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Crossing Virtual Boundaries and Crossing Virtual Boundaries and Managing Mobs: Managing Mobs: Strategies for Content Strategies for Content Culturalization Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc. http://www.englobe.com [email protected]

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Page 1: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Crossing Virtual Boundaries and Crossing Virtual Boundaries and Managing Mobs: Managing Mobs: Strategies for Content Strategies for Content CulturalizationCulturalization

Kate EdwardsPrincipal Consultant & Founder, Englobe

Inc.http://[email protected]

Page 2: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Content:Content:Information created for perpetuation Information created for perpetuation

and and

dissemination; in digital products, dissemination; in digital products,

anything a user will see, hear or read.anything a user will see, hear or read.

Page 3: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Context:Context:The circumstances or events that form The circumstances or events that form

a a

unique environment in space and time, unique environment in space and time,

within which information is created within which information is created and and

managed.managed.

Page 4: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Culture:Culture:The accumulated, managed content of The accumulated, managed content of

aa

specific context. Think of specific context. Think of ““cultureculture”” as as

““content assetscontent assets””..

Page 5: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Content carries culture.Content carries culture. Reflects the culture in which itReflects the culture in which it’’s s

created.created. Evokes reaction from cultures to Evokes reaction from cultures to

which itwhich it’’s distributed.s distributed.

Page 6: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

We aim to maximize global revenue.We aim to maximize global revenue.

We strive to appeal to local culture.We strive to appeal to local culture.

Page 7: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

We can translate the language.We can translate the language.

We can make world-ready code.We can make world-ready code.

We can change the We can change the appearance.appearance.

Page 8: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

We must keep current with We must keep current with new forms of distribution.new forms of distribution.

We must manage local We must manage local reactions in real-time. reactions in real-time.

Page 9: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

We refine and improve to meet We refine and improve to meet local expectations.local expectations.

But at what point do we begin to But at what point do we begin to feel “local”?feel “local”?

Page 10: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

منظور من مسألة منظور في من مسألة ..في.perspective of matter a it.perspective of matter a it’’ss

Page 11: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

LocalizationLocalization

Page 12: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Regional flavors:o Hokkaido: yubari melon and baked corno Tokyo: Sweet potato and soybean.

CulturalizationCulturalization

Page 13: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Culturalization – Culturalization –

Page 14: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Culturalization +Culturalization +

Page 15: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

ContentContentWorldsWorlds

(Very) Real(Very) RealWorldviewsWorldviews

The aggregation of collectively-created, virtual content spaces (products, MMOGs, social networks, etc.)

The collective assumptions, beliefs and expectations of

local individuals and/or groups.

Boundary of Geocultural ExpectationsBoundary of Geocultural Expectations

All participants import their culture into the experience

and begin to contrast against expectations.

Page 16: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

External manipulation of a cultureExternal manipulation of a culture ’’s s

content assets is intensely defended.content assets is intensely defended.

Culturalization often means knowing Culturalization often means knowing

what to what to avoidavoid in order to know what in order to know what

to to improveimprove..

Page 17: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Challenges to CulturalizationChallenges to Culturalization Long/Short Tail of HistoryLong/Short Tail of History Sacred vs. SecularSacred vs. Secular Inclusion vs. Exclusion Inclusion vs. Exclusion Intercultural DissonanceIntercultural Dissonance Geopolitical ImaginationsGeopolitical Imaginations

Page 18: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Long (and Short) Tail of HistoryLong (and Short) Tail of HistoryHistorical memory is persistent.Historical memory is persistent.

Page 19: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Age of Empires (1997)Age of Empires (1997)

Page 20: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Six Days in Fallujah (2009)Six Days in Fallujah (2009)

Page 21: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Sacred vs. SecularSacred vs. SecularCultures maintain expectations that mayCultures maintain expectations that may

originate in religious beliefs.originate in religious beliefs.

Page 22: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Fallout 3 (2008) & Fallout: New Vegas (2010)Fallout 3 (2008) & Fallout: New Vegas (2010)

Page 23: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Resistance: Fall of Man (2007)Resistance: Fall of Man (2007)

Page 24: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Kakuto Chojin (2002) Kakuto Chojin (2002) & & Little Big Planet (2007)Little Big Planet (2007)

Page 25: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Inclusion vs. ExclusionInclusion vs. ExclusionPerceived inequitable treatment of a specificPerceived inequitable treatment of a specific

culture, ethnicity and/or nationality.culture, ethnicity and/or nationality.

Page 26: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Resident Evil 5 (2009)Resident Evil 5 (2009)

Page 27: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Pocket God (2009)Pocket God (2009)

Page 28: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Microsoft IT Tools Marketing (2009)Microsoft IT Tools Marketing (2009)

Page 29: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Intercultural DissonanceIntercultural DissonanceGeneral tension between cultures and General tension between cultures and

nationalities on a wide variety of issues.nationalities on a wide variety of issues.

Page 30: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Age of Empires II (1999)Age of Empires II (1999)

Page 31: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Game Content in BrazilGame Content in Brazil

“Harmful for consumers’ health”

Counter-Strike: “Encourages subversion of public order.”

Everquest: “Pursuit of both “good” and “bad” quests causes psychological burdens.”

Page 32: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc
Page 33: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Geopolitical ImaginationsGeopolitical ImaginationsReinforcement of national sovereignty and Reinforcement of national sovereignty and

territorial integrity.territorial integrity.

Page 34: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Hearts of Iron 1 & 2 (2002 & 2005)Hearts of Iron 1 & 2 (2002 & 2005)

Page 35: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Ninja Gaiden (2004)Ninja Gaiden (2004)

Country/Region Taiwan

Page 36: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Ghost Recon 2 (2004) & Mercenaries (2005)Ghost Recon 2 (2004) & Mercenaries (2005)

Page 37: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Jammu and KashmirJammu and KashmirSome governments require by law that maps conform to their local worldview.

U.S./Global Locale

India Locale

Page 38: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Culturalization in the Development Cycle

Phase of Content DevelopmentPhase of Content Development

Cont

ent T

ype

to R

evie

wCo

nten

t Typ

e to

Rev

iew

CONCEPTCONCEPT CORE PRODUCTIONCORE PRODUCTION RELEASE PHASERELEASE PHASE

General ConceptGeneral Concept

Character DesignCharacter Design

Environment DesignEnvironment Design

Audio (Effects, Music, Voice)Audio (Effects, Music, Voice)

Final Checks for

All Identified

Issues

Back Story & PlotBack Story & Plot

In-game Text (UI, Dialogue)In-game Text (UI, Dialogue)

Imagery: Symbols, Icons, Flags, MapsImagery: Symbols, Icons, Flags, Maps

Marketing & PackagingMarketing & Packaging

At least 75% of At least 75% of potential issues potential issues are identified in are identified in during concept during concept phase in these phase in these content typescontent types

Distribution PlansDistribution Plans

Page 39: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

The Concept PhasePrimary Goal: Identify the Potential Risks & OpportunitiesMost Critical Actions: Follow the Culturalization Principles (to be

explained…) Perform a ‘Geocultural Audit’: A geocultural content

audit of the overall idea and its global viability.o Where will it work? Where might be problem areas?o Examine the overall plot, characters, motives,

environments, etc. Assign Responsibility for Culturalization Tasks

Page 40: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Most Critical Actions: Create Bug Type: “Cultural” Include Culturalization in Milestones Triage for Severity (next slide) Ask Questions: As content is produced, ask questions

about specific choices. If something doesn’t seem quite right, raise the issue.• What is the meaning of that icon/symbol?• Why does that race look how they do?• Why does that house look like a temple?

The Core Production PhasePrimary Goal: Manage Random Design

Page 41: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Step 1 – Research to Gauge the Knee-Jerk: o Texts, Wikipedia, journalso External subject-matter expertise (academics ,

consultants)o Input from local subsidiaries (if an option)o Online Q&A tools (e.g., Yahoo Answers or Facebook

Questions) Step 2 - Separate Reasonable Risks from Overt Offenses:

o Reasonable Risks: Content that might be sensitive.o Overt Offenses: Content that will always be a problem.

Step 3 – Revise or defend the content

The Core Production PhaseHow to Triage for Severity

Page 42: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

The Release PhasePrimary Goals: Finalize & Distribute

Most Critical Actions: Rethink the Distribution Model: Trade-offs might be

necessary, such as giving up a market or two in order to sell in many others.

Build your defense: If you choose to include known, sensitive content then have a solid reason for its presence.

Page 43: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Principles of Culturalization:Principles of Culturalization:1.1.Avoid contextual independenceAvoid contextual independence

2.2.Observe contextual proximityObserve contextual proximity

3.3.Perform surgical decisionsPerform surgical decisions

4.4.Anticipate local expectationsAnticipate local expectations

Page 44: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Contextual Independence:Contextual Independence:Content elements become more Content elements become more

independent the less they require their independent the less they require their

original context for meaning. original context for meaning. (an expansion of Edward Hall’s High & Low Context)(an expansion of Edward Hall’s High & Low Context)

Page 45: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

• Which image is more context independent?

Page 46: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

This Pokemon card was discontinued in 1999 after Anti-Defamation League pressure (even though it’s a manji, a left-facing Buddhist style).

The Nazi-style swastika in a historical context, such as in Medal of Honor, is nearly acceptable but can still be a sensitive image.

Page 47: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

(.perspective of matter a it(.perspective of matter a it’’s)s)

Page 48: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Contextual Proximity:Contextual Proximity:The closer a content element The closer a content element

approaches approaches

the original context in person, place, the original context in person, place, time time

and/or form, the greater the potential and/or form, the greater the potential forfor

sensitivity.sensitivity.

Page 49: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Medal of Honor (2010)Medal of Honor (2010)

Page 50: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Perform surgical decisions:Perform surgical decisions:Make the most minimal change to the Make the most minimal change to the

least amount of content.least amount of content.

Page 51: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Halo 2 (2004)Halo 2 (2004)

Dervish: a title from Sufi Islam; a Covenant operative. Prophet of Truth: a synonym for Mohammed; a

Covenant leader. Master Chief: a US-style super soldier out to stop the

Covenant. Geopolitical context: Not long after 9/11.

DervishDervishArbiterArbiter

Page 52: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Anticipating local expectations:Anticipating local expectations: Consumers are communities; Consumers are communities;

socially-networked, dynamic rallying socially-networked, dynamic rallying points for swift approval and points for swift approval and rejection.rejection.

Assume instant, global exposure.Assume instant, global exposure. YouYou’’re always guilty.re always guilty.

Page 53: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

In July 2006, a problem arose in the game Fantasy of the Journey West; China’s most popular MMORPG. The wall painting in the virtual city government office had the appearance of the Japanese rising sun. Over 10K players gathered in the office to protest (but the company replied “No comment”).

Fantasy of the Journey WestFantasy of the Journey West

The Irony: The painting was supposedly inspired by a Chinese work called “Sunrise in the East.”

Page 54: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Persian/Arabian GulfPersian/Arabian Gulf

Most maps use “Persian Gulf” and Iran favors this name Arab states use the name “Arabian Gulf”, and some outlaw the use of “Persian Gulf”

Page 55: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Closing points:Closing points: Culturalization is successful as a Culturalization is successful as a

holistic model for content holistic model for content development - not as an afterthought.development - not as an afterthought.

Effective culturalization = invisible Effective culturalization = invisible origin.origin.

Catalog local expectations; Catalog local expectations; Culturalization Dev Kit?Culturalization Dev Kit?

Page 56: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

Thank you for attending.Thank you for attending.Questions or Comments?Questions or Comments?

[email protected]@englobe.com

Page 57: Crossing Virtual Boundaries and Managing Mobs: Strategies for Content Culturalization Kate Edwards Principal Consultant & Founder, Englobe Inc

IGDA Game Localization SIGIGDA Game Localization SIG Work in game localization? Or just interested in game loc?

The IGDA Special Interest Group for Game Localization was created for YOU.

Game Localization Summit: Occurs at GDC in San Francisco, 28 February, 2011. The Call for Proposals ends 14 October!

www.gdconf.com www.igda.org/wiki/Localization_SIG