y o n h a n d s p o w e r
Benefit: W h e n yo u use yo ur ca l l of virtue or lay
on hands, y o u c a n ta rget o n e o r t w o c r e a t u r e s . I f y o u
ta rget t w o c r e a t u r e s w i t h lay on hands , y o u s p e n d o n e
h e a l i n g s u r g e a n d e a c h t a r ge t r ega ins h i t po in t s a s
n o r m a l f o r t h e p o w e r .
PROTECTING BOON
Prerequisite: 2 1 s t l eve l . C h a 2 1 . S t r 1 5 . p a l a d i n ,
d iv ine met t le po we r
Benefit: W h e n yo u use yo ur d iv ine met t le , yo u c a n
ta r ge t e a c h a l l y i n t h e bu r s t .
PUNISHING RADIANCE
Prerequisite: 2 1s t l e v e l , a n y d i v i n e c lass
Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t w i t h
a d i v i n e a t t ack powe r t ha t has t h e r a d i a n t k e y w o r d ,
the ta rget a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n
v u l n e r a b l e 1 0 r a d i a n t (or i ts e x i s t i n g v u l n e r a b i l i t y to
r a d i a n t d a m a g e i n c r e a s e s by 10) u n t i l t h e e n d o f y o u r
nex t t u r n .
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RADIANT ADVANTAGE
P r e r e q u i s i t e : 21st leve l , c l e r i c
B e n e f i t : W h e n yo u d e a l ra d ia n t d a ma g e to a n
e n e m y , yo u a n d yo u r a l l i e s g a i n co m b a t a d v a n ta g e
aga ins t i t u n t i l the en d o f yo ur nex t tu rn .
REACTI VE HEALING
P r e r e q u i s i t e : 2 1s t l e ve l , c le r ic , hea l ing word p o w e r
B e n e f i t : Yo u ca n us e yo ur hea l ing word as a n
i m m e d i a t e r e a c t i o n , t r i g g e r ed w h e n a n a l l y w i t h i n
5 sq ua re s of you dro ps to 0 hit point s or few er. Yo u
must ta rge t the t r i g g e r i n g a l l y w i t h the healing word.
RIGHTEOUS FOCUS
P r e r e q u i s i t e : 2 1s t leve l , a v e n g e r , C e n s u r e o f
U n i t y c l as s fea ture , oa th of e n mi ty p o w e r
B e n e f i t : W h i l e yo u a re a d ja ce n t to yo u r o a th of
enmity targe t, yo ur al l ies gai n a +1 bonu s to at tac k
rol ls against i t .
SHARED HEALING
P r e r e q u i s i t e : 21st l e ve l , c l e r i c
B e n e f i t : W h e n yo u use a po we r tha t a l l ows a n a l l y
to sp end a he a l in g surge , yo u ca n ins tea d h a v e t h a t
a l l y rega i n h i t po i n ts as i f h e or she ha d spent a h e a l
ing surge , an d yo u or anot her w i l l i n g a l l y w i t h i n 5
s q u a r e s o f y o u sp e n d s th e h e a l in g su rg e in s te a d .
S U P R E M E HE AL E R
P r e r e q u i s i t e : 21st l e ve l , c le r ic , hea l ing word p o w e r
B e n e f i t : W h e n yo u use yo ur healing word, y o u c a n
h e a l tw o ta rge ts ins tead o f one (e i ther two a l l ie s o r
o n e a l l y a n d y o u r s e l f ) .
R I T E S F O R T H E D E I T I E S
T h e peop l e o f the wor l d and p lanes wor sh i p the de i t ies
in d i f fe ren t w a y s . S o m e co mm on prac t ices are a lmost
un iversa l f r o m cult ure to cult ure.
• W h e n you are proven wrong, wr i te d ow n two cop ies
o f the t r u t h you discover, keep ing one an d taki ng t he
ot her to a shri ne to lou n.
• After you tak e f ru i t , herbs , o r woo d f r o m a forest , trace
a star in the soil so Corel lon' s magic can repl ace w ha t
y o u ' v e t a ke n .
• S w e a r by Bah amu t wh en you make an oa t h to b r i n g
s o m e o n e to jus t ice .
• W h e n you agree to an al l iance or a business arrange
me nt , int er l ock your fingers l ike th e te et h of t wo
gear s- f o rm ing the symbol o f E ra th is .
• E t c h Avan dr a' s sy mbo l on a pat h to indic ate a safe
cou r se or o n a b u i l d i n g to sh ow it is a safe hous e.
• Shout a t the heavens d u r i n g a sto rm to prove yo ur
b r ave r y to Kord.
• W e a r g o ld e n je we l r y dur ing the day and silver at night,
to p lease b o th P e l o r a n d S e h a n i n e .
• Inter a raven's feat her w i t h a corpse to keep und eat h
f r o m cla imi ng the body.
TIRELESS WRATH
P r e r e q u i s i t e : 21st l e ve l . S t r 2 1 , C h a 15 , p a l a d i n , <
d iv ine s t rength p ow er
B e n e f i t : W h e n yo u us e yo ur d iv ine strength, t h e
e f fec t app l i es to a l l a t tack s you ma k e u n t i l th e ej i d of w
yo u r n e x t tu r n .
UNBEARABLE MALEDICTION
P r e r e q u i s i t e : 21st l e ve l , i n v o k e r . C o v e n a n t o f
M a l e d i c t i o n c l as s f e a t u r e
B e n e f i t : W h e n e v e r your maledictor 's doom p o w e r
a l l o w s yo u to push a ta rge t , yo u c a n ad d one-h a l f you r
I n te l l i g e n ce mo d i f i e r to th e n u mb e r o f squ a r e s p u sh e d .
VENGEANCE R E C A L L E D
P r e r e q u i s i t e : 21st l e ve l , avenger , oa th of enmity
p o w e r
B e n e f i t : W h e n yo u m iss w i t h a n a v e n g e r p o w e r
aga i ns t yo ur oa th of enmity ta rge t , yo u ga in a +5 bon us
to da ma ge ro l ls aga ins t tha t ta rge t u n t i l the en d o f
yo u r n e x t tu r n .
VIRTUOUS COMPANY
P r e r e q u i s i t e : 21st leve l , C h a 2 1 , W i s 1 5, p a l a d i n ,
div ine mett le po we r
B e n e f i t : W h e n yo u use yo ur div i ne mett le, yo u ga in
te m p o r a ry h i t p o in ts e qu a l to yo u r Ch a r i sm a mo d i
f ier for e a c h a l l y wh o su cce e d s o n a sa v in g th ro w
gra nte d by th is po wer .
MULTICLASS F E A T SS o m e of these feats h a v e p a ra g o n mu l t i c i a ss i n g in a
p a r t i c u l a r c l as s as a prer equ i s i te . To qua l i fy fo r s uc h
a fea t , yo u must h a v e c h o s e n p a r a g o n m u l t i c i a s s i n g
(Player's Handbook, p a g e 2 0 9 ) .
CHANNEL OEFAITH [MULTICLASS CLERIC]
P r e r e q u i s i t e : An y mu l t i c la ss c le r i c fe at , p a r a g o n
mu l t i c ia ss in g a s a c le r i c
B e n e f i t : Y o u g a i n t h e c l e r i c C h a n n e l D i v i n i t y
p o w e r s divine fortune a n d turn undead. I f y o u d o n ' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s f e a tu re , yo u
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e c lass
f e a tu re for th e p u r p o se o f me e t i n g p re re qu i s i te s .
CHANNEL OF INVOCATION[MULTICLASS INVOKER]
P r e r e q u i s i t e : An y mu l t i c la ss in vo k e r fea t , p a ra
g o n mu l t i c ia ss in g a s a n in vo k e r
B e n e f i t : Y o u g a i n t h e i n v o k e r C h a n n e l D i v i n i t y
p o w e r s armor of wra th an d preserver 's rebuke. I f y o u
d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s f e a tu re ,
y o u ca n u se a s in g le Ch a n n e l D iv in i t y p o we r o n ce
p e r e n co u n te r , a n d yo u ' re co n s id e r e d to h a v e t he c l as s
f e a tu r e fo r th e p u r p o s e o f me e t in g p re re qu is i te s .
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M U L T I C L A S S F E A T S
Channe l of Faith A n y multi class cleric feat, Cler ic: divine fortune or turn undead 1/encounter
Channe l of Invocation
parago n multici assing as a cleric
A n y mult ic lass invoker feat, Invoker: armor of wrath or preserver's rebuke 1/encounter
Channe l of Valor
parago n multi ciassi ng as an i nvoker
A n y mult ic lass paladin feat, Palad in : divine mettl e or divine strengt h 1/e ncou nter
Channe l of Vengeance
parago n multi ciassi ng as a paladi n
A n y mult ic lass avenger feat, Avenger: abjure undead or divine guidance 1/encounter
parago n multicias sing as an aven ger
W i s 13, tra i ned in Relig i on
W i s 15
W i s 1 3 , l n t 1 3
W i s 15
W i s 15
Div ine Channe ler
Div ine Healer
Div ine Secre tkeeper
Hero of Faith
Soldier of V i r tue
parago n multicias sing as an aven ger
W i s 13, tra i ned in Relig i on
W i s 15
W i s 1 3 , l n t 1 3
W i s 15
W i s 15
Ga i n one Channe l Divin it y pow er f r o m another class
Cler ic: t ra in ing in H e a l , Healer ' s Lore
Invoker: t ra in ing in Arca na, Histo ry, or Religi on,
Ri tua l Cast ing
Avenger : t ra in ing in one class skill, oath of enmity
1/encounter
Palad in : t ra in ing in one class skill, virtue's touch 1 /day
CHANNEL OF VALOR
[MULTICLASS PALADIN]
Prerequisite: An y mu l t i c la ss p a la d in fe a t, p a ra
g o n mu l t i c ia ss in g a s a p a l a d i n
Benefit: Y o u g a i n t h e p a l a d i n C h a n n e l D i v i n i t y
p o w e r s divine mett le an d div ine strength. I f y o u don ' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass f e a tu re , yo u
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s id e r e d to h a v e t he c l as s
f e a tu re for th e p u rp o se o f me e t i n g p re re qu i s i te s .
CHANNEL OF VENGEANCE
[MULTICLASS AVENGER]
Prerequisite: An y mu l t i c la s s a ve n g e r fe a t, p a ra
g o n mu l t i c i a ss in g a s a n a ve n g e r
Benefit: Y o u g a i n t h e a v e n g e r C h a n n e l D i v i n i t y
p o w e r s ab jure undead an d d iv ine gu idanc e. If y o u don ' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass f e a tu re , yo u
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e c lass
f e a tu re for th e p u r p o se o f me e t i n g p re re qu i s i te s .
DIVINE CHANNELER [MULTICLASS]
Prerequisite: W i s 1 3 , t r a i n e d i n R e l i g i o n
Benefit: C h o o s e a d i v i n e c l as s o th e r th a n yo u r
o w n a n d a Ch a n n e l D iv in i t y p o we r a va i l a b le a s a
c lass fea ture fo r tha t c l a s s .
I f y o u d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n
i ty c lass f e a tu re , yo u ca n u se th e se le c te d Ch a n n e l
D i v i n i t y p o w e r o n c e p e r da y .
I f y o u a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s
f e a tu re , a d d th e se le c t e d Ch a n n e l D iv in i t y p o we r to
y o u r l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s .
Y o u a r e t r e a t e d a s h a v i n g t h e C h a n n e l D i v i n i t y
c lass f e a tu re for th e p u rp o s e o f me e t in g p re r e q
u is i tes . I f y o u g a i n a d d i t i o n a l C h a n n e l D i v i n i t y
p o w e r s b y se le c t i n g d i v i n i t y fea ts , yo u c a n use t he m
in pla ce of th e po we r gr ant ed by th i s feat, b ut that
d o e sn ' t ch a n g e yo u r n o rm a l l i m i t o n uses o f C h a n n e l
D i v i n i t y .
Special: Th i s fea t cou nts as a c las s-spec i f i c mu l t i -
c lass fea t fo r the chosen c l a s s .
DIVINE HE AL E R [MULTICLASS CL E RIC]
Prerequisite: W i s 1 5
Benefit: Y o u g a i n t r a i n i n g i n th e H e a l sk i l l .
Y o u g a i n th e c le r i c ' s He a l e r ' s L o re c lass f e a t u r e .
I n a d d i t i o n , yo u ca n w i e l d c le r i c imp le m e n t s .
DIVINE SECRETKEEPER
[MULTICLASS INVOKER]
Prerequisite: W i s 1 3 , I n t 1 3
Benefit: Y o u g a i n t r a i n i n g i n th e A r ca n a sk i l l , t h e
H is to r y sk i l l , o r th e Re l ig i o n sk i l l .
Y o u g a i n t h e i n v o k e r s R i t u a l C a s t i n g c lass f e a tu re .
I n a d d i t i o n , y o u c a n w i e l d i n v o k e r i m p l e m e n t s .
HERO OF FAITH [MULTICLASS AVENGER]
Prerequisite: W i s 1 5
Benefit: Y o u g a i n t r a i n i n g in on e s k i l l f r o m t h e
avenge r ' s c l as s sk i l l s l i s t .
O n c e per enco unt er , you ca n use the oa th of e n mi ty
pow er . Yo u do no t rega in the use o f the po we r i f the
tar get dr op s to 0 hit poi nts .
I n a d d i t i o n , y o u c a n w i e l d a v e n g e r i m p l e m e n t s .
SOLDIER OF VIRTUE
[MULTICLASS PALADIN]
Prerequisite: W i s 1 5
Benefit: Y o u g a i n t r a i n i n g in one s k i l l f r o m t h e
p a l a d i n ' s c l as s sk i l l s l i s t .
O n c e pe r day, yo u ca n use the vir tue's touch po we r.
I n a d d i t i o n , y o u c a n w i e l d p a l a d i n i m p l e m e n t s .
C H A P T E R S D i v i n e O p t i o n s
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M a n y e p i c - l e v e l d i v i n e c h a r a c t e r s c a n a n t i c i p a t e
e x a l t a t i o n o r d a m n a t i o n a f t e r d e a t h : a s p o w e r f u l
s t e w a r d s o f d i v i n e c a u s e s i n t he mor ta l wo r l d , t hey
a r e na tu r a l l y a mo ng t he f avo r i t es o f t he god s . T h e
f o l l o w i n g ep i c des t i n i es o f f er pa ths t ha t t r a n s i t i o n
t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d t o t h e d o m i n
i o n s b e y o n d .
AVATAR OF DEATH
V o u know that life is f l e e t i n g , but death is forever. Your
enemies wou ld be wel l advis ed to remember tha t as they
face you.
P r e r e q u i s i t e : 2 1s t l eve l . D e a t h K n e l l f e at
V o u a r e t he mor ta l i n c a r na t i o n o f a de i t y wh o ho lds
s w a y ove r dea t h . Vo u a r e no t s imp l y J o z a n t h e c l e r i c :
y o u a r e t he R a v e n Q u e e n , w h o f o r a t i m e i n c a r n a t e s
in t h e f o r m o f J o z a n . Vo u r bod y i s a me r e she l l , a
t e m p o r a r y v es s e l f o r t h e u n t h i n k a b l e m i g h t o f a
de i t y ' s sou l . Vo u we r e bo r n t o be t h e R a v e n Q u e e n ' s
m o r t a l f o r m , a n d a s y o u g r o w i n u n d e r s t a n d i n g
a n d p o w e r , t h e l i g h t ( o r d a r k n e s s ) w i t h i n y o u s h i n e s
out l o r a l l to see . Y o u m i g h t no t h a v e r e a l i z e d y o u r
t r ue na t u r e be fo r e , bu t no w yo u kn ow exac t l y wha t
y o u a r e .
A s an ava ta r o f dea t h , you i nc a r n a te t he d ea th
aspect o f yo ur de i ty . Mos t l i ke ly t h is is th e R a v e n
Q u e e n , but on rare occa s i on s ava tar s o f d e a d , do r
man t , o r i n t e r l ope r god s a r i se— y ou m i g h t be a n ava t a r
o f t he dea d god Ne r u l l . o r som e o the r de a t h de i t y c o n
tes t ing the R a v e n Que en ' s s w ay .
G o o d an d ev i l a r e j u s t wo r d s t o yo u . f o r d ea th
m a k e s a l l c aus es m e a n i n g l e s s . V o u s t a re i n t o t h e
v a c a n t socke t s o f l ong -de ad k i ngs , gaze ac r o ss t he
s o u l - f i l l ed p l a i n s o f t h e S h a d o w f c l l . a n d s t a n d u p o n
b l ood -s oak ed fields o f ba t t l e . Th ro ug h it a l l . y o u
fee l no so r r ow, no r e mo r s e - on l y a g r i m s ens e o f
be mu se men t at mo r t a l f oo l i s hness i n t he f ac e o f t he
i n e v i t a b l e . A d v e n t u r i n g i s a n a m u s i n g w a y t o e n t e r
t a i n you r se l f be fo r e l i fe co me s t o an end .
AVATARS HAVE M A N Y U S E SG o d s creat e avatar s fo r m an y reasons. S o m e de i t i es wan t
to exper ience mor ta l i t y an d learn f r o m mortal t r ia ls. S o m e
u s e the i r ava tars as agent s and cha mpi on s to bat t le the i r
ene mie s in the wor l d . Oth er s sen d avatar s as tea che rs
a n d exemp lar s to the i r fo l lowers . L ikewi se, d i f fe ren t gods
mig h t cho ose to incar nate the i r avat ars in secre t o r to
prophe sy the i r a r r iva l , to incarna te w i t h ful l a w a r e n e s s of
thei r t rue natur e or to al low their mor tal vesse ls to live
w e l l i n t o l i fe be fo r e bec om in g awa r e o f t hems e l ve s .
IMMORTALITY
Y o u c a r e l i t t l e about th e fa te o f yo ur mor ta l she l l , fo r
y o u kn ow t ha t i n t i me you w i l l r e j o i n w i t h y o u r t r u e
se l f . Af te r a l l . e v e n god s must d i e in t ime . O n e or t wo
p r e v i o u s i n c a r n a t i o n s h a v e t u r ned aga in s t t he R a v e n
Q u e e n i n ages pas t , us in g t he i r po we r s t o p r o lo ng
the i r mo r t a l ex i s t ence s . W h e t h e r you mee t you r f a t e
w i t h joy . res i gnat ion , o r de f i an ce is up to yo u.
D i v i n e R e u n i o n : W h e n yo u comp le t e you r final
quest , the pur pos e o f you r cur ren t inca rna t i on is
a c c o m p l i s h e d . T h e w i nd s o f ob l i v i on s wee p you r body
i n t o not h in gnes s, f ree i ng you r sou l to re t urn to i t s
d i v i ne o r i g i n . Y o u r e jo i n t he de i t y who se i nca r na t i on
y o u w e r e , an d you r e sum e you r ex i s t ence i n t he e te r n a l .
AVATAR OF DEATH F E A T U R E S
F o r e s i g h t o f M o r t a l i t y ( 2 1 s t l e v e l ) : Y o u r I n t e l
l i g e n c e s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e
by 2 .
D e a t h C o m e s t o A l l ( 2 1 s t l e v e l ) : Y o u r p o w e r s
ign ore necr o t i c res is tan ce up to 20 .
D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h
d a y y o u b e g i n y o u r t u r n d y i n g o r d e a d , y o u r e v i v e .
Y o u r ega i n h i t po in t s eq u a l t o yo u r b l ood ied va lue ,
a n d e a c h e n e m y w i t h i n 10 squ are s o f y o u g a i n s v u l
ne r ab le 1 5 nec r o t i c u n t i l the en d o f yo ur next tu r n .
H a r b i n g e r o f D e m i s e ( 3 0 t h l e v e l ) : E n e m i e s t ha i
e n d t h e i r t u r n ad jacen t t o yo u an d hav e 25 h i t po in ts
o r f ewe r d i e .
AVATAR OF DEATH P O W E R
I ne v i t a b le De a t h Ava tar o f Dea th Util ity 26
Da rt energy swirls about y o u an d then explodes in a hurst that
encirclesyour enemies, causing their wounds to remain open.
Dai ly • Divi ne
Minor Act ion Close burst 5
Target: E a c h enemy in burst
Effect: The target gains vulnerable 10 to all damage
a n d cannot regain hit points from healing powers or
regeneration ( s a v e ends both).
C H A P T E R 5 | D i v i n e O p t i o n s
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AVATAR OF F R E E D O M I M M O R T A L I T YA s yo ur l i fe' s t r i b u l a t i o n s c om e to a c lo se an d y ou r
Des t i ny Que s t come s t o an en d . yo u a r e r eady to f r ee
you r s e l f o f t he shack les o f m o r t a l i t y a n d p h y s i c al i t y .
G r e a t s t r ugg les awa i t you t h r o ughou t t he cos mos ,
a n d I m m o r t a l i t y r e p r e s e n t s a n o p p o r t u n i t y t o c on
t i n u e y o u r l i g h t aga i nst the oppres s iv e fo rces in t he
u n i v e r s e . A s l o n g a s t y r a n n y f l o u r i s h e s a n y w h e r e ,
f r e e d o m e v e r y w h e r e i s t h r e a t e n e d .
D i v i n e R e u n i o n : A t t h e c o n c l u s i o n o f y o u r
D e s t i n y Q u e s t , y o u a b a n d o n y o u r c u r r e n t i n c a r n a
t i o n . A m i d g o l d e n l i gh t an d pea l s o f t hu nde r , y ou r
sou l asc end s t o t he heave n l y do m i n i on s t o r e j o i n
you r de i t y . Y o u a r e onc e aga i n Ava nd r a , Me l o r a , o r a
c o s m i c s p i r i t o f r e v o l u t i o n - b u t y o u st i l l r e c a l l y o u r
m o r t a l p e r s o n a . F o r ages t o co me t he memo r i es o f
y o u r e x p e r i e n c e s a n d c o m p a n i o n s i n y o u r m o r t a l
e x i s t e n c e i n f l u e n c e y o u r d i v i n e t h o u g h t s a n d a c t i o n s .
AVATAR OF F R E E D O M F E A T U R E S
F r e e d o m o f M i n d a n d B o d y ( 2 1 s t l e v e l ) : Y o u r
I ) ex te r i t y s co r e an d vou r W i s d o m sco r e b o t h i n c r e a s e
by 2 .
L i b e r a t e t h e M i n d ( 2 1 s t l e v e l ) : A l l i e s a d j a c e n t
to yo u ga in a +2 bon us to sa v i ng th ro ws aga i nst be in g
d o m i n a t e d , i m m o b i l i z e d , r e s t r a i n e d , o r s l o w e d .
L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i m e
e a c h day you beg i n yo u r t u r n d y i n g o r d e a d , y o u
r ev i ve . Y o u r ega in h i t po in t s eq u a l to yo u r b l o od i ed
v a l u e , a n d e a c h a l l y w i t h i n 10 sq uar es o f yo u end s
a n y immo b i l i z i ng , s l ow i ng , o r r es t r a i n i ng e f f ec t cu r
ren t l y a f f ec t ing h i m or her .
A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You c a n n o t b e
d o m i n a t e d , i m m o b i l i z e d , s l o w e d , r e s t r a i n e d , o r p e t r i
B e d . Y o u i g n o r e d i f f i c u l t t e r r a i n , a n d y o u c a n sh i f t
yo u r sp ee d as a mo ve ac t i on .
AVATAR OF F R E E D O M P O W E R
Broken Chains Avatar of Freedom Util ity 26
Raising you r weapon or implement high,yo u issue a procluma
tion thai you shall not abide oppression. Your allies respond by
shaking off their ajjlictions.
Dai ly • Div ine . S t a n c e
Mino r Act io n Person al
Effect: Unt il the st ance ends, wh en an ally starts his or he r
turn with in 5 squar es of you, that ally can make a saving
throw against each effect on him or her that a s a v e
ca n end.
C H A P T E R 5 l D i v i n e O p t i o n s
Tyranny , slavery, oppression-these are your Joes. You battle
against those who think themselves above others.
P r e r e q u i s i t e : 2 1s t l e v e l . P a t h o f F r e e d o m fe at
Y o u a r e t he i nca r na t i on o f a de i t y o f f r ee do m an d l i b
e r a t i o n . E v e r y w o r d y o u s p e a k , e v e r y a c t i o n y o u t a k e ,
i s i n exac t acco r da nc e w i t h y o u r d e it y ' s w i l l - b e c a u s e
yo u r cho i ces a r e yo u r de i t y ' s cho i c es . I n t ime yo u w i l l
a b a n d o n y o u r m o r t a l f o r m a n d r e j o i n y o u r e t e r n a l
es s enc e i n t he hea ven l y do m i n i on s , bu t u n t i l tha t
t i m e c o m e s y o u a r e a c h a m p i o n , t e a c h e r , a n d e x a m
p le fo r a l l w h o m you an d yo u r de i t y ho ld d ea r .
A s an ava t a r o f f r eed om, you i nc a r n a t e you r de i t y ' s
aspec t s o f l i be r a t i on . Y o u m i g h t b e A v a n d r a o r M e l o r a
in mo r ta l f o r m .
R e g a r d l e s s o f you r d i v i n e i d e n t i t y , y o u b e l i e v e
that th e na tu ra l s ta te o f m o r t a l k i n d is on e free f r o m
o p p r e s s i o n . Y o u f i g h t an y fo rc e tha t s e e k s t h e e n s l a v e
me nt o f o th ers and s t an d aga i nst de i t i es bent on w ar
a n d d o m i n a t i o n , s u c h a s A s m o d e u s a n d B a n e . Y o u
be l i eve t ha t f r e edo m o f cho i ce i s t he pa r am ou n t f r ee
d o m of a l l mor t a l c re at ur es , an d tha t dest i ny is no t
p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It
wo r d s o f f r ee do m, an d yo u l ead t h em in a t t emp ts t o
ove r t h r ow t he i r v i l e mas t e r s .
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AVATAR OF HOPE
You steadfastly believe thai hope l i f ts up everyone even in
the darkes t times. B y word and deed, you spread hope wher
ever you go.
Prerequisite: 21st l e ve l . H o p e R e m a i n s fea t
A s a n av at ar o f hope , yo u are a n asp ect o f a god o f
h o p e w h o h a s ch o se n to in c a rn a te h ims e l f o r h e rse l f
in a mo r t a l b ody fo r a t i me. Yo u no w k n ow tha t yo u
a r c b o t h yo u r d e i t y a n d yo u r o w n mo r ta l sh e l l a t t h e
s a m e t i m e . W h e n yo u sp e a k , w h e n yo u a c t , yo u r g o d
s p e a k s a n d ac t s t h r o u g h yo u . N o ma t te r wh a t yo u r
n a m e , yo u are a be ac on o f h o p e i n a d a r k wo r ld .
S o r r o w ca n n o t a b id e yo u r p r esence ; y o u b r i n g
o p t im is m a n d v i r tu e to p la ce s o f d e s p a i r a n d s adnes s .
Y o u ar e a n e ne my of a l l th e god s of e v i l , fo r th ey are
d e s t ro ye rs o f h o p e . Y o u h o l d p a r t i c u l a r v e h e m e n c e
t o w a r d d e v i l s a n d d e m o n s - d e v i l s f o r t h e i r m a l i c i o u s
p r a c t i c e s , a n d d e mo n s fo r th e i r re ck le ss ly d e s t ru c
t iv e in t en t i ons . I t ' s t r ue tha t you 've s e e n so m e te r r ib l e
s ig h ts d u r in g yo u r t r a ve ls -mu rd e r , c ru e l t y , s la ve ry ,
w a r - b u t t h e s e h o r r o r s o n l y f o r t i f y y o u r d e t e r m i n a
t ion . B y yo ur po wer , the po in ts o f l i g h t that l ie w i t h i n
a sea o f da rk nes s bu rn a l i t t l e br igh ter fo r a t i me.
I M M O R T A L I T Y
Y o u h a v e fought ba t t les aga in s t des pa i r a l l vour l i fe ,
b r i n g i n g l i g h t to the darkes t corn er s o f the wor ld .
Y o u r e xp e r i e n ce h a s ta u g h t yo u th a t p e o p le n e e d o n l y
a l i t t l e i n sp i ra t i o n to f i n d ho pe , so yo u h a v e set your
se l f th e task o f p r ov i d i ng a n exa mpl e , a le gen d, tha t
w i l l i n sp i re p e o p le fo r ages t o co m e .
Divine Reunion: W h e n yo u co mp l e te yo u r
De s t in y Qu e s t , yo u r so u l b u rs ts f o r t h in a go l den
f l a m e th a t co n s u me s yo u r mo r t a l f o r m, a n d yo u a re
re u n i te d w i th yo u r im mo r ta l se lf .
AVATAR OF H O P E F E A T U R E S
Undaunted Will ( 21st level): Y o u r W i s d o m
sco r e a n d yo u r Ch a r i sm a sco re b o th i n c re a se b y 2 .
CREATING AVATARS
M o s t de i t ies hav e inca rna t ed on ly a handfu l o f ava tars
th roughout the ages o f th e wo r ld , a l th o u g h so me h a v e
neve r do ne so. and a fe w (for exampl e. Mor adi n and A v a n
d r a ) incarna t e in ever y genera t ion o f mor ta lk i nd . Creat ing
a n av at ar we ak en s a god for a t i me an d ca n ren der i t
vu lner ab le to i ts en emi es . B e i n g in t wo p lace s at onc e
is di f f icu l t , even for a god . In th e past, pow erf ul devi l s or
w i c k e d mo r ta ls hav e man ag ed to t rap , coerce, or corrup t
gods through their avatars. Ho we wr , d o in g thi s is di f f icu l t
in th e ext re me, s inc e th e dei ty ca n en d its inca rnat ion at
a n y t i me and rejoin i ts tr ue bein g.
Indomitable Courage (21st level): Y o u a r e
i mm u n e to fe a r e f fe c ts . I n a d d i t i o n , yo u a n d a n y a l l i e s
w i t h i n 5 sq uar es o f y o u ga in a +1 bonu s to sav in g
t h r o w s .
Hopeful Revival (24th level): T h e first t i m e
e a c h d a y yo u b e g i n yo u r t u r n d y i n g o r d e a d , y o u
r e v i v e . Y o u re g a i n h i t p o in ts e qu a l to yo u r b lo o d ie d
v a l u e , a n d e a c h a l l y w i t h i n 10 squ a r e s o f y o u g a i n s
2 0 te mp o ra r y h i t p o in ts .
Triumph o f t h e Heart (30th level): O n c e p e r
d a y , yo u c a n ch an ge th e resu l t o f a s ing le d2 0 r o l l
m a d e by an a l l y to 20 . Th i s re qu i r es no ac t i on o n
yo ur par t , bu t yo u mus t be con sc i ous to do so .
AVATAR OF H O P E P O W F R
Elevate the Spirit Avatar of Hope Util ity 26
Y o u conjure an angelic entity that infuses one of your allies'
with hope and the mental fortitude to withstand attempts at
control.
Daily • Conjuration, Divine
Minor Action Ranged 10
Effect: You conj ure an angel ic figure in a squ are wi th in
range. Th e figure l asts until the end of your next turn.
W hi le the figure is in an ally's s p a c e , tha t ally gains a +4
powe r bonus to all defen ses and can't be domi nat ed. If
a n ally is affected by a domin ati ng effect t hat a s a v e ca n
e n d while the figure is in his or her s p a c e , that effect
immediately ends. As a move action, you can move the
figure 5 squares.
Sustain Min or: Th e figure persists. 1C H A P T E R 5 | D i v i n e Options y— '
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AVATAR OF JUSTICE
e a c h e n e m y w i t h i n 10 squar es o f y o u tak es a - 2 p e n
alty to attack rol ls u n t i l th e en d o f yo ur nex t tu rn .
I n s t a n t R e t r i b u t i o n ( 3 0 t h l e v e l ) : E a c h t i m e a n
e n e m y w i t h i n 5 squar es o f y o u scores a c r i t i ca l h i t
aga i ns t yo u or one o f yo ur a l l ies , the ene my tak es
d a m a g e eq ua l to the da ma ge it dea l t w i t h th e h i t .
AVATAR OF J U S T I C E P O W E R
Avatar of J u s t i c e Util ity 26
Y o u deem an attack unjust, and reverse its effects.
Daily • Div i ne, Healing
Immediate Reaction Ranged 10
Trigger: An ally wi th in 10 squar es of you is hit b y an atta ck
Target: Th e triggering ally
Effect: The target takes no damage f rom the triggering
attack and gains hit points equal to the damage he or she
wou ld have taken.
T R A P P I N G S O F J U S T I C E
Y o u m i g h t cho os e to use symb ols that r epres ent just i ce
a s your insignia. H e r e are so me o f the most co mm on
symb ols used by avat ars of just i ce:
• B a l a n c e scales
• F l a m e s (espec ia l ly s i lver o r wh i te )
• Doub le- edge d we ap on s (suc h as swor ds or
ba t t leaxes)
• C l o s e d e y e s or a b l i n d fo l d
C H A P T E R 5 I D i v i n e O p t i o n s
Your sole purpose is to balance the scales of justice, p u n i s h
ing the wic ked arid rewa rdi ng the good.
P r e r e q u i s i t e : 21st leve l . I m m e d i a t e J u s t i c e fea t
Y o u are a god o f jus t i ce in ca rn at ed in mor ta l fo rm.
A l l yo u r l i fe y o u h a v e f o u g h t lo r jus t ice , bu t n o w yo u
kn o w yo u rse l f f o r wh a t yo u a re . Y o u r se l f - a wa r e n e ss
m e r g e s w i t h d i v i n e t r u t h , a n d y o u r c o n s c i o u s n e s s
b e c o m e s o n e w i t h t h e co n ce p t o f j u s t i ce . I n y e a r s to
c o m e , p e o p l e w i l l re me mb e r th a t yo u we r e yo u r d e i t y
in th e f l e sh , a sh i n in g ch a m p i o n wh o b a t t l e d a g a in s t
wr o n g a n d a g o ld e n e xa mp l e o f a r ig h t e o u s a n d c o u
r a g e o u s l i f e we ll l iv ed, but ibr n o w it is up to yo u to
forge that le gen d.
I n your t rue se l f y o u m i g h t b e B a h a mu t , so me o t h e r
a c t i v e deity, or e v e n a d e a d d e i t y su ch a s A m o t h -
ava ta r s of do rm an t de i t ies , in te r loper gods, o r cosm ic
p r in c ip le s s o me t i me s a p p e a r in th e wo r ld . Re g a rd l e ss
of wh i ch de i ty you ar e the incar nat ion o f , yo u grasp
yo ur dest in y as a grea t lawgi ver an d a forc e for r ig h
teousness. As you take the gu i se o f jus t i ce i tse l f , d i v i n e
kn o w le d g e g u id e s yo u a lo n g th e r i g h t c o u r s e .
IMMORTALITY
Y o u r p a t h m i g h t i n vo l ve th e e l im i n a t io n o f a ma jo r
s o u r c e of in jus t ic e , such as an ev i l de i ty . Th e ev i l
g o d s a n d th e i r wo rs h ip e rs scof f a t j u s t i ce , re ve l in g in
c ru e l t y , t h e f t , a n d mu rd e r . De s t ro y in g o n e o f th e se
de i t i es b r i ngs the s c a l es of jus t ice c l oser to ba l anc e.
D i v i n e R e u n i o n : D u r i n g y o u r D e s t i n y Q u e st , y o u
b e g in to ch a n g e . Y o u n o lo n g e r ma ke d e c is io n s -y o u
me r e l y d o th e w i l l o f ju s t i ce . W h e n y o u r f i n a l foe is
v a n q u i s h e d , yo u a b a n d o n yo u r mo r ta l b o d y , wh i ch
fa l ls to s i lver y dus t an d b l ows a w a y i n t h e w i n d . Y o u r
sou l f inds i ts wa y ba ck to yo ur e te r na l be i ng an d
r e u n i t e s , b r i n g i n g w i t h i t a l l the joy s , th e so rr ows ,
th e w i sd o m, a n d th e co mp a ss i o n yo u h a v e l e a r n e d
in yo u r mo r t a l y e a r s . Y o u r m o r t a l e x i s t e n c e m i g h t b e
done—but a s a god o f jus t ice you we l l r em em be r the
lessons y o u l e a r n e d d u r i n g yo u r t i me in th e wo r ld ,
a n d t e m p e r y o u r j u d g m e n t s w i t h m e m o r i e s o f y o u r
m o r t a l e x p e r i e n c e .
AVATAR OF J U S T I C E F E A T U R E S
J u s t i c e ' s M i n d ( 2 1 s t l e v e l ) : Y o u r I n t e l l i g e n c e
s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c re a se b y 2 .
J u s t C o n s e q u e n c e ( 2 1 s t l e v el ) : W h e n a n e n e m y
h i t s y ou or an a l ly ad jacent to yo u, the nex t a l ly wh o
at tac ks tha t en em y befor e the en d o f yo ur nex t t u r n
g a i n s a +1 bon us to th e att ack rol l .
J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i m e e a c h d a y
y o u b e g i n y o u r t u r n d y i n g o r d e a d , y o u r e v i v e . Y o u
rega i n h i t po in ts equ a l to yo ur b l ood ie d va lu e . E a c h
a l l y w i t h i n 10 squ are s o f y o u ga i ns a +2 powe r b onu s
to attack rol ls u n t i l the end o f yo ur nex t tu r n , a nd
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AVATAR OF L I F EU J
r-
U J
n
U
Vital Revival (24th level): T h e first t i m e e a c h
d a y y oubeg in you r t u r n d y i n g or d e a d , y o u r e v i v e .
Y o u r e g a i n hi t po in t s eq u a l to yo u r b l oo d ied va lue ,
a n d e a c h a l l y w i t h i n 10 s q u a r e s of yo u ca n spen d a
hea l i ng su r ge .
Persistence of Life (30th level): Y o u a n d a n y
a l l i e s w i t h i n 5 sq ua r es o f you c an use seco nd w in d as
a mi no r ac t i on . I f a cha r ac t e r ca n a l r eady use second
w i n d as a m i n o r a c t i o n , t h e n the cha r ac t e r ca n use it
a s a f r ee ac t i on . W h e n yo u or a na l l y w i t h i n 5 s q u a r e s
o f you uses s e c o n d w i n d , t w i c e the n o r m a l n u m b e r of
h i t po in t s ar e res tor ed.
AVATAR OF L I F E P O W E R
Font of Life Avatar of Life Util i ty 26
Forming a circle with your fingers.you bring forth a sphereof
divine energy that helps yo u and your allies continuously recover
from wounds.
Dai ly • Div ine , Hea l ing
Min or Acti on Close burst 2
Target: You and each ally in burst
Effect: E a c h target gains regeneration equal to 5 + your
W i s d o m modif ier until theen d of the encounter.
C H A P T E R 5 ! Div ine Options
Despi te war. chaos, and hate, life endures, and you w i l l
ensure that it never /a l te rs .
Prerequisite: 21st leve l . P u l s e o f L i f e feat
Y o u a r e the I n c a r n a t i o n of a god . m o r t a l and i m m o r
t a l be ings un i t ed i n the sa me f lesh. Yo u ex is t for th e
p u r p o s e of b a t t l i n g yo ur t ru e god l y se l f ' s foes i n the
m o r t a l w o r l d , of p r o v i d i n g i n s p i r at i o n a ndh o p e to
a l l wh ow o r s h i p y o u r d i v i n e b e i n g , a n d j u s t poss ib l y
t o l ea r n a few t h i ngs abou t wha t it m e a n s to w a l k i n
t h e w o r l d youh e l p e d to s h a p e at th ed a w n of t i m e . At
t he sa me t ime , y oua r e a l so the m o r t a l p e r s o n a y ou
h a v e b e e n t h r o u g h o u t yo u r cu r r en t l i f e , a nd yo u ar e
d e s t i n e d to b e c o m e p ar t of t h e god yo uh a v e s e r v e d
s o w e l l .
A v a t a r s r e p r e s e nt m a n y d i f f e r e n t a s p e c t s of t h e
gods , bu t y o u s p e c i f i c a l l y e m b o d y the v i t a l p r i n c i p l e ,
t h e a n i m a t i n g s p i r i t of yo ur de i ty . Al l l i f e is s a c r e d to
y o u , a nd yo ua r e it sd i v i ne p r o tec to r . Y ou r t ime as a n
adve n tu r e r has t augh t you howp r e c a r i o u s l i f e c a n be.
w h e t h e r it is the l i f e o f a b u t t e r f l y s t r u g g l i n g to e s c a p e
i t s coc oon or a c i v i l i z a t i o n l i v i n g on the e d g e of l a n d s
i n h a b i t e d by ores an d gob l ins . You hate t a k i n g l i f e ,
bu t you r ecogn i ze t ha t it is the n a t u r e of t h e w o r l d
t ha t youm u s t s o m e t i m e s k i l l or be k i l l e d .
I MMO RTALI TY
A s a na v a t a r of l i fe , you m i g h t be b lessed w i t h i n c r e d
i b l e l ongev i t v . Y o u r ca l l i ng cou ld d r aw you to r e t i r e
to a m o n a s t e r y or a t e m p l e to l i ve in obscu r i t y , p r o
t e c t i n g a s m a l l c o m m u n i t y f r o m h a r m . Y o u m i g h t
b e f a t ed to hea l some g r ea t s i ckness in the w o r l d ,
b a t t l i n g a m a g i c a l p l a g u e or p u t t i n g a n end to s o m e
c o r r u p t i o n or m o c k e r y of l i f e t ha t t h r ea tens the
na tu r a l o r de r . Or youm i g h t be c o m p e l l e d to v e n t u r e
a c r o s s the p l a n e s , b r i n g i n g a ne x a m p l e of h o p e a nd
h e a l i n g w h e r e v e r y o u go.
Divine Reunion: Af te r yo u hav e c o m p l e t e d y o u r
D e s t i n y Q u e s t a nd l i v e d out t hey e a r s a p p o i n t e d to
y o u . youa r e ca l l ed back to yo u r t r ue sel f . Ly i ng d ow n
i n a f a i r g r e e n m e a d o w or f o r es t c l ea r i ng , y ou a l l o w
y o u r b o d y to c r u m b l e i n t o d u s t , n o u r i s h i n g f l o w e r i n g
v i n e s andc r ee pe r s . Y ou r sou l r e t u r ns to y o u r d i v i n e
se lf , r eca l l i ng the a w e s o m e p o w e r a nd u n d e r s t a n d
in g tha t con ies w i t h g o d h o o d . Bu tsom e pa r t o f yo u r
m o r t a l b e i n g s t i l l s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r
c a res , a nd you r j ou r ney s a r e nowyou r de i t y ' s too.
AVATAR OF L I F E F E A T U R E S
Life's Wisdom (21st level): Y o u r C o n s t i t u t i o n
s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e by 2.
Unfettered Durability ( 2 1 s t level): W h e n you
r o l l a 20 on a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r l i n e
of sight ca n ma k e a s a v i n g t h r o w aga ins t one e f f ec t
? t ha t a s a v e c a n e n d .
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AVATAR OF STORM I M M O R T A L I T Y
L o n g e v i t y is r a r e l y i m p o r t a n t to a na v a t a r of s t o r m .
Y o u re co g n i ze th a t l i f e a n d c i v i l i z a t i o n are f lee t
ing th ing s in t h i s wo r ld , a n d th a t e n o u g h w in d a nd
r a i n c a n w a s h a w a y the e x i s t e n c e of a n y t h i n g . Y o u
m i g h t w a n d e r i n t o the w i l d e r n e s s to l i v e in iso la
t i o n or to r e v e l iny o u r c o m m u n i o n w i t h t he p r i m a l
f o r ces of t h e u n ive rse . Y o u m ig h t even c h a l l e n g e the
E l e m e n t a l C h a o s , b a t t l i n g p r i m o r d i a l s for d o m i n i o n
o v e r s t o r m s .
D i v i n e R e u n i o n : W h e n y o u a c c o m p l i s h y o u r
final quest , yo ur mor ta l ex is t ence co me s to a n end
a n d you r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n
i shes i n a b l i n d i n g t h u n d e r s t r o k e , l e a p i n g u p w a r d
i n t o the d a rk s t o rm c lo u d s th a t g a th e r o ve rh e a d . Y o u r
a s c e n s i o n is m a r k e d by a t h u n d e r s t o r m of s p e c t a c u
l a r p o we r . W h i l e y o u r m o r t a l l i fe is at ane n d . y o u r
m e m o r i e s , yo u r p a ss io n s , a n d yo u r s t ru g g le s arc all
n o w p a r t o f yo u r d i v i n e b e in g .
AVATAR OF STORM F E A T U R E S
S t r e n g t h of t h e S t o r m ( 2 1 s t l e v e l ) : Y o u r
Co n s t i t u t i o n sco re a n d yo u r S t re n g th sco re b o th
i n c r e a s e by 2 .
S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n yo u use a l i gh t
n i n g or a t h u n d e r p o we r , yo u ca n ch o o se to t u r n its
l i g h t n i n g d a m a g e or t h u n d e r d a m a g e i n t o l i g h t n i n g
a n d t h u n d e r d a m a g e ( i f y o u do so, t he p o w e r g a i n s
th e ke y wo rd o f th e se co n d d a ma g e t yp e i f t h e p o w e r
d i d n ' t a l r e a d y h a v e it).
T h u n d e r i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e
e a c h d a y yo u b e g i n yo u r t u r n d y i n g or d e a d , y o u
r e v i v e . Y o u r e g a i n hit p o in ts e q u a l to y o u r b l o o d i e d
v a l u e , a n d e a c h e n e m y w i t h i n 5 squ a re s o f y o u t a k e s
2d 10 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is
p u s h e d 2 s q u a r e s .
W i n d s t r i d e r ( 3 0 t h l e v e l ) : Y o u g a i n a fl y s p e e d
e q u a l to y o u r s p e e d + 2 , a n d yo u ca n h o ve r .
AVATAR OF STORM P O W E R
Gather the Storm Avatar ofStorm Util ity 26
You stand at the heart ofthe storm, surrounded by tumbling
thunder and crarfcli7i<j lightning that leaves nearby foes
vulnerable.
Dai ly • Div in e
Minor Act ion Personal
Effect: Until the end of the encounter, any en emy t hat
ends itsturn with in 5 squares of you gains vulnerable 10
thunder and vulnerable 10 l ightning until theen d of your
next turn.
C H A P T E R S | D i v i n e O p t i o n s
You ride the force of n a t u r e ' s fury, b r i n g i n g w i n d a n d
thunder and l i gh tn ing wi th you. Where you go. the
t emp es t goes.
P r e r e q u i s i t e : 21st eve l , S t o r m S a c r i f i c e f e at
Y o u a r e t wo b e i n g s at thes a m e t i m e : a g r e a t m o r t a l
h e r o a n d the go d of s t o r m s . Y o u h a v e a l w a y s k n o w n
y o u we r e d i f f e re n t f r o m t he p e o p l e a r o u n d y o u . but
n o w yo u u n d e rs ta n d wh a t yo u a re a n d w h y y o u r
h e a r t s in g s w h e n l i g h t n i n g f l a sh e s a n d th u n d e r ro l l s
i n the d is t a n ce . Y o u a r e d e s t i n e d to w a l k the w o r l d i n
m o r t a l f o r m for a s in g le b r i e f l i f e t ime , a n i n s p i r a t i o n
to th o se wh o wo r sh ip yo u r t r u e se l f a n d a t e r r i b l e foe
to those whoo p p o se yo u . An d a l te r yo u r i n ca r n a
t i o n e n d s a n d you r e u n i t e w i t h v o u r i m m o r t a l b e i n g ,
p e o p l e w i l l l o o k b a c k ony o u r d e e d s for c e n t u r i e s to
c o m e a n d se c i n t h e m t he h a n d of t h e d i v i n e .
A s a na v a t a r of s to r m, yo u a r e mo s t l i ke ly a n
i n c a r n a t i o n of K o r d . H o w e v e r , m i n o r s t o r m d e i t i e s or
d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e asava ta r s , so
y o u m i g h t be the m o r t a l vesse l o f s o m e o th e r de i t y , or
e v e n a co s mic p r i n c ip le o f s to r ms a n d d e s t ru c t io n .
T h u n d e r a n d l i g h t n i n g a r e y o u r w e a p o n s , a n d you
w i e l d t h e m w i t h all the f u r y a n d w r a t h of t h e mo s t
v io le n t s to r m. W h e r e v e r yo u g o , s to rms f o l l o w in y o u r
w a k e . Y o u c o m m a n d t h e m a n d u s e t h e i r p o w e r to
b r i n g y o u r v e n g e a n c e u p o n y o u r e n e m i e s .
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CHOSEN
Your deity m a k e s y o u the living vessel of his or her power in
the mortal world.
P r e r e q u i s i t e : 21st leve l , a n y d i v i n e c l a s s
Y o u r dei ty sel ect s yo u to se rv e as hi s or he r ag ent
in th e mo r t a l wo r ld . Y o u wa tc h o ve r yo u r d e i t y ' s
wo rs h ip e rs , p ro te c t sa c r e d s i te s, a n d wo rk to o p p o se
yo ur de i ty 's foes . To prep ar e yo u fo r th i s tas k , yo ur
de i t y bes t ows up on you a spa rk o f d i v i ne ener gy tha t
g ra n ts yo u p o we rs co m p a r a b l e to th o se o f a d e mi g o d .
A s w i t h t h e De mi g o d e p ic d e s t in y d e ta i le d in th e
Player's Handbook, t h i s d i v in e sp a rk in c re a se s yo u r
a b i l i t i e s a n d b e s to ws g re a t p h ys i ca l re s i l i e n ce . Ho w
eve r , yo u r e p ic d e s t in y u t i l i t y po we r is un iq ue to the
d e i t y yo u s e r v e .
Un l i k e a De mi g o d , yo u a re swo r n to th e se rv i ce
o f a par t i cu l a r de i ty . S o m e d e i t i e s m i g h t l e a v e yo u to
p u r s u e c aus es de ar to th em as y ou see f i t , t r u s t i n g i n
th e g o o d ju d g m e n t yo u h a v e d e m o n s t r a t e d i n y o u r
a d v e n t u r i n g c a r e e r . O t h e r d e i t i e s m i g h t t a sk yo u w i t h
miss io n s o f im p o r ta n ce to th e m , ma k i n g su re th a t
y o u ke e p th e i r co n ce r n s fo re mo s t in yo u r m i n d .
No t a l l d e i t i e s h a v e t h e p o we r o r th e in c l i n a t io n
to ele vat e a C h o s e n . S o m e d e i t i e s ca n e le va te se ve ra l
C h o s e n at o n c e , but most h a v e on l y a s ing l e Cho se n a t
a n y g ive n t i me . De i t i e s mo s t o f te n b e s t o w th is h o n o r
on the most f a i t h f u l of the i r wors h i per s , bu t a few
g o d s t a ke p le a su r e in se le c t i n g u n d e se rv in g o r f i c k le
mor t a ls fo r the i r ear th ly agents .
I M M O R T A L I T Y
C h o s e n o f te n l i ve fo r ce n tu r ie s . Ho we ve r , a s yo u g ro w
m o r e p o w e r f u l , t h e d i v i n e f i r e p la ce d in yo u r so u l
in e v i ta b ly t ra n s f ig u re s yo u r mo r ta l b o d y . W h e n n o
ves t i ge of yo ur mor t a l na tu re rema in s , i t is t i me fo r
y o u to j o i n yo u r d e i t y in th e a s t ra l d o m in io n s a n d
ch a m p i o n h is o r h e r c aus es t h e r e . I n yo u r p la c e ,
a n o th e r d e se rv in g mo r ta l ca n b e ra is e d u p .
CHOSEN F E A T U R E S
C h o s e n h a v e the sam e fea t ures as the De mi go d ep ic-
des t iny .
D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o a b i l i t y scores o f
y o u r c h o i c e b o t h inc rea se by 2 .
D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e f i r s t t i m e
y o u ar e re duc ed to 0 h i t po in ts o r fewe r e a c h d a y ,
y o u re g a i n h i t p o in ts e qu a l to h a l f yo u r ma x i mu m h i t
p o in ts .
D i v i n e M i r a c l e ( 3 0 t h l e v e l ) : W h e n y o u h a v e
e x p e n d e d y o u r l a st r e m a i n i n g e n c o u n t e r p o w e r , y o u
reg a i n the use o f o n e e n co u n te r p o we r o f yo u r ch o i ce .
I n t h i s wa y , yo u n e ve r ru n o u t o f e n c o u n t e r p o we r s .
CHOSEN P O W E R S
E a c h Ch o s e n h a s a sp e c i f i c l e ve l 2 6 u t i l i t y p o w e r
gr ant ed by h is o r her de i ty . T h e po we rs assoc ia t ed
w i t h gods w h o are e i th er good, la wf u l good, o r
u n a l ig n e d a re d e sc r i b e d b e lo w.
Freedom Is Life Chose n of Avandra Util ity 26
Ribbons of glowing symbo ls ( lew out of you. l i n k i n g yo u and
your allies in a river of celest ia l l ight .
Daily • Div i ne
Minor Action Personal
Effect: Until the end of your next turn, you and any allies
wi th in 20 sq uare s of you gain a +1 0 b onu s to sa vin g
throws.
Sheltering Wings Chose n of Bahamut Uti l i ty 26
I t is n o s h a m e to take refuge beneath the Platinum Dragon's
wings.
Dai ly • Di vine, Healing
Minor Action Melee 1
Effect: You regain hit points equal to your bloodied value.
One ally adjacent to you also regains hit points equal to
your bloodied value.
H i g h Ar c a n a Chosen o f Core l lon Uti l i ty 26
Corellon's maste n' of the arcane allows you to choose between
empowerment or defense for yo u and your all ies.
Daily • Div i ne
Minor Action Close burst 10
Target: You and each ally in burst
Effect: Until the end of the encounter, at the start of each
targ et' s tur n, the target can cho ose to gain eith er a +2
powe r bonus to imp lem ent attack rolls or a +4 bonus
to Forti tude, Reflex, and Wi l l until the start of his or h er
next turn.
Anthemof Progress Chosen of Erathis Util ity 26
Erathis'sgrim efficiency inspires vour comrades to their neces
sa ry work .
Daily • Div i ne
Minor Action Close burst 10
Target: You and each ally in burst
Effect: Until the end of the encounter, each target can
score a critical hit wi th an y at-wil l attack on a roll of
16-20.
D I V I N E A L L I E S B R I N G
D I V I N E E N E M I E S
A s y o u m i g h t expec t, your deity 's ene mi es are your s as
w e l l . You , howev er , a re a muc h mo re access ib le ta rge t .
B e c a u s e ve ry f ew beings ca n seriousl y ent ert a in th e idea
of cha l leng ing Pelor , fo r ins tance, des t roy ing the Cho se n
of P e l o r is a more realist ic and att a in able goal. Most dei
t ies don ' t d i rec t ly a t tack e a c h o t h e r ' s C h o s e n , but they
ar e cer ta in ly ca pab le of i n s t r u c t i n g the i r ow n Cho sen or
lesser serv ants to do so in their ste ad.
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Unerring Foreknowledge Chosen of Ioun Util ity 26
Hints of action and intention spread" like gossamer trails that
only you and your friends can perceive. f o l l o w th e t ra i ls and
pierce th e vei ls of time.
Dai ly • Div ine
Minor Action Ranged 10
Target: One ally
Effect: The target can take an extra st andar d acti on on his
or her next turn.
Sustain Minor : Choose a diff erent all y with in range. That
ally can ta ke an extra sta ndar d action on his or her next
turn. Y ou can not cho ose an ally as a targ et of this po we r
more than once during an encounter.
Test of Strength Chosen of Kord Util ity 26
Strong. ' Wormy? Kord will judge.
Da i l y • Div ine
Minor Action Melee 1
Target: You and one enemy
Effect: The targets simultaneously hit each other with
melee basic attacks as free actions. If your attack deal s
more dam age than the enemy's , you can take a st andard
action as a free action . Any attack roll you mak e wit h this
standard action has a +4 power bonus.
Wild Surge Chosen of Melora Util ity 26
W i l l i Melora blesses those who can ki l l /or themselves.
Dai ly • Div ine
Minor Action Personal
Effect: Unt il th e end of the encount er, you and any ally
with in 5 squares of you can score a criti cal hit w it h a ny
dally attack power on a roll of 1 8-20.
Forge ofCreation Chosen of Moradin Util ity 26
T he fervor ofWoradins anc ien t workshops of creation inspires
yo u a n d vour al l ies as you hammer upon your foes.
Dai ly • Div ine
Minor Action Personal
Effect: Until the end of your next turn, you and any of your
allies wh o hit with at least one attack regain their sec ond
wi nd if they have alre ady used it during this encounter,
regain one heali ng surge, and gain the use of a noth er
daily magic item power.
Celestial Balance Chosen of Pelor Util ity 2 6
Against the mightiest enemies, there is one hope: Pelor endures.
Dai ly • Div i ne, Healing
Immed ia te Interrupt Close burst 10
Trigger: A creature with in 1 0 squares of you sp ends an
action point
Target: You or one ally in burst
Effect: The target can spend a healing surge and gains a +1
bonus to all defenses until the end of the encounter.
Death Is Nigh Chose n of the R a v e n Q u e e n Util ity 26
Th e shadow of the queen's wing fails over your fight.
Dai ly • Div ine
Minor Action Personal
Requi rement : You or one of your allies must have failed a
death saving thr ow during this encount er.
Effect: Until the end of the encounter, you and your allies
gain a - 2 bo nus to attack roll s.
Horns of the Moon Chosen of Sehanine Util ity 26
The goddess blesses and curses, sometimes in the same breath.
Dai ly • Div ine
Minor Action Personal
Effect: At the start of each of your turns until the end of
the encount er, as a free action you choose one ally and
on e enemy wi th in your line of sight. The ally you choose
gains a +2 bonus to attack rolls until the start of your
next turn. The enemy you choose takes a -2 penalty to
all defenses until th e start of your next tu rn .
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E X A L T E D ANGEL
Your wisdom, courage, and devot ion have earned you an
honor granted to only a handful of mor ta l s across all the
ages of the world-you are transformed into an angel.
Prerequisites: 21 s t l eve l , an y d i v i ne c l ass
B y t he f avo r o f t he gods , yo u t r ans cen d m o r t a l i t y
a n d j o i n t he ange l i c hos t s . Y o u r m o r t a l f l e s h a n d
b l o o d a r e t r a n s f o r m e d i n t o i m m o r t a l s u b s t a n c e ; e v e n
t h o u g h y o u s t i l l h a v e y o u r m o r t a l a p p e a r a n c e , y o u r
s p i r i t sh in es i ns ide you r pe r f ec ted body l i ke a b laz i ng
f i r e in a cry s ta l vesse l . As an ange l , you n o l onge r age.
a n d a l l t h e i n f i r m i t i e s o f m o r t a l i t y f a ll a w a y . I n t i m e
yo u l ea r n t o as su me mo r e and mo r e o f t he a ppe a r
a n c e an d po we r s o f ange l s .
Y o u a r e c l ose l y boun d t o t he god wh o r a i sed y ou
up . Y o u ca n con t i nue t o pu r s ue t he q ues t s an d goa l s
o f you r m o r t a l l i fe , bu t f r o m t i me t o t i me yo u r de i t y
s u m m o n s y o u t o s p e c i f i c m i s s i o n s o r d i s p a t c h e s
y o u o n i m p o r t a n t e r r and s , an d you a r e exp ec ted t o
a n s w e r a n y s u c h c a l l . B e c a u s e y o u w e r e o n c e m o r t a l ,
y o u c a n r e s u m e y o u r m o r t a l a p p e a r a n c e w h e n e v e r
y o u w i s h , h i d i n g y o u r i m m o r t a l n a t u r e . T h i s a t t r i b u t e
mak es yo u a va l uab l e se r v an t , s i nce you ca n go wh e r e
o the r ange l s can no t ; exa l t ed ange l s o f t e n se r ve as
sp ies o r adv i se mor t a l s o n i m p o r t a n t m a t t e r s w i t h o u t
e v e r r e v e a l i n g t h e i r t r u e n a t u r e .
I M M O R T A L I T Y
E v e n sa in t s and o the r e l ev a ted sou l s kno w t he b i t t e r
ness o f d e a t h , but you ar e sp ar ed tha t fa te . F r o m the
m o m e n t o f y o u r a s c e n s i o n , y o u a r e i m m o r t a l . F o r a
t i me you wa l k t he wo r l d , an agen t o f wha te ve r c a u s e
yo u r de i t y ho lds dea r . B u t even tua l l y you a r e c a l l ed
a w a y t o se r v e yo u r pa t r on i n t h e as t r a l dom in ion s ,
l ea v in g t he a f f a i r s o f yo u r m o r t a l l i fe b e h i n d .
E X A L T E D A M G E L F E A T U R E S
Angelic Nature (21st level): Y o u r o r i g i n c h a n g e s
t o i m m o r t a l , a n d y o u c e a s e to age. Y o u ga in th e ab i l
i t y t o spe ak S up e r na l , r es i s t 15 f ire, a n d res is t 15
r ad ia n t . Y ou a r c i mm u ne t o f ea r a t t acks .
Y o u ga i n a pa i r o f ange l i c w ing s , wh i ch you ca n
m a n i f e s t o r c o n c e a l a s a m i n o r a c t i o n . W h i l e y o u r
w i ngs a r e man i f es ted , yo u ca n f l y a t a spe ed eq ua l t o
yo ur sp ee d + 2 , bu t you lan d a t th e end o f yo ur tu rn .
I f y o u r t u r n e n d s w h i l e y o u a r e s t i l l f l y i n g , y o u s w i f t l y
d e s c e n d a n d l a n d w i t h o u t t a k i n g f a l l i n g d a m a g e .
W h i l e y o u r w i n g s a r e c o n c e a l e d , y o u r a n g e l i c n a t u r e
is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e
w e r e .
I f y o u a l r e a d y h a v e w i n g s f r o m s o m e o t h e r s o u r c e
(su ch as the fav ore d sou l par ag on path ; see pag e 23) ,
t hese ange l i c w in gs t ake t he p lace o f t he w in gs yo u
p r e v i o u s l y g a i n e d .
Reborn in Light (24th level): O n c e pe r day ,
w he n you d ie , yo u r bod y d i sap pea r s i n a f l a s h o f r ad i
a n c e . E a c h e n e m y w i t h i n 1 0 sq ua r e s o f yo u t a kes
2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d i s
b l i n d e d ( s a v e ends ) . Y o u r ea ppe a r i n a co lu mn o f l i g h t
at the en d o f the enc ou nt er a t f u l l h i t po in ts w i t h a l l
h a r m f u l e ff e c ts e n d e d .
Angelic F o r m (30th level): A t t a c k s a g a i n s t y o u
tak e a - 2 pen a l ty as lon g as yo u ar c not b l oo d i ed .
A l s o , w h i l e y o u r a n g e l i c w i n g s a r c m a n i f e s t e d , y o u
c a n hover . ( Yo u no lon ger n ee d to la nd a t th e en d o f
y o u r t ur n . )
E X A L T E D ANGEL P O W E R
Angelic Hosts Exalted Angel Uti l i ty 26
You fly a short distance, whil e a host of minor angels appear to
bear your comrades out of peril.
Encounter • Divi ne
M ov e Acti on Close burst 10
Target: You and each ally in burst
Effect: E a c h target gains a +2 pow er bonu s to all defen ses
until the en d of your next turn. In addition, you fly yo ur
speed + 2 and l and, and as a free actio n, targ eted allies
c a n fly 8 squares and land, without provoking opportu
nity attacks.
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SAINT
You are the perfected mortal servant of a god, a sh in ing
example of all vour dcitv hold's dear.
P r e r e q u i s i t e : 21st l eve l , a n y d i v i n e c l as s
I n r ecog n i t i on o f yo u r f a i t h , ho l i n ess , cou r ag e , an d
p ie t y , yo u a r e e leva ted t o sa i n th ood . F r o m the d ay
you em ba r k on t h i s pa t h , yo u ca n c l a i m t he t i t l e o f
S a i n t . T h r o u g h d r e a m s , o m e n s , o r a n g e l i c v i s i t a t i o ns ,
you r de i t y mak es vou r sa i n th ood kn ow n t o f o l l ow e r s
a r o u n d t h e w o r l d . T h o s e w h o s h a r e y o u r f a i t h h o l d
yo u i n t he h ighes t r ega r d , wh i l e t he en em ie s o f you r
god natu ra l l y v i ew yo u as the most te r r i b le o f foes.
Y o u m i g h t be a great c rus ade r , a m i g h t y prophet , o r a
r e v e r e d s a g e . Yo u set a s ter l in g ex am pl e o f yo ur de i ty ' s
v a l u e s a n d g u i d a n c e .
I MMO RTALI TY
I n t he mor ta l wo r l d , yo u hav e on l y t he y e a r s a l l o t t e d
by nat ur e an d fa te . Yo u co u l d l i ve to great o ld age. o r
y o u m i g h t d i e yo un g as a he ro or a ma r t yr . W h e n at
l ast dea th d r aw s nea r , yo u mee t you r en d w i t h joy—
for no w you go to th e pre se nc e o f the de i ty you h a v e
se r ve d so l ong an d we l l . Y o u r mo r t a l bod y r e ma in s
u n c o r r u p t e d . a n d s e e m s to be mere ly as l eep ; ev e n t h e
m o s t g r u e s o m e w o u n d s s l o w l y v a n i s h , l e a v i n g y o u r
b o d y a n i m p e r i s h a b l e s y m b o l o f d i v i n e g r a c e .
Y o u r i m m o r t a l i t y l i e s bey ond t h i s wo r l d , wh e r e
y o u w i l l s tand am on g t he h ighes t o f t he e leva t ed sou l s
g r a n t e d l i fe a f t e r l i fe i n t h e d i v i n e d o m i n i o n s . I n t h e
do m i n i on o f yo u r dei t y , yo u h a v e a n e w . i m m o r t a l
body . Y o u j o i n h is or her ce les t ia l cour t a s a wi se
a n d va lu ed counse lo r . T h r oug hou t t he wo r l d yo u a rc -
r eg a r d ed as a n ex amp le o f devo t i on a nd hono r . W h e n
peop l e f ace cha l l eng es an d ha r dsh ips s im i l a r t o t hose
y o u faced i n yo u r mo r t a l l i f e , t hey a r e hea r t en ed b y
y o u r e x a m p l e .
SAINT F E A T U R E S
S a i n t l y G r a c e ( 21 s t l e ve l ) : Y o u ga in a + 2 b onu s
t o F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o
n e c r o t i c d a m a g e e q u a l t o 1 5 + y o u r W i s d o m m o d i
f ier . Y o u can no t be do m i na te d : any a t t ack o r e f f ec t
t ha t wo u l d dom i na te vou daz es vo u i ns te ad .
( / I
—
U J
Q
U J
S a n c t i f i e d T o u c h ( 2 4 t h l e v e l ) : W h e n y o u e n a b l e
a c r e a tu r e ad jacen t t o you t o spe nd a he a l i n g su r ge ,
t he r ec ip i en t c an a l so ma ke a sav i ng t h r ow. W h e n
yo u g r an t a sav ing t h r ow t o a c r e a tu r e ad jace n t to you .
t ha t c r ea t u r e ca n a l so spe nd a hea l i ng su r ge . W h e n
yo u use t he H e a l sk i l l , an y c r e a tu r e yo u g r a n t a sav ing
thro w or s tab i l i ze w i t h a success f u l H e a l c h e c k c a n
spe nd a hea l i ng su r ge .
G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y l i g h t s t r e a m s
f r o m y o u r v i s age . Yo ur ha l o g ives o f f b r i g h t l i g h t
w i t h i n 5 squ are s, an d yo u ga i n a +2 bon us to
D i p l o m a c y c h e c k s a n d I n t i m i d a t e c h e c k s . Y o u c a n
supp r ess o r r e su me you r ha lo as a f r ee ac t i on . I n
add i t i o n , wh e n yo u use a d i v i ne hea l i ng power , t he
r ec ip i en t r ega ins 25 add i t i ona l h i t po in t s .
SAINT P O W E R
D A R K S A I N T Slo ugh fe w sa in ts serve ev i l gods, those tha t d o are
fea rso me beings in de ed. A dar k saint gai ns resist ra dian t
in ste ad of resist necr oti c at 21 st level .
Sanctified Revival Saint Util ity 26
A halo appears aroundyour head, s h i n i n g with bright g o l d e n
light. A fallen ally is lifted up and healed by the h e a v e n l y lighr.
Dai ly • Di vine , Heal i ng
Standard Act ion Close burst 5
Target: One dead or dying ally in burst
Effect: Th e target is restore d to max im um hit points, end s
any one effect on him or her that a s a v e can end, and
stands up. Until t he end of the encoun ter, the t arget
gains a +2 power bonus to attack rolls and all defenses.
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N E W R I T U A L S
Countless minor rites exist in the various holy writings of the world's shrines and temples. Rituals, onthe other hand, are powerful magical ceremoniesthat can summon and shape awesome, long-lastingmagical effects. Although any character who hasthe Ritual Caster feat can master and perform the
rituals appearing here, most are associated with theReligion skill, and therefore more easily accessibleto divine characters than to others.
R I T U A L S B Y L £ V E L
1 Create Ho ly W a t e r
3 T h i e f s Lamen t
4 Iron Vigi l
12 Ha l l owed Temple
12 Ma rk of J u s t i c e
16 Adjure
20 Succor
25 E a s e Spi r i t
ADJURE
Kil led wi th r igh teous authority, you o r de r an i m m o r t a l
en t i ty to serve you.
K e y S k i l l
Re l ig ion
Arcana or Rel igion
Rel ig ion
Rel ig ion
Rel ig ion
Rel ig ion
Rel igic
Heal
L e v e l : 16
C a t e g o r y : B ind ing
T i me : 1 hour
Du r a t i o n : 8 hou r s o r unti l
d ischarged
C o m p o n e n t C o s t :
3 . 0 0 0 gp
M a r k e t P r i c e : 7 ,500 gp
K e y S k i l l : Re l i g i on
You co mma nd an immo r ta l creature who se level does
not exc eed yours. Th e subject of this ritual must be able
to see and he ar you and mus t rem ain w i t h i n 5 squares of
you for the ent ire t ime ne cess ary to perf orm the r i tual .
B e c a u s e most creat ures do not wi l l ing ly submit to this
r i tual , you must usual ly ma ke the crea ture hel pless or
restrain the crea ture by mean s of a Magi c Cir cle r i tual .
Unle ss it is pre ven te d f r o m doin g so, the crea tur e ca n
l eave at any ti me. Finally, yo u must be able to co mm un i
ca te w i t h the cre atur e, or the r i tual automatical ly fai ls.
To det er min e the extent of your author i ty over the
subject, you engage in a special skill cha l l enge dur ing t he
t i me i t take s to perf orm the r i tual . Th e DC s for the ch eck s
in this cha ll eng e ar e equ al to th e subject's lev el + 10.
Reli gion is th e pri mary skill; ea ch time y ou or an ally suc
c eeds on a Reli gion che ck in th e chall eng e, yo u or an ally
can use Dip lom acy . History. Arca na, or Int imidat e for o ne
subsequent check. O n c e you hav e ama ss ed 3 fai lures or
ach ieved 10 s u c c e s s e s , t he skill cha l lenge ends. Consu l t
the fo l lowing table and apply the ef fect assoc iated w i t h
the number o f successes you ach ieved.
•Number o f
S u c c e s s e s Effect
0 or 1 Th e crea tur e has author i ty over you and can
issue one command that you mus t obey,
a task that req uir es up to a da y of effor t .
2 or 3 You hav e immed iat e author i ty over the
creature. You can co mma nd the creature to
perfor m one task tha t take s no more than
5 minutes.
4 or 5 You hav e mod era te author i ty over the
creature. You can comma nd the crea ture
to perfor m a task tha t requires up to a day
of ef fo r t .
6 or 7 Yo u hav e signif icant author i ty over the
creatur e. You can comma nd the creature to
per for m a task that requires up to a week
of effor t .
8 or 9 Yo u have grea t author i ty over the cre ature.
You can com man d the creatur e to perform a
task that requires up to a mo n th of effor t .
10 You have ul t imate author i ty over the
creature. You can co mma nd the creature to
perf orm a task tha t requir es up to a ye ar and
a day of effor t .
W h e n the specif ied task is com pl et ed , the r i tual is
d ischarged, and the cr eat ure (or you ) is rel eas ed f r o m
service. You can request any kind of serv ice tha t does not
compel the subject to obey mul t ip le comma nds , f o r ce
the subject to engag e in com bat , or ensure the subject 's
deat h. (T he subjec t can enga ge in comba t to achi eve a
task if it wi sh es , but co mb at ca nn ot be requir ed.) If the
task is impossibl e, such as co mma nd in g a creat ure tha t
cannot f ly to soar into th e sky, the creat ure can ignore
t h e c o m m a n d .
CREATE HOLY WATER
T he spark l ing water you create seems proof against all
impurities.
L e v e l : 1
Ca tego r y : C r ea t i on
T i m e : 1 hour
Du r a t i o n : 24 hou r s
C o m p o n e n t C o st : Spec ia l
M a r k e t P r i c e : 50 gp
K e y Ski l l : Re l ig ion
(no chec k)
Th is r i tual infuses astral radian ce in to a small quant i ty of
ordinary wate r . Th e cost to do so dep en ds on the level of
the holy wa te r yo u ch oos e to create. Yo u can not cr eat e
holy wat er of a level higher than your o wn . Asi de f r o m it s
ef fec t on und ead and demon s, holy wa te r act s as nor mal
pure water in all w a y s . It can be distinguished f r o m
normal water w i t h exami nat io n an d a successful D C 15
Rel igion or Arc an a check.
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Holy Water L e v e l 1 -
Undead iirnl demons react poorly to the touch of this liquid.
L v l l 20 gp L v l 1 6 1.800 gp
L vl 6 75 gp L v l 2 1 9.000 gp
Lv l 11 35 0 gp Lvl 26 45,000 gp
Alchemical I tem
P o w e r (Consumable • Radi ant) : Minor Action. Make an
attack: Ranged 3/6: ^4 vs. Reflex: ona hit, the attack
deals 1d10 radiant damage to an undead creature or a
demon.
L e v e l 6: - 9 vs. Reflex: 1dl 0 radiant damage.
L e v e l 7 1 : +14 vs. Reflex; 2d1 0 radiant damag e.
L e v e l 16: - 19 vs. Reflex; 2d 10 radiant dama ge.
L e v e l 2 1 : +24 vs. Refl ex 3d10 radiant damage.
L e v e l 26 : * 29 vs. Refl ex 3d10 radiant damage.
E A S E SPIRIT
Death 's memory fades as thesp i r i t settles more firmly
i n to the f lesh.
L e v e l : 25
C a t e g o r y : Restoration
T i m e : 2 hoursD u r a t i o n : Insta ' -eous
C o m p o n e n t C o s t :
25.000 gp
M a r k e t P r i c e : 70.000 gp
K e y S k i l l : H e a l (no check)
HALLOWED T E M P L EA b r i l l i a n t shr ine appears in the area, welcoming those
pure of heart and striking fear in those who know only
corruption.
L e v e l : 12
C a t e g o r y : Creation
T i m e : 1 hour
D u r a t i o n : 8 hours
C o m p o n e n t C o s t : 520 gp
M a r k e t P r i c e : 1,300 gp
K e y S k i l l : Religion
(n o check)
V I
DC
2
T h e Hallowed Temple ritual creates ashimmering temple
associated with your deity. The temple occupi es a close
burst 7as it materializes around you. The structure incor
porates as many appropriate arti stic e lements as you like:
the exterior features iconography, stained-glass win dows,
a nd other decorative features, and the interior contains
an altar, statues, orother appropriate items related to
your faith.
T h e temple is comfortabl e, and creatures inside it feel
close toyour god. It is immune todamage. A c c e s s to the
interior is through the temple's front (and only) door. The
walls of the temple, including the door, are solid obsta
c l e s . The templ e and all its contents ( e v e n items removed
from the temple) vanish atthe end ofthe ritual's duration.
Demons and undead cannot cross the temple's thresh
old. Any creatures within the burst (except foryou) when
the t emple materializes are displaced toa s p a c e outside
the t emple as close totheir former locati on as possible.
If insufficient s p a c e exists either for the temple itself or
for the displacement ofcreatures, the ritual cannotbe
performed.
IRON VIGIL
Med i t a t i on and prayer are all the sustenance you need.
L e v e l : 4
C a t e g o r y : Exploration
T i m e : 10 minutes
D u r a t i o n : 8 hours
C o m p o n e n t C o s t : 35 gp
M a r k e t P r i c e : 170gp
K e y S k i l l : Religion
(n o check)
Y o u invoke your dedication toyour god and let it wash
your fatigue and needs from you. Iron Vigil fulfills your
body's need for food and water when you perform it and
allows you toremain aware and alert while taking an
extended rest anytime during the ritual's duration.
Y o u designate one creature adjacent toyou that is cur
rently affected by a dea th penalt y, such as that ga ined
from the R a i se Dead ritual. This ritual lessens the sub
ject's death penalty by 1 .
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MARK OF JUSTICES o m e lessons are best learned through suffering. Your
magic ensures that the guilty creature continues its
offenses only at great peril.
L e v e l : 12
C a t e g o r y : B in d in g
T i m e : 10 minutes
D u r a t i o n : P e rma n e n t
C o m p o n e n t C o s t :
1.000 gp
M a r k e t P r i c e : 2 . 6 0 0 ;
K e y S k i l l : Relig ion
( n o check)
Y o u dr aw a mark on the subje ct of the r i tual, wh o must
b e wi l l i n g or helpless for the t im e it take s to per fo rm
the r i tual. At the r i tual 's com pl et io n, design ate an
action or a k ind of behav ior that the mark forbids, an d
se lec t one of the f o l l o w i n g pena l t i es o r anot her wo rk ed
out by you and you r DM . W h e n the sub jec t per fo rms
th e forb idde n acti on or d ispl ays the for bid den behavi or,
th e subj ect is aff ecte d by the pen alt y for th e next 24
hou r s . Examp le pena l t ies inc lude the fo l lowi ng :
I n e p t n e s s : W h e n the subject ma kes a successful d2 0
roll, it must roll again an d use the sec on d result.
W e a k n e s s of F l e s h : Th e subject gains vulner able 10
to all damage.
C u r s e o f S o l i t u d e : Th e subj ect is bli nded and
dea fened .
N o matter the d is t ance, you are aw ar e w h e n the sub
je ct tr iggers the penalt y or w h e n the penal ty is l i f ted.
T h e R e m o v e Af f l i c t ion r i tua l can en d the eff ect of Mark
of J u s t i c e , using tw ic e your level as the p enal ty to t he
H e a l ch e ck .
SUCCOR
A site sacred to your deity is always open to those in need.
L e v e l : 20
C a t e g o r y : Travel
T i m e : 8 hours
D u r a t i o n : P e rma n e n t unti l
discharged
C o m p o n e n t C o s t :
5 , 0 0 0 gp. plus 4 heal ing
surges and a focus wor th
5 , 0 0 0 g p
M a r k e t P r i c e : 2 5 ,0 00 gp
K e y S k i l l : Relig ion
( n o check)
Y o u must perform this ritual inside a shri ne, a tem pl e,
or some other site of religious significance to your deity.
Succor at tu nes the ritual's focus to the site, l inking the two
unti l t he ritual is dischar ged. After t he time r equir ed to per
fo rm the ritual, the cre atur e holding the focus ca n spe nd a
standa rd actio n to acti vate the ritual's effect: At the end of
the creatur e's next turn, th e creatur e and up to eight wi l l ing
creatures wi th i n its line of sight teleport to the holy site to
whi ch the focus wa s attuned, and the ritual is discharged.
Succor crosses any dist ance and planar bounda rie s.
A n y effect or condit ion that prevents te lep ortat ion
also prevents th is r i tual f rom funct ioning (but does not
d ischarge it).
F o c u s : P r a y e r beads, a holy book, or so me oth er it em
of religious signi ficance.
T H I E F ' S LAMENT
Those of c r i m i n a l in tent f i n d their ta lents J a i l them whe n
they enter the area protected by this magic.
L e v e l : 6 C o m p o n e n t C o s t : 140 gp,
C a t e g o r y : W a r d i n g plus 2 healing surges
T i m e : 1 hour M a r k e t P r i c e : 360 gp
D u r a t i o n : 24 hours or K e y S k i l l : Arcana or
more (see text) Rel ig ion
Creatures in the war de d area tak e a -5 p enal ty to Stea lt h
checks and Thie very cf e c k s .
Your Arc ana or Relif ion che ck dete rmi nes the size of
th e wa rd e d area.
1 Ski l l Check Resu l t W a r d e d Area
1 0 - 1 9
20-29
B u r s t 3
30-39
40 or h i g h e r
B u r s t 8
B u r s t 12
T h e war di ng effect lasts for 24 hours, but you (and not a ny
assistants) can ext end the duration by an additi onal 24
hours for eac h extra heal ing surge you expe nd just before
th e curr ent dur ation expire s. Yo u nee d not be in th e sam e
area or even on the sa me pla ne to extend t he duratio n. If
y o u extend the ritual's duration for a year and a day with
out interruption, the effect beco mes permane nt.
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G L O S S A R Y <
This brief glossary contains game terms that appearin this book and are defined in a book other than aPlayer's Handbook.
a t t a c k i n g o b j e c t s : W i t h y o u r D M ' s p e r m i s s i o n , y o u
c a n u se a p o w e r th a t n o rma l l y a t ta ck s c re a tu re s
to a t ta c k o b je c ts . S e e t h e Dungeon Master's Guide,
p a g e 65 . fo r ho w to da ma ge ob jec ts .
b l i n d s i g h t : A cre a tu re tha t ha s b l i n d s ig h t ca n c le a r l y
s e e c re a t u re s or o b je c t s w i t h i n a spec i f i ed ran ge
a n d w i t h i n l ine o f e f fe c t , ev en i f they are inv is i b le
o r o b sc u re d . T h e c re a t u re o th e r w i se re l i e s o n i t s
n o rma l v i s io n .
f l y s p e e d : If yo u ha v e a fly s p e e d , yo u ca n f ly a
nu mb er o f squ are s up to tha t sp eed as a mo ve
act ion . To re mai n in the a i r , you mus t mo ve a t leas t
2 s q u a r e s d u r i n g you r tu r n , o r you c rash a t t he
en d o f your tu rn . Wh i l e f ly i ng , you can ' t s h i f t o r
m a k e o p p o r t u n i t y at t ack s , an d you c ras h i f you ' re
kn o c ke d p ro n e . S e e th e Dungeon Ma s te r ' s Gu id e ,
page 47, fo r mor e abo ut f ly ing ,
h o v e r : I f you ha ve a f ly sp ee d an d can hover, yo u c an
re ma i n in th e air w i t h o u t m o v i n g d u r i n g yo u r tu rn .
Y o u can a lso s h i f t a n d m a k e o p p o r t u n i t y a t t a c k s
wh i le f l y in g.
t r e m o r s e n s e : I f yo u h a ve t re mo rse n se , yo u ca n c le a r l y
s e e c re a t u re s or o b je c ts w i t h i n a spec i f ie d range,
e v e n i f the y are inv is i b le , obscu red , o r ou ts ide l ine
o f e f f ec t , bu t you and they must b e in con ta c t w i t h
the grou nd or the sam e sub sta nce, such as wa t er o r
a we b . Y o u o t h e r w i se re ly o n yo u r n o rma l v i s io n .
t r u e s i g h t : I f you h ave t rues i gh t , y ou can see i ns iv ib le
c re a t u re s o r o b je c ts w i t h i n a spec i f i ed rang e, as
long as th ey ar e w i t h i n your l ine of s igh t .