dc january 2008

19
Special notes of interest: Next Edition Submission Deadline is February 28th, 2008 Promotion Submissions Deadline: February 26th, 2008 Inside this issue: Editors Note & Star Trek News 2 Star Trek News 3 Feature - Bio - Lt. Cmdr Data 4 Earthquake Hits Studios 6 The Mentor Program 7 Improvements to Sector 001 9 An Afternoon Chat—Zania Turner 11 UF Starfleet Info & Publishers Corner 27 Stardate 080130.20 Issue 5 THE DELTA COMMUNICATOR UF ST@RFLEET UF ST@RFLEET UF ST@RFLEET UF ST@RFLEET - DELT@ QU@DR@NT DELT@ QU@DR@NT DELT@ QU@DR@NT DELT@ QU@DR@NT A Blast from The Past: Lt M’Ress Relief Communications Officer, Uss Enterprise (Star Trek — Animated Adventures [1973-1974] )

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DC Magazine January 2008

TRANSCRIPT

Page 1: DC January 2008

Special notes of interest:

• Next Edition Submission Deadline is

February 28th, 2008

• Promotion Submissions Deadline:

February 26th, 2008

Inside this issue:

Editors Note & Star Trek News 2

Star Trek News 3

Feature - Bio - Lt. Cmdr Data 4

Earthquake Hits Studios 6

The Mentor Program 7

Improvements to Sector 001 9

An Afternoon Chat—Zania Turner 11

UF Starfleet Info & Publishers Corner 27

Stardate 080130.20 Issue 5

THE DELTA COMMUNICATOR

UF ST@RFLEET UF ST@RFLEET UF ST@RFLEET UF ST@RFLEET ---- DELT@ QU@DR@NT DELT@ QU@DR@NT DELT@ QU@DR@NT DELT@ QU@DR@NT

A Blast from The Past: Lt M’Ress Relief Communications Officer, Uss Enterprise

(Star Trek — Animated Adventures [1973-1974] )

Page 2: DC January 2008

David Mack, author/co-author of two of the three books said, "...this is a special thrill for me, to see something I helped bring to fruition become a retroactive part of the TV series I've loved since I was old enough to re-member camping out in front of the TV."

A starbase originally designed for the Star Trek: Vanguard series of books has replaced the original K-7 station in the remastered episode The Ultimate Computer.

As reported in an article located here, the Vanguard station design, created by Masao Okazaki and featured in the Star Trek: Vanguard series of books, was used in the remastered version of The Ultimate Computer, replacing the original station, which had been stock footage originally used in The Trouble with Tribbles original series episode.

The Star Trek Vanguard series was created by David Mack and Marco Palmieri. Authors involved in the series are David Mack, Dayton Ward, Kevin Dilmore, and James Swallow.

There are three books in the series thus far; Harbinger, Summon the Thun-der and Reap the Whirlwind. The se-ries is set aboard Starbase 47, also known as Vanguard, a 23rd century station located in a remote region of space. The stories are set in the origi-nal series timeframe.

Page 2 THE DELTA COMMUNICATOR

“The Star Trek

Vanguard series

was created by

David Mack and

Marco Palmieri”

Star Trek News Courtesy of Trek today.com

Editors Note By Ensign Heiraxes Maximus

Greetings and welcome to another Delta Communicator. First I must apologise for the untimely delay in publication which has been due to circumstances beyond my control (My pet Tribble ate my manu-script… LOL). But seriously, I really do apologise, and I hope you enjoy this issue.

Vanguard Station Design Becomes ‘Star Trek’ Canon

By T'Bonz February 10, 2008

Captain Benjamin Sisko on the bridge of

the USS Defiant

Page 3: DC January 2008

Star Trek News - Cont. Courtesy of trektoday.com

Page 3 THE DELTA COMMUNICATOR

"Even if I was

crazy about

the original

series, that

wouldn’t have

been enough

to make me

sign on”

Bana Clarifies By T'Bonz February 12, 2008

Eric Bana may have understated the role of Nero, the villain of Star Trek XI.

As reported by CinemaBlend.com when he said that the role of Nero would only be a cameo, Bana was comparing the role of Nero with other roles he has played in the past. "It's not one of those roles where you're carry-ing the movie," he said. "I feel like I'm very much in a supporting role." When asked if Nero would be the main villain, he said, "I guess he kind of is."

Although a fan of the original series, it was more his friendship with J.J. Abrams and the quality of the Star Trek XI script that convinced Bana to sign on for Star Trek XI. "Even if I was crazy about the original series, that wouldn’t have been enough to make me sign on

to a film I didn't want to do," he ex-plained. "I read the script and I went, 'That is an awesome script.' It was a very easy decision."

Bana has not begun shooting yet for his role of Nero. "I have the plum gig coming up at the very end," he said. He has, however, finished his Henry VIII role for The Other Boleyn Girl, which opens on February 29.

The Vanguard Series of Novels: Here is where we meet the Vanguard Station Design for the first time

Eric Bana: This prominent Aussie Actor will portray Nero. The villain of the upcoming Star Trek XI

Page 4: DC January 2008

Page 4 ISSUE 5

STARFLEET PERSONNEL FILE: Data Final Rank: Lieutenant Commander Last assignment: Second Officer/Science Officer, U.S.S. Enter-prise NCC-1701-E (was promoted to First Officer, but died prior to position taking effect) Full Name: Data Date of birth: Permanently re-activated Feb. 2, 2338 (initial acti-vation unknown) Place of birth: Omicron Theta science colony Parents: Created by Dr. Noonien Soong and Dr. Juliana O'Don-nell Soong Tainer Education: Starfleet Academy, 2341-45 Marital status: Single Children: One, deceased Quarters: Formerly, Enterprise-D: Deck 2/Room 3653 Date of death: 2379 Place of death: Destroyed with Reman ship Scimitar in line of duty Service Awards: Starfleet Command Decoration for Valor; Star-fleet Command Decoration for Gallantry; Medal of Honor, with Clusters; Legion of Honor; The Starcross

Starfleet Career Summary

2348 ? Promoted to lieutenant (junior grade)

2364 ? Named as operations officer and second officer on U.S.S. Enterprise, under Capt. Jean-Luc Picard

2365 ? JAG inquiry at Starbase 173 denied any Starfleet property interest, upholding sentient individual rights

2368 ? Temporarily in command of U.S.S. Sutherland, detected Romulan interference in Klingon civil war

2372 -- Transferred with remainder of Picard's senior staff to Sov-ereign-class U.S.S. Enterprise

2373 ? During attempt to repair Borg temporal sabotage with Earth first contact, kidnapped and resisted assimilation by Borg to pre-

Character Bio Courtesy of Startrek.com

Data: The Ultimate

Poker Face

Data: The Great

Sherlock Holmes

Page 5: DC January 2008

Page 5 THE DELTA COMMUNICATOR

vent capture of vessel and loss of timeline integrity

2379 ? Sacrificed himself aboard Reman ship Scimitar in order to de-stroy Thalaron beam generator and save crew of Enterprise-E; prior to death, downloaded entire memory database into android prototype B-4

Psychological Profile: Report of Ship's Counselor Deanna Troi

Although the outlook did not pick up steam until his Enterprise posting after 26 years of existence, Data has quite simply wished to be more human and experience as much of that condition's depths and shad-ows as his adaptive programming can approximate - with experiments in everything from art, acting, and poetry to keeping a pet cat Spot and imitating humanisms ranging from laughter, sneezing and whistling to dance, facial hair grooming and bedtime routines.

Even with that goal, Data turned down a chance to be human offered by Q in 2364, quoting Shakespeare's "To thine own self be true," but inched closer to his goal with the discovery of an "emotion chip" cre-ated by his builder, Dr. Noonien Soong. Although he delayed using it for over a year, the chip when finally installed in 2371 caused a near-overload until Data began learning the complexities of the new world just opened. Humor was a concept that largely eluded him until that point, although relationships - both positive and negative - were fos-tered via what Data described as a familiarity of repetition.

Bio-engineering Review: Joint Report of CMO Beverly Crusher,

M.D. and Chief Engineer Geordi La Forge

Data, who weighs 100 kg., carries a concealed master on/off switch centered just below his right shoulder blade. This switch is known only to the senior staff of the Enterprise: commander, first officer, chief engi-neer, chief medical officer and ship's counselor. As designed he is pro-grammed not to lie or deceive, recalls everything he's ever been ex-posed to, cannot use verbal contractions, and has super-human strength, dexterity, voice duplication, self-diagnostics, and "fully func-tional" male sexual abilities without the emotional attraction. Though he approximates fellow humanoid sleeping patterns and workshifts, he of course needs no actual rest and often takes the helm during the "night watch."

Data takes aim

Character Bio Courtesy of Startrek.com

“Data has

quite

simply

wished to

be more

human …”

Page 6: DC January 2008

Earthquakes Shakes Studio By, Sam Christiansen

“Lieutenants

Chakotay300

Ebi and

Samuel

Whizenhunt

were present

in the studio

during the

quake.“

Page 6 THE DELTA COMMUNICATOR

Officers from the Communica-tions Division had a narrow es-cape today when the intertial dampers on Helion Tower failed to compensate for seismic activ-ity beneath the building. Upper floor damping systems were un-affected, but the Studio level op-erated by the Communications Division suffered serious dam-age as the planet shook it from top to bottom.

Lieutenants Chakotay300 Ebi and Samuel Whizenhunt were present in the studio during the quake, but neither suffered in-jury or required medical atten-tion. Chief SIM engineer Cyril Barthelmess arrived shortly after the quake and has repared the faulty parts of the system.

However, the broadcast section of Communications is once again without a studio, although

Lieutenant Chakotay assures us that a new one will be con-structed with all haste.

Seismic events are not rare on our island, although each build-ing has sophisticated anti-quake technology perfected by Starfleet Academy's San Fran-cisco headquarters installed. It is unkown at this time what caused the equipment to fail on the ground floor of Helion, al-though witnesses report seeing a small black cat in the vicininty shortly before the failiure oc-cured. Sabotage is not sus-pected, although Lieutenant Chakotay is known to take the form of a black cat and get eas-ily bored with his builds. Could one small cat have caused such wanton destruction? Your guess is a good as ours ;-)

A First Hand look at the damage done by

the earthquake

Page 7: DC January 2008

Page 7 THE DELTA COMMUNICATOR

The Mentor Program By, Eilish Flanagan

“In UF

Starfleet we

try to help

make it as

easy as

possible for

new members

to join our

group.”

In UF Starfleet we try to help make it as easy as possible for new members to join our group. This starts with Academy staff, the welcome kit that cadets re-ceive, which contains a lot of in-formation, the website with infor-mation about classes, and the Cadet company CO and XO?s who can give answers or help find them, if needed.

Another source of help for our members is the Mentor program. The mentor program comprises of a group of dedicated mem-bers who are, upon request, linked to a cadet, who can then help that cadet through the academy and into Starfleet with advice and answers.

*Eilish Flanagan taps a few keys on the computer console, fol-lowed by a computer voice speaking up*

=/\= Accessing database re-source, subject: Mentorship =/\=

Mentorship refers to a develop-mental relationship between a more experienced mentor and a less experienced partner re-ferred to as a mentee or protégé -- a person guided and protected by a more prominent person. (Wikipedia)

=/\= Database connection termi-nated =/\=

We currently have 15 mentors; experienced knowledgeable members of UF Starfleet who are willing to help new mem-bers. They are divided over the world, with majorities in the US and Europe, in most of the dif-ferent divisions.

A mentor can be requested us-ing the PADD at the mentor sign in the Welcome Center. After clicking on it, a blue dialog will open in the top right. You will be asked some questions, your name, and time zone and if you are a member, and then the PADD sends an e-mail to the mentor group. As soon as possible, you will be contacted with the name of your mentor, and the mentor is contacted with your name. The mentor will always be assigned within someone's own time zone re-gion, to improve online com-patibility.

Aside from the regular mentor program, we now also have a group of

"Online available" mentors. On the mentor sign in the welcome center there are a row of online indicators. They show the name and division of mentors, as well as a red or green circle before the name.

If the circle is green, the person can be directly contacted to ask your question. If it is red, then

(Continued on page 8)

"It never happened" -- Yar to Data (The

Naked Now)

Page 8: DC January 2008

“There can

be many

reasons for

seeking out

a mentor…”

Page 8 THE DELTA COMMUNICATOR

The Mentor Program, Cont. By, Eilish Flanagan

any message would be sent off-line and there would be a small risk that a message is not deliv-ered due to SL difficulties.

An important aspect of the men-tor program is that it is carried out in confidence. We do our best to prevent that cadets don?t ask for a mentor because they feel they might be thought of as "Stupid" or "Ignorant", etc. Someone who asks for and ac-cepts help when they need it is a wise person.

There can be many reasons for seeking out a mentor; language barriers are just one that jumps to mind. Whatever the reason, cadets should not hesitate to seek help. However, all contact between mentor and mentee is done in confidence. One person, the Head of Mentoring, receives the application, contacts mentor and mentee, and only the three of them know the cadet has a mentor.

Currently, work is underway for two more streams of mentors. The first that was asked are "cadet mentors", Red Squad members who do mentoring work; As Ensign Mikael Blessed pointed out, some cadets would feel more comfortable talking with a fellow cadet then with possibly their future CO about problems they have. The other stream is RP mentors that Tac/Ops is working on. These would

be specializing in helping peo-ple improve their role-playing so

they can join the Fleet with more confidence.

Both of these projects are still under development; the inten-tion is

that they are different groups, but would fall under the Head of

Mentoring as to receiving appli-cations and assigning mentors. This

way, it is always clear who to contact; that person also knows which

mentors have people under them, and can guard for over-working mentors.

Page 9: DC January 2008

Page 9 ISSUE 5

Improvements to Sector 001

Lt. Cmdr. Barthelmess has been at it again -

being fabulous that is! The Officers Lounge has

had a makeover to make it much more attractive

to be in and with lots more to do. New features

include a HUGE dance floor, a photo wall, a bar

and a 10 Forward style dining area. The Lounge

can be found on Cascade Station.

Even more importantly, the Senior Staff now

have a brand new Conference Room on the

Admin Deck. The room contains labeled places

for every single member of Senior Staff and

their VCs to sit in cool red sculpty chairs. Also

included are a model of the TOS Enterprise and

grey chairs for invited guests.

Both these rooms are excellent examples of the

high standard and detail that make Sector001 a

pleasure to be in every day. On his inspection

tour of the new Conference Room, Brigadier

General Laxness praised Lt. Cmdr Barthel-

mess on another excellent job well done.

So, if you want to get 'controversial' or the

Welcome Centre is just too busy and you'd

like a quiet drink or a dance, head on up to

Cascade's new Officers Lounge. Be there, or

be square!

A new face for the Crew Lounge

Page 10: DC January 2008

Page 10 THE DELTA COMMUNICATOR

Improvements to Sector 001

I wonder if they are enjoying themselves in the new

Lounge?

The newly designed and constructed Meeting Room

Page 11: DC January 2008

Zania Turner has 14 years of experience with online simming/roleplaying outside of Second Life, dating back to the early years of America Online. Al-though most of that time has been spent with PBeM (Play By E-Mail) sims, discovering Sec-ond Life almost three years ago has allowed her to explore the Live Action (AOL/AIM, IRC) as-pect of simming. More than half of her years of experience has come as a host, running role-plays for others to participate in. In addition to serving as a host, she has held several key offices within the Starfleet Leg-acy Alliance, a simming organi-zation outside of Second Life, ranging from Fleet Captain to Recruiting Chair, and even a Senator to the diplomatic group known as the Simming League. The Communicator caught up with Captain Zania Turner, Vice Chief of Operations and Chief of Tac/Ops Sub-Division as she was preparing for the highly an-ticipated launch of the USS Aviator roleplay. Delta Communicator: Captain Turner, thank you for joining us – your schedule must be ex-ceedingly full at the moment. How are you coping with the dual role of VC of Ops and Chief of Tac/Ops? Do you think the positions are sustainable, or are there plans to split the roles

eventually? Zania Turner: I'm actually cop-ing pretty well with it at the mo-ment. Right now, the main fo-cus is on Tac/Ops and getting the Fleet Plan rolled out and fully in place, with people in key positions to help carry it out with only a little oversight from myself. Once that can happen, which it's well on the way to taking place, the focus can be turned to making sure everyone in Operations itself, and others in Tac/Ops who aren't hosting a roleplay, have something to do. When that occurs, I believe the positions will be highly sustain-able. Plus, once things are run-ning smoothly, that'll allow me the freedom to actually run the USS Aviator roleplay, teach others how to roleplay in a way that'll help us stand out from other groups within Second Life, while still being an essen-tial part of both Operations and Tac/Ops. If there are plans to split the roles, I haven't been made aware of any at the pre-sent time. DC: The Fleet Plan is probably the most progressive and excit-ing thing to happen to UF Star-fleet since the completion of the first Cascade Station. How do things stand at the moment?

Continued on page 12

““““More than

half of her years of

experience has come as

a host, running

roleplays for others to participate

in.”.”.”.”

Page 11 THE DELTA COMMUNICATOR

An Afternoon Chat—Zania Turner By, LT Samuel Whizenhunt, Communications

Page 12: DC January 2008

ZT: Things are looking very well at the moment. As of January 1st, we've got 6 roleplays on the schedule, and one more to be launched in the very near fu-ture. We're also getting addi-tional premises for roleplays, but those will be launched on a case-by-case basis until we can get first 7 ships fully crewed. Once those ships have full rosters, then we can lift the hold start another cycle. The key, at this point, is to try and get cadets to choose the Fleet as their primary assign-ment, getting those ships fully crewed before we launch any more. Also, as more people choose to join Tac/Ops as their HQ assignment, and choose to be trained as a host, the more people we'll have on hand to help teach others how to role-play through academy classes and a mentoring program, and the more premises we'll have to work with for RPs to be launched in accordance with the Fleet Plan. We also have some exciting things on the horizon which will supplement the Fleet Plan and provide additional opportunities and assistance when it comes to roleplaying or learning how to roleplay. Those are being de-veloped as we speak, and you should see them implemented in the very near future!

DC: Do you feel you're receiv-ing the support that you need? How difficult is it to juggle and implement the many ideas be-ing thrown at you? ZT: At the moment, most of the support that I'm getting is from those who are within Tac/Ops, as well as from several others within the UFS itself, including Admiral Calhoun. There are others that I feel could be pro-viding more support than they currently are, but hopefully that will come with time as they see the results. With how dedi-cated those in Tac/Ops are, those results are definitely go-ing to happen! There's a re-newed spirit and a lot of excite-ment within Tac/Ops! Most of the ideas that I have been getting at the moment do come from those who are in Tac/Ops, or Cadet Seniors who have chosen Tac/Ops as the department they wish to join following graduation. Those officers are incredibly suppor-tive, and try their heart out. It's not difficult to juggle or imple-ment their ideas, as everyone knows the importance of the Fleet Plan, and they are all working to help make it a real-ity. DC: Is there a timeline for the

(Continued on page 13)

“With how

dedicated

those in

Tac/Ops

are, those

results are

definitely

going to

happen! ”

Page 12 THE DELTA COMMUNICATOR

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

Page 13: DC January 2008

rollout of the Fleet Plan and sub-sequent iterations, or are you working ad hoc? ZT: We're taking the Fleet Plan in steps, creating plateaus. This is actually an idea from several members within Tac/Ops. I to-tally agree with this, so the UFS roleplaying efforts doesn't be-come like another infamous sim-ming organization on the inter-net well known for creating a ton of ships, and most of them not having crews (::cough:: Bravo Fleet ::cough::). The plateau system involves launching several ships, getting them on the schedule with a day and time, and then we put a hold on launching new ones until the existing ships on the schedule are fully crewed. This forces us to take steps, and slow down, so we can give the ships that are launched the attention that they need so they can get a full ros-ter. If we do launch a new ship while a hold is in place, it's usually go-ing to be for an exceptional premise or a host team that's had considerable experi-ence. But, we've got other things that we're going to do even while the hold is in place that'll help others learn how to roleplay and still get them in-volved!

DC: What do you need from the Fleet to help get the Plan up and running now? ZT: The main thing that we'd need help with, at the moment, is just promoting the Fleet plan and encouraging cadets in the Academy to choose a Fleet as-signment as a career choice within the group over joining a Division. In doing so, we'll be able to get the current ships fully crewed, so we can con-sider launching more in the fu-ture. There are other things that we do need help with, mainly with Communications and Engineer-ing, but those things can be worked on in the background while we focus on trying to get cadets to consider joining the Fleets over the Divisions. DC: To the extent that 100% roleplay can be interpreted - beyond the Fleet Plan, how do you see a fully RP SIM working out for UF Starfleet?

ZT: Personally, I think it de-pends on the approach. Admi-ral Calhoun has stated a num-ber of times that his concept of the 100% roleplay, for the en-tire region, is really nothing more than just calling others by their rank, and simply

Continued on page 14

The plateau

system

involves

launching

several ships,

getting them

on the

schedule with

a day and

time.”

Page 13 THE DELTA COMMUNICATOR

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

Commander Chakotay

goes to war

Page 14: DC January 2008

Page 14 THE DELTA COMMUNICATOR

responding with "yes, sir" or "no, sir" or the equivalent. It was meant to encourage and foster continued respect for fellow members of the group by calling upon each of us to use common sense, but without taking away the atmosphere which makes us unique. One of the reasons why people are attracted to the UFS and ulti-mately join is because ranks aren't being held over their heads all the time. We've devel-oped a strong community at-mosphere, and it makes people want to come back simply be-cause they feel like they belong or want to belong to this commu-nity . . . to this family of Starfleet officers. It was stated, at the October Town Hall Meeting after the change in group leadership, that the region would eventually be going to 100% RP, starting with the Welcome Center first, then extending to the station, and then finally the rest of the re-gion. Everyone, to some de-gree, had some knowledge that the 100% RP was coming, al-though it was put on hold when the sim was re-designed. If we start implementing a lot of rules, and cracking down hard core with them, it's going to ruf-fle a lot of feathers. Not every-one knows how to RP, or wants

to RP. We can't just force something on the members, and tell them that this is how it has to be done or else. That kind of an approach is ulti-mately going to cause hurt feel-ings between friends (especially when one might have to enforce the new rules associated with the 100% RP), or for some to just totally quit. The group needs to move for-ward, so change is inevitable, but we can't forget what makes us who we are as a group. I think a 100% RP sim will work if we implement rules slowly to give everyone time to adjust to various changes, help each other out, use common sense, and we don't lose sight of Admi-ral Calhoun's vision that he wants to see with this. DC: Your recent career has been somewhat of a rol-lercoaster ride – how are you feeling now and how do you feel things are going with the group generally? ZT: I've been feeling very posi-tive about things overall. For the few that really know the real me, when I do care greatly about something, I'm someone who puts my heart and soul into the efforts behind it and I want to do everything that I can to help – simply because I care

“The group

needs to

move

forward, so

change is

inevitable...

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

"But this is the court of the year 2079, by which time all 'United Earth' nonsense had been abolished" -- Q, presiding in a post-holocaust court (Encounter at Far-

point)

Page 15: DC January 2008

about the group, and those that are members of that group. There are still a few bumps in the road, but there's always go-ing to be bumps like that when-ever there's a change of leader-ship, whether it's for an entire group, or just a portion of it. I'm confident that these things are just temporary, and will hopefully be resolved in time. Once a few of the issues get resolved, and internal communications strengthened and improved (which is usually always an on-going process), I think that there's going to be a lot of posi-tive things that happen. DC: The internal problems caused by the amalgamation of Ops and Tac/Ops have been a matter of public discourse on the UF Starfleet forums. Are things getting back to normal now? ZT: A lot of the problems were due to communication is-sues. At that time, when these things were occurring, there wasn't a single person oversee-ing Tac/Ops or a go-to person who would have the responsibil-ity of working closely with Op-erations to resolve the issues that did came up. Things are definitely getting back to normal, or actually what may be better than nor-mal. We've all definitely learned

from the mistakes from the past, even my own mistakes, and we're not going to repeat them. I've even learned that Tac/Ops cannot be an island unto itself – we have to be able to reach out and interact with the other Divisions and Depart-ments within the UFS, espe-cially if the Fleet Plan is going to be truly successful. As a re-sult, I strongly believe that both Tac/Ops and Operations are going to come out stronger as a result. DC: Is there an official proba-tion period for the arrangement – do you know if it will be reas-sessed at any point? ZT: To my knowledge, there is no probation period. If it'll be reassessed at any point in the future, then it'll come at a time where Tac/Ops may have grown to become too large to be overseen by Operations, and Operations would be at a point where they will still have things to do even without hav-ing to look after Tac/Ops. The decision to reassess things, and at what point, ultimately resides with Command. DC: What are the plans for im-proving the efficiency and im-pact of the Operations Divi-sion? What responsibilities does the Division currently

Continued on page 16

“but there's

always going

to be bumps

like that

whenever

there's a

change of

leadership. “

Page 15 THE DELTA COMMUNICATOR

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

Page 16: DC January 2008

manage, and what is in the pipe-line? ZT: One of the main problems is that a lot of what Operations does goes through the Division Head. If the Division Head is inactive, and nobody knows who the Vice is, then things get stuck in limbo, especially transfers be-tween Divisions, among other things. This also usually means that everyone else in Operations itself usually has nothing to do, so it's dead compared to most other divisions within the group. Ultimately, the goal is to try and develop a way to where the things that Operations has han-dled in the past, and additional responsibilities it may handle in the future, will be overseen by departments within the Division and not have the reliance on the Division Head being active. The progress of things within the UFS itself should not stop just because a single Division Head is inactive. In addition to Tac/Ops, we cur-rently have the following depart-ments set up: Department: Personnel Director: Dschuel Decosta Oversees: Member assign-ments and transfers between Divisions Department: Logistics & Supply

“There's a few

more ideas in

the works, but

those will be

coming in the

near future

once a few

minor issues

are resolved...”

Page 16 THE DELTA COMMUNICATOR

Director: Silkie Dagger Oversees: Acquisition and dis-tribution of supplies for events and functions, plus creation and distribution of group uniforms Department: Region Scheduling Director: Vinnie Lei Oversees: Coordinates the Academy, Tac/Ops, Events & Charity Director, and Command for creating and maintaining a master schedule of all events and activities within the region in order to help avoid major over-lapping and help devote region resources to things that need it the most There's a few more ideas in the works, but those will be coming in the near future once a few mi-nor issues are resolved, and Op-erations can seek the advice of Admiral Calhoun with some of our ideas on creating much more defined responsibilities for that division. He had once served as the Head of Opera-tions, so his advice in this re-gards will certainly be invalu-able. DC: Are you excited about the future of UF Starfleet – what are the biggest issues we still face in your opinion? ZT: I'm definitely excited about the future of the UFS! We've got a lot of talented people, and there's a lot that this group can

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

Page 17: DC January 2008

do when we all work to-gether. As for the biggest is-sues that this group faces, there's three of them. The first would be internal communica-tions. That's always an ongoing thing within any group or work-place – just trying to decide what to release to everyone and when, and how to best get that message out to as many people as possible who need to know about it. The second issue is to make our roleplays stand out compared to some of the other roleplay groups within Second Life, par-ticularly Star Trek groups. Some tend to run things a bit bass ackwards, so to speak, with little organiza-tion. Their storylines tend to run on and on and on, with no clear beginning or ending, and things often break down into mass chaos as the participants bring forth wild ideas that send the session spiraling out of con-trol. Quite often, there's no standards, no direction, and little to no leadership or control from the CO. If we're going to set ourselves apart from the other groups and really attract people to the UFS, we need to make sure that our roleplays that we do offer are of the highest qual-ity possible. The third biggest issue is trying to distance ourselves from our predecessor. We had a long

history tied into SL Starfleet, but there were problems that developed, especially recent ones, which resulted in the need to create new groups and split off. Trying to maintain that separation from our predeces-sor, the issues that surround them, and ensuring that those same issues don't follow us into the UFS are definite challenges that we will have to face. One thing is certain about this group, though. We're very re-silient, dedicated, and deter-mined, so I'm confident that these issues will be conquered in time. DC: Captain Turner, thank you for joining us today. The DC is very excited about the Fleet Plan and wishes Ops and Tac/Ops fair winds and calm sailing in its implementation. Do you have a final message for the Fleet? ZT: I would just encourage everyone who has not had ex-perience with roleplaying, or might be afraid, to let go of their fear and seek out a member of Tac/Ops! We don't bite! Make friends with them, and ask them to help you learn how to roleplay, if you don't already know. Roleplaying is always

Continued on page 18

“One thing is

certain about

this group,

though. We're

very resilient,

dedicated, and

determined...”

Page 17 THE DELTA COMMUNICATOR

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

Page 18: DC January 2008

evolving, and is a constant learning experience. Even I'm continually learning more and improving my skills, even with how many years I have under my belt. We're all in the same boat . . . er, quadrant here. There is no shame in ask-ing for help and, in doing so, you might just create a very strong friendship in the process! Ask that member of Tac/Ops how you can join one of the ro-leplays that are currently of-fered, or may be offered in the future. We have to remember that we joined this group for two reasons: our love of Star Trek, and to join into a community of other warm, welcoming, and friendly individuals who also share that same love. The Sec-

ond Life experience makes that realization much more unique, since we can actually try to life the life of a Starfleet officer through our interactions with each other and the environment that surrounds us. As Captain Jonathan Archer of the NX Enterprise stated, "You can't be afraid of the wind." So, why not take that dream . . . that love of Star Trek one step further, and experience what it's like to be a member of a crew on board one of our fine ships? Why not live the dream, in your home among the stars? If you are going to try anything new in 2008, let that be your challenge as a member of the UFS!

“As Captain

Jonathan

Archer of the

NX Enterprise

stated, "You

can't be afraid

of the wind."”

Page 18 THE DELTA COMMUNICATOR

An Afternoon Chat - Zania Turner - Cont. By, LT Samuel Whizenhunt, Communications

"Eaten any good books lately?" -- Q (to Worf

(Deja-Q)

Page 19: DC January 2008

UF STARFLEET - DELTA QUADRANT

“Boldly going…… Helm, what’s our heading again?”

The Delta Communicator is a production under the UF STARFLEET Communications Division - Information and Publications (SIP) Team.

Chief of Comms & DC Publisher

Commodore Mateo Infinity

Lead, SIP Team & DC Chief Editor:

Ensign Heiraxes Maximus

Website:

WWW.UFSTARFLEET.ORG

Post Edit: (Added after the edition was complete)

Unfortunately, this will be the final edi-tion of the Delta Communicator of which I have oversight as the Chief of Communications. By the next edition I will be succeeded by LT Samuel Whizenhunt as the next Comms Chief. I will be staying on as the Web Team Lead, and will continue to develop and maintain our great web resources.

I’ll start this off by letting everyone know that the Communications Divi-sion has quite a few job openings cur-rently available. We are in need of folks for all three of our main teams. We need more folks for the web team, reporters for the newsletter, and some additional media and voice talent for the broadcasting side. Please contact me if you are interested or would like more information about any of the available postions.

The Publishers Corner By, Commodore Mateo Infinity

ABOUT US

Have you always wanted the opportunity of wearing

your Star Trek uniform everyday? What about having

the chance of interacting with other Trek fans on a daily

basis and even role-play with them? Do you think it’s

too good to be true? Well, we, on United Federation

Starfleet do that , everyday.

UF Starfleet was founded on Stardate 071202 as an

evolution from the group SL STARFLEET. SL STAR-

FLEET is a Second Life offshoot of STARFLEET: The

International Star Trek Fan Association, Inc.known as

(SFI). UF Starfleet is not affiliated with SFI but many

of our members are also members of that organization.

But what does that mean to us, UF Starfleet Members?

It means that beside being able to wear our cool uni-

forms everyday (although virtual they are still pretty

cool!) and being able to interact with each other on a

daily basis, we can actually experience what Starfleet is

all about.