da2 cheat2

33
Da2 cheat2 The developer console is an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc.). Note: It is very important to note that all codes have the ability to potentially break your game/saves. Use the console with caution and remember to back up your saved games. Note: Despite the name, the console is not available on console (i.e. PS3 or XBOX360) versions of the games. Note: Launching a game with console enabled seems to allow you to skip the Dragon EA logo (confirmed). Contents [show ] Enabling the console Edit There are currently four ways to enable the console. Making a shortcut Edit Make a shortcut to your "DragonAge2.exe" file (typically located in the C:\Program Files (x86)\Dragon Age II\bin_ship folder) on your desktop, Start Menu, or wherever. Right click on the shortcut, choose properties, then add the following to the end of line in the "Target" field: -enabledeveloperconsole — it should look something like this: "C:\Program Files\Dragon Age II\bin_ship\DragonAge2.exe" - enabledeveloperconsole Be sure that there is a single space between the last quotation mark and the hyphen. Through Steam Edit Locate the game in your Steam library, right click on it and select properties. From the properties screen, select "Set Launch Options". Add the following line to the textbox that appears: "- enabledeveloperconsole" without quotation marks and click ok. To use the console, launch the game through Steam. (Unverified) Through Origin Edit

Upload: ewet

Post on 25-Nov-2015

336 views

Category:

Documents


15 download

DESCRIPTION

da

TRANSCRIPT

Da2 cheat2

The developerconsoleis an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc.).Note:It is very important to note that all codes have the ability to potentially break your game/saves. Use the console with caution and remember to back up your saved games.Note:Despite the name, the console is not available on console (i.e. PS3 or XBOX360) versions of the games.Note:Launching a game with console enabled seems to allow you to skip the Dragon EA logo (confirmed).Contents[show]Enabling the consoleEditThere are currently four ways to enable the console.Making a shortcutEditMake a shortcut to your "DragonAge2.exe" file (typically located in the C:\Program Files (x86)\Dragon Age II\bin_ship folder) on your desktop, Start Menu, or wherever. Right click on the shortcut, choose properties, then add the following to the end of line in the "Target" field:-enabledeveloperconsole it should look something like this:"C:\Program Files\Dragon Age II\bin_ship\DragonAge2.exe" -enabledeveloperconsoleBe sure that there is a single space between the last quotation mark and the hyphen.Through SteamEditLocate the game in your Steam library, right click on it and select properties. From the properties screen, select "Set Launch Options". Add the following line to the textbox that appears: "-enabledeveloperconsole" without quotation marks and click ok. To use the console, launch the game through Steam. (Unverified)Through OriginEditGo to "My Games" in Origin and find your Dragon Age II. Right click it, and select "Game Properties". In the field titled "Command Line Arguments", put in -enabledeveloperconsoleBy editing a game fileEditAnother option is to edit the file \Dragon Age II\data\DragonAge2Launcher.xml (i.e., within your Program Files folder). This will allow you to run the game from its normal shortcut, but requires you to edit a game file.Note: Since the Origin download of this game does not create the necessary files to edit, this can only be done from retail disc install.This should be done carefully. Make a backup of the file first. Then, find the line

The line below should be something like this:

Add an attributearguments="-enabledeveloperconsole"to it make it read

For Mac users, locate the file in your user library by going toLibrary/Application Support/Dragon Age II/configRight click to open the file with Text Edit and after the line [AppDefaults\\DragonAge2.exe\\transgaming]Copy and paste the following:"cmdlineadd" = "-enabledeveloperconsole"To the end of ~/Library/Application Support/Dragon Age II/configAccessing the consoleEditOpen the file "\BioWare\Dragon Age II\Settings\KeyBindings.ini" in your 'My Documents' folder. Open the file in Notepad, then find the line that says "OpenConsole_0=Keyboard::Button_X" (GRAVE is default, change X to any button that is not already used in the game). You can also leave it as "Keyboard::Button_GRAVE" and then use the "backtick" character, which is located under the tilde. For Steam it seems binding the console to Tilde doesn't work for some people. Try binding the console to F6 if all other options failed.--- It seems that, at least in the Direct Download edition from EA, the tilde button is called Kanji. Editing the line to "OpenConsole_0=Keyboard::Button_Kanji" allows one to open the console as normal, using the same button.Important Note:Every command typed in the console will beinvisible, however, you can see if it's active by typing bound keys (such as trying to move your character or open your inventory), which would normally not work in console mode. The fonts.erf patch from DA:O that was previously used to make the console visible does not appear to work in DA:II.Once you've got everything set, press the assigned key to activate the console and type in the code followed by on your keyboard. The easiest code to check if it's working isrunscript zz_upgrade, as this code will pop open the enchantment screen no matter where you are in the game.Note: Use 'Z' instead if all other keys don't work.General console commandsEdit runscript healplayer~ Heals the entire party runscript injury remparty~ Removes all injuries from party runscript injury remall~ removes all injuries from the selected party member runscript addmoney X~ Adds copper in the amount of X, i.e.; 10000 = 1 Gold piece runscript killallhostiles~ Destroys all enemies. Be careful here because this can break scripted encounters and can potentially block progress. runscript addxp X~ Adds experience in the amount of X runscript pc_immortal~ You will still lose health, but not die. Can be undone with runscript pc_immortal 0 runscript cheat~ Give all party members a white-glow effect with white dust spray out when you move, temporarily raises party's defence by a significant value, however, damage is still taken. (needs clarification) runscript zz_upgrade~ Opens the enchantment window runscript zz_app_debug~ Opens the Approval debug window to set Approval rates and Romance flags(this doesn't work for Sebastian, you must use his personal zz_seb_debug command) runscript zz_supercrit player~ Adds 1000 Stamina and Health, 50 Dexterity and Strength to Hawke. Note that this effect is irreversible. Once you use this, you cannot pick up loot. This effect is irreversible, but the extra attribute points may be redistributed using theMaker's Sigh. In certain versions this effect does not restrict loot from being picked up. The effect can also be repeated. UseMaker's Sighthen reenter code. Your character will have 50+ to strength and dexterity and you will have over 100 points to distribute To achieve this effect with any companion, prefix the chosen companion's name withgen00fl_in place ofplayer. ex:runscript zz_supercrit gen00fl_anders To achieve this effect with Tallis, the command isrunscript zz_supercrit eye00fl_tallis runscript dbg_setattrib [attrib] [value]- gives the selected party member a 180 sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=Dex, 3=Mag, 4=Cun, 5=Wil, 6=Con), and [value] is the amount by which you want to raise it. A negative [value] can be used to lower the attribute instead (i.e. -15). runscript bowlingforferelden This command surrounds you with a ball of energy and allows you to knock around nearly any NPC (party members included) like bowling pins. Be sure to save before you do this, as it may have unintended consequences (pushing NPCs into unreachable areas for example). Wears off after 50 seconds. runscript zz_party- Retains current active party and adds Isabela, Anders and Aveline to your active party. If your active party did not contain those three, then they will be added granting you six companions at a time. If one of them was in active party, the other two are added. Similarly, if two were already there, the last will be added. These added members remain after area transition (except Gamlen's house and Hawke's estate) and fight alongside you. Any of the added party members can be selected and controlled. Approval testing is required. Warning!- Every time this command is used, all upgraded attribute points of Isabela, Anders and Aveline will be gone. Their attribute points will reset to their initial values from when you recruited them. All manually enabled abilities of Anders and Aveline will be retained, while Isabela's will be gone. Ability points gained so far will be available to reactivate lost abilities. runscript zz_ave_debug- Aveline's debug (set approval, jump to dialogs, set plot flags) runscript zz_and_debug- Anders' debug runscript zz_bet_debug- Bethany's debug runscript zz_car_debug- Carver's debug runscript zz_fen_debug- Fenris' debug runscript zz_isa_debug- Isabela's debug runscript zz_mrl_debug- Merrill's debug runscript zz_seb_debug- Sebastian's debug runscript zz_vrc_debug- Varric's debug runscript zz_otl_debug- Jump to char/plot forOn the Loose. runscript zz_dre_debug- Jump to plot debug forThe Deep Roads Expedition. runscript zz_lgt_debug- Light Content Debug - Debug for various side quests. runscript zz_mer_debug- Debug for the Merchant quests runscript zz_mag_debug- Debug for various main plot mage/templar quests runscript zz_qun_debug- Debug for various main plot qunari quests runscript zz_qcr_debug- Debug for the Qunari Crisis (Act II end plot and variables) runscript zz_mcr_debug- Debug for the Mage Crisis (Act III end plot and variables) runscript zz_per_debug- Debug for Hawke's personality/dialogue tone. Displays current tone and allows full reset. runscript chargen warrior XX~ Changes player to a level XX warrior runscript chargen mage XX~ Changes player to a level XX mage runscript chargen rogue XX~ Changes player to a level XX rogue (Beware: Changing your characters class resets your characters appearance to the default.) runscript zz_vault_debug- Savegame Import Debug Script runscript zz_rdr_debug runscript zz_rdr start | goto | daynight | set | get | talk runscript zz_rdr start 1 runscript zz_rdr start 2 runscript zz_rdr start 3 runscript zz_rdr goto tavern 1 runscript zz_rdr goto tavern 1 night runscript zz_rdr goto docks 1 runscript zz_rdr goto docks 1 night runscript zz_rdr goto warehouse runscript zz_rdr goto keep 2 runscript zz_rdr goto keep 2 night runscript zz_rdr goto tavern 2 runscript zz_rdr goto tavern 2 night runscript zz_rdr goto docks 2 runscript zz_rdr goto docks 2 night runscript zz_rdr goto ambush runscript zz_rdr goto hideout runscript zz_rdr goto stash runscript zz_rdr goto finale runscript zz_dae- a master script that allows modification of most every other debug script, provided the right variables are entered. At each level of the menu, the script will create a popup with the applicable variables for that level; i.e., "runscript zz_dae" will tell you you can enter "show" as a variable, and typing "zz_dae show" will show you you can enter "tone" as a variable, hence "zz_dae show tone" will display your current personality. Similarly, "zz_dae tone humorous" will add one point to your humorous tone counter. Options Hirecharacter- Replaces last character in the active party withcharacter(Isabela, Fenris, etc.) Firecharacter- Removescharacterfrom the active party. Goto[Home | Hitown | Lotown | Dock | Keep | Bar] (Act) [Day | Night]- Teleport to specified map, as it appears in the specified act. May trigger cutscenes or quests (current quests don't seem to change) Daynight Set(plot) (flag) (value)- Set plot flag to specified value (assuming) Get(plot) (flag)- Show[Act | Area | Tone | Creature (tag)]- Displays specified information. Tone[Diplomatic|Humorous|Aggressive]- Shows the current dominant tone (same for each option) Talk[Nearest | (tag)|(name)]Initiates conversation with selected character. No idea what the options fortagare, or what they mean. runscript zz_dae_debug~ Modify your party, Act/Area/Plot jumps, and Map debugging Edit Party- you edit your party members and even bring back your long lost sibling. This seems to work so far in Act 1 just make sure you always keep the original survivor in your party so you get the various dialog cues runscript zz_drk_debug- Opens up debug wheel with teleport and quest stage options for theLegacyDLC runscript zz_eye_deubg- Opens up debug wheel with teleport and quest stage options for theMark of the AssassinDLCAppearances codesEditTo change your character appearance, typerunscript appearance #. For example, to become a Qunari, typerunscript appearance 12030. To undo this typerunscript appearance -1. This will revert the appearance change. 15: PC - Human, Male 16: PC - Human, Female 17: PC Home - Human, Male 18: PC Home- Human, Female 1000: Follower - Anders 1001: Follower - Anders - Dark 1010: Follower - Aveline 1011: Follower - Aveline - Kirkwall Guard 1012: Follower - Aveline - Kirkwall Guard Captain 1020: Follower - Bethany 1021: Follower - Bethany - Warden 1022: Follower - Bethany - Circle Mage 1023: Follower - Bethany - Fake 1030: Follower - Carver 1031: Follower - Carver - Warden 1032: Follower - Carver - Templar Knight 1040: Follower - Fenris 1041: Follower - Fenris 1050: Follower - Isabela 1051: Follower - Isabela 1060: Follower - Merrill 1061: Follower - Merrill - Secondary 1070: Follower - Varric 1071: Follower - Varric - Upgraded 1072: Follower - Varric (No Crossbow) 1080: Follower - Dog (Summon) 10000: NPC - Unique - Flemeth 10002: NPC - Unique - Cassandra 10003: NPC - Unique - Orsino 10004: NPC - Unique - Qunari Slave Mage 10005: NPC - Unique - Bartrand 10006: NPC - Unique - Alistair, King 10007: NPC - Unique - Meredith 10008: NPC - Unique - Zombie Mom 11000: NPC - Unique - Flemeth (Dragon) 12000: NPC - Human, Male 12001: NPC - Human, Female 12002: NPC - Human, Male (Child) 12003: NPC - Human, Female (Child) 12010: NPC - Dwarf, Male 12020: NPC - Elf, Male 12021: NPC - Elf, Female 12030: NPC - Qunari, Male 12031: NPC - Qunari, Male - Unibody 20100: Creature - Darkspawn - Hurlock (Trooper) 20101: Creature - Darkspawn - Darkspawn Emissary (Devastator) 20102: Creature - Darkspawn - Hurlock with cross-bow (Trooper) 20103: Creature - Darkspawn - Ogre (Bruiser) 20200: Creature - Beasts - Spider, Giant (Trooper) 20201: Creature - Beasts - Mabari (Trooper) 20202: Creature - Beasts - Dragonling (Trooper) 20203: Creature - Beasts - Dragon (sub-Boss) 20204: Creature - Beasts - High Dragon (Devastator) 20205: Creature - Beasts - Strider (Boss) 20206: Creature - Beasts - Spider, Poisonous (Trooper) 20207: Creature - Beasts - Spider, Corrupted (Trooper) 20208: Creature - Beasts - Spider, Monstrous (Boss) 20209: Creature - Beasts - Double Dragon (Boss) 20300: Creature - Carta - Assassin (Assassin) 20301: Creature - Carta - Thug (Trooper) 20400: Creature - Mages - Circle Highmage (Devastator) 20401: Creature - Mages - Circle Mage - Male (Trooper) 20402: Creature - Mages - Blood Mage - Male (Trooper) 20403: Creature - Mages - Apostate (Trooper) 20404: Creature - Mages - Circle Mage - Female (Trooper) 20405: Creature - Mages - Blood Mage - Female (Trooper) 20500: Creature - Coterie - Alchemist (Devastator) 20501: Creature - Coterie - Member (Assassin) 20502: Creature - Coterie - Thug - Male (Trooper) 20503: Creature - Coterie - Archer - Male (Trooper) 20504: Creature - Coterie - Thug - Female (Trooper) 20505: Creature - Coterie - Archer - Female (Trooper) 20600: Creature - Dalish - Assassin (Assassin) 20601: Creature - Dalish - Warrior - Male (Trooper) 20602: Creature - Dalish - Archer - Male (Trooper) 20603: Creature - Dalish - Warrior - Female (Trooper) 20604: Creature - Dalish - Archer - Female (Trooper) 20800: Creature - Demon - Abomination (Trooper) 20801: Creature - Demon - Pride Demon (Bruiser) 20802: Creature - Demon - Desire Demon (Commander) 20803: Creature - Demon - Rage Demon (Assassin) 20804: Creature - Demon - Shade (Trooper) 20805: Creature - Demon - Pride Demon B (Bruiser) 20806: Creature - Demon - Pride Demon C (Bruiser) 20900: Creature - Golems - Gate Guardian (Boss) 20901: Creature - Golems - Gate Guardian Slave (Trooper) 20902: Creature - Golems - Stone Golem (Boss) 21000: Creature - Kirkwall Guards - Commander (Commander) 21001: Creature - Kirkwall Guards - Guard - Male (Trooper) 21002: Creature - Kirkwall Guards - Guard - Male Archer (Trooper) 21003: Creature - Kirkwall Guards - Guard - Female (Trooper) 21004: Creature - Kirkwall Guards - Guard Archer - Female (Trooper) 21200: Creature - Profane - Rubble Golem V1 (Trooper) 21201: Creature - Profane - Rubble Golem V2 (Trooper) 21202: Creature - Profane - Rock Wraith (Boss) 21300: Creature - Qunari - Arishok (Boss) 21301: Creature - Qunari - General (Commander) 21302: Creature - Qunari - Thralled Mage (Devastator) 21303: Creature - Qunari - Warrior (Trooper) 21304: Creature - Qunari - Archer (Trooper) 21400: Creature - Raiders - Assassin (Assassin) 21401: Creature - Raiders - Raider - Male (Trooper) 21402: Creature - Raiders - Reaver - Male (Trooper) 21403: Creature - Raiders - Archer - Male (Trooper) 21404: Creature - Raiders - Raider - Female (Trooper) 21405: Creature - Raiders - Reaver - Female (Trooper) 21406: Creature - Raiders - Archer - Female (Trooper) 21500: Creature - Templars - Meredith (Boss) 21501: Creature - Templars - Seeker (Assassin) 21502: Creature - Templars - Templar - Male (Trooper) 21503: Creature - Templars - Templar Captain (Commander) 21504: Creature - Templars - Templar Archer - Male (Trooper) 21505: Creature - Templars - Templar - Female (Trooper) 21506: Creature - Templars - Templar Archer - Female (Trooper) 21600: Creature - Tevinter Slavers - Slaver (Trooper) 21601: Creature - Tevinter Slavers - Slaver Mage (Devastator) 21602: Creature - Tevinter Slavers - Slaver - Female (Trooper) 21700: Creature - Thugs - Street Thug (Trooper) 21701: Creature - Thugs - Street Thug - Female (Trooper) 21800: Creature - Undead - Arcane Horror (Devastator) 21801: Creature - Undead - Revenant (Commander) 21802: Creature - Undead - Corpse (Trooper) 21803: Creature - Undead - Corpse Archer (Trooper) 21804: Creature - Undead - Harvester Head (Boss) 21805: Creature - Undead - Harvester (Boss) 22000: Creature - Mercenaries - Mercenary - Male (Trooper) 22001: Creature - Mercenaries - Mercenary Archer - Male (Trooper) 22002: Creature - Mercenaries - Mercenary - Female (Trooper) 22003: Creature - Mercenaries - Mercenary Archer - Female (Trooper) 23000: Creature - Invisible - Human Male 30000: Ambient NPC - Buzzard Gliding 30001: Ambient NPC - Buzzard Perch 40000: Cinematics - Flemeth 50800: Follower - Sebastian Vael 700000: Summon Mabari DogLegacyEdit 10009: NPC - Unique -Larius 20210:Deepstalker 20211:Brontoalpha 20212: Bronto, armored 20213: Bronto 20104:Genlock 20105: Genlock alpha 20106: Hurlock alpha 20107:Shriekassassin 20108:CorypheusMark of the AssassinEditIDLabel

19PC Home - Human, Male (Stealthy)

20PC Home - Human, Female (Stealthy)

21PC Home - Human, Male (Weapons)

22PC Home - Human, Female (Weapons)

23PC Home - Human, Male

24PC Home - Human, Female

1100Follower - Tallis

1101Follower - Tallis (Finery)

20214Creature - Beasts - Wyvern

20215Creature - Beasts - Wyvern B

20217Creature - Beasts - Wyvern Rider

20218Creature - Beasts - Armored Wyvern

20219Creature - Beasts - Mabari Hunter (Trooper)

22300Creature - Goblins - Trooper Melee

22301Creature - Goblins - Trooper Ranged

22302Creature - Goblins - Commander

22303Creature - Goblins - Devastator

22304Creature - Goblins - Trooper Melee B

22305Creature - Invisible - Devastator Shield

22400Creature - Boss - The Duke

22401Creature - Boss - The Duke (Wyvern)

22402Creature - Boss - The Duke (No Crossbow)

22403Creature - Boss - Leopold

22404Creature - Boss - Leopold (Perched)

22500Creature - Orlesian - Assassin

22501Creature - Orlesian - Commander

22502Creature - Orlesian - Devastator

22503Creature - Orlesian - Huntsman

22504Creature - Orlesian - Huntsman (Female)

22505Creature - Orlesian - Guard, Heavy

22506Creature - Orlesian - Guard, Heavy (Female)

22507Creature - Orlesian - Guard, Medium

22508Creature - Orlesian - Guard, Medium (Female)

22509Creature - Orlesian - Guard, Light

22510Creature - Orlesian - Guard, Light (Female)

22511Creature - Orlesian - Guard, Heavy V2

22512Creature - Orlesian - Guard, Heavy (Female) V2

22513Creature - Orlesian - Guard, Medium V2

22514Creature - Orlesian - Guard, Medium (Female) V2

22515Creature - Orlesian - Guard, Light V2

22516Creature - Orlesian - Guard, Light (Female) V2

22517Creature - Orlesian - Guard, Duke

22518Creature - Orlesian - Guard, Duke (Female)

22519Creature - Orlesian - Bodyguard (Male)

22600Creature - Orlesian - Noble

22601Creature - Orlesian - Human Male Servant

22602Creature - Orlesian - Human Female Servant

22603Creature - Orlesian - Elf Male Servant

22604Creature - Orlesian - Elf female Servant

22605Creature - Orlesian - Human Female Harlequin

22606Creature - Orlesian - Noble (Female)

22700Creature - Qunari - Salit

22701Creature - Qunari - Tal-Vashoth Leader

Companion Debug CommandsEditCodes below allow for approval to be added or removed, set Romance/Friendship/Rivalry Flags plus a few others. (The option to add/remove approval isn't currently working in Merrill's Debug Menu. However, using runscript zz_app_debug will allow you to edit her approval.) runscript zz_and_debug runscript zz_mrl_debug runscript zz_vrc_debug runscript zz_ave_debug runscript zz_fen_debug runscript zz_isa_debug runscript zz_bet_debug runscript zz_car_debug runscript zz_seb_debug

Approval Guide -The debug menu gives only vague descriptions of the adjustments when editing approval, so it can be difficult to tell how much you are adjusting approval ratings. The numerical values for each approval adjustment are as follows: Low: +5 friendship/rivalry Medium: +10 friendship/rivalry High: +15 friendship/rivalry Friend: set approval rating to 50 friendship Trusted: set approval rating to 100 friendship Rival: set approval rating to 50 rivalry Crisis: set approval rating to 100 rivalry

How to -While using it you may be like me and had a hell of a time using it and gave up because it didn't work. The reason it doesn't work is because you can only do one command at a time.Example1. Open Debug Menu using any of the debug commands2. Add/Subtract Approval/Change Romance to onlyonecharacter3. Choose onlyonecommand4. Exit/Leave Menu5. You'll see Approval added/subtracted (Romance will be invisible, but if you did it right it will work)6. Repeat steps 1-4 for any other changes you want to makeNote: Approval modification will cease to have any effect once Friendship/Rivalry has been locked in.Note: When changing romances to fix a bug, I suggest following romance guides because it could cause bugs in the cutscenes.Savegame Import Debug ScriptEdit runscript zz_vault_debugopens the Savegame Import Debug Script, which allows you to display the "current world state", i.e. the data that was imported from Dragon Age: Origins. Note that as of patch 1.01 several problems with the import function have not yet been fixed. Some events, e.g.romances, are either not imported properly or at least not displayed accurately (see thediscussion on the bioware forumsfor further details and possibleunofficial solutions).Talent Editing CommandsEditThese commands offer the powerful ability to customize your character, your companion skill trees, and more. One of the more fun things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is recommended over using the class change codes mentioned later, as they can cause game scripting problems.To modify a character, they must be in your party and selected under your direct control. runscript addtalent XXX~ add talent XXX to selected character runscript removetalent XXX~ remove talent XXX from selected characterThere are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in theRaw Talent Codessection, but more detailed analysis can be found further below.To add a tree, search in theClass Talent Treesand following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points.There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000). You can remove unwanted trees with therunscript removetalent command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents withinexcept in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again.You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by usingrunscript addtalent and the appropriate tree code.If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires.

Talent Code Examples runscript addtalent 109000- Show the Reaver specialization tree on your ability sheet runscript addtalent 109001- Activate theBase Talentfor the Reaver tree runscript removetalent 307000- Hide the Force Mage talent tree from your ability sheet runscript addtalent 307030- Add the Force Mage talent Fist of the MakerBasic Talent CodesEdit numbers 2-8~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you mouse over it is shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc. numbers 10-15~ seem to add injuries to your char numbers 100-10000~ have no known useful effect. 1 adds a funky attack command~ if you click this in explore mode you do damage to yourself. 6 adds champion's refresh (behavior tbd) 700000adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree.Raw Talent CodesEdit /Talent codeshas talent codes dumped from the 2da file See the below for a more human readable dissection of the codesClass Talent CodesEditAdding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing. Add Warrior Class- 100000 Add Rogue Class- 200000 Add Mage Class- 300000Notes: You are treated as your original class with respect to plot except in the following ways: The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one who isn't however, will have dialog even though they aren't standing there with the party. One can change the brother/sister command with therunscript zz_dae_debugcommand to modify the party but: For triggered scenes with dialog, the game seems to trigger the companion based on the last class added. For example, if you start off with a rogue, but add the mage class: all triggered scenes will have the brother/sister companion based on the mage class. If they aren't in your party, their dialog will still play, but they will not be physically there. This is even with using therunscript zz_dae_debugcommand. It seems to be hardcoded. We can only wait for people to mod the game in hopes of changing this. If your class change causes you to switch brother/sister you will get a minor progress blocker in the Birthright quest where you need to go back to your house and speak with your sibling to advance the quest. Use the following work around:2. Travel to the house2. Activate the console and inputrunscript zz_car_debugorzz_bet_debugdepending on whether you need to talk to Carver or Bethany2. Choose option 2 - Set At Base2. Talk to them and it will let you advance the quest1. Classes can be removed withrunscript removetalent 1. If you add more than one class the class with the lowest number seems to override higher number ones1. Adding classes in different orders can increase your hp and mana pool.1. If you have already changed your class, you should remove it before you add a new one.1. Through clever switching of classes you can do things like use both the tome of arcane power and tome of physical technique to add extra bonus points to your HawkeClass Talent TreesEditFor each class, x01000 through x10000 correspond to subspecs. Advanced subclasses are from x07000 to x10000. Companion character specific subclasses are located from x11000, x12000 and above asDLCcharacters are added.By default, each tree will be addedwithoutan invested specialization point. To activate theBase Talentin any given tree, change the last digit in the sequence to a 1. Doing this will allow you to spend gained ability points in it as you see fit. Be sure to readTalent Editing Commandsfor important information regarding usage and limitations.Quick reference for each tree is as follows: Warrior:101000- Weapon and Shield;102000- Two-Handed;103000- Vanguard;104000- Defender105000- Warmonger;106000- Battle Master;107000- Templar;109000- Reaver;110000- Berserker Rogue:201000- Dual Weapon;202000- Archery;203000- Sabotage;204000- Specialist205000- Scoundrel;206000- Subterfuge;207000- Shadow;208000- Duelist;210000- Assassin Mage:301000- Elemental;302000- Primal;303000- Spirit;304000- Arcane;305000- Entropy306000- Creation;307000- Force Mage;308000- Spirit Healer;309000- Blood Mage Companion Character subclasses:111000- Guardian(Aveline); and112000- Tevinter Fugitive(Fenris)211000- Swashbuckler(Isabela); and212000- Marksman(Varric)311000- Vengeance(Anders); and312000- Dalish Pariah(Merrill) DLCCompanion Character subclasses, currently limited to:213000- Royal Archer(Sebastian)See below to reference specific talents within each tree.

-Dog- Summon MabariEdit

Summon Mabari - 700000If you did not use the Dog, then You can add 1 more Talent TreeSummon Mabariis automatically added toHawke's list of abilities upon installingThe Black Emporium. Using it summonsDog.Warrior Talent TreesEdit

Weapon and Shield-101000tree (101001 base talent point)Shield Bash - 101010Pummel - 101011Assault - 101020Battery - 101021Scatter - 101030Disperse - 101031Shield Defense - 101040Shield Wall - 101041Perception - 101050Safeguard - 101060

Two-Handed-102000tree (102001 base talent point)Mighty Blow - 102010Shattering Blow - 102011Killer Blow - 102012Scythe - 102020Reaper - 102021Whirlwind - 102030Tornado - 102031Cyclone - 102032Giant's Reach - 102040Sunder - 102050

Vanguard-103000tree (103001 base talent point)Cleave - 103010Claymore - 103011Assail - 103020Besiege - 103021Control - 103030Command - 103031Might - 103040Muscle - 103041Destroyer - 103050Massacre - 103060

Defender-104000tree (104001 base talent point)Stonewall - 104010Bulwark - 104011Turn the Blade - 104020Raise the Guard - 104021Steady the Foot - 104022Elemental Aegis - 104030Elemental Shroud - 104031Adamant - 104040Resilience - 104050Resolute - 104060

Warmonger-105000tree (105001 base talent point)Taunt - 105010Bellow - 105011Pommel Strike - 105020Pommel Blow - 105021Tremor - 105030Quake - 105031Aftershock - 105032Bravery - 105040Bravado - 105041Bravura - 105042

Battlemaster-106000tree (106001 base talent point)Rally - 106010Unite - 106011Bolster - 106020Second Wind - 106030Last Push - 106031Deep Breath - 106032Battle Synergy - 106040Fearless Synergy - 106041Hero's Synergy - 106042Deep Reserves - 106050

Templar-107000tree (107001 base talent point)Holy Smite - 107010Righteous Smite - 107011Staggering Smite - 107012Cleanse - 107020Cleansing Wave - 107021Lasting Cleanse - 107022Silence - 107030Lingering Silence 107031Righteous Strike - 107040Annulment - 107050

Reaver-109000tree (109001 base talent point)Devour - 109010Voracious - 109011Insatiable - 109012Sacrificial Frenzy - 109020Sustained Frenzy - 109021Aura of Pain - 109030Frenzy of Pain - 109031Torrent of Pain - 109032Blood Frenzy - 109040Fervor - 109050

Berserker-110000tree (110001 base talent point)Adrenaline - 110010Adrenaline Rage - 110011Adrenaline Rush - 110012Barrage - 110020Unrelenting Barrage - 110021Resilient Barrage - 110022Berserk - 110030Endless Berserk - 110031Savage Berserk - 110032Death Blow - 110040Rogue Talent TreesEdit

Dual Weapon-201000tree (201001 base talent point)Backstab - 201010Perforate - 201011Murder - 201012Explosive Strike - 201020Merciless Strike - 201021Twin Fang - 201030Reversed Grip - 201031Lacerate - 201040Maim - 201041Unforgiving Chain - 201050

Archery(also "Bianca")-202000tree (202001 base talent point)Pinning Shot - 202010Rapid Pinning Shot - 202011Disorienting Shot - 202012Bursting Arrow - 202020Shattering Arrow - 202021Smoking Arrow - 202022Archer's Lance - 202030Punishing Lance - 202031Hail of Arrows - 202040Storm of Arrows - 202041

Sabotage-203000tree (203001 base talent point)Rush - 203010Charge - 203011Blitz - 203012Miasmic Flask - 203020Improved Formula - 203021Fatiguing Fog - 203030Overpowering Fog - 203031Impenetrable Fog - 203032Confusion - 203040Chaos - 203041

Specialist-204000tree (204001 base talent point)Speed - 204010Lightning Speed - 204011Energizing Speed - 204012Precision - 204020Precise Attack - 204021Precise Criticals - 204022Power - 204030Stunning Power - 204031Slashing Power - 204032Harmony - 204040

Scoundrel-205000tree (205001 base talent point)Goad - 205010Corral - 205011Back-to-Back - 205020Invisible Friend - 205021Armistice - 205030Truce - 205031Brand - 205040Blindside - 205050Twist the Knife - 205060Follow-through - 205070

Subterfuge-206000tree (206001 base talent point)Stealth - 206010Silent Running - 206011Camouflage - 206012Evade - 206020Tactical Withdrawal - 206021Chameleon's Breath - 206030Chameleon's Cloud - 206031Ambush - 206040Lingering Shroud - 206050Subtlety - 206060

Shadow-207000tree (207001 base talent point)Inconspicuous - 207010Indiscernible - 207011Imperceptible - 207012Decoy - 207020Sturdy Decoy - 207021Rigged Decoy - 207022Pinpoint Precision - 207030Disorienting Criticals - 207040Predator - 207050Shadow Veil - 207060

Duelist-208000tree (208001 base talent point)Vendetta - 208010Blood Feud - 208011Throw the Gauntlet - 208020To the Death - 208021Cutting Barbs - 208022Parry - 208030Riposte - 208031En Garde - 208032Sure Strikes - 208040Evasive Maneuvers - 208050

Assassin-210000tree (210001 base talent point)Pinpoint Strikes - 210010Relentless Strikes - 210011Assassinate - 210020Annihilate - 210021Overkill - 210022Mark of Death - 210030Enduring Mark - 210031Mark of Doom - 210032Devious Harm - 210040Bloodlust - 210050Mage Talent TreesEdit

Elemental-301000tree (301001 base talent point)Winter's Grasp - 301010Winter's Blast - 301011Cone of Cold - 301020Deep Freeze - 301021Fireball - 301030Searing Fireball - 301031Firestorm - 301040Apocalyptic Firestorm - 301041Pyromancer - 301050Elemental Mastery - 301060

Primal-302000tree (302001 base talent point)Stonefist - 302010Golem's Fist - 302011Petrify - 302020Desiccate - 302021Chain Lightning - 302030Chain Reaction - 302031Tempest - 302040Strikes Twice - 302041Rock Armor - 302050Galvanism - 302060

Spirit-303000tree (303001 base talent point)Spirit Bolt - 303010Spirit Strike- 303011Dispel Magic - 303020Transmutation - 303021Walking Bomb - 303030Corrosive Walking Bomb - 303031Virulent Walking Bomb - 303032Death Syphon - 303040Death Vortex - 303041Spirit Mastery - 303050

Arcane-304000tree (304001 base talent point)Mind Blast - 304010Stunning Blast - 304011Barrier - 304020Arcane Fortress - 304021Crushing Prison - 304030Paralyzing Prison - 304031Arcane Shield - 304040Arcane Wall - 304041Elemental Shield - 304042Elemental Weapons - 304050

Entropy-305000tree (305001 base talent point)Hex of Torment - 305010Death Hex - 305011Horror - 305020Despair - 305021Misdirection Hex - 305030Shackling Hex - 305031Sleep - 305040Coma - 305041Entropic Cloud 305050Death Cloud - 305051

Creation-306000tree (306001 base talent point)Glyph of Paralysis - 306010Glyph of Binding - 306011Heal - 306020Greater Heal - 306021Glyph of Repulsion - 306030Glyph of Defiance - 306031Haste - 306040Great Haste - 306041Heroic Aura - 306050Valiant Aura - 306051

Force Mage-307000tree (307001 base talent point)Pull of the Abyss - 307010Edge of the Abyss - 307011Telekinetic Burst - 307020Telekinetic Blast - 307021Fist of the Maker - 307030Maker's Hammer - 307031Maker's Fury - 307032Gravitic Ring - 307040Gravitic Sphere - 307041Unshakable - 307050

Spirit Healer-308000tree (308001 base talent point)Group Heal - 308010Unity - 308011Revival - 308020Refusal - 308021Renewal - 308022Healing Aura - 308030Faith - 308031Radiance - 308032Vitality - 308040Second Chance - 308050

Blood Mage-309000tree (309001 base talent point)Sacrifice - 309010Grim Sacrifice - 309011Hemorrhage - 309020Paralyzing Hemorrhage - 309021Grave Robber - 309030One Foot In - 309031Bloodslave - 309040Blood Spatter - 309041Blood Magic - 309050Bloodlust - 309051Companion TalentsEdit

Guardiantree (Aveline) -111000(111001 base talent point)Bodyguard - 111010Elite Bodyguard - 111011Retaliation - 111020Retribution - 111021Thick Skin - 111030Serve And Protect - 111040Watchful Eye - 111050Immovable - 111060Unstoppable - 111061Indomitable - 111070

Tevinter Fugitive(Fenris) -112000tree (112001 base talent point)Spirit Pulse - 112010Spirit Flux - 112011Lyrium Ghost - 112020Lyrium Specter - 112021Deflect - 112030Kindred Spirits - 112040Enemy of my Enemy - 112050Veneer of Calm - 112060Battle Tempo - 112070Inner Reserves - 112080

Swashbuckler(Isabela) -211000tree (211001 base talent point)All Hands On Deck - 211010Shore Leave - 211011Savvy - 211020Buccaneer's Savvy - 211021Sea Legs - 211030Thumbs Up - 211040Thumbs Up(Hawke) - 211041Stick in the Mud - 211050Across the Bow - 211060Below the Waterline - 211061Experienced Hand - 211070

Marksman(Varric) -212000tree (212001 base talent point)Rhyming Triplet - 212010Nameless Graces - 212011Kickback - 212020Backlash - 212021Well-Oiled - 212030Authorized Biographer - 212040Unauthorized Biographer - 212050Bianca's Song - 212060Embellishment - 212061Overtime - 212070

Vengeance(Anders) -311000tree (311001 base talent point)Martyr - 311010Vengeance - 311020Wrath - 311021Swift Justice - 311030Blood of my Enemy - 311040Eye to Eye - 311050No Compromises - 311060Panacea - 311070Aid Allies - 311080Regroup - 311090

Dalish Pariah(Merrill) -312000tree (312001 base talent point)Ensnare - 312010Stone's Throw - 312020Wrath of the Elvhen - 312030Arlathan's Grace - 312031Loss of the Dales - 312032Solidarity - 312040Outcast - 312050Blood of the First - 312060Wounds of the Past - 312070Deep Wounds - 312071DLCCompanion TalentsEdit

Royal Archer(Sebastian) -213000tree (213001 base talent point)RequiresThe Exiled PrinceDLCArrow of Judgement - 213010Wounding Arrow - 213020Debilitating Arrow - 213021Righteous Chain - 213030Disciple's Discipline - 213040Man of the Cloth - 213050Man of the Crown - 213060Holy Precision - 213070Guardian Angel - 213080Maferath's Advance - 213090

Infiltrator(Tallis) -214000tree (214001 base talent point)RequiresMark of the AssassinDLCCover Up - 214010Cloak - 214020Dagger - 214021Drop Dead - 214030Dead Drop - 214031Magic Touch - 214032Hard to Get - 214040Poise - 214050Quest/Companion Fixes/WorkaroundsEditMerrill's Companion Quest - Act 3EditThere's a bug that prevents Merrill's Quest from being obtained/completed. When Merrill is visited at her home, a cutscene immediately takes place. However, this is due to a bug/glitch and will prevent the player from getting her quest later on. The resolution is below.1. runscript zz_mrl_debug2. Select Main Quest3. Select Act 34. Select 1 - Start Merrill Notify.Merrill can now be contacted in her home, and quest can be obtained/completed. It is best to complete the quests 'A Talking To' and 'On The Loose' prior to using the console commands to stay with the chronology and avoid immediate termination of those quests.Fools Rush In - Act 1EditThere is a common and frustrating bug where if you loot the letter from the mercenary's body inFools Rush In, you will be unable to enter the Chantry to confront Hayden. It can be fixed in the following manner:1. runscript zz_isa_debug2. A menu will appear. Select Plot.3. Select Foold Rush In.4. Select Plot Point.5. Select Hayden Encounter.You will skip some dialogue, but the quest will complete as normal.Isabela's Companion Quest - Act 3EditThere is a relatively common bug where Isabela's quest cannot be received in Act 3 Hawke Estate. To fix this:1. runscript zz_isa_debug2. You should find yourself in a menu. Select Plot.3. Select No rest for the Wicked. Act 3.4. Select Jump to Plot Point.5. Select First Velasco Encounter.This fix means that a couple of dialogues will be skipped, but quest can be obtained.Aveline's Companion Quest - Act 3EditThere is a bug where Aveline's armor upgrade, Deflecting Joints Guardsman Pattern, can not be found on Jeven. Here is the workaround:1. Get AddItem-Mod from here:[1]2. Open console3. Type in "runscript additem gen_im_cns_flu_aveline_04.uti" Alternatively you can download an unofficial bug fixhereAdding ItemsEditThe Dragon Age 2 console has no built-in command to add items, but there is a mod that adds one. It can be found at the following location, along with installation instructions and a list of all items (though it does not have descriptions of the items):[2]Syntax: runscript additem [item] [value]~ Where[item]is the item code and[value]is the amount of items to add. For example, type "runscript additem fake_im_arm_hlm_hvy_champ.uti 20" to add 20 fake Champion's Armor (Warrior) helmets to your inventory.There is a second mod that adds a "Visual Add Item" command. It allows you to screen for words in names of items or parts of item codes, so it is very useful when you don't know the item code:[3]Syntax for item name screening: runscript vaddin [filter]~ Where[filter]contains part of the name of the item you are searching for. For example "runscript vaddin champion" would yield a "container" opening with all items containing the word "Champion" in their title. (Such as Warplate of the Champion)Syntax for item code screening: runscript vaddi [filter]~ Where[filter]contains part of the item code of the item you are searching for. For example "runscript vaddi level" would yield a "container" opening with all items which have an item code containing the word "level." (Such as gen_im_cns_pot_level_01.uti (Maker's Sigh))NotesEdit Adding Varric's Marksman talent tree via talent code will disable archery. Even if you remove it the archery stays locked. I have found no way to reverse this.FIX: Do not enable 212001 base talent point in Marksman. This also happens with Isabela's Tree. Playing as a rogue and adding talents from either Isabela or Varric will cause "requires dual weapons" to become a restriction for a ROGUE character. There is aFIXto this however, most RESTRICTION REMOVAL Mods will circumvent this problem and will not affect gameplay[4]This works well. In order to fix this, simply remove the base talent from the offending talent tree in question. For example, if you add Tallis' Infiltrator tree with addtalent 214000 and open the Abilities window, you will notice the Infiltrator tree with the base talent greyed out. In order to invest points in abilities from this tree, you will have to click on the base talent, which will cost you 0 specialization points/ability points. However, if you do so, you will be unable to equip dual weaponry from then on, as there will a Restriction: Dual Weapons on all weapons. To legitimately "spend" ability points on the abilities, first "learn" the base talent of Infiltrator, place your ability point on the skill, the Confirm the selection. After you are done, simply run in the console: "runscript removetalent 214001", which is the base talent code for the Infiltrator. You will now be able to equip dual weapons as per normal again.