customer experience - how to survive in the 21st century

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Customer Experience How to survive in the 21 st Century

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Customer Experience

How to survive in the 21st Century

Meet the family

Manning Wins Top Award for Women in Technology LeadershipEntrepreneur of the Year and CEO of Reading Room, Margaret Manning has triumphed at the Best CIO Awards in Singapore, taking home the top prize for Women in Leadership.

Experiences are about people

Experiences are about emotions

Experiences are shared

Social media = biggest soap box ever

Story time

Zappos

A service company that happens to sell shoes• Free shipping both ways• 365-day return policy• Fast fulfilment, expedited delivery• 24/7 1-800 number on every page

• Fast, friendly & expert customer service

Zappos’ success

Year 0

Year 2

Year 4

Year 6

Year 8

$0m

$200m

$400m

$600m

$800m

$1,000m

$1,200m Year 10: Acquisition by

for

$1.2bn

What makes a good customer experience?

Prof Noriaki Kano

Kano model axes

Kano model overview

Kano model Basic expectations

Basic expectations

Kano model Performance payoff

Performance payoff

……

Kano model Excitement generators

Surprise!

Nokia = great design style

Innocent juice = humour

Hay-Adams panda = quirk

But…

Kano model overview

Example Free Wifi

Fish swimming upstream

Keep swimming

Basic expectations = hygiene factors. Perform poorly on these and you suffer.Performance payoffs = standard factors. The more you do, the more guests appreciate it.Excitement generators = wow factors. This is what will make you memorable.Over time, all factors deteriorate as they become commonplace. You have to keep raising the bar.

Emotional journey

Booking

Improving the customer experience

A methodical approach

Meaningful

Pleasurable

Convenient

Usable

Reliable

Useful

Has personal significance

Memorable, worth sharing

Adapted from Stephen P. Anderson / poetpainter.com

Easy to use, works like I think

Can be used without difficulty

Available and accurate

Does what I need

Hard to cross!

How to make a great user experience1 Find out what to improve

2 Learn about your customers

3 Find out about touchpoints

4 Design the improved experience

5 Prototype, test, repeat

1 Find out what to improve

We listen to social media conversations

We track analytics

How do we improve it?

Image credits: ideath (Flickr)

Image credits: Joe Shlabotnik (Flickr)

Image credits: andy101 (Worth1000)

Image credits: Jeff Gothelf

Image credits: cavstheblog.com

Image credits: milos milosevic (Flickr)

Image credits: Brandon Koger(Flickr)

2 Learn about your customers

Image credits: Methos04 (Flickr)

Image credits: GlowPlug (Flickr)

3 Find out about touchpoints

Image credits: GfK Group

Image credits: EduolimA, weegeebored, hundrednorth, pixalens (Flickr)

Image credits: OakleyOriginals (Flickr)

Customer touchpoints

Touchpoints

Core products /services

Customer interactions

BrandMarketing

Customer touchpoints

Static• Products• Promotion• Collateral• Contracts

Human• Sales • Service• Support• Word-of-mouth

Interactive• Email • Website• Blogs• Social networks

4 Design the improved experience

Image credits: jurvetson (Flickr)

Image credits: Kalsau (Flickr)

Image credits: Kalsau (Flickr)

Image credits: Paul englishpen (Flickr)

Image credits: Paul Mayne (Flickr)

Story time

Contact form with 11 fields

Contact form with 4 fields

+150% conversion rate

Original form Reduced form0

50

100

150

200

250

300

Story time

The $300m button

+US$ 300m

Story time

Expedia

The $12m form fieldName*

Company

Address*

City*

Country*

Card number*

Name on card*

John Doe

Citibank Singapore

8 Marina View Tower 1

Singapore

The $12m form field - article

Gamification

Gamification?

Adding game mechanics like Scores & Levels Achievements / badges / reward systems Leader boardsto non-game activities to influence people to complete tasks they would otherwise not.

Gamification

Gamification

5Prototype, test, repeat

Image credits: HyperXP.com (Flickr)

Image credits: SAP

Image credits: Adobe

Image credits: Interfacematters.com

Image credits: jungleminds.com

Image credits: eekim (Flickr)

Image credits: matteopenzo (Flickr)

A/B testing: Refine your content, messaging and design

Understand peopleDesign to their needsTest and refine

How to make a great user experience1 Find out what to improve

2 Learn about your customers

3 Find out about touchpoints

4 Design the improved experience

5 Prototype, test, repeat

Tom VoirolGlobal Head of User Engagement

Margaret ManningGroup CEO