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    THE ART AND SCIENCE OF CUSTOMER EXPERIENCE

    by Paul Conder. Erin McMonigal, Editor

    A COLLECTION OF SHORT ARTICLES FROM LENATIS CX PRACTICE

    (C) 2014 Lenati LLC

    Cover Image PRAIRIE CITY TILT-O-WHIRLPaul Conder 2010

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    There was a time - not that long

    ago - when customer experiencewas simply the thing that

    happened at the end of an

    industrial production system.

    Factories made products that were

    purchased by customers throughuncomplicated, linear networks of

    distribution. Services were

    delivered on a strictly person-to-

    person level. And the difference

    between products and services

    was completely clear.

    PREFACE

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    Every layer of that system hasshifted in less than one

    generation. Distribution has

    repositioned its center around

    the customer rather than the

    factory. Channels havefragmented and recombined

    into intersecting digital,

    physical and hybrid networks.

    The lines between product and

    service have been blurred.

    Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com

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    When changes happen this fast, itseasy to get a little apprehensive. At

    a recent retail convention, the most

    common theme for keynote speeches

    was Is Retail Dead? How much

    has been written about the death ofthe music or film industries as their

    products become digital? Or about

    the death of privacy as more

    transactions go online or disappear

    from view completely?

    Controlled demolition of the abandoned Woodwards department store, prior to redevelopment.

    Vancouver Canada 2006. Photo by Tannoy.

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    We tend to be more optimistic.

    When photography was invented,

    many in the art world forecasted

    the death of painting. - and

    within a few generations we sawVan Gogh, Picasso, Matisse,

    Monet, Pollock and Rothko.

    Those who can evolve will thrive.

    photo (C)2014 Rebecca Robertson.

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    We define customer experience as the aggregate of a person'sperceptions, feelings, memories and associations around theirengagement with a brand.All competitive businesses are somehowdependent on their customers experience to drive their growth andprosperity. I cant think of any exceptions, past or present. Even

    businesses that are focused on a basic need - for example healthcareor grocery retailing - use experiential drivers in some way to setthemselves apart. Some monopolies are known for neglectingcustomer experience - but once they are forced into competitiveenvironments they tend to smarten up quickly. Telecommunicationscompanies have made this shift, some better than others.

    At the top level, treating your customer well just seems like the rightthing to do - for altruistic reasons if for nothing else. einteractions that happen every time a business makes a connection

    with a customer add up to affect much more than the individualtransaction. It has been shown that loyalty, brand perception,spending, likelihood to recommend and overall satisfaction are allaffected by CX - but I believe that there is a much bigger story. Atthe top level, customer experience is really about making personalconnections with people - treating them with respect, withconsistency, with dignity, with foresight and with style. But to makethe business case, there need to be a c lear way to measure thefinancial impact of improving customer experience. So the questionshifts from why do we make experiences better for people? - to

    how much is an experience actually worth?

    For a question this big its important to get a lot of opinions - so wehave scrubbed recent research and combined it with our ownfindings to give a top-level view of real-world business impacts fromdifferent industries...

    WHATS ANEXPERIENCE

    WORTHby Paul Conder, Lenati LLC. 2014

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    A CEIsurvey found that 86% of customers are willing to pay more for an

    improved experience, but only 1% feel they are having their expectations

    met by vendors.(Source: Forbes CX: the Chicken or the Egg)

    The Harvard Business Reviewfound thatfocusing business activities on

    a holistic customers journey (as opposed to developing individual

    touchpoints separately) is 30-40% more strongly correlated with

    customer satisfaction - and 20-30% more strongly correlated with

    business outcomes such as revenue, repeat purchase, reduced customer

    churn and positive word of mouth.(Alex Rawson, Ewan Duncan, and Conor Jones, HBR, Sept. 2013)

    Lenati CX engagements have resulted in over $1 Billion dollars in new

    business for their clients, and have connected with over 100 Million

    customers worldwide.(2014)

    CapGeminidiscovered that over 50% of customers of financial

    institutions are at risk of switching banks based on customer experience.(CapGemini 2013 World Retail Banking Report)

    Oraclefound that businesses can lose 20% of revenue from poor

    customer experiences yet many are stuck in an execution chasm, unable

    to implement new CX strategies.(Oracle CX Survey, 2014)

    86% of leaders interviewed by ForresterResearch place customer

    experience as their top strategic priority. In another study, Forrester

    found that better CX can deliver more that $1Billion in revenue growth to

    large businesses.(Differentiating on Customer Experience Forrester, 2012. and Make the Business Case 2014)

    Peppers and Rogersfound that CX has emerged as the single most

    important aspect in achieving success for companies across all

    industries - both B2B and B2C.(Return on Customer Don Peppers, Martha Rogers 2006)

    Deloittefound in its research on cross-channel selling that the use of

    mobile devices in retail influences 36% of sales, or approximately 1.1

    trillion dollars of revenue.(Deloite the New Digital Divide, 2014)

    Tescochairman Sir Richard Broadbent was quoted as saying "customer

    experience is more important than our products"(Sunday Times, Nov. 2013)

    87% of companies in the process of implementing a CX strategy who

    were surveyed by the Temkin Groupin late 2013 saw positive business

    results in the first year. They also found in a separate study that nearly

    60% of large companies have ambitions to be industry leaders in CX

    within three years.(Temkin Group Research 2013)

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    Customer Experience is a personal thing, and is not

    something that can be created by a company. It is the

    aggregate of a person's perceptions, feelings, memories and

    associations around their engagement with a brand. Each

    customer brings their lifes memories and associations to eachinteraction, and so it is inappropriate to say that we create

    specific experiences for each customer. We can only afford the

    customer the chance to engage. CX is similar to branding in

    this way. Companies put a lot of effort into creating their

    brand - but people's perceptions of a company are personal,

    and belong to people not the company.

    Engagement and understanding between people andbusinesses is becoming deeper - but in ways that are more

    complex and less predictable. When channel models were

    more monolithic and uni-directional, companies were able to

    separate their customer face from their operations with an

    opaque curtain between the two. e explosion in digital

    communication channels means that people can see the

    totality of the company including behind the curtain. Every

    facet of the company needs to be understood from the

    customer's point of view - its all on display. is goes far

    beyond service interactions with staffor engagement with a

    product. Customers have expectations that need to be met

    around a companys ethics, values and where and how it

    conducts its business.

    Building a Customer Centric Business

    by Paul Conder, Lenati LLC. 2014

    1.

    2.

    KEY XPRIN IPLESEN

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    A Customer Journey is the framework of customers

    interactions and experiences while engaging with a brand.

    Its not just a physical journey. It also includes all the

    interactions with digital media, social interactions, word of

    mouth, service interactions the works. Mapping theCustomer Journey across available channels (omnichannel

    analysis, in retail terms) is the key to understanding how the

    experiences can be enabled, communicated and focused.

    Touchpoints are only physical or digital enablers in the

    Customers Journey.Touchpoints affordthe customer the

    opportunity to carry out a certain pattern of interactions. (In

    the field of design, they are called affordances) Everytouchpoint designed into a website, app, retail interior,

    hospital, office, store fixture, airport, smartphone or table

    setting is put there to enable certain interactions, carry certain

    messages, and pattern certain behaviors. Many companies

    focus on their touchpoints when they speak about customer

    experience because the touchpoints are the items that the

    company produces in the end - and there is a lot of thought,

    effort and money put into building things like websites, salesnetworks and retail spaces. When the focus is placed too

    strongly on the touchpoint, the bias is towards the operational

    aspects of the company not what the customer is actually

    thinking, feeling, saying, doing or spending.

    3.

    4.

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    Any point in the customers journey has the potential todrive the customer away from a company. We have seen

    companies insist that long service wait times allow customers

    the opportunity to explore and engage. - When in reality

    about half of them were leaving within a few moments of

    entry. e operational obstacles were enough to blind the

    companys leadership to the real impact this experience was

    having on their business. is is an extreme example - but

    we have seen many companies suffer from similar blockagesin connecting with their customers.

    e customers experience can be directly linked to the

    customers spending. We wrote about this in the previous

    article we published called What s an Experience Worth?

    Companies are seeing an enormous upside in revenue and

    loyalty by framing their products, services and systems

    around the customers experience.

    5.

    6.

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    ere is no such thing as an offline customer. Whatever

    industry you are in, you can be sure that your customer can

    be present in several channels, sometimes at once -

    comparing you to your competition, and learning about what

    others say about you. For the companies that see every

    aspect of their business as customer-facing, this is their best

    opportunity to make a connection.

    e value in aligning the customers experience to sales

    performance can be massive. In our projects, we have seen

    sales increases, improved brand perception, more positive

    reviews, increased loyalty and retention AND simplified

    operations by taking a customer-centric view, generating

    billions of dollars in new business.

    7.

    8.

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    Customer Experience is not about projecting a made-up

    theme for your companys brand. Many companies jump tothe idea that the customer should be delighted or surprised

    at each step - but attempting to make this happen in the real

    world is often cumbersome and contrived, creating a brand

    perception that is fake, insincere and inauthentic. For the

    customer it can feel like the company is trying too hard.

    Like that kid in school who wanted so desperately to be

    friends and seemed to stick to you like glue. eatre was

    often used metaphorically as an approach to staging

    customer experiences. Much of the most famous writing

    about CX, for example e Experience Economy by Pine

    and Gilmore, caught on so well that the language in it

    permeated business and creative culture in North America -

    but sometimes the original context was missing. For many,

    the first taste of CX strategy demonstrated the artifice and

    superficiality of a Broadway theatre production - and often in

    complete misalignment to the brand or the product. e

    same authors later wrote a follow-up book called

    Authenticity which was aimed at reigning in this trend.

    9.

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    ere are three key areas for measuring CX:

    1. Customer input helps us understand what the

    customer is thinking and feeling- capturing perceptions,

    opinions, preferences, feelings, associations and reactions.

    is can also include input on subjects like their likelihood

    to recommend the company, brand cohesion, or their

    general satisfaction. is first area is extremely useful, butcan be prone to errors that are typical for surveys - for

    example coverage, (size and quality of the sample)

    response, (problems related to the way questions are asked)

    and non-response (customers providing erroneous

    responses - sometimes because they are being asked about

    a subject that isnt of any consequence to them.)

    2. Observational research helps us understand what thecustomer is doing. It includes everything from field

    observations, online analytics, traffic and browsing

    patterns, social listening data, dwell times - anything that

    can be observed with a minimum of affect to the

    customers behavior. While this might seem more

    objective, it leaves out the more personal aspects to the

    experience - favoring behavioral data.

    3. Financial data helps us understand how the customer

    is spending. It can be correlated to the first two areas,

    creating performance or value-based models.

    For a deep dive on CX research methods, see e New

    CX Toolbox - available at Lenati.com/cx

    10.

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    SUMMARY:

    Customer experience is not about

    layering themed touchpoints into the

    customers journey. Nor is it really

    about surprising and delighting your

    customer at every step.

    For the most part, CX is about making a

    personal, meaningful and relevant

    connection with a customer.

    Other times its about simply getting out

    of their way, and letting your

    relationship evolve naturally.

    Photo: Muns

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    THE ART ANDHE RT NDSCIENCE OFCIENCE OF

    ENGINEERINGNGINEERINGEXPERIENCESXPERIENCES

    ere has been a great deal written about design thinking in the pastfew years. Much focus has been placed on its value in helping define

    business strategy, with design firms around the world claiming that they

    have evolved beyond their role as developers of products into a new roleas business visionaries. It seems nearly every firm with a design practice

    has a proprietary and unique problem-solving process that will unlockthe magic combination of Customer Experience, Brand Vision and

    Strategy - transforming any company into the next Apple.

    is is only half true.

    Design is a process that helps people develop systems that other people

    will use.

    is process can be applied to software, buildings, space-shuttles, tea kettles and organizational structures. CX design is aboutapplying designs problem solving capacity to align a business to face its

    customers. It needs to work across channels, touchpoints and media -making it different from other fields. Software designers make software.

    Automotive designers make cars. CX designers enable experiences.

    But no one owns this process. Its origins are ancient. Its effects are

    ubiquitous in the modern world and permeate every facet of our lives.

    is is the story of how this process came to be, how it works, and howit can be leveraged to build a better connection between a business andits customers.

    DESIGN THINKING AND CX

    by Paul Conder, Lenati LLC. 2014

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    e design process, a term thats used almost interchangeably with designthinking, turns up in some form in several disciplines. Ign al-Haytham

    was an eleventh century Persian Scientist who debunked theories on optics

    developed by such scientific heavy-weights as Ptolemy, Euclid and

    Aristotle. But just as importantly, he articulated the process behind hiswork. - Empirical evidence drove his ideas, which were tested using aniterative process of experimentation, continuing until he knew his ideas

    worked in the real world. is was one of the first well-documented

    examples of the scientific method - and while he wasnt the only one towork this way, his successes in the field combined with his well-known

    intellectual rigor helped spread the word. Some version of this process canbe seen in fields as diverse as mechanical engineering, physics, visual art -

    and customer experience design. e basic principles are:

    1. Learning as much as you can about a problem or opportunity - We will call this area of focus Discovery2. Asking questions, developing hypotheses, creating concepts to test - We will call this area of focus Ideation3. Testing those ideas to learn from them - feeding learnings back to step 1 - We will call this area of focusTesting

    A version of this is taught in virtually every design, art, engineering andscience school in the first year. e process itself is renamed from field to

    field, but the components remain basically the same. - In science it s calledthe scientific method - in engineering it s usually referred to a problemsolving process and in design its usually called design thinking or thedesign process. No one owns this process - but the perspective that eachperson or team brings to it is what makes it unique.

    ORIGINS

    http://www.chapters.indigo.ca/home/contributor/Author/Marc-Stickdornhttp://www.chapters.indigo.ca/home/contributor/Author/Marc-Stickdornhttp://www.chapters.indigo.ca/home/contributor/Author/Jakob-Schneiderhttp://www.chapters.indigo.ca/home/contributor/Author/Jakob-Schneider
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    Despite its ancient history and diverse origins, today the design processis usually associated with the field of industrial design, consumer product

    development and with the broader field of invention. e focus here is

    on developing manufactured products. But there was always anunderstanding that those products have to work for people. At each

    phase of the process questions around how people value, purchase, use,store, maintain and eventually dispose of a product would sit side to side

    with how the product actually worked to satisfy those needs. e

    question would the user like it? would have the same weight as does itwork? For this reason, designers became schooled in how to understandusers needs, market trends and cultural frameworks.

    As design went beyond the focus on the product to focus on the person,

    each phase in the process was affected. Discoverycentered aroundresearch into users needs, perceptions and wants. Ideationemployed

    techniques like role-play, use-cycle-analysis and participatory-design(bringing users into the creative sessions.) And testinginvolved taking

    mock-ups of the product concepts to the users to see how they would

    interact with it and to capture their thoughts on its value. Each area offocus started to employ techniques from the social sciences to help

    connect peoples preferences and perceptions to the product.

    FROM PRODUCTSTO EXPERIENCES

    photo: Nic Redhead,

    photo: Raneko

    photo NASA

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    e design process was later adopted by people who were designingsoftware. As they worked to make new technologies usable and valuable

    to a larger audience, they grabbed hold of the tools that had long beenemployed by industrial designers and applied them to non-physicalproducts.

    One of the most important tools that was adopted by this new group was

    the journey f ramework. is set up a visual representation of each step

    of the users experience. e product wasnt the primary focus here - itwas about mapping the interactions, experiences and perceptions of a user

    in the real world, and predicting how a product should intervene in those

    interactions - patterning the behavior of the user and delivering somekind of value to them. Larger maps could be constructed that showed the

    systems that supported the product, the lifecycle of the relationshipbetween the user and the product, multiple users interacting through the

    products features, cyclical patterns and repeated interactions etc. istool (often resembling a kind of storyboard or process diagram) helped

    systematize the design process. Ideas could be worked out as part of a

    larger system of interactions. Its hard to imagine the development oftodays software or interactive products without this tool, and without the

    larger process to enable it. is technique is the origin of customer

    journey mappingwhich is a key process for anyone in the field ofcustomer experience.

    photo: Richard Huppertz

    http://www.brainyquote.com/quotes/authors/p/paul_rand.htmlhttp://www.brainyquote.com/quotes/authors/p/paul_rand.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttp://www.brainyquote.com/quotes/quotes/p/paulrand542778.htmlhttps://www.goodreads.com/author/show/13560.Leonardo_da_Vincihttps://www.goodreads.com/author/show/13560.Leonardo_da_Vinci
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    Within a few years, the process that used to be known for designing tea-kettles was used for designing interactive systems and experiences - even

    businesses. Its business applications connected marketing and customer

    insights with operations and distribution - helping entire companies tobecome more customer-centric. e process is making things work for

    people - but now, the thingswere fast dissolving into services,environments, software and media - thepeoplewere becoming more and

    more diverse and inter-connected - and the channelsthrough which

    people connected were fragmenting and overlapping. Who couldpossibly be an expert in all of these fields at once?

    e simplest answer is no one.

    Bill Buxton has developed the idea of a Renaissance Team. - Inessence, he said that the design challenges of today are too complex and

    involve too many disciplines to be solvable by a single expert. eRenaissance Team takes over f rom the notion of the Renaissance Man.

    e collective knowledge of a diverse group trumps the lone genius.

    e process, the teams who applied it, and the types of problems it was

    aimed at solving, all evolved simultaneously. It became a unifying forcefor innovation behind extremely diverse teams and businesses. Where it

    used to focus on physical products, it became a powerful methodologyfor developing complex, people-centric systems of any kind. It shiftedthe conversation away from the supply chain and towards the customer.

    photo: Eddao,

    photo Cory Doctorow

    photo by SparkCBC

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    e design process is usually modeled as a linear sequence. But fromour experience, thats not how it works in the real world. In this model,

    the structure of process - made up of the basic building blocks of

    discovery, ideationand testing- becomes less and less rigid. Its notabout following three steps in sequence as much as shifting focus f rom

    place to place, depending on the needs of the team and the types ofquestions they are asking. (Others have pointed this out too, for

    example, Tim Brown from IDEO.)

    Making the process work has a lot more to do with the diverse

    capacities and perspectives of the team than about a formalized step-by-step process. Even the team itself isnt static. Different people - the

    client, analysts, researchers, stakeholders, and sometimes the customers

    themselves - come into the process to offer their perspective when it srelevant to the problem.

    You usually enter here.If you do, its good to have aclear problem or opportunityidentified first. However,these will likely shift as yougo through the process.

    You shouldprobably exit here.

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    when you will have a great idea.

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    DISCOVERY.Research the opportunity, problem, context,

    culture, stakeholder and customer patterns.

    Use whatever research tools make sense for

    your context.

    In much of the literature on customer experience design, there isan emphasis on problem solving. But there is a lot more to

    customer experience than solving for existing problems. In order

    to foster a great experience, a good first step would be to identifyand eliminate known painpoints - but that in itself will not be

    enough to compete against other companies who focus onmoving towards opportunities in the market, cultural or

    technological shifts, or to better satisfy a customer need. Worsestill, it can be very difficult for companies and teams to align on(or sometimes even notice) real problems without substantial

    evidence being compiled first - leading to a chicken-and-eggquestion - you cant start the research without identifying a

    problem, and you cant settle on a problem area without research.

    Our team uses a wide set of research tools, from ethnography

    and voice of the customer to online analytics and e-commerce

    performance statistics to build a deep understanding of thecustomer in the real world - identifying better opportunities to

    engage, but also building knowledge of the terrain. Our nextarticle, titled e New CX Toolbox will feature a deep dive into

    our customer experience research methodology.

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    IDEATION.

    Develop conceptual approaches to realize the

    opportunity, to solve the problem, build better

    ways to do something, and foster a better

    experience for the customer.

    Ideation has always been a sort of black box - the momentwhen the magic happens, out of sight of the client - when a new

    concept comes out of all that knowledge. ere has been a lot

    written about creative tools that can help spur this along - rapidvisualization, generative approaches, free-association, lateral and

    visual thinking, oblique strategies, brainstorming - techniques toget a group to work up new, more diverse ideas faster. ese

    techniques help to frame up new questions about the customer

    and their context - or to gain a different perspective on an

    opportunity. I would like to say that these tools will be effectivein the hands of anyone who has access to them - butunfortunately, thats not the case. e success of all this comes

    down to the creative capacity of the team and its individual

    members in the end. I dont believe that creativity is somethingthat some people have and others dont - I feel strongly that it s

    something that is learned. And it comes in a lot of forms - manyconfuse drawing abilitywith creativity- a mis-conception that

    has kept many important points of view out of the conversation.

    Success here comes from being inspired by the group around

    you, the richness of the knowledge at hand and what you havetaken from the people you have worked with in the past. ebest approach is to build a team that makes up for each others

    blind spots - the more diverse the better - and let the group learn

    their way to a solution together.

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    Testing breakout.

    TESTING.

    Test your ideas on paper, in the lab and in the

    real world. Learn as much as you can from the

    test. Feed it back into the system.

    e importance testing as a part of the process cannot beoverstated. In a perfect world, this is where the team should be

    spending the majority of their time. It is the only opportunity tomake a mistake, learn from it, and improve on tactics without

    exposing them to the entire customer base. Still, its amazing

    how many companies fail in this critical step. So much emphasisis placed on research and creative - often this part gets

    downplayed - or worse yet, overlooked completely.

    e key to getting this activity r ight is to prototype initial

    concepts quickly - using simple, inexpensive means - and to letthem fail. en, feed the learnings back into ideation and

    discovery quickly to get new concepts. is is why the processisnt linear - it needs to not only feedback on itself, it needs to do

    so unpredictably. In a recent project, we developed a simple set

    of prototypes that could be tested and modified very easily. emodels were reworked on the fly based on customer input and

    observation, and quickly evolved into designs that delightedcustomers at a fraction of the cost of the original concept. - But

    they were nothing like what we imagined in the first place.Testing, ideation and research were layered on top of each other,not in sequence, to get a better result that we couldnt have

    anticipated.

    For a deep dive into testing and prototyping methods, see our

    next article e New CX Toolbox.

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    SUMMARY:

    CX DESIGN IS A PROCESS THAT HELPS TEAMS

    SHIFT FOCUS FROM PRODUCTS TO PEOPLE.e design process puts a different spin on the scientific method. It is a

    self-correcting system, where hypotheses and new ideas come in, andtested, validated research comes out - to be fed back in to inform the next

    round of new ideas. A CX designers role is one of keeping focus on howpeople, products and systems interact - using the process to explore new

    ideas before they are brought to market. ose ideas become the buildingblocks of brands because they will be the main touchpoints for customers.

    For that reason they can have a great deal of value to both the customer

    and the business.

    e difference between CX design and all the other types of design(architecture, graphic design, service design, industrial etc.) is that a CX

    designer is not tied to a single medium. Architects work in construction,

    graphic designers work in 2D media, service designers create servicesystems, industrial designers work in manufacturing. But a CX designer

    works hand in hand with all of these professions (and several others) tocreate a holistic experience for a customer across all media and channels.

    is design thinking needs to be combined with analytical horsepower

    and fluency in business management in order to understand the financialimpact of the work. It also needs to be mixed with a deep understanding

    of research methods to build an understanding of the customer, theirpreferences and patterns.

    In our next article, e New CX Toolbox, we will discuss theseresearch and analytical methods in greater detail.

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    Six Research Toolsets for Building

    a Better Customer Connection

    by Paul Conder.

    Lenati LLC. 2014.

    BETTER RESEARCH

    MAKES BETTER BUSINESS

    For any customer experience initiative to be successful, theproject team needs to be very well informed about the

    customers preferences, opinions and behaviors. is is

    fostered by a complex network of channels, environments,touchpoints and media. ats a lot of moving parts, and a

    lot of different interests to keep in check.

    It never ceases to amaze us how much there is to discover

    when we embark on a new CX project. Many ideas thatseemed to be givens dissolve the moment we get into the

    field and start talking to people. Over the years, we have

    developed a working set of tools that help us get a better

    understanding of the customer. Its unlikely that you would

    ever use them all on a single project, so knowing how eachtool can extend your capabilities to understand the customer

    is key to framing up a project.

    Before getting into the toolbox, we need to start by asking whataspects of the customers experience we want to examine, and

    what the scope of the project will be.....

    THE NEWCX TOOL OX

    Network Image by peer1.com

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    PERSONAL

    PRACTICAL

    CULTURAL

    PROFITABLE

    From what weve seen there are four conditions that need to be

    satisfied to foster a customer experience that is mutuallybeneficial to the customer and the company.

    Personal. e customer will be giving their time and their money

    in exchange for a product, service and experience - they deserve to

    be engaged in a way that is relevant and valuable to them.

    Profitable. e balance between operations costs and sales

    conversions needs to be positive and worthwhile in the long term.

    Practical. e company needs to be able to effectively

    operationalize the approach in the real world.

    Cultural. For the customer, the experience needs to be appropriate

    for their cultural framework and how they see themselves in it.

    From the companys point of view, the aggregate of all these

    experiences makes up the building blocks of their brand and its

    place in the world.

    FOUR CONDITIONS.

    MEDIA

    TURE

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    PERSONAL

    PRACTICAL

    CULTURAL

    SOCIAL

    MOBILE

    INTERIORSPACE

    ARCHITECT

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    When a customer interacts with a brand, each

    aspect of the customer experience is modified

    through different media and channels. Each of

    these can be extremely complex in themselves, can

    overlap each other, and are generally managed by

    large diverse groups within a company. esegroups are often siloed into isolated management

    structures, with a lack of communication between

    each other. When a single tactic, aimed at

    fostering a positive customer experience requires a

    holistic approach to be successful, many

    management teams are unable to get a complete

    view of the terrain.

    To define a research approach - and to define the

    tools needed to follow it through - its important

    to ask some questions about the current state

    customer experience, for example:

    What do we know about the current customer

    journey and their profile?

    Where are the problem areas or opportunities

    that we can identify now?

    What do we know about customers perceptions,

    preferences and behavior patterns?

    How does customer perception drive spend?

    What and how do we need to test? What are

    our priorities in research areas?

    ANALYTIC

    S

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    CS

    GROUP

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    PERSONAL

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    e CX Toolbox- the components of which are

    shown here in the outer ring - is a set of processes

    and researchtools to aid in the Discovery and

    Testing phases of a CX project. e toolbox is

    aimed at giving a company a better understanding

    of how it connects with its customers in the real

    world, the experiences that customers are having as

    a result, and how all of this relates to business goalsand profit for the company.

    In the Ideation phase of a project there are many

    creativetools - for example brainstorming, visual

    thinking, oblique strategies etc. - that we will cover

    in a future article.

    EXISTING INTELLIGENCE

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    EXISTING INTELLIGENCESTAKEHOLDER WORKSHOP

    LIVE DATA INTEGRATIONEXISTING RESEARCH INTEGRATION

    BRAND AUDIT

    SEGMENTS, PERSONAS AND SCENARIOS

    CUSTOMER INPUTVOICE OF THE CUSTOMER

    VOICE OF THE OPERATOR

    FOCUS GROUP

    WEB FORUMCUSTOMER DIARIES OR PROBES (MOBILE AND ANALOG)PARTICIPATORY EXPERIENCE DESIGN

    OBSERVATIONAL DATA AND FIELD RESEARCHETHNOGRAPHIC RESEARCH

    PHOTO / VIDEO ETHNOGRAPHYFIELD SAFARI

    SECRET CUSTOMERFIELD OBSERVATION - MOBILE ENABLED

    ANALYTIC INPUTONLINE ANALYTICS

    SOCIAL ANALYTICS

    BEACON DATAAUTOMATED ETHNOGRAPHY AND ANALYTICSMOBILE ANALYTICS

    VISUALIZATIONCUSTOMER JOURNEY MAPPING

    PERCEPTIONS AND EXPECTATIONS OVERLAYTOUCHPOINT / AFFORDANCES OVERLAY

    OPERATIONS OVERLAY (STAKEHOLDER MAP)

    LIFECYCLE MAPPINGCUSTOM DATA VIZ

    OPERATIONS AND PROCESS ANALYSIS

    DESIGN RESEARCH

    LAB SIMULATIONROLEPLAY

    PROTOTYPE INTERVENTIONSOFT PROTOTYPING

    PAPER PROTOTYPINGMECHANICAL TURK PROTOTYPING

    FIELD PROTOTYPING

    ALPHA AND BETA TESTING

    1.

    2.

    3.

    4.

    5.

    6.

    The CX Toolbox splits nicely into six toolsets - each

    one with a different area of focus. These are not

    necessarily used in a linear sequence - for example

    customer input could be obtained at several points

    in a project as concepts are developed.

    Photo: Mark ORourke

    THE EXISTING INTELLIGENCE TOOLSET h l i h1

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    TOOLSTAKEHOLDER WORKSHOP

    BUSINESS DATA

    INTEGRATION

    EXISTING RESEARCH

    INTEGRATION

    BRAND AUDIT

    SEGMENTATION AUDIT

    PERSONAS AND SCENARIOS

    THE EXISTING INTELLIGENCE TOOLSEThelps integrate theknowledge that is already embedded in the company into the Discovery Phase ofa CX research project. Every company has a set of prior learnings, colloquialknowledge, existing research and financial data that can provide context and keyinsights for understanding how the company currently connects with itscustomers. ese tools can also be used to bring stakeholders into theconversation who otherwise would not be heard. Additionally, these tools can beused to help the company identify gaps in its customer knowledge, to better graspthe companys brand and corporate culture, and to help build consensus amongst

    the key stakeholders.

    USESTo draw out existing knowledge from leadership

    and key stakeholders.

    To build dialogue and directional consensus within

    the project team.

    To integrate current transactional data, purchasing

    patterns, loyalty program data and other available

    metrics into the research.

    To continuously update CX outcomes.

    To leverage work already done by the company

    around customer patterns and behaviors, service

    and operational systems.

    To understand past successes and challenges

    To understand how the company is perceived in-

    market, and how leadership sees it evolving.

    To understand gaps between brand vision and the

    actual perceptions in-market and in-house.

    To understand how the company views and groups

    its customers, their needs and drivers - providing

    insight on how to reach out to new customers, and

    better engage existing ones.

    To build iconic profiles that are representative of

    customer groups or segments - providing a set of

    criteria that define who the customer is, aligned

    with their wants, needs and motivators.

    APPROACHDevelop and facilitate a set of workshop activities aimed at

    fostering a conversation between diverse stakeholder

    groups on key topic areas and project questions. Document

    and share results across the project t eam.

    Review existing data availability at the start of the project,

    to ascertain reliability and depth of information to aid

    understanding of real-world patterns. Inventory and

    integrate useful data sources, translating as needed.

    Inventory past research into customer patterns,

    segmentation, marketing and sales strategy. Critique and

    filter by current relevance and alignment with project

    direction. Integrate findings to guide new research.

    Build a view of how the company is perceived inside and

    out - this can vary enormously with required scope. It

    could start with simple stakeholder input, but scale up to

    focus groups, social listening and secondary research.

    Assess current customer segmentation, and how useful it is

    in building a model to acquire or engage customers. If

    needed, research customer base to offer insights on how to

    build a more accurate and useful model.

    Using research about customer segments and behaviors

    gathered through ethnography, surveys and other means,

    compile representative profiles of typical customers that

    describe each group. Answer the question who is this?

    LIMITATIONSCan be more useful for building a

    cultural understanding of the

    company than generating new

    findings or ideas.

    Non-compatible and outdated

    data systems can require

    investment to translate or lead to

    limited results.

    Existing research can be based on

    out-of-date customer needs,

    technographic or cultural criteria.

    Relying on a company-centric

    view can lead to an idealized

    version of the brand, far removed

    from actual customer perceptions.

    Existing segmentation models, if

    built for another purpose, might

    not provide a useful framework for

    improving customer engagement.

    Many companies have built

    personas without deep research to

    support them, leading to highly

    idealized, erroneous profiles being

    put in use.

    1.

    THE CUSTOMER INPUT TOOLSET i t th t i t2

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    TOOLVOICE OF THE CUSTOMER

    VOICE OF THE OPERATOR

    FOCUS GROUP

    WEB FORUM

    CUSTOMER DIARIES

    OR PROBES

    PARTICIPATORY

    CX DESIGN

    THE CUSTOMER INPUT TOOLSETincorporates the customers pointof view into the Discovery Phaseof a CX design project. For all tools showbelow, it is critical to work with a sample of customers that is as representative aspossible of your actual customer base. As with any research design, the answers

    will only be as good as the questions - the quality of the data will be dependenton the sensitivity of the researcher not just to the experience of the customergenerally, but also their experience of the survey.

    USESTo draw out customer opinions and perceptions

    about a company, its products and services.

    To build an understanding of the employees

    experience, with the pretext that a staffmember

    can only deliver high-quality service if they are

    empowered and enabled to do so.

    To collect input from a group of either staffor

    customers to understand their perceptions of a

    product or service before it is launched.

    Similar in some ways to a focus group, but

    conducted in an online environment - constraints

    of time, cost and location c an be greatly reduced.

    To build a detailed personal view of the customers

    experience and a document of a continuous

    customers journey.

    To bring the customers own insights into the

    creative process directly.

    APPROACHrough a combination of surveys (either in person, via

    direct intercept or online) and / or facilitated group

    workshops - record, tabulate and analyze a sample group

    of customers answers to questions about the company.

    Similar in approach to Voice of the Customer, above -

    except with a representative sample of staffinstead of

    customers. Use the opportunity to draw out both insights

    about the customers experience and that of the staff

    itself.

    Assemble a group of representative customers or potential

    target customers and work through a series of activities

    aimed at drawing out the groups opinion around their

    experiences engaging with a product or service.

    Bring a representative group of customers together in an

    online setting, either by video or simple chat, to engage in

    an open conversation about their experiences.

    Distribute either paper or digital (app-based, including

    photo, video and sound) diary tools to a sample group -

    have them record their experiences in their own words as

    they engage with a product or service.

    Bring a group of customers into the actual design process

    through the discovery and creative phases. Encourage

    their input, especially into new concepts. is usually

    works best with expert customers who are passionate

    about the end result.

    2.

    LIMITATIONSMany topics in CX are too subtle

    to be summed up consciously by a

    customer in an inter view, and need

    to be discovered in other ways.

    ere can be an implicit urge for

    staffto impress their superiors or

    please the researcher, resulting in

    some problems being downplayed.

    Many customers have difficulty

    imagining a future state, and so will

    be better at giving feedback based

    on existing paradigms only.

    Communication, cross-pollination

    of ideas and empathy between

    participants in an online

    environment is limited.

    ere can be a tendency for

    inconsistent documentation from

    person to person - creating a data

    set that is skewed.

    Choose your participants wisely!

    An example of a well constructed

    group was for the development of

    Lego Mindstorms - see the case

    study here: archive.wired.com/

    wired/archive/14.02/lego.html

    http://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.html
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    THE ANALYTICS TOOLSETanalyses observational data collected from4.

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    TOOLONLINE ANALYTICS

    SOCIAL LISTENING

    BEACON DATA

    AUTOMATED

    ETHNOGRAPHY

    MOBILE ANALYTICS

    APP ANALYTICS

    ydigital sources to inform the Discovery Phase of a project. It can also be used tocreate a cross-channel model, integrating data from other sources including fieldresearch and financial data. For example, links can be found between touchpointdesign characteristics, customer behaviors and revenue. Or relationships betweenonline and offline behaviors can be linked with spending across channels. eamount of data that can come from studies like this can be massive, so having theanalytical chops to find real patterns in the data is key to a projects success. For adeeper dive in this area, see our article e Phygital Customer available fromlenati.com/cx.

    USESTo build an understanding of your customers

    behavior online, particularly in the context of e-

    commerce.

    To listen in on public channels of social media to

    learn what your customers say about you.

    To respond in real time in the customers medium

    of choice.

    To use low energy bluetooth signals from a mobile

    device to track the near-exact location of

    customers in a physical environment.

    To use surveillance systems, either through wifi

    positioning or video, coupled with real time image

    processing, to capture movements and dwell times

    of customers in a physical space.

    To understand patterns of customer interaction

    through mobile channels.

    To draw out purchase patterns, browsing

    behaviors, loyalty data and other behavioral metrics

    while using a proprietary app that a customer has

    installed on their mobile device.

    APPROACHIntegrate search engine analytics, website data, click-

    through data from online advertising, cookie data and

    other online sources to understand patterns of interaction

    around your online brand.

    Use readily available platforms to make real-time

    observations of public social media channels - searching

    for mentions of your company, services, promotions or

    products. Many companies (for example Burberry) are

    able to respond in a few seconds to comments/complaints.

    Install a network of beacons into the environment, capable

    of tracking the position of opted-in smart phones. Use the

    data to understand customer patterns and to push relevant

    offers and messaging based on customer locat ion.

    ere are several services available (for example Nomi,

    Swarm, RetailNext and Euclid) that offer customer traffic

    analytics integrated with sales data. For more information,

    see our article In-Store Analytics Solutions at

    lenati.com/cx. Data from these systems can be integrated

    directly into CX research projects, or used to create live

    dashboards of customer patterns.

    ere are three areas of study to integrate - anonymous

    mobile usage data purchased f rom telcos, mobile website

    analytics and wi-fi usage in the service environment.

    Develop and promote the use of an app that provides a

    clear benefit to the customer (past purchases, assisted

    browsing, loyalty programs, special offers etc.) and collects

    key usage and purchasing data from those who opt in.

    LIMITATIONSBlocked cookies, ad filtering and

    privacy networks can block or

    misrepresent data for some users,

    resulting in some skewed results.

    Not all social channels are able to be

    scanned, and each network skews to

    a different demographic and user

    profile. You probably arent listening

    to your entire customer base here.

    Beacons can only track users that

    have opted in, and are on the

    network. Many customers are

    hesitant to be tracked.

    While this technique can give a lot

    of useful data, it is not a

    replacement for field observat ion,

    which can capture a much deeper

    set of behavioral information - right

    the way down to emotional cues and

    social interactions.

    Many customers feel that even

    anonymous tracking via mobile is an

    invasion of their privacy.

    Tracking app usage patterns only

    works for those who have opted in,

    and this is typically a very limited

    and skewed sample.

    THE VISUALIZATION TOOLSET helps CX research teams during the5.

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    TOOLCUSTOMER JOURNEY

    MAPPING

    PERCEPTIONS AND

    EXPECTATIONS

    OVERLAY

    TOUCHPOINT +

    AFFORDANCES

    OVERLAY

    OPERATIONS +

    PROCESSES

    OVERLAY

    LIFECYCLE MAPPING

    CUSTOM DATA VIZ

    THE VISUALIZATION TOOLSEThelps CX research teams during theDiscovery and Ideation Phasesfind patterns in customer behavior by creatingimages from the research data - related to the physical, digital and serviceenvironment. For a deeper dive into customer journey mapping and relatedtechniques, visit lenati.com/cx.

    USESTo build a clear picture of how groups of

    customers interact with your company and your

    brand, calling out moments of engagement,

    challenges and opportunities to make a better

    connection along the way.

    To visualize the customers journey from their

    point of view, layering customer voice data into the

    journey map to anticipate expectations and brand

    perceptions at each step.

    To tie the customer journey to the digital and

    physical touchpoints that customer encounter

    To correlate painpoints, softspots and

    opportunities with digital and physical space.

    To map the operational framework behind the

    customer journey, accounting for service

    interactions, the staffjourney, operations and

    capital costs, workflow. Digital and physical.

    To extend the understanding of the customer

    journey to include the entire relationship with the

    brand - from first contact to maturity.

    To enhance the view of specific aspects of the

    customers journey - using data visualization

    techniques to find previously undiscovered patterns

    in customer behaviour.

    APPROACHMap the experiences the customer engages in along their

    journey, as observed in the research. Base this on real-

    world findings, not on imaginary personas. Keep your

    focus on the customers POV and use language that

    emphasizes the subjective, the active and the personal.

    Incorporate data f rom customer voice research around

    customer perceptions and expectations at each point.

    Answer the question What are the customers needs and

    wants here? How are we meeting them?

    Map the digital and physical touchpoints - from large scale

    (e.g. architecture) to small and personal (e.g. mobile app)

    into the framework. How are these items helping to

    enable the customer experience? If they arent why are they

    in the customers space?

    Repeat the above process to match the service and

    operational framework to customer journey. How can this

    be streamlined to improve service and provide a better

    customer connection?

    Zoom out to show the framework of acquisition and

    engagement pathways for each segment. is is likely such

    a large scale that it shouldnt be incorporated into the

    Journey framework discussed above.

    is technique should only be used to solve for very

    specific problems or opportunities to seek out patterns in

    the data - and it is very dependent on data analysis tools

    that are available. Jump 3 pages ahead to see an example.

    5

    LIMITATIONSis is a fairly abstract view of

    aggregate data which can confuse

    some viewers - for a more granular

    approach, consider storyboarding.

    is layer (and others) will only be

    as good as the data from previous

    VoC research - but VoC can be very

    subjective and difficult to obtain.

    Overemphasizing this part of the

    customer journey map can lead to

    an operational bias in how it is

    viewed, shifting focus away from

    actual customer patterns

    Focus needs to be placed on the

    operators journey and associated

    support systems - not a complete

    view of every back of house system.

    Capturing data for a map of this

    scale - often spanning years of

    engagement - can be a challenge.

    ere can be a tendency to create

    beautiful visualization from all this

    data - that might not carry much

    relevant information.

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    THE DESIGN RESEARCH TOOLSETprovides techniques for informing6.

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    TOOLSOFT AND PAPER

    PROTOTYPING

    LAB PROTOTYPING

    MECHANICAL

    TURK

    WORKING PROTOTYPE

    INTERVENTION

    FIELD PROTOTYPING

    a test of CX concepts during the Prototype / Testing phaseof a CX project. Inthe process of creating a new CX strategy, this stage is often downplayed due tothe high cost of creating a functional prototype - but many lower-cost options areavailable to get the bugs worked out and inform the research and design teams.e toolset below is arranged in order of cost, from the lowest to the highest.is is usually the same order in which these tools are employed - testing moreideas faster and cheaper at the beginning - and testing the more refined ideasusing more accurate methods later in the process after the first ideas were weeded

    out. In fact, the first few tools are commonly used in the previous IdeationPhaseof a project to inform the team about their ideas as they work.

    USES Using extremely simple and inexpensive means to

    test basic concepts for customer interaction.

    Testing a concept in a controlled environment

    without affecting the perceptions of the general

    market.

    Testing an interactive system without having to go

    to the expense of building out the AI or database

    portions - replacing them with an operator who is

    out of sight of the subject.

    Testing a fully functional prototype in a real-world

    environment, intervening in a customer journey

    with a realistic model of a concept.

    More extensive testing in multiple locations,

    testing for variations by market, geography, etc.

    APPROACHDevise the simplest and the least expensive ways to test an

    idea - for example model an app using a pad of paper and

    marker to represent the interface, or create cardboard and

    acrylic mockups for physical objects or environments.

    Modify the models quickly as the concepts are assessed.

    ese models should be s een as sketches of ideas -

    disposable, inexpensive and quick. Move on to more

    definitive prototypes when the best path is chosen.

    In a studio or workshop environment, work through test

    scenarios like ser vice interactions, mock-up environments,

    digital interfaces etc. Run subjects through the scenarios,

    using similar methods as described for the discovery phase

    of the project.

    Build a mock-up of a digital interface on an appropriate

    hardware platform - but allow the role of the computer to

    be played by a member of the research team through the

    back-end of the interface, connected through a network.

    Collect data on test subjects preferences and behavior for

    use in further developing the interface.

    Build implement and test an accurate working model of the

    concept in the actual environment - this could be an

    environment, a physical touchpoint, digital interface,

    website or app. Use previous toolsets as applicable to gain

    insights on customer patterns and business impact.

    Repeat the working prototype test , but at multiple

    locations, sampled to be representative of the company s

    reach and future target markets.

    LIMITATIONSSoft models can be easily

    misinterpreted by those who arent

    accustomed to mock-ups produced

    by inexpensive means. is can lead

    to misunderstandings around the

    purpose of the test. Also, many

    features cannot be tested effectively

    using simple media.

    e controlled environment can

    produce findings that do not

    replicate in the real world due to

    unforeseen environmental

    interactions.

    Without clear guidelines, it is easy

    for the operator to overstep the

    abilities of an actual digital interface,

    giving a false sense of do-ability

    for a concept.

    e cost of building fully-

    functioning prototypes can seem

    very high for many types of

    touchpoints. However, these last two

    tools represent the last opportunities

    to eliminate any potential mis-steps

    before they intersect with the

    customer. P lan for the cost and

    timing of a real-world test.

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    AFTERWORD:

    PEOPLE > TOOLSWhile these toolsets can be extremely powerful in the hands ofan experienced research and design team, its important toremember that they are only a means to an end. eir value liesin how much they help build an understanding of the customer.ere has been a lot of attention paid to big data as customerinsights have become more and more data-heavy. Our analyticalcapacity has exploded in the last few years. It has a lot of

    potential upside for business, and that has had a lot of press.With all that attention, we need to guard against the allure andthe power of the tools themselves overwhelming our industry andrelegating something as broad-reaching as CustomerExperience to some kind of digitally-enabled game of numbers.

    But overall my concern is outweighed by my optimism, fueled bythe potential Ive seen in these tools to foster better design, betterbusiness practices, and stronger connections with people.

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    THE NEW PATHS TO PURCHASECustomers arent connecting with companies the way they did

    even a few years ago. It s difficult to overstate the enormity of thechange as companies adapt to new channels, and try to meet their

    customers on their own ground. And this change is only going toaccelerate as new channels come into being and recombine to facethe customer. All we know for sure is that most companies (over

    three quarters of them according to Forrester Research, 2013) areworking hard to evolve their approach - and that the approach will

    probably be partially obsolete by the time it is crystallized into

    sales and marketing tactics on the ground.

    Older models, which are still taught in some form today, oftenvisualized the customers path to purchase as an inverted pyramid

    or funnel, with customers following a simple linear path. Every

    point of contact was about moving the customer to the next step,and then driving the sale. A few years ago this was a reasonable

    way to look at the process.

    We could see this changing as early as the mid 1990s as the web

    was adopted into business and everyday life - but the seismic shiftin customer patterns didnt peak until the online world became

    simultaneously social and mobile. ats when e-commerce came

    offthe desktop and collided head-on with other, more maturechannels. e physical overlapped with the digital. Now, an entire

    generation has been raised in a phygital culture where anything isaccessible, from several sources, through any channel, at any time.

    TEN WAYS TO CONNECT

    WITH YOUR CUSTOMERS IN AN

    OMNICHANNEL UNIVERSE

    by Paul Conder

    Lenati LLC2014

    LETS GETPHYGIT L

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    1. OMNICHANNEL CUSTOMER JOURNEY MAPPING

    ink of all the ways your customer connects with your company.How many different moving parts are involved in fostering that

    connection? Everything from customer service to interior design to

    social media channels to web interactions to traditional media allcome into play. You even need to consider the operations and

    infrastructure that supports all these connections - where are yourproducts manufactured? how much energy do you use? how do you

    support a customer after-purchase? - and how all of these operationscan become visible to your customer, especially when things to wrong.

    e key to creating a holistic view of your customers journey is tobuild a map of each of their interactions over time, and across

    channels, from their point of view. As channel models become morecomplex, newer models of customer journey mapping have been

    developed.

    Consider two paths to purchase. - One typical of a customer a few

    years ago, and one now. e first case might look like this:

    Awarenesswas built through traditional media and word of mouth

    Interestwas reinforced with possible contact with a sales touchpoint

    Considerationusually involved person-to-person consultation.

    Purchasewas also in person at a physical location.

    Follow-throughwas usually spotty, if it happened at all. A billwould be sent in the mail, most one-time purchases had no follow-through, large purchases warranted a phone-call.

    AWARENESS

    INTEREST

    CONSIDERATION

    PURCHASE

    FOLLOW THROUGH

    OLD MODEL

    photo: Garry Knight

    In our second case the customers journey might lookmore like this:

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    more like this:

    e customer becomesawareof a brand through

    social media.

    She becomes more interestedthrough repeated

    contact through multiple channels. She may simplypurchaseonline at this point - or....

    She may need first-hand contactwith the product or

    service - in which case she reserves it online, andvisits a physical location.

    During the visit, she uses her smartphone to connectwith social media. She looks at competitors pricing

    on the web. She uses the companys app to access a

    promotion. She compares online pricing.

    e customer decides to purchase. During the

    process, a second off-site product has caught thecustomers interest. - No problem. - It will be ordered

    and shipped to her directly from the e-commerce site.During the process, she has opted in for sharing herinformation with the company. is is used to follow

    upwith her in a personalized way.

    e first customers journey could be visualized on a simple linearpath. e second model requires another dimension that tracks

    options through various channels, many of which are in play

    simultaneously. As always, it is important to visualize this journeyfrom the point of view of the customer themselves. Painpoints and

    softspots in the journey should be considered as you go, developing aclear brief for creative. ere are many ways to visualize this - the one

    pictured here is only one example.

    For a deep dive on customer journey mapping, see our articles e

    New CX Toolbox and Customer Journey Mapping - both availablefrom lenati.com.

    AWARENESS

    linkedin

    website

    twitter

    blog

    linkedin

    blogINTEREST

    website

    PURCHASE?

    CONSIDERATION

    website

    linkedin

    app

    PURCHASE

    e-commercesite

    e-commercesite

    FOLLOW UP

    app

    socialcustomersupport

    loyalty (app)

    WEB

    SOCIA

    L

    IN-PER

    SON

    APP

    NEW MODEL

    2 ALIGNING MANAGEMENT ACROSS CHANNELS

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    2. ALIGNING MANAGEMENT ACROSS CHANNELSMany companies - and the agencies and consultancies that work for them- took a siloed approach to building out their companies as channeloptions started to grow. is probably made some sense at the time -making separate business units for each channel allowed for rapid growthin the short term. But that didnt help the customer. Let the fun begin:

    A conversation a customer was having in one channel didnt carry over to

    another. I was on the website - I put all my information in, and then your

    site crashed my browser - now Ive been on hold for an hour and you need

    all my info again!!?? $%*@!

    Prices and promotions dont align. It costs how much if I buy it from you?

    your own website has it for half that!

    After a wonderful, personal experience learning about a service, the experience

    at purchase is lengthy and horrible. Why do you need my address from five

    years ago for me to get a new phone?

    Usually these problems stem from how the company is organized andmanaged. Each channel is operated separately by people who arent co-ordinating with each other around the customers journey and thecompanys brand. None of them are empowered to work acrosschannels to make a better experience - and the companys operationsand supply chain take precedent over building connections withcustomers. Weve seen some companies where each VP is somehow

    visible in the design of their website or store interior. e result isclutter and disorganization.

    In the long term, there is only one way to combat this problem - f romthe top down. e top leadership of the company needs to have a clear

    vision for how the brand manifests itself across all channels, and thenbring the silos into alignment.

    CX integration = integration of services = co ordination of teams.

    Photo: Lauren Manning.

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    3. REDUCING EFFORT vs SURPRISE & DELIGHTere are two competing approaches to cross-channel customerexperience - and they are both valid depending on the customers

    context. ere seems to be some confusion around which approach bestsuits each channel.

    First is the premise that customers should be surprised and delighted atevery step of their journey. Customer service, website, app, and

    especially in-person interactions should be of the highest quality,

    personalized, compelling and memorable. I believe that this approachstems from older service models, where the industry benchmark was

    high-service, one-to-one interactions. ink of the kind of service youwould expect from a high-end tailor. - In-person channels can demand

    personal service.

    e second approach relates to how much effort is required on the part

    of the customer. In his book e Effortless Experience MatthewDixon explains that expensive initiatives on the part of brands to stage

    compelling experiences often lead to no improvement in loyalty - or

    worse. According to his research, a customer service interaction is fourtimes more likely to foster disloyalty than loyalty. He found that 57% of

    inbound calls to call centers come from people who were on the website

    and couldnt find what they wanted. If you are booking an airline ticketonline or paying a parking fine, the last thing you want is to take the

    time and effort to be delighted and surprised by call center staff.

    Sculpture by Yayoi Kusama, Photographed at Naoshima Japan. .

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    In CX design, the approach you take should be dependent on the

    channels in question, the characteristics of brand, and on theexpectations of your customer. Most transactions or queries -

    especially those in digital channels - improve with increasedsimplicity and ease of use. e less information the customer needs

    to provide, the lower the wait times, the less keystrokes, the better.But this isnt always the case for in-person experiences. A luxury

    purchase guided by the personal touch of a well-trained sales

    associate, the brief conversation with a barista, or the extra momentspent with a family doctor can all be worth that extra bit of time and

    eff

    ort.

    ere is a tendency for designers to aim to make everyexperience this compelling - which unfortunately can lead to a lot of

    misplaced investment - but sometimes this connection is the essence

    of the brand.

    In architecture, there is a saying if you cant hide it, make it afeature - in other words, anything that is visible to the visitor needs

    to be meaningful, and everything else needs to disappear completely.

    e same can be said for CX - reduce the customers effort whereyou can. Everywhere else, align the experience to brand.

    REDUCE EFFORT WHERE YOU CAN.IF NOT, ALIGN EXPERIENCE TO BRAND.

    4. CREATING CONSISTENT EXPERIENCES

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    ACROSS CHANNELSe explosion of communication channels has altered how we interactwith brands and with each other on a fundamental level.

    We can be present in multiple channels at once.

    We can bring competitors into once-private conversations.

    We can be extremely well informed.We are in social relationships with hundreds of people around the world.We have a different system of values than we did a few years ago.

    We have very high expectations

    And we are extremely fickle.

    People tend to consciously notice the channel they are using only whensomething goes wrong - a website crashes, there is a long wait in the

    emergency room, or the call-center drops a call. Once a channel has

    been adopted and the novelty of it wears off, its use becomes second

    nature. All of the customer characteristics mentioned above are usuallyonly noticeable from the outside - for example from the point of view ofa company that is trying to do business in these channels and needs to

    build systems to allow people to do what now comes naturally. Our

    customers are way ahead in understanding how this should all work. Itsour job to catch up.

    Older communications channels (TV, radio, print) effectively broadcast

    the same message to a large group - and newer channels (web, social,

    mobile) enable more of a conversation between companies and people.So aligning experiences across channels starts with being ready to have a

    consistent conversation wherever the customer is present.

    e next points are all hinge on that principle.

    Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com

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    5. MESSAGINGYou can assume that the customer has access to an enormousamount of information about you and your company. - So at all

    points and all channels, you need to be ready with a consistent

    message about:

    productservice

    pricing

    is is usually the first place companies fall down in an

    omnichannel space. Getting this right is the low hanging fruit.While top-down approaches are not as in-favor as they used to

    be, they have their advantages here - a strong customer-centric

    vision from the top management needs to be disseminated

    through every facet of the company for this to work.

    fulfilment and delivery

    follow-up

    operations

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    6. TRANSPARENCY

    With all the information about your company that is onlineand with many customers (especially younger ones) becoming

    more conscious about who they do business with, the way your

    company does business is every bit as important as what you

    are selling. Your brand, your ethics and values, where and how

    you operate your business are all on display. Window-dressingand a veneer of social responsibility dont cut it. Your company

    needs to be everything it claims.

    Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com

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    7. DATA COLLECTION

    ere has been an explosion in the amount of data that can becollected about your customers patterns and preferences.

    Insights can be collected and collated across channels - frombehaviors, pathing, emotional cues and dwell-times in a physical

    environment (hospital, retail space, airport) to online browsing

    and social media patterns, there is no shortage of informationavailable about how your customer is connecting with you. In

    response, customers expectations are shifting in two opposite

    ways:

    Concerns about privacy around how the data is used and collected.Higher expectations of service now that the data is available.

    ere is no one-size-fits-all method that will tell you what kind

    of data your customer expects you to collect and how they will

    expect you to use it. Some industries - for example finance andhealthcare - need to be extremely sensitive and cognizant of

    privacy - but the potential upside to the customer could be

    enormous (even life-saving) if all the right service providers can

    get access to the right information about the customer at theright time. is balance needs to be carefully considered foreach business, and co ordinated throughout the organization.

    Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com

    8. CHANNEL OPTIONS

    I h i l h h d l ill d li

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    In the simpler path to purchase model illustrated earlier,customers had much less choice in which channels they used. - It

    was easy to confuse this limitation with the idea that the company

    controlled the choice of channel itself. Now with the proliferation

    of channels it has become evident to even the most backward

    company that the customer is actually the one in control.

    is doesnt mean that you need to be present in every single

    possible channel. Much of the shift towards digital has been

    driven by potential cost savings as older, physical or more labor

    intensive channels become repurposed or obsolete - while stillresulting in a much-improved customer experience, combining

    digital and physical channels.

    Some examples of omnichannel thinking:

    Uberimplemented an app-based system to hail and pay forlimousine service - bypassing many of the hassles typical in the

    customers experience of a taxi, while greatly cutting costs.

    American Airlinesused social media to alert the public about

    shut-downs during super-storm Sandy- getting word out

    quicker and to more people at less cost. It is now one of the

    airlines key communication channels. Royal Bank of Canadahas been questioning the role of their

    physical locations as more services go online. e response is a

    digitally-enabled streamlined service framework in banks that

    offers highly personalized service, with many transactions beingaccomplished cheaper and easier online.

    photo of Tibesti Mountains and Tributaries, Chad, by Juan Ramon Rodriguez Sosa, Creative Commons

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    9. THE POWER OF THE PERSONAL PROFILE

    Notwithstanding the previous point about the balance between

    privacy and service expectations - customers seem to be less andless tolerant of companies that are unwilling to create a

    personalized experience. For this to work across channels, a secure

    and robust profile about the customers history, preferences, and

    interactions with the company needs to be constructed - with thecustomers permission. It also means that it needs to be shared -

    very carefully - on an as needed basis - with all services that come

    into contact with the customer.is can mean:

    Reducing service/wait times by using profile data to pre-enable a transaction.

    Curating and recommending choices for the customer based

    on previous purchases or social input.

    Increasing sales motion by opening up more channels for a

    customer to connect. (e.g. order from mobile, pick upimmediately at a location of their choice, make a

    recommendation when they arrive, follow up by email.)

    Eliminating the need to provide information repeatedly whenswitching between channels.

    Providing incentives or rewards to increase loyalty.

    gel electrophoresis of DNA, photo by MNolf.

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    10. OPT-IN

    Many data collection methods may look great from a companyspoint of view, but can be intrusive (or downright creepy) from the

    point of view of the customer. Wifi can allow you to track themovements of people in a physical space through their phones,

    cookies can track people online, cameras can be installed almost

    anywhere - but for every new technology there is an example of acompany that has gotten into a public-relations nightmare by

    implementing them without the customers consent.

    e safest approach in almost every case, at least until another

    cultural shift comes our way, is to ask customers to opt-in to theprogram. Be completely transparent about how the data is being

    collected and used, and stick to your own rules without exception.

    It may be appropriate and helpful to provide incentives or loyalty/

    rewards to the customer who opts-in, in exchange for the

    information that is collected.

    While this seems like a fairly new area of focus, it has actually

    been in common practice in several industries. For decades,financial institutions, airlines and charities have been designing

    programs where the customer knowingly exchanges informationfor rewards.

    photo: Maximilian Schnherr

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    I am enthusiastic over humanitysextraordinary and sometimes very timelyingenuity. If you are in a shipwreck and allthe boats are gone, a piano top buoyantenough to keep you afloat that comes alongmakes a fortuitous life preserver. But this isnot to say that the best way to design a life

    preserver is in the form of a piano top. Ithink that we are clinging to a great manypiano tops in accepting yesterdaysfortuitous contrivings as constituting theonly means for solving a given problem.!Buckminster Fuller

    AFTERWORD:

    LET THE CUSTOMER DRIVE THE CHANGETaking an omnichannel approach to your business needs to be driven bythe customers needs and expectations - followed by a search for better

    opportunities to meet them. Technology can play a role in this, but foreach of the points raised in this article, the most important aspect is howthe business faces the customer. - not the technology and tools to makeit happen.

    e unfortunate tendency is for technology to drive change. Accordingto a study by Altimeter Research called Digital Transformation, ascorporate budgets for digital marketing, automation, mobile and socialmedia increase, many companies are letting the technology drive thechange rather than customer preferences. is can result in a patchwork

    of technology, which is misaligned to the customers expectations andpatterns. In the field of technology, its easy to be blinded by the noveltyof a new trend without understanding what its significance or meaning

    will be once that novelty has worn off.

    e key to avoiding this is to start with a deep understanding of whatyour customers patterns and needs, and where they will likely be in thecoming years. Designing new ways to meet them is a form ofintervention in the customers life - you are placing a new bridge alongtheir path to allow a connection that wasnt there before. Map their

    journey and establish the value proposition to the customer before

    committing to rolling it out. Constructing the bridge can be a lot ofwork, but its work thats wasted if it has no value for the customer.

    photo of geodesic structure by Michael Day

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    THE ART AND SCIENCE OF CUSTOMER EXPERIENCE

    ABOUT LENATI

    Lenati is s sales, marketing and customer experience

    strategy consulting firm, helping clients build a stronger

    customer connection. Competitive advantage todaydepends on a companys ability to deliver a rich set of

    interactions across the customer lifecycle, ultimately

    creating value for the company and the customer. We

    have assembled a deeply experienced group of

    professionals, blending consulting, analytics, design

    and industry backgrounds, delivering innovative

    solutions to help your organization make an immediate

    impact in the marketplace.

    LENATI LLC

    100. 1300 Dexter Ave N,

    Seattle WA 98109 USA

    1.800.848.1449

    lenati.com

    [email protected]

    All articles written by Paul Conder, edited by Erin McMonigal

    All photos and illustrations by Paul Co