david w. deeds: global education conference 2012

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Information Technology in a Global Society (ITGS) Goes 3D! David W. Deeds Colegios Peterson, Mexico City Global Education Conference November 14, 2012

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David W. Deeds' presentation: Global Education Conference 2012. Title: "Information Technology in a Global Society Goes 3D!"

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Page 1: David W. Deeds: Global Education Conference 2012

Information Technology in a Global Society (ITGS) Goes 3D!

David W. DeedsColegios Peterson, Mexico City

Global Education ConferenceNovember 14, 2012

Page 2: David W. Deeds: Global Education Conference 2012

Background: International Baccalaureate (IB): nonprofit

educational foundation, helps students to develop skills (intellectual, social, emotional, personal) needed to live/work in a “rapidly globalizing world”

Diploma Program (DP): IB high school, prepares students for 21st century: inter- connectedness, international-mindedness, critical thinking

ITGS Goes 3D!

Page 3: David W. Deeds: Global Education Conference 2012

Background (cont.):

Information Technology in a Global Society (ITGS): “…the study and evaluation of the impacts of Information Technology (IT) on individuals and society…[i]t explores the advantages and disadvantages of the access and use of digitized information at the local and global level”- IB ITGS Handbook

ITGS Goes 3D!

Page 4: David W. Deeds: Global Education Conference 2012

Background (cont.):

ITGS: Not a technology class per se, but lots of

geekiness involved In the IB’s Individuals and Societies Group, so

is considered a Humanities class Overarching goal is to enable a “global

village,” but until Second Life no practical way of achieving this

ITGS Goes 3D!

Page 5: David W. Deeds: Global Education Conference 2012

Background (cont.): Virtual world: computer-based interactive 3D

simulation, in which users take the form of avatars visible to others graphically

Second Life – commercial 3D virtual world with millions of users, hundreds of educational organizations “inworld”

OpenSimulator – “open source” version of Second Life, used for students 3-15 (Second Life only for learners 16 and older)

ITGS Goes 3D!

Page 6: David W. Deeds: Global Education Conference 2012

Background (cont.):Second Life (http://secondlife.com): Launched in 2003 by Linden Labs (company),

not a game in the usual sense Can blow stuff up, but the main idea is to

interact with others (plus build and program) Own economy and currency (average quarterly

holdings exceed: US $25,000,000) Intellectual property respected, everything you

make/code is yours to sell

ITGS Goes 3D!

Page 7: David W. Deeds: Global Education Conference 2012

Background (cont.): Peterson Schools leases its Second Life

cybercampus from the New Media Consortium (http://www.nmc.org), contact Carol Pfeifer if interested: [email protected]

Peterson Schools leases its OpenSimulator cybercampus from Dreamland Metaverse (http://www.dreamlandmetaverse.com), contact Snoopy Pfeffer if interested:[email protected]

ITGS Goes 3D!

Page 8: David W. Deeds: Global Education Conference 2012

Game-based learning will happen with or without you! Get on board or get left behind!

Get the 2012 Horizon Report, K-12 or Higher Ed: http://www.nmc.org/horizon-project/horizon-reports

Predicts that game-based learning will be MAINSTREAM in schools by as early as 2014. Why wait until then to get started?

ITGS Goes 3D!

Page 9: David W. Deeds: Global Education Conference 2012

Better Traditional Academic Results:

“The early evidence, both rigorous and anecdotal, seems to strongly suggest that highly interactive virtual learning is a permanent transformation of the educational landscape…[t]his is due in part to interactive environments’ ability to produce better traditional academic results.”

- Clark Aldrich

ITGS Goes 3D!

Page 10: David W. Deeds: Global Education Conference 2012

ITGS Goes 3D!

ITGS Versus Computer Science:

ITGS – main focus is people, systems thinking, using existing software (and hardware), social context is vital, global reach

Computer Science – main focus is hardware/software, algorithmic thinking, creation of new software, business context is vital, usually limited audience

Page 11: David W. Deeds: Global Education Conference 2012

ITGS Goes 3D!

ITGS Three Strands:1. Social and Ethical Significance: intellectual

property, the digital divide, globalization and cultural diversity, etc.

2. Application to Specified Scenarios: business and employment, education and training, home and leisure, etc.

3. IT Systems: hardware/software, digital multimedia, project management, etc.

Page 12: David W. Deeds: Global Education Conference 2012

ITGS Goes 3D!

ITGS Three Strands (cont.):

Strands are to be taught in an integrated way, with the focus on stakeholders (individuals or groups affected by IT developments and/or proposed solutions).

Strands can be taught in any order. A project might be started via an issue, or a particular objective, or the IT systems involved.

Page 13: David W. Deeds: Global Education Conference 2012

ITGS International Dimension:

Embodies global and international awareness Emphasizes global reach (and effects) of

technological advancements Explores advantages and disadvantages of

technology at local and international levels Seeks to develop international connections

and cooperation, concept of “global village”

ITGS Goes 3D!

Page 14: David W. Deeds: Global Education Conference 2012

IB Learner Profile Qualities: Inquirers/Thinkers Knowledgeable Communicators Principled Open-minded Caring Risk-takers Balanced/Reflective

ITGS Goes 3D!

Page 15: David W. Deeds: Global Education Conference 2012

Traditionally Taught:

Textbooks such as: “Discovering Computers” for hardware/software, “Gift of Fire” for social/ethical considerations (now: ITGS textbook)

Online components such as: nings, wikis, blogs, websites in general (2D, not 3D!)

Generally, still typical classroom instruction (where’s the GLOBAL if it’s mostly LOCAL?)

ITGS Goes 3D!

Page 16: David W. Deeds: Global Education Conference 2012

Colegios Peterson Cybercampus, SL Teaching 6

ITGS Goes 3D!

Page 17: David W. Deeds: Global Education Conference 2012

ITGS Art Gallery Project (featured music too!)

ITGS Goes 3D!

Page 18: David W. Deeds: Global Education Conference 2012

ITGS Concert Stage (songs now, podcasts later)!

ITGS Goes 3D!

Page 19: David W. Deeds: Global Education Conference 2012

Students manage their own collaborative projects!

ITGS Goes 3D!

Page 20: David W. Deeds: Global Education Conference 2012

No better way to enable student-centric instruction!

ITGS Goes 3D!

Page 21: David W. Deeds: Global Education Conference 2012

China International Schools Inworld (CISI) Project

ITGS Goes 3D!

Page 22: David W. Deeds: Global Education Conference 2012

Changchun American Int’l School Cybercampus

ITGS Goes 3D!

Page 23: David W. Deeds: Global Education Conference 2012

Now 3D ITGS: Students maintain cybercampus in Second

Life, put on art/music/other shows for now Enables students (and teachers) to connect,

communicate and collaborate with others all over the (real) world

Learners actually are members of a global society (versus just reading about it!)

Products/services can help local and global students and teachers

ITGS Goes 3D!

Page 24: David W. Deeds: Global Education Conference 2012

Now 3D ITGS (cont.): Taken more than 600 students inworld since

first university cybercampus in 2006 Language exchanges: our students hosted

and visited others, learning/teaching English Concerts and exhibits: kids’ art included in

international show, thousands of visitors For ITGS, started with China schools and then

started expanding to different countries and continents

ITGS Goes 3D!

Page 25: David W. Deeds: Global Education Conference 2012

Strand-Specific: Social and Ethical Significance: Students are

part of a million-user online community, joining hundreds of other schools

Application to Specified Scenarios: Students will run actual businesses in online economy, create/maintain intellectual property, etc.

IT Systems: Students must master Computer Aided Design, graphics/photography, project management, programming, etc.

ITGS Goes 3D!

Page 26: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.): Social and Ethical Significance: Students will

interact with other schools, ideally helping to bridge the digital divide

Application to Specified Scenarios: Student products/services will benefit others, will enable cross-curricular instruction locally

IT Systems: Instruction is student-centric, so students design and manage own projects, learning hardware/software in the process

ITGS Goes 3D!

Page 27: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.):Example Project I: Art/Music Show Social and Ethical Significance: Art itself,

collaboration and cooperation, cross-curricular efforts, marketing

Application to Specified Scenarios: Project management, deliverables by deadlines

IT Systems: Computer Aided Design building, some programming, graphic/music production

ITGS Goes 3D!

Page 28: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.):Example Project I: Art/Music Show

ITGS Goes 3D!

Page 29: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.):Example Project I: Art/Music Show

ITGS Goes 3D!

Page 30: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.):Example Project II: 3D Tutorials Social and Ethical Significance: Digital divide,

reciprocal guidance, interaction with students and teachers in different countries

Application to Specified Scenarios: Creating and/or selling product/service to help others

IT Systems: More sophisticated building and programming, but mainly understanding to teach others (hardware and software)

ITGS Goes 3D!

Page 31: David W. Deeds: Global Education Conference 2012

Strand-Specific (cont.):Example Project II: 3D Tutorials

ITGS Goes 3D!

Page 32: David W. Deeds: Global Education Conference 2012

Integration/Dimension-Specific:

Enables integration of the three strands in ways never possible before (direct relation- ships between technology, applications and social/ethical implications)

Literally (virtually) creates an interconnected “global village” via which students can not just study but impact fellow digital citizens around the (real) world

ITGS Goes 3D!

Page 33: David W. Deeds: Global Education Conference 2012

Profile-Specific:All qualities covered, particularly: Inquirers/Thinkers: Students are in charge of

their investigations/research Communicators: Students will meet and train

others to use 3D virtual worlds Risk-Takers: Students know about 3D games,

but have never done anything like this before! Principled: Students must develop and

practice digital citizenship skills

ITGS Goes 3D!

Page 34: David W. Deeds: Global Education Conference 2012

Summary: Peterson’s 3D ITGS surpasses all IB require-

ments: strands, profiles, dimensions, etc. Our 3D ITGS will revolutionize the way not just

this course is taught, but all IB classes Art and Music already involved, soon Science,

Math and other subjects (locally/globally) Ideal: 3D community of international schools,

sharing sims/regions/campuses (contact me if you’re interested in participating)

ITGS Goes 3D!

Page 35: David W. Deeds: Global Education Conference 2012

Invitation: If your students are 16 or older, come visit us

on our Second Life cybercampus! We can conduct language exchanges or just

plain meetings (ideally lessons/seminars) If your students are younger than 16, we can

meet on our OpenSimulator cybercampus (or a public grid with permissions)

Again, one goal could be to get your school started with 3D virtual worlds!

ITGS Goes 3D!

Page 36: David W. Deeds: Global Education Conference 2012

Summary (cont.): Perhaps most important: “Global village” is a

possible reality (well, virtually!) Can be not just for ITGS/DP students but

learners of all ages via OpenSimulator! Share sims in Second Life or own entire sims

in OpenSimulator (one school could host the gateway and then all others would accessible via hypergridding)

SL tomorrow, OpenSimulator maybe 1 year off

ITGS Goes 3D!

Page 37: David W. Deeds: Global Education Conference 2012

Global Education Conference: “Seeks to present ideas, examples, and

projects related to connecting educators and classrooms with a strong emphasis on promoting global awareness, fostering global competency, and inspiring action towards solving real–world problems.”

How about having sessions in Second Life and/or OpenSimulator next year?

Join us for meetings/projects in the meantime!

ITGS Goes 3D!

Page 38: David W. Deeds: Global Education Conference 2012

Student Quotations: “It is incredible to see how you can relate to

people all around the world!” “I really like this course because it encourages

you to create new things and meet different people.”

And I’ll conclude with my favorite learner quip: “This is education's way to say ‘Welcome to the 21st century!’"

ITGS Goes 3D!

Page 39: David W. Deeds: Global Education Conference 2012

2012 Educational Technology Conferences: Otavan Opisto (Finnish academy, online) Flat Classroom Workshop, part of ASB

Unplugged in Mumbai (to students!) Virtual Worlds Best Practices in Education

Conference, inworld Meta Institute for Computational Astrophysics,

inworld AACE Global Learn 2012, online Global Education Conference (this one!)

ITGS Goes 3D!

Page 40: David W. Deeds: Global Education Conference 2012

Thank you! Questions/Comments:David W. Deeds (FaceBook, LinkedIn)E-Mail: [email protected]: davidwdeeds, Twitter: dwdeedsScoop.it:

http://www.scoop.it/t/3d-virtual-worlds-educational-technology

Second Life: Deed Davids, visit Teaching 6, SLURL:http://slurl.com/secondlife/Teaching%206/180/132/23

ITGS Goes 3D!