cs 106 introduction to computer science i 03 / 19 / 2007 instructor: michael eckmann

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CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

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Page 1: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

CS 106Introduction to Computer Science I

03 / 19 / 2007

Instructor: Michael Eckmann

Page 2: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Michael Eckmann - Skidmore College - CS 106 - Spring 2007

Today’s Topics• questions, comments?

• Midterm grading explanation

• Searching algorithms

– binary search

• Object Oriented concepts

Page 3: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Michael Eckmann - Skidmore College - CS 106 - Spring 2007

Midterm Exam grading• Mean = 67.36 out of 88

• StdDev = 14.87

• Your Raw Score is numerator above 88

• To covert to a curved 0-4.0 scale, use the following

formula:

• Minimum of 4.33 and

• 3.0 + (RawScore – Mean) / StdDev + 4*EC/88

• Example: if your raw score is 70 with 1 point EC

• Min(4.33, 3.0 + (70-67.36)/14.87 + 4*1/88) =

• Min(4.33, 3.22) = 3.22

Page 4: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Michael Eckmann - Skidmore College - CS 106 - Spring 2007

Midterm Exam grading• Notice that a raw score of exactly the mean will get the

mean grade of 3.0

• A raw score below the mean (of 67.36) will get a grade

below 3.0

• The reason I use the Min(4.33,...) is because I define 4.33

to be the maximum score per assignment/exam.

Page 5: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Michael Eckmann - Skidmore College - CS 106 - Spring 2007

Grading• At the end of the semester I compute your letter grade

from your final average on a 0-4.0 scale like so:

>4.17 = A+

>3.83 = A

>3.5 = A-

>3.17 = B+

>2.83 = B

>2.5 = B-

>2.17 = C+

>1.83 = C

>1.5 = C-

>1.17 = D+

>0.83 = D

>0.5 = D-

Page 6: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Binary Search

• We could compare to the middle element of the array.

• If it is equal to the middle element, we’re done.

• If it is less than the middle element, where would we now concentrate our search?

• If it is greater than the middle element, where would we now concentrate our search?

Page 7: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Binary Search

• Any idea how we might write code to implement this algorithm?

• Let's discuss some ideas before we get right to the code.– What parameters might our method have?– What element to compare to first?

• How do we calculate that index?– How do we determine what part of the array to now do

a search?

Page 8: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Binary Search // method to perform binary search of an array

public static int binarySearch( int array2[], int key )

{

int low = 0; // low element subscript

int high = array2.length - 1; // high element subscript

int middle; // middle element subscript

// loop until low subscript is greater than high subscript

while ( low <= high ) {

// determine middle element subscript

middle = ( low + high ) / 2;

// if key matches middle element, return middle location

if ( key == array2[ middle ] )

return middle;

// if key less than middle element, set new high element

else if ( key < array2[ middle ] )

high = middle - 1;

// key greater than middle element, set new low element

else

low = middle + 1;

}

return -1; // key not found

} // end method binarySearch

Page 9: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Searching arrays (Binary search)

• Let’s analyze the binary search.• To simplify the discussion, we can consider the 2

comparisons in the if/else/if/else to be 1 comparison.• How long (that is, how many comparisons) does it take

to find the value?– What’s the minimum number of comparisons it would take?– What’s the maximum number of comparisons it would take?– Any idea on the average number of comparisons? (Let's

assume that we are considering when the key IS in the list.)

Page 10: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Object orientation

• Object orientation is a programming paradigm that views the pieces of large programs as objects with “attributes” and “behaviors”.

• Java is an object-oriented language. C++ is another widely used object-oriented language. Other languages with which you may be familiar, like C, Pascal, and Fortran, are not object-oriented. These are what are called procedural languages.

• So far in this course, we have used Java in a very procedural way and did not use it to its potential as an object-oriented language.

Page 11: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Object orientation

• An example of an object.

• For example if we wanted to write a program that worked with rectangles:– The attributes of a rectangle include its length and

width.

–Other attributes might be its color, ...

– Behaviors of the rectangle could include, changing its size, computing its area, etc...

Page 12: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Object orientation

• So, in our example, a rectangle object would have as its data:– length

–width

– color

• As its methods we would have things like:– set_length

– set_width

– set_color

– calculate_area

Page 13: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Object orientation

• This translates to creating a class called Rectangle which has length, width and color as instance variables.

• The methods in the class Rectangle would be:– set_length

– set_width

– set_color

– calculate_area

– among other possible methods

Page 14: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Partial class definition of Rectangle// note that this is an incomplete class definition to allow it to fit on one slide, // for instructional purposes

public class Rectangle{ private double length, width; // instance variables for the rectangle private String color; // another instance variable

public void set_length( double new_length) {

length = new_length; } public double calculate_area( ) {

return length * width; }}

Page 15: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Object of type Rectangle• The Rectangle class would be defined in its own file called

Rectangle.java• An object of type Rectangle must be created to use the data

and methods in the Rectangle class.• To do this, in some other class, we could instantiate an object

of type Rectangle, by declaring a variable of type Rectangle. • Then, through this variable, we would have access to the

methods within the Rectangle class to set its length, set its width, compute its area, etc... for that particular instance of the class.

• We might want multiple variables of type rectangle, each with their own width, length and color.

Page 16: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Constructor methods

• A constructor method is a special method of a class that is called when an object of the class is instantiated (created.)

• Constructor methods usually initialize the instance variables.

• Constructor methods have the same name as the class and are defined WITHOUT a return type.

• A constructor for our class Rectangle should contain code that sets the values of length, width and color.

Page 17: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Constructor methods

• for example, we might have a constructor that looks like the following:

public Rectangle ( double len, double wid, String col ){

length = len;width = wid;color = col;

}• Recall that the instance variables are named length, width and

color and this method will set their values.

Page 18: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Constructor methods

• We might also want a default constructor (one that takes no parameters) so that we can create an object of type Rectangle without specifying its length, width and color.

public Rectangle ( ){

length = 1.0;width = 1.0;color = “Green”;

}• This says the default rectangle is 1 by 1 and Green.

Page 19: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

Constructor methods

• Assuming that the two constructors just described are defined within the Rectangle class, to instantiate an object of type Rectangle we could do one of the following:

// this would create a rectangle with the specified values. Rectangle some_rect = new Rectangle ( 3.2, 5.1, “Red”);

// this would create a “Green” rectangle with length = 1 // and width = 1 Rectangle another_rect = new Rectangle ( );

Page 20: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

complete program using Rectangles

• Let's write a complete program utilizing the Rectangle class.

Page 21: CS 106 Introduction to Computer Science I 03 / 19 / 2007 Instructor: Michael Eckmann

class / object / constructor terminology

• Programmer defined classes can be used as types, just like classes in the Java API can be used as types (e.g. String.)

• Objects have attributes (data) and behaviors (methods.)

• The data are the instance variables in a class.

• An object of a class is instantiated by declaring a variable of that type and initializing the object by calling a constructor of that class.

– e.g. Time1 time_object = new Time1( );

• here, we are creating an object (time_object), of a programmer defined class (Time1).