cwc concept to story - the key to experience design

21
` Concept Naming, Personas, Scenarios CWC Strategic Digital Leadership Accelerator Siobhan O’Flynn, PhD. OCADU Nov 1 2012

Upload: siobhan-oflynn

Post on 29-Nov-2014

1.344 views

Category:

Education


0 download

DESCRIPTION

A Presentation for the CWC Strategic Digital Leadership Accelerator OCADU Nov 1 2012 Toronto

TRANSCRIPT

Page 1: CWC Concept to Story - The Key to Experience Design

C̀oncept  Naming,  Personas,  ScenariosCWC  Strategic  Digital  Leadership  Accelerator  

Siobhan  O’Flynn,  PhD.          OCADU    Nov  1  2012

Page 2: CWC Concept to Story - The Key to Experience Design

how to get from concept to story?

concept STORY

Page 3: CWC Concept to Story - The Key to Experience Design

a concept is...• theme

• idea

• notion of concept

• for a product

• service

• device

• experience

• environment

Page 4: CWC Concept to Story - The Key to Experience Design

a concept is...• future form

• practice

• platform

• mode of engagement

• context for experience

• physical and/or digital

Page 5: CWC Concept to Story - The Key to Experience Design

a concept is...• future form

• practice

• platform

• mode of engagement

• context for experience

• physical and/or digital

What is left out in this List?

Page 6: CWC Concept to Story - The Key to Experience Design

people & human interaction

Page 7: CWC Concept to Story - The Key to Experience Design

story+people interaction =

classical principles of drama

Page 8: CWC Concept to Story - The Key to Experience Design

Aristotle’s dramatic principles

setting+plot character + goodstory=

how does this change with interaction?

Page 9: CWC Concept to Story - The Key to Experience Design

concept to story

Theme

Experience

Narrative / Story

What is the reading experience?

Page 10: CWC Concept to Story - The Key to Experience Design

how to get from concept to story?

concept STORY

how does this change with interaction?

Page 11: CWC Concept to Story - The Key to Experience Design

http://www.userfocus.co.uk/articles/personas.html

P-E-R-S-O-N-AAs a memory aid, each letter in the word PERSONA links to a key criteria:■ P is for Primary research■ E is for Empathy■ R is for Realistic■ S is for Singular■ O is for Objectives■ N is for Number■ A is for Applicable

‘How do I know what I don’t know?’

Page 12: CWC Concept to Story - The Key to Experience Design

Demographic:Female, Aged 15-5055% of social gamers are women38% play multiple times a day68% play with people they know78% of women earn in-game virtual currency

Persona:Saima Patel, Aged 22Studying Criminal Law at University Works part-time for an immigration support agencyPlays Farmville, other mobile gamesHas limited income for non-essentials & limited data planSpends 3-4 hours a day on transitDownloads games to play when not reading for class

http://visual.ly/social-gaming-good-bad-and-ugly

to...

Page 13: CWC Concept to Story - The Key to Experience Design

Personas:

1. ethnography2. can be condensing of target audience based on interviews3. evoke empathy: name, pic, story4. realism5. unique6. indicates interest in your...7. small set of personas8. purpose:

clarify & enable design decisions

http://visual.ly/social-gaming-good-bad-and-ugly

Page 14: CWC Concept to Story - The Key to Experience Design

Personas:

1. provide focus2. conceptual consistency3. test design ideas4. tell stories5. imagine scenarios of use6. how will individual people interact with your company? service? product?7. Tell story/stories from your user/client/audience/fans pov8. Identify barriers to engagement not visible from producers’ pov

http://visual.ly/social-gaming-good-bad-and-ugly

Page 15: CWC Concept to Story - The Key to Experience Design

UX - design thinking

Scenarios

Page 16: CWC Concept to Story - The Key to Experience Design

user testing?

Page 17: CWC Concept to Story - The Key to Experience Design

MIT Media Labnew building 2010

Page 18: CWC Concept to Story - The Key to Experience Design

Scenarios

■ User scenarios describe the greater context of a task including the conditions, motivation, and environment of the task, experience, service, interface, for a particular user group represented via a persona.

■ These usually include all the details interaction designers need to understand what the user is trying to do and what they need. User scenarios include this rich, contextual user information.

Page 19: CWC Concept to Story - The Key to Experience Design

Scenarios

■ User scenarios describe the greater context of a task including the conditions, motivation, and environment of the task, experience, service, interface, for a particular user group represented via a persona.

■ These usually include all the details interaction designers need to understand what the user is trying to do and what they need. User scenarios include this rich, contextual user information.

■ A scenario is a description of an experience or process narrated by a user.

Page 20: CWC Concept to Story - The Key to Experience Design

Saima, a 23 year old Canadian, is studying goldsmithing at George Brown College & working part time in a west-end Toronto restaurant. Walking home from work, she sees a new poster campaign with a single image and url.

The image and the url ‘doyouhaveanexitplan.com are intriguing as she’s a big fan of scifi and on a whim she searches the url on her smart phone. A webpage loads with a counter marking down 17 days, 6 hours etc, & a text calling for recruits for a colonizing trip to Mars, in the event that the message picked up from Arkab Posterior does indeed signal an alien invasion.

Underneath the recruitment call is a ‘register’ tab which she clicks. She inputs the requested information: name, age, sex, allergies, email, phone number, musical taste, party entertainment skill/talent, and relationship preferences (monogamy to polyamory) and number of envisioned children. Once submitted, a further page opens with the invitation to play a skills testing game. She realizes she can’t play this effectively on her smart phone as she walks, so she closes the page & continues home.

Once home, she opens the site on her computer & looks for a sign in tab and she doesn’t see one. Frustrated, she decides to do other things & opens her email. There she finds a welcome email from the website’s recruitment & she clicks on the confirm registration link and is taken back to the game. She plays through a couple of the skills tests & then has to break off.... ‘Glossary‘ source: www.tmcresroucekit.com

Scenario

Page 21: CWC Concept to Story - The Key to Experience Design

Siobhan O’Flynn, PhDCFC Media LabUniversity of Toronto

[email protected]@Sioflynnsiobhanoflynn.com

thank you