curriculum designs model
DESCRIPTION
Curriculum development Module 2TRANSCRIPT
Lesson I
CURRICULUM DESIGN MODELS
As a teacher, one has to be a:
– curriculum designer
– curriculum implementer
– curriculum evaluator
1. Subject-centered design model – focuses on the content of the curriculum- corresponds mostly to the textbook, written for the specific subject
SCHOOL HOURS
Reading Grammar Literature Mathematics Science History Geography
Most of the school using this structure aims for excellence in subject matter content.
a. Subject design – the oldest - the most familiar
Advantages Disadvantages
•Easy to deliver
•Complimentary books are written
•Support instructional materials are commercially available
•Teachers are familiar with the format
•Learning is compartmentalized
•Stresses so much the content that it forgets the student’s natural tendencies, interests and experiences
b. Discipline design – focuses on academic disciplines
c. Correlation design – comes from core - links separate subject design in order to reduce fragmentation. Subjects are related to one another but each maintains its identity.
d. Broad field design / interdisciplinary – variation of the subject design- made to prevent the compartmentalization subjects and integrate the contents that are related to each other.
2. Learner-centered Design – preferred by progressive educational psychologists - this design is more emphasized in elementary levels. Still secondary and college levels recognize the importance of the learner in the curriculum.
a. Child-centered design – influenced by John Dewey, Rouseau, Pestallozi and Froebel
Features - this curriculum designs anchored on the need and interests of the child.
- the learner is not considered passive individual but one who engages with his/her environment.
- Learners learn by doing.
- Learners actively create, construct meanings and understand
- Learners interact with the teacher and environment
b. Experience-centered design – similar to child-centered- believes that the interest and needs of learners cannot be preplanned. Instead, experience of the learners become the starting point of the curriculum.
Features - Learners are made to choose from various activities that the teacher provides.
- Learners are empowered to shape their own learning
- different learning centers are found
- time is flexible
- children are free to make options
- activities revolve around different emphasis such as touching, feeling imagining,
constructing relating and others.
c. Humanistic design – influenced by Abraham Maslow and Carl Rogers
- in humanistic designs, the development of self is the ultimate objective of learning.
- It stresses the whole person and the integration of thinking, feeling and doing.
- It considers the cognitive, affective and psychomotor domains to be interconnected and must be addressed in the curriculum.
- It stresses the development of positive self concept and interpersonal skills.
Maslow’s Theory Rogers
A person who achieves the level of self actualization is:•Accepting of self, others and nature•Simple, spontaneous and natural•Open to different experiences•Possesses empathy and sympathy towards the less fortunate
•Believed that a person can enhance self-directed learning by improving self understanding and basic attitudes to guide behavior
PROBLEM CENTERED
DESIGN
Problem-centered curriculum, or problem based learning, organizes subject matter around a problem, real or hypothetical, that needs to be solved.
Problem-centered curriculum is inherently engaging and authentic, because the students have a real purpose to their inquiry -- solving the problem. Problem-Centered Curriculum
Types of problems to be explored may include: Life situations involving real problems of practice Problems that revolve around life at a given school Problems selected from local issues Philosophical or moral problems Problem-Centered Curriculum.
Problem-Centered Design Curriculum
1)Life-Situations Design
2)Core Design
Life-Situations Design
It uses the past and present experiences of learners as a means to analyze the basic areas of living. As a starting point, the pressing immediate problems of the society and the student’s existing concerns are utilized.
Based on Herbert Spencer’s curriculum writing, his emphases were activities that sustain life, enhance life, and in rearing children, maintain the individual’s social and political relations and enhance leisure, tasks and feelings. The connection of subject matter to real situations increases the relevance of the curriculum.
Core Design
It centers on general education and the problems are based on common human activities.
The central focus of the core design includes common needs, problems, concerns, of the learners.
Faunce and Bossing presented ways on how to proceed following a core design of a curriculum as follows.1. The problem is selected either the teachers or a students.2. A group consensus is made to identify the important
problems and interest of a class.3. Problem are selected on the basis of develop criteria for
selection.4. The problem is clearly stated and design.5. Areas of study are decided, including dividing a class by
individual or group interest6. Needed information is needed and discussed.
7. Resources for obtaining information are listed and discussed.
8. Information is obtained and organized.9. Information is analyzed and interpreted.10. Tentative conclusion are stated and tested.11.A report is presented on the class on an individual or
a group basis.12.Conclusion are evaluated.13. new avenues of exploration toward further problem
solving are examined.