curriculum planning: lesson plans, tools, & strategies
TRANSCRIPT
CURRICULUM PLANNING:
LESSON PLANS, TOOLS, &
STRATEGIES
May 4th, 2017
Welcome!
Objectives
• Participants will experience active learning first-hand
• Participants will gain experience building components of active learning into their program curriculum and sessions
• Participants will learn strategies to incorporate youth voice into program curriculum and planning
• Participants will share and workshop best practices to designing and facilitating engaging content
Agenda
Intro & Welcome –Icebreaker
Opening –Numbers Game
Goals & Objectives –Program, Session, Activity
Incorporating Youth Voice
Learning Community Best Practices
Implementation –Workshop content development
Reflection & Closing –Budding Ideas
Icebreaker –Learning
Reflection
• Think about a recent learning experience
• With an elbow partner discuss: • What feelings do you associate with this experience?
• What about this experience supported your
engagement?
• What about this experience did not support your
engagement?
Who’s using what?
– How many of you are using canned curriculum
created by someone else?
– How many of you are creating your own
curriculum?
– How many of you are using a combination of
established curriculum and content that you’re
creating?
Opening
Numbers Game
• In your groups you’ll have a
stack of numbers from 1-60.
• Your goal is to touch as
many numbers as possible in
one minute.
• Everyone participates and
the same player cannot
touch two consecutive
numbers.
• Only one person can touch a
number at a time.
The Learning Cycle
DO
REFLECT
PLAN
Central Ideas: Designing
Goals & Objectives
At the program, session, and
activity level
Designing Goals & Objectives
• What do you want youth to
accomplish?
• What do you want them to do or
learn?
• Where do you want them to be at
the end of program?
Central Ideas:
Engaging Youth Voice
The Youth Voice Ladder
Opportunities
Shared Leadership
Choice
Input
[No Voice]
Supports
Scaffolding
Increasing
challenge
Typology of Youth Participation &
Empowerment (TYPE Pyramid)
Wong, Zimmerman & Parker (2010)
Engaging youth voice is about
youth and adults sharing control
Y-AP
Opportunities for Youth Voice in
Program Planning & Implementation
• Organizing program space
• Designing curriculum
• Planning, leading and debriefing activities
• Coordinating events
• Establishing group norms and
expectations
• Managing conflict
• Recruiting and orienting new participants
Reflection: How are decisions
currently made in your setting?
Decision Adult
Control
Shared
Control
Youth
Control
Organizing program space
Curriculum/program design
Teaching/facilitation
Planning, leading, debriefing
activities
Coordinating events
Establishing group norms
Managing conflict
Application –Learning
Community Best Practices
Examples from practice
• Related to your program content, identify an area that’s
going well for you. Sample categories include:
Program agenda, lesson plan, facilitation framework
Examples of engaging project based learning
Ways that you’ve successfully incorporated youth
voice
Your choice
• Use your blank piece of paper to draw or describe this
• Attach your card and hang it on the wall
Activity: Gallery walk
• Walk the gallery
• Find a piece that speaks to you
• Stop and discuss:
• What did this piece spark for you?
• How does this relate to our learning together?
Implementation
Let’s workshop content/curriculum
development
Applying the Weikart
Framework to Curriculum
Implementation Activity:
1. Wire your name at the top of your agenda template
2. Decide whether you want to reflect on how to apply this
agenda framework to your program content on the
whole or for a specific program session
3. Write your objectives at the top and practice completing
the remainder of the agenda framework
4. Try to incorporate strategies to engage youth voice
and/or other community referenced best practices
where relevant
Implementation Activity:
Lazy Susan 1. Everyone writes their name at the top of their agenda
template
2. Pass to the person to your right
3. Read objectives –choose one area to offer feedback,
and write your ideas in 2 minutes
4. Rotate again –repeat
5. Return to original owner
Closing Reflection
Activity: Budding Ideas
What new skills or ideas from this
workshop can you integrate into your
work?
• Discuss at your table