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Page 1: Curry and Goodson Academy Notes

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Page 2: Curry and Goodson Academy Notes

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Page 3: Curry and Goodson Academy Notes

-The Stephen Curry Skills Academy is directed by Ryan Goodson of Goodson Basketball. -For more information on Ryan please visit www.GoodsonBasketball.com or www. Youtube.com/ryangoodson23 -To contact Ryan see information below. [email protected] (704)682-0506

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Page 4: Curry and Goodson Academy Notes

"Imitate, then Elevate"

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Page 5: Curry and Goodson Academy Notes

1. Play the game low to high: “Live low” 2. Shoulders/Hips: “Get the explosion advantage” 3. Feet first, ball second: Feet give you the advantage, ball gives you

separation”…..Long low steps! 4. Perfect feet, perfect follow through: “Quality of your feet, determines the quality of

your shot.” 5. Pound dribble: Quicker ball, makes you quicker. 6. Shoulders game: Your shoulders will determine whether you the leverage/explosion

advantage. 7. NBA Ball: “Short, violent fakes” 8. Universal Stance: Feet shoulder width apart, head up, back straight, knee’s bent, hips

dropped. 9. Universal release: Elbow behind the ball, wrist back behind ball, arm and elbow

extended through the ball with locked elbows. 10. Court savvy/court vision: Play with poise and balance and see the game a play ahead

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CWGoodson
Typewritten Text
The Ten Commandments of Offensive Development
Page 6: Curry and Goodson Academy Notes

Dribbling/Driving

“Don’t just go by your defender,

but embarrass them as you do”

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Page 7: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Ball Handling1. Ball Wraps "Imitate then Elevate"

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Group Drill: Waist, Single-Leg, Alternate Single-Leg, Figure 8, Waist-Single Leg, Maravich Front, MaravichSide. Add Pivot on Command. Add Pound Dribble on Command. Add Second Basketball to "Elevate"

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Stephen Curry Skills Academy

Ball Handling2. Two Ball Stationary Series "Imitate, then Elevate"

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1 2

Same, In-Out, Crossover, Between Legs, Behind Back, Inside leg, Under dribble, Scissors, Pound-Betweenlegs-Crossover, Pound-Between legs-Behind Back. To finish each drill, players will take two separationaldribbles under partners extended arms and pivot/pass to partner. Communication Component: Players mustswitch basketballs with another player on our command. You can't switch with same person two times in arow. The basketballs can't die!!!

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Page 9: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Ball HandlingContact Drill "Imitate, then Elevate

x11

2 x2

x33

x44

Players partner up and start on sideline. 1.  Player 1 puts hands on player 2’s shoulders while Player 1drives up the floor thru the pressure.  2.  Player 2 grabs Player 1’s hips from behind and pulls back whilePlayer 1 drives up court.  3.  Player 1 takes power dribble stance and faces baseline.  Player 2 putsforearm on Player 1’s inside shoulder and gives contact.  Player 1 then step-slides up the court.  4.  Lastseries, Player 1 will be advancing the ball while Player 2 is trying to ride him out on his inside shoulder. It’s Player 1’s goal to cut into the path of Player 2 and veer behind him.  Once there his goal is to stayon the inside position by keeping contact.

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Stephen Curry Skills Academy

Ball HandlingDriving Efficiency: Tennis Ball Door Drill "Imitate then Elevate"

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1 2Tennis Ball Door Drill:  Players will execute a tennis ball dribble series move stationary (Tossing the tennisball in the air, executing a move. then catching). They will then throw the tennis ball to a partner on thecoach’s command. Explode to their partner, make the same move and snatch the tennis ball from partner. Go for thirty seconds. In-out, Crossover, Between legs, Behind Back.  “Elevate”:  Combo Moves.

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Stephen Curry Skills Academy

Ball HandlingIdan Ravin Drill "Imitate, then Elevate"

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Group Drill: Players will have two basketballs and must follow coaches commands. North-South-East-West.Players will switch from Two ball Pound, Alternate, Hi-Low.

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Stephen Curry Skills Academy

Ball HandlingJohn Stockton Vision Drill "Imitate, then Elevate"

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4 5 1

Group Drill: Players will dribble one basketball while throwing a tennis ball to the ceiling and then catching.Pound dribble, Crossover, Between legs, Behind Back, In-out, Imagination dribbling. Use both hands.

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Stephen Curry Skills Academy

Ball HandlingKobe Bryant Focus Drill "Imitate, then Elevate"

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Three ball dribbling drill: Players must go thru 10 Stationary-2 ball drills while keeping a third basketballalive. If the third ball dies at any point before they reach 10 drills, they must start all over.

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Stephen Curry Skills Academy

Stephen Curry Signature SeriesRoll and Snatch Series (Changing Speeds) "Imitate then Elevate"

1 2 3

While Dribbling roll the tennis ball towards half court. Speed dribble to tennis ball, come to complete stop,Snatch tennis ball and repeat. Add tight circle and tight circle-change directions. Use both hands

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Stephen Curry Skills Academy

Ball HandlingSeparation 1 on 1 "Imitate, then Elevate"

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x2

1 on 1 Live: Check the ball at half court. Player will have 3 to 4 dribbles to score. Limited to one shotand you must stay within the cones. Offense stays if they score.

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Stephen Curry Skills Academy

Ball HandlingSeparation Progression Series "Imitate, then Elevate"

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Two cones on each side of the basket. Players will work on their last two steps, making sure they are longand low and that their finishes are in front of their body and underhand (pin and extend). After every playerfinishes on each side, the coach will gradually move the cones back until we reach the NBA 3pt arc.

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Page 17: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Ball HandlingSeparation Progression Series "Imitate, then Elevate"

Starting at the three point line and gradually working our way back to half court, players must finish at thebasket in only one dribble. Use both hands! Add a second basketball to "Elevate"

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Stephen Curry Skills Academy

Ball HandlingSeparation Progression Series "Imitate, then Elevate"

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Intensity Layups: Two chairs, one at each elbow with a basketball. Player 1 must sprint inside the chair,pick up the basketball and finish in one dribble. Then repeat on the opposite elbow. Player 1 must make 10layups. During the drill, after each lay up the coach will gradually move the chairs back. On the last tworeps the chairs will be at midcourt with the same rule of finishing in one dribble. Add second basketball to"Elevate". Player one must dribble another basketball the entire drill, dribble two basketballs to the rim, whilefinishing the basketball in his outside hand.

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Stephen Curry Skills Academy

Ball HandlingStraight Line: Cat and Mouse "Imitate, then Elevate"

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x1

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1 on 1. Offense and defense each have two basketballs. The boundaries are marked by cones. If theoffense gets their shoulders past the defense they receive a point. If the defense forces the offense tochange directions, lose the basketball or go out of bounds they receive a point. Play to seven, then changeoffense to defense.

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Game Time Passing

“On Time, On Target”

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Stephen Curry Skills Academy

Game Time Passing"ONE MORE!" "Imitate, then Elevate"

2

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4

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One line in the corner. Players will reversal the ball and follow their pass to the next spot. After the lastpass, Player will penetrate and finish at the rim. Must make 20. Coaches will yell "ONE MORE!" Go bothsides, add shot. 3 basketballs.

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Stephen Curry Skills Academy

Game Time PassingMachine Gun Passing "Imitate, then Elevate"

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1 2

Partner up, two basketballs. Players will go through an array of game like passes

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Stephen Curry Skills Academy

Game Time PassingPower Skip plus "One more" "Imitate, then Elevate"

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Pass and Follow with 3 basketballs. One line on the baseline. Player 1 will rip pass to wing, then followpass. Player 2 will throw skip pass to 3 and follow. Player 3 will swing pass to 4 for shot and follow. Mustmake 20. Go both sides.

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Baseline Drive "Imitate, then Elevate"

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Pass from 1 to 2: EuroPass from 1 to 3: Baseline DriftPass from 1 to 5: Drop Off/Duck inPass from 1 to 4: Power Skip

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Baseline Drive "Imitate, then Elevate"

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3

45

Baseline Drive/Baseline Drift: 1 minute on the clock. Player will attack off the dribble from the baseline, rippass to coach in opposite corner. If Player delivers pass on target to coach, he will be rewarded with ashot on ball side wing. If the pass is not on target, coach will drop pass and let it roll away. Each basketwill compete for most makes in 1 minute.

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Page 26: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Baseline Drive "Imitate, then Elevate"

1C

Baseline Drive Euro Pass: 1 minute on the clock. Player will attack off the dribble from the baseline,pivot/rip pass to coach in corner. If Player delivers pass on target to coach, he will be rewarded with ashot in the slot. If the pass is not on target, coach will drop pass and let it roll away. Each basket willcompete for most makes in 1 minute

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Page 27: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Baseline Drive "Imitate, then Elevate"

C

1

Baseline Drive/Drop Off Pass: 1 minute on the clock. Player will attack off the dribble from the baseline,drop pass off to coach at elbow. If Player delivers pass on target to coach, he will be rewarded with ashot on weak side wing. If the pass is not on target, coach will drop pass and let it roll away. Each basketwill compete for most makes in 1 minute

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Page 28: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Baseline Drive "Imitate, then Elevate"

C

1

Baseline Drive/Power Skip Pass: 1 minute on the clock. Player will attack off the dribble from the baseline,pivot/rip pass to coach on opposite wing. If Player delivers pass on target to coach, he will be rewardedwith a shot in the slot. If the pass is not on target, coach will drop pass and let it roll away. Each basketwill compete for most makes in 1 minute

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Page 29: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Slot Drive "Imitate, then Elevate"

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5

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Pass from 1 to 2: Kick PassPass from 1 to 3: EuroPass from 1 to 4: Power SkipPass from 1 to 5: Drop off

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Slot Drive "Imitate, then Elevate"

C

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2

345

Slot Kick Pass: 1 minute on the clock. Player will attack off the dribble from the slot, kick pass to coach onwing. If Player delivers pass on target to coach, he will be rewarded with a shot in the opposite corner. Ifthe pass is not on target, coach will drop pass and let it roll away. Each basket will compete for mostmakes in 1 minute.

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Slot Drive "Imitate, then Elevate"

1

2

345

C

Slot Euro Pass: 1 minute on the clock. Player will attack off the dribble from the slot, pivot and Euro passto coach on opposite slot. If Player delivers pass on target to coach, he will be rewarded with a shot onthe weakside wing. If the pass is not on target, coach will drop pass and let it roll away. Each basket willcompete for most makes in 1 minute.

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Slot Drive "Imitate, then Elevate"

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2345

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Slot Power Skip Pass: 1 minute on the clock. Player will attack off the dribble from the slot, pivot andPower Skip pass to coach on opposite wing. If Player delivers pass on target to coach, he will be rewardedwith a shot on the ball side corner. If the pass is not on target, coach will drop pass and let it roll away.Each basket will compete for most makes in 1 minute.

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Slot Drive "Imitate, then Elevate"

1

2

345

C

Slot Drop Off: 1 minute on the clock. Player will attack off the dribble from the slot and drop off pass tocoach on opposite block. If Player delivers pass on target to coach, he will be rewarded with a shot on theweak side wing. If the pass is not on target, coach will drop pass and let it roll away. Each basket willcompete for most makes in 1 minute.

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Page 34: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Wing to Middle Drive "Imitate, then Elevate"

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5

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Pass from 1 to 4: EuroPass from 1 to 5: Drop Off or Duck inPass from 1 to 3 or 1 to 2: Kick Pass

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Page 35: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Wing to Middle Drive "Imitate, then Elevate"

1

2

3

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C

Wing to Middle Euro Pass: 1 minute on the clock. Player will attack off the dribble from the wing to middle,pivot and rip pass to coach on wing. If Player delivers pass on target to coach, he will be rewarded with ashot on ball side wing corner. If the pass is not on target, coach will drop pass and let it roll away. Eachbasket will compete for most makes in 1 minute

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Page 36: Curry and Goodson Academy Notes

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Wing to Middle Drive "Imitate, then Elevate"

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2

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Wing to Middle Kick Pass 1: 1 minute on the clock. Player will attack off the dribble from the wing tomiddle, and rip pass to coach on wing. If Player delivers pass on target to coach, he will be rewarded witha shot at the top of the key. If the pass is not on target, coach will drop pass and let it roll away. Eachbasket will compete for most makes in 1 minute

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Stephen Curry Skills Academy

Game Time PassingReact to Penetration: Wing to Middle Drive "Imitate, then Elevate"

1

2

345

CC

Wing to Middle Drop Off/Duck in 1 minute on the clock. Player will attack off the dribble from the wing tomiddle, pivot and drop pass off to coach. If Player delivers pass on target to coach, he will be rewardedwith a shot at weak side wing corner. If the pass is not on target, coach will drop pass and let it rollaway. Each basket will compete for most makes in 1 minute

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Offensive Moves

“Your Options Determine Your Effectiveness”

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Stephen Curry Skills Academy

Offensive Moves SegmentEastman Dribble Attack 1 on 1 "Imitate, then Innovate"

1 x2

Players will start on the baseline.  One on offense with a basketball and the other on defense.  Player onemust dribble around a chair which is outside the 3pt arc, player 2 must sprint around a corresponding chairat the same distance from baseline.  Then it’s live 1 on 1.   You only get one shot. Offense stays if theyscore.

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Stephen Curry Skills Academy

Offensive Moves SegmentJab Series "Imitate, then Innovate"

1 2

Two lines on the baseline. Players will execute a dribble move to the chair at top of the key, tap the chairwith the basketball, square to the basket and execute a jab series move

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Stephen Curry Skills Academy

Offensive Moves SegmentJab Series "Imitate, then Innovate"

1 2

C C

Two lines on the baseline. Players will pass to coach on the wing, he will set basketball in chair, playerswill make a specific cut to the chair, pick up basketball-square up and execute a jab series move

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Stephen Curry Skills Academy

Offensive Moves SegmentJab Series 1 on 1 "Imitate, then Innovate"

1x2

C

Player 1 starts under the rim. He must find a way to get open, if he does the coach will deliver a pass.It's then 1 on 1 with a limit of three dribbles and one shot. Offense stays if they score. If Player 1 fails toget open within a time limit of five seconds, then his possession is over.

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Stephen Curry Skills Academy

Offensive Moves SegmentOff the Dribble Series "Imitate, then Innovate"

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23

1

23

Two lines: Players will execute dribble series move at cone. Switch lines and mix up finishes.

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Stephen Curry Skills Academy

Offensive Moves SegmentPost Moves 1 on 1 "Imitate, then Innovate"

1 2

Player 1 and Player 2 start at opposite elbows. Ball is placed in chair in the middle of the lane. Oncommand Player 1 and Player 2 must sprint to baseline, touch cone, then cut to ball. The first player tothe basketball is on offense. It's live 1 on 1 from there. No shot limit. If you score, you stay on.

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Stephen Curry Skills Academy

Offensive Moves SegmentPost Moves Series "Imitate then Innovate"

1

Two cones in the lane. Player 1 must make a specific cut across the lane to the opposite block, where hewill pick up the basketball and execute a post series move

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Stephen Curry Skills Academy

Offensive Moves SegmentPower Dribble 1 on 1 "Imitate, then Innovate"

1x2

Starting at midcourt, player 1 will take a power dribble stance with his toes pointing to the sideline. Player 2will provide intense defensive pressure with his forearm on the Player 1's inside shoulder. On "Go" Player 1must create space and work his way to the bell at the top of the key without going outside the cones.Once the bell is reached, it's live 1 on 1 limited to one shot. If Player 1 goes outside the cones it's aturnover. Offensive player stays on if they score. Be aware of 5 second violation

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Stephen Curry Skills Academy

Offensive Moves SegmentPower Dribble Moves Series "Imitate, then Elevate"

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2

3

12

3Two lines: Players will execute power dribble series move at cone. Switch lines and mix up finishes.

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Stephen Curry Skills Academy

Offensive Moves SegmentQuick Catch Series 1 on 1 "Imitate, then Innovate"

C

1 2

Starting at the foul line, Player 1 and Player 2 will sprint and touch the cone on the baseline, then cut tothe wing. The first player to the wing will recieve a pass from Coach, it's then live 1 on 1. Limit of 3dribbles. Offense stays if they score. If there is no basket, then two new players will enter the drill. Mix uplocation of the cut/catch.

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Stephen Curry Skills Academy

Offensive Moves SegmentQuick Catch Series: Pin Down Action "Imitate, then Innovate"

C

1

Players will work on various reads off of the Pin Down Screen: Curl, Flair, Fade, Zipper, The Steve Nashand the Reggie Miller. They will execute a Quick Catch Series move once they receive the basketball."Elevate": Coach will direct players on which cut to use only once they arrive at the level of the screen toensure a game speed read.

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Game Speed Shooting

“Perfect Feet, Perfect Follow Through”

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Stephen Curry Skills Academy

ShootingAccelerated Game Shots "Imitate, then Elevate"

12

3 4

5 6

Three basketballs, each player with a ball. Player 1 will alternate passes with Player 2 and Player 3. Afterthe tenth total pass, Player 1 will shoot. As soon as he lands he will recieve a pass from Player 2 andshoot. As he lands from his second shot, he will receive a pass from Player 3 and shoot. Player 1 willshoot from all five spots for a total of 15 shots. Then rotate players. Compete!!!

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Stephen Curry Skills Academy

ShootingAccelerated Game Shots "Imitate, then Elevate"

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Three basketballs, each player with a ball. Player 1 will have his back to the basket and alternate passeswith Player 2 and Player 3. After the tenth total pass, Player 1 will square and shoot. As soon as he landshe will turn and recieve a pass from Player 2 and square/shoot. As he lands from his second shot, he willturn and receive a pass from Player 3 and square /shoot. Player 1 will shoot from all five spots for a totalof 15 shots. Then rotate players. Use both pivot feet. Compete!!!

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Stephen Curry Skills Academy

ShootingMatt McMahon Drill "Imitate, then Elevate"

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2

3

Shooter, Passer, Rebounder, and 2 balls. Shoot 3’s from each spot for 30 seconds. Miss = 1pt, Make =2pts, All net = 3pts

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Stephen Curry Skills Academy

ShootingNBA Quick Release Progression "Imitate, then Elevate"

12345

C

Coach starts with basketball. Standing beside shooter whom is looking at the rim and in player readyposition. Coach slams the ball into players shooting pocket and player shoots while coach swings his arm infront of player’s body in upward motion. Emphasis is to “catch it high and keep it high” and release elbowto eyebrow. If you don’t your shot will be blocked or your elbow will be hit. Rotate through all five spots.

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Stephen Curry Skills Academy

ShootingOne Bounce Drill "Imitate, then Elevate"

1 2 3

C

3 Players on the baseline going at same time. Coach at top of key. If coach looks at you, then pass himthe ball. Coach then tosses the ball to a random location. Player must catch on the first bounce,square/have "perfect feet" and shoot. Go for two minutes. Count makes! Compete!

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Stephen Curry Skills Academy

ShootingProgression Build Up "Imitate, then Elevate"

1 2 3 4

1 2 3 4

1 2 3 4

1 2 3 4

Players will listen to my commands as we work on perfect feet and perfect follow thru with and without abasketball. We will go over the Stephen Curry Quick Release and Pull up Jump Shot Progression.

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Stephen Curry Skills Academy

ShootingRick Pitino Drill "Imitate, then Elevate"

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2

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Shooter, Passer, Rebounder. Five spot shooting for 90 seconds. Shoot until you make a 3. Then at thesame spot make a one dribble pull up to the right and then a one dribble pull up left. Now move to thenext spot. Complete as many spots as you can in ninety seconds. Coach is contesting shots and havingplayers work on staying low on their drives (Shoulder to hip)

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ShootingStar Drill "Imitate, then Elevate"

1

C

Sprint to the next spot after each shot. After fifth shot, go to the back of the line. Must make 50 as agroup. Compete!

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ShootingTransition Team 3's "Imitate, then Elevate"

1 2 3 123

C C

Split into teams of 3 to 4. Start at half court, sprint to the 3pt line, shoot the 3 on the run. If you make it,keep shooting and return to half court each time. On the miss, sprint back to half court, tag next teammateand he is now in drill. First team to 20. Shots will come from the corner, wing and top of the key.

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Stephen Curry Skills Academy

ShootingTwo Second Rule Shooting "Imitate, then Elevate"

12345

Form Shooting from traditional five spots (corners, wings, middle). Must make ten shots as a group fromeach spot. As soon as you catch the ball, the coach counts 1-2! Must be game speed!

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Team Series

“Value the Possession”

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Stephen Curry Skills Academy

Team SeriesEastman 2 on 1 Break "Imitate, then Elevate"

1 2x1

Player 1 dribbles around the outside cone while Player 2 sprints around a corresponding outside cone. x1sprints around the middle cone. From there it's live 2 on 1.

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Stephen Curry Skills Academy

Team SeriesEastman 3 on 2 Break "Imitate, then Elevate"

12 3x1 x2

3 on 2 Break: Players 1 around the middle cone while Players 2 and 3 sprint around the outside cones. x1and x2 sprint around the inside cones. From there it's live 3 on 2.

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Stephen Curry Skills Academy

Team SeriesFloppy Options "Imitate, then Elevate"

1

234 5

We will go over 7 different options in the NBA Floppy Set. Then players will have 1 minute to run throughall options 5 vs 0. The shaded area is the "Initiation Box". The offense should not start until PG reachesthis area.

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Stephen Curry Skills Academy

Team SeriesKeep Away and CP3 "Imitate then Elevate"

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2

34

x1

x2

x3x4

Play to 50 points. No dribbles. One point per pass and five points for made baskets. You changepossessions on deflections, turnovers or missed shots. Points are accumulated on each possession. If youtake a shot and miss it, then you lose all of your points and return to zero.“Don’t take a shot you can make, take a shot you can’t miss.”Rule: You can't pass to the same person, two times in a row.

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Team SeriesKeep Away and CP3 "Imitate then Elevate"

1

x1

x22

4 x4 3x3

CP3 Drill: Game is to 20 points. The only way to score is to be on defense. Deflections, turnovers anddefensive rebounds count 1 point each. The only way to get on defense is to score. 35 Second Shot Clock

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Stephen Curry Skills Academy

Team SeriesLMU Fast Break "Imitate, then Elevate"

12

3

4

5

Players will have 30 seconds in which to hit all 5 options. Options.1: Hit ahead to player 2 for wing 3.2. Hit ahead to player 3 for wing 3.3. Hit ahead to 2 and hit 5 for duck in.4. Player 1 full court dribble/finish in lane5. Player 1 full court dribble/hit trailing 4 for elbow jumper.

If players miss the shot, they must stay until they finish. Each possession will start with an inbound pass.

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Team SeriesPerfect Possession "Imitate, then Elevate"

1

x1

2x2 3

x34x4 5x5

Must complete a full 35 second defensive possession. An offensive rebound, score or foul resets the clock.The clock stops on defensive rebounds and any turnover or violation and then the offensive team resets theoffense with the remaining time until a full 35 seconds has expired. Start offense in Floppy Set

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Team SeriesTransition Game "Imitate, then Elevate"

x1

1 2x2 x3

3 4

5

5

C

x4 x5

5 vs 5, coach with a basketball. Defensive team faces baseline, offensive team faces coach. Coach willthrow ball to one of the offensive players. It's a live game in transition once the ball is in play. Whoever isguarding the ball must touch the baseline before getting back on defense. 10 second shot clock. Play to 5.Basket = 1pt. If you score you stay. Must get a stop to get on offense.

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Finishing

“Basketball is a game, where your feet will put

you into a position to use your hands”

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Steph Curry Skills Academy – Mike Lee Sections FINISHING SEGMENT One Foot Euro Steps Floaters 3 Cone Drill Two Feet Air Dribble Tony Parker Floater Jordan Reverse Lane Line and Free Throw Line Tight Cones Finishing

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Weak Side 1 on 1

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Ball Screen Options

“Turn the Corner”

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BALL SCREEN SEGMENT Sideline Pick and Roll

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Reads For the Dribbler to Score: 1. Turn the Corner (1. Runner, Floater, Finish at the Rim, Pullup) 2. Reject (don’t use the screen: see defender’s head turn or they try to force down)

• Nash Dribble Jab • Killer Crossover • Inside Out Dribble • Double Cross

3. Split: if there is a gap between the screener and shower use a crossover to get through the gap.

4. Pocket Shot: defender goes under the screen. stop behind the screener for the 3

5. 2 Dribble Clear 6. Bounce Off (Defense Shows Hard and you bounce off/back then attack) 7. Steal the Spot/Veer: (Keep your defender on your hip as you come off the

screen; curl cut but for a ball screen) This is a NBA move when the screener’s defender does not show or your are “forced down” on a sideline pick and roll.

8. Rescreen: Go hard 2 dribbles off the ball screen and then get a “rescreen” from the big

9. Go 2 dribbles hard off the screen or bounce off 2 dribbles – make an inside out dribble as the big is going to recover.

10. Hard Stop and Go: Go hard to the shower if they hard hedge, keep your dribble alive and defender on your hip. As soon as the shower leaves to recover drive the ball straight down the lane line and keep your defender on your hip

11. Inside Out: Inside out on the shower and go around 12. Inside Out – Cross: Inside Out – Cross and split the screen

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Flat Screen Series 1) Change – 1 dribble pull up

2) Change – 1 dribble inside out – inside hand finish

3) Change – Inside Out Pull Up

4) Change – Split – Floater

5) Ice – Curl – Push Dribble to Jumper

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“Are You a Faker or a Player?”

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Discussion/Exercise: Players and coaches will have 5 minutes to put together a list of qualities that describe a “Faker” and a “Player”. We will then compile everyone’s thoughts into one list and discuss.

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