cs 3724 introduction to hci dr. scott mccrickard mcbryde 623 [email protected]

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CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 [email protected]

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Page 1: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

CS 3724Introduction to HCI

Dr. Scott McCrickardMcBryde 623

[email protected]

Page 2: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Who are these people?• Dr. McCrickard (professor)

– third year assistant professor in CS– research interests include HCI, notification

systems, usability evaluation methods

• Jacob Somervell (teaching assistant)– graduate student in computer science– interested in large screen displays as

notification systems

• Christa Chewar (project coordinator)– graduate student in computer science– interested in notification systems design

and evaluation

Page 3: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Textbooks

• Mary Beth Rosson and John M. Carroll, Usability Engineering: Scenario-Based Development of HCI (RC)

• Don Norman, The Design of Everyday Things (DOET)

Page 4: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Other Useful Books• Ben Shneiderman,

Designing the User Interface

• Deborah Hix and Rex Hartson, HCI

• Don Norman, The Invisible Computer

• Fred Brooks, The Mythical Man Month

Page 5: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Other Resources

• Email is the best way to contact Dr. McCrickard ([email protected]), Jacob ([email protected]), and Christa ([email protected])

• The listserv ([email protected]) is best for questions and comments

• Web page (courses.cs.vt.edu/~cs3724) contains lecture outlines, assignments, and related materials

Page 6: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Evaluation

• Group project (50%)• Activities (20%)• Midterm (10%)• Final (20%)

Page 7: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

What is HCI?• The Human

– Single user, groups, I/O channels, memory, reasoning, problem solving, error, psychology

• The Computer– Desktop, embedded system, data entry

devices, output devices, memory, processing

• The Interaction– Direct/indirect communication, models,

frameworks, styles, ergonomics

Page 8: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

HCI at VT

• Scott McCrickard• Doug Bowman• Chris North• Manuel Perez

• John Carroll• Mary Beth Rosson• Rex Hartson• Others in CS, ISE,

etc

Page 9: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

An Aside: VTURCS

VTURCS = Virginia Tech Undergraduate Research in Computer Science

• Work with professors on ongoing research projects.

• Receive travel money to attend conferences.

• Present your work at annual symposium.

Attend the Project Fair in mid-fall for details (see http://vturcs.cs.vt.edu for details)

Page 10: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Two VTURCS Opportunities

• Virtual School Developer– NSF-sponsored paid position– Develop GUI for system to

be used in grade school classrooms

– Java, Swing/JFC, collab application skills desired

– Contact Jacob Somervell ([email protected]) or Craig Ganoe ([email protected]) for details

• Collaborative API Developer– For credit or volunteer– Create/integrate a

collaborative API into a programming environment for novice programmers

– Java application skills needed

– Contact Pete DePasquale ([email protected]) for details

Page 11: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Why Usability Engineering?

• Waterfall models of development do not work– Too many unknowns (Brooks: No Silver Bullet)

• Need an iterative discovery-oriented process– But at the same time need to manage it

• Demands well-defined process with metrics– Specifying usability goals as objectives– Assessing and redesigning to meet these

objectives– Manage usability as a quality characteristic, much

like modularity or nonfunctional requirements

Page 12: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

How Should We Measure Usability?

• Bottom line is whether the users got what they wanted, i.e., is the client satisfied

• Practically speaking, need to break this down so that we can operationalize our objectives

• Our textbook definition:The quality of an interactive computer system

with respect to ease of learning, ease of use, and user satisfaction

– Can the users do what they want to do in a comfortable and pleasant fashion?

Page 13: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Scenarios in UE:A Simple Example

Marissa was not satisfied with her class today on gravitation and planetary motion. She is not certain whether smaller planets always move faster or how a larger or denser sun would alter the possibilities for solar systems.

She stays after class to speak with Ms. Gould, but she isn’t able to pose these questions clearly, so Ms. Gould suggests that she re-read the text and promises more discussion tomorrow.

A problem scenario describing current situation:

Page 14: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Marissa , a 10th-grade physics student, is studying gravity and its role in planetary motion. She goes to the virtual science lab and navigates to the gravity room.

In the gravity room, she discovers two other students, Randy and David, already working with the Alternate Reality Kit, which allows students to alter various physical parameters (such as the universal gravitational constant) and then observe effects in a simulation world.

The three students, each of whom is from a different school in the county, discuss possible experiments by typing messages from their respective personal computers. Together they build and analyze several solar systems, eventually focusing on the question of how comets can disrupt otherwise stable systems.

They capture data from their experiments and display it with several visualization tools, then write a brief report of their experiments, sending it for comments to Don, another student in Marissa’s class, and Mr. Arkins, Randy’s physics teacher.

A design scenario describing our initial vision:

Page 15: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Scenario-BasedDevelopment

1.3: Make decisions but keep options open.

scenarios are concrete

descriptions but are also very flexible

1.4: Analyze use but let it evolve.

scenarios describe use in detail, but as a tentative, working representation

1.5:

Be

inno

vativ

e bu

t onl

y if

addi

ng v

alue

.

scenarios focus on the usability consequences of specific design proposals

1.6: Be precise but include everyone on the team

scenarios describe the problem situation

using natural language understood by all stakeholders1.

7: B

alan

ce a

ctio

n w

ith r

efle

ctio

n.

scenarios offer a vivid description of

use that provokes questions and “what

if” discussions

Why Scenarios?

Page 16: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Problem scenarios

summativeevaluation

Information scenarios

claims about current practice

analysis ofstakeholders,field studies

Usability specifications

Activityscenarios

Interaction scenarios

iterativeanalysis ofusability claims andre-design

metaphors,informationtechnology,HCI theory,guidelines

formativeevaluation

DESIGN

ANALYZE

PROTOTYPE & EVALUATE

Page 17: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Tradeoffs and SBD

• Design by definition is invention, creativity– Never just one approach, never one correct answer– BUT some answers are demonstrably better

• Interactive system design tremendously complex– Many interdependencies, eg schedule, cost,

competitive advantage, local expertise, ...– Users and their needs are one large set of

dependencies

• Tradeoffs are useful in analyzing these relations– Here, we focus on tradeoffs affecting users’ experiences– Guides design thinking, also serves as design rationale

Page 18: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Learning SBD — By Example

• Virtual science fair as a case study– Complement to real world physical science fairs– Goal is to extend interactions across time & space

• Cumulative, illustrates activities at each phase– Detailed examples of the methods used in projects– Use as a model for group materials & analyses

• Many details specific to this example– E.g., collaboration, community network, education– Other case studies under construction on the Web

at http://ucs.cs.vt.edu

Page 19: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Scenarios in Usability Engineering

• Stories of people and their activities, sometimes includes computer use, always includes goals

• Typical elements of the story are:– A setting– One or more actors or agents– An orienting or motivating goal or objective– Mental activity, plans or evaluation of behavior– A “storyline” sequenced by actions and events

• Emphasis on use, i.e., people’s needs, expectations, actions, and reactions

Page 20: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Scenarios and Claims

• Scenarios convey what actors are like, what forces influence their behavior

• Claims elaborate on scenarios, explaining how and why a feature has impacts

• Claims analysis documents why scenarios were written by isolating the most important features

Page 21: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Claims (see pgs 73-4)

Repeated involvement by same students

+ increases competence+ encourages community- hard to break in

Competition among students for prizes

+ rewards time/effort- increases frustration- hard to compare diversity

Page 22: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Tuesday Activity:Home Page Scenarios

• Think about scenarios that illustrate how you want people to interact with your personal pages

• Consider (and redesign) your own home pages, and list claims you made in creating these pages

• Come to class ready to talk about these points and about past and future changes

Page 23: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History and Future of HCI

• Much of the class will consider systems that are in use today

• Class projects may speculate on emerging (but feasible) paradigms

• To understand present and future, start with the emergence of HCI

Page 24: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History of HCI

• Vannevar Bush, 1945 “As We May Think”

• Vision of post-war activities, Memex

• “…when one of these items is in view, the other can be instantly recalled merely by tapping a button”

Page 25: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History of HCI (con’d)

• JCR Licklider, 1960 “Man-Computer Symbiosis”

• Tightly coupled human brain and machine, speech recognition, time sharing, character recognition

Page 26: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History of HCI (con’d)

• Douglas Engelbart, 1962 “Augmenting Human Intellect: A Conceptual Framework”

• In 1968, workstation with a mouse, links across documents, chorded keyboard

Page 27: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History of HCI (con’d)

• XEROX Alto and Star– Windows– Menus– Scrollbars– Pointing– Consistency

• Apple LISA and Mac– Inexpensive– High-quality

graphics– 3rd party

applications

Page 28: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

History (and future) of HCI

• Large displays• Small displays• Peripheral displays• Alternative I/O• Ubiquitous

computing• Virtual

environments• Implants

• Speech recognition• Multimedia• Video conferencing• Artificial

intelligence• Software agents• Recommender

systems• ...

Page 29: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Project Overview • Group project with 4-5 people per group• Projects will be graded per team, with a

component of the grade based on individual effort as reported by members

• Choose groups carefully – think about when they can meet, where they live, what their skills are

• Maintain and post material on a project Web site (email location to coordinator)

Page 30: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Project Topics

• All topics should relate to the emerging field of notification systems

• Select a platform for which you have access (can include desktop systems, large screens, ubiquitous systems, …)

• Possible domains include:– Collaborative work support– General information

tracker– Status update screens– Reminder systems– Recommender systems– Software agents– Entertainment applications

Page 31: CS 3724 Introduction to HCI Dr. Scott McCrickard McBryde 623 mccricks@cs.vt.edu

Project Meetings• Groups will sign up for

hour-long weekly meetings with the project coordinator, Christa Chewar ([email protected])

• Group leader and others can stop by during that time to clarify questions, discuss projects, or get help

• Sign up via email once you have a group

• Available times are:– Mon 11 am– Tue 1, 2, 3, 4 pm– Wed 11 am, noon– Thu 4 pm– Fri 2, 3 pm