danielgreendanielgreen userexperience/research/data unitedkingdom [[email protected] fidgreen.me...

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DANIEL GREEN User Researcher / Programmer United Kingdom [email protected] dgreen.me linkedin.com/in/kasumil5x github.com/kasumil5x Updated: May 2020 EDUCATION PhD Computer Science Expected 2020 Bournemouth University MA Computer Animation & VFX 2015 – 2016 Teesside University MSc Computing 2015 – 2016 Teesside University BSc Games Programming 2010 – 2013 Teesside University BTEC ND Games Design Lv. 3 2008 – 2010 Middlesbrough College KEY SKILLS Transferable Research Survey Design Interviewing Academic Writing Quantitative/Qualitative Analysis Time Management Problem Solving Public Speaking Data Analysis Data Visualization Programming Python · R · SQL · Swift · C# · C++ Creative Software Maya · 3ds Max · Unity · Nuke · Illustrator · Photoshop · Adobe XD · etc. EXPERIENCE PhD Candidate Bournemouth University 2017 – Present Bournemouth, UK Investigating relationships between user experience design of author- ing tools and impact upon writing style for video games. Ran numerous quantitative and qualitative user experience studies. Analyzed complex data and identified emerging trends. Communicated work to a variety of audiences through presentations and publications. Part-Time Lecturer Bournemouth University 2017 – 2020 Bournemouth, UK Taught creative and technical game development subjects to all levels of students. Managed course contents and assessments. Technical Artist / Rigger Q-Games 2017 Kyoto, Japan Worked across all teams to identify problematic areas in game pipelines and resolve them with custom developed tools and support. I often used C#, Python, MEL, and JavaScript. Worked on internal R&D as well as creation of character rigs and shaders. Part-Time Lecturer Teesside University 2015 – 2017 Middlesbrough, UK Taught a range of technical and creative subjects to all levels of students in different disciplines including games programming, research tech- niques, and all contemporary game engines. Also individually created and run a detailed Maya programming workshop for artists. Technical Artist Vitei 2014 Kyoto, Japan Identified problems in art pipelines and developed custom tools to help with artist workflow. Worked on internal game engine technology. Researcher ISCAS 2013 Beijing, China Individually researched and developed a technical solution for real-time simulation and separation of cloth layers within multi-layered materials. The project was completed on schedule under strict time limitations.

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Page 1: DANIELGREENDANIELGREEN UserExperience/Research/Data UnitedKingdom [KasumiL5x@gmail.com fidgreen.me fllinkedin.com/in/kasumil5x ⁄github.com/kasumil5xUpdated:January2020

DANIEL GREENUser Researcher / ProgrammerUnited Kingdom[ [email protected] ® dgreen.me ¯ linkedin.com/in/kasumil5x � github.com/kasumil5x

Updated: May 2020

EDUCATIONPhDComputer Science� Expected 2020 ½ Bournemouth UniversityMAComputer Animation & VFX� 2015 – 2016 ½ Teesside UniversityMSc Computing� 2015 – 2016 ½ Teesside UniversityBSc Games Programming� 2010 – 2013 ½ Teesside UniversityBTECNDGames Design Lv. 3� 2008 – 2010 ½ Middlesbrough College

KEY SKILLSTransferableResearchSurvey DesignInterviewingAcademicWritingQuantitative/Qualitative AnalysisTimeManagementProblem SolvingPublic SpeakingData AnalysisData VisualizationProgrammingPython ·R · SQL · Swift ·C# ·C++Creative SoftwareMaya · 3dsMax ·Unity ·Nuke · Illustrator ·Photoshop ·Adobe XD · etc.

EXPERIENCEPhDCandidate Bournemouth University� 2017 – Present ½ Bournemouth, UKInvestigating relationships between user experience design of author-ing tools and impact uponwriting style for video games. Ran numerousquantitative and qualitative user experience studies. Analyzed complexdata and identified emerging trends. Communicated work to a variety ofaudiences through presentations and publications.

Part-Time Lecturer Bournemouth University� 2017 – 2020 ½ Bournemouth, UKTaught creative and technical game development subjects to all levels ofstudents. Managed course contents and assessments.

Technical Artist / Rigger Q-Games� 2017 ½ Kyoto, JapanWorked across all teams to identify problematic areas in game pipelinesand resolve themwith custom developed tools and support. I often usedC#, Python,MEL, and JavaScript. Worked on internal R&D as well ascreation of character rigs and shaders.

Part-Time Lecturer Teesside University� 2015 – 2017 ½ Middlesbrough, UKTaught a range of technical and creative subjects to all levels of studentsin different disciplines including games programming, research tech-niques, and all contemporary game engines. Also individually createdand run a detailedMaya programming workshop for artists.

Technical Artist Vitei� 2014 ½ Kyoto, JapanIdentified problems in art pipelines and developed custom tools to helpwith artist workflow. Worked on internal game engine technology.

Researcher ISCAS� 2013 ½ Beijing, ChinaIndividually researched and developed a technical solution for real-timesimulation and separation of cloth layers within multi-layeredmaterials.The project was completed on schedule under strict time limitations.

Page 2: DANIELGREENDANIELGREEN UserExperience/Research/Data UnitedKingdom [KasumiL5x@gmail.com fidgreen.me fllinkedin.com/in/kasumil5x ⁄github.com/kasumil5xUpdated:January2020

AWARDS3 SciTech PGRConf. Best Poster

Awarded first place for the best posteracross all of SciTech in 2018.

3 Teesside Graduate of theMonthAwarded by Teesside Careers Servicein 2016 for outstanding use of socialmedia (LinkedIn) for networking.

3 ExpoTees Games ProgrammingAwarded first place for developing anefficient, real-time, multi-resolutioncloth simulation in 2013.

PERSONAL TRAININGI have completed a vast range of data sci-ence courses online with DataCamp, anda wide variety of creative, technical, andresearch-oriented courses on Pluralsight.Most certificates available upon request.

PUBLICATIONS� Conference Proceedings• Green, Daniel, Charlie Hargood, and Fred Charles (2019). “Novella2.0: A Hypertextual Architecture for Interactive Narrative in Games”.In: Proceedings of the 30th Conference on Hypertext and Social Media.Hypertext 2019. Hof, Germany: ACM.

• Green, Daniel, Charlie Hargood, and Fred Charles (2018). “Define ‘Au-thoring Tool’: A Survey of Interactive Narrative Authoring Tools”. In:Authoring for Interactive Storytelling 2018. ICIDS 2018. Dublin.

• Green, Daniel, Charlie Hargood, and Fred Charles (2018). “Contem-porary Issues in Interactive Storytelling Authoring Systems”. In: Pro-ceedings of the 11th International Conference on Interactive Digital Story-telling. ICIDS 2018. Dublin.

• Green, Daniel (2018). “Novella: An Authoring Tool for Interactive Sto-rytelling in Games”. In: Proceedings of the 11th International Conferenceon Interactive Digital Storytelling. ICIDS 2018. Dublin.

• Green, Daniel, Charlie Hargood, Fred Charles, and Alexander Jones(2018). “Novella: A Proposition for Game-Based Storytelling”. In: Nar-rative and Hypertext 2018. ACM.

• Jones, Alex, Brad Gyori, Charlie Hargood, Fred Charles, and DanielGreen (2018). “Shelley’s Heart: Experiences in Designing aMulti-Reader Locative Narrative”. In: Narrative and Hypertext 2018. ACM.