cthulhutech quick-start rules
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8/2/2019 CthulhuTech Quick-Start Rules
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Quick-Start ruleSnolds order #2708843
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CthulhuTech and Framewerk created by
Matthew Grau
Quick-Start Rules Written by
Matthew Grau, Fraser McKay
Intellectual Property Developer
Matthew Grau
CthulhuTech Framewerk Assistance
Fraser McKay
Editing
Jonni eMrich, Matthew Grau
Art Direction & Logo Design
MiKe Vaillancourt
Cover Design & Book Graphic Design & Layout
Maria cabardo
Cover Art
MiKe Vaillancourt (P), treVor claxton (c-)
Interior Illustration
whit brachna (10), treVor claxton (3, 5, 32, 33, 34,35), Zachary GraVes (51, 52), Maclean Kendree (44,45, 46), brandon leach (28), Marco MaZZoni (47),Marco nelor (6, 21), ben newMan (12, 14), chrisocaMPo (14), andrew olson (12), ed tadeM (13,29), MiKe Vaillancourt (13), yi-Piao yeoh (7), JenZee (4, 18)
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CREDITS
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3
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04 ................. Introduction to the Setting
10 ................. Rules
14 ................. Characters
18 ................. Confict
24 ................ . Adventure
33 ................. Pregenerated Characters
46 ................. Enemies
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Degree DiFFiculTies sTaNDarDe 7-9 8avg 10-14 12cgg 15-19 16h 0-25 22i h 26-31 28lg 32+ 34
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Framewerk
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ts Sp o S:
• Determine which skill applies to the Test.• Determine your Base, which equals the skill’s associatedAttribute.• Determine your Dice, which equal the skill’s level of Exper -tise, in addition to any bonus dice from Specializations.
ts Sp tw S:
• Your Storyguide will determine what the Degree and Difculty is for the Test.• The Difculty is the number that you have to beat on your Test to succeed.
ts Sp t S:
• Roll the dice you’d determined in Step One, trying to get ahigh roll.• You can take the highest single roll.• You can take the highest set of multiples and add them alltogether.• If you get to roll three or more dice, you can take the largest straight and add those dice together.• Watch out for ones, because they can make bad thingshappen.
ts Sp S:
• Add the result of your die roll to your Base. This is your Test Result.• Compare your Test Result to the Difculty.• If your result ties or beats the Difculty your Character suc-ceeds.• If your result is lower than the Difculty your Character fails.
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• Novices have a basic understanding of the skill.(2 Dice)
• Adepts have a thorough understanding of the skill.(3 Dice)
• Experts have an advanced understanding of the skill.(4 Dice)
• Masters have a nearly complete understanding of the skill.(5 Dice)
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6. addtn atnn ’v mp p v c’ , g p c kg a, . s k c g iv g g p g – iv. w a mp, p
p c kg a. rmm pp ppp p kg mp t.
w a mp k v sp o m iv . c v p m – v v.
Ds Ss
t k CthulhuTech m g– they’re combat modiers, skill, and dumb luck all rolled upinto one. The ability of every Character in the game to havean unlimited opportunity to defend against most attacks is asimulation of all of these factors. The skills represent environ-ment as much as everything else. Instead of giving you listsof modiers for combat situations you just get to keep onmaking defense rolls. So remember, as cool as it might look your Character isn’t actually dodging bullets when he uses hisDodge skill – he’s minimizing the chance that he’ll be shot by capitalizing on the environment and whatever luck the godshave given him today.
Sccss D
resulT greaTer By Damage1-5 1 6-10 2 11-15 3 16-20 4
S mdfssTreNgTh moDiFicaTioN1-3 -1 4-7 n8-9 +1 10-11 +2 12-13 +3 14-15 +4
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SPeCial SituationS
t g m -v p . h m p ( m mp CthulhuTech Core Book).
aCTionsdg gv , c pm m- – m k p . nm -g c pm a m a p, g g m k.
F a mp ’ q m - p c. sm mp a:
• Ducking.• Shouting at someone or speaking a short sentence.• Taking a couple of steps.
nm a q mm g k. sm mp m a
:
• Attacking a foe.• Diving prone.• Drawing a gun.• Moving in any variety of ways.• Reloading a weapon.
mt atnsm c k m m a .
w k m a g g g. y g p; , k p . i k m a –2 t P. i k m a –4 t P.
auToMaTiC Weapons firesm m p g , g pj. wp mg f g. i p p m ’ g s ( ) g. t mm g m p p
p . t m p.
t m p m p :g, , p. t m p g – m v g
m p m 180° . e g m g p .
t m p m k g ’ m p .
t m p p m mm p g . i c ’ v g p m m ’ m .
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19
F mp, ar-25 g f m p 4/1-5/30. Fg m
p p g, g m v ( ), pg 30 f’ 60 p.
t m, mk k c g g – –2 t P g . a m k c’ a – m pm a . eg mk g g k. dmg m p. F m p’ , . t m pj ’ . tk m m-g m ( + p mg) p’ mg . t g
m g v g’ mp . dm mg p g .
F mp, g ar-25 m g . y ’ . cg mg, g , p’ mg,
. y’ g v mgg ’ g m .
T-rnd Bt a p p m p - – ’ m.
t t P g - . i , p m p m mg g g m .
s Fa p ppv .
t g ppv m pp- – kp m k . t mk m k m , g ’gg . t g mv 180° g m g p . t
k - .
breaking aWayo ’ gg q m, ’ j m . y’ m m m mg ’ g . y v 50/50 kg m q m
. r g m k . t pp , ’ gg g ’ k g g (3 10 5 10).
CriTiCal failures w c s ’ pp cm c –
m mg g – c F . i c c- F, c z p-p mg m mg -. i c c F kg a , v g.
opporTuniTy aTTaCksopp k pp pp g g iv mk m p g. M c g g p g p g. M ’ g p q m-
c ’ ’ g qk pk g . i v
mk pp k, g g i-v m p. n m m a k – pp k – . i a, Mp a P pp c a . i pp k a, ’ k . opp k v –2 t P k, –4 pp k a.
surprise wv g k p. a
g p k mk . t m mg m k g’ z – k . ak mp v .
WounD levelsev vg g CthulhuTech w lv p- v -g, v mp m p q g’ V – u pp g - . t w lv m ppp V w sm.
F mp, ’ k c vg V 10. h 10 p V w lv u k v 50 p mg . t k mg k :
Wd lv exp
Average Person: Vitality 10
WouND level viTaliTy u 0F w 1 10lg w 11 20M w 21 30s w 31 40d’ d 41 50d 51+
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a, w lv p .
unt – uk w lv, u q c’ V. a c u mg V – ’ .F Wnd – t c p m m m . h tP.lt Wnd – t c k k ’ g m p , p m, k. h -1 t P a.mdt Wnd – t c k k k m-g g m p , ,k k. h -3 t P- a, m k mmm a
p , mmm mvm . hm g, pp, k ( ). t z.s Wnd – t c k k ’ g m . h m k ,p g , k. o p -g, -6 t P a, m k a p , pm mp a-
. h g, pp, , m .Dt’ D – t c k k ’ gg
j mg. h’ g ppg m g . h p m j mp m g -
. a c g m . h g, pp, q. h m m .Dd – t c k. i’ m mm .
PhySiCal eatSsmm mp k m c-’ p . h p m m. t m p CthulhuTech Core Book.
JuMping
a mg m m CthulhuTech, c jmp . a c g jmpg v. hv, g jmp – -q a t. t dg m m c jmp . dg cgg, pg h, qpg (4) i- h, qpg (5) lg. hv, p . i ’ mvg m p p, dg g.
lifTing t m c m
sg. t lg cp gv mmmm g c . a, g p gv sg F p – g m g c m ’ .
a c g p g sg F t. t p sg p cg-g t, p h t, p i- h t, p lg. i m c- p, g p p g.
cg v g . c mv p g g p m.
Fm -q m, c mv p, m -q m, c mv q p.
o , m, z, gp, - mg , mm g.
ear & inSanity t v CthulhuTech g p. y dmc g g
m-g, m p.
l Cpc
sTreNgTh aTTriBuTe WeighT 1 30 .2 40 .3 50 .
4 75 .5 100 .6 150 .
7 250 .8 400 .9 700 .10 1000 .11 1300 .12 1600 .13 2000 .14 2500 .15 3000 .16 2 17 3
18 4 19 5 20 6
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21
t : mm , ,
pm p’ pp m m p pg . w p Quick Start Guide.
fearsmm, c CthulhuTech g gg p m. wv c mg g, v k k F e. a F t t F
t g d m sg. M v F rg, p d F t p m. i k . o ,
F t m g F e – .
ecs 2d10 result
2 – p et – t p m m pm p . Pp
, g , k mm , g p mpm. t p, p p m- k ( p. 139). y p .3 – l Bd cnt – t g k . y m-p gm mm.4 – Ft – y’ g m p – ’gg k p mm. w , g m m ’ v. hv, g p m p pg gm . y
– 1 t P a .5-6 – Fnt – t g g p mp ’ k . y m, v m mp vv .7-8 – cw – y mp p g . y ’ – ’ p v – mp j . i , ’ m k ’ g g. y - –2 t P a m h t t k g j .9-10 – s – t g . y a.11-12 – stnnd – t g p
g k .13-14 – Twt – t g k k, -g mp . y k a 1 5 m( ). y m m v mm p- .15-16 – T – y mp - mg. y g k g m g – m - c v 1 5 m ( ).M k m m.17-18 – mbd Fntn – t g g
m . y v v m 1 5 ( ).19 – T Dd – t p g vp m k pm v - sg’ m. appp - mg g, pg, , mp – ’ , m -, m p , g . o, t, v.20 – pb – y p pm v – g pm p . o, t-, v.
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heaD CaSe
n ’v g g CthulhuTech, ’ m gv . t Quick-Start Rules --p , g c.
seTTing baCkgrounDuk m, g g vv m. t a w p , v n e Gvmg g Mg dp rp sm, e o dg. i , mp F s b o i s g g k .
o , , s w, gg v . t -c cp, m p mp , n e Gvm ’v m. t gp p m – m k e s. t , pg ,g gvm v mpm.
t pm m m v g g r s u j m m m p. t m k tg, pp m m m m m p.
t pm n e Gvm k tg g. i’ neG k tg , m k .F, m m, tg p g.
t e s m v mp ppk tg k. t
m v p op nk lkp nk. op pp g p tg pk mm’ .
t m, g m, mkg , kgm, v m mp mm . lkp g mg e s’ v
tg k k .
s F a w, n e Gvm k v g. ag - g. t p , g “v.” e v v , p - g p g.
t g v q k m g. t g vg mk v. t k k m , g mg- v g. P pk v kp m g .
ev m – g z pk m . t mp f
pg p , m pg. evg – , ppg , pk, - – g m --. t p , m-g g m p g kp v dna g g g.i m pk g. M ’ p kp cg g.
t ’ m pp ’ v g.sm pp m k sk bg s-m v m v . o ’k gvm kg v
m. rg , -g g, p - .
i p , ’ p g . hv, g k c, g p. 32. t g p tg p. 33.
sTory baCkgrounDa g i k p k o s. i p m
g pp p m . t pp g pp j v . i g o s k p m m l F (s d) c, v pp kg-pp.
t o s m mp gm i. i pp m v m mm , v m g – v .
t e s i v p c c m k g. ag m mp
c cp k ggg p v b b i m . ip mmv e s -g g g mg v .F q p p c c g o s
k, k vg . a p m tg mm p . t .
t tg e s i k v
adventure
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23
pz. t k p pp g mkg
m . t m j m p e s m ra. h p kg kg c k mk m p . a, p n uv, -v . o v o s p v cg p e s p .
t mp, p- m. o pp k ’ ,, zv p. ev p m pv m k p
p c cp g. a Pm m eg w (g: G)
cg. h q mgg v m p b b. Fm - g v ppg g pp m g j. i g g m nam . t p v m cg- tg m w P cg m v pz .
t p cg- pk tg c zv . i j 10 pm k P
q g. t tm m k P cgg, p zv p, g m .
aCT 1: renDezvous
g: t p g. t ppg p. t vv d k p v.
sttn: t k P cg lk Mg, g k cg g.
r g p:
“The message came in early today. Your pack’s Operator, a sharp and
savvy woman by the name o Michelle who runs a nightclub, told you
that the Eldritch Society needs you to undertake a critical mission tonight.
The Society recently stole a powerul magical artiact rom the Chrysalis
Corporation in Ireland. The Orthanach Stone, as it is called, is arriving
via shipping container in the care o a courier – a Phantom Tager known
as Glass. You’re to discreetly meet Glass at the Port o Chicago at 10:00
PM tonight and escort him and the Stone to an Eldritch Society saehouse
near Northwestern University. I everything goes according to plan, it’ll be
an early night – but how oten do things go according to plan.”
F gv p k mg mv, g ’ c
p. s g ,g gm, gg P cg m .
t g gg P . t -g g , m, g, g p. t p m g k, m g g mi. sppg k gg p mp. i’ 10:00 pm g zz .
t v c g ppg
trlu4284746. t v mj m, k ppg . t pkm p m , k k m k mg .
a m mv , ’ mk
s ov t g vg m P s. hv p mk s t mp P,g avg dg – m g mp. hv m mk mv p, g cgg dg m – m g mv ggg
P’ m. s s t , g mp pp m g. s cv mv , g pmp cg P dpm, pm p m. t tg g p m – m k k m g . Fg p.
st gdExperience Level: ep
Attributes: ag 7, i 5, Pp 8, P 6,sg 7, t 7Secondary Attributes: a 2, Mvm 13 mp (32/8 p),og 11, rf 6, V 12General Skills: cmm: nv, im: nv,
lgg (eg): ep, l em: nv, o-v: ep, P: ap, rg Kg: ap,s: ep, s: ap, s: nv, sv-: apCombat Skills: am Fgg: ep, dg: ap, Fgg:nv, Mkm: apWeapons & Armor: cs-44 e hv P (rg 12/25/45,+2 dmg, 2 s, 15 r), sp b (0 dmg),s Mk-iV am – l (0/1 P)Gear: b h, ng V Ggg ir im, s- G um
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t c, v v P’ , m . dg m k
q ov t g avgdg. hv, ’ p tm 5. skg gv pk ppg m mp. wv p mp m cmp
t, g cgg dg. i , p p g ppg . trlu4284746 tm 2, 7.
hv c p mk ov
t, g avg dg. t mg m – mg mp . i pk k mm k m, kk
g . h g gg p m. t k k .
Fg kk g g ppg . hv, pk m v m . o c m g g
trlu4284746, ’ k ’v g p. sg v . t hm pv p g p ’ k. t g p , p m vvm, g . t g.
hv c mk ov t,g avg dg. a mg mp – p v
p mp (k pk) m. i v c g g mmg .
t pk v m g vg gp d, g m, pg k.i’ k tg mg .
t d d-s, rm, e – m p. 45. t g k P s gg – k
m m qk p. i’ m m p m p p p m. t tg mk qk p p p. y qg ppp m gg mmm v .
aCT ii: TurnCoaT
g: t k d pk v p- mg. t m e s. t v o s v k.
sttn: V, cg d s. t t v
dk av, l Pk, cg. o a m ev.
r g p:
“With your mission dashed, you are let with the question o what to
do now. There’s no doubt that you must pick up the trail o the missing
courier and saely retrieve the Stone. All signs point to it once again being
in the possession o the Chrysalis Corporation. Now that you have slipped
the authorities, there’s only one thing to do – examine the only piece o
evidence you’ve got. That is, unless anyone has any other ideas.”
P, g , m v . F g m . hv,
p v p m g – .
t c v m pk. hv p mk cmp
t, g avg dg. s c pv ’ mg – ’v g g .
o mg p pk p mg pk zv . i m zv. t pk -p m .
t kg, c k pp m v
mg. t pk’ op M G,r a, e s gg k p o s n, m m t. t pk k g mg M, m c’ p , g p . w m s, pk m mv qk gg ’ .
m gtn, t p’ ot M 34-- -m .s p, vv, . s k m g . i q p gg c c mp – mg. t k mg g cg – V. a pg m m fg vg e s. h pmp m qpm, v .
r p:
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25
“You’ve only started working with Michelle recently, so you haven’t
had a chance to develop a ull rapport with her. You know rom video
conversations that she’s a beautiul woman in her mid-thirties, but you’venever actually met in person. You also know that she runs a happening
nightclub in Chicago, where she uses the inormation that foats through
to help the Society. At this point, she could very well be the person who set
you up. Even i she isn’t, she’ll most likely be able to point you in another
direction.”
t c gm j g k v g ’ p
g M’. M k, ’ mp k -- mg. s m p q k g .i c pp g, g pk m
p. s pp mpm mg – t a – pk .
i 11:00 pm c cg g. w V, g g – , m,k ( m) g g k v, , , pm v-g g p k gq vm.
M’ p f, v mk m . t ’ p m, c v gg
. hv m mk ov t k g , g cgg dg. t
g g ,g m g pg gp. t v m g m p – pk v .
w c g M’ , m. s m pkg m m mp, kg p v pgm . w k, g p:
“Listen, it’s great to nally meet you in person and all, but I am getting out o here. I our communications really are compromised, then who’s next?
Me? You? The other guys?”
sm m k t, m c, zv mg a t.
“I needed Abernethy to know things were going down tonight, so he could
be ready to get the Stone rom Glass. Tareda is the Lorekeeper who got
Abernethy involved in the rst place. He wanted rst crack at cataloging
what they could discover about the artiact. He’s legit, so I kept him in
the loop.”
t c m m M p. t m v q, gv m pp k
vg m mk ov t, g cgg dg. t m pg M’ – p p g m m . wv m mk iv . t iv
12 – c v pM v . F m p m g-v .
o g , g m, c k .s avg ov t v
c hm m vg g k g m . t c cp k v. h g g, gp g m c. hv, pk vg g tg m v g.
T st Experience Level: ep
Attributes: ag 7, i 7, Pp 8, P 6, sg5, t 7Secondary Attributes: a 2, Mvm 11 mp (27/6 p),og 12, rf 7, V 11General Skills: a: ap, cmm: ap, cm-p: ap, cm: ap, c: nv, lgg (eg-): ep, lgg (nzz): ap, l: ap, M-: ep, ov: ap, rg Kg: ap,s: ap, sv: apCombat Skills: dg: nv, Fgg: ap, Mkm: apWeapons & Armor: cs-40 d M. P (rg 15/30/50,+1 dmg, 2 s, 15 r), rG-21 r sp rf (rg105/530/1030, +3 dmg, 2 s, 15 r)s Mk-iV am – l (0/1 P)Gear: w cmm ep, dg V r,c h, ng V Ggg / ir im, s-, o cg
t m g p . i ’v
g m p p , mk .cg p p q avg ov t a c, g k . cg mg k q ovc (v. ’ s) ac. i c , gv m m c. i c g p m, v g m, ’ p v p p. h m, mg m vg. h g m.
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i M vv mp , g:
“Oh my god, thank you, thank you, thank you, thank you! I don’t evenknow what to say. You guys are permanently on the list here and you
drink or ree – orever. Listen, here are Tareda’s and Abernethy’s home
addresses. Good luck. I’m getting out o here. Don’t expect to see me again
until this all blows over.”
s v , p v kg v q.
i M vv, c m mkov t m . t dg cgg, g g p v.
t vg t a – m.
Td, t st l t M gv c pg t vg l Pk n cg. l Pk m g cg g, k g, kg mg- . i mp t v v, .
i c v M, m m, gv j k . P p:
“Tareda’s government job as a public records keeper gives him a great
cover or his work as a Lorekeeper. He’s pretty much a natural loner –
which is a nice way o saying he’s completely lacking in social graces. He
sticks to his books and research and avoids people as much as he can.
Personally, I don’t think he’s just weird. I think he’s ull-blown obsessive.
Which is a bonus in his line o work, I guess.”
t’ p mg m m m p – k m b-g v mj
g. i’ k , m mp. t k. i c mp kk g , . sg tg m g g k g ( , g v c ). t pp p f pk ’ .
t q g g. tm g . i’ pk k t – p:
“Finally, the kitchen yields some sign o lie. Or at least, ormer lie. A
skinny Nazzadi male corpse hangs there, pinned to a cabinet by a large
kitchen knie that’s been driven through his orehead. His eyes bulge in a
deathly echo o ear and surprise. Blood trails down rom his head, over his
body, across the kitchen counter, to nally drip into a crimson pool on the
tile foor. The blood is still wet – this kill is very recent.”
y m v c mk ov t g. a avgdg, v g g mm pg k.
t m pk j kp mp. wv mg m m cmp t, g avg dg. a t’
j . r g p:
“Over several dates are Tareda’s latest series o journal entries. It takes a
while to go through all o them, but you nd several important details in and
among the musings and personal thoughts. It turns out that it was Taredawho recruited Abernethy to assist with the deciphering o the Orthanach
Stone. The two had met in academic circles in and around Northwestern
University and hit it o quickly. Tareda comments on how immediately
comortable he was with Abernethy and how the two seemed to connect on
a deep level. Discovering Abernethy’s natural talent or research and the
practice o magic, Tareda believed that the man would make an excellent
addition to the Eldritch Society. He began the recruitment process and
ultimately brought Abernethy into the old. It ’s been less than a year since
this all began and Abernethy has barely been let into the Society, privy only
to its most surace secrets or now. Tareda seems beside himsel that his
riend is now a true colleague.
Though it’s written between the lines throughout, Tareda nally admits to
his attraction to Abernethy. The Nazzadi seems surprised at his desire or a seemingly straight amily man, as he’s been pretty much asexual or a long
time. Abernethy’s dedication to his amily is what prevented Tareda rom
saying anything. However, it turns out that Abernethy’s wie went missing
about a week ago and the police could nd nothing that suggested oul
play. Tareda did what he could to console his devastated, yet withdrawn
and distant, riend.
The last journal entry states that Tareda had invited Abernethy over
tonight. He was planning on sowing the seeds that he elt might lead to
something more intimate in their relationship.”
t mm v j p m c
vg m.
i c v’ v a , p v. i v, ’ pp p – gg m g, ’ .
r abnt, t st s b vg m, m vg, a v- g mm uv. s vg r
t, g avg dg g.
r p:
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27
“Abernethy owns a single-amily, middle-income home in Evanston, outside
o the Chicago arcology – his wie suers rom Sick Building Syndrome.
At the age o 40, he has accrued considerable seniority at the College o Arcane Arts at Northwestern University. His reputation is that o a great
proessor that achieves amazing results with his students. It appears that
he is also a devoted husband and ather o two girls. All reports seem to
show a man o very high principles and standards, a model or the aculty
o Northwestern University.”
i c v a , pk m n uv, m (’v g ). rg k m, p p m m .
i mp mp M,
’ k, k g . t v m m .i M , .
i t’ m, . app, . hv, ’ k g m .
h k . h’ m ’ mg k p p
k v. i v p m.
h g tg pk, p o s . i ’
mp, g p.
hv, c v pp v mg m. a pkg a m gg c m, pg c’ ovv a’ M ( ap). s P g mg, p . a c v m , g s , m g v.
i m c v m a, v v M
t, a m.
a pk pp a m, mgp. r g p:
“Two young men in expensive-looking suits escort a middle-aged man
(name him as Abernethy i the Characters have met him) towards a waiting
car. The man does not look willing – his head darts around rantically as
i he is looking or some sort o help. He clutches a briecase to his chest.”
Gv m, tg mk d. t ’ g-kg v m d.
h p m p pk. t v d, g
q g . i p , k d( e Gg), p a, p g k ( epg pg ). h m v g a i g uv .Kg g, p pk a. s mp a g, v i g – , m.
aCT 3: resCue
g: t p c cp r. t eg
w. t v o s.
sttn: t a i bg nuv.
t a i bg m m mj , pv
p mp m g . t g ,g v mg , -g.d (m d-s rm) mg p , g mkg mp, m, m m. Gvg m m m, tg
g d k g g mg v .s mg m p p.
Gg g v m g . t’ p k g,p mp . ag mp g cmp t g cgg dg tg k m p mp g pk. t mp v g f g G’ h. tg mp “ p.”
t v f – pp mvg m G’ hm m. o pp m mv qk g . i p pk – kg kg pp . t d-s rm d. o G’h m kg g.
r g p:
“Gray’s Hall is used to instruct students in the ways o the arcane arts. It is
part lecture hall, part arcane space – a consecrated area in which certain
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types o magic must be perormed. The ront o the hall is obviously such a
space, complete with altar, mystical markings, candles, crystals, and other
unrecognizable things. Set specially in the center o the altar, placed on acushion o red velvet, is a very old-looking stone with runic markings.
However, the space itsel pales in comparison to its bloody guest. Erected
in the center o the arcane space is a steel cross that hangs rom the ceiling
by chains. The still orm o a man is suspended helplessly on the cross,
a steel pipe thrust into his side so blood can pour out o him onto the
foor. Beneath him, someone has used his blood to crat a wicked-looking
mystical circle.”
t eg w, Pm tg – k v pv m m g ( mv, ).
t pk ’ v g, s m .
i c a , pp m mp mkg pp.r g p:
“Beneath the dripping cross, more than a hal dozen people wearing arcane
robes scurry about the hall. They appear to be making nal preparations,
though no sorcerer has stepped into a position o authority.”
i a , gg . i c v m m, gz v . r g p:
“Positioned around the bloody circle are a hal dozen people, their aceshidden deep within their black arcane-marked ritual robes. A man stands
at the head o the circle, chanting and waving his arms above the altar. The
runes on the stone begin to glow. There is an almost palpable electricity in
the air.”
t pp, mp , d. t g g g
d, v , eg , p m m v. t g , m d tg – e, Gg, p d-s rm. hv, m , m d p ( m d-s rm k) m , g tg g , g , g p.
w mp zv m g v pp cg n e Gvm. i’ g g.
epilogue
h’ gg , mg tg m a m . a k g, a pp m k g g m. t’ v pp v
m i. hv, a , g p m. i m m m v , g m m, ’ g m k. a’ pp .
a’ c cp mm m m e s. ep
, g cp g m m g . t mp – k mp’ pm g o s v g. a . h v m k
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29
v g pp – pm mv p p
mp. w vg tg p o s mp , c cp p
n e Gvm mp g m v cg .
t , mg gvm . a, g v g- m mv p c cp mv v p gvm p g k. i p p z f v gvm.
o a c c, g mp g . i v g k. w g e s v m t, , p p gg k p.h q .
ug p pg a’ m, cg k mv e
s p. t p o s eg w . t a e s. t, tg pk
P cg, t MG – v k m.u, m tg P, m mv p g g.
ev tg g, v p – . hv, ccp p e s – g gvm g , c m g.
wg g m vg eg w vg . a tg m d
MKg ( w, vv m Pm) p m fg. h v pk gg d, . o m,
g p:
“It wasn’t too hard to nd you once Michelle told me all the details. You
guys have my thanks. This mission didn’t turn out to be anything anyone
expected and you guys still ran with it and took care o business. I think
you’ve got a bright uture around here.”
i a v, d k m . h pv ppp v p pg m g mm g g s.
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P v pg --p c p h c . e m -
, k tg m v, -pg c s v gm .
h qk p p p c.
skills
gn s• Arcanotech Engineering – y m m-g g.• Athletics – y p p - g. t k ag, sg, t,pg p mp p .• Bureaucracy – y gvm, p, m, gz .• Business – y p , p-, mkg g, g.
• Computers – dpg v p, p-, m, g, pgm mp.• Criminal – y v v, g kpkg, pkg pk, g m, g j - g , g ggg v qp-m, g v.• Culture – y v kg p mm mg .• Education – e m m -m g.• Engineering – y k g, m, -, pm m gg g pp mm pp, p,mm , v.• Intimidate – y v m g g fg p j.• Language – t k pk v gg pz .• Literacy – l m mp -, q g pp.• Observation – y k , p
v, j mg v.• Occult – y k kg. y k mm,, g, , , kg.• Perormance – y p m, , , , m pm , p m.• Regional Knowledge – y q g .• Science: Physical – y m, g, .
• Stealth – y p , mv , - v .
• Streetwise – y p vv vz.• Survival – y p k v .
cbt s• Armed Fighting – y g v g,g, g p .• Dodge – y g v p mg .• Fighting – y g v m g p.• Marksman – y v m, g p, pj p m.
QualiTies
at• Acute Sight – y c p v v +2 t b g- ov t.• Alluring (2) – y c mg pvg m g +2 t b g k P gvg a g mm pp .• Ally (1) – y c vp p m p p m m . a a (1) vg k m m f.• Driven – y c m v; e p-, v dm P p
vm p q-g v .• Fearless – y c v g g k. e p, c v dm P p , -
mpg g .• Tager – y c k tg.• Tager: Exceptional – n c v k tg, ’ g p mg m p tg.• Wary – y c v g, gv m p g .
Dwb• Dark Secret (2) – t mg m c’ p m v . dk s (2) z-
; v mg pm vm g m p m.• Debt (1) – y c g m m . h m, v, v p m.• Depressive – y c p pv m g.a gg p, m cg-g t F t –1 t P t v ( ).
characters
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31
• Duty (1 or 2) – t dk p c’ -
p gz. (1) m c’
m p m, (2) m -m m m.• Fanatical (2) – y c m . F (2) m c g p m g g .• Impetuous – y c p – g. h m cgg t F t - m v g .• Mean – y c v g p m p g , p pg. wv c p f p p p vm m mk cgg t F t g.
• Repellent (1) – y c , p p mp,v. h m g, v fg g,p p g, p , jp . h -1 t P mkg
t g sk P gvg a.• Rival – y c v ppm q
m g, gz, m , k.• Truly Honest – y c – ’ j p . h v –4 t P m v ’ .
Tager rules
attbt tg m a . e tg-
c a – mm m. t m v s a.
abt• Tagers can shift instantly between their two forms. This abil- p j. tm m m.• Tagers have microhooks on their hands and feet which allow m g k .
• Tagers can perform super-human leaps and jump double nor -m , mm m.• Tagers are considered sealed against gas or biological attacks p p m. t pp . t v m pp v p vm p.• Characters receive a +4 bonus to Fear Tests when shifted into
tg m.• Tagers, regardless of form, have the ability to detect Dhoha- ( tg) m g. b pg m vg p, g c-gg ov t, tg g ’ g m.
• Tagers within one mile of each other, when shifted, are mind-k. t mk tg m-
m g m m p, k tg v. t tg- k p , m , . i v .
T sn• Broadband Audio – hg v g p g. rg: hg, 360°.• Long Range – d g.• Nightvision – u v g , g mp k. V g , .rg: sg.• Scan – G v vg g, g - mg v , g, g, v , . rg: 100 .• Sonar – o ; v p p j g, g .rg: 1 m, 360°.• Thermal – rg g. rg: 100 .
• X-Ray – u x- g m m, g-g , g m . rg: 50.
cbt • Tagers use their Fighting skill instead of their Armed Fightingk g -pj p,
p .• Tagers regenerate Vitality, even in their natural mortal form.
t m p m V g v m m- m V g m.• Each Tager has what is called a Limit Weapon which is very
p. lm wp v 24 t v k tg m h t- F t. ug lm wp q tg’a a .• The hands of a shifted Tager are too large to use convention- p. hv, e s m m
p p, g f m-p --m p, g gp, gg, gg g tg . t v p p p sg.• Tagers have a Fear Factor, which represents the Difculty for F t m v m m.
gears m c ct m-, gv m v m k pmg pp. am v PcPu’ (pk) – pmp p / . i gv m m, v - h c v.
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DaDelkadk j p g-m g. h v
pp g q p .F m g-g -g v . F m v -- j g ,’ vp s, mg k p . h’ p , g v p j g k .
DaDelka’s syMbionT: nighTMarelkg m v , ng-
m k m . i ’ z p, ’ g m .i z k , ’ m …
t ngm v m. umm m, m m tg k mm m . dp k, j tg, g m . w ’ v m Pm, mk ngm m g. i mg mm v m.
cm g g, ngmmk p . b k s- P. t P j m g 180° tg’ , pg m k g mg. t k g
k m g m M b. t P g g fg gv p, g gg g g g . i
g- , v- g 400 , pp pg g j.
t ngm g m. t vp m p- , m mp m k.
sz: Mm (8 9 . ) Wn:
Talons (+2) – t v p tg’ g.Shoulder Pods – rg 25/60/170, dmg +3, s 1, irTentacle Sheathe (+1) – t m g .
lt Wn:Mystic Blast – rg 30/75/200, dmg +6; v- . i mg -g p, g . t k hdmg. t a tg’ a- .
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33
DaviD leungdv cg. h mv m hgKg g kg m rp sm’ vg-g v m. h p j g g Kg F ppv . t ,
v . hv, ’ - k – v p.h ’ k m – hg Kg pk v . t p g . h v g , , g m -g. i ’ g g p . h pk . n k p g c Kg.
DaviD’s syMbionT: phanToM t Pm, m mm tg, v- m, g, qpp m -g lm wp m. a mg g tg’ , a
b qv v -. t Pm’ p g m p m mk vk p . n v g , h g f g – kk pp .
hv, ’ lm wp Pm m, v m tg. am k , fg f
k g g . b , m vm m. i g mg vm k m v m m m .
Pm k ggv m. t vp m , m m .
sz: Mm (6 7 . )
Wn: Arcane Blast – rg 30/75/200, dmg +2, s 3, ir
Blades (+2) – t m m tg.Howl (+0) – rg 20 . tg m cg-g sg F t kk g.
lt Wn:Tentacle Sheathe (+3) – a m Pm’ , vg 30 . m. ev-g g k, Mpa P. o g, m , m cgg sg t m
g m k m. t k vm. t a tg’ a .
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lisa gibbonsl c Kg. h ggv pp v g . h m p Mkg d pg m,v g -, m. t mm k g
tg pk. s m kg, -,p m – mg m v m p m g p -p.
lisa’s syMbionT: shaDoWsmg ’ , s g mv
’ . sp, j, g – m , s m- pp . a g ’ v, pp m g . n v -, v g .
i m. t gg
p . t g p p,-m p, m g j g g s g vg. o p , p m v kg , mkg p g k v f. i Mp k g mp m.
t s m. t vp g p mp, m kg.
Special: P P – t s
g p p. t p q
p V mg m. a
p m h t F t . i t
, vm 2 a p m (
), v ’ a z. o
t m p k s’
mv. a g m g
g v m .
Special: s – t s pj m , -
k m m p dg p -
g. i p, mvm, g
g vg ( g-z g) p. t
og tg, p v
v. t s
. a s m v og
z, og g gg.
sz: Mm (6 7 . ) Wn:
Thorns (+1) – t g , m,, g, .
Needle Pods – rg 25/60/170, dmg +1 (+ P), s 2,i r
lt Wn:Multiport – t k g g g s’ vg jmpg . b p pg g, s k m a- – g mvm – Mp a P, g . t k m. t a tg’ a .
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35
penDyP . t g k j m – p, vg, . a uv g g a egg, m p . ag p v, v p vg d v – p m m pk. y, ïv, g g mm gp m k g.n v p k pg v pk.
penDy’s syMbionT: Whisper wp v p tg m. smp p, vg – v g – mv tg. a ’
g, v g ( g ) p f v , g m m g f.
a wp’ p g . tp m m g,m, g pp m . Gm bm,pm p , -g f g, g g . cm p, wp v . Mv, rz wg m p p g, vg g p g.
t wp m. t vp g p mp, g gg m mzg .
t v.
sz: Mm (6 7 . ) Wn:
Whips (+1) – t p m m m tg g pp.Gossamer Bombs (Blinding) – t ppm . wv , g g vg 15- m c-gg t F t a, ’ a z . o
gm m , wp m pp.
lt Wn:Razor Wing (+4) – t tg’ p m fg g k. t k q Fgg k k m g g , p tg’mmm mvm . t a tg’ a .
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Attribute Rating Feat Level
Agility
Intellect
Perception Presence Strength Tenacity
Actions Movement Reflex
Orgone
Vitality
Drama Points
Name Callsign
Player Allegiance Storyguide Profession
Story
RaceVirtue Flaw
Gender Age
Height Weight Hair Eyes Coloring Dist. Features
Birthday Place of Birth
Skill Expertise Attr. Base
Specializations Expertise Skill
Assets
Drawbacks
Total
Unspent
Points
Disorders
ATTRIBUTES
CONCEPT
SECONDARY ATTRIBUTES
PERSONAL CHARACTERISTICSSKILLS
QUALITIES
SPECIAL ABILITIES
EXPERIENCE
INSANITY
©2007, WildFire LLC. All Rights Res
Permission to duplicate for personal us
Dadelka
Head CaseLoyal
Mayhem
Eldritch Soci
Tager
Nazzadi
Mean
1
13 mph (32/8)
5
6
15
10
0
0
6
4
6
5
9
11
Adept (3)
Novice (2)
Adept (3)
Novice (2)
Expert (4)
Master (6)
Male
28
6' 1"
205 lbs.
White
Red
Nazzadi Black
Cold Stare
November 23, 2058
Mexico City, Mexico
Ally (1), Fearless (2), Tager (4), Tager: Exceptional (2)
Debt (1), Duty (2), Fanatical (2), Mean (2), Repellent (1)
Tager Senses: Nightvision, Scan
Tager Movement: Double Climbing Speed and Jumping
1
None
Criminal
Intimidate
Language (English)
Language (Nazzadi)
Literacy
Observation
Regional Knowledge
Stealth
Streetwise
Dodge
Fighting
Marksman
Novice (2)
Novice (2)
Adept (3)
Expert (4)
Novice (2)
Novice (2)
Novice (2)
Student (1)
Novice (2)
Novice (2)
Adept (3)
Adept (3)
Agility
Presence
Intellect
Intellect
Intellect
Perception
Intellect
Agility
Intellect
Agility
Agility
Perception
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ManifestationRegeneration
Fear Factor
Level Vitality Current Effect Tager Vitality Tager Current
Flesh None
Light -1 Test Penalty
Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half
Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone
Death’s Door Unconcious & Dying
Gear (Carried)
Gear (Owned)
First Order Type Effect Cost
Second Order Type Effect Cost
Third Order Type Effect Cost
Type Damage Shots/Rounds Range
Type Protection
Shifted Attributes Level Feat
Agility
Perception
Strength
Tenacity
Actions
Movement
Reflex
Vitality
POSSESSIONS
SPELLS
WEAPONS
ARMOR
WOUNDS
TAGER
©2007, WildFire LLC. All Rights Reserve
Permission to duplicate for personal use on
Tager natural armor 2/2
Nightmare1 per hour/1 per turn
16
2
19 mph (47/11)
7
18
Expert (4)
Expert (4)
Master (6)
Master (6)
8
9
13
13
Talons
Shoulder Pods
Tentacle Sheathe
Mystic Blast
+2
+3
+1 & Entangle
+6
n/a
1/Infinite
n/a
Limit
n/a
25/60/170
n/a
30/75/200
1 to 15
16 to 30
31 to 45
46 to 60
61 to 75
1 to 18
19 to 36
37 to 54
55 to 72
73 to 90
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Attribute Rating Feat Level
Agility
Intellect
Perception Presence Strength Tenacity
Actions Movement Reflex
Orgone
Vitality
Drama Points
Name Callsign
Player Allegiance Storyguide Profession
Story Race
Virtue Flaw
Gender Age
Height Weight Hair Eyes Coloring Dist. Features
Birthday
Place of Birth
Skill Expertise Attr. Base
Specializations Expertise Skill
Assets
Drawbacks
Total
Unspent
Points
Disorders
ATTRIBUTES
CONCEPT
SECONDARY ATTRIBUTES
PERSONAL CHARACTERISTICSSKILLS
QUALITIES
SPECIAL ABILITIES
EXPERIENCE
INSANITY
©2007, WildFire LLC. All Rights Rese
Permission to duplicate for personal use
David Leung
Head Case
Honorable
Shifu
Eldritch Soci
Martial Arts Instru
Human
Impatient
2
15 mph (37/9)
6
5
12
10
0
0
9
5
5
5
7
8
Expert (4)
Novice (2)
Novice (2)
Novice (2)
Adept (3)
Expert (4)
Male
30
5' 7"
165 lbs.
Black
Brown
Asian
Excellent Posture
March 19, 2056Hong Kong, China
Ally (1), Driven (2), Tager (4), Wary (2)
Dark Secret (2), Depressive (2), Duty (2), Impetuous (2)
Tager Senses: Nightvision, Scan
Tager Movement: Double Climbing Speed and Jumping
Shadow Special Ability – Stealth
1
None
Athletics
Culture (Chinese)
Language (English)
Language (Mandarin)
Literacy
Observation
Performance (Kata)
Regional Knowledge
Stealth
Survival
Armed Fighting
Dodge
Tager Natural Weapons
Martial Arts
Fighting
Marksman
Student (1)
Novice (2)
Expert (4)
Adept (3)
Adept (3)
Novice (2)
Novice (2)
Novice (2)
Adept (3)
Student (1)
Adept (3)
Novice (2)
Adept (3)
Novice (2)
Focus (+1)
Focus (+1)
Special
Intellect
Intellect
Intellect
Intellect
Perception
Presence
Intellect
Agility
Tenacity
Agility
Agility
Agility
Perception
Fighting
Fighting
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ManifestationRegeneration
Fear Factor
Level Vitality Current Effect Tager Vitality Tager Current
Flesh None
Light -1 Test Penalty
Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half
Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone
Death’s Door Unconcious & Dying
Gear (Carried)
Gear (Owned)
First Order Type Effect Cost
Second Order Type Effect Cost
Third Order Type Effect Cost
Type Damage Shots/Rounds Range
Type Protection
Shifted Attributes Level Feat
Agility
Perception
Strength
Tenacity
Actions
Movement
Reflex
Vitality
POSSESSIONS
SPELLS
WEAPONS
ARMOR
WOUNDS
TAGER
©2007, WildFire LLC. All Rights Reserved
Permission to duplicate for personal use on
Tager Armor 2/2
Phantom1 per hour/3 per turn
12
3
19 mph (47/11)
7
14
Master (6)
Adept (3)
Expert (4)
Master (5)
11
7
9
10
Arcane Blast
Blades
Howl
Tentacle Sheathe
+2
+2
+0 & Knockdown
+3 & Consume
3/Infinite
n/a
n/a
Limit
30/75/200
n/a
20 ft
30 ft, Mult Target
1 to 12
13 to 24
25 to 36
37 to 48
49 to 60
1 to 14
15 to 28
29 to 42
43 to 56
56 to 70
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Attribute Rating Feat Level
Agility
Intellect
Perception Presence Strength Tenacity
Actions Movement Reflex
Orgone
Vitality
Drama Points
Name Callsign
Player Allegiance Storyguide Profession
Story Race
Virtue Flaw
Gender Age
Height Weight Hair Eyes Coloring Dist. Features
Birthday Place of Birth
Skill Expertise Attr. Base
Specializations Expertise Skill
Assets
Drawbacks
Total
Unspent
Points
Disorders
ATTRIBUTES
CONCEPT
SECONDARY ATTRIBUTES
PERSONAL CHARACTERISTICSSKILLS
QUALITIES
SPECIAL ABILITIES
EXPERIENCE
INSANITY
©2007, WildFire LLC. All Rights Res
Permission to duplicate for personal us
Lisa Gibbons
Head Case
Confident
Mamma Bea
Eldritch Soci
Marketing Dire
Human
Aggressive
2
11 mph (27/6)
7
5
11
10
0
0
8
6
7
5
5
8
Expert (4)
Adept (3)
Adept (3)
Novice (2)
Novice (2)
Expert (4)
Female
29
5' 9"
140 lbs.
Brown
Blue
Fair skinned Irish
Eyes sparkle with energy
February 16, 2057Minneapolis, MN
Acute Sight (2), Alluring (2), Tager (4), Wealth (1)
Duty: Job (1), Duty: Eldritch Society (2), Fanatical (2), Rival (
Tager Senses: Nightvision, Scan
Tager Movement: Double Climbing Speed &
Triple Jumping Distance
1
None
Bureaucracy
Business
Computers
Education
Language (English)
Literacy
Observation
Regional Knowledge
Stealth
Dodge
Fighting
Marksman
Tager Natural Weapons
Tager Ranged Weapons
Novice (2)
Adept (3)
Student (1)
Expert (4)
Expert (4)
Novice (2)
Adept (3)
Novice (2)
Adept (3)
Novice (2)
Adept (3)
Adept (3)
Focus (+1)
Focus (+1)
Intellect
Intellect
Intellect
Intellect
Intellect
Intellect
Perception
Intellect
Agility
Agility
Agility
Perception
Fighting
Marksman
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ManifestationRegeneration
Fear Factor
Level Vitality Current Effect Tager Vitality Tager Current
Flesh None
Light -1 Test Penalty
Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half
Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone
Death’s Door Unconcious & Dying
Gear (Carried)
Gear (Owned)
First Order Type Effect Cost
Second Order Type Effect Cost
Third Order Type Effect Cost
Type Damage Shots/Rounds Range
Type Protection
Shifted Attributes Level Feat
Agility
Perception
Strength
Tenacity
Actions
Movement
Reflex
Vitality
POSSESSIONS
SPELLS
WEAPONS
ARMOR
WOUNDS
TAGER
©2007, WildFire LLC. All Rights Reserve
Permission to duplicate for personal use on
Tager Armor 1/1
Shadow1 per hour/2 per turn
12
3
15 mph (37/9)
8
13
Master (5)
Expert (4)
Expert (4)
Master (5)
10
8
7
10
Thorns
Needle Pods
Multiport
+2
+1 + Poison
Double Actions
n/a
2/Infinite
Limit Attack
n/a
25/60/170
Double Jump Distanc
1 to 11
12 to 22
23 to 33
34 to 44
45 to 55
1 to 13
14 to 26
27 to 39
40 to 52
53 to 65
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Attribute Rating Feat Level
Agility
Intellect
Perception Presence Strength Tenacity
Actions Movement Reflex
Orgone
Vitality
Drama Points
Name Callsign
Player Allegiance Storyguide Profession
Story Race
Virtue Flaw
Gender Age
Height Weight Hair Eyes Coloring Dist. Features
Birthday Place of Birth
Skill Expertise Attr. Base
Specializations Expertise Skill
Assets
Drawbacks
Total
Unspent
Points
Disorders
ATTRIBUTES
CONCEPT
SECONDARY ATTRIBUTES
PERSONAL CHARACTERISTICSSKILLS
QUALITIES
SPECIAL ABILITIES
EXPERIENCE
INSANITY
©2007, WildFire LLC. All Rights Res
Permission to duplicate for personal us
Pendy
Head Case
Loving
Angel
Eldritch Soci
Arcanotech Eng
Nazzadi
Naive
2
11 mph (27/6)
7
5
11
10
0
0
7
5
10
5
5
7
Adept (3)
Novice (2)
Master (5)
Novice (2)
Novice (2)
Adept (3)
Female
26
5' 8"
132 lbs.
White - Long
Red
Nazzadi Black
White-work Tattoos
September 22, 2060
Toronto, Canada
Acute Sight (2), Alluring (2), Tager (4)
Debt (1), Duty (2), Fanatical (2), Truly Honest (2)
Tager Senses: Broadband Audio, Long Range, Nightvision, Sc
Sonar, Thermal, X-ray
Tager Movement: Double Climbing Speed & Jumping, Fligh
1
None
Arcanotech Engineering
Computers
Education
Engineering
Language (English)
Language (Nazzadi)
Literacy
Observation
Occult
Regional Knowledge
Science - Physical
Dodge
Fighting
Marksman
Student (1)
Novice (2)
Adept (3)
Student (1)
Expert (4)
Adept (3)
Adept (3)
Adept (3)
Novice (2)
Novice (2)
Adept (3)
Novice (2)
Adept (3)
Adept (3)
Intellect
Intellect
Intellect
Intellect
Intellect
Intellect
Intellect
Perception
Intellect
Intellect
Intellect
Agility
Agility
Perception
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Manifestation
Regeneration
Fear Factor
Level Vitality Current Effect Tager Vitality Tager Current
Flesh None
Light -1 Test Penalty
Moderate -3 Test Penalty/Half Move
Max. 2 Actions/Armor Half
Serious -6 Test Penalty/Crawl
Max. 1 Action/Armor Gone
Death’s Door Unconcious & Dying
Gear (Carried)
Gear (Owned)
First Order Type Effect Cost
Second Order Type Effect Cost
Third Order Type Effect Cost
Type Damage Shots/Rounds Range
Type Protection
Shifted Attributes Level Feat
Agility
Perception
Strength
Tenacity
Actions
Movement
Reflex
Vitality
POSSESSIONS
SPELLS
WEAPONS
ARMOR
WOUNDS
TAGER
©2007, WildFire LLC. All Rights Reserve
Permission to duplicate for personal use on
Tager Armor 1/1
Whisper
1 per hour/1 per turn
12
3
15 mph (37/9), Flight 45 mph (111/27)
9
12
Master (5)
Master (6)
Adept (3)
Expert (4)
10
12
6
9
Whips
Gossamer Bombs
Razor Wing
+1
Blinding
+4
n/a
1/Infinite
Limit
n/a
Drop, 15 ft radiu
Speed/Armor doub
1 to 11
12 to 22
23 to 33
34 to 44
45 to 55
1 to 12
13 to 24
25 to 36
37 to 48
49 to 60
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Dua-sanaraso m mm d, d-s mp-
m pp v. M pp
g kg k-m,
, m, . t
g d-s
p vg p. t m -
g, mvg q.
c m, g p -
g . t v m g
k ’ , v
c cp.
d-s v v’ k
v .
t v m-
g
m d.
ev pp
m g
m
gv
-
. d-s
f
p g k-
-j. t v
- m
v gg
.
a D-sn (end) Allegiance: c c
Scale: V
Size: Mm (6 7 . )
Attributes: ag 9 (+2), i 6 (+0), Pp 7 (+0), P
6 (+0), sg 9 (+2), t 9 (+2)
Secondary Attributes: a 2, og 12, rf 7
General Skills: a: ap (3), b: nv (2), cm-
p: nv (2), cm: ap (3), e: nv
(2), im: nv (2), M: nv (2), o:
nv (2), ov: ap (3), sv-F: nv
(2), s: nv (2), s: ap (3),
sv: nv (2), svv: nv (2)
Combat Skills: dg: ap (3), Fgg: ap
(3), Mkm: nv (2)
Weapons: bk (+1), t (0 + g)
Damage Bonus: +1
Vitality: 14
Armor: 1/1
Regeneration: 1 P
Fear Factor: 16
Temperament: ug & M
Senses: ngv, s
Movement & Speed: l [17
mp (42/10 p)], sm [34
mp (84/20 p)]
enemIes
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45
elibsm k v mp m-, e p. t m k mpv . P g pp m v vm
. sp, f pg mzg . b pp m gg g v-z m .
e m – k g j . s vvg e g . t , fg k-k kg z gv .
i m m, e v p g m mgm g – g p. lk d-s, v mp m v vg .
Special Rules: a e p g g . i
pp m p g, – z g. s vm 4 mg -p m m , p gv m gm p m p. t v vm k e m vm – mg
.
a eb (end) Allegiance: c cScale: V Size: Mm (7 8 . )
Attributes: ag 10 (+3), i 5 (+0), Pp 7 (+1), P- 7 (+0), sg 11 (+3), t 10 (+3)
Secondary Attributes: a 2, og 12, rf 7General Skills: a: ep (4), b: nv (2), cm-p: nv (2), cm: ap (3), e: nv (2), i-m: ap (3), M: nv (2), o: nv (2), o-v: ep (4), sv-F: nv (2), s: ap (3),svv: nv (2)Combat Skills: dg: ap (3), Fgg: ep (4), Mkm:nv (2)Weapons: t (+1), M (+2, q a), lpgsk (+2, q a), s, t sp (+1)Damage Bonus: +2Vitality: 15
Armor: 2/2
Regeneration: 2 PFear Factor: 16Temperament: b & M-
Senses: a sm & t, ngv
Movement & Speed: l[19 mp (47/11 p)],
lpg (d)
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gelgoreM p, Gg , , . t -m k mm
m – ’ vm. t p p g p v . F p g k, Gg“p” p . i , p m kg mg. lg, Gg g, p- p v k . t g
j g, g m v k pp. t mm pg, Gg k f – . tm k-k p m mk g.
Gg p. t k qk, mv-g kg g . a- k, Gg v
m j. t p- p m.
i m m, Gg g, g k . n m- m , - j m – g v m p-p -v.
Special Rules: a Gg’ n P pp mm, qk p. hv, v Gg -m m p g g- – p mmm m g-.
Fm, G-g g p
p. t p q p V mg m. a p
m cgg t F t . i t , vm 2 a p m( ) – v ’ a
z. o t m p k Gg’ mv. a g m
g g v m .
a g (end) Allegiance: c cScale: V Size: Mm (5 6 . ) Attributes: ag 10 (+2), i 7 (+0), Pp 12 (+4), P-
6 (+0), sg 5 (+0), t 8 (+2)
Secondary Attributes: a 3, og12, rf 9
General Skills: a-: ep (4),
b :
nv (2),c m p :nv (2),cm: a-p (3), e-: nv-
(2), im:nv (2), M: nv(2), o: nv (2), o-
v: ap (3), sv-F:nv (2), s: ap (3),
svv: nv (2)Combat Skills: dg: ep (4),Fgg: ap (3), Mkm: e-p (4)
Weapons: c (0), b (0 + P-)n P r g 25/60/170 dmg +2 +P s 3 4/1-5
Damage Bonus: 0Vitality: 11 Armor: 0/0Regeneration: 1 PFear Factor: 16Temperament: e &cSenses: a sm &
t, ngv, t-m
Movement & Speed: cmg[26 mp (64/16 p)], l [45
mp (111/27 p)]
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47
raMaChesedk v m . lg g p
-k v -k g. t k g
k, g g vm’ v. t - rm, -
mm m d.
rm g. dk
gz . t ’
-
p. rm
. ev
g, ’ rm’ m
.
s v, rm v .
t p v vm’ (
k m p). ev m-
g, m, m,
g . n m v
m p –
mp mg v m.
ev m, rm p
g mk m
pp m. t p g-
m m gg
mp
m g
g m -
g. i ’
m g -
g, v g.
Special Rules: s
p
rm.
t gv m
+4 t b
s t vvg k. t
mp , ’.
a r (end) Allegiance: c c
Scale: V
Size: Mm (6 7 . )
Attributes: ag 11 (+2), i 5, Pp 9
(+2), P 6, sg 7 (+1), t 8 (+1)
Secondary Attributes: a 3, og 11, rf 8
General Skills: a: ap (3), b:
nv (2), cmp: nv (2), cm:
nv (2), e: nv (2), im:
ap (3), M: nv (2), o: nv-
(2), ov: ap (3), sv-F:
nv (2), s: nv (2), s: a-
p (3), sv: nv (2), svv:
nv (2)
Combat Skills: dg: ap (3), Fgg:
ap (3), Mkm: nv (2)
Weapons: b (0), c (+1)
Damage Bonus: 0
Vitality: 12
Armor: 1/1
Regeneration: 1 P
Fear Factor: 16
Temperament: cv & s
Senses: a hg, b-
a, ngv,
s, tm
Movement & Speed:
Jmpg (Q-
p), l [17 mp
(42/10 p)]
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chulhuth co Book T lt W
2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descenenslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the sh-scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth.within hides a cancer, eating away at the very heart of the New Earth Government.
This is the Aeon War. This is the time of CthulhuTech.
Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front against the horric beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Expthe dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lostbend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting briof wrath.
280 pages, $49.99. Available Now!
u T lt W cntn
Foes without. Foes within. It seems that safety is just an illusion in 2085. Congregations of dead religions work their evil on the wArmies of monsters and alien creatures bring death and horror. Hidden cults chew away at the innards of the New Earth Governm
secretly destroying us from within.
This is the Aeon War. And it’s bigger than just one book.
Explore society as one of the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherwo White. Fight the hidden enemies within society as an agent of the Federal Securit y Bureau. Abuse shocking power policing arcane cras an agent of the Ofce of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind – or yourself to it.
160 pages, $39.99. Available Now!
dk Pssionsat y Dt
The Aeon War rages outside. The Migou encroach on the heart of civilization from Alaska. The Rapine Storm throws itself againsting lines in China. Dark things awaken in the forgotten corners of the world. All the while, sinister cults erode the New Earth Gov
ment from within.
Fight fanatical suicide bombers dedicated to the fall of civilization – and the destruction of our “alien” brethren. Face your own i
fortitude in the face of overwhelming temptations of forbidden physical pleasures. Sleep tfully in the fear that something out theintent to ravage your dreams.
All in your neighborhood. Down the street. Even next door.
60 pages, $19.99. Available Now!
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dnion viw it’ Qtn pt
Time waits for no one. The Disciples of the Rapine Storm throw themselves with renewed fervor against the beleaguered troops holding the lines of the East. The New Earth Government desperately searches for a plan to drive the alien insects from their last bastion ofsafety. Deep within the dark places something ancient and primal stirs, ready to gift the world with its unspeakable presence once againAnd somewhere, the children of the sh-god nd lost things that were better left lost.
This is how the end begins. Welcome to 2086.
Discover new breakthroughs that might give humanity a much needed edge – but at what cost? Suffer a plague of street crime, erodingthe places where people once felt safe. Watch in shock at the lengths the Nazzadi are willing to go to police their own kind. And quietly,
something new is born within the darkest pits of the Chrysalis Corporation. Explore a year in the Strange Aeon or lose yourself in thelies and pretend it isn’t happening.
144 pages, $39.99. Available Now!
mol rins T en o m en i st m en
The New Earth Government. A place of progress and hope. A world carefully craf ted by the powers that be to give lives to those it protects. The last hope of humanity in a time when it seems as if our light will be extinguished forever. The Migou. Beings who have always
viewed the Ear th as their backyard, to be used and abused as they will. Creatures caught unaware by what we have become and intenon destroying us because of it.
Enemies bound to the mortal coil, perhaps soon to be consumed by it – and each other.
Live in the world of the NEG, exploring society from the streets on up. Walk within the worlds of politics, religion, and mainstream society. Discover what the growing identity of the Nazzadi is all about. Explore the dark end of the streets where vice and crime dwell. Odiscover the world of the alien insects from Pluto and even explore it as one of them. Peel back the veil and see the Migou for what theytruly are – and maybe even admire them for it.
144 pages, $39.99. Available Now!
anin enis T Tn Bd
Underneath the carefully crafted world of the new Earth Government, a sickness festers. The Children of Chaos hide within the mightyChrysalis Corporation, agents of the end. Intent on bringing back the lost days of terrible old gods, they are a hidden tumor that soonwill be too malignant to excise. Only one force has the power and the secrets to ght the enemy within. Legacy of the Forgotten Ones,the Eldritch Society secretly hunts the Children of Chaos. Holy warriors, monsters with the hearts of men, struggle desperately to savehumanity. And to the New Earth Government, its saviors are monsters and its destroyers heroes.
This is the Shadow War – so few know the truth.
Peel back the layers of secrecy to explore the mysterious Eldritch Society. Discover what joining in symbiosis with a thing from beyond
space and time really means. Undergo mystical metamorphosis to join more deeply with your otherworldly symbiont and feel the pullof its wild power. Pull back the veil to stare into the dark eyes of the true Chrysalis Corporation. Give yourself over to the power of theOld Ones and endure the infamous Rite of Transguration, sacricing your humanity for something greater.
160 pages, $39.99. Coming Soon!
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T lt W
2085. Humanity faces extinction. Alien insects from the edge of our solar system, lohidden behind the façade of reality, descend to enslave us. Hordes of unspeakahorrors roll out from Central Asia, laying waste to anything in their path. The chu
of the sh-god scours the world for lost occult secrets to unleash terrible forces. Degods awaken and turn their dreadful eyes toward the Earth. And within hides a caneating away at the very heart of the New Earth Government.
This is the Aeon War. This is the time of CthulhuTech.
Climb inside a thirty-foot tall war machine and rain down hell on the unwaveMigou. Fight tooth and nail on the front lines against the horric beasts of the RapStorm. Seek out the disgusting corruption of the insidious Esoteric Order of DagExplore the dark world of the malignant Chrysalis Corporation and their unseen mstrous agents. Sift through secrets long thought lost and bend the power of the cmos to your will. Join in symbiosis with something beyond time and space and becoa shape-shifting bringer of wrath.
Nowhere else will you nd a setting like this.
Inside these Quick-Start Rules you will nd:• an overview of the rich world of the Aeon War.• an overview of the innovative Framewerk system. Not only cinematic, Framewerk pcontrol back where it belongs – in your hands.• the option to play a hardy and resourceful 21st century Human or join the ght a
night-skinned genetically-engineered Nazzadi.• the option to play as one of four fully-generated Characters, who are mysterious a
shape-shifting Tagers.• the Orthanach Stone, a fully eshed-out, ready-to-run story, to get you into a ga
now.• details on four of the monstrous Dhohanoid servants of the Chrysalis Corporatio
t CthulhuTech Quick-Start Rules are a complete, self-contained storytelling gafor up to four players and a Storyguide. All you need besides this book are ve to 10-sided dice.
For maTure auDieNces oNly T b ntndd t d. it ntn d nd dtbn ntnt n
. rd dtn dd.