d&d 4th edition - divine power

160

Upload: knoxos

Post on 02-Apr-2018

239 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 1/160

Page 2: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 2/160

DIVINE P O W E R

Page 3: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 3/160

C R E D I T S

Design

R o b Heinsoo (lead),

Richard Baker, Logan Bonner, Robert J . S c hw a l b

Addit ional Design

Greg Bi ls land, Andy Col l ins, Mat th ew Sernet t

Development

S tephen Schubert ( lead),

Andy Coll ins, Pete r Scha efe r

Addit ional Development

Mike Donais , Andr ew Finch

Edit ing

J e r e m y Crawford ( lead),

Jenni fer Clarke Wi lk es , Kim Moh an

Managing Edit ing

K im Mohan

Director of D& D R&D and Boo k Publishing

Bil l Slavicsek

D & D Creative Manager

Chris topher Perk ins

D & D Senior Art Director

J o n Schindehet te

D & D Design Manager

J a m e s W y a t t

D & D Develop ment and Edit ing Manager

Andy Coll ins

Ar t Director

Kar in Powel l , Jo n Sch indehet te

Cover I llustration

Ralph Horsley

Graphic Designer

E m i Tanji

Interior Il lustrations

Kyle Anderso n, Ralph Beisner, Kere m Beyi t , Concept Art

House, Emr ah Elmasl i , Luvas Grac ian o, Rebecca Guay ,

Layne Johnson, Goran J o s i c . Mazin Kassis , Howa rd Lyon,

L e e Moyer, Wi l l ia m O'Connor, Luc io Parr i l lo, Mic hael

Phi l l ippi , W a y n e Reynolds , Dan Scot t , Georgi " Cal ade r"

Sime onov . Ron Spencer , Ameli a Stoner , Mati as Tapia,

Kieran Yanner

Publish ing Produ ctio n Specialist

Angelika Lokotz

Prepress Manager

Jef ferson Dunlap

Imaging Technician

Ashley Brock

Production Manager

Cynda Cal laway

Game rules based on the original D U N G E O N S & D R A G O N S '

rules created by E. Ga ry Gyga x and Da ve Arneso n, and the

later edit ions by David " Ze b" Cook (2nd Edi tion); Jo nat han

Tweet , Monte Cook, Sk ip Wi l l iam s, Richard Baker, and Peter

Adkis on (3rd Edit ion): and Rob Hein soo, Andy Coll i ns, and

J a m e s Wy a tt (4th Edit ion).

6 2 0 - 2 1 7 9 0 7 2 0 0 0 1 EN

9 8 7 6 5 4 3 2 1

F i r s t P r i n t i n g : J u l y 2 0 0 9

I S B N : 9 7 8 - 0 - 7 8 6 9 - 4 9 8 2 - 3

U . S . . C A N A D A . A S I A , P A C I F I C .

& L A T I N A M E R I C A

W i z a r d s of t h e C o a s t L L C

P . O . B o x 7 0 7

R e n t o n W A 9 8 0 5 7 - 0 7 0 7- 1 8 0 0 - 3 2 4 6 4 9 6

E U R O P E A N H E A D Q U A R T E R S

H a s b r o U K L td

C a s w e ll W a y

N e w p o r t . C w e n t N P 9 0 Y H

G R E A T B R I T A I NP lease keep this address (o r you r records

W I Z A R D S O F T H E C O A S T , B E L G I U M

I n d u s t r i a l a a n 1

1 7 0 2 G r o o t - B i j g a a r d e n

B e l g i u m

- 3 2 . 0 7 0 . 2 3 3 . 2 7 7

D U N G E O N S & D R A G O N S . D & D . d 2 0. d20 S y s t e m . W I Z A R D S O F T H E C O A S T . P l a y e r ' s Handbook, D u n g e o n M a s t e r ' s G u i d e . M o n s te r M a n u a l . D i v i n e Power. F O R G O T T E N R E A I M S . a l l o t he r

W i z a r d s of t h e C o a s t p r o d u c t n a m e s , a n d t he i r r e s p e c t i v e l o g o s a r e t r a d e m a r k s of W i z a r d s o f t h e C o a s t in t h e U . S . A . a n d o t h e r c o u n t r i e s . A l l W i z a r d s c h a r a c t e r s , c h a r a c te r

n a m e s , a n d t h e d i s t i n c t i v e l i k e n e s s e s t he r e o f a r e p r o p e r t y o f W i z a r d s o f t h e C o a s t L L C . T h i s m a t e r i a l Is p r o t e c t e d u n d e r t h e c o p y r i g h t l a w s o f t h e U n i t e d S t a t e s o f A m e r i c a . A n y

r e p r o d u c t i o n o r u n a u t h o r i z e d u s e of t h e m a t e r i a l o r a r t w o r k c o n t a i n e d h e r e i n is p r o h i b i t e d w i t h o u t t h e ex p r e s s w r i t t e n p e r m i s s i o n o f W i z a r d s o f t h e C o a s t L L C . A n y s i m i l a r i t y

t o a c t u a l p e o p l e , o r g a n i z a t io n s , p l a c e s , o r e v e n t s i n c l u d e d he r e i n is p u r e l y c o i n c i d e n t a l . P r i n t e d i n t h e U . S . A . £ 2 0 0 9 W i z a r d s of t h e C o a s t L L C

V I S I T O U R W E B S I T E A T  W W W . W 1 Z A R D S . C O M / D N D  

Page 4: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 4/160

INTRODUCTION

S tau nch p r o tec to r , s av e r of l i ves , fo r mid ab l e foe ,

and wo r l d l y r e p r esen ta t i ve o f t he go ds -a l l o f t hese

a w e r o l e s filled b y d i v i n e c h a r a c t e r s . T h e i r s p e c i a l

c o n n e c t i o n s w i t h th e de i t ies an d o th er fo rces o f th e

c o s m o s g i ve t h em a su i t e o f pow er s an d a b i l i t i e s -a s

w e l l a s r e s p o n s i b i l i t i e s - t h a t m a k e t h e m i n d i s p e n s

ab le in t he con t i n ua l s t r ugg le t o ad va nc e t he c a u s e s

o f r i gh teo usness an d j us t i ce . T hos e wh o a t t a i n t h e

h ighes t l eve l s o f ac com p l i s hme n t l i t e r a l l y d o a s c e n d ,

be co m i ng en t i t i e s no t un l i ke t he de i t i e s t hey wo r s h i p

i . nd emu la t e .

D i v i n e Power™ i s a t o me t ha t b r o ade ns t he cho i ce s

ava i l ab le to t hose wh o f o l l o w the dict at es of a deit y.

In i t s page s ar e ne w w a y s to b u i l d a d i v i n e c h a r a c

te r , a long w i t h ne w op t i ons t o fill out you r ro le as an

avenger , a c le r ic , a n invoke r . o r a pa l ad in .

USING THIS BOOKA s yo u ca n see by t he t ab le o f con t en t s . D i v i ne

Power i s o r g an i zed by c l a s s . W h e t h e r y o u h a v e ;i

c h a r a c t e r o f a p a r t i c u l a r c l as s o r y o u w a n t t o m a k e

a c h a r a c t e r o f t h a t c l a s s , a l l y o u h a v e to do is cons u l t

t he p r op e r cha p t e r f or ne w c l as s f e a t u r e s , b u i l d s ,

p o w e r s , a n d p a r a g o n p a t h s . T h e f i n a l cha p te r o f t he

b o o k c o n t a i n s a l a r g e s e c t i o n o n d i v i n e d o m a i n s ,

d o z e n s o f n e w f e at s , t e n d i v i n e - t h e m e d e p i c d e s t i

n i es , s e v e r a l n e w r i t u a l s , a n d i n f o r m a t i o n o n d e i t i e s

a n d d i v i n e b a c k g r o u n d s t h at w i l l d e e p e n y o u r r o l e -

p l a y i n g e x p e r i e n c e .

D & D I n s i de r : S o m e of the mate r i a l in th is book

w a s o r i g i na l l y l ea t u r ed i n a r t i c l es i n Dragon * maga

z ine , pa r t o l D & D Ins ide r . I t' s com p i l ed he r e , a l o ng

w i t h p len t y o f n e w i n f o r ma t i o n , f o r e a s y r e f e r e n c e

at you r ga me t ab le . W h e n y o u s u b s c r i b e t o D & D

Ins id e r , you get a c c e s s t o hu nd r e ds o f pages o f c on ten t

l i k e t h i s - n e w p o w e r s , f e at s , a n d i n s p i r a t i o n t o m a k e

y o u r D & D " g a m e m o r e f u n . a n d t o m a k e y o u a b e t t e r

p laye r . Y o u r D & D Ins ide r subsc r i p t i o n a l so g i ves yo u

too l s l i ke t he D & D Cha r a c t e r B u i l de r , t he eas ies t wa y

to c r ea te an d ma in ta in yo u r cha r ac te r a t any l e v e l .

V i s i t v v w w . d n d i n s i d e r . c o m to l e a r n mo r e .

REIMAGINIMG Y O U R C H A R A C T E R

I t h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a

wh i l e , an d sud den l y D i v ine " Power sho ws up . offer

i ng many n ew poss ib i l i t i e s— op t i ons yo u m i g h t h a v e

p i cke d i f you ha d kn ow n abou t t he m ea r l i e r .

Don ' t despa i r ; you h a v e a f e w c h o i c e s . R e t r a i n i n g

ru le s (see pag e 28 o f the P l a y e r ' s Handbook") mak e

t a p p i n g i n t o D i v i n e P o w e r e a s y . I f r e t r a i n i n g w o n ' t

do t he t r i c k q u i c k l y e n o u g h , t a l k t o yo u r D M abou t

r e w o r k i n g y o u r c h a r a c t e r a l o n g t h e l i n e s D i v i n e P o w e r

p r o v i d e s . C h a n c e s a r e yo u ca n ove r ha u l you r P C t o

m a t c h y o u r d e s i r e s w i t h o u t do in g any ha r m t o t he

c a m p a i g n . Y o u r D M m i g h t ev en hav e a wa y to ma k e

the cha ng e a par t o f th e s tory . I f do in g tha t u l t ima te l y

p r oves too d i f f i c u l t , a d r a m a t i c ex i t fo r the o ld er ch ar

a c t e r cou ld m ak e wa y f o r a ne w one .

fc A V E N G E R 4

N ew C l a s s Feature 6

N ew Build 6

N ew Avenger P o w e r s 6

N ew Paragon P a t h s 20

2 : C L E R I C 28

N ew C l a s s Feature 30

N ew Build 30

N e w Cleric P o w e r s 31

N ew Paragon P a t h s 4 4

3: I N V O K E R 54

N ew C l a s s Feature 56

N ew Build 56

N ew Invoker P o w e r s 57

N ew Paragon P a t h s 70

4: P A L A D I N 80

N ew C l a s s Features 82

N e w Builds 82

N ew Paladin P o w e r s 83

N e w Paragon P a t h s 96

5 : D I V I N E O P T I O N S 10 6

Divine Domai ns 108

Your Dei ty and You 124

Divine Backgrou nds 128

N ew F e a t s 13 0

Heroic Tier F e a t s 130

Paragon Tier F e a t s 137

E p i c Tier F e a t s 14 0

Multiclass F e a t s 143

E p i c Destinies 145

Avatar of De at h 145

Avatar of Free dom 146

Avatar of Ho pe 147

Avatar of J u s t i c e 148

Avat ar of Life 149

Avatar of Sto rm 150

Avatar of W a r 151

Chosen 152

Exalted Angel 154

Saint 155

N ew Rituals 156

Page 5: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 5/160

" M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of

these paths. I go as I am called, and let the nicked tremble

a t t h e s o u n d of my footsteps."

YOU ARE a n agent o f d i v i ne jus t i ce . I t i s yo ur

task to gu ar d th e in noc ent , to s t an d wa tc h in th e

shadows , t o cens u r e you r de i t y ' s f oes w i t h s a c r e d

pow er , an d to lav t he m low w i t h y o u r w e a p o n n o

ma t t e r wh e r e t hey h ide . T h e en em i es o f yo u r god

r e ign un ch ec ke d t h r oug hou t t he wo r l d ; t he r e i s mu ch

to be do ne .

A v e n g e r s re ly on the i r zea l ous p ie t y to see th e m

th r oug h t he i r ba t t l es , emp lo y i ng oa th of enmi t y

a n d Avenge r ' s Ce ns u r e t o des t r oy t he i r f oes . T h e

C e n s u r e o f P u r s u i t a n d t h e C e n s u r e o f R e t r i b u t i o n

a r e d e s c r i b e d i n Player's Handbook 2. T h i s c h a p t e r

i n t r o d u c e s t h e C e n s u r e o f U n i t y . I f y o u c h o o s e t h i s

ve r s i o n o f Avenge r ' s C e n s u r e , yo u don ' t l o cus o n

c h a s i n g af t e r y o u r e n e m i e s o r d r i v i n g t h e m a w a y

f r o m you r chos en f oe . I ns tea d , yo u spec ia l i ze i n

p o w e r s tha t b r i n g e n e m i e s t o m e e t j u d g m e n t a t y o u r

ha nd on e a t a t ime . T h r o ug h t he Ce ns u r e o f Un i t y ,

you r a t t acks aga ins t you r ch os en f oe ga in s t r eng th

wh en you r a l l i e s a r e nea r by , g i v i ng you t he a b i l i t y to

d i spa t ch f oes q u i ck l y wh o a r ou se yo u r wr a th ,

T h i s chap te r i nc l udes ma te r i a l f o r ave nge r s wh o

choose the Ce ns ur e o f Un i ty , as we l l as fo r o th er

av enge rs .

• N e w C l a s s F e a t u r e : T h e C e n s u r e o f U n i t y , a n e w

v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u f o r

c o o p e r a t i n g w i t h you r a l l i e s .

• N e w B u i l d : A s a c o m m a n d i n g a v e ng e r , b r i n g t h e

po wer o f yo u r f r i ends t o bea r aga ins t yo u r sw o r n

e n e m y .

• N e w A v e n g e r P o w e r s : A l m o s t a h u n d r e d n e w

avenge r pow er s f o r yo u t o cho ose f r om, i nc l ud ing

pow er s su i t ab le fo r t he Ce ns u r e o f P u r su i t , t he

C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y .

• N e w P a r a g o n P a t h s : N e w a v e n g e r p a r a g o n p a t h s

a r e i n t r od uce d , i nc l ud ing t he f avo r ed sou l , t he

r e len t l es s s l aye r , an d t he wa t ch fu l s hep he r d .

C H A P T E R I | A v e n g e r

Page 6: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 6/160

Page 7: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 7/160

NEW CLASS F E A T U R E

W h e n y o u c h o o s e y o u r A v e n g e r ' s C e n s u r e , y o u c a n

choose t he Cen su r e o f Un i t y i ns tead o f an o t he r

opt i on , s uc h as th e on es in P l a y e r ' s Handbook 2.

C e n s u r e o f Un i t y : Y ou ga i n a + 1 bon us t o

d a m a g e r o l l s aga ins t you r oath of enmi t y ta rget fo r

e a c h a l l y ad jacen t t o t ha t t a r ge t . T h e bon us i nc r ea ses

to +2 at 11th leve l a n d +'i at 21 st l eve l .

N E W B U I L D

P l a y e r ' s Han dboo k 2 f ea t u r es t he i so l a t i n g aven ge r

a n d t h e p u r s u i n g a v e n g e r . T h i s c h a p t e r a d d s t h e

c o m m a n d i n g a v e n ge r , w h o b e c o m e s e v e n m o r e

fo r m id ab l e w h e n a l l i e s en te r t h e f r ay aga i ns t h i s o r

h e r foe .

COMMANDING AVENGERI I n c o m m a n d i n g a v e n g e r b u i l d is ba se d on the

( i n s u r e of U n i t y . O n c e y o u h a v e sw or n yo u r oa th

of enmit y , yo u ho pe t o su r r o und yo u r oa th of enmity

ta rget w i t h as m a n y o f yo ur a l l i es as poss i b le . I f

t h e e n e m y s eek s t o f l ee , you r po wer s ena b le yo u t o

co mpe l it t o f ace yo u . A l on e you a r e pow er f u l , bu t

f i g h t i n g a l o n g s i d e y o u r c o m r a d e s y o u a r e v e n g e a n c e

i n c a r n a t e . L i k e o t h e r a v e n g e r s , y o u s h o u l d m a k e

W i s d o m y o u r h i g h e s t a b i l i t y s c o r e . I n t e l l i g e n c e

shou ld be yo u r secon d h ighes t , f o l l owed by Dex te r i t y .

S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of U n i t y *

S u g g e s t e d F e a t : W e a p o n F o c u s

S u g g e s t e d S k i l l s : A t h l et i c s . P e r c e p t i o n , R e l i g i o n .

S t e a l t h

S u g g e s t ed A t - W i l l P o w e r s : bond q) censure,*over

whelming s t r i k e

S u g g e s t ed E n c o u n t e r P o w e r : p as s ar arms*

S u g g e s t e d D a i l y P o w e r : strength of many*

• N e w o p t i o n p r es en t ed i n t h i s book

L E V E L 1 A T - W I L L P R A Y E R S

B o n d ofCensure Avenger Attack 1

You compely our e nemy to come orward and face judgment.

At -Wi l l • Cha rm, Div ine , Implement . Rad iant

Standard Act ion Ranged 5

Target: One creature

Attack: Wisdom vs. W i l l . If th e target is you r oath of enmity

target an d no enemi es are adja cent to you, you can mak e

tw o attack rolls and use eithe r result.

Hit: You pull the target a numbe r of squares equa l to yo ur

Intelligence modifier. If the target ends this mo ve men t

adjacent to you, it takes 1d1 0 radiant damage.

Level 21 : 2d10 radiant damage.

Lead ing S t r i k e Avenger Attack 1

Y o u sho w an ally how to h it your fo e where it hurts.

At-Wi l l • D iv i ne , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack : Wis do m vs. AC

Hit: 1 | W | + Wi sd om modifier da mage. On e ally adjacent

to yo u or to the targe t gains a bon us to his or her next

damage roll against the target equal to your Intell igence

modifier.

Level 27: 2|W] + Wi sd om modif ier damage.

L E V E L 1 ENCOUNTER P R A Y E R S

Co m p e l l i n g B l ade Avenger A U . K k 1

Your weapon w e a v e s a subtle trap, lockingyour enemy's steps

toyours.

Encounter • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit : 1 | W | + Wi sd om modifier dam age. Until the end of

your next turn, the first t ime an enemy enters a square

adjacent to you on its turn, you can shift 1 square as a

free action and then slide the target 1 square into the

space yo u left.

Censure of Retr ibut ion: The distance of the shift and the

slide equals your Intelligence modifier, but after the slide,

you must be adjac ent to the target.

NEW AVENGER P O W E R S

T h e new pow er s p r es en te d i n t h i s cha p t e r supp le

men t t hose a l r e ady ava i l ab le t o aveng e r s . M a n y o f t he

p o w e r s supp o r t t he Ce ns u r e o f Un i t y , bu t t he b r o ad

ran ge o f po we rs he re pro v i des usefu l Opt ions fo r an y

avenge r .

A V E N G E R O R I G I N S

T h e a v e n g e r c lass desc r i bes an or ig in fo r me mb er s o f the

c lass outs i de the norm al expecta t ions o f a god 's w orsh ip

e r s . W h a t ' s t rue for your a v e n g e r ? Di d you lea rn your

ski l ls f r o m a reco gni zed rel ig ious orga niza t io n, a break

a w a y sect of here t ic s, or a ver sio n of the rel ig io n t h o u g h t

to be ext inc t ? Ho w do leader s o f the fa i th v i e w y ou? Ar e

you a hero to the m, a t rus t ed serv ant , a misg u ide d foo l ,

o r a dang erou s f ree th in ker? W h a t do you t h i n k of o ther

fai thf ul? Ar e the y l ike fami ly to yo u, or do the y se em l ike

b l i n d she ep deaf to the t ru th? H o w do you see your o w n

act i ons? Is your k i l l ing a neces sary ev i l , a g r i m but righ

teo us duty of th e fa i th fu l , o r a t r i b u te to your de i ty?

( I I A P T E B 1 | A v e n f l e r

Page 8: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 8/160

Da y 's F i rs t L ight Avenger Attack 1

\o u envelop your fo e in a burning shroud of light. II the fo e

moves, the brilliance scorches it.

Encounter • Di vine , Impl ement , Radi ant

Standard Act ion Melee touch

Attack: Wis dom vs. Reflex

Hit: 1 d8 + Wis do m modifier radiant damage. If the target

will ingly moves before the start of your next turn, it takes

S your Wisdom modifier radiant damage.

Pass at A r m s Avenger Attack 1

Your strike creates an o p e n i n g that you or a nearby ally can use

to change position. If you take advantage of the opening, you

ca n force your foe to move.

Encounter • Divine, We ap on

Standard Act ion Melee weapon

Target: On e creature

Attack: Wis dom vs. AC

Hit : 2|W] + Wisdom modifier damage. You or an ally adja

cent to the target ca n then shift 1 square as a fre e act ion.

Censure of Unity: If you shift, rather than your ally, you can

slide the target into the space you left.

R elen t less A t tack Avenger Attack 1

Your at tacks d r ive th e enemy away and no matter where it

goes, you are no t far b e h i n d .

Encounter • Divine, We ap on

Standard Act ion Melee weapon

Target: On e creature

Attack: Wisdom vs. AC

Hit : 2|W] + Wisdom modifier damage. You push the target

2 squares and then shift 3 squar es to a squar e adj ace nt

to it.

Shielded by Fa i th Avenger Attack 1

T h e words of your prayer lend power to your strike while shield

in g y o u f r o m t h e interference of your enemies.

Encounter • Divine, We ap on

Standard Act ion Melee weapon

Target: On e creature

Attack: Wis dom vs. AC

Hit : 2[W | + Wis dom modifier damage. Unti l the end of

your next turn, yo u gain a +2 po wer bo nus to all defen ses

against attacks made by creatures other than the target.

Sp eed and S t i l lness Avenger Attack i

Y ou move in a blur, an d your strike places a glowing s i g i l above

your enemy. The sig i l ' s st reng th f lows back to you if that enemy

moves.

Encounter • Divine, Radiant, We ap on

Standard Act ion Melee weapon

Effect: Before the attack, you shift 1 square.

Cens ure of Purs uit : The numbe r of squares you shift

equals your Dexterity modifier.

Target: On e creature

Attack: Wis dom vs. AC

Hit: 1 | W] + Wis do m modifier radiant damage. If the target

moves on its turn before the end of your next turn, you

gain 5 temporary hit points.

Page 9: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 9/160

L E V E L 1 D A I L Y P R A Y E R S

A r g e n t M a n t l e Avenger Attack 1

You channel divine light and thunder through your holy symbol,

smiting enemies nearby. For the rest of the battle, a mantle of

silver light clings to you r shoulder s, a sign of divine favor.

Dai ly • Div i ne, Implement , Radiant , Thunde r

Standard Act ion Close burst 1

Effect: Until the end of the encounter, you can reroll

the damage roll for any avenger attack pow er you use,

includi ng this on e, and you must use the secon d result.

Target: E a c h en emy in burst

Attack : Wi sd om vs. Fortitude

Hit : 2d1 0 + Wi sd om modifier radiant and thunder

damage.

Miss: Half damage.

W i n g s ofLight Avenger Attack

Celest ia l Fist Avenger Attack 1

.A great fist of light smashes down at your atony, and then

holds the foe fast in i t s g r ip .

Dai ly • Div i ne, Implem ent, Radian t

Standard Action Ranged 5

Target: One creature

Atta ck: Wi sd om vs. Reflex

Hit: 2d1 0 + Wi sd om modifier radiant damage, and the

target is immobilized ( s a v e ends).

E a c h Failed Saving Throw: The target takes 5 radiant

damage.

Aftereffect: The target is slowed ( s a v e ends).

Miss: Half damage, and the target is immobilized until th e

end of your next turn.

St rength ofM a n y Avenger Attack 1

Yo u call on the loya l ty and c ou r ag e of your allies to strike a

mighty blow.

Dai ly • Div ine, W e a p o n

Standard Action Melee weapon

Effect: Whenever you make a damage roll before the end of

your next tu rn, you gai n a - 2 bonus for each ally with in 2

squares of you.

Target: One creature

Attack: Wi sdo m vs. AC

Hit: 3[ W] + Wisd om modifier damage.

Miss: Half damage.

T h u n d e r a n d Echo Avenger Attack 1

Thunder tides your weapon and then reverberates around you.

Dai ly • Div i ne, Thunder, W e a p o n

Standard Action Melee weapon

Pr imary Target: One creature

Pr imary Attack: Wi sd om vs. AC

Hit : 1 [ W] - W i sd om modifier da mage plus 1 dl 0 thun der

damage.

Miss: Half damage.

Effect: Make a sec onda ry attack that is a close burst 2.

Secondary Target: E a c h enemy in burst other than the

primary target

Secondary Attack : Wis do m vs. Fortitude

Hit: l d6 - Wi sd om modifier thunder damage, and you

push the seconda ry target 2 square s.

S h i n i n g w i n gs sprout from your shoulders or a moment , carry

i n g y t m swi f t l y toyou r sworn foe.

Daily • Div ine, W e a p o n

Standard Action Melee weapon

Effect: Before the att ack, you can fly 6 squar es and must

land in a square adjacent to your oath of enmity target. This

movement does not provoke opportunity attacks.

Target: Your oath of enmity target

Attack: W is do m vs. ACHi t 3 |W ] - W is do m modif ier damage.

Miss: Half damage.

L E V E L 2 U T I L I T Y P R A Y E R S

Avenger ' s Resolve Avenger Utility

F o r a few moments.your faith infusesyou with supernatural

toughness.

Encounter • Div ine

Immediate Interrupt Personal

Trigger: An enemy other than your oath of enmity target hits

yo u

Effect: You gain resist S to all dam ag e until the end of yournext turn.

Avenger Utility 2ndu r i ng S p i r i t

Th e strength ofvour spirit shines most brightlv in adversitv

Encounter • Div ine

Minor Action Personal

Requi rement : You must be bloodied.

Effect: You gai n a +4 bonu s to all defen ses until the end of

your next turn.

Loya l Sanc t ion Avenger Utility

Yo u b l es s you r comrades efforts to aidyou in the defeat of your

chosen foe.

Encounter • Div ine

Minor Action Close burst 5

Target: On e ally in burst

Effect: Unti l th e end of your next turn, the target gain s a

power bonus to damage rolls against your oath of enmity

target equal to your Wi sd om modifier.

Righ teous Pu rsu i t Avenger Utility .

Tr y a s your enemy might, there's no escapingyour HTath.

Encounter • Div ine

Immedia te Reacti on Personal

Trigger: Your oath o/enmity target ends its turn in a square

not adjacent to you

Effect: Yo u shift a numb er of squar es equal to your W i s

do m modifier and must end this mov eme nt as close to

your oath of enmity target as possible.

Si lver S h a d o w Avenger Util ity 2

Y o u c l o a k y o u r s e l f i n astro] m i s t , which guards yo u from harm.

Dai ly • Div ine

Minor Action Personal

Ef fect You gain tempora ry hit points equ al to 5 + your

level. You also gain conc eal ment , whi ch lasts until yo u

have no tempor ary hit points.

C H A P T E R 1 | Avenger

Page 10: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 10/160

L E V E L 3 ENCOUNTER P R A Y E R S Spa r k i ng W o u n d s Avenger Attack 3

Aveng er Attack 3o u n d by Fate

Y ou strike your foe and then share your pain with it.

Encounter • Divine . We ap on

Standard Act ion Melee weapon

Target: On e creature

Attack: Wi sd om vs. AC

Hi t 2 [W] - Wisdom modif ier damage. Unt i l the end of

your next turn, the target is immobil ized, and the first

t ime an enemy other than the target hits and damages

you whil e you are adjac ent to the target, you take half of

the damage and the target takes the other half.

Dead ly St r ide Aveng er Attack 3

bstacle can stop voufrom vis i t ing r igh teous furv on your

f~

Encounter • Divin e, We ap on

Standard Act ion Mele e weapon

Effect: Before the attac k, you shift a number of squares

equa l to one-half your spe ed. You gain phasin g during this

movement.

Target: One creature

Attack: Wi sd om vs. ACH h : 2(W] + Wisdom modif ier damage.

Fury's A d v a n c e Aveng er Attack 3

A quick flick of your w e a p o n forces th e enemy to s tu mb le

Encounter • Divine, We ap on

Minor Act ion Mel ee weapon

Target: One creature

Attack: Wi sd om vs. AC

Hr c 1 ; W| dama ge. You push the target 1 square, an d It

takes 3 dam age for ea ch of your alli es adj acen t to it after

die push. You then shift 1 squa re to a square adj ace nt to

the target.

Censure of Uni ty: The numbe r of squares you push a nd

drif t equals your Intelligence modifier. You still must end

the shift adjacent to the target.

h t e r v en i n g Blades Aveng er Attack 3

I t a l i c echoes of your weapon weave around your target after

• • r H o w strikes home, interfering w i t h y o u r foe's at tacks.

Encounter • Divine , We ap on

Standard Act ion Mele e weapon

" j r g e t One creature

Anac lc Wis dom vs. AC

M e 2fW] - Wis dom modif ier damag e, and the tar get

takes a -2 penalty to attack rolls until the end of your

•est turn.

Censure of Purs uit : You can use this power as an

•ppu i tun i ty attack against your oath of enmity target.

T he sparks after your strike warn of f your enemy's co m p a n i o n s .

Encounter • Divine , F i r e , L ightn ing , Weapon

Standard Act ion Mele e weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 1 [ W] + Wisd om modif ier damag e. At the end of the

target's next turn, eac h ene my adjac ent to the target

takes 5 fire an d l ightning damag e, and if no ene mies

are adjacent to it, the target takes 5 fire an d l ightning

damage.

Censure of Retr ibu ti on: If no other creatures are adjacent

to the target wh en th e attack hits, you gain a bonus to the

damage roll equal to your Intelligence modifier.

L E V E L 5 D A I L Y P R A Y E R S

D a n c e ofF l ame Avenger Attack-5

Mu l t i co lo red / l am es dance acrossyour w e a p o n a n d ignite your

enemy, erupting onto other enemies the longer the flames dance.

Daily • Divine , F i r e , W e a p o n

Standard Act ion Mele e weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2[W] + Wi sd om modif ier damage.

Effect: The target takes ongoing 5 fire damage ( s a v e ends).

E a c h Failed Sav ing Thro w: An en emy of your choice

with in 5 squa res of the target t akes ongoi ng 5 fire dam

age ( s a v e ends).

Light of Tru th Aveng er Attac k S

A b r i l l i a n t sha f t o f l i gh t streaks d o w n from above and fixes on

the enemy you touch. In th e merci less l i g h t . y o u r enemy suffers

pain co m m e n sura t e w i t h t he n um b e r of your friends near it.

Daily • Divin e, Imple ment, Radiant

Standard Action Mel ee touch

Target: One creature

Attack: Wi sd om vs. Fortitude

Hit : 1d10 + Wis do m modif ier radiant dama ge, and ongo

ing 10 radiant damage ( s a v e ends).

Miss: Half dama ge, and ongoing 5 radiant da mage

( s a v e ends).

Effect: W h e n the target rolls any saving th row before the

ongoing d amag e ends , the target takes a penal ty to the

saving th row equal to the numb er of your allies adjacent

to it.

M e n a c i n g Presence Avenger Attack 5

Yo u attack and then emanate d i v i n e menace, w e a k e n i n g the

resolve of nearby foes.

Daily • Divin e, F e a r , W e a p o nStandard Act ion Mele e weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 3| W| - Wisd om modif ier damage.

Miss: Half damage.

Effect: Unti l the end of the encounter, any enemy that

starts its turn adj ace nt to you takes a -2 pena lty t o AC

until the end of its next turn.

C H A P T E R 1 | A v e n g e r

Page 11: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 11/160

N i n e Sou ls of W r a t h Avenger Attack 5 L E V E L 6 U T I L I T Y P R A Y E R S

A s you strike you r enemy, you cull forth souls to protect you.

S t r e a m i n g around you. they l ash o ut at enem i es nearby, weak

ening them.

Daily • Di vine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2 |W | + Wis do m modif ier damage.

Miss: Half damage.

Effect: Until the end of the encounter, any enem y ot her

than your oath of enmity target that ends its turn adjacent

to you gains vuln erabl e 5 to all dama ge unt i l the end of

your next turn.

O a t h ofR ighteous Fury Aven ger Attack S

Y ou swear an oath to reduce your enemies to r u i n . E a c h s la in

foe renews your zeal.

Daily • Di vine, Weapon

Standard Act ion Melee weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 3| W] + Wi sd om modif ier damage.

Miss: Half damage.

Effect: Until t he end of the encounter, wh en ev er your

oath of enmity target drops to 0 hit points, you can shift a

nu mbe r of squares equa l to your Dexteri ty modifier as a

free action.

A s pe c t of Ma jes t y Avenger Util i ty 6

Your faith f i l ls yo u with courage and mystical ly extends the

reach of your attacks.

Daily • D ivin e. S t a n c e

Minor Act ion Personal

Effect: Until the stance ends, yo u gai n a +1 b onu s to W i l l ,

an d your mel ee reach increases by 1.

For t i fy ing Chan t Avenger Util i ty 6 1

Yo u recite ho ly verses, armoring your

your faith.

e l f w i t h the strength of

Daily • D ivi ne, S t a n c e

Minor Act ion Personal

Effect: Until the stance ends, you gain a +1 bonus to AC

and Fortitude. In addition, wh en eve r you reduce your

oath of enmity target to 0 hit points, this bonu s incre ases

to * 4 until the end of your next turn.

H a r s h Lesson Avenger Util i ty 6

You seek penance in the hope that vour faults might he

corrected.

Encounter • Div ine

F r e e Act ion Personal

Trigg er: You miss ever y target wi th a n aven ger au ac k pow er

Effect: You take 5 dam age , and yo u gain a - 2 power bonus

to attack rolls until the end of your next turn.

Step ofFate Avenger Util i ty 6

Your world is in mot ion w i t h you r sworn enemy as its center.

Daily • Divi ne, S t a n c e

Minor Act ion Personal

Effect: Until the stance ends, you can use a free act ion to

shift 1 square as the first action on each of your turns.

You can't end this movement farther away from your

oath of enmity target than you started.

L E V E L 7 ENCOUNTER P R A Y E R S

Celestia Endures Avenger Attack 7

Th i s prayer comes f rom a battle hvmn of the War of Creation.

Its uplifting wonts len d yo u strength.

Encounter • Div ine , Heal i ng, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack : Wis do m vs. AC

H i t 1 [ W] + Wi sd om modifier damag e. If this attack reduc

e s the target to 0 hit points or if you have reduced your

oath of enmity target to 0 hit points during this encounter,

yo u can spend a heali ng surge. In additio n, yo u gain a

bonus to the dama ge rolls of your next attac k before t he

end of your next turn equal to your Wis do m modifier.

I II A I' I I R 1 | A v e n g e r

Page 12: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 12/160

Cha ins ofCensure Aveng er Attack 7 L E V E L 9 DAILY PR AYER S

As yo u del iver a pu n i sh ing MOW Withyour weapon, your prayer

Invokes spectral chains to immobilize a foe.

Encounter • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: On e creature

Attack: Wi sd om vs. AC

Hit : 2]W] + Wis dom modif ier damag e. You choos e to im

mobilize either the target or an enemy with in 5 squares

of it until the end of your next turn.

Censure of Pursuit: If no other creatures are adjacent to

you or to the target, the attack deals extra damage equal

to your Dexterity modifier.

Avenger Attack 7i smiss theU n w o r t h y

Yo u deal a s t i ng i ng b low to your target and then speak a prayer

of contemptuous d ismissa l , sending it away from you.

Encounter • Char m, Div ine , Wea po n

Standard Act ion Melee weapon

Target: One creature

Attack: Wi sdo m vs. AC

Hit : 2(W) + Wisd om modif ier dama ge, and you push th e

target 1 squar e to a squa re adjace nt to at least one of

your allies.Cens ure of Unit y: The number of squares you push the

target equals 1 + your Intelligence modifier. The target still

must end this mov eme nt a djacent to at least one of your

allies.

Excor i a t ing C a l l Avenger Atta ck 7

Your holy symbof/loshes as you utter a might}- rebuke, which

drives creatures away from you but d r a w s y o u r chosen fo e closer.

Encounter • Divine , Imple ment, Radi ant

Standard Act ion Close burst 3

Target: E a c h creature in burst

Attack: Wis dom vs. Wil l

Hit : You push the targ et 3 squar es. If th e target is yo ur oath

of enmity target, it instead takes 2d1 0 + your Wi s do m

modif ier radiant d amag e, and you pull it to a square

adjacent to you.

I nexorab le S u m m o n s Aveng er Atta ck 7

W h e n yo u call.your adversary must answer.

Encounter • Divine, Impleme nt, Radiant , Teleportat ion

Standard Action Ran ged 5

Target: On e creature

Attack : Wi sd om vs. Reflex

Hit: 2d8 + Wi sd om modifier radiant da mage, and you tele-

port the target to a squa re adjacen t to you.

Effect: W h e n any enem y enters a square adjacent to you

before the end of your next turn, the target tak es 5 radiant

damage.

Censure of Retributi on: Th e radiant damage the target

takes whe n any en emy enter s a square adjac ent to you

equals 5 - your Intel ligence modifier.

B l a d e of G u i l t Avenger Attack 9

Al the touch of your weapon, your foe relives its misdeeds. Only

by standing still can it keep the painful visions at bay. '

Dai ly • Divine, P s y c h i c , W e a p o n

Standard Act ion Mele e weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2(W ] + Wis dom modifier damag e. The target takes

5 psychic dama ge for each square it enter s will ingly

( s a v e ends).

Miss: Half damage. Unt i l the end of your next turn, the

target tak es 5 psychic dama ge for each square it ent ers

willingly.

0

o.

O S

L U

UZ

LU

><

Z

G l y p h of A g o n y Avenger Attack 9

Crimson runes^Iare into being above yo ur enemies, flashi ng

when they draw near.

Dai ly • Divine , Impleme nt, Radiant

Standard Act ion Close burst 2

Target: E a c h enemy in burst

Attack: Wis do m vs. Wil l

Hit : 1 d10 + Wis do m modif ier radiant dam age, and you

pull th e target 1 squa re. The target ta kes 10 radia nt

damage if it starts its turn adjacent to you ( s a v e ends).

Afte ref fec t: If the target is adj acen t to you, you push it 2

squares.

Miss: Half damage.

H o l y A r d o r Aveng er Attack 9

Your battle prayer transports you into a rapturous state, eyes

Mazing with fire. Your exaltation increases as your foe's life slips

away.

Dai ly • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: One creature

Attack : Wis do m vs. AC

Hit : 2|W] + Wis do m modif ier damage.

Effect: The target take s ongoing 5 dam age ( s a v e ends).

Whenev e r the target takes this ongoing damag e, you gain

a power bonus to your next damage roll mad e before the

end of your next turn against your oath of enmity target.

Th e bonus equals your Wisdom modifier.

W i n d s of W o e Aveng er Attack 9

After you Yityour foe. a dread wind whips aroundyou. tossing

aside your enemies.

Dai ly • Div ine , Wea po n

Standard Act ion Mele e weapon

Pri mar y Target: On e creature

Pri mar y Attack: Wi sd om vs. AC

Hi t : 3 [W| + Wis dom modifier damage.

Miss: Half damage.

Effect: You make a secondary attack that is a close burst 1.

Secondary Target: E a c h enemy in burst other than the

primary target

Secondary Attack: Wisdom vs. Fortitude

Hit: You push the secondary target 1 d4 squares.

C H A P T E R I | A v e n g e

Page 13: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 13/160

Zea lo t ' s Ca l l Avenge r Attack 9 L E V E L 13 ENCOUNTER P R A Y E R S

Your prayer wrenches your foe f rom where it Stands and makes

it appear beside you.

Daily • Divi ne, Implemen t, P s y c h i c , Teleportat ion

Standa rd Acti on Rang ed 5

Target: One creature

Attack: Wis do m vs. Wil l

Hit: 2d10 + Wis do m modif ier psychic damage , and you

teleport the target to a square adjacent to yo u. The target

is dazed ( s a v e ends).

Miss: Half damage, and you te leport the target to a square

adjacent to you.

Effect: Whe ne ve r you hit the target wi th a mel ee att ack

before the end of the encounter, you can shift 1 square

an d then sli de the target to a squar e adj ace nt to you as a

free action.

L E V E L 10 U T I L I T Y P R A Y E R S

Ever O n w a r d Avenger Util ity 10

You breathe the words of a restorative prayer. New Vigor and

swiftness course through you.

Dai ly • Divine, Heal ing

Minor Action Perso nal

Effect: You can spen d a healing surge. In addit ion, you

gain a +2 power bonus to speed until the end of the

encounter.

Avenger Util ity 10Lead ing S tep

After your enemy Str ikes, yO U t e lepo r t away. An i n s t an t l a t e r ,

you bring the enemy after you.

Encounter • Divine, Teleportat ion

Immediate React ion Melee 1

Trigger: An enemy adjacent to you damages you

Target: The triggering enemy

Effect: You teleport 5 squares and then te leport the target

to a square adjacent to you.

S h i e l d i ng S ym bo l Avenger Util ity 10

You channel divine power throughyour holy symbol to shield

yourself .

Encounter • Divine, Imp lement

Immedia te In te r rup t Personal

Trigg er: You are hit by an atta ck

Effect: Mak e a Wi sd om attack using your imple ment . The

result is your def ens e against the triggering attack.

Avenger Util ity 10i n g s of Vengeance

Ephemeral wings carry you across the battlefield to strike where

you lire most needed.

Encounter • Divi ne

Move Action Personal

Effect: Unti l the end of your next tur n, you gain a fly sp eed

of 7, an d you can hover.

Avenger ' s D e m a n d Avenger Attac k 1 3

Your beckon ing gesture compels th e enemy to face swift justice.

Encounter • Char m, Divi ne, We ap on

Stan dard Action Rang ed S

Target: One creature

Effect: You pull the target to a squa re adja cent to you . the n

make the fo l lowing mel ee attac k against it.

Attac k: Wi sd om vs. AC

Hit : 2[W] + Wis dom modif ier dama ge, and you push the

target 2 square s and knock it pro ne.

Censure of Pursuit: After you knock the target prone, you

c a n shift 2 squar es to a squa re adj ace nt to it.

C r i m s on S t r i de Avenger Attack 13

Y o u stride through nothingness, appearing at your enemy's side

to make a deadly a t t ack . T h e n Y O U s t r i de away carrying your

fo e with you.

Encounter • Divine, Teleportat ion, We ap on

Stand ard Action Mel ee 1

Effect: Before the attack, you te leport 5 squares to a square

adjacent to an enemy.

Target: One enemyAttack: W is do m vs. AC

Hit : 2[W] + Wisdom modif ier damage. You teleport 5

squares and then teleport the target to a squa re adj acent

to you.

Censure of Retri but ion: If no creatures are adjace nt to

either you or the target after you teleport it. the t arget

takes damage equal to your Intelligence modifier.

Censure of Unity: If you te leport the target at least 2

squares, it takes 2 damage for each of your allies adjacent

to it after the m ove men t.

Derv i sh S t r i ke Aveng er Attack 1 3

Spin ning gracefully.y ou ai m a deft strike that sends vour enemy

sprawling into its companions.

Encounter • Di vine, We ap on

Standard Act ion Melee weapon

Primary Target: One enemy

Pri mar y Attack : Wis do m vs. AC

Hit : 3|W | + Wis dom modif ier dama ge, and you push the

primary target 5 squares. W h e n you push it through an y

square occupie d by an enemy, make a secondar y attack.

Secondary Target: E a c h enemy in the square

Secondary Attack: Wi sd om vs. Fortitude

Hit : The secondary target is knock ed prone.

W a g e s ofS in Avenger Attack 13

Your prayer channels the anger, the/ear. and the wickedness of

your enem y 's comrades to harm it.

Encounter • Divi ne, Implemen t, P s y c h i c

Standa rd Action Ran ged 5

Target: One creature

Attack: Wis dom vs. Wil l

Hit : 2d10 + Wis dom modif ier psychic dama ge. The at tack

deals 3 extra psychic dama ge for each ene my adjacent to

the target.

C H A P T E R 1 ! A v e n g e r

Page 14: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 14/160

W e a v i n g B l a d es Avenge r Attack 13 G host ly Cha ins Avenger Attack 15

fim f lourish YOUT weapon in a dazzling displav. striking your foe

am d a n y other that dares appr oac h .

Encounter • D iv ine. We ap on

Standard Act ion Melee weapon

Target: On e creature

Atta ck: Wi sd om vs. Reflex

hf c 2 ;W] - Wisd om modif ier damage. Unti l the end of

your next turn, any enemy other than th e target that

enter s a square adja cent to y ou or starts its tu rn there is

affected b y your wea vin g blades: As a free actio n, you c an

deal 5 damage to it and push it 1 square.

i L 15 DAILY P R A Y E R S

Forcefu l C a l l Avenger Attack 1 S

Channeled through your weapon, astral winds propelyour en-

emits toward Y O U and then sp i r i t you awav when y o u d e l i v e r an

mmek.

Daily • D iv ine, Teleportat ion. W ea po n

Standard Act ion Close burst 2

Primary Target: E a c h enemy in burst

Pri mary At tack: Wisd om vs. Wi l l

nfc You pull the primary target 2 squares.

Effect: Ma ke a mel ee seco ndar y attack.

Secondary Target: On e adjacent enem y

Secon dary Attack: W is do m vs. AC

Hrfc 3| W] - Wisd om modif ier dama ge, plus 2 da mag e for

each enemy adjacent to you.

Effect: You teleport 1 square for eac h en em y adj acen t to

yo u after the second ary attack.

.A t the touch of your weapon, p h a n t a s m a l fetters appear around

your enemy, hindering its steps.

Dai l y • D iv ine, We ap on

Standard Ac t i on Melee weapon

Target: On e creature

Attack: Wi sd om vs. AC

Hit : 3| W] - Wisd om modif ier damage, and the target is

s lowed (save ends).

Miss: Half damage, and the target is slowed until the end of

your next turn.

Specia l : If tw o or more of you r allies are adj ace nt to t he

target, it is immobil ized instead of slowed.

Inescapable Just i ce Avenge r Attack 15

N o matter where your cpiarry goes, you are there.

Dai ly • D i v ine, Teleportat ion, We ap on

Standard Ac t i on Melee weapon

Effect: Before the attack, you shift 2 squares.

Target: On e creature

Attack: Wi sd om vs. AC

Hit : 3[ W] - Wis do m modif ier damage.

Miss: Half damage.

Effect: Unti l the end of the encounter or until you or th etarget drops to 0 hit points, whenever you start your turn

3 or more squares away from th e target, you can teleport

to a square with in 3 squar es of it as a free acti on.

S o u l Lightn ing Avenger Attack 1 S

Y o u r prayer sends l i g h t n i n g c r a c k l i n g through your enemy's

body and mind, and it arcs to nearby foes.

Dai ly • D iv ine, Imple ment , L ightn ing , Psychic

S tandard Act ion Ranged S

Target: On e creature

At tack: Wis do m vs. Wi l l

H i t : 3d10 + Wis do m modifier psychic damag e, and ongo

ing 10 l ightning damage (save ends).

Miss: Half damage, and ongoing 5 l ightning damage

(save ends).

Ef fect: When eve r the target takes this ongoing damage,

each enemy wi th in 2 squares of the target takes the

same amount of l ightning damage.

Temp le of Br i l l i ance Avenger Attack 1 S

Vour touch scours your foe with light, which lingers as a daz

zling edifice over it.

Dai ly • D iv in e, Imple ment , Rad iant , Zon e

Standard Act ion M el ee touch

Target: One creature

At tack: Wisdom vs. Fort i tude

Hit: 2d6 - Wisdom modif ier radiant damage.

Miss: Half damage.

Effect: The attack create s a zone of radiant energy in a

burst 2 centered on the target. The zone lasts until th e

end of your next turn. W h e n th e target move s, the zone

moves wi th it. remaining centered on it. Any enemy that

ends its turn wi th in the zone is blinded until the end of

its next turn.

Sustain Mino r : The zone persists.

C H A P T E R I | A v e n g e r

Page 15: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 15/160

Tether ofLight Avenger Attac k 1 5 S t ren g th in U n i t y Avenger Util ity 16

Asyo u s w i n g y o u r weapon, you forge a thin s t ra n d of light

between yo u am iy ou r adversary, and then leap through the

brilliant void to another spot. Compelled by the tether, you r

enemy follows.

Dai ly • Divi ne. Teleportat i on, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit: 2 |W ] + Wis do m modifier da mage . You telepor t S

squares and then telepo rt t he target to a squa re adja cent

to you.

Miss: Half damage.

Effect: W h e n you hit the target with any melee attack

before the en d of the encount er, you can tele port a

numb er of squares equal to your Intelli gence modifier

and the n teleport the target to a squar e adj ace nt to you.

Zea lo u s O n s l a u g h t Avenger Attack 15

Trusting iny our deity to guide you r Steps , you dash orward to

smite your foe. se n d i n g it s t a gge r i n g away.

Daily • Divi ne, Teleportat ion, W e a p o n

Standard Act ion Melee weapon

Effect: Before the attack, you shift 5 squares.Target: One creature

Attack: W is do m vs. AC

Hit: 2 [W ] + Wi sd om modifier d amag e, and you push the

target 3 squares . The target grants comba t advanta ge

( s a v e ends).

Aftere ffec t: A s a free action , you can telepor t to a squar e

adjacent to the target and make a melee basic attack.

Miss: Half damage, and the target grants combat advan

tage until the end of your next turn.

L E V E L 16 U T I L I T Y P R A Y E R S

Bat t le Blessing Avenger Util ity 16

You have sworn that your en emy shall fall-and it will, by your

or your ally's hand.

Encounter • Div ine

Immediate Interrupt Close burst 5

Trigger: You or an ally with in 5 squares of you ma kes an

opport unity attack against your oath of enmity target

Effect: The opportunity attack deals 1 [ W| extra damag e.

P i l l a r of Chernoggar Avenger Util ity 16

You SWhman strength f rom the oppressive d o m i n i o n of Cher

noggar, slowing your enemies.

Dai ly • D ivi ne, S t a n c e

Minor Act ion Personal

Effect: Until the stance ends, any enemy that starts its turnadjacent to you is slowed until the end of your next turn.

T he ties that join you and your friends become visib le for a mo

ment and serve as wards that shield Y O U f rom h a r m .

Encounter • Div ine

Immedia t e In ter rupt Personal

Trigger: An enemy attack damages you

Effect: The da mag e of the trigger ing at tack is reduced

against you by an amount equal to your Intelligence

modifier x the number of allies wi th in 2 square s of you.

S u m m o n s t O D u t y Avenger Util ity 16

Your ally is propelled toward your foe in a burst of wind and

light.

Encounter • Divine

Minor Act ion Close burst S

Targe t: One ally in burst

Effect: You slide the target to a square adja cent to an en

emy adjacent to you.

Te mp l e ofSec lus ion Avenger Util ity 16

Fiery blue runes appear in the air around you. forming a pat

tern that scatters a p p ro a ch i n g creatures.

Dai ly • D iv in e , S t a n c e , Telepor ta t ion

Minor Act ion Personal

Effect: Until the stance ends, wh en any creature ends its

turn adjacent to you, you can teleport that creatu re 3

squares as a free actio n.

F O R T H E D M:

A V E N G E R S I N T H E C A M P A I G N

Y ou might wa nt to hav e the avenge r repres ent mor e tha n

just a class in your camp aig n se t t ing . Wi t h no great s t re tch

of the imag inat i on , you cou ld create an organ iza t ion ma de

up of, or led by, avengers . The n, depe nd in g on t he c l a s s e s ,

a l i gnmen t s , and de i t i e s t he P C s c hoos e , t he cha r ac te r s

cou ld be fr i ends or fo es of that g roup .

Y o u r a v e n g e r o r g a n i z a t i o n m i g h t b e m a d e u p o f

kn igh t s f igh t ing to reclaim their holy land or a t e r r i t o r y

tha t the y be l ie ve is r igh t fu l l y the i rs . Wi t h suc h a mot iva

t ion , ave nge rs cou l d co me across as heroe s or v i l l a ins .

T h e aven ger s cou ld a lso be a c lan dest ine group wor k i ng

beh ind t he s c e n e s , unde r m i n ing gove r nmen t s o r wo r k i ng

aga inst g reater ev i ls an d t rapp ings tha n the typ ica l pol i t i

ca l r iva l r ies o f na t i ons.

Yo u might enc our age a PC to incorp ora t e h is or h er

b a c k g r o u n d i n t o th is o rgan iza t ion . P e r h a p s t h e charac

te r is an agent work in g to kee p an eye on the o th er P C s

or to gu ide th em tow ar d cer t a in paths. O r ma yb e she

is t r y i n g to recru i t the o ther P C s for the organ iza t i on 's

purposes. Or , per hap s the cha rac ter is t r y i n g to es c ape

th e organ iza t ion , hop i ng to s tar t a n ew l i fe f ree of du ty

o r expec ta t i ons .

C H A P T E R 1 Avenger

Page 16: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 16/160

i \ I L 17 ENCOUNTER P R A Y E R S

Accept N o Defeat Avenger Attack 1 7

S k a j l r m i n d e d pursu i t Is usually your st rength, bu t prayers, like

fiats, can be phrased w i t h fallback maneuvers.

Encounter • Divine, Wea po n

Standard Action Mel ee weap on

Target: One creature

Attack: Wi sd om vs. AC

Me 3[W| + Wisd om modif ier damage.

Miss: Yo u shift 1 square and make a melee basic attack

against a different creature, wi th a - 4 bonus to t he

damage roll.

l e t h a l Intercession Aveng er Attack 17

S p i r i t u a l echoes of your weapon surround your foe. c o n f o u n d i n g

it* a t t a c k s .

E n c o u n t e r • Div ine , Wea pon

Standard Action Mel ee weap on

Taigt t One creature

A t t a c k : Wi sd om vs. AC

W t 3;W] + Wisdom modif ier dama ge, and the target

tak es a - 2 penal ty to attack rolls until the end of your

next t u r n .

C e n s u r e of P u r s u i t : W h e n you use this power against your

• o th of enmity target, the power is reliable.

S p e c i a l : This power can be used as an opportunity attack

against your oath of enmity target.

famish ing B l ow Avenger Attack 1 7

fe ar s w r n enemy and all who stand with it must answer to

yarn now.

Encounter • Divine. Wea po n

Scandard Action Mele e weapon

Taffcct O ne creature

Attack; Wi sd om vs. AC

W c 3 'W] - Wisdom modif ier dam age . If the target is your

•o r i i of enmity target, each en emy adjacent to the target

atso count s as a target of your oa th of enmity until the end

af your next turn.

Vengeful Par ry Avenger Attack 17

! • p o m v ou r enemy's attack and make a r iposte infused with

i v power.

Encounter • Divine, We ap on

• • m e d i a t e Interrupt Melee 1

Trigger: An enemy adjacent to you hits or misses you

" j r ^ ec T he triggering enemy

C n S u t The target takes a -2 penalty to the attack roll.

Make the fo l lowing attack against the target.

Censure of Unity: The penalty to the target's attack roll

equals your Intelligence modifier.

Attack: Wi sd om vs. AC

M e 2 'W] - Wisd om modif ier damage. You shift 1 square

and then slide the target 2 squares to a squa re adj ace nt

• o y o u .

W r a t h f u l Charge Avenger Attack 1 7

You dash across the battlefield, gaining momentum from each

attack againstyou, unti lyou slam intoyour enemy with your

weapon.

Encounter • Divine, We ap on

Standa rd Acti on Mele e 1

Effect: You gain phas ing and a +4 bon us to AC against

opportunity attacks until the end of your turn. You then

charge and make the fo l lowing attack in place of a melee

basic attack.

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2|W] - Wis dom modifier dama ge. The attack deals

2 extra damage for each opportunity attack made against

yo u during the charge movement .

Censure of Retribution: The extra damage for each

opportunity attack equals your Intelligence modifier.

L E V E L 19 D A I L Y P R A Y E R S

B l a d e o f A s t r a l H o s t s Aveng er Attack 19

You stride into the midst ojyour enemies, luting about with

your weapon. For each foe you strike, a celestial blade forms

alongside your own. lending might to your final attack.

Dai ly • Divine, Teleportat ion, We ap on

Standar d Acti on Close burst 1

Effect: Before the primary attack, you teleport 5 squares.

Pr i mary Target: E a c h enemy in burst

Prima ry Attack: Wi sdo m vs. AC

Hit : 1 [W] + Wis dom modif ier damage.

Effect: You teleport 5 squares and make a mel ee sec ondary

attack.

Secondary Target: One creature adjacent to you

Secondary Attac k: Wis do m vs. AC

Hit : 3|W] - Wisd om modif ier dama ge, plus 2 damage for

each enemy hit by the primary attack.

Miss: Half damage.

B o n d ed by B l ood Avenger Attack 19

Y o u r attack forges a bond between you and vou r enemy .

Daily • Di vine, Teleportat ion, We ap on

Standard Act ion Mele e weapo n

Target: One creature

Attack: Wisdom vs. Fortitude

Hi t : 4 [ W| + Wisd om modifier damage.

Miss: Half damage.

Effect: When ev er the target moves , you can te leport to

a squar e adj ace nt to it as a fre e act ion afte r its mov e

ment is comp let e. This effect lasts until the end of the

encounter or until you end your turn not adjacent to

the target.

Page 17: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 17/160

F l a me U n qu en c h a b le Avenger Attack 19

Vour prayer sets your weapon ablaze with Wue fire. A single

thrust transfers the f lames to your foe.

Daily • Div i ne, F i r e , W e a p o n

Standard Acti on Mele e weapo n

Target: One creature

Attack: Wi sd om vs. AC

Hit: 3[W] + Wis dom modifier damage , and ongoing 1 0 fire

damage ( s a v e ends).

M i s s : Half dama ge, and ongoing 5 fire damage ( s a v e ends).

E f f e c t : Until the end of the encounter, the target takes a

- 1 penalty to saving throws against ongoing damage. The

penalty wor sens by - 1 for each creat ure taking ongoi ng

damage wi th in 10 squar es of th e tar get.

S t r o k e of D o o m Avenger Attack 19

You brandish vour weapon, seeking to drag your foe toward you

with divine force, f a i l i n g t h a t , y o u l eap to the foe. Hither way.

your weapon is charged with lethal power.

Daily • Di v ine, W e a p o n

Standard Action Range d S

Target: One creature

Pr imary Attack : Wi sdo m vs. Fortitude

Hi t You pull the target to a square adjacent to you.

M i s s : You shift 5 squares to a squar e adja cent to the target .

E f f e c t : Mak e a mel ee seco ndar y attack against the target if

it is adj acent to yo u.

S e c o n d a r y Attack: Wi sd om vs. AC

Hit: 5|W] + Wis dom modifier damage.

M i s s : Half damage.

S E R VI NG M U L T I P L E M A S T E R S

Y o u can choo se one god for your ave nge r to f o l l o w, bu t

there's no reason wh y your character must cham pi on only

a single deity. You mig h t serve th e wh ol e pan th eo n as a

w e a p o n aga ins t the pr imord ia ls and o thers w h o op pose

the immo rta ls, or you could wor shi p a part i cular pair ing

or group of gods based upon c om mo n c a u s e .

P e r h a p s you despise slavery and tyrants, and as such

yo u pray to Ava nd ra for luck an d Se ha ni ne for steal th as

you seek to b r i n g your foes do wn . You m i g h t see your

self as th e ha nd of fat e and look t o b o t h lou n and th e

R a v e n Qu e e n fo r wh a t th e f u t u re shou l d ho ld . May be

yo u stri ke out in th e dark part s of th e wo rl d, hopi ng to

br ing t he t r iune l ight of c iv i l izat ion, craft, an d kno wl edg e,

servi ng Erathis, loun, and Morad in . P e r h a p s your drag-

onbo rn aveng er puts fa i th in the mig h t of dragon s and

p a y s homage to b o th B a h a mu t a n d T ia ma t . Y o u m i g h t

be l ieve in protect ing other s f r o m d a n g e ro u s kn o w l e d g e

and pray to b o th S e h a n in e a n d V e c n a , belie ving that so me

secrets are better left kept. Your r ighteous wr at h might be

d irec ted aga ins t undead w i t h the blessings of b o th P e l o r

and the R a v e n Q u e e n . It coul d be tha t yo u tak e str ength

f r o m the prist ine wi lde rnes s, and thus yo u f o l l o w Me lo ra

and Kord.

S e r v i n g mo re than one deit y gi ves yo u mo re role-

p lay i ng op t i ons . You have mor e sources fo r mad e- up

a d a g e s , mor e imagined rel ig ious r i tes you m i g h t p e r fo rm,

and more than one lens t h ro u g h whi ch to v i ew the wor ld

a n d express your perspect ives . Hav in g m u l t i p l e de i t ies

also incr eases you r oppor tun it ies to ma k e a person al

mark o n th e story of the cam pai gn. If you r aven ger has

more tha n one deit y 's c a u s e to care abou t, you' l l hav e

more ch anc es to br ing t h o se d i f fe ren t c a u s e s in to focus

d u r i n g a d ve n tu re s .

L E V E L 2 2 UTILITY PR AYER S

Avenger Util ity 22efuge of P ie ty

Y o u clear your mind and m a g i c a l l y slough of/ i m p e d i m e n t s .

Encounter • Div ine

M o v e Action Personal

E f f e c t : You make a saving th row against each effect on y ou

that a s a v e can end. You shift 1 square for each s a v e .

Seeker 's Step Avenger Util ity 2 2

They might hit you once, hut you'll be damned if they'll do it

twice.

Daily • Div i ne, S t a n c e , Teleportat ion

Mino r Action Persona l

E f f e c t : Unti l th e stance ends , wh en ev er you are hit by an

e n e m y ' s mel ee or ranged attac k, you can tel eport 10

squares to a square adjacent to your oath of enmity target

a s an immedi ate reacti on.

Shie ld of Prov idence Avenger Util ity 2 2

Uttering a quick prayer.you partial ly leave the phys ica l rea lmfor a moment and chan nel the power of you r foe's attack into

your own.

Encounter • Div ine

Immediate Interrupt Personal

Trigger: An enemy hits you wi th an area or a close attack

E f f e c t : You become insubstantial until the end of you r next

turn. In addition, your next attack before the end of your

next turn deals 2dl 0 extra damage.

L E V E L 2 3 ENCOUNTER PR AYE RS

Chains of Fate Avenger Attack 23

Asyou attack.you m y s t i ca l l y b i n d y o ur s w or n enemy's fate toyours, c au s i ng it to share your i n jur ies .

Encounter • Div ine, W e a p o n

Standard Action Mel ee weapo n

Target: One creature

Attack: W is do m vs. AC

Hit: 3[W] + Wisdom modifier damage. Until the start of

your next turn, you take half damage from any source

an d your oath of enmity target t akes the other half.

^^Nw ( M A I M E R 1 A v e n g e r

Page 18: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 18/160

Excor i a t ing Chal lenge Avenger Attack 23 V ic t o r y H y m n Avenger Att ack 2 3

Vo ur holy symbo l g lows red as yo u curst your foes. The might of

your rebuke hurls away nearby creatures but brings vour chosen

fo e before yo u for judgment .

Encounter • Div i ne, Imple ment, Radiant, Teleportat ion

Standard Act ion Close burst 3

Target: E a c h creatur e in burst

Attack: Wi sdo m vs. Wil l

Hit: You teleport t he target 5 squares to a square tha t is

farther away from you . If the tar get is your oath of enmity

target, it instead takes 4d 10 + your Wi sd om modi fier

radiant dam age, and you teleport it to a squar e adjac ent

to you.

Fea rsome Fu ry Avenger Attack 23

Nothing clarifiesyour objective better than the terror in your

enemies' ey es .

Encounter • Div ine , F e a r , W e a p o n

Standard Action Melee weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit: 4[ W] + Wi sd om modifier dama ge. Until the end of

your next turn, wh en the target mak es any attack roll, it

takes a penalty to that attack roll equal to the num ber of

your allies adjacent to it.

Censure of Uni ty: The penalty equal s the numb er of your

allies adjacent to the target + your Intell igence modifier.

Threa ten ing S t r i k e Avenger Attack 23

Your strike knocks your foe aside, and any hope it has of escap

in g is dashed when it f inds your w e a p o n in its face.

Encounter • Div i ne, Teleportat ion, W e a p o n

Standard Action Melee weapon

Target: One creature

Attack : Wis do m vs. Fortitude

Hit: 3 [W ] + Wis do m modifier damage, and you slide the

target 2 squa res. If th e tar get mov es befor e th e start of

your next turn, you can telep ort to a square adjacent to itan d make a melee basic attack against it.

Censure of Ret ri but ion : Until the end of your next tur n,

yo u gain a bonus to your basic attacks' damage rolls equal

to your Intelligence modifier.

Vengefu l Appar i t ion Avenger Attack 2 3

T he touch of your weapon sends your foe reel ing in terror , a n d

you become ghostly, able to walk through walls and soar through

the air.

Encounter • Div ine , F e a r , W e a p o n

Standard Action Melee weapon

Target: One creature

Attack : Wis do m vs. Fortitude

Hit: 3 [W ] + Wi sd om modifier d amage, and you push the

target a num ber of squares equal to your Wi sd om modi

fier and knock it prone.

Effect: You gain phasi ng and a fly s pee d of 6 until the end of

your next tur n.

Censure of Pu rsu it : The fly speed equal s 6 + your De x

terity modifier.

Yo u hum a hymn about a t ime w he n war will not be needed.

Bu t for n o w . you seek toend the fight as the victorious survivor.

Encounter • Div i ne, Healing, W e a p o n

Standard Action Melee weapon

Target: One creature

Attack: W is dom vs. AC

Hit: 3| W| + Wi sd om modifier damage. Before the end of

your next turn, you gain a bonus to your next attack's

damage rolls equal to your Wi sd om modifier.

Effect: If this atta ck reduc es th e target to 0 hit points or if

you have red uced your oath of enmity tar get to 0 hit point s

during this encounter, you can spend a healing surge and

make a saving throw.

L E V E L 2 5 DAILY P R A Y E R S

A m b e r Pr i sons Avenger Attack 25

Whenyou p u l l y o u r h a n d away from your enemy, it leaves

b e h i n d a n amber s ig i ! f r o m which shines an eerie light. Those

touched by its glo w beco me encased in amber sarcophagi.

Dai ly • Div i ne, Imple ment, Radian t

Standard Action Melee touch

P r ima r y Target: One creature

Pr imary Attack : Wi sd om vs. Fortitude

Hi t 5d8 - Wi sd om modifier radiant damage, and the pri

mary target is immobilized ( s a v e ends).

Miss: Half damage, and the primary target is i mmobili zed

until th e end of your next turn .

Effect: Make a seco ndar y att ack tha t is a clos e burst 1, us

ing the primary target's space as th e origin square.

Secondary Target: E a c h enemy in burst other than the

primary target

Secondary Attack: Wi sdo m vs. Fort i tude

Hit : You slide the seconda ry target 3 squares, and it is

immobilized until the end of your next tur n.

Miss: The secondary target is slowed until the end of your

next turn.

D r a w n by Fate Avenger Attack 2 S

Two shim meri ng portals appear, drawi ng you or your enemy to

f ind your fate.

Dai ly • Div i ne, Imple ment, Teleportat ion

Standard Act ion Ranged 10

Target: One creature

P r ima r y Attack: Wi sd om vs. Wil l

Hit : You teleport the target to a square adjacent to you.

Miss: You tel eport to a square adj acent to the tar get.

Effect: Make a melee secondar y attack against the t arget

using your we ap on . In addition, the target is drawn by

fate ( s a v e ends). Until this effect ends, you can teleport

the target t o a square adjacent to you as a minor action .Secondary Attack: Wi sd om vs. AC

Hit: 4| W] t W is do m modifier damage.

Miss: Half damage.

C H A P T E R 1 | A v e n g e r

Page 19: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 19/160

M a n t l e of the Avenger Attack 2 5

A s t r a l C h a m p i o n

Asyou attack, your prayer bestows onyou the mantle of the

astral champion, allowing you to ly like an ang e l i c be i ng .

Daily • D ivin e, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit: 4| W] + Wi sd om modifier damage.

Effect: Until the end of the encounter, you gain phasing and

a fly speed of 6, and you can hover.

W H O M T O H U N T ?

T he aven ger wa l ks a dark path o f r e t r i b u t i o n and pun i sh

ment . Yet w i t h so me de i t ies i t m i g h t b e d i f f i cu l t to f igure

o u t w h o m t he a v e n g e r seeks t o c e n s u r e . W h e n the de i ty

is as fa i r - minded as Ba ha mu t or as k i n d a s Pelor , wha t r o l e

does your av eng er f i l l? B e l o w are so me sugges t ions for t he

t ypes of ind iv idua l s or g roups tha t an av eng er dev ot ed to

a cer ta in de i ty m i g h t obsess about .

A v a n d r a : A s m o d e u s w o r s h i p e r s , c h e a t e r s , p e o p l e

comp lac ent in the face o f ev i l , s lavers, T or og wo r sh i pe r s

B a h a m u t : B u l l i e s , ch r o ma t i c d r ago ns , l ia r s , T ia ma t

wors h ipe rs , un jus t leaders

C o r e l l o n : Dr o w, f omor ians , Lo l t h wo r sh ipe r s , t hose

w h o dest roy beauty , thos e w h o dest roy magi c

E ra t h i s : D e m o n s , G r u u m s h w o r s h i p e r s , o v e r z ea l o u s

wors h ipe rs o f Melo ra , revo lu t i onar ies , thos e w h o dest roy

the wo rk s o f c iv i l i za t ion , unc iv i l i zed p eop les

l o u n : T h o s e w h o de s t r o y k n o w l e d g e , t h o s e w h o

dest roy magic , thos e wh o promo te ignorant i deas , Vecna

w o r s h i p e r s

K o r d : Co wa rd s, thos e w h o possess s t rength but fail

to use i t , tho se w h o d is sem ble or em pl oy subte r fuge

instea d o f d i rec t conf ronta t ions, t hose w h o ga in s t rength

by mak i ng o the r s we ak

M e l o r a : Aber ra nts , overzea lous wor sh i per s o f E ra th is ,

Gr uum sh wo r sh ipe r s , cu l t i st s o f Y een ogh u

M o r a d i n : Cu l t i s t s o f pr imo r d ia l s , " dev i an t " dwa r v es

such as azers or duergar , thos e w h o le ec h o f f o t hers '

labors , t ra i to rs

P e l o r : S h a d a r - k a i , t h o s e w h o c aus e un du e su f f er

ing, the causes o f f am i ne and disease, u n d e a d , V e c n a

w o r s h i p e r s

T h e R a v e n Q u e e n : Cult ists of Orc us , t hose wh o seek

to pro long l i fe bey ond i t s na tu r a l end , und ead , V e c n a

w o r s h i p e r s

S e h a n i n e : Asm od eu s wors h ipe rs , zea lo ts o f any k i nd ,

t hose wh o des t r oy l ove , Z eh i r wo r sh ipe r s

Thunde r he ad S m i t e Avenger Attack 2 S

You present your holy symbol with a shouted prayer, causing

a shock ware to scatter your foes, and t hun d e r crashes over a n

enemy that remains b e h i n d .

Daily • Divi ne, Imple ment, Thund er

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attack: Wi sd om vs. Ref lex

Hit : You push the target 3 squares.

Effect: On e enem y adjacent to you takes 10 thund er

damage fo r each target hit. If no enemy is adjacent to you,

you regai n the use of this po wer.

L E V E L 2 7 ENCOUNTER P R A Y E R S

A n v i l of Fa i th Avenger Attack 2 7

Summoning strength from your comrades' courage.you deliver

1 1 mighty blow that tosses your enemy across the battle/ield.

Encounter • Divine. W e a p o n

Standard Act ion Melee weapon

Target: On e creature

Attack: W is do m vs. AC

Hit: 3 [ W| + Wis do m modifier dama ge, and you push the

target a num ber of squares equa l to the num ber of your

allies adjacent to it. The target takes 5 damage for each

square it enters during the forced moveme nt.

Censure of Uni ty: The target is knoc ked prone at the e nd

of the forced movement.

Br i l l i an t H a l o Avenger Attack 2 7

.Asyou hurl divine light at tour enemy, a scintillating halo ap

pears above you. Any enemy that approaches isb u r n e d in its

glow.

Encounter • Divi ne, Heal in g, Impl ement , Radiant

Standard Act ion Ranged 5

Target: One creature

Attack: W is do m vs. Fort i tude

Hit: 4d6 + Wis do m modifier radiant damage. Until the

en d of your next turn, any enemy that ends its turn

with in 5 squares of you takes 5 radiant dama ge, and you

regain 5 hit points.

Censure of Retri buti on: Your Intelligence modifier is

added to the damag e and healing caused wh en an ene my

ends its turn with in 5 squares of you.

H a n d ofSi lver Avenger Attack 27

Vour hand shines with a silvery light as tou touc hyour enemy.

preven t ing its escape.

Encounter • Div ine , Implement , Rad iant

Standard Act ion Melee touch

Target: One creature

Attack: Wi sd om vs. Ref lex

Hit: 2 dl 2 - Wi sd om modifier radiant damage , and the

target is restrained until the end of your next turn.

Censure of Pursuit: The attack deals extra radiant damage

equal to your Dexterity modifier.

C H A P T E R 1 | Avenger

Page 20: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 20/160

S p a r k of Ha t red Avenger Attack 27 E ye of the H u r r i c a n e Avenger Attack 29

There is a spark of hatred in every foul creature, and in many

fair ones. T h e power of your oath fans that spark, quick and

lethal.

Encounter • Char m, Div ine , Imp lement

Minor Action Ranged 5

Target: One enemy that is not your oath of enmity target

Attack: Wis dom vs. Wil l

Hit: Th e target is dominat ed until the start of your next

turn. Until this domination ends, the target can attack

only your oath of enmity target.

L E V E L 2 9 DAILY P R A Y E R S

C a t a c l y sm i c D u e l Avenger Attack 29

Mighty shock w a v e s resound aroundyou and your enemy. E a c h

exchange of blows sends roiling tendrils of destruction across the

battlefield.

Daily • Div i ne, Thunder, W e a p o n

Standard Action Melee weapon

Target: One creature

Attack: W is do m vs. AC

Hit: 7[ W] * W is do m modifier thunder damag e, and the

target tak es a -2 penalt y to attack rolls against you

( s a v e ends).

Miss: Half damage.

Effect: Unti l the end of the encounter, whe nev er the target

hits you , it cho oses one of your all ies wi th in 5 squares of

yo u or wi th in 5 squares of the target. That ally is kn ocke d

prone. In addit ion, whe ne ve r you hit the target, you

choose an enemy other than the target wi th in 5 squares

of you or wi th in 5 squares of the target. That en emy is

dazed ( s a v e ends).

D i v i d e a n d C o n d e m n Avenger Attack 29

Yo u stride i n s t an t l y toyour enemy and se t y o u r h a n d upon it.

speaking a prayer of condemnation. Nearby enemies are scat

tered by your power.

Daily • Div i ne, Impl ement , Radiant , Teleportat ion

Standard Action Melee touch

Effect: Before the attack, you tele port 10 squares.

Target: One creature

At tack : Wis dom vs . Wi l l

Hit: 7d8 + Wi sd om modifier radiant damage.

Miss: Half damage.

Effect: You teleport each en em y adjacent to the target 1 0

squares.

You inhale and draw your enemies close, using their energy to

de l ive r a thunderous attack against the object of your mal ice .

Daily • Div ine, Imple ment, Thunder

Standard Action Close burst 3

P r ima r y Target: E a c h en em y in burst

P r ima r y Attack: Wi sd om vs. Fort i tude

Hit: You pull the pr imar y target 3 squares, and it is deaf

ened ( s a v e ends).

Effect: Make a melee secon dary attack using your we apo n.

Secondary Target: One adjacent creature

Secondary Attack: Wi sdo m vs. AC

Hit: 6 [ W] + Wi sd om modifier damage , plus 5 thunder

damage for each enemy adjacent to you.

I m p a l i n g S u m m o n s Avenger Attack 29

Channeling the fury of the gods, you co m p e l an enemy to fling

itself onto your weapon.

Daily • Charm, Div ine , W e a p o n

Standard Act ion Ranged 10

Target: One creature

Effect: Yo u pull the target to a square adjacent to you, then

make the followi ng mel ee attack against it.

Attack: W is do m vs. ACHit: 6[ W] + Wi sd om modifier damage.

Miss: Half damage.

M a r c h of D o o m A v e nger Attack 2 9

Y o u command your fo e to march to the place w h e r e y o u i n t end

for it to die. and then send your allies to slay it there.

Daily • Charm, Divine, Teleportat ion, W e a p o n

Standard Act ion Close burst 5

Target: On e creatur e in burst

Effect: You slide the target 5 squares and tel eport to a

square adjacent to it. You then slide each ally in the burst

5 squares to a square adja cent to the target . Then y ou

make the fol lowi ng m el ee attac k against it.

Attack: W is do m vs. AC

Hit: 5[ W] + Wis do m modifier da mage, and you knock t he

target prone.

Merc i less Nemes is Aveng er Attack 29

A s y o u attack.you appoint yourself the nemesis of your chosen

foe. W h e r e you go. it must follow.

Dail y • Div i ne, Teleportat ion, W e a p o n

Standard Action Melee weapon

Target: One creature

Attack: W is do m vs. AC

Hit: 5[ W] + Wi sd om modif ier damage.

Miss: Half damage.

Effect: Until t he end of the encounter, wh en ev er you hit

your oath of enmity target wit h an avenge r att ack power,

yo u can tele port 5 squares and then tel eport your oath of

enmity target to a square adjacent to you.

C H A P T E R 1 I Avenger

Page 21: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 21/160

N E W P A R A G O N P ATH S

ARDENT CHAMPION

"The fires of heaven inflame my soul. I am a sword in the

hand of my god. Death means nothing to me!"

P r e r e q u i s i t e : A v e n g e r , C e n s u r e o f P u r s u i t c l as s

f e a t u r e , oath of enmity p o w e r

M o s t a v e n g e r s u n d e r g o t r a i n i n g i n sec r e t t emp les o r

m o n a s t e r i e s t o p r e p a r e f o r t h e i r s e r v i c e a n d r e c e i v e

t h e i r p o w e r s t h r o u g h r i tes o f i n i t i a t i o n , bu t some

a r e e n d o w e d w i t h d i v i n e p o w e r s i m p l y t h r o u g h r a w

devo t i on t o t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n

t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h ,

m a k i n g u p f o r t h e i r l a c k o f f o r m a l t r a i n i n g w i t h h o l y

p a s s i o n . T h e s e a r e a r d e n t c h a m p i o n s .

A s a n a r d e n t c h a m p i o n , y o u a r e a n o u t s i de r , y o u r

s p i r i t t ou ched d i r ec t l y b y t he han d o f yo u r de i t y . Y o u

a r c m o s t l i k e l y un le a r ne d i n t he eso te r i c l o r e o f you r

f a i t h , an d yo u h a v e l i t t l e c o n n e c t i o n t o a n y h i e r a r

c h i e s a s s o c i a t e d w i t h i t. I n fac t , o t her s w h o la ck y ou r

p a s s i o n m i g h t see yo u as a th re at to the est ab l is hed

w a ys . W h e r e c y n i c s a n d p r a g m a t i s t s s e e d e s p a i r o r

unce r t a i n t y , yo u sec on l y yo u r d i v i ne pa t r on ' s w i l l ,

a n d yo u se t ou t to ac co mpl is h i t reg ard les s o f obsta

c les . I f yo u a r c me an t t o t r i u mph , yo u w i l l . I f yo u a r e

no t . yo u a r e con f i den t t ha t you w i l l s o o n b e s h o w n

ano the r way t o se r v e yo u r g od .

ARDENT CHAMPION PATH E E A T U R E S

H o l y A r d o r ( 1 1 t h l e v e l ) : W h e n e v e r y o u m a k e

tw o a t t ack ro l l s becau se o i ' y ou r oath of enmity, you

s c o r e a cr i t i cal hi t i f b o t h d i c e h a v e t h e sa me r o l l ,

except i f b o t h ro l ls a re 1 .

A r d e n t A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to tak e a n e x t r a a c t i o n , y o u c a n a l s o

m a k e a sav ing t h r o w or s h i f t a n u m b e r o f s q u a r e s

e q u a l t o y o u r D e x t e r i t y m o d i f i e r .

A r d e n t F u r y ( 1 6 t h l e v e l ) : O n c e p e r r o u n d w h e n

yo u scor e a cr i t i c a l h i t aga ins t yo ur oa th of enmi t y

t a r ge t , yo u c an s h i f t 1 sq u a r e an d ma k e a bas i c a t t ack

aga i nst tha t ta rget as a f re e act io n .

ARDENT CHAMPION P R A Y E R S

Ardent Champio n Attack 11anat ica l F lurry

Yo u l a un ch a reckless a t ta ck against your chosen enemy and al l

foes nearby , ignoring your own safety.

Encounter • Div ine , W e a p o n

Standard Acti on Clo se burst 2

Target : Your oath of enmity target and each en emy in burst

Attack: Wi sd om vs. AC

Hi t : 2 [W] + Wisdo m modif ier damage.

Effect: You take a -2 penalty to all defe nses until the end of

your next tu rn.

C H A P T E R 1 ; A v e n g e r

Ba t t le Rap tu re Ardent Champion Util i ty 12

Y o u enter a stare of zealous passion, consumed by the power of

your fai th. Defeating your sworn enemy is a test of faith for you.

Dai ly • D iv ine , Stance

Mino r Act io n Person al

Effect: Unt il th e stance ends, your attack s deal extra dam

a g e against your oath of enmity targe t equ al to 1 dl 0 +

one-half your level. In addition, when any ally deals dam

a g e (not ongoi ng dama ge) to your oath of enmity target,

you take 3d6 damag e.

I r resist ib le Ardor Ardent Cha mpi on Attack 20

Your spirit blazes with devotion, lending holy power to your

strike. Your sworn enemy's attacks are as nothing to you.

Daily • Div ine, W e a p o n

S t anda rd Act ion Melee weapon

Target : One creature

Attack: W is do m vs. AC

Hi t : 4 [W] + Wisdom modif ier dama ge. You regain the use

of an encounter power that you have already used during

this encounter.

Miss: Half damage.

Effect: Unt il you attack a creat ure other than your oath of

enmity target or until the end of the encounter, you gain

a +2 p owe r bonus to all def ense s against the attacks of

your oath of enmity target.

Page 22: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 22/160

DERVISH OF DAWN

" I n llit' turnings of the dance, the divine p u r p o s e is made

clear."

P r e r e q u i s i t e : A v e ng e r

Y o u a r e am on g a sma l l num be r o f aveng e r s w ho seek

e n l i g h t e n m e n t t h r o u g h t he s t udy o f dese r t de r v i sh

t r a d i t i o n s . I n the t i re les s t u r n s o f t he de r v i s h dan ce ,

the care s an d d is t rac t ions o f the m o r t a l w o r l d f a l l

a w a y , a l l ow i ng yo u t o pe r c e i ve d i v i ne t r u t h s .

T h e r e a r e a nu mb er o f de r v i sh t r a d i t i o n s , a n d

not a l l der v i she s ar e aven gers ; most a r c pr ies ts an d

scho la r s o f dese r t peop les . De r v i she s o f t he da w n r ep

resent a t r a d i t i o n ce leb r a t i ng t he mys t i c po we r o i t he

sun r i se an d vene r a t i ng gods o f hope and en l i gh te n

men t . As a de rv is h o f d aw n , yo u ar e a n agen t o f hop e,

a wa nd e r i n g mys t i c g i ve n t he sac r e d t ask o f f i g h t i n g

opp r ess i on an d desp a i r and s e t t i n g an ex amp le o f

p i e t y w h e r e v e r y o u t r a v e l .

DERVISH OE DAWN PATH F E A T U R E SC e l e r i t y o f M o r n i n g ( 1 1 t h l e v e l ) : W h e n y o u

sp end an ac t i on p o i n t to ta ke an e x t r a a c t i o n , y o u c a n

a l so ma ke a sav i ng t h r o w w i t h a bo nu s eq ua l to y ou r

W i s d o m m o d i f i e r .

R a d i a n t B l e s s i n g ( 1 1 t h l e v e l ) : W h e n yo u us e an

enc oun t e r o r a da i l y a t t ack pow er t h a t has t he r ad i an t

ke yw or d, yo u ga in a +2 bon us to a l l de fens es u n t i l t he

end o f you r n e x t t u r n .

D e r v i s h E c s t a s y ( 1 6 t h l e v e l ) : I f y o u a r e b l o o d i e d

d u r i n g an encoun t e r , yo u ca n use a seco nd Ch an ne l

D i v i n i t y p o w e r i n t h a t e n c o u n t e r .

DERVISH OF DAWN PRAYERS

Dervish of Daw n Attack 11W h i r li n g A s s a u lt

Y ou l a un c h in to a graceful, spinn ing , dance asyou close on your

enemy. In the mesmerizing form of your dance, you free yourself

from an enem y 's power and i n sp i r e v o ur comrade as well .

Encounter • Div ine , Rad iant , Wea po n

Standar d Act ion Mele e weapon

Eff ect Before the attack, you shift 3 squares.

Target One creature

Attack: Wi sd om vs. AC

Hit : 2| W] + Wis do m modifier radiant dama ge. You and

o n e ally wi th in 10 squ ares of you can ea ch cho ose to do

o n e of the fo l lowing things:

• Make an escape at tempt again st a grab as a free act ion .

• Make a saving throw against an effect that a s a v e ca n

end and that dazes, immobili zes, s lows , or stuns .

W i l d H o p e Dervish of Dawn Util ity 12

Your dance inspires you to wild ecstasy. Mort als cannot long

e n d ure such joy. but each time you s t r i k e y o u r foe. new vigor

f lows in to y o u .

Daily • Divi ne, Heal ing, S t a n c e

Minor Act ion Personal

Effect: Unti l the stance ends, wh ene ver you hit one or

more enemies wi th an attack, you regain hit points equal

to your Wisdom modifier. In addition, whe neve r you miss

every target wi th an attack, you take 3 damage.

Dervish of Da wn Attack 20ance of S un r i s eA s y o u gracefully carry yourself across the ba t t l e f i e l d ,y o u r

weapon begins to gleam. For the rest of the f ight,you glow with

the hues of dawn, which scorch your foe with light.

Dai ly • Div ine , Rad iant , Wea po n

Standar d Act ion Mele e weapon

Effect: Before the attack, you shift 3 squares.

Target: On e creature

Attack: Wi sd om vs. AC

Hit : 3[W] + Wis dom modifier radiant damage.

Miss: Half damage.

Effect: Unti l the end of the encounter, your at-wil l attack

powe rs against the target deal 1 d8 extra radiant damage

to it.

C I I A P T E R 1 | A v e n g e r

Page 23: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 23/160

DREAD IMPERATOR

"When the gods c o m m a n d , 1 make sure you obey."

P r e r e q u i s i t e : Av e n g e r . C e n s u r e o f U n i t y c lass f ea

t u r e , oa t h o f enm i t y po w e r

I n t h e d a y s o f t h e h u m a n e m p i r e o f N e r a t h . m a n y

t e m p l e s a n d f a i t h s w e r e w e a l t h y a n d w i d e s p r e a d

e n o u g h to g i v e r i s e t o p o w e r f u l h i e r a r c h i e s , k i n g d o m -

s p a n n i n g o r g a n i z a t i o n s th a t o f t e n w i e l d e d b o t h

r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s o f f a i t h

l a p s e d i n t o d i s o r d e r w h e n N e r a t h f e l l . T e m p l e s lo st

t o u c h w i t h e a c h o t he r , l oc a l l eade r s s p l i t f r o m t h e i r

d i s t a n t m a s t e r s , a n d d i s a f f e c t e d p e o p l e a b a n d o n e d

t he g rea t t em p l es f o r gene ra t i ons . R u t i n a l e w p l a c e s ,

t h e t i t l e s a n d t r a p p i n g s o f t h e o l d h i e r a r c h i e s s u r v i v e .

I m p e r a t o r s a r e a m o n g t h e s e s u r v i v i n g t r a d i t i o n s , a

r e m i n d e r o f t h e d a y s w h e n a r c h p r i e s t s m a i n t a i n e d

t e m p l e a r m i es l ed by i m pe ra t o rs , r u l e d ov e r es t a t es ,

a n d s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to ferret

ou t d i s s en t an d d i s l oy a l t y .

A s a d r ea d i m pe ra t o r . y ou h a v e b e e n i n v e s t e d i n

a c c o r d a n c e w i t h t h e o ld w a y s . E v e n t h o u g h y o u r

de i t y ' s f a i t h i s on l y a s h ad ow o f i ts f o r m er k i ng do m -

s p a n n i n g g l o ry , y o u s t i l l w i e l d d i v i n e a u t h o r i t y

a g a i n s t y o u r d e i t y ' s e n e m i e s . Y o u h a v e t he po w e r t o

c o m p e l o b e d i e n c e f r o m y o u r f oes an d i ns p i re l oy

a l t y i n y ou r a l l i es . Y o u a r e a gu a r d i an o f w h a t y o u

C H A P T E R 1 | Avenger

c o n s i d e r t h e r i g h t pa th , t i re less ly s ee k i ng out foes

b o t h h i d d e n a n d o p e n . T h e d a y w i l l c o m e w h e n t h e

f a i t h i s r es t o red t h r o u g h o u t t he l ands , an d y ou m e a n

to be th er e to see i t .

DREAD I M P E R A T O R PATH F E A T U R E S

D e c e p t i v e C o n t r o l ( , 1 1 t h Y e v e i y W l v c u v o w o ^t \\

o f enmi ty target m is ses yo u w i t h an a t t ac k , y ou r a l l i es

ga i n c om ba t adv a n t a ge aga i n s t t ha t t a rge t u n t i l t h e

e n d of i t s nex t tu rn .

I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.- j

a n a c t i o n p o i n t t o ta ke an e x t r a ac t i on , y o u a l s o s l i de

a n e n e m y w i t h i n 5 s q u a r es o f y o u 1 s q u a r e o r s l i de

a n a l l y w i t h i n 5 s q ua r es o f y o u 1 s q u a r e s .

T e m p l a r R e a c t i o n ( 1 6 t h l e v e l) : W h e n an y al ly -

s c o res a c r i t i c a l h i t ag a in s t yo ur oath ofenmity t a rge t ,

y o u c a n m a k e a n o p p o r t u n i t y a t t ac k aga i n s t t ha t

target i l i t is w i t h i n y o u r r e a c h . Y o u ga i n a bo nu s t o

t h e d a m a g e r o l l e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r .

DREAD I M P E R A T O R P R A Y E R S

So u l S tab Dre ad Imperator Attack 1 1

A twist of your blade is a twist i n you r enemy 's soul . wrenchmp

it sideways to strike its companion.

Encounter • Cha rm, D iv ine , W e a p o n

Standar d Act io n Melee w eapon

Target : One creature

At tack: W is do m vs. AC

Hi t : 2 [W ] - Wis do m modif ier dama ge, and you slide the

target 2 squar es. The target th en m ake s a basic attack

against a creature of your choice.

C r o w n of Souls Dread Imperator Util i ty 12

T he radiant crown settling on your brow symbolizes your mas-

ten ' . Shadows of the crown flash above y o ur co m p a n i o n s .

Dai ly • D i v ine, Stance

Minor Ac t ion Personal

Effect: Unti l th e stance ends, whe ne ver you make mult ip le

atta ck rolls at on e ti me again st your oath of enmity target

a n d they would all hit . choose an ally with in S squares of

y o u . That ally gains a +1 p owe r bonu s to attack rolls and

all defenses unti l the end of your next tur n.

Impera tor ' s J u d g m e n t Dre ad Imperato r Attack 2 0

Y ou de l ive r a pun ish ing b low to your foe while pronouncing

judgment against it. For a moment, your divine author i ty com

pels it to obey y o u .

Dai ly • Char m, D iv ine, W e a p o n

Standard Ac t ion Melee w eapon

Target : One creature

At tack: W is do m vs. AC

H i t : 3 [ W] + W i s d om modif ier dam age , and the target is

dominated unti l the en d of your next t urn .

Effec t: You gain ano the r use of your soul stab pow er for this

encounter.

Page 24: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 24/160

FAVORED SOUL

"Who am I ? J am the sward of heaven, forged on the anvil

of the w o r l d , andyou have angered my master."

P r e r e q u i s i t e : A v e n g e r

Y o u h a v e l o n g h a r b o r e d a d i v i n e s p a r k w i t h i n y o u r

se l f , a sub t l e sha rd o f yo ur god ' s e s s e n c e . Lo ng ha s it

I a i n d o r m a n t , b u t a s y o u d i s p a t c h y o u r e n e m i e s a n d

s e e y o u r o a t h s t h r o u g h , t h e e s s e n c e a w a k e n s a n d

i n f u s e s y o u r b o d y w i t h a s t r a l b r i l l i a n c e u n t i l y o u r

m o r t a l s h e l l t r a n s m u t e s i n t o s o m e t h i n g g r e a t e r t h a n

wh a t i t once was . Y o u r deed s a r e t he ca ta l ys t f o r yo u r

t r a n s f o r m a t i o n i n t o a f avo r ed sou l . O n c e you se t f o o t

on t h i s g l o r i ous pa t h , yo u e v e r a f t e r c a r r y w i t h y o u

the b less ings o f you r g od .

B e c o m i n g a f av o r e d sou l t r i gge r s s eve r a l phys i

c a l c h a n g e s , s p e c i f i c a l l y t h e a p p e a r a n c e o f f e a t h e r y

w i ng s t ha t g r ow, a lm os t ove r n igh t , f r o m y o u r b a c k .

T h e s e w i n g s h a v e s t r e n g t h e n o u g h t o b e a r y o u r

we igh t . Y ou r f ea the r s ca n be an y co lo r yo u l i k e . As

y o u c o n t i n u e d o w n t h i s p a t h , j o u r b o d y l i g h t e n s , y o u r

b o n e s be co m i ng ho l l ow a nd s t r ong so yo u c a n f l y

m o r e e a s i l y w i t h o u t s a c r i f i c i n g y o u r d u r a b i l i t y . B y t h e

t im e yo u com p le te t h i s pa th , yo u r l o we r bo dy t r a i l s

o f f i n t o mis t w h en you f l y . t hu s ma r k in g you as one o f

t he hea ve n l y hos t , k i n t o ange l s , an d a spe c ia l se r va n t

o f yo u r go d .

FAVORED SOUL PATH F E A T U R E S

F a v o r e d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to ta ke a n ext ra a c t io n , y o u or an a l ly

ad jac en t t o yo u ca n a l so sp end a he a l i n g su r ge .

H e a v e n ' s S h i e l d ( 11 t h l e v e l ) : W h i l e y o u h a v e

m a x i m u m h i t po in t s , yo u ga i n a + 1 bo nu s t o a l l

d e f e n s e s .

H e a v e n ' s B o o n ( 1 6 t h l e v e l ) : A pa i r o f f ea the r y

W i n g s u n f o l d s f r o m yo u r back , an d yo u ga in a f l y

s p e e d o f 6 . Y ou ca n us e t h i s s pee d on l y i f y o u a r e

w e a r i n g n o a r m o r or l i g h t a r m o r .

FAVORED SOUL P R A Y E R S

Rad ian t Rush Favored Soul Attack 11

Y ou blur into action. Speeding across the battlef ield to smas h

into your enemy in a halo of rad iance . If your blow misses, th e

l i g h t conceals you.

Encounter • Div ine , Rad iant , W e a p o n

S t anda rd Act ion Melee weapon

Target : Your oath of enmity target

At tack: Wi sdo m vs. AC

Hit: 2[ W] + Wi sd om modifier radiant damag e, you push

the target 2 squares, and the target is dazed until the end

of you r next turn .

Miss : You gain conceal ment until the end of your next turn.

Specia l : W h e n charg ing, you can use this p ow er in place of

a melee basic attack.

W ing s o f Ange ls Favored Soul Util i ty 12

Y o u r lower body fades into sw i r l i ng m is t as ypti gain m a s t e r y of

your a i r b o r n e movement

Dai ly • Div ine , Hea l ing , Stance

Minor Act ion Personal

Effect: Until the stance ends, you r fly spe ed increase s by 4.

a n d you can hover. In addition, whil e you aren't blooded,

y o u gain regeneration equal to your Wi s do m modifier.

Celest ia l Sk i rm ish Favored Soul Attack 20

Y ou take to the sky, you r weap on aglow. You swoop and strike

repeatedly as you dart pastyour foes.

Da i l y • Div i ne , Rad ian t , W e a p o n

S t anda rd Act ion Melee weapon

Effect: You fly your speed + 2. Durin g this move men t, you

gain a +6 bonus to AC against opportunity attacks. At

a n y point during the movement, you can make the fol

lowing attack three times, each t ime against a different

target.

Target : One creature

Attack : Wis do m vs. AC

Hit: 2 | W| - Wi sd om modifier radiant damag e. If you hit

tw o creatures , the s econd is dazed (save ends). If you hit

three creat ures, the th i rd is stunned (save ends).

C H A P T E R 1 | Avenger

Page 25: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 25/160

R E L E N T L E S S S L A Y E R

" J am the bane of your b i n d . "

P r e r e q u i s i t e : A v e n g er , o at h of enmity p o w e r

M a n y a v e n g e r s f i n d t h e m s e l v e s c o n f r o n t i n g s o m e

great th r eat , su ch as a g r o u p o f d r ow seek ing t o

ens lave a su r f ac e k i ngd om, a n i nc u r s i on o f dem on s ,

a c u l t o f T h a r i z d u n w o r s h i p e r s , o r a n e m p i r e o f v a m

p i r es sec r e t l y r u l i n g o v e r h u m a n ci t i es . W h a t e v e r

t he t h r e a t m i g h t be, i t i s d i r e eno ugh to dr i ve yo u

to an o ld an d power fu l r i t e o f s a c r e d c o m m i t m e n t .

T h r ou gh p r aye r f u l v i g i l s , yo u hav e i nves t ed you r oath

of enmi t y w i t h t r eme ndo us po tency . A l l avenge r s r e l y

on oath of enmi ty , bu t you dra w on you rs to p e r f o r m

exc ept i ona l fea ts in ba t t le .

A s a re len t les s s layer , yo u ar e a l wa ys a ler t fo r s igns

tha t you r enem ie s a r e a t wo r k . Y ou r adv en t u r e s o f t e n

l ead you aw ay f r o m a l o n g t i m e a d v e r s a r y f o r w e e k s

or mon th s a t a t i me, bu t yo u k n ow t h a t yo u hav e a

sac r ed d u t y t o wh i c h you mus t even tua l l y r e t u r n .

C H O O S I N G A S L A Y E R ' S E N E M Y

Consu l t w i t h your Du nge on Mast er about an appro pr ia te

en em y for your characte r . I t sho uld be a k i n d of monster

you've faced before, and one t h a t the D M plan s to feat ure

occas iona l ly in upc omi ng advent ures . A s layer ' s en em y

is a specific g r o u p o f mons t e r s - f o r examp l e , demo ns ,

dev i ls , d row, f i re g iants , minota urs , o r vam pi r es.

R E L E N T L E S S S L A Y E R PATH F E A T U R E S

S l a y e r ' s O a t h ( 1 1 t h l e v e l ) : W h e n e v e r y o u u s e

oath of enmity, yo u ca n t a r ge t a seco nd ene my w i t h i t if

t h a t en em y is yo ur s layer ' s en em y (see the s ide bar ) . In

add i t i on , wh en yo u ma ke an a t t ack an d cou l d ma ke

t w o a t t a c k r o l l s bec aus e o f oa th of enmity, y o u c a n

cho ose to fo rgo m a k i n g t h e s e c o n d r o l l to cau se the

at t ack to dea l 2d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e

t h i s cho i ce be fo r e ma k i ng t he f i r s t a t t a c k r o l l .

L e t h a l A c t i o n ( 1 1 t h l e v e l ) : I f y o u s p e n d a n

a c t i o n p o i n t to ma k e an a t ta ck aga inst you r oa th of

enmi ty ta rget , the a t t ack ca n score a c r i t i c a l hit on a

r o l l o f 1 8 - 2 0 .

R e l e n t l e s s D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h e n

y o u f a i l a sav i ng t h r o w aga in st an e f fec t caus ed by

an enemy , yo u r d i v i ne a t t ack powe r s dea l 5 e x t r a

d a m a g e u n t i l the en d o f yo ur n e x t t u r n .

R E L E N T L E S S S L A Y E R PRAYERS

Slayer 's G a m b i t Relentless S l a y e r Attack 11

Yo u recklessly bullyour way t h r o u g h th e press of enemies tomeet your des t i ny near your chosen foe.

Encounter • Div ine , Wea po n

Standard Act ion Mel ee weapon

Effect: You move your speed to a square where your

oath of enmity target is wi th in your reach. During this

movement, you can move through enemies' squares.

Then you make the fo l lowing attack.

Target: Your oath of enmity target

Attack: Wi sd om vs. AC

Hi t : 2 [W| + Wis dom modifier damag e. The attack deal s

5 extra damage for each opportunity attack made against

you dur ing the movement that is part of th is power.

R elent less Fervor Relentless S l a y e r Util ity 12

S u c c e s s again st your chosen foe creates opportunities against

nearby enemies.

Daily • Di vine , S t a n c e

Minor Act ion Personal

Effect: Unt i l the stance ends , wh en you make tw o attack

rolls beca use of your oath of enmity, make the rolls one

at a time. If the first attack roll hits, you can choos e t o

use the second attack roll as a me le e basic atta ck against

another enemy wi th in reach.

Slayer 's A sc en d a n c y Relentless S l a y e r Attack 20

Through the power of your god. you see th e bat t le a s if everyone

else was moving at h a l f speed.Daily • D ivi ne, S t a n c e , W e a p o n

Standard Act ion Mel ee weapo n

Target: On e enemy

Attack: Wi sd om vs. AC

Hit : 4[ W] + Wis dom modifier damage.

Miss: Half damage.

Effect: You assume the slayer's stan ce. Unti l the stance

ends, you can make a melee basic attack once per round

a s a minor action.

B

i£u3

Page 26: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 26/160

S E R E N E INITIATE

"O nl y when the mi nd is cal m an d the passions st i l led can

the d i v i n e purpose be understood. Never do I wield my

sword in anger-only in n e ce ss i t y . "

P r e r e q u i s i t e : A v e n g e r , o at h of enmity p o w e r

v ^

Y ou hav e cho sen to f o l l o w a pa t h o f c on t emp l a t i on

a n d c a l m . S o m e he r oes a r e r u l e d by t he i r pass ions ,

but yo u seek a d is c i p l i ned a pp ro ac h to yo ur quest s .

Y o u ar e not emo t io n l ess , bu t yo u be l iev e tha t y ou

shou ld r u l e you r emo t i on s i ns t ead o f be i ng r u l ed by

t h e m . A n g e r , d e s p a i r , f e a r - a l l t u r n t he mo r ta l he a r t

a w a y f r o m t h e d i v i n e w i l l . L i k e w i s e , y o u m u s t r e m a i n

v ig i l an t aga ins t excesses o f m i r t h , des i r e , o r p r i d e .

Y o u b e l i e v e t h at p o w e r f u l e m o t i o n s a n d w o r l d l y

a t t a c h m e n t s e n t a n g l e t h e s p i r i t w i t h t he mo r t a l

r e a l m a n d k e e p y o u f r o m pa y i ng a t t en t i on t o wh a t i s

m o s t i m p o r t a n t .

A l t ho ug h yo u a r e s l ow t o ang e r an d ca r e fu l i n

you r ac t i on s , you a r e no pac i f i s t . T h e wo r l d i s l u l l

of da ng er s tha t mus t be me t w i t h f o r ce , an d yo u a r e

a wa r r io r s wo rn to th e se rv i ce o f the d i \ inc . W h e n

v io le n t ac t io n is nec es s a ry —as i t a l l too of ten Is—you

b a t t l e y o u r e n e m i e s w i t h d i s p a s s i o n a t e e f f i c i e n c y .

Y o u see no reas on to wa st e wo rd s on tho se wh o can ' t

o r won ' t l i s ten , o r to ex te nd me r c y to thos e w h o

wo u l d t r y t o e x p lo i t it .

B e t w e e n adv en t u r e s , yo u s t r i ve t o se t an ex amp le

o f mod e r a t i on an d p ie t y . M a n y se r ene i n i t i a t es a r e

c l o i s t e r e d m o n k s w h o pass t h e i r d a y s i n m o n a s t e r i e s ,

l ea d in g l i ves o f se l f -d i sc i p l i ne an d p r ay e r u n t i l t h e y

a r e n e e d e d t o c o n f r o n t d a r k n e s s a g a i n .

S E R E N E INITIATE PATH F E A T U R E S

C a l m E y e ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n

a c t i o n p o in t to use an a t -w i l l a t t ack power , t ha t a t t ack

d e a l s 2 d l 0 e x t r a d a m a g e .

S e r e n e E d g e ( 1 1 t h l e v e l ) : W h e n y o u m i s s y o u r

oath ofenmity target w i t h a n e n c o u n t e r a t t a c k p o w e r ,

t he a t t ack dea l s da ma ge to t he t a r ge t eq ua l to yo u r

D e x t e r i t y m o d i f i e r .

C e r t a i n C u t ( 1 6 t h l e v e l ) : W h e n y o u m i s s y o u r

oath of enm it y targe t w i t h a n a t -w i l l a t ta ck powe r , t he

a t t a ck dea l s da ma ge to t he t a r ge t eq u a l t o yo u r De x

t e r i t y m o d i f i e r .

S E R E N E INITIATE P R A Y E R S

Def in ing C u t S e r e n e Init iate Attack 11

Your deadly c alm shapes the battle.

Encounter • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: On e or two creatures

Att ac k: Wi sd om vs. AC. If one of the targets is your oath

of enmity target, both targets are treated as your oath of

enmity target for this attack.

Hit: 3 [ W| + Wi sd om modifier dama ge. Until the end of

your next turn, the target takes 10 damage the first t ime

it uses an attack ot her th an a basic attack.

D e ad l y C a l m S e r e n e Init iate Util ity 1 2

Without malice, without linger, each blow is deli vered assmoothly a n d perfect ly a s a on e w o rd prayer.

Dai ly • Div ine , S t a n c e

Mino r Act ion Personal

Effect: Until the stance ends, wh en you mak e two attack

rolls be caus e of oath of enmity an d both would hit, the

target takes extra dam age equal to one- half your level.

Heaven 's E dge S e r e n e Initi ate Attack 2 0

Vour strike wins the favor of your deity, which in turn guides

your weapon against your sworn foe.

Dai ly • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attack : Wis do m vs. AC

Hit: 3[ W] + Wi sd om modifier damag e. Befo re the end

of the encounter, when you are next able to make two

attack rolls becau se of your oath of enmity, you can

instea d mak e thre e attack rolls and use the result you

prefer.

S p e c i a l : If you have no encounter attack powers available

wh en you use this power, it is reliable.

I 1 1 A P T I i R 1 A v e n g e r

Page 27: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 27/160

W A T C H F U L SHEPHERD

" S o m e t i m e s i t / a l l s to m e to keep the wolves away from the

Jlock. I do what I can."

P r e r e q u i s i t e : A v e n g e r

H i d d e n o r d e r s a n d s e c r e t c e r e m o n i e s o f i n i t i a t i o n

a r e t he wa y l or ma ny aven ge r s , bu t you h a v e c o m e

to em br ac e a s imp le r t r ad i t i on . Y ou a r e a p r o tec to r

o f t h e c o m m o n fo lk wh o h ide s i n p l a i n s i gh t . W i t h

a q u i e t m a n n e r a n d t h o u g h t f u l devo t i on , you a r e a

s tew a r d o l t he gods ' t each ings , an d be tw ee n a d v e n

tu r es yo u pa y as m u c h a t ten t io n to the s p i r i t u a l

w e l l - b e i n g o f t h e c o m m o n f o l k as yo u pa y to y ou r

avenge r p r aye r s .

M a n y o f t he peop le you gua r d t h i n k yo u a r e no th

i ng mo r e t ha n a r us t i c v i l l age pr i es t o r a wa nd e r i n g

f t i a r — u n u s u a l l y w i s e a n d c o m p a s s i o n a t e , p e r h a p s ,

bu t ce r t a i n l y no mons t e r -s l ay i ng he r o . T he y ' r e m is

t aken , o f c o u r s e , but that sui ts yo u just f i n e. W h i l e

yo u ten d to the i r s p i r i t u a l n e e d s , y o u r e m a i n v i g i l a n t

f or t ro u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y m o n s t e r s ,

an d v i l l a i ns a l l seek t o p r ey on t he we ak an d de fense

l e s s , so yo u s t and gua r d ov e r yo u r f l o c k t o ke ep t hese

threats a t bay.

Y o u pre fer to avo id fa me a nd g lory , s inc e tha t w a y

leads to pr id e an d a n ine v i t ab l e fa l l . To yo u it 's fa r

bet te r to a l l ow yo ur fe l low adv en tu re rs to bask in th e

t r i umph s o f t he day an d do wn p l ay you r o wn con t r i

bu t i ons . A f t e r a l l . yo u be l i eve t ha t you r r e wa r d l i e s i n

the next wo r l d , no t in th is one .

W A T C H F U L SHEPHERD

PATH F E A T U R E S

S t r o n g e r a n d S t r o n g e r ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an ac t i on p o i n t to ta ke an ext r a ac t io n , yo u a lso

r ega in hi t po in t s eq u a l t o l d 6 + one - ha l f yo u r l e v e l .

S h e p h e r d ' s G u a r d ( 1 1 t h l e v el ) : W h e n y o u s p e n d

a h e a l i n g s u r g e, e a c h a l l y ad j acen t to yo u re ga i ns h i t

po in t s eq ua l t o you r I n t e l l i gence m o d i f i e r .

H u m b l e D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h i l e y o u

a r e b l o o d i e d , w h e n y o u r o at h of enmi t y t a r ge t da ma ge s

you (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l l d 6

e x t r a d a m a g e u n t i l the en d o f yo ur next tu rn .

W A T C H F U L SHEPHERD P R A Y E R S

Shepherd 's Aeg is Watc hfu l Shepherd Attack 11

The brilliance of your holy symbol warnsyour enemy against

hate ami reckless wrath.

Encounter • Div ine , Impl emen t, Radiant

Standard Act ion Melee touch

Target: One creature

Attack: Wi sd om vs. Ref lex

Hit: 2d8 + Wi sd om modifier radiant damage. Until t he

en d of your next turn, the target takes 2d10 radiant

damage the first time it attacks you or an ally with in 2

squares of you.

H idde n S t r eng th Watchful Shepherd Util ity 1 2

Vour devotion provides you with a reservoir of hidden strength.

which your enem i es d o n o t suspect.

Dai ly • Div in e , S t a n c e

Mino r Act io n Persona l

Effect: Unti l the sta nce end s, you gain a +1 po we r bonus to

attac k rolls and all def enses . If you have reached at least

one mil esto ne today, you instead gain a +2 po we r bonus.

Q u e l l the Ha tefu l W atch fu l Shepherd Attack 20

Your prayer quells your foe's will to harm you and your al l ies.

Th e anger you take f rom your foe becomes hea l ing power in

your h ands .

Daily • Divi ne, Heal i ng, Impl ement , P s y c h i c

Standard Act ion M el ee touch

Target: On e creature

At tack: Wisd om vs. Wi l l

Hit: 3d8 - W i sd om modifier psychic dama ge, and the tar

get takes a -4 penalty to attack rolls ( s a v e ends).

Miss: Half damage.

Effect: You and each bloodied ally with in 5 squares of you

ca n spend a healing surge.

< 11 A P T E R 1 | Avenger

Page 28: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 28/160

WEAPON OF FORTUNE

"Everything co mes d o w n to chance: whether 1 live and

whether yo u d i e . "

P r e r e q u i s i t e : A v en g e r , oath of enmity p o w e r

Y o u are a ser van t o f a de i ty o f luck , an d y o u co m

p le te l y t r u s t yo u r o w n good f o r t une . As a sy mb o l o f

you r devo t i on t o c h a n c e , yo u a l way s ca r r y a set o f

d i ce w i t h y o u . W h e n i n doub t , you t r u s t the d i ce to

d e t e r m i n e y o u r a c t i o n s . J u s t l i ke t he w i nd , yo u c an be

gen t l e an d com p la cen t o r a dan ge r ous s t o r m ca pab le

o f des t r oy i ng t hose wh o s tan d i n you r way . A l t ho ug h

y o u a r e a l w a y s u n p r e d i c t a b l e , y o u c a n b e a b r a v e

a n d l o y a l c o m p a n i o n : f o r t u n e b r o u g h t y o u r c o m p a n y

toge the r , a f t e r a l l . an d you kn ow be t t e r t h an mos t

tha t g reat dee ds o f t en f l o w f r o m u n l i k e l y f r i e n d s h i p s

o r c h a n c e m e e t i n g s .

Y o u a r e p r oba b l y a wo r sh i pe r o f Ava nd r a o r a

s i mi l a r de i ty . Yo u r pu rp os e is to ins p i r e peop le to be

da r i ng , t o t ake cha nc es an d sei ze oppo r t un i t i e s , f o r

t hose who t a ke no r i sks neve r r ea l i ze t he i r f u l l p o t e n

t ia l . In ba t t le , yo u h a v e l e a r ne d t o r e l y on c h a n c e . Y o u

a r e a po ten t com ba t an t wh e n l uck f avo r s yo u .

A l t h o u g h y o u m i g h t no t r ep r esen t t he t yp i ca l

ima ge o f a d i v i ne se r van t , you a r c none t he le ss a f a i t h

f u l devo t ee o f yo u r de i t y an d yo u r be l i e f s . Y o u h a v e

l i t t le r ega r d f o r t he s t r i c t u r es of f o r m a l wo r s h ip —

you ' r e mo r e l i ke l y t o be f oun d gam b l i n g i n a t a ve r n

than p r ay i ng i n a t emp l e . B u t wh en ch an ce l ead s yo u

to d o w n the pat h to ad ve nt ur e or i n t o a s i t ua t i on tha t

d e m a n d s ac t i on , yo u don ' t he s i ta te to j o i n t h e f i g h t .

Af te r a l l . tha t ' s wha t ' s the d ic e t o l d yo u to do.

WEAPON OF FORTUNE

PATH F E A T U R E S

F o r t u n e F a v o r s t h e F o r t u n a t e ( 1 1 t h l e v e l ) :

W h e n yo u sp end an ac t i on p o in t to ta ke a n ext r a ,

a c t i o n , r o l l a d6 . I f th e resul t is 6 . yo u ta ke th e ext ra

ac t i on bu t kee p t he ac t i on p o in t , an d yo u ca n use

a n o t h e r a c t i o n p o i n t d u r i n g t he sa me encou n te r .

I ' ll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y ou t ake a

c r i t i c a l h i t o r w h e n yo u r oath of  enmity ta rget scores

a c r i t i ca l h i t . yo u ca n r o l l a d 6 as a fr ee act io n. I f t he

resu l t i s 1 . yo u ta ke 2d 6 da ma ge . I f th e resu l t i s 5 o r

6 . th e cr i t i c a l h i t be co me s a no rm al h i t .

L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u ro l l a

20 on a sav in g th r ow, yo u en d tw o e f fec t s on you rs e l f

that a s a v e c a n e n d .

WEAPON OF FORTUNE P R A Y E R S

Luck , No t Sk i l l Weapon of Fort une Attac k 1 1

I t ' s better to he lucky- than - k i l l in I. You swing wildly, h op ing t h a t

y o u r enemy fa&s to get out of the way.

Encounter • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Wi sd om vs. AC. You can choose to take a - 4 pen

alty to th e attack roll. If you do so, the att ack deal s 2[ W|

extra damage if it hits.

Hit : 2[W] - Wis do m modif ier damage.

S igns of Favor Weapon of Fortune Util ity 12

Y o u r praye r i nvokes divine favor or disfavor onyou r efforts.

Your success ful strikes against your sworn foe lendyou new

st rength, hut each miss weakens y o u wi th doubt.

Daily • Divi ne, Heal ing, S t a n c e

Mino r Act ion Persona lEffect: Until th e sta nce end s, wh en ev er you hit your oath

of enmity target, you regain hit point s equal to your

W isdom modifier, but whe nev er you miss that target,

y o u take 5 damage.

Gamb l e r ' s F lou r i sh Weapon of Fort une Atta ck 20

Your weapon swings true, hut sometimes a bit of extra risk is

worth the payoff .

Dai ly • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Wi sd om vs. AC. You can choose to take a -5 penalty

to the attack roll. If you take the penalty a nd the attack

hits, the target is stunned instead of dazed and takes a -2

penal ty to saving thr ows ( s a v e ends both). If you take the

penal ty and the attack mi sses, you grant comb at advant age

until the end of your next turn .

Hit: 4| W] + Wi sd om modifier dam age, and the target is

dazed ( s a v e ends).

Miss: Half dam age , and th e target is dazed until the end of

its next t urn.

C H A P T E R 1 [ A v e n g e r

Page 29: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 29/160

^ C L E R I C

"The p o w e r s of darkness do not deter me, foul d e m o n !

I'elor is my shield and strength!"

W I E L D I N G P O W E R s a n c t i o n e d b y t h e

g o d s , you a r e t he cen t e r o f yo u r adve n tu r i ng pa r t y .

Y o u g u a r d y o u r c o m r a d e s a n d h e a l t h e m w h e n t h e y

a r e h u r t , an d yo u d i r ec t t he cou rse o f the bat t le by

w e a k e n i n g c h o s e n e n e m i e s .

S o m e c le r i cs p r e fe r t o dea l w i t h f oes d i r ec t l y ,

w a d i n g i n t o h a n d - t o - h a n d c o m b a t o r s c o u r i n g

e n e m i e s w i t h r ad i an t b l as t s an d p i l l a r s o f f l a m e .

O t h e r s f o l l o w the path o f th e sh i e ld in g c le r i c (a b u i l d

i n t r od uce d i n t h i s chap t e r ) t o de fea t opp one n t s by

s u p p o r t i n g s t o u t h e a r t e d c o m p a n i o n s . I n t h i s r o l e ,

yo u do no t f ea r ba t t l e , bu t y ou un de r s ta nd t ha t yo u r

d i v i ne pow er does t h e mos t good by b l u n t i n g t h e

a t t ack s o f yo u r ene m i es an d bo l s t e r i ng t h e e f f o r t s

o f you r a l l i e s . T h r o ug h you r p r ay e r s , you sha r e yo u r

o w n u n s h a k a b l e c o n f i d e n c e a n d d e t e r m i n a t i o n

w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m f o r t h e

c h a l l e n g e s a h e a d .

W h e t h e r you ' r e a s k u l l - t h u m p i n g b a t t l e r , a

dev o te d p r o tec to r , o r a cha r i sma t i c sou r ce o f

i n s p i r a t i o n , t h i s c h a p t e r o f f er s n u m e r o u s w a y s to lea d

y o u r c o m r a d e s i n y o u r d ei t y ' s c a u s e .

• N e w C l a s s F e a t u r e : A n e w C h a n n e l D i v i n i t y

power , hea le r s mercy, l e t s yo u f u r t h e r l o c u s o n

hea l i ng you r com r a de s , t ho ugh a t t he ex pen se o f

y o u r o w n s t r e n g t h .

• N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t a t

w e a k e n i n g a n d h i n d e r i n g e n e m i e s . I n a d d i t i o n ,

yo u exce l a t he lp i ng you r a l l i e s t o he l p t hem se l ves

b y r e w a r d i n g t h e m f o r s t r i k i n g th e foes you

d e s i g n a t e .

• N e w C l e r i c P o w e r s : A l m o s t a h u n d r e d n e w

p o w e r s ex pa nd t he poss ib i l i t i e s f o r ba t t l e c l e r i c s

a n d dev o te d c l e r i c s as we l l as sh i e l d i ng c l e r i cs .

• N e w P a r a g o n P a t h s : C h o o s e f r o m a m o n g t e n

n e w pa r ago n pa ths , su ch as t he ba t t l e chap la in , t he

c o m p a s s i o n a t e h e a l e r , a n d t h e m i r a c l e w o r k e r .

C H A P T E R 2

Page 30: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 30/160

Page 31: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 31/160

N E W C L A S S F E A T U R E

W h e n yo u mak e you r c l e r i c , yo u ca n se lec t t he

C h a n n e l D i v i n i t y p o w e r healer's mercy in pl ac e of

turn undead.

Chann e l D iv in i ty : H ea ler ' s M ercy Cleric Feature

Strength f lows out f rom you to your injured comrades, rekin

dling their resolve to see the bat tle to its end.

Encounter • Divi ne, Heal i ng

Standa rd Actio n Clos e burst 5

Target: E a c h bloodied ally in burst

Effect: E a c h target c an spe nd a healing surge. You are

weakened until the end of your next turn.

N E W B U I L D

T h e P l a y e r ' s Handb ook fea t ures the bat t l e c le r i c an d

the devo t ed c l e r i c T h i s chap te r adds t he sh ie l d i n g

c le r i c , wh o l eads t he pa r t y t h r o u g h sub t l e p r aye r s

t h a t a id and suppo r t o t h e r he r oes .

SHIELDING C L E R I C

A s a sh ie l d i ng c l e r i c , you be l i eve t h a t yo u r p l ace i s

not to take the f i g h t to the e ne my d i re c t l y , bu t to

bo ls ter a l l ies w i t h you r p r es ence . Y o u r p r aye r s l en d

add i t i ona l r esou r ce s t o you r f r i ends and c r ea te oppo r

t u n i t i e s for t he m to def eat t h e i r foes. You rs is a l i fe

o f l e a d e r s h i p t h r o u g h se l f - sac r i f i ce , ongo ing suppo r t ,

a n d ins p i r a t i on . Yo u do not seek per son a l g lo ry , a n d

y o u t a k e c o m f o r t i n k n o w i n g t h a t yo u r a l l i e s cou ldn ' t

h a v e s u c c e e d e d w i t h o u t y o u .

W i s do m is you r mos t i m p o r t a n t ab i l i t y , s in ce the

p r a y e r s t h a t suppo r t y ou r t ac t i cs r e l y on i t. Ch a r i s ma

is a v i t a l seco nda r y ab i l i t y , m a k i n g m a n y o f y o u r

p r aye r s mo r e e f f ec t i ve . Ag o o d S t r e ng t h i s i m p o r

t a n t I f you i n t end t o t ake me l ee power s . Y o u sh ou l d

se lect p o w e r s t h a t emp has i ze you r r o l e as hea l e r a nd

fac i l i ta to r .

S u g g e s t e d C l a s s F e a t u r e : C h a n n e l D i v i n i t y

( h e a l e r s mercy)'

S u g g e s t e d F e a t : D e f e n s i v e G r a c e *

S u g g e s t e d S k i l l s : D i p l o m a cy . H e a l . I ns igh t .

R e l i g i o n

S u g g e s t e d A t - W i l l P o w e r s : astral seal* sacred

f lame

S u g g e s t e d E n c o u n t e r P o w e r : bane*

S u g g e s t e d D a i l y P o w er: font of tears*

• N e w o p t i o n p r es en te d i n t h i s book

C H A P T E R 2 ; C l e r i c

Page 32: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 32/160

N E W C L E R I C P O W E R SJ N u m i n o u s Shield Cleric Attack 1

Ma ny o f t he pow er s desc r i b ed be l ow bene f i t t h e

sh ie ld i ng c l e r i c , t h o u g h an y c le r ic in te reste d in m or e

o f a s u p p o r t ro le c an benef i t f r o m t h e m . I n a d d i t i o n ,

new power s exp and op t i ons f or t he two c l e r i c bu i l ds

desc r i bed i n t he P l a y e r ' s Handbook.

L E V E L 1 A T - W I L L P R A Y E R S

Cleric Attac k 1A s t r a l S e a l

You outline your enemy with ihe silver g\ow of the Astral Sea.

an d its he a l i n g l i gh t bathes your f riend.

At-Wi l l • D iv ine , Hea l ing , Implement

Stand ard Actio n Ran ged 5

Target: One creature

Attack: W is do m +2 vs. Reflex

Hit : Unti l the end of your next turn, the target takes a -2

penalty to all defenses. The next ally who hits it before

the end of your next turn regains hit points equal to 2 +

your Charisma modifier.

Cleric Attack 1ecovery S t r i ke

Your attack heals a c o m p a n i o n w h o st r i fes at th e oe yo u

condemn.

At-Wi l l • D iv ine , Hea l ing , Wea po n

Standard Act ion Mel ee weapo n

Target: One creature

Attack : Strength vs. AC

Hit: 1 [ W] + Strength modifier damage , and the next ally

who hits the target be fore the end of your next tu rn re

gains hit points equal to your Charisma modifier.

L e v e l 21 : 2[ W] + Strength modifier damage.

L E V E L 1 ENCOUNTER P R A Y E R S

Cleri c Atta ck 1

Yo u lay a divine curse upon your foe that shrouds it in enerva t

ing shadows.

Encounter • D ivi ne, Imple ment

Standard Act ion Range d 10

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: Unti l the end of your next turn, the target takes a

penalty to attack rolls an d all defens es equal to 1 + your

Charisma modifier.

Cleric Atta ck 1xact ing U t te r ance

The suffering of your enemy instills your comrades with righ

teous vigor.

Encounter • Divine , Implemen t

Standard Act ion Rang ed 5

Target: One creature

Attack: Wis do m vs. Wil l

Hit : Unti l the end of your next turn, the target gains

vulnerabil i ty to all damage equal to your Wi sd om

modifier, and any ally wh o attacks the target gains

temporary hit points equal to your Wisdom modifier.

D i v i n e radiance blazes f rom your holy symbol as you strike your

foe. forming a halo of protect ion about you.

Encounter • Divin e, Radiant , W e a p o n , Z one

Standard Act ion Mel ee weapo n

Target: One creature

Attack : Strength vs. AC

Hit : 1 [ W] + Strength modifier radiant dam age. The attack

creates a zone of shielding light in a close burst 2. The

zone lasts until the end of your next turn. You and your

allies gain a +2 pow er bon us to AC whi le wi th in the

zone.

Shield Bearer Cleri c Attac k 1

A s h i m m e r i n g warrior steps from between th e worlds to defend

your allies.

Encounter • Conjurat ion, Divine, Imple ment, Radi ant

Standard Act ion Ranged 10

Target: One creature

Attac k: Wi sd om vs. Reflex

Hit : 2d8 + Wis do m modifier radiant damag e. You conjur e

a shield bearer in an unoccupi ed squa re adja cent to the

target. The shield bearer lasts until the end of your next

turn. The shield bear er occupies 1 square, and allies can

move through it as if it wer e an ally. Wh i l e adjacent to

the shie ld bearer, any ally gains a +2 p ow er bon us to

all defenses.

W ar P r i es t 's S t r i k e Cleri c Attac k 1

You smit eyou r foe. crushing its armo r and leaving a glowing

rune that guidesyour allies' attacks.

Encounter • Div ine , Rad iant , We ap on

Standard Act ion Mele e weapo n

Target: One creature

Attac k: Strength vs. AC

Hit: 2 [ W| + Strength modifier radiant damage. Unti l the

end of your next turn, you and your allies have combat

advant age against the target.

L E V E L 1 DAILY P R A Y E R S

A s t r a l C o n d e m n a t i o n Cleri c Attac k 1

Y ou b r a n d a fo e with your god's glowing sy m b o l to d r a i n power

from its attacks.

Dail y • Di vine, Imple ment, Radia nt

Standard Act ion Rang ed 5

Target: One creature

Attack : Wi sd om vs. Reflex

Hi t 3d6 + Wis dom modifier radiant damage.

Effect: Unti l the end of your next turn, the target takes

a penalty to damage rolls equal to 5 - yo ur Ch aris ma

modifier.

Sust ain Min or: The effect persists.

C H A P T E R 2 I C l e r i c

Page 33: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 33/160

Fo n t of Tears Cleric Attack 1

A glimmering ruin showers enemies around you and saps their

will.

Dai ly • Divine, Impleme nt, Zone

Stan dard Action Close burst 3

Target: E a c h enemy in burst

Attack: Wis do m vs. Wil l

H i t The target is dazed ( s a v e ends).

Effect: The burst creates a zone of shi mmeri ng energy that

lasts until the end of your next turn. Any enemy that startsits turn with in the zone takes a -2 penalty to attack rolls

until the end of its next turn.

Sustain Minor: The zone persists.

M o m e n t ofG l o r y Cleric Attack 1

You call down a brilliant column of light that drives you r en

emies to the ground and bolsters your allies against ha rm.

Dai ly • D ivi ne, F e a r , Implement

S tandard Act io n Clos e blast 5

Target: E a c h enemy in blast

Attack: Wis dom vs. Wil l

Hi t: You push the target 3 squares and knock it pro ne.

Effec t: You and ea ch ally in the bl ast gain resist 5 to all

damage until the end of your next turn.

Sustain Min or: Th e effect persists.

Cleric Attack 1Shield of the G o d s

Stemming your weapon into the ground, yo u create a blast of

force that bowls over your foes. The energy then coalesces i n to a

glowing shield.

Dai ly • Divi ne, F o r c e , W e a p o n

Stan dard Action Close blast 3

Target: E a c h enemy in blast

Att ack : Strength vs. Reflex

Hit : 1 [ W] - Strength modif ier force damage, and you

knock the target prone.

Miss: Half damage.

Effect: You or an ally with in 5 squares of you gains a

+3 shi eld bon us to AC an d Reflex until the end of the

encounter. As a minor acti on, you can transfer the bonus

to yourself or a different ally wi th in 5 squares of you.

Cleri c Attack 1W e a p o n ofA s t r a l F l a m e

Y ou co n j u re a weapon oj d i v i n e f lame that dup l ica tes the on e

you wield.

Dai ly • Conjurat ion, Divi ne, F i r e , W e a p o n

Standard Act ion Melee weapon

Effect: You conjure a weapon of astral flame in your s p a c e .

Th e weapon lasts until the end of your next turn. W h e n

you move, the weapon moves with you, remaini ng in

your s p a c e . The weapon makes the following primary

attack when it appears.

Primary Target: One creature

Pri mar y Attack: Strength vs. Reflex

Hit : 1 [ W] + Strength modif ier fire damage, and the

primary target takes a -2 penalty to att ack rolls until the

end of your next turn.

Sustain Minor: The weapon persists and makes a second

ary attack.

Secondary Target: One creature

Secondary Atta ck: St rength vs. Reflex

Hit: 1 | W] fire damage.

C H A P T E R 2 Cleric

Page 34: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 34/160

L E V E L 2 U T I L I T Y P R A Y E R S L E V E L 3 ENCOUNTER P R A Y E R S

A r m o r ofFa i th Cle r k Uti l i ty 2 I I A s t r a l Flare

You clothe you r all y in shini ng golden armor created from the

essence of the Astral Sea.

Daily • Div i ne

Standard Act ion Close burst 5

Target: One ally in burst

Effect: Th e target gains a +4 p ow er bon us to a def ens e of

your choice until the end of the encounter.

D i v i n e S k i l l

You grant divine grace to bolster your ally's prowess in a skill at

a c ruc i a l momen t .

Encounter • Div ine

Minor Action Close burst 5

Target: On e ally in burst

Effect: Th e target gains a powe r bonus to his or her next

skill check before the end of the encount er. Th e bonu s

equals your Charisma modifier.

Cleric Uti l i ty 2o ly Ves tments

Glowing sigils blossom over vour armor, forming a protective

web.

Daily • Div i ne

Standard Action Personal

Effect: Choose acid, cold , fire, lightning, poison, or thunder .

Unt il t he end of th e encounte r, you gain resist 5 to th at

damage type , and any ally who ends a mov e adjacent to

yo u gains resist 5 to that damage type until the start of

his or her next turn.

Life Transference Cleric Uti l i ty 2

Bruises and lacerations appear on your body as they vanish

f rom your pa t i en t .

Encounter • Div ine , Hea l ing

Standard Act ion Melee touch

Target: One creature

Ef fect You tak e damage equal to your heal ing surge value,

whi ch can't be reduce d in any way. The target regains hit

points equal to twice that value.

Return f rom D e a t h s D o o r Cleric Uti l i ty 2

You snatch an all y from the brink of death.

Daily • Div i ne, Heal ing

Immediate Interrupt Ranged 20

Trigger: An ally wi th in 20 square s of you fails a dea th savi ng

throw

Target: The triggering ally

Effect: The target succeeds on the deat h saving th ro w and

can spend a heali ng surge.

Cleric Attack 3

You brandish your holy symbol and invoke the power of the gods

to dazzle your foes. ,

Encounter • Div ine , Imp lement

Standard Action Close burst 3

Target: E a c h ene my in burst

Attack: Wi sdo m vs. Wil l

Hit: The target is dazed until the en d of your next turn.

Cleric Uti l i ty 2 I I H a m m e r of the G o d s Cleric Attack 3

Y o u r inspired onslaught bat ters a foe, and your companions

st r ike it w i t h equal zeal.

Encounter • Div ine , Rad ian t , W e a p o n

Standard Action Melee weapon

Target: One creature

Attac k: Strengt h vs. AC

Hit : 1 [ W] + Streng th modifier r adiant damag e. W h e n an y

ally hits the target before the start of your next turn, the

target takes 1 d6 extra radiant dama ge.

Cleric Attack 3y m n ofResurgence

Your foes' resolve crumbles as your hymn bestows d i v i ne v i g o r

onyour allies.

Encounter • Di v ine, Imple ment

Standard Action Close blast 5

Target: E a c h en emy in blast

Attac k: Wi sd om vs. Fortitude

Hit : The target takes a -2 penalty to all defense s. W h e n

any ally hits the target befo re th e end of your next tur n,

the target is knoc ked pron e.

Effect: E a c h ally in the burst can choose either to gain 5

tempo rary hit points or to mak e a saving throw.

Cleric Attack 3ight of A r v a n d o r

A web ofgleaming st rands cuts into your

foes anddefends your

allies.

Encounter • Div ine , Imp lement , Rad ian t

Standard Act io n Are a burst 1 wi th in 5 squares

Target: E a c h ene my in burst

Attack: Wi sdo m vs. Wil l

H i t : 1 d8 + Wis do m modifier radiant damage, and each

ally in the burst gai ns a +2 pow er bon us to AC until the

end of your next t urn.

Cleric Attack 3acred Sh ie ld ing

Your weapon is limned in holy light, and a mantle of equal bril

liance springs into existence around you.

Encounter • Div i ne, Radian t, W e a p o n

Standard Action Melee weapon

T ar ge t One creature

Atta ck: Strength vs. AC

Hit: 2 | W] + Strength modifier radiant damage. Until the

en d of your next turn, each ally adjacent to you or to

the target gains resistance to all dam age equal to yo ur

Charisma modifier.

l /l

a.L U

0

c

u

5

L U

Page 35: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 35/160

L E V E L 5 DAILY P R A Y E R S

H a l l o w e d A d v a n c e Cler ic Attack 5

T h e power of your god draws an a l l y to your side, eager to share

in victory.

Da i ly • Div ine, Heali ng, Teleportat ion, W e a p o n

Standard Action Melee weapon

Target: One creature

Attac k: Str ength vs. AC

Hit: 2[ W] + Strength modifier damage.

Miss: Half damage.

Effect: On e ally wi th in 5 squares of you can tel eport

adjacent to the target and make a melee basic attack

against it as a free action. In addition, t hat al ly can spend

a healing surge.

Cler ic Attack 5a lo ofConsequence

A ring of faint light s u r r o u n d s y o u r e n e m y and pun ishes it for

a t t ack ing y o u or your allies.

Daily • Div i ne, Implemen t, Reliabl e

Standard Act ion Ranged 10

Target: One creature

Attack: Wi sd om vs. Reflex

Hit: Th e target is affected by your hal o of cons equ ence

( s a v e ends). Until the halo ends, the target take s a - 4

penalt y to attack rolls, and after the target atta cks you o r

any ally, it is dazed until the end of its next turn. The tar

get takes a -2 penalt y to saving thr ows agai nst the halo.

H o l d Foe Cler ic Attack 5

W i t h an impassioned prayer.you transfixyour enemy to the

spot.

Daily • Div ine, Imple ment

Standard Action Ranged 10

Target: On e creature

Attack: Wi sd om vs. Wi l l

Hit: 2 d6 + W i sd om modifier damage. The target is dazed

an d immobilized ( s a v e ends both).

Miss: Half damage, and the target is slowed unti l the end of

your next turn.

I r on to G l as s Cleric Attack 5

Tracing runes of denial in the air.you cause your foe's weapons

to become as brittle as glass.

Dai ly • Div ine , Imp lement

Standard Act ion Ranged 10

Target: On e creature

Attack: Wi sd om vs. Reflex

Hit : Until t he end of the encounter, the target takes a - 4

penalty to melee damage rolls. Whenev e r the target

hits wit h a mel ee attac k, the penal ty wor sen s by 2 to a

maximum of -10.

Miss: Until the end of the encounter, the target takes a

- 2 penalty to melee damage rolls. W h e n e v e r the target

hits with a mel ee attack, the penal ty wor sen s by 1 to a

max imum of- 5 .

Revea l ing Light Cleric Attack 5

A narrow beam o/bril l iant blue-white light lances down to il

l u m i n a t e a fo e that seeks the s h adow s .

Daily • Div i ne, Implemen t, Radi ant

Standard Act ion Ranged 10

Target: One creature

Atta ck: W i sd om vs. Reflex. The attack ignores concealmen t

an d cover.

Hit: 3d6 + Wi sd om modifier radiant damage.

Effect: Th e target takes ongoing 5 radiant da mag e and

cannot become hidden ( s a v e ends both).

L E V E L 6 U T I L I T Y P R A Y E R S

B lades ofH o l y Fire Cler ic Uti l i ty 6

Your a l l ies ' implements and weapons blaze with wh i t e -h o t , con

secrated flames.

Daily • Div i ne, F i r e , Radian t

Minor Act ion Close burst 5

Target: E a c h ally in burst

Effect: The next time the target hits before the end of the

encounte r, that attack deal s 1 d6 extra fire and radiant

damage.

D i v i n e Favor Cleric Uti l i ty 6

Sacred light suffuses your comrade, bestowing y o ur go d ' s bless

ing in battle.

Daily • Div i ne, Heal ing

Standard Action Melee touch

Target: You or one ally

Effect: Until the end of the encounter, the target gains a

+2 power bonus to attack rolls and damage rolls, and

w h e n the target is first bloodied, he or she can spend a

healing surge.

H oly C e le r ity Cleric Util ity 6

You imbue an ally with the confidence to advance against all

impediments .

Encounter • Div ine

Minor Action Ranged 10

Target: You or one ally

Effect: Until the end of your next turn, the target ignores

the effects of the immobi lize d, restr ained, an d sl owe d

conditions.

S p i r i t ofHe a l i ng Cleric Util ity 6

A g l o w i n g figure appea r s at your command, casting an aura of

health iweryour allies.

Dai ly • Conjuration, Divi ne, Heali ng

Minor Action Ranged 1 0

Effect: You conjure a spirit of healing in 1 square with in

range. The spirit lasts until the end of your next turn.

W h e n an all y in the spirit 's squar e or adjac ent to it hi ts

an enemy , that ally regains hit point s equal to twic e your

W i s d o m modifier. As a move action, you can move the

spirit 4 squares.

Sustain Minor: The spirit persists.

C 11 A I 'T l i R 2 C l e r i c

Page 36: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 36/160

S tream of L ife Cleric Ut i l i ty 6

Your life energy flows into a companion and grants your friend

the vigor to ight on.

Dai ly • Div ine , Hea l in g

Minor Act ion Personal

Effect: You take ongoing S dama ge (save ends). This dam

a g e can' t be reduced in any way . At the end of your turn ,

y o u can choos e not to mak e a savin g th row against this

ongoing damage. Whenev e r you take the ongoing da m

a g e , an ally wi th in 5 squares of you regains 15 hit poin ts.

L E V E L 7 ENCOUNTER P R A Y E R S

Cleric Attack 7olts o f W a r d i n g

Your weapon crackles with divine l ightning that arcs out to

st r ike any who threaten your all ies.

Encounter • Div ine, Lightni ng, W e a p o n

S t anda rd Act ion Melee weapon

Target : On e creature

Atta ck: Strengt h vs. AC

Hit: 2 [ W] + Strength modifier l ightning damage. Unt i l

the end of your next turn, any enemy takes 5 l igh tn ing

damage if it ends its tu rn adjacent to any ally w i t h i n 5

squares of you.

Denunc ia t ion Cleric Attack 7

Y o u pronounce a divine curse, and motes of darkness swir l

around vour enemy to hinder it.

Encounter • Div i ne , Imple ment

Standard Ac t i on Ranged 5

Target : On e creature

At tack: Wisd om vs. Wi l l

Hi t: Unti l the end of you r next turn, the target is da zed an d

takes a penalty to attack rolls and all def ens es equ al to

your Char isma modifier.

Pr ice of V io lence Cleric Attack 7

Your enemy claws at its sight less eyes af ter daring to attack.

Encounter • Div ine , Imple ment

Immedia te React ion Ranged 5

Trigger: An enemy wi th in S squa res of you hits you or your

ally

Target : The triggering enemy

Attack: Wi sd om vs. Fort i tude

Hit : The target is bli nded until the end of your next tur n.

Cleric Attack 7t r ike o f Judgm ent

Y o u r attack visits pain upon your foe and ensures that you and

your allies wil l be compensated if that fo e dares to retaliate.

Encounter • Div ine , Hea l ing , W e a p o n

Standard Act ion Melee weapon

Target : One creature

Attack: Strength vs. Wil l

Hit: 2[ W] + Strength modifier damage.

Effect: Th e next tim e the target hit s or misse s an ally bef ore

the end of your next turn, one ally of your choice wi th in 5

squares of the target regains 10 hit points.

(

Zea lo u s S a n c t i o n Cleric Attack 7

You name your foe an enemy of your god. D i v i n e p o w e r sears it

a n d heals any wlto strike it.

Encounter • Div i ne , Hea l ing , Impleme nt , Rad iant

Standard Act ion Ranged 10

Target : On e creature

At tack: Wis dom vs. Wi l l

Hit: 2d8 + Wis do m modifier radiant damag e. The first

ti me any ally hits the target b efore the end of your next

turn , that ally can spe nd a heal ing surge.

L E V E L 9 DAILY P R A Y E R S

Cleric Attack 9ruc ia l Resurgence

T h e pain of your wounds only inspires you to greater heights.

Da i ly • Div in e , Hea l ing , W e a p o n

S t anda rd Act ion Melee weapon

R eq u i rem en t : You must be bloodi ed.

Target : On e creature

Att ack : Strength vs. AC

Hit: 2[ W| + Strength modifier dama ge.

Effect: You and each ally wi th in 5 squa res of you can sp end

a healing surge.

4C H A P T E R 2 ! CI «

Page 37: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 37/160

D i sm i ssa l Cleric Attack 9 I I R eb u k e V i o len c e Cleric Attack 9

Y o u utter a mighty shout and cast your enemy out of th e world.

Dai ly • Div i ne , Imple ment , Te lepor ta t ion

Standard Ac t i on Ranged 10

Target : On e creature

At tack: Wis do m vs. Wi l l

Hit: The target disappears in to an extraplanar prison

(save ends). Th e target takes a - 2 penalt y to saving

thr ows agai nst this effec t, or a - 5 penal ty if it is an aber

rant, ele ment al, fey, immor tal, or sha dow creatur e. W h e n

the target saves again st this effect, it reapp ear s in its

original space. If that space is occu pie d, the target returns

to the nearest unocc upied space.

Aftereff ect: Th e target is dazed until the end of its next turn.

Miss: The target disappears in to an extrapla nar prison until

the en d of your next turn. The target then r eappe ars in

its original space. If that space is occup ied, th e t arget

returns to the nearest unoccupi ed space.

Cleric Attack 9i v ine Fu ry

Your pat ron 's servants take not ice of your struggle and reward

companions while punishing your enemies.

Dai ly • Div ine , Hea l ing , Radiant , W e a p o n , Zone

Standard Ac t i on Close burst 1

Target : E a c h en em y in burst

Attack: Strength vs. Fortitude

Hi t: 2[ W| + Strengt h modifier radiant damage.

Miss: Half damage.

Effect: The burst creates a zone of divine fu ry that lasts

until the end of your next turn. W h e n any ally wi th in the

zone hits an ene my, that ally regains 10 hit point s.

Sustain Minor: The zone persists.

DW ARVE S W H O D O N ' T

W O R S H I P M O R A D I N

M a n y d w a r v e s r e v e r e M o r a d i n f i rs t am on g t he gods , bu t

th ey a lso recogn i ze tha t d i f fe re n t de i t i es ho ld s w a y o v e r

d i f fe re n t as pec t s of l i fe. Like ot he r f o l k , the great ma jor i t y

o f dwa r v es ven e r a t e va r i ous de i t i e s a t app r op r i a t e t imes .

D w a r v e s wh os e i n t e r es t s go beyo nd t he t yp i ca l v a l ues o f

indust ry , s to ic ism, an d ar t isansh ip are jus t a s l i ke ly to g iv e

h o m a g e to the de i ty o f the i r voc at i on as to Mo ra d i n . Th e

Sou l Forger sh ap ed th em in bod y and sou l long ago, bu t

t h e y hav e l i ved un de r the in f lue nce o f ma ny gods —both

bene f i c i a l and ma levo len t— eve r s ince.

F o r exa mp l e , a dwa r f so ld i e r make s o f f e r i ngs i n Mo r a -

d in ' s nam e mos t o f t he t ime , bu t wh e n mar ch ing o ff t o

w a r s he m i g h t ca l l up on Kord fo r s t reng th , B a n e fo r v ic

t o ry , o r B a ha mu t f o r hono r . A dwa r f t omb -k ee pe r m i g h t

t a k e t h e R a v e n Q u e e n as h is pa t r on, wh i l e a dw ar f rog ue

w h o t rave ls in s e a r c h o f ad ven tu r e i s l i ke l y t o ho no r

Av and ra . L i k ew i s e , dw ar ve s kn ow t ha t t he i r hea r t s a r e

t o u c h e d by S e h a n i n e , t he i r m ind s sha ped by Erath is a n d

loun, an d the i r fa te s ov er se en by the R a v e n Q u e e n . T h e y

t h a n k P e l o r fo r the wa rm th o f th e sun an d Cor e l l on fo r

th e insp i ra t ion to cre ate wo rk s o f beauty .

W i t h a fervent prayer, you purge all thoughts of battle from vour

enemy's m i n d .

Dai ly • Div ine , Imple ment

Standard Ac t i on Ranged 10

Target : On e creature

At tack: Wis do m vs. Wi l l

Hit: The target cannot attack (save ends). Until you or any

ally attack s th e targ et, it takes a - 5 pena lty to saving

thro ws against this effect.

Miss: Th e target cannot attack until the end of your

next turn.

L E V E L 10 U T I L I T Y P R A Y E R S

G o d s i g h t Cleric Util i ty 10

You bestow the ability to see through deception.

Da i ly • D i v i ne

Minor Act ion Ranged 5

Target : You or on e ally

Effect: The target gains truesight 5 until the end of the

encounter.

H ea ler ' s B a lm Cleric Ut i l i ty 10

Y o u loy a hand on your comrade 's brow, taking o n his or her

p a i n a n d suffering.

Encounter • Div ine

S t anda rd Ac t i on Melee touch

Target : One ally

Effect: You transfer to your self all effects on the target that

a save can end. You gain a +4 bo nus to saving thro ws

against those effects.

Reca l l Al ly Cleric Util i ty 10

Yo u s u m m o n a comrade to your side.

Encounter • Div i ne , Te lepor ta t ion

M ov e Ac t i on Ranged 20

Target : One ally

Effect: You telepor t t he target to a square adjacent to you.

Sacred Benef icence Cleric Ut i l i ty 1 0

A s long as you st and /in n against the enemy,your companion

draws on your strength to r e m a i n un b o i v e d .

Dai ly • Div ine , Hea l ing

Standard Ac t i on Melee touch

R eq u i rem en t : You must not be bloodied .

Target : One ally

Effect: The target gains regeneration 10 until you are

bloodied or until the end of the encounter.

W o r d o f V ig o r Cleric Util i ty 10

Your ringing praye r inspires all n ear by to dravc on inne r

reserves.

Encounter • Div ine , Hea l i ng

Minor Act ion Close burst 1

Target : You and each ally in burst

Effect: E a c h target can spend a healing surge and regain

2d6 additional hit points.

C H A P T E R 2 C l e r i c

Page 38: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 38/160

L E V E L 13 ENCOUNTER PRAYERS L E V E L 15 DAILY PRAYERS

Ange l ' s Rescue Cl erk Attack n I I Br i l l i an t Censure Cleric Attac k 15

You invoke an angel's name to lend strength toyour attack and

carry your ally out of danger

Encounter • Div ine , Wea po n

Standard Act ion Mel ee weapo n

Target: One creature

Attack: Wi sd om vs. AC

Hit: 3 |W | + Strength modifier damage.

Effect: You slide an ally wh o is adj acen t to you or to th e

target 2 squares.

S p e c i a l : W h e n charging, you can use this pow er in plac e of

a melee basic attack.

Cleri c Att ack 1 3r o w n of Light

B l a z i n g l i gh t coalesces over your ally to or m a c ro w n w h os e

rad iance pierces surrounding foes.

Encounter • Divi ne, Imple ment, Radia nt

Standard Act ion Range d 10

Pri mar y Target: On e ally

Effect: Unt i l the end of your next turn, the primary target

gains a pow er bonus to all defenses equal to your

Charisma modifier. Make a secondary attack that is anarea burst 1 centered on the primary target.

Secondary Target: E a c h enemy in burst

Attack: Wi sd om vs. Ref lex

Hit: 3d6 + Wisdom modifier radiant damage.

Dead ly Lure

Your imperious gesture drags an enemy toward you . compelli ng

it to lower its defenses.

Encounter • Cha rm, Divi ne, Impl ement

Stand ard Actio n Ran ged 5

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: The target gains vulnerability to all damage equal to 2

+ your Wisdom modifier until the end of your next turn.

The target then move s its speed toward you, taking the

safest path possible.

Cleric Attack 13r o m i se of V ic to r y

W i th a flurry of devastating strikes, you show your enemies how

close they are to defeat.

Encounter • Div ine , Wea po n

Standard Act ion Close burst 1

Target: E a c h enemy in burst

Attac k: Strength vs. AC

Hit: 2[ W] + Strength modifier dama ge, and the target

takes a -1 penalty to all defenses until the end of your

next turn.

Remo rse Cleric Attack 13

Your words of reproach cause your foes to hesitate a s they regret

their violent acts.

Encounter • Divi ne, Heal ing, I mpleme nt

Standard Act ion Area burst 1 wi th in 5 squares

Target: E a c h enemy in burst

Attack: Wis dom vs. Wi l l

Hit: Unti l the end of your next turn, the target gains vul

nerabl e 10 to all dam age and is dazed .

Effect: E a c h ally in the burst can spend a healing surge.

Awful brilliance /lashes from your eyes, blindingJ o e s and inspir

in g allies. '

Daily • Divi ne, Impl ement , Radiant, Zon e

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Atta ck: Wis do m vs. Fortitude

Hit : The target is blinded ( s a v e ends).

Effect: The burst create s a zone of bright light that lasts until

the end of the encounter. W h e n you mov e, the zone moves

wi th you , remain ing ce nter ed on you. Any ally wh o begins

his or her turn within the zone deals 2d6 extra radiant

damage wi th melee or ranged attacks until th e start of his

or her next turn.

Cleri c Attac k 15i v i n e Rep r i s a l

You ut ter a prayer to heal an ally's injury and exact punishment

against the attacker.

Dail y • Divi ne, Heal ing, Imple ment, Ra diant

Immedi ate React i on Range d 10

Trigger: An enemy wi th in 10 squares of you hits your ally

Target: The tr iggering enemy

Attack: Wis dom vs. Wil l

Hit: 3d8 + Wi sd om modifier radiant damage.

Effect: The ally can make a saving th row and can spend a

healing surge.

Cleric Atta ck 13 | | I vo r y R a m p a r t Cleri c Attac k 15

As your weapon strikes your foe. divine power f lows from you to

form a bar r i e r t h a t protects vour all ies.

Dail y • Conjurat ion, Divine, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Strength vs. AC

Hit: 2|W] + Strength modifier damage.

Miss: Half damage.

Effect: You conjure a wal l of gleaming en ergy that origi

nates in your sp ace an d can be up to 8 squa res long an d

up to 2 squares high. The wall lasts until the end of your

next turn. Any ally wi th in the wall or adjacent to it gains

cover. Any enemy that enters the wall is immobilized

until the end of its turn.

Sustai n Minor: The wall persists.

Cleric Attac k 15enance ofB l ood

Divine displeasure visits even more pain on your enemies.

Dai ly • Divi ne, Implemen t

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attac k: Wis do m vs. Fortitude

Hit : The target gains vuln erabl e 5 to all damage until the

end of the encounte r.

Effect: Unti l the end of the encounter, any vulnerabil i ty yo u

cause your enemi es is increase d by your Wi sd om modifier.

C H A P T E R 2 Cleric

Page 39: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 39/160

W ra th o f the F a i th fu l Cleric Attack 15

You draw resolve from your allies to strike down the enemy they

face.

Daily • Div ine , Rel iab le , Weapon

Standard Action Melee weapon

Target: One creature

Atta ck: Strengt h vs. AC. You gain a +1 bonus to the attack

roll for each ally adjacent to the target.

Hit: 4 | W| + Strength modifier damage.

L E V E L 16 U T I L I T Y P R A Y E R S

A i r W a l k Cleric Util ity 16

W i l l i deliberate steps, you stride upward on luminous clouds.

Daily • Div ine

Minor Action Personal

Effect: Until t he end of the encounter, you gain the ability

to mo ve on air as if it wer e a solid su rfac e. If you end

your turn mor e than 2 squar es abo ve a soli d surfac e, you

descend gently until you are 2 squares above one.

C loak of Courage Cleric Util ity 16

Your praver bolsters vour companions'will and (ills diem with

hope.

Encounter • Div ine

Standard Act ion Close burst 2

Target: E a c h ally in burst

Effect: E a c h target gains tempor ary hit points equal to his

or her healing surge value. Until the end of your next

turn, each targe t gains a +4 po we r bonu s to all defe nses

against fear effects.

C ure C r it ic a l W ou nd s Cleric Util ity 16

I n t on ing the name of your g o d . y o u heal your f r i end ' s i n j u r i es

with a soothing touch.

Dai ly • Div i ne, Heali ng

Standard Act ion Melee touch

Target: You or one creature

Effect: Th e target r egains hit poi nts as if it ha d spen t t hree

healing surges.

R ad i an t B e am s Cleric Util ity 16

A halo ol brilliance springs fromyour brow, defending vour

comrades f rom the foulness of the undead.

Daily • Div ine , Radiant

Standard Action Close burst 5

Target: You and each ally in burst

Effect: Until the end of your next turn, each target gains

resist 20 necrotic and deals 1 radiant damage to any

enemy that att acks him or her.

Sustain Minor: The effect persists.

Unexpec ted Re turn Cleric Uti l i ty 16

A swift chant g ives your ally a second chance at life.

Encounter • Div i ne, Heali ng

Immed ia te Reaction Ranged 5

Trigger: An ally with in 5 squares of you drop s to 0 hit points

or fewer

Target: The triggeri ng ally

Effect: The target can spend a heali ng surge.

L E V E L 17 ENCOUNTER P R A Y E R S

Cleric Attack 17i v i ne Pha lanx

Asyou attack, divine t r u m p e t s s ou nd , a n i l vour allies rally to

your side. Together, you are a l l s t rong e r .

Encounter • Div ine , Radiant, Teleportat ion, W e a p o n

Standard Act ion Melee weapon

Target: On e creature

Att ack : Strength vs. AC

Hit : 2[ W| - St rength modifier radiant damag e.

Effect: You teleport each ally with in 10 sq uare s of you to a

square adjacent to you. E a c h ally you teleport gains a +2

power bonus to AC and to attack rolls until the end of your

next turn.

Cleric Attack 17Ha l o ofPeace

Y o u slamyour weapon into vour foe and en/old it in brilliant

energy that hampers its attacks.

Encounter • Div i ne, Radiant , W e a p o n

Standard Action Melee weapon

Target: One creature

Attack : Strength vs. AC

Hit: 2| W| - Strength modifier radiant damag e. Until the

e n d of you r next turn, the target tak es a -4 pen alt y t o

attack rolls and cannot mak e opportunity attack s.

Cleric Attack 17aledict ion

Your enemy is cr i pp led by t h e t e r r i b le curse y o u pronounce

agiiinst it.

Encounter • Di v ine. Impleme nt

Standard Action Ranged 5

Target: One creature

Attack: Wi sdo m vs. Wil l

Hit: Th e target is wea ken ed and dazed until the end of

your next turn.

Sever the Source Cleric Attack 17

A gleaming rune of anathema appea r s on your enemy, cu t t i ng it

of f from divine blessings.

Encounter • Div ine

Standard Action Ranged 5

Target: One creature

Effect: Until the end of your next turn, the target gains

vulnerabilit y to all damag e equa l to 10 + your Wi sd om

modif ier an d cann ot regain hit poi nts.

Cleric Attack 17S t a r ry S n a r e

Y ou weave a net of astral l i g h t , wh i c h i m p r i so n s your foe in

g l i t t e r i n g strands.

Encounter • Div i ne, Implement , Radiant

Standard Action Ranged 10

Target: On e creature

Attac k: Wis do m vs. Fortitude

Hit: 3d8 + Wi sd om modifier radiant damage. Until the

e n d of your next turn, the target is immobili zed, cannot

telepor t. and does not benefit from bein g insubstantial.

C H A P T E R 2 C l e r i c

Page 40: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 40/160

L E V E L 19 DAILY P R A Y E R S

Beacon ofD o o m Cleri c Attack 19

W i t h a resounding st r ike, y o u denounce your enemy. It mini

fies under a f lurry of attacks fromyour friends.

Dai ly • Div ine , Wea po n

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Strength vs. AC

Hit: 2 | W| + Strength modifier damage.

Miss: Half damage.

Effect: The target takes a -4 p enalt y to all defenses

( s a v e ends).

E a c h Fai led Sav ing Throw: One ally with in 10 squares

of the target can make a basic attack against it as a free

act ion.

Aftereffect: E a c h ally wi th in 5 squares of the target can

ma ke a basi c att ack agai nst it as a free act ion.

Cleric Attack 19i r acu lous I n te rven t i onYour ally is overcome, but you buy time to restore t h a t compan

ion's he a l t h .

Daily • Divi ne, Heal ing, I mpleme nt

Immedia te React io n Ran ged 5

Trigger: An ally wi th in 5 squares of you drops to 0 hit points

or fewer

Primary Target: The triggering ally

Effect: The primary target regains hit points as if he or she

had spent a healing surge. Make a secondary attack that

is an area burst 2 centered on the primary target.

Secondary Target: E a c h enemy in burst

Attack: Wis do m vs. Wil l

Hit: The second ary target is stunn ed ( s a v e ends).

Cleric Attac k 1 9o m e n t ofPeace

\ wave of tranquility washes over your foes, rendering them

harmless for a critical momen t .

Daily • Di vine, Impl ement

Standar d Acti on Clos e blast 5

Target: E a c h enemy in blast

Attack: Wis dom vs. Wil l

Hit: The target's attacks deal no damage ( s a v e ends).

Miss: The target's attacks deal no damage until the end of

your next turn.

Rea lm of Ba t t le Cleric Atta ck 19

Yo u sweep your weapon t h r o u g h the ai r a m i call out for divine

aid. A flock of angels soars through the sky to surround you,

driving back the enemy.

Daily 4- Divine, Radiant, W e a p o n , Z one

Standard Act ion Mele e weapo n

Target: One creature

Attack: Strength vs. AC

Hi t 3 [W ] + Strength modifier radiant damage.

Miss: Half damage.

Effect: The attack cre ate s a zon e of angelic soldi ers in a

dose burst 3. Th e zone lasts until the end of the encoun

ter . Whi le wi th in the zon e, you an d your allies gain a +1

powe r bonus to AC and attack rolls. Wh i l e wi th in th e

zone, any enemy takes 5 radiant d amag e at the start of

its turn and provokes opportunity attacks wh en it shifts.

O S

L U

U

S M A L L D E V O T I O N S

M a n y pract ices co mm on a mo ng the peop l e o f the w o r l d

hav e t h e i r o r ig in in var ious m i n o r devo t i ons to the gods.

F o r examp le , some one t e l l i n g a lie m i g h t sp lay w i de

the f ingers of the left ha nd unde r a tabl e or behi nd his or

h e r b a c k . W h e t h e r t h a t per son kno ws i t or not, th e g e s

t u r e is me an t to repr ese nt the holy sy mbo l of Lolth, go d

of l ies, an d to ask her help in mak in g sure the u n t r u t h is

not d iscovered.

Ano th er s uch gestu re is to place the we a p o n of a fal len

war r i or i n the corpse' s ha nd . Thi s act is bel ie ved to a rm

the war r io r fo r the n e x t w o r l d and to sh ow B a n e , the god

of war, t h a t he or she died fighting and there fore deserv es

honor.

Trave lers s e t t i n g ou t on j ou r neys o f t e n sc oop up a

handfu l o f d i r t or dust f r o m the road and let it fa l l f rom

th e i r hand s. Most peop le regard th is t r a d i t i o n as s imply

check ing t he s t re n g th a n d d i r e c t i o n of th e wi nd , but it is

me an t to hono r Avan dra . Th e god is said to s ho w a sign

of the f o r t u n e awai t in g the jour ney by b l o w i n g the dust

aw ay (wh ic h favors depar ture ) or back to wa rd th e travel er

( ind ica t ing d i f f i cu l ty ahead ) .

C H A P T E R 2 C l e r i c

Page 41: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 41/160

Cleric Attack 19 I I H e a lu p e rn a l R a d i an c e

Y ou create a pulse of light that gleams with d i v i ne clar i ty . N o foe

can hide within its brilliance.

Dai ly • Div ine , Implement , Rad iant

Stan dar d Acti on Area burst 1 wi th in 5 squares

Target: E a c h enemy in burst

Attack: Wi sd om vs. Wil l

Hit : 2d10 + Wi sd om modif ier radiant damage.

Effect: The target takes ongoing 10 radiant da mage , cannot

benefit from invisibility or concea lment, an d cannot

become hidden ( s a v e ends all).

L E V E L 2 2 U T I L I T Y P R A Y E R S

Cleric Util ity 22

Cler ic Uti l i ty 22d jure t he Chosen

W i th a ringing voice, you urge your companions to directyour

g o d ' s f u r y against your foes.

Encounter • Divi ne

Stan dard Acti on Close burst 5

Target: You and each ally in burst

E f fec t Until t he end of your next turn, each target gains a

+2 pow er bonus to speed, attac k rolls, and dam age rolls,

an d can sco re a criti cal hit on a roll of 18-20.

Bowi ng yo ur head In prayer, you restore a desperately injured

comrade to complete health.

Dai ly • Divi ne, Heal i ng

Standar d Act io n Mel ee touch

Target: One ally

Effect: The target regains all his or her hit points.

M a s s Cure S e rio u s W o u n d s Cler ic Util ity 22

Glimmering blue motes envelopyou and your companions.

staunching wounds.

Daily • Divi ne, Heal i ng

Stand ard Acti on Close burst 5

Target: You and each ally in burst

E f fec t E a c h targ et re gains hit poin ts as if he or she had

spent t wo heali ng surges.

Cleric Util ity 22a m p a r t s of Light

Divine light encasesyou ory our ally to thwart even the deadli

est attacks.

Encounter • Divi ne

Mi no r Acti on Clo se burst 20

Targ et: You or one ally in burst

Effect: The target gains resist 25 to all damage until th e

end of your next turn.

D E A D G O D S

G o d s ca nno t die of old age or m o r t a l a i lmen t s and i n f i rmi

t ies, but th ey can sti l l be slain. Fe w being s hav e t he pow er

to ki l l a god : pr imor dial s, r ival gods, an d great ent i t i es of

the Far R e a l m , severa l de mo n lo rds or a rchde v i ls work

i ng in co nce r t -a nd some t imes a g r oup o f t he mig h t ie s t

mor ta l s . G o d s a lso hav e bee n kn ow n t o s imp l y f ade aw ay ,

f o rg o t t e n by the m o r t a l wor ld . T hey s l ip i n t o eve r deep e r

s lumber and l inger dreaming t h r o u g h t he a g e s , unt i l f ina l ly

they dre am of n o t h i n g at al l and c e a s e to be.

S o m e of the dea d gods kn ow n to hav e once ex is ted

inc l ude the fo l lowing.

Am ot h : M an y centur ies ago, Amo th wa s a god o f jus t ice

an d mer cy w h o ruled over the astral do mi ni on of Kal andur-

ren. T h e de mon l o r ds Or cus , Demog o r go n , and R i mmo n

consp i r ed aga ins t h im and l au nche d a n o ve r whe lm i ng

a t t ack aga ins t K a landu r r en . A l t hou gh Am o t h des t r oyed

Ri mmo n and near ly s lew Demo gor gon as we l l , Orcu s s t ruck

h i m dow n, an d the demon s ove r th rew h is rea lm. Ka landur

ren is no w a rui ned domi ni on, a ba nd on ed by al l but a fe w

d e m o n s w h o sti l l pro wl i ts shat tere d cast les an d gray hi l ls.

H e W h o W a s : O n c e a m o n g t h e m i g h t i e s t of the go ds,

t he l o rd o f t he g r ea t dom i n ion B aa th i on p r es ided ov e r

k ingsh ip , wi sd om , an d the sky. Th e arc hang e l Asmo de us

rebe l l ed aga inst h im , an d w i t h the Ruby Ro d s t ruck do wn

his lo rd . Th e dy in g god p rono unce d a cur se aga inst Asm o

deus and h is fo l l owers , t r a n s f o r m i n g t h e idy l l ic rea lm o f

B a a t h i o n i n t o Baat or, a cru el pr iso n of bla ck rock an d

unen d ing f i r e. Asm od eu s has wo r ked f o r ages to erase

the kno wl edg e o f h is de fe ated maste r ' s na me, so on ly a

handfu l o f m o r t a l scho la r s st i l l kn ow i t ; mo st refer to th is

be ing as H e W h o W a s . I t i s wh i spe red tha t Asmo de us d is -

C H A P T E R 2 | C l e r i c

pa t ches pow erf ul d evi l s to slay an y mo r ta l wh o speaks t he

f o r b i d d e n na me , an d th at he fear s the n a me to this day.

l o : Th e creator o f d rag ons, lo wa s bes et by m i g h t y

pr imord ia ls a nd dest r oyed in th e W a r o f Cre at i on . F rom

h is sha t t e r ed body two ne w gods sp r a ng -B ah amu t , t he

P la t i nu m Dr agon , and T iama t , t he Qu ee n o f Ev i l D r a g o n s .

S o m e stor i es say that t he god wa s bet ray ed to the p r imo r

dial s by Zehir , w h o env ie d lo his m i g h t y ch i l d r en .

K h a l a : T h e or ig ina l god o f wi n t er w as a crue l , mal ic io us

be i ng w h o sc he me d aga inst the o ther gods an d sought to

exte nd her gr ip over a l l th e m o r t a l wor l d . He r g lac iers an d

bl izzards threatened to destroy the fragi le races of mor ta ls

a s her son Kord ran wi ld, b r i n g i n g stor ms an d ca la mi ty to

al l . Khal a and her a l l i es—Gru umsh, T ia mat , Zeh i r , an d sev

era l powe r fu l p r i mor d i a ls -g rew s t rong eno ugh to assau l t

the dom in io ns of the gods w h o stood against her. Bu t Kor d

c a m e to regret the ha rm he had do ne an d tu rn ed a gain st

Khala . Pe lor an d the assem ble d gods wh o s tood w i t h h i m

dest royed Kha la and drove o ff Gr uu msh ; the R a v e n Q u e e n

la te r c l a i med dom in ion o ve r w in te r .

N e r u l l : Former ly the god o f the d e a d , Ner u l l ru led over

t h e g r i m dom in io n of Plu to n, wh er e he held al l the souls of

mor ta ls as power less , miserab l e shades . In t im e the R a v e n

Q u e e n ove r t h r ew h im and be ca me goddess o f dea t h . S ee

t h e " R i s e of the R a v e n Q u e e n " s ideb ar (pag e 43) .

T u e r n : A god of co nq ue st an d f i re, Tu er n w a s over

th ro wn by a m o r t a l k ing. B a n e wa s the greatest o f m o r t a l

t y rants in the da wn o f the wor l d , and he be ca me so po wer

ful that he dar ed to give batt le to the wa r god . He l aun che d

a n invas i on of the wa r god 's rea l m, defe ated Tuer n , and

se ized the domin ion fo r h is ow n.

Page 42: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 42/160

Rev ive Cleric Util i ty 22 W or d o f De ter rence Cleric Attack 23

Yo u call back an ally from the clutches of d e a t h .

Dai ly • Div i ne , Hea l i ng

S t anda rd Act ion Melee touch

Target : O n e blood ied or dyin g ally or a de ad ally wh o die d

during this encounter

Effect: Th e target regai ns eno ugh hit points to bring his or

h e r current hit point total to his or her bloodied value.

If the target is dead, he or she revives, then regains the

hit points, and is considered not to have failed any death

saving throws during this encounter.

Y o u drive back the fo e who injured your ally and dissuade it

from further aggression.

Encounter • Div i ne , Impleme nt , Rad iant

Immedia te React ion Ranged 5

Trigger: An enemy wi th in 5 squares of you hits yo ur ally

Target : The triggering enemy

At tack: Wis dom vs. Wi l l

Hi t: You push the t arget 3 squar es. If the targ et m ake s an

attack roll before the end of your next turn, it takes radi

ant damage equal to 20 + your Wis do m modifier.

L E V E L 2 3 ENCOUNTER P R A Y E R S

Div ine Fervor Cleric Attack 23

Your god's power flares from your weapon to bless you and a

companion as you bailer down an enemy.

Encounter • Div ine , Hea l ing , Rad iant , W e a p o n

S t anda rd Act ion M el ee weapon

Target : On e creature

Attac k: Strength vs. AC

Hit: 4[ W] + Strength modifier radiant damage.

Effect: You and an ally wi th in 10 squares of you can each

spend a healing surge.

M o r t a l Terror Cleric Attack 23

You smashyourfoe and overwhelm it with/ear of imminent

death.

Encounter • Div ine , Fear, W e a p o n

S t anda rd Act ion Melee weapon

Target : On e creature

Atta ck : Strength vs. AC

Hit: 3 [ W] + Strength modifier damag e, and the t arget

moves its speed away from you , taki ng the safest path

possible.

Rebuke the W ra th fu lCleric Attack 23

Y ou reproach your J o e . andyour allies b r u ta l l y pun ish its

violence.

Encounter • Div ine , Imple ment

Standard Ac t i on Ranged 10

Target : On e creature

At tack: Wisd om vs. Wi l l

Hit : The first tim e the target mak es an attac k before the

e n d of your next tu rn, each ally wi th in 10 squares of

y o u can mak e a basic attack agains t the target as an

opportunity action.

Sp i r i t F lame Cleric Attack 23

Raising your holy symbol high, you call down a great pulse

of divine fire against your foes and restore yoursel f an d your

friends.

Encounter • Div ine , Fire, Imp lemen t

Standard Act ion Close blast 5

Target : E a c h enemy in blast

Attack: Wi sd om vs. Ref lex

Hit : 3d10 + Wi sd om modif ier fire damage.

Effect: You end the fo l lowing conditions on yourself: blinded,

dazed, immobi l ized, slo wed, stunned, and weakened. In

addition, each ally in the blast can choose to have one of

these conditions e nde d on himself or herself.

L E V E L 2 5 DAILY P R A Y E R S

Div ine In tervent ion Cleri c Attack 25

Yo u pu l l your f r i e n d out of the way. taking the brunt of the at

tack onto yourself. Your furious rebuke steals the sight from your

foes.

Dai ly • Div i ne , Implemen t , Te lepor ta t ion

Immedia te In ter rupt Close burst 5

Trigger: An enemy makes an attack roll against your ally

wi th in 5 squar es of y o u . an d you are not a targe t of t hat

at tack

P r i m a r y Target: The triggering ally

Effect: You teleport yourself and the primary target, swap

ping positions wi th him or her, and the tr iggering enemy

makes the attack roll agains t you inst ead. If you take

damage f rom the attack, the primary target gains tempo

rary hit points equ al to that d ama ge. You th en ma ke the

fo l lowing secondary at tack.

Secondary Target: E a c h en emy adjacent to yo u

Attac k: Wis do m vs. Fort i tude

Hit: Th e secondary target is blinded (save ends).

F lames o f T o r m e n t Cler ic Attack 2 5

You smite your enemy with w r a t h f u l / i r e (ha t eeds on its soul.

Daily • Di vine , Fi re , Weapon

Standard Act ion Melee weapon

Target : On e creature

Atta ck: Strength vs. Reflex

Hit : 4[ W] + Strength modifier fire dama ge. Th e target

takes ongoing 10 fire dama ge and a penalty to all defens

e s equal to 1 + your Charisma modifier (save ends both).

Miss: Half damage . The target takes ongoing 5 fire damage

a n d a -2 penalty to all defenses (save ends both).

Life Lan terns Cler ic Attack 25

Tiny lanterns appear next to your foes and bedarzle them with

divine light, which can heal your friends' wounds.

Da i ly • Con jura t ion , Div in e , Hea l ing , Imple ment

Standard Act ion Ranged 5

Target : On e, two , or three creatures

At tack: Wisd om vs. Wi l l

Hit: The target is wea ken ed (save ends).

Effect: For each target, you conjure a l ife lantern, which

appears in 1 squar e occ upi ed by that target an d lasts until

the end of the encounter. Any enemy that starts its turn

in a life lantern's square is dazed until the start of its next

turn. An y ally wh o starts or ends his or her t u rn in a life

lante rn's squar e can regain hit point s as if he or she had

spen t a heal ing surge. Do in g so destroys tha t l ante rn.

C H A P T E R 2 | C l e r i c

Page 43: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 43/160

Praye r of V i c t o r y Cleri c Attack 2 .

Y ou declaim an i n sp i ra t i ona l prayer as you m a r c h among your

foes, leading your allies to strike true.

Dai ly • Divine, Radiant, We ap on

Standard Act ion Melee weapon

Target: On e creature

Atta ck: Strength vs. AC

Hit: 3 |W | + Strength modif ier radiant damage.

Miss: Half damage.

Effect: Unti l the end of the encounter, wh en ev er you hit

an enemy with a melee attack, one ally adjacent to thaten em y gains a +3 p ow er bon us to his or he r next melee

attack roll against that enemy. In additi on, whe nev er you

move on your turn, one ally with in 5 squares of you can

shift 2 squares as a free act ion.

Cleric Attack 25Righteous Might

Divine power wells up within you. andyou seem to tower over

your god's enemies .

Dai ly • Div ine , Wea pon

Standard Act ion Melee weapon

Effect: Unti l the end of the encounter, your reach increases

by 1, your mel ee attacks deal 1d 6 extra damage, and you

gain a +1 po wer bon us to spe ed and a +2 po we r bonus

to AC. Then ma ke the fo l lowing attack.

Target: On e creature

Att ack : Strength vs. AC

Hit: 4 | W| + Strength modif ier damage.

L E V E L 2 7 ENCOUNTER PR AYE RS

Cleric Attack 27i v i n e C o n t e m p t

You utter a scathing curse thai crushesyour enemy's spirit with

despair.

Encounter • Divine, Implemen t, P s y c h i c

Standa rd Action Rang ed 10

Target: One creature

Attack: Wis do m vs. Wil l

Hit: 2d6 + Wisdom modifier psychic damage, and the tar

get is stunned until the end of your next turn.

Aftereffect: Unt i l the end of your next turn, the target is

dazed and takes a penalty to attack rolls equal to 1 + your

Charisma modifier.

Cleric Attack 27ealer's Rep ro o f

Your shout confounds your enem i es a n d f i l l s y o u r ally w i t h re

newed strength.

Encounter • Divine , Heal ing, Implement

Standa rd Action Close burst 1

Target: E a c h enemy in burst

Attack: Wis dom vs. Wil l

Hit : The target is stunn ed until the end of your next turn.

Effect: One ally in the burst can spend a healing surge and

regain additional hit points equal to 3d6 + your Wi sd om

modifier.

S cou r i ng S m i t e Cleric Attack 27

T he sh in ing power of your fai th consumes your foe as yo u attack

and lances out to assail others who threaten you.

Encounter • Div ine , Rad iant , Wea po n

Standard Act ion Mele e weapon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 3|W] + Strength modif ier radiant dama ge, and the

target and each en emy with in 2 squares of it gain vuln er

able 5 to all damage until the end of your next turn.

S t r o k e of R u i n Cleric Attack 27

Vour weap on opens a tear in the fabric of the cosmos that con

sumcs the strength of the enemyyou strike.

Encounter • Divine. Necrot ic, We ap on

Standard Act ion Mele e weap on

Target: On e creature

Att ack : Strength vs. AC

Hit: 3[ W] + Strength modif ier necrotic da mage, and the

target is wea ken ed until the end of your next turn. If the

target has resistance or immuni ty to necrotic damage, it

takes no dama ge and is stunn ed instead of wea ke ne d.

Cleric Attack 27u b l i me Light

Your holy sy m b o l blazes br igh t ly , restoring your allies and b l i nd

ing your foes with its i r resist ib le g l a r e .

Encounter • Divine, Implement, Radiant

Stan dard Action Close blast 5

Target: E a c h enemy in blast

Attack: Wi sd om vs. Reflex

Hit : 2d10 + Wis dom modif ier radiant dama ge, and the

target is blinded until the end of your next turn.

Effec t: You and ea ch ally in the blast ma ke a savin g throw.

Also, each enemy in the blast cannot benefit f rom

invisibility until the end of your next turn.

L E V E L 2 9 DAILY PR AYERS

Cleric Attack 29s t ra l Exi le

Your strike hurls vour e n e m y deep into the A s t r a l . S e a .

Daily • Divi ne, Radiant, Teleportat ion. Weap on

Standard Act ion Mele e weapon

Target: One creature

Att ack : Strength vs. AC

Hit: 4 |W ] + Strength modif ier radiant damag e, and t he

target disappears into the Astral Sea ( s a v e ends). W h e n

this effect e nds , the target reap pear s in a spac e of yo ur

choice wi th in 5 squares of its original s p a c e .

Aftereff ect: The target is dazed ( s a v e ends).

Miss: Half dama ge, and the target is dazed ( s a v e ends).

H A P T E R 2 I C l e r i c

Page 44: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 44/160

of the S t a r s Cleric Atta ck 2 9

p exha le the cold, pale light of the Astral Sea. driving back

r enemies and healing your friends.

Cold. Div ine , Hea l ing , Implement , Rad iant

I Act io n Clo se blast 5

: E a c h enemy in blast

: Wi sd om vs. Fort i tude

:4dS - Wisdom modifier cold and radiant damage.

I yo u push the target 5 squares. The target is daze d

lends).

E a c h ally in the blast rega ins hit poin ts as if he

e had spent a healing surge. E a c h dying ally in

test ins tea d regains hit point s equal to his or her

fied value.

of the Peacemaker Cleric Attack 29

O w f i i j cha ins enwrap your foe and interfere with its attacks.

• Div ine . Implement

S a a d a r d Action Rang ed 20

"ar- j t t : One creature

: Wis dom vs. Wi l l

: Th e target take s a -5 penal ty to atta ck rolls and is

| s a v e ends both),

feereffect: The target take s a - 5 pen alt y to att ack rolls

— ^ it hits wi th an attack.

* I I T A R G E T lakes a - 5 penalty to attack rolls and is

oeafcened until the end of you r next turn .

Sur render Cleri c Attack 2 9

Df eaa r will echoes i n your vo ice as yo u command your enemy to

I v i w i i its a mi s.

• Char m. Div ine . Implement

Act ion Rang ed 10

On e creature

W i s d o m vs. Wi l l

~~~ target is domi nate d ( s a v e ends).

E a c h ally wi th in yo ur line of sight gains a +5

X bonus to attack rolls and damage rolls against the

( u n t i l th e en d of its next tur n.

3 : r , ally wi th in you r line of sight gains a +5 po we r

s to attack rolls and damag e rolls against the target

th e en d of you r next tur n.

>idgment Cleri c Attac k 29

T w r wea pon imposes Mindin g pai n on i\ J o e , cursing it anil its

fellows with your god's disfavor.

Dai ly • Div ine , Re l iab le , We ap on

Standard Act ion Mel ee weapo n

Target: One creature

Atta ck: Strength vs. Wi ll

Hit: 3[ W| + Strength modifier damag e, and ongoing 10

damage ( s a v e ends). Wh en ev er the target takes the

ongoin g dama ge, it and each en em y adja cent to it are

blinded until the end of the target's next turn .

Aftereffect: Ongoin g 5 damage ( s a v e ends).

R I S E O F T H E R A V E N Q U E E N

In th e ear ly a g e s o f t he wo r l d , t he sou l s o f mo r t a l s

un cl ai me d by th e god s w er e not f re e to pass to the g rea t

bey ond a f te r death . Ins tead Neru l l , the go d o f the d e a d ,

held th em in his gray, chee r le ss dom in io n o f Pluto n. Th er e

they wou l d spend e te r n i t y as power l ess shade s , haun t ed

by the me mo r y of l i fe 's r ich sensat ion and vigor. N erul l 's

dom in i on g re w eve r greater , as ea ch day myr i ad so u ls

c a m e to his re al m, ne ve r to depar t . Th e go d of the de ad

set his sights on mak in g himse lf k ing ov er a l l the gods ,

and bega n to se nd bl ights an d p lagues i n t o the wor ld to

speed the p assage o f mor ta ls i n t o h is rea lm.

Th en an espec ia l ly power fu l mo r ta l d ie d and ca me to

Neru l l ' s dom ai n , a beaut i fu l an d proud sor cer er - quee n.

Un iq ue amo ng the gray shad es he ld in P lu ton , her ghost ly

f o r m g l o w e d w i t h her f ie rce w i l l and amb i t i on . Ne r u l l

de em ed her a wor th y consor t , an d he gave her f o r m a n d

subs tance so t h a t sh e coul d rule at his sid e. He r n a me in

l i fe is f o rg o t t e n now, but so me kn ew her as Ne ra , wh i ch

w a s t h e n a m e t h a t Neru l l best ow ed on her . Sh e prov ed

to be Neru l l ' s do om , fo r the sorcerer -qu een re fused to be

seco nd to any be ing , god or mor ta l .

Nera discov ered the mea ns by wh ic h Nerul l held mor ta l

shades in thra l l and seized tha t power for herself . Strength

ene d by count less sou ls , she cha l len ged the god o f d eat h

and strove w i t h h i m for mastery o f P lu ton . A l thou gh she

w a s mig h ty ind eed, Neru l l was an o ld and fo rmi dab le god,

an d eve n shor n of his de ad legions he wa s too stro ng for

her. In orde r to defe at hi m, she had to rel ease the souls

sh e he ld : E a c h on e fre ed gav e up a t i n y sur ge of str ength

a s i t passed f r o m bonda ge. By f ree ing a lmo st a l l the sou ls

impr i soned in P lu t on, she gr ew s t rong enou gh to dest roy

Neru l l and se ize h is dom in io n o ver deat h .

Af ter her v ic to ry , the sorcer er -q ueen t h o u g h t to take

Neru l l ' s p l ac e- bu t the o ther gods in te rvene d. Rat her than

r is ing as the n e w deity of th e d e a d , she ins t ead pres ides

ove r dea t h i tself. Mor t a l sou ls are no longer boun d to

e tern a l imp r i son men t but ins tead pass i n t o t h e i n f in i te ,

bey ond the po we r or kn owl ed ge o f the gods .

E v e r s ince thos e even ts , the dea th goddes s has sought

to escape the s t r ic tu res l i m i t i n g her power . S o o n after her

ascens ion, she exp ung ed her t rue na me f r o m t he know l

edge of al l creatures and t o o k to cal l ing hersel f the R a v e n

Q u e e n . In this wa y she ho pe d to voi d th e restr i ct ion s on

he r r o l e. S h e aba ndo ned P lu ton , f o u n d in g a rea lm of her

ow n in the mounta ins o f Le t hern a in the Shad owf e l l .

In the long centur i es since the R a v e n Q u e e n o v e r t h r e w

Neru l l , she has s lowly inc reased her power , add in g domi n

ion over fate and win te r to her rule ove r de at h. Sh e sorely

resents the gods w h o den i ed her the f u l l power Ne r u l l

o n c e w ie lde d , and she j ea lous l y gua r ds he r doma i n . S he

has no pow er over sou ls w h o do not b in d t h e m s e l v e s to

gods or devils in life, but the R a v e n Q u e e n c l a i m s a ll w h o

p lace themse lve s in her power , an d they are ens lav ed

w i t h i n her cold re al m forever.

i/ i

z

C I I A \> I I K 2 Cleric

Page 45: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 45/160

N E W P A R A G O N P A T H S

I n add i t ion to the par ago n pat hs in th is chapt er , the

h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n

to c l e r i cs .

ANOINTED CHAMPION

"Ancient blessings have I spoken aver my armaments. I do

no t fear any power that s t a n d s against me."

P r e r e q u i s i t e : C l e r i c

In t imes l ong pas t , w h e n t he gods wa r r ed w i t h t h e

p r i m o r d i a l s . t h e d i v i n e a r m i e s w e r e a r r a y e d i n m a j e s

t i c r ega l i a b l essed by ange l i c a r mo r e r s w i t h p o w e r f u l

wa rd s aga ins t the i r foes. B y long s tud y o f ho l y tex ts ,

y o u hav e l e a r n ed t hose anc i en t p r aye r s an d r i t es .

A s a n a n o i n t e d c h a m p i o n , y o u w a r d y o u r s e l f

aga ins t yo u r f oes by sanc t i f y i n g t he a r ms an d a r m or

y o u b e a r i n t o ba t t l e w i t h sac r ed o i l an d spec i a l ce r

emon i es . Y ou spea k p r aye r s t ha t h a v e no t be en hea r d

by mor t a l s f o r cen t u r i es , con f e r r i ng t h e anc i en t b l ess

i ngs up on yo u r co mpa n i on s as we l l . As yo u pe r f o r m

yo ur ho ly tasks , yo u ca n feel the p u l l o f h i s t o r y u r g i ng

yo u on lo the sa me g lory t he ar mi es o f th e god s k ne w

a s t hey bes ted t he i r en em i es i n ages p a s t .

ANOINTED CHAMPION

PATH E E A T U R E S

A n o i n t e d R e g a l i a ( 1 1 t h l e v e l ) : Y o u c a n c ho o s e

to ano in t one i t em you wea r o r ca r r y . Do in g so c on

fe rs a benef i t ba se d on the i tem . O n l y on e I tem ca n

be ano in te d a t a t i me, and the benef i t las ts u n t i l y o u

ano in t a n e w i t em. As a f ree act io n , yo u ca n an o i n t

a d i f f e r e n t i t em o r choos e a d i f f e r e n t benef i t ( i f the

ano in t ed i t em i s a we ap on ) d u r i n g a shor t rest or af t er

y o u u s e a n a n o i n t e d c h a m p i o n p o w e r .

Ano in ted Armor: Yo u ga in a +1 bonu s to A C .

Ano in ted Weapon: Y ou ga in r es i s t ance eq u a l t o you r

C h a r i s m a m o d i f i e r a g a i n s t a d a m a g e t y p e o l y o u r

c h o i c e : f i r e , nec r o t i c , r ad ian t , o r t hun de r .

Anointed Amu l e t Y ou ga in a +1 bonu s to f o r t i t u d e .

R e f l e x , a n d W i l l .

A n o i n t e d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to tak e a n ext r a ac t i on , yo u a lso ga i n

a bo nu s to a t tac k ro l ls an d da ma ge ro l ls eq ua l to yo ur

C h a r i s m a m o d i f i e r . T h e bonus l ast s u n t i l the en d o f

y o u r t u r n .

A d d i t i o n a l A n o i n t e d R e g a l i a ( 1 6 t h l e v e l ) : Y o u r

Ano i n t ed Reg a l i a pa th f ea tu r e i nc l udes two add i

t io na l typ es o f i tems.

Ano in ted Holy S y m bo l ' W h e n you h i t w i t h a d i \ i tit-

a t t ack , yo u g r an t t emp o r a r y h i t po in t s eq u a l t o you r

Ch a r i s ma mod i f i e r t o you r se l f o r t o a n a l l y w i t h i n

yo ur l ine o f s igh t .

Anointed H e l m : You ga i n a +2 bonus to sav ing t h row s.

ANOINTED CHAMPION P R A Y E R S

Blessed B lade Anoint ed Cham pio n Attack 11

Y ou smiteyour fo e w i t h a spectral s w or d , andyou speak a bless

in g for your allies to match t h a t of your own armaments.

Encounter • Divi ne, F o r c e , Implement

Standard Act ion Ranged 10

Target: One creature

Attack : Wi sd om vs. Ref lex

Hit: 2d8 + Wi sd om modifier force damage, and each ally

with in 5 squares of you gains your current Anointed Re

galia benefit until the end of your next t urn.

Exa l ta t ion Anointed Champion Util ity 1 2

f i r e d by your ancient b lessing, your ally 's armaments and ar

mor glow with sup e rn a t u ra l power.

Encounter • Di vine , Heal i ng

Minor Act ion Close burst 5

Targe t: O n e ally in burst

Effect: The target can mak e a savi ng thro w or spend a

heal ing surge. Unti l the end of your next turn , the t arget

gains a +2 p owe r bonus to his or her next attack roll an d

all defenses.

A n o i n t ed A r m y Anoint ed Cham pio n Attack 20

Div ine brilliance burns your foes and grants you r compani ons

blessings that once warded the armies of the gods.

Da i ly • Div ine , Implement , Rad iant

S tandard Act ion Close burst 5

Target: E a c h en em y in burst

Attack: Wis do m vs. Wi l l

Hit: 2d1 0 + Wi sd om modifier radiant damage .

Miss: Half damage.

Effect: Until the end of the encounter, each ally in the

burst gains a *4 po wer bonus to all defenses and a +2

power bonus to attack rolls and damage rolls.

Page 46: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 46/160

ASTRAL SAVANT

"Bevond the world you k n o w , higher powers d w e l l . There

l i es the font of my s t r e n g t h , a n d the source of your doom."

P r e r e q u i s i t e : C l e r i c

Y o u a r e a t heo log i an , and yon hav e d e v o t e d y o u r s e l f

t o l e a r n in g t he na t u r e o f t he gods an d t he i r do m i n

i o n s. T h r o u g h y e a r s of S tudy, yo u hav e d e v e l o p e d ,1

ph i l osoph y t ha t g r an t s yo u a de ep un de r s ta nd in g o f

h ig he r r ea l i t i e s an d t he p r ope r t i e s o f d i v i ne po wer .

A s a n as t r a l sava n t , yo u use you r unc an ny i ns igh t s

to tap i n t o t he r a w pow er o f t he l o r ces t ha t sh ap e t he

A s t r a l S e a . c r e a t i ng a w i de r an ge o f e f f ec t s w i t h you r

p r aye r s . Y o u w i e l d d i v i n e e n e r g y i n w a y s t h a t o t h e r

c l e r i c s c a n n o t , w a r d i n g a n d s u s t a i n i n g y o u r a l l i e s

aga i nst the i r foes.

ASTRAL SAVANT PATH F E A T U R E S

A s t r a l M a s k ( 1 1 t h l e v e l ) : Y o u a r e c o n s i d e r e d

a n im mo r t a l c r e a tu r e f o r t he pu r pos e o f e f f ec t s t ha t

r e l a t e t o c r e a tu r e o r i g i n .

S a v a n t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n ac t i on po in t t o t ak e an ex t r a ac t i on , on e a l l y

w i t h i n yo ur l i ne o f s igh t ca n a ls o sp en d a he a l in g

surge.

R a d i a n t H e a l i n g ( 1 1 t h l e v e l ) : W h e n e v e r y o u

u s e the hea l ing word p o w e r , e a c h e n e m y a d j a c e n t t o

t he power ' s t a r ge t t ak es r ad ian t dam ag e eq ua l t o you r

C h a r i s m a m o d i f i e r .

D i v i n e R e s u r g e n c e ( 1 6 t h l e v e l ) : W h e n a n

e n e m y scor es a cr i t i c a l h i t aga i nst yo u or an a l l y

w i t h i n yo ur l ine o f s igh t , yo u rega i n the us e o f a

C h a n n e l D i v i n i t y p o w e r y o u h a v e u s e d d u r i n g t h i s

e n c o u n t e r . I f y o u h a v e n ' t u s e d a C h a n n e l D i v i n i t y

po wer du r i n g t h i s encoun te r , yo u ga i n a + 2 bonu s t o

a l l de fenses u n t i l the en d o f yo ur next tu rn .

ASTRAL SAVANT P R A Y E R S

A s t r a l F lood Astral S a v a n t Attack 1 1

A nave of raw energy dra wn from the .Astral S e a flows through

you and lashes out at your enemies.

Encounter • Div ine , Imple ment ; Cold or Radia nt

Standard Act ion Close blast 5

Target: E a c h enemy in blast

Attack: Wi sd om vs. Ref lex

Hit: 2d8 + Wis do m modifier cold or radiant damag e

(choose one for all targets). The attack has an ad diti onal

effect based on the dam age type.

• Cold: Th e target takes a -2 pe nalt y to attack rolls until

the en d of you r next tur n.

• Radiant: The target cannot see creatures more t han 5

squares away from it.

s.

I-<

S w i m the A s t r a l S ea Astral S a v a n t Util ity 12

You andyour companion move effortlessly through astral cur

rents, bypassing mundane impediments.

Daily • Div ine

Minor Act ion Close burst 10

Target: You and one ally in burst

Effect: E a c h target can shift a number of squares equa l to

hi s or her speed, ignoring difficult terrain. E a c h target is

unaffected by the immobilized, restrained, and slowed

conditions during this movement.

A s t r a l Terra in Astral S a v a n t Attack 20

You assailyou r enemies with the raw stuffofthe Astral Sea.

creating a temporary echo of that plane.

Dai ly • Divi ne, Impl ement ; Cold or Radi ant

Stand ard Acti on Area burst 2 with in 10 squares

Target: E a c h en emy in burst

Attack : Wi sd om vs. Ref lex

Hit : 3d8 + Wi s d om modif ier cold or radiant da mag e

(choose one for all targets).

Miss: Half damage.

Effect: The burst create s a zone of shi mme rin g substance

that lastsuntil

the end of your next turn. The zone's ef

fect depend s on the attack's damag e type.

• Cold: Any enemy that starts its turn with in the zone

takes a -2 penalty to all defenses until the end of your

next turn.

• Radia nt: Any ally wi th in the zone who spends a healing

surge regains 2d 6 additi onal hit points .

Sustain Mi n or T he zone persists.

C H A P T E R 2 ! C l e r i c

Page 47: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 47/160

B A T T L E CHAPLAIN

" F e a r not. friends, for we do the work of the gods"

P r e r e q u i s i t e : C l e r i c

W h e n ev i l bubb les up f r o m t he Abys s an d sp i l l s i n t o

t he wo r l d , wh e n i n san e ho r de s r a i d an d p lu nde r c i v i

l i zed l a nds , o r w h e n l aw lessne ss t h r ea te ns soc ie t y ,

y o u l i g h t bac k t o p r e se r ve t he wo r l d . Y o u sh ou lde r

t h i s bu r den w i l l i n g l y , but yo u c a n l igh ten the l oad

b y u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r h o l y m i s

s i on . Y o u l ead t h r o ugh yo u r i n s p i r i n g p r e s e n c e , w i s e

wor d s , an d b r av e d e e d s , w i t h the goa l o f one da y

ush e r i ng yo u r a l l i e s t o t he g lo r y t ha t awa i t s bo ld

c h a m p i o n s o f y o u r f a i t h .

Y o u ar c a sol die r of yo ur go d. bu t not a prose ly-

t i ze r . Al l de i t i e s an d t he i r se r van t s h a v e a p la ce in

the wor l d . Your ro l e is to un i t e d is par a te be l i e ls a nd

a c h i e v e a c o m m o n v i c t o r y . Y o u r t o l e r a n c e , h o w e v e r ,

does not ex t en d to those agents o f r u i n w h o w o u l d

s u b v e r t y o u r h a r m o n i o u s m e s s a g e w i t h t h e i r a m b i

t i o n a n d g r e e d .

W h e n you s i ng hy mn s an d r ec i t e sc r i p t u r e i n

bat t l e , a s i lver ha lo appe ar s abo ve yo ur he ad as a

sy mbo l o f yo ur be l ie f and d iv in e b less ing . I ts l i gh t f i l l s

y o u r c o m r a d e s w i t h h o p e a n d p u r p o s e , h e l p i n g t h e m

to r i se abo ve t he mu n da ne an d sei ze t he i r des t i n i es .

B A T T L E CHAPLAIN PATH E E A T U R E S

B a t t l e C h a n t ( 1 1 t h l e v e l ) : W h e n e v e r a n a l l y

h i ts an e n em y that is ad j ace nt to yo u. yo u c a n m ar k

tha t enemy . T h e mar k l as t s u n t i l the en d o f yo ur next

( u r n . I f t he ene my mar ke d by yo u ma ke s an a t t ack

that d oes not inc l ude y ou as a ta rget , yo u ca n sh i f t 1

s q u a r e as a f ree a ct io n .

S h i e l d e d P r i e s t ( 1 1 t h l e v e l ) : Y o u g a i n p r o fi

c i e n c y w i t h l i g h t an d hea vy sh ie l ds .

S t i r r i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to ma k e a n a t ta ck, one a l l ) ad j ace nt

to yo u or to th e ta rget o f yo ur a t t ack ca n a lso m a k e

a me le e bas i c a t ta ck as a f re e act ion , w i t h a bo nus to

t he a t t ack r o l l eq u a l t o yo u r S t r en g th m o d i f i e r .

D e e d s n o t W o r d s ( 1 6 t h l e v e l ) : W h e n y o u b l o o d y

a n en em y, re du ce an en em y to 0 h i t po in ts , o r score a

c r i t i ca l h i t w i t h a me le e a t t ack, an a l ly ad j acen t to yo u

ga ins a bonu s t o da ma ge r ol l s eq ua l l o you r S t r eng th

m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .

B A T T L E CHAPLAIN P R A Y E R S

Reve la t ion of Bat t le Batt le Chaplain Attack 11

A ringing impact from your favored weapon instructs your allies

in the more direct matters oj faith.

Encounter • Div ine , W e a p o n

Standard Act ion Melee weapon

Target: On e creature

Att ack : Strengt h vs. Reflex

Hit: 2 [ W| + Strength modifier damag e.

Effect: E a c h ally with in 10 s quar es of you gains a +-2 p ow er

bonus to attack rolls and damage rolls until the start of

your next turn.

B a t t l e H y m n Batt le Chaplain Util ity 1 2

Yo u raise your voice in song, and your co m p a n i o n s ca r r y its

power into battle.

Dai ly • Divi ne

Standard Act ion Close burst 5

Target: You and each ally in burst

Effect: Until th e end of the encou nter, each target deals

1d8 extra da mage whe n making a mele e basic attack as

part of a charge.

D e n y Defea t Battle Chapla in Attack 2 0

You refuse to let vour allies fa l l - their desperation drives you to

heroic effort.

Daily • Di vin e, Heal in g, W e a p o n

Standard Act ion Melee weaponTarget: On e creature

Att ac k: Stren gth vs. AC, You gain a -2 bonu s to the attac k

roll for each dying ally with in your line of sight.

Hit: 4[ W] + Strength modifier dama ge.

Miss: Half damage.

Effect: E a c h dying ally with in your line of sight can spend a

healing surge.

C H A P T I K I C l e r i c

Page 48: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 48/160

COMPASSIOMATE H E A L E R

" T o alleviate the suffering of t h e j u s t , the i n n o c e n t , a n d t h e

val ian t is the highest of ra i l ings. "

P r e r e q u i s i t e : C l e r i c

S w o r d s an d spe l l s c an ho l d o f f e n e m i e s for a t i me , but

s t i l l t he bes t an d b r ave s t he r oes f a l l t o oppo s in g f o r ces .

T h u s , y o u h a v e d e d i c a t e d a l l y o u r sp i r i t t o h e a l i n g

h e r o e s ' i n j u r i es an d sus ta i n i n g t he i r e f f o r t s . Y ou a r e a

mas te r o f he a l in g , an d y ou arc not a f r a i d to g iv e f ree l y

o f y o u r o w n s t r e n g t h a n d l i f e t o a i d y o u r c o m p a n i o n s .

E v e n m o r e t h a n y o u r f e l l o w h e r o e s , y o u w i l l i n g l y

r isk you rse l f so tha t o th er s m i g h t l i v e , i n s p i r i n g y o u r

c o m r a d e s t o da r i ng ac t s o f c o u r a g e . Y o u a r e no t

s u i c i d a l : y o u ' r e j u s t c o m m i t t e d t o y o u r c a u s e . E v e r y

w o u n d y o u s u f f e r s p a r e s a n o t h e r c h a m p i o n t o f i g h t

on i n t he na m e o f yo u r god an d be l i e f s . De a th e l i c i t s

no f ea r i n yo u ; yo u r r ew a r d wa i t s i n t he he r ea f t e r .

COMPASSIONATE H E A L E R

PATH F E A T U R E SC o m p a s s i o n a t e B l e s s i n g ( 1 1 t h l e v e l ) : W h e n y o u

restor e h i t po in ts w i t h a hea l i ng power , yo u ca n choo se

to t ak e 5 dama ge . I f y o u do, the po wer ' s ta rget rega in s

2d 6 add i t io na l h i t po in t s , an d yo u ga i n a +2 p ow er

bonus to a l l de fenses u n t i l the en d o f yo ur next tu rn .

S e l f l e s s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n

a c t i o n p o i n t t o t ake an ex t r a ac t i on , a n a l l y w i t h i n 5

s q u a r e s o f y o u ca n a l so sp en d a hea l i ng su r ge .

H e a l e r ' s S a c r i f i c e ( 1 6 t h l e v e l ) : W h e n y o u g r a n t

a n a l l y t he o p p o r t u n i t y t o sp en d on e o r mo r e hea l i ng

s u rges an d t ha t a l l y has no mo r e t h an one h ea l i ng

s u r g e l e f t , y o u c a n s p e n d o n e o r m o r e h e a l i n g s u r g e s

bu t r ega in no h i t po in t s . E a c h h e a l i n g s u r g e y o u

s p e n d r ed uce s t he n um be r t ha t a l l y spe nds by one .

T h e a l l y rega i ns h i t po i n t s as i f h e or sh e ha d spen t

t he hea l i ng su r ges .

COMPASSIONATE H E A L E R P R A Y E R S

S o O the r s Compass ionat e Heal er Attack 11

M i g h t LiveYour prayer saps your enemy's s trength. You then take its attack

onto yourself to protect your ally, who is hea led by your sacrifice.

Encounter • Div ine , Hea l in g , Impleme nt

Standard Act ion Ranged 5

Target : On e creature

Attack: Wisdom vs. Fort i tude

Hit: The target is we ak en ed until the end of your next turn.

T h e first tim e the target dam age s one of your allies w i t h

a n attack before the end of your next turn, you take the

damage inst ead, and that ally can spe nd a heal ing surge.

Bear the W o u n d s Compassionate Healer Util i ty 1 2

Y o u r ally's in ju r ies f i ide. only to reappear on your body.

Dai ly • Div i ne , Hea l ing

Standard Act ion Melee touch

Target : One al ly

Effect: Choo se a number up to your bloodied value. The

target regains tha t num be r of hit points, an d you tak e

th e same amo unt of damage. You can th en transfer to

yourself any effect on the target that a save can end.

M a r t y r' s C r y Compassion ate Heal er Attack 20

T h e w o un d s y o u suffer weaken your enemy.

Dai ly • Div ine , Imple ment

Immedia te React ion Close burst 5

Trigger: An enemy wi th in 5 squares of you blood ies you or

damages you whil e you're blo odied

Target : The triggering enemy in burst

Attack: W is do m vs. Fort i tude

Hit: The target is weakened (save ends).

Aftereffec t: The target is we ak en ed (save ends).

Miss: The target is wea ken ed (save ends).

C H A P T E R 2 C l e r i c

Page 49: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 49/160

H O L Y EMISSARY

"I bring a message from my god-and you will hear it, on

pain of death."

P r e r e q u i s i t e : C l e r i c

Y o u a r c a he r a ld o f t he gods , im bu ed w i t h d i v i ne w i l l .

W h e r e v e r y o u t r a v e l , y o u a n n o u n c e t h e i n t e n t i o n s

a n d des i r es o f you r pa t r o n . Y o u r ac t i ons , wo r d s , and

b e l i e f s a r e w i n d o w s i n t o t h e g o d s ' d o m i n i o n s , a n d

th r oug h t he m sh ine s t he d i v i ne p r e s e n c e .

A l t h o u g h y o u s e r v e a s ing le de i ty , you e n joy a s p e

c i a l c o n n e c t i o n w i t h a l l d i v i n e p o w e r s , a l l o w i n g t h e m

to sub t l y i n f l u enc e yo u an d t hos e a r ou nd yo u . Y o u

m i g h t e v e n be mo ve d t o p r o phes y f r om t im e t o t i me .

S o m e devo tees o f yo u r f a i t h migh t d i s t r us t t h i s r e l a

t ion sh ip : a l th ou gh they too hon or a l l the gods, th ey

tak e pr i de in the i r ser v i ce to a s ing l e de i ty .

W h e n e v e r yo u spe ak i n S u pe r n a l o r u t t e r you r

p r aye r s , a t ongu e o f f i r e appe a r s ove r you r h e a d . T h e

f l am e doe s no t bu r n an d shed s on l y t he f a i n t es t l i g h t ,

but it doe s ident i fy y ou r sp ec ia l s ta tus .

H O L Y EMISSARY PATH E E A T U R E S

H o l y T o n g u e ( 1 1 t h l e v e l ) : Y o u a r e f l uen t i n

S u p e r n a l .

G i f t o f H o p e ( 1 1 t h l e v e l ) : An y a l l y w ho end s h i s

or her t u r n ad j ace nt to yo u ga i ns a bo nu s to sav in g

t h r o w s e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l the s tar t

o f h is or her nex t tu rn .

G i f t o f G r a c e A c t i o n ( 1 1 t h l e v e l ) : W he n yo u

spe nd an act ion po i n t to ta ke a n ext r a ac t ion , e a c h

a l l y ad j ace nt to yo u a lso ga i ns a bo nu s to a l l de f ens es

e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l t he end o f yo u r

n e x t t u r n .

G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n you rest ore h i t

po i n ts to a b l ood ie d ta rget by us i ng a d i v i ne he a l in g

power , t he t a r ge t r ega ins l d 6 add i t i on a l h i t po in t s .

H O L Y EMISSARY P R A Y E R S

T r u m p e t of A w e Holy Emissary Attack 11

Astral trumpets announce your god. Your allies lake heart and

your enemies quail before the divine presence.

Encounter • Div ine . Implemen t , Thunder

Standard Act ion Close blast 3

Target: E a c h en emy in blast

At tack: Wis dom vs. Wi l l

H i t : 1 d8 - Wi sd om modifier thunder dam age, and the

target grants combat advantage until the end of your

next turn.

Effect: E a c h ally in the blast can mak e a saving thr ow w it h a

bonus equal to your Charisma modifier.

Ca l l H o m e th e W e a r y Holy Emissary Util ity i }

Your ally has fought wel l, but now must wit hdr aw to rest an d

recover.

Encounter • Divi ne, Heal i ng, Teleportat i on

Standard Act ion Ranged 10

Target: One bloodied ally

Effect: The target teleports to a square adjacent to you and

ca n spend a healing surge, adding your C harisma modi

fier to the hit points regained.

Message ofW a r Holy Emissary Attack 20

You raise you r voice in song, oining your music with an angelic

ch o i r to urge your comrades to victory.

Dai ly • Div ine , Implement , Rad iant

Standard Act ion Ranged 1 0

Target: One enemy

Attack: Wi sd om vs. Reflex

Hit: 3d8 + Wi sd om modifier radiant damage .

Effect: E a c h ally adjacent to the target can make a melee

basic atta ck against it as a free acti on, wi th a bonus

to the attack roll and the damage roll equal to your

Charisma modifier.

C H A P T E R 2 | C l e r i c

Page 50: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 50/160

MESSENGER OE P E A C E

"V i o l enc e should be the lost resort."

P r e r e q u i s i t e : C l e r i c , t r a i n e d i n D i p l o m a c y

Y o u g r i eve f o r t he so -ca l l ed c i v i l i zed r a c e s , t o o m a n y

o f w h o m a r e l o c k e d i n use less , n e v e r - e n d i n g s t r i f e.

U n l e s s so me br av e sou l s teps fo rw ar d to se t a be t te r

e x a m p l e , c o n s t a n t w a r f a r e c a n o n l y c r e a t e m o r e

c o n f l i c t . T h u s y o u h a v e l a i d d o w n y o u r w e a p o n s a n d

s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g t o f i n d a c i v i l i z e d

so lu t i on t o t he p r o b l ems o f mo r t a l s .

A s a m e s s e n g e r o f p e a c e , y o u a l w a y s w o r k t o

f i n d a w a y a r o u n d c o m b a t w h e n b a t t l e i s a v o i d a b l e .

D i p l o m a c y i s y o u r p r i n c i p a l w e a p o n : T h r o u g h c a r e

f u l l y c h o s e n w o r d s a n d a c c u r a t e a s s e s s m e n t s o f y o u r

o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e t o c i r c u m v e n t

con f l i c t a l t oge t he r . No t a l l en em ie s a r e w i l l i n g to set

as i de t he i r ange r , t ho ugh . S h ou ld ba t t l e e r up t de sp i t e

yo ur best e f fo r ts , yo u ar e a n ey e o f c a l m i n w a r ' s h u r

r i c a n e . T h e w e a k , t h e w e a r y , a n d t h e s o r e l y w o u n d e d

f i n d s u c c o r i n y o u r p r e s e n c e .

MESSENGER OE P E A C E

PATH E E A T U R E S

V o w o f N o n v i o l e n c e ( 1 1 t h l e v e l ) : W h e n yo u h i t

w i t h a n a t t a ck t ha t doesn ' t dea l da ma ge , yo u ga in a

+2 bon us to a l l de f ens es u n t i l th e s tar t o f yo ur nex t

t u r n .

P e a c e m a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n a c t i o n p o i n t t o ma k e an a t t ac k , yo u ga in a

+4 bo nu s to a t t ack ro l ls w i t h a t t ac ks t ha t don ' t de a l

d a m a g e . T h e bon us l as t s u n t i l t he en d o f yo u r t u r n .

A u r a o f P e a c e ( 1 6 t h l e v e l ) : E n e m i e s w i t h i n 2

s q u a r e s of yo u take a - 2 pe na l t y to a t t ack ro l ls .

P E A C E , N O T PACI F I SM

Y o u r c o m m i t m e n t t o n o n v i o l e n c e a p p l i e s c h i e f l y t o

t h i n k i n g mor ta l s w ho ca n be r easoned w i t h . I t doesn ' t

m a k e s ens e w h e n y o u d e a l w i t h m o n s t e r s t r y i n g t o

ea t yo u, c reat ures suc h as de mo ns or ev i l d rago ns tha t

ar e dest r uc t i ve by the i r very nature , o r e v e n i n t e l l i g e n t

be ings tha t hav e an uns lakab le t h i r s t fo r v io l enc e, such as

gno l ls and ores . Y ou can f igh t to de f end yourse l f an d your

al l ies, a l th ough you shou l d use as l i t t le v io len ce as pos

s ib le aga inst foes wh o m i g h t s o m e d a y c h o o s e a d i f f e r e n t

p a t h . I f you r ene mi es are cap ab l e o f lear n ing f r o m y o u r

e x a m p l e , urge your com pan io ns to re f ra in f r o m d e a l i n g

k i l l ing b lo ws, ins tead tak ing pr isoners an d sh ow in g mer cy

to t he de fea t ed .

mm

MESSENGER OE P E A C E P R A Y E R S

Messenger of P e a c e Attack 11

Your words make vour/ oe think twice before resort ing to

violence.

E nc oun t e r • Div ine , Impleme nt

S t anda rd Act ion Ranged 5

Target : On e creature

At tack: Wis dom vs. Wi l l

Hi t: If th e target hits or misses w i t h an attack befor e the

start of your n ext turn, it is stu nne d until the end of its

next turn.

Peacemaker ' s Messenger of P e a c e Util i ty 1 2

P r o n o u n c e m e n t

Atyou r word, an enemy's punishment or a friend's blessing

continues.

Encounter • Div ine

Minor Act ion Close burst 5

Target : On e creat ure in burst

Effect: One effect on the target that would otherwise end

at the end of your current turn instead lasts until the end

of your next t urn.

E nd to Str i fe Messenger of P e a c e Attack 20

You utter n stern command, and vour e nemies lose their wil l to

fight.

Dai ly • Div i ne , Impleme nt

S t anda rd Act io n Are a burst 2 wi th in 5 squares

Target : E a c h en em y in burst

At tack: Wis dom vs. Wi l l

Hit: The target cannot attack until it is att ack ed or until

the end of the encounter.

Miss: Th e target take s a -5 penal ty to attack rolls until it is

attacked or until the end of the encounter.

C H A P T E R 2 C l e r i c

Page 51: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 51/160

M I R A C L E W O R K E R

" T H E S E H A N D S have, cured the sick, H E A L E D THE I N J U R E D , and

forestalled death's cruel touch."

P r e r e q u i s i t e : C l e r i c , t r a i n e d i n H e a l

Y o u ' v e a l w a y s ha d a kn ac k fo r t he hea l i ng a r t s . P e o p l e

j u s t s e e m t o r e c o v e r m o r e q u i c k l y u n d e r y o u r c a r e :

B o n e s k n i t a n d c u t s m e n d q u i c k l y , a n d e v e n s i c k n e s s

f l e e s y o u r t o u c h . A s y o u r m a s t e r y o f d i v i n e p o w e r h a s

s t r e n g t h e n e d , s o t o o h a v e yo u r sk i l l s a t t en d in g t he

s i c k a n d i n j u r e d . N o w l i f e e n e r g y f l o w s t h r o u g h y o u r

f i nge r t i ps t o an yo ne yo u a t t e nd .

M o r e t h a n o t h e r c l e r i c s , y o u c o m m i t y o u r l i f e t o

a l l e v i a t i n g s u f f e r i n g i n a n y f o r m . W h e n yo u a r e no t

a d v e n t u r i n g , y o u m i g h t wo r k i n t he t emp l es o f a n y

god and l en d yo u r t a l en t s t o he lp t he co mmu n i t y ,

w h e t h e r s u p p l y i n g fo o d t o t h e h u n g r y o r r e m o v i n g

s i c k nes s f r o m t h e a f f l i c t e d . Y o u b r i n g t h e s e s a m e s e n

s ib i l i t i e s to a n adv en tu r i ng g r ou p . Y o u mo ve ac r oss

the ba t t l e f i e l d t o sho r e up wea kn es s an d pa t ch u p

t h e w o u n d e d s o t h e y c a n g e t b a c k i n t o t h e f i g h t . Y o u

m i g h t no t d i r ec t l y sha r e i n t he g lo r y en jo ye d by yo u r

c o m p a n i o n s , b u t y o u t a k e h e a r t i n k n o w i n g t h a t t h e y

c o u l d n ' t h a v e do ne it w i t h o u t y o u .

M I R A CL E W O R K E R PATH F E A T U R E S

W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n yo u use yo u r

hea l i ng word p o w e r , y o u r o l l d8 s i ns tead o f d 6 s fo r the

add i t i on a l h i t po in t s r es t o r ed .

H e a l i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n

a c t i o n p o i n t t o use a d i v i ne hea l i ng power , e a c h a l l y

a d j a c e n t to yo u re ga i ns h i t po in t s eq ua l to l d 6 + you r

W i s d o m mod i f i e r . T h e h i t po in t s r eg a in ed i nc r eas e t o

2 d 6 + y o u r W i s d o m m o d i f i e r a t 2 1 s t l e v e l .

A u r a o f H e a l t h ( 1 6 t h l e v e l ) : W h e n a n a l l y

w i t h i n 5 sq ua r es o f y o u us es h i s o r he r sec ond w i nd ,

t ha t a l l y r ega ins 3d 6 add i t i o na l h i t po in t s .

M I R A C L E W O R K E R P R A Y E R S

R eversal of For tunes Miracle W o r k e r Attack 11

A whispered benediction heals the i n j u r ie s of an a l l y and g i ves

the a t tacker a taste of the pain it inflicted.

E nc oun t e r • Div ine , Hea l ing , Imple ment

Immedia te React ion Ranged 5

Trigger: An enemy wi th in 5 squares of you hits your al ly

adjacent to it

Target : T he triggering enemy

Attack: W is do m vs. Fort i tude

Hit : 2d10 + Wi sd om modifier d amag e. The ally hit by the

triggering ene my' s attack ca n spend a healin g surge and

regain 2d 10 additional hit point s.

M i r acu l ous G r ace Mirac le Worke r Util i ty 12

Your t imely prayer e n a b le sy o ur a l ly to escape certain doom.

Dai ly • Div i ne , Hea l in g

Immedia te React ion Ranged 5

Trigger: An ally wi th in 5 squares of you drops to 0 hit points

or fewer

Target : T he triggering ally

Effect: The target regains hit points as if he or she had

spen t a heal ing surge an d regains 2d 6 additi onal hit

points. In addition, the target ma kes a saving throw

against each effect on him or her tha t a save can end.

R ea p W h a t Y O U S O W Mirac le Work er At tack 20

You denounce a foe. making it suffer all the pains dealt to your

friends.

Dai ly • Div i ne , Imple ment

S t anda rd Act ion Close burst 5

Target : On e en emy in burst

At tack: Wis dom vs. Wi l l

Hit : You transfe r all effects that a save can end from each

ally wi th in the burst to the target.

Miss: You transfer on e effect that a save can end from eachally wi th in the burst to the target.

C H A P T E R 2 I C l e r i c

Page 52: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 52/160

SELDARINE DEDICATE

"Corel lon guide my heart, Sehanine my arrow"

P r e r e q u i s i t e : E l f o r e l a d r i n . c l e r i c , p r o f i c i enc y

w i t h l ong bow o r sho r t bow

T h e S e l da r i n e . t he f e l l owsh ip o f b r o the r s a nd s i s t e r s

o f t he woods , compr i ses Co r e l l on . S eh an in e . an d t he

other gods an d exa rch s wh o dw el l in the d o m i n i o n o f

A r va ndo r . Rev e r ed by e l ves and e lad r i n a l i ke , t hese

gods wa t ch ove r an d p r o t e c t t h e i r f avo r ed sc ions . E l f

and e lad r i n cl e r i cs o f t e n wor sh i p on e or an ot he r o f the

Seld ar i ne , bu t a few pay ho ma ge to the wh o l e , d ra w

i ng t h e i r p o w e r f r o m A r v a n d o r ' s c o m b i n e d w i s d o m .

A s a S e l da r i n e ded i ca te , yo u occ upy a h i g h p o s i

t i o n w i t h i n yo u r t emp les . Y o u an d t he l ew o the r s l i k e

you en joy a b r o ade r conne c t i on t o t he gods o f A r va n

do r t h an o the r c l e r i cs do , an d yo u kn ow m e t ho ds f o r

c o m m u n i n g w i t h t h em . Y o u d r aw a bo w as r ead i l y as

yo u ra i se yo ur ho ly symb ol to focus yo ur p ray ers .

Y o u r w e a p o n i s i n s c r i b e d w i t h s ig i l s an d r u nes ,

w h i c h f l a r e w i t h e m e r a l d l i g h t w h e n y o u f i r e a shot

w i t h a w h i s p e r e d p r a y e r .

SELDARINE DEDICATE

PATH E E A T U R E S

H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n u s e a l o n g - 0.

bo w or a sho r t bow as a n im pl eme nt fo r yo ur c le r ic o r Z

S e l d a r i n e d e d i c a t e i m p l e m e n t p o w e r s . W h e n you ' use 0

a n i m p l e m e n t p o w e r t h r o u g h a lo ng bo w or a short

bow. yo u add t he weap on ' s en ha nc em en t bonus , i f

a n y , to the powe r ' s a t t ack r o l l s an d da ma ge ro l ls , bu t I?

y o u don ' t use t he weapo n ' s p r o f i c i enc y bonus . 11 yo u

sco r e a c r i t i c a l h i t w i t h a ma gi c lo ngb ow or shor t bow

w he n us i ng i t as an imp l emen t , you use t he weap on ' s Z

c r i t i c a l hit ef fect .

R e n e w i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to take an e x t r a ac t i on , you a l so

ga in an e x t ra us e of yo ur heal ing word po we r f o r t h i s

e n c o u n t e r .

F o o t s t e p s o f t h e G o d s ( 1 6 t h l e v e l ) : W h e n y o u

u s e a c l e r i c o r a S e l da r i ne ded i ca te im p l eme n t power ,

yo u ca n use a f ree act ion to s h i f t 1 sq uar e befo re or

a l t e r us ing tha t p o w e r .

SELDARINE DEDICATE PR AYER S

M o o n b e a m Seldarin e Dedic ate Attack 11

A ray of frosty Ught streaks fromyour bow to slow the limbs of

your prey.

Encounter • Cold , Divi ne, Imp leme nt

Standard Act ion Range d 20

Requ ire ment : You must be wieldin g a longbow or a

shortbow.

Target: One creature

Attack : Wi sd om vs. Reflex

Hit : 2d10 + Wi sd om modifier cold damage. Unti l the end

of your next turn, the target grants combat advantage to

anyone that mak es a ranged attack against it.

Shroud of Sta rs Seldarine Dedicate Util ity 1 2

M y r i a d specks o f l i gh t sw i r l about you. hiding you from enemies.

Daily • Di vine, S t a n c e

Minor Act ion Personal

Effect: Unti l the stance ends, whe nev er you shift, you gain

concealment until the start of your next turn.

S e ld a r i n e Wra th Seldarin e Dedicat e Attack 20

Y o u launch a fiery bolt / romyour bow that erupts into white-hot

flame where it hits.

Daily • D ivi ne, F i r e , Imp lemen t

Standar d Act ion Range d 20

Requ ire ment : You must be wieldin g a longbow or a

shortbow.

Target: One creature

Attack: Wi sd om vs. Reflex

Hit: 3d 10 + Wi sd om modifier fire damag e, and the target

takes ongoing 10 fire damage and is dazed ( s a v e ends

both).

Miss: Half damag e, and ongoing 1 0 fire damage ( s a v e ends).

C H A P T E R 2 I C l e r i c

Page 53: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 53/160

STONE K E E P E R"Memory , l i k e stone, lasts forever."

P r e r e q u i s i t e : Dw ar f , c l e r i c , t r a i ned i n I l i s t o r y

D w a r v e s h a v e l o n g m e m o r i e s . T h e y s t r e n g t h e n t h e i r

r eco l l ec t i o ns by r e te l l i ng s t o r i es pass ed d ow n s inc e

the da r k d a y s o f t he i r e ns l ave men t t o g i an t s . P r e

ser v i ng thes e ta les is the respons i b i l i t y o f th e s tone

keepe r s , d w a r v e s c h o s e n f or t h e i r w i s d o m a n d c o m

m i t men t t o h i s t o r y . T h e s e s tone f a t he r s an d mo the r s ,

a s t hey a r e som e t i mes ca l l e d , ch i se l s t o r i es i n t o

sh r i ne wa l l s an d t emp l e do me s t o g i ve t he i r h i s t o r y a

phys i c a l p r es enc e , ma k i ng t h em pa r t o f t he a r ch i t ec

t u r e and wo nd e r o f dw a r ve n c i t i e s .

A s a s tone keepe r , you co nce r n you r s e l f w i t h t h e

past, but yo u ar e not si mpl y a sch ol ar . Yo u ar e a hol y

c h a m p i o n w h o d r a w s s t r e n g t h f r o m y o u r f u r y o v e r

a l l t he wr on gs ev e r c o m m i t t e d a g a i n s t y o u r p e o p l e ,

b r i n g i n g i t to bear against Iocs w h o s t i l l t h r e a t e n y o u r

r a c e . W h e n dw ar ve n s t r ongho lds a r e i n dange r , you

a r e t h e f i r s t t o un i t e t he c l ans aga ins t t he enemy . Y ou

a l so t r ave l w ide l y , v i s i t i n g r u i n e d d w a r v e n k i n g d o m s

a n d cit y states to le ar n the ir fat es a n d to exact v e n

g e a n c e w he n i t i s de se rv ed .

Y ou r v i ew s an d be l i e f s enc omp as s a l l o f h i s t o r y

a n d th e p l ace yo ur peop l e oc cu py in i t. Yo u ha rb or

a deep -se a te d , smo lde r i n g ange r bo r n o f anc i en t

wr o ngs an d l ong cen t u r i es o f gr ie f . Y o ur p r aye r s f ocus

th i s ang e r i n t o you r a t t ack s .

STONE K E E P E R PATH F E A T U R E S

N o n e S o G r e a t ( 1 1 t h l e v e l ) : W h e n you score a

cr i t i c a l h i t aga ins t a ta rget tha t is la rg er th an yo u. the

target is kn oc ke d prone a f te r the a t ta ck ' s o th er e f fec ts

a r e r e s o l v e d .

M e m o r a b l e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an ac t i o n p o i n t t o ma ke an a t t ack , yo u r

we apo n a t t acks dea l 1 | W ] e x tr a d a m a g e u n t i l t he en d

o f yo u r nex t t u r n .

U n f a i l i n g F o r t u n e ( 1 6 t h l e v e l ) : W h e n y o u u s e

yo ur d iv ine fortune powe r , yo u ga i n a + 3 bonus i ns te ad

of a +1 bonus. I f y o u app ly th is bo nu s to a n a t ta ck a nd

miss , y ou gain ano th er us e of divin e for tune for thi s

e n c o u n t e r .

STONE K E E P E R P R A Y E R S

R anco r ous S m i t e Stone Keeper Attack 11

Enraged by the harm done to your co m p a n i o n s , y o u force your

enemy to repay the debt in blood.

Encounter • Div ine, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Att ack : Strengt h vs. AC. You gain a - 1 bo nus to the att ack

roll fo r each bloodied ally with in your line of sight.

Hit: 3| W] + Wi sd om modifier damage.

S c r ape t h e S k y Stone Keeper Util ity 12

fury / i l l syou. and you tower over your enemies.

Dai ly • Divi ne

Standard Act ion Personal

Effect: Unti l the end of the encou nter, your reach and

speed both increase by 1 , and your melee attacks deal

2d6 extra damage.

Every W r o n g R i g ht ed Stone Keeper Attack 20

You channelyour smoldering resentment into a savage strike

an d inspire your allies to finish th e j o b .

Daily • Divi ne, Heal in g, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: St rength vs. AC

Hit: 5| W| - Strength modifier damage.

Miss: Half damag e, and each ally adjacent to you gains a

+3 power bonus to attack rolls against the target until the

start of you r next tu rn.

Effect: You and each ally adjacent to you can spend a

healing surge.

C H A P T E R 2 C l e r i c

Page 54: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 54/160

T R U T H S E E K E R"The light of truth r e v e a l s all secrets and denies all

falsehoods."

P r e r e q u i s i t e : C l e r i c

D e c e p t i o n w o r m s it s w a y t h r o u g h t h e w o r l d , c o r

r o d i n g m o r a l s a n d s u b v e r t i n g i d e a l s . O n l y t h r o u g h

c o n s t a n t v i g i l a n c e c a n t h i s w e l l i n g c o r r u p t i o n b e

c h e c k e d . M a n y d i v i n e s e r v a n t s b a t t l e o b v i o u s f oe s —

u n d e a d . d e m o n s , a n d o t h e r f o u l c r e a t u r e s — b u t t h e

e n e m i e s y o u f ace a r e f a r mo r e i ns id i ous . Y o u exp lo r e

r e a l m s o f s h a d o w a n d d e c e p t i o n , l e a d i n g t h e l i g h t

aga ins t ene m i es w h o use gu i l e i ns t ead o f b r u t a l i t y .

T o c o m b a t s u c h f o r c e s , y o u a r m o r y o u r s e l f i n t h e

t r u t h , us i ng i t s r a d i anc e t o bu r n a w a y t he l i e s an d

fa l se hoods yo u r f oes emp l oy . I n yo u r p r e sen ce , t he

e n e m y ca nn o t h i d e o r use i t s t r i c k s , and i t s t and s

e x p o s e d b e f o r e y o u .

F a c i n g t he wo r s t so r t o f v i l l a i ns l e a v e s i t s ma r k on

y o u . Y o u a g e p r e m a t u r e l y , l i n e s c r e a s i n g y o u r f a c e ,

b u t s u c h r av ages of th e bo dy do not ex t en d to yo ur

s p i r i t . E a c h v i c t o r y o n l y f i r m s y o u r r e s o l v e . W h e n

y o u w i e l d y o u r t r u t h s e e k e r p o w e r s i n t h e n a m e o f

y o u r g o d , y o u r v o i c e s o u n d s l i k e t h u n d e r a n d y o u r

e n e m i e s q u a i l b e f o r e y o u r r i g h t e o u s p r e s e n c e .

T R U T H S E E K E R PATH F E A T U R E S

C e n s u r i n g A c t i o n ( 1 1 th l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t t o use a d i v i ne a t t ack po wer , u n t i l

t he en d o f yo u r nex t t u r n , any en em y t ha t end s i ts

t u r n ad j ace nt to yo u tak es a - 2 pena l ty to a l l de f ens es

(save ends ) .

H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h t a r ge t o f yo u r

hea l ina word po we r ga i ns a + 2 pow er bonu s t o a l l

d e f e n s e s aga ins t f ea r , i l l u s i on , an d po l y mo r p h e f f ec t s

u n t i l t he en d o f t he enc oun te r .

U n e q u a l e d C l a r i t y ( 1 6 t h l e v e l ) : W h e n y o u

m a k e an Ins igh t che ck , yo u ca n r o l l t w i c e a n d u s e

e i t her resu l t . In add i t i on , yo u ga i n a +4 bo nu s to p a s

s ive I n s i g h t c h e c k s .

T R U T H S E E K E R P R A Y E R S

Co r r u p t i o n Unve i led Truthseeker Attack 11

You brandish your symbol, whose Irresistible glow reveabyour

enemy's secrets.

Encounter • Div ine , Impleme nt , Rad iant

Standard Act ion Ranged 5

Target : On e creature

At tack: Wis dom vs. Wi l l

Hit : 2d1 0 + Wis do m modifier radiant damag e, and the

target cannot use fear, i l lusion, or poly morph powe rs

until the end of your next turn.

Shr ine ofCla r i ty Truthseeker Util i ty 12

Tracing a circle of binding power, yo u force your enemies to

Stand a n d face you.

Encounter • Div ine , Zone

S t anda rd Act ion Close burst S

Effect: The burst create s a zone of plan ar interf eren ce that

lasts until the end of your next turn. Enemies cannot

teleport in to the zone. W h i l e wi th in the zone, enemi escannot teleport and cannot benefit from phas ing or being

insubstantial.

M o m e n t ofT r u t h Truthseeker Attack 2 0

Your holy symbol flasltes, confounding a foe.

Dai ly • Div ine , Implement

S t anda rd Ac t i on Ranged 5

Target : On e creature

At tack: Wis dom vs. Wi l l

Hit: The target is stunned and helpless until the end of

your next turn.

Aftereffec t: T he target is dazed (save ends).

Miss: The target is dazed (save ends).

C H A P T E R 2 I C l e r i c

Page 55: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 55/160

"D o not look to me for forgiveness. Do not i m p l o r e me to

be merciful. I am a truth unendurable and a reckoning of

wrongs, and I am here to call yo u to account."

YOU A RE a spe ake r o f t r u t h an d a shou ter o f

d e f i a n c e . T h r o u g h y o u r h a n d , y o u r s ta f f , a n d y o u r

v o i c e the po we r o f the gods is loosed aga ins t y ou r

foes. Y o u sco u r e n e mie s b y th e h a l f - d o z e n w i t h d i v i n e

p o w e r : b l i n d i n g t h e m w i t h r a d i a nc e , h a m m e r i n g

t h e m w i t h t h u n d e r , b u r n i n g t h e m w i t h h o l y f l a m e ,

d r i v in g th e m to th e g ro u n d , a n d b i n d i n g t h e m i n

c h a i n s o f l i g h t . Y o u r wo r d s of j u d g me n t a r e th e la s t

th e g o d s ' e n e mi e s h e a r .

U n l i k e d i v i n e c h a r a c t e r s w h o g a i n t h e i r p o w e r s

thr ough r i t es o f inves t i tu r e , inv oker s ga i n t he i r

p o w e r s t h r o u g h co ve n a n ts ma d e d i re c t l y w i t h t he

gods . T h e C o v e n a n t o f P r e s e r v a t i o n a n d t h e C o v e n a n t

o f W r a t h a re p re se n te d in P l a y e r ' s Handbook 2: t h e

C o v e n a n t o f Ma l e d i c t io n i s d e sc r ib e d h e r e . A l l

inv oke rs re ly on f r agme nts o f the wo rd s o f c r ea t ion t o

s o m e e x te n t , b u t a s a ma l e d i c t i o n in vo ke r . yo u ma s te r

mo r e o f th e se a n c i e n t sy l l a b le s a n d w i e l d th e i r p o we r

aga ins t yo ur foes . L i ke the Co ve na nt o f W r a t h , t he

C o v e n a n t o f Ma l e d i c t i o n i s a n o f fe n s ive ly o r ie n te d

p a t h . M a n y o f i t s p o w e r s c r ip p l e e n e mie s ' d e fe n se s

a n d p r o v e u n u s u a l l y d i f f i c u l t to sh ak e off.

R e g a r d l e s s of yo ur cho ic e o f c o v e n a n t , t h i s ch a p t e r

o f fe rs yo u n e w o p t io n s for w ie ld in g d i v i n e p o w e r

a g a in s t yo u r fo e s . T h e ch a p t e r i n c l u d e s th e f o l l o w i n g

m a t e r i a l .

• N e w C l a s s F e a t u r e : T h e C o v e n a n t o f M a l e d i c t i o n

i n c l u d e s a n e w C h a n n e l D i v i n i t y p o w e r , w h i c h

h in d e rs yo u r fo e s .

• N e w B u i l d : A s a m a l e d i c t i o n i n v o k e r . m a k e y o u r

e n e m i e s qu a i l at the soun d o f yo ur ver y word s .

• N e w I n v o k e r P o w e r s : N e a r l y a h u n d r e d n e w

p o w e r s fo r yo u to choo se f r om, inc lu d i ng o nes

su i tab l e fo r the Cov en an t o f P r e s e r v a t i o n , t h e

C o v e n a n t o f M a l e d i c t i o n , a n d t h e C o v e n a n t o f

W r a t h .

• N e w P a r a g o n P a t h s : A va r i e ty o f n e w i n vo ke r

p a r a g o n p a th s , i n c l u d in g th e a d e p t o f w h i s p e r s ,

t h e K e e p e r o f th e N i n e , a n d th e s to n e ca l le r .

Page 56: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 56/160

Page 57: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 57/160

N E W C L A S S F E A T U R E

W h e n y o u c h o o s e y o u r D i v i n e C o v e n a n t , y o u c a n

se lect t h e Co v e n a n t o f Ma l e d i c t i o n in s te a d o f a n o t h e r

opt i on , s uc h as the ones in Player's Handbook 2.

COVENANT OF MALEDICTION

T h e g o d s e n t ru s t y o u w i t h t h e in vo ca t i o n s o f d e s t ru c

t i o n use d in the i r wa r aga ins t the pr im or d i a l s . so yo u

c a n c a r r y f o r w a r d t h e i r s a c r e d c a u s e a n d e n s u r e th a t

th e wo r ld ' s e n e m ie s n e ve r r i se a g a in .

Channel Divinity: Y o u g a i n t h e C h a n n e l D i v i n

i t y p o w e r maledictor's doom.

C o v e n a n t M a n i f e s t a t i o n : W h e n yo u u se a d iv in e

e n co u n te r o r d a i l y a t ta ck p o w e r o n yo u r tu r n , yo u ca n

pu sh on e ta rge t h i t by the pow er 1 sq ua re a f te r the

p o w e r ' s ef fec t is reso lve d.

C hanne l D i v i n i t y : Invoker Feature

Maled ic to r ' s D o o m

F o e s who hear your solemn vow ore shaken by its weight)'

promise.

Encounter • Div ine , F e a r

Minor Action Close blast 5

Target: E a c h enemy in blast

Effect E a c h target takes a - 1 penalty to attack rolls a nd

saving throws until the end of your next turn. In addition,

whenever the target is hit by a fear attack before the end of

your next turn, you push the target 1 square as a free action.

N E W B U I L D

Player's Handbook 2 i n t r o d u c e d t h e p r e s e r v i n g

i n v o k e r a n d t h e w r a t h f u l i n v o k e r . T h i s c h a p t e r a d d s

t h e m a l e d i c t i o n i n v o k e r , w h o s e p r o n o u n c e m e n t s

o n th e b a t t l e f i e ld b r i n g r u i n t o th o se th a t wo u l d

s t a n d in o p p o s i t i o n .

MALEDICTION INVOKER

T h e m a l e d i c t i o n i n v o k e r b u i l d is ba se d on the

C o v e n a n t o i M a l e d i c t i o n . T h e m a l e d i c t i o n i n v o k e r

e m p l o y s dr ea d wor ds o f po we r to e ra d ic a te the gods '

foes. T h e s e wo r d s o f p o w e r co m e f r o m th e gods '

le x ico n , th e ve ry wo r d s o f c re a t io n . T h e wo rd s a r e

f re q u e n t l y to o p o te n t fo r mo r t a ls , i m p e r i l i n g t h e

h e a l th a n d sa n i t y o f th o se w h o sp e a k th e m . Ma l e d i c

t i o n i n vo k e rs n e e d a h ig h W i s d o m sco re to in t o n e

the wo rd s pro per ly an d to p i ece toget her the in f l ec

t i o n s a n d h o ly g r a m ma r re qu i re d to u se th e wo r d s

in ba t t le . W o r d s of po we r bear a phy s i ca l p r i ce , so

m a l e d i c t i o n i n v o k e r s s h o u l d c o n s i d e r m a k i n g C o n

s t i t u t i o n t h e i r s e co n d h ig h e s t a b i l i t y , f o l l o we d c lo se ly

b y I n te l l i g e n ce .

S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t o f

M a l e d i c t i o n *

S u g g e s t e d F e a t : B a l e f u l M a l e d i c t i o n

S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , In s i gh t ,

R e l i g i o n

S u g g e s t e d A t - W i l l P o w e r s : grasping shards,

v i s i o n s of blood*

S u g g e s t e d E n c o u n t e r P o w e r : su mmo n s of justice*

S u g g e s t e d D a i l y P o w e r : execration*

* N e w o p t i o n pre sent ed in th is boo k

N E W I N V O K E R P O W E R S

T h e i n vo k e r i s th e h a n d o f d i v in e w i l l , a ch a mp io n

of the gods wh o br i ngs to be ar te r r ib le p ray ers in the

n a m e of his or her holy c a u s e . T h i s se c t io n e xp a n d s

the pow er op t i ons fo r a l l inv oker s , as we l l as p resent

in g p o w e rs ta i l o re d for th e Co ve n a n t o f Ma l e d i c t io n .

L E V E L 1 A T - W I L L P R A Y E R S

Invoker Attack 1a n d ofRa d i a n c e

Te n d r i l s of radiance streak f rom your fingertips across the

battlefield. The beams strike vour enemies, raining sparks of

light on impact.

At-W il l • Div i ne, Impleme nt, Radiant

Standard Act ion Ranged 10

Target: On e, tw o, or three creat ures

Level 27: Target an additi onal creature.

Atta ck: Wi sd om vs. Reflex

Hit: 1 d4 + Wi sd om modifier radiant damage.

Invoker Attack 1a n t l e of the Inf idelHolding your i m p l e m e n t h i g h , y o u conjure a radiant mantle

that sears a foe and marks it as an enemy of the faith.

At-Wi l l • Div ine , Impleme nt, Radiant

Standard Action Ranged 20

Target: One creature

Attack: Wi sd om vs. Wil l

Hi t: 1d6 + Wis do m modifier radiant damage . If the target

is mark ed, the penalty to attack rolls it takes from th e

mark ed conditi on is -4 instead of -2 .

L e v e l 27: 2d6 + Wi sd om modifier radi ant dama ge.

V is ions of B l ood Invoker Attack 1

T h e i m a g e s of carnage and death that yo u invoke so w dou b t in

your enemies.

At-Wi l l • Di v ine , F e a r , Imp lement , P s y c h i c

Standard Act ion Close blast 3

Target: E a c h creature in blast

Attack: Wis do m vs. Wi l l

Hit: 1 d6 + Wi sd om modifier psychic dama ge, and th e

target takes a -1 penal ty to all defenses until the start of

your next turn.

Level 2 1 : 2d6 + Wi sd om modifier psychic damage.

C H A P T E R 3 | I n v o k e r

Page 58: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 58/160

L E V E L 1 ENCOUNTER P R A Y E R S

Forcefu l D enunc ia t ion invoker Attack 1

It is its if your god brushes as i de your foes, such is theforceful-

ness of your denunciation.

Encounter • Divin e, Implement, Thunder

Standard Act ion Close blast 3

Target: E a c h enemy in blast

Attack: Wisd om vs. Fortitude

Hit: 2d6 + Wis dom modifier thunder damage, and you

push the target 1 square.

Cove nant of Preser vati on: The number of squares you

push the target equals your Intelligence modifier.

L igh tn ing 's R eve la t ion invoker Attack 1

L i g h t n i n g sp l i ts the ai r . striking yourfoes and exposing their

frailty.

Encounter • Divin e, Implement, L igh tn ing

Standard Act ion Area burst 1 with in 10 squares

Target: E a c h creature in burst

Attack: Wisdom vs. Reflex

Hit: 2d6 + Wi sd om modifier l ightning damag e, and t he

target take s a - 1 penalty to all defen ses until the end of

your next turn.

Covenant of W r a t h : The penalty to all defenses equals

your Constitut ion modifier.

S u m m o n s o f Jus t ice Invoker Attack 1

j ust ice w i l l be served no matter the cost. You draw from your

own vitality to hurl a brilliant ray that compelsyour enemies to

comeforward.

Encounter • Char m, Divine, Implement, Radiant

Standard Act ion Close burst 5

Target: One or two creatures in burst

Attack: Wisd om vs. Wil l

Hit: 2d8 + Wi sd om modifier radiant damage, and you pull

th e target 3 squares.

Covena nt of Maledi ction: You also knock th e target prone.

Effect: You are dazed until the end of your next turn.

W h i s p e r s of Defea t Invoker Attack 1

Your words assume a l i fe of their own. w o r m i n g into your en

emies' minds and crea t i ng a feeling that defeat is inevitable.

Encounter • Divin e, F e a r , Implement , P s y c h i c

Standard Act ion Close burst 5

Target E a c h enemy in burst

Attack: Wis dom vs. Wil l

Hit: Unti l the end of your next turn, th e target takes a -2

penalty to attack rolls, and whenever the target misses

wi th an attack, it takes 5 psychic damage.

Covena nt of Maledic tion: Add your Wi sd om modifier to

the psychic damage.

Page 59: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 59/160

L E V E L 1 DAILY P R A Y E R S

Crow n o f Re ta l ia t ion Invoker Attack 1

Y ou po in t a t a fo e an d form a circle with your h ands . A trans

lucent crown then appears over t h a t foe's head, searing it with

each i n j u n ' y o u r co m p a n i o n s suffer.

Dai ly • D iv ine , Impleme nt , Radiant

Standa rd Act io n Ran ged 10

Target : One creature

At tack : Wisd om vs. Wi l l

H i t : 2d6 + Wisdom modif ier radiant damage.

Effect: Th e target is affec ted by your cr ow n of retaliation

(save ends). Unti l the crow n ends , the targe t takes 5

radiant dam age whe n any ally with in 5 squ are s of it

takes damage.

Execra t ion Invoker Attack 1

You spit a dread curse, which p un i she sy o ur enemies a n d causes

you to feel an echo of their pain.

Dai ly • D iv ine , Implement

S tandard Act ion Close burst 5

Target: One or two creatures in burst

At tack : Wis do m vs . Wi l l

H i t : 1 d8 + Wisdom modif ier damag e, or 2d8 - Wi sd om

modifier dam age if you target only on e creatu re. The

target takes ongoing 10 damag e (save ends).

Miss: Half damag e, and ongoing S dama ge (save ends).

Effect: You take ongoing 5 damage (save ends ) .

Invoc at ion of Ice and Fi re Invoker Attack 1

Fla ming ha il bludgeons you r opponents.

Dai ly • Cold , Div i ne, Fire, I m p l em en t , Z one

Standa rd Act io n Close blast 5

Target : E a c h creature in blast

At tack : Wi sd om vs. Ref lex

Hi t : 2d6 + Wisdom modif ier cold and fire damage.

Effect : The b last crea tes a zone of f laming hai l that lasts until

the end of your next turn. Any creature that starts its turn

w i th in the zone takes 5 cold and fire dam age .

Sustain Min or : The zone persists.

S i len t M a led ic t ion Invoker Attack 1

Y o u enter a trance as your lips move. Your enemi es don't hear

w h a t you're

them.

Dai ly • D i

Standard A

Target : E a c l

At tack : Wi i

Hit: 2d6 +'

target is s

Miss: Half c

your next

Effect: You

S t o r m C a ll Invoker Attack 1

Fil led with the wrath of the gods, you call down thunder and

l i g h t n i n g on your enemy.

Dai ly • D iv ine , Impleme nt , L ightn ing, Th unde r

S tandard Ac t ion Rang ed 10

Target : One creature

At tack: W is do m vs. Ref lex

Hi t : 1 d8 + Wi sd om modif ier thunder damage. The tar

get takes ongoing 5 l ightning damage and is dazed

(save ends both).

Miss: Half damage , and the target is slowed (save ends).

saying because of the thunder rumbling around

L E V E L 2 U T I L I T Y P R A Y E R S

v ine, I m p l em en t , T hunde r

k t i o n Close blast 3

h creature in blast

sdom vs. Fort itude

W i s d o m modif ier thunder d amag e, and the

tunned (save ends).

iamage, an d the tar get is daze d unt i l the end of

turn.

a r e dazed until the end of your next turn.

Div ine P ro tec t ion Invoker Util i ty 2

Y o u act knowing that your god will save you from harm.

Encoun ter • D iv i ne

Minor Ac t ion Personal

Effect: Unti l the end of your next turn, you don' t provoke

opportunity attacks.

Encourag ing Chan t Invoker Util i ty 2

Y ou shout a word of hope to restore your allies' confidence.

Encounter • D iv ine, Zon e

Min or Act ion Close burst 2

Effect: Th e burst creat es a zone of h ope that lasts until th e

end of your next t u rn . Whi le with in the zone, you a nd

a n y allies gain a po we r bonu s to saving thr ows eq ual to

your Intell igence modifier.

C H A P T E R 3 I I n v o f c e r

Page 60: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 60/160

K n o w W e a k n e s s Invoker Util ity 2 S ym bo l o f t h e B r oke n S w o r d Invoker Attack 3

Yo u ut te r words of p o w er that are also words of knowledge.

Encounter • Divin e

Minor Act ion Personal

Effect: Choose a creature with in 10 squares of you. You

know that creature*s current resistances and vulnerabili

ties, if any.

Lore of Shorn Invoker Util ity 2

Y ou invoke the vast knowledge of the lost civilization of Shorn.

gaining access to esoteric lore that m i g h t otherw ise escape you.

Daily • Divi ne

F r e e Action Personal

Trigger: You make an Arcana check, a History check, or a

Religion check and dislike the result

Effect: You reroll the skill check wi th a pow er bonus e qual

to your Intelligence modif ier and use eit her result.

Mi racu lous For tune Invoker Util ity 2

l l i o u g h th e attack strikes you. your t ime ly prayer reduces the

worst of the i n j u r y and inspires a nearby al ly .

Encount er • Divi ne

Immedia te In te r rup t Personal

Trigger: You are damaged by an enemy's attack

Effect: The damag e is reduced by 5. On e ally with in 5

squares of you gains a +1 p ow er b onus to attac k rolls

until th e start of your next turn.

L E V E L 3 ENCOUNTER P R A Y E R S

Knives of the S ou l Invoker Attack 3

Two translucent blades burst out of your b o d y and streak toward

vour enemies. You stagger from the unleashed power.

Encounter • Divine, F o r c e , Implement

Standa rd Action Ran ged 5

Target: On e or two creatures

Attack: W is do m vs. Reflex

Hit: 2d10 + Wi sd om modifier force dama ge, or 2d12 +

W isdom modif ier force damage if you target only one

crea tur e. You push the target 1 square.

Covenant of Malediction: The number of squares you

push the target equals your Constitut ion modifier.

Effect: You take 5 damage.

Penance Compel led Invoker Atta ck 3

Someone will pay for these crimes: you guarantee it.

Encounter • Divine , Implement , Radiant

Stand ard Action Ran ge d 10

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: 2d6 + Wi sd om modif ier radiant dama ge. The next

t ime the target deals damage before the end of your next

turn, choose another enemy with in 10 squares of you.

That enemy takes 5 radiant damage.

Covenant of W r a t h : The radiant damage that the chosen

enemy takes equals 5 + your Constitution modifier.

Y o u place a symbol of pacification on your enemy, partly subdu-

in g it.

Encounter • Char m, Divin e, Impleme nt

Stan dard Actio n Ran ged 10

Target: One creature

Attack: Wis dom vs. Wil l

Hit : Unti l the end of your next turn, the target cannot use

a n y attack power that requires a standard act ion, other

than basic attacks.

Covenant of Preservat ion: Unti l the end of your next turn,

the target also takes a penalty to attack rolls equal to your

Intelligence modifier.

W o r d of R u i n I nvok er Attack 3

Y o u utter svllitbles of damnation, which attack the minds of

creatures around yo u and cloud vour own.

Encounter • Divine, Implement , P s y c h i c

Standa rd Action Close burst 2

Target: E a c h creature in burst

Attack: Wis do m vs. Wil l

Hit: 1d8 +• Wi sd om modif ier psychic damage, and the tar

get is dazed and sl owed until the end of your next turn.

Effect: You are dazed until the end of your next turn.

L E V E L 5 DAILY P R A Y E R S

Deluge of B l ood Invo ker Attack 5

fresh blood streams from the wounds of your enemy as it is

dazed by wracki ng pain. You must endure some of the pain too

anil .ire momentarily dazed.

Daily • Divine. Impleme nt

Immedia te React ion Close burst S

Trigger: An enemy wi th in 5 squares of you is damaged by a

mele e or a ranged attack

Target: The triggering enemy in burst

Attack: Wi sd om vs. Fortitude

Hit : The target is dazed and takes ongoing 10 damag e

( s a v e ends both).

Miss: Ongoing 5 damage ( s a v e ends).

Effect: You are dazed until the end of your next turn.

Lamenta t i on of t he W i ck e d invoker Attack S

You speak a n ancient curse. Your enemies gnash their teeth

an d wail at the doom you promise , distracted from their own

defense. Your andyour allies' at tacks take a d v a n t a g e o f th is

distraction.

Daily • Divine , Impleme nt, P s y c h i c

Stan dard Actio n Close burst 2

Target: E a c h enemy in burst

Attack: Wis dom vs. Wil l

Hit: 2d8 - Wisdom modif ier psychic damage, and the tar

get grants combat advantage and cannot shift ( s a v e ends

both).

Effect: Unti l the en d of the encounter , wh en you or any ally

with in 5 squares of you attacks an enemy and has combat

advantage against it. the attack deals extra damage equal

to your Constitution modifier.

C H A P T E R i I n v o b e r

Page 61: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 61/160

M a l e d i c t i on of B l indness Invoke r Attac k 5

At your command, your foes lose their sight. Tiie power of this

prayer leavesyou barely able to defend yourself Jo r a momen t .

Dai ly • D iv ine , Implement

S t anda rd Act io n Clo se blast 3

Target : E a c h creature in blast

At tack: Wisdom vs. Fort i tude

Hit : 2d8 + Wi sd om modif ier dama ge, and the target is

bl inded (save ends).

Miss: Half damage , and the target takes a - 2 p enalty to

attack rolls until the end of your next t u rn .

Effect: You grant comb at advan tage until the start of your

next turn.

S u n Shard Invoker Attack 5

Yo u call down a fragment of solar essence on your enemies .

Dai ly • D iv ine , Impleme nt , Radiant

S t anda rd Act ion Area burst 1 wi th in 10 squares

Target : E a c h creature in burst

Attack: Wi sd om vs. Ref lex

Hi t : 2d6 + Wi sd om modifier radiant damage, and the

target is dazed until the end of its next turn. If this power

target s only on e creature , the targ et is daz ed (save ends).

Miss: Half damage.

C R A F T I N G A C O V E N A N T

I nv ok e rs t ak e an oa t h t o oppos e t he gods ' ene m i e s w h en

t hey ga i n t h e i r pow e rs , bu t y ou r i nv ok e r ' s c ov en an t ne ed

no t be s o s i m p l e . C on s i d e r add i ng o t h e r p ro m i s e s o r

s pec i a l t aboos t o m ak e y ou r c onn ec t i on t o y ou r de i t y

m o r e d is t in c t .

Ma yb e you agre ed to be ar the god s ' pow er in ord er to

av enge so me wro ng, and as rep aym ent for the pow er the y

g r a n t e d t o w a r d t h i s en d , y ou m us t c om p l e t e a pa r t i c u l a r

q u e s t . P e r h a p s you ha ve swo rn not to k i l l m e m b e r s o f

s o m e race or organ i zat ion fav ore d by th e god you se rve .

Y o u c o v e n a n t m i g h t dr iv e yo u to take see min g ly in conse

quen t ia l eve nts or conce pts as ser ious ly as l i fe and dea t h .

F o r e x a m p l e , y o u m i g h t ha ve swo rn to pro t ec t love as a

f o l l ow e r of S e h a n i n e , t h u s f o r c i n g yo u to bre ak bat t l e

l ines as yo u see k to reun i te tw o you ng lovers dr aw n a par t

by war .

Y o u r w o r s h i p m i g h t i n c l ude r it es un k n ow n t o o t he r

f a i th fu l , or you m i g h t adh e re to p ro h ib i t i o n s th a t s e e m

o d d . Yo u ca n s impl y do s t range t h i ngs for the hu mo r of it ,

o r yo u can c ra f t t h ese taboo s or cer em on ie s so t h a t t h e y

have me an in g bas ed on the de i t y you f o l l o w . P e r h a p s , as a

fo l l ower o f Mel ora , you can ' t c rossr u n n i n g

w a t e rw i t h o u t

f irst t h r o w i n g s om e t h i ng i n . M a y b e M ora d i n dem a nd s t h a t

yo u say a b less ing ove r eve ry forge you s ee. Kord m i g h t

cal l upo n yo u to en gag e in al l cont ests of s t r e n g t h t h a t y ou

encounte r . As an adher ent o f t he R a v e n Q u e e n , y o u m i g h t

spe ak a smal l p rayer for the sou ls o f t he dea d bod ies you

d iscover , an d you m i g h t ev en b rea t he a w e l l - w i s h i n g i n

t h e m i d s t of bat t le for the souls yo u sen d on t h e i r w a y .

T r u m p e t the Star 's Fal l invoker Attack 5

A hi i l l i i i in orb appears overhead and then smashes mtoyour

enemies in a s to rm o f li g h t and fire.

Dai ly • D iv ine , Fire, Impleme nt , Radiant , Zo ne

S t anda rd Act ion Area burst 2 wi th in 10 squares

Target : E a c h creature in burst

Attack: W is do m vs. Ref lex

Hi t : 2d6 + Wisdom modifier fire and radiant dam age , and

you knock the target prone .

Miss: Half damag e, and you push the target 1 square.

Effect: The burst creat es a zone of sm oke tha t lasts until

the end of the encounter . The zone is heavily obsc ured.

L E V E L 6 U T I L I T Y P R A Y E R S

Br i l l i an t C l oak Invoker Util i ty 6

Y o u r cloth ing comes to life w i t h a d a z z l i n g display of color.

Dai ly • D iv i ne

Standard Ac t ion Personal

Effect: Unti l the end of your next turn, you and any all ies

adj acen t to you gain a +2 bon us to AC an d Reflex.

Susta in Minor : The effect persists.

G ua r d i an A nge l Invoker Util i ty 6

A prayer to the gods summons a fearsome, winged angel to pro

tect your comrades.

Dai ly • Conjur at ion, Div in e

Standard Ac t ion Rang ed 10

Eff ect You conjure a guardia n angel in 1 square wi th in

range . Th e angel lasts until the end of your next turn.

A n y ally in the angel 's spac e or adj acen t to it gains a +2

po we r bon us to AC. In addi tion , wh e n you or an ally is hit

by an attack whi le in the angel 's spac e or adjace nt to it,

you can dismiss the angel as an im medi ate in terrupt an d

reduce the damage by half.

Susta in Min or: The angel persists, and you can move it

5 squares.

Pray er for V ictory invoker Util i ty 6

Seeing (he danger, you w h i s p e r a prayer to bolster your courage

in the face of harm.

Dai ly • D iv i ne

I m m ed i a t e In te r rup t P ers ona l

Trigger: A n ene my make s a mel ee or a ranged attack roll

against you

Effect : You gain temp ora ry hit points equ al to 5 + your

W i s d o m modifier, and you gain a +2 pow er bon us to AC

until the end of your next turn.

So l id Fog Invoker Ut i l i ty 6

Kach word spoken carries thick fog until dense mist covers the

battlefield.

Dai ly • D iv i ne, Zon e

Min or Act io n Close blast 3

Effect: The burst creates a zone of dense fog that lasts until

the end of your next turn. The zone is diff icult terrain and

heavily obscured.

Susta in Mi nor : Th e zone persists, and you can increase its

size by 1 to a max im um of blast 5.

C H A P T E R 3 I I n v o t e r

Page 62: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 62/160

L E V E L 7 ENCOUNTER P R A Y E R S

R a i n of B lood Invoke r Atta ck 7

Blood rains downfrtrm the sky. pelting your enemies.

Encounter • Div ine , Implement

Standard Acti on Are a burst 2 with in 10 squares

Target : E a c h enemy in burst

Attack: Wis do m vs. Fort i tude

Hit: 2d6 + Wi sd om modifier dama ge, and the target gains

vulner able 5 to all dama ge unti l the end of your next

turn.

Covenant of W r a t h : Unti l the end of your next turn , each

ally in the burst gains a pow er bonu s to attack rolls equa l

to you r Consti tutio n modifier.

Tide of the Fi rst S torm invoker Attack 7

Y o u call on (lie first storm that railed over the worl d, using its

poiver to blow v o u r all ies away from harm while buffeting y o u r

enemies,

Encounter • Di v ine , Implement

Standard Acti on Area burst 2 with in 10 squares

Target: E a c h en em y in burst

Attack: W is do m vs. Ref lex

H i t : 1 d6 + Wi sd om modifier dam ag e, and the target is

s lowed unti l the end of you r next tu rn.

Effect: You slide each ally in the burst a num be r of squar es

equal to 1 + your Intellige nce modifier.

Trumpets of Celestia Invoker Attack 7

Y ou invoke the d i v i n e dominion of Celestia, c a l l i n g on the tram

pets of the immort als there to WastVOW enemies and shutter

their resolve.

Encounter • Div ine , Fear, Implement , Thunder

Standard Act ion Close blast 3

Target : E a c h creature in blast

Attack : Wis do m vs. Fort i tude

H i t : 2d6 * Wi sd om modifier thunde r damage , and the

target takes a -2 penalty to attack rolls unti l the end of

your next tu rn.

Covenant of Preservat ion: The penalty to attack rolls

equals your Intell igence modifier.

W or d o f F iery Condemna t ion Invoke r Attack /

Y o u r words ignite creatures before yo u with fire from the heav

ens. The blaze of glory demand s allyour a t te n t io n , d a r i n g y o u

for a short time.

Encounter • Div ine , Fire, Implement , Rad iant

Standard Act ion Close blast 5

Target : E a c h creature in blast

Attack : Wi sd om vs. Ref lex

Hit: 2d6 + Wi sd om modifier radiant damage , and ongoing

5 fire damage (save ends).

Covenant of Maled ic tio n: The target takes a -2 penalty to

saving throws against the ongoing damage.

Effect: You are dazed unti l the end of your next turn.

W r i t t en i n F i re Invoker Attack 7

Fiery letters flicker in the air and sear nearby enemies.

Encounter • Conjurat ion, Divi ne, Fire, Implement

Standard Act ion Ranged 10

Effect: You conjur e fiery symbol s in 1 square with in range.

T h e symbols last unti l the end of your next turn. Any en

e m y that starts its turn with in 5 squares of the symb ols

a n d does not end its tu rn at least 6 squares away from

them takes fire dama ge equal to 10 + your Wi sd om

modifier.

L E V E L 9 D A I L Y P R A Y E R S

Ba le fu l Adm on ishment Invoke r Atta ck 9

Your damning words wrack vour body at the same t ime t h a t

they doom your foes to defeat.

Dai ly • Div ine , Implement

Standard Act ion Ranged 10

Target : On e. two , or three creatures

At tack: Wis dom vs. Wi l l

H i t : 1 d1 0 - Wi sd om modifier da mage, and the target

is affected by your baleful admonishment (save ends).

W h e n e v e r the target hits wi th an attack before the bale

fu l admonishment ends, you can take 5 dam ag e as a free

action to force the target to reroll the attack and use the

second result. If the rerolled at tack misses, the target

takes 5 t your Constitution modifier damag e.

Miss: Half dama ge, and th e target is daz ed unti l the end of

your next turn.

( H A I T E R i Invoker

Page 63: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 63/160

Hall o f Thunderous Battle Invoker Attack 9 Twist of Fate Invoke r Attac k 9

Y o u evoke a v i s i o n o f a d i v i n e haU o f battle. Y o u r a l l i es are em

b o l d e n e d by the brave shouts w i t h i n i t . w h i l e the sounds o f b a t t l e

thunder o v e r y o u r e n e m i e s , pushing them back.

Daily • Divin e, Imple ment, Thunder, Zo ne

Standar d Act ion Close burst 2

Target: E a c h enemy in burst

At tack: Wisdom v s . Fortitude

Hit : 2d6 + Wisdom modif ier thunder d amag e, and you

push the target a numb er of squares equ al to your Intel

ligence modifier.

Miss: Half dama ge, and you push the target 1 square.

Effect: Th e burst creates a thunder ing zone that lasts

until the end of your next turn. W h e n you move, the

zone moves w i t h you, remaining centered on you. Wh il e

wi th in the zone, any ally gains a +2 po we r bon us to AC

and Fortitude.

Sustain Min or: T he zone persists, and you push each en em y

wi th in it 1 square.

Herald the Storm Unleashed Invoker Attack 9

F r o m a mote o f flashing light, a savage storm is born, scourging

enemies with lightning ami thunder.

Daily • Divi ne, Imple ment, Lightning, Thunder, Zone

Standard Act ion Area burst 1 wi th i n 1 0 squares

Target: E a c h creature in burst

Attack: Wisdom vs. Fortitude

Hit : 3d6 + Wi sd om modif ier l ightning and thunde r dam

a g e , and you slide the target 2 squares.

Miss: Half damage.

Effect: The burst create s a zone of l ightning and thunder

that lasts until the end of your next turn. Any creature

that begins its turn wi th in the zone takes 5 lightning

damage. Any creature that leaves the zone takes 5 t hun

der dama ge. As a move action, you can move the zone

5 squares.

Sust ain Min or : The zone persists.

Malediction of RlgidHy Invoker Attack 9

T h o s e arrayed around you are reluctant to move lest you blister

them again withyour pun ish in g words, which stiffen your own

limbs.

Dai ly • D ivi ne, F e a r , Implement

Mino r Actio n Clos e blast 5

Target: E a c h creature in blast

Attack: Wisdom vs. W i l l

Hit: 1 d8 + Wi sd om modif ier dama ge. The target takes

ongoing 10 damage and is immobil ized ( s a v e ends both).

Miss: Half damag e. Th e target takes ongoing 5 dama ge an d

is slowed ( s a v e ends both).

Coven ant of Maledic tio n: The target takes a -2 penalty to

savin g thr ows against these effects.

Effect: You are immobil ized until the end of your next turn.

Y o u assaul tyour enemies' minds and invoke destiny to alter the

course o f e v e n t s , l i m i t i n g t h e attacks the enemies can make.

Daily • Ch ar m, Divin e, Imple ment, Psychic

Standard Act ion Area burst 1 wi th in 10 squares

Target: E a c h enemy in burst

Attack: Wi sd om vs. Wil l

Hit : 2d6 + Wisdom modif ier psychic damag e. Th e only

attacks the target can make during its next turn are

basic attacks. If your attack hits only one enemy, the

only attacks it can make dur ing its turn are basic attacks

( s a v e ends).

Cov enan t of Preserv ati on: Until the end of your next turn,

the target also takes a penalty to attack rolls equal to your

Intelligence modifier.

Miss: Half damage.

L E V E L 10 U T I L I T Y P R A Y E R S

Call o f the Vanguard Invoker Util ity 10

Divine inspiration turns an ambush toyour a d v a n t a g e .

Daily • Div ine

N o Action Range d 10

Trigger: You roll initiative

Target: You and one ally

Effect: E a c h target gains a bonus to his or her initiative

check equal to your Intelligence modifier. In addition,

neither target is surprised.

Enunciation Invoker Util ity 10

Your voice raised, you extend the reach o f your prayers.

Daily • Div ine

Minor Act ion Personal

Effect: Until t he end of your next turn, you can increase the

size of your close blast or close burst attacks by 1.

Prayer o f

Vengeanceinvoker U t i li t y 1 o

Y o u recite the ancient declaration o f war against the primor di

a l s . F r i e n d s who hear it are filled with righteous indignation

against their attackers.

Daily • Divi ne, Zone

Minor Act ion Close burst 3

Effect: The burst creates a zone of retribution that lasts

until the end of your next turn. W h e n any ally wi th in the

zone takes damage f rom an attack, that ally gains a +2

power bonus to attack rolls against the attacker until the

start of the ally's next turn.

Sustain Min or: The zone persists.

Word of Urgency Invoker Util ity 10

Y o u excla im with authority, inspiringyour friend to leap away

from h a r m .

Encounter • Divi ne

F r e e Action Close burst 10

Trigger: You use an area or a close attack pow er and an ally

wi th in 10 squares of you is in th e area of ef fect

Target: The triggering ally in burst

Effect: Th e target ca n shift a number of squares equal to

your Intelligence modifier as a free acti on.

C H A P T E R i [ I n v o k e r

Page 64: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 64/160

L E V E L 13 E N C O U N T E R P R A Y E R S

Brilliant Revelation Invoker Attack 13 1

Yo u blast n e a r b y creatures' m i n d s u'itli a dizzying vision of di-

v i n e d o m i n i o n s .

Encounter • Divine , Imple ment, P s y c h i c

Stand ard Actio n Close blast 5

Target: E a c h creature in blast

Attack: Wisd om vs. Wil l

Hit: 1 d10 + Wi sd om modifier psychic damage , and the

target is dazed and slow ed until the end of your next

turn. The first t ime the target attack s before the end o f

your next turn, it takes 10 psychic damage.

Coven ant of Maled ict ion: The psychic damage the target

takes wh en it attacks equals 10 + your Constitut ion

modifier.

Invoke r Attack 13eadly Doubt

V o u r words assail your foes' minds with self-doubt s t r o n g

e n o u g h to w o u n d th e m . Any further attack dazes the victims

too.

Encounter • Divine , Imple ment, P s y c h i c

Stand ard Acti on Close blast 5

Target: E a c h enemy in blast

Attack: Wis do m vs. Wil l

Hi t 2d8 + Wis dom modifier psychic damag e. If the target

is hit again before the end of your next turn, it is dazed

until the end of its next turn.

Covenant of Wr at h: The first creatur e to attack the t arget

before the end of your next turn gains a po we r bonus to its

attack roll equal to your Constitut ion modifier.

Earthen Reversal Invoker Atta ck 13

You u t ter a nearly forgotten word d ed i c a t ed t o th e ea r t h , a n d it

heaves i n r esp o n se , lifting allies and upturning enemies.

Encounter • Di vine , Impleme nt

Standar d Acti on Area burst 2 wi th in 10 squares

Target: E a c h en emy in burstAttack: Wisdom vs. Fortitude

Hit: 1 d8 + Wisdom modifier dama ge, and you knock th e

target prone.

Effect: You and each ally in the burst can stand up as a f ree

action.

Covenant of Preservat ion: E a c h ally in the burst can also

shift 1 square as a free acti on.

D E S T I N E D F O R G R E A T N E S S

a n invoker , you hav e bee n persona l l y chos en by the

i s to serve t h e i r ends . H o w does t h a t ma ke you fee l ?

D o yo u env y thos e wh o are abl e to pursue t h e i r o w n

dest inies, or do you ta ke great pr ide in yo ur cont ac t w i t h

the divi ne? Oth ers , ev en othe r divi ne character s, lack you r

d i rec t , mom ent -b y- mom ent conne ct io n to the gods. Th ey

ta ve fai th, but you know. D o yo u feel p i ty for th em , or are

•ou aw ed by t h e i r g r ea te r devo t i on?

Is your covena nt a burd en impos ed upo n you, o r d id

yo u see k it? D o yo u rev el in yo ur pow er , or do you regr et

the oath yo u mad e? Do you see k the gods ' approva l w i t h

.our dee ds, or are yo u conf i dent t h a t the cho i ces you

- a k e represent t h e i r des i r es?

Thunderous Rebuke Invoker Attack 13

Y ou blast your e n e m i e s away i n a w a v e of thunder and

destruction.

Encounter • Div ine , Implement , Thund er

Imme di at e React ion Close blast 5

Trigger: You are hit by an enem y at tack

Target: E a c h creature in blast

Attack : Wis do m vs. Fortitude

Hit : 2d6 + Wis do m modifier thunder dama ge, and the

target is pushed 1 square and deafened until the end of

your next turn.

Invoke r Attack 1 3ord of Blindness

A t y o u r command, creatures around you lose thei r s igh t . The

p o w e r of this p r a y e r l e a v es y o u dazedfor a s h o r t time.

Encounte r • Divi ne, Implemen t, Radian t

Standard Act ion Close burst 1

Target: E a c h creature in burst

Attack: Wis dom vs. W i l l

Hi t 2d8 + Wisd om modifier radiant dam age , and the tar

get is blinded until the end of your next turn.

Effect: Yo u are dazed until th e end of your next turn.

Covenant of Malediction: The size of the burst increases

by 1.

0c

L U

0>

z

U J

L E V E L 15 D A I L Y P R A Y E R S

Deific Imprecation Invoker Attack 1

You are a conduit for your god's wrath. You feel i t s s t i n g as it

smites your e n e m i e s .

Daily • Di vine , Impl ement

Standard Act ion Rang ed 10

Target: On e creature

Attac k: Wis do m vs. Fortitude

Hit : 2d8 + Wisdom modifier damag e, and ongoing 10

damage ( s a v e ends).

Aftereffect: E a c h enemy wi th in 3 squares of the target

takes 10 damage.

Miss: Half damage , an d ongoi ng 5 damag e ( s a v e ends).

Effect: You take ongoing 5 damag e ( s a v e ends). Whenever

you take this ongoing dama ge, choose an enemy wi th in 5

squares of you. That en emy also takes S dama ge.

3

Invoker Attack 1Sire Banishment

Y o u t em p o r a r i l y b a n i s h y o u r enemy f rom th is world , using vour

life force to preven t the enemy f rom r e t u r n i n g .

Daily • Divin e, Impl emen t, Necrot ic, Teleportat ion

Standard Act ion Range d 5

Target: One creature

Attack: Wisdom vs. W i l l

Hit : 4d10 + Wi sd om modifier necrotic dam age , and the

target vanishes f rom this world ( s a v e ends). You can end

th e effect as a minor act ion. W h e n the effect ends, the

target reappears in the space it last occupied or in the

nearest unoccupied s p a c e .

E a c h Failed Savin g Thr ow: You take 5 damage.

Miss: Half damage , and you te lepor t the target 5 squares.

C H A P T E R 3 I I nv o f ee r

Page 65: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 65/160

Shadow/dark Invocation invoker Attack 1 s

You call forth a chill darkness, which deepens until light is but a

di m memory.

Daily • Cold, Divine, Impleme nt, Zone

Standard Act ion Close burst 3

Target: E a c h creature in burst

Attack : Wi sd om vs. Fortitude

Hit: 2d8 + Wi sd om modifier cold damage.

Miss: Half damage.

Effect: Th e burst cr eates a zone of shad ow that lasts until

the end of your next turn. The zone is heavily obscured.

W h e n any creature starts its turn within the zone, that

creat ure takes 10 col d damage , an d you can slide it 3

squares as a free act ion. You are im mun e to the zo ne's

effects. As a move action, you can move the zone 3

squares.

Sustain Minor: The zone persists.

Storm of Punishment Invoker Attac k 15

Raising vour implement, you invoke the gods and create a hole

in the sky through which thunder and l ightning cascade onto

your foes.

Daily • Div i ne, Implement , L ightning, Thunder

Standard Acti on Are a burst 1 wi th i n 10 squares

Target: E a c h creature in burst

Attack : Wi sd om vs. Fortitude

Hit: 2d8 - W i sd om modifier l ightning and thunder dam

a g e , and the target is blinded and deafened ( s a v e ends

both).

Miss: Half damag e, and the target is blin ded an d deafene d

until th e end of your next t urn.

L E V E L 16 U T I L I T Y P R A Y E R S

Confounding Utterance I nvoke r utility 16

You speak a word of seeming gibberish and then take shelter

beh ind the confusion it creates.

Daily • Div i ne

Minor Action Personal

Effect: Until t he end of the encounter, wh en any enem y

makes a melee attack roll against you, it must roll tw ice

an d use the lo wer result.

W O R D S O F C R E A T I O N

Yo u charac ter uses the words the gods spoke to co mm an d

th e subs tan ce of th e wor ld an d b r i n g about l i fe. W h a t d o

those words sound l ike? D o e s your inv oker speak bold

sounds or mu mb le eer i e chant s?

S i n c e y o u hav e a re la t ive ly smal l nu mbe r o f powe rs ,

y ou ca n easily devis e uni que wo rd s of phras es for e a c h .

Y our wo rd s o f c rea t i on m i g h t be non sen se sou nds or

pecul iar sayings . I f you' re famil iar w i t h the mov i e Dun e

or w i t h the K l ingon language f r o m S t a r Trek, yo u ca n

p ro b a b ly t h i n k of so me nonsense wor ds tha t sound coo l .

B e l o w are so me other suggestions to get your crea tiv e

j u i ces f l o w in g .

" T h e Ma im e d L o rd seeks t r u t h in the dark ness."

" T i m e is a doo r that ca nno t be cl ose d."

" I pass bey ond to a r r ive wi t h in . "

" T h i s f i re alr eady burns in al l souls."

Pennant of Heaven's Armies Invoker Util ity 16

A tattered white flag appears. Those who behold it f ind the cour

age they need to win the day.

Dail y • Conjuration, Divi ne

Standard Act ion Ranged 10

Effect: You conjure a shining banner in 1 square wi th in

range. The banner lasts until th e end of your next t urn.

An y ally wh o has line of sight to the ba nne r gai ns a bo

nus to all defenses, saving thr ows against fear effects, and

damage rolls. The bonus equals your Wi sd om modifier.

Sustain Minor: The banner persists.

Serene Visage invoker Util ity 16

Your god's visage overlaysyour own and draws the attention of

your foes, buyin g your al lies a needed reprieve.

Encounter • Div ine

Minor Action Close burst 2

Target: E a c h ally in burst

Effect: The target doesn't provoke opportunity attacks un

til th e en d of your next t urn .

Walls of Hestavar invoker Uti l i ty 16

You traceyour implement through the air and conjure a simula

crum of the Bright City's walls.

Daily • Conjuration, Divine

Min or Acti on Area wall 1 0 wi th in 10 squares

Effect: You conjure a wal l of divine energy. The wall can

be up to 2 squar es high, and it lasts until the end of your

next tur n. The wal l is a solid obst acle , and it blocks line of

sight. It can be climbed wi th an Athletics c heck ( DC 20 +

one-half your level).

Sustain Min or : The wall persists.

Word of Refuge Invoker Util ity 16

W i t h a word, you escape an attack, but at a price.

Encounter • Div ine , Teleportat ion

Immedi ate Interrupt PersonalTrigger: An enemy makes an attack against you

Effect: You negate the triggering enem y's attack against

yo u and teleport 10 squares. You are dazed until the end

of your next turn. If you were the only target of the trig

gering ene my' s attack, the attac ker can take a different

act ion.

L E V E L 17 E N C O U N T E R P R A Y E R S

Astral Dust Invoker Attack 1 7

Motes of silvery dust rain from above, burning whatever enemy

they land on.

Encounter• Div ine, F i r e , Imp lement , Rad ian t

Standard Action Close burst 3

Target: E a c h en emy in burst

Attack: Wi sd om vs. Reflex

Hit: 2d8 + Wis do m modifier fire and radiant damage. If

the target doesn't move away f rom you before the end of

its next turn, it takes 5 fire and radiant da mage and a -2

penalty to all defenses until th e end of your next t urn.

C H A P T E R J I n v o l t c r

Page 66: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 66/160

C h a i n f i r eInvoker Attac k 17

Word of PainInvoker Attack 17

You ignite a foe in a column of holy flames, from which fire

streams to nearby enemies.

Encounter • Divine , F i r e , Implement

Standa rd Acti on Ran ged 10

Primary Target: One creature

Pri mar y Attac k: Wis do m vs. Reflex

Hit: 3d6 + Wi sd om modif ier fire damage. Make a second

ary attack that is an area burst 2 centered on the pr imary

target.

Secondary Target: E a c h enemy in burst other than the

primary target

Secondary Attack: Wi sd om vs. Reflex

Hit: 2d6 + Wi sd om modif ier fire damage.

Daunting Blasphemy invoker Au. u k 17

The" v i le w o r d s Y O U speak darken vour soul as the)' eat away at

v o u r e n e m i e s , who dare not m o v e .

Encounter • Divi ne, Impleme nt, Necrot ic

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attack: Wisdom vs. Fortitude

Hit: 2d10 + Wi sd om modif ier necrotic damage . The first

t ime the target moves before the start of your next turn,

it takes 5 necrotic damage.

Effect: You take 5 damage.

Sound of the Golden Clarion Invoker Attac k l /

H e a v e n l y trumpets sound, blasting your foes with a perfect note.

Encounter • Divine , Impleme nt, Thu nder

Standard Act io n Clo se blast 5

Target: E a c h creature in blast

Attack: Wisdom vs. Fortitude

Hit: 3d6 + Wi sd om modif ier thunder dama ge, and t he

target is pushed 1 square and deafened until the end of

its next turn.

S E R V I N G E V I L G O D S

A s an invoker, you can' t dedicate yourself to an evi l d e i t y

w i t h o u t match ing the god 's a l i gnment , bu t t h a t doesn ' t

mea n th e dark gods can' t ask for so me re tu rn on the

immor ta l s ' d i v i ne i nves t men t . P e r ha ps you hea r T ia -

mat ' s wh i sper s ami d the c l i n k i n g of co ins . Ma yb e snakes

occasional ly raise t h e i r head s and h iss Zeh i r ' s wis he s.

W h e n y o u b a t t l e B a n e ' s fo l lowers , they mig h t sa lu te you

and not raise t h e i r hand s aga inst you un less you f i rs t

at tack th em.

If you' re int eres ted in role playi ng t h ro u g h th i s gray

area, ta lk about i t w i t h you r D M and d iscuss so me o f

t he way s t h a t the evi l gods mig h t call in t h e i r deb t s . Y ou

d o n ' t wa nt to derai l the ga me by bet ray ing the oth er

P C s or c o m m i t t i n g d isrupt ive acts , bu t a char acte r w h o

occas iona l l y wa l ks the nar r ow path be tw ee n r i g h t a n d

wro ng ca n give the D M story ideas an d be grea t fun for

eve r yone . Th en , w h e n an envo y o f Vec na g ives yo u the

i n f o r m a t i o n yo u ne ed to do som e great servi ce for th e

gods an d th e wor ld , surely yo u ca n do som e smal l favo r

in r e t u r n

At vour word, agony lances through the minds of the creatures

around you. You are momentarily distracted by their mental

screams.

Encounter • Divine, Impleme nt, P s y c h i c •

Standard Act ion Close burst 1

Target: E a c h creature in burst

Attack: Wis do m vs. Wil l

Hit: 2d10 + Wi sd om modif ier psychic damage, and the

target is weak ened until the end of your next turn.

Effect: You are dazed until the end of your next turn.

Covenant of Malediction: The size of the burst increases

by 1.

L E V E L 19 D A I L Y P R A Y E R S

Forced Submission Invoker Attack 1 9

Your enemy bends to the d i v i n e w i l l ex p r e s s e d throughy o u . Yo u

c e a s e focusing on v o u r ow n defense w h i l e v o t i h a r n e s s it.

Daily • Cha rm. Divine, Implement , P s y c h i c , Reliable

Standa rd Action Ran ged 10

Target: O n e creature

At tack: Wisdo m vs. W i l l

Hit : 2d10 + Wis do m modif ier psychic damage, and the

target is domi nat ed ( s a v e ends). Unti l this domination

ends, you grant combat advan tage.

Covenant of Maledict ion: Th e target tak es a -2 p enal ty to

saving throws against t h i s domination.

Mark of Forbearance Invoker Attack 19

You superimpose a d i v i n e g l y p h on your foe. The a n c i e n t mark

s e a r s your foe with radiant damage and interferes with its

a t t a c k s .

Daily • Divi ne, Impleme nt, Radiant

Stand ard Action Rang ed 10

Target: One creature

Attack: Wisd om vs. W i l l

Hit : 4d8 + Wis do m modif ier radiant damage.

Miss: Half damage.

Effect: The target takes a - 5 penalty to attack rolls against

your bloodied allies ( s a v e ends). On eac h of the target's

turns, it can make a saving t h ro w against this effect only

if it does not attack during that turn.

Thunderous Shout Invoker Attack 19

Intoning a word of creation, you split the air with a cacopho

nous Mast. Your ears bleed as the word hurls tour foes away.

Daily • Divin e, Implement , Thunde r

Standa rd Action Close blast 5

Target: E a c h creature in blast

Attack: Wi sd om vs. Fortitude

Hit : 3d10 - Wisdom modif ier thunder d amage, and you

push the target 5 square s an d knoc k it prone . In a ddit ion,

the target is deaf ened ( s a v e ends).

Miss: Half dama ge, and you push the target 2 squa res .

Effect: You take 10 damage.

Covenant of Malediction: You instead take 5 damage.

C H A P T E R 3 I I n v o k e r

Page 67: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 67/160

Wrath of the Fallen God Invoker Attack 19

The memory of a fallen god's anger and agony fills n ea rb y c rea

tu res ' minds.

Daily • D ivi ne, Imple ment, Psychic, Z one

Standard Act ion Area burst 2 wi th in 10 squares

Target: E a c h creature in burst

Attack: Wi sd om vs. Fort i tude

Hit : 4d6 + Wisd om modif ier psychic dam ag e, and ongoing

10 psychic damage ( s a v e ends).

Miss: Half damag e, and ongoing 5 psychic damag e

( s a v e ends).

Effect: The burst creates a zone of agony that lasts until

the end of your next turn. Any creature that starts its

turn within the zone is slo wed and takes a -2 penalty to

attack rolls until the end of your next turn.

L E V E L 2 2 U T I L I T Y P R A Y E R S

L E V E L 2 3 E N C O U N T E R P R A Y E R S

Call Angelic Shield Invoker Uti l i ty 22

You summon angelic energy to s h i el d y o u f r o m h a r m .

Daily • Div ine

Minor Act ion Personal

Effect: You gain a bonus to all defenses equal to your

Intelligence modifier. E a c h t ime an attack misse s you, th e

bonu s is red uce d by 1. Thi s effec t lasts unt i l the end of

the encounter or until the bonus is 0.

Herald of God Invoker Util ity 22

Y o u r v o i c e r e s o n a t e s with d i v i n e might.

Daily • Div ine

Minor Act ion Personal

Ef fe ct Unt il the end of the encounter, you gain a + 10

power bo nus to Bluff checks, Diplo macy checks, and

Int imidate checks.

Invoke Sight Invoker Util ity 22

Calling on the gods,you bestow the abil ity to see the unseen.

Daily • Divi ne

Minor Act ion Mel ee touch

Target: You or one ally

Effect: The target gains truesight until the end of your next

turn. If the target is blinded, that condit ion ends.

Sustain Minor: The truesight persists.

I N V O K E R O R I G I N S

A s an invoker , you ma ke a cov enan t w i t h one or m ore

god s to carr y a f r a c t io n of t h e i r po we r an d use i t in t h e i r

n a m e s . H o w d i d t h a t promi se co me abou t? Did you hav e

a f a te fu l m e e t i n g w i t h a s t range myst i c? Di d the god s

speak to you in a dr ea m or t h r o u g h a wa k i ng v is ion? H a v e

you me t an ang el, an exar ch, or eve n the d e i t y e m b o d i e d ?

P e r h a p s you sea led the dea l on anothe r p l ane, mi rac u

lous ly t ranspo r ted there by the pow er t h a t des i red your

serv ice. It cou ld b e t h a t y o u w e r e b o r n w i t h you r gif ts a n d

g r ew up know ing t h a t your dest iny wa s to use t he m in a

deity ' s servic e. For a darke r tw is t , may be an ev i l d e i t y gave

you your pow er s, but you see k to use t h em in a r ight eous

w a y and to serve ano the r d e i t y in the hopes t h a t you r

d e e d s can ove rc ome the oaths you swore .

Invoker Attack 23ateful Foresight

Prophetic forces showed you this m o m e n t long ago. With this

foresigh t , y ou invoke fate to alter the course of events.

Encounter • Divi ne, Imple ment, Psychic

Immed ia te In te r rup t Ranged 10

Trigger: An enemy wi th in 10 square s of you makes an

attack on its turn

Target: The triggering enemy

Attack: Wis do m vs. Wil l

Hit : 2d8 + Wi sd om modif ier psychic damage . Th e target's

attack is negat ed and is not expe nde d, and the target

can't use that attack until the start of its next turn, unless

that attack is a basic attack . Th e target can immed iat ely

make a different attack.

Co ve nan t of Pres erv ati on: The target takes a penalty to its

next attack roll before the end of your next turn equal to

your Intelligence modifier.

Fetters of Darkness Invoke r Attack 23

Yo u tether y o u r enemies with shadowy m a n a c l e s .

Encounter • Divi ne, Imple ment, Necrot ic, Teleportat ion

Standard Act ion Ranged 1 0

Target: One or two creatures

Attac k: Wis do m vs. Reflex

Hit : 2d8 + Wi sd om modif ier necroti c damage . You tele-

port the tar get S squares, and it is immobil ized until the

end of your next turn. If you target only on e creatu re, th e

attack deals 1d8 extra necrotic dama ge, and you te leport

the target 10 squares instead of 5.

Invoke r Attack 2 3inal Reproach

Yo u warned them, bu t they w o u ld n ' t l i s t en .

Encounter • D ivin e, Force, Imp lemen t

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attack: Wis do m vs. Wil l

Hit: Whe ne ve r the target deals damag e wi th an attack

before the end of your next tur n, it take s 1 5 force d am

ag e and is dazed until the end of your next turn.

Invoker Attac k 23lague of Poison

T h e g o d s answered the blasphemies of the c i r y Sazarus with six

v i c i o u s p l a g u e s . You c a l l down the p o i s o n o u s plague on your

enemies.

Encounter • Divi ne, Imple ment, Pois on, Zon e

Standard Acti on Clos e blast 5

Target: E a c h creature in blast

Attack : Wis do m vs. Fortitude

Hit : 4d6 + Wisdom modif ier poison dama ge. Th e target's

space becomes a zone of poison gas that lasts until the

end of your next turn. Any creature that starts its turn

wi th in the zone or adjacent to it takes 5 poison damage.

Covenant of Wr at h: The zone deals extra poison damage

equal to y o u r W i s d o m modifier.

C H A P T E R S I Invoker

Page 68: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 68/160

T H E W A R O F W I N T E R

Over t he a g e s , the gods hav e b a t t l e d one ano t he r on

many occas ions . B a t t l es be t wee n T iama t and B ah amu t

a n d b e t w e e n B a n e and Gr uu msh a r e sti l l b e i n g f o u g h t .

B u t most de i t ies do not come i n t o d i rec t conf l i c t wi th

eac h other. Th e gods are bo un d by al l ian ces f o rg e d d u r i n g

the Da w n W a r and by o ther my th i c event s . O n e o f those

events wa s a c lash in the wan in g mome nt s o f the D a w n

W a r w h e n Kha la , the god o f win te r , t r i e d to mak e herse l f

qu ee n over al l the de it i es.

Kha la a ime d to es tab l ish sup rem acy over the w o r l d

and over the gods w ho had surv ived the near ly c om

p le ted wa r w i t h the pr imordia ls. Khal a rel ie d on her son

Kord and her consor t Zeh i r , and on Gr uu ms h and T ia mat ,

w ho pre ferre d Kha la' s vision of a w i n t e r - b o u n d w o r l d of

savagery and darknes s to Avandr a 's anc ie nt com pro mis e

t h a t also of fered da ys of l i gh t and seas ons o f hope .

T h e forces o f win ter a t tack ed the domi n io ns o f the

strongest gods most l ikely to object to Khala's reign-Pelor ,

E r ath i s, Mo r ad i n , Amo t h , and B ah am u t -a nd sco r ed ear l y

v ic tor ies . Amot h ' s de fenses we re devas ta te d on K a l a n -

dur ren, the lo wer s lop es o f Ce lest ia fe l l , and H est avar

w a s bes i eged . Bu t Kha la ' s succes s w a s temp orar y , fo r

the remaining gods leagued against her. B a n e j o i n e d t he

war aga inst win ter to preserve the w o r l d fo r conquest

and ty ranny, ra ther than ab an do n i t to unceas ing s a v

agery . Se ha n i ne in t erve ned a long s ide Pe lor to p r o t e c t

the anc i ent com pro mis es o f n igh t and day f r o m be ing

o v e r t h r o w n . E v e n Lo l th wor ke d secre t ly aga inst Kha la ,

u n wi l l i n g to al lo w a single d e i t y to subju gate the rest .

T h e t u r n i n g po i n t c a m e w h e n K o r d a n d M o r a d i n

b a t t l e d i n t he moun ta i ns o f Ce les t i a . Desp i t e K o r d ' s

i r res is t ib le fury, Mora d in re fused to y ie ld ; Kord 's s t orms

batter ed Moradi n's mou nt ain s in vai n. After a l o n g bat t le ,

Kord dr ew back. Mor ad i n sh ow ed Kord the d e s t r u c t i o n

the i r b a t t le ha d w r o u g h t in the m o r t a l wor ld , and Kord

regre t ted h is ac t ions. He ab an do ne d the c aus e o f w in te r

and t u r n e d again st his moth er.

Wi t h the a id o f Kord , B a n e , and o thers , the fo r ces

stan ding against Khal a ral l ied. The y brok e the siege of

Hestavar and dest royed or impr i soned the p r i m o r d i a l s

and abomi nat i ons Kha la had re lea sed. T i ama t re t rea ted

to her lair, and Gr uum sh aba ndo ned K ha la ' s c aus e as

we l l . Bu t Khal a refused to yiel d an d soug ht to destr oy

the mo r ta l w o r l d und er never -end ing win ter ra ther than

a d m i t defeat . Pe lor , B a n e , and Morad i n defe ated her in

her great c ast le of ice, an d the R a v e n Qu ee n was ca l l ed

on to expel Kh ala i n t o dea th . T he R a v e n Qu ee n ag r eed ,

but only i f she wa s gi ven po we r over w i n t e r . S o t he W a r

u-f Wi n t er en ded w i t h Khala ' s deat h , Kord 's t ransforma

tion, a nd th e R a v e n Q u e e n ' s d o m i n i o n o v e r w i n t e r .

The gods are not quick to a d m i t i t , but the W a r of

i n te r had ano the r hu ge cons eq uen ce , conv inc ing t he

at p r i m a l spir i ts that t he w o r l d nee ded to be pro tected

Tom t he gods as mu ch as i t nee de d to be prot ect ed f r o m

die pr imordi als. Tha t stor y is in Player's Handbook 2 a n d

:he upco min g Pr i mal Power s u p p l e m e n t .

Word of Bewilderment invoker Attack 2 3

On e word is all it takes to s t r i p v o ur enemies of their faculties.

Yours are also t e m p o ra r i l y d immed .

Encounter • Div ine , Implement , P s y c h i c

Standar d Act ion Close burst 2

Target: E a c h creature in burst

Attack: Wis do m vs. Wil l

Hit : 1 dl 0 + Wis do m modifier psychic damag e, and the

target is stunned until the end of your next turn.

Effect: You are dazed until the end of your next turn.

Cov enan t of Male dic tio n: You can choose to b ecom e

stunned until the end of your next turn to increase the

size of the burst by as much as 3.

L E V E L 2 5 D A I L Y P R A Y E R S

Despised of the Gods Invoker Attack 2 S

Y ou r w o r ds s t r i p away you r enemy's defenses, exposing the soul

of your fo e before the o m i n o u s eye of your god.

Daily • Di vine, Impleme nt

Standard Act ion Range d 10

Target: One creature

Attack: Wisdom vs. Fort i tude

Hit : 2dl 0 + Wis do m modifier damag e. The target loses

all resistances and gains vuln erabl e 20 to all da mag e

( s a v e ends both).

Miss: Half damage , and the target gains vuln erabl e 1 0 to all

damage until the end of your next turn.

Coven ant of Male dic tio n: You can choose to gain vulner

able 20 to all damage until the end of your next turn.

If you do so, the target takes a penalty to savi ng thr ows

equal to your Constitut ion modifier until the end of your

next turn.

Eye of the Sun Invo ker Attack 2 5

Y o u conjure a g l i m m e r i n g ball of r a d i a n t energy, which exp a n ds

into a diminutive sun. It can sear enemies and protect allies.

Dai ly • Conjurat ion, Divi ne, Implemen t, Rad ian t

Standard Act ion Range d 10

Effect: You conjure a radiant sph ere in an un occ upie d

square wi th in range. The spher e occup ies 1 square , and

it lasts until the end of your next turn. Any enemy that

starts its turn adj acen t to the sphere takes 1 d8 + your

W i s d o m modifier radiant damage. Wh il e adjacent to the

sphere, any ally gains a +2 pow er bon us to all defenses.

A s a move action, you can move the sphere 8 squares.

W h e n the sph ere appears , it makes the fo l lowing attack.

Targe t: One creat ure adjacent to the sph ere

Attack: W is do m vs. Ref lex

Hit : 4d8 + Wi sd om modifier radiant damage , and the

target cannot attack bloodied creat ures unti l the end of its

next turn.

Sustain Min or : The sphere persists, and you can make

another attack wi th it as a stan dard act ion .

C I I A P T E R 3 ! I n v o k e r

Page 69: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 69/160

Shackles of the Chained God invoker Attack 25 L E V E L 2 7 E N C O L I N T E R P R A Y E R ST he Unspeakable O n e sought power and for his greed found

cha ins and suffering. Those cha ins wrap aroundyourfoe and

lash out at its allies.

Daily • D iv i ne, F o r c e , Imp lement

Standard Action Ranged 10

Target: On e creature

Attack: W is do m vs. Fort i tude

Hit: 4d6 + Wi sd om modifier force damage, and the tar

get takes ongoing 2 0 force dam age and is i mmobil ized

( s a v e ends both).

Miss: Half damage, and the target takes ongoi ng 10 f orce

damage and is slowed ( s a v e ends both).

Effect: Whenev e r the target takes this power 's ong oing

damage, each enemy with in 5 squar es of it is pul led 1

square toward it, and then each ene my adjacent to it

takes 10 force damage.

Trumpet the Eight Dooms invoke r Atta ck 25

Angels blew eight trumpets, each sounding a doom more ter

rible th an the last . Vour invocation calls one of those dooms

onto your enemies .

Daily • Div i ne, Impl ement , Thun der

Standard Act ion Close blast 5

Target: E a c h creature in blast

Attack: W is do m vs. Fort i tude

Hit: 4d8 + Wi sd om modifier thunder damag e. Roll a d8 to

determine an effect.

1 . The target takes ongoing 10 d ama ge ( s a v e ends).

2 . You push the target 1 squ are, and it tak es ongoing 10

damage ( s a v e ends).

3. You push the target 2 squares, and it takes ongoing 10

damage ( s a v e ends).

4. You push the target 3 squares, and it take s ongoi ng 10

damage ( s a v e ends).

5 . You push the target 3 squares, and it take s ongoing 10

damage and is sl owed ( s a v e ends both).

6. You push the targ et 3 square s and kno ck it pr one, and it

takes ongoing 10 damage ( s a v e ends).

7. You push the target 3 squar es, an d it takes ongoi ng 10

damage and is dazed ( s a v e ends both).

8. Th e target takes 2d8 extra thunde r dama ge.

Miss: 6d6+

Wi sd om modifier thunder damage .

Word of Cessation Invoker Attac k 25

Y ou ut ter a word so poten t that it can snuff out your enemy's

life. Ev en if the foe survives, it s a b i l i t y to fight is reduced for a

time. The price you pay is mometuary defenselessness.

Daily • Div i ne, Impl ement , P s y c h i c

Standard Act ion Ranged 10

Target: One target

At tack : Wis dom vs. Wi l l

Hit: 8 d6 + W i sd om modifier psychic damage . The only at

tacks the target can make are basic attacks ( s a v e ends).

Miss: Half damage, and the target takes a -2 penalt y t o

attack rolls until the end of your next tur n.

Effect: You grant comb at advant age until the start of your

next turn.

Brand of Fire I n v o k e r A t t a c k 2 7

Your so lemn curse causes fire to leap at your enemies to brand

them.

Encounter • Div ine , F i r e , Imp lement

Standard Action Ranged 10

Target: On e, two, or three creatures

Attack: Wi sd om vs. Reflex

Hit: 4d6 + Wis do m modifier fire damage. The first t ime

th e tar get is hit by a mel ee or a clo se att ack befo re t he

end of your next turn, it takes 10 fire damage.

Covenant of W r a t h : The first ti me th e targ et is hit by any

attack (not just a mele e or a close attack) before the e nd of

your next turn, it takes 10 fire damage.

Compel Action Invoker Attack 2 7

Yo u force your enemies to act as yo u command for a momen t .

Controlling them requires much of your attention.

Encounter • Charm, Div ine , Imp lement

Standard Act ion Close blast 5

Target: E a c h creature in blast

At tack : Wis dom vs . Wi l l

Hit: The target is dominat ed until th e end of your next

turn.

Covenant of Preservat ion: The target gai ns a +2 b onu s to

attack rolls until the domination ends.

Effect: You grant comba t advantage until the start of your

next turn.

Pall of the Shadowfell Invoker Attac k 27

A shadowy shroud of chill descends on tw o foes, dooming them

together.

Encounter • Cold, Div ine , Imp lement

Standard Act ion Ranged 10

Target: Two creatures

Attack: W is do m vs. Fort i tude

Hit: 3d8 + Wis do m modifier cold damage. Whenev e r the

target deals damage before the end of your next turn, the

other target of this power takes 15 cold damage.

Word of Death Invoker Attack 2 7

You enter a trance and make att ancient utterance, inviting

creatures aroundyou to enter the realm of death.

Encounter • Div ine, Impl ement , Necrotic

Standard Act ion Close burst 1

Target: E a c h creatur e in burst

At tack : Wis dom vs . Wi l l

Hit: 4d10 + Wi sd om modifier necrotic damage.

Covenant of Mal edic ti on: If the target is already bloodied,

it takes extra necrotic damage equ al to your Consti tuti on

modifier.

Effect: You are dazed until the end of your next turn.

C H A P T E R 3 | I n v o f e e r

Page 70: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 70/160

L E V E L 2 9 D A I L Y P R A Y E R S

Invoker Attack 29pocalypse from the Sky

Vi>u invoke a gigantic, ghostly fist of magical force that smashes

down from over head ami blasts out a great pi t i n one titanic

blow.

Daily • Divi ne, F o r c e , Implement

Stand ard Action Area burst 2 with in 10 squares

Target: E a c h creature in burst

Attack: Wi sd om vs. Reflex

Hit: 4d8 + Wis do m modif ier force damage, and the target

is dazed ( s a v e ends).

Miss: Half damage, and you knock t he target prone. You

must slide the target to the nearest unoccu pied space

outside the burst.

Effect: A pit fills the area of the burst and is 1 0 feet d eep.

Any creature fully wi th in the area of the pit descends

10 feet, taking no falling damage for descending that

distance.

Invoker Attack 29nvoked Devastation

In ancient days, Invokers spoke the word of ending to annihilate

their enemies, but at such a dreadful cost that it nearly erased

their own civilization.

Dai ly • Divine, Implement , Zone; Var ies

Standar d Action Area burst 3 wi th in 20 squares

Target: E a c h creature in burst

Attac k: Wi sd om vs. Fortitude, Reflex, W i l l . You mak e one

attack roll per target , compar ing t he result against all

three de fenses. A target might be hit up to three time s,

depen ding on whi ch defenses are hit.

Hit (Fortitude): 1 d8 + Wis do m modif ier force damage, and

ongoing 5 cold damage ( s a v e ends).

Hit (Reflex): 1d8 ^ Wis do m modifier lightning damage, and

ongoing 5 fire damage ( s a v e ends).

Hit (Wil l ) : 1d8 + Wis dom modifier radiant damage, and

ongoing 5 psychic damage ( s a v e ends).

Effect: The zone creates an area of devastation that lasts

until the end of the encounter. The zone is difficult terrain.

Any creature that enters the zone or starts its turn there

takes 10 damage.

Malediction of the Eternal Pyre invoker Attack 29

Flames roar out of you as you consign vour enemies to a fiery

death.

Dai ly • Divine, F i r e , Implement

Stand ard Acti on Close blast 5

Target E a c h creature in blast

Attack: Wi sd om vs. Reflex

Hit : 3d10 - Wisdom modifier fire damage, and ongoing

20 fire damage ( s a v e ends).

Miss: 1 d10 + Wis dom modifier fire dama ge, and ongoing 10

fire damage ( s a v e ends).

Effect: You take ongoing 10 fire damage ( s a v e ends).

Storm of Creation Invok er Attack 29

Yo u tap into the power of creation itself an d use it to pound your

foes with a force that disrupts their very existence.

Daily • Divine, F o r c e , Implement

Standa rd Acti on Area burst 2 wi th in 10 squares

Target: E a c h creature in burst

Attack: Wisdom vs. Fortitude

Hi t 4d8 + Wis dom modifier force damage, and the target

is stunned ( s a v e ends).

Aftereff ect: The target is dazed ( s a v e ends). This aftereffect

appli es onl y if you target a single c reat ure.

Miss: Half dama ge, and the target is dazed until the end of

your next turn.

AVANDRA A N D T H E F I R S T

D O P P E L G A N G E R

W h e n t h e w o r l d wa s young, Avandra was deep ly invo lved

in the l ives of i ts crea ture s. Sh e del i ghte d in ma ki ng t h e i r

l ives bet te r . O n e mo r ta l wh o was the ob jec t o f Avandra 's

favor wa s a b e a u t i fu l wo ma n who was pursu ed by a crue l

suitor. This su i to r set his servants on her l ike hunt ing dogs.

T w o t ime s Avand ra he lped the w om an to f lee or f igh t by

chang i ng her luck, an d ea ch t i m e t he wo ma n p r a i sed

Avandra af ter her e s c a p e .

T h e t h i r d t i m e t he wo ma n wa s t h r ea tened , Avand r a

g i f te d her w i t h the power to change her f o r m so t h a t s he

cou ld s a v e herse l f f r o m an y f u tu re t h r ea t . T he wo ma n

used her po we r to be co me an assassin, k i l l i n g he r su i to r

an d al l w h o served him. W h e n Ava ndr a sought he r out to

rebu ke her, th e w o ma n use d her pow er to hide f r o m t he

goddess . By the t i m e Avand r a f o u n d the wo ma n, her ch i l

dren's chi l dren ha d giv en b i r t h to many more of fspr ing ,

a l l hav i ng the p ow er to cha nge shape. Th e goddess 's g i f t ,

once give n, coul d not be taken aw ay. Th us the race of

doppe lganger s , o r change l ings, wa s born .

F r om t h a t ep is ode Avand ra learned a b i t t e r lesson

abo ut being over l y gen ero us to mort als. E v e r s ince the n,

s h e has be en caref ul to help mor tal s only in smal l w a y s ,

o f te n h id in g her hand . By al l owi ng mort als to face t h e i r

ow n prob lems, Avand ra prov ides th em w i t h t he chanc e

to discover t h e i r ful l potent ia l .

C H A P T E R 3 I n v o k e r

Page 71: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 71/160

N E W P ARAG O N P ATH S

ADEPT OF WHI SP ERS

" T h e w i s e know that one cannot speak and listen at the

same time."

P r e r e q u i s i t e : I n v o k er

T he wo r ds o f c r e a t i on can be nd t he e le men ts t o

yo u r des i r es , bu t t he wo r ds o f m o r t a l s p e e c h a l s o

h a v e po we r t o c r e a te o r des t r oy . F a r be t t e r t o l i s t e n

i n s t ead o f spea k , t o seek t he w i sd om t h a t c o m e s

w i t h q u i e t u n d e r s t a n d i n g . Y o u s p e a k s p a r i n g l y a n d

so f t l y , a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e .

B y hu sb an d i ng t he po we r o f yo u r vo i ce f o r t he wo r d s

o f c r e a t i o n , y o u e n s u r e t h a t y o u r m i n d an d sou l a r c

f o c u s e d o n t h e p o w e r f u l p r a y e r s y o u u t t e r .

ADEPT OF WHISP ERS

PATH F E A T U R E S

A d e p t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n you spe nd a n

a c t i o n p o i n t to ta ke an e x t r a act ion , yo u a lso ga in a +2

bon us to a t ta ck r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n

inc reas e the s ize o f yo ur d i v i ne b las ts or burs t s by 1 .

T h e s e benef i ts last u n t i l t h e s t a r t o f you r n e x t t u r n .

S i l e n t P r e s e n c e ( 1 1 t h l ev e l ) : Y o u ga i n a + 2

bonus t o S tea l t h che cks , I ns igh t c hec ks , an d I n t i m i

da te che cks , an d c r ea tu r e s cann o t pe r ce i ve you w i t h

b l i n d s i g h t o r t r c mor se nse . Y o u t ake a -2 pena l t y t o

B l u f l c h e c k s a n d D i p l o m a c y c h e c k s .

R a i s e d V o i c e ( 1 6 t h l e v e l ) : W h e n yo u use a

d i v i ne a t t ack power , yo u ca n choos e t o r a i se y ou r

vo i ce be fo r e yo u ma ke a ny a t t ack r o l l s for it. Fo r t h a t

at tack, yo u c a n scor e a c r i t i c a l hit on a r o l l o f 1 9 - 2 0 ,

an d en em i es t ak e a -2 pena l t y to sav i ng t h r ow s

aga ins t t he a t t ack ' s e f f ec t s . Ho we ve r , yo u a r e daz ed

u n t i l the en d o f yo ur n e x t t u r n .

ADEPT OF WHISPERS P R A Y E R S

Admonishing Whisper Adept of whispers Attack 11

Yo u w h i sp e r it s i n g l e w o r d of power, and your enemies reel back

from its might, deafened by it and a d m o n i s h e d to do no more

harm to your friends.

Encounter • D ivine , Implemen t

Standard Act ion Close burst 2

Target: E a c h enemy in burst

Attack: Wi sd om vs. Wil l

Hit : 3d6 + Wisdom modifier dam age , and you push the

target 2 squares. The target is deafen ed until the end of

your next turn. If the target is then adj acent to a bloodi ed

ally, th e target is also dazed until the end of your next

turn.

Restorative Word Adept of Whispers Util ity 12

Yo u softly call your c o m r a d e ' s name and whisper a word of

h e a l i n g p o w e r .

Daily • Divine , Heal ing

Standard Act ion Mele e touch

Target: On e ally

Effect: The target can spe nd tw o healing surges and m ak e

a saving throw.

Whisper of Doom Adept of Whisp ers Attack 20

Yo u w h i sp e r an ancient curse of dire potency against your

enemies.

Daily • Di vine, Impl ement

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attack: Wisdom vs. Fortitude

Hit : 3d8 + Wisdom modifier dam age . The target takes

ongoing 10 dama ge and is wea ken ed ( s a v e ends both).

Miss: Half damage.

VOW O F S I L E N C E

Your adep t o f wh is pers mig h t hav e tak en a v ow of si lence .

If so, yo u ca n sti l l t a l k to the D M to t e l l h im wh a t you r

cha rac ter is doin g. You can als o tak e part in nor mal tabl e

d i scuss ions and r epa r t ee w i t h oth er p layer s ; you ca n

assume t h a t yo ur char act er uses a basic sign lang uage or

a cha lk and slate to c o n t r i b u t e to party decisions. W h e n

your cha ract er addresses a PC or anothe r character , y ou

can roleplay your character 's t a c i t u rn nature by descr i bing

nod s, hard look s, he ad sha kes , or han d gest ures . Final ly,

you r char act er can spea k in t i mes of great n ee d, sin ce th e

adept ' s vo w is vo luntary .

C H A P T E R 3 | I nv o f ee r

Page 72: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 72/160

CRIMSON A R B I T E R

" Y o u have transgressed, and r e s t i t u t i o n must be made.

Drink deep of your misfortune."

P r e r e q u i s i t e : I n v o k e r

Y o u ar c a n agent o f jus t ice to yo ur de i ty 's en em ie s .

Y o u a r c ju d g e , j u ry , a n d e xe cu t io n e r , a l t h o u g h yo u

a r e m o r e t h a n a n i n f l i c t e r o f p u n i s h m e n t . Y o u a r e

a l s o a red res ser o f wr on gs an d a g iv er o f abso l u

t ion , en j o i ned to a i d those w h o h a v e b e e n u n f a i r l y

t re a ted an d to se t in j us t i ces ar igh t . Acc or d i ng to long

s ta n d i n g t ra d i t i o n , yo u co n ce a l yo u r fe a tu re s b e n e a t h

a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r

d u t ie s . B y th i s s ig n th e co n d e mn e d a n d th e fo rg ive n

a l i ke kn o w th a t yo u a re a c t i n g n o t f r o m yo u r mo r ta l

pass ions o r p re fe r e n ce s , b u t a s yo u r d i v i n e ma s t e r

in s t r u c ts . Cr i ms o n a rb i te rs a re mo s t l i ke ly to s e r v e

d e i t i e s co n ce rn e d w i th la w o r ju s t i ce , su ch a s E r a t h i s ,

B a h a m u t . Pe l o r. or B a n e .

Y o u ca r ry sma l l s t r i p s o f p a p e r m a r k e d w i t h

s a c r e d g l yph s tha t len d s t r engt h to yo ur p raye rs fo r

j u s t i c e . E a c h h o ld s th e n a m e o f a p o w e r e p i t o m i z i n g

m e r c y , p e r c e p t i o n , b a l a n c e , o r p u n i s h m e n t , g u i d i n g

y o u i n y o u r j u d g m e n t s .

CRIMSON A R B I T E R PATH F E A T U R E S

A r b i t e r ' s Ac t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t io n p o in t to ma k e a n a t ta ck , a n y e n e m y yo u

h i t wi th t ha t a t ta ck tak es a -2 pen a l ty to a t t ack r o l ls

( s a v e ends ) .

J u s t P r e s e n c e ( 1 1 t h l e v e l ) : W h e n yo u sco re

a cr i t ic a l h i t wi t h a n in voke r pow er , yo u ga in a +2

po we r bon us to a t tack ro l ls aga in s t an y e ne my w i t h i n

2 squ a re s o f y o u . T h is b o n u s la s ts u n t i l th e e n d of the

e n c o u n t e r .

J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e f i r s t e n e m y

th a t d a ma g e s yo u in a n e n co u n t e r i s su b je c t to yo u r

w r a t h . Un t i l t h e e n d o f th e e n co u n t e r , yo u ca n re ro l l

a n y da ma ge d ie tha t c om es up as a 1 w h e n yo u ma k e

a d a m a g e r o l l tha t in c l ude s tha t e ne my as a ta rge t .

CRIMSON A R B I T E R P R A Y E R S

Sign of Guilt Cri mson Arbiter Attack 1 1

You trace a m a g i c a l g l y p h i n t h e a i r . Your enemy c a n n o t h e a r

the s igh t of it as the magic evokes d eep g u i l t , causing the enemyto waver in its attacks.

Encounter • Div ine, F e a r , Imp lement , P s y c h i c

Standard Action Ranged 10

Target: One enemy

Attack: Wi sdo m vs. Wil l

Hit: 1d 10 + Wi sd om modifier psychic damage. Until the

e n d of your next turn , the target takes a -5 penalt y t o

attack rolls, and if th e target att acks and misses, it must

make a mel ee basic attac k against an enem y adjacent t o

it as a free action.

No Rest for the Wicked Crimson Arbiter Util ity 12

Yo u c a l l f o r t h souls from the S h a d o w / e l l . As foes s t r i k e y o u . th e

s o u l s distract them with w a i l i n g .

Daily • Div i ne

Minor Action Personal

Effect: W h e n any enemy hits you before the end of your

next turn, that e ne my takes a -2 penalt y to all defense s

( s a v e ends).

Sustain Minor: The effect persists.

Sign of Penance Crims on Arbiter Attack 20

A glyph of penance appears before you and ignites. Divine fire

leaps from it to enemies of weak will.

Da i ly • Divine, F i r e , Imp lement , Rad ian t

Standard Action Ranged 10

P r ima r y Target: On e target

P r ima r y Attack: Wi sd om vs. Wil l

Hit : 3d6 + Wi sd om modifier fire and radiant dama ge.

Miss: Half damage.

Effect Make a secondar y attac k that is an area burst 1

centered on the primary target.

Secondary Target: E a c h creature in burst other than the

primary target

Secondary Attack: Wi sd om vs. Reflex

Hit : 2d6 + Wi sd om modifi er fire and radiant damage, and

the seco ndary target is slo wed ( s a v e ends).

Effect: If the primar y attack reduces the pri mary target to

0 hit points, the burst creat es an area of difficult terrain

that lasts until the end of the encounter.

C H A P T E R 3 j I n v o f e e r

Page 73: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 73/160

DEVOTED ORATOR

"Take heedl My words are those of the gods, and they are to

be feared."

P r e r e q u i s i t e : I n v o k e r

Y o u ar e a mes sen ger o f the gods an d a pre ac he r

o f d i v in e v i r tu e s . Y o u r sp e e c l i e vo ke s d e vo t io n in

t h e f a i t h f u l an d fear in the i r re l ig ious . Yo u ar e an

a u th o r i t y fo r a n y o n e w i sh i n g to kn o w th e d e s i re s o f

yo u r de i t y , a n d yo u a r c re n o w n e d lo r yo u r p o w e r to

e n h a n c e a n d a mp l i f y yo u r vo ice a n d lo r yo u r a b i l i t y

t o sp e a k in o m in o u s , mu l t i l a y e rcd to n e s .

A tew dev ot ed ora tors a re t r a i ned a t te mpl es , bu t

mo s t a r i se th r o u g h p r i va te d e vo t io n . Y o u m i g h t h a v e

c o m m u n e d d i r e c t l y w i t h a de i ty a n d be en fo r ever

m o v e d b y th e e xp e r i e n ce , o r yo u co u ld b e o n e wh o se

f a i t h is s t r ong eno ugh to b r i dge the mo r t a l a nd

i m m o r t a l . P e o p l e w h o d is l i ke yo u r me ssa g e m i g h t

re gar d yo u as a sco lder , a rabb l e - rouse r , o r a t h rea t

to the es t ab l i shed order , bu t you h a v e l i t t l e c o n c e r n

for how the y reac t to yo u; yo u sp eak wh at t he gods

put in yo ur hear t , an d yo u t r u s t tha t they w i l l d e a l

h a r s h l y w i t h tho se w ho ignore yo u or h i nd er you i n

*». "rim • '1 oWkmkW'

C H A P I I I! i ! I n v o k e r

yo u r m iss i o n . I f y o u ser ve a tem ple , yo u o f te n pro ve to

b e d i f f i c u l t fo r you r super io rs to de a l wi th , s i nce you r

p ro n o u n ce me n ts ch a s t i se th e g re a t a n d th e p o w e r f u l

a s we l l as the res t o f the peop le . Con seq uen t l y , yo u

rar el y stay in one pl ace for long. A le w th eo cr ac ie s

h a v e devo ted ora tors a t the i r he ad or in c lose ser v i ce

to th e rul er, for few da r e to ref ute th e po we r of on e

s u c h a s yo u .

DEVOTED ORATOR PATH E E A T U R E SB r i l l i a n t R h e t o r i c ( 1 1 t h l e v e l ) : Y o u c a n u s e y o u r

I n t e l l i g e n c e m o d i f i e r i n s t e a d o f y o u r C h a r i s m a m o d i

f i e r w h e n m a k i n g D i p l o m a c y c h e c k s .

F e a r s o m e O r a t i o n ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n a c t io n p o i n t to ta ke a n ex t ra ac t ion , you

e i t h e r p u l l or push e a c h e n e m y w i t h i n 5 squ a re s o f

y o u a n u mb e r o f squ a r e s e qu a l to yo u r I n te l l i g e n ce

m o d i f i e r .

T h u n d e r i n g P r a y e r ( 1 6 t h l e v e l ) : W h e n yo u u se

a c lose a t t ack power , yo u ca n cho ose to dea l e x t ra

th u n d e r d a ma g e e q u a l to o n e - h a l f yo u r I n te l l i g e n ce

m o d i f i e r , an d yo u ca n pus h a ta rge t you h i t 1 squa re .

I f y o u d o so , th e p o w e r g a in s th e th u n d e r ke y wo r d .

DEVOTED ORATOR P R A Y E R S

Legion Rebuke Devot ed Orator Attack 11

Y o u chastise nearby enemies w i t h d i v i ne d isp leasure . Your voice

sounds as if many people are speaking at once.

Encounter • Div ine, F e a r , Imp lement , Thunder

Standard Act ion Close blast 3

Target: E a c h enemy in blast

Attack: Wis do m vs. Wil l

Hit : 1 d8 + Wis do m modifier thund er dama ge. The tar get

moves its speed + your Intelligence modifier away f rom

yo u by the safest path possible.

Chastisement Devoted Orator Util ity 12

Your thunderous rebuke weakens an enemy's resolve.

Encounter • Div ine

Immedia te React ion Close burst 5

Trigger: An enemy wi th in 5 squares of you make s an att ack

Target: The tr iggering enemy in burst

Effect: The target gains vulner able 1 0 thund er until the

end of your next turn.

Thunderous Oration Devot ed Orator Attack 20

Vour enemies reel upon hearing your thunderous voice.

Daily • Div i ne, Implemen t, Thunde r

Standard Act ion Close blast 5

Target: E a c h enemy in blast

Attac k: Wis do m vs. Fortitude

Hit : 3d8 + Wi sd om modifier thun der dama ge, and the tar

get is dazed and deafened until th e end of your next t urn.

Miss: Half damage.

Effect: As the first action of your next turn, you can make

th e attac k agai n as a free ac ti on.

Page 74: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 74/160

DIVINE HAND

" I am the hand of my god. Through my a c t i o n s , my

god's touch is felt, w h e t h e r it he a t e n d e r caress or a

crushing fist."

P r e r e q u i s i t e : I n v o k er

T h r o u g h f a i t h f u l devo t i on , yo u have a t t r ac t ed t he

a t t e n t i o n of yo ur de i ty , w ho h as e le vat ed yo u as a

d i v i n e h a n d . A m o r t a l r ep r esen t a t i ve o f you r de i t y ,

yo u ha ve a d i v i ne mi ss i on , suc h as to cons t ru c t a great

mo nu me n t i n you r god ' s imag e , t o sub due a t y r a n t ,

or to cr eat e a te mp le i n a d i s t a n t l an d . Y ou r ac t i ons

s o m e t i m e s s e e m w i t h o u t pur pos e, bu t the y ar e par t

o f you r de i t y ' s g r a nd des ign . M a n y d i v i ne h and s a r e

m a r k e d p h y s i c a l l y b y t h e i r god in the f o r m o f unusua l

e y e or ha i r co lor o r a b l emi sh on the sk i n .

A s a d i v i ne ha nd , yo u w i e l d powe r fu l i n voca

t i o n s for s m i t i n g the ene mi es o f yo ur de i ty . Yo u are a

daun t le ss so ld ie r fo r yo ur c a u s e , beca use you r f e r vo r

f i l l s y o u r h e a r t w i t h l i m i t l e s s cou r ag e . Y o u r g r ea t

f a i t h st r ikes fear i n t o yo u r enem ie s an d b lazes a

b r i g h t pa th ac r oss t he wo r l d .

DIVINE HAND PATH F E A T U R E S

I n s p i r e T e r r o r ( 1 1 t h l e v e l ) : W h e n yo u spe nd an

a c t i o n p o i n t to ta ke an e x t r a ac t i on , yo u a l so end any

s low ed o r i m m o b i l i z e d cond i t i ons o n yo u . I n ad d i

t ion , i f yo u ma k e a n a t t ack w i t h y o u r e x t r a a c t i o n ,

e a c h en em y yo u h i t w i t h t ha t at ta ck is i m m o b i l i z e d

u n t i l the en d o f yo ur n e x t tu rn . Th is a t tack is a

fear e f fec t .

U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a + 2 b o n u s t o

sav in g th ro ws a nd to a l l de f ens es aga in st fear e f fec ts .

Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n yo u h i t a n

e n e m y w i t h a fear powe r , t h a t en em y takes a -2 pe n

alty to at tack r o l l s aga ins t yo u u n t i l the end o f you r

n e x t t u r n .

DIVINE HAND P R A Y E R S

D i v i n e H a n d A t t a c k 11arvest the Craven

Yo u c a l l t e r r o r down on your foes. The)'fear to r e m a i n alone.

Encounter • Divine , F e a r , Implement , P s y c h i c

Stan dard Actio n Area burst 2 wi th in 10 squares

Target: E a c h enemy in burst

Attack: Wis dom vs. W i l l

Hit : 2d6 + Wisdom modifier psychic damage. Unt i l th e

end of your next turn, the target is slow ed, and it tak es

a -2 pena lty to all defens es wh en it is not adjacent to

another enemy.

Tenor of Wrath Divine Hand Util ity

The sky darkens and t h e g r o u n d t r em b l es a s y o u manifest your

god's terrifying p r e s e n c e .

Daily • Divin e, F e a r , Z one

Minor Act ion Close burst 5

Effect: The burst creates a zone of fear that lasts until th e

end of your next turn. W h e n you move , th e zone moves

wi th you, remaining c enter ed on you. If wil l ingly entering

a square wi th in the zone would bring an enemy closer to

y o u , entering that square costs the e nem y 1 extra square

of movement.

Sustain Min or: Th e zone persists.

Cascade of Fear Divi ne Ha nd Attack 20

Yo u raise your i m p l e m e n t h i g h and speak words of p o r t e n t , a s

s u r i n g y o u r foes of your god's wrath and sending them s p r a w l

in g in fear.

Daily • Divine , F e a r , Implement , P s y c h i c

Stan dar d Actio n Clos e blast 5

Target: E a c h enemy in blast

Attack: Wis do m vs. Wil l

Hit : 2d8 + Wi sd om modifier psychic damag e, and the

target is knock ed pr one and dazed ( s a v e ends). Th e target

takes a penalty to saving thr ows against this effect equal

to your Constitut ion modifier.

Miss: Half damag e, and the target is kno cked prone.

C H A P T E R 3 I I n v o b e i

Page 75: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 75/160

DIVINE PHILOSOPHER DIVINE P H I L O S O P H E R

PATH F E A T U R E S

I n s i g h t o f t h e A n c i e n t s ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n a c t io n p o i n t t o ma ke a n a t ta ck , yo u ca n

r c r o l l one a t ta ck r o l l yo u m a k e as par t o f tha t a t ta ck .

Y o u mus t use the secon d resu l t .

S t u d e n t o f t h e G o d s ( 1 1 t h l e v e l ) : Y o u g a i n o n e

d i v i n e a t - w i l l a t ta ck p o we r f r o m a c lass o t h e r t h a n

yo u r o wn a s a n e n co u n te r p o we r .

K n o w l e d g e I s P o w e r ( 1 6 t h l e v e l ) : W h e n y o u

s u c c e e d o n a D C 2 0 mo n s t e r kn o w l e d g e ch e ck a b o u t

a p a r t i cu l a r c re a tu r e ( D C 2 5 fo r a p a r a g o n t i e r c r ea

tu re or D C 30 for an epi c t i e r cre a tu re) , yo u ga i n a +1

bo nu s to attack rol ls an d a +2 bo nu s to da ma ge r ol ls

a g a in s t th a t c re a t u re u n t i l the end o f the enco unt er . I f

yo ur ch ec k resu l t is 25 (3 0 for a par ago n t i e r c r e a t u r e

or 35 for an epi c t i e r c re a t u re ) , yo u in s t e a d g a i n a + 2

bo nus to a t t ack ro l ls an d a +4 bon us to da ma ge ro l ls .

Y o u c a n use th i s pa th fea t ure once pe r day .

DIVINE P H I L O S O P H E R P R A Y E R S

Hit the Weak Spot Divine Philosopher Attack 11

Yo u i nvoke the knowledge of th e gods and said out a beam of

radiance that lowers your foe's resistances.

Encounter • D iv i ne, Impleme nt, Radiant

Standard Act ion Ranged 10

Target: On e creature

Atta ck: Wi sd om vs. Reflex

Hit: 2d8 + Wi sd om modifier radiant damage. Until the

en d of your next tur n, th e target's resi stances are redu ced

by 5 + your Intelligence modifier, and its vulnerabilities

are increased by your Intelligence modifier.

Uncanny Insight Divine Philosopher Util ity 12

Y ou foresee your foe's nex t course of action and act. taking ad

vantage of that k n o w le d ge .

Encounter • Div ine

Immedi ate Interrupt Personal

Trigger: An enemy wi th in your line of sight takes a standard

act ion, and you are trai ned in th e skill related to that

creature's origin

Effect: You take a standard action.

Word of Anathema Divine Philosopher Attack 20

Y o u speak one of th e sacred words handed down to you f rom the

gods. The word i s a n a t he m a to your enemies, enfeebling them.

Daily • Div i ne, F e a r , Imp lement

Standard Act ion Close burst 5

Target: E a c h ene my in burst that has a creat ure origin

related to a skill you're trai ned in

Attack: Wis do m vs. Wil l

Hit: 1 d1 0 + Wis do m modifier dama ge, and the target is

weakened and gains vulner able 5 + your Intelligence

modifier to all damag e ( s a v e ends both).

Miss: The target is slo wed and gains vulnera ble 5 to all

damage until the end of your next turn.

"""V C H A P T E R 3 | Invoker

" K now ledge is my weapon, for it cuts truer than any

sword."

P r e r e q u i s i t e : I n v o k e r

A p a r a g o n o f sch o la r sh ip , yo u w ie ld th e p o we r o f

kn o w le d g e . Y o u b e l i e ve th a t th e g o d s a re th e u l t i ma te

vesse ls o f w i sd o m in th e u n iv e rse , a n d th ro u g h d e vo

t i o n to t he m an d car e f u l s tudy o f the i r wor ds , yo u

seek t o u n d e r s ta n d a n d sh a p e re a l i t y i t se l f .

D i v i n e p h i lo so p h e rs g e n e ra l l y a r i se f r o m r e m o t e

monas ter ies wh er e the wor ds o f the god s are s tud i ed

a n d d e b a te d a m i d d a i l y ch a n ts a n d me d i ta t io n s . A

r a r e lew d i v i ne ph i los ophe rs a r e se l f - taught savants ,

wh o le a rn th r o u g h ca r e fu l s tu d y o f d i v i n e te xts a n d

per son a l devo t i on to the gods. W h a t e v e r t h e i r o r ig in s ,

d iv in e p h i l o so p h e rs se e k kn o w l e d g e th r o u g h o u t th e

wo r l d , i n te mp le a rch i ve s , h i d d e n va u l t s , a n d a n c i e n t

l i b ra r ie s .

A s a d iv in e p h i lo so p h e r , yo u ca l l o n yo u r d e e p

und er s t and in g o f the gods to a i d yo u in yo ur a d v e n

t u r e s . Y o u r t i r e le ss p u rsu i t o f kn o w l e d g e le a d s yo u

ac r oss t h e p la n e s to a n c i e n t c i v i l i za t io n s a n d h o s t i l e

l a n d s . A l t h o u g h y o u m i g h t se rve a p a r t i cu la r d e i t y ,

y o u seek the wi sd om o f a l l the gods, wh er ev er i t ca n

b e f o u n d .

Page 76: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 76/160

K E E P E R OF THE NINE

" Y o u brought this onto yourself.'

P r e r e q u i s i t e : I n v o k e r . t r a i n e d i n H i s t o r y

Anc ie n t sc r o l l s speak of t he wo r l d ' s l as t day s , f o r e

t e l l i n g a t i me o f v i o l en ce an d des t r uc t i on t ha t w i l l

c o n s u m e e v e r y t h i n g . Y o u h a v e s tud ied t hese sc r o l l s

a n d kn ow the d i sas te r s des t i ned t o be la l l t he wo r l d :

n i ne t e r r i b l e ca tas t r op hes t ha t w i l l one day c a u s e it s

d o o m . T h e s e s u p e r n a t u r a l d i s a s t e r s w e r e s o w n i n t h e

w o r l d ' s f o u n d a t i o n s d u r i n g t h e l i r s t d a y s a n d n o w l i e

b u r i e d b e n e a t h m i g h t y sea ls in i t s fa r cor ner s . I t i s

yo ur task to en su re tha t the se sea ls r e m a i n i n t a c t , f o r

e a c h t i me som e ev i l pow e r b r ea ks one . t he en d o f a l l

t h i n g s d r a w s c lo s e r . T h o s e w h o m e d d l e w i t h t h e sea ls

f l i r t w i t h t h e des t r uc t i on o f a l l and r i sk upse t t i ng t he

g r ea t pu r p ose o f t he cosm os .

T o sa fe gua r d t he anc i en t seals , you a r e i n i t i a t e d

i n t o a sec r e t i ve o r de r : t he K e e p e r s o f t h e N i n e . Y o u

l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n s o

tha t you can dea l w i t h t h o s e w h o m e d d l e w i t h fo rces

they do no t und e r s ta nd . K e e p e r s a r e d r a w n f r o m

m a n y r ac es an d i nc lud e se r v an t s o f d i f f e r e n t gods , bu t

mos t a r e ded i ca ted t o E r a t h i s . l o u n . o r M o r a d i n . O l d

d i s a g r e e m e n t s a n d j e a l o u s i e s a r e c o m m o n a m o n g

the K e e p e r s , bu t a l l ag r ee t ha t t he N i ne S e a l s m u s t

r e m a i n h i d d e n a n d u n b r o k e n .

K E E P E R OF THE NINE

PATH F E A T U R E S

D o o m i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an ac t i on p o i n t t o ma ke an a t t ack , one t a r ge t

h i t by t ha t a t t ack ga i ns vu l ne r ab l e 5 t o a l l da ma ge

( s a v e ends ) .

R u i n i n g P r a y e r ( 1 1 t h l e v e l ) : W h e n y o u u s e a m

inv oke r po we r tha t is a c los e a t tac k, yo u c a n t u r n t he

g r o u n d a r o u n d y o u i n t o r u b b l e : e a c h s q u a r e a d j a c e n t

t o y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l the ru bb le is

c l e a r e d .

K e e p e r ' s V e n g e a n c e ( 1 6 t h l e v e l ) : W h e n y o u

are b lo od ie d an d use an i nvoke r pow er t ha t c r e a te s a

burs t , you ca n in cr eas e the s ize o f th e burs t by 1 .

K E E P E R OF THE NINE P R A Y E R S

Glyph of Warning Keeper of the Nin e Atta ck 11

A complex glyph appears in the air above you. repelling your

enemies.

Encounter • Divi ne, F e a r

Standard Act ion Close burst 10

Target: E a c h en emy in burst

Effect: E a c h target mov es its speed away f rom you as a

free action. Any ally wh o mak es an opportunity attack

provoked by this move men t gains a pow er bonus to the

attack roll and the damage roll equa l to 2 - your Int el

ligence modifier.

Keeper's Mantle Keeper of the Nine Ut i l i ty 1 2

A shimmering blue aura of energy'settles over your shoulders,

wh isk ing y o u away from your enem i es ' attacks and d i s t rac t i ng

foes standing too close to you.

Daily • Divi ne, Teleportat i on

Immedia te React ion Personal

Trigger: You take da mage from an enem y's attack while y ou

ar e bloodied

Effect: You telep ort 5 squares. E a c h enemy adjacent to youwhen you teleport grants combat advantage until th e

end of your next turn.

The Tenth Seal Keeper of the Ni ne Atta ck 20

You conjure a glyph that unleashes the magic o f the Tenth S e a l ,

known only to the most powerful Keepers of the Nine. Your en

emies are stunne d by its thunder.

Dai ly • Conjurat i on, Divi ne, Impl emen t, Thunde r

Standard Act ion Ranged 10

Effect: You conju re a glyph of the Tent h S e a l in an

unoccupied square with in range. Th e glyph lasts until the

end of your next turn. W h e n the glyph app ears, it makes

an atta ck that is a close burst 3 .

Pr imary Target: E a c h en em y in burst

Pr imary At tack: Wis dom vs. Wi l l

Hit: 2d8 + Wi sd om modifier thun der dama ge, and the

pri mary target is stu nned ( s a v e ends).

Sus ta in Min or: T he glyph persists and ma kes a seconda ry

att ack th at is a clo se burst 3.

Secondary Target: E a c h enemy in burst

Secondary At tack: Wis dom vs. Wi l l

Hit : 1 d8 + Wi sd om modifier thunder damage , and the

secondary target is daze d ( s a v e ends).

C H A P T E R 3 I I n v o k e r

Page 77: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 77/160

S P E A K E R OF THE W OR D

" J i is s i m p l e to speak the Word . Knowing how and when to

u s e t h e Word—and how to ease your c o n s c i e n c e after yo u

u n l e a s h its power-is more complex."

P r e r e q u i s i t e : I n v o k e r

Y o u are an in i t ia te i n a ra re t ra d i t ion , on e tha t

embr aces a un i f i e d r e l i g i ous con cep t s u m m e d up i n

o n e w o r d o f p o w e r . T h e W o r d wa s c r a f t e d by t he god s

to be a g r ea t we ap on . On l y t he mos t t r u s tw o r t hy an d

compa ss io na te i nvok e r s a r e t augh t t h e sy l l a b les o f t he

W o r d , a n d e v e n t hey se ldo m use it s pow er . E a c h s y l

l ab le , w h e n spo ken i n t he p r o pe r p i t ch a nd c a d e n c e ,

is a pow er f u l p r aye r i n it s o w n r i g h t , an d t hose b r i e f

t ones a r e t he mos t powe r f u l we ap on s o f yo u r f a i t h .

I t i s no t eno ug h s im ply to repeat the sy l lab les tha t

c o m p r i s e t h e W o r d : t o un l eas h i t s po we r yo u m us t

d e s i r e t o do so . sp eak in g i t exac t l y an d f r am in g t he

p h i l o s o p h i c a l s i g n i f i c a n c e of e a c h sy l l ab i c i n you r

m i nd as yo u say i t. U t t e r i ng t he W o r d u n l e a s h e s d a n

ge r ous d i v i ne ene r gy , an d e v e n s p e a k e r s o l t h e W o r d

dar e not u t te r it in a vo i ce lou der th an a wh is pe r .

S P E A K E R OE THE W OR D

PATH F E A T U R E S

S p e a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n act i on po in t to take an ext ra ac t i on , y o u c an a lso

r e r o l l on e d ie you r o l l d u r i n g t h e s a m e t u r n ib r an

at ta ck ro l l , a da ma g e ro l l , a s k i l l ch eck , o r a sav ing

th r o w an d use e i t he r r esu l t .

I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u ga in a +2

b o n u s t o C h a r i s m a - b a s e d s k i l l c h e c k s .

E m p o w e r i n g S y l l a b l e ( 1 6 t h l e v e l ) : Af te r you use

a spe ake r o f t he W o r d powe r , yo u ga i n a + 2 p ow er

bo nu s to a t t ack ro l ls u n t i l t he en d o f yo u r nex t t u r n .

S P E A K E R OE THE W OR D P R A Y E R S

Syllable of Light Speaker of the W o r d Attack 11

V on whisper i i n otherworldly tone, and lights swirl a r o u n d

vou. Mindi ng vour foes and surrounding your allies in cloaks of

radiance.

Encounter • Divi ne, Impl emen t, Radi ant

Standard Act io n Close burst 2

Target: E a c h enemy in burst

At tack: Wisd om vs. Wi l l

Hit: 1d8 + Wis do m modifier radiant dam age , and the

target is blinded and deafe ned until the end of your next

turn.

Effect: E a c h ally in the burst gains a + 2 pow er bon us to

all defe nse s and resist 5 radiant until the end of your

next turn.

Guiding Syllable Speaker of the W o r d Util ity 1 2

A sy l lab le of the Word is enough to guide others' steps.

Encounter • Div ine

Minor Act ion Close burst S

Target: You and each ally in burst

Effect: You slide the target a numbe r of squares equal to

your Intelligence modifier. The next time the target hits

with an attack before the end of your next turn, you can

slide the hit crea ture 1 squar e as a free action .

The Word Spoken Speaker of the W o r d Attack 20

In a soft voice, you intone the complete W o r d , unleashing sub

lime destruction.

Da i ly • Div ine , Implement , P s y c h i c

Stand ard Act ion Are a burst 3 with in 10 squares

Target: E a c h creature in burst

At tack: Wisd om vs. Wi l l

H i t 3d 8 + Wi sd om modifier psychic damage , and

ongoing 10 psychic dama ge ( s a v e ends). In addition, the

target fails its next saving thr ow before the en d of the

encounter.

Miss: Half damage, and ongoing S psychic dama ge

( s a v e ends).

C H A P T E R i Invoker

Page 78: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 78/160

S T O N E C A L L E R"The w r o n g s of old are remembered in the very rocks of the

world. Secret wrath lies s l e e p i n g i n stone."

P r e r e q u i s i t e : I n v o k e r

T h e a n c i e n t l a n g u a g e o f c re a t i o n l i es lo c ke d w i t h i n

t h e b o n e s o f th e e a r th . Y o u h a v e ma s t e re d so m e o f

th e o ld e st a n d mo s t fu n d a me n t a l s y l l a b le s o f th i s

l a n g u a g e , sy l l ab les so son oro us tha t the y a l mos t de f y

b e i n g u t t e r e d b y m o r t a l s . W i t h y o u r w o r d s a n d y o u r

w i l l , y o u c a n w a k e th e ve ry s ton e o f the wor ld to l end

y o u i ts st ren gt h or lash out at yo ur e n e m i e s .

D w a r v e s w e r e t h e f i r s t m o r t a l s t o n e c a l l e r s ,

bu t the t r a d i t i o n ha s s i nce spr ead to o ther r ac es ,

e s p e c i a l l y g o l i a t h s , s h i f t e r s, a n d b a r b a r i c h u m a n s -

p e o p l e wh o l i ve c lo se to th e e le me n ts . T h r o u g h o u t

t h e w o r l d , m o u n t a i n i b l k kn o w th e p o w e r o f th e

s t o n e c a l l e r ' s v o i c e .

S T O N E C A L L E R PATH F E A T U R E S

S t o n e c a l l e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n ac t ion po in t to ta ke an ex t ra ac t io n , yo u

a l so cr ea t e an ear th qu ak e in a c lose bur s t 2 . 5 , o r 10

( y o u r cho i ce) . Un t i l the s ta r t o f yo ur nex t tu r n , a l l

c r e a t u r e s ot her tha n yo u t rea t th e a r e a of the burs t as

d i f f i c u l t t e r ra i n , a n d a n y c re a tu re yo u h i t wh i le i t i s

in the burs t is kn oc ke d pr on e a f te r the a t t ack ' s e f fec t s

a r e r e s o l v e d .

S t r o n g F o o t i n g ( 1 1 t h l e v e l ) : W h e n a n y a t ta ck

wo u l d kn o ck yo u p ro n e , yo u ca n ma k e a sa v i n g

th ro w. I f y o u s a v e , yo u d o n ' t f a l l p r o n e . I n a d d i t i o n ,

y o u i g n o r e d i f f i c u l t te r ra i n i f i t is th e resu l t o f rubb le ,

u n e v e n s to n e , o r a n e a r th e n co n s t ru c t io n .

S t o n e s i g h t ( 1 6 t h l e v e l ) : Y o u g a i n t r e m o r s e n s e 5

a s long as yo u are in con tac t wi th th e gr ou nd .

S T O N E C A L L E R P R A Y E R S

E a r t h b o l t Stonecaller Attack 11

At your command, the ground beneath y o u r enemies erupts in

jagged fangs of stone.

Encounter • Div ine , Imp lement , Z one

Standard Act io n Area burst 2 wi th in 10 squares

Target: E a c h creatur e in burst

Attack: Wisdom vs. Fortitude

Hit: 3d 6 + Wi sd om modifier damage, and the target is

knocked prone.

Effect: The burst crea tes a zone of une ven stone that lasts

until th e end of your next tur n. The zon e is diff icult terrain.

Rooted to the Earth Stonecal ler Util ity 1 2

The earth grantsyou or y o u r friend its immovable m a s s and

deep power.

Encounter • Div ine

Immed ia te Interrupt Close burst 2

Trigger: You or an ally wi th in 2 squares of you is bl oodied ,

pulled, pushe d, or slid by an ene my atta ck

Target: The triggering chara cter

Effect: The target ca n use his or her second win d an d isn't

subject to the forced movement, if any.

Black Obelisk of Doom Stonecaller Attack 20

Yo u call forth a great pillar of rock. An a n c i e n t rune of destruc

tion is carved on it. E n e m i e s that behold it are drawn to their

d o o m .

Dai ly • Conjuration, Divi ne, Impleme nt, Necrotic

Standard Act ion Ranged 2 0

Effect: You conjure a black obelisk that fills an unoccupied

square wi th in range. Th e obelis k mus t be on a solid

surface and is a 10-foot-high solid obstacl e. It lasts until

the end of your next turn. Any enemy that starts its turn

adjacent to the obelisk is we ak ene d until the start of it s

next turn. W h e n the obelisk appears, it mak es an attack

th at is a close burst 4 .

Target: On e creatur e in burst

At tack : Wisdom v s . W i l l

Hit: 3d8 + Wi sd om modifier necrotic damag e, and

the target is pulled 3 squares tow ard the obeli sk an d

immobilized ( s a v e ends).

Sustain Mi nor : The obelisk persists. As a stan dard act ion,

yo u can make its attack again.

C H A P T E R i I Invoker

Page 79: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 79/160

T H E U R G E OF THE COMPACT T H E U R G E OF THE C O M P A C T P R A Y E R S

" I wi l l not bow."

P r e r e q u i s i t e : I n v o k e r . C o v e n a n t o f W r a t h c l as s

f e a t u r e

Y o u wa lk a p e r i l o u s p a t h , fo r yo u s tu d y th e ra r e

a n d d a n g e r o u s f r a g m e n t s o f t h e C o m p a c t I n f e r n a l .

T h r o u g h y o u r u n d e r s t a n d i n g o f t h i s d a r k l o r e , y o u

h a v e h a r n e s se d th e p o we r o f th e N i n e H e l l s . Y o u h o l d

ma s t e ry o ve r in fe r n a l co n f l a g ra t io n s a n d ca n co n ju re

fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m

m a n d , yo u ru n th e r i s k o f b e co mi n g co n s u m e d b y

pr i de and be i ng sed uce d by f e l l w h i s p e r s . Y o u m u s t

u s e yo u r p o we rs w i th g re a t ca re —i f y o u fa l te r , the

f i ends tha t se r ve y o u m i g h t b e c o m e y o u r m a s t e r s .

T H E U R G E OF THE C O M P A C T

P A T H F E A T U R E S

I n c e n d i a r y A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n ac t ion po i n t to ma k e an a t t ack , e a c h t a rg e t

h i t by tha t a t t ack ga i ns vu ln er ab le 5 fire u n t i l t h e e n d

o f yo u r n e x t tu r n .

B r i n g e r o f D e s p a i r ( 1 1 t h l e v e l ) : W h e n yo u sco re

a c r i t i ca l hi t w i th a n in v o ke r a t ta ck p o we r , yo u ca n

t a k e 5 d a ma g e . I f y o u do so. th e targ et of the cr i t i cal

h i t t akes a -2 pen a l ty to a t t ack ro l ls ( s a v e ends ) .

F i e r y W r a t h ( 1 6 th l e v e l ) : T h e b o n u s d a m a g e o f

yo u r Co v e n a n t Ma n i fe s ta t io n i s fire a n d i s 2 in s te a d

of 1 lor e a c h e n e m y .

C H A l ' T L K 3 I I n v o k e r

Hellfire Theurge of the Comp act Atta ck 11

Unleashed

Hellish fire erupts within v o u r e n e m y , w h i l e butch smoke p o i s o n s

t h e a i r around it.

Encounter • Div ine, F i r e , Imp lement , Poison

Standard Action Ranged 1 0

Target: One creature

Attack: W is do m vs. Fort i tude

Hit: 2d 10 + Wi sd om modifier fire and poison damage.

E a c h creatu re adjacen t to the target takes 5 poison

damage and grants combat advantage until the end of

your next tur n.

Infernal Guardian Theur ge of the Com pac t Util ity 12

A s i n i s t e r figure/ormed/rom h e l l / i r e a p p e a r s b e s id e y o u to pro

tect you f rom h a r m .

Encounter • Conjurati on, Divi ne

Minor Action Melee 1

Effect: You conjure an infernal guar dian in an uno ccupi ed

square adjacen t to you. The guardian lasts until the end

of your next turn. W hi le you are adjac ent to the guardi an,

yo u are immune to charm effects and fear effects, and

yo u gain resist 10 fire.

Sustain Mino r: Th e guardian persists.

Fiery Companions Theurge of the Compact Attack 20

f i r e erupts across your body a s y o u scream t h e w o rd t o r i p o p en

rca l i tv and call forth fiends to a i d y o u .

Dai ly • Conj uration, Divi ne, F i r e , Imp lement

Standard Action Close burst 10

Effect: You conjure four fiery fiends in four unocc upie d

squares in the burst. The fiends occupy their squares, and

they last until the end of your next turn. Any creature

that leaves a squ are adjac ent to a fi end on its turn takes

ongoing 10 fire damage ( s a v e ends). W h e n the fiends

appear, they each make the following melee attack (de

termine line of sight from each fiend). A fiend attacks an

ally if no ene mie s are adjacen t to it.

Target: On e adjacent creature

At tack : Wisdom v s . Reflex

Hit: 2d 8 + Wis do m modifier fire damage, and ongoing 5

fire damage ( s a v e ends).

Sustain Mino r: Th e fiends persist. As a standard action,

yo u ca n cause each of the fiends to make its attack

again. As before, a fiend atta cks an ally if no ene mi es are

adjacent to it.

Page 80: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 80/160

V E S S E L OF ICHOR

" I am more than mortal, for I have tasted the blood of

the gods."

P r e r e q u i s i t e : I n v o k e r , C o v e n a n t o f W r a t h c la ss

f e a t u r e

T o s t r eng t hen you fo r t h e ha r dsh ip s t ha t l i e a h e a d ,

y o u h a v e be en g i ven a r a r e b less ing : Y o u h a v e d r u n k

a s ing le dr op o f ichor , the b loo d o f th e gods . Th e

po t enc y o f i cho r i s mo r e t ha n t he mor t a l f r a me w as

me an t t o bea r , an d t he e f f ec t o f co ns um in g eve n a

d r o p w a s a l m o s t e n o u g h t o k i l l y o u . B u t y o u s u r v i v e d ,

a n d no w a t i n y p o r t i o n o f i m m o r t a l b l o o d f l o w s

t h r o u g h y o u r v e i n s .

I ch o r is exce ed i ng l y r a r e i n t he wo r l d . S e c r e t i v e

r e l i g i o u s o r d e r s c a r e f u l l y h o a r d v i a l s c o n t a i n i n g t h e

s i l v e r y s u b s t a n c e , c o n c e a l i n g i t i n w e l l - d e f e n d e d

t e m p l e s , r e m o t e m o n a s t e r i e s , o r h i d d e n s h r i n e s . Y o u

m i g h t h a v e d i s c o v e r e d t h e d r o p y o u c o n s u m e d i n a

l o n g - f o r g o t t e n v a u l t y e a r s ago an d ca r r i e d t he v i a l

u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k i t s con t en t s

a n d l i ve . O r em is sa r i es o f t hose wh o f i r s t s c h o o l e d

y o u i n t h e i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u

w e r e r e ad y t o t ake t h i s pa th , b r i n g i n g you t he d r o p

of icho r . I n an y eve nt , yo ur go a l as a v es s e l of ic ho r is

t o de fe nd t h e g r ea t an d nob l e t h i ngs t he gods h a v e

c r e a t e d a g a i n s t t h o s e w h o w o u l d t e a r t h e m d o w n .

W h e n e v e r a se r v an t o f t he gods i s mu r d e r ed , wh en

e v e r so me t h i ng sac r ed i s de f i l ed , i t i s a n a f f r o n t t o

d i v i n e s o v e r e i gn t y .

V E S S E L OF I C H O R PATH F E A T U R E S

V e s s e l ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u spend a n

a c t i o n p o i n t to ta ke an e x t r a s ta nda r d ac t i on , you a l so

ga in a n e x t ra mi no r ac t i on yo u ca n use be fo r e t he en d

of yo ur next tu r n . I f yo u ar e b lo od i ed w h e n yo u sp end

the ac t i on p o i n t , yo u ga i n an e x t r a mo ve ac t i on i ns tead .

I n v o k e r ' s B l o o d ( 1 1 t h l e v e l ) : W h e n yo u use you r

armor of wrath p o w e r , y o u d e a l 2 d 6 e x t r a d a m a g e if

y o u a r e b l o o d i e d .

V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n r es i st

5 t o a l l d a m a g e w h i l e y o u a r e b l o o d i e d .

V E S S E L OF I C H O R P R A Y E R S

Fiery Glance Vessel of Ichor Attac k 1 1

Y ou s u m m o n the divine power in your blood. Your eyes blaze

with silver fire as yo u fix your gaze on your foe.

Encounter • Div ine , Implement , Rad iant

S t anda rd Act ion Ranged 20

P r i m a r y Target: One creature

P r i m ary Attack: W is do m vs. Reflex

Hit : 1 dl 0 + Wisdom modif ier radiant damage , and the

target is dazed until the end of your next turn. Make a

secondary attac k that is an area burst 2 cent ered on t he

primary target.

Secondary Target: E a c h enemy in burst other than the

primary target

Secondary Attack : Wi sd om vs. Ref lex

Hit : 1 d10 - Wi sd om modif ier radiant damage.

Holy Vigor Vessel of Ichor Util i ty 12

Y o u col l on i l i c d iv ine potency in your blood. In a flash, you and

your friend are e m b o l d e n e d to strike back at your foe.

Dai ly • Div ine , Hea l ing

Immedi ate React ion Close burst 10

Trigger: An enemy hits your ally wi th in 10 squa res of you

Target : Th e triggering ally in burst

Effect: You and the target gai n a +2 p ow er bon us to th e

next attack roll each of you makes against the triggering

enemy before the en d of the encounter. If the target was

bloodied by the tr iggering ene my' s attack, he or she can

spend a healing surge.

SilverRain Vessel of Ichor Attac k 20

A rain of si lver droplets showers your friends and foes with the

power of divine ichor.

Da i ly • Div ine , Hea l ing , Implement , Rad iant , Zone

S t anda rd Acti on Area burst 3 wi th in 20 squares

Target : E a c h enemy in burst

Att ac k: Wi s do m vs. Fortitude. You gain a bonus to the attack

roll and the damage roll equa l to the numb er of blo odied

all ies in the burst and an additional +1 if you are bl oodi ed.

Hit : 4d8 + Wisdom modif ier radiant damage , and ongoing

5 radiant damage (save ends).

Miss: Half damage.

Effect: Th e burst c reat es a zone of ichor tha t lasts until the

e n d of your next turn. Any blood ied ally wh o starts his or

h e r tu rn wi th in the zone regains hit points equal to your

Constitution modifier. Any ene my that isn't bloodied

that starts its tu rn wi th in the zone takes radiant damage

equal to your Constitution modifier.

Sustain Min or: The zone persists.

C H A P T E R 3 | I nv o fe e r

Page 81: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 81/160

^PALADIN ,i _ r r

My flood blade carves the casques of men.

My tough lance thrusteth sure.

My strength is as the strength of ten.

B e c a u s e thy heart is pure.

— T e n n y s o n , " S i r G a l a h a d " '

A LIVING r a m p a r t o f s t ee l a n d c o u r a g e , y o u

s ta nd aga in s t a l l ene m i es . Y o u anc ho r t he f r o n t l i n e

o f t he adv en t u r i ng pa r t y , f i r s t to t h r o w y o u r s e l f i n

h a r m ' s w a y . W i t h b o l d cha l l eng es , y ou de f y t he mos t

f e a r s o m e o f en em i es an d f o r ce t h em to r e ck on w i t h

y o u . Yo u r p l ac e is in the mi dd le o f the f ray , tes t i ng

y o u r m e t t l e i n h a n d - t o - h a n d c o m b a t .

D i f f e r en t de i t i e s h a v e v a r y i n g e x p e c t a t i o n s o f

t h e i r p a l a d i n s . S o m e de i t ies favo r thos e w h o exce l in

s h i e l d i n g t h e i r c o m r a d e s f r o m h a r m , w h i l e o t h e r s

d e m a n d v e n g e a n c e f r o m t h e i r c h a m p i o n s . B u t y o u

m i g h t i n s t ead be a n a r de n t pa la d i n , on e w h o sac

r i f i ces yo u r o w n de fen se an d ev en yo u r hea l t h f o r

g r ea te r o f f ens i ve power . O r you a r e a v i r t uo us pa la

d i n , a w a r r i o r o f p u r e h e a r t w h o c a n w i t h s t a n d t h e

w i l e s a n d b l i g h t s o f you r gods ' en em ie s . Y ' ou m i g h t

f o l l o w on e o f t h e s e pa ths exc lus i ve l y , o r yo u m i g h t

f o r ge a cou r se o f yo u r ow n .

H o w e v e r yo u cho ose t o se r v e yo u r d i v i n e pa t r on ,

t h i s cha p te r p r ov ides yo u w i t h m a n y n e w o p t i o n s .

• N e w C l a s s F e a t u r e s : I n p lac e o f yo ur lay on hands

pow er , yo u ca n se lec t on e o f tw o ne w powe r s t o

b e t t e r f o c u s o n d e a l i n g d a m a g e o r o v e r c o m i n g

h a r m f u l c o n d i t i o n s . T h e s e ar e best su i te d to t he

pa l ad i n bu i l ds p r es en te d i n t h i s chap t e r , t hou gh

a n y p a l a d i n c a n c h o o s e t h e m .

• N e w B u i l d s : T h e a r d e n t p a l a d i n t a k e s t h e b a t tl e

t o t he enemy , heed les s o f pe r son a l r i s k . T h e v i r t u

o u s pa la d i n exce l s i n r es i s t i ng cond i t i ons imp os ed

b y e n e m i e s .

• N e w P a l a d i n P o w e r s : A l m o s t o n e h u n d r e d n e w

p a l a d i n p o w e r s i n c l u d e p r a y e r s f o r a r d e n t a n d

v i r t uou s pa l ad i ns , as we l l as p r ay e r s su i t ed t o

a v e n g i n g a n d p r o t e c t i n g p a l a d i n s .

• N e w P a r a g o n P a t h s : N e w p a r a g o n p a t h s f o c u s

y o u r p a l a d i n ' s s e r v i c e , i n c l u d i n g t h e c h a m p i o n

o f Co r e l l o n , t he demo ns l aye r . an d t h e ho l y

c o n q u e r o r .

C H A P T E R 4 P a l a d i n

Page 82: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 82/160

Page 83: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 83/160

M E W C L A S S F E A T U R E S

W h e n yo u ma k e yo u r pa l ad i n , yo u ca n se lec t one o f

t hese po wer s i n p l ace o f l ay on hands .

Ardent Vow Paladin Feature

You draw on unwavering faith and inner strength to strike with

divine/ury.

Da i ly (Special) • Div ine

Minor Act ion Melee touch

Target: One creature

Effect: Th e next time you attack the target befor e the end

of your next turn, yo u gain a bonus to the da ma ge roll

equal to 5 + your Wis do m modifier. In additio n, whenev

er you attack the target before the end of the encounter,

it is subjec t to your div ine san ctio n until the end of your

next turn.

S p e c i a l : You can use this power a number of times per day

equal to your Wis do m modif ier (minimu m 1), but only

once per round.

Virtue's Touch Paladin Feature

Your gentle touch removes affliction.

Daily (Special) • Div ine

Minor Act ion Melee touch

Target: One creature

Effect: You remove one condition from the target: blinded.

dazed, deafened, slowed, stunned, or weakened.

S p e c i a l : You can use this p owe r a nu mbe r of time s per day

equal to your Wi sd om modifier (mi ni mum 1), but only

once per round.

N E W BU ILD S

T h e a v e n g i n g p a l a d i n a n d t h e p r o t e c t i n g p a l a d i n a r e

d e s c r i b e d in the Player's Handbook. T h i s cha p te r I n t r o

d u c e s t w o p a l a d i n b u i l d s : t h e a r d e n t p a l a d i n , w h o

spec ia l i z es i n o f f ense , an d t he v i r t uo us pa l ad i n , wh o

focuses on r es i s t i ng ha r m fu l e f f ec t s .

ARDENT PALADIN

Y o u r b r u ta l assau l t s dem ons t r a te t he po we r o f yo u r

god ' s wr a t h . Y ou ' r e mo r e l i ke a s t r i ke r t h an o th e r

p a l a d i n s a r e . Y o u w i l l i n g l y s a c r i f i c e y o u r o w n h e a l t h

and de fe nse t o s t r i ke d ow n you r f oes , ev en g i v i n g u p

s o m e h e a l i n g a b i l i t y t o be a mo r e pow er f u l a t t acke r .

T h e ardent vow po we r a l l ow s yo u to fo cu s on a spe< i lk

o p p o n e n t , d e a l i n g a d d i t i o n a l d a m a g e w i t h a t t a c k s

a n d kee p i ng t ha t f oe' s a t t en t i on on yo u . T h i s po we r

a l so e n h a n c e s po we r s t ha t wo r k be t t e r aga i ns t e n e

m i e s m a r k e d b y y o u .

T a k e S t r e n g t h a s y o u r h i g h e s t a b i l i t y s c o re , s i n c e

y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m

sho u ld be you r second -h i ghes t s c o re , t o m a x i m i z e t h e

n u m b e r o f uses y o u get of ardent vow. A goo d Con s t i

t u t i o n sco r e c a n he lp soo the t he s t i ng o f po we r s t ha t

r e q u i r e you t o sp en d so me o f yo u r ow n h it po in t s

for best ef fect . B e c a u s e of th i s bu i l d ' s focu s on d e a l

i n g d a m a g e , c h o o s e a w e a p o n w i t h th e best poss ib le

d a m a g e c a p a c i t y , t y p i c a l l y a t w o - h a n d e d w e a p o n .

S u g g e s t e d C l a s s F e a t u r e : ardent vow*

S u g g e s t e d F e a t : M i g h t y C h a l l e n g e

S u g g e s t e d S k i l l s : H e a l . I n s i g h t . I n t i m i d a t e .

R e l i g i o n

S u g g e s t e d A t - W i l l P o w e r s : ardent str ike,* val ia nt

s t r ike

S u g g e s t e d E n c o u n t e r P o w e r : d iv ine pursuit*

S u g g e s t e d D a i l y P o w e r : blood of the migh ty*

* N e w o p t i o n p r es en t ed i n t h i s bo ok

VIRTUOUS PALADIN

Y o u a r e a t o w e r o f f a i t h : e n c h a n t m e n t s a n d d r e a d f u l

powe r s w i e l de d by yo u r f oes ca n f i n d l i t t l e p u r c h a s e

in yo u r dev o te d hea r t . L i k e t he p r o t ec t i ng pa la d i n ,

y o u sh ie ld you r com pa n i on s , bu t yo u do so wh i l e

p r o t ec t i ng you r se l f so t ha t you ca n s t ay i n t he f i g h t .

N o mat t e r ho w you r ene m i es a t t ac k yo u . yo u exce l a t

r es i s t i ng cond i t i ons t ha t wo u l d im pe de o the r s . As a

wa r r i o r o f excep t i ona l p i e t y , yo u a l so ma ke mo r e use

o f yo u r ho l y symb o l t h an o the r pa la d i ns do . Y o u h a v e

s ev e ra l op t i on s l o r enga g i ng en em ie s a t r ang e , so t ha t

e v e n f o e s b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t es c ape

y o u r c h a l l e n g e .

Y o u r h ighes t a b i l i t y s c o r e s h o u l d b e C h a r i s m a .

C h o o s e W i s d o m f or y o u r s e c o n d - b e s t s c o re , s in ce a

g o od W i s d o m e n h a n c e s t he e f f ec t s o f ma ny o f yo u r

powe r s . S t r eng th shou l d be yo u r t h i r d -bes t s c o re .

F i r s t cho ose pow er s t ha t l e t yo u ma k e ex t r a sav i ng

th r o ws o r us e hea l i ng su r ges , t h en pow er s t ha t bo l s t e r

yo u r a l l i e s o r dea l h i gh d am ag e . Y o u sho u ld w ie ld a

s h i e l d a n d a o n e - h a n d e d w e a p o n , s i n c e h a v i n g h i g h

de f ens es is a goa l of th i s bu i l d.

D I VI N E S A N C T I O N

M a n y n e w pa l ad i n po we rs an d so me o f th e n e w feats in

th is book sub ject a ta rget to you r d iv ine sanct ion . B e i n g

sub jec t to i t me an s th e tar get is ma rk ed by yo u for a

dura t i on spec i f i ed in th e descr i p t ion o f the po we r or fea t .

U n l es s o the r w i s e no ted , t he mar k en ds be fo r e t he spec i

f i ed du r a t i on i f so me on e else mar ks th e ta rget .

Un t i l t he ma r k ends , th e ta rget takes rad iant da ma ge

equa l to 3 + your Ch ar i sma modi f ie r th e f i rs t t i m e e a c h

rou nd i t ma ke s an a t t ack tha t doe sn ' t inc lud e yo u as

a t a r ge t . T he dama ge i nc r eases t o 6 + you r Cha r i s ma

modi f ie r a t 11 th lev e l an d 9 + you r Cha r i sm a modi f ie r

a t 21st l eve l .

Div i ne sanc t i on is mea n t t o comp lem en t d i v i ne chal

lenge. You can use div ine cha l lenge to m ar k on e cr eatu re

and use d iv i ne sanc t ion to mark o thers . Di v i ne sanct ion

has fe we r restr ict ions th an divine chal lenge so tha t you ca n

eas i ly use the tw o in concer t .

C H A P T E R 4 P a l a d i n

Page 84: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 84/160

S u g g e s t e d C l a s s F e a t u r e : vi rt ue 's touch*

S u g g e s t e d F e a t : V i r t u o u s R e c o v e r y

S u g g e s t e d S k i l l s : E n d u r a n c e . H e a l . I n s i g h t .

R e l i g i o n

S u g g e s t e d A t - W i l l P o w e r s : bolstering str ike, v i r tu

ous strike*

S u g g e s t e d E n c o u n t e r P o w e r : valorous smi te*

S u g g e s t e d D a i l y P o w e r : majestic hah'

" N e w o p t i o n p r ese n ted i n t h i s b o o k

N E W P A L AD IN P O W E R S

Pal ad i ns exce l at ca l l i ng out foes, an d a nu mb e r o f

t he ne w pow er s p r esen ted he r e r e i n f o r ce t h a t a b i l i t y

u s i n g d i v i n e s a n c t i o n . A r d e n t p a l a d i n p o w e r s r e p

resent zea lou s dev ot i on to d e i t y a n d c a u s e , d e a l i n g

t r eme ndo us d am ag e a t a cos t t o you r se l f , and v i r t uou s

p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of s p i r i t

t o gua r d you f r o m e n e m y a t t a c k s . A v e n g i n g p a l a d i n s

i t cho ose a fe w ard ent pa la d i n pow er s fo r a boost

t o d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e g o o d

use o f ma n y v i r t uous pa l ad i n pow er s .

L E V E L 1 A T - W I L L P R A Y E R S

Ardent Strike Paladin Attack 1

You attack y o u r enemy and make it the focus of your god's

anger.

At-Wi l l • D iv ine , Wea pon

Standard Act ion Mele e weapon

Target: On e creature

Atta ck: Strength or Charisma vs. AC

Hit : 1 | W] + Strengt h or Charisma modifier damage, and

the target is subject to your divine san ction until the end

of your next turn.

L e v e l 27: 2 | W] + Strengt h or Chari sma modifier damage.

S p e c i a l : W h e n charging, you can use this power in place of

a melee basic attack.

Virtuous Strike Paladi n Attack 1

T h e clean light of your weapon p i e rc e s y o u r en e m i e s a n d / i l l s

v o n with r e s o l v e .

At-Wi l l • D iv ine , Rad iant , We ap on

Standard Act ion Melee weapo n

Target: One creature

Attack : Chari sma vs. AC

Hit: 1 [ W| + Charisma modifier radiant dama ge, and you

gain a +2 bon us to saving thr ows until t he start of your

next turn.

L e v e l 21 : 2 [ W| + Charisma modifier radiant damage.

S p e c i a l : This pow er ca n be used as a melee basic a ttac k.

Page 85: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 85/160

L E V E L 1 E N C O U N T E R P R A Y E R S L E V E L 1 D A I L Y P R A Y E R S

Dazzling Flare Paladin Attack 1

P a i n f u l l ) ' bright light / l u s h e s from y o u r holy symbol.

Encounter • D iv ine, Implemen t , Radiant

S tandard Act ion Ranged 5

Target: On e creature

Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma modifier radiant dama ge, and the

target takes a -2 penalty to attack rolls until the end of

your next turn.

Divine Pursuit Paladin Attack 1

Y o u driveyour foe bock (villi u might)' attack andfoUow it to

prevent its escape.

Encounter • D iv ine, We ap on

Standard Action Melee weapon

Target One creature

Attack: Strength vs. Fortitude

Hi t 2 [W | + Strength modifier damag e, and you push

th e target a num ber of squares equal to your Wi sd om

modifier. Yo u then shift to the nearest squar e adjace nt to

th e target.

Guardian Light Paladin Attack 1

Asyou attack, a faint glow envelops you r we apo n and bolsters

your defenses for a lime.

Encounter • D iv ine, Radiant , We ap on

Standard Act ion Melee weapon

Target One creature

Atta ck: Str ength or Charisma vs. AC

Hit: 1 [ W] + Streng th or Chari sma modif ier radiant damage.

Unti l the end of your next turn, you gain a bonus to Forti

tude. Reflex, and Wil l equal to your Wi sd om modifier.

Heedless Fury Paladin Attack 1

Yo u lay int oyou r foe without regard to your men safety.

Encounter • D iv ine, Wea po n

Standard Act ion Melee weapon

Target: On e creature

Att ack : Strength vs. AC

Hit: 3|W| + Strength modif ier damage, and you take a -5

penalty to all defenses until the end of your next turn.

Valorous Smite Paladin Attack 1

Y o u cry out as\vu strike, daring allyour enemies to face you.

Encounter • D iv ine, We ap on

Standard Action Melee weapon

Target: On e creature

Attack: Charisma vs. AC

Hit: 2[ W| + Charisma modif ier damage. E a c h enemy wi th

in 3 squar es of you is subje ct to your divi ne sanc tio n until

the end of your next turn.

Blood of the Mighty Paladin Attack 1

Y o u draw on your own life force to deal a decisive blow.

Dai ly • D iv ine, Rel iabl e, We ap on

Standard Act ion Melee weapon

Target: On e creature

Atta ck: Str ength vs. AC

Hit: 4| W1 + Strength modif ier damage.

Effect: You take 5 dam age , whi ch can' t be reduc ed in

any way.

Blazing Brand Paladin Attack 1

Your strike burns your god's symbol onto the enemy, a beacon to

your companions.

Dai ly • D iv ine, Fi re, Rel iable, We ap on

Standard Act ion Melee weapon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2 |W ] + Strength modifier fire damage. The target

takes ongoing 5 fire damage and grants combat advan

tage to any ally adja cent to it (save en ds both) .

Glorious Charge Paladin Attack 1

Y ou wade into battle an d urge your allies to greater heights.

Dai ly • D i v ine, Heal ing, We ap on

Standard Act ion Melee weapon

Target: One creature

Attac k: Chari sma vs. AC

Hit: 2|W] + Charisma modifier damage.

Effect: After the attack, each ally with in 2 squares of you

regains hit points equal to one-half your level + your

W i s d o m modifier.

S p e c i a l : Wh e n charging, you can use this power in place of

a melee basic attack.

Majestic Halo Paladin Attack 1

Y o u s h i n e with divine radia nce that s e a r s y o u r enemies u s you

attack and comm ands their respect.

Dai ly • D iv ine, Radiant , We ap on

Standard Act ion Melee weapon

Target: On e creature

Attac k: Charisma vs. AC

Hi t 3 [W ] + Charisma modifier radiant damage.

Miss: Half damage.

Effect: Unt i l the end of the encounter, any enemy that

starts its turn adjacen t to you is subject to your divin e

sanction until the end of its turn.

C H A P T E R 4 P a l a d i n

Page 86: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 86/160

L E V E L 2 U T I L I T Y P R A Y E R S L E V E L 3 E N C O U N T E R P R A Y E R S

Bless Weapon Paladin Util ity 2 I I Avenging Smite

You recite an ancient prayer to imbue vour weapon with the

p o w er of pure faith.

Daily • Divin e, Radiant

Mino r Act ion Personal

Effect: Choo se one weap on you are wiel ding . Unti l the end

of the encounter, you gain a +1 p owe r bonus to attack

rolls wi th that wea pon , and it deals 1d6 extra radiant

damage on a hit. In addition, you can score a critical hi t

wi th the weapon on a roll of 18 -2 0 against creatures

vulnerable to radiant damage.

Paladin Util ity 2all of Challenge

Y o u b ra n d i sh v o u r w e a p o n a n d demand that all foes nearby

face you in battle.

Encounter • Divi ne

Minor Act ion Close burst 3

Target: E a c h enemy in burst

Effect: E a c h target is subject to your divine sanc tion until

the end of your next turn.

Divine Counter Paladin Util ity 2

T h e pow er of you r god deflects part of an attack against you,

and you call out the attacker.

Encounter • Divi ne

Immedia te Interrupt Personal

Trigger: An enemy hits your Fortitude, Reflex , or Wi ll

Effect: You take only half damage from the triggering en

emy's attack, and the tr iggering en em y is subject to yo ur

divine sanction until the end of its next turn.

Touch of Grace Paladin Util ity 2

You take on to y o urse l f t he suffering of your ally.

Encounter • Divi ne

Minor Act ion Mel ee touch

Target: One ally

Effect: You transfer t o yours elf on e effect on the target that

a s a v e can end.

Virtue Paladin Util ity 2

Y ou g i r d yoursel f in your high ideals and face the e n e m y w i t h

renewed determination.

Encounter • Divi ne

Minor Act ion Personal

Effe ct: You spe nd a heal ing surge but rega in no hit point s.

You instead gain temporary hit points equal to your heal

ing surge value.

Paladin Attack 3

Y o u r steel t ransf i xes an enemy that harms you r f riend.

Encounter • Div ine , Wea po n

Immedi ate React i on Mel ee 1

Trigger: An enemy adjacent to you hits your ally

Target: The triggering enemy

Attac k: Charisma vs. AC

Hit: 2 [W ] + Charisma modifier damag e, and the target is

immobilized until the end of your next turn.

Paladin Attack 3all to Arms

Y ou leadyour foe to me ground whereyou want to fight.

Encounter • Divi ne, Impleme nt

Standard Act ion Close burst 5

Target : On e creat ure marke d by you

Pr i mary Attack: Char isma vs. Wil l

Hit: You pull the target to a square adjacent to yo u. Then

make a melee secondary attack against it using your

weapon.

Second ary Attac k: Chari sma + 2 vs. AC

Hit: 2[ W] + Charisma modifier damage.

Paladin Attack 3old Fast

You engage your foe and prevent it from advancing on your

allies.

Encounter • Div ine , Wea po n

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Strength or Charis ma vs. AC

Hit: 2[W] + Strength or Charisma modifier damage, and

the target is immobilized until the end of your next turn.

S p e c i a l : You can use th is pow er in place of a mele e basic

attack.

Palad in Attac k 3trength from Valor

A s foes encircle yo u. you fight all the harder.

Encounter • Div ine , Wea po n

Standar d Act ion Close burst 1

Target: E a c h enemy in burst

Attack: Strength vs. Fortitude

Hit : 1 [ W] + Strength modifier damage. You gain 5 tempo

rary hit points for each target hit by the atta ck.

U i

0CL

•<_

<-

Ill

z

Paladin Attack 3rial of Strength

You shake off affliction to strike true and hard.

Encounter • Div ine , Wea po n

Standard Act ion Mele e weapo n

Target: One creature

Effect: Befo re the att ack, you mak e a savin g throw with a

bonus equal to your Wi sd om modifier.

Attack : Chari sma vs. AC

Hit: 2| W] + Charisma modifier damage.

C H A P T E R 4 I P a l a d i n

Page 87: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 87/160

L E V E L 5 D A I L Y P R A Y E R S Unyielding Faith Paladin Attack 5

Arc of Vengeance Pala din Attack 5

Your flashing weapon promises a swift end to your foes.

Daily • Divine, Radiant, We ap on

Standard Act ion Close burst 1

Target: E a c h enemy in burst

Atta ck: Stren gth vs. AC

Hi t 2 [W) + Strength modifier radiant damage.

Miss: Half damage.

Effect: The target is subject to your divin e sanct ion un

til the end of your next turn. If the target wa s already

mark ed by you, it also takes radiant dama ge equal to

your Wisdom modif ier whe nev er it deals dama ge to you

or any ally ( s a v e ends).

Name of Might Paladi n Attack 5

Y o u shout an ancient angelic name of thunderous power that

slows your foes.

Daily • Divi ne, Impleme nt, Th under

Stand ard Action Close blast 3

Target: E a c h enemy in blast

Attack: Charisma vs. Fortitude

Hit: 3d8 -i Charisma modifier thunder dama ge, and the

target is slowed ( s a v e ends).

Miss: Half damage, and the target is slowed until the end of

its next turn.

Prayerof Two Paths Paladin Attack S

A s you strike one enemy, you direct a beam of holy radiance

against another.

Dai ly • Divi ne, Heal ing, Radiant, Wea po n

Standard Act ion Mele e weapon

Primary Target: One creature

Pri mar y Attack: Strength vs. AC

Hit: 2 [W | + Strength modifier damage.

Effect: Make a ranged secondary attack using your

impl ement . Doi ng so doesn't provoke opportuni ty attacks.

Secondary Target : On e creature other tha n the primary

target wi th in 5 squares of y ou

Secondary Attac k: Charisma vs. Wil l

Hit: 2d8 + Charisma modif ier radiant dama ge, and you

regain hit points equal to 1d6 + your Char isma modifier.

Unrelenting Punishment Paladi n Attack S

.After your init ial attack, divine power continues to assault your

foe. and you grow stronger all the while.

Dai ly • Divi ne, Heal i ng, We ap on

Standard Act ion Mele e weap on

Target: One creature

Atta ck: St rength vs. AC

Hit: 2[ W| + Strength modif ier damage.

Effect: The target takes ongoing 5 damage ( s a v e ends).

Whenever the target takes this ongoing damage, you

regain hit points equal to your Wisdom modifier.

Y o u let faith alone guide vour weapon. No enemy can distract

yo u from your sacred task.

Dai ly • Div ine , Wea pon

Standard Act ion Mele e weapo n

Target: One creature

Attac k: Charisma vs. AC

Hit: 3|W] + Charisma modif ier dama ge, and the target

is subject to your divine sanction until the end of the

encounter.

Miss: Half damage.

Effect: You gain a +S power bonus to all defenses against

charm effects until the end of the encoun ter.

L E V E L 6 U T I L I T Y P R A Y E R S

Fear Not Paladin Util ity 6

Y o u reassure your ally, conferring divine power to throw off ill

effects.

Encounter • Divin e

Minor Act ion Mele e touch

Target: One creature

Effect: The target can make a saving throw. Against a fear

effect, the target gains a bonus to the saving t h ro w equal

to your Wisdom modifier.

Pure Devotion Paladin Util ity 6

T h e Intensity of your faith protects yo u from your enemy's in

sidious power.

Encounter • Divine

Immedia te In te r rup t Personal

Trigger: An enemy attacks you

Effect: You gain a +4 po wer bonu s to Fortitude and W i l l

until the end of your next turn.

Shield of Discipline Paladin Util ity 6

Toughness hard won through years of rigorous self-control

blunts your enemies' attacks.

Encounter • Divine

Mino r Act ion Personal

Effect: Unti l the end of your next turn, you gain resistance

to all damage equal to your Strength modifier.

Shield the Virtuous Paladin Util ity 6

Y ou speak a prater of protection for an ally, who is su rrounded

by a shining halo.

Dai ly • Divine, Radiant

Mino r Acti on Close burst 10

Target: One ally in burst

Effect: Unti l the end of the encounter, any enemy that hits

or misses the target ta kes 3 + your Cha ris ma modifier ra

diant damage, unless that ene my is mark ed by the target.

Level 11: 6 + your Charis ma modif ier radiant damage.

L e v e l 21 :9 + your Char isma modif ier radiant damage.

C H A P T E R 4 P a l a d i n

Page 88: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 88/160

Valiant Rush Paladin Uti l i ty 6

Yo u plunge into battle with divine speed.

Encounter • Divine

Move Act ion Personal

Effect: You mov e twice your sp eed to a square adjacent to

an enemy that is wi th in your line of sight at the start of

this movement.

L E V E L 7 E N C O U N T E R P R A Y E R S

Paladin Atta ck 7stral Thunder

The power of your god's dominion thunders through vour holy

symbol to pummel nearby foes.

Encounter • Divine , Imple ment, T hunde r

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Attack: Charisma vs. Fortitude

Hit: 2d8 + Charisma modifier thunder damage. Unti l th e

end of your next turn, the target takes a penalty to attack

rolls equal to your Wis do m modifier.

Paladin Attack 7lade of Light

Asyou charge, a golden light envelops your weapon and fortifies

yo u against the powers of darkness and fear.

Encounter • Div ine , Rad iant , Wea po n

Standard Act ion Mel ee weapon

Target: On e creature

Attac k: Chari sma vs. AC

Hit: 3[ W] + Charisma modifier radiant damage. Unti l th e

end of your next turn, you gain a +2 bonus to all defenses

against fear or necrotic effects.

S p e c i a l : W h e n charging, you can use this power in place of a

melee basic attack.

Comeback Smite Paladin Attack 7

Yo u shrug of f the effects of your enemies' attacks and strike back

with even greater purpose.

Encounter • Div ine , Wea po n

Standard Act ion Mel ee weap on

Effect: Before the attack, you make a saving th row against

each effect on you that a s a v e can end. You gain a bonus to

the attack roll and the damage roll equal to th e num ber of

effects you s a v e against.

Target: One creature

Attac k: Strength vs. ACHit: 2 |W ] + Strength modifier damage.

Force ofArms Paladin Attack 7

You channelyour entire spirit into a powerful attack.

Encounter • Div ine , Wea po n

Standard Act ion Melee weapo n

Target: One creature

Att ac k: Strength vs. AC. If you have used the C han ne l

Divinity power divine strength during this turn, you gain a

bonus to the attack roll equal to your Wis do m modifier.

Hit: 2 |W | + Strength modifier damage.

Price of Cowardice Paladin Attack 7

A searing flash of light punishes a foe who refuses to face you in

battle.

Encounter • Divi ne, Imple ment, Radi ant

Immedia te Interrupt Close burst 5

Trigger: An enemy marked by you makes an attack that

does not inc lud e you as a targ et

Target: The triggering enemy

Attac k: Charisma vs. Wil l

Hit: 2d10 + Charisma modifier radiant damage, and the

target is blinded until the end of your next turn.

U J

C

a.

<

2

C H A P T E R 4 P a l a d i n j f

Page 89: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 89/160

Resurgent Smite Paladi n Attack 7 I I Shackles of Justice

Your inspiring attack bestows health myour ally.

Encounter • Divine . Heal ing, We ap on

Standard Act ion Mel ee weapon

Target One creature

Atta ck: Strengt h or Chari sma vs. AC

Hi t 2 [W ] + Strength or Charisma modif ier damage,

and an ally with in 5 squares of you can spend a heal

ing surge. If the attack deals at least 20 damage, the

ally gains addit ional hit points equal to twi ce your

W isdom modifier.

L E V E L 9 D A I L Y P R A Y E R S

Final Rebuke Paladi n Attack 9

Yo u roar with outrage, ami your furious strike hurls your foe

away.

Daily • Divine , Rel iable, Wea po n

Standard Act ion Mele e weap on

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2 [ W| + Strength modif ier damag e, and you push the

targe t 5 squares . If th e target end s this move ment in a

square adjacent to a solid obstacle, the target takes 1 | W |

extra damage.

Paladin Attack 9nightly Intercession

Y'ou command a foe to attack you instead of your companion.

Dai ly • Div ine , Wea po n

Immedia te In te r rup t Close burst 10

Trigger: An enemy with in 10 squares of you hits your ally

wi th a mel ee or a range d a ttac k

Target: The triggering enemy

Effect: Th e triggering attack hits you ins tea d of th e ally.

Y o u pull the target to a squa re adja cent to you and t hen

make the fo l lowing attack against it.

Atta ck: Strength vs. AC

Hit: 2[ W] - Strength modifier dama ge, an d the target

is subject to your divine sanction until the end of the

encounter.

Paladi n Attack 9ay of Reprisal

Y o u direct a beam of fierce radiance against an enemy and force

it to feel the pain of the wounds it inflicted onyour comrade.

Daily • Divine. Impleme nt, Radiant

Immedia te In te r rup t Close burst 5

Trigger: An enemy with in 5 squares of you hits your ally

Target: The triggering enemy

Attack: Charisma vs. Fortitude

Hi t 3d6 + Chari sma radiant damag e.

Miss: Half damage.

Effect: The ally hit takes half damage from the triggering

enemy's attack.

C H A P T E R 4 P a l a d i n

Paladin Attack 9

Consecrated light enfolds the enemy yo u smite, exacting a price

whenever that foe causes harm .

Dai ly • Div ine , Rad iant , Wea po n

Standard Act ion Mele e weap on

Target: One creature

Attack : Chari sma vs. AC

Hit: 2[W] + Charisma modif ier damage.

Eff ect Wh en ev er the target deals damag e, it takes 2d6

radiant damage ( s a v e ends).

Shout of Condemnation Paladin Attack 9

Your thunderous words consign your foes to continual pain.

Dai ly • Di vine, Imple ment, Thu nder

Standa rd Actio n Close blast 5

Target E a c h creature in blast

Attack: Strength vs. Wil l

Hi t 2 d6 + Strength modifier thunder damage, and the

target takes ongoing 5 thund er damag e and is subject to

your divine sanction ( s a v e ends both).

Miss: Half damage , and the target is subject to your divin e

sanction until the end of your next turn.

L E V E L 10 U T I L I T Y P R A Y E R S

Benediction Paladin Util ity 10

A quick prayer grants rigor and strength to a comrade in battle.

Encounter • Divine , Heal i ng

Immedi ate React ion Close burst S

Trigger: An ally with in 5 squares of you hits wi th a melee

attack

Target: The triggering ally

Effect: The target can either spen d a healing surge or m ake

two damage rolls for the attac k and use eit her result.

Paladin Util ity 10ont ofHealing

Divine beneficence Heals YO U and your companion.

Dai ly • Divi ne, Heal ing

Minor Act ion Close burst 5

Target: You and one ally in burst

Effect: You spend a heali ng surge, and ea ch target regains

hit points equal to your healing surge value.

Paladin Util ity 10uiding Verse

In the sacred words of a prayer, yo u find the resolve to shake off

a deleterious condition.

Encounter • Divine

Minor Act ion Personal

E f fec t You make a saving th row wi th a bon us equal to 1 -

your Wisdom modifier.

Paladin Util ity 10ighteous Indignation

Seeingyour ally harmed enragesyou.

Daily • Divi ne

Immedi ate React ion Personal

Trigger: An enemy hits your ally with in your line of sight

Effect: The next time you attack before the end of your

next turn, you gain a ^ 2 pow er bonus to the attack

roll and deal extra damag e equal to 2 + your Strengt h

modifier.

Page 90: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 90/160

L E V E L 13 E N C O U N T E R P R A Y E R S L E V E L 15 D A I L Y P R A Y E R S

Castigating Strike Paladin Attack 13

A s you attack, you chideyour foes for neglecting you and compel

their intention.

Encounter • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: One creature

Att ack : Streng th or Chari sma vs. AC

Hit : 1 | W| + Strength or Charisma modifier damage, and

each enemy with in 3 squares of you is subje ct to your

divine sanction until the end of your next turn.

Paladin Attack 13ompel Obedience

Y o u lend an enemy away from those under \vur protection.

Encounter • Divin e, We ap on

Standard Act ion Melee weapon

Target: One creature

Attack : Charisma vs. Wil l

Hit: 3| W| + Charisma modif ier damage, and you shift 3

squares. You then pull the target 5 squar es to a square

adjacent to you.

Paladin Attack 13ye for an EyeY ou raise yo ur holy symbol and shout an imprecation to blind a

foe that dares to assault vour comrade.

Encounter • Div ine, Imple ment

Immediat e React ion Close burst S

Trigger: An enemy with in 5 squares of you hits your ally

Target: The triggering enemy in burst

Attack : Charisma vs. Wi ll

Hit: 2d8 + Charisma modif ier dama ge, and the target is

blinded until the end of your next turn.

Fervent Strike Paladin Attack 13

Still burning withyour ardent vow. you launch a might}- attack.

Encounter • Divin e, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Strengt h vs. AC . If the target is mark ed by you, y ou

gai n a +2 b onus to the atta ck roll, and you can score a

critical hit on a roll of 18-20.

Hit: 2| Wj + Strength modif ier damage. If you have used

ardent vow during this encounter, the attack deals extra

damage equal to your Wi sd om modifier.

Paladin Attac k 1 3ealous Smite

Being wounded in battle only makesyou strike the harder.

Encounter • Divin e, Wea po n

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Strength vs. AC

Hit: 3| W| + Strength modifier damag e, and the target is

subject to your divine sanction until the end of your next

turn. The attack deals 1 [ W ] extra dama ge if the target

h as hit you since your last turn.

Divine Vengeance Paladin Atta ck 1 5

Bril l iance flares from you to dispense pain lo attacking enemies.

Dai ly • Divine , Radia nt, Stance

Minor Act ion Personal

Effect: Until the stance ends, whe nev er an en emy hits

you or an ally adjacent to you wi th a melee attack, that

en emy takes radiant da mag e equal to 5 + your Wi sd om

modifier.

Paladin Attack 15lames ofDevotion

Divine fire ignitesyour consecrated weapon.

Dai ly • Divine , F i re , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Att ack : Strength vs. AC

Hit: 2 |W | + Strength modifier fire damage.

Effect: Until the en d of your next turn, your weapon attacks

deal 2d6 extra fire damage.

Sustain Minor: The effect persists.

Knight's Defiance Paladin Attack 13Y o u demand that your foes meet you in battle, then strike fierce

ly against one of th em.

Dai ly • Div ine , Wea po n

Standard Act ion Close burst S

Primary Target: E a c h enemy in burst

Effect: Befo re the att ack, you pull eac h prima ry target to a

square adjac ent to you, and each target is subject to your

divine sanction ( s a v e ends). Mak e a mel ee sec ondar y

attack.

Secondary Target: One primary target adjacent to you

Attack : Chari sma vs. AC

Hit: 3 |W | + Charisma modif ier damage.

Paladin Attack 15yre of Judgment

Y o u consign a foe to the flames. The blaze consumes enemies

thai stay by its side.

Dai ly • Divin e, Fi re , Rel iab le , Weapon

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Strength vs. AC

Hit: 2 | W| + Strength modifier fire damag e, an d ongoing

10 fire damage ( s a v e ends). Whe ne ve r the target takes

this ongoing d amage , eac h ene my adjacent to it takes fire

dama ge equal to 5 + your Wi sd om modifier.

Paladin Att ack 1 5ower of Faith

A s you swingyour weapon, a surge of divine confidence buoys

the spirits of allies nearby.

Da i ly • Div ine , We ap on

Standard Act ion Mele e weapon

Target: On e creature

Attack : Chari sma vs. AC

Hit: 3| W| - Charisma modif ier damage.

Miss: Half damage.

Effect: Until the end of the encounter, you and any allies

wi th in 5 squ ares of you gain a +2 p ow er bo nu s to saving

thro ws. The bonus inc reases to +5 against cha rm or fear

effects.

C H A P T E R 4 I P a l a d i n

Page 91: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 91/160

L E V E L 16 U T I L I T Y P R A Y E R S

Devotion Paladin Util ity 16

Your enemy seeks to overwhelm your r eso l v e, b u t y o u r c a lm

certainty shields y o u and v o u r comrades.

Dai ly • Divi ne

Immedia te Interrupt Close burst 5

Trigger: An enemy hits yo u or your ally wi th i n 5 squares of

you

Target: You and each ally in burst

Effect: E a c h target gains a +4 po wer bonus to Fortit ude

and Wil l until the end of your next turn.

Paladin Util ity 16ivine Aegis

Your god s h e l t e r s you a nd y o u r a l l ie s from h a r m .

Daily • Divi ne, S t a n c e

Minor Act ion Personal

Effect: Unt i l the s tance ends, you and any allies wi th in 2

square s of you gain a +2 bo nus to all def ens es.

Higher Cause Paladin Util ity 16

When your body Jailers, your faith takes over (t> let yo u keep up

th e fight.

Daily • Divin e, Heal ing, S t a n c e

Minor Act ion Personal

Requirement: You must be bloodied.

Effect: Unt i l the stanc e ends, you gain a +2 p owe r bonus

to saving thr ows. In addit ion, yo u gain regenerat ion 5

while bloodied.

Liberation Paladin Util ity 16

H e a r i n g your call, your e m b a t t l e d comrade falls back to safety.

Encounter • Divi ne, Heal i ng

Move Act ion Close burst 5

Target: One ally in burst

Effect: Yo u pull the target a num ber of squares equal to

your Charisma modifier. At the end of this movement ,

the target can spe nd a healing surge.

Prayerfor the Valiant Paladin Util ity 16

You seek aid for your beleaguered companions. A warm light

shines down, br ing ing re l ief .

Daily • Divi ne

Minor Act ion Close burst 5

Target: E a c h ally in burst

Effect: E a c h target can make a saving throw with a power

bonus equal to your Charisma modifier.

L E V E L 17 E N C O U N T E R P R A Y E R S

Paladin Attack 17ark ofTerror

Asyou s t r i k e , y o u r god's presence f i l ls the enemy w i t h dread.

Encounter • Divin e, F e a r , W e a p o n

Standard Act ion Mel ee weapo n

Target : On e creatur e mark ed by you

Attack : Strength vs. AC

Hit: 1 | W | + Strength modifier dam age , and the target is

stunned until the end of your next turn.

Reassuring Strike Paladin Attac k 17

Yo u l a n d a s o l i d blow and are rewarded with r e n e w e d vitality.

Encounter • Div ine , Hea l ing , We ap on

Standar d Act ion Mel ee weapo n

Target: One creature

Attack: Strength or Charisma vs . AC

Hit: 3 [W ] + Strength or Charisma modifier damage. You

c an spend a heali ng surge and add your Wi sd om modi

fier to the hit points regained.

Paladin Attac k 17anctified Ught

A flash from your holy symbol sears your foes, particularly those

bearing your mark.

Encounter • Divin e, Imple ment, Radia nt

Standard Act ion Area burst 1 with in 10 squares

Target: E a c h creature in burst

Atta ck: Cha rism a vs. Reflex

Hit : 1 d8 radi ant d amage . If the target is marke d by yo u,

the attac k instead deals 2d8 + your Charis ma modifier

radiant damage.

Paladin Attac k 17hattering Smite

A w e l l - p l a c e d strike punches through y o u r o p p o n e n t ' s d e f e n s e s .

Encounter • Div ine , Wea po n

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Strength vs. AC

Hit: 3 |W | + Strength modifier dama ge, and the target loses

all resistances until the end of your next turn.

Wrathful Smite Paladin Att ack 1 7

W i th a burst of whirl ing s t e e l . y o u batter dowti foes who sur

round you.

Encounter • Div ine , We ap on

Standard Act ion Close burst 1

Target: E a c h enemy in burst

Attack : Charisma vs. Reflex

Hit: 2[ W] + Charis ma modifier dam age , and the target

takes a -2 penalty to attack rolls until the end of your

next turn. If the target is mark ed by you, the att ack deals

1 | W | extra damage.

H Y M N T O C O R E L L O N

Lord o f the wood, lord of th e stars,

Mak er o f songs and teache r o f a r ts -

G r e a t Cor el lon , as you r servan t I sta nd.

O p e n m y e y e s to the work s o f your han d.

Lord o f the wo od , l i gh ten my hear t ;

Mak er o f songs, your wi sd om i m p a r t .

G r e a t Core l l on , g rant me a dr ea m

Of the tw i l i g h t cour ts o f the Se ldar ine !

Lord of magic, l o rd of star l ight ,

Lover of beauty and poet of n i g h t -

Lon g l ies the p ath t h ro u g h mists and t h ro u g h m o o r

B u t hom e I w i l l co me to Arvandor .

Paladin

Page 92: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 92/160

L E V E L 19 D A I L Y P R A Y E R S Smite the Soul Paladin Attack 19

Paladin Attack 19ame of Potency

I n it resounding voice, yo u speak an ancient angelic name that

stops your enemies in their tracks.

Da i ly • Div ine , Implement , Thund er

Standard Act ion Close burst 2

Target: E a c h en emy in burst

Attack: Charisma vs. Fortitude

Hit: 3d8 + Charis ma modifier thunder da mage, and the

target is immobi lize d ( s a v e ends).

Miss: Half dama ge, and the target is slo wed ( s a v e ends).

Overwhelming Fervor

Y ou name your enemy a foe of the faith and press th e attack

relentlessly.

Dai ly • Divi ne, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Stren gth vs. AC

Hit: 5 |W ] + Strength modifier damage , and the target is

subject to your divine sanction until the end of you r n ext

turn. Whenever you attack the target until the end of the

encount er, the target is subject to your divine sancti on

until the end of your next turn.

Miss: Half damage.

Paladin Attack 19ighteous Resolve

E a c h How struck by your foe only heightensyour resistance.

Da i ly • Div in e , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Cha risma vs. AC

Hit: 4[ W| + Charisma modifier damage.

Miss: Half damage.

Effect: Unt il the end of the encount er, wh en ev er the target

deals dam age to you or an ally, you gain temp ora ry hit

points equal to 5 + your Wi sd om modifier.

Your wrathful strike drives deep, incapacitati ng yo ur foe.

Daily • Di vine , W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Strength vs. AC

Hit : 2 | W| + Stren gth modifier dam age , and th e target is

stunned ( s a v e ends).

After effe ct: T he target is dazed until th e e n d of its next

turn.

Miss: Half dama ge , and th e target is daz ed unt i l the end of

your next turn.

Paladin Attack 19 I I Wheel of Fate Paladi n Attack 19

Y ou un leash a f lurry of attacks ag a ins t a l l nearby enemies,

drawing greater strength from their pain.

Daily • Divi ne, Heal ing, W e a p o n

Standard Act ion Close burst 1

Target: E a c h en emy in burst

Attac k: Strengt h vs. AC

Hit: 3 [ W] + Strength modifier d amage. If the attack hits

tw o or more targets, you regain hit points equ al to your

healing surge value.

Effect: Unti l the end of the encounter, you gain regener ation

equal to your Wi sd om modifier whil e blo odied.

L E V E L 2 2 U T I L I T Y P R A Y E R S

Paladin Util ity 22ailure Is No Option

Your battle cry renews the determination of flagging allies.

Daily • Div ine , Heal ing, Teleportat ion

Standard Act ion Close burst 3

Target: E a c h ally in burst

Effect: You teleport each target a numb er of square s equa l

to your Charisma modifier. The target must en d this

move ment adj acent to an enemy. The target then regains

hit poi nts eq ual to 1 5 + your Chari sma modifier.

C H A P T E R 4 I P a l a d i n

Page 93: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 93/160

Holy Wings Palad in Util ity 2 2

Majestic silver wings carry you past obstacles.

Encounter • Div ine

Minor Act ion Personal

Effect: Unti l th e end of your next turn, you gain a fly spe ed

equal to your sp eed and a - 4 bonu s to AC against op

portunity attacks.

Inspiring Hymn Palad in Util ity 22

You recite an ancient verse to avert i l l f o r t u n e i n b a t t l e .

Encounter • Di vin e

Immedia te In ter rupt Close burst 5

Trigger : An ene my scores a critical hit agains t your al ly

wi th in 5 squares of you

Target: The triggering en emy in burst

Effect: The target rerolls the attack and uses the second

result.

Return to the Living Palad in Uti l i ty 22

Your tenacity defies even death.

Dai ly • Div i ne , Hea l in g

N o Act ion Personal

Trigg er: You drop to 0 hit points or fewe r an d do not die

Effect: You regain 1 hit point and can spend four heal ing

surges.

T H E DIVINE C O M P R O M I S E S

W h e n th e immor t a ls ha d w o n the wa r aga inst the pr i

mo r d ia l s , t hey f o u g h t a m o n g t h e m s e l v e s f o r d o m i n i o n

ove r var ious aspe cts o f the natura l wor ld . Ze h i r con test ed

w i t h P e l o r ove r mas ter y o f th e sky, fo r th e sun ban ish ed

darkness. P e l o r in t u r n f o u g h t w i t h Khala , wh os e icy mis ts

a n d sn ow s b lo cke d th e l i fe -g iv ing rays o f th e sun. E a c h of

P e l o r ' s oppo nen t s ga the r ed a l l i e s, and P e l o r ha d al l i es of

hi s ow n . O n one s i de s t ood Co r e l l on , K ha l a , Zehi r , and

S e h a n i n e , wh i l e on t he o the r s t ood Pelor, Erathis , M o r a

d in , and Melo ra . Th e tw o fo rces argu ed fo r ages to no

ava i l , leav i ng hur ts an d grud ges tha t l inger s t i l l .

At last Ava nd ra par la yed bet we en the tw o fac t ions. To

se t t l e t he a r gu men t be tw een P e l o r an d Zeh i r , she o f fe red

d a y a n d n igh t . As a compr om i se be twe en K ha la and Pelor,

s h e p r oposed a l t e r na t i ng s eas ons o f su mm er and w in te r .

T h e gods, we ar y o f the i r quar re ls , agr eed . P e l o r a b i d e s

fa i th fu l l y by hi s ag r eem en t w i t h Zehi r , bu t f r o m t im e t o

t i m e Z e h i r s eek s t o shado w the sun du r i ng day t i me w i t h

a n ec l i pse. Kha la is no mo re, bu t the R a v e n Q u e e n — w h o

ho lds sway ove r w in te r no w— hono r s t h e anc i en t pac t .

Y e t she also tests P e l o r ' s reso lve , seek i ng to end s um me rs

ear l y an d del ayi ng spr ing s as lon g as she can . In this w ay ,

au t umn s no ws and sp r i ng t haws can co me ea r l y o r l a t e .

L E V E L 2 3 E N C O U N T E R P R A Y E R S

CensuringRadiance Paladi n Attack 23

Y o u r weapon sears a sigil into your foe that h i n d e rs it s at tacks

against your companions.

Encounter • Div ine , Rad iant , W e a p o n

Standard Act ion M el ee weapon

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 3[ W] - Strength modifier radiant dama ge. Until th e

en d of your next turn, when ev er the target makes an

attack t hat does n't inc lude you as a target, the targe t is

weakened for that attack.

1 Champion's Call Paladin Attack 23 1

Youfunnelyour d ev o t i o n i n t o a mighty]

to you and leaves them r ee l i n g .

e l l tha t dragsyourfoes

Encounter • Div ine , Implemen t , Thunder

Standard Act ion Close burst 5

Pr imary Target: E a c h ene my in burst

Effect: You pull each primary target 5 squares and th en

make th e fo l lowing attack.

Secondary Target: E a c h ene my adjacent to you

Attack : Strength vs. Wil l

Hit: 2d8 - Strength modifier t hunder da mage . If the

seco ndar y target is mar ked by you, it is also immob ili zed

until the en d of your next t urn.

Demand Respect Paladi n Attack 23

You visit divine p u n i s h m e n t on a foe that a t t a c k s your friends,

bowi ng it beneath vour god's displeasure.

Encounter • Div i ne , Implemen t , Rad iant

Immedia te In ter rupt Close burst 10

Trigger: An enemy make s an attack that does not include

yo u as a t arget

Target: The triggering en em y in burst

Attac k: Char isma vs. Wil l

Hit: 2d 1 0 + Charisma modifier radiant damag e, and yo u

knoc k th e target prone . Th e target is also bli nded until

the en d of your next turn.

Resurgent Wrath Paladin Attack 23

Your furious attack u n l e a s h e s d i v i n e might that revitalizes y o u

a n d a n a l l y .

Encounter • Div ine , Hea l ing , W e a p o n

Standard Act ion M el ee weapon

Target: One creature

Att ack : Chari sma vs. AC

Hit: 3[ W] + Charis ma modifier da mage. You and one ally

adjacent to you can each choose to do one of the fo l low

ing things:

• Spend a heal ing surge (an d regain additi onal hit points

equal to twice your Wi sd om modifier if the attack deals

at least 30 damage).

• Make a saving thr ow (w ith a bonus equal to your

Wi sd om modif ier if the attack deals at least 30

damage).

C H A P T E R 4 I Paladin

Page 94: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 94/160

Trial of Adversity Paladin Atta ck 23

Yo u confer determination and discipline onyour allies, drawing

on their strength to steady your hand.

Encounter • Divine. We ap on

Standard Act ion Mel ee weapon

Target: One creature

Effect: Before the attack, you and each ally wi th in 5 squares

of you make a saving throw. You gain a +1 b onu s to t he

attack roll and the damage roll for each ally who s a v e s

against an effect.

Atta ck: Strength or Charisma vs. AC

Hit : 4[ W] * Strength or Char isma modif ier damage.

Spurn the Unworthy Paladin Attack 25

Yo u slap down a foe that keeps you from greater enemies.

Dai ly • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: One creature

Attac k: Strength vs. AC

Hit: 3| W| - Strength modif ier dama ge, and you knock the

target prone.

Miss: Half damage.

Effect: You and the target swap places. Unti l the end of

the encounter, your melee basic attacks deal 1 | W | extra

damage.

5

2

<

<0 .

L E V E L 2 5 D A I L Y P R A Y E R S L E V E L 2 7 E N C O U N T E R P R A Y E R S

Paladin Atta ck 2 5iscipline the Unruly

Blinding radiance explodes from your weapon as you strike,

searing foes who dare to attack vour comrades.

Daily • Divine , Radiant, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Attack : Chari sma vs. AC

Hit: 3|W | - Charisma modif ier radiant damage.

Effect: Unti l the end of your next turn, any enemy wi th in

5 squares of you that hits or misses any ally takes 4 d6

radiant damage and is blinded until the end of your next

turn.

Susta in Mi no r The effect persists.

Harsh Verdict Paladin Attack 25

Yo u judge one of your enemies in the name ofyour god. and

none of its companions can hide from your wrath.

Dai ly • Div ine , Rad iant , Wea po n

Standard Act ion Mele e weapon

Primary Target: One creature

Pr ima ry Attack: Char isma vs. Wil l

Hit: 3 [W ) + Strength modifier damage.

Miss: Half damage.

Effect: Make a secondary attack that is a close burst 1 c e n

tered on the primary target.

Secondary Target: The primary target and each en em y in

burst

Seconda ry Attack: Charisma vs. Wil l

Hit : The secon dary target takes ongoing 10 radiant

damage and cannot benefit f rom concealment or total

concealment ( s a v e ends both).

Mark of Weakness Paladin Atta ck 25

Your divinely inspired attack enfeebles yourfoe.

Dai ly • Div ine , Wea po n

Standard Act ion Melee weapon

Target: One creature

Atta ck: Strength vs. AC

Hit : 3| W1 + Strength modif ier dama ge, and the target is

weakened and subject to your divine sanction ( s a v e ends

both).

Miss: Half damage , and the target is we ak en ed until the end

of your next turn.

Ardent Judgment Paladin Attack 27

A s you strike your foe. the power ofyour sacred vow shatters its

resilience.

Encounter • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: One creature

Atta ck: Strengt h vs. AC . If the target is marked by you, you

gain a +2 bon us to the attack roll, and you can score a

critical hit on a roll of 18-20.

Hit : 2| W] + Strength modif ier damage. If you have used

ardent vow during this encounter, the target also gains

vulnerable 10 to ail damage until the end of your next

turn.

Astral Thunderbolt Paladin Attack 27

The power of the dominions rings throughyour strike, andyou

raise your symbol to hurl divine thunder at a nearby foe.

Encounter • Divine , Thunder, We ap on

Standard Act ion Mele e weapon

Primary Target: One creature

Primary Attack: Charisma vs. Fortitude

Hit: 4| W] + Charisma modif ier thunder da mage. The

primary target is slo wed and takes a -2 penal ty to attack

rolls until the end of your next turn. Make a secondary

attack that is a close burst 10 using your impl ement .

Secondary Target: One creature in burst

Secondary Attack: Charisma vs. Fortitude

Hit : 3d8 - Charis ma modif ier thunder damag e, and the

secondary target takes a -2 penalty to attack rolls until th e

end of your next turn.

Paladin Attack 27verwhelming Smite

T he shining hand of the divine guides your weapo n, and none

can ignoreyou.

Encounter • Divine , Radiant, We ap on

Standard Act ion Mele e weapon

Target: One creature

Atta ck: Str ength vs. AC

Hit : 4|W ] + Strength modif ier radiant dama ge, and each

en emy adjacent to you is subject to your divine sanction

until the end of your next turn.

C H A P T E R 4 I Paladin

0o .

Page 95: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 95/160

Terrible Charge Paladin Attack 27 Name of Awe Paladin Attack 29

Your fervor dr ives y o u i n t o th e f r a y a n d s t r i k es t e r r o r into your

enemy.

Encounter • Divine, F e a r , W e a p o n

Standard Act ion Mel ee 1

Effect: You charge and make the fo l lowing attack in place

of a melee basic attack.

Target: One creature

Attack : Strength vs. AC

Hit: 3| W] + Strength modif ier dam age , an d the target is

stunned until the end of your next turn.

Wrathful Flame Paladin Attack 27

P u r e blue/ ire blazes from y o u r holy s y m b o l to d e v a s t a t e f o es

around you.

Encounter • Divi ne, F i re , Imp lemen t

S tandard Act ion Close burst 5

Target: E a c h enemy in burst

Attack : Char isma vs. Reflex

Hit: 4d8 + Charisma modif ier fire dama ge. If the target is

marke d by you. it is also dazed until the end of your next

turn.

L E V E L 2 9 D A I L Y P R A Y E R S

Day of Reckoning Paladi n Attack 29

L i k e an agent of vengeance, you appear b e s id e y o u r foe to de

liver the killing blow.

Daily • Divin e, Teleportat ion, We ap on

Standar d Act ion Mel ee 1

Effect: You te leport 10 square s to a square adja cent to a

creature marked by you.

Target: One creature marked by you

Attack : Strength vs. AC

Hit: 6[ W] + Strength modif ier damage.

Miss: Half damage.

Yo u utter an a n c i e n t name of such power that your enemies are

rooted to the spot, u n a b le t o e s c a p e .

Dail y • Divi ne, Imple ment, Th unde r

Stan dard Actio n Close blast 5

Target: E a c h enemy in blast

Attack: Charisma vs. Fortitude

Hit: 5d8 + Charisma modif ier thunder damage, and the

target is immobil ized and weakened ( s a v e ends both).

Miss: Half dama ge, and the target is slo wed ( s a v e ends).

Effect: E a c h target is subject to your divine sanc tion until

the end of your next turn.

Prostration Paladin Attack 29

I n a resounding voice,yo u command the respect of vour

enemies.

Daily • Divi ne, Lightning, Thunder, We ap on

Standard Act ion Close burst 1

Target: E a c h enemy in burst

Attac k: Strength v s. Reflex

Hit : 4| W| + Strength modif ier l ightning and thunder

damage.

Miss: Half damage.

Effect: You knoc k each target prone .

Sanctioned Slaughter Paladin Attack 29

Y o u r god demands y o u r e n e m y ' s b l o o d , and your weapon draws

it.

Dai ly • Div ine , Wea po n

Standar d Act ion Mel ee wea pon

Target: One creature

Attack : Strength vs. AC

Hit : 4[ W| + Strength modif ier damag e, and ongoing 10

damage ( s a v e ends).

Miss: Half damage, and ongoing 5 dama ge ( s a v e ends).

Devastating Surge Paladi n Attack 29

You give of your own v i t a l i t y to heal a n a l l y a n d w o u n d a n

enemy.

Daily • Divin e, Heal ing, We ap on

Standard Act ion Mel ee weapo n

Req ui re men t: You must have at least one healin g surge

remaining.

Effect: You spe nd a healin g surge but do not r egain hit

points. Choose an ally with in 10 squares of you. That ally

regains hit points equal to your heali ng surge valu e. The n

make the fo l lowing attack.

Target: One creature

Atta ck: Strength vs. AC

Hit: The target takes damage equal to your healing surge

value + your Strength modifier.

Miss: Half damage.

C H A P T E R 4 I Paladin

Page 96: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 96/160

N E W P A R A G O N P A T H S

CHAMPION OF C O R E L L O N" W i t h Corellon's grace I fear no foe in reach of my sword."

P r e r e q u i s i t e : P a l a d i n , m u s t w o r s h i p C o r e l l o n

A k n i g h t o f t he e lad r i n cou r t s , yo u a r e p l edg ed t o t he

serv ice o f the lo rds o f the fey . A l on g w i t h v a l o r a n d

m a r t i a l s k i l l , y o u h a v e s h o w n e x c e p t i o n a l p a t i e n c e ,

g r a c e , a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in e l a d r i n

a n d e l v e n r e a l m s a l i k e . Y o u f o l l o w a p e r s o n a l c o d e

t h a t r e s e m b l e s t h e c h i v a l r i c t r a d i t i o n s of the m o r t a l

wor ld , bu t yo u b r i n g a f ey pe r s pec t i ve t o t he c onc ep t s

of honor , va lor , and fidelity. Mos t kn i gh t s a r c ob l i

ga te d t o p r o ve t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s

t h a t r e d u c e r i s k in ba t t le , bu t yo u do not sc or n t he

bow, t he spe l l , o r t he r us e o f wa r wh e n su ch t ac t i cs

a r e e f f e c t i ve . Y o u h a v e l e a r n e d t e c h n i q u e s f or m a k i n g

th e best use of a g i l i t y a n d q u i c k n e s s e v e n w h i l e w e a r

i ng t he heav ies t a r mo r .

A m o n g t h e e l a d r i n , t h o s e w h o f o l l o w t h i s pa t h

a r c k n o w n a s t h e A e la v e l l i n S e l d u r i n e - t h e S w o r d

K n i g h t s o f t h e S e l d a r i n e . M o s t s u c h c h a m p i o n s a r e

e l a d r i n , e l v e s , o r ha l f -e l ves , f o r Co r e l l on i s t he pa t r on

o f t hese peop les . Ho we ve r , any nob l e wa r r i o r devo ted

to the l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n

o f C o r e l l o n . T h o s e c h a m p i o n s o f C o r e l l o n w h o a r e

of o th er race s find a w a r m w e l c o m e i n m o s t e l a d r i n

a n d e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d a s

ruathar ( " s t a r - f r i ends " ) , hon o r e d a l l i e s .

CHAMPION OF C O R E L L O N

PATH F E A T U R E S

R e s t o r a t i v e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an ac t i on p o i n t to ta ke an e x t r a a c t i o n , y o u c a n

a l s o sp en d a hea l i ng su r ge .

S u p e r i o r D e f e n s e ( 1 1 t h l e v e l ) : I f y o u r D e x t e r i t y

sco r e is 13 or h igher , yo u ga in a +1 bon us to A C w hi le

we a r i n g he av y a r m or . I f yo u r Dex te r i t y sco r e i s 1 5 o r

h ig her , the bo nus is +2.

L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u i gn o re

th e spee d pena l t y f o r we a r i n g he av y a r m or . I n add i

t i on , w h e n yo u b lo ody a n en em y o r r educ e i t t o 0

h i t po in t s on yo u r t u r n , yo u ca n s h i f t 1 square as a

f r ee ac t i on .

CHAMPION OF C O R E L L O N P R A Y E R S

Elegant Strike Champion of Corellon Attack 11

Y ou move and strike with a d a n c e r ' s grace, confounding your

foe.

Encounter • D i v i ne , W ea po n

Standar d Act ion Mel ee weapon

Target: On e creature

Atta ck: Char isma vs. AC

Hit: 3[ W] + Charisma modifier dam age , and the target is

slowed and cannot shift until the end of you r next tur n.

W e a p o n : If you are wield ing a light blade or a heavy

blade, you gain a bonus to the damage roll equal to your

Dexterity modifier.

Graceful Step C ha mpion of Corellon Util ity 1 2

You maneuver with speed and b a l a n c e t h a t few warriors can

match.

Encounter • Divi ne

Move Act ion Personal

Effect: Yo u shift your speed. During this movemen t, you

ignore difficult terrain an d gain a +5 bo nus to Acrobat ics

checks and Athletics checks.

Corellon's Wrath Cha mpi on of Corellon Attack 20

J u s t as C o r e l l o n ' s b l a d e o n c e t o o l ; the ev e of G r u u m s h , so too

d o e s v o u r weapon s e ek v o u r en e m v ' s e v e s .

Dai ly • Div ine , Rad iant , Wea po n

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Charisma vs. Reflex

Hit : 4[ W| + Char isma modifier radiant damage, and the

target is bli nded ( s a v e ends).

Miss: Half damage.

Effect: Your opportunity attacks de al 1 dl 0 extra radiant

damage until the end of the encounter .

C H A P T E R 4 I P a l a d i n

Page 97: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 97/160

DEMONSLAYER

" R u n back to the Abyss and tell them I'm coming. Let them

prepare their defenses and raise their armies. I look for

ward to obl i terat ing them all . ' "

P r e r e q u i s i t e : P a l a d i n

E m b o d i m e n t s o f c h a o s a n d c ru e l t y , d e mo n s a re a n

a f f r o n t to yo ur fa i th , and you seek to des t roy t he m a t

e v e r y o p p o r t u n i t y . Y o u h a v e re ce ive d sp e c ia l b le ss

in g s a n d le a r n e d b a t t l e p ra ye rs th a t a re a n a t h e ma to

th e d e n i ze n s o f th e Aby s s . Y o u r a t ta cks p ie r ce th e i r

u n h o l y d e fe n se s , a n d s imp l y b e in g n e a r yo u c aus es

t h e m p a i n . Y o u wo n ' t re st u n t i l e ve r y d e mo n is d e a d .

Al l bu t the dark es t and most v i le o f g o d s r e g a r d

d e m o n s a s a b l i g h t u p o n th e co s mo s a n d u rg e th e i r

fo l l owers to r o o t o u t d e m o n i c t h r e a t s w h e r e v e r t h e y

a p p e a r . Mo s t we l l - o rg a n ize d fa i th s su p p o r t o r d e rs

d e vo te d to co n f r o n t i n g d e m o n s ; so m e a n o in t d e mo n -

s layers f r o m a m o n g th e ra n ks o f th e f a i t h f u l u s i n g

a n c ie n t1

r i t u a ls .

D E M O N S L A Y E R P A T H EEATLI RES

D e m o n s l a y e r ' s P r e s e n c e ( 1 1 t h l e v e l ) : A n y

de mo n tha t s ta r ts i ts t u r n ad j acent to y ou ta kes

d a m a g e e q u a l t o y o u r W i s d o m m o d i f i e r . W h i l e a n y

de mo n is ad j acent to yo u, i t can ' t sh i f t .

D e m o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

s p e n d a n a c t i o n p o i n t to ma k e a n a t t ack , the a t t ack

d e a l s e x t ra d a ma g e e qu a l to o n e - h a l f yo u r le ve l a n d

ig n o re s re s is ta n ce s .

S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n you hit

a c re a tu r e th a t h a s va r i a b le re s is ta n ce w i t h a m e l e e

at t ack , yo u negat e the res i s tan ce u n t i l the en d o f th e

c r e a t u r e ' s n e x t tu r n .

D E M O N S L A Y E R P R A Y E R S

Demonslayer's Smite Demonslay er Attack 1 1

You intone a prayer over your weapon , empowerin g it to over

whelm demonic defenses.

Encounter • Div ine, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Att ack : St rength vs. AC. If the target is a dem on, you gain a

+2 bon us to the att ack roll .

Hit : 3[ W] + Strengt h modifier dama ge, and the target loses

its resistances until th e end of your next t urn.

S p e c i a l : Whenev e r a demon wi th in 10 squares of you scores

a critical hit or spends an action point, you regain the use

of this power.

Demonslayer's Resistance Demonslayer Util ity 1 2

A gleaming halo surrounds you and blunts the attacks of your

demonic foes.

Daily • Div i ne

Immedi ate Interrupt Persona l

Trigger: An enemy hits you

Effect: You gain resist 5 against damage dealt by the trig

gering enemy until the end of the encounter. If the trig

gering en emy is a dem on, the resistance increases to 10 ,

an d the enemy is subject to your divine sanction until the

en d of the encounter.

L e v e l 21: Resist 10 , or resist 1 5 if th e triggering enemy is a

demon.

Edict of Destruction Demonslayer Attack 20

You recite words of divine law as you attack, twisting your prey's

very be ing.

Dail y • Div i ne, W e a p o n

Standard Action Melee weapon

Target: One creature

Attack : Strength vs. AC

Hit : 3( W] + Strength modifier d amage, and the target is

affected by your edict of destruction ( s a v e ends). Until

the edict ends, roll a d4 a t the start of each of the t arget's

turns to deter mine th e edict' s effect at that ti me. If the

target is a demon, roll two times and apply both results

(if you roll the same number t wice, roll again).

1 . The target a nd each ene my adjacent to it take 1 dl 0 +

your Strength modifier damage.

2 . The target gains vulnerable 5 to all damage until the

en d of your next t urn.

3. The target is blinded until the en d of your next turn .

4. Th e target t akes a -2 penal ty to attack rolls until the end

of your next t urn.

Miss: Half damag e. At the start of the target's next turn,

roll a d4 to det ermi ne the effect, as above.

C H A P T E R 4 P a l a d i n

Page 98: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 98/160

DRAGONSLAYER

"My sword, my shield, and my faith are all I need to con

front the most terrifying monsters."

P r e r e q u i s i t e : P a l a d i n

A c h a m p i o n m us t fight ma n y monst ers , an d the most

savage an d feroc ious o f thes e ar e drag ons. The y sp o r t

a d a u n t i n g ars ena l o f c l aws , fangs, s t ings, roars , an d

bre at h wea po ns , an d they are pro te cted by i r o n - h a r d

sca les a n d s u p e r n a t u r a l v i t a l i t y . Ma n y a l so ha ve a

w i c k e d , c a l c u l a t i n g i n t e l l i g e nc e . F e u w a r r i o r s s t a n d

a ch an ce aga inst such foes, bu t you have mad e i t

y o u r d u t y to p r o t e c t de fense less fo lk aga ins t t h e i r

dep r eda t i ons . Y o u seek ou t a l l des t r uc t i ve mo ns te r s -

i n c l u d i n g oth er fan tast ic beasts suc h as man t i cor es ,

w y v c r n s . a n d s p h i n x e s - a n d p u t a n e n d t o t h e i r

reigns of t e r r o r .

Y o u m i g h t be a hu nt er o f so me ski l l , but yo u do

not re ly on pat ien t s ta lk i ng , t rap-set t ing , o r s ud de n

amb ush t o de fea t you r swo r n enem ie s . Y ou mee t

mons te r s open l y i n ch i va l r ous comba t , p i t t i n g y o u r

s k i l l an d cou r age aga ins t fiery b r e a t h a n d f l a s h i n g

fang. It 's a f a i r l i g h t .

DRAGONSLAYER PATH F E A T U R E S

D r a g o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an act i on p o in t to la ke an e x t r a a c t i o n , y o u

a lso ga i n a +2 bonu s to a l l de f ense s aga ins t c re atu res

ma r k ed by you . T h i s bonus l as t s u n t i l the end o f y our

n e x t t u r n .

D r a g o n s l a y e r ' s C h a l l e n g e ( 1 1 t h l e v e l ) : T h e

first t i m e yo u ma r k a target d u r i n g an encou n te r , you

ga i n a +2 bon us to da ma ge r o l l s aga ins t t h a t ta rget

u n t i l t h a t ma r k ends . Th e bo nus incr ease s to +4 a t

21st leve l .

T r u e H e a r t ( 1 6 t h l e ve l ) : Y ou ga in a + 2 bon us t o

Wi l l aga ins t fear e f fec ts .

DRAGONSLAYER P R A Y E R S

Challenging Smite D r a g o n s l a y e r A t i . u k I 1

Vour strike demands the attention of your chosen enemy, and

t h a i enemy ignores you at its per i l .

Encounter • Divine, We ap on

Standard Act ion Mele e weapon

Target: One creature mark ed by you

Atta ck: Ch aris ma vs. AC

Hit: 3| W] + Charisma modif ier damage. Unti l th e start of

your next turn, your divine sanction and divine challenge

deal 10 extra radiant damage.

Deflect the Blast Dragonslayer Util ity 1 2

You take shelter behind j o u r trusty shield, protecting a nearby

f r i e n d as wel l .

Encounter • Divin e

Immedia te In te r rup t Melee 1

Trigg er: A close or an area att ack agai nst AC or Reflex

damages you

Req ui re men t: You must be using a shield.

E f fec t You take only half damage from the triggering at

tack. The damage is also halved against on e adjacent ally

who took damage f rom the triggering attack.

Ground the Foe Dragonsl ayer Attack 20

T he p o w e r of your prayer hurls your foe to the ground.

Daily • Divine , F o r c e , ImplementStan dard Actio n Ran ged 10

Target: One creature

Attack: Charisma - 2 vs. Reflex

Hit : 5d6 + Chari sma modif ier force damage , and the target

is knoc ked pro ne and immobil ized ( s a v e ends).

Aftereffec t: The target is slo wed and cannot fly

( s a v e ends both).

Miss: Half damage . The target is slo wed and is cl umsy

whi le flying ( s a v e ends both).

C H A P T E R 4 I P a l a d i n

Page 99: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 99/160

F A I T H F U L SHIELD

" B e h i n d me, friends! They shall not touchyou. '

P r e r e q u i s i t e : P a l a d i n

Y o n a r c a l i v in g b u l wa r k , p ro t e c t i n g th e d e fe n se le ss .

Y o u are (he she l te r in the s t o r m. As a f a i t h f u l s h i e l d ,

y o u p l a c e y o u r c o m p a n i o n s ' w e l l - b e i n g a b o v e y o u r

o w n .

F a i t h fu l sh ie ld s a r c su p re me e x a mp le s o f d e vo u t

wa r r i o rs , fo u n d in mo s t o f th e wo r ld ' s fa i th s . S u c h

wa r r i o r s sa fe g u a rd h o ly s i te s a n d d i v i n e se rva n ts .

O t h e r s set out i n t o th e wo r l d to le nd the i r ta len ts to

th o se w h o n e e d i t mo s t , wh e t h e r th e f o t k of a f r o n t i e r

t o wn su r ro u n d e d b y e n e mi e s o r a b a n d o f a d ve n tu r

er s wo rk in g to th w a r t a d i re th re a t .

R a t h e r t h a n fo cu s in g o n d e a l in g d a ma g e , yo u g ive

yo u r co mp a n i o n s th e t i me th e y n e e d to w i n t h ro u g h .

Y o u m i g h t p a r t n e r w i t h a n o t h e r d e f e n d e r , f o r m i n g

a n imp re g n a b l e wa l l , o r wo rk w i th a t ru s te d s t r i ke r ,

b lo ck i n g e n e m y a t ta cks a n d c re a t i n g o p e n i n g s fo r

yo u r a l l y . W h e n yo u r g ro u p i s h a rd p r e s s e d , y o u

mig h t co ve r th e re t re a t , s lo w ly g iv in g g r o u n d wh i l e

yo ur f r i ends f lee to safe ty .

F A I T H F U L SHIELD PATH F E A T U R E S

S h e l t e r i n g H a n d s ( 1 1 t h l e v e l ) : W h e n e v e r y o u

use yo u r la y on hands powe r , the powe r ' s ta rge t ga in s a

+2 po we r bon us to a l l de f ense s u n t i l t he start of h is or

h e r n e x t tu rn .

S h i e l d i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n act io n po in t to tak e a n ex t r a ac t i on , y ou an d e a c h

a l l y w i t h i n 5 sq uar es o f y o u als o ga i n a +2 bon us to

A C a n d R e f l e x u n t i l the s ta r t o f yo ur nex t tu rn .

D e f e n s i v e P r e s e n c e ( 1 6 t h l e v e l ) : W h e n a n y

a l l y w i t h i n 5 sq uar es o f yo u tak es the sec on d w i n d or

t h e t o t a l d e fe n se a c t i o n , a n y e n e m y th a t h i t s th a t a l l y

bef ore the en d of h i s or her next t u r n t a ke s ra d i a n t

d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .

F A I T H F U L SHIELD P R A Y E R S

Protecting Smite Faithful Shield Attack 11

A decisive s t r i ke against your enemy gives your all ies a chance

to see to their own defense.

Encounter • Div ine , W e a p o n

Standard Act ion Melee weaponTarget: On e creature

Attac k: Char isma vs. AC

Hit: 2 | W| + Charisma modifier d amage, and each ally

wi th in 5 squar es of you gains a +2 po we r bon us to all

defenses until the start of your next turn.

Constant Shield Faithful Shield Uti l i ty 12

Y ou channel d i v i ne m i g h t through your shield to defend yourself

andyour charges.

Daily • D iv i ne, S t a n c e

Minor Action Personal

Requ i rement : You must be using a shield.

Effect: Until the stance ends, you and any allies adjacent to

yo u gain a +2 pow er bonus to AC and Reflex. In ad diti on,

when you or any ally adjacent to you is pulled, pushed, or

slid, you can reduc e the forced mo vem ent by 1 square.

Rampart of Strength Faithful Shiel d Attack 20

Y o u ra ise your shie ld , and f rom it bursts sc in t i l l a t i ng a s t ra l radi

ance that drives back your foes.

Daily • Di v in e, Imple ment , Radi ant

Standard Act ion Close burst 5

Requi rement : You must be using a shield.

Target: E a c h ene my in burst

Attac k: Chari sma vs. Fortitude

Hit: 3d8 + Charisma modifi er radiant dama ge, and you

push the target 3 squares.

Miss: Half damage, and you push the target 1 square.

Effect: Until the end of the encounter, at the start of each

of your turns, if you have not mo ved since the start of

your l ast tur n, you can use a free acti on to grant yourse lf

an d each ally adjacent to you a ̂ 4 po wer bonus to all

defenses until the start of your next t urn.

C H A P T E R 4 | Paladin

Page 100: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 100/160

GRAY GUARD

" D o whatever it takes to get the ob done, and worry about

the moral questions Inter."

P r e r e q u i s i t e : P a l a d i n , t r a i ne d i n I ns igh t an d

I n t i m i d a t e

A s a p a l a d i n , y o u c l eav e t o p r i n c ip l es t ha t gu i de yo u

t h r o u g h l i f e , s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g

y o u r m o r a l f o u n d a t i o n . E v e n H yo u don' t f o l l o w a

code of behav io r , yo u f o l l o w t he p r ecep t s o f yo u r god

an d wo rk to l i ve up to yo ur fa i th ' s expec ta t io ns. Yet

t he en em y neve r p lay s fa i r . S o m e t i m e s r u l e s m u s t b e

bent , o r e v e n b r o ken , f or t he g r ea te r good .

N o one kno ws t h i s be t t e r t ha n you , a g r a y gua r d .

Y ou hav e ma de a ca r ee r o f de f y i n g expec ta t i ons a nd

ma k i ng t he t ough cho i ce s t ha t you r pee r s avo id .

F o r y o u , t h e e n d s j u s t i f y t h e m e a n s - e v e n s t ea l i ng ,

l y i ng , o r b r u t a l i n t e r r oga t i on . Y ou do wha t you mus t

t o de fea t t he ene my . Y o u r t ac t i cs don ' t ma k e y ou

p o p u l a r w i t h o the r s i n se r v i c e t o you r god . M a n y see

you as dan ge r ous , a lmos t as muc h o f a t h r ea t as yo u r

ene mie s. Le t t he m sa\ \ \ ha t they wi l l . Yo u k n o w that ,

dee p d ow n , t hey f ea r yo u an d m i g h t e v e n r e s p e c t y o u .

A s y o u c o n t i n u e d o w n t h i s p a t h , y o u m i g h t f ee l

e s t r a n g e d f r o m yo u r god . a d i s app o i n tm en t t o t he on e

f or w h o m y o u h a v e s a c r i f i c e d s o m u c h . T h e b l o o d

s t a i n i n g y o u r h a n d s h a s s o m e h o w d a r k e n e d y o u r

sou l , a l t h o u g h y o u r a b i l i t i e s a r e u n a f f e c t e d . B u t y p u

do wh at yo u must .

G R A Y GUARD P A T H F E A T U R E S

G r a y G u a r d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spen d an ac t i on p o i n t to ta ke a n ext ra a c t io n , yo u ca n

a l so sh i f t 3 sq ua r es as a f r ee ac t i o n . I n add i t i o n , yo u

ga in a +2 bon us to a t t ack ro l ls u n t i l th e s tar t o f you r

nex t t u r n .

G r a y G u a r d V i g i l a n c e ( 1 1 t h l e v e l ) : Y o u a r e

t r a i n e d i n P e r c e p t i o n a n d S t r e e t w i s e . I n a d d i t i o n ,

e n e m i e s ma r k ed by yo u cann o t bene f i t f r o m c o n c e a l

incut o r to ta l c o n c e a l m e n t a g a i n s t y o u r a t t a c k s .

D e m o r a l i z i n g C r i t i c a l ( 1 6 t h l e v e l ) : W h e n y o u

score a cr i t i c a l h i t , the ene my nea res t to th e ta rget

lakes a -2 pena l t y to a t tac k ro l ls and a l l de fens es u n t i l

t he en d o f yo u r nex t t u r n .

G R A Y GUARD P R A Y E R S

Debilitating Smite Cra y Gu ar d Attack 11

S o jMinfiil is the injury to your enemy that it can barely con

tinue to fight.

Encounter • D ivi ne, W e a p o n

Standard Act ion Melee weapon

Target: One creature

Attac k: Stren gth vs. AC

Hit : 2 [ W| + Stren gth modifier dam age , and th e target is

dazed and slowed until the end of your next turn. If the

target ma kes an attack b efore the n, it is daz ed until the

en d of its next turn.

Relentless Justice Gray Guar d Util ity 12

You persevere in you r ,m,i, ks until you make an enemy pay.

Encounter • Divi ne

F r e e Action Personal

Trigger: You do not hit wi th a paladin encounter attack

power

Effect: You regain the use of one paladin encounter attack

power that you have used during this encounter.

Devastating Smite Gray Gua rd Attack 2 0

Divine power charges your strike, tearing through your foe and

o p e n i n g it to your ally's attack.

Daily • Divi ne, Rel iab le , Weapon

Standard Act ion Melee weapon

Target: One creature

Attac k: Stren gth vs. AC

Hit: 4 [ W] + Strength modifier da mage. You can expend a

use of your lay on hands power (or a power that you took

in place of it) to cause the attack to deal extra damage

equal to your heali ng surge value . Unt il t he end of your

next turn, the target grants comb at adv ant age to one ally

wi th in 5 square s of you.

C H A P T E R 4 Paladin

Page 101: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 101/160

HAMMER OF MORADIN

" I s t r i k e i n the name of the Soul Forger. Let my e n e m i e s

taste Moradin's w r a t h ! "

P r e r e q u i s i t e : C l e r i c o r p a l a d i n , p r o f i c i e n c y w i t h

w a r h a m m e r or t h r o w i n g h a m m e r , m u s t w o r s h i p

M o r a d i n

A s a devo t ee o f Mo r a d i n . yo u hav e ded i ca t ed you r se l f

to the d e s t r u c t i o n of yo ur god 's t r a d i t i o n a l e n e m i e s

an d t he p r o t e c t i o n of h is fa i th . In r e t u r n f o r you r

d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h t o you r ha nd a nd

sh ie lds yo u w i t h h i s power . I n som e l and s , h am me r s

o f M o r a d i n f o r m a n e l i te k n i g h t l y o r de r o f c l e r i cs a nd

p a l a d i n s w h o d e f e n d d w a r v e n c i t a d e l s . O t h e r s a r e

s o l i t a r y agent s o f o rd er w ho use t h e i r pow er s t o p r o

t ec t t he w e a k an d c o n f r o n t i n j u s ti c e w h e r e v e r t h e y

encoun te r i t .

A l t h o u g h m a n y h a m m e r s o f M o r a d i n a r c d w a r v e s ,

any he r o w h o w ie ld s Mo r a d in ' s d i v i ne po we r i s f r ee

to choo se t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to

Mo r a d i n f o r t he s t r e n g t h to h o l d bac k ev i l an d de fea t

t h e w i c k e d . H u m a n k n i g h t s , e l a d r i n s w o r d s m i t h s ,

an d d r a gon bo r n ba t t l e -p r i es t s a r e a l l n um be r e d

a m o n g t h e h a m m e r s o f M o r a d i n .

HAMMER OF MORADIN

PATH F E A T U R E S

H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a + 1 b o n u s

to a t t ack r o l l s w i t h h a m m e r s .

P o w e r f u l A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

an ac t i on p o i n t to ma k e an a t ta ck, ea ch ta rget h i t by

the a t t ack i s kn oc ke d p r one o r dazed u n t i l the en d o f

y o u r n e x t tu rn . Y o u ch oo se the e f fec t fo r ea ch ta rget

a f te r the a t ta ck ' s o ther e f fec ts ar e res o lv ed.

C h a m p i o n ' s A u r a ( 1 6 t h l e v e l ) : Y o u a n d a n y

a l l i e s w i t h i n 3 sq ua re s of yo u ga in a +4 bo nu s to al l

de fe nses aga i nst fear e f fec ts .

HAMMER OF MORADIN P R A Y E R S

Hammer of Moradin Attack 11ammer Throw

Y ou hurl your hammer, ft bashes on e oe and sp ins t h rou g h

the a i r to knock a n o t he r to th e ground before re tu rn ing to your

hand.

Encounter • Div ine , Wea po n

Standard Act ion Rang ed 10

Requ ire ment : You must be wieldin g a hammer.

Primary Target: One creature

Primary Attack: Strength vs. Fortitude

Hit: 2[ W] + Strength modifier dama ge, and the target is

dazed until the end of your next turn. Make a secondary

attack.

Secondary Target: One creature wi th in 3 squares of t he

primary target

Secondary Attack: Strength vs. Fortitude

Hit : 1 [ W] + Strength modifier dama ge, and you knock the

seco ndary target prone.

S p e c i a l : W h e n you use this power, you can make the

attacks as if your h amm er w as a heav y t h ro wn weapon .

The hammer returns to your hand after the attacks are

resolved.

Stalwart Defense Hammer of Moradin Util ity 1 2

Moradin's power shields you from the onslaught of your foes.

Daily • Di vine , S t a n c e

Minor Act ion Person al

Effect: Unti l th e sta nce ends , you gain resist 5 to all da m

age an d a +2 bonu s to Fort itud e.

Ha mme r of Moradin Attack 20uake Strike

Yo u slamyour hammer to the ground, un le a sh i n g a n ear th-

quake that represents Moradin's wrath.

Dai ly • Divine , Thunder, W e a p o n , Zone

Stand ard Acti on Clos e blast 5

Req uir emen t: You must be wield ing a hammer.

Target: E a c h creature in blast

Attack: Strength vs. Fortitude

Hit : 2[ W] + Strength modifier thunder damage, and you

knock the target prone.

Effect: The burst creates a zone of difficult terrain that lasts

until the end of the encounter.

C H A P T E R 4 P a l a d i n

Page 102: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 102/160

H O L Y CONQUEROR

"N o wal l is too high and no moat too wide to protect a

v i l la in from my wrath. B a s t i o n s of evil cannot stand

before me."

P r e r e q u i s i t e : P a l a d i n , ardent vow p o w e r

Y o u ar e a d i v i ne war r i o r i n ser v i ce to a de i ty o f o rd er

a n d r i g h t e o u s ne s s , l o o k i n g b e y o n d t h e i m m e d i a t e

thre at o f ev i l to i ts sourc e. Yo u se t m i g h t y goa l s o f

t r iu mp h, su ch as the ov er t hro w o f a te r r ib l e ty rant o r

t he f a l l of a nat i on o f v i l l a i ns , to tear po we r f r o m y o u r

de i t y ' s en em ie s an d g i ve it t o t he dese r v i ng . Y o u h a v e

no in terest in p osses s ing a t e r r i t o r y an d seek to pre

s e rv e g o v e r n a n c e b y v i r t u o u s r u l e r s .

Y o u ar e s ing le mi n de d in yo ur pursu i t o f a goa l

an d go to a lmo st an y le ngt h to ac h i ev e i t . an d yo u ar e

bet ter sui ted to the role of a f r o n t l i n e so ld ie r t h an a

leade r . Y o u p r e fe r t o cha r ge i n t o ba t t l e , us i ng ardent

vow to smi te yo ur foes. Yo u h a v e l i t t l e pa t i en ce f o r

nego t i a t i on a nd can be imp u l s i ve t o a f a u l t .

H o l y c o n q u e r o r s o f t e n w o r s h i p B a h a m u t . K o r d . o r

P e l o r . g l o r i f y i n g the i r god w i t h e a c h v i c t o r y i n ba t t l e .

M a n y h a v e s t r ong con nec t i o ns t o spec i f i c l oca t i ons

that we re se ize d in bat t l e or tha t ho ld par t ic u l ar re l i

g i o u s s i g n i f i c a n c e .

H O L Y C O N Q U E R O R P A T H F E A T U R E S

H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n yo u dea l ex t r a

d a m a g e w i t h your ardent vow. you a lso pu sh the ta rget

1 sq ua r e . As a f r ee ac t i on , yo u ca n sh i f t 1 sq ua r e

c lose r to th e targe t.

D i v i n e F o r t i f i c a t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spend an ac t i on p o in t to ta ke an ext r a ac t i on , e a c h

en em y ad jacen t to yo u is sub je ct to yo ur d i v i ne sane

t i o n u n t i l the en d o f yo ur next tu rn .

H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or an y al ly

adjace nt to yo u is pu l l ed , push ed , or sl id, y o u can use a

f ree act i on to re duc e the fo rced mo ve me nt by a nu mb er

of squa res equa l to one -ha l f you r S t re ngt h m o d i f i e r .

H O L Y C O N Q U E R O R P R A Y E R S

Charge of Holy Conqueror Attack 11

the Conqueror

A s an enemy launches an attack at your comrade, you give a

defiant yell an d charge across the battlefield at the foe.

Encounter • Divi ne, W e a p o n

Immediate Interrupt Melee w e a p o n

Trigger: An enemy makes an attack roll against your ally

with in 5 squares of y ou

Effect: You charge the triggering enemy and make the fol

low ing att ack in place of a mel ee basic att ack.

Target: The triggering enemy

Attac k: Strength vs. AC

Hit: 2 |W ] + Strength modifier d amage.

Effect: The target is subject to your divine sa ncti on until

th e start of you r next tu rn.

Sacrificial Intervention Holy Conqueror Util ity 12

You appeal to your god and leap to lake the wound meant for

an ally condemning thefoe for its insolence.

Encounter • Divi ne, Teleportat ion

Immediate Interrupt Close burst 5Trigger: An enemy hits your ally with in 5 square s of yo u

wi th a melee or a ranged attack

Target: The ally hit by the triggering enemy's attack

Effect: You and the target telepor t. swap pin g positi ons.

Th e triggering ene my' s attack hits you instead. Until the

end of the encounter, whe nev er you end your turn adja

cent to the triggering enem y, it is subject to your divi ne

sanction until the end of you r next turn.

Take the Keep Holy Conqueror Attack 20

You cry out. urg ing you r foes to utturfeyou. Y ou r shout encour

ages vour allies to seize enemv ground.

Dai ly • Divi ne, W e a p o n

Standard Act ion Close burst 3Target: E a c h ene my in burst

Effect: You pull each target to a square adjacent to you.

an d each target is subject to your divine sa ncti on until

the end of your next turn. E a c h ally in the burst can shift

a num ber of squares equal to your Wi s do m modifi er as a

free action but cannot end this movement closer to you.

You then make the fo l lowing melee attack.

Target: E a c h enemy adjacent to you

Attac k: Str ength vs. AC

Hit: 3[ W| t Strength modifier damage.

Miss: Half damage.

C H A P T E R 4 j P a l a d i n

Page 103: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 103/160

KNIGHT OF THE C H A L I C E

"Begone, d e v i l s . ' Y o u h a ve no power here!"

P r e r e q u i s i t e : Pa l a d i n

Dev i l s sc he me am i d t he l aye r s o f t he N i ne He l l s a nd

in fes t t he w o r l d w i t h ev i l . Y o n a r e swo r n t o p r o t e c t

i n n o c e n t s f r o m t h e i r i n f e r n a l m a c h i n a t i o n s . T o t h i s

e n d . y o u h a v e j o i n e d an o r de r o f l i ke - m in ded wa r r i o r s .

T h e K n i gh t s of t he Cha l i c e t ake t h e i r o r d e r 's n a m e

f r o m a n a r t i f a c t be l ong i ng t o t he d e i t y s l a i n b y A s m o

deus wh en he asc end ed t o godh ood . I t i s r u mo r e d

t h a t w i t h a s ing le drau ght o f wa te r f r o m t he cha l i ce

o f t h a t de i ty , the d r i n k e r ca n a tone f o r an y w r o ng

a n d c o m p l e t e l y p u r i f y his or he r sou l. S o m e say t h a t

d r i n k i n g f r o m t he cup ca n t u r n a n y b e i n g , e v e n

A s m o d e u s h i m s e l f , f r o m e v i l t o g o o d . W h e t h e r o r

not these ta l cs o f the se le gen dar y proper t ie s ar e t rue ,

t he cha l i ce i s undo ub te d l y a pow er f u l a r t i f a c t fo r

good , an d man y K n igh t s o f t he Cha l i c e seek i t. S o m e

pu r s ue a l o f t i e r goa l s t i l l : t o r esu r r ec t t he cha l i ce ' s

d i v i ne ow ne r and r es to r e h i m t o h i s t h r o ne .

A s a K n i g h t o f t h e C h a l i c e , y o u r e m a i n v i g i l a n t

for an y sig ns of i n f e r n a l act iv i ty . Yo u a i d a l l o f good

hea r t w h o s tan d i n t he pa th o f dev i l i sh i n f l uen ce , an d

you an sw er t he ca l l o f you r f e l l o w k n i g h t s w h e n t h e

powe r s o f t he N i ne He l l s ga the r i n f o r ce .

>u I • ItUlyiyuu

KNIGHT OF THE C H A L I C E

P A T H F E A T U R E S

C e n s u r e D e v i l s ( 1 1 t h l e v e l ) : Y o u g a i n t h e C h a n

n e l D i v i n i t y p o w e r censure devils.

S a v i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n

a c t i o n p o i n t to tak e a n e x t r a ac t i on , yo u a l so ma k e a

s a v i n g t h r o w aga in st eac h e f fec t on yo u t h a t a s a v e

c a n en d. f f an e f fec t wa s ca us ed by a dev i l , yo u ga i n a

+2 bonu s to the sav i ng t h r o w aga ins t t h a t e f f ec t .

A u r a S u p p r e s s i o n ( 1 6 t h l e v e l ) : W h e n yo u h i t

a n y c r e a t u r e m a r k e d b y y o u t h a t has an au r a , t he

au r a i s deac t i va ted . T h e c r e a tu r e can no t r eac t i va te

the aur a bef ore the en d of yo ur n e x t t u r n .

KNIGHT OF THE C H A L I C E P R A Y E R S

Knight of the Chalice Featurehannel Divinity:

Censure Devils

T h e power of your faith pains your d i a b o l i c a l en em i es .

Encounte r • Divi ne, Impleme nt

Minor Act ion Close burst 5

Target: E a c h devil in burst

Attac k: Charisma vs. Wil l

Hit: The target is wea ken ed until the end of your next turn.

Ensnaring Smite Knight of the Chalic e Attac k 11

Yo u h i n d y o u r foe with ancient magic used to imprison d e v i l s .

Encounter • Div ine , Wea po n

Standard Act ion Mel ee w e a p o n

Target: One c r e a t u r e

Attack: Charisma v s . AC

Hit : 1 [ W] + Charisma modifier dama ge, and the target is

restrained until the end of your next turn. If the target is

a devil mark ed by you, it takes 1 [ W ] extra damage and

can't te leport ( s a v e ends).

Heavenly Courage Knight of the Chalice Util ity 1 2

H o n e y e d w o r d s and m a l i c i o u s threats have no effect on you but

bring p u n i s h m e n t to your foes.

Encounter • Di vine, Radi ant

N o Action Personal

Trigger: You fail a saving th row against achar m or fear effect

Effect: You reroll the saving throw. If you s a v e , the enemy

that caus ed the cha rm or fear effect takes radiant da m

ag e equal to your Charisma modifier.

Knight of th e Chal ice Attac k 20lessing of

the Chalice

Invoking the power of your o r d e r ' s o a t h , y o u infuse your bladewith holy light to t h w a r t y o u r e n e m y .

Dai ly • Div ine , Rad iant , Wea po n

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Charisma vs. AC

Hit: 4[ W] + Charisma modifier radiant dama ge, and th e

target take s a -2 penal ty to attack rolls ( s a v e ends). If t he

target is a devil, it also takes ongoing 1 0 radiant damag e

( s a v e ends).

Miss: Half dama ge, and the target tak es a -2 penalty to

attack rolls until the end of your next turn.

C H A P T E R 4 I Paladin

Page 104: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 104/160

QUESTING KNIGHT

"I measure my worth by that which I seek.'

P r e r e q u i s i t e : Pa l a d i n

Y o u hav e sw or n a sac re d vo w to pu rs ue a grea t quest

t ha t has cha l l eng ed t he devo t i on o f d i v i n e c ha mp i on s

f o r c e n t u r i e s .

A s a q ues t i ng k n i g h t , yo u must meet yo ur god 's

d e m a n d i n g s t a n d a r d s t o p r o v e y o u r s e l f w o r t h y o f

s u c c e s s . De pe nd in g on t he na tu r e o f yo u r de i t y, you

m i g h t h a v e t o demo ns t r a t e ou t s t and ing cou r a ge , pe r

s e v e r a n c e , h u m i l i t y , i n d o m i t a b i l i t y . w i s d o m , ho n o r,

f u r y , or piety. T h e objec t of t he quest cou ld be a lost

re l ic , a h i dd en or ac l e , the wor ds o f a ho ly verse no w

fo r go t t en , t he des t r uc t i o n o f an a r t i f ac t i n i m ic a l t o

yo ur god . o r the defeat o f a le gen dar y foe .

B e c a u s e t h e t r a i l l ea d in g t o yo u r u l t ima t e goa l

som e t i mes g r o ws co ld , you nee d no t ab an do n you r

c u r r e n t c o n c e r n s e n t i r el y . C o n t i n u e w i t h y o u r a d v e n

tu re s, an d s t r i ve to be the best yo u ca n be. bu t wa tc h

ca r e fu l l y f o r s i gns an d po r t en t s t ha t l ead you on wa r d

in yo u r q ues t .

QUESTING KNIGHT PATH F E A T U R E S

R e s o l u t e A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d

a n a c t i o n p o i n t to tak e an ext ra ac t ion , yo u a lso m ak e

a s a v i n g t h r o w w i t h a +2 bo nus .

T r u t h S e n s e ( 1 1 t h l e ve l ) : Y o u ga in a + 2 bonu s t o

W i l l a g a i n s t c h a r m , f e ar , a n d i l l u s i o n ef fec ts an d a +2

bon us t o I ns igh t che cks .

K n i g h t ' s R e s u r g e n c e ( 1 6 t h l e v e l ) : W h i l e y o u

a r e b loo d ie d , yo u c an use you r seco nd w i n d as a f r ee

ac t i on on yo u r t u r n .

F O R T H E DM:

DE VI SI NG A Q U E S T

I f a play er choo se s this p ath , yo u sho ul d prov ide a cha l

leng ing quest tha t a l low s th e o the r par ty mem be rs to

con t r i bu t e . A goo d s t ru c tur e is th r ee c lu es sca t te red

th r ough adven tu r e s d u r i n g the parag on t ier .

F o r exa mpl e , i f th e quest ing kn igh t is see ki ng a lost

c r own , you m i g h t des ign a ques t tha t u l t imate ly leads to

a crypt be l ow a ru in ed cast le . The f i rs t cl ue coul d be a

s ignet r ing be lon g ing to a nob l e w h o served the a nc i ent

ru le r , fou nd am on g t reasure in an o th erwi se unre la ted

adven tu r e . Th e sec ond c lue m i g h t be a fres co in an aban

do ne d shr ine , dep ic t ing the nob l e wea r i ng the r ing a n d

relat i ng his story to a scr i be. Th e t h i r d c lue m i g h t be the

scr ibe 's long- los t book, wh i ch conta i ns the na me o f th e

cast le wh er e the cr ow n now l ies .

C l u e s ca n serve as exce l len t ho oks fo r in t ermed ia t e

adven tu r e s . F o r examp l e , a f t e r f i n d i n g the sign et r ing,

some r esea r ch m i g h t lead the quest i ng kn igh t to an old

acc ount o f a t rav e ler w h o v is i ted the an c i ent n ob l e ' s

pa l ac e , w h i c h j u s t hap pen s to l ie near the loca le wh er e

y o u hav e set the par ty ' s next adv ent ure .

QUESTING KNIGHT P R A Y E R S

Strength of Ten Quest ing Knight Attack 11

Your conviction lends you theforce to repel nearby foes.

Encounter • Divi ne, F o r c e , W e a p o n

Standard Act ion Close blast 3

Target: E a c h enemy in blast

Attack: Charisma vs. Fortitude

Hit : 2 [W ] + Chari sma modifier force damage, and you

push the target 3 squares. Th e target is also subject to

your divine sanction until the start of you r next turn.

Effect: After the attack, you shift to a square wi th in the blast.

Quester's Discipline Quest ing Knight Util ity 1 2

Deceit, despair, an d weaknessfind no purchase inyour heart.

Dai ly • Divin e

No Act ion Persona l

Trigger: An attack that wou ld blin d, daze, dom in at e, stun, or

weaken you hits you

Effect: The triggering attack's conditions are negated

against you.

Virtuous Wrath Ques ting Knight Attack 20

Your unflinching dedication is a dreadful bane toyour enemies

who recoil from the strike.

Dai ly • Divi ne, F e a r . Rel iab le , Weapon

Standard Act ion Melee weapon

Target: One creature

Attack: Char isma vs. Wil l

Hit: | 4W ] + Chari sma modifier damage, and you push the

target 5 squares. Th e target is we ak en ed ( s a v e ends).

< II A P I E R 4 P a l a d i n

Page 105: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 105/160

SCION OF S A C R I F I C E" Y ou r threats are meaning less to me. Nothing you say can

save you from death at my hands . "

P r e r e q u i s i t e : P a l a di n , ardent vow p o w e r

T h e cor e o f yo ur va l ues an d the cod e y ou f o l l o w

a r e r oo ted i n you r w i l l i n gnes s t o g i ve yo u r l i f e fo r

a g r ea te r pu r pos e . Y o u r body an d sou l a r e s t r ong ,

an d yo u do not s h r i n k f r o m g i v i n g up som e o f t h a t

s t r e n g t h t o he l p o the r s . Y o u s t r i k e out w i t h d i v i n e

f u r y t h a t r a c k s y o u w i t h p a i n b u t i m b u e s y o u w i t h

even g r ea te r s t r eng th . Y ou me as u r e yo u r w o r t h by the

foes yo u defeat .

A s a sc i on o f sacr i f i c e , yo u are zea lou s in t he

ex t r eme , eage r t o mee t t he enem i es o f yo u r f a i t h

r e g a r d l e s s o f t h e c i r c u m s t a n c e s . W h e n o the r s paus e

an d de l i be r a t e , yo u ac t - f o r be t t e r o r f o r wo r se . Ho w

eve r , yo u ar e not su ic i da l . I f yo u en co un te r a foe

c l e a r l y b e y o n d y o u r a b i l i t y to def eat , y ou retr eat to

wo r k t owa r d t he da y w he n yo u r po we r ma t che s t he

enemy ' s . O r yo u m i g h t t u r n a s i d e t o a i d c o m p a n i o n s

w h o a r e i n dange r , o r w i t h d r aw t o ca r r y t he i n j u r e d

a w a y f r o m bat t l e . Bu t in most f i g h t s y o u a r e g r i m a n d

f e a rl e s s. W h e t h e r y o u fa l l i n t he e f f o r t to defeat a

m i g h t y foe or sur v i ve to fac e a n e w thre at t o m o r r o w

l ies in the ha nd s o f yo ur god.

SCION OF S A C R I F I C E

PATH F E A T U R E S

D e v a s t a t i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u

spe nd an ac t i on p o i n t to ma ke an a t tack , the a t ta ck

d e a l s e x t r a d a m a g e e q u a l t o y o u r C h a r i s m a m o d i f i e r .

I f yo u a r e b lood ied , you a l so add yo u r W i s d o m mo d i

f i e r t o t he da mag e .

U n f l i n c h i n g P e r s i s t e n c e ( 1 1 t h l e v e l ) : Y o u g a i n

a n a d d i t i o n a l use of ardent vow ea ch day .

M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n an a t t ack

re duc es y ou to 0 hi t p o i n t s or fewer , you ca n us e an a t -

w i l l a t t ack powe r be fo r e f a l l i n g u n c o n s c i o u s .

SCION OF S A C R I F I C E P R A Y E R S

Scion's Sanction Scion of Sacrifi ce Attac k 11

You lash out against foes around you and dare them to strike

back.

Encounter • Div ine , Wea po n

Standard Act ion Close burst 1

Effect: Befo re the attac k, you can take dam age equal to y our

level, which can't be reduced in any way. If you do so, the

attack deals 2[ W| extra damage.

Target: E a c h enemy in burst

Attac k: Charisma vs. AC

Hit : 2 | W| + Charisma modifier damage.

Effect: E a c h target is subject to your divi ne sancti on until th e

start of your next turn.

Scion'sHealing Scion of Sacrifice Util ity 1 2

You offer up part of your life force to restore your wounded ally.

Dail y • Di vine , Heal i ng

Minor Act ion Close burst 1 0

Target: One ally in burst

Effect: You take dama ge equa l to your lev el, whi ch ca n't b e

reduc ed in any way. The target regains hit points equal to

his or her healing surge value.

Scion of Sacrific e Attac k 20unishing Flame

Divi ne /lamesflood over you. consuming nearby foes in a pyre

of retribution.

Daily • D ivi ne, F i r e , Implement

Standard Act ion Close burst 3

Target: E a c h enemy in burst

Atta ck: Charisma vs. Reflex

Hit: S d8 + Charisma modifier fire damage.

Miss: Half damage.

Effect: Unt i l the end of the encounter, when any enemy

wi th in 5 squares of you deal s dama ge (not ongoing

damage) to any ally, that enemy takes fire damage equal

to your Charisma modifier.

Page 106: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 106/160

S L A Y E R OF THE DEAD

Life and Death S l a y e r of the Dead Util ity 1 2

Entwined

" S t a y in your graves, hungry dead! Or when I a m done

with you there wi l l be nothing left to rebury."

P r e r e q u i s i t e : P a l ad i n

T h e t i n d e a d t h a t c r aw l ou t o f t he ea r t h and sha mb l e

f r o m c h i l l h a r r o w s a r e a n u n n a t u r a l b l i g h t upo n t he

la nd. You hav e tak en up the ch ar ge o f des t r oy i ng

these ho r r o r s w i t h t h e b r i l l i a n t l i g ht o f you r f a i t h . T he

U n d e a d are no longer the peop l e the y onc e we re , and

send ing t he m back to t h e i r gra ves is the on ly w a y to

r espec t t hose wh os e co r ps es wa l k aga i n i n und ea t h .

Y o u we re app o i n t ed to yo ur ho ly task a f te r und er

g o i n g s a c r e d r i t u a l s an d l ea r n i ng anc ien t p r ay e r s t h a t

invest you w i t h t he po we r t o e r ad i ca te t he wa l k i n g

d e a d . Th is para gon path is we l l su i ted to fo l l owers o f

P e l o r . god o f the sun an d en em y o f the crea tu re s o f

d a r k n e s s . P a l a d i n s o f l o u n too are ded ic a t ed to f o i l i n g

the p l ans o f Ve cn a. w h o is the god o f un de at h as we l l

a s t he keep e r o f f o u l s e c r e t s . H o w e v e r , m a n y d e i t i e s

e n c o u r a g e t h e i r fo l l owers to d is pat ch the un dc ad as

v io l a t ion s o f d i v i ne law . so s lay er t r a d i t i o n s a r e s t r o n g

am on g t he devo tees o f ma ny gods .

S L A Y E R OF THE DEAD

PATH F E A T U R E S

I n c a n d e s c e n t A c t i o n ( 1 1 t h l e ve l ) : W h e n y o u

spe nd an ac t i on p o i n t t o ma k e an a t t ack , t h a t a t t a c k

d e a l s e x t r a r ad ian t dam ag e eq u a l t o 5 + you r W i s d o m

m o d i f i e r aga inst the first target hit by it.

S c o r n t h e D e a d ( 1 1 t h l e v e l ) : Y o u g a i n r es i st

necr o t ic eq ua l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e

res i s tan ce inc reas es to 10 + yo ur S t r eng th m o d i f i e r at

21st leve l .

S l a y e r ' s P r e s e n c e ( 1 6 t h l e v e l ) : W h e n you b lood y

any un dc ad cre at ure or re du ce i t to 0 h i ! po in t s , ea ch

e n e m y w i t h i n 5 squ are s o f yo u takes a -2 pena l t y to

a t t ack ro l l s u n t i l the en d o f yo ur next t u r n . I his is a

fear ef fect .

S L A Y E R OF THE DEAD P R A Y E R S

Light of the Living S l a y e r of the Dead Attack 11

Your strike flares with holy radiance, which scars nearby

undead.

Encounter • Div ine , Rad iant , Wea po n

Standard Act ion Mele e weapon

Target: On e creature

Atta ck: St rength vs. AC

Hit: 3|W] + Strength modif ier radiant damage. E a c h

undead creature with in S squar es of you tak es radi ant

dama ge equal to your Strength modifier and is subje ct to

your divine sanction until the end of your next turn.

The undead horror strikes at you. but your divine patron foils its

loathsome touch and turns its aggress ion against it.

Daily • Divine , Radian t

Immedia te In te r rup t Personal

Trigger: An undead enemy hits yo u

Target: The triggering enemy

Effect: You take no damage from the target's attack. Your

next attack against the target deals extra radiant damage

equal to one-half the damage you wou ld have taken from

the target's attack.

B u r y the Dead S l a y e r of the Dea d Attack 20

The light of life gleams aroundyou asyou command the restless

dead to return to their graves.

Dai ly 4 Divi ne, Impleme nt, Radiant

Standard Act ion Close burst 2

Target: E a c h creature in burst

Att ack : Strength vs. Reflex

Hit: 4d8 - Strength modif ier radiant da mage . If the target

is undead, it is also restrained ( s a v e ends).

Miss: Half damage.

C . H A P T l i l t 4 I P a l a d i n

Page 107: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 107/160

C H A P T E R 5

^DIVINE OPTIO

ONE OE t h e mo s t d is t i n c t i ve fe a tu re s o f a n y

DUNGEONS & DRAGONS c a m p a i g n w o r l d is i ts p a n

t h e o n , t h e co l le c t io n o f d e i t i e s a va i l a b le f o r p l a y e r

c h a r a c t e r s , v i l l a i n s , a n d m o n s t e r s t o f o l l o w o r o p p o s e .

J u s t a s th e r e a r e ma n y d e i t i e s i n t h e D & D p a n t h e o n ,

so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e

gods ' b le ss in g s , s tu d y th e i r t e a ch i n g s , o r d e m o n s t r a t e

d e v o t i o n t o t h e m . O n e d w a r f p a l a d i n d e v o t e d t o P e l o r

m i g h t se le c t p o we rs a n d f e a ts th a t wo u l d b e u s e f u l

to a n y p a l a d i n , w h i l e a n o t h e r m i g h t ch o o se ra d ia n t

p o w e r s a n d fea ts re l a ted t o t h e m , r ef l e c t i n g P e l o r ' s

a s c e n d a n c y a s g o d o f t h e s u n . B o t h a r e c a p a b l e c h a r

ac te r s , a n d e a c h i s a u n i q u e t a k e o n w h a t a d w a r f

p a l a d i n o f P e l o r m i g h t l o o k l i ke .

W i t h t h e o p t io n s a va i l a b le t o y o u i n t h i s ch a p te r .

v o u ca n cu s t o m iz e yo u r d i v i n e h e ro e s t o v o u r o w n

j j j

sa t i s fa c t io n . T h e s e o p t io n s in c lu d e t h e f o l l o w i n g

m a t e r i a l .

• D i v i n e D o m a i n s : D e it i e s o ft en h a v e s e v e r a l

s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e

d o m a i n s . Y o u h a v e a c c e s s t o f e a ts, i n c lu d in g d iv i n

i ty fea ts , asso c ia ted w i t h yo u r d e i t y ' s d o m a i n s . T h i s

ch a p t e r p re se n ts o ve r t h i r t y d i v i n e d o m a i n s a n d

the i r re la ted fea ts .

• Y o u r D e i t y a n d Y o u : H o w d o e s y o u r c h a r a c t e r ' s

d e i t y i n f o r m t h e w a y h e o r sh e th i n ks a n d a c t s ?

T h i s se c t io n p ro v i d e s so me ro l e p la y in g a d v ic e .

• D i v i n e B a c k g r o u n d s : T h i s s ec t io n p r o v i de s s e v

e r a l b r i e f ch a r a c t e r b a c kg r o u n d s yo u ca n u se o r

a d a p t t o y o u r o w n d i v i n e c h a r a c t e r .

• N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e ,

p r o v i d i n g y o u w i t h n e w o p t io n s f o r c u s t o m i z i n g

y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y fea ts

r e l a t e d t o e v i l d e i t i e s , a s w e l l a s f e a ts sp e c i f i c t o t h e

avenge r , c le r i c , i n vo ke r . a n d p a l a d i n c l a s s e s .

• E p i c D e s t i n i e s : T e n e p i c d e s t i n i e s a p p e a r i n t h i s

c h a p t e r , i n c l u d i n g t h e C h o s e n , t h e S a i n t , a n d

A v a t a r , a dest iny tha t invo l ves y o u b e c o m i n g a n

e m b o d i m e n t o f y o u r d e i ty .

• N e w R i t u a l s : T h e c h a p t e r c o n c l u d e s w i t h s e v e r a l

n e w r i t u a l s o r i e n t e d t o w a r d d i v i n e c h a r a c t e r s .

C H A P T E R 5 | Divine Options

Page 108: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 108/160

Page 109: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 109/160

DIVINE DOMAINS

E a c h de i ty ho l ds sway over ce r t a i n asp ect s o f ex is

t ence . Fo r exa mpl e , E ra t h i s is the god o f c i t i es a nd

nat i ons . Sh e o f ten repres ents law, o rder , au thor i ty ,

a n d i n ve n t io n . Asp e c t s o f e x is te n ce su c h a s th e se a r e

s u m m e d u p i n d o m a i n s , s p h e r e s o f d i v i n e i n f l u e n c e .

E a c h de i ty is assoc i a ted w i t h two o r th r e e d iv in e

d o m a i n s .

M o r e t h a n t h i r t y d i v i n e d o m a i n s a r e p r e s e n t e d

in th is chapt er , an d the dom ai ns o f th e de i t i es f r o m

t h e P l a y e r s Handbook a n d th e Dungeon Ma s te r ' s Gu id e

a r e n o te d . E ra t h is . f o r e xa mp le , i s a sso c i a te d w i t h t h e

c i v i l i z a t i o n , c r e a t i o n , a n d j u s t i c e d o m a i n s .

USING DOMAINS

Y o u r d i v i n e c h a r a c t e r g a i n s a c c e s s to th e do ma in s o f

h is o r her de i ty , wh i c h me an s yo u ga i n a c c e s s to th ose

d o m a i n s ' fea ts . E a c h d iv in e d o m a i n h a s a d i v i n i t y

fea t an d a do ma i n fea t assoc i a ted w i t h it . T h e s e fea ts

f o l l o w the no rm al ru l es fo r fea t se le c t i on .

I f y o u r c h a r a c t e r w o r s h i p s m u l t i p l e d e i t i e s w i t h

a c o m m o n the me (su ch as the th r ee gods o f des t iny ,

A v a n d r a , I o u n , a n d th e R a v e n Q u e e n ) , y o u g a i n

a c c e s s t o a l l t h e i r d o m a i n s .

DIVINITY F E A T S

C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y c l as s fea

t u r e c a n g a i n ad d i t i o n a l C h a n n e l D i v i n i t y p o w e r s b y

t a k i n g d i v i n i t y feats. A s long as yo u h a v e a p a r t i c u l a r

d i v i n i t y feat, yo u c a n use its pow er .

DOMAIN F E A T SDo ma i n fe a ts p ro v i d e b e n ef i t s wh e n yo u u se d iv in e

a t - w i l l a t ta ck p o w e r s a sso c ia te d w i t h t h e m . E a c h

do ma i n fea t no tes i ts assoc ia t ed pow er s .

I f y o u h a v e mo r e th a n o n e d o ma i n fe a t a sso c ia te d

w i t h t h e sa me p o we r , th a t p o w e r ca n b e n e f i t f r o m

o n ly o n e d o ma in fe a t a t a t i me . Y o u d e c i d e wh i ch

d o ma i n fe at a p p l ie s e a c h t i me yo u u se th e p o we r . F o r

e x a m p l e , i f yo ur c le r ic o f Ko r d ha s the dom ai n f ea ts

P o w e r o f S t r e n g t h a n d P o w e r o f W a r a n d uses pr ies ts

shield, yo u cho ose wh i ch fea t 's benef i t to app ly .

D E I T I E S AND DOMAINS

T h e s e t a b le s sh o w wh i ch d o m a i n s a re a sso c ia te d w i t h

e a c h de i tv .

G O O D , L A W F U L G O O D , A N D U N A L I G N E D

Avand r a

B ahamu t

Core l lon

Erathis

Ioun

Kord

Melora

Morad in

Pelor

The R a v e n Q u e e n

Sehanine

D o m a i n s

Change, freedom, luck

Hope, just ice, protection

Arcana, skil l , wi lderness

Civi l izat ion, creation, just ice

F a t e , knowledge, ski l l

Storm, strength, war

Life, sea, wilderness

Creat ion , earth, protection

Hope, l ife, sun

Death , fa te , win te r

L o v e , moon, tr ickery

E V I L A N D C H A O T I C E V I L

Asmodeus

B a n e

G r u u m s h

Lolth

Thar izdun

T iamat

Torog

Vecna

Z eh i r

D o m a i n s

Civi l izat ion, tyranny

Ski l l , w a r

Destruction, strengt!

Darkness, tr ickery

Destruc t ion , madness

Str i fe, vengeance

E a r t h , to rment

K nowledge , undeath

Darkness, poison

DOMAIN DESCRIPTIONS

E a c h d iv in e d o ma in in c lu d e s tw o fe ats a sso c ia t e d

w i t h i t : a d o ma i n feat an d a d i v i n i t y f e a t. T h e d o ma in

fea ts n o te wh i ch b o o ks th e i r a sso c i a te d p o w e r s co m e

f ro m: th e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2

( P H 2 ) . o r D iv in e P o w e r ( D P ) .

ARCANAT h e a rc a n a d o ma i n res ts se cu r e ly w i t h i n C o r e l l o n ' s

s p h e r e of in f lu e n ce . O th e r d e i t i e s h a v e in te res t s in t he

a r c a n e re a l m : I o u n wa n ts to sp re a d a r ca n e kn o w l e d g e

a s far as possi ble. S e h a n i n e d e l ig h ts in a r ca n e p o we r s '

po ten t i l lus ions , an d V e c n a pre fers tha t the secre ts o f

a r c a n a be gra n te d on l y to a wor th y few.

C H A N G I N G D O M A I N C H O I C E S

W i t h your D M' s perm iss ion , you can ass ign d i f f e re n t

do mai ns to yo ur char act er ' s deity. For ex amp le , in a c a m

paign r i fe wi th giants, your dwarf pal adin mig h t choose to

wors h ip an aspect o f Morad in tha t represen ts the anc i en t

d w a r v e n s t ruggle fo r f r eedo m f r o m the giants. This ver

s io n o f Mo r a d i n h a s th e f re e d o m a n d w a r d o m a in s ,

ins tead o f the c rea t i on and ear th do mai ns .

C H A P T E R 5 I D i v i n e Options

F O R T H E D M:

Y O U R O W N P A N T H E O N

I f you dec i de to ass ign d iv i ne doma in s to a pa nt heo n

y o u crea t ed , ass ign tw o or th r ee appropr ia te do mai ns to

e a c h de i ty . Th e doma ins ' descr ip t ions shou ld he l p you

choose wh i ch dom ai ns to assign to e a c h deity. It's all r ight

to assign th e same do ma in to mo re than on e deity. For

i n s t ance , yo u mig h t hav e a good deit y of th e w ar do ma in

a s we ll as an evi l deity of tha t do mai n.

Page 110: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 110/160

I n co n t ra s t . Co re l l o n g lo r ie s in a l l a sp e c t s o f

a r c a n e po we r an d apprec ia t es the use o f i t as t he

h ig h e s t a r t . An y wh o c re a te n e w a r c a n e w o r k s o r

s h a r e los t secr e ts o f the ar t ca n rec e i ve the Ma st er o f

M a g i c ' s b le ss in g , b u t th o se wh o h a v e n o d e a l i n g s w i t h

t h e a r c a n e ma y d isc o ve r th a t Co re l l o n h a s l i t t l e in te r

es t i n t h e m .

A s a n u n a l i g n e d d e i ty , Co re l l o n c a r e s mo re fo r the

e legance a n d p o t e n cy o f a r c a n e ma g i c th a n fo r th e

mora l i ty o f its mast ers , bu t o ther gods mig h t h a v e dif

fe ren t agendas . A n e v i l d e i t y o f a r ca n a m ig h t d e ma n d

that i t be use d to exer t do mi na nc e, wh i l e a goo d de i ty

o f a r ca n a m ig h t c o m ma n d th a t i t b e u se d to seek t r u t h .

P O W E R OF ARCANA [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y o f th e a rca n a d o ma in

B e n e f i t : Yo u ga i n a +2 feat bo nu s to Ar c a n a

c h e c k s .

W h e n yo u use a po we r assoc ia t ed wi t h th is f ea t ,

tha t power is a r c a n e a s we l l a s d iv i n e . A f te r u s in g th e

pow er , yo u ga i n a +1 bon us to a t t ack ro l ls wi t h a r c a n e

p o w e r s u n t i l th e en d o f yo ur nex t tu rn .

P o w e r s : d iv ine bo l ts ( i nvo ker P H 2 ) . lance of faith

( c l e r i c P H ) , radiant vengeance ( a v e n g e r P I ' 2 ) , v i r tu o u s

s t ri ke (p a la d i n D P )

ARCANA WARD [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,

mu s t wo rsh ip a d e i t y of th e a r ca n a d o ma i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

arcana ward .

Channel Divinity: ArcanaWard F e a t P o w e r

Your god's comprehension of arcane mysteries extends to shield

in g yo u f rom elemental forces.

Encounter • Div ine

Immediate Interrupt Personal

Trigger: You are hit by an attack that deals acid, cold, fire,

lightning, or thunder da mag e to you

Effect: Unt il t he end of your next tur n, you gai n resist 5 to

a damage type of your choice: acid, cold, fire, lightning, or

thunder.

L e v e l l l : Resist 10.

Level 2 1 : Res is t 1 5 .

CHANGE

\ v a n d r a  e n jo ys th e w i n d s o f c h a n g e a n d e x h o r t s

he r f a i t h f u l t o fo l l o w wh e r e th e y b lo w. E o r Av a n d r a .

c h a n g e r e p r e s e n t s e v e r - r e n e w i n g o p p o r t u n i t i e s . E a c h

mo me n t i s a c h a n c e to a l te r the course , e i t her per

so n a l l y o r o n a g r a n d e r s c a l e , a n d to ta ke th i ngs i n a

b e t te r d i r e c t i o n th a n in th e p a s t .

A n u n a l i g n e d de i t y m i g h t c h a m p i o n c h a n g e i n t h e

fo rm o f evo l u t i on or the passage o f t i m e . A l t e r n a t i v e l y ,

a g o d m ig h t b e se e k i n g a p a r t i cu l a r ch a n g e in th e

wor ld o r th e co smo s. I f tha t god is good or u na l i gn ed ,

th e d e s i re d ch a n g e - e v e n i f i t i s s imp l y ch a n g e for

c h a n g e ' s sa ke —fa l l s sh o r t o f te a r in g th e s t ru c tu re

a p a r t , b u t a n e v i l d e i t y m ig h t e l e va te ch a n g e p re c ise ly

b e c a u s e of h o w i t ca n dest ab i l ize peop le and soc ie t ies .

P O W E R OF CHANGE [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e ch a n g e d o ma in

B e n e f i t : Y ou ga i n a +2 feat bonus to Th ie ve ry

c h e c k s .

W h e n yo u us e a po we r assoc ia t ed wi t h th is fea t ,

y o u ga i n a +1 bo nu s to att ack rol ls wi t h the nex t

enc oun te r o r da i ly a t t ack po we r yo u use be for e the

e n d o f yo u r n e x t tu r n .

P o w e r s : bolstering- str ike (p al ad in P H ) . divine bolts

( i n v o k e r P H 2 ) , o ve rwh e lm in g s t ri ke (a ve n g e r P H 2 ) .

recovery strike ( c l e r i c D P )

CYCLE OF CHANGE [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,

mu s t wo r sh i p a d e i t y o f th e ch a n g e d o m a i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

c y c l e of change.

Channel Divinity: Cycle of Change F e a t P o w e r

W i t h y o u r g o d ' s h el p, y o u move the burden lo where it can be

borne w i t h ease.

Encounter • Div ine

Minor Action Melee 1

Target: One ally

Effect: You transfer an effect that a s a v e can end from t he

target to yourself or vice versa.

CIVILIZATIONB o t h E r a t h i s a n d A s m o d e u s p r i z e c i v i l i z a t i o n a s t h e

mos t im por ta n t fo rce for g re a tn ess , bu t the y se ize

u p o n th e co n ce p t in d i f f e re n t w a y s .

E r a t h i s s e e s c iv i l i za t i o n a s th e me a n s o f b r i n g in g

o rd e r a n d i l l u m i n a t io n to a d a r k a n d ch a o t i c co smo s .

F o r her . an y cu l tu re o f la ws a d v a n c e s soc i e ty be t te r

th a n th e w i ld a sp i ra t io n s o f i n d i v id u a ls . L a r g e a n d

s ta b le c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c re a te

th e in ve n t io n s th a t fu r t h e r p ro p e l th e a s ce n d a n c y o f

c i v i l i za t i o n a s a wh o le .

A s m o d e u s u n d e rs t a n d s c i v i l i za t i o n a s a me a n s

o f g a i n i n g p o w e r . C o n f u s e d r a b b l e r o a m i n g t h e w i l

d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g

t h e m m e a n s b r i n g i n g t h e m u n d e r c o n t r o l . T h e l a w s ,

t e ch n o lo g i e s , a n d s t r u c tu re s o f c i v i l so c ie ty p ro v i d ethe too ls to p i n i on th e w e a k be ne at h the boots o f the

m i g h t y .

A good god o f c iv i l iza t ion m ig h t v i ew i t as the bes t

w a y fo r peop le to he l p on e ano the r . T h e la ws a n d

s h a r e d respon s ib i l i t ies of soc ie t ies g ive peo p l e the

o p p o r t u n i t i e s to sh o w th e i r b e t te r s e l v e s . I n a wo r ld

w h e r e c i t ies a re separ a t ed by vas t a r e a s o f p e r i l ,

e xp a n d in g th e re a ch o f c i v i l i za t io n ca n b e a h e ro i c

ta sk in d e e d .

C H A P T E R 5 | D i v i n e O p t i o n s

Page 111: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 111/160

P O W E R OF CIVILIZATION [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo rs h ip a

deit y of th e c i v i l i z a t i o n d o m a i n

Benefit: Yo u ga i n a +2 fea t bon us to Di p l oma cy

c h e c k s .

W h e n you use a po we r assoc ia t ed w i t h th is feat,

yo u ga in a +1 bonu s to the da ma ge ro l l fo r each

en emy ad jacent to you .

Powers: leading str ike (ave nge r D P ) , mantle of th e

in f idel ( i nvok er D P ) , pr iest 's shield (c l er i c P I I ) . vul iunt

s t ri ke (p a l a d in P H )

ANTHEM OF CIVILIZATION [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e,

mus t wors hi p a deit y oi th e c i v i l i z a t i o n d o m a i n

Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r

ant hem of c iv i l izat ion.

Channel Divinity: F e a t P o w e r

AnthemofCivilization

You i nsp i re y o u r al l i es to work in concert to Inrri tfl • tide of

battle.

• tide of

Encounter • Div ine

Mino r Action Persona l

Ef fect Until the end of your next turn, you or an ally of your

choice with in 3 squares of you gains an addit ional +2

bonus to attack rolls against any enemy he or she flanks.

CREATIONE r a t h i s a n d M o r a d i n b o t h c l a i m th e d o ma in o f c r e

at ion , an d the i r f o l lower s shar e an appr ec i a t i on fo r

wor ks o f c ra f t . Ye t ea ch god p lac es d i f f e r e n t e m p h a s i s

on wha t they insp i r e the i r wor sh i per s to c rea te .

E r a t h i s va lu es c rea t io ns tha t ad va nc e c iv i l iza

t i o n . E a s t e r sh ips to spe ed t rad e, g rea t road s car ve d

t h r o u g h mou nt a i ns , ne w c i t ies wh er e no per son had

t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E ra t h is jo y. E v e n

a n inv ent i on as smal l as a ne w k i n d of h i nge rece iv es

E r a t h i s ' s s a n c t i o n .

Mo r a d in e n co u r a g e s o th e rs to b r i n g w o r k s i n t o

be i ng that w i l l see gener a t i ons o f use . H e wa s i n t i

ma te ly in vo lve d in h a mme r i n g th e ra w c re a t i o n o f

t h e p r i m o r d i a l s i n t o a dur ab l e an d re f ine d wor ld tha t

mor ta l s cou l d th r i ve in . N ow tha t the wo rk o f o r ig i na l

c rea t i on is done , h is fo l lowers focus on the las t ing

wor ks o f h a mm e r and forge , ch i se l an d s tone.

Ot h e r g o d s o f c re a t io n l i k e l y ma ke th e i r o wn

ma rk s on the do ma i n . A de i ty of c rea t io n and mag i c

m i g h t focus on the inve nt i on o f ne w spe l l s o r mag ic

i tems. A god o f c re a t i on an d war m i g h t v a l u e i n v e n

t ions on l y fo r the i r des t ruc t ive po te n t i a l .

P O W E R OF CREATION [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , must wors h i p a

dei ty of the c rea t i on do ma i n

Be ne f i t : Yo u ga in a +2 fea t bon us to Re l i g i on

c h e c k s .

W h e n you use a pow er assoc ia t ed w i t h th is feat

and h i t one or mor e enem ie s w i t h it. yo u or an al lv of

yo u r ch o ic e w i t h i n 5 sq uar es of yo u ga in s a +1 po we r

bon us to A C u n t i l th e en d of vo ur next tu rn .

Powers: bo ls ter ing s t r ike (p a l ad i n PH) .g ra sp i ng

shards ( i n v o k e r P H 2 ) , radiant vengeance ( a v e n g e r I'll!),

righteous brand ( c l e r i c P H )

CREATION SECRET [DIVINITY]

Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,

must wor sh i p a de i ty o f th e c rea t ion do ma i n

Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o w e r t re

at ion secret.

Channel Divinity: Creation Secret F e a t P o w e r

Y o u r prayer has a chance of e x t e n d i n g th e magic c o n t a i n e d

within an item.

Encounter • Divi ne

F r e e Action Personal

Trig ger: Yo u use a magic item' s daily powe r

E f f e c t : Roll a d20. If you roll 10 or higher, the use of the

daily power is not expended .

DARKNESSDr ow an d dar kne ss go together l ike sp iders an d web s,

a fact oft en rein fo rc ed by priestes ses of the dar k e l v e s '

patr on . Lo l th co mm an ds her fo l lowers to use dark

n e s s as cover for the i r dece pt i ons and a t tacks . N o

b i t i n g b lade or c u t t i n g re m a r k ca n b e b e t te r d e l i ve re d

t h a n f r o m t h e sh a d o ws .

Z e h i r s e e s dar kne ss in a b roa der scope. He

de l igh t s in the dar kne ss o f ign ora nce an d fear as we l l

a s the deat h o f the l i gh t . Z e h i r ' s wo rsh i p e rs kn o w

they c an s tave o f f the i r pa t r on 's wra th b y k i l l i n g i n

d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l .

D a r k n e s s ne ed no t be the exc lus ive do ma i n of ev i l

gods. A n una l i gne d or good de i ty o f s tea l th cou l d

fav or it. a n d so m i g h t a god of rest an d r ej uve nat io n.

P O W E R OF DARKNESS [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , must wor sh i p a

d e i t y o f th e d a rkn e ss d o ma i n

Benefit: Yo u gai n a +2 feat bonu s to Ste al th

c h e c k s .

W h e n yo u use a po we r assoc ia t ed w i t h th is leal

an d h i t an en em y w i t h i t. yo u g a in co n c e a l me n t

agai nst the next atta ck mad e agai nst yo u bef ore the

en d of yo ur next tu rn .

Powers: ardent strike ( p a l a d i n D P ) , overwhelming

str ike (av eng er P H 2 ) . pr iest 's shield (c l er i c P I I ) . vis ions of

blood ( i n v o k e r D P )

DARKNESS CONSUMES [DIVINITY]

Prerequisite: C h a n n e l 1 ) i \ i n i t y c lass fea t ure ,

must wors h i p a de i ty o f the dar kne ss d om ai n

Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r

darkness consumes.

C H A P T E R •> D i v i n e Options

Page 112: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 112/160

Channel Divinity: F e a t P o w e r

Darkness Consumes

You cause darkness to swirl around \vu and\our allies for a

moment.

Encounter • Div ine

Minor Action Close burst 1

Target: You and each ally in burst

Effect: E a c h target gains concealment until the end of your

next turn.

DEATHl In- R a v e n Q u e e n h o ld s d o m in io n o ve r d e a t h . I t

r e p r e s e n t s her u l t i mate ro le in the cosm os, an d she

s tands a s i t s d i sp a ss i o n a te symb o l .

I f th ey are tr ue to he r intent , the R a v e n Q u e e n ' s

f o l l o we rs a d v a n c e dea th as the prop er p rogr ess i on o f

th e so u l to wa r d i t s u l t i ma te d e s t i n a t io n . De a t h sh o u l d

be n e i t h e r t h r i l l i n g n o r f r i g h t f u l . I t co me s as n igh t

to day an d as na t ura l l y as wi n t e r b i tes a t the he e l s

o f a u t u m n . T h o se w h o b re a k w i th th a t fa te t h ro u g h

un de at h or o th er ex t ra or d i nar y me an s mus t be forc

i b ly broug ht to the i r e n d s .

O t h e r d e i t i e s w i t h d e a t h a m o n g t h e i r d o m a i n s

l i kch \ lew it d i f fe r en t ly . A n ev i l dea th god mi ght be

a ty r an t wh o de l i gh ts in the sorr ow tha t deat h s o w s ,

w h e r e a s a good deat h god might be a com pa ss io nat e

gu i de to the nex t wo r l d , a s te rn judge o f the d e a d , a

g u a rd i a n o f th e e te r n a l gates, or a p ro te c tor o f tomb s.

P O W E R OF DEATH IDOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e d e a t h d o ma in

Benefit: Yo u ga in a +2 feat bo nu s to Re li g i on

c h e c k s .

W h e n yo u use a po we r assoc ia ted wi th th is f ea t

a n d h i t a b lo od i ed ene my wi th i t . yo u ga i n a +2 bo nus

to the da ma ge ro l l . Th e bo nu s in cre ase s to +3 at 11t h

l e ve l an d +4 at 21st l e v e l .

Powers: enfeebling strike ( p a l a d i n P H ) . radiant

vengeance (a ve n g e r P H 2 ) . r i gh teo us b ra n d ( c le r i c P H ) .

visions of blood ( i n v o k e r D P )

DEATH K N E L L [DIVINITY!

Prerequisite: C h a n n e l D i v i ni t y c l as s f e a t u r e ,

mu s t wo rs h i p a d e i t y of th e d e a th d o ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

J ciith knell .

Channel Divinity: Death Knell F e a t P o w e r

Death comes to all. mid vour god founts on you to hasten the

moment

Encounter • Div ine

Minor Action Melee touch

Target: On e bloodied creature

Effect: If the target's current hit points equ al 5 + one-hal f

your level or fewer, it drops to 0 hit points. Oth er wi se,

you can use one of your other Cha nne l Divini ty pow ers

during this encounter.

DESTRUCTIONG r u u m s h a n d T h a r i z d u n s h a r e t h e d e s t r u c t i o n

d o m a i n , but the i r ou t looks hav e l i t t l e i n c o m m o n .

G r u u m s h exho r t s fo l l owers to s ens e l es s c a r n a g e ,

bu rn in g , an d the de f i le ment o f la nds . I l is rag in g •

h o r d e s sco u r th e wo r ld , b r in g i n g c i t i e s d o wn a n d

d ra g g in g n a t i o n s to th e i r k n e e s . De s t ru c t i o n i s a n e n d

in I tself , a nd th e mo r e vi o le nt the end . th e b etter .

T h a r i z d u n d e s i re s d e s t r u c t i o n o n a g r a n d e r s c a l e .

H e is t he god of c a t a c l y s m s . N o me re w i l d f i r e o r

v o l c a n i c eru pt i on sa t ia tes h is de ma nd s on h is fo l low

c r s . T h e ma d g o d seeks t h e wo r ld ' s e n d b y wh a t e ve r

m e a n s poss ib le. H i s cr az ed followers ar e of te n t r u l y

m a d .

O t h e r g o d s o f d e s t ru c t io n m i g h t b e a sso c ia t e d

w i th n a t u ra l d i sa s te rs : s to rms , e a r th qu a ke s , a n d th e

l ik e . An una l ig ned god of des t ruc t i on cou l d be an

un ca r i ng agent o f do om or a her a l d o f the wor l d 's

e n d . d u t y -b o u n d to b e g in a c y c l e o f co s mic r e b i r t h b y

u n l e a s h i n g d e va s ta t io n u p o n th e wo r l d . A g o o d g o d

o f d e s t r u c t i o n m ig h t e x is t i n a ve r y d a r k wo r ld , wh e re

most of wh at ex is ts is cor rup t a nd must be w i pe d

c l e a n .

P O W E R OF DESTRUCTION [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a

d e i t y o f th e d e s t r u c t i o n d o ma in

Benefit: Yo u ga i n a +2 fea t bon us to In t im id a t e

c h e c k s .

W h e n yo u use a po we r assoc i a ted wi th th is feat

a n d h i t an unb lo od i ed en em y wi th i t. yo u ga i n a +2

b o n u s to the da ma ge ro l l . Th e bon us incr ease s to +3

at 11 th l eve l a n d +4 at 21 st l e v e l .

Powers: ardent strike ( p a l a d i n D P ) , bond of censure

( avenge r D P ) , grasping shards ( in voker P H 2 ) . r iah teous

b ra n d ( c le r i c P H )

PATH OF DESTRUCTION [DIVINITY]

Prerequisite: C h a n n e l D i v i ni t y c lass f e a tu re ,

mu s t wo rsh ip a d e i t y o f th e d e s t ru c t io n d o ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

path of destruc t ion .

Channel Divinity: F e a t P o w e r

Path of Destruction

A snarled prayer is enough to invoke the power of the Breaker,

the Mangier , the Destroyer-your god.

Encounter • Div ine

F r e e Action Personal

Trigger: You roll damage for a melee attack

Effect: You reroll the d amag e and use eith er result.

E A R T HMo r a d i n a n d T o ro g o p p o s e o n e a n o t h e r for m a n y

r easons , i n c l u d i n g t h e i r c o m p e t i n g c l a i m s o n t h e

d o m a i n o f e a r t h . M o r a d i n s e e s e a r t h as t he founda

t i o n of c re a t i on an d a sou rc e of s tab i l i ty , w ea l t h .

C H A P T E R 5 Divine Options

Page 113: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 113/160

a n d s t r e n g t h . I le honor s s tone as the bo nes o f th e

wo r l d a n d lo ve s mo u n t a i n s a s th e d o ma in ' s g re a te s t

s y m b o l s .

T o ro g h a s a cq u i re d p o w e r o ve r e a r th d u r i n g h i s

imp r i so n m e n t in th e Un d e r d a r k , F i r s t h e d r e w th e

p o w e r o f e a r t h i n t o t h e Un d e r d a rk to p ro v id e i s l a n d s

o f p e r m a n e n c e i n t ha t e v e r - c h a n g i n g r e a l m . N o w h e

cont inu es to scr ape a t the wor l d above , c l a w i n g e a r t h

d o w n i n t o t h e u n f i n i s h e d c r e a t i o n o f t h e U n d e r d a r k

w h e r e i t can be us ed as a dur ab l e p r i son , a we ap on o f

c o n f i n e m e n t .

Ot he r ea r t h gods ar e o f t en som e o f th e o ldes t de i

t i e s a n d a re f re qu e n t l y a sso c ia te d w i t h t h e fo rma t io n

o f th e wo r ld . T h e y a re th e ca rve r s o f mo u n t a i n s , th e

b in d e rs o f s tone , a n d th e ma ke r s o f l a w w h o f i x e d

t h e wo r k o f th e p r i mo rd i a ls in i t s p la ce . A n e a r th

g o d m i g h t p e rso n i f y th e e a r th i t s e l f as th e soul of t he

wo r ld ' s p h ys i ca l sh e l l . M a n y e a r th g o d s a re a sso c ia te d

w i t h s t r e n g t h , s tab i l i t y , a n d t i m e . O t h e r s h a v e a s p e c t s

o f a g r i c u l t u r e o r m i n e r a l w e a l t h . E v i l e a r th g o d s a re

o f te n je a lo u s , d e s t ru c t i ve b e in g s wh o d e ma n d p la ca -

t i o n a n d re se n t th e e xp lo ra t i o n o f th e Un d e rd a r k .

P O W E R OF E A R T H [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a

d e i t y o f th e e a r th d o ma in

Benefit: Yo u ga i n a +2 fea t bon us to At h l e t i cs

c h e c k s .

W h e n yo u use a po we r assoc ia t ed w i t h th is feat

a n d h i t an en em y w i t h i t . tha t en em y is s l owe d u n t i l

the s ta r t o f yo ur nex t tu r n .

Powers: bo ls te r ing s t r ike (pa lad in P H ) . overwhe lm

ing strike ( a v en g er P H 2 ) , recovery strike ( c l e r i c D P ) ,

vis ions of blood ( i n v o k er D P )

EARTH HOLD [DIVINITY]

Prerequisite: C h a n n e l Di v i n i t y c l as s f e a tu re ,

mu s t wo rs h ip a d e i t y o f th e e a r th d o ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

earth hold.

Channel Divinity: Earth Hold F e a t P o w e r

F o r a few moments, you give yourself up to vour god's hold.

Those around you sense the divine presence as fearsome gravity.

Encounter • Div ine

Minor Action Close burst 2

Target: You and each ene my in burst

Effect: Until the end of your next turn, you are immobi

lized, and the other targets are slowed.

FATET o ma n y mo r ta l s , f ate i s i n e sc a p a b le . T h e i r d e s t in i e s

a r e w r i t t e n b e fo re th e y ' re b o r n , a n d th ro u g h o u t

the i r l ives , event s con sp i re to lea d t he m a lon g t he i r

a p p o i n t e d p a t h . A f e w m o r t a l s - p a r t i c u l a r l y g r e a t

h e r o e s — s o m e t i m e s o ve rp o we r fate , b u t ve ry fe w d e fy

i t inde f in i te ly . S o o n e r or later a l l but the mos t extr aor

d i na ry a r c cau ght up in fa te 's web .

T h e R a v e n Q u e e n ta ke s fa te a s h e r d o m a i n , a c t in g

a s t h e g u a r d i a n of d e s t in y . I n ke e p i n g w i t h h e r co ld

nat ure , he r v is ion o f fa te is g r im , and she f re quen t l y

r e s e n t s great her oes fo r f l o u t i n g t h e i r d e s t in ie s . T h e

iro ny o f h e r s i tu a t ion is tha t she ac h i ev ed mas te ry o f

la te by ov er co mi ng a mor t a l ' s des t iny , so ex t r aord i

n a r y h e ro e s w h o su r v iv e lo n g e n o u g h e ve n tu a l l y f i n d

that fate be gi ns to t ip in thei r favor.

Io un ha s fate as a do ma i n for i ts asp ect of pr og

n o s t i ca t i o n . I o u n ' s fo l l o we rs se e k to kn o w a n d re c o rd

the pa t hs o f events—i n th e pas t , th e present , an d the

fu tu r e . I I e r d e vo te e s h o p e to u n d e rs ta n d th e i r o w n

fa tes a n d to h e l p th o se wh o d o n o t co m p r e h e n d th e i r

des t in i es to perce iv e wh at i t is th ey are mean t to do .

for go od or i l l .

P O W E R OF FATE [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

de i ty of the fa te d om ai n

Benefit: Y o u ga i n a +2 feat bo nu s to Ins ig ht

c h e c k s .

W h e n yo u use a po we r assoc i a te d w i t h th is feat

aga i ns t a b l ood ie d ene my, yo u ga i n a +1 bonu s to t he

a t ta ck ro l l .

Powers: astral seal ( c le r i c D P ) , avenging light

( i n v o k e r P I I 2 ) . bond of retribution (a ve n g e r P H 2 ) . h o ly

s t ri ke (p a la d in P H )

FATE R O L L S ON [DIVINITY]

Prerequisite: C h a n n e l Di v i n i t y c lass f e a tu re ,

mus t wo rs h i p a de i ty o f the fa te do ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r / a t e

rolls on.

Channel Divinity: Fate Rolls On F e a t P o w e r

In your god' s presence, what was mere luck becomes destiny.

Encounter • Div ine

Immediate Reaction Ranged 5

Trigger: A creat ure wi th in 5 squar es of you make s a savin g

throw

Target: Th e triggering creature

Effect: If th e target f ailed th e savi ng throw , it takes a - 2

penal ty to its next savi ng th row before the end of the

encounter. If the target s a v e d , it gains a +2 bon us to its

next saving thr ow bef ore the end of the encounter .

F R E E D O MS e h a n i n e a d vo ca te s th a t p e o p le f o l l o w t h e i r h e a r t s

w i t h o u t co n s t ra in t , b u t Ava n d r a s ta n d s a s th e sym b o l

o f t r u e f r e e d o m . S h e c o m m a n d s t he d o m a i n n o t

to p ro tec t t he se l f ish fee l ings o f in d iv id ua l s bu t to

d e f e n d th e so ve re i g n r i g h t of a l l peop l e to ta ke contr o l

o f th e i r d e s t in i e s .

A v a n d r a hop es tha t o th ers use the i r f r ee do m to

do the r i g h t t h i n g , a n d sh e s ta n d s a g a in s t t y ra n n y o f

a n y k in d . He r fo l l o we rs ke e p a l i v e f l a me s o f h o p e i n

o p p r e s s i v e soc ie t ies , ser v i ng as th e s eeds o f re b e l l i o n

o r p e a ce f u l re fo rm.

I t C H A P T E R 5 I Divine Options

Page 114: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 114/160

I t wo u l d b e u n u s u a l fo r a n e v i l d e i t y to ch a m p i o n

f r e e d o m, b u t th e d o ma i n h a s d a n g e ro u s a s p e c t s :

a n a r c h y , v io l e n ce , a n d d e b a u ch e ry . A n e v i l o r

u n a l i g n e d g o d w h o p r o m o t e s p e r s o n a l f r e e d o m a b o v e

a l l o th e r id e a l s co u l d h a v e t h e d o m a i n .

P O W E R OE FREEDO M [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y o f th e f r e e d o m d o m a i n

B e n e f i t : Yo u ga i n a +2 fea t bo nu s to Acro ba t i cs

c h e c k s .

W h e n yo u use a p ow er assoc ia te d wi t h th is feat

a n d h i t one or mo r e en em ie s wi th i t . yo u or a n a l ly

w i t h i n 5 squa res o f y o u ga in s a +2 bon us to his or he r

nex t sav in g th ro w befor e the s ta r t o f yo ur nex t tu rn .

P o w e r s : hob/strike ( p a l a d i n P H ) , leading strike

( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , vanguard's

lightning ( i n v o ke r P H 2 )

PATH OF FREEDOM [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a t u r e ,

mu s t wo r sh i p a d e i t y o f th e f r e e d o m d o ma i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

path of freedom.

Channel Divinity: Path of Freedom F e a t P o w e r

through your prayer, you remind yourfriends that they are

ah/ays truly free.

Encounter • Div ine

Minor Act ion Close burst 5

Target: E a c h all y in burs t

Effect: E a c h target c an choos e to ma ke an escape attempt

against a grab as a free act ion or to m ak e a savi ng t hr ow

against an immobiliz ing, restraining, or slo win g effect

that a s a v e can end.

HOPE

T h e h o p e d o ma in d o e sn ' t e x is t f o r th o se wh o me re ly

w i sh for so me t h i n g to co me to p a s s : i t s t and s fo r t hose

wh o e xp re ss a n o p t im is t i c f a i t h i n th e fu tu re . As s u c h ,

B a h a m u t a n d P e l o r sh a r e re ig n o ve r th e d o ma i n .

P e l o r sh in e s th e l i g h t o f h o p e i n t o a l l h e a r t s th a t

a c c e p t h i s b e n e v o l e n t message . H i s f o l l o w e r s e x p r e s s

h o p e not jus t fo r a k i nd er f u tu re bu t fo r goo d ha rv es ts

f r om the i r jus t lab ors . P e l o r ' s hope is the f a i t h t h a t t h e

s u n w i l l r i se , th a t w in t e r w i l l e n d . a n d th a t co mp a s

s ion w i l l f l o u r i s h .

B a h a m u t c l a i ms h o p e a m o n g h is d o ma in s in a

d i f f e r e n t f o r m . T h e P l a t i n u m D r a g o n ' s f o l l o w e r s r e l y

on the idea l s o f jus t ice an d hon or as sh ie l ds aga in s t

th e d a rk n e s s th a t ca n c l a i m so u ls . T h e i r h o p e i s th a t

r ig h te o u s a c t io n ca n p re v e n t a d ra s t i c fa l l . B a h a mu t

p laces f a i t h not in th e ex t ern a l wo r l d , bu t in th e sp i r i t

o f th e in d iv i d u a l .

P O W E R OF H O P E [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y o f th e h o p e d o ma i n

B e n e f i t : Y ou ga in a +2 feat b on us to D ip l om ac y

c h e c k s .

W h e n yo u us e a po we r assoc i a ted wi th t h i s fea t

a n d h i t o n e o r mo re e n e mi e s w i th i t, o n e a l l y w i t h i n

5 squ a re s o f y o u ga i ns a +1 po we r bonus to the nex t

a t t a c k r o l l he or she ma k es be fo re the s ta r t o f yo ur

n e x t t u r n .

P o w e r s : avenging light ( i n vo k e r P H 2 ) . l e a din a st r i ke

( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , valiant str ike

( p a l a d i n P H )

H O P E REMAINS [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f e a t u r e ,

mu s t wo r sh i p a d e i t y o f th e h o p e d o ma in

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

hope remains.

Channel Divinity: Hope Remains F e a t P o w e r

ifiosc who rise again fight with renewed vigor.

Encounter • Div ine

F r e e Action Close burst 10

Trigger: You or an ally wi th in 10 s quares of you regains

consciousness after being reduced to 0 hit points or fewerTarget: The triggering charact er in burst

Effect: Th e target gains a +2 p owe r bonus to attack rolls,

saving throws, and all defenses until the end of its next

turn.

J USTICEJ u s t i c e l i ve s d i f f e r e n t l y i n th e m i n d o f e a c h p e r s o n ,

a n d l a w s c h a n g e w i t h e a c h ru le r , bu t ide a ls o f in teg

r i t y a n d fa i rn e ss e x is t i n mo s t so c ie t ie s—e ve n a m o n g

thos e w h o see su ch ide a ls as w e a k n e s s e s . T w o g o d s

t a k e u p th e b a n n e r o f j u s t i ce , p la c in g it a mo n g th e i r

h ig h e s t v i r t u e s .

B a h a m u t s e e s j u s t i ce a s th e t o o l o f g o o d in te n t i o n s .

L a w s a n d ho no r ex is t to p ro tec t tho se w h o can no t

p ro te c t th e ms e lv e s a n d to p re ve n t th o se wh o w ie ld

p o w e r f r o m ta k i n g th e p a th o f e v i l .

E r a t h i s v i e w s ju s t i ce a s th e d r i v i n g fo rce b e h in d

c i v i l i z a t i o n . W i t h o u t l a w — w i t h o u t t h e s h a r e d u n d e r

s ta n d i n g o f wh a t sh o u l d a n d sh o u ld n o t b e —so c ie ty

d i sso l ves i n t o c h a o s .

Ot h e r g o d s o f j u s t i ce wo u l d p la ce th e i r o w n p e r

s p e c t i v e s on the con cep t . A de i t y o f jus t ic e an d de at h

m ig h t b e co n ce r n e d o n ly w i th p ro v id i n g th e p r o p e r

r e w a r d s a n d p u n i sh m e n ts to so u ls . A n e v i l d e i t y o f

ju s t i ce m ig h t b e a n u n fo r g iv i n g ju d g e wh o c l eav es

to th e le t te r o f th e law , re l is h in g in the t echn ica l i t i es

th a t e n t r a p d e c e n t so u ls .

P O W E R OF JUSTICE [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e ju s t i ce d o m a i n

B e n e f i t : Y o u ga i n a +2 feat bo nu s to Ins ig ht

c h e c k s .

W h e n yo u use a po we r asso c ia ted wi t h th is feat

a n d h i t a n en em y wi th i t . e a c h b l o o d i e d a l l y w i t h i n

C 11 A P I I K 5 D i v i n e O p t i o n s

Page 115: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 115/160

1 0 sq ua r es o f y o u ga i ns a + 1 powe r bo nu s t o a t t ack

r o l l s u n t i l th e s tar t o f yo ur next tu rn .

P o w e r s : bond of censure ( a v e n g e r D P ) , mantle of the

infidel ( i n v o k e r D P ) , r ighteous brand ( c l e r i c P H ) . v i r tu

ous s t ri ke ( p a l ad in DP )

IMMEDIATE JUSTICE [DIVINITY!

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l a s s f e a t u r e ,

mus t wo r sh ip a de i t y o f t he j us t i ce do ma in

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

immed ia te J u s t i c e .

Channel Divinity: F e a t P o w e r

Immediate Justice

You enforce balance with aflare of divine energy that lances

you r enemy .

Encounter • Div ine . Rad iant

Immedia te React ion Ranged 10

Trigger : An en em y reduces your ally to 0 hit points or few er

or damage s your uncon scious ally

Target: The triggering en emy

Effect: The target takes radiant dam age equal to 5 + one-

half your level.

KNOWLEDGEI o u n a n d V e c n a t a k e o p p o s i n g p e r s p e c t i v e s o n k n o w l

edge . I o un be l i ev es t ha t kno w l edg e o f an y k i nd i s f o r

the benef i t o f a l l . V e c n a enc ou r age s h i s f o l l owe r s t o

h i de l ea r n in g so t ha t on l y t he i r ac t i ons an d h i s p l a ns

c a n p ro f i t b y t h e m . I o u n s e e s k n o w l e d g e a s a l i g h t

t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s i t as the

secre ts t ha t ca n kee p peop le bo un d i n t he da r k nes s o f

i g n o r a n c e .

A n o t h e r g o d o f k n o w l e d g e m i g h t e m p h a s i z e p a r

t i cu la r t yp es o f kn ow l ed ge t ha t god v a l ues . A dei ty

o f a r ca na an d kn ow le dg e l i ke l y d r i ve s f o l l owe r s t o

d i s c o v e r t he sec r e t s o f mag i c an d t he cosmo s . A de i t y

o f k n o w l e d g e a n d t r i c k e r y e m p h a s i z e s t h e p o w e r o f

u s i n g t r u t h t o ma ke o the r s be l i eve l i e s .

I f you s e rv e a god o f kno w l ed ge , yo u a r e na tu

r a l l y i n t e r e s t e d i n d i s c o v e r i n g a n d p r e s e r v i n g l o r e ,

e s p e c i a l l y t he anc ien t or t he eso te r i c . Y o u m igh t

f i l l j ou r na l s w i t h desc r i p t i ons o f you r t r ave l s an d

ske t ches o f t h i ng s you ' ve s e e n .

P O W E R OF KNOWLEDGE [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y o f t h e k n o w l e d g e d o m a i n

B e n e f i t : Yo u ga in a +2 fea t bo nu s to Hi s t or y

c h e c k s .

W h e n yo u use a po we r ass oc i a te d wi t h th i s feat

a n d h i t an en em y wi th i t. yo u ga i n a +1 p ow er bo nu s

to a l l de fenses u n t i l the s tar t o f yo ur next tu rn .

P o w e r s : astral seal ( c l e r i c D P ) , grasp ing shards

( i n v o k e r P H 2 ) . l ead ing s t r ike ( aveng e r D P ) , virtuous

s t ri k e ( p a l a d i n D P )

SURE KNOWLEDGE [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f e a t u r e ,

mus t wo r s h i p a de i t y o f t he know l edge d om a i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

sure knowledge.

Channel Divinity: Sure Knowledge F e a t P o w e r

S o m e portion of vour god's wisdom flows through vou or vour

ally.

Encounter • Divi ne

F r e e Act ion Ranged 5

Tri gg er Y ou or an ally with in 5 squar es of you ma ke s a

know ledg e check and doesn't l ike the result

Target: The triggering character

Effect: The target makes the kno wled ge check again and

uses the new result.

L I F EAl l bu t a fe w de i t i es h a v e an in terest in l i fe a s a

d o m a i n , bu t on l y two p lace i t am on g t he i r p r im a r y

c o n c e r n s .

Me lo r a s t a nds as t he wo r l d ' s advo ca t e . I f i t

o r i g i na tes i n t he wo r l d , an d i t b r e a th es an d d r a ws

s u s t e n a n c e , s h e c h a m p i o n s i t s r i g h t to exist . Yet

.Melora do cs not va l ue on e o f th e wor ld ' s l i v i ng

th i ngs ove r ano t he r . A l l h a v e t h e r i g h t to pl ay out t he

na t u r a l p r ocesses o f s t r ugg l e and su n i va l . M e l o r a

does not cont ro l th e wor ld ' s p r im al sp i r i t s , bu t she

r ecogn i zes t he i r imp o r t a nce and has a l l i ed w i t h

t he e lde r sp i r i t s man y t ime s . P r i ma l peop l es wh o

w o u l d n e v e r c o n s i d e r w o r s h i p i n g a n o t h e r d e i t y s om e

t i mes ackn ow l ed ge Me lo r a as a r es pec t ed a l l y of t he

p r i m a l s p ir i t s .

P e l o r br i ngs foc us to th e c aus e o f l i f e i n tw o d i f f e r

ent w a y s . H e w a t c h e s o v e r t h e l i fe of th e f ie l ds an d

fa r ms , and t h e ha r ves t s an d he r ds . As h i s p r i es t s a r e

wo nt to say. go od food is su st en an ce fo r the sou l . H e

c a r e s a lso for th e l i ves o f go od peo p l e a nd b l es s es

t hose w ho show me r c y an d a l l ev i a t e su f f e r i ng .

O t he r de i t i e s o f t he l i f e d o m a i n l i k el y c o l o r t h e i r

i n t e r p r e ta t i on o f t he do ma i n w i t h t he i r o t he r c o n

c e r n s . T h e r e m i g h t e v e n be a cha ot ic ev i l de i ty o f

des t r uc t i on a nd t he w i l d e r nes s w h o p r omo te s t he l i fe

o f r a v e n o u s beas ts .

P O W E R OF L I F E [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo r s h i p a

de i t y o f t he l i fe d o m a i n

B e n e f i t : Yo u ga in a +2 fea t bo nu s to H e a l c h e c k s .

W h e n yo u use a po we r assoc ia te d w i t h t h i s f ea t

an d h i t on e or mor e en em i es wi t h i t . on e a l ly w i t h i n

1 0 sq u a r e s o f y o u g a i n s .1 te mp or ar y h i t po in ts . I he

te mp or ar y h i t po in ts inc rea se to 5 a t 11 th leve l a nd 8

al 21st l e v e l .

P o w e r s : avenging light ( i n voke r P H 2 ) . bo l st e ri ng

s t ri k e ( p a l a d i n P H ) . astral seal ( c l e r i c D P ) , radiant ven

geance ( a v e n g er P H 2 )

C H A P T E R Divine Options

Page 116: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 116/160

P U L S E OF LIFE [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,

mus t wor sh ip a de i ty o f the l i f e d o m a i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

pulse of life.

Channel Divinity: Pulse of Life F e a t P o w e r

I n the mortal world, death cannot be entirely- d e n i e d . But it can

he postponed.

Encounter • Div ine

Immed ia te Interrupt Ranged 10

Trigger: A creatu re wi th in 10 squa res of you make s a deat h

saving th row

Target: The triggering creature

Effect: The target gains a +10 pow er bonu s to the dea th

saving throw.

LOVET h e d o m a i n o f l o v e i n c l u d e s f r i e n d s h i p , r o m a n c e ,

m e r r i m e n t , a n d d e s i r e . S e h a n i n e a c c e p t s a l l o f t h e s e

a s he r p r o v in ce , bu t she p lac es pa r t i cu la r emp has i s

on the pass ions o f n e w love an d the ch an ge s i t ca n

crea te in the l i ves o f peo p l e wh o t h o u g h t t h e i r p e r

sona l s tor ies w er e se t .

Mo s t l ove de i t i e s a r c pos i t i ve i n f l ue nce s i n t he

wo r l d , bu t so me a r e k n o wn f o r be i ng f i c k l e . O t he r

l ove de i t i es m i g h t b e c u n n i n g s e d u c e r s o r j e a l o u s

b e a u t i e s w h o d e l i g h t i n b r o k e n h e a r t s .

I f y o u se rv e a de i ty o f love, yo u are pro bab ly a

l i g h t - h e a r t e d a n d e n c o u r a g i n g p r e s e n c e . L o v e has t he

po we r t o me l t t h e ha r des t o f hea r t s , a nd you be l i eve

t h a t yo u r cou r age an d comp ass ion ca n ch an ge t he

w o r l d .

P O W E R OF L O V E [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a

de i t y o f t he l ove do ma i n

Benefit: Y o u ga i n a + 2 f eat bon us t o D i p l om ac y

c h e c k s .

W h e n yo u use a po we r assoc ia t ed w i t h th is fea t

an d h i t on e or mo re ene mi es w i t h i t, yo u ca n choo se

to dea l no da ma ge an d i ns tead g r an t 5 t empo r a r y h i t

po in t s to on e or tw o a l l i es w i t h i n 5 sq ua r es o f y o u .

T h e te mp or ar y h i t po i n ts in cr eas e to 10 a t 11 th l eve l

an d 15 a t 21st leve l .

Powers: radiant vengeance ( a v e n g e r P H 2 ) . recovery

strike ( c l e r i c DP), sun strike ( i n v o k e r P H 2 ) . vi r t uo u s

strike ( p a l a d i n DP)

LOVING SACRIFICE [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,

mus t wo r s h i p a de i t y o f t he l ove do ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

loving sacrifice.

Channel Divinity: Loving Sacrifice F e a t P o w e r

The loving tie between you and your friend a l l o w s you to take

some of the pain he or she would have suffered alone.

Encounter • Div ine

Immed ia te Interrupt Ranged 5

Trigger: An ally wi th in 5 squares of you takes damage

Target: The triggering ally

Effect: The damage against the target is reduced by 5, and

you take 5 dam age , wh ic h can*t be reduce d in any way.

Level 7 7: Th e dama ge is reduc ed by 10, a nd you tak e 10.

Level 21: The dam age is reduced by 1 5, an d you tak e 1 5.

LUCKC h a n c e , c o i n c i d e n c e , f o r t un e , r a n d o m n e s s - w h a t e v e r

you ca l l i t, l u ck i s a pow er f u l an d unp r ed i c t ab le

fo r ce . Ava nd r a t akes t h i s pow er fu l f o r ce i n han d as a

we ap on aga ins t d r a b des t i ny an d da r k f a t a l i sm . F o r

he r f o l l owe r s , l uck p r ov i des exc i t emen t an d oppo r t u

n i t y ev en in the f ace o f t e r r i b l e o d d s .

Ano t he r l uck god m i g h t be a t r i cks te r f gu re , a t rou

b le make r w ho i n j ec t s an e lemen t o f unce r t a i n t y i n t o

d i v i ne c i r c l es . Ano t he r m i g h t be a god of pros per i ty a n d

good for tune, wh o re wa rd s the v i r t uous an d wor thy . A n

ev i l de i ty o f luck m i g h t t a k e f r o m i t the asp ec t of mis fo r

t une an d d e l i g h t in acc idents and d isasters .

f f yo u ser ve a go d o f luck , you be l i eve in k eep

i n g y o u r e y e s op en f o r t he unexpe c t ed o p p o r t u n i t y .

Af te r a l l . mos t peop le ma ke t h e i r o w n l uc k by be in g

p r e pa r ed an d dec i s i v e . I f you ' r e r espec t f u l , i f you ' r e

r eady , you ' l l sec t he mo me n t s w h e n a d i v i ne ha nd

a r r a n g e s s o m e s m a l l c o i n c i d e n c e o r d e c i d e s s o m e

s e e m i n g l y r a n d o m o u t c o m e i n y o u r f a v o r .

P O W E R OF L U C K [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a

de i t y o f t he l uck do ma in

Benefit: Yo u ga i n a +2 fea t bo nu s to Acr ob at ic s

c h e c k s .

W h e n you use a po we r assoc ia t ed w i t h th is feat,

yo u ca n scor e a cr i t i c a l h i t o n a r o l l o f 1 9 - 2 0 .

Powers: bond of censure ( a v e n g e r D P ) , holy str ike

( p a l a d i n P H ) . lance of faith ( c l e r i c P H ) , vanguard's light

ning ( i n v o k er P H 2 )

IMMINENT L U C K [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,

mus t wo r sh ip a de i t y o f t he l uck do ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

imminent luck.

Channel Divinity: Imminent Luck F e a t P o w e r

Your god gives you another chance at good fortune.

Encounter • Div ine

F r e e Action Personal

Trigger: You use a powe r that gives you a reroll, and the

reroll is lower than the original roll

Effect: You don't expend the use of the power that gave

you the reroll.

C H A P T E R 5 | D i v i n e O p t i o n s

Page 117: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 117/160

MADNESST h o s e wh o kn o w th e n a me o f T h a r i z d i m a t te mp t to

a v o i d e v e n t h i n k i n g i t . for fea r of th e thoug ht' s e c h o e s

i n th e i r m i n d s . H i s wo rs h ip e rs a re g i ve n to c re e p in g

s u s p i c i o n , m a n i a c a l r age , or b iz ar r e f ixa t ions . Los t

in de l us i ons an d inner to r ment , they grov e l be fore a

d i v i n i t y tha t ex is ts to b r i ng doo m an d the d isso lu t i on

of a l l t h ing s .

A d i f fe r en t go d o f ma dn es s mig h t be on e wh os e

secre ts ar e too mu c h fo r the mor ta l mi n d to bear . P e r

h a p s i n s t e a d th e d e i t y c l a i ms ma d n e s s a s a d o m a i n

b e c a u s e i t co m e s f ro m a n in sa n i t y - i n sp i r i n g p l a c e ,

s u c h as the F ar R e a l m , w h o s e u n n a t u r a l b l e ss i n gs

o v e r w h e l m mo r ta ls wre t ch e d a n d fo o l i sh e n o u g h to

s eek t h e m o u t. An u n a l ig n e d d e i t y o f m a d n e s s m i g h t

t a k e the fo rm o f a sen i le sage or a ca pe r i ng jes te r .

T h e r e m i g h t e v e n be a bene f i cen t de i ty o f ma dn es s

a n d i n ve n t io n wh o o f fe rs in sp i r a t io n th r o u g h b o u ts o f

in sa n i t y .

P O W E R OF MADNESS [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e ma d n e ss d o m a i n

Benefit: Yo u ga in a +2 feat bo nu s to Bluff c h e c k s .

W h e n yo u use a po we r assoc ia t ed wi t h th is fea t

a n d h i t an en em y wi th i t. tha t en em y take s a -1 p e n

alt y to att ack rol ls u n t i l the en d o f yo ur nex t tu rn .

Powers: enfeebling strike ( p a l a d i n P H ) . overwhe lm

ing s t r ike (av enge r P H 2 ) . r igh teous hrcmi i (c l e r ic P H ) ,

visions of blood ( i n v o k e r D P )

SCREAMING MADNESS [DIVINITY]

Prerequisite: C h a n n e l Di v i n i t y c l as s f e a t u r e ,

mu s t wo rs h ip a d e i t y o f th e ma d n e ss d o ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

screaming madness.

Channel Divinity: F e a t P o w e r

Screaming Madness

A m b u s h e d bv vour d r e a d g o d 's m a d n e s s , v o u r enemy lurches

into lunacy.

Encounter • Div ine

Minor Action Personal

Ef fect The next enemy you hit during this turn with a fear

power hits itself wi th its mel ee basic attack the first t ime

it make s an attack on its next turn. The ene my hits itself

after its attack is reso lved .

MOONP e o p l e p la ce ma n y d i f f e re n t me a n in g s o n th e mo o n .

S o m e see i t as a sy mb ol o f p red ic tab le c y c l e s a n d

ti me. O th er s ta ke it as a sig n of c h a n g e , a sy mbo l o f

m a g i c , o r a n e mb l e m o f b e a u ty a n d love . A dei ty o f

the mo on mig ht be s e e n as a hun te r in the dark nes s,

a patron o f n ig h t l y reve lry , or a go d of i l l f ort une or

savage m a d n e s s .

S e h a n i n e take s f r om the mo on the aspec t o f s had

o w s an d mask s, f ts g l ow a l lo ws he r fo l lowe rs to see

d a n g e r s in the dark , an d its da rk ne ss c l oak s th e d a n

gers the y pres ent to o ther s .

S e h a n i n e ' s wor sh i per s see her b less ings in the

m o o n ' s phas es . T h e f u l l mo o n sh ie ld s th e f a i t h f u l

from h a r m . A b la de l ikc c res cent bode s we l l fo r the i r

a t t acks . A n d a d a r k mo o n p re se n ts o p p o r tu n i t i e s to

t ake wh a t yo u w i l l .

P O W E R OF THE MOON [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e mo o n d o ma i n

B e n e f i t : Yo u ga i n a +1 feat bonus to Per cep t i on

c h e c k s .

W h e n yo u use a po we r asso c ia ted wi th th is feat

a n d hit an en em y wi th i t . that en em y tak es a - 2 pen

a l ty to the de fe nse ta rge ted by the power . Th e pena l ty

las ts u n t i l the en d o f you r nex t t u r n .

Powers: bond of censure ( a v e n g e r D P ) , enfeebling

strike ( p a l a d i n P H ) . ha nd of radiance (i nv ok er D P ) ,

r igh teous brand (c le r ic PH )

MOON TOUCHED [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l as s f e a t u r e ,

must wors h i p a de i ty o f the moo n d om ai n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

moon touched.

Channel Divinity: Moon Touched Fc.u P o w e r

Y o u g l o w with the h e a l i n g light of the moon. The light w a x e s

a n d wanes for a time.

Encounter • Div in e. Heali ng

Minor Action Close burst 5

Target: You or on e ally in burst; target must be bloodied

Effect: The target regains hit points equa l to your Wis do m

or Charisma modifier. At the start of each of your turns,

roll a d8. If the roll is odd , the target gains te mpor ary

hit poi nts equ al to the roll, and if the target already has

temporary hit points, the effect ends. If the roll is e v e n ,

the target regains hit points equal to the roll, and the

effect ends.

L e v e l 11 : Roll a d1 0 i nstead of a d8.

L e v e l 2 1 : Roll a d12 instead of a d8.

POISONZ e h i r ' s wo r d s a re ve n o m, a n d his te a ch i n g s p o iso n

mi nd s whe re ve r h is p r ies ts ' h isses c an be he ar d . I l is

fo l l owers va l ue a l l k i nds o f po i son: the tox ins tha t

deb i l i ta te o r k i l l the bod y as we l l as the v en om ou s

i deas tha t r u i n the mi nd a nd sap the sp i r i t .

T h e fo l lowe rs o f o th er gods mi gh t u se po is on, bu t

fo r Z e h i r . p o iso n i t s e l f is wo r t hy o f honor . Hi s fa i th

fu l p a y h o m a g e to ve n o mo u s c re a tu r e s a n d o f te n

sa y pray ers wh i l e app ly in g po is on to the i r ob jec ts o r

a d mi n i s te r i n g it f o r i n g e s t io n .

I n yo ur ca mp ai gn , po is on mig h t no t be the

p r o v i n c e o f a n e v i l g o d . P o i s o n re p re se n ts a h id d e n

C H A P T E R 5 Divine Options

Page 118: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 118/160

d a n g e r , so a n y d e i t y a c cu s to me d to ste a l th a n d d e c e p

t i o n mig h t ta ke p o iso n a s a d o ma in . B u t g o o d a n d

f o r t h r i g h t gods l ik e ly avo i d i t .

P O W E R OF POISON [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e p o iso n d o ma in

Benefit: Yo u ga i n a +2 fea t bo nu s to B l u f f c h e c k s .

W h e n yo u use a po we r asso c ia ted wi t h th is f ea t ,

y o uca n cho ose to ch an ge i ts da ma ge ty pe to po i son

( t h e p o w e r g a in s th e p o iso n ke yw o r d a n d lo se s th e

k e y w o r d s of i ts fo r mer d am ag e types) . I f y o u d o so,

y o u ga i n a +2 bonu s to the da ma ge ro l l . T h e b on us

i n c r e a s e s to +3 at 11th lev el a n d - 4 at 21st l e ve l .

Powers: overwhe lming s t r ike (av enge r P H 2 ) , enfee

bling strike ( p a l a d i n P I I ) . grasp ing shards ( i nvo ker

P H 2 ) , r igh teous brand (c le r ic P H )

ORIGINAL POISON [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,

mu s t wo r sh i p a d e i t y o f th e p o iso n d o ma i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

original poison.

Channel Divinity: Original Poison F e a t P o w e r

Your prayer empowers your venomous attacks.

Encounter • Div ine

Minor Action Ranged 5

Target: One creature

Effect: Until the end of your next turn, you gain a +2

power bonus to attack rolls against the target wi th poi

son powers.

PROTECTIONG o d s o f p ro te c t io n w i e l d th e i r d i v i n e in f l u e n ce to

mi n i mi ze t he e f fec t o f d isas t ers , to gu i de those i n

p e r i l t o sh e l te r , a n d to in f lu e n ce mo r t a ls a w a y f r o m

o ve r l y d e s t r u c t i ve a c t i o n s . S o m e p ro te c t io n g o d s

in sp i r e th e i r f o l l o w e rs to e n g a g e e n e mi e s t h ro u g h

fo rce o f a r ms , wh i l e o th e r s wo rk in d i re c t l y , sh i e ld in g

th e i r ch o s e n p e o p le w i th h e lp f u l we a th e r , u n e x

p e c t e d g o o d fo r t u n e , o r i n sp i re d ch a mp i o n s .

B a h a m u t a n d M o r a d i n s h a r e t h e d o m a i n o f p r o

tec t ion in a s p i r i t o f s o l i d ar i t y . M o r a d i n e m p h a s i z e s

g u a r d i a n s h i p of h o m e , f a m i l y , a n d c l a n , w h i l e B a h a

mu t ta ke s a w i d e r v i e w o f p ro te c t in g so c ie t y a n d

g o o d p e o p l e wh e re ve r e v i l f i n d s th e m. W h e n d a n g e r

c o m e s , t h e fo l l o we rs o f Mo r a d i n d r a w b a ck to s ta n d

o n s o l id g r o u n d , a n d B a h a m u t ' s f a i t h f u l c o m e f o r

wa rd to s t r i ke d o wn th r e a ts .

P O W E R OE PROTECTION [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y o f th e p ro te c t io n d o ma in

Benefit: Y o u ga in a +2 feat bo nu s to I l e a l c h e c k s .

W h e n yo u us e a po we r asso c ia ted wi t h th is fea t

a n d h i t one or mo r e en em i es wi th i t . one a l ly w i t h i n 5

s q u a r e s o f y o u ga i ns a +1 po we r bonu s to a l l de fens es

u n t i l the s ta r t o f yo ur nex t tu rn .

Powers: lead ing s t r ike (aven ger D P ) , priest's shield

( c l e r i c P H ) , va l ia nt st r i ke (p a la d i n P H ) . vanguard's light

ning ( i n v o ke r P H 2 )

SURE PROTECTION [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,

mu s t wo r sh i p a d e i t y o f th e p ro te c t io n d o ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

sure protection.

Channel Divinity: Sure Protection F e a t P o w e r

You ensure that a moment of respite is not interrupted.

Encounter • Div ine

F r e e Action Close burst 5

Trigger: You or an ally wi th in 5 squares of you uses his or

he r second wind

Target: The triggering charact er

Effect: The target gains a +3 p ow er bon us to all def ense s

until the start of his or her next turn.

SEAT h e sea is a mi gh ty for ce in th e wo r ld . I t offers the

bou nt y o f f is h , the th r ea t o f s to rms , a me an s fo r c o m

m e r c e a n d e xp lo ra t io n , a n d a w i ld e rn e ss in w h i ch

sh ip s a n d sa i lo rs so m e t ime s va n is h w i t h o u t a t ra ce .

A go d o f the sea c a n ther e for e be a p ro t ec t i ve f ig ure

wh o g ra n ts b le ss in g s to se a fa r in g f o l k , a m o n s t r o u s

b e i n g wh o d e l ig h ts in d r o w n i n g mo r ta l s , o r a f i c k le

d i v i n i t y wh o h e lp s o r h a r ms a s th e w h i m s t r i ke s .

P e o p l e se c in Me lo ra a l l t h re e aspec t s .

Me l o r a c l a i ms u n co n te s t e d ru l e o f th e s e a s , a n d

h e r w h i m i s i r o n la w. Y e t sh e e xe rc ise s l i t t l e c o n t r o l

o v e r th e vas t wat er s o f th e wo r l d , p re fe r r i ng to a l low

e v e n t s t o u n fo ld n a tu ra l l y . W h e n she is ro us ed to

ange r , h e r wr a t h co m e s in e n d l e ss w a v e s o f d e s t ru c

t ion , an d w h e n bro ught to sym pat hy , she o f fe rs u p

ast on i sh i ng t r eas ure s los t to the sea.

P O W E R OF THE SEA [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e se a d o m a i n

B e n e f i t : Yo u ga i n a +2 fea t bo nu s to At h l e t ic s

c h e c k s .

W h e n yo u use a po we r asso c ia ted wi t h th i s fea t

a n d h i t o n e o r mo r e e n e m ie s w i th i t, yo u ca n ch o o se

a n e f fe c t : Y o u ma ke a sa v i n g th ro w a g a in s t a n e f fe c t

that a s a v e ca n e n d , o r o n e e n e m y h i t b y th e p o we r

t a k e s a -2 pena l ty to the nex t sav i ng th ro w i t mak es

befo re the s ta r t o f yo ur nex t tu rn .

Powers: bond of censure ( a v e n g e r D P ) , divine bolts

( i n v o k e r P H 2 ) , recovery s t r ike (c le r ic D P ) , virtuous str ike

( p a l a d i n D P )

C H A P T E R 5 | D i v i n e O p t i o n s Jt

Page 119: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 119/160

SE A SURGE [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e ,

mus t wo r sh ip a de i t y o f t h e sea do ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

sea surge.

Channel Divinity: Sea Surge F e a t Power

Your prayer culls forth a wave to carry you or vour friend to

safety.

Encounter • Div ine

Immedia te React ion Close burst 10

Trigger: You or an ally with in 10 squ ares of you is pull ed.

pushed, or slid

Target: Th e triggering char acte r in burst

Effect: You slide the target 2 squares.

S K I L LA de i t y o f th e s k i l l d o m a i n v a l u e s e x c e l l e n c e a n d p r e

c i s i o n In one ' s ac t i ons . T he god ' s f o l l owe r s o f t en se ek

mas t e r ) o f so me a r t o r p r o f i c i enc y , sp en d i ng m uc h

t i me i n pu r su i t o f pe r f ec t i on .

B a n e d e m a n d s m a r t i a l s k i l l f r o m h i s f o l l owe r s ,

m a n y o f w h o m s p e n d h o u r s i n d r i l l s an d p r ac t i ce bat

t les. I f they are not h e f t i n g a we ap on on a ba t t l e f i e l d ,

h i s most f a i t h f u l a r e s t u dy i ng t heo r i es o f wa r f a r e o r

p la y in g ga me s o f s t r a t egy t o ho ne t he m i l i t a r y m i n d .

Co r e l l o n app r ec ia tes beau t y an d a r t . be i t i n

s ong , s to r y , scu l p tu r e , d r ess , o r an y f o r m o f deco r a

t i o n . E v e r y o n e see k in g beau t y i n t he i r ac t i on s p r ays

to Co r e l l o n fo r t he s k i l l to b r i n g t he i r v i s i o ns i n t o

ex i s t ence .

A s god o f kno w l edg e . l o un o f f e rs t he c omp r e

hen s i on nec ess a r y t o g r o w sk i l l ed and t he deep e r

u n d e r s t a n d i n g t ha t p r a c t i c e o f a s k i l l e n g e n d e r s .

S o m e t i m e s d i s m is sed by t h e i gno r a n t as t he pa t r on

o f scho l a r s , l o un s t ands f o r t r u t h an d l e a r n in g i n a l l

a r e a s o l t h o u g h t a n d a c t i o n .

P O W E R OF SKILL [DOMAIN]

Prerequisite: A n y d i v i n e c lass , m u s t w o r s h i p a

de i ty o f the s k i l l d o m a i n

Benefit: Yo u ga in a +1 fea t bo nu s to t ra in ed s k i l l

c h e c k s .

Y o u c an use any pow er yo u h a v e t ha t i s assoc ia t ed

w i t h th is leat as a ba si c at t ack .

Powers: d iv ine bo l ts ( invoker P H 2 ) . overwhelming

st r ike (avenger Pi 12). r iuhteous brand ( c l e r i c PH). v a l

ian t s t r ike (p a l ad in PH)

DIVINE EX C E LLENC E [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l as s f ea tu r e ,

mu st wor sh ip a de i t y of the s k i l l d o m a i n

BeneFit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

d iv ine excellence.

Channel Divinity: Divine Excellence F e a t Power

Your prayer inspires excellence in yoursel f and your allies.

Encounter • Div ine

F r e e Act ion Personal

Trigger: You make a skill check

Effect: You gain a +2 power bonus to the skill check. Until

the end of your next turn, you and each ally with in 10

squares of you gain a +2 power bonus to checks using

th e same skill.

STORMS l a s h i n g r a i n , r o a r i n g w i n d s , b r o o d i n g c l o u d s , p u n

i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r

h i s l a u g h t e r i n t h u n d e r a n d fear t h e l i g h t n i n g o f h i s

fierce s m i l e . S a i l o r s s e e k i n g c a l m w i n d s a n d f a r m e r s

w h o ho pe for gent le ra i n beg Ko rd to ven t h is f u r y

e l s e w h e r e . T h ey eng age i n con tes t s o f s t r en g th an d

r a i se toasts in Kord 's n a m e to le t h i m kn ow the y h a v e

n e i t h e r f o r g o t t e n h i s p o w e r n o r t a k e n h i s c l e m e n c y

fo r g r a n te d .

L i k e K o r d , a n o t h e r g o d of st orm s is l i ke l y a de i ty

o f rag in g pass i ons . A good god of s t o r m s m i g h t b e

t h o u g h t of as scou r i ng t he wo r l d o l ev i l , wh i l e a

m a l i g n a n t d e i t y o f t h e d o m a i n w o u l d i n f l i c t s t o r m s

s imp ly out of c r u e l t y .

P O W E R OF TH E STORM [DOMAIN]

Prerequisite: A n y d i v i n e c lass , mus t wo r s h i p a

de i t y o f t he s t o r m do ma in

Benefit: Y o u ga i n a + 2 fea t bon us t o I n t im i da t e

c h e c k s .

W h e n yo u use a po we r assoc ia te d w i t h th is fea t ,

yo u ca n cho ose t o ch an ge i ts da ma ge t yp e t o t h un de r

( t he po we r ga i ns t he t h un de r ke yw or d an d l oses t he

ke yw or ds o f i t s f o r me r d am ag e t ypes ) , ff you do so,

y o u ga in a +2 bon us to th e d am ag e ro l l . T h e bo nu s

i n c r e a s e s to +3 at 11t h lev el a n d +4 at 21s t l e v e l .

Powers: overvvl tel tninc) str ike ( av en ge r P H 2 ) ,

righteous brand ( c l e r i c P H ) . v a l ia n t s t ri k e ( p a l a d i n P H ) .

vanguard 's l i ah t ni n a ( i n v o k e r P H 2 )

STORM SACRIFICE [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,

mus t wo r sh ip a de i t y of t h e s t o r m d o m a i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

storm sacr i f ice.

Channel Divinity: Storm Sacrifice F e a t Power

I f it is vour god's will, the coming st orm u-ill strike as a blessing.

Encounter • Divine

Minor Act ion Ranged 10

Target: One creature

Effect: You gain vulnera ble 5 l ightning and vulnerable 5

thunder . If the target has no l ightning or thunder resis

tance, it gains vulnerable 5 l ightning and vulnerable 5

thunder. If it has l ightning or thun der r esist ance, it loses

that resistance. These effects last until the end of your

next turn.

C H A P T E R 5 | Divine Options

Page 120: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 120/160

STRENGTHP op u l a r am on g ba r ba r i c peop les , t he gods o f s t r eng t h

a r e pa t r o ns t o wa r r i o r s and hun te r s . V io l en t a nd

sho r t - t empe r ed , t hese de i t i e s ac t r a t h e r t han r e f l ec t .

B l o o d - s p a t t e r e d G r u u m s h g l o r i e s i n t h e s l a u g h

t e r o f we ak e r f oes , d i s da i n in g s t r a t egy an d sk i l l . H e

be l i eves t h a t t he wo r l d be l ongs t o t hose w h o c an

c r ush sku l l s i n t he i r fists o r b r e ak bones w i t h a bi te.

S t re ngt h is the l i cen se to do as yo u p leas e, an d i t

p leases G r u u m s h w h e n h i s f o l l o w e r s u s e t h e i r m i g h t

to dest roy .

Ko rd act s as pat ron o f s t rengt h to a l l wh o see k to

a v o i d t h e w a n t o n d e s t r u c t i o n u r g e d b y G r u u m s h .

A th le t es , so ld i e r s , l abo r e r s , an d o the r s wh o p r i ze t he

po we r o f the bod y pray to Ko rd . an d so do those o f

w e a k n e s s w h o a r e w i l l i n g to ac t aga i nst the s t rong .

A s t r eng th god nee d no t be so impu l s i ve , an d suc h

a de i t y cou ld be a l i gned w i t h g o o d . P e r h a p s y o u r

ca mp a i gn has r o om fo r a god o f s t r eng th an d kn ow l

edge , pa t r on o f a t h l e t es an d an asce t i c i sm see k in g

phys i ca l pe r f ec t i on . A s t r eng th god co i dd i ns tead be

a l i g n e d w i t h j u s t i c e and p r o mo te t he use o f m i g h t for

what is r i g h t .

P O W E R OF STRENGTH [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a

de i t y o f t he s t r en g th do ma in

Benefit: Yo u ga i n a +2 fea t bo nus to At h le t i cs

c h e c k s .

W h e n yo u use a po we r assoc ia ted w i t h th i s fea t ,

yo u ga in a + 2 bonu s t o t he da ma ge r o l l . T h e bon us

in cre ase s to +3 at 11t h leve l a n d +4 at 21st le ve l.

Powers: avenging, light ( i n v o k e r P H 2 ) . holy strike

( p a l a d i n P J f ) . ove r whe lm ing st r i ke ( avenge r P H 2 ) ,

pr iest 's shield (cl er i c P H )

STRENGTH OF THE GODS [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,

mus t wo r s h ip a de i t y o f t he s t r eng th do ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

strength of the gods.

Channel Divinity: F e a t P o w e r

Strength of the Gods

From your god, toyour ally, and i n to th e enemy: a passage of

strength ami impact

Encounter • Divi ne

Min or Acti on Clo se burst 5

Targ et: One ally in burst

Effect: The target gains a po wer bonus equa l to your

Strength modifier to its next dam age roll before the end

of your next tur n.

S T R I F ET i a m a t r u l e s t h e s t r i fe do ma in . I t s t and s f o r he r

avar ice a nd the gr ee d she fom ent s in her fo l low ers .

C h a o s too is he r al ly. W h e n o t h e r s c a n n o t s t a n d

together , they ar e mo re eas i ly t o r n a p a r t .

T h e d o m a i n o f s t r i f e ex is ts fo r god s w h o act as

tho r ns i n t he wo r l d ' s f l e s h , b l oody t r o ub l emak e r s

w h o d o n ' t want to get a long w i t h a n y o n e e l s e . T h o s e

peop le d r a wn t o se r ve a s t r i f e god a r e a t t r ac ted by

the pu r e , d r i v i n g a m b i t i o n t h a t t h e g o d r e p r e s e n t s -

the desire to get a h e a d , rega rd l ess o f th e cost . S t r i fe

m i g h t be t he s i ng le p r ob lema t i c do ma i n of a god wh o

i s o th e r w i s e one o f t he wo r l d ' s de f end e r s , r ep r esen t

i ng t he god' s pe nch an t f o r s t i r r i n g up ang er or a

dan ge r ous cu r i os i t y .

P O W E R OF STRIFE [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a

de i ty o f th e s t r i f e d o m a i n

Benefit: Yo u ga in a +2 fea t bo nu s to B lu f f che cks .

W h e n yo u use a po wer asso c ia ted w i t h th is fea t ,

yo u ga i n a +1 bon us to the da ma ge r o l l f o r e a c h

e n e m y w i t h i n 3 sq uar es o f the ta rget . T h e b on us

inc r eases to +2 at 11t h leve l a n d +3 at 21st le vel .

Powers: ardent strike ( p a l a d i n D P ) , bond of retribu

tion ( a v e n g e r P H 2 ) . lance of faith ( c l e r i c P H ) . sun strike

( i n v o k er P H 2 )

SUDDEN STRIFE [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c la ss f ea tu r e ,

mus t wors h i p a de i ty o f the s t r i f e d o m a i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

sudden strife.

Channel Divinity: Sudden Strife F e a t P o w e r

Yo u sow doubt in two enemies, causing them to question each

other's loyalty. I heir combat acumen suffers as a result.

Encounter • Cha rm, Divi ne

F r e e Action Rang ed 5

Target: Two enemies wi th in 3 squares of ea ch ot her

Effect: Unti l the end of your next turn, the targe ts take a -4

penalty to attack rolls while they are wi th in 3 squares of

each other.

SUNT h e sun ' s i n f l uen ce an d b r i l l i an ce a r e obv i ous t o a l l .

ac t i ng as a da i l y r e m i nd e r o f P c l o r ' s po we r an d bene f

i c e n c e . T h e su n is the l i g h t o f g r o w t h a n d r e n e w a l . I t

i s w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e

th e fa l l . Pe l or ex t end s i ts l i g h t to al l j u s t as he hop es

h i s f o l l ow e r s ex t end t h e i r comp ass ion t o a l l . T h e sun

a lso pe e l s ba ck the ve i l o f n ig h t , an d P e lo r s f o l l owe r s

s e e i n t h a t a me t aph o r f o r t he l i g h t t hey mus t b r i n g to

s h a d o w y d e e d s a n d d a r k h e a r t s .

S u n gods f r eq u en t l y r u l e pan the ons o r s t and as

t he first a m o n g e q u a l s . A l t h o u g h u s u a l l y p o r t r a y e d

a s benev o len t o r d i spas s iona t e de i t i e s , su n gods d o n ' t

ne ed to be go od or un a l ig ne d. A n ev i l su n god m i g h t

b e a b l o o d t h i r s t y t y r an t who t h r ea te ns d r o u g h t a n d

fire un less s l aked by sac r i f i ces .

C H A P T E R 5 | D i v i n e Options

Page 121: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 121/160

P O W E R OE THE SUN [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a

de i t y o f the su n d om ai n

Benefit: Yo u ga i n a +2 feat bo nu s to Insi ght

c h e c k s .

W h e n yo u use a po wer ass oc ia ted w i t h th is feat

an d h i t an en em y w i t h i t . tha t en em y ga i ns vu l ner

abl e .3 rad ia nt u n t i l the en d of yo ur next tur n, afte r

th e p o we r ' s e f fe c ts a rc re so lve d . T h e vu ln e r a b i l i t y

i n c r e a s e s to 5 at 11t h lev el a n d 8 at 21s t le vel .

Powers: lance of faith ( c le r i c P H ) . radiant vengeance

( a v e n g e r P H 2 ) . sun s t r ike ( inv oker P H 2 ) . v i r tuous s t r ike

( p a l a d i n D P )

SOLAR E N E M Y [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l a s s f e a t u r e,

must wor sh i p a de i ty of the sun do ma i n

Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r

solar enemy.

Channel Divinity: Solar Enemy F e a t P o w e r

T h e divine sunlight playing across your enemies is a sign of the

radiance to come.

Encounter • Div ine

Min or Acti on Clos e burst 2

Target: E a c h en em y in burst

Ef fect E a c h target gains vul ner abl e 5 radiant, or its vulner

abil ity to radiant d amag e incr eases by 5.

TORMENTT o ro g c ra w ls t h r o u g h t h e g lo o m of th e Un d e r d a r k ,

h is b ro ken back hun ch ed as h is b l eed in g kne es and

e l bows scr ape the i r w ay t h r o u g h t h e e a r th . T h is

t o r t u r e d de i ty vents h is imp r i son ed ra ge aga ins t

ex is tence as the god o f to r ment . Pat ro n o f ja i le rs ,

s l a v e r s , to r tu rers , an d sad is ts o f a l l s t r ipes , the K i ng

tha t Cr aw Is takes p leasur e in caus i ng pa in a nd in the

a g o n y i n f l i c t e d by his devo tee s.

T h e to r ment do ma i n typ i ca l l y be lo ngs to ev i l

d e i t i e s , b u t yo u r ca mp a i g n m i g h t host a go od or

u n a l ig n e d g o d su b je c te d lo to r tu re . Mo r ta l s m i g h t

a s k su ch a d i v i ne mar t y r fo r the a b i l i t y to en dur e the

pai ns they l ace or to tak e on thei r tr oubl es.

P O W E R OF TORMENT [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mu s t wo rsh i p a

de i ty o f th e to r ment do ma in

Benefit: Yo u ga i n a +2 fea t bon us to In t imi da t e

c h e c k s .

W h e n you use a pow er ass oc ia t ed w i t h th is feat

an d h i t an en em y w i t h i t . tha t en em y gra n ts comba t

adv ant age to yo ur next a l ly wh o at ta cks i t befor e t he

start of yo ur next tu rn .

Powers: ardent str ike (p al ad in D P ) , astra l seal

(c le r ic D P ) , overwhe lming strike ( a v e n g e r P H 2 ) , mantle

of the infidel ( i n v o k e r D P )

P E R F E C T TORMENT [DIVINITY]

Prerequisite: Ch a n n e l D iv in i t y c la ss fe a tu re ,

must wors h i p a de i t y o f the to r ment do ma i n

Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o we r

perfect torment.

Channel Divinity: Perfect Torment F e a t P o w e r

Your prayer prolongs your enemies'suff ering.

Encounter • Div ine

Mi nor Act io n Close burst 5

Target E a c h enemy in burst

Ef fect E a c h target t akes a -2 penal ty to saving thr ows until

the end of your next t urn.

T R I C K E R YC l e v e r n e s s , d e ce i t , i l l u s io n , s te a l t h - t h e se a re th e

tools of deit ies w h o hol d sw ay ove r the do ma i n of

t r ick ery . A god o f t r i ckery m i g h t be an i r repress i b le

jo ke s te r wh o se m isa d ve n t u re s se rve to i l l u m i n a te

th e fo l l ies an d ina nit ies ol l i fe; a sh ad ow y pat ro n to

th iev es an d i l lus ion is ts ; o r a c r ue l dece iv er wh os e l ies

po iso n the wor l d .

S e h a n i n e a n d I .olth asser t con tro l o ver the do ma i n

o f t r i c ke ry , a n u n co mf o r ta b le a l l o ca t i o n o f p o we r

ex tan t s i nce be fore Lo l th ' s rebe l l i on . Th ou gh tha t con

f l i c t en de d in an era lo ng past, th e fo l low ers of b o t h

de i t ies ope n f resh wo un ds over it ever y year .

F o r Lo l th . t r i ckery p res ents the me an s o f ga i n i ng

a n d k e e p i n g p o w e r . W h y f ight foes wh e n yo u can

m a n i p u l a t e t h e m ?

S e h a n i n e s e e s t r i c ke ry in a mo r e w i n s o me l i gh t .

Tr ic ker y ca n de l igh t as we l l as devasta t e , an d she

encour ages her fo l lower s to mod er a t e one w i t h t he

o the r as th ey pur sue the i r des t i n ies .

P O W E R OF TRICKERY [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , must wor sh ip a

d e i t y o f th e t r i c ke r y d o ma i n

Benefit: Y o u gai n a +2 feat bo nu s to Th i ev er y

c h e c k s .

W h e n yo u use a po wer asso c ia t ed w i t h this feat

and h i t one or more enem ie s w i t h i t , yo u or an a l l y

ad ja cent to tha t ene my ca n sh i f t 1 sq uar e as a fr ee

a c t i o n .

Powers: avenging light ( i n v o k e r P H 2 ) . overwhe lm

ing s t r ike (ave nger PH 2 ) . enfeeb l ing st r ike (p a l ad in PH ) .

recovery str ike (c ler i c D P )

TRICKSTER'S FORTUNE [DIVINITY]

Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,

must wors h i p a de i ty o f the t r ick ery do ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

trickster'sfortune.

***V C H A P T E R 5 Divine Options

Page 122: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 122/160

Channel Divinity: F e a t P o w e r

Trickster's Fortune

You slyly twist your foe's fate and try to turn its misfortune into

yvur fortune.

Encounter • Divi ne

Immediate Interrupt Close burst S

Trigger: An enemy with in 5 squares of you mak es a sav ing

throw

Target: The triggering enemy in burst

Effect: Th e target takes a -2 pen alty to the saving t hrow .

If the sav ing throw fails, you or an ally in the burst c an

mak e a saving thr ow.

TYRANNY

A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e d o m i n

ion over a l l ex i s ten ce, a nd thus he jea l ous ly pro tec ts

h i s con t r o l o f t he t y r a nny dom a i n . Opp r es s i on , coe r

c i o n , r ep r es s i on - t hc sc a r e t he t oo l s o f t he t y r an t .

T h o s e w h o f o l l o w A s m o d e u s a c c e p t t h e d o m i n a t i o n

of h is agents or se ek to ga in po we r fo r th em se lv es by

c r u s h i n g o t h e r s i n a n i r o n g r i p .

F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s t o t h e r u t h l e s s

acq u i s i t i on o f po we r t ha t t he t y r an nv d om a i n en ta i l s .

H o w e v e r , t y r a n n y m i g h t be th e lesser o i two ev i l s

in a set t in g that f ac es a n e v e n wor se t h r ea t , su ch as

dem on ic ho r des o r i nvas ion f r o m t he F a r R e a l m .

P O W E R OF TYRANNY IDOMAIN]

Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a

de i t y o f t he t y r an ny do ma i n

Benefit: Yo u ga in a +2 feat bo nu s to In t i mi da te

c h e c k s .

W h e n yo u use a po we r assoc ia t ed w i t h th is fea t ,

t he powe r ' s t a r get s e a c h t ake a -2 pena l t y t o sav i ng

t h r o w s u n t i l t he s t a r t o f you r next t u r n , wh e t he r o r

not yo u hi t .

Powers: astral seal ( c l e r i c D P ) , bond of censure

( avenge r D P ) , d iv ine bol ts ( i nvo ker P H 2 ) , en feeb l ing

s tr i ke ( p a l a d i n P H )

MASTER OF TYRANNY [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c lass f e a t u r e ,

mus t wo r s h ip a de i t y o f t he t y r an ny do ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

master of tyranny.

Channel Divinity: Master of Tyranny F e a t P o w e r

Your enemies' weakness gives you strength.

Encounter • Div ine

Minor Act ion Person al

Effect: You gain a +2 b onus to attack rolls against b loo die d

creatures until the end of your next t urn.

UNDEATHD e a t h is the na tu ra l e nd to mo r t a l l i ves, bu t th ro ug h

out the a g e s , s o m e m o r t a l s h a v e r ebe l l ed aga i ns t t h i s

c om mo n f a te . Un de a t h o f f e r s some mor t a l s a w a y t o

c l i ng t o wo r l d l y ex i s t ence l ong a f t e r t hey sho u ld h a v e

passed i n t o the bey on d. Fo r mos t , un de at h is a ter

r i b l e cu r s e t ha t co r r up t s t h e sou l .

V e c n a c la sps the secre ts o f the do ma i n o f

u n d e a t h t i g h t l y to h is bony breast . H e env is ion s a

wo r l d i n wh i ch a cho sen l ew r u l e ove r m as s es o f

u n d e a d . wh i ch a r e eas i l y sub jug a ted to h i s w i l l .

A l t hou gh no t a l l un de ad ow e t he i r a l l eg i anc e t o

V e c n a , t h e M a i m e d O n e k e e p s s e c r e t w a t c h o n t h e

p l a n s o f u n k n o w n n u m b e r s o f t h e m , a n d m a n y

u n w i t t i n g l y do h i s w i l l .

A n ev i l god o f un dea th m i g h t us u r p dea th as we l l ,

b e c o m i n g a f r i g h t f u l mas te r o f a l l fa tes be yo nd l i fe .

Mo r e r a r e l y , a good o r una l i gne d god o f un dea th

m i g h t b e c o n c e r n e d w i t h t he p r es e r va t i o n o f a n c e s

t r a l sp i r i t s an d t he p r o tec t i on o f bu r i a l p l ac es .

P O W E R OF UNDEATH [DOMAIN!

Prerequisite: A n y d i v i n e c l a s s , mus t wo r s h i p a

de i t y of t he un de a t h d om a i n

Benefit: Yo u ga i n a +2 fea t bo nu s to Re l i g i on

c h e c k s .

W h e n yo u use a po we r assoc ia te d w i t h th is fea t ,

t he powe r ' s da ma ge cha nge s t o nec r o t i c ( t he p ow er

ga in s t he nec r o t i c key wo r d and l oses t he k ey wo r d s

of i t s fo rme r da ma g e type s) . Yo u a lso ga in a +2 bo nu s

to the da ma ge ro l l . T h e bo nu s in cr eas es to +3 a t 11 th

leve l a n d +4 at 21st l e v e l .

Powers: bond of censure ( a v e n g e r D P ) , enfeebl ing

s t ri ke ( p a l ad in P H) .g r as p i ng sha r ds ( i nv oke r P I I 2 ) .

lance of faith ( c l er i c P H )

UNDEATH'S AL L Y [DIVINITY]

Prerequisite: C h a n n e l D i v i ni t y c lass f e a t u r e ,

mus t wo r s h i p a de i t y o f t he un dea th do ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

undeath's ally.

Channel Divinity: Undeath's Ally F e a t P o w e r

Atyour touch, your friend's life begins to slip away, but he or sh«-

guin s some of the resilience of undea th.

Encounter • Div ine

Minor Act ion Melee 1

Target: One ally

Effect: Th e target loses a healing surge but gains temp o

rary hit points e qua l to his or her heali ng surge val ue +

one-half your level.

VENGEANCET i ama t r i ses as t he q u ee n o f v e n g e a n c e . S h e e x h o r t s

h e r f a i t h f u l t o f o r g i ve no th in g and ave nge e v e n t he

s l i gh tes t w r on g . He r wo r sh i pe r s be l i eve t ha t po we r

c a n be r esp ec te d on l y wh e n it i s exe r c i s ed , an d t he

w a y to ga i n powe r i s by t ea r i ng do w n t hose wh o hav e

wha t you des i r e .

A god o f v e n g e a n c e p r obab l y t akes de l i gh t i n

r e v e n g e tha t f a r exc eed s t he o r i g i na l da ma ge .

A l t ho ug h an ev i l a l i gnm en t i s mos t l i ke l y , a god o f

v e n g e a n c e m i g h t b e a n u n a l i g n e d l o r d of str i fe. A

C H A P T E R i | D i v i n e O p t i o n s

Page 123: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 123/160

g o o d -a l i g n e d g o d o f v e n g e a n c e mi ght b e in a se t t i ng

d o m i n a t e d by e v i l , w h e r e th e forces o f go od seek

r ed r ess f o r ce n tu r ie s o f abus e .

P O W E R OF VENGEANCE [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a

deity ol the v e n g e a n c e d o m a i n

B e n e f i t : Yo u ga i n a +2 fea t bon us to In t im id a t e

c h e c k s .

W h e n yo u us e a po we r assoc ia t ed wi th th is fea t

a n d h i t an en em y wi th i t . tha t ene my take s 2 da ma ge

t he f i r s t t i me it atta cks y ou or a n al ly of y o u r s b e f o r e

the s ta r t o f yo ur nex t tu r n . Th e d am ag e inc rea ses to 3

at 11 tli le vel a n d 4 at 21st l e v e l .

P o w e r s : a s t ra l seal ( c l e r i c D P ) , avenging light

( i n v ok e r P H 2 ) ,holy strike (p a l ad in P H ) . radiant ven

geance ( a v e n g e r P I 12 )

SMALL VENGEANCE[DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i ni t y c l as s f e a t u r e ,

mus t wor sh ip a de i ty o f the v e n g e a n c e d o m a i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

small vengeance.

Channel Divinity: Small Vengeance F e a t P o w e r

You channel your god's essence and return pain ro your foe.

Encounter • Div ine

Immediate Reaction Close burst 10

Trigger: You are bloodied by an enemy wi th in 10 squares

of yo u

Target: The triggering ene my in burst

Effect: The target takes 1 d8 damage.

L e v e l 11 : 2d8 damage.

L e v e l 2 1 : 3d8 damage.

W A RW a r is a po we r f u l fo rce in the wo r l d , th e u l t ima te

tes t o l mar t i a l f i tness . A wa r god ca n be an hono rab le

c h a m p i o n w h o d e l i g h t s i n d e m o n s t r a t i o n s o f c o u r a g e ,

a c ru e l co n q u e r o r wh o re ve ls in b lo o d y t r i u mp h , o r a

h a r s h j u d g e wh o me a su re s mo r t a ls b y h o w t h e y me e t

the i r hou r o f d o o m .

B a n e co mm a n d s th e d o ma in o l wa r for i ts a sp e c t s

o f co n qu e s t a n d s t r i c t m i l i t a r y s t r u c t ur e s . O r d e r e d

b a t t le p la n s a n d imp r o v i se d s t ra te g ie s p lease B a n e ,

a s d o m as s es of t roo ps and t i n y t a c t i ca l u n i t s . B a n e

e m b r a c e s ev er y aspec t o f wa r an d s e e s i t as a n e n d

in i ts o w n r i g h t , a n ou t l ook sh ar ed by ma n y o f those

d e v o t e d t o h i m .

K o r d s e e s w a r as the tes t ing gr ou nd fo r s t reng th .

H e v a l u e s i t as a s t o r m o f b l oo d- a pa ss i on tha t r ages

in the hear t o f t r ue war r i o r s . Ko rd has l i t t l e p a t i e n c e

lo r s t ra te g iz in g a n d d e ce p t i o n , a n d th o se wh o ca r r y

h i s s t a n d a r d i n t o bat t le t ry s im p ly to p i t s t r engt h

a g a i n s t s t r e n g t h , o r t h e y l o o k t o a n o t h e r p o w e r - s u c h

a s l o u n . B a h a m u t , o r e v e n B a n e — fo r th e ta c t i c s th e y

n e e d t o w i n .

I f y o u ar e a devot ee o f a god o f wa r . yo u reg ar d

bat t l e as the pr i nc i pa l tes t o f yo ur wo r t h and devo

t io n . An d so m e t i me s a f i s t in the face s a y s m o r e t h a n

a t h o u s a n d h o n e y e d w o r d s .

P O W E R OF WAR [DOMAIN]

P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a

d e i t y o f th e wa r d o ma in

B e n e f i t : Yo u gai n a +2 feat bo nu s to Hi st or j

c h e c k s .

W h e n you use a po we r assoc ia ted wi th th is fea t

a g a i n s t an unb l oo d i ed ta rge t , yo u ga i n a +1 bonus to

the a t t ack ro l l .

P o w e r s : bo ls te r ing s t r ike (pa lad in P H ) . bond of retr i

bu t ion (a veng er P H 2 ) . p r iest ' s sh ield (c le r ic P H ) , v is ions

of b lood ( i nvo ker D P )

PATH OF WAR [DIVINITY]

P r e r e q u i s i t e : C h a n n e l Di v i n i t y c lass f e a tu re ,

mu s t wo rs h i p a d e i t y o f th e wa r d o ma i n

B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

path of war.

Channel Divinity: Path of War F e a t P o w e r

You encourage your friends to throw themselves into glorious

battle.

Encounter • Div ine

Minor Action Close burst 5

Target: E a c h ally in burst

Effect: E a c h target gai ns a +2 bonus to att ack rolls and a -2

penalty to all defenses until the end of your next turn .

F O R T H E D M: E V I L F E A T ST h e Player's Handbook p ro v id e s d i v i n i t y feat s onl y for

good an d unal ign ed deit ies . In contr ast, th is boo k pro

v ides d i v i n i t y fea ts and dom ai n fea ts usab le wi th ev i l

de i t i es . E v i l p layer charac t ers don ' t m es h we l l wi th most

D & D campa ign s and the shared exper ienc e o f the g am e

t ab le , so the ev i l- re lat ed feat s, suc h as Per fect T o rme n t ,

w i l l pr ove most useful for DM s b u i l d i n g ev i l N P C s . E v i l -

f lav ored dom ai ns , such as ty ranny, a re a lso usefu l fo r

b u i l d i n g co mp le t e p a n th e o n s .

In ra re c a s e s , a play er cha rac ter might t ry to wa lk the

mora l t ight rope of wors hip ing an evi l god wh il e mai ntai n

ing an unal ign ed al i gnme nt. Thi s s ituat ion prov ides qui te

a fe w dramat ic hoo ks , bu t such dr ama s usua l ly en d wi t h

only a fe w survivors. You shoul d theref ore t h i n k care fu l ly

be fore i nv i t ing such tens ions i n t o a campa ign .

I f you wan t to try ru nni ng a cam pai gn ful l of evi l p layer

characters , t h e n e w d iv in i ty feats and doma in feats should

p r ove inva lu ab le . Qu i t e a fe w o f the m capture the core

ev i l exp er i enc e- i t ' s no t necessar i ly hard to be ev i l , bu t

it 's hell bein g aro und othe r peopl e w h o are ev i l .

C H A P T E R 5 I D i v i n e O p t i o n s

Page 124: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 124/160

WILDERNESSDu r i ng t he wo r l d ' s c r e a t i on , gods shap ed t he f o r es t s ,

t he moun ta in s , t he p la i ns , an d t he dese r t s . T h e s e vas t

l a n d s c a p e s f o r m t he f ound a t i o n o f l i f e . T h e w i l de r

ness i s t he r ea lm o f p r im a l sp i r i t s an d f ey pow er s ,

a n d Mel o r a an d Co r e l l on d i v i de t he i r con t r o l o f t he

w i l d e r n e s s d o m a i n o n s i m i l a r l i n e s .

M e l o r a c o n c e r n s h e r s e l f w i t h t h e w i l d e r n e s s o f

t he wo r l d , i t s c y c l es an d t he su r v i va l o f i t s ma n y

be ings : an im a l s , p l an t s , an d sp i r i t s t ha t a r e t he sou r c e

o f p r im a l power . Me l o r a ' s v i e w o f na t u r e i s b r o ad

en ou gh tha t she doe s not c a r e i f s o m e o n e c a r e s m o r e

for p r im al sp i r i t s th an fo r her . J u s t as w i t h he r o t he r

d o m a i n s , th e sea an d l i fe . .Me lora has l i t t l e i m p a c t o n

the w i l de r nes s so l ong as no t h in g d r ama t i ca l l y a f f ec t s

i ts ex i s t en ce . On l y w h e n t r u l y devas ta t i ng t h r ea t s

l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s t o d e f e n d

the wo r l d .

C o r e l l o n ' s in teres ts ar e th e wi ld p la ces o f the

F e y w i l d a nd the anc ie nt fo rests tha t s tan d acr oss th e

wor l d . H e mos t v a l u e s l o ca t i ons o f na t u r a l beau t y ,

a n d h is fo l l owers o f ten pro tec t th em in h i s n a m e ,

e s p e c i a l l y p laces o f sp l endo r i n t he F e y w i l d .

A n a l t e r n a t i ve w i l de r nes s de i t y m igh t be an ev i l o r

u n a l i g n e d p o w e r w h o e m p h a s i z e s t h e h a r s h n e s s a n d

crue l ty o f the wi l ds . A de i t y o f t r i cke ry a n d th e wi l

de r ness m igh t ac t as pa t r on t o me r cu r i a l f ey be ings ,

o f f e r i ng o the r mo r t a l s i n f r eq ue n t p r o tec t i o n f r om the

p iq ue o f t hose mys te r i ous be ings .

P O W E R OF THE W I L D E R N E S S DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , m u s t w o r s h i p a

d e i t y of t h e w i l d e r n e s s d o m a i n

Benefit: Yo u ga i n a +2 fea t bo nu s to N at ur e c h e c k s .

W h e n yo u use a po we r asso c ia t ed wi th th is fea t

a n d h i t an en em y wi th i t . yo u an d e a c h a l l y ad jac en t

t o yo u i gno r e d i f f i c u l t t e r r a i n u n t i l the en d o f yo ur

nex t t u r n .

Powers: ove r whe lm ing strike ( a v e n g e r P H 2 ) . recov

e r y st r ike (c le r ic D P ) , sun s t ri ke ( i nvok e r P H 2 ) . va l i an t

s tr i ke ( p a l ad i n P H )

GRASP OF THE W I L D [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y c l as s f e a t u r e ,

mus t wo r s h i p a de i t y o f t he w i l d e r n es s dom a i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

grasp of the wild.

Channel Divinity: Grasp of the Wild F e a t P o w e r

Y ou cause the enviro nment to clutch at creatures in a n area.

Vines wrap around them, the earth so/tens under them, water

churns about them—whatever is natural for the environs.

Encounter • Div ine

Min or Acti on Area burst 1 with in 10 squares

Effect: Th e area of the burst is difficult terrain until the end

of your next turn.

W I N T E RT h e R a v e n Q u e e n r u l e s o v e r w i n t e r a s t h e u n c a r i n g

mar sh a l o f i t s beg in n i ng an d en d . S h e pu l l s t he w h i t e

ve i l ov er the wor l d wi t h co ld e f f ic i ency , a n d le ts th e

wo r l d r i se f r o m the de ad o f w in te r on l y b e c a u s e t h e

n a t u r a l o r d e r d e m a n d s i t. T h e R a v e n Q u e e n ' s ser

van t s see w in te r a s a pu r e an d f a i r me a ns o f cu l l i ng

the w eak . I t r ep r ese n t s a t i me o f ha r ds h i p t h r oug h

wh ic h t he wo r l d emer g es s t r onge r t ha n be fo r e .

M o r t a l s t y p i c a l l y a s so c i a t e w i n t e r w i t h d a r k n e s s ,

hung e r , and dea th , so ma ny p r ay t o a w i n t e r god ou t

o f f ea r , hop in g t o p l aca t e i cy wr a t h . T h os e wh o a dap t

t he i r l i ves t o w i n t r y en v i r o nme n t s m ig h t en j oy t he -

p r o tec t i on o f good god o f w in t e r . I n l an ds wh e r e s e a

s ons c h a n g e l i t t le , the wi n t er god mi ght be a god o f

t he h ig h moun t a i ns , whe r e sn ow an d i ce nev e r me l t .

A n ev i l w in te r de i t y m igh t d r ea m abou t p l un g in g t he

w o r l d i n t o et er na l ice but be he l d in ch ec k by a god o f

t h e s u n a n d s u m m e r s u c h a s P e l o r .

P O W E R OF W I N T E R [DOMAIN]

Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a

d e i t y o f t h e w i n t e r d o m a i n

Benefit: Yo u ga i n a +2 feat bo nu s to E n d u r a n c e

c h e c k s .

W h e n yo u use a po we r ass oc i a te d wi th th is fea t ,

t he power ' s da ma ge cha nge s t o co ld ( t he pow er ga in s

the co ld ke yw or d an d l oses t he key wo r d s o f i t s f o r me r

da ma ge types ) . Yo u a ls o ga in a +2 bon us to t he

d a m a g e ro l l . T h e bon us incr eas es to +3 a t 11 th lev e l

a n d +4 at 21s t l e v e l .

Powers: bond of censure ( a v e n g e r D P ) , enfeebl ing

s t ri ke ( pa la d i n I'll), hand of radiance ( i n v o k e r D P ) ,

l ance of faith ( c l er i c P H )

PATH OF W I N T E R [DIVINITYI

Prerequisite: C h a n n e l D i v i n i t y c lass feature,

mus t wo r s h i p a de i t y o f t he w i n t e r do ma in

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

p a t h of winter.

I/ I

2

<

00

L U

Z

>

Q

F e a t P o w e rhannel Divinity: Path of Winter

At y o u r prayer, you and your allies endure win te r ' s ch i l l .

Encounter • Div ine

Minor Act ion Close burst 5

Target: You and each ally in burst

Effect: E a c h target gains resist 5 cold until the end of your

next turn.

Level 11: Resist 10 cold.

L e v e l 27 : Resist 1 5 col d.

C H A P T E R 5 | Divine Options

Page 125: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 125/160

Y O U R D E I T Y AND YOU

11 k

E a c h of the de i t ies in the cor e pa nt he on has a un iq ue

o u t l o o k a n d a sp e c ia l m in d se t , j u s t as do the dev ote es

of thos e de i t ies . Th i s sec t i on prov ide s ad v i ce on ho w

to t a i l o r the ab i l i t i es an d a t t i tudes o f yo ur d i v i ne

c h a r a c t e r so th ey are in concer t w i t h th e god that h e

or she seeks t o e mu l a te .

I n ma n y o f th e se passages , r e c o m m e n d e d t r a i n e d

skil ls are not a l l on the c l as s l i s t o f e v e r y d i v i n e c l a s s .

I t 's s t i l l p o ss ib le fo r yo u r ch a r a c t e r to b e co me t r a in e d

in suc h a sk i l l , by tak ing e i ther the Sk i l l T r a i n i ng f ea t

or a c lass -spec i f ic mu l t ic l ass fea t .

AVANDRA

Y o u h o p e to b e co me a qu in t e sse n t i a l a d ve n tu re r , a

w a l k i n g s y m b o l o f t h e s p i r i t o f e xp lo ra t io n a s g u id e d

b y Ava n d ra ' s w is h e s . As yo u a n d yo u r co mp a t r io ts

t r a v e l , yo u ser ve as a gu i de a nd a rep res ent a t i ve o f

the par ty . Th ou gh yo u g ive pra yer s an d o f fe r ings to

A v a n d r a , yo u k no w i t ' s mo re

i m p o r t a n t to be asser t ive

a n d t a ke a c t i o n . No th in g i s

mo r e v i l e in yo u r e y e s t h a n

o p p re ss io n a n d s la ve ry ,

a n d yo u ta ke u p Ava n d ra ' s

m a n d a t e t o r i g h t t h o s e

g r e a t w r o n g s .

C h o o s e p o w e r s —

e s p e c i a l l y u t i l i t i e s —th a t

g ra n t mo ve me n t o r a l te r

l u c k . O b t a i n t r a i n i n g in sk i l ls tha t ma ke t rave l eas ie r

i n b o t h c iv i l i za t io n a n d w i l d e r n e ss , su c h a s D ip lo

macy . D u n g e o n e e r i n g , N a t u r e , a n d St r e e t w i s e .

Avenger: L e s s foc use d on a s ing l e goa l th an mos t

o th e r a ve n g e rs , yo u t ra ve l a c ro ss th e wo r l d , f i n d

in g yo u r o w n ta rge ts . T h o s e wh o e n s la v e o r co n f in e

oth ers a r e yo ur g rea tes t foes . Yo u m i g h t s tar t your

c a r e e r f i g h t i n g br i gand s wh o b lo ck a ro ad an d ca p i t

f i g h t i n g a n a rc h d e v i l w h o e n s la ve s m i l l i o n s .

Cleric: F r e e d o m is th e co re o f yo u r b el ie f . W h i l e

y o u m i g h t l e a d yo u r a l l i e s , yo u a re n e v e r d o mi n e e r

ing . Yo ur devo t i on leads yo u to ma ny lan ds, an d t he

wor ld is do t t ed w i t h sh r i n e s yo u hav e b u i l t a n d conse

c r a t e d , b o t h h u m b l e a n d g r a n d .

Invoker: Y o u re a l i ze f r o m t h e h is to r i e s yo u ' ve

r e a d tha t abso lu t e f r eed om is fa r f r o m i d e a l . I t ca n

c aus e pa i n as easi ly as joy, an d it led to ch ao s in th e

t ime s b e fo re d e i t i e s ru l e d . T h o u g h Ava n d r a e n co u r

ages ch a n g e , yo u b e l i e ve sh e wa n ts th a t ch a n g e to b e

d i r e c t e d . S p e a k i n g w i t h ho l y au thor i ty , yo u seek to

b r i n g ch an ge on l y fo r goo d a nd to d r iv e the wi ck ed t o

f o l l o w t h e w i l l of the good de i t ies .

Paladin: Th os e wh o exp ect a pa la d i n to be a

h u m o r l e s s , s e l f r i g h t c o u s s o l d i e r w i l l b e su rp r i se d b y

IT

y o u . T h o u g h yo u a re re l i a b le a n d s t ro n g , yo u ' re h a r d

to p re d ic t , a n d so me t ime s in ca u t io u s . Y o u n e v e r ta ke

pr i soner s , for i t' s be t te r to be de ad th an bo un d.

BAHAMUT

Y o u r p h i l o so p h y e xa l t s th e

goo d an d r ig h teo us, the hon

o ra b l e a n d la w fu l , a b o v e a l l .

E v i l , n o m a t t e r h o w p o w e r f u l ,

mu s t b e o p p o se d , a n d yo u w i l l

s t and aga ins t an y fo rce o f dark

n e s s . Y o u ma k e i t yo u r b u s in e ss

to k no w the la ws o f an y la nd y ou

v is i t . T h e la w ca n ma sk the wor k

ings of e v i l , a n d yo u c l e a v e to the

h i g h e r l a w - t h e d i v i n e l a w — se t f o r t h

b y B a h a m u t .

P i c k p o we rs tha t w i l l best p ro t ec t yo ur a l l ies , and

p o ss ib ly co ld p o w e r s to m i m i c th e f ros t o f B a h a m u t ' s

b r e a t h . S k i l l s th a t o ve rp o we r ( su ch a s I n t im i d a te )

a n d sk i l l s o f u n d e rs ta n d i n g ( su ch a s D i p l o ma cy a n d

I n s ig h t ) e xe mp l i f y th e s t re n g th a n d n o b i l i t y of your

de i ty .

Avenger: Th e re t r ibu t ive s ide o f B a h a m u t

i n t r i g u e s yo u . Y o u b r i n g swi f t , b loody jus t ice to those

w h o t ra n sg re ss . W i t h b la d e o r b o w in h a n d , yo u f i gh t

w i t h the fe roc i ty o f a d r a g o n .

Cleric: To pro t ec t the we ak , yo u are w i l l i n g to r i s k

yo ur l i fe . Yo ur d iv in e pow er is a b less ing , an d yo u

o w e i t to the wor ld to sa fegu ard those wh o h a v e less

powe r . Yo u g ive a id to the pers on w i t h the most nee d

b e fo re yo u t h i n k o f a n y o n e e l s e .

Invoker: Y o u co n s id e r B a h a mu t to b e a f ra g me n t

o f lo . the proge n i t o r o f d r a g o n s . As co n t ra d ic to ry a s

it m i g h t s e e m , yo u p a y t r i b u t e to T i am at for the sa me

r eason . Y o u use pra yer s to emul a t e lo 's m i g h t , a n d th e

la w fu l co d e yo u f o l l o w is ac t ua l ly c loser to lo 's m or e

b r u t i s h , p r i d e f u l p r in c i p le s th a n to B a h a mu t ' s n o b i l

i ty an d honor .

Paladin: No n e e xe mp l i f y t h e wa y o f th e p a l a d i n

a s yo u do . Yo u b r i n g ju st ic e to yo ur fo es, but yo u do so

w i t h f a i rn e ss a n d me r cy . Y o u a l l o w n o we a kn e ss in

yourse l f , s i nce yo u mus t s t and as a par ago n o f la w an d

h o n o r .

C O R E L L O N

T o s e r v e C o r e l l o n is t o s e r v e e n c h a n t m e n t - b o t h t h e

m a g i c of bea ut y an d the beaut y o f m a g i c . Yo u fee l

C o r e l l o n ' s f a vo r wh e n yo u f i n d an d fos te r mag ic a nd

w h e n y ou pro t ec t o r c rea te beaut y . Yo u ta ke insp i ra

t i o n f r o m exqu is i te th i ngs an d seek w a y s to b r i n g

m a g i c to o thers ' l ives .

A s a wo r sh i p e r o f Co r e l l o n , yo u fa vo r p o w e r s th a t

e m p h a s i z e t h e p o we r o f ma g ic . S e l e c t s h o w y p o w e r s ,

p a r t i cu la r l y th o s e th a t d e a l ra d ia n t d a ma g e o r fo rce

d a m a g e . C h o o s e t r a i n i n g i n A r c a n a , D i p l o m a c y , a n d

I n s ig h t .

C H A P T E R 5 D i v i n e O p t i o n s

Page 126: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 126/160

Avenger: I n a n e n c h a n t e d

r e fuge yo u r ece i ved you r t r a i n

ing an d the invest i t u re o i you r

d i v i n e p o w e r . Y o u d i d n ' t n e e d

the adv ic e o f o th ers to t e l l y o u

ho w to use Co re l l on s g i l t s . Y ou

hea r d you r ca l l i ng i n songs an d

s a w you r pa th w r i t t e n acro ss a

Star l i t sky : S t r ike d o w n t hose

wh o dest r oy beaut y , an d tear

th rou gh the web o f Lo l t h ' s fb l-

lo wer s to stab at th e he ar t of her

p l a n s . De a t h , t oo , ca n be a wo r k

of a r t .

Cleric: T h e sp lend o r o f t he

wo r l d and i ts peop l es ' c r ea t i ons

insp i r es you . and you hope you r de eds w i l l i n s p i r e

o th ers to lee l wh at yo u know in you r sou l . Co re l l on is

a god o l re ne wa l , so yo u seek to res tore an d rebu i ld

w h e r e v e r des t r u c t i o n has wr o ugh t so r r ow.

Invoker: Y o u we r e g r an t ed a g i f t you ' re not sur e

y o u c a n ev e r r epay . T h an ks to Co r e l l on . yo u ca n

s p e a k wor ds o l suc h g r ac e t ha t yo u co mm an d t he

at ten t ion o f e v e n t he mos t h i deous sou l s . W i t h h i s

mag i c be h i nd you r w i l l , yo u f ee l com pe l l ed t o sha r e

the joy you r sp i r i t lee ls . A magi c so great sho u ld ne ve r

be kep t sec r e t .

Paladin: To o o f ten , ug ly b r u t a l i t y r u i ns t he gen t l e

or glo r io us thi ngs in l i te. Yo u ch os e th e pat h ol t he

pa la di n not for the song of th e sw or d' s ar c. but for th e

so un d o f the next b re at h o f a wou ld -b e v i c t im bough t

by you r weapon ' s s t r i ke aga ins t an at t acke r . W h e t h e r

bea uty takes the f o r m o f t he mos t enc han t i ng p lace

in the wor ld or th e fac e of a k i n d sou l , how cou ld y ou

no t s t and be t wee n i t and des t r uc t i on?

ERATHIS

T h e l i g h t s o f c i v i l i za t i on a nd i nv en

t i o n ar e a l l tha t kee p the wor ld

f r o m d e s c e n d i n g i n t o c h a o s a n d

ba r ba r i s m . Y o u c r ea te ne w soc iet

ies an d pro te ct those yo u f i nd .

T o em bo dy t he v i r t ues of p r og

r e s s , yo u s tudy the h i s tor i es

o f c i v i l i za t i ons a nd l ea r n som e

typ e o f c ra f t .

C h o o s e powe r s t ha t encou r age

te amw or k by g i v i ng bonus es t o a l l i e s , e i t he r d i r ec t l y

o r by impo s in g cond i t i ons on enem ie s . T ak e sk i l l s

t ha t enc ou r a ge coope r a t i on , suc h as D i p l omac y , a nd

ones you ' l l u s e i n c i v i l i zed a r e a s , such as H i s t o r y an d

S t r e e t w i s e .

Avenger: Rat he r t ha n l ook i ng l o r new p laces

to cre ate c iv i l i za t i on , yo u ma k e ex is t i ng c i t ies ru n

mor e smoo th l y . F r eq uen t l y , t h i s e f fo r t en ta i l s r cmov -

s i ng f r o m po we r those w h o wo rk aga in st the goa l s o f

o the r s ( o f t en c r i m in a l o r gan i za t i ons ) .

C l e r i c : Y o u seek t o fo r ge a l l i anc es , b r oad en unde r

s t a n d i n g , a n d u l t i m a t e l y b r i n g d i s p a r a t e g r o u p s

toge the r t o c r ea te ne w soc ie t i es . E nc ou r a ge t he b u i l d

ing o f g reat templ es in c iv i l i zed la nds , w i t h shr ines to

ma n y de i t i es ( to dra w ma ny peop l e to th e c i ty ) . «

I n v o k e r : W h e n the gods ar e s t ro ng, the wor l d is

ru l ed b y law an d great c i t i es r ise . Yo u see k to p u l l

t h e w o r l d f r o m da r kne ss an d r e tu r n i t t o g l o r y und e r

d i v i ne r u l e . Er a th i s ' s l a ws l ay t he g r ou ndw or k t ha t

w i l l b r i n g la w an d pros per i ty to a l l .

P a l a d i n : An agg r ess i ve , devou t f o l l owe r , yo u d r i ve

the p r og r ess o f soc ie t i es f o r wa r d , de l v i ng i n t o t he

w i lds to res hap e th em i n t o se t t l e men ts t ha t a r e b o t h

sate and c i v i l i zed . Y ou m i g h t eve n have a n a m b i t i o n

to ru l e as a mo na rc h one day.

lOUN

S e n i ng l ou n mea ns d i scove r

i ng an d sha r i ng sec r e t s . Y e t

th is quest ranges f u r t h e r t h a n

c o b w e b b c d l i b r a r i e s a n d m u s t y

books . Y ou r hung e r f o r know l

edge d r aws you to unde r s t and

st ra teg ic th i nk i ng , fo res igh t ,

an d a l l fo r ms o f me nt a l

DC

>

p row es s .

A s a wo r s h ip e r o f l o un , you

favo r power s o f p r esc ienc e an d

those t ha t dea l psyc h i c dam age .

C h o o s e t r a i n i n g i n k n o w l e d g e

s k i l l s ( p a r t i c u l a r l y H i s t o r y ) .

I ns igh t , an d S t r e e tw i se .

A v e n g e r : K n ow le dg e i s a we ap on , an d you don ' t

ev e r wa nt to be caught u na rm ed . N o secr e t is sa fe

f r o m you . T h en aga in , ne i t h e r a r e t hose w h o keep

t h e m . V e c n a an d h is fo l low ers are a s i ckn ess tha t

yo ur b lade can cu t ou t o f the wo r l d . You see yo ur foes '

fu tu re , an d the prognos is fo r th em isn' t goo d.

C l e r i c : A secr et die s w i t h i t s keepe r s , bu t kno w l

e d g e g a i n s p o w e r w h e n s h a r e d . T h o u g h y o u f i g h t

mor t a l f oes , i gn o r an ce i s you r t r ue enemy . Y ou wa l k

in a wor l d un aw ar e o f i t s po ten t ia l , so yo u s t r ive to

s h a r e you r sk i l l s an d l ea r n t he l essons o the r s ca n

t e a c h you . Y o u hope yo u r exa mp l e w i l l lea d o ther s to

take the r i g h t p a t h .

I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e ar t is

t u r ned t o wa r d he r pu r poses . Y o u know t he peac e of

sou l t ha t comes f r o m med i t a t i o n a nd s t udy . I f o t he r s

ope n t he i r hea r t s t o en l i gh te nmen t , you ' r e ho pe fu l

tha t the y can sh ar e tha t p e a c e . I f no t . you ' l l t eac h

th em the er r or o f the i r w a y s .

P a l a d i n : K n o w l e d g e s h i e l ds p e o p l e f r o m m a n y

mis tak es, bu t to tak e the prope r path , on e ne ed s the

wi sd om to per ce i ve i t an d the s t re ngth to s ta y the

c o u r s e . Yo u kno w that ma n y peop le w i l l fa l ter as they

ta ke the neces sar y s teps, an d i t 's yo ur du t y to m ak e

cer ta in thev don ' t fa l l .

^3

C H A P T E R 5 | D i v i n e O p t i o n s

Page 127: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 127/160

KORD Cleric: Y o u a r c t he pac k l eade r o f yo u r adv en t u r

i ng g r oup , an d yo u t ake on b o t h t he r espons i b i l i t y

a n d p o w e r o f a n a l p h a a n i m a l . W h e n fighting, y o u

u r ge yo u r a l l i e s t o be mer c i l ess hun te r s .

Invoker: I n t he w i nd in g r i ve r s , t he l ush j ung les ,

a n d t h e r o l l i n g waxes o f the o c e a n s , yo u sec the ca re

a n d s k i l l t he de i t i e s b r o u g h t t o c r e a t i ng t he wo r l d .

Y ' o u r eve r e an d p r o tec t t hese na t u r a l w i l d s , cons ide r

i ng t h em as i m p o r t a n t a m o n g t h e d o m a i n s o f t he

gods as an y c i ty o r t emp le .

Paladin: Ca l l i ng up on t he s t r en g th o f t he

o a k a n d t h e p o w e r o f t h e a v a l a n c h e , y o u b e c o m e a

m i g h t y pro tec tor o f a l l l i v i n g t h i n g s . Y o u r e m a i n v i g i

l an t , oppo s in g an yo ne t ha t a t t emp t s to des t r oy na t u r e

o r s l augh te r beas t s , bey ond wha t i s ne ed ed t o su r v i ve .

MORADIN

Y o u r de t e r m ina t i on i n t he f ace o f ha r dsh ip i s ou t

we ig he d on l y by you r l oya l t y t o yo u r f r i en ds .

Y o u a p p l y y o u r i n d o m i t a b l e w i l l t o w a r d

c r a f t i n g a be t t e r wo r l d . O r de r a nd

goo dw i l l c l ea r l y p r esen t t he r i gh teou s

p a t h , an d yo u t r y t o exem p l i f y t hese

t r a i t s ev en i n t he wo r s t m om en ts .

A s a w o r s h i p e r o f M o r a d i n , yo u f avo r

p o w e r s t ha t a i d a l l i e s a nd p r o tec t you r se l f .

C h o o s e t r a i n i n g i n D u n g e o n e e r i n g , E n d u r

a n c e , a n d H i s t o r y .

Avenger: Jus t a s a s m i t h b e a t s w e a k n e s s

f r o m met a l o r a scu l p tor ch ip s a w a y u n w a n t e d

s t one , yo u m a k e the wor ld a bet te r p lac e by

ca rv in g out the ba d par t s . A n d as w i t h any g r ea t wo r k

of c r a f ts man sh i p , w h e n you 'v e finished ma ki ng you r

ma r k on h is tor y , no one w i l l mo ur n t he m iss ing p ieces .

Cleric: A m i d w a v e s o f c h a o s a n d d e s t r u c t i o n , y o u

st an d as so l i d as s to ne. Yo ur s o l i d a r i t y p r o v i d e s a n

an ch o r f o r a l l i e s an d p r esen t s an u n f a l t e r i n g wa l l to

a t i de o f f oes . Y o u k n o w t h a t o t h e r s l o o k to y o u for

g u i d a n c e , an d yo u r s t eady ha n d g i ves t h em the co n f i

d e n c e to take t h e i r o w n p a t h s .

Invoker: Mo r a d i n f ash ion ed you r sou l t o f u r t h e r

h i s w i l l i n t h e w o r l d , a n d y o u ' r e d e t e r m i n e d t o m a k e

g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r l i f e p r o v i d e s .

Y o u ' r e t he keys ton e i n t hese p la ns , wh i l e t hose

a r ou nd you need t o be move d i n t o p lac e be fo r e t h e i r

f u l l r o l es c an be r ea l i z ed .

Paladin: A n y t h i n g w o r t h m a k i n g i s w o r t h p r o

t ec t i n g , espec ia l l y f r i endsh ip . Lo ya l t y i s yo u r l egacy ,

a n d yo u nev e r b r ea k t he oa ths you f o r ge . C o m e wh a t

m a y , yo u r a l l i e s know- t hey ca n de pe nd on you .

P E L O RP e l o r r ep r esen t s ma n y t h i n gs t o ma ny peop le , a nd so

mus t y ou . Y o u s ta nd as t he l i g h t to gu id e o th ers out o f

d a r k n e s s , a n d y o u o f fe r r e dem p t i on t o t hose wh o seek

it . E v e n so, y o u r ise aga ins t dark ne ss a nd see i t pu t in

C H A P T E R 5 | Divine Options

A s a f o l l owe r o f K o r d , yo u se r ve as t he f i g h t i n g h e a r t

o f y o u r a d v e n t u r i n g g r o u p — t h e c h a r a c t e r o t h e r s c a n

de pe nd on to sh ow g r ea t cou r ag e , t o t a ke r i sks , an d

to s t a nd and f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o

sh ow t r u e devo t i o n , yo u mus t ac t w i t h b r a v e r y a n d

sk i l l , no t s im pl y pra y a t a sh r i ne or c ar r y a t r i n k e t

o f f a i t h . Y ou see no ne ed t o m i nc e wo r d s , espe c ia l l y

w i t h t hose w h o a r e we ak . T h os e wh o use sub

t e r f u g e a n d h o n e y e d w o r d s m i g h t s h o w g r e a t

s k i l l , b u t s u c h a c t i o n s a r e f u n d a m e n t a l l y c o w a r d l y —

no t b e f i t t i n g a t r u e a d h e r e n t o f K o r d ' s t e a c h i n g s .

Y o u p r e fe r me l ee a t t acks an d pow er s t ha t dea l l i g h t

n i n g o r t h u n d e r d a m a g e . C h o o s e t r a i n i n g i n phys i ca l

sk i l l s such as A th le t i c s . Ac r oba t i cs , an d E n du r a nc e .

A v e n g e r : T h e t e a c h i n g s o f K o r d a r e a l w a y s o n

you r m in d as yo u en te r s i ng le comba t . Y o u f ocus o n

de fe a t i n g on e f oe us in g on l y you r pe r son a l m i g h t a n d

sk i l l , an d yo u con t i n ua l l y see k you r nex t ba t t l e— you r

nex t v i c t o r y .

C l e r i c : Y o u shou t ou t bo i s t e r ous en co u r ag eme n t

t o y o u r a l l i e s, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t i n

a d d i t i o n t o yo u r mag i c a l boon s . Y o u l e ad by e xa mp l e ,

r u s h i n g h e a d l o n g i n t o b a t t l e a n d e x h o r t i n g y o u r

a l l i e s to kee p u p w i t h y o u .

I n v o k e r : I n a n c i e n t t i m e s . K o r d ' s b a t t l e s s h o o k t h e

w o r l d . Y o u s t i l l f ee l t he r eve r b e r a t i ons o f t hose g r ea t

f i g h ts a n d h a v e a n i n s t i n c t u a l k n o w l e d g e o f t h e l o r d

o f ba t t l e' s powe r . T ho ug h yo u m i g h t s e e m e n t i r e l y dif

f e r en t d u r i n g t r ave l o r nego t i a t i on , i n ba t t l e yo u en te r

a t r anc e as yo u ca l l on t he s t r eng t h o f yo u r god .

P a l a d i n : Y o u f i n d it easy t o f o l l o w K o r d ' s t e a c h

i ngs as a pa l ad i n , an d you r code o f ho no r i nc l ud es

h i s c o m m a n d s . A l t h o u g h y o u s e e k b a t t l e a n d g l o ry ,

you ' r e nev e r c r u e l , a nd you a r e q u i ck t o g r an t me r c y

to a foe tha t c on ce de s defe at .

MELORA

W i t h a c l ose con nec t i on t o you r

an i ma l i ns t i nc t s , yo u possess a me r

c u r i a l t e m p e r a m e n t t h a t a l t e r n a t e s

b e t w e e n t he con t r ad i c t i ng pa r t s o f

n a t u r e . S o m e t i m e s y o u s h o w g r a c e

a n d c a l m, but yo u a lso rage l ike a w i l d

beas t w h e n i n d a n g e r . N a t u r e is y o u r t r u e h o m e , a n d

it 's d i f f i c u l t f o r yon to be con f i ned i n c l a us t r oph ob i c

t omb s o r cons t r u c te d t unn e l s .

C h o o s e pow er s t ha t b r i n g ou t t he savag e r y o f you r

se l f an d yo u r a l l i e s . Y o u r sk i l l s shou l d i nc lu de t hos e

tha t he lp yo u pe r sev e r e i n t he w i l d , su ch as A th le t i cs ,

E n d u r a n c e . N a t u r e , a n d P e r c e p t i o n .

A v e n g e r : A s a n a v e n g e r w o r s h i p i n g M e l o r a , y o u

m i g h t be a me mb er o f an e l i t e caba l o f abe r r a t i on

h u n t e r s w h o h a v e vas t kno w le dge abou t t he F a r

R e a l m an d ho w t o spo t i t s i n f l ue nce . Un t i l e ve r y abe r

ran t sp aw n o f tha t d r ea d p lace is s la in , yo u won ' t r es t .

Page 128: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 128/160

i t s p lac e. Yo u ser ve Pe l or best wh e n y ou

he lp o the r s an d p r o tec t t h em f r o m e v i l .

A s a wo r sh i pe r o f P e lo r . p i ck pow er s

t h a t dea l r ad ian t d am ag e o r hea l a l l i e s .

C h o o s e t r a i n i n g i n D i p l o m a c y . H e a l , a n d

N a t u r e .

A v e n g e r : P e l o r ' s p r i es t s o f t e n speak o f sho w i ng

compa ss i on and k i ndn ess , bu t you k no w t he r e i s a

d i f f e r ence be t we en me r c y an d f o r g i veness . T ho se

w h o t r u l y see the l i gh t des e r v e i ts wa r m th . A l l o t he r s

ea r n co l d s t ee l . W h e n t he pa t h yo u wa l k se ems da r k ,

i t i s on l y be cau se yo u s ta nd in the shad ow s p ro du ce d

b y Pelor"s l i g h t .

Cl e r i c : Y ou r r i gh teous s t anc e i s t he l i gh t mea n t to

lead o th ers out of da rk nes s. W h e n you r f r i ends fa l te r ,

you a r e bes ide t he m w i t h t h e w a r m w o r d s a n d k i n d

h e a r t t h a t i l l u m i n a t e t he p r op e r pa t h .

I n v o k e r : T h e w a r m t h o f s u m m e r e v e r f i l l s y o u r

sou l , an d the wor l d wo u l d be a bet te r p la ce i f a l l

cou ld s har e the joy yo u fee l . B y so wi ng the s eeds o f

emp a t hy an d goodw i l l , you ' r e con f i den t you ' l l r e ap

a f i ne ha r ve s t . W h e n you i nev i t ab l y encoun te r r es i s

t ance , yo u kn ow P e l o r ' s l i g h t sha l l r ev ea l t he e r r o r s o f

y o u r e n e m i e s ' w a y s . T h e s u n c aus es cr ops to gro w, but

i t ca n bu rn th em too.

P a l a d i n : E a c h sun r i se b r i n gs a ne w day . and e ac h

day is a ch an ce to s tar t an ew . Yet co mpa ss io n fo r a

foe is no exc use fo r a l lo wi ng the in noce nt to co me to

h a r m . Y o u r f i r s t d u t y i s to pro t ect thos e wh o cho os e

t he b r i g h t way . On l y a f t e r i n noc enc e i s sh ie l ded f r o m

ev i l does an ev i l do e r dese r ve a seco nd ch an ce .

T H E RAVEN QUEEN

De at h repr esen ts not a n en d but a t ran s i t i on . I t ho lds

no lear fo r yo u be yo nd the co nc er n t h a t i t wo u l d

c aus e yo u to miss o p p o r t u n i t i e s to ser ve the H av en

Q u e e n . W h i l e you d r aw b r ea t h , yo u seek t o he l p

o the r s w i t h d e a t h , w h e t h e r b y c o m f o r t i n g a m o u r n e r

o r he lp i ng someo ne f i n d h i s o r he r wa y bey ond .

A s a wo rs h i pe r o f the R a v e n Q u e e n , p i c k p o w e r s

t h a t dea l nec r o t i c dam ag e o r e l i c i t f ea r . Ch oo se t r a i n

i ng i n I ns igh t . I n t im i da te , and Re l i g i on .

A v e n g e r : T h e r e is l i t t l e pass ion i n yo u r k i l l i n g ,

and no p i ty . De at h is the th res ho l d a l l must c ross to

m e e t t h e i r f i n a l des t i ny . O f cou r se , som e des e r v e t o

m a k e t h a t c r oss i ng soone r t h an o the r s . T ha t ' s

wh e r e yo u co me i n .

C l e r i c : F e a r a n d p r i d e - t h e s e a r e t h e

ene m ie s o f g r ea t deed s . Y o u t ak e a d v a n

tage of these t r a i t s i n yo u r I o c s , a n d y o u

q ue l l t h em in yo u r a l l i e s . Y o u gu ide

vou r co mp an io ns on the path to great

n e s s , bu t yo u kn ow t h a t th e i r stor ies w i l l

e v e n t u a l l y e n d .

I n v o k e r : T h e r e i s w i n t e r i n y o u r

sou l , as i f i ce f l ows t h r o u g h v o u r v e i n s .

Y o u see de at h in the faces o f vo ur

c losest f r iend s, and eve n bab es in t h e i r m o t h e r s '

a r ms seem bu t g u t t e r i n g cand les i n a l im i t l ess

da r kne ss . Y ou bea r a po we r o l de r t han t he R a v e n

Q u e e n , yet she gr ant ed i t to yo u as her h an d in the

wor l d . Y ou a r e hon o r e d t o t ake t h a t m a n t l e u p o n

yo u r shou l de r s , bu t some t i mes it we i ghs heav i l y .

P a l a d i n : Yo u do not fear yo ur ow n de at h , bu t y our

f r i ends are anoth er mat ter . Yo u sec in t h e i r deed s t he

h an d of fate, an d i t is yo ur d u t y to pro tect th e m u n t i l

t h e i r dea ths se r ve p r ov iden ce . Y ou don ' t k n o w how it

al l en ds, but w he n vou r soul goes to mee t the R a v e n

Q u e e n , y o u w i l l not regre t h ow you se rv ed her .

SEHANINE

T h e moo n 's g low, the cr i sp l eav es o f a u t u m n ,

t he mag i c i an ' s t r i c k , t he k i ss be tw een

lov e r s -a l l a r e s i gns o f S e h a n i n e ' s favor . Yo u

kn ow th is bec aus e yo u ca n fee l her sm i l e in

you r sotd wh en you see t h em . Y o u r o am the

wor l d seek ing you r des t i ny , t a k i n g s u c h o m e n s

a s s ign a ls to gu i de yo ur sha dow y way .

A s a wo r sh i pe r o f S e h a n i n e . p i c k p o w e r s t h a t a l l o w

yo u to avo id not ic e or e s c a p e t r o u b l e . C h o o s e t r a i n i n g

i n B lu f f . P e r cep t i o n , an d S tea l t h .

Av en ge r : Y ou r sou l has a l way s l u r ked i n t he shad

o w s . E v e n i n t he cen te r o f a c r ow de d r o om, you fe l t a s

t h o u g h y o u w a t c h e d f r o m h i d i n g . O n l y t h e m o o n s a w

y o u f or w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e

ca l l yo u cou ld not ut te r . N o w b e n e a t h h e r b r i g h t s m i l e

yo u se r ve as he r h i d de n b lade , an d wh e n she c l asps

yo ur sou l in her ha nd , y o u s t r ike .

C l e r i c : L i f e is a pr an k the gods p lay up on sou ls ,

but at least yo u' re in on th e jo ke . F a t e . l i f e , dea th—

those i deas me an l i t t l e w he n i t co mes d o w n t o i t. T h e

t r u t h is t h a t eac h mo me n t i s wha t yo u ma ke i t, an d

for you there's n o t h i n g be t t e r t h an spe nd i ng t hose

m o m e n t s w i t h f r i e n d s . T h e y d o n ' t a l wa ys see wha t

y o u f i n d so fu nn y, but w i t h a l i t t l e h e l p f r o m y o u , t h e y

c a n la ugh a t de at h too .

I n v o k e r : S o m e wou ld ca l l yo u a t r i c k s t e r , o the r s

wo u l d ca l l you a th ie f or a che at , bu t t hey 'd ha ve to

ca t c h you f i r s t , an d ev en t hen you ' d f i g u r e out how

to s l i p f r ee . Y o u kn ow t h a t the secret to l i f e is l i v i n g it

w e l l , an d yo u use o th ers as u n w i t t i n g p a w n s i n w a y s

t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e

d i d n ' t , yo u kn ow s he ' d s tea l bac k the g i f t s she has

g i ve n - be ca us e you ' d do t he sa me i n he r p l ace .

P a l a d i n : Yo u can ' t say fo r cer ta i n wh er e the bo un d

a r y b e t w e e n r igh t an d wr on g l ies , bu t as yo u t rave l

the road o f l i fe , you ma ke sure to ke ep bet we en t hose

d i tche s. Yet there ' s one t h i n g you an d S e ha n i ne can ' t

l eav e b e h i n d , o n e t h i n g tha t ' s w o r t h go i ng o f f you r

cour se fo r : love . Wh e t h e r i t 's fo r the pas s io n bet we en

two o r t he cam ar a de r i e o f man y , you ' l l s t a nd y ou r

g r o u n d . R i g h t a n d w r o n g d o n ' t m e a n a t h i n g w h e n y o u

r a i se vou r sh ie l d -o r d r aw you r sw o r d - f b r l ove .

C H A P T E R 5 Divine Options

D

0

>

QZ<

hL U

Q

te.

-U>-

Page 129: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 129/160

DIVINE B A C K G R O U N D S

T h e b a c kg r o u n d se c t io n in Ch a p t e r 3 o f P l a y e r s Hand

book 2 f l eshe s out th e basi cs of c h a r a c t e r g e n e r a t i o n .

I t p ro v id es s to ry hook s fo r a char ac t er ' s ba ck gr ou nd

a n d adds ga me benef i ts tha t re f lec t w h o yo u wer e

b e fo re yo u b e ca me a n a d v e n tu r e r .

H e r e a re se ve ra l b a c kg r o u n d s yo u c a n u se o r a d a p t

to yo u r d i v i n e ch a ra c te r . A f te r ch o o s in g yo u r b a ck

g r o u n d e le me n ts , yo u ca n (w i th yo u r DM ' s co n se n t )

se lect on e of the f o l l o w i n g b a c k g r o u n d b e n ef i t s .

• G a i n a +2 bonu s to ch ec ks w i t h a s k i l l a sso c ia te d

w i t h y o u r b a c k g r o u n d .

• Ad d a s k i l l a sso c ia te d w i t h y o u r b a c k g r o u n d

to yo ur c lass 's sk i l l s l i s t b e fo re yo u ch o o se yo u r

t r a in e d sk i l l s .

• Ch o o se o n e la n g u a g e co n n e c te d to yo u r b a ck

g ro u n d . Y o u ca n sp e a k , r e a d , a n d wr i te th a t

l a n g u a g e f l u e n t l y .

• I f y o u ar e us i ng a ca mp ai gn se t t i ng tha t o f fe rs

re g i o n a l b e n e f i t s ( su ch a s th e FORGOTTEN REALMS*

set t ing) , ga i n a reg i ona l benef i t .

CONVERT

Y o u we re a me mb e r o f th e c le rg y o f a d i f f e r e n t de i ty ,

b u t so me th i n g ma d e yo u ch a n g e yo u r a l l e g i a n ce .

W h a t d e i t y d id yo u wo rsh ip b e fo re ? W a s i t a n e v i l

god or so me fa lse ido l ? D i d som e t r aged y or m ir ac le

d r i ve yo u to f o l l o w a n o t h e r g o d ? D i d yo u lo se f a i t h i n

you r p r ev i ous de i ty fo r so me rea son, o r d id yo u w a l k

a w a y f r o m t h a t l i f e d u e to mo r e wo r ld l y co n c e rn s?

D i d y o u m e e t s o m e o n e w h o c h a n g e d y o u r m i n d ?

D o yo ur o ld a l l ies wi sh yo u we l l , o r do the y w an t

y o u b a c k ?

Associated Skills: I n s i g h t . R e l i g i o n

D I S B E L I E V E RI n you r ear l y l i fe , yo u nev er ha d mu c h re spe ct fo r

gods , b u t s o m e t h i n g c h a n g e d y o u r m i n d . Y o u s t i l l

don ' t kn ow i f y o u c a n t r u s t th e gods y o u pr ay to, bu t

y o u ca n ' t t u r n a w a y f r o m t h e p o we rs th e y g ive . W h a t

h a p p e n e d in the pas t tha t ma de yo u w a r y o f re l i g ion ?

W h a t h a p p e n e d to p ro v o ke yo u r re tu rn to wo r sh i p ?

A r e yo u a t ru e be l ie ver now, o r a r e yo u do i ng th e

god ' s wo r k b e c a u s e o f wh a t yo u h o p e to g a i n ?

Assoc ia ted Ski l ls : B lu f f . Ins igh t

DIVINELY INSPIRED

F o l l o w i n g y o u r d i v i n e p a t h seems as na t ur a l to you

a s b re a th i n g a i r . Y o u n e ve r h e a rd th e ca l l t o re l i g io n

b e c a u s e i t 's a l wa ys be en in you. E v e n as a ch i l d ,

y o u he ar d vo i ces o ther s cou ld no t an d sa w s igns n o

o n e e lse se e me d to u n d e rs ta n d . D i d y o u h id e yo u r

con nec t i on to the d i v i ne , o r d i d o th ers kn ow about i t?

W e r e yo u a n ou tc as t be ca use o f you r odd behav io r , o r

d i d the com mu ni t y l ook to yo u bec aus e o f yo ur g i f ts?

Associated Skills: I n s i g h t , R e l i g i o n

FAMILY TRADITION

Y o u c o m e f r o m a lon g fa mi l y l in e w i t h m e m b e r s

devo ted to re l i g ion . D o e s t h e t r a d i t i o n o f w o r s h i p

in yo ur fam i l y ex te nd to ev er yo ne, o r j u s t c e r t a i n

m e m b e r s o f th e fa m i l y? A r e me mb e r s o f th e fa m i l y

fo r ced to adopt the t rad i t i on , o r is th e d i v i ne ca l l i ng

so me t h in g h a p p i l y sh a re d b y e v e r y o n e ? H a s e v e r y o n e

w o r s h i p e d t h e s a m e d e i t y ? A r e y o u b r e a k i n g w i t h t ra

d i t i o n i n so me w a y ?

Assoc ia ted S ki l l s : D i p l o m a c y , H i s t o r y

F O L L O W E D A C U L TY o u par t i c i pa t ed in a cu l t and wo rs h i ped a fa lse god

befor e yo u sa w the t ru e pa th . Di d you f o l l o w a mo r ta l

d e m a g o g u e , or w a s the cu l t ded ic a t ed to so me mag i

c a l c re a tu re o r su p e rn a t u ra l t h r e a t? W a s th e cu l t

n e fa r i o u s o r s imp l y m is g u i d e d ? H o w d id yo u es c ape

the cu l t an d f i n d y o u r w a y ? D o e s the cu l t s t i l l ex is t ,

o r wa s i t c ru sh e d o r d i s p e rs e d ? D o yo u s t i l l s e c r e t l y

b e l i e v e the cu l t ' s teach i ngs , o r do yo u hu ng er fo r

r e v e n g e aga i ns t those w ho l i ed to y o u ?

Associated S k i l l s: S te a l t h , S t r e e t w is e

FOUND RELIGION

AMONG OTHERS

Y o u g a i n e d yo u r a p p re c ia t io n o f yo u r d e i t y in a cu l

tu re n o t yo u r o w n , a n d yo u wo r sh i p in a ma n n e r

u n f a m i l i a r to yo u r o w n p e o p l e . D i d yo u co m e to wo r

s h i p a m o n g a n o t h e r r a c e o r in so me fo re ig n cu l t u re ?

W a s t h e p la c e wh e r e yo u g a i n e d yo u r a p p re c ia t io n

for the f a i t h in a d is t an t l and or on some o th er p l ane ?

W h a t a r c th e w a y s tha t yo u wor sh ip tha t o th ers m i g h t

f i n d s t r a n g e ?

Assoc ia ted S k i ll s : D i p l o ma c y , a s k i l l a n o t h e r r a c e

g a i n s a bon us t o

H E R E T I C

Y o u wor sh i p the sa me god or gods as o th ers w h o

s h a r e yo ur ch o ic e , bu t yo u see thos e de i t i es d i f f e r

e n t l y . Y o u b e l ie ve so me le g e n d in co n t ra d i c t io n to

c o m m o n t h o u g h t about your gods, o r yo u pr ac t ice

r i tes in hono r o f yo ur de i ty to wh i c h o th ers ob j ec t .

W h a t is it that y o u do or t h i n k tha t most pe op l e

r e j ec t ? Ar e yo u loo k in g to m a k e conv er t s , o r do you

c o m e f r o m a h e re t i ca l s e c t ? Ar e yo u h u n te d b y o th e r

fa i t h fu l? W h y d id yo u ta ke thi s d i f f i c u l t p a t h w h e n

o r d i n a r y b e l i e f w a s op en to y o u ?

Associated Skills: 1 l i s t o r y . S t e a l t h

CHAPTERS D i v i n e O p t i o n s

Page 130: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 130/160

MISSIONARY L I F E

Y o u o r yo u r pa r en t s s t r uc k ou t i n t o the wi ld s to

spr ead th e w or d o f yo ur god. D i d yo u t rave l a l l over ,

or s tay in one p lace to pr ea ch to a pa r t ic u l ar g r ou p?

W e r e yo u me t w i t h hosp i t a l i t y o r hos t i l i t y? H o w d id

y o u su r v i ve i n you r t r ave l s? D i d yo u g i v e up t he wo r k ,

or do you s t i l l seek conv e r t s ? D o yo u coun t an y c on

ver t s in d is tan t p la ces as f r i ends ?

Assoc ia ted S k i l l s : E n du r a nc e . Na tu r e

OUT FOR R E V E N G EY o u f o l l o w you r god no t becau se you be l i e ve i n wh a t

the god s tan ds fo r , bu t bec aus e yo u an d yo ur de i t y

h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , n a t i o n , o r

r ac e d o y o u d e s i r e v e n g e a n c e a g a i n s t ? W h a t h a p

pen ed t ha t mad e yo u so he l l - ben t on j us t i ce? How-

a r e o t h e r f a i t h f u l l i ke l y t o v i ew you r s i ng le - m in ded

p u r s u i t ?

Assoc iated S k i l l s: E n du r a nc e . I n t im i da t e

PENITENT

Y o u d i d some th i ng you ' r e no t p r o ud of . a c r im e t ha t

s t i l l h a u n t s y o u r t h o u g h t s . W h a t d id you do? W e r e

y o u a w o r s h i p e r o f y o u r g o d w h e n v o u c o m m i t t e d

t h e d e e d ? W h y i s ded i ca t i on t o a de i t y t he ans we r f o r

y o u ? A r e t h os e y o u w r o n g e d d e a d , or ar e the y s t i l l

l ook ing f o r y o u ? Di d yo u r ea l l y do som e t h i ng t e r r i b l e ,

or do yo u j u s t t h i n k y o u d i d ?

Associated S ki l l s: S t e a l t h , T h i e v e r y

TOUCHED BY AN ANGEL

u

Yo u have enco un t e r ed dan ge r o us imm or t a l s fo r as l ong Z

a s you ca n r e mem be r , an d a gua r d i an ange l t augh t yo u ~

mu ch o f wha t you kno w abou t vou r god . W h a t w a s t h e Z

ange l w ho wa tc he d over you l ike? Is the ange l a l ive or

d e a d ? W h y d id the ange l take an in terest? W h a t o t h e r

i m m o r t a l s m i g h t i n t e r f e r e w i t h you r l i f e?

Associated Skills: A r c a n a . P e r c e p t i o n

VETERAN OF A

RELIGIOUS W AR

Y o u f o u g h t ha r d l o r a d i v i n e c a u s e bu t l a t e r t u r ne d

a w a y f r o m t ha t l i f e . W h y d id you t ake up a r m s f o r

yo ur god? Is the w ar over , o r a re peop le s t i l l fighting

i t ? H a v e y o u le f t t ha t l i fe beh in d , o r do t he f ee l i ngs

that b rou ght yo u to bat t le fo r yo ur re l i g io n s t i l l s e e t h e

w i t h i n y o u ?

Associated Skills: A t h l e t i c s . I n t i m i d a t e

WARD OF THE T E M P L EY o u g r ew up i n a t emp l e . Y o u r a n ba r e foo t t he r e an d

p l a y e d ga me s i n t he shadow o f s t a t ues . W h y we r e yo u

le f t a t t he t em p le as an o r p ha n o r a w a r d ? A r e y ou r

p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . an d is tha t

p e r s o n s t i l l a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e

tha n one de i t y wo r sh i ped t he r e? D i d vou hav e a n y

r i va l s am on g t he wo r sh i pe r s o r t he c l e r gy?

Associated Ski l l s : H e a l . R e l i g i o n

Page 131: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 131/160

N E W F E A T S

F e a t s p r o v i d e y o u w i t h a p o we r fu l too l f o r d e sc r ib

i n g y o u r c h a r a c t e r ' s u n i q u e e x p e r i e n c e s , t r a i n i n g ,

a n d n a tu r a l kn a c ks a n d ta le n ts . T w o h u m a n c le r i c s

o f P e l o r m i g h t h a v e s i m i l a r a b i l i t y sco re s a n d p o w e r

se lec t i ons , but i f o n e choo ses fea ts t h a t r e i n f o r c e

hea l i ng po wer s an d the o ther se lec ts fea ts t h a t g i v e

n u me r o u s o p t io n s fo r Ch a n n e l D iv i n i t y , t h e y ' l l p la y

d i f f e r e n t l y at the t ab le .

Y o u mus t me et a fea t 's p rer equ i s i t es , i f any , to

ta ke the feat. I f yo u eve r lose a pr er equ is it e for a feat,

y o u can' t use th e feat u n t i l yo u me e t th e p r e re q u i

s ite aga in . A feat t h a t has a c lass as a prer equ i s i t e is

a v a i l a b l e o n ly to me mb e r s o f t h a t c l a s s , i n c l u d i n g

c h a r a c t e r s w h o h a v e j o i n e d t h e c lass t h r o u g h a c l a s s -

spec i f ic mu l t ic l ass feat .

HEROIC T I E R F E A T SF e a t s in th is sec t i on ar e ava i lab le to cha ra c t er s o f an y

l e ve l wh o me e t th e p re re qu i s i te s .

ARMOR OF BURNING WRATH

Prerequisite: I n v o k e r , C o v e n a n t o f W r a t h c lass

f e a t u r e

Benefit: Y o u r armor of wra th p o we r d e a ls fire

a n d ra d i a n t d a ma g e a n d g a in s th e fire k e y w o r d . T h e

targe t o f yo ur armor of wrath po we r tak es a - 1 pen a l t y

to sa v i n g th ro w s u n t i l the end o f yo ur nex t tu rn .

ARMOR OF VENGEANCE

Prerequisite: A v e n g e r , C e n s u r e o f R e t r i b u t i o n

c lass fea ture , oa th of enmity p o w e r

Benefit: W h i l e yo u a re a d ja ce n t to yo u r o a th of

enmity ta rge t , you ga in a +1 bon us to a l l de fe nse s

a g a in s t a l l c re a tu re s o th e r th a n t h a t o n e .

ASTRAL ENMITY

Prerequisite: D e v a , a ve n g e r , oath of enmity p o w e r

Benefit: I f y o u use you r memory of a thousand life

times ra c i a l p o we r to in c re a s e a n a t ta ck r o l l a g a in s t

your oa th of enmity ta rge t , yo u dea l e x t r a d a m a g e

e q u a l to the bon us ga i ned f r o m t h e ra c i a l p o we r .

ASTRAL PRESERVATION

Prerequisite: D e v a , i n vo ke r , Co ve n a n t o f P r e s e r

v a t i o n c lass f e a t u r e

Benefit: W h e n yo u use yo ur preservers rebuke

p o w e r , e a c h a l l y w i t h i n 2 squar es o f y o u gai ns a +1

bon us to a l l de fen ses aga ins t a t tac ks ma d e by b lood

ie d c re a t u re s u n t i l the en d o f the enco unte r .

AVENGING A L L U R E

Prerequisite: A v e n g e r , C e n s u r e o f U n i t y c lass

f e a t u r e

Benefit: W h e n y o u u se yo u r bond of censure p o w e r ,

a d d 2 to the nu mb er o f squ are s yo u ca n p u l l t he

targe t .

AVENGING OPPORTUNIST

Prerequisite: H u m a n , a v e n g e r , o a t h of enmity

p o w e r

Benefit: T h e first t i me in a n e n co u n t e r w h e n yo u

r e d u c e your oa th of enmity tar get to 0 hit point s, yo u

g a i n a n e x t r a m o v e a c t i o n t h a t yo u mu st use be fore

the en d o f yo ur nex t tu rn .

B A L E F U L MALEDICTION

Prerequisite: I n v o k e r , C o v e n a n t o f M a l e d i c t i o n

c lass f e a t u r e

Benefit: W h e n e v e r yo u use a d i v i ne encou nt er o r

da i ly a t t ack po we r on you r tu rn , e a c h tar get h it by th e

po we r takes a -2 pen a l ty to a t t ack ro l ls aga ins t y ou

u n t i l the s ta r t o f yo ur nex t tu rn .

BATTLE HE AL E R

Prerequisite: Cl er i c , hea l ina word po we r

Benefit: W h e n yo u use you r healing word, y o u

rega in h i t po in ts equ a l to yo ur S tr eng th m o d i f i e r .

B L E S S E D SCOUNDREL

Prerequisite: H a l f l i n g , a n y d i v i n e c lass

Benefit: W h e n yo u u se yo u r second chance r a c i a l

p o w e r a n d th e e n e m y m isse s yo u w i t h i ts a t t ack , yo u

c a n sp e n d a h e a l in g su rg e .

B L E S S E D SHIFTERPrerequisite: S h i f t e r , p a l a d i n

Benefit: W h e n yo u use yo ur lonatooth sh i f t ing o r

razorclaw shifting ra c i a l p o we r , yo u g a i n a b o n u s e qu a l

t o y o u r W i s d o m m o d i f i e r t o me l e e d a ma g e ro l l s w i t h

d i v i n e p o w e r s u n t i l the en d o f yo ur nex t tu rn .

BLESSING OF AVANDRA

Prerequisite: H a l f l i n g , c l er i c

Benefit: W h e n yo u u se yo u r second chance r a c i a l

po we r an d the a t tack misse s, on e a l l y w i t h i n 5

s q u a r e s o f y o u ca n sp end a hea l i ng surge .

BLESSING OF CORELLON

Prerequisite: Elf , c le r ic , hea l ina word p o w e r

Benefit: W h e n yo u us e yo ur elven accuracy r a c i a l

po we r an d the a t tack h i ts , one a l ly w i t h i n 5 squ a r e s

of vo u ca n sp end a hea l i ng surge .

I IAPTF . l t  S | D i v i n e O p t i o n s

Page 132: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 132/160

BREATH OF LIFE

Prerequisite: D r a g o n b o r n . c l e r i c

Benefit: V o u r dragon breath ra c ia l p o w e r ta rg e ts

o n l y e n e m i e s . A l l i e s w i t h i n the b las t o f yo ur dragon

breath g a i n te m p o r a ry h i t p o in ts e qu a l to yo u r

S t r e n g t h m o d i f i e r .

B R I L L I A N T DARKFIRE

Prerequisite: D r o w . a n y d i v i n e c l as s

Benefit: W h e n yo u hit a target w i t h your dark / i re

ra c ia l p o we r , th e ta rg e t g a in s vu ln e r a b i l i t y to r a d ia n t

d a m a g e e q u a l t o y o u r C h a r i s m a mo d i f i e r u n t i l t h e

e n d of yo ur nex t tu r n .

CHANNEL MIGHT

Prerequisite: P a l a d i n

Benefit: Af te r vo u u se a Ch a n n e l D iv in i t y p o we r ,

y o u ga i n a +1 powe r bo nus to you r nex t me l ee a t tack

r o l l ma de befo re the en d o f yo ur nex t tu rn .

CL ARIT Y OF SPIRIT

Prerequisite:K a l a s h t a r . a n y d i v i n e c l as s

Benefit: W h e n yo u use yo ur bastion of mental

clarity rac i a l powe r , yo u or one a l ly in the burs t c a n

s p e n d a h e a l in g su rg e .

CLOSING P L E D G E

Prerequisite: A v e n g e r . C e n s u r e o f P u r s u i t c l as s

f e a t u r e , oath of e n mi tv p o w e r

Benefit: W h e n y ou hit vou r oath of emnity ta rge t

w i t h a ra nge d a t tack , yo u ca n sh i f t a n u mb e r o f

s q u a r e s eq ua l to 1 + y o u r De x te r i t y mo d i f i e r a s a

free ac ti on, as lo ng as y ou en d that s h i f t c los er to the

targe t .

DARKFIRE VITALITY

Prerequisite: D r o w . c l e r i c

Benefit: W h e n an y a l ly h i ts a n en em y tha t is

und er the e f fec t o f yo ur darkfire rac i a l pow er , tha t a l ly

g a i n s t e m p o r a ry hi t p o in ts e q u a l to yo u r Ch a r i sm a

m o d i f i e r .

DEADLY R E B U K E

Prerequisite: I n vo ke r . Co ve n a n t o f P r e s e r v a t i o n

c lass f e a t u r e

Benefit: W h e n yo u u se yo u r preserver's rebuke

p o we r , a d d yo u r I n te l l i g e n ce mo d i f i e r to th e d a ma g er o l l of the a t tac k tha t ga ins the bo nus f r o m t h e p o we r .

DEFENSIVE GRACE

Prerequisite: Cler ic , hea le r 's mercy p o w e r

Benefit: W h e n yo u use yo ur healer 's mercy, y o u

g a i n a p o w e r b o n u s e q u a l to yo u r Ch a r i s ma mo d i f i e r

to a l l de fenses u n t i l th e en d o f vou r nex t tu rn .

DEFENSIVE HEALING WORD

Prerequisite: Cle r i c , h ea l in g word p o w e r

Benefit: W h e n yo u use yo ur healing word, t h e

targe t a lso ga i ns a po we r bo nus to a l l de f ens es equ a l

to yo u r Ch a r i sm a mo d i f i e r a g a in s t th e n e x t a t ta ck

m a d e aga ins t h i m or her .

DEMONBANE

Prerequisite: A n y d i v i n e c l as s

Benefit: W h e n y ou use a d i v i ne pow er tha t nor

ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a t u re s o f

th e e le me n t a l o r ig in .

DEMONBANE MALEDICTION

Prerequisite: I n v o k e r . C o v e n a n t o f M a l e d i c t i o n

c l as s f e a t u r e

Benefit: I f y o u h i t a c r ea t ure o f the e le men ta l

o r i g i n w i t h y o u r maledictor's doom pow er , tha t ta rge t

a l so gran ts co mba t advan tag e to the nex t a l l y o f y o u r s

w h o a t t acks i t be for e the end o f yo ur nex t tu rn .

DEVILBANEPrerequisite: A n y d i v i n e c lass

Benefit: W h e n yo u us e a d i v i ne pow er tha t nor

ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a tu re s o f

t h e i m m o r t a l o r i g i n .

DEVOTED PALADIN

Prerequisite: P a l a d i n , lay on hands p o w e r

Benefit: W h e n yo u u se yo u r lay on hands on a n

a l ly , tha t a l ly reg a in s add i t i ona l h i t po in ts equ a l to

y o u r C h a r i s m a m o d i f i e r .

W h e n yo u se le c t th i s fe a t , yo u r n u mb e r o f h e a l in g

su r ges i n c r e a se s b y o n e .

DIVINE APPROVAL

Prerequisite: H u m a n , a n y d i v i n e c l a s s . C h a n n e l

D i v i n i t y c lass f e a t u r e

Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

y o u c an a lso ma k e a sav in g th ro w as a f r ee a c t i on .

DIVINE ASSAULT

Prerequisite: H a l f - o r e . p a l a d i n

Benefit: W h e n y o u u s e y o u r / u r i o u s assault r a c i a l

power , one a l ly w i t h i n 5 squa re s o f y o u ga i ns a bonus

e q u a l to yo ur S tre ngt h mod i f i e r to h is o r her me l ee

d a m a g e ro l ls against the target u n t i l the s ta r t o f your

n e x t tu rn .

DIVINE DISTRACTION

Prerequisites: A v e n g e r , C e n s u r e o f U n i t y c l as s

fea ture , oa th of enmity p o w e r

Benefit: W h e n yo u ar e ad jac ent to yo ur oa t h of

enmity ta rge t , yo ur a l l i es ga i n a +1 bon us to da ma ge

rolls agai nst that t arget .

T h e bo nu s in cr ea ses to +2 at 11t h level an d +3 at

21st leve l .

C H A P T E R S j D i v i n e O p t i o n s

Page 133: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 133/160

H E R O I C T I E R F E A T S

A n y D i v i n e Class

Blessed S cound r e l

Br i l l ian t Dark f i re

Clar i ty of Spir i t

Demonbane

Devi lbane

Div ine Approva l

E lementa l B less ing

Fickle S erv an t

Fur ious Devot ion

Hea l i ng Step

Hidden Channe l i ng

Holy Savagery

Holy Speech

Infernal Blessing

Kord's Resi l ience

Majest ic Presence

Ni mbu s of Light

Rel igious Dabb le r

Versat i le Channe l er

War for ged Fai th

Othe r P r e r eq u i s i t es

Hal f l ing

D r o w

Kalashtar

H u m a n , Channe l D i v i n i t y

Genas i

Change l ing or doppe lga nger

Half-ore, Cha nne l Divini ty

Eladr in

G n o m e , Channe l Div in i ty

Sh i f te r , Channe l Div in i ty

Fluent in Superna l

T ie f l ing

Go l i a t h

Deva

Half-el f

Channe l D i v i n i t y

W a r f o r g e d

Benef i t

Spend hea l ing surge w i t h second chance

Targets of darkfire ga in vu lnerab le rad iant

Y o u or al ly spends heal ing surge w he n yo u use bast ion

of mental clarity

Powers that target und ead also targe t eleme ntal s

Powers that target und ead also targe t immor tals

Channel Divi ni ty gra nts you a savi ng thro w

Y o u or al ly gains tempor ary hp wh en you use

e lementa l man i fes ta t ion

+3 on Religion checks, and you ca n choose feats f r o m any domain

+2 damage w i t h divi ne pow ers af ter you use Cha nne l Di vini t y

Grant tempo rary hp w i t h fey step

Channe l Div in i ty g rants you concea lmen t

Channel Divi ni ty gra nts you +1 to mele e at ta cks wh en bloodied

Extra success in ski l l chal le nges using Bluf f , Di plo macy ,

or In t imidate

Al ly regains hp wh en you use infernal wrath

Stone's endurance extends to adjacent al l ies

Adja cen t all i es gai n resist 3 necrot ic and resist 3 ra dia nt

Al l ies gain +1 to attacks w i t h radiant p owe rs af ter you use

a rad iant power

U s e at-wi l l power f r o m another d iv ine class as encounter power

Ga i n ano the r class's Channe l Div in i ty powe r

Warforged resolve also af fects adjacent al ly

Avenge r F e a t

Armor o f Vengeance

Ast ra l Enmi ty

Aveng ing A l lu re

Aveng ing Oppor tun is t

Clos ing Pledge

Div ine Dis t rac t ion

E v a d e and Str ike

Fearsome W r a t h

F e y F a t e

Feyborn P u r sue r

Oath S t r ike

Psychic Reta l ia t ion

Taunt ing Visage

U n l eas h t he B e a s t

Vic ious Dar k f i r e

Othe r P r e r eq u i s i t es

Censure of Ret r ibu t ion ,

oath of enmity

Deva, oath of enmity

Censure of Un i ty

Human, oath of enmi ty

Censure of Pursui t ,

oa th of enmity

Censure of Unity,

oath of enmity

Half l ing, oath of enmi ty

Half-ore, oath of enmity

E l f , oath of enmity

Eladr in , oath of enmi ty

Ooth of enmity

Kalashtar , oath of enmity

Change l ing or doppe lganger ,

oath of enmity

Shift er, ooth of enmity

Dr ow , oath of enmit y

Benef i t

+1 to defen ses against creat ures other t han your oath

of enmity target

Bonus f r o m memory of a thousand lifetimes also appl ies to dam age

rolls against your oath of enmity target

Pul l target 2 extra squar es wh en you use bond of censure

Gain extra mo ve act io n whe n you reduce your oat h

of enmity targ et to 0 hit point s

Shif t closer to your oath of enmity target af ter h i t t ing it

w i t h ranged attack

Al l ies gain bonus to dama ge your oath of enmity target w he n you

a r e adjacen t to target

If your oath of enmity targ et mi sses due to second chance,

y o u gai n +2 to dama ge again st t arget

Us e furious assault to penal ize at t ack s of your oath of enmity ta rget

If you hit y our oat h of enmity t arge t w i t h elven accuracy,

y o u gain +2 to damag e against target

Teleport extra 5 squares w i t h fey step i f you end adjacent

to your oath of enmity target

Mar k your oath of enmity target

U s e bastion of menta l clarity to chan ge you r oat h of enmity targ et

U s e change shape to gain com bat adv ant age against your oath

of enmity target

U s e racial pow er as imme dia te react i on whe n hi t by your oath

of enmity ta rget

U s e darkfire against your oath of enmity targ et to give it

vulner abi l i ty to al l dama ge

" VC H A P T E R 5 | D i v i n e O p t i o n s

Page 134: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 134/160

Cler ic F e a t

Bat t le Hea ler

Blessing of Avandr a

Blessi ng of Corel lon

Bre ath of Life

Dark f i re Vi ta l i t y

Defens ive G r a c e

Defens ive Hea l ing Wor d

Dwa r f Bat t le Pr ies t

Feyborn Fortune

Healer 's Implement

Ho l y R e s o l v e

Pacif ist Healer

Shared Perseverance

Other Prerequ is i tes

Healing word

Ha l f l i n g

El f

Dragonborn

D r o w

Healer's mercy

Healing word

Dwarf, healing word

Gnome ,divine fortune

W ar fo r ged

H u m a n

Benef i t

Regain hit po in ts wh en you use healing wo rd

If enemy misses due to second chance, ally can spe nd healing surge

If you hit w i t h elven accuracy, an ally can spend healing surge

Your dragon breath gives tem por ary hp to alli es

Al l ies gain tempo rary hp wh en they hi t enemies under your darkfire

B onus to defe nses wh en you use healer's mercy

B onus to recipient 's defe nses wh en you use healing word

Ga i n tem por ar y hp wh en you use healing wor d

Divine fortune also affects on e ally

Ad d holy symbol enhanc emen t bonus to heal ing powers

B onus to healing you grant after using warforged resolve

Your heal ing powers are better, but you're punished for

dama gin g bloodied foes

W h e n you grant a saving th row, your ally gains +1 to the rol l

<L U

U .

U J

z

I Invok er F e a t Other Prerequ is i tes

Armor of wrath gains f i re key wor d, and target takes

B u r n ing W r a t h

Ast ra l P reservat ion D e v a , Covenant o f

- 1 to saving t hrows

W h e n you use preserver's rebuke, nearb y allies gain +1 a gainst

Preservat ion attack s by bloodied creatures

Baleful Maledict ion Covenant of Maledict ion Enemies you hit w i t h encounte r or dai ly powers tak e

-2 to att ack s again st you

Ga i n more damage w i t h preserver's rebukeeadly Reb uke Covenant of

Preservat ion

Enemies you hit w i t h encounte r or dai ly powers tak e

-2 to att ack s again st you

Ga i n more damage w i t h preserver's rebuke

D e m o n b a n e

Maled ic t ion

E lementa l Rebuke

F e y Preserver

Infernal Maledict ion

Invoke Resi l ience

Invoke Teamw ork

Preserver 's Call

P reserv ing

Concea lmen t

Wrath of Ages P a s t

Wr at h of the

Mounta in K ing

Palad in F e a t

B l e s s e d Shi f te r

Channel Might

Devoted Pa lad in

Div ine Assau l t

Div ine Perseverance

Draconic Chal lenge

E lementa l Cha l lenge

Group Defense

Mar k of the Inferna l

Mighty Cha l lenge

Protector ' s Commit ment

Strength of Stone

Vi r tuous Recovery

War for ged Example

Coven ant of Maledic t ion

G e n a s i , Covenant of

Preservat ion

Eladr in, Coven ant of

Preservat ion

T ie f l i n g

H u m a n

Half-el f

Kalashtar . Coven ant of

Preservat ion

Gnome , Covenant of

Preservat ion

Dwar f , Covenant

o f W r a th

Gol i ath, Coven ant of

W r a t h

Other Prerequ is i tes

Sh i f te r

La y on hands

Half-ore

H u m a n

Dragonborn

Genasi

Half-el f

T ie f l i n g

Divine challenge

C h a 1 5

Gol ia th

W ar fo r ged

Elemental s you hi t w i t h maledictor's doom grant

comba t advantage to your al l y

Ally gains be nefit s wh en yo u use preserver's rebuke

Tele port all y 2 squar es wh en you use preserver's rebuke

Your at tacks gain fear keyword when you use infernal wrath

Ally gains +1 to next sav ing t h ro w wh en yo u use a divi ne po wer

Ally gain s +1 to defense s wh en you use a div ine pow er

Pul l all ies 1 squar e closer whe n you use a daily divi ne po we r

Gr ant conc eal ment to ally wh en you use preserver's rebuke

Gain more damag e wh en you use armor of wrath against

ene mie s larger tha n you

Kno ck target pr one wh en you use armor of wrath

Benef i t

Ga i n more damage wi th melee at tacks wh en you use sh i f t ing

You gain +1 to mel ee attac ks after you use Cha nne l Div in i ty

Ga i n 1 heal ing surge, add Char isma modi f ie r to lay on hands

Ally gains damage bonus against target of your furious assault

Yo u gain +2 on your next att ack aft er you succeed on a s a v e

Your dragon breath places you r div ine sancti on on ene mie s

Your divine challenge deals acid, cold, f ire, l ightn ing, or thunder damag e

Allies gain +1 to defen ses against cre atur es you mar k

Yo u can use div ine sanct ion wh en your infernal wrath at tack hits

Divine challenge deals extra radiant damage

Ga i n +1 on att ack s wh en you or target is adjac ent to bloodied ally

Ally gains resist all when you use lay on hands or call of virtue

Gain resist all wh en you spend heali ng surge

Allies can s a v e against ongoing damag e wh en you use warforged resolve

C H A P T E R 5:

D i v i n e O p t i o n s

Page 135: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 135/160

DIVINE P E R S E V E R A N C E

Prerequisite: H u m a n , p a l a di n

Benefit: W h e n yo u su cce e d o n a sa v in g th ro w,

y o u ga in a +2 bon us to yo ur ne xt att ack r o l l m a d e

befor e the en d o f yo ur nex t tu rn .

DRACONIC CHALLENGE

Prerequisite: D r a g o n b o r n . p a l a d i n

Benefit: W h e n yo u u se yo u r dragon breath rac ia l

p o we r , yo u su bje c t e a c h e n e m y ta rg e te d b y th a t

p o we r to yo u r d i v i n e sa n c t io n . T h i s d i v i n e sa n c t io n

l a s t s u n t i l the s ta r t of yo ur nex t tu rn .

DWARF B AT T L E PRIE S T

Prerequisite: Dw a r f , c le r i c , he a l ing wo rd p o w e r

Benefit: W h e n yo u use yo ur hea l ina word on a n

a l ly , yo u ga i n te mpo ra ry h i t po in ts eq ua l to yo ur C o n

s t i t u t i o n m o d i f i e r .

ELEMENTAL BLESSING

Prerequisite: G e n a s i , a n y d i v i n e c l as s

Benefit: W h e nyo u u se th e ra c ia l p o w e r as s oc i

a t e d w i t h yo u r e l e me n ta l ma n i f e s ta t io n , yo u o r o n e

a l l y w i t h i n 5 squa res o f y o u g a in s te mp o r a ry h i t

p o in ts e qu a l to yo u r S t re n g th m o d i f i e r .

ELEMENTAL CHALLENGE

Prerequisite: G e n a s i , p a l a d i n

Benefit: W h e n yo u d e a l d a ma g e to a c re a tu re b y

us i ng yo ur d iv ine cha l lenge pow er , yo u c a n ch an ge the

d a m a g e t y p e f r o m ra d ia n t to a c i d , co ld , l i r e , l i gh t

n in g , o r th u n d e r . Ch o o s e e a c h t i m e y o u d e a l d a m a g e

w i t h divine challenge.

E L E ME NT AL RE B UKEPrerequisite: G e n a s i , i n v o k e r , C o v e n a n t o f P r e s

e r v a t i o n c l as s f e a t u r e

Benefit: W h e n yo u u se yo u r preserver's rebuke

pow er , yo u a lso gra n t a bon us to the a l ly a t t acke d by

t h e t r i g g e r i n g e n e my b a s e d o n yo u r cu r re n t e le m e n

t a l m a n i f e s t a t i o n .

F ar thsou l : T he a l ly ga ins a +1 pow er bo nu s to F or

t i t u d e a n d to sa v i n g th ro ws u n t i l the s ta r t o f your

n e x t tu rn .

Firesoul: T he a l ly ga i ns a +1 po we r bonu s to Ref le x

a n d resist 5 fire u n t i l the s ta r t o f yo ur nex t tu rn .

S to r msou l : Th e a l l y ga i ns a +1 pow er b onu s to F o r

t i t u d e an d resist 5 l i g h t n i n g u n t i l the s ta r t o f you r

n e x t tu r n .

W ate r sou l : Th e a l l y ga i ns a +5 po we r bonu s to

s a v i n g t h r o w s a g a i n s t o n g o i n g d a m a g e u n t i l the s ta r t

o f yo u r n e x t tu r n .

Windsoid: T h e a l l y ga i ns a +1 po we r bon us to spe ed

a n d resist 5 col d u n t i l the s ta r t o f you r nex t tu rn .

EVADE AND STRIKE

Prerequisite: H a l f l i n g , a v e n g e r , oath of enmity

p o w e r

Benefit: W h e n yo u r o a th of enmity t a rg e t m iss e s

on an attack you forced it to r e r o l l by us i ng you r

second chance rac i a l power , yo u ga i n a +2 bon us to

d a m a g e ro l ls aga ins t tha t ta rge t u n t i l the end o f yo ur

n e x t tu rn .

T h e bo nus inc rea ses to +4 a t 11t h leve l a n d +6 a t

21st leve l .

EEARSOME WRATH

Prerequisite: Ha l f - o r e . a ve n g e r , o a th of enmity

p o w e r

Benefit: W h e n yo u use yo ur fu r ious assault r a c i a l

pow er aga ins t yo ur oath of enmity ta rge t , the ta rge t

t a k e s a - 1 pen a l ty to a t ta ck ro l l s u n t i l th e start of yo ur

n e x t t u r n .

F E Y FATE

Prerequisite: E l f , a ve n g e r , oath of enmity p o w e r

Benefit: W h e n y o u u se yo u r elven accuracy r a c i a l

p o w e r to r e r o l l a n a t ta ck r o l l ma d e a g a in s t yo u r o a th

of enmi ty target a n d yo u hit , yo u ga in a +2 bon us to

d a m a g e ro l ls aga in s t tha t ta rge t u n t i l the end o f you r

n e x t tu r n .

T h e bo nu s in cr eas es to +4 at 11th level an d +6 at

21s t l e ve l .

F E Y P R E S E R V E R

Prerequisite: E l a d r i n , i n v o k e r . C o v e n a n t o f P r e s

e r v a t i o n c l as s f e a t u r e

Benefit: W h e n y o u use yo ur preservers rebuke

pow er , yo u ca n a lso te lepor t th e a l l } ' wh o w a s h i t by

t h e t r i g g e r i n g e n e m y 2 s q u a r e s .

FEYBO RN FORTUNE

Prerequisite: G n o m e , c le r i c , d iv i t te /o r tune po we r

Benefit: W h e n yo u use yo ur div ine fortune, y o u

a l s o gra nt t he +1 bo nu s to a n al ly w i t h i n 5 squ a re s

o f y o u .

F E Y B O R N PURSUER

Prerequisite: E l a d r i n , a ve n g e r , o a th of enmity

p o w e r

Benefit: W h e n yo u u se yo u r / e y step ra c i a l p o we r ,

y o u ca n te l epor t an ex t ra 5 squ ar es as lon g as yo u e nd

a d j a c e n t t o yo u r oath of enmity ta rge t .

FICKLE SERVANT

Prerequisite: C h a n g e l i n g o r do p p e l g a n g e r . a n y

d i v i n e c l as s

Benefit: Y o u ca n se lec t do ma i n fea ts fo r a ny

d o m a i n , n o t j us t t h o se fo r d o m a i n s a sso c ia t e d w i t h

your de i ty .

A l s o , yo u ga i n a +3 fea t bon us to Re l ig io n ch ec ks .

C H A P T E R 5 I D i v i n e O p t i o n s

Page 136: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 136/160

FURIOUS DEVOTION

P r e r e q u i s i t e : H a l f - o r e . a n y d i v i n e c l a s s . C h a n n e l

D i v i n i t y c l as s f e a t u r e

B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

yo u ga in a +2 bonu s to dam ag e ro l ls w i t h d i v i n e

a t t a c k p o w e r s u n t i l th e en d o f yo ur next tu rn .

GROUP D E F E N S E

P r e r e q u i s i t e : H a l l - e l f . p a l a d i n

B e ne f i t : A l l i e s ga i n a + 1 bonus to a l l de fenses

a g a i n s t c r e a t u r e s m a r k e d b y y o u .

HEALER'S IMPLEMENT

P r e r e q u i s i t e : C l e r i c

B e n e f i t : W h e n you g r an t hea l i ng w i t h any o f

yo u r c l e r i c hea l i ng pow er s , ad d you r ho l y symbo l ' s

en ha nc em en t bonus t o t he h i t po in t s t he r ec ip i en t

r e g a i n s .

HEALING S T E P

P r e r e q u i s i t e : E l a d r i n . a n y d i v i n e c lass

B e n e f i t : W h e n you use your fey step r a c i a l p o w e r ,

o n e a l l y ad jacen t t o e i t he r you r o r i g i na l s pac e o r yo u r

d e s t i n a t i o n s pac e ga i ns t e mpo r a r y hi t po in t s eq u a l t o

y o u r I n t e l l i g e n c e m o d i f i e r a n d c a n s h i f t 1 square as a

f r e e a c t i o n .

HIDDEN CHANNELING

P r e r e q u i s i t e : G n o m e , a n y d i v i n e c l a s s . C h a n n e l

D i v i n i t y c l as s f e a t u r e

B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

y o u g a i n c o n c e a l m e n t u n t i l the en d o f yo ur next tu rn .

HOL Y RESO LVE

P r e r e q u i s i t e : W a r f o r g e d . c l er i c

B e n e f i t : W h e n yo u use yo u r warforged resolve

r ac ia l powe r , ad d you r S t r e ng t h mod i f i e r t o t he h i t

po in t s r eg a in ed by t a r ge t s o f yo u r c l e r i c hea l i ng

p o w e r s u n t i l the en d o f yo ur next tu rn .

HOLY SAVAGERY

P r e r e q u i s i t e : S h i f t er , a n y d i v i n e c l a s s . C h a n n e l

D i v i n i t y c lass f ea tu r e

B e n e f i t : W h e n y o u us e a C h a n n e l D i v i n i t y p o w e r

wh i l e yo u a r e b loo d ied , yo u ga in a + 1 bonu s t o me le e

a t t ack r o l l s u n t i l t he en d o f yo u r nex t t u r n .

HOLY SPEECH

P r e r e q u i s i t e : A n y d i v i n e c l a s s , f l u e n t i n S u p e r n a l

B e n e f i t : W h e n you use R lu f f . D ip l oma cy , o r

In t im i da t e i n a s k i l l cha l l eng e , yo u ga i n a n ex t r a suc

c e s s t o w a r d c o m p l e t i n g t h e s k i l l c h a l l e n g e t h e f i r s t

t i me yo u succee d on a s k i l l ch ec k i nv o l v i ng any one o f

t hose sk i l l s .

INFERNAL BLESSING

P r e r e q u i s i t e : T i e f l i n g . a n y d i v i n e c l as s

B e n e f i t : W h e n yo u use yo ur in ferna l wrath r a c i a l

pow er , one a l l y ad jace n t t o yo u r ega ins h i t po in t s

eq ua l t o you r Cha r i sm a mod i f i e r an d ga i ns a + 1 •

po we r bon us to h is or he r nex t a t t ack r o l l aga ins t an

e n e m y that h i t yo u s in ce yo ur las t tu rn .

INFERNAL MALEDICTION

P r e r e q u i s i t e : T i e f l i n g , i n v o k e r

B e n e f i t : W h e n y ou use you r infernal wrath r a c i a l

p o w e r , a l l a t t a c k s y o u m a k e u n t i l the end o f yo ur next

t u r n g a i n t h e f ea r k e y w o r d .

INVOKE RE S IL IE NCE

P r e r e q u i s i t e : I l u m a n . i n v ok e r

B e n e f i t : W h e n vou use a d i v i ne enco un t e r o r

da i l y a t t ack po we r on you r t u r n , one a l l y w i t h i n 10

s q u a r e s o f y o u ga in s a +1 pow er bon us to h is or her

nex t sav ing t h r o w bc lb r e t he en d o f yo u r nex t t u r n .

INVOKE TEAMWORKP r e r e q u i s i t e : H a l f - e l f , i n v o k e r

B e n e f i t : W h e n yo u use a d i v i ne enc oun te r o r

da i l y a t t ack po wer on you r t u r n , one a l l y w i t h i n 10

s q u a r e s of yo u ga i ns a +1 pow er bo nu s to a l l de f ens es

u n t i l the en d o f yo ur next tu rn .

KORD'S RE S IL IE NCE

P r e r e q u i s i t e : G o l i a t h , a n y d i v i n e c l a s s

B e n e f i t : W h i l e y o u r s to ne 's endurance r a c i a l p o w e r

is ac t iv e , a l l i es ad j ace nt to yo u h a v e the sa me res is

t an ce t ha t t he po we r g r an t s yo u .

MAJESTIC PRESENCEP r e r e q u i s i t e : D e v a , a n y d i v i n e c lass

B e ne f i t : A l l i e s ad jac en t t o yo u ga i n r es i s t 3

nec r o t i c a nd r es i s t 3 r ad ia n t . T h e r es i s t an ce i nc r eas es

to 5 at 11t h le ve l a n d 10 at 21s t l e v e l .

MARK OF THE INFERNAL

P r e r e q u i s i t e : T i e f l i n g, p a l a d i n

B e n e f i t : I f a n a t t ack en ha nc ed by yo u r i n f e r nal

wrath rac ia l pow er h i ts , yo u a lso sub je ct th e ta rget to

y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c t i o n l a s t s u n t i l

th e s tar t of yo ur next t u r n .

MIGHTY CHALLENGE

P r e r e q u i s i t e : P a l a d i n , d iv ine challenge p o w e r

B e n e f i t : W h e n e v e r a target o f yo ur d iv ine cha l lenge

t a k e s d a m a g e f r o m tha t pow er , i t ta kes ext r a rad i ant

d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .

C H A P T E R 3 D i v i n e O p t i o n s

Page 137: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 137/160

NIMBUS OF LIGHT

Prerequisite: A n y d i v i n e c l as s

Benefit: W h e n yo u u se a d iv in e e n co u n t e r o r

d a i l y p o we r th a t h a s th e ra d i a n t ke y wo rd , yo u ca n

c r e a t e a zo ne of b r i g h t l i g h t in a c lose bur s t 1 . T h e

z o n e las ts u n t i l t h e e n d o f yo u r n e x t tu rn . A l l i e s

w i t h i n th e zon e ga in a +1 po we r bo nu s to att ack rol l s

w i t h r a d i a n t p o w e r s .

OATH STRIKEPrerequisite: A v e n g e r , oath of enmity p o w e r

Benefit: W h e n you use oath of enmity , you c an

ma r k the ta rge t u n t i l the end o f yo ur nex t tu rn .

PACIFIST HE AL E R

Prerequisite: C l e r i c

Benefit: W h e n yo u u se a d i v i n e p o w e r th a t a l l o w s

a ta rge t to spe nd a he a l in g surg e , the ta rge t rega ins

a d d i t i o n a l h i t p o in ts e qu a l to l d 6 + yo u r C h a r i sm a

m o d i f i e r . T h e a d d i t i o n a l h i t p o in ts in c r e a se to 2 d 6 +

y o u r C h a r i s m a m o d i f i e r a t 1 1 t h l e ve l , a n d to 3d 6 +

yo u r Ch a r i sm a mo d i f i e r a t 2 1s t leve l .

A l s o , wh e n e v e r yo u d e a l d a ma g e to a b lo o d

ie d e n e my , yo u a re s tu n n e d u n t i l t h e e n d o f yo u r

n e x t tu rn .

P RESERVER' S C A L L

Prerequisite: K a la s h ta r . i n vo ke r , Co v e n a n t of

P r e s e r v a t i o n c lass f e a t u r e

Benefit: W h e n yo u use a d i v i ne da i l y a t tac k

p o we r o n yo u r tu rn , yo u ca n p u l l e a c h a l l y w i t h i n 5

s q u a r e s o f y o u 1 squ a re in s te a d o f u s i n g th e n o rm a l

b e n e f i t o f y o u r C o v e n a n t M a n i f e s t a t i o n .

PRESERVING CONCEALMENTPrerequisite: G n o m e , i n v o k e r . C o v e n a n t o f P r e s

e r v a t i o n c l as s f e a t u r e

Benefit: W h e n yo u use you r preserver's rebuke

p o we r , yo u ca n a lso g ra n t c o n c e a l me n t to th e a l l y

wh o w as h i t by th e t r i g g e r i n g e n e m y . T h e c o n c e a l

ment las ts u n t i l the en d o f yo ur nex t tu rn .

PROTECTOR'S COMMITMENT

Prerequisite: C h a 1 5 . p a l a d i n

Benefit: W h e n yo u or you r tar get is adj ace nt to a

b lo od i ed a l ly , yo u ga in a +1 bonu s to a t t ack ro l ls .

PSYCHIC RETALIATION

Prerequisite: K a la s h ta r . a ve n g e r , oa th of e n mi tv

p o w e r

Benefit: W h e n yo u use you r bastion of mental clar

ity ra c i a l p o we r , yo u ca n ma k e th e t r i g g e r i n g e n e m y

y o u r n e w oath of enmity ta rge t as a f ree ac t ion .

C H A P T E R 5 I D i v i n e Options

RELIGIOUS D A B B L E R

Prerequisite: Ha l f - e l f , a n y d iv in e c l as s

Benefit: Ch o o s e a l s t - l e ve l a t - w i l l a t ta ck p o w e r

f r o m a d i v i n e c lass o th e r th a n yo u r o w n . F r o m n o w

o n , yo u ca n use e i t her tha t po we r o r the po we r

y o u g a i n e d f r o m yo u r D i l e t ta n te ra c ia l t r a i t as a n

e n co u n te r p o w e r (b u t yo u ca n ' t u se b o t h i n th e

s a m e e n c o u n t e r ) .

SHARED P E R S E V E R A N C EPrerequisite: H u m a n , cl e ri c

Benefit: W h e n yo u us e a po we r tha t a l lo ws a n a l ly

to m a k e a sa vi ng th ro w, th e al ly gain s a +1 bon us t o

th e sa v i n g th ro w .

STRENGTH OF STONE

Prerequisite: G o l i a t h , p a l a d i n

Benefit: W h e n yo u use you r lay on hands or call of

virtue po we r on a n a l ly , the a l ly ga i ns res i s tan ce to a l l

d a m a g e e qu a l to yo u r S t re n g th mo d i f i e r u n t i l t h e e n d

o f yo u r n e x t tu r n .

TAUNTING VISAGE

Prerequisite: C h a n g e l i n g o r d o p p e l g a n g e r ,

avenge r , oath of enmity p o w e r

Benefit: If y o u u se yo u r change shape r a c i a l p o w e r

to a s su me th e a p p e a ra n ce o f yo u r o a th of enmity

ta rge t , yo u ga i n com bat adv ant age aga ins t tha t c r ea

t u r e u n t i l th e en d o f yo ur nex t t u r n .

UNLEASH THE B E A S T

Prerequisite: Shi f te r , avenge r , oa th of enmity

p o w e r

Benefit: If y o u are b lo od i ed a f te r your oa th of

enmity ta rge t h i ts yo u. yo u can use you r longtooth shift

ing o r razorclav.' shifting ra c ia l p o w e r a s a n im me d ia te

r e a c t i o n .

VERSATI LE CHANNELER

Prerequisite: A n y d i v i n e c l a s s , C h a n n e l D i vi n i t y

c lass f e a t u r e

Benefit: C h o o s e a d i v i n e c l as s o th e r th a n yo u r

o w n a n d a Ch a n n e l D iv in i t y p o w e r a va i l a b le a s a

c lass fea ture fo r tha t c l a s s . A d d t h a t C h a n n e l D i v i n

i ty pow er to yo ur l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y

p o w e r s .

Vicious DARKFIRE

Prerequisite: Dr o w . a ve n g e r , o a th of enmity p o w e r

Benefit: W h e n e v e r y o u h i t your oa th of enmitv

ta rg e t w i t h yo ur dark / i re rac i a l pow er , i t ga i ns vu l ner

a b i l i t y t o a l l d a ma g e e q u a l to yo u r De x t e r i t y mo d i f i e r

u n t i l th e s ta r t o f yo ur nex t tu rn .

Page 138: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 138/160

VIRTUOUS RE COVE RY

P r e r e q u i s i t e : P a l a d i n

B e n e f i t : W h e n e v e r yo u spe nd a hea l i ng su r g e , yo u

g a i n r e s i s t a n c e t o a l l d a m a g e e q u a l t o y o u r W i s d o m

m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .

WARFORGED E X A M P L E

P r e r e q u i s i t e : W a r f o r g e d . p a l a d i n

B e n e f i t : W h e n yo u use yo u r warforged resolve

r ac ia l powe r , e a c h a l l y w i t h i n 5 sq u a r e s o f you c a n

m a k e a sav in g th ro w aga i nst on e e f fec t tha t dea ls

ongo ing da ma ge an d t ha t a s a v e c a n e n d .

WARFORGED FAITH

P r e r e q u i s i t e : W a r f o r g e d . a n y d i v i n e c l as s

B e n e f i t : W h e n yo u use you r warforged resolve

r ac ia l powe r , one a l l y ad jacen t t o you ga ins t em po r a r y

h i t po in t s eq u a l t o you r Cons t i t u t i o n mod i f i e r an d

c a n ma ke a sav i ng t h r ow aga ins t an e f f ec t t ha t dea l s

ongo i ng dam ag e an d t ha t a s a v e c a n e n d .

WRATH OF AGES PAST

P r e r e q u i s i t e : D w a r f , i n v o ke r . C o v e n a n t o f W r a t h

c l as s f e a t u r e

B e n e f i t : W h e n yo u use you r armor 0/wroth p o w e r

a g a i n s t a n e n e m y l a r g e r t h a n y o u . a d d y o u r W i s d o m

mod i f i e r t o t he da ma ge dea l t by t he po wer .

WRAT FI OF THE MOUNTAIN KING

P r e r e q u i s i t e : G o l i a t h , i n v o k er , C o v e n a n t o f

W r a t h c lass f e a t u r e

S B e n e f i t : W h e n you use you r armor of wrath p o w e r .

: yo u ca n cho ose to kn oc k the ta rget p ro ne a f te r pus h-

; i n g i t .

PARAGON T I E R F E A T SA ch ar ac te r mu st be a t least 11 th leve l to se lec t an y o f

the fea ts in th is se ct ion .

ARMORED BY FAITH

P r e r e q u i s i t e : 1 1t h l e v e l , a n y d i v i n e c l a s s . C h a n

n e l D i v i n i t y c lass f e a t u r e

B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

yo u ga in t e mpo r a r y hi t po in t s eq u a l t o yo u r W i s d o m

m o d i f i e r .

AVENGING SURGE

P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f

U n i t y c l as s f ea tu r e , oath of enmity p o w e r

B e n e f i t : W h e n a n a l l y h i ts yo ur oa th of enmity

ta rget , y ou ga in tem po ra ry h i t po in t s eq ua l to 3 - 3

per a l ly ad jac ent to tha t ta rget .

CENSURES GRIP

P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f P u r

su i t c lass f ea t u r e , oa th of enmity p o w e r

B e n e f i t : W h e n y o u hav e c o m b a t a d v a n t a g e

aga ins t you r oa th of enmi ty target an d hi t i t w i t h a n

avenge r power , yo u r t a r ge t can no t s h i f t a w a y f r o m

y o u u n t i l the en d o f yo ur next tu rn .

CLINGING RADIANCE

P r e r e q u i s i t e : 11th l eve l , a n y d i v i n e c lass

B e n e f i t : W h e n yo u hi t a tar get w i t h a d i v i n e

a t t ack pow er t ha t has t he r ad ian t k ey wo r d , t he t a r ge t

loses a n y c o n c e a l m e n t o r to ta l c o n c e a l m e n t it h a s a n d

c a n n o t g a i n c o n c e a l m e n t o r t o t a l c o n c e a l m e n t u n t i l

the en d o f yo ur next tu rn .

C H A P T E R 5 ! D i v i n e O p t i o n s

Page 139: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 139/160

CONTAGIOUS CHALLENGE

Prerequisite: 1 1 th l eve l , pa l ad i n , divine challenge

p o w e r

Benefit: W h e n yo u h i t an en em y ma r k ed by you r

d iv ine cha l lenge, yo u a lso sub ject one en em y ad ja cent

t o t he t a r ge t t o yo u r d i v i ne sanc t i on . T h i s d i v i ne sanc

t i o n l a s t s u n t i l t h e s ta r t o f you r n e x t t u r n .

DARKEOE

Prerequisite: 1 1 th l eve l , an y d i v i ne c l a s s , C h a n

ne l D i v i n i t y c lass f ea tu r e

Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y

powe r , yo u an d ea ch a l l y w i t h i n 1 0 sq u a r e s o f yo u

ga i n r es i s t ance to nec r o t i c d am ag e eq ua l t o 5 + y ou r

W i s d o m m o d i f i e r u n t i l t he s t a r t o f y o u r n e x t t u r n .

DEVOUT GUIDANCE

Prerequisite: 11 th l eve l , aveng er , d iv ine guidance

p o w e r

Benefit: W h e n yo u us e yo ur d iv ine gu ida nce,

the ta rget ga i ns a +3 pow er bo nus to th e s eco nd

a t t a c k r o l l .

DIVINE CLEANSING

Prerequisite: 1 1 th l e ve l , c l e r i c , t u r n undead p o w e r

Benefit: W h e n yo u de a l da ma ge to a t least on e

u n d e a d e n e m y w i t h y o u r t u r n undead. ea ch a l l y in the

p o w e r ' s b u r s t ca n ma ke a sav i ng t h r o w .

W H A T IS AN

A n exarc h is the cha mp io n or age nt of a go d, de mo n lord,

or other b ein g of great power . The re is no one path lead

ing to the t i t le of exarch; an exarch m i g h t b e s o m e o n e

wh o has adop ted an appropr ia te ep i c dest iny , a leg endary

monster , an arch angel , or a da mn ed or exalted soul of grea t

power. Almo st a ny epic characte r mig h t become an exarch,

regardless of his or her cho ic e of dest iny. H ow ev er , char ac

te rs wh o take the Cho sen , the De mi god , o r the Sa in t ep ic

dest i ny are natural ly sui ted to be co mi ng exarch s.

Th e nu mb er of exarch s a d e i t y emp loy s , and t h e i r exact

nature , var ies wi l d l y f r o m d e i t y to deity. Mo st deit ies ha ve

on e or tw o exarchs in t h e i r serv ice ; so me ha ve no ex archs

at al l , an d a f ew su ch as Pelo r or Mor adi n h av e signi f icant ly

more. For exa mple , Morad in is the le ader o f the sh in in g

hos t kn ow n as t he Mor nd i nsa mman , wh i c h i nc ludes t he

e x a r c h s B e r r o n a r , C l a n g e d d i n , D u g m a r e n , D u m a t h o i n .

Go r m, Hae la , Ma r t h ammor , S ha r i ndla r , and Ve r gada i n . A t

the o ther ex t reme, Avandr a has tak en no exarch i n t o he r

service in a g e s . Sh e cho ose s to in teract d i r e c t l y w i t h he r

fo l l owers , an d she gu ides her mo r ta l servan ts to b a t t le

aga ins t he r ene m i es -n o t ou t o f any sor t of persona l cow

ard ice , bu t bec ause she be l i eves in a l l owi ng mor ta l s to

so l ve t h e i r ow n p r ob lems .

Cho osi ng to bec om e an exarch is a mat te r of m u t u a l

E AGE R EOR BLOOD

Prerequisite: 11 th leve l , ave nge r

Benefit: D u r i n g t he f i rs t r o u n d o f comba t , y ou r

a v e n g e r w e a p o n a t t ac k s d e a l 1 | W ] e x t r a d a m a g e .

EXTENDED HEALING

Prerequisite: 11 th l eve l , c le r i c , hea l ing word p o w e r

Benefit: T h e b u r s t of yo ur hea l ing word i n c r e a s e s

by 5 .

EOCUSED WRATH

Prerequisite: 1 1 th l eve l , i n voke r , Cov en an t o f

W r a t h c lass f ea tu r e

Benefit: W h e n yo u use you r armor of wrath p o w e r

a n d t h e t r i g g e r i n g en em y is the on ly en em y in t he

b u r s t , y o u d e a l l d 6 e x t ra d a m a g e w i t h t ha t p o w e r .

At 21st level, t h i s e x t r a da ma ge i nc r eases t o 2d 6 .

FOOTSTEPS OF DOOM

Prerequisite: 1 1 th l eve l , i n voke r , Co ve na n t o f

M a l e d i c t i o n c l as s f e a t u r e

Benefit: E a c h targe t of yo ur maledictor 's doom p o w e r

ga ins vu lne r a b le 5 t o al l dama ge f r o m fear a t ta cks

u n t i l the e nd o f yo ur n e x t t u r n .

FORCEFUL COVENANT

Prerequisite: 1 1 th l eve l , i n voke r . Co ve na n t o f

M a l e d i c t i o n c l a s s f e a t u r e

Benefit: Ad d 1 sq u a r e t o t he d i s t anc e t h a t y o u r

Co ven an t Man i f es ta t i on a l l ows yo u t o pus h a t a r ge t .

E X A R C H ?

agr eeme nt bet wee n character and pat ron. Som et im es the

prospect ive exarch approache s the d e i t y and offers service,

and o th er t imes the d e i t y appe ars to a char acte r w i t h

promi se a nd of fers patro nage. A Cho se n or a Sai nt is gen

eral ly exp ect ed to serve as an exar ch; char acte rs of oth er

dest i nies are gener al l y f ree to see k or refuse pat rona ge

a s the y wi sh , al t hough gods are not abo ve m a n i p u l a t i n g

p ro mis in g D e m i g o d s i n to en te r i ng t h e i r serv ice .

An exarch ga ins no spec ia l po we rs above and bey ond

any of fe red by his or her epic dest iny or nat ure . How ev er ,

an exarch has a c c e s s to his or her p a t ro n and is expect ed

to give an d recei ve coun sel wh e n in the pre sen ce of t h a t

deity. In addi t io n, mos t deit ies che ck up on t h e i r exarchs

f r o m t i m e to t i me. An exa rch of f on so me miss ion or

advent ure in the mor ta l w o r l d might be contacted t h ro u g h

a dr ea m or a visi on, visi ted by a mes se nge r ange l or a

phys ica l man i fes t a t ion , o r som et i mes su mm on ed back to

t he de i t y ' s dom in ion . S o m e de i t i es mana ge t h e i r exarchs '

af fairs closely, an d others leav e exarchs to act at t h e i r o w n

discre t ion . An exarch doesn ' t h ave any innate ab i l i t y to

signal for his or her deit y 's at tent ion, but in pract ice most

de i t ies prov ide t h e i r exa r chs w i t h r i tuals, mag ic i tems, or

spec ia l pow ers to co mm un e wh en necessary .

C H A P T E R 5 D i v i n e O p t i o n s

Page 140: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 140/160

GRE AT E R FORTUNE

Prerequisite: 11 th le ve l , c le r ic , d iv ine fortune

p o w e r

Benefit: Y o ur d i v i ne / o r f une chang es f r o m p e r s o n a l

to c lose burs t 1 . an d itaf fec ts yo u an d a l l a l l i es i n t h e

bu r s t .

HONORED FOE

Prerequisite: 1 1 th l eve l , pa l ad i n

Benefit: W h e n a c r ea tu r e ma r ke d by vou da m

ages you . yo u ga i n t em po r a r y h i t po in t s eq ua l t o you r

W i s d o m m o d i f i e r .

P A R A G O N T I E R F E A T S

p V n y D i v i n e C l a s s ^ O th er Prerequ is i tes

m m u i c u u y rtjiui

Clinging Radiance

Dar k foe

Invigorat ing Cr i t ical

\_lldll l icii_»vniLy

C hanne l Div in i ty

vjdin tempo rary ni l points wnn cnannei L/ivinny

N o concea lment wthradiant prayer

Y o u and allies gain resist necrot ic wh en you use Cha nne l Div ini ty

Ally regains hit points wthcrit ica l hit on divi ne p ow er

Pervas ive Light - Enemies vu lnerab le to radiant take extra damage whenyou don' t

u s e aradiant power

Gi v e ally a sav ing t h ro w w i t h bonus instead of succeeding on

vour own sav ins t h r o w

Sav ing Grace -

Enemies vu lnerab le to radiant take extra damage whenyou don' t

u s e aradiant power

Gi v e ally a sav ing t h ro w w i t h bonus instead of succeeding on

vour own sav ins t h r o w

1 A ve n g e r F e a t O th er Prerequisites Benefit

Avenging Surge Censure of Unity, Ga i n tem por ary hit point s whe n ally hits your oath of enmity target

oath of enmity

Censure's Gr ip Censure of Pursuit ,

oath of enmity

If com bat ad van tag e an d a hit, target cann ot sh i f t

T C I* * *1 * 1"1 A 1 I II

Devout Gu idance

Eager for Blood

Pledge of Retr ibut ion

Divine guidance

Censure of Retr ibu t ion ,

oat h of enmit v

Target of divine guidance gains +3 t o second atta ck roll

Dur ing f i rs t round of combat, wea po n attac ks deal extra damage

Ga i n +1 to next at tack against oath of enmity target after you miss

thattarget

1Cle r ic F e a tO th er Prerequisites Benefit

u iv ine c leans ing

Extended Heal ing

Grea t e r For tune

Merc i fu l Power

R ad i an t Vessel

iu rn unaeaa

Healing word

Divine fortune

Healer's mercy

cacnan y inDurs canmaice sav ing tnrow

Ad d 5to the burst of your healing word

Change divine/or tune f r o m personal to close burst 1

E a c h targe t of your hea ler' s mer cy can ma ke saving t h r o w

U s e radia nt po we r to enhan ce you r healing wordSwif t Turning Turn undead U s e tu rn undead as min or actio n instead of sta ndar d acti on

| Invoker F e a t O th er Prerequ is i tes

hocused wratn

Footsteps of Doom

covenant or wr a t n

Covenant of Maledict ion

Ga i n extra damage if your armor of wrath affects only one target

Targets of your maledictor's doom gain vulnerable 5to fear at tacks

Forceful Covenant Covenant of Maledi ct ion Add 1 to push wh en you use your Covenan t Manifes tat io n

Invoker 's Blaze

-+2 damage wi t h f ir e or radi ant invoker power s (+4 wh en bloodi ed)

Invoker's Control

-+2 to attac ks against ene mie s that fa i l a saving t h r o w against your

d iv ine powers

Ally you slide w i t h Cove nant Manifest at ion does not g rant

combat advantage

Ward i ng Covenant Covenant of Preservat ion

+2 to attac ks against ene mie s that fa i l a saving t h r o w against your

d iv ine powers

Ally you slide w i t h Cove nant Manifest at ion does not g rant

combat advantage

1P a l a d i n F e a t O th er Prerequisites Benefit

Cont agi ous Chal lenge Divine challenge P l a c e divin e sanct ion on ene my adjacent to target you have

cha l lenged

Ga i n temp orar y hi t points w he n a marke d foe damages youonored Foe

P l a c e divin e sanct ion on ene my adjacent to target you have

cha l lenged

Ga i n temp orar y hi t points w he n a marke d foe damages you

Persistent Chal lenge C h a 15. divine challenge Mai nta in divine challenge even if you don't attack target

Resurgent At tack

Touch of Salvat ion

S t r 17

C h a 15 . lay on hands or

call of virtue

Ga i n +2 to attacks after you spend a healing surge

G r a n t sav ing t h ro w w i th bonu s w he n you use fay on hands o r

call of virtue

Unt i r ing V i r tue Ardent vow, call of virtue,

or lay on hands

Ga i n addi tion al use of ardent vow, call of virtue, or la y on hands

wh en you reach a milestone

C H A P T E R 5|D i v i n e O p t i o n s J*

Page 141: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 141/160

lM VIGORAT IMG CRITICAL

Prerequisite: l l l h l e ve l , a n y d i v i n e c lass

Benefit: T h e f i r s t t i me yo u scor e a c r i t ica l h i t w i t h

a d iv in e at ta ck p o we r d u r i n g a n e n co u n te r , a n a l l y

a d j a c e n t to y ou or adja cen t to th e target r eg ai ns h it

p o in ts e q u a l to 10 + yo u r W i s d o m m o d i f i e r .

INVOKERS B L A Z E

Prerequisite: 1 1 t h l e ve l , i n v o k e r

B e n e f i t : Yo u ga i n a +2 fea t bo nus to da ma ge ro l ls

w i t h d i v i n e a t ta ck p o w e rs th a t h a v e t h e f i r e k e y w o r d

o r t h e r a d i a n t k e y w o r d . W h i l e y o u a r e b l o o d i e d , t h i s

fea t bo nus inc rea ses to +4 .

At 21 st leve l , th e feat bo nu s in cr ea se s to +3 (or +6

w h i l e b l o o d i e d ) .

IMVOKER'S CONTROL

Prerequisite: 1 1 t h l e ve l , i n v o k e r

Benefit: W h e n a n e n e m y fa i l s a sa v in g th ro w

aga ins t an e f fec t ca us ed by one o f yo ur d i v i ne a t ta ck

p o w e r s , yo u ga in a +2 po we r bonu s to th e nex t a t t ack

r o l l yo u ma k e aga i ns t tha t ta rge t be f ore the en d o f

yo u r n e x t t u rn .

M E R C I F U L P O W E R

Prerequisite: 1 1 t h leve l , c le r ic , hea le r 's mercy

p o w e r

Benefit: E a c h ta rge t o f yo ur hea le rs mercy c a n

m a k e a sav in g th row .

PERSISTENT CHALLENGE

Prerequisite: 11 th leve l , Ch a 15 . p a l a d i n , d i v ine

chal lenge p o w e r

Benefit: O n c e p e r e n co u n te r , ify o u f a i l to eng age

the ta rge t o f yo ur d iv ine cha l lenge on you r tu r n , yo u

c a n ma i nt ai n that d iv ine challenge as i f y o u h a d

e n g a g e d the ta rge t .

PERVASIVE LIGHT

Prerequisite: 11 th leve l , a n y d i v i n e c lass

Benefit: W h e n yo u hit a target that ha s vul ne r

a b i l i t y t o ra d ia n t d a m a g e w i t h an a t tac k tha t doe s no t

d e a l ra d ia n t d a ma g e , yo u d e a l e x t ra d a m a g e e qu a l to

th a t vu ln e ra b i l i t y .

P L E D G E OF RETRIBUTION

Prerequisite: 1 1 t h l e ve l , a v e n g e r . C e n s u r e o f R e t

r i b u t i o n c l as s l ca tu rc . o a th of e n mi ty p o we r

Benefit: 11 yo u mi ss you r oa th of enmity ta rge t w i t h

a n at t ack , yo u ga i n a +1 bon us to the nex t a t t ack r o l l

y o u ma k e aga ins t tha t ta rge t be fore the en d o f you r

n e x t tu r n .

RADIANT V E S S E L

Prerequisite: 11 th leve l , c l e r i c

Benefit: If y o u h i t a n e n e m y w i t h a c le r i c a t ta ck

p o we r th a t h a s th e ra d ia n t ke yw o r d , th e n ex t t i me

y o u use healing word before th e en d o f yo ur nex t t u r n

the ta rge t reg a in s 2d 6 add i t i ona l h i t po in ts .

RESURGENT ATTACK

Prerequisite: 11 th l e ve l . S t r 17, p a la d i n

Benefit: W h e n yo u sp e n d a h e a l in g su rg e , yo u

gai n a +2 po we r bonu s to th e next attac k r o l l y o u

m a k e befor e the end o f yo ur nex t tu rn .

SAVING GRACEPrerequisite: 11 th leve l , a n y d i v i n e c lass

Benefit: W h e n yo u suc cee d on a sav i ng th r ow,

y o u c an ch oos e no t to en d the e f fec t yo u saved a g a i n s t

a n d i n s t e a d a l l o w a n a l l y w i t h i n 5 squa res o f y o u

t o ma k e a sa v i n g th ro w w i t h a bo nus eq ua l to yo ur

W i s d o m m o d i f i e r .

S W I F T TURNING

Prerequisite: 1 1 t h leve l , c l e r i c , t u r n undead p o w e r

Benefit: Yo u ca n use you r turn undead as a mi no r

a c t i o n in s te a d o f a s ta n d a r d a c t io n .

TOUCH OF SALVATION

Prerequisite: 11 th leve l , C h a 15 . p a l a d i n . l a y on

hands or call of v i r tue p o we r

Benefit: W h e n yo u use yo ur l a y on hands or call of

virtue on an a l ly , tha t a l ly ca n m a k e a sav in g th ro w

w i t h a b o n u s e qu a l to yo u r Ch a r i sm a m o d i f i e r .

UNTIRING VIRTUE

Prerequisite: 11th leve l , p a l a d i n ; ardent vow. call of

virt ue, or lay on h a n d s p o w e r

Benefit: W h e n e v e r y o u re a ch a m i le s to n e , y o u

ga i n one add i t i ona l use o f yo ur ardent vow. call of

virtue, or lay on hands fo r today.

WARDING COVENANT

Prerequisite: 1 1 t h l e ve l , i n v o k e r . C o v e n a n t o f

P r e s e r v a t i o n c lass f e a t u r e

Benefit: W h e n y o u u s e y o u r C o v e n a n t M a n i

fes ta t ion to s l ide an a l ly , no en em y c a n ga i n c omb at

a d v a n t a g e aga i ns t tha t a l ly u n t i l the end o f yo ur

n e x t tu r n .

E P I C T I E R F E A T ST h e f o l l o w i n g fea ts a r e ava i lab le on l y to cha ra c t er s o f

21s t leve l o r h igh er .

B E AT IFIC HE AL E R

Prerequisite: 21st l e ve l , c le r i c , t r a in e d in H e a l

Benefit: W h e n yo u u se a d iv in e h e a l i n g p o we r ,

a d d yo u r Ch a r i sm a mo d i f i e r to th e h i t p o in ts t h e

re c ip ie n t re g a in s .

C H A P T E R 5 | D i v i n e O p t i o n s

Page 142: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 142/160

CRUSADING WRATH

Prerequisite: 21st l e v e l . S t r 2 1 . W i s 1 5 . p a l a d i n ,

d iv ine strength p o w e r

Benefit: W h e n yo u use yo ur d iv ine strength, t h e

next e n em y yo u a t tac k befo re the en d o l yo ur nex t

t u r n i s sub jec t to yo ur d i v i ne sane l i o n u n t i l th e en d o f

t h e e n c o u n t e r .

W h i l e t he t a r ge t i s sub jec t t o you r d i v i ne san c t i on ,

a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e i t t a k e s

f r o m t h e d i v i n e s a n c t i o n .

DEVASTATING INVOCATION

Prerequisite: 21st l e v e l , i n v o k e r

Benefit: W h e n yo u score a cr i t i ca l h i t w i t h a n

i n v o k e r p o w e r , e a c h e n e m y w i t h i n 5 sq uar es o f t he

target o f the cr i t i ca l h i t t ake s da ma ge eq ua l to 5 +

y o u r W i s d o m m o d i f i e r . T h e da ma ge t yp e i s t he s am e

a s tha t dea l t by the cr i t i c a l h i t .

DIVINE HEALTH

Prerequisite: 21st l e v e l , a n y d i v i n e c l as s

Benefit: Y o u ga i n r es i s t an ce t o po i so n eq ua l t o

o n e - h a l f y o u r l e v el + y o u r W i s d o m m o d i f i e r .

Y o u can ' t bec om e i n f ec ted by any d i s ease o f l eve l

30 or lo wer .

DIVINE MASTERY

Prerequisite: 21st l e v e l , a n y d i v i n e c lass

Benefit: W h e n yo u spe nd an ac t i on p o i n t t o

take a n ext r a ac t i on , yo u a lso re ga i n th e use o f a

d i v i n e e n c o u n t e r p o w e r y o u h a v e u s e d d u r i n g t h i s

e n c o u n t e r .

ENMITY SHARED

Prerequisite: 21st l e v e l , aven ger , oa th of enmity

p o w e r

Benefit: W h e n yo u use yo ur oath of enmi ty , the

ta r get g r an t s com ba t advan tag e u n t i l t h e e n d of y o u r

nex t t u r n .

E P I C TURNING

Prerequisite: 21st l e v e l , c l e r i c , t u rn undead p o w e r

Benefit: W h e n yo u use you r turn undead. t h e s i ze

of the burs t in cr eas es by 2 . an d e a c h t a r ge t i s pu sh ed

e v e n on a miss.

FIST OF HEAVEN

Prerequisite: 21st le ve L aven ger , oa th of enmity

p o w e r

Benefit: Y our oa th cfenrrtiTy ta rget takes a - 2 p en

a l t \ ' t o sav i ng t h r o ws .

GLORIOUS CHANNTLER

Prerequisite: 21 s t I c r e L an y d i v i ne c l a s s . C h a n n e l

D i v i n i t y c lass f e a t u r e

Benefit: T w ic e pe r encou n te r , you ca n use a C h a n

ne l D i v i n i t y pow er , bu t no t t he sam e pow er t w i ce .

GREAT MALEDICTION

Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t o f

M a l e d i c t i o n c l as s f e a t u r e

Benefit: W h e n yo u use a d i v i n e enc oun te r o r

da i l y a t t ack pow er on yo u r t u r n , you ca n pus h e a c h _

target h i t by th e po we r 1 sq uar e ( in s te ad o f ap p l y i ng ^

t he no r ma l e f f ec t o f yo u r Co ve na n t Man i f es ta t i on ) .

GUIDING R E B U K E

Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t of

P r e s e r v a t i o n c lass f e a t u r e

Benefit: W h e n you use you r preservers rebuke

pow er , on e a l l y w i t h i n 10 squar es o f you ga i ns a

bon us eq u a l t o yo u r I n t e l l i genc e mod i f i e r on h i s o r

her next a t tack r o l l aga ins t t he t r i g g e r i n g e n e m y .

HEAVENLY TORRENT

Prerequisite: 21 st l eve l , avenge r , oath of enmi t y

p o w e r

Benefit: T h e first t i me you scor e a cr i t i c a l h i t on

you r oa th of enmi ty ta rget d u r i n g a n e n c o u n t e r , e a c h

a l l y ca n ma k e a secon d a t t ack r o l l an d use e i t he r

resu l t on th e next a t tac k he or she ma ke s aga i nst tha t

ta rget be fore th e s tar t of yo ur next tu rn .

ICON OF HOPE

Prerequisite: 21st l e v e l , a n y d i v i n e c lass

Benefit: B l o o d i e d a l l i e s w i t h i n 10 squ are s o f yo u

ga in a +1 bo nu s to sa v i ng th ro ws.

ICON OF P U R I T Y

Prerequisite: 21st l e v e l , a n y d i v i n e c l as s

Benefit: Y o u ga i n r es i s t ance t o ne c r o t i c da ma ge

e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .

INDISCRIMINATE WRATH

Prerequisite: 21st l e v e l , i n v o k e r . C o v e n a n t o f

W r a t h c lass f e a t u r e

Benefit: W h e n yo u use yo u r armor of wrath p o w e r ,

yo u can t a r ge t e a c h en em y i n t he bu r s t , r a t h e r t h an

on l y t he t r i g g e r i n g e n e m y .

INVOKER'S AURA

Prerequisite: 21 s t l e v e l , i n v o k e r

Benefit: Un t i l the en d o f yo ur next tu r n , a l te r you

us e a C h a n n e l D i v i n i t y p o w e r , a n y e n e m y w i t h i n 1

sq ua r es of y ou tha t h i ts yon or any ene my that en ds

it s t u r n w i t h i n 2 sq u a r e s o f yo u t akes r ad i an t da ma ge

e q u a l t o 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n

take t h i s da ma ge mo r e t h an once pe r t u r n .

PALADIN'S TRUTH

Prerequisite: 21st l e v e l , p a l a d i n

Benefit: W h e n y o u a t t a c k a c r e a t u r e m a r k e d

by yo u . yo u i gno r e t ha t c r ea t u r e ' s r es i s t ances an d

i m m u n i t i e s .

C H A P T E R S | D i v i n e O p t i o n s

Page 143: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 143/160

E P I C T I E R F E A T S ,

A n y D i v i n e C l a s s O t h e r P r e r e q u i s i t e s B e n e f i t

u iv ine nea icn

D iv i ne Mas te r y

(~iIririfiii'v r hannp lp r Channe l D i v i n i t y

y o u gain resistance to poison

Regain us e of d iv ine encounter power when y o u spend act ion point

Y o u can use Cha nnel Divini ty twi ce pe r encounter

Bloodied al l ies gain +1 bonus to sav ing th rows

VlUUUJVIOMCC

Icon of H o p e

Channe l D i v i n i t y

y o u gain resistance to poison

Regain us e of d iv ine encounter power when y o u spend act ion point

Y o u can use Cha nnel Divini ty twi ce pe r encounter

Bloodied al l ies gain +1 bonus to sav ing th rows

Icon of P ur i t y

Pun ish ing Radiance

Tra ined i n Rel ig ion Y o u gain resistance to necrot ic damage

Cri t ical hi t increases target 's vulnerabi l i ty to radiant damage

A v e n g e r F e a t O th er P r e r e q u i s i t e s B e n e f i t

E nmi t y Shared Oath of enmity Oath of enmity ta rget g rants combat adva ntage wh en f i rs t chosen

Fist o f Heaven

Heaven ly Torrent

Oath of enmity

Oath of enmity

Oath of enmity target takes - 2 pena l ty to sav ing th rows

Grant al l ies rerol ls o n attacks against your oath of enmity target

afte r you score crit i cal ht on target

Righteous F o c u s Censure o f Un i t y ,

oath of enmity

All ies gain +1 to attacks against oath of enmity target w hi l e

y o u are ad jacent to target

Venge ance Recal led Oath of enmity O n a miss, gain +5 dam age against target

C l e r i c F e a t O th er P r e r e q u i s i t e s B e n e f i t

Beat i f i c Hea le r

E p i c Turning

Tra ined in Heal

Turn undead

Add bonus to heal ing you grant w i t h d iv ine powers

Increase burst by 2, and target pushe d even o n miss

Radiant Advantage

React ive Heal ing Healing word

Enemies y o u deal radiant damage to grant combat advant age

U s e healing word as react ion to s a v e dying al ly

Shared Hea l i ng Y o u or wi l l ing ally can spend healing surge in p lace of the target

Supreme Heal er Y o u hea l t w o targets instead of one whe n v o u use healing word

I n v o k e r F e a t O th er P r e r e q u i s i t e s B e n e f i t

Devasta t ing Invocat ion Deal extra damage to ene mies near target wh en y o u score

cr i t ical h i t w i t h invoker power

Grea t Maled ic t ion Covenant of Maled i c t i on Targets you h i t w i t h encounter o r dai ly divine pow er are pushed 1

. • • a, t r t i l

Gu id ing Rebuke

Ind iscr iminate Wrath

Invoker 's Aura

Unbearab le Maled ic t ion

Covenant o f P r ese r va t i on

Covenant o f W r a t h

Ally gains at tack bonu s against target of your preservers rebuke

Target a l l enemies in burs t when y o u use armor of wrath

Gu id ing Rebuke

Ind iscr iminate Wrath

Invoker 's Aura

Unbearab le Maled ic t ion Covenant o f Maled ic t ion

Gain dama gin g aura af ter using Cha nnel Divini ty

Increase t h e d is tance y o u push target w i t h maledictor's doom

P a l a d i n F ea t O t h e r P r e r e q u i s i t e s B e n e f i t

Crusad ing W r a t h S t r 2 1 , W i s 1 5 , P l a c e divine sanct ion o n next f o e you attack after using divine

divine strength strength; a d d W i s mo d to damage dealt by sanct ion

Palad in 's Truth — Ignore resistance and immu n i t y w h e n y o u a t t ack a foe you marked

Pious Champ ion

Protect ing Boon

Calf of virtue or fa y on hands

C h a 2 1 , Str 15, divine met tle

Target t w o al l ies w i t h call of virtue or fay on hands

Target each al ly in burst wi th divine mettle

T i re less Wrath S t r 21 , Cha 15, divine strength Divi ne strength lasts lon ger

V i r tuous Company C h a 21 , W i s 15, divine mett le Gran t tempor ary hp to each ally w h o succeeds o n a sav ing th row

granted by divine mettle

Pious CHAMPION

Prerequisite: 2 1 s t l e v e l , pa la d i n , ca ll o f v i r t ue o r

l a y o n h a n d s p o w e r

Benefit: W h e n yo u use yo ur ca l l of virtue or lay

on hands, y o u c a n ta rget o n e o r t w o c r e a t u r e s . I f y o u

ta rget t w o c r e a t u r e s w i t h lay on hands , y o u s p e n d o n e

h e a l i n g s u r g e a n d e a c h t a r ge t r ega ins h i t po in t s a s

n o r m a l f o r t h e p o w e r .

PROTECTING BOON

Prerequisite: 2 1 s t l eve l . C h a 2 1 . S t r 1 5 . p a l a d i n ,

d iv ine met t le po we r

Benefit: W h e n yo u use yo ur d iv ine met t le , yo u c a n

ta r ge t e a c h a l l y i n t h e bu r s t .

PUNISHING RADIANCE

Prerequisite: 2 1s t l e v e l , a n y d i v i n e c lass

Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t w i t h

a d i v i n e a t t ack powe r t ha t has t h e r a d i a n t k e y w o r d ,

the ta rget a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n

v u l n e r a b l e 1 0 r a d i a n t (or i ts e x i s t i n g v u l n e r a b i l i t y to

r a d i a n t d a m a g e i n c r e a s e s by 10) u n t i l t h e e n d o f y o u r

nex t t u r n .

C H A P T E R S D i v i n e O p t i o n s

Page 144: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 144/160

RADIANT ADVANTAGE

P r e r e q u i s i t e : 21st leve l , c l e r i c

B e n e f i t : W h e n yo u d e a l ra d ia n t d a ma g e to a n

e n e m y , yo u a n d yo u r a l l i e s g a i n co m b a t a d v a n ta g e

aga ins t i t u n t i l the en d o f yo ur nex t tu rn .

REACTI VE HEALING

P r e r e q u i s i t e : 2 1s t l e ve l , c le r ic , hea l ing word p o w e r

B e n e f i t : Yo u ca n us e yo ur hea l ing word as a n

i m m e d i a t e r e a c t i o n , t r i g g e r ed w h e n a n a l l y w i t h i n

5 sq ua re s of you dro ps to 0 hit point s or few er. Yo u

must ta rge t the t r i g g e r i n g a l l y w i t h the healing word.

RIGHTEOUS FOCUS

P r e r e q u i s i t e : 2 1s t leve l , a v e n g e r , C e n s u r e o f

U n i t y c l as s fea ture , oa th of e n mi ty p o w e r

B e n e f i t : W h i l e yo u a re a d ja ce n t to yo u r o a th of

enmity targe t, yo ur al l ies gai n a +1 bonu s to at tac k

rol ls against i t .

SHARED HEALING

P r e r e q u i s i t e : 21st l e ve l , c l e r i c

B e n e f i t : W h e n yo u use a po we r tha t a l l ows a n a l l y

to sp end a he a l in g surge , yo u ca n ins tea d h a v e t h a t

a l l y rega i n h i t po i n ts as i f h e or she ha d spent a h e a l

ing surge , an d yo u or anot her w i l l i n g a l l y w i t h i n 5

s q u a r e s o f y o u sp e n d s th e h e a l in g su rg e in s te a d .

S U P R E M E HE AL E R

P r e r e q u i s i t e : 21st l e ve l , c le r ic , hea l ing word p o w e r

B e n e f i t : W h e n yo u use yo ur healing word, y o u c a n

h e a l tw o ta rge ts ins tead o f one (e i ther two a l l ie s o r

o n e a l l y a n d y o u r s e l f ) .

R I T E S F O R T H E D E I T I E S

T h e peop l e o f the wor l d and p lanes wor sh i p the de i t ies

in d i f fe ren t w a y s . S o m e co mm on prac t ices are a lmost

un iversa l f r o m cult ure to cult ure.

• W h e n you are proven wrong, wr i te d ow n two cop ies

o f the t r u t h you discover, keep ing one an d taki ng t he

ot her to a shri ne to lou n.

• After you tak e f ru i t , herbs , o r woo d f r o m a forest , trace

a star in the soil so Corel lon' s magic can repl ace w ha t

y o u ' v e t a ke n .

• S w e a r by Bah amu t wh en you make an oa t h to b r i n g

s o m e o n e to jus t ice .

• W h e n you agree to an al l iance or a business arrange

me nt , int er l ock your fingers l ike th e te et h of t wo

gear s- f o rm ing the symbol o f E ra th is .

• E t c h Avan dr a' s sy mbo l on a pat h to indic ate a safe

cou r se or o n a b u i l d i n g to sh ow it is a safe hous e.

• Shout a t the heavens d u r i n g a sto rm to prove yo ur

b r ave r y to Kord.

• W e a r g o ld e n je we l r y dur ing the day and silver at night,

to p lease b o th P e l o r a n d S e h a n i n e .

• Inter a raven's feat her w i t h a corpse to keep und eat h

f r o m cla imi ng the body.

TIRELESS WRATH

P r e r e q u i s i t e : 21st l e ve l . S t r 2 1 , C h a 15 , p a l a d i n , <

d iv ine s t rength p ow er

B e n e f i t : W h e n yo u us e yo ur d iv ine strength, t h e

e f fec t app l i es to a l l a t tack s you ma k e u n t i l th e ej i d of w

yo u r n e x t tu r n .

UNBEARABLE MALEDICTION

P r e r e q u i s i t e : 21st l e ve l , i n v o k e r . C o v e n a n t o f

M a l e d i c t i o n c l as s f e a t u r e

B e n e f i t : W h e n e v e r your maledictor 's doom p o w e r

a l l o w s yo u to push a ta rge t , yo u c a n ad d one-h a l f you r

I n te l l i g e n ce mo d i f i e r to th e n u mb e r o f squ a r e s p u sh e d .

VENGEANCE R E C A L L E D

P r e r e q u i s i t e : 21st l e ve l , avenger , oa th of enmity

p o w e r

B e n e f i t : W h e n yo u m iss w i t h a n a v e n g e r p o w e r

aga i ns t yo ur oa th of enmity ta rge t , yo u ga in a +5 bon us

to da ma ge ro l ls aga ins t tha t ta rge t u n t i l the en d o f

yo u r n e x t tu r n .

VIRTUOUS COMPANY

P r e r e q u i s i t e : 21st leve l , C h a 2 1 , W i s 1 5, p a l a d i n ,

div ine mett le po we r

B e n e f i t : W h e n yo u use yo ur div i ne mett le, yo u ga in

te m p o r a ry h i t p o in ts e qu a l to yo u r Ch a r i sm a mo d i

f ier for e a c h a l l y wh o su cce e d s o n a sa v in g th ro w

gra nte d by th is po wer .

MULTICLASS F E A T SS o m e of these feats h a v e p a ra g o n mu l t i c i a ss i n g in a

p a r t i c u l a r c l as s as a prer equ i s i te . To qua l i fy fo r s uc h

a fea t , yo u must h a v e c h o s e n p a r a g o n m u l t i c i a s s i n g

(Player's Handbook, p a g e 2 0 9 ) .

CHANNEL OEFAITH [MULTICLASS CLERIC]

P r e r e q u i s i t e : An y mu l t i c la ss c le r i c fe at , p a r a g o n

mu l t i c ia ss in g a s a c le r i c

B e n e f i t : Y o u g a i n t h e c l e r i c C h a n n e l D i v i n i t y

p o w e r s divine fortune a n d turn undead. I f y o u d o n ' t

a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s f e a tu re , yo u

c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e c lass

f e a tu re for th e p u r p o se o f me e t i n g p re re qu i s i te s .

CHANNEL OF INVOCATION[MULTICLASS INVOKER]

P r e r e q u i s i t e : An y mu l t i c la ss in vo k e r fea t , p a ra

g o n mu l t i c ia ss in g a s a n in vo k e r

B e n e f i t : Y o u g a i n t h e i n v o k e r C h a n n e l D i v i n i t y

p o w e r s armor of wra th an d preserver 's rebuke. I f y o u

d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s f e a tu re ,

y o u ca n u se a s in g le Ch a n n e l D iv in i t y p o we r o n ce

p e r e n co u n te r , a n d yo u ' re co n s id e r e d to h a v e t he c l as s

f e a tu r e fo r th e p u r p o s e o f me e t in g p re re qu is i te s .

C H A P T E R 5 I D i v i n e O p t i o n s

Page 145: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 145/160

M U L T I C L A S S F E A T S

Channe l of Faith A n y multi class cleric feat, Cler ic: divine fortune or turn undead 1/encounter

Channe l of Invocation

parago n multici assing as a cleric

A n y mult ic lass invoker feat, Invoker: armor of wrath or preserver's rebuke 1/encounter

Channe l of Valor

parago n multi ciassi ng as an i nvoker

A n y mult ic lass paladin feat, Palad in : divine mettl e or divine strengt h 1/e ncou nter

Channe l of Vengeance

parago n multi ciassi ng as a paladi n

A n y mult ic lass avenger feat, Avenger: abjure undead or divine guidance 1/encounter

parago n multicias sing as an aven ger

W i s 13, tra i ned in Relig i on

W i s 15

W i s 1 3 , l n t 1 3

W i s 15

W i s 15

Div ine Channe ler

Div ine Healer

Div ine Secre tkeeper

Hero of Faith

Soldier of V i r tue

parago n multicias sing as an aven ger

W i s 13, tra i ned in Relig i on

W i s 15

W i s 1 3 , l n t 1 3

W i s 15

W i s 15

Ga i n one Channe l Divin it y pow er f r o m another class

Cler ic: t ra in ing in H e a l , Healer ' s Lore

Invoker: t ra in ing in Arca na, Histo ry, or Religi on,

Ri tua l Cast ing

Avenger : t ra in ing in one class skill, oath of enmity

1/encounter

Palad in : t ra in ing in one class skill, virtue's touch 1 /day

CHANNEL OF VALOR

[MULTICLASS PALADIN]

Prerequisite: An y mu l t i c la ss p a la d in fe a t, p a ra

g o n mu l t i c ia ss in g a s a p a l a d i n

Benefit: Y o u g a i n t h e p a l a d i n C h a n n e l D i v i n i t y

p o w e r s divine mett le an d div ine strength. I f y o u don ' t

a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass f e a tu re , yo u

c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s id e r e d to h a v e t he c l as s

f e a tu re for th e p u rp o se o f me e t i n g p re re qu i s i te s .

CHANNEL OF VENGEANCE

[MULTICLASS AVENGER]

Prerequisite: An y mu l t i c la s s a ve n g e r fe a t, p a ra

g o n mu l t i c i a ss in g a s a n a ve n g e r

Benefit: Y o u g a i n t h e a v e n g e r C h a n n e l D i v i n i t y

p o w e r s ab jure undead an d d iv ine gu idanc e. If y o u don ' t

a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass f e a tu re , yo u

c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e c lass

f e a tu re for th e p u r p o se o f me e t i n g p re re qu i s i te s .

DIVINE CHANNELER [MULTICLASS]

Prerequisite: W i s 1 3 , t r a i n e d i n R e l i g i o n

Benefit: C h o o s e a d i v i n e c l as s o th e r th a n yo u r

o w n a n d a Ch a n n e l D iv in i t y p o we r a va i l a b le a s a

c lass fea ture fo r tha t c l a s s .

I f y o u d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n

i ty c lass f e a tu re , yo u ca n u se th e se le c te d Ch a n n e l

D i v i n i t y p o w e r o n c e p e r da y .

I f y o u a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s

f e a tu re , a d d th e se le c t e d Ch a n n e l D iv in i t y p o we r to

y o u r l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s .

Y o u a r e t r e a t e d a s h a v i n g t h e C h a n n e l D i v i n i t y

c lass f e a tu re for th e p u rp o s e o f me e t in g p re r e q

u is i tes . I f y o u g a i n a d d i t i o n a l C h a n n e l D i v i n i t y

p o w e r s b y se le c t i n g d i v i n i t y fea ts , yo u c a n use t he m

in pla ce of th e po we r gr ant ed by th i s feat, b ut that

d o e sn ' t ch a n g e yo u r n o rm a l l i m i t o n uses o f C h a n n e l

D i v i n i t y .

Special: Th i s fea t cou nts as a c las s-spec i f i c mu l t i -

c lass fea t fo r the chosen c l a s s .

DIVINE HE AL E R [MULTICLASS CL E RIC]

Prerequisite: W i s 1 5

Benefit: Y o u g a i n t r a i n i n g i n th e H e a l sk i l l .

Y o u g a i n th e c le r i c ' s He a l e r ' s L o re c lass f e a t u r e .

I n a d d i t i o n , yo u ca n w i e l d c le r i c imp le m e n t s .

DIVINE SECRETKEEPER

[MULTICLASS INVOKER]

Prerequisite: W i s 1 3 , I n t 1 3

Benefit: Y o u g a i n t r a i n i n g i n th e A r ca n a sk i l l , t h e

H is to r y sk i l l , o r th e Re l ig i o n sk i l l .

Y o u g a i n t h e i n v o k e r s R i t u a l C a s t i n g c lass f e a tu re .

I n a d d i t i o n , y o u c a n w i e l d i n v o k e r i m p l e m e n t s .

HERO OF FAITH [MULTICLASS AVENGER]

Prerequisite: W i s 1 5

Benefit: Y o u g a i n t r a i n i n g in on e s k i l l f r o m t h e

avenge r ' s c l as s sk i l l s l i s t .

O n c e per enco unt er , you ca n use the oa th of e n mi ty

pow er . Yo u do no t rega in the use o f the po we r i f the

tar get dr op s to 0 hit poi nts .

I n a d d i t i o n , y o u c a n w i e l d a v e n g e r i m p l e m e n t s .

SOLDIER OF VIRTUE

[MULTICLASS PALADIN]

Prerequisite: W i s 1 5

Benefit: Y o u g a i n t r a i n i n g in one s k i l l f r o m t h e

p a l a d i n ' s c l as s sk i l l s l i s t .

O n c e pe r day, yo u ca n use the vir tue's touch po we r.

I n a d d i t i o n , y o u c a n w i e l d p a l a d i n i m p l e m e n t s .

C H A P T E R S D i v i n e O p t i o n s

Page 146: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 146/160

M a n y e p i c - l e v e l d i v i n e c h a r a c t e r s c a n a n t i c i p a t e

e x a l t a t i o n o r d a m n a t i o n a f t e r d e a t h : a s p o w e r f u l

s t e w a r d s o f d i v i n e c a u s e s i n t he mor ta l wo r l d , t hey

a r e na tu r a l l y a mo ng t he f avo r i t es o f t he god s . T h e

f o l l o w i n g ep i c des t i n i es o f f er pa ths t ha t t r a n s i t i o n

t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d t o t h e d o m i n

i o n s b e y o n d .

AVATAR OF DEATH

V o u know that life is f l e e t i n g , but death is forever. Your

enemies wou ld be wel l advis ed to remember tha t as they

face you.

P r e r e q u i s i t e : 2 1s t l eve l . D e a t h K n e l l f e at

V o u a r e t he mor ta l i n c a r na t i o n o f a de i t y wh o ho lds

s w a y ove r dea t h . Vo u a r e no t s imp l y J o z a n t h e c l e r i c :

y o u a r e t he R a v e n Q u e e n , w h o f o r a t i m e i n c a r n a t e s

in t h e f o r m o f J o z a n . Vo u r bod y i s a me r e she l l , a

t e m p o r a r y v es s e l f o r t h e u n t h i n k a b l e m i g h t o f a

de i t y ' s sou l . Vo u we r e bo r n t o be t h e R a v e n Q u e e n ' s

m o r t a l f o r m , a n d a s y o u g r o w i n u n d e r s t a n d i n g

a n d p o w e r , t h e l i g h t ( o r d a r k n e s s ) w i t h i n y o u s h i n e s

out l o r a l l to see . Y o u m i g h t no t h a v e r e a l i z e d y o u r

t r ue na t u r e be fo r e , bu t no w yo u kn ow exac t l y wha t

y o u a r e .

A s an ava ta r o f dea t h , you i nc a r n a te t he d ea th

aspect o f yo ur de i ty . Mos t l i ke ly t h is is th e R a v e n

Q u e e n , but on rare occa s i on s ava tar s o f d e a d , do r

man t , o r i n t e r l ope r god s a r i se— y ou m i g h t be a n ava t a r

o f t he dea d god Ne r u l l . o r som e o the r de a t h de i t y c o n

tes t ing the R a v e n Que en ' s s w ay .

G o o d an d ev i l a r e j u s t wo r d s t o yo u . f o r d ea th

m a k e s a l l c aus es m e a n i n g l e s s . V o u s t a re i n t o t h e

v a c a n t socke t s o f l ong -de ad k i ngs , gaze ac r o ss t he

s o u l - f i l l ed p l a i n s o f t h e S h a d o w f c l l . a n d s t a n d u p o n

b l ood -s oak ed fields o f ba t t l e . Th ro ug h it a l l . y o u

fee l no so r r ow, no r e mo r s e - on l y a g r i m s ens e o f

be mu se men t at mo r t a l f oo l i s hness i n t he f ac e o f t he

i n e v i t a b l e . A d v e n t u r i n g i s a n a m u s i n g w a y t o e n t e r

t a i n you r se l f be fo r e l i fe co me s t o an end .

AVATARS HAVE M A N Y U S E SG o d s creat e avatar s fo r m an y reasons. S o m e de i t i es wan t

to exper ience mor ta l i t y an d learn f r o m mortal t r ia ls. S o m e

u s e the i r ava tars as agent s and cha mpi on s to bat t le the i r

ene mie s in the wor l d . Oth er s sen d avatar s as tea che rs

a n d exemp lar s to the i r fo l lowers . L ikewi se, d i f fe ren t gods

mig h t cho ose to incar nate the i r avat ars in secre t o r to

prophe sy the i r a r r iva l , to incarna te w i t h ful l a w a r e n e s s of

thei r t rue natur e or to al low their mor tal vesse ls to live

w e l l i n t o l i fe be fo r e bec om in g awa r e o f t hems e l ve s .

IMMORTALITY

Y o u c a r e l i t t l e about th e fa te o f yo ur mor ta l she l l , fo r

y o u kn ow t ha t i n t i me you w i l l r e j o i n w i t h y o u r t r u e

se l f . Af te r a l l . e v e n god s must d i e in t ime . O n e or t wo

p r e v i o u s i n c a r n a t i o n s h a v e t u r ned aga in s t t he R a v e n

Q u e e n i n ages pas t , us in g t he i r po we r s t o p r o lo ng

the i r mo r t a l ex i s t ence s . W h e t h e r you mee t you r f a t e

w i t h joy . res i gnat ion , o r de f i an ce is up to yo u.

D i v i n e R e u n i o n : W h e n yo u comp le t e you r final

quest , the pur pos e o f you r cur ren t inca rna t i on is

a c c o m p l i s h e d . T h e w i nd s o f ob l i v i on s wee p you r body

i n t o not h in gnes s, f ree i ng you r sou l to re t urn to i t s

d i v i ne o r i g i n . Y o u r e jo i n t he de i t y who se i nca r na t i on

y o u w e r e , an d you r e sum e you r ex i s t ence i n t he e te r n a l .

AVATAR OF DEATH F E A T U R E S

F o r e s i g h t o f M o r t a l i t y ( 2 1 s t l e v e l ) : Y o u r I n t e l

l i g e n c e s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e

by 2 .

D e a t h C o m e s t o A l l ( 2 1 s t l e v e l ) : Y o u r p o w e r s

ign ore necr o t i c res is tan ce up to 20 .

D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h

d a y y o u b e g i n y o u r t u r n d y i n g o r d e a d , y o u r e v i v e .

Y o u r ega i n h i t po in t s eq u a l t o yo u r b l ood ied va lue ,

a n d e a c h e n e m y w i t h i n 10 squ are s o f y o u g a i n s v u l

ne r ab le 1 5 nec r o t i c u n t i l the en d o f yo ur next tu r n .

H a r b i n g e r o f D e m i s e ( 3 0 t h l e v e l ) : E n e m i e s t ha i

e n d t h e i r t u r n ad jacen t t o yo u an d hav e 25 h i t po in ts

o r f ewe r d i e .

AVATAR OF DEATH P O W E R

I ne v i t a b le De a t h Ava tar o f Dea th Util ity 26

Da rt energy swirls about y o u an d then explodes in a hurst that

encirclesyour enemies, causing their wounds to remain open.

Dai ly • Divi ne

Minor Act ion Close burst 5

Target: E a c h enemy in burst

Effect: The target gains vulnerable 10 to all damage

a n d cannot regain hit points from healing powers or

regeneration ( s a v e ends both).

C H A P T E R 5 | D i v i n e O p t i o n s

Page 147: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 147/160

AVATAR OF F R E E D O M I M M O R T A L I T YA s yo ur l i fe' s t r i b u l a t i o n s c om e to a c lo se an d y ou r

Des t i ny Que s t come s t o an en d . yo u a r e r eady to f r ee

you r s e l f o f t he shack les o f m o r t a l i t y a n d p h y s i c al i t y .

G r e a t s t r ugg les awa i t you t h r o ughou t t he cos mos ,

a n d I m m o r t a l i t y r e p r e s e n t s a n o p p o r t u n i t y t o c on

t i n u e y o u r l i g h t aga i nst the oppres s iv e fo rces in t he

u n i v e r s e . A s l o n g a s t y r a n n y f l o u r i s h e s a n y w h e r e ,

f r e e d o m e v e r y w h e r e i s t h r e a t e n e d .

D i v i n e R e u n i o n : A t t h e c o n c l u s i o n o f y o u r

D e s t i n y Q u e s t , y o u a b a n d o n y o u r c u r r e n t i n c a r n a

t i o n . A m i d g o l d e n l i gh t an d pea l s o f t hu nde r , y ou r

sou l asc end s t o t he heave n l y do m i n i on s t o r e j o i n

you r de i t y . Y o u a r e onc e aga i n Ava nd r a , Me l o r a , o r a

c o s m i c s p i r i t o f r e v o l u t i o n - b u t y o u st i l l r e c a l l y o u r

m o r t a l p e r s o n a . F o r ages t o co me t he memo r i es o f

y o u r e x p e r i e n c e s a n d c o m p a n i o n s i n y o u r m o r t a l

e x i s t e n c e i n f l u e n c e y o u r d i v i n e t h o u g h t s a n d a c t i o n s .

AVATAR OF F R E E D O M F E A T U R E S

F r e e d o m o f M i n d a n d B o d y ( 2 1 s t l e v e l ) : Y o u r

I ) ex te r i t y s co r e an d vou r W i s d o m sco r e b o t h i n c r e a s e

by 2 .

L i b e r a t e t h e M i n d ( 2 1 s t l e v e l ) : A l l i e s a d j a c e n t

to yo u ga in a +2 bon us to sa v i ng th ro ws aga i nst be in g

d o m i n a t e d , i m m o b i l i z e d , r e s t r a i n e d , o r s l o w e d .

L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i m e

e a c h day you beg i n yo u r t u r n d y i n g o r d e a d , y o u

r ev i ve . Y o u r ega in h i t po in t s eq u a l to yo u r b l o od i ed

v a l u e , a n d e a c h a l l y w i t h i n 10 sq uar es o f yo u end s

a n y immo b i l i z i ng , s l ow i ng , o r r es t r a i n i ng e f f ec t cu r

ren t l y a f f ec t ing h i m or her .

A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You c a n n o t b e

d o m i n a t e d , i m m o b i l i z e d , s l o w e d , r e s t r a i n e d , o r p e t r i

B e d . Y o u i g n o r e d i f f i c u l t t e r r a i n , a n d y o u c a n sh i f t

yo u r sp ee d as a mo ve ac t i on .

AVATAR OF F R E E D O M P O W E R

Broken Chains Avatar of Freedom Util ity 26

Raising you r weapon or implement high,yo u issue a procluma

tion thai you shall not abide oppression. Your allies respond by

shaking off their ajjlictions.

Dai ly • Div ine . S t a n c e

Mino r Act io n Person al

Effect: Unt il the st ance ends, wh en an ally starts his or he r

turn with in 5 squar es of you, that ally can make a saving

throw against each effect on him or her that a s a v e

ca n end.

C H A P T E R 5 l D i v i n e O p t i o n s

Tyranny , slavery, oppression-these are your Joes. You battle

against those who think themselves above others.

P r e r e q u i s i t e : 2 1s t l e v e l . P a t h o f F r e e d o m fe at

Y o u a r e t he i nca r na t i on o f a de i t y o f f r ee do m an d l i b

e r a t i o n . E v e r y w o r d y o u s p e a k , e v e r y a c t i o n y o u t a k e ,

i s i n exac t acco r da nc e w i t h y o u r d e it y ' s w i l l - b e c a u s e

yo u r cho i ces a r e yo u r de i t y ' s cho i c es . I n t ime yo u w i l l

a b a n d o n y o u r m o r t a l f o r m a n d r e j o i n y o u r e t e r n a l

es s enc e i n t he hea ven l y do m i n i on s , bu t u n t i l tha t

t i m e c o m e s y o u a r e a c h a m p i o n , t e a c h e r , a n d e x a m

p le fo r a l l w h o m you an d yo u r de i t y ho ld d ea r .

A s an ava t a r o f f r eed om, you i nc a r n a t e you r de i t y ' s

aspec t s o f l i be r a t i on . Y o u m i g h t b e A v a n d r a o r M e l o r a

in mo r ta l f o r m .

R e g a r d l e s s o f you r d i v i n e i d e n t i t y , y o u b e l i e v e

that th e na tu ra l s ta te o f m o r t a l k i n d is on e free f r o m

o p p r e s s i o n . Y o u f i g h t an y fo rc e tha t s e e k s t h e e n s l a v e

me nt o f o th ers and s t an d aga i nst de i t i es bent on w ar

a n d d o m i n a t i o n , s u c h a s A s m o d e u s a n d B a n e . Y o u

be l i eve t ha t f r e edo m o f cho i ce i s t he pa r am ou n t f r ee

d o m of a l l mor t a l c re at ur es , an d tha t dest i ny is no t

p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It

wo r d s o f f r ee do m, an d yo u l ead t h em in a t t emp ts t o

ove r t h r ow t he i r v i l e mas t e r s .

Page 148: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 148/160

AVATAR OF HOPE

You steadfastly believe thai hope l i f ts up everyone even in

the darkes t times. B y word and deed, you spread hope wher

ever you go.

Prerequisite: 21st l e ve l . H o p e R e m a i n s fea t

A s a n av at ar o f hope , yo u are a n asp ect o f a god o f

h o p e w h o h a s ch o se n to in c a rn a te h ims e l f o r h e rse l f

in a mo r t a l b ody fo r a t i me. Yo u no w k n ow tha t yo u

a r c b o t h yo u r d e i t y a n d yo u r o w n mo r ta l sh e l l a t t h e

s a m e t i m e . W h e n yo u sp e a k , w h e n yo u a c t , yo u r g o d

s p e a k s a n d ac t s t h r o u g h yo u . N o ma t te r wh a t yo u r

n a m e , yo u are a be ac on o f h o p e i n a d a r k wo r ld .

S o r r o w ca n n o t a b id e yo u r p r esence ; y o u b r i n g

o p t im is m a n d v i r tu e to p la ce s o f d e s p a i r a n d s adnes s .

Y o u ar e a n e ne my of a l l th e god s of e v i l , fo r th ey are

d e s t ro ye rs o f h o p e . Y o u h o l d p a r t i c u l a r v e h e m e n c e

t o w a r d d e v i l s a n d d e m o n s - d e v i l s f o r t h e i r m a l i c i o u s

p r a c t i c e s , a n d d e mo n s fo r th e i r re ck le ss ly d e s t ru c

t iv e in t en t i ons . I t ' s t r ue tha t you 've s e e n so m e te r r ib l e

s ig h ts d u r in g yo u r t r a ve ls -mu rd e r , c ru e l t y , s la ve ry ,

w a r - b u t t h e s e h o r r o r s o n l y f o r t i f y y o u r d e t e r m i n a

t ion . B y yo ur po wer , the po in ts o f l i g h t that l ie w i t h i n

a sea o f da rk nes s bu rn a l i t t l e br igh ter fo r a t i me.

I M M O R T A L I T Y

Y o u h a v e fought ba t t les aga in s t des pa i r a l l vour l i fe ,

b r i n g i n g l i g h t to the darkes t corn er s o f the wor ld .

Y o u r e xp e r i e n ce h a s ta u g h t yo u th a t p e o p le n e e d o n l y

a l i t t l e i n sp i ra t i o n to f i n d ho pe , so yo u h a v e set your

se l f th e task o f p r ov i d i ng a n exa mpl e , a le gen d, tha t

w i l l i n sp i re p e o p le fo r ages t o co m e .

Divine Reunion: W h e n yo u co mp l e te yo u r

De s t in y Qu e s t , yo u r so u l b u rs ts f o r t h in a go l den

f l a m e th a t co n s u me s yo u r mo r t a l f o r m, a n d yo u a re

re u n i te d w i th yo u r im mo r ta l se lf .

AVATAR OF H O P E F E A T U R E S

Undaunted Will ( 21st level): Y o u r W i s d o m

sco r e a n d yo u r Ch a r i sm a sco re b o th i n c re a se b y 2 .

CREATING AVATARS

M o s t de i t ies hav e inca rna t ed on ly a handfu l o f ava tars

th roughout the ages o f th e wo r ld , a l th o u g h so me h a v e

neve r do ne so. and a fe w (for exampl e. Mor adi n and A v a n

d r a ) incarna t e in ever y genera t ion o f mor ta lk i nd . Creat ing

a n av at ar we ak en s a god for a t i me an d ca n ren der i t

vu lner ab le to i ts en emi es . B e i n g in t wo p lace s at onc e

is di f f icu l t , even for a god . In th e past, pow erf ul devi l s or

w i c k e d mo r ta ls hav e man ag ed to t rap , coerce, or corrup t

gods through their avatars. Ho we wr , d o in g thi s is di f f icu l t

in th e ext re me, s inc e th e dei ty ca n en d its inca rnat ion at

a n y t i me and rejoin i ts tr ue bein g.

Indomitable Courage (21st level): Y o u a r e

i mm u n e to fe a r e f fe c ts . I n a d d i t i o n , yo u a n d a n y a l l i e s

w i t h i n 5 sq uar es o f y o u ga in a +1 bonu s to sav in g

t h r o w s .

Hopeful Revival (24th level): T h e first t i m e

e a c h d a y yo u b e g i n yo u r t u r n d y i n g o r d e a d , y o u

r e v i v e . Y o u re g a i n h i t p o in ts e qu a l to yo u r b lo o d ie d

v a l u e , a n d e a c h a l l y w i t h i n 10 squ a r e s o f y o u g a i n s

2 0 te mp o ra r y h i t p o in ts .

Triumph o f t h e Heart (30th level): O n c e p e r

d a y , yo u c a n ch an ge th e resu l t o f a s ing le d2 0 r o l l

m a d e by an a l l y to 20 . Th i s re qu i r es no ac t i on o n

yo ur par t , bu t yo u mus t be con sc i ous to do so .

AVATAR OF H O P E P O W F R

Elevate the Spirit Avatar of Hope Util ity 26

Y o u conjure an angelic entity that infuses one of your allies'

with hope and the mental fortitude to withstand attempts at

control.

Daily • Conjuration, Divine

Minor Action Ranged 10

Effect: You conj ure an angel ic figure in a squ are wi th in

range. Th e figure l asts until the end of your next turn.

W hi le the figure is in an ally's s p a c e , tha t ally gains a +4

powe r bonus to all defen ses and can't be domi nat ed. If

a n ally is affected by a domin ati ng effect t hat a s a v e ca n

e n d while the figure is in his or her s p a c e , that effect

immediately ends. As a move action, you can move the

figure 5 squares.

Sustain Min or: Th e figure persists. 1C H A P T E R 5 | D i v i n e Options y— '

Page 149: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 149/160

AVATAR OF JUSTICE

e a c h e n e m y w i t h i n 10 squar es o f y o u tak es a - 2 p e n

alty to attack rol ls u n t i l th e en d o f yo ur nex t tu rn .

I n s t a n t R e t r i b u t i o n ( 3 0 t h l e v e l ) : E a c h t i m e a n

e n e m y w i t h i n 5 squar es o f y o u scores a c r i t i ca l h i t

aga i ns t yo u or one o f yo ur a l l ies , the ene my tak es

d a m a g e eq ua l to the da ma ge it dea l t w i t h th e h i t .

AVATAR OF J U S T I C E P O W E R

Avatar of J u s t i c e Util ity 26

Y o u deem an attack unjust, and reverse its effects.

Daily • Div i ne, Healing

Immediate Reaction Ranged 10

Trigger: An ally wi th in 10 squar es of you is hit b y an atta ck

Target: Th e triggering ally

Effect: The target takes no damage f rom the triggering

attack and gains hit points equal to the damage he or she

wou ld have taken.

T R A P P I N G S O F J U S T I C E

Y o u m i g h t cho os e to use symb ols that r epres ent just i ce

a s your insignia. H e r e are so me o f the most co mm on

symb ols used by avat ars of just i ce:

• B a l a n c e scales

• F l a m e s (espec ia l ly s i lver o r wh i te )

• Doub le- edge d we ap on s (suc h as swor ds or

ba t t leaxes)

• C l o s e d e y e s or a b l i n d fo l d

C H A P T E R 5 I D i v i n e O p t i o n s

Your sole purpose is to balance the scales of justice, p u n i s h

ing the wic ked arid rewa rdi ng the good.

P r e r e q u i s i t e : 21st leve l . I m m e d i a t e J u s t i c e fea t

Y o u are a god o f jus t i ce in ca rn at ed in mor ta l fo rm.

A l l yo u r l i fe y o u h a v e f o u g h t lo r jus t ice , bu t n o w yo u

kn o w yo u rse l f f o r wh a t yo u a re . Y o u r se l f - a wa r e n e ss

m e r g e s w i t h d i v i n e t r u t h , a n d y o u r c o n s c i o u s n e s s

b e c o m e s o n e w i t h t h e co n ce p t o f j u s t i ce . I n y e a r s to

c o m e , p e o p l e w i l l re me mb e r th a t yo u we r e yo u r d e i t y

in th e f l e sh , a sh i n in g ch a m p i o n wh o b a t t l e d a g a in s t

wr o n g a n d a g o ld e n e xa mp l e o f a r ig h t e o u s a n d c o u

r a g e o u s l i f e we ll l iv ed, but ibr n o w it is up to yo u to

forge that le gen d.

I n your t rue se l f y o u m i g h t b e B a h a mu t , so me o t h e r

a c t i v e deity, or e v e n a d e a d d e i t y su ch a s A m o t h -

ava ta r s of do rm an t de i t ies , in te r loper gods, o r cosm ic

p r in c ip le s s o me t i me s a p p e a r in th e wo r ld . Re g a rd l e ss

of wh i ch de i ty you ar e the incar nat ion o f , yo u grasp

yo ur dest in y as a grea t lawgi ver an d a forc e for r ig h

teousness. As you take the gu i se o f jus t i ce i tse l f , d i v i n e

kn o w le d g e g u id e s yo u a lo n g th e r i g h t c o u r s e .

IMMORTALITY

Y o u r p a t h m i g h t i n vo l ve th e e l im i n a t io n o f a ma jo r

s o u r c e of in jus t ic e , such as an ev i l de i ty . Th e ev i l

g o d s a n d th e i r wo rs h ip e rs scof f a t j u s t i ce , re ve l in g in

c ru e l t y , t h e f t , a n d mu rd e r . De s t ro y in g o n e o f th e se

de i t i es b r i ngs the s c a l es of jus t ice c l oser to ba l anc e.

D i v i n e R e u n i o n : D u r i n g y o u r D e s t i n y Q u e st , y o u

b e g in to ch a n g e . Y o u n o lo n g e r ma ke d e c is io n s -y o u

me r e l y d o th e w i l l o f ju s t i ce . W h e n y o u r f i n a l foe is

v a n q u i s h e d , yo u a b a n d o n yo u r mo r ta l b o d y , wh i ch

fa l ls to s i lver y dus t an d b l ows a w a y i n t h e w i n d . Y o u r

sou l f inds i ts wa y ba ck to yo ur e te r na l be i ng an d

r e u n i t e s , b r i n g i n g w i t h i t a l l the joy s , th e so rr ows ,

th e w i sd o m, a n d th e co mp a ss i o n yo u h a v e l e a r n e d

in yo u r mo r t a l y e a r s . Y o u r m o r t a l e x i s t e n c e m i g h t b e

done—but a s a god o f jus t ice you we l l r em em be r the

lessons y o u l e a r n e d d u r i n g yo u r t i me in th e wo r ld ,

a n d t e m p e r y o u r j u d g m e n t s w i t h m e m o r i e s o f y o u r

m o r t a l e x p e r i e n c e .

AVATAR OF J U S T I C E F E A T U R E S

J u s t i c e ' s M i n d ( 2 1 s t l e v e l ) : Y o u r I n t e l l i g e n c e

s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c re a se b y 2 .

J u s t C o n s e q u e n c e ( 2 1 s t l e v el ) : W h e n a n e n e m y

h i t s y ou or an a l ly ad jacent to yo u, the nex t a l ly wh o

at tac ks tha t en em y befor e the en d o f yo ur nex t t u r n

g a i n s a +1 bon us to th e att ack rol l .

J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i m e e a c h d a y

y o u b e g i n y o u r t u r n d y i n g o r d e a d , y o u r e v i v e . Y o u

rega i n h i t po in ts equ a l to yo ur b l ood ie d va lu e . E a c h

a l l y w i t h i n 10 squ are s o f y o u ga i ns a +2 powe r b onu s

to attack rol ls u n t i l the end o f yo ur nex t tu r n , a nd

Page 150: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 150/160

AVATAR OF L I F EU J

r-

U J

n

U

Vital Revival (24th level): T h e first t i m e e a c h

d a y y oubeg in you r t u r n d y i n g or d e a d , y o u r e v i v e .

Y o u r e g a i n hi t po in t s eq u a l to yo u r b l oo d ied va lue ,

a n d e a c h a l l y w i t h i n 10 s q u a r e s of yo u ca n spen d a

hea l i ng su r ge .

Persistence of Life (30th level): Y o u a n d a n y

a l l i e s w i t h i n 5 sq ua r es o f you c an use seco nd w in d as

a mi no r ac t i on . I f a cha r ac t e r ca n a l r eady use second

w i n d as a m i n o r a c t i o n , t h e n the cha r ac t e r ca n use it

a s a f r ee ac t i on . W h e n yo u or a na l l y w i t h i n 5 s q u a r e s

o f you uses s e c o n d w i n d , t w i c e the n o r m a l n u m b e r of

h i t po in t s ar e res tor ed.

AVATAR OF L I F E P O W E R

Font of Life Avatar of Life Util i ty 26

Forming a circle with your fingers.you bring forth a sphereof

divine energy that helps yo u and your allies continuously recover

from wounds.

Dai ly • Div ine , Hea l ing

Min or Acti on Close burst 2

Target: You and each ally in burst

Effect: E a c h target gains regeneration equal to 5 + your

W i s d o m modif ier until theen d of the encounter.

C H A P T E R 5 ! Div ine Options

Despi te war. chaos, and hate, life endures, and you w i l l

ensure that it never /a l te rs .

Prerequisite: 21st leve l . P u l s e o f L i f e feat

Y o u a r e the I n c a r n a t i o n of a god . m o r t a l and i m m o r

t a l be ings un i t ed i n the sa me f lesh. Yo u ex is t for th e

p u r p o s e of b a t t l i n g yo ur t ru e god l y se l f ' s foes i n the

m o r t a l w o r l d , of p r o v i d i n g i n s p i r at i o n a ndh o p e to

a l l wh ow o r s h i p y o u r d i v i n e b e i n g , a n d j u s t poss ib l y

t o l ea r n a few t h i ngs abou t wha t it m e a n s to w a l k i n

t h e w o r l d youh e l p e d to s h a p e at th ed a w n of t i m e . At

t he sa me t ime , y oua r e a l so the m o r t a l p e r s o n a y ou

h a v e b e e n t h r o u g h o u t yo u r cu r r en t l i f e , a nd yo u ar e

d e s t i n e d to b e c o m e p ar t of t h e god yo uh a v e s e r v e d

s o w e l l .

A v a t a r s r e p r e s e nt m a n y d i f f e r e n t a s p e c t s of t h e

gods , bu t y o u s p e c i f i c a l l y e m b o d y the v i t a l p r i n c i p l e ,

t h e a n i m a t i n g s p i r i t of yo ur de i ty . Al l l i f e is s a c r e d to

y o u , a nd yo ua r e it sd i v i ne p r o tec to r . Y ou r t ime as a n

adve n tu r e r has t augh t you howp r e c a r i o u s l i f e c a n be.

w h e t h e r it is the l i f e o f a b u t t e r f l y s t r u g g l i n g to e s c a p e

i t s coc oon or a c i v i l i z a t i o n l i v i n g on the e d g e of l a n d s

i n h a b i t e d by ores an d gob l ins . You hate t a k i n g l i f e ,

bu t you r ecogn i ze t ha t it is the n a t u r e of t h e w o r l d

t ha t youm u s t s o m e t i m e s k i l l or be k i l l e d .

I MMO RTALI TY

A s a na v a t a r of l i fe , you m i g h t be b lessed w i t h i n c r e d

i b l e l ongev i t v . Y o u r ca l l i ng cou ld d r aw you to r e t i r e

to a m o n a s t e r y or a t e m p l e to l i ve in obscu r i t y , p r o

t e c t i n g a s m a l l c o m m u n i t y f r o m h a r m . Y o u m i g h t

b e f a t ed to hea l some g r ea t s i ckness in the w o r l d ,

b a t t l i n g a m a g i c a l p l a g u e or p u t t i n g a n end to s o m e

c o r r u p t i o n or m o c k e r y of l i f e t ha t t h r ea tens the

na tu r a l o r de r . Or youm i g h t be c o m p e l l e d to v e n t u r e

a c r o s s the p l a n e s , b r i n g i n g a ne x a m p l e of h o p e a nd

h e a l i n g w h e r e v e r y o u go.

Divine Reunion: Af te r yo u hav e c o m p l e t e d y o u r

D e s t i n y Q u e s t a nd l i v e d out t hey e a r s a p p o i n t e d to

y o u . youa r e ca l l ed back to yo u r t r ue sel f . Ly i ng d ow n

i n a f a i r g r e e n m e a d o w or f o r es t c l ea r i ng , y ou a l l o w

y o u r b o d y to c r u m b l e i n t o d u s t , n o u r i s h i n g f l o w e r i n g

v i n e s andc r ee pe r s . Y ou r sou l r e t u r ns to y o u r d i v i n e

se lf , r eca l l i ng the a w e s o m e p o w e r a nd u n d e r s t a n d

in g tha t con ies w i t h g o d h o o d . Bu tsom e pa r t o f yo u r

m o r t a l b e i n g s t i l l s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r

c a res , a nd you r j ou r ney s a r e nowyou r de i t y ' s too.

AVATAR OF L I F E F E A T U R E S

Life's Wisdom (21st level): Y o u r C o n s t i t u t i o n

s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e by 2.

Unfettered Durability ( 2 1 s t level): W h e n you

r o l l a 20 on a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r l i n e

of sight ca n ma k e a s a v i n g t h r o w aga ins t one e f f ec t

? t ha t a s a v e c a n e n d .

Page 151: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 151/160

AVATAR OF STORM I M M O R T A L I T Y

L o n g e v i t y is r a r e l y i m p o r t a n t to a na v a t a r of s t o r m .

Y o u re co g n i ze th a t l i f e a n d c i v i l i z a t i o n are f lee t

ing th ing s in t h i s wo r ld , a n d th a t e n o u g h w in d a nd

r a i n c a n w a s h a w a y the e x i s t e n c e of a n y t h i n g . Y o u

m i g h t w a n d e r i n t o the w i l d e r n e s s to l i v e in iso la

t i o n or to r e v e l iny o u r c o m m u n i o n w i t h t he p r i m a l

f o r ces of t h e u n ive rse . Y o u m ig h t even c h a l l e n g e the

E l e m e n t a l C h a o s , b a t t l i n g p r i m o r d i a l s for d o m i n i o n

o v e r s t o r m s .

D i v i n e R e u n i o n : W h e n y o u a c c o m p l i s h y o u r

final quest , yo ur mor ta l ex is t ence co me s to a n end

a n d you r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n

i shes i n a b l i n d i n g t h u n d e r s t r o k e , l e a p i n g u p w a r d

i n t o the d a rk s t o rm c lo u d s th a t g a th e r o ve rh e a d . Y o u r

a s c e n s i o n is m a r k e d by a t h u n d e r s t o r m of s p e c t a c u

l a r p o we r . W h i l e y o u r m o r t a l l i fe is at ane n d . y o u r

m e m o r i e s , yo u r p a ss io n s , a n d yo u r s t ru g g le s arc all

n o w p a r t o f yo u r d i v i n e b e in g .

AVATAR OF STORM F E A T U R E S

S t r e n g t h of t h e S t o r m ( 2 1 s t l e v e l ) : Y o u r

Co n s t i t u t i o n sco re a n d yo u r S t re n g th sco re b o th

i n c r e a s e by 2 .

S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n yo u use a l i gh t

n i n g or a t h u n d e r p o we r , yo u ca n ch o o se to t u r n its

l i g h t n i n g d a m a g e or t h u n d e r d a m a g e i n t o l i g h t n i n g

a n d t h u n d e r d a m a g e ( i f y o u do so, t he p o w e r g a i n s

th e ke y wo rd o f th e se co n d d a ma g e t yp e i f t h e p o w e r

d i d n ' t a l r e a d y h a v e it).

T h u n d e r i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e

e a c h d a y yo u b e g i n yo u r t u r n d y i n g or d e a d , y o u

r e v i v e . Y o u r e g a i n hit p o in ts e q u a l to y o u r b l o o d i e d

v a l u e , a n d e a c h e n e m y w i t h i n 5 squ a re s o f y o u t a k e s

2d 10 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is

p u s h e d 2 s q u a r e s .

W i n d s t r i d e r ( 3 0 t h l e v e l ) : Y o u g a i n a fl y s p e e d

e q u a l to y o u r s p e e d + 2 , a n d yo u ca n h o ve r .

AVATAR OF STORM P O W E R

Gather the Storm Avatar ofStorm Util ity 26

You stand at the heart ofthe storm, surrounded by tumbling

thunder and crarfcli7i<j lightning that leaves nearby foes

vulnerable.

Dai ly • Div in e

Minor Act ion Personal

Effect: Until the end of the encounter, any en emy t hat

ends itsturn with in 5 squares of you gains vulnerable 10

thunder and vulnerable 10 l ightning until theen d of your

next turn.

C H A P T E R S | D i v i n e O p t i o n s

You ride the force of n a t u r e ' s fury, b r i n g i n g w i n d a n d

thunder and l i gh tn ing wi th you. Where you go. the

t emp es t goes.

P r e r e q u i s i t e : 21st eve l , S t o r m S a c r i f i c e f e at

Y o u a r e t wo b e i n g s at thes a m e t i m e : a g r e a t m o r t a l

h e r o a n d the go d of s t o r m s . Y o u h a v e a l w a y s k n o w n

y o u we r e d i f f e re n t f r o m t he p e o p l e a r o u n d y o u . but

n o w yo u u n d e rs ta n d wh a t yo u a re a n d w h y y o u r

h e a r t s in g s w h e n l i g h t n i n g f l a sh e s a n d th u n d e r ro l l s

i n the d is t a n ce . Y o u a r e d e s t i n e d to w a l k the w o r l d i n

m o r t a l f o r m for a s in g le b r i e f l i f e t ime , a n i n s p i r a t i o n

to th o se wh o wo r sh ip yo u r t r u e se l f a n d a t e r r i b l e foe

to those whoo p p o se yo u . An d a l te r yo u r i n ca r n a

t i o n e n d s a n d you r e u n i t e w i t h v o u r i m m o r t a l b e i n g ,

p e o p l e w i l l l o o k b a c k ony o u r d e e d s for c e n t u r i e s to

c o m e a n d se c i n t h e m t he h a n d of t h e d i v i n e .

A s a na v a t a r of s to r m, yo u a r e mo s t l i ke ly a n

i n c a r n a t i o n of K o r d . H o w e v e r , m i n o r s t o r m d e i t i e s or

d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e asava ta r s , so

y o u m i g h t be the m o r t a l vesse l o f s o m e o th e r de i t y , or

e v e n a co s mic p r i n c ip le o f s to r ms a n d d e s t ru c t io n .

T h u n d e r a n d l i g h t n i n g a r e y o u r w e a p o n s , a n d you

w i e l d t h e m w i t h all the f u r y a n d w r a t h of t h e mo s t

v io le n t s to r m. W h e r e v e r yo u g o , s to rms f o l l o w in y o u r

w a k e . Y o u c o m m a n d t h e m a n d u s e t h e i r p o w e r to

b r i n g y o u r v e n g e a n c e u p o n y o u r e n e m i e s .

Page 152: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 152/160

Page 153: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 153/160

CHOSEN

Your deity m a k e s y o u the living vessel of his or her power in

the mortal world.

P r e r e q u i s i t e : 21st leve l , a n y d i v i n e c l a s s

Y o u r dei ty sel ect s yo u to se rv e as hi s or he r ag ent

in th e mo r t a l wo r ld . Y o u wa tc h o ve r yo u r d e i t y ' s

wo rs h ip e rs , p ro te c t sa c r e d s i te s, a n d wo rk to o p p o se

yo ur de i ty 's foes . To prep ar e yo u fo r th i s tas k , yo ur

de i t y bes t ows up on you a spa rk o f d i v i ne ener gy tha t

g ra n ts yo u p o we rs co m p a r a b l e to th o se o f a d e mi g o d .

A s w i t h t h e De mi g o d e p ic d e s t in y d e ta i le d in th e

Player's Handbook, t h i s d i v in e sp a rk in c re a se s yo u r

a b i l i t i e s a n d b e s to ws g re a t p h ys i ca l re s i l i e n ce . Ho w

eve r , yo u r e p ic d e s t in y u t i l i t y po we r is un iq ue to the

d e i t y yo u s e r v e .

Un l i k e a De mi g o d , yo u a re swo r n to th e se rv i ce

o f a par t i cu l a r de i ty . S o m e d e i t i e s m i g h t l e a v e yo u to

p u r s u e c aus es de ar to th em as y ou see f i t , t r u s t i n g i n

th e g o o d ju d g m e n t yo u h a v e d e m o n s t r a t e d i n y o u r

a d v e n t u r i n g c a r e e r . O t h e r d e i t i e s m i g h t t a sk yo u w i t h

miss io n s o f im p o r ta n ce to th e m , ma k i n g su re th a t

y o u ke e p th e i r co n ce r n s fo re mo s t in yo u r m i n d .

No t a l l d e i t i e s h a v e t h e p o we r o r th e in c l i n a t io n

to ele vat e a C h o s e n . S o m e d e i t i e s ca n e le va te se ve ra l

C h o s e n at o n c e , but most h a v e on l y a s ing l e Cho se n a t

a n y g ive n t i me . De i t i e s mo s t o f te n b e s t o w th is h o n o r

on the most f a i t h f u l of the i r wors h i per s , bu t a few

g o d s t a ke p le a su r e in se le c t i n g u n d e se rv in g o r f i c k le

mor t a ls fo r the i r ear th ly agents .

I M M O R T A L I T Y

C h o s e n o f te n l i ve fo r ce n tu r ie s . Ho we ve r , a s yo u g ro w

m o r e p o w e r f u l , t h e d i v i n e f i r e p la ce d in yo u r so u l

in e v i ta b ly t ra n s f ig u re s yo u r mo r ta l b o d y . W h e n n o

ves t i ge of yo ur mor t a l na tu re rema in s , i t is t i me fo r

y o u to j o i n yo u r d e i t y in th e a s t ra l d o m in io n s a n d

ch a m p i o n h is o r h e r c aus es t h e r e . I n yo u r p la c e ,

a n o th e r d e se rv in g mo r ta l ca n b e ra is e d u p .

CHOSEN F E A T U R E S

C h o s e n h a v e the sam e fea t ures as the De mi go d ep ic-

des t iny .

D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o a b i l i t y scores o f

y o u r c h o i c e b o t h inc rea se by 2 .

D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e f i r s t t i m e

y o u ar e re duc ed to 0 h i t po in ts o r fewe r e a c h d a y ,

y o u re g a i n h i t p o in ts e qu a l to h a l f yo u r ma x i mu m h i t

p o in ts .

D i v i n e M i r a c l e ( 3 0 t h l e v e l ) : W h e n y o u h a v e

e x p e n d e d y o u r l a st r e m a i n i n g e n c o u n t e r p o w e r , y o u

reg a i n the use o f o n e e n co u n te r p o we r o f yo u r ch o i ce .

I n t h i s wa y , yo u n e ve r ru n o u t o f e n c o u n t e r p o we r s .

CHOSEN P O W E R S

E a c h Ch o s e n h a s a sp e c i f i c l e ve l 2 6 u t i l i t y p o w e r

gr ant ed by h is o r her de i ty . T h e po we rs assoc ia t ed

w i t h gods w h o are e i th er good, la wf u l good, o r

u n a l ig n e d a re d e sc r i b e d b e lo w.

Freedom Is Life Chose n of Avandra Util ity 26

Ribbons of glowing symbo ls ( lew out of you. l i n k i n g yo u and

your allies in a river of celest ia l l ight .

Daily • Div i ne

Minor Action Personal

Effect: Until the end of your next turn, you and any allies

wi th in 20 sq uare s of you gain a +1 0 b onu s to sa vin g

throws.

Sheltering Wings Chose n of Bahamut Uti l i ty 26

I t is n o s h a m e to take refuge beneath the Platinum Dragon's

wings.

Dai ly • Di vine, Healing

Minor Action Melee 1

Effect: You regain hit points equal to your bloodied value.

One ally adjacent to you also regains hit points equal to

your bloodied value.

H i g h Ar c a n a Chosen o f Core l lon Uti l i ty 26

Corellon's maste n' of the arcane allows you to choose between

empowerment or defense for yo u and your all ies.

Daily • Div i ne

Minor Action Close burst 10

Target: You and each ally in burst

Effect: Until the end of the encounter, at the start of each

targ et' s tur n, the target can cho ose to gain eith er a +2

powe r bonus to imp lem ent attack rolls or a +4 bonus

to Forti tude, Reflex, and Wi l l until the start of his or h er

next turn.

Anthemof Progress Chosen of Erathis Util ity 26

Erathis'sgrim efficiency inspires vour comrades to their neces

sa ry work .

Daily • Div i ne

Minor Action Close burst 10

Target: You and each ally in burst

Effect: Until the end of the encounter, each target can

score a critical hit wi th an y at-wil l attack on a roll of

16-20.

D I V I N E A L L I E S B R I N G

D I V I N E E N E M I E S

A s y o u m i g h t expec t, your deity 's ene mi es are your s as

w e l l . You , howev er , a re a muc h mo re access ib le ta rge t .

B e c a u s e ve ry f ew beings ca n seriousl y ent ert a in th e idea

of cha l leng ing Pelor , fo r ins tance, des t roy ing the Cho se n

of P e l o r is a more realist ic and att a in able goal. Most dei

t ies don ' t d i rec t ly a t tack e a c h o t h e r ' s C h o s e n , but they

ar e cer ta in ly ca pab le of i n s t r u c t i n g the i r ow n Cho sen or

lesser serv ants to do so in their ste ad.

C H A P T E R 5 | D i v i n e O p t i o n s

Page 154: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 154/160

Unerring Foreknowledge Chosen of Ioun Util ity 26

Hints of action and intention spread" like gossamer trails that

only you and your friends can perceive. f o l l o w th e t ra i ls and

pierce th e vei ls of time.

Dai ly • Div ine

Minor Action Ranged 10

Target: One ally

Effect: The target can take an extra st andar d acti on on his

or her next turn.

Sustain Minor : Choose a diff erent all y with in range. That

ally can ta ke an extra sta ndar d action on his or her next

turn. Y ou can not cho ose an ally as a targ et of this po we r

more than once during an encounter.

Test of Strength Chosen of Kord Util ity 26

Strong. ' Wormy? Kord will judge.

Da i l y • Div ine

Minor Action Melee 1

Target: You and one enemy

Effect: The targets simultaneously hit each other with

melee basic attacks as free actions. If your attack deal s

more dam age than the enemy's , you can take a st andard

action as a free action . Any attack roll you mak e wit h this

standard action has a +4 power bonus.

Wild Surge Chosen of Melora Util ity 26

W i l l i Melora blesses those who can ki l l /or themselves.

Dai ly • Div ine

Minor Action Personal

Effect: Unt il th e end of the encount er, you and any ally

with in 5 squares of you can score a criti cal hit w it h a ny

dally attack power on a roll of 1 8-20.

Forge ofCreation Chosen of Moradin Util ity 26

T he fervor ofWoradins anc ien t workshops of creation inspires

yo u a n d vour al l ies as you hammer upon your foes.

Dai ly • Div ine

Minor Action Personal

Effect: Until the end of your next turn, you and any of your

allies wh o hit with at least one attack regain their sec ond

wi nd if they have alre ady used it during this encounter,

regain one heali ng surge, and gain the use of a noth er

daily magic item power.

Celestial Balance Chosen of Pelor Util ity 2 6

Against the mightiest enemies, there is one hope: Pelor endures.

Dai ly • Div i ne, Healing

Immed ia te Interrupt Close burst 10

Trigger: A creature with in 1 0 squares of you sp ends an

action point

Target: You or one ally in burst

Effect: The target can spend a healing surge and gains a +1

bonus to all defenses until the end of the encounter.

Death Is Nigh Chose n of the R a v e n Q u e e n Util ity 26

Th e shadow of the queen's wing fails over your fight.

Dai ly • Div ine

Minor Action Personal

Requi rement : You or one of your allies must have failed a

death saving thr ow during this encount er.

Effect: Until the end of the encounter, you and your allies

gain a - 2 bo nus to attack roll s.

Horns of the Moon Chosen of Sehanine Util ity 26

The goddess blesses and curses, sometimes in the same breath.

Dai ly • Div ine

Minor Action Personal

Effect: At the start of each of your turns until the end of

the encount er, as a free action you choose one ally and

on e enemy wi th in your line of sight. The ally you choose

gains a +2 bonus to attack rolls until the start of your

next turn. The enemy you choose takes a -2 penalty to

all defenses until th e start of your next tu rn .

C H A P T E R 5 | D i v i n e O p t i o n s

Page 155: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 155/160

E X A L T E D ANGEL

Your wisdom, courage, and devot ion have earned you an

honor granted to only a handful of mor ta l s across all the

ages of the world-you are transformed into an angel.

Prerequisites: 21 s t l eve l , an y d i v i ne c l ass

B y t he f avo r o f t he gods , yo u t r ans cen d m o r t a l i t y

a n d j o i n t he ange l i c hos t s . Y o u r m o r t a l f l e s h a n d

b l o o d a r e t r a n s f o r m e d i n t o i m m o r t a l s u b s t a n c e ; e v e n

t h o u g h y o u s t i l l h a v e y o u r m o r t a l a p p e a r a n c e , y o u r

s p i r i t sh in es i ns ide you r pe r f ec ted body l i ke a b laz i ng

f i r e in a cry s ta l vesse l . As an ange l , you n o l onge r age.

a n d a l l t h e i n f i r m i t i e s o f m o r t a l i t y f a ll a w a y . I n t i m e

yo u l ea r n t o as su me mo r e and mo r e o f t he a ppe a r

a n c e an d po we r s o f ange l s .

Y o u a r e c l ose l y boun d t o t he god wh o r a i sed y ou

up . Y o u ca n con t i nue t o pu r s ue t he q ues t s an d goa l s

o f you r m o r t a l l i fe , bu t f r o m t i me t o t i me yo u r de i t y

s u m m o n s y o u t o s p e c i f i c m i s s i o n s o r d i s p a t c h e s

y o u o n i m p o r t a n t e r r and s , an d you a r e exp ec ted t o

a n s w e r a n y s u c h c a l l . B e c a u s e y o u w e r e o n c e m o r t a l ,

y o u c a n r e s u m e y o u r m o r t a l a p p e a r a n c e w h e n e v e r

y o u w i s h , h i d i n g y o u r i m m o r t a l n a t u r e . T h i s a t t r i b u t e

mak es yo u a va l uab l e se r v an t , s i nce you ca n go wh e r e

o the r ange l s can no t ; exa l t ed ange l s o f t e n se r ve as

sp ies o r adv i se mor t a l s o n i m p o r t a n t m a t t e r s w i t h o u t

e v e r r e v e a l i n g t h e i r t r u e n a t u r e .

I M M O R T A L I T Y

E v e n sa in t s and o the r e l ev a ted sou l s kno w t he b i t t e r

ness o f d e a t h , but you ar e sp ar ed tha t fa te . F r o m the

m o m e n t o f y o u r a s c e n s i o n , y o u a r e i m m o r t a l . F o r a

t i me you wa l k t he wo r l d , an agen t o f wha te ve r c a u s e

yo u r de i t y ho lds dea r . B u t even tua l l y you a r e c a l l ed

a w a y t o se r v e yo u r pa t r on i n t h e as t r a l dom in ion s ,

l ea v in g t he a f f a i r s o f yo u r m o r t a l l i fe b e h i n d .

E X A L T E D A M G E L F E A T U R E S

Angelic Nature (21st level): Y o u r o r i g i n c h a n g e s

t o i m m o r t a l , a n d y o u c e a s e to age. Y o u ga in th e ab i l

i t y t o spe ak S up e r na l , r es i s t 15 f ire, a n d res is t 15

r ad ia n t . Y ou a r c i mm u ne t o f ea r a t t acks .

Y o u ga i n a pa i r o f ange l i c w ing s , wh i ch you ca n

m a n i f e s t o r c o n c e a l a s a m i n o r a c t i o n . W h i l e y o u r

w i ngs a r e man i f es ted , yo u ca n f l y a t a spe ed eq ua l t o

yo ur sp ee d + 2 , bu t you lan d a t th e end o f yo ur tu rn .

I f y o u r t u r n e n d s w h i l e y o u a r e s t i l l f l y i n g , y o u s w i f t l y

d e s c e n d a n d l a n d w i t h o u t t a k i n g f a l l i n g d a m a g e .

W h i l e y o u r w i n g s a r e c o n c e a l e d , y o u r a n g e l i c n a t u r e

is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e

w e r e .

I f y o u a l r e a d y h a v e w i n g s f r o m s o m e o t h e r s o u r c e

(su ch as the fav ore d sou l par ag on path ; see pag e 23) ,

t hese ange l i c w in gs t ake t he p lace o f t he w in gs yo u

p r e v i o u s l y g a i n e d .

Reborn in Light (24th level): O n c e pe r day ,

w he n you d ie , yo u r bod y d i sap pea r s i n a f l a s h o f r ad i

a n c e . E a c h e n e m y w i t h i n 1 0 sq ua r e s o f yo u t a kes

2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d i s

b l i n d e d ( s a v e ends ) . Y o u r ea ppe a r i n a co lu mn o f l i g h t

at the en d o f the enc ou nt er a t f u l l h i t po in ts w i t h a l l

h a r m f u l e ff e c ts e n d e d .

Angelic F o r m (30th level): A t t a c k s a g a i n s t y o u

tak e a - 2 pen a l ty as lon g as yo u ar c not b l oo d i ed .

A l s o , w h i l e y o u r a n g e l i c w i n g s a r c m a n i f e s t e d , y o u

c a n hover . ( Yo u no lon ger n ee d to la nd a t th e en d o f

y o u r t ur n . )

E X A L T E D ANGEL P O W E R

Angelic Hosts Exalted Angel Uti l i ty 26

You fly a short distance, whil e a host of minor angels appear to

bear your comrades out of peril.

Encounter • Divi ne

M ov e Acti on Close burst 10

Target: You and each ally in burst

Effect: E a c h target gains a +2 pow er bonu s to all defen ses

until the en d of your next turn. In addition, you fly yo ur

speed + 2 and l and, and as a free actio n, targ eted allies

c a n fly 8 squares and land, without provoking opportu

nity attacks.

C H A P T E R 5 D i v i n e Options

Page 156: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 156/160

SAINT

You are the perfected mortal servant of a god, a sh in ing

example of all vour dcitv hold's dear.

P r e r e q u i s i t e : 21st l eve l , a n y d i v i n e c l as s

I n r ecog n i t i on o f yo u r f a i t h , ho l i n ess , cou r ag e , an d

p ie t y , yo u a r e e leva ted t o sa i n th ood . F r o m the d ay

you em ba r k on t h i s pa t h , yo u ca n c l a i m t he t i t l e o f

S a i n t . T h r o u g h d r e a m s , o m e n s , o r a n g e l i c v i s i t a t i o ns ,

you r de i t y mak es vou r sa i n th ood kn ow n t o f o l l ow e r s

a r o u n d t h e w o r l d . T h o s e w h o s h a r e y o u r f a i t h h o l d

yo u i n t he h ighes t r ega r d , wh i l e t he en em ie s o f you r

god natu ra l l y v i ew yo u as the most te r r i b le o f foes.

Y o u m i g h t be a great c rus ade r , a m i g h t y prophet , o r a

r e v e r e d s a g e . Yo u set a s ter l in g ex am pl e o f yo ur de i ty ' s

v a l u e s a n d g u i d a n c e .

I MMO RTALI TY

I n t he mor ta l wo r l d , yo u hav e on l y t he y e a r s a l l o t t e d

by nat ur e an d fa te . Yo u co u l d l i ve to great o ld age. o r

y o u m i g h t d i e yo un g as a he ro or a ma r t yr . W h e n at

l ast dea th d r aw s nea r , yo u mee t you r en d w i t h joy—

for no w you go to th e pre se nc e o f the de i ty you h a v e

se r ve d so l ong an d we l l . Y o u r mo r t a l bod y r e ma in s

u n c o r r u p t e d . a n d s e e m s to be mere ly as l eep ; ev e n t h e

m o s t g r u e s o m e w o u n d s s l o w l y v a n i s h , l e a v i n g y o u r

b o d y a n i m p e r i s h a b l e s y m b o l o f d i v i n e g r a c e .

Y o u r i m m o r t a l i t y l i e s bey ond t h i s wo r l d , wh e r e

y o u w i l l s tand am on g t he h ighes t o f t he e leva t ed sou l s

g r a n t e d l i fe a f t e r l i fe i n t h e d i v i n e d o m i n i o n s . I n t h e

do m i n i on o f yo u r dei t y , yo u h a v e a n e w . i m m o r t a l

body . Y o u j o i n h is or her ce les t ia l cour t a s a wi se

a n d va lu ed counse lo r . T h r oug hou t t he wo r l d yo u a rc -

r eg a r d ed as a n ex amp le o f devo t i on a nd hono r . W h e n

peop l e f ace cha l l eng es an d ha r dsh ips s im i l a r t o t hose

y o u faced i n yo u r mo r t a l l i f e , t hey a r e hea r t en ed b y

y o u r e x a m p l e .

SAINT F E A T U R E S

S a i n t l y G r a c e ( 21 s t l e ve l ) : Y o u ga in a + 2 b onu s

t o F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o

n e c r o t i c d a m a g e e q u a l t o 1 5 + y o u r W i s d o m m o d i

f ier . Y o u can no t be do m i na te d : any a t t ack o r e f f ec t

t ha t wo u l d dom i na te vou daz es vo u i ns te ad .

( / I

U J

Q

U J

S a n c t i f i e d T o u c h ( 2 4 t h l e v e l ) : W h e n y o u e n a b l e

a c r e a tu r e ad jacen t t o you t o spe nd a he a l i n g su r ge ,

t he r ec ip i en t c an a l so ma ke a sav i ng t h r ow. W h e n

yo u g r an t a sav ing t h r ow t o a c r e a tu r e ad jace n t to you .

t ha t c r ea t u r e ca n a l so spe nd a hea l i ng su r ge . W h e n

yo u use t he H e a l sk i l l , an y c r e a tu r e yo u g r a n t a sav ing

thro w or s tab i l i ze w i t h a success f u l H e a l c h e c k c a n

spe nd a hea l i ng su r ge .

G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y l i g h t s t r e a m s

f r o m y o u r v i s age . Yo ur ha l o g ives o f f b r i g h t l i g h t

w i t h i n 5 squ are s, an d yo u ga i n a +2 bon us to

D i p l o m a c y c h e c k s a n d I n t i m i d a t e c h e c k s . Y o u c a n

supp r ess o r r e su me you r ha lo as a f r ee ac t i on . I n

add i t i o n , wh e n yo u use a d i v i ne hea l i ng power , t he

r ec ip i en t r ega ins 25 add i t i ona l h i t po in t s .

SAINT P O W E R

D A R K S A I N T Slo ugh fe w sa in ts serve ev i l gods, those tha t d o are

fea rso me beings in de ed. A dar k saint gai ns resist ra dian t

in ste ad of resist necr oti c at 21 st level .

Sanctified Revival Saint Util ity 26

A halo appears aroundyour head, s h i n i n g with bright g o l d e n

light. A fallen ally is lifted up and healed by the h e a v e n l y lighr.

Dai ly • Di vine , Heal i ng

Standard Act ion Close burst 5

Target: One dead or dying ally in burst

Effect: Th e target is restore d to max im um hit points, end s

any one effect on him or her that a s a v e can end, and

stands up. Until t he end of the encoun ter, the t arget

gains a +2 power bonus to attack rolls and all defenses.

C H A P T E R 5 D i v i n e O p t i o n s

Page 157: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 157/160

N E W R I T U A L S

Countless minor rites exist in the various holy writings of the world's shrines and temples. Rituals, onthe other hand, are powerful magical ceremoniesthat can summon and shape awesome, long-lastingmagical effects. Although any character who hasthe Ritual Caster feat can master and perform the

rituals appearing here, most are associated with theReligion skill, and therefore more easily accessibleto divine characters than to others.

R I T U A L S B Y L £ V E L

1 Create Ho ly W a t e r

3 T h i e f s Lamen t

4 Iron Vigi l

12 Ha l l owed Temple

12 Ma rk of J u s t i c e

16 Adjure

20 Succor

25 E a s e Spi r i t

ADJURE

Kil led wi th r igh teous authority, you o r de r an i m m o r t a l

en t i ty to serve you.

K e y S k i l l

Re l ig ion

Arcana or Rel igion

Rel ig ion

Rel ig ion

Rel ig ion

Rel ig ion

Rel igic

Heal

L e v e l : 16

C a t e g o r y : B ind ing

T i me : 1 hour

Du r a t i o n : 8 hou r s o r unti l

d ischarged

C o m p o n e n t C o s t :

3 . 0 0 0 gp

M a r k e t P r i c e : 7 ,500 gp

K e y S k i l l : Re l i g i on

You co mma nd an immo r ta l creature who se level does

not exc eed yours. Th e subject of this ritual must be able

to see and he ar you and mus t rem ain w i t h i n 5 squares of

you for the ent ire t ime ne cess ary to perf orm the r i tual .

B e c a u s e most creat ures do not wi l l ing ly submit to this

r i tual , you must usual ly ma ke the crea ture hel pless or

restrain the crea ture by mean s of a Magi c Cir cle r i tual .

Unle ss it is pre ven te d f r o m doin g so, the crea tur e ca n

l eave at any ti me. Finally, yo u must be able to co mm un i

ca te w i t h the cre atur e, or the r i tual automatical ly fai ls.

To det er min e the extent of your author i ty over the

subject, you engage in a special skill cha l l enge dur ing t he

t i me i t take s to perf orm the r i tual . Th e DC s for the ch eck s

in this cha ll eng e ar e equ al to th e subject's lev el + 10.

Reli gion is th e pri mary skill; ea ch time y ou or an ally suc

c eeds on a Reli gion che ck in th e chall eng e, yo u or an ally

can use Dip lom acy . History. Arca na, or Int imidat e for o ne

subsequent check. O n c e you hav e ama ss ed 3 fai lures or

ach ieved 10 s u c c e s s e s , t he skill cha l lenge ends. Consu l t

the fo l lowing table and apply the ef fect assoc iated w i t h

the number o f successes you ach ieved.

•Number o f

S u c c e s s e s Effect

0 or 1 Th e crea tur e has author i ty over you and can

issue one command that you mus t obey,

a task that req uir es up to a da y of effor t .

2 or 3 You hav e immed iat e author i ty over the

creature. You can co mma nd the creature to

perfor m one task tha t take s no more than

5 minutes.

4 or 5 You hav e mod era te author i ty over the

creature. You can comma nd the crea ture

to perfor m a task tha t requires up to a day

of ef fo r t .

6 or 7 Yo u hav e signif icant author i ty over the

creatur e. You can comma nd the creature to

per for m a task that requires up to a week

of effor t .

8 or 9 Yo u have grea t author i ty over the cre ature.

You can com man d the creatur e to perform a

task that requires up to a mo n th of effor t .

10 You have ul t imate author i ty over the

creature. You can co mma nd the creature to

perf orm a task tha t requir es up to a ye ar and

a day of effor t .

W h e n the specif ied task is com pl et ed , the r i tual is

d ischarged, and the cr eat ure (or you ) is rel eas ed f r o m

service. You can request any kind of serv ice tha t does not

compel the subject to obey mul t ip le comma nds , f o r ce

the subject to engag e in com bat , or ensure the subject 's

deat h. (T he subjec t can enga ge in comba t to achi eve a

task if it wi sh es , but co mb at ca nn ot be requir ed.) If the

task is impossibl e, such as co mma nd in g a creat ure tha t

cannot f ly to soar into th e sky, the creat ure can ignore

t h e c o m m a n d .

CREATE HOLY WATER

T he spark l ing water you create seems proof against all

impurities.

L e v e l : 1

Ca tego r y : C r ea t i on

T i m e : 1 hour

Du r a t i o n : 24 hou r s

C o m p o n e n t C o st : Spec ia l

M a r k e t P r i c e : 50 gp

K e y Ski l l : Re l ig ion

(no chec k)

Th is r i tual infuses astral radian ce in to a small quant i ty of

ordinary wate r . Th e cost to do so dep en ds on the level of

the holy wa te r yo u ch oos e to create. Yo u can not cr eat e

holy wat er of a level higher than your o wn . Asi de f r o m it s

ef fec t on und ead and demon s, holy wa te r act s as nor mal

pure water in all w a y s . It can be distinguished f r o m

normal water w i t h exami nat io n an d a successful D C 15

Rel igion or Arc an a check.

C H A P T E R S | D i v i n e O p t i o n s

Page 158: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 158/160

Holy Water L e v e l 1 -

Undead iirnl demons react poorly to the touch of this liquid.

L v l l 20 gp L v l 1 6 1.800 gp

L vl 6 75 gp L v l 2 1 9.000 gp

Lv l 11 35 0 gp Lvl 26 45,000 gp

Alchemical I tem

P o w e r (Consumable • Radi ant) : Minor Action. Make an

attack: Ranged 3/6: ^4 vs. Reflex: ona hit, the attack

deals 1d10 radiant damage to an undead creature or a

demon.

L e v e l 6: - 9 vs. Reflex: 1dl 0 radiant damage.

L e v e l 7 1 : +14 vs. Reflex; 2d1 0 radiant damag e.

L e v e l 16: - 19 vs. Reflex; 2d 10 radiant dama ge.

L e v e l 2 1 : +24 vs. Refl ex 3d10 radiant damage.

L e v e l 26 : * 29 vs. Refl ex 3d10 radiant damage.

E A S E SPIRIT

Death 's memory fades as thesp i r i t settles more firmly

i n to the f lesh.

L e v e l : 25

C a t e g o r y : Restoration

T i m e : 2 hoursD u r a t i o n : Insta ' -eous

C o m p o n e n t C o s t :

25.000 gp

M a r k e t P r i c e : 70.000 gp

K e y S k i l l : H e a l (no check)

HALLOWED T E M P L EA b r i l l i a n t shr ine appears in the area, welcoming those

pure of heart and striking fear in those who know only

corruption.

L e v e l : 12

C a t e g o r y : Creation

T i m e : 1 hour

D u r a t i o n : 8 hours

C o m p o n e n t C o s t : 520 gp

M a r k e t P r i c e : 1,300 gp

K e y S k i l l : Religion

(n o check)

V I

DC

2

T h e Hallowed Temple ritual creates ashimmering temple

associated with your deity. The temple occupi es a close

burst 7as it materializes around you. The structure incor

porates as many appropriate arti stic e lements as you like:

the exterior features iconography, stained-glass win dows,

a nd other decorative features, and the interior contains

an altar, statues, orother appropriate items related to

your faith.

T h e temple is comfortabl e, and creatures inside it feel

close toyour god. It is immune todamage. A c c e s s to the

interior is through the temple's front (and only) door. The

walls of the temple, including the door, are solid obsta

c l e s . The templ e and all its contents ( e v e n items removed

from the temple) vanish atthe end ofthe ritual's duration.

Demons and undead cannot cross the temple's thresh

old. Any creatures within the burst (except foryou) when

the t emple materializes are displaced toa s p a c e outside

the t emple as close totheir former locati on as possible.

If insufficient s p a c e exists either for the temple itself or

for the displacement ofcreatures, the ritual cannotbe

performed.

IRON VIGIL

Med i t a t i on and prayer are all the sustenance you need.

L e v e l : 4

C a t e g o r y : Exploration

T i m e : 10 minutes

D u r a t i o n : 8 hours

C o m p o n e n t C o s t : 35 gp

M a r k e t P r i c e : 170gp

K e y S k i l l : Religion

(n o check)

Y o u invoke your dedication toyour god and let it wash

your fatigue and needs from you. Iron Vigil fulfills your

body's need for food and water when you perform it and

allows you toremain aware and alert while taking an

extended rest anytime during the ritual's duration.

Y o u designate one creature adjacent toyou that is cur

rently affected by a dea th penalt y, such as that ga ined

from the R a i se Dead ritual. This ritual lessens the sub

ject's death penalty by 1 .

C H A P T E R 5 | D i v i n e O p t i o n s

Page 159: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 159/160

MARK OF JUSTICES o m e lessons are best learned through suffering. Your

magic ensures that the guilty creature continues its

offenses only at great peril.

L e v e l : 12

C a t e g o r y : B in d in g

T i m e : 10 minutes

D u r a t i o n : P e rma n e n t

C o m p o n e n t C o s t :

1.000 gp

M a r k e t P r i c e : 2 . 6 0 0 ;

K e y S k i l l : Relig ion

( n o check)

Y o u dr aw a mark on the subje ct of the r i tual, wh o must

b e wi l l i n g or helpless for the t im e it take s to per fo rm

the r i tual. At the r i tual 's com pl et io n, design ate an

action or a k ind of behav ior that the mark forbids, an d

se lec t one of the f o l l o w i n g pena l t i es o r anot her wo rk ed

out by you and you r DM . W h e n the sub jec t per fo rms

th e forb idde n acti on or d ispl ays the for bid den behavi or,

th e subj ect is aff ecte d by the pen alt y for th e next 24

hou r s . Examp le pena l t ies inc lude the fo l lowi ng :

I n e p t n e s s : W h e n the subject ma kes a successful d2 0

roll, it must roll again an d use the sec on d result.

W e a k n e s s of F l e s h : Th e subject gains vulner able 10

to all damage.

C u r s e o f S o l i t u d e : Th e subj ect is bli nded and

dea fened .

N o matter the d is t ance, you are aw ar e w h e n the sub

je ct tr iggers the penalt y or w h e n the penal ty is l i f ted.

T h e R e m o v e Af f l i c t ion r i tua l can en d the eff ect of Mark

of J u s t i c e , using tw ic e your level as the p enal ty to t he

H e a l ch e ck .

SUCCOR

A site sacred to your deity is always open to those in need.

L e v e l : 20

C a t e g o r y : Travel

T i m e : 8 hours

D u r a t i o n : P e rma n e n t unti l

discharged

C o m p o n e n t C o s t :

5 , 0 0 0 gp. plus 4 heal ing

surges and a focus wor th

5 , 0 0 0 g p

M a r k e t P r i c e : 2 5 ,0 00 gp

K e y S k i l l : Relig ion

( n o check)

Y o u must perform this ritual inside a shri ne, a tem pl e,

or some other site of religious significance to your deity.

Succor at tu nes the ritual's focus to the site, l inking the two

unti l t he ritual is dischar ged. After t he time r equir ed to per

fo rm the ritual, the cre atur e holding the focus ca n spe nd a

standa rd actio n to acti vate the ritual's effect: At the end of

the creatur e's next turn, th e creatur e and up to eight wi l l ing

creatures wi th i n its line of sight teleport to the holy site to

whi ch the focus wa s attuned, and the ritual is discharged.

Succor crosses any dist ance and planar bounda rie s.

A n y effect or condit ion that prevents te lep ortat ion

also prevents th is r i tual f rom funct ioning (but does not

d ischarge it).

F o c u s : P r a y e r beads, a holy book, or so me oth er it em

of religious signi ficance.

T H I E F ' S LAMENT

Those of c r i m i n a l in tent f i n d their ta lents J a i l them whe n

they enter the area protected by this magic.

L e v e l : 6 C o m p o n e n t C o s t : 140 gp,

C a t e g o r y : W a r d i n g plus 2 healing surges

T i m e : 1 hour M a r k e t P r i c e : 360 gp

D u r a t i o n : 24 hours or K e y S k i l l : Arcana or

more (see text) Rel ig ion

Creatures in the war de d area tak e a -5 p enal ty to Stea lt h

checks and Thie very cf e c k s .

Your Arc ana or Relif ion che ck dete rmi nes the size of

th e wa rd e d area.

1 Ski l l Check Resu l t W a r d e d Area

1 0 - 1 9

20-29

B u r s t 3

30-39

40 or h i g h e r

B u r s t 8

B u r s t 12

T h e war di ng effect lasts for 24 hours, but you (and not a ny

assistants) can ext end the duration by an additi onal 24

hours for eac h extra heal ing surge you expe nd just before

th e curr ent dur ation expire s. Yo u nee d not be in th e sam e

area or even on the sa me pla ne to extend t he duratio n. If

y o u extend the ritual's duration for a year and a day with

out interruption, the effect beco mes permane nt.

C H A P T E R 5 | D i v i n e O p t i o n s

Page 160: D&D 4th Edition - Divine Power

7/27/2019 D&D 4th Edition - Divine Power

http://slidepdf.com/reader/full/dd-4th-edition-divine-power 160/160

G L O S S A R Y <

This brief glossary contains game terms that appearin this book and are defined in a book other than aPlayer's Handbook.

a t t a c k i n g o b j e c t s : W i t h y o u r D M ' s p e r m i s s i o n , y o u

c a n u se a p o w e r th a t n o rma l l y a t ta ck s c re a tu re s

to a t ta c k o b je c ts . S e e t h e Dungeon Master's Guide,

p a g e 65 . fo r ho w to da ma ge ob jec ts .

b l i n d s i g h t : A cre a tu re tha t ha s b l i n d s ig h t ca n c le a r l y

s e e c re a t u re s or o b je c t s w i t h i n a spec i f i ed ran ge

a n d w i t h i n l ine o f e f fe c t , ev en i f they are inv is i b le

o r o b sc u re d . T h e c re a t u re o th e r w i se re l i e s o n i t s

n o rma l v i s io n .

f l y s p e e d : If yo u ha v e a fly s p e e d , yo u ca n f ly a

nu mb er o f squ are s up to tha t sp eed as a mo ve

act ion . To re mai n in the a i r , you mus t mo ve a t leas t

2 s q u a r e s d u r i n g you r tu r n , o r you c rash a t t he

en d o f your tu rn . Wh i l e f ly i ng , you can ' t s h i f t o r

m a k e o p p o r t u n i t y at t ack s , an d you c ras h i f you ' re

kn o c ke d p ro n e . S e e th e Dungeon Ma s te r ' s Gu id e ,

page 47, fo r mor e abo ut f ly ing ,

h o v e r : I f you ha ve a f ly sp ee d an d can hover, yo u c an

re ma i n in th e air w i t h o u t m o v i n g d u r i n g yo u r tu rn .

Y o u can a lso s h i f t a n d m a k e o p p o r t u n i t y a t t a c k s

wh i le f l y in g.

t r e m o r s e n s e : I f yo u h a ve t re mo rse n se , yo u ca n c le a r l y

s e e c re a t u re s or o b je c ts w i t h i n a spec i f ie d range,

e v e n i f the y are inv is i b le , obscu red , o r ou ts ide l ine

o f e f f ec t , bu t you and they must b e in con ta c t w i t h

the grou nd or the sam e sub sta nce, such as wa t er o r

a we b . Y o u o t h e r w i se re ly o n yo u r n o rma l v i s io n .

t r u e s i g h t : I f you h ave t rues i gh t , y ou can see i ns iv ib le

c re a t u re s o r o b je c ts w i t h i n a spec i f i ed rang e, as

long as th ey ar e w i t h i n your l ine of s igh t .