cx art and science
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THE ART AND SCIENCE OF CUSTOMER EXPERIENCE
by Paul Conder. Erin McMonigal, Editor
A COLLECTION OF SHORT ARTICLES FROM LENATIS CX PRACTICE
(C) 2014 Lenati LLC
Cover Image PRAIRIE CITY TILT-O-WHIRLPaul Conder 2010
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There was a time - not that long
ago - when customer experiencewas simply the thing that
happened at the end of an
industrial production system.
Factories made products that were
purchased by customers throughuncomplicated, linear networks of
distribution. Services were
delivered on a strictly person-to-
person level. And the difference
between products and services
was completely clear.
PREFACE
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Every layer of that system hasshifted in less than one
generation. Distribution has
repositioned its center around
the customer rather than the
factory. Channels havefragmented and recombined
into intersecting digital,
physical and hybrid networks.
The lines between product and
service have been blurred.
Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com
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When changes happen this fast, itseasy to get a little apprehensive. At
a recent retail convention, the most
common theme for keynote speeches
was Is Retail Dead? How much
has been written about the death ofthe music or film industries as their
products become digital? Or about
the death of privacy as more
transactions go online or disappear
from view completely?
Controlled demolition of the abandoned Woodwards department store, prior to redevelopment.
Vancouver Canada 2006. Photo by Tannoy.
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We tend to be more optimistic.
When photography was invented,
many in the art world forecasted
the death of painting. - and
within a few generations we sawVan Gogh, Picasso, Matisse,
Monet, Pollock and Rothko.
Those who can evolve will thrive.
photo (C)2014 Rebecca Robertson.
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We define customer experience as the aggregate of a person'sperceptions, feelings, memories and associations around theirengagement with a brand.All competitive businesses are somehowdependent on their customers experience to drive their growth andprosperity. I cant think of any exceptions, past or present. Even
businesses that are focused on a basic need - for example healthcareor grocery retailing - use experiential drivers in some way to setthemselves apart. Some monopolies are known for neglectingcustomer experience - but once they are forced into competitiveenvironments they tend to smarten up quickly. Telecommunicationscompanies have made this shift, some better than others.
At the top level, treating your customer well just seems like the rightthing to do - for altruistic reasons if for nothing else. einteractions that happen every time a business makes a connection
with a customer add up to affect much more than the individualtransaction. It has been shown that loyalty, brand perception,spending, likelihood to recommend and overall satisfaction are allaffected by CX - but I believe that there is a much bigger story. Atthe top level, customer experience is really about making personalconnections with people - treating them with respect, withconsistency, with dignity, with foresight and with style. But to makethe business case, there need to be a c lear way to measure thefinancial impact of improving customer experience. So the questionshifts from why do we make experiences better for people? - to
how much is an experience actually worth?
For a question this big its important to get a lot of opinions - so wehave scrubbed recent research and combined it with our ownfindings to give a top-level view of real-world business impacts fromdifferent industries...
WHATS ANEXPERIENCE
WORTHby Paul Conder, Lenati LLC. 2014
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A CEIsurvey found that 86% of customers are willing to pay more for an
improved experience, but only 1% feel they are having their expectations
met by vendors.(Source: Forbes CX: the Chicken or the Egg)
The Harvard Business Reviewfound thatfocusing business activities on
a holistic customers journey (as opposed to developing individual
touchpoints separately) is 30-40% more strongly correlated with
customer satisfaction - and 20-30% more strongly correlated with
business outcomes such as revenue, repeat purchase, reduced customer
churn and positive word of mouth.(Alex Rawson, Ewan Duncan, and Conor Jones, HBR, Sept. 2013)
Lenati CX engagements have resulted in over $1 Billion dollars in new
business for their clients, and have connected with over 100 Million
customers worldwide.(2014)
CapGeminidiscovered that over 50% of customers of financial
institutions are at risk of switching banks based on customer experience.(CapGemini 2013 World Retail Banking Report)
Oraclefound that businesses can lose 20% of revenue from poor
customer experiences yet many are stuck in an execution chasm, unable
to implement new CX strategies.(Oracle CX Survey, 2014)
86% of leaders interviewed by ForresterResearch place customer
experience as their top strategic priority. In another study, Forrester
found that better CX can deliver more that $1Billion in revenue growth to
large businesses.(Differentiating on Customer Experience Forrester, 2012. and Make the Business Case 2014)
Peppers and Rogersfound that CX has emerged as the single most
important aspect in achieving success for companies across all
industries - both B2B and B2C.(Return on Customer Don Peppers, Martha Rogers 2006)
Deloittefound in its research on cross-channel selling that the use of
mobile devices in retail influences 36% of sales, or approximately 1.1
trillion dollars of revenue.(Deloite the New Digital Divide, 2014)
Tescochairman Sir Richard Broadbent was quoted as saying "customer
experience is more important than our products"(Sunday Times, Nov. 2013)
87% of companies in the process of implementing a CX strategy who
were surveyed by the Temkin Groupin late 2013 saw positive business
results in the first year. They also found in a separate study that nearly
60% of large companies have ambitions to be industry leaders in CX
within three years.(Temkin Group Research 2013)
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Customer Experience is a personal thing, and is not
something that can be created by a company. It is the
aggregate of a person's perceptions, feelings, memories and
associations around their engagement with a brand. Each
customer brings their lifes memories and associations to eachinteraction, and so it is inappropriate to say that we create
specific experiences for each customer. We can only afford the
customer the chance to engage. CX is similar to branding in
this way. Companies put a lot of effort into creating their
brand - but people's perceptions of a company are personal,
and belong to people not the company.
Engagement and understanding between people andbusinesses is becoming deeper - but in ways that are more
complex and less predictable. When channel models were
more monolithic and uni-directional, companies were able to
separate their customer face from their operations with an
opaque curtain between the two. e explosion in digital
communication channels means that people can see the
totality of the company including behind the curtain. Every
facet of the company needs to be understood from the
customer's point of view - its all on display. is goes far
beyond service interactions with staffor engagement with a
product. Customers have expectations that need to be met
around a companys ethics, values and where and how it
conducts its business.
Building a Customer Centric Business
by Paul Conder, Lenati LLC. 2014
1.
2.
KEY XPRIN IPLESEN
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A Customer Journey is the framework of customers
interactions and experiences while engaging with a brand.
Its not just a physical journey. It also includes all the
interactions with digital media, social interactions, word of
mouth, service interactions the works. Mapping theCustomer Journey across available channels (omnichannel
analysis, in retail terms) is the key to understanding how the
experiences can be enabled, communicated and focused.
Touchpoints are only physical or digital enablers in the
Customers Journey.Touchpoints affordthe customer the
opportunity to carry out a certain pattern of interactions. (In
the field of design, they are called affordances) Everytouchpoint designed into a website, app, retail interior,
hospital, office, store fixture, airport, smartphone or table
setting is put there to enable certain interactions, carry certain
messages, and pattern certain behaviors. Many companies
focus on their touchpoints when they speak about customer
experience because the touchpoints are the items that the
company produces in the end - and there is a lot of thought,
effort and money put into building things like websites, salesnetworks and retail spaces. When the focus is placed too
strongly on the touchpoint, the bias is towards the operational
aspects of the company not what the customer is actually
thinking, feeling, saying, doing or spending.
3.
4.
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Any point in the customers journey has the potential todrive the customer away from a company. We have seen
companies insist that long service wait times allow customers
the opportunity to explore and engage. - When in reality
about half of them were leaving within a few moments of
entry. e operational obstacles were enough to blind the
companys leadership to the real impact this experience was
having on their business. is is an extreme example - but
we have seen many companies suffer from similar blockagesin connecting with their customers.
e customers experience can be directly linked to the
customers spending. We wrote about this in the previous
article we published called What s an Experience Worth?
Companies are seeing an enormous upside in revenue and
loyalty by framing their products, services and systems
around the customers experience.
5.
6.
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ere is no such thing as an offline customer. Whatever
industry you are in, you can be sure that your customer can
be present in several channels, sometimes at once -
comparing you to your competition, and learning about what
others say about you. For the companies that see every
aspect of their business as customer-facing, this is their best
opportunity to make a connection.
e value in aligning the customers experience to sales
performance can be massive. In our projects, we have seen
sales increases, improved brand perception, more positive
reviews, increased loyalty and retention AND simplified
operations by taking a customer-centric view, generating
billions of dollars in new business.
7.
8.
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Customer Experience is not about projecting a made-up
theme for your companys brand. Many companies jump tothe idea that the customer should be delighted or surprised
at each step - but attempting to make this happen in the real
world is often cumbersome and contrived, creating a brand
perception that is fake, insincere and inauthentic. For the
customer it can feel like the company is trying too hard.
Like that kid in school who wanted so desperately to be
friends and seemed to stick to you like glue. eatre was
often used metaphorically as an approach to staging
customer experiences. Much of the most famous writing
about CX, for example e Experience Economy by Pine
and Gilmore, caught on so well that the language in it
permeated business and creative culture in North America -
but sometimes the original context was missing. For many,
the first taste of CX strategy demonstrated the artifice and
superficiality of a Broadway theatre production - and often in
complete misalignment to the brand or the product. e
same authors later wrote a follow-up book called
Authenticity which was aimed at reigning in this trend.
9.
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ere are three key areas for measuring CX:
1. Customer input helps us understand what the
customer is thinking and feeling- capturing perceptions,
opinions, preferences, feelings, associations and reactions.
is can also include input on subjects like their likelihood
to recommend the company, brand cohesion, or their
general satisfaction. is first area is extremely useful, butcan be prone to errors that are typical for surveys - for
example coverage, (size and quality of the sample)
response, (problems related to the way questions are asked)
and non-response (customers providing erroneous
responses - sometimes because they are being asked about
a subject that isnt of any consequence to them.)
2. Observational research helps us understand what thecustomer is doing. It includes everything from field
observations, online analytics, traffic and browsing
patterns, social listening data, dwell times - anything that
can be observed with a minimum of affect to the
customers behavior. While this might seem more
objective, it leaves out the more personal aspects to the
experience - favoring behavioral data.
3. Financial data helps us understand how the customer
is spending. It can be correlated to the first two areas,
creating performance or value-based models.
For a deep dive on CX research methods, see e New
CX Toolbox - available at Lenati.com/cx
10.
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SUMMARY:
Customer experience is not about
layering themed touchpoints into the
customers journey. Nor is it really
about surprising and delighting your
customer at every step.
For the most part, CX is about making a
personal, meaningful and relevant
connection with a customer.
Other times its about simply getting out
of their way, and letting your
relationship evolve naturally.
Photo: Muns
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THE ART ANDHE RT NDSCIENCE OFCIENCE OF
ENGINEERINGNGINEERINGEXPERIENCESXPERIENCES
ere has been a great deal written about design thinking in the pastfew years. Much focus has been placed on its value in helping define
business strategy, with design firms around the world claiming that they
have evolved beyond their role as developers of products into a new roleas business visionaries. It seems nearly every firm with a design practice
has a proprietary and unique problem-solving process that will unlockthe magic combination of Customer Experience, Brand Vision and
Strategy - transforming any company into the next Apple.
is is only half true.
Design is a process that helps people develop systems that other people
will use.
is process can be applied to software, buildings, space-shuttles, tea kettles and organizational structures. CX design is aboutapplying designs problem solving capacity to align a business to face its
customers. It needs to work across channels, touchpoints and media -making it different from other fields. Software designers make software.
Automotive designers make cars. CX designers enable experiences.
But no one owns this process. Its origins are ancient. Its effects are
ubiquitous in the modern world and permeate every facet of our lives.
is is the story of how this process came to be, how it works, and howit can be leveraged to build a better connection between a business andits customers.
DESIGN THINKING AND CX
by Paul Conder, Lenati LLC. 2014
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e design process, a term thats used almost interchangeably with designthinking, turns up in some form in several disciplines. Ign al-Haytham
was an eleventh century Persian Scientist who debunked theories on optics
developed by such scientific heavy-weights as Ptolemy, Euclid and
Aristotle. But just as importantly, he articulated the process behind hiswork. - Empirical evidence drove his ideas, which were tested using aniterative process of experimentation, continuing until he knew his ideas
worked in the real world. is was one of the first well-documented
examples of the scientific method - and while he wasnt the only one towork this way, his successes in the field combined with his well-known
intellectual rigor helped spread the word. Some version of this process canbe seen in fields as diverse as mechanical engineering, physics, visual art -
and customer experience design. e basic principles are:
1. Learning as much as you can about a problem or opportunity - We will call this area of focus Discovery2. Asking questions, developing hypotheses, creating concepts to test - We will call this area of focus Ideation3. Testing those ideas to learn from them - feeding learnings back to step 1 - We will call this area of focusTesting
A version of this is taught in virtually every design, art, engineering andscience school in the first year. e process itself is renamed from field to
field, but the components remain basically the same. - In science it s calledthe scientific method - in engineering it s usually referred to a problemsolving process and in design its usually called design thinking or thedesign process. No one owns this process - but the perspective that eachperson or team brings to it is what makes it unique.
ORIGINS
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Despite its ancient history and diverse origins, today the design processis usually associated with the field of industrial design, consumer product
development and with the broader field of invention. e focus here is
on developing manufactured products. But there was always anunderstanding that those products have to work for people. At each
phase of the process questions around how people value, purchase, use,store, maintain and eventually dispose of a product would sit side to side
with how the product actually worked to satisfy those needs. e
question would the user like it? would have the same weight as does itwork? For this reason, designers became schooled in how to understandusers needs, market trends and cultural frameworks.
As design went beyond the focus on the product to focus on the person,
each phase in the process was affected. Discoverycentered aroundresearch into users needs, perceptions and wants. Ideationemployed
techniques like role-play, use-cycle-analysis and participatory-design(bringing users into the creative sessions.) And testinginvolved taking
mock-ups of the product concepts to the users to see how they would
interact with it and to capture their thoughts on its value. Each area offocus started to employ techniques from the social sciences to help
connect peoples preferences and perceptions to the product.
FROM PRODUCTSTO EXPERIENCES
photo: Nic Redhead,
photo: Raneko
photo NASA
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e design process was later adopted by people who were designingsoftware. As they worked to make new technologies usable and valuable
to a larger audience, they grabbed hold of the tools that had long beenemployed by industrial designers and applied them to non-physicalproducts.
One of the most important tools that was adopted by this new group was
the journey f ramework. is set up a visual representation of each step
of the users experience. e product wasnt the primary focus here - itwas about mapping the interactions, experiences and perceptions of a user
in the real world, and predicting how a product should intervene in those
interactions - patterning the behavior of the user and delivering somekind of value to them. Larger maps could be constructed that showed the
systems that supported the product, the lifecycle of the relationshipbetween the user and the product, multiple users interacting through the
products features, cyclical patterns and repeated interactions etc. istool (often resembling a kind of storyboard or process diagram) helped
systematize the design process. Ideas could be worked out as part of a
larger system of interactions. Its hard to imagine the development oftodays software or interactive products without this tool, and without the
larger process to enable it. is technique is the origin of customer
journey mappingwhich is a key process for anyone in the field ofcustomer experience.
photo: Richard Huppertz
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Within a few years, the process that used to be known for designing tea-kettles was used for designing interactive systems and experiences - even
businesses. Its business applications connected marketing and customer
insights with operations and distribution - helping entire companies tobecome more customer-centric. e process is making things work for
people - but now, the thingswere fast dissolving into services,environments, software and media - thepeoplewere becoming more and
more diverse and inter-connected - and the channelsthrough which
people connected were fragmenting and overlapping. Who couldpossibly be an expert in all of these fields at once?
e simplest answer is no one.
Bill Buxton has developed the idea of a Renaissance Team. - Inessence, he said that the design challenges of today are too complex and
involve too many disciplines to be solvable by a single expert. eRenaissance Team takes over f rom the notion of the Renaissance Man.
e collective knowledge of a diverse group trumps the lone genius.
e process, the teams who applied it, and the types of problems it was
aimed at solving, all evolved simultaneously. It became a unifying forcefor innovation behind extremely diverse teams and businesses. Where it
used to focus on physical products, it became a powerful methodologyfor developing complex, people-centric systems of any kind. It shiftedthe conversation away from the supply chain and towards the customer.
photo: Eddao,
photo Cory Doctorow
photo by SparkCBC
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e design process is usually modeled as a linear sequence. But fromour experience, thats not how it works in the real world. In this model,
the structure of process - made up of the basic building blocks of
discovery, ideationand testing- becomes less and less rigid. Its notabout following three steps in sequence as much as shifting focus f rom
place to place, depending on the needs of the team and the types ofquestions they are asking. (Others have pointed this out too, for
example, Tim Brown from IDEO.)
Making the process work has a lot more to do with the diverse
capacities and perspectives of the team than about a formalized step-by-step process. Even the team itself isnt static. Different people - the
client, analysts, researchers, stakeholders, and sometimes the customers
themselves - come into the process to offer their perspective when it srelevant to the problem.
You usually enter here.If you do, its good to have aclear problem or opportunityidentified first. However,these will likely shift as yougo through the process.
You shouldprobably exit here.
DISCOV
ERY
Researc
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.
IDEATI
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TESTIN
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ack
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.
Sometimes you enter here - forexample when a great idea comes your
way and needs some research andtesting to prove it out - most literatureon the design process tries to play thisdown because it is difficult to predict
when you will have a great idea.
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DISCOVERY.Research the opportunity, problem, context,
culture, stakeholder and customer patterns.
Use whatever research tools make sense for
your context.
In much of the literature on customer experience design, there isan emphasis on problem solving. But there is a lot more to
customer experience than solving for existing problems. In order
to foster a great experience, a good first step would be to identifyand eliminate known painpoints - but that in itself will not be
enough to compete against other companies who focus onmoving towards opportunities in the market, cultural or
technological shifts, or to better satisfy a customer need. Worsestill, it can be very difficult for companies and teams to align on(or sometimes even notice) real problems without substantial
evidence being compiled first - leading to a chicken-and-eggquestion - you cant start the research without identifying a
problem, and you cant settle on a problem area without research.
Our team uses a wide set of research tools, from ethnography
and voice of the customer to online analytics and e-commerce
performance statistics to build a deep understanding of thecustomer in the real world - identifying better opportunities to
engage, but also building knowledge of the terrain. Our nextarticle, titled e New CX Toolbox will feature a deep dive into
our customer experience research methodology.
DISCOV
ERY
Researc
hthepr
oblem,
opportu
nity,co
ntext,cu
lture,
stakeho
lderand
custom
er
patterns
. Usew
hatever
research
toolsm
akesen
se
foryour
context
.
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IDEATION.
Develop conceptual approaches to realize the
opportunity, to solve the problem, build better
ways to do something, and foster a better
experience for the customer.
Ideation has always been a sort of black box - the momentwhen the magic happens, out of sight of the client - when a new
concept comes out of all that knowledge. ere has been a lot
written about creative tools that can help spur this along - rapidvisualization, generative approaches, free-association, lateral and
visual thinking, oblique strategies, brainstorming - techniques toget a group to work up new, more diverse ideas faster. ese
techniques help to frame up new questions about the customer
and their context - or to gain a different perspective on an
opportunity. I would like to say that these tools will be effectivein the hands of anyone who has access to them - butunfortunately, thats not the case. e success of all this comes
down to the creative capacity of the team and its individual
members in the end. I dont believe that creativity is somethingthat some people have and others dont - I feel strongly that it s
something that is learned. And it comes in a lot of forms - manyconfuse drawing abilitywith creativity- a mis-conception that
has kept many important points of view out of the conversation.
Success here comes from being inspired by the group around
you, the richness of the knowledge at hand and what you havetaken from the people you have worked with in the past. ebest approach is to build a team that makes up for each others
blind spots - the more diverse the better - and let the group learn
their way to a solution together.
IDEATI
ON
Develop
concep
tualsol
utions
tothepr
oblem,a
pproach
es
torealiz
etheop
portunit
y,
betterw
aystod
osomet
hing,
method
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nce.
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Testing breakout.
TESTING.
Test your ideas on paper, in the lab and in the
real world. Learn as much as you can from the
test. Feed it back into the system.
e importance testing as a part of the process cannot beoverstated. In a perfect world, this is where the team should be
spending the majority of their time. It is the only opportunity tomake a mistake, learn from it, and improve on tactics without
exposing them to the entire customer base. Still, its amazing
how many companies fail in this critical step. So much emphasisis placed on research and creative - often this part gets
downplayed - or worse yet, overlooked completely.
e key to getting this activity r ight is to prototype initial
concepts quickly - using simple, inexpensive means - and to letthem fail. en, feed the learnings back into ideation and
discovery quickly to get new concepts. is is why the processisnt linear - it needs to not only feedback on itself, it needs to do
so unpredictably. In a recent project, we developed a simple set
of prototypes that could be tested and modified very easily. emodels were reworked on the fly based on customer input and
observation, and quickly evolved into designs that delightedcustomers at a fraction of the cost of the original concept. - But
they were nothing like what we imagined in the first place.Testing, ideation and research were layered on top of each other,not in sequence, to get a better result that we couldnt have
anticipated.
For a deep dive into testing and prototyping methods, see our
next article e New CX Toolbox.
TESTIN
G
Testyou
rideas
onpape
r,in
thelab
andint
hereal
world.
Learna
smuch
asyou
can
fromthe
test. F
eeditb
ack
intothe
system
.
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SUMMARY:
CX DESIGN IS A PROCESS THAT HELPS TEAMS
SHIFT FOCUS FROM PRODUCTS TO PEOPLE.e design process puts a different spin on the scientific method. It is a
self-correcting system, where hypotheses and new ideas come in, andtested, validated research comes out - to be fed back in to inform the next
round of new ideas. A CX designers role is one of keeping focus on howpeople, products and systems interact - using the process to explore new
ideas before they are brought to market. ose ideas become the buildingblocks of brands because they will be the main touchpoints for customers.
For that reason they can have a great deal of value to both the customer
and the business.
e difference between CX design and all the other types of design(architecture, graphic design, service design, industrial etc.) is that a CX
designer is not tied to a single medium. Architects work in construction,
graphic designers work in 2D media, service designers create servicesystems, industrial designers work in manufacturing. But a CX designer
works hand in hand with all of these professions (and several others) tocreate a holistic experience for a customer across all media and channels.
is design thinking needs to be combined with analytical horsepower
and fluency in business management in order to understand the financialimpact of the work. It also needs to be mixed with a deep understanding
of research methods to build an understanding of the customer, theirpreferences and patterns.
In our next article, e New CX Toolbox, we will discuss theseresearch and analytical methods in greater detail.
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Six Research Toolsets for Building
a Better Customer Connection
by Paul Conder.
Lenati LLC. 2014.
BETTER RESEARCH
MAKES BETTER BUSINESS
For any customer experience initiative to be successful, theproject team needs to be very well informed about the
customers preferences, opinions and behaviors. is is
fostered by a complex network of channels, environments,touchpoints and media. ats a lot of moving parts, and a
lot of different interests to keep in check.
It never ceases to amaze us how much there is to discover
when we embark on a new CX project. Many ideas thatseemed to be givens dissolve the moment we get into the
field and start talking to people. Over the years, we have
developed a working set of tools that help us get a better
understanding of the customer. Its unlikely that you would
ever use them all on a single project, so knowing how eachtool can extend your capabilities to understand the customer
is key to framing up a project.
Before getting into the toolbox, we need to start by asking whataspects of the customers experience we want to examine, and
what the scope of the project will be.....
THE NEWCX TOOL OX
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PERSONAL
PRACTICAL
CULTURAL
PROFITABLE
From what weve seen there are four conditions that need to be
satisfied to foster a customer experience that is mutuallybeneficial to the customer and the company.
Personal. e customer will be giving their time and their money
in exchange for a product, service and experience - they deserve to
be engaged in a way that is relevant and valuable to them.
Profitable. e balance between operations costs and sales
conversions needs to be positive and worthwhile in the long term.
Practical. e company needs to be able to effectively
operationalize the approach in the real world.
Cultural. For the customer, the experience needs to be appropriate
for their cultural framework and how they see themselves in it.
From the companys point of view, the aggregate of all these
experiences makes up the building blocks of their brand and its
place in the world.
FOUR CONDITIONS.
MEDIA
TURE
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PERSONAL
PRACTICAL
CULTURAL
SOCIAL
MOBILE
INTERIORSPACE
ARCHITECT
PRODUCT
SERV
ICE
MESS
AGING
WORDOF
MOUTH
ADVERT
ISING
MERCHANDISI
NG
WEB DESIGN
OPERATIONSCOSTS
BUSINESSGOA
LS
CAPITA
LCOS
TS
R+D
COSTS
SALESMETRICS
OPSFRAMEWO
RK
DISTRIBU
TION
LEA
DT
IMES
MAN
UFACTU
RING
CONS
TRUC
TION
SERVIC
EFRAM
EWOR
K
BRAND
SOCIETAL
DEMOGRAPHIC
ENVIRONMENTAL
LIFECYCLE
TECHNOGR
APHIC
PROFITABLE
ECONOMIC
When a customer interacts with a brand, each
aspect of the customer experience is modified
through different media and channels. Each of
these can be extremely complex in themselves, can
overlap each other, and are generally managed by
large diverse groups within a company. esegroups are often siloed into isolated management
structures, with a lack of communication between
each other. When a single tactic, aimed at
fostering a positive customer experience requires a
holistic approach to be successful, many
management teams are unable to get a complete
view of the terrain.
To define a research approach - and to define the
tools needed to follow it through - its important
to ask some questions about the current state
customer experience, for example:
What do we know about the current customer
journey and their profile?
Where are the problem areas or opportunities
that we can identify now?
What do we know about customers perceptions,
preferences and behavior patterns?
How does customer perception drive spend?
What and how do we need to test? What are
our priorities in research areas?
ANALYTIC
S
NALYTI
CS
GROUP
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PERSONAL
PRACTICAL
CULTURAL
SOCIALMEDIA
MOBILE
INTERIORSPACE
ARCHITECTURE
PRODUCT
SERVICE
MESS
AGING
WORD
OFMOUTH
ADVERT
ISING
MERCHANDISIN
G
WEB DESIGN
OPERATIONSCOSTS
BUSINESSGOALS
CAPITA
LCOSTS
R+DCOSTS
SALESMETRICS
OPSFRAMEWORK
DISTRIBUTION
LEAD
TIMES
MAN
UFACTU
RING
CONS
TRUC
TION
SERVIC
EFRA
MEWO
RK
BRAND
SOCIETAL
DEMOGRAPHIC
ENVIRONMENTAL
LIFECYCLE
TECHNOGRAPHI
C
PERFORMANCE
DATAINTEGRATION
EXISTINGR
ESEARCH
ONLINE
SOCIALAN
ALYTIC
S
BEACON
DATA
MOBILEAN
VOICEO
FTH
ECU
STOM
ER
VOICEOFTHEOPER
ATOR
DESIG
NPRO
VOCATIO
N
CUSTOM
ERJOURNEY
MAPPIN
G
TOUCHPOINTOVER
LAY
OPERATIONSOVERLAY
OPERA
TIONS
OVE
RLAY
LIFECYCLE
MAPPING
LIFECYCLEMAPPING
FOCUS
G
PERSONASANDSCENARIOS
PERSONASANDSCENARIOS
OPERATIONS
ANDPROCESSANALYSIS
FIELDSAFARI
FIELD
OBSERV
ATION
-APP
ENABLED
PHOTO/VIDEOETHNOGRAPHY
AUTOMATEDETHNOGRAPHY
CUSTOMERDIARY
SECRETCUSTOMER
SECRET
CUSTO
MER
LEAD
ERSHIP
WORKSHOP
CULTURALPROBES
BRANDANALYSIS
TECHNOGRAPHICSURVEY
PROFITABLE
ECON
OMIC
e CX Toolbox- the components of which are
shown here in the outer ring - is a set of processes
and researchtools to aid in the Discovery and
Testing phases of a CX project. e toolbox is
aimed at giving a company a better understanding
of how it connects with its customers in the real
world, the experiences that customers are having as
a result, and how all of this relates to business goalsand profit for the company.
In the Ideation phase of a project there are many
creativetools - for example brainstorming, visual
thinking, oblique strategies etc. - that we will cover
in a future article.
EXISTING INTELLIGENCE
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EXISTING INTELLIGENCESTAKEHOLDER WORKSHOP
LIVE DATA INTEGRATIONEXISTING RESEARCH INTEGRATION
BRAND AUDIT
SEGMENTS, PERSONAS AND SCENARIOS
CUSTOMER INPUTVOICE OF THE CUSTOMER
VOICE OF THE OPERATOR
FOCUS GROUP
WEB FORUMCUSTOMER DIARIES OR PROBES (MOBILE AND ANALOG)PARTICIPATORY EXPERIENCE DESIGN
OBSERVATIONAL DATA AND FIELD RESEARCHETHNOGRAPHIC RESEARCH
PHOTO / VIDEO ETHNOGRAPHYFIELD SAFARI
SECRET CUSTOMERFIELD OBSERVATION - MOBILE ENABLED
ANALYTIC INPUTONLINE ANALYTICS
SOCIAL ANALYTICS
BEACON DATAAUTOMATED ETHNOGRAPHY AND ANALYTICSMOBILE ANALYTICS
VISUALIZATIONCUSTOMER JOURNEY MAPPING
PERCEPTIONS AND EXPECTATIONS OVERLAYTOUCHPOINT / AFFORDANCES OVERLAY
OPERATIONS OVERLAY (STAKEHOLDER MAP)
LIFECYCLE MAPPINGCUSTOM DATA VIZ
OPERATIONS AND PROCESS ANALYSIS
DESIGN RESEARCH
LAB SIMULATIONROLEPLAY
PROTOTYPE INTERVENTIONSOFT PROTOTYPING
PAPER PROTOTYPINGMECHANICAL TURK PROTOTYPING
FIELD PROTOTYPING
ALPHA AND BETA TESTING
1.
2.
3.
4.
5.
6.
The CX Toolbox splits nicely into six toolsets - each
one with a different area of focus. These are not
necessarily used in a linear sequence - for example
customer input could be obtained at several points
in a project as concepts are developed.
Photo: Mark ORourke
THE EXISTING INTELLIGENCE TOOLSET h l i h1
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TOOLSTAKEHOLDER WORKSHOP
BUSINESS DATA
INTEGRATION
EXISTING RESEARCH
INTEGRATION
BRAND AUDIT
SEGMENTATION AUDIT
PERSONAS AND SCENARIOS
THE EXISTING INTELLIGENCE TOOLSEThelps integrate theknowledge that is already embedded in the company into the Discovery Phase ofa CX research project. Every company has a set of prior learnings, colloquialknowledge, existing research and financial data that can provide context and keyinsights for understanding how the company currently connects with itscustomers. ese tools can also be used to bring stakeholders into theconversation who otherwise would not be heard. Additionally, these tools can beused to help the company identify gaps in its customer knowledge, to better graspthe companys brand and corporate culture, and to help build consensus amongst
the key stakeholders.
USESTo draw out existing knowledge from leadership
and key stakeholders.
To build dialogue and directional consensus within
the project team.
To integrate current transactional data, purchasing
patterns, loyalty program data and other available
metrics into the research.
To continuously update CX outcomes.
To leverage work already done by the company
around customer patterns and behaviors, service
and operational systems.
To understand past successes and challenges
To understand how the company is perceived in-
market, and how leadership sees it evolving.
To understand gaps between brand vision and the
actual perceptions in-market and in-house.
To understand how the company views and groups
its customers, their needs and drivers - providing
insight on how to reach out to new customers, and
better engage existing ones.
To build iconic profiles that are representative of
customer groups or segments - providing a set of
criteria that define who the customer is, aligned
with their wants, needs and motivators.
APPROACHDevelop and facilitate a set of workshop activities aimed at
fostering a conversation between diverse stakeholder
groups on key topic areas and project questions. Document
and share results across the project t eam.
Review existing data availability at the start of the project,
to ascertain reliability and depth of information to aid
understanding of real-world patterns. Inventory and
integrate useful data sources, translating as needed.
Inventory past research into customer patterns,
segmentation, marketing and sales strategy. Critique and
filter by current relevance and alignment with project
direction. Integrate findings to guide new research.
Build a view of how the company is perceived inside and
out - this can vary enormously with required scope. It
could start with simple stakeholder input, but scale up to
focus groups, social listening and secondary research.
Assess current customer segmentation, and how useful it is
in building a model to acquire or engage customers. If
needed, research customer base to offer insights on how to
build a more accurate and useful model.
Using research about customer segments and behaviors
gathered through ethnography, surveys and other means,
compile representative profiles of typical customers that
describe each group. Answer the question who is this?
LIMITATIONSCan be more useful for building a
cultural understanding of the
company than generating new
findings or ideas.
Non-compatible and outdated
data systems can require
investment to translate or lead to
limited results.
Existing research can be based on
out-of-date customer needs,
technographic or cultural criteria.
Relying on a company-centric
view can lead to an idealized
version of the brand, far removed
from actual customer perceptions.
Existing segmentation models, if
built for another purpose, might
not provide a useful framework for
improving customer engagement.
Many companies have built
personas without deep research to
support them, leading to highly
idealized, erroneous profiles being
put in use.
1.
THE CUSTOMER INPUT TOOLSET i t th t i t2
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TOOLVOICE OF THE CUSTOMER
VOICE OF THE OPERATOR
FOCUS GROUP
WEB FORUM
CUSTOMER DIARIES
OR PROBES
PARTICIPATORY
CX DESIGN
THE CUSTOMER INPUT TOOLSETincorporates the customers pointof view into the Discovery Phaseof a CX design project. For all tools showbelow, it is critical to work with a sample of customers that is as representative aspossible of your actual customer base. As with any research design, the answers
will only be as good as the questions - the quality of the data will be dependenton the sensitivity of the researcher not just to the experience of the customergenerally, but also their experience of the survey.
USESTo draw out customer opinions and perceptions
about a company, its products and services.
To build an understanding of the employees
experience, with the pretext that a staffmember
can only deliver high-quality service if they are
empowered and enabled to do so.
To collect input from a group of either staffor
customers to understand their perceptions of a
product or service before it is launched.
Similar in some ways to a focus group, but
conducted in an online environment - constraints
of time, cost and location c an be greatly reduced.
To build a detailed personal view of the customers
experience and a document of a continuous
customers journey.
To bring the customers own insights into the
creative process directly.
APPROACHrough a combination of surveys (either in person, via
direct intercept or online) and / or facilitated group
workshops - record, tabulate and analyze a sample group
of customers answers to questions about the company.
Similar in approach to Voice of the Customer, above -
except with a representative sample of staffinstead of
customers. Use the opportunity to draw out both insights
about the customers experience and that of the staff
itself.
Assemble a group of representative customers or potential
target customers and work through a series of activities
aimed at drawing out the groups opinion around their
experiences engaging with a product or service.
Bring a representative group of customers together in an
online setting, either by video or simple chat, to engage in
an open conversation about their experiences.
Distribute either paper or digital (app-based, including
photo, video and sound) diary tools to a sample group -
have them record their experiences in their own words as
they engage with a product or service.
Bring a group of customers into the actual design process
through the discovery and creative phases. Encourage
their input, especially into new concepts. is usually
works best with expert customers who are passionate
about the end result.
2.
LIMITATIONSMany topics in CX are too subtle
to be summed up consciously by a
customer in an inter view, and need
to be discovered in other ways.
ere can be an implicit urge for
staffto impress their superiors or
please the researcher, resulting in
some problems being downplayed.
Many customers have difficulty
imagining a future state, and so will
be better at giving feedback based
on existing paradigms only.
Communication, cross-pollination
of ideas and empathy between
participants in an online
environment is limited.
ere can be a tendency for
inconsistent documentation from
person to person - creating a data
set that is skewed.
Choose your participants wisely!
An example of a well constructed
group was for the development of
Lego Mindstorms - see the case
study here: archive.wired.com/
wired/archive/14.02/lego.html
http://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.htmlhttp://archive.wired.com/wired/archive/14.02/lego.html -
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THE ANALYTICS TOOLSETanalyses observational data collected from4.
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TOOLONLINE ANALYTICS
SOCIAL LISTENING
BEACON DATA
AUTOMATED
ETHNOGRAPHY
MOBILE ANALYTICS
APP ANALYTICS
ydigital sources to inform the Discovery Phase of a project. It can also be used tocreate a cross-channel model, integrating data from other sources including fieldresearch and financial data. For example, links can be found between touchpointdesign characteristics, customer behaviors and revenue. Or relationships betweenonline and offline behaviors can be linked with spending across channels. eamount of data that can come from studies like this can be massive, so having theanalytical chops to find real patterns in the data is key to a projects success. For adeeper dive in this area, see our article e Phygital Customer available fromlenati.com/cx.
USESTo build an understanding of your customers
behavior online, particularly in the context of e-
commerce.
To listen in on public channels of social media to
learn what your customers say about you.
To respond in real time in the customers medium
of choice.
To use low energy bluetooth signals from a mobile
device to track the near-exact location of
customers in a physical environment.
To use surveillance systems, either through wifi
positioning or video, coupled with real time image
processing, to capture movements and dwell times
of customers in a physical space.
To understand patterns of customer interaction
through mobile channels.
To draw out purchase patterns, browsing
behaviors, loyalty data and other behavioral metrics
while using a proprietary app that a customer has
installed on their mobile device.
APPROACHIntegrate search engine analytics, website data, click-
through data from online advertising, cookie data and
other online sources to understand patterns of interaction
around your online brand.
Use readily available platforms to make real-time
observations of public social media channels - searching
for mentions of your company, services, promotions or
products. Many companies (for example Burberry) are
able to respond in a few seconds to comments/complaints.
Install a network of beacons into the environment, capable
of tracking the position of opted-in smart phones. Use the
data to understand customer patterns and to push relevant
offers and messaging based on customer locat ion.
ere are several services available (for example Nomi,
Swarm, RetailNext and Euclid) that offer customer traffic
analytics integrated with sales data. For more information,
see our article In-Store Analytics Solutions at
lenati.com/cx. Data from these systems can be integrated
directly into CX research projects, or used to create live
dashboards of customer patterns.
ere are three areas of study to integrate - anonymous
mobile usage data purchased f rom telcos, mobile website
analytics and wi-fi usage in the service environment.
Develop and promote the use of an app that provides a
clear benefit to the customer (past purchases, assisted
browsing, loyalty programs, special offers etc.) and collects
key usage and purchasing data from those who opt in.
LIMITATIONSBlocked cookies, ad filtering and
privacy networks can block or
misrepresent data for some users,
resulting in some skewed results.
Not all social channels are able to be
scanned, and each network skews to
a different demographic and user
profile. You probably arent listening
to your entire customer base here.
Beacons can only track users that
have opted in, and are on the
network. Many customers are
hesitant to be tracked.
While this technique can give a lot
of useful data, it is not a
replacement for field observat ion,
which can capture a much deeper
set of behavioral information - right
the way down to emotional cues and
social interactions.
Many customers feel that even
anonymous tracking via mobile is an
invasion of their privacy.
Tracking app usage patterns only
works for those who have opted in,
and this is typically a very limited
and skewed sample.
THE VISUALIZATION TOOLSET helps CX research teams during the5.
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TOOLCUSTOMER JOURNEY
MAPPING
PERCEPTIONS AND
EXPECTATIONS
OVERLAY
TOUCHPOINT +
AFFORDANCES
OVERLAY
OPERATIONS +
PROCESSES
OVERLAY
LIFECYCLE MAPPING
CUSTOM DATA VIZ
THE VISUALIZATION TOOLSEThelps CX research teams during theDiscovery and Ideation Phasesfind patterns in customer behavior by creatingimages from the research data - related to the physical, digital and serviceenvironment. For a deeper dive into customer journey mapping and relatedtechniques, visit lenati.com/cx.
USESTo build a clear picture of how groups of
customers interact with your company and your
brand, calling out moments of engagement,
challenges and opportunities to make a better
connection along the way.
To visualize the customers journey from their
point of view, layering customer voice data into the
journey map to anticipate expectations and brand
perceptions at each step.
To tie the customer journey to the digital and
physical touchpoints that customer encounter
To correlate painpoints, softspots and
opportunities with digital and physical space.
To map the operational framework behind the
customer journey, accounting for service
interactions, the staffjourney, operations and
capital costs, workflow. Digital and physical.
To extend the understanding of the customer
journey to include the entire relationship with the
brand - from first contact to maturity.
To enhance the view of specific aspects of the
customers journey - using data visualization
techniques to find previously undiscovered patterns
in customer behaviour.
APPROACHMap the experiences the customer engages in along their
journey, as observed in the research. Base this on real-
world findings, not on imaginary personas. Keep your
focus on the customers POV and use language that
emphasizes the subjective, the active and the personal.
Incorporate data f rom customer voice research around
customer perceptions and expectations at each point.
Answer the question What are the customers needs and
wants here? How are we meeting them?
Map the digital and physical touchpoints - from large scale
(e.g. architecture) to small and personal (e.g. mobile app)
into the framework. How are these items helping to
enable the customer experience? If they arent why are they
in the customers space?
Repeat the above process to match the service and
operational framework to customer journey. How can this
be streamlined to improve service and provide a better
customer connection?
Zoom out to show the framework of acquisition and
engagement pathways for each segment. is is likely such
a large scale that it shouldnt be incorporated into the
Journey framework discussed above.
is technique should only be used to solve for very
specific problems or opportunities to seek out patterns in
the data - and it is very dependent on data analysis tools
that are available. Jump 3 pages ahead to see an example.
5
LIMITATIONSis is a fairly abstract view of
aggregate data which can confuse
some viewers - for a more granular
approach, consider storyboarding.
is layer (and others) will only be
as good as the data from previous
VoC research - but VoC can be very
subjective and difficult to obtain.
Overemphasizing this part of the
customer journey map can lead to
an operational bias in how it is
viewed, shifting focus away from
actual customer patterns
Focus needs to be placed on the
operators journey and associated
support systems - not a complete
view of every back of house system.
Capturing data for a map of this
scale - often spanning years of
engagement - can be a challenge.
ere can be a tendency to create
beautiful visualization from all this
data - that might not carry much
relevant information.
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THE DESIGN RESEARCH TOOLSETprovides techniques for informing6.
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TOOLSOFT AND PAPER
PROTOTYPING
LAB PROTOTYPING
MECHANICAL
TURK
WORKING PROTOTYPE
INTERVENTION
FIELD PROTOTYPING
a test of CX concepts during the Prototype / Testing phaseof a CX project. Inthe process of creating a new CX strategy, this stage is often downplayed due tothe high cost of creating a functional prototype - but many lower-cost options areavailable to get the bugs worked out and inform the research and design teams.e toolset below is arranged in order of cost, from the lowest to the highest.is is usually the same order in which these tools are employed - testing moreideas faster and cheaper at the beginning - and testing the more refined ideasusing more accurate methods later in the process after the first ideas were weeded
out. In fact, the first few tools are commonly used in the previous IdeationPhaseof a project to inform the team about their ideas as they work.
USES Using extremely simple and inexpensive means to
test basic concepts for customer interaction.
Testing a concept in a controlled environment
without affecting the perceptions of the general
market.
Testing an interactive system without having to go
to the expense of building out the AI or database
portions - replacing them with an operator who is
out of sight of the subject.
Testing a fully functional prototype in a real-world
environment, intervening in a customer journey
with a realistic model of a concept.
More extensive testing in multiple locations,
testing for variations by market, geography, etc.
APPROACHDevise the simplest and the least expensive ways to test an
idea - for example model an app using a pad of paper and
marker to represent the interface, or create cardboard and
acrylic mockups for physical objects or environments.
Modify the models quickly as the concepts are assessed.
ese models should be s een as sketches of ideas -
disposable, inexpensive and quick. Move on to more
definitive prototypes when the best path is chosen.
In a studio or workshop environment, work through test
scenarios like ser vice interactions, mock-up environments,
digital interfaces etc. Run subjects through the scenarios,
using similar methods as described for the discovery phase
of the project.
Build a mock-up of a digital interface on an appropriate
hardware platform - but allow the role of the computer to
be played by a member of the research team through the
back-end of the interface, connected through a network.
Collect data on test subjects preferences and behavior for
use in further developing the interface.
Build implement and test an accurate working model of the
concept in the actual environment - this could be an
environment, a physical touchpoint, digital interface,
website or app. Use previous toolsets as applicable to gain
insights on customer patterns and business impact.
Repeat the working prototype test , but at multiple
locations, sampled to be representative of the company s
reach and future target markets.
LIMITATIONSSoft models can be easily
misinterpreted by those who arent
accustomed to mock-ups produced
by inexpensive means. is can lead
to misunderstandings around the
purpose of the test. Also, many
features cannot be tested effectively
using simple media.
e controlled environment can
produce findings that do not
replicate in the real world due to
unforeseen environmental
interactions.
Without clear guidelines, it is easy
for the operator to overstep the
abilities of an actual digital interface,
giving a false sense of do-ability
for a concept.
e cost of building fully-
functioning prototypes can seem
very high for many types of
touchpoints. However, these last two
tools represent the last opportunities
to eliminate any potential mis-steps
before they intersect with the
customer. P lan for the cost and
timing of a real-world test.
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AFTERWORD:
PEOPLE > TOOLSWhile these toolsets can be extremely powerful in the hands ofan experienced research and design team, its important toremember that they are only a means to an end. eir value liesin how much they help build an understanding of the customer.ere has been a lot of attention paid to big data as customerinsights have become more and more data-heavy. Our analyticalcapacity has exploded in the last few years. It has a lot of
potential upside for business, and that has had a lot of press.With all that attention, we need to guard against the allure andthe power of the tools themselves overwhelming our industry andrelegating something as broad-reaching as CustomerExperience to some kind of digitally-enabled game of numbers.
But overall my concern is outweighed by my optimism, fueled bythe potential Ive seen in these tools to foster better design, betterbusiness practices, and stronger connections with people.
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THE NEW PATHS TO PURCHASECustomers arent connecting with companies the way they did
even a few years ago. It s difficult to overstate the enormity of thechange as companies adapt to new channels, and try to meet their
customers on their own ground. And this change is only going toaccelerate as new channels come into being and recombine to facethe customer. All we know for sure is that most companies (over
three quarters of them according to Forrester Research, 2013) areworking hard to evolve their approach - and that the approach will
probably be partially obsolete by the time it is crystallized into
sales and marketing tactics on the ground.
Older models, which are still taught in some form today, oftenvisualized the customers path to purchase as an inverted pyramid
or funnel, with customers following a simple linear path. Every
point of contact was about moving the customer to the next step,and then driving the sale. A few years ago this was a reasonable
way to look at the process.
We could see this changing as early as the mid 1990s as the web
was adopted into business and everyday life - but the seismic shiftin customer patterns didnt peak until the online world became
simultaneously social and mobile. ats when e-commerce came
offthe desktop and collided head-on with other, more maturechannels. e physical overlapped with the digital. Now, an entire
generation has been raised in a phygital culture where anything isaccessible, from several sources, through any channel, at any time.
TEN WAYS TO CONNECT
WITH YOUR CUSTOMERS IN AN
OMNICHANNEL UNIVERSE
by Paul Conder
Lenati LLC2014
LETS GETPHYGIT L
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1. OMNICHANNEL CUSTOMER JOURNEY MAPPING
ink of all the ways your customer connects with your company.How many different moving parts are involved in fostering that
connection? Everything from customer service to interior design to
social media channels to web interactions to traditional media allcome into play. You even need to consider the operations and
infrastructure that supports all these connections - where are yourproducts manufactured? how much energy do you use? how do you
support a customer after-purchase? - and how all of these operationscan become visible to your customer, especially when things to wrong.
e key to creating a holistic view of your customers journey is tobuild a map of each of their interactions over time, and across
channels, from their point of view. As channel models become morecomplex, newer models of customer journey mapping have been
developed.
Consider two paths to purchase. - One typical of a customer a few
years ago, and one now. e first case might look like this:
Awarenesswas built through traditional media and word of mouth
Interestwas reinforced with possible contact with a sales touchpoint
Considerationusually involved person-to-person consultation.
Purchasewas also in person at a physical location.
Follow-throughwas usually spotty, if it happened at all. A billwould be sent in the mail, most one-time purchases had no follow-through, large purchases warranted a phone-call.
AWARENESS
INTEREST
CONSIDERATION
PURCHASE
FOLLOW THROUGH
OLD MODEL
photo: Garry Knight
In our second case the customers journey might lookmore like this:
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more like this:
e customer becomesawareof a brand through
social media.
She becomes more interestedthrough repeated
contact through multiple channels. She may simplypurchaseonline at this point - or....
She may need first-hand contactwith the product or
service - in which case she reserves it online, andvisits a physical location.
During the visit, she uses her smartphone to connectwith social media. She looks at competitors pricing
on the web. She uses the companys app to access a
promotion. She compares online pricing.
e customer decides to purchase. During the
process, a second off-site product has caught thecustomers interest. - No problem. - It will be ordered
and shipped to her directly from the e-commerce site.During the process, she has opted in for sharing herinformation with the company. is is used to follow
upwith her in a personalized way.
e first customers journey could be visualized on a simple linearpath. e second model requires another dimension that tracks
options through various channels, many of which are in play
simultaneously. As always, it is important to visualize this journeyfrom the point of view of the customer themselves. Painpoints and
softspots in the journey should be considered as you go, developing aclear brief for creative. ere are many ways to visualize this - the one
pictured here is only one example.
For a deep dive on customer journey mapping, see our articles e
New CX Toolbox and Customer Journey Mapping - both availablefrom lenati.com.
AWARENESS
linkedin
website
twitter
blog
linkedin
blogINTEREST
website
PURCHASE?
CONSIDERATION
website
linkedin
app
PURCHASE
e-commercesite
e-commercesite
FOLLOW UP
app
socialcustomersupport
loyalty (app)
WEB
SOCIA
L
IN-PER
SON
APP
NEW MODEL
2 ALIGNING MANAGEMENT ACROSS CHANNELS
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2. ALIGNING MANAGEMENT ACROSS CHANNELSMany companies - and the agencies and consultancies that work for them- took a siloed approach to building out their companies as channeloptions started to grow. is probably made some sense at the time -making separate business units for each channel allowed for rapid growthin the short term. But that didnt help the customer. Let the fun begin:
A conversation a customer was having in one channel didnt carry over to
another. I was on the website - I put all my information in, and then your
site crashed my browser - now Ive been on hold for an hour and you need
all my info again!!?? $%*@!
Prices and promotions dont align. It costs how much if I buy it from you?
your own website has it for half that!
After a wonderful, personal experience learning about a service, the experience
at purchase is lengthy and horrible. Why do you need my address from five
years ago for me to get a new phone?
Usually these problems stem from how the company is organized andmanaged. Each channel is operated separately by people who arent co-ordinating with each other around the customers journey and thecompanys brand. None of them are empowered to work acrosschannels to make a better experience - and the companys operationsand supply chain take precedent over building connections withcustomers. Weve seen some companies where each VP is somehow
visible in the design of their website or store interior. e result isclutter and disorganization.
In the long term, there is only one way to combat this problem - f romthe top down. e top leadership of the company needs to have a clear
vision for how the brand manifests itself across all channels, and thenbring the silos into alignment.
CX integration = integration of services = co ordination of teams.
Photo: Lauren Manning.
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3. REDUCING EFFORT vs SURPRISE & DELIGHTere are two competing approaches to cross-channel customerexperience - and they are both valid depending on the customers
context. ere seems to be some confusion around which approach bestsuits each channel.
First is the premise that customers should be surprised and delighted atevery step of their journey. Customer service, website, app, and
especially in-person interactions should be of the highest quality,
personalized, compelling and memorable. I believe that this approachstems from older service models, where the industry benchmark was
high-service, one-to-one interactions. ink of the kind of service youwould expect from a high-end tailor. - In-person channels can demand
personal service.
e second approach relates to how much effort is required on the part
of the customer. In his book e Effortless Experience MatthewDixon explains that expensive initiatives on the part of brands to stage
compelling experiences often lead to no improvement in loyalty - or
worse. According to his research, a customer service interaction is fourtimes more likely to foster disloyalty than loyalty. He found that 57% of
inbound calls to call centers come from people who were on the website
and couldnt find what they wanted. If you are booking an airline ticketonline or paying a parking fine, the last thing you want is to take the
time and effort to be delighted and surprised by call center staff.
Sculpture by Yayoi Kusama, Photographed at Naoshima Japan. .
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In CX design, the approach you take should be dependent on the
channels in question, the characteristics of brand, and on theexpectations of your customer. Most transactions or queries -
especially those in digital channels - improve with increasedsimplicity and ease of use. e less information the customer needs
to provide, the lower the wait times, the less keystrokes, the better.But this isnt always the case for in-person experiences. A luxury
purchase guided by the personal touch of a well-trained sales
associate, the brief conversation with a barista, or the extra momentspent with a family doctor can all be worth that extra bit of time and
eff
ort.
ere is a tendency for designers to aim to make everyexperience this compelling - which unfortunately can lead to a lot of
misplaced investment - but sometimes this connection is the essence
of the brand.
In architecture, there is a saying if you cant hide it, make it afeature - in other words, anything that is visible to the visitor needs
to be meaningful, and everything else needs to disappear completely.
e same can be said for CX - reduce the customers effort whereyou can. Everywhere else, align the experience to brand.
REDUCE EFFORT WHERE YOU CAN.IF NOT, ALIGN EXPERIENCE TO BRAND.
4. CREATING CONSISTENT EXPERIENCES
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ACROSS CHANNELSe explosion of communication channels has altered how we interactwith brands and with each other on a fundamental level.
We can be present in multiple channels at once.
We can bring competitors into once-private conversations.
We can be extremely well informed.We are in social relationships with hundreds of people around the world.We have a different system of values than we did a few years ago.
We have very high expectations
And we are extremely fickle.
People tend to consciously notice the channel they are using only whensomething goes wrong - a website crashes, there is a long wait in the
emergency room, or the call-center drops a call. Once a channel has
been adopted and the novelty of it wears off, its use becomes second
nature. All of the customer characteristics mentioned above are usuallyonly noticeable from the outside - for example from the point of view ofa company that is trying to do business in these channels and needs to
build systems to allow people to do what now comes naturally. Our
customers are way ahead in understanding how this should all work. Itsour job to catch up.
Older communications channels (TV, radio, print) effectively broadcast
the same message to a large group - and newer channels (web, social,
mobile) enable more of a conversation between companies and people.So aligning experiences across channels starts with being ready to have a
consistent conversation wherever the customer is present.
e next points are all hinge on that principle.
Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com
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5. MESSAGINGYou can assume that the customer has access to an enormousamount of information about you and your company. - So at all
points and all channels, you need to be ready with a consistent
message about:
productservice
pricing
is is usually the first place companies fall down in an
omnichannel space. Getting this right is the low hanging fruit.While top-down approaches are not as in-favor as they used to
be, they have their advantages here - a strong customer-centric
vision from the top management needs to be disseminated
through every facet of the company for this to work.
fulfilment and delivery
follow-up
operations
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6. TRANSPARENCY
With all the information about your company that is onlineand with many customers (especially younger ones) becoming
more conscious about who they do business with, the way your
company does business is every bit as important as what you
are selling. Your brand, your ethics and values, where and how
you operate your business are all on display. Window-dressingand a veneer of social responsibility dont cut it. Your company
needs to be everything it claims.
Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com
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7. DATA COLLECTION
ere has been an explosion in the amount of data that can becollected about your customers patterns and preferences.
Insights can be collected and collated across channels - frombehaviors, pathing, emotional cues and dwell-times in a physical
environment (hospital, retail space, airport) to online browsing
and social media patterns, there is no shortage of informationavailable about how your customer is connecting with you. In
response, customers expectations are shifting in two opposite
ways:
Concerns about privacy around how the data is used and collected.Higher expectations of service now that the data is available.
ere is no one-size-fits-all method that will tell you what kind
of data your customer expects you to collect and how they will
expect you to use it. Some industries - for example finance andhealthcare - need to be extremely sensitive and cognizant of
privacy - but the potential upside to the customer could be
enormous (even life-saving) if all the right service providers can
get access to the right information about the customer at theright time. is balance needs to be carefully considered foreach business, and co ordinated throughout the organization.
Real time visualization of major internet nodes by PeerOne Hosting iPhone app. peer1.com
8. CHANNEL OPTIONS
I h i l h h d l ill d li
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In the simpler path to purchase model illustrated earlier,customers had much less choice in which channels they used. - It
was easy to confuse this limitation with the idea that the company
controlled the choice of channel itself. Now with the proliferation
of channels it has become evident to even the most backward
company that the customer is actually the one in control.
is doesnt mean that you need to be present in every single
possible channel. Much of the shift towards digital has been
driven by potential cost savings as older, physical or more labor
intensive channels become repurposed or obsolete - while stillresulting in a much-improved customer experience, combining
digital and physical channels.
Some examples of omnichannel thinking:
Uberimplemented an app-based system to hail and pay forlimousine service - bypassing many of the hassles typical in the
customers experience of a taxi, while greatly cutting costs.
American Airlinesused social media to alert the public about
shut-downs during super-storm Sandy- getting word out
quicker and to more people at less cost. It is now one of the
airlines key communication channels. Royal Bank of Canadahas been questioning the role of their
physical locations as more services go online. e response is a
digitally-enabled streamlined service framework in banks that
offers highly personalized service, with many transactions beingaccomplished cheaper and easier online.
photo of Tibesti Mountains and Tributaries, Chad, by Juan Ramon Rodriguez Sosa, Creative Commons
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9. THE POWER OF THE PERSONAL PROFILE
Notwithstanding the previous point about the balance between
privacy and service expectations - customers seem to be less andless tolerant of companies that are unwilling to create a
personalized experience. For this to work across channels, a secure
and robust profile about the customers history, preferences, and
interactions with the company needs to be constructed - with thecustomers permission. It also means that it needs to be shared -
very carefully - on an as needed basis - with all services that come
into contact with the customer.is can mean:
Reducing service/wait times by using profile data to pre-enable a transaction.
Curating and recommending choices for the customer based
on previous purchases or social input.
Increasing sales motion by opening up more channels for a
customer to connect. (e.g. order from mobile, pick upimmediately at a location of their choice, make a
recommendation when they arrive, follow up by email.)
Eliminating the need to provide information repeatedly whenswitching between channels.
Providing incentives or rewards to increase loyalty.
gel electrophoresis of DNA, photo by MNolf.
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10. OPT-IN
Many data collection methods may look great from a companyspoint of view, but can be intrusive (or downright creepy) from the
point of view of the customer. Wifi can allow you to track themovements of people in a physical space through their phones,
cookies can track people online, cameras can be installed almost
anywhere - but for every new technology there is an example of acompany that has gotten into a public-relations nightmare by
implementing them without the customers consent.
e safest approach in almost every case, at least until another
cultural shift comes our way, is to ask customers to opt-in to theprogram. Be completely transparent about how the data is being
collected and used, and stick to your own rules without exception.
It may be appropriate and helpful to provide incentives or loyalty/
rewards to the customer who opts-in, in exchange for the
information that is collected.
While this seems like a fairly new area of focus, it has actually
been in common practice in several industries. For decades,financial institutions, airlines and charities have been designing
programs where the customer knowingly exchanges informationfor rewards.
photo: Maximilian Schnherr
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I am enthusiastic over humanitysextraordinary and sometimes very timelyingenuity. If you are in a shipwreck and allthe boats are gone, a piano top buoyantenough to keep you afloat that comes alongmakes a fortuitous life preserver. But this isnot to say that the best way to design a life
preserver is in the form of a piano top. Ithink that we are clinging to a great manypiano tops in accepting yesterdaysfortuitous contrivings as constituting theonly means for solving a given problem.!Buckminster Fuller
AFTERWORD:
LET THE CUSTOMER DRIVE THE CHANGETaking an omnichannel approach to your business needs to be driven bythe customers needs and expectations - followed by a search for better
opportunities to meet them. Technology can play a role in this, but foreach of the points raised in this article, the most important aspect is howthe business faces the customer. - not the technology and tools to makeit happen.
e unfortunate tendency is for technology to drive change. Accordingto a study by Altimeter Research called Digital Transformation, ascorporate budgets for digital marketing, automation, mobile and socialmedia increase, many companies are letting the technology drive thechange rather than customer preferences. is can result in a patchwork
of technology, which is misaligned to the customers expectations andpatterns. In the field of technology, its easy to be blinded by the noveltyof a new trend without understanding what its significance or meaning
will be once that novelty has worn off.
e key to avoiding this is to start with a deep understanding of whatyour customers patterns and needs, and where they will likely be in thecoming years. Designing new ways to meet them is a form ofintervention in the customers life - you are placing a new bridge alongtheir path to allow a connection that wasnt there before. Map their
journey and establish the value proposition to the customer before
committing to rolling it out. Constructing the bridge can be a lot ofwork, but its work thats wasted if it has no value for the customer.
photo of geodesic structure by Michael Day
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THE ART AND SCIENCE OF CUSTOMER EXPERIENCE
ABOUT LENATI
Lenati is s sales, marketing and customer experience
strategy consulting firm, helping clients build a stronger
customer connection. Competitive advantage todaydepends on a companys ability to deliver a rich set of
interactions across the customer lifecycle, ultimately
creating value for the company and the customer. We
have assembled a deeply experienced group of
professionals, blending consulting, analytics, design
and industry backgrounds, delivering innovative
solutions to help your organization make an immediate
impact in the marketplace.
LENATI LLC
100. 1300 Dexter Ave N,
Seattle WA 98109 USA
1.800.848.1449
lenati.com
All articles written by Paul Conder, edited by Erin McMonigal
All photos and illustrations by Paul Co