crimson galaxy army lists
TRANSCRIPT
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Crimson Galaxy Army lists How to use Army Lists:
These Army Lists have been developed so that you can create a force from a Dominion,
mercenary troop, pirate warband, or a rebellious horde, all the while making it possible to just as easily
play a pick up game or use a campaign.The first thing to do is pick a Character to lead your army. Unless otherwise noted, you will be
required to take one.Before the name of each choice will be a range of two numbers, for example 0-5. In this
example, it means that you aren't required to take the unit, but if you do then you may only take up to 5
units. Most forces will have at least one unit that has a number listing like 1-10, this means that you
must take at least one unit from that list, and you can take up to 10.
Basic Equipment:
Basic equipment is what the unit will always have, no matter the model. This is typically armor
and equipment.
Standard Equipment:
Standard equipment may differ from model to model. For example, a Sergeant might have anadditional piece of equipment that the rest of the unit lacks.
Situational Equipment:
Note that a great deal of units may have an equipment section that denotes whether it is for Colonization or as part of a Detachment. This equipment may only be taken if a Commander has taken
the equipment. For example, if a Commander takes the Colonization Equipment option, then it is open
to all other units as well, but they are not required to take it, although it is recommended-you never know what you will run into!
Additional Equipment:
At the start of each army list, you will notice that there are different tables, like Close CombatWeapons, Bionics, and Grenades. If a unit's option specifies that it can take something from one of
those sections, then these tables are what they are referring to. Furthermore, if in the table there are twonumbers, X/Y, then X is for a Character whereas Y is for Infantry, as this provides further balancing.
“It is obvious that the native populace does not understand our language or our demands. However
they will most certainly understand pain and suffering.”-Attributed to Imperial Battalion Lootnint-Koemandint Hanz Quderian XIII
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1. Introduction
2. Table of Contents
3. The Arkinian Dominion9. The Azurian Dominion
13. The Brenthon Dominion
19. The Espannian Dominion
24. Mercenaries
29. Pirates33. The Rebellion
The meek shall inherit the earth, but the strong shall inherit the galaxy.
12225-Pacification of southern Hieromnion: Although the planet had been mostly subjugated by the
Espannian colonists, most of southern Hieromnion still teemed with dangerous wildlife and theinfamous slender-men who had caused trouble nearly a decade before. By order of the Tribunes de
Griall, most of southern Hieromnion was subjected to deforestation and viral cleansing. However, the
plan was cut short by a massive protest by activists. Due to the work of several Inquisitioners, it wasrevealed that the Disciples of Vlaadonexar were using the activists as cover to subvert the government.
This did not matter too much because the governor had already sent forces to kill the activists to begindeforestation, but this was the first time that the Disciples had been less subtle in their methods. In the
end all of the activists were killed, but several hundred conscripts perished in the process.
12399- Assault on Ashanisivi: Frebrenion forces invaded the fortress world of Ashanisivi, home to one
of the largest Imperial Battalion detachments. A policy of scorched earth was enacted by the massiveFrebrenion forces. Although the Azurian neuro-warriors and Imperial Battalion fought back, they were
overwhelmed by the massive Frebrenion offensive. Towards the end of the battle, many Imperial
Battalion legionnaires fought and died alone, using the bodies of their comrades for cover. The ImperialBattalion does not speak of this battle for this very reason. Later during the Frebrenion Civil War the
Azurians would reconquer Ashanisivi, where a necropolis was established in honor of those who had
fallen.
12410- Battle of Naldir: This battle signaled the end of the Frebrenion civil war, for it was here that the
Frenthon fleet (under the control of the Host) was routed by a Brenthon fleet under the command of
High Admiral Badran Faris. The crushing Brenthon victory is attributed to the risky tactics that Farisused, and this battle is noted to have been one of the closest encounters of its kind, at nearly 1500
kilometers away from eachother. The devastation for both sides was severe, but for an already tattered
Frenthon fleet it was too much. A one in a million shot against The Excruciator , the Frenthon flagship,caused reactor to go supernova and create a black hole was the straw that broke the camel’s back. After
the spectacular explosion (and the death of the Host arch-originator), the Frenthon fleet was in disarray
and was easily picked off by the remaining Brenthon fleet.
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0-1 Privateer CaptainHero II: 102 points Hero III: 162 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Privateer Captain -May take up to 1 additional weapon from the Close Combat weapon
section, and any amount of grenades
Basic Equipment Standard Equipment Replace Beamer Replace Hand Bolter
-Combat Knife
-Communicator
-Basic Shield
-Hand Bolter
-BFG............................... 2 points
-Flamer................................. Free
-Pulsar............................. 5 points-Subjugator...................... 6 points
Hand Beamer...................... Free
Hand Blaster....................... Free
Hand Flamer....................1 point Hand Phaser.................. ½ point
Colonization Equipment
12 pointsDetachment Equipment
30 points
-Bionic Eye (with
Targeter and Bio
Scanner)
-Comm System Weapon Upgrades Close Combat Weapon Upgrades
-Advanced Weaponry......4 points
-Double Barrels...............5 points-Rangefinder................... 2 points
-Targeter..........................5 points
-Advanced Weaponry....2 points
-Double Barrels.............5 points-Rangefinder.................. 2 points
-Targeter ........................2 points
Must take one of the following: Additional Equipment
-Light Armor...................................................3 points
-Light Powered Armor..................................13 points-Medium Armor..............................................5 points
-Medium Powered Armor.............................17 points
-Heavy Armor.................................................7 points
-Heavy Powered Armor................................21 points
(any armor taken is automatically Enviro-Sealed)
-May take 0-4 options from Misc. Equipment
-May take 0-2 choices from the Implant section-May take 0-1 choices from the Bionics section
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0-2 Adventurer Bands at 85 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Explorer 9 9 M 6 7 C 4 8 4 1
Unit Type Unit Composition Unit OptionsHuman Infantry 5 Explorers -Add up to 4 additional infantry at 16 points per model
-Add up to 1 model with a Phaser for 19 points
Basic Equipment Standard Equipment Replace Beamer Replace Phaser
-Breathing Filters
-Light Armor
-Combat Knife
1 Model: Beamer 4 Models: Laisers
1 Model of your choice: Bioscanner
-Bolter........................... 1 ½ points-Blaster.......................... 2 ½ points
-Shredder................................ Free
-BFG.............................. 1 point -Flamer.............................. Free
-Pulsar.......................... 4 points
Colonization Equipment
3 points per model Detachment Equipment
3 ½ points per model
-Micro Sensor -Frag Grenades
-Frag Grenades-Communicator
0-9 House Troops at 175 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Veteran 11 11 M+1 7 7 C 4 9 6 1
Unit Type Unit Composition Model Options
Human Infantry 1 Sergeant
4 House Troops
-May take up to 4 extra models for 32 points each
-If the 4 extra models are taken, may take one model with a HeavyBolter for 62 points
Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Bolter
-Combat Knife
-Communicator
-Breathing Filters-Heavy Armor
-Anti-Grav Supports
Sergeant: Beamer, Bio
Scanner, Polearm
3 Models: Beamers, HandBolters, Polearms
1 Model: Pulsar, Polearm,
Hand Bolter
-BFG..................................... Free
-Flamer................................. Free
-Subjugator...................... 1 point
-Heavy Beamer.........30 points
-Heavy Blaster..........20 points
-Heavy Bolter............20 points-Heavy Laiser............20 points
-Heavy Phaser...........70 points
-Heavy Slugger.........30 points
Colonization Equipment
3 points per model Detachment Equipment
3 ½ points per model Special Weapon Upgrades Heavy Weapon Upgrades
-Micro Sensor
-Frag Grenades
-Frag Grenades
-Communicator
-Advanced Weaponry......4 points
-Rangefinder................... 2 points
-Targeter..........................5 points-Targeter ........................10 points
-Anti Grav Support.........5 points
Sergeant Options Additional Equipment
-May take up to 1 additional close combat weapon
-May take up to 1 item from the Misc. Equipment
section.
-May take up to 2 grenade options from the Equipment section
-May upgrade the unit's armor with Flak barriers.........................5
points
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1-10 Arkinian Provincial Infantry at 186 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Provincial
Infantry
10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
9 Provincial Infantry
Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Stubber
-Combat Knife
-Light Armor
-Micro Sensor
Sergeant:, Laiser, Hand
Laiser 7 Troopers: Laisers1 Trooper: Pulsar 1 Trooper: Heavy Stubber
-BFG............................... .......Free
-Flamer................................... Free
-Hand Launcher (with Frag and
Tank-Buster rounds).........3 points
-Railor.................................... Free
-Subjugator............. ..........1 point
-Heavy Beamer.........30 points
-Heavy Blaster..........20 points
-Heavy Bolter............20 points
-Heavy Laiser............20 points
-Heavy Phaser...........70 points
-Heavy Slugger.........30 points
Colonization Equipment3 points per model
Detachment Equipment3 ½ points per model
Special Weapon Upgrades Heavy Weapon Upgrades
-Micro Sensor
-Frag Grenades
-Frag Grenades
-Communicator
-Advanced Weaponry......4 points
-Rangefinder................... 2 points
-Targeter..........................5 points-Targeter ........................10
points
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Blaster.......................6 points
Bolter........................5 points
Laiser........................3 points
Phaser...................6 ½ points
Shredder....................3 points
Slugger......................3 points
Great Weapon.............1 point
Hand Beamer........1 ½ points
Hand Blaster.............2 points
Hand Bolter...............2 points
Hand Flamer.............3 points
Hand Phaser..........2 ½ points
Sword......................... 1 point
-Bionic Arm........12 ½ points
-Bionic Torso..........20 points
-Bionic Eye...............4 points
-Bionic Leg.....4 points for
one, 20 for a pair
-Bionic Lungs..........6 points
Disorient.............. 10/5 points
Frag................... 2/1 ½ points
Killer....................15/5 points
Overload.............. 10/5 points
Plasma................... 8/3 points
Radiation.............15/5 points
Scare.................... 10/5 points
Stun...................... 10/5 pointsTank-Buster.........15/5 pointsMiscellaneous Equipment Implants
-Bio Scanner.............4 points
-Combat Sensor....1 ½ points
-Communicator.....1 ½ points
-Field Jammer.........10 points
-Grappling Hook........1 point
-Micro Sensor.............1 point
-Agility....................25 points
-Combat.................. 20 points
-Intelligence.............. 5 points
-Strength................... 5 points
-Toughness..............25 points
0-1 Imperial Battalion Lootnint-KoemandintHero II: 112 points Hero III: 172 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 15 15 M+1 9 9 B 4 10 5 2
Hero III 17 17 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Cyborg Character 1 Lootnint-Koemandint -May take up to 1 additional weapon from the Close Combat or Basic
weapon sections, and any amount of grenades
-Must take 1-4 choices from the Bionics section
Basic Equipment Standard Equipment Replace Blaster Replace Hand Bolter
-Breathing Filters
-Combat Knife
-Communicator
-Basic Shield
-Hand Blaster with
Targeter
-Blaster
-BFG............................... 2 points
-Flamer................................. Free
-Pulsar............................. 5 points
-Subjugator...................... 6 points
Hand Beamer...................... Free
Hand Blaster....................... Free
Hand Flamer...................1 point
Hand Phaser.................. ½ point
Colonization Equipment
13 pointsDetachment Equipment
15 pointsWeapon Upgrades Close Combat Weapon Upgrades
-Bionic Eye (with
Targeter and BioScanner)
-Frag Grenades
-Replace Basic Shield with
Advanced Shield
-Advanced Weaponry......4 points
-Double Barrels...............5 points-Rangefinder................... 2 points
-Targeter..........................5 points
-Underslung Grenade Launcher
(with 3 Frag rounds)......8 points
-Advanced Weaponry....2 points
-Double Barrels.............5 points-Rangefinder................. 2 points
Must take one of the following: Additional Equipment-Dominatrix Power Suit................................36 points
-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points
-Powered Muscle Suit...................................28 points
-Eradikator Exo Suit.....................................45 points
(any armor taken is automatically Enviro-Sealed)
-May take any item from the Miscellaneous Equipment section
-May take 0-3 choices from the Implant section
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1-4 Imperial Battalion CaptainHero I: 67 points Hero II: 102 points Hero III: 162 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Imperial Battalion -May take up to 1 additional weapon from the Close Combat or Basic weapon section, and any amount of grenades
-Must take 1-3 Bionics
Basic Equipment Standard Equipment Replace Blaster Replace Hand Blaster
-Breathing Filters
-Combat Knife
-Communicator
-Basic Shield
-Blaster
-Hand Blaster
-BFG............................... 2 points
-Flamer................................. Free
-Pulsar............................. 5 points
-Subjugator...................... 6 points
Hand Beamer..................... Free
Hand Blaster...................... Free
Hand Flamer...................1 point
Hand Phaser................. ½ point
Colonization Equipment
13 pointsDetachment Equipment
15 pointsRanged Weapon Upgrades Close Combat Upgrades
-Bionic Eye (with
Targeter and Bio
Scanner)-Frag Grenades
-Replace Basic Shield with
Advanced Shield
-Advanced Weaponry......4 points
-Double Barrels...............5 points
-Rangefinder................... 2 points-Targeter..........................5 points
-Underslung Grenade Launcher
(with 3 Frag rounds)
-Advanced Weaponry...2 points
-Double Barrels............5 points
-Rangefinder................. 2 points-Targeter .......................2 points
Must take one of the following Additional Equipment
-Dominatrix Power Suit................................35 points
-Medium Powered Armor.............................17 points
-Heavy Powered Armor................................21 points
-Powered Muscle Suit...................................27 points
-Eradikator Exo Suit.....................................45 points(any armor taken is automatically Enviro-Sealed)
-May take 0-2 options from Misc. Equipment
-May take 0-2 choices from the Implant section
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0-9 Azurian Neuro-warriors at 110 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Neuro-
warrior 10 10 M 6 6 C 4 8 4 1
Light P.A. 10 10 M 6 6 C 5 10 5 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Neuro-warriors
-Add up to 4 additional infantry at 20 points per model
-If you take the 4 additional infantry, may add one model with aHeavy Blaster for 50 points
Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Blaster
-Light Armor
-Breathing Filters
-Combat Knife
Sergeant: Blaster and Bio
Scanner
3 Troopers: Blaster 1 Trooper: Pulsar
-BFG..................................... Free
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds).......3 points
-Heavy Stubber...............5 points-Pulsar................................... Free
-Subjugator....................... 1 point
-Heavy Beamer............10 points
-Heavy Bolter...................... Free
-Heavy Laiser..................... Free
-Heavy Slugger............10 points
Colonization Equipment
4 points per model
Detachment Equipment
4 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Frag Grenades
-Hand Laiser -Micro Sensor
Special Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Anti Grav Supports......5 points
-Targeter......................12 points
Unit must take 1-2 Bionic parts (all are points per model)
Unit Upgrades (cost is for the unit)
-Bionic Arm....................................................2 points
-Bionic Torso.................................................. 5points-Bionic Eye.....................................................2 points
-Bionic Leg..................2 points for one, 10 for a pair -Bionic Lungs.................................................2 points
-Targeters for the unit's Basic
weapons........................ 15 points-Upgrade to Light Powered
Armor............................ 50 points
-The unit may take up to 1
grenade option for the point costlisted per mode
0-10 Azurian Selected Service at 178 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Sergeant 10 10 M 6 6 C 4 8 4 1
Selected
Service
9 9 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
9 Selected Service
Basic Equipment Standard Equipment Replace Railor Replace Heavy Stubber
-Combat Knife
-Light Armor
Sergeant: Breathing
Filters, Laiser, Hand Laiser 7 Troopers: Laisers
1 Trooper: Railor 1 Trooper: Heavy Stubber
-BFG............................... .......Free
-Flamer................................... Free-Hand Launcher (with Frag and
Tank-Buster rounds).........3 points
-Pulsar.................................... Free
-Heavy Beamer..........30 points
-Heavy Blaster...........20 points-Heavy Bolter.............20 points
-Heavy Laiser.............20 points
-Heavy Slugger..........30 points
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0-4 Imperial Battalion Legionnaires at 234 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Legionnaire 12 12 M+1 8 8 B 4 10 5 1
Medium P.A. 12 12 M+1 8 8 B 4 ½ 12 7 1
Heavy P.A. 12 12 M+1 8 8 B 4 12 8 1
Powered
Muscle Suit
12 12 M+1 8 8 B 4 ½ 12 7 1
Eradikator 12 12 M+1 8 8 B 4 14 10 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Legionnaires
-Add up to 4 additional infantry at 46 points per model
-May add one model with a Heavy Blaster for 76 points
Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster
-Mesh Armor -Breathing Filters-Combat Knife
-Communicator
Sergeant: Blaster, HandBlaster, Bio Scanner 3 Troopers: Blaster
1 Trooper: Subjugator
-Flamer............................ Free-Heavy Stubber..........5 points-Pulsar............................. Free
-Annihilator................. 30 points-Heavy Beamer............10 points-Heavy Bolter.................5 points
-Heavy Laiser..................... Free
-Heavy Phaser..............60 points
-Heavy Slugger............10 pointsColonization Equipment
4 points per model Detachment Equipment
4 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Frag Grenades
-Hand Laiser
-Micro Sensor
Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder.............. 2 points
-Targeter.....................5 points
-Anti Grav Supports......5 points
-Targeter......................12 points
Sergeant Upgrades Replace Mesh Armor Unit Upgrades (cost is for the unit)
-May take up to one
additional implant and
up to one additional
close combat weapon
-Medium Powered
Armor....................10 points
-Heavy Powered
Armor.......................14 points
-Powered MuscleSuit........................... 22 points
-Eradikator................ 40 points
(any armor taken is
automatically Enviro-Sealed)
-Replace Combat Knives with
Swords....................... 5 points
-Unit may take 0-1 Implants
and any amount of grenade
options
-Double Barrels for the unit's
Blasters...........30 points
-Targeters for the unit's
Blasters......................... 15
points
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A Red Band Commander must be deployed with a unit of Red Bands if possible.
0-1 Master-at-ArmsHero I: 70 points Hero II: 104 points Hero III: 165 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Weapon Options
Human Character 1 Master-at-Arms -May take a Heavy Bolter for 35 points
-May take up to 1 additional weapon from the Close Combat weapon
section, and may take any amount of grenades,
Basic Equipment Standard Equipment Replace Bolter Replace Heavy Bolter
-Breathing Filters
-Combat Knife-Communicator
-Micro Sensor
-Bolter
-Basic Shield
-BFG............................... 2 points
-Flamer................................. Free-Pulsar................................... Free
-Railor............................. 4 points
-Subjugator...................... 6 points
-Heavy Beamer............10 points
-Heavy Blaster..................... Free-Heavy Laiser...................... Free
-Heavy Slugger............10 points
-Launcher (with Frag and Tank-
Buster rounds)..............20 points
Colonization Equipment
15 pointsDetachment Equipment
8 points
-Sophisticated Shield(this replaces the
model's Basic Shield)
-Bionic Eye (withTargeter)
Weapon Upgrades Heavy Weapon Upgrades
-Advanced Weaponry......4 points-Double Barrels...............9 points
-Rangefinder................... 2 points
-Targeter..........................5 points
-Underslung Grenade Launcher (with 3 Frag rounds).......8 points
-Anti Grav Supports......5 points-Targeter.......................15 points
Must take one of the following: Additional Equipment
-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points
-Powered Muscle Suit...................................27 points-Eradikator Exo Suit.....................................45 points
(any armor taken is automatically Enviro-Sealed)
-May take any amount of equipment from the Misc. Equipment
section
-May take 0-2 choices from the Implant section-May take 0-1 choices from the Bionics section
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0-X Royal Marine CommandersHero II: 100 points Hero III: 160 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 15 15 M+1 9 9 B 4 10 5 2
Hero III 17 17 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Royal Marine
Commander
-May take up to 1 additional weapon from the Close Combat
weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Bolter Replace Hand Bolter
-Breathing Filters
-Combat Knife
-Communicator
-Basic Shield
-Bolter
-Hand Bolter
-BFG..................................... Free
-Flamer................................. Free
-Pulsar................................... Free-Subjugator....................... 1 point
Hand Beamer....................... Free
Hand Blaster........................ Free
Hand Flamer....................1 point Hand Phaser................... ½ point
Colonization Equipment
15 pointsDetachment Equipment
13 points
-Camoholo -Bionic Eye (with Targeter and Bio Scanner)
-Frag Grenades
Weapon Upgrades Close Combat WeaponUpgrades
-Advanced Weaponry......4 points
-Double Barrels...............5 points
-Rangefinder................... 2 points
-Targeter..........................5 points
-Underslung Grenade Launcher (with 3 Frag rounds)
-Advanced Weaponry.....2 points
-Double Barrels.............5 points
-Rangefinder.................. 2 points
-Targeter .........................2 points
Must take one of the following: Additional Equipment
-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points
-Powered Muscle Suit...................................28 points
-Eradikator Exo Suit.....................................45 points
(any armor taken is automatically Enviro-Sealed)
-May take any item from the Miscellaneous Equipment section-May take 0-3 choices from the Implant section
-May take 0-2 choices from the Bionics section
You may only purchase a Royal Marine Commander if you also purchase a unit of Royal Marines. This
Character must be deployed with a unit of Royal Marines if possible.
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1-9 Brenthon Red Bands at 125 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Red Band 10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant4 Red Bands
-Add up to 4 additional infantry at 24 points per model-If you take the 4 additional infantry, may add one model with a
Heavy Bolter for 54 points
Basic Equipment Standard Equipment Replace Railor Replace Heavy Bolter
-Light Armor
-Breathing Filters
-Combat Knife
-Communicator
Sergeant: Bolter with
Targeter and Hand Laiser 3 Troopers: Bolter with
Targeter 1 Trooper: Railor
-BFG..................................... Free
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds)......3 points
-Heavy Stubber...............2 points
-Pulsar................................... Free-Subjugator....................... 1 point
-Heavy Beamer............10 points
-Heavy Blaster.................... Free
-Heavy Laiser..................... Free
-Heavy Slugger............10 points
Colonization Equipment
4 points per model Detachment Equipment
4 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Frag Grenades
-Hand Laiser -Micro Sensor
Special Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Anti Grav Supports......5 points
-Targeter......................12 points
Sergeant Upgrades Unit Upgrades (cost is for the unit)
-Sergeant may take a Bio Scanner..................5 points -Replace unit's Combat Knives
with Swords....................5 points
-The unit may take up to 1
grenade option for the point cost
listed per mode
0-4 Brenthon Highlanders at 187 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Highlander 12 11 M 7 7 C 4 9 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Highlanders
-Add up to 5 additional Highlanders at 37 points per model
-Unit may take an addition weapon from the Close Combat Section
Basic Equipment Standard Equipment Sergeant Upgrades Unit Upgrades
-Light Armor
-Breathing Filters
-Combat Knife
-Communicator
-Basic Shield
Sergeant: Bolter, Hand Laiser,
and Sword
3 Troopers: Bolter, Hand
Laiser, and Sword1 Trooper: Bolter, HandFlamer, and Sword
-Sergeant may take a Bio
Scanner............................ 5 points
-May purchase a single option
from the Close Combat weapons
section
-Entire unit's Swords replaced
with Great
Weapons............................. Free
-Jump Packs..................40 points
-May take 0-2 grenade options for the unit from the Grenades
section for that point cost per
model
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0-3 Brenthon Royal Marines at 297 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Royal Marine 13 13 M+1 8 8 B 4 ½ 12 7 1
Heavy P.A. 13 13 M+1 8 8 B 4 12 8 1
Powered
Muscle Suit
13 13 M+1 8 8 B 4 ½ 12 7 1
Eradikator 13 13 M+1 8 8 B 4 14 10 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Royal Marines
-Add up to 4 additional infantry at 57 points per model
-May add one model with a Heavy Bolter for 82 points
Basic Equipment Standard Equipment Replace BFG Replace Heavy Bolter
-Medium Powered
Armor -Breathing Filters
-Combat Knife
-Communicator
Sergeant: Bolter, Hand
Bolter, and Bio Scanner 3 Troopers: Bolter 1 Trooper: BFG
-Flamer............................ Free
-Heavy Stubber.........8 points-Pulsar............................. Free
-Subjugator................. 4 points
-Annihilator................ 30 points
-Destroyer.................. 25 points-Heavy Beamer............10 points
-Heavy Blaster.................... Free
-Heavy Laiser..................... Free
-Heavy Phaser...............55 points
-Heavy Railor ..............45 points-Heavy Slugger............10 points
Colonization Equipment
4 points per model Detachment Equipment
4 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Frag Grenades
-Hand Laiser
-Micro Sensor
Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder.............. 2 points
-Targeter.....................5 points
-Anti Grav Supports......5 points
-Targeter......................12 points
Sergeant Upgrades Replace Armor (cost is per model)
Unit Upgrades (cost is for the unit)
-May purchase a single
option from the Close
Combat weapon section
-May take an additional
Implant and 0-1 Bionics
-Heavy Powered
Armor.........................4 points
-Powered Muscle
Suit............................ 11 points
-Eradikator................ 29 points
(any armor taken is
automatically Enviro-Sealed)
-Replace Combat Knives with
Swords....................... 5 points
-Unit may take 0-1 Implants
and any amount of grenade
options
-Double Barrels for the unit's
Bolters...........30 points
-Targeters for the unit's
Bolters......................... 15 points
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0-3 Cartharian Rangers at 140 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Cartharian
Ranger
11 11 M+1 7 7 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Cartharian Rangers
-Add up to 4 additional infantry at 29 points per model
-If you take the 4 additional infantry, may add one model with a
Heavy Bolter for 52 points
Basic Equipment Standard Equipment Replace Phaser Replace Heavy Bolter
-Light Armor -Breathing Filters
-Combat Knife-Communicator
Sergeant: Bolter withExtended Range and Hand
Laiser 3 Troopers: Bolters with
Extended Range1 Trooper: Phaser
-BFG............................... 2 points-Flamer................................. Free
-Hand Launcher (with Frag andTank-Buster rounds).......7 points
-Heavy Stubber...............6 points-Pulsar............................. 4 points
-Subjugator...................... 5 points
-Heavy Beamer............10 points-Heavy Blaster..................... Free
-Heavy Laiser...................... Free
-Heavy Slugger............10 points
Colonization Equipment
4 points per model Detachment Equipment
4 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Frag Grenades
-Hand Laiser -Micro Sensor
Special Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Anti Grav Supports.......5 points
-Targeter........................12 points
Sergeant Upgrades Unit Upgrades (cost is for the unit)
-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives
with Swords....................5 points-Targeters for the unit's Basic
weapons........................ 15 points
-The unit may take up to 2
grenade options for the point costlisted per mode
-Camoholo.................... 45 points
Cartharian Rangers use a Dispersed Formation which means that their unit Coherency is 3”, for a totalof 4” from their Communicators.
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Espannians
Close Combat Weapons Grenades Bionics Implants
Axe............................. 1 point
Great Weapon.............1 point
Hand Beamer........1 ½ points
Hand Blaster.............2 points
Hand Bolter...............2 points
Hand Flamer.............3 pointsHand Phaser..........2 ½ pointsSword......................... 1 point
Disorient.............. 10/5 points
Frag................... 2/1 ½ points
Hallucinogenic....10/5 points
Killer....................15/5 points
Overload.............. 10/5 points
Plasma................... 8/3 pointsRadiation.............15/5 pointsScare.................... 10/5 points
Stun...................... 10/5 points
Tank-Buster.........15/5 points
-Bionic Arm........12 ½ points
-Bionic Torso..........20 points
-Bionic Eye...............4 points
-Bionic Leg.....4 points for
one, 20 for a pair
-Bionic Lungs..........6 points
-Agility....25 points
-Combat.......20 points
-Intelligence.....5 points
-Strength...5 points
-Toughness..25 points
Basic Weapons Special Weapons Misc. Equipment and Upgrades
Blaster.......................6 pointsBolter........................5 points
Laiser........................3 points
Phaser...................6 ½ points
Shredder....................3 points
Slugger......................3 points
BFG.......................... 7 pointsFlamer.......................6 points
Melter........................ 8 points
Pulsar......................10 points
Shotgun.....................3 points
Subjugator...............11 points
-Basic Shield...........25 points-Bio Scanner.............4 points
-Combat Sensor....1 ½ points
-Communicator.....1 ½ points
-Field Jammer.........10 points
-Grappling Hook.....1 points
-Jump Pack..........10 points-Jet Pack..............20 points
-Micro Sensor......1 point
-Enviro-Sealed Armor.. Free
1-4 Line CapitanHero I: 54 points Hero II: 89 points Hero III: 149 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Line Capitan -May take up to 1 additional weapon from the Close Combat or Basic weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Laiser Replace Hand Laiser
-Breathing Filters
-Combat Knife
-Communicator
-Basic Shield
-Sword
-Hand Laiser -Laiser
-Bolter
-Flamer................................. Free
-Phaser -Subjugator...................... 6 points
Hand Beamer..................... Free
Hand Blaster...................... Free
Hand Flamer...................1 point Hand Phaser................. ½ point
Colonization Equipment
12 pointsDetachment Equipment
30 pointsWeapon Upgrades Close Combat Weapon
Upgrades
-Bionic Eye (with
Targeter and Bio
Scanner)
-Comm System -Advanced Weaponry......4 points
-Double Barrels...............5 points
-Rangefinder................... 2 points-Targeter..........................5 points
-Advanced Weaponry...2 points
-Double Barrels............5 points
-Rangefinder................. 2 points-Targeter .......................2 points
Must take one of the following: Additional Equipment
-Light Armor...................................................3 points
-Light Powered Armor..................................13 points
-Medium Armor..............................................5 points-Medium Powered Armor.............................17 points
-May take 0-3 options from Misc. Equipment
-May take 0-2 choices from the Implant section
-May take 0-1 choices from the Bionics section
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0-1 InquisitionerHero II: 112 points Hero III: 179 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 15 15 M+1 10 10 A 4 10 5 2
Hero III 17 17 M+1 11 11 A+ 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Inquisitioner -May take up to 2 additional weapon from the Close Combat or
Basic or Special weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser
-Breathing Filters
-Combat Knife
-Basic Shield
-Sword-Hand Laiser
Hand Beamer........................ Free
Hand Blaster......................... FreeHand Flamer.....................1 point
Hand Phaser.................... ½ point
Hand Beamer..................... Free
Hand Blaster...................... FreeHand Flamer...................1 point
Hand Phaser................. ½ point Colonization Equipment
12 pointsDetachment Equipment
30 points
-Bionic Eye (with
Targeter and Bio
Scanner)
-Comm System Weapon Upgrades Close Combat Weapon
Upgrades
-Advanced Weaponry......4 points
-Double Barrels...............5 points
-Rangefinder................... 2 points-Targeter..........................5 points
-Advanced Weaponry...2 points
-Double Barrels............5 points
-Rangefinder................. 2 points-Targeter .......................2 points
Must take one of the following: Additional Equipment
-Light Armor...................................................3 points
-Light Powered Armor..................................13 points
-Medium Armor..............................................5 points
-Medium Powered Armor.............................17 points
-Heavy Armor.................................................7 points-Heavy Powered Armor................................21 points
-Powered Muscle Suit...................................28 points
-Eradikator Exo Suit.....................................46 points
-Dominatrix Suit...........................................36 points
-Mesh Armor...................................................6 points
(any armor taken is automatically Enviro-Sealed)
-May take any options from Misc. Equipment
-May take 0-4 choices from the Implant section
-May take 0-4 choices from the Bionics section
Inquisitioners are subject to Hate against Mutants. Mutants are subject to Fear against Inquisitioners.
A Mutant is any model with one or more rolls purchased from the Mutation chart, or models with the
Mutant adjective.
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0-10 Conscripts at 115 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Conscript 8 9 M 5 5 D 4 8 4 1
Retainer 10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit OptionsHuman Infantry 9 Conscripts
1 Retainer
-Add up to 9 additional Conscripts at 11 points per model
-Add up to 1 additional Retainer at 16 points per model
-Every 10th model may replace its Laiser
Basic Equipment Standard Equipment Replace Laiser Retainer Options
-Combat Knife
-Light Armor
Sergeant: Breathing
Filters, Laiser, Hand Laiser
9 Conscripts: Laisers
-BFG.......................... .......4 points
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds).......11 points
-Heavy Stubber...............12 points-Pulsar.................................... Free
-Subjugator............. ..........8 points
-May take 0-1 items from the
Miscellaneous section
-May take 0-1 choices from the
Close Combat weapon sectionColonization Equipment Detachment Equipment
-Micro Sensors -Micro Sensors
1-12 Espannian Line Infantry at 93 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Line 10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Line Infantry
-Add up to 4 additional infantry at 17 points per model
-If you take the 4 additional infantry, may add one model with a
Heavy Blaster for 49 points
Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster
-Light Armor
-Micro Sensor
-Combat Knife
Sergeant: Laiser and
Hand Laiser 3 Troopers: Laiser 1 Trooper: Subjugator
-BFG..................................... Free
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds).......2 points
-Heavy Stubber...............5 points
-Pulsar................................... Free
-Heavy Beamer...........10 points
-Heavy Bolter..................... Free
-Heavy Laiser..................... Free
-Heavy Slugger...........10 points
Colonization Equipment
2 ½ points per model Detachment Equipment
2 points per model
-Breathing Filters
-Communicator
-Breathing Filters
-Frag GrenadesSpecial Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder.............. 2 points-Targeter.....................5 points
-Anti Grav Supports......5 points-Targeter......................12 points
Sergeant Upgrades Unit Upgrades (cost is for the unit)
-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives
with Swords....................5 points
-The unit may take up to 1
grenade option for the point cost
listed per mode
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0-8 Cazador Battle Squad at 137 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Cazador 11 11 M+1 7 7 C 3 ½ 9 5 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant4 Cazadors
-Add up to 4 additional infantry at 23 points per model
-If you take the 4 additional infantry, may add one model with a
Heavy Blaster for 54 points
Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster
-Medium Armor
-Micro Sensor
-Combat Knife
Sergeant: Laiser and
Hand Beamer 2 Troopers: Laiser
1 Trooper: Hand
Launcher with
Hallucinogen and Killer 1 Trooper: Subjugator
-BFG..................................... Free
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds).......2 points
-Heavy Stubber...............5 points
-Pulsar................................... Free
-Heavy Beamer...........10 points
-Heavy Bolter..................... Free
-Heavy Laiser..................... Free
-Heavy Slugger...........10 point
-Launcher (with Killer)...... Free
Colonization Equipment2 ½ points per model
Detachment Equipment2 points per model
-Breathing Filters
-Communicator
-Breathing Filters
-Frag GrenadesSpecial Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder.............. 2 points-Targeter.....................5 points
-Anti Grav Supports......5 points-Targeter......................12 points
Sergeant Upgrades Unit Upgrades (cost is for the unit)
-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives
with Swords....................5 points
-The unit may take up to 1
grenade option for the point cost
listed per mode
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1-2 Mercenary LieutenantsHero I: 52 points Hero II: 88 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Unit Type Unit Composition Model Options
Human Character 1 Lieutenant -May take up to 1 additional weapon from the Close Combat or
Basic weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser
-Breathing Filters
-Combat Knife
-Hand Laiser with Targeter
-Sword
-May replace the Lieutenant's
sword with any weapon from the
close combat chart
Hand Beamer...................... Free
Hand Blaster....................... Free
Hand Flamer...................1 point
Hand Phaser.................. ½ point Additional Equipment
-May take 0-3 items from the Misc Equipment
section-May take 0-1 choices from the Implant section
-May take 0-1 choices from the Bionics section
Hand Weapon Upgrades Ranged Weapon Upgrades
-Vibro Weapon................2 points -Advanced Weaponry....2 points
-Double Barrels.............5 points
-Rangefinder................. 2 points
-Targeter ........................2 points
Must take one of the following Mutations
-Light Armor...................................................3 points-Medium Armor..............................................5 points
-Light Powered Armor..................................13 points
-Medium Powered Armor .............................17 points
The First Mate may purchase up to 1 roll on the Mutation chart inthe main rulebook for 15 points per roll
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0-5 Bounty HuntersHero I: 56 points Hero II: 92 points Hero III: 131 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Bounty Hunter -May take up to 1 additional weapon from the Close Combat, Basic,
or Special weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Laiser Replace Hand Laiser
-Breathing Filters
-Combat Knife
-Hand Laiser with Targeter
-Laiser
Blaster............................. 3 points
Bolter............................... 2 points
Phaser.......................... 3½ points
Shredder............................... Free
Slugger................................. Free
Hand Beamer....................... Free
Hand Blaster........................ Free
Hand Flamer....................1 point
Hand Phaser................... ½ point Additional Equipment
-May take any item from the Misc. Equipment
section
-May take 0-3 choices from the Implant section
-May take 0-4 choices from the Bionics section
Hand Weapon Upgrades Ranged Weapon Upgrades
-Vibro Weapon -Advanced Weaponry.....2 points
-Double Barrels.............. X points
-Rangefinder................... 2 points
-Targeter .........................2 points
Must take one of the following Mutations
-Light Armor...................................................3 points
-Medium Armor..............................................5 points
-Light Powered Armor..................................13 points
-Medium Powered Armor.............................17 points
-Dominatrix Powered Suit............................36 points
-Mesh Armor...................................................6 points
A Bounty Hunter may purchase up to 2 rolls on the Mutation chart
in the main rulebook for 15 points per roll
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0-10 Mercenary Troopers at 80 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Mercs 10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 5 Mercenaries -Add up to 5 additional infantry at 16 points per model-Replace entire unit's Laisers with Sluggers for no additional cost
-Every 5th model may replace its weapon with a Special Weapon
Basic Equipment Standard Equipment Replace Laiser
-Light Armor
-Combat Knife
5 Troopers: Laiser -BFG...............................4 points
-Flamer............................ 3 points
-Hand Launcher (with Frag and
Tank-Buster rounds).....12 points
-Heavy Stubber.............9 points
-Pulsar........................... 3 points
-Subjugator.................... 8 pointsEnforcing Equipment
2 ½ points per model
Security Equipment
2 points per model
-Hand Laisers
-Breathing Filters
-Frag Grenades
-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Entire unit gives its weapons
Vibro Weapon..............10 pointsUnit Upgrades (cost is for the unit)
-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points
0-5 Narc Wolves at 130 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Narc Wolf 10 10 M 6 6 Bld (C) 5 (4) 9(8) 5(4) 2(1)
Unit Type Unit Composition Unit Options
Human Infantry 5 Narc Wolves -Add up to 4 additional infantry at 26 points per model
-Replace entire unit's Laisers with Sluggers for no additional cost
-Every 5th model may replace its weapon with a Special Weapon
Basic Equipment Standard Equipment Replace Laiser/Slugger
-Light Armor
-Combat Knife
-Combat Drugs
5 Troopers: Laiser -BFG...............................4 points
-Flamer............................ 3 points
-Hand Launcher (with Frag and
Tank-Buster rounds)
-Heavy Stubber.............9 points
-Pulsar........................... 3 points
-Subjugator.................... 8 points
Enforcing Equipment
2 ½ points per model
Security Equipment
2 points per model
-Hand Laisers
-Breathing Filters
-Frag Grenades
-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades
-Rangefinder................... 2 points-Targeter..........................5 points
-Entire unit gives its weaponsVibro Weapon..............10 points
Unit Upgrades (cost is for the unit)
-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points
Each Narc Wolf must take a Str test after it takes a wound or when its unit activates. If it is failed, then
all bonuses from the Combat Drugs are lost. Note that the parenthesis are used as reference for the
original, unaltered stats of the model that shall be referred to if the model loses the bonuses of theCombat Drugs.
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0-10 Veteran Mercenary Troopers at 115 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Merc 11 11 M+1 7 7 C 4 9 4 1
Light P.A. 11 11 M+1 7 7 C 5 11 5 1
Unit Type Unit Composition Unit OptionsHuman Infantry 5 Mercenaries -Add up to 5 additional infantry at 23 points per model
-Add 1 Veteran Sergeant with Light Armor, Combat Knife, and
Bolter for 25 points.
-Every 5th model may take replace its Laiser with a Special Weapon
Basic Equipment Standard Equipment Replace Laiser
-Light Armor
-Combat Knife
5 Troopers: Laiser -BFG...............................4 points
-Flamer............................ 3 points
-Hand Launcher (with Frag and
Tank-Buster rounds).....11 points
-Heavy Stubber.............9 points
-Pulsar........................... 3 points
-Subjugator.................... 8 pointsEnforcing Equipment
2 ½ points per model
Security Equipment
2 points per model
-Hand Laisers-Breathing Filters -Frag Grenades-Breathing Filters Special Weapon Upgrades Hand Weapon Upgrades-Rangefinder................... 2 points
-Targeter..........................5 points
-Entire unit gives its weapons
Vibro Weapon..............10 points
Unit Upgrades (cost is for the unit)
-Unit may take 0-3 options from the Grenades table
-Entire unit takes Light Powered Armor.......50 points
-Unit may take a single roll on the Mutation table..............15 points
0-2 Renegade Knights of St. Abaddon at 150 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Knight 12 11 M+1 7 7 B 4 9 5 1
Light P.A. 12 11 M+1 7 7 B 5 11 5 1
Unit Type Unit Composition Unit Options
Human Infantry 1 Sergeant
4 Knights
-Add up to 4 additional infantry at 29 points per model
-If the additional infantry are taken, you may take one model with a
Heavy Bolter for points
Basic Equipment Standard Equipment Replace Flamer Replace Heavy Bolter
-Mesh Armor -Combat Knife
-Breathing Filters
Sergeant: Bolter 3 Knights: Bolter
1 Knight: Flamer
-BFG............................... 4 points-Hand Launcher (with Frag and
Tank-Buster rounds).......9 points
-Annihilator................. 30 points-Heavy Beamer............10 points
-Heavy Blaster................. Free
-Heavy Laiser..................... Free-Heavy Slugger............10 points
Enforcing Equipment
2 ½ points per model
Security Equipment
2 points per model
-Hand Laisers
-Micro Sensor
-Frag Grenades
-Micro Sensor Special Weapon Upgrades Hand Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Entire unit gives its weapons
Vibro Weapon..............10 points
Unit Upgrades (cost is for the unit)
-Unit may take 0-3 options from the Grenades table -Entire unit takes Light Powered Armor..............................35 points
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Pirates
Close Combat Weapons Grenades Bionics Implants
Axe............................. 1 point
Great Weapon.............1 point
Hand Beamer........1 ½ points
Hand Blaster.............2 points
Hand Bolter...............2 points
Hand Flamer.............3 pointsHand Phaser..........2 ½ pointsSword......................... 1 point
Disorient.............. 10/5 points
Frag................... 2/1 ½ points
Hallucinogenic....10/5 points
Killer....................15/5 points
Overload.............. 10/5 points
Plasma................... 8/3 pointsRadiation............. 15/5 pointsScare.................... 10/5 points
Stun...................... 10/5 points
Tank-Buster.........15/5 points
-Bionic Arm........12 ½ points
-Bionic Torso..........20 points
-Bionic Eye...............4 points
-Bionic Leg.....4 points for
one, 20 for a pair
-Bionic Lungs..........6 points
-Agility....25 points
-Combat.......20 points
-Intelligence.....5 points
-Strength...5 points
-Toughness..25 points
Basic Weapons Special Weapons Misc. Equipment and Upgrades
Blaster.......................6 pointsBolter........................5 points
Laiser........................3 points
Phaser...................6 ½ points
Shredder....................3 points
Slugger......................3 points
BFG.......................... 7 pointsShotgun..................... 3 points
Subjugator...............11 points
-Bio Scanner.............4 points-Combat Sensor....1 ½ points
-Communicator.....1 ½ points
-Field Jammer.........10 points
-Grappling Hook.....1 points
-Jump Pack..........10 points-Jet Pack
-Micro Sensor......1 point
-Enviro-Sealed Armor
0-1 CaptainHero II: 102 points Hero III: 162 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Captain -May take up to 1 additional weapon from the Close Combat or
Basic weapon section, and any amount of grenades
Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser
-Breathing Filters
-Combat Knife
-Basic Shield
-Hand Laiser with Targeter
-Sword
-May replace the Captain's sword
with any weapon from the close
combat chart
Hand Beamer...................... Free
Hand Blaster....................... Free
Hand Flamer...................1 point Hand Phaser.................. ½ point
Additional Equipment
-May take any item from the Misc. Equipment
section
-May take 0-2 choices from the Implant section
-May take 0-3 choices from the Bionics section
Hand Weapon Upgrades Ranged Weapon Upgrades
-Vibro Weapon -Advanced Weaponry....2 points
-Double Barrels.............5 points-Rangefinder................. 2 points
-Targeter ........................2 points
Must take one of the following Mutations
-Light Armor...................................................3 points
-Medium Armor..............................................5 points
-Light Powered Armor..................................13 points
-Medium Powered Armor .............................17 points
The Captain may purchase up to 2 rolls on the Mutation chart in the
main rulebook for 15 points per roll
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0-10 Pirate Renegades at 85 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Pirate 10 10 M 6 6 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 5 Pirate Renegades -Add up to 5 additional infantry at 17 points per model-Every 5th model may take replace its slugger with a Special
Weapon
Basic Equipment Standard Equipment Replace Slugger
-Light Armor
-Combat Knife
5 Troopers: Slugger
Axe or Sword
-BFG............................... 4 points
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds)......11 points
-Heavy Stubber.............9 points
-Pulsar........................... 3 points
-Subjugator.................... 8 pointsBoarding Equipment
2 points per model
Raiding Equipment
3 points per model
-Replace all Sluggers
with Shotguns
-Breathing Filters
-Frag Grenades
-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades
-Rangefinder................... 2 points
-Targeter..........................5 points
-Entire unit gives its weapons
Vibro Weapon..............10 pointsUnit Upgrades (cost is for the unit)
-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points
0-10 Pirate Assault Squad at 140 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Pirate 11 11 M+1 7 7 C 4 8 4 1
Unit Type Unit Composition Unit Options
Human Infantry 5 Pirates -Add up to 5 additional infantry at 28 points per model
-Every 5th model may take replace its slugger with a Special
Weapon
Basic Equipment Standard Equipment Replace Slugger Replace Hand Laisers
-Light Armor
-Combat Knife
-Communicator
-Breathing Filters-Sword or Axe
4 Troopers: Hand Laiser
with Targeter and Slugger 1 Trooper: Hand Flamer
and Slugger
-BFG............................... 7 points
-Flamer................................. Free
-Hand Launcher (with Frag and
Tank-Buster rounds).....10 points-Pulsar............................ 3 points
-Subjugator..................... 8 points
Replaces entire unit's Hand
Laisers, the weapon keeps the
Targeter however
Boarding Equipment
2 points per model
Raiding Equipment
3 points per model
-Micro Sensor
-Replace all Sluggers
with Shotguns
-Frag Grenades
-Micro Sensor Special Weapon Upgrades Replace Hand Flamer
-Rangefinder................... 2 points
-Targeter..........................5 points
-May replace it with any other
Close Combat weapon.... Free
Unit Upgrades (cost is for the unit)
-Unit may take 0-1 rolls from Mutation table..15
points-Unit may take a 0-2 options from Grenades table
-Unit may take Jump Packs...............................................40 points
-Unit may give its Swords the Vibro Weapon upgrade......10 points
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0-3 Corsairs at 220 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Corsair 12 12 M+1 8 8 B 4 9 6 1
Light P.A. 12 12 M+1 8 8 B 5 11 6 1
Medium P.A. 12 12 M+1 8 8 B 4 ½ 11 7 1
Unit Type Unit Composition Unit Options
Human Infantry 5 Corsairs -Add up to 4 additional infantry at 44 points per model
-May add one model with a Heavy Blaster for 74 points
Basic Equipment Standard Equipment Replace Phaser Replace Heavy Blaster
-Mesh Armor
-Breathing Filters
-Combat Knife
-Sword or Axe
4 Troopers: Blasters
1 Trooper: Phaser
-Flamer............................ Free
-Heavy Stubber..........6 points
-Pulsar............................. Free
-Subjugator............ .....5 points
-Annihilator................. 30 points
-Heavy Beamer............10 points
-Heavy Bolter.................5 points
-Heavy Laiser..................... Free
-Heavy Phaser..............60 points
-Heavy Slugger............10 pointsBoarding Equipment5 points per model
Raiding Equipment3 ½ points per model
-Micro Sensor
-Enviro-Sealed Armor
-Hand Blaster
-Micro Sensor Weapon Upgrades Heavy Weapon Upgrades
-Rangefinder.............. 2 points
-Targeter.....................5 points
Replace Mesh Armor Unit Upgrades (cost is for the unit)
-Dominatrix Powered Suits...............30 points per model
-Light Powered Armor........................7 points per model
-Medium Powered Armor.................10 points per model
-Unit may take 0-1 Implants
and any amount of grenade
options
-Unit may take 0-3 items from
Misc. Equipment section
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1-10 Cult MagiHero I: 34 points Hero II: 70 points Hero III: 128 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero I 12 12 M+1 8 8 B 4 9 4 1
Hero II 14 14 M+1 9 9 B 4 10 5 2
Hero III 16 16 M+1 10 10 A 4 10 5 3
Unit Type Unit Composition Model Options
Human Character 1 Cult Magi -May take up to 1 additional weapon from the Close Combat or
Basic weapon section, and any amount of grenades
-May take 0-3 Mutations for 15 points per roll on the table
Basic Equipment Standard Equipment Replace Sword/Axe Replace Antique Pistol
N/a -Sword or Axe
-Antique Pistol
Great Weapon...................1 point Axe................................. 1 point
Hand Beamer............1 ½ pointsHand Blaster.................2 points
Hand Bolter...................2 points
Sword............................. 1 point
Must take one of the
following:
Additional
Equipment
-Light Armor
(Primitive)................. 1 point
-Light Armor
(Conventional).........3points
-May take 0-2 options
from Misc. EquipmentHand Weapon Upgrades Close Combat Weapon
Upgrades
Vibro Weapon................2 points Targeter.........................2 points
If a Cult Magi is your Commander, all Cultists within its Command Range have Bloodthirsty.
0-2 Giant Mutant BossHero II: 210 points Hero III: 360 points
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Hero II 16 12 L+1 9 7 C 5 14 8 4
Hero III 18 14 L+1 10 8 B 5 14 8 5
Unit Type Unit Composition Model Options
Mutant Character 1 Giant Mutant Boss -May take up to 1 additional weapon from the Close Combat
weapon section
-Must take 1-3 rolls on the Mutation table for 15 points each.
Basic Equipment Standard Equipment Replace Sword/Axe
N/a -Sword or Axe Antique Pistol........... ½ point
Great Weapon.............1 point
Hand Beamer........1 ½ pointsHand Blaster.............2 pointsHand Bolter...............2 points
Must take one of the
following:Additional
Equipment
-Light Armor
(Primitive)................. 1 point
-Light Armor
(Conventional).........2 points
-May take 0-1 options
from Misc. EquipmentHand Weapon Upgrades Close Combat Weapon
Upgrades
Vibro Weapon................2 points Targeter.........................2 points
The Giant Mutant Boss cause Fear in all models that have a smaller stealth size (M, S, or XS) than
them.
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0-10 Cultists at 110 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Cultist 10 10 M 6 6 C 4 8 3 1
Unit Type Unit Composition Unit OptionsHuman Infantry 10 Cultists -Add up to 9 additional infantry with muskets at 11 points per
model
-Add up to 1 additional infantry with a Laiser at 13 points
-Every 5th model may take replace its weapon with a Basic Weapon
Basic Equipment Standard Equipment Replace weapon with Replace Laiser
-Combat Knife
-Sword or Axe
9 Cultists: Muskets
1 Cultist: Laiser
Assault Rifle....................... Free
Blaster....................... 3 ½ points
Bolter............................. 3 points
Laiser............................... 1 point
Phaser............................. 4 points
Slugger............................ 1 point
-BFG....................... .......4 points
-Flamer................................ Free
-Hand Launcher (with Frag and
Tank-Buster rounds)....11 points
-Heavy Stubber..............4 points
-Pulsar................................. Free
-Subjugator.......... ..........8 points
Unit Upgrades (cost is for the unit)
-Unit may take 1 roll from Mutation table..30 points
-Unit may take a 0-1 options from Grenades table
-Replace all Muskets with Sluggers or Laisers..................20 points
-Replace all Muskets with Crossbows or Bows........................ Free
-Light Armor for the entire unit..........................................20 points
0-10 Mutant Hordes at 80 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Mutant 8 8 M 5 5 D 4 8 3 1
Unit Type Unit Composition Unit Options
Mutant Infantry 10 Mutants -Add up to 20 additional models at 8 points per model-Every 7th model may take a basic weapon, every 5 th may take a
close combat weapon
Basic Equipment Standard Equipment Basic Weapons Close Combat Weapons
-Sword or Axe -Bow............................. ½ point
-Crossbow........................ 1 point -Laiser............................ 3 points
-Musket........................... 1 point
-Slugger.......................... 3 points
-Antique Pistol
-Hand Bolter -Hand Laiser..............1 ½ points
-Hand Slugger............1 ½ points
Unit Upgrades (cost is for the unit unless otherwise noted)
-Unit may take 0-2 rolls from Mutation table..30 points per unit per roll
-Unit may take a 0-1 options from Grenades
table................................................... cost is per model
One of the following:-Primitive Light Armor for the entire unit............1 point per model
-Light Armor for the entire unit..........................2 points per model
A unit of mutants automatically gets one free roll on the mutation chart.
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0-4 Big Mutant Hordes at 135 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Big
Mutant
12 8 L 6 4 C 5 12 6 3
Unit Type Unit Composition Unit Options
Mutant Infantry 3 Big Mutants -Add up to 7 additional big mutants at 45 points per model
-Any model may take a close combat weapon
-Every 3rd model may take a basic weapon
Basic Equipment Standard Equipment Basic Weapons Close Combat Weapons
-Sword or Axe -Bow............................. ½ point
-Crossbow........................ 1 point
-Laiser............................ 3 points
-Musket........................... 1 point
-Slugger.......................... 3 points
-Antique Pistol
-Hand Bolter
-Hand Laiser..............1 ½ points
-Hand Slugger............1 ½ points
Unit Upgrades (cost is for the unit unless otherwise noted)-Unit may take 0-2 rolls from Mutation table..30
points per unit per roll
-Unit may take a 0-1 options from Grenades
table................................................... cost is per model
One of the following:
-Primitive Light Armor for the entire unit............1 point per model
-Light Armor for the entire unit..........................3 points per model
Big Mutants cause Fear in all models that have a smaller stealth size (M, S, or XS) than them.
0-2 Cultist Advance Agents at 110 points per squad
MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth
Cultist 11 11 M+1 7 7 C 4 9 4 1
Unit Type Unit Composition Unit Options
Human Infantry 5 Cultists
Basic Equipment Standard Equipment Replace Bolter Replace Flamer
-Combat Knife
-Sword or Axe
1 Cultist: Bolter
1 Cultist: Flamer 3 Cultists: Laisers
-BFG....................... .......4 points
-Hand Launcher (with Frag and
Tank-Buster rounds)....9 points
-Heavy Stubber..............4 points
-Pulsar................................. Free
-Subjugator.......... ..........8 points
-BFG....................... .......4 points
-Hand Launcher (with Frag and
Tank-Buster rounds)....9 points
-Heavy Stubber..............4 points
-Pulsar................................. Free
-Subjugator.......... ..........8 points
Unit Upgrades (cost is for the unit)
-Unit may take 0-2 rolls from Mutation table..15
points per roll
-Unit may take a 0-2 options from Grenades table
-Camo Holo for the entire unit..........................................60 points