crimson galaxy army lists

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7/31/2019 Crimson Galaxy Army Lists http://slidepdf.com/reader/full/crimson-galaxy-army-lists 1/36 Crimson Galaxy Army lists  How to use Army Lists: These Army Lists have been developed so that you can create a force from a Dominion, mercenary troop, pirate warband, or a rebellious horde, all the while making it possible to just as easily  play a pick up game or use a campaign. The first thing to do is pick a Character to lead your army. Unless otherwise noted, you will be required to take one. Before the name of each choice will be a range of two numbers, for example 0-5. In this example, it means that you aren't required to take the unit, but if you do then you may only take up to 5 units. Most forces will have at least one unit that has a number listing like 1-10, this means that you must take at least one unit from that list, and you can take up to 10.  Basic Equipment: Basic equipment is what the unit will always have, no matter the model. This is typically armor and equipment. Standard Equipment: Standard equipment may differ from model to model. For example, a Sergeant might have an additional piece of equipment that the rest of the unit lacks. Situational Equipment:  Note that a great deal of units may have an equipment section that denotes whether it is for Colonization or as part of a Detachment. This equipment may only be taken if a Commander has taken the equipment. For example, if a Commander takes the Colonization Equipment option, then it is open to all other units as well, but they are not required to take it, although it is recommended-you never know what you will run into!  Additional Equipment: At the start of each army list, you will notice that there are different tables, like Close Combat Weapons, Bionics, and Grenades. If a unit's option specifies that it can take something from one of those sections, then these tables are what they are referring to. Furthermore, if in the table there are two numbers, X/Y, then X is for a Character whereas Y is for Infantry, as this provides further balancing. “It is obvious that the native populace does not understand our language or our demands. However they will most certainly understand pain and suffering.” -Attributed to Imperial Battalion Lootnint-Koemandint Hanz Quderian XIII 

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Page 1: Crimson Galaxy Army Lists

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Crimson Galaxy Army lists  How to use Army Lists:

These Army Lists have been developed so that you can create a force from a Dominion,

mercenary troop, pirate warband, or a rebellious horde, all the while making it possible to just as easily

 play a pick up game or use a campaign.The first thing to do is pick a Character to lead your army. Unless otherwise noted, you will be

required to take one.Before the name of each choice will be a range of two numbers, for example 0-5. In this

example, it means that you aren't required to take the unit, but if you do then you may only take up to 5

units. Most forces will have at least one unit that has a number listing like 1-10, this means that you

must take at least one unit from that list, and you can take up to 10.

 Basic Equipment:

Basic equipment is what the unit will always have, no matter the model. This is typically armor 

and equipment.

Standard Equipment:

Standard equipment may differ from model to model. For example, a Sergeant might have anadditional piece of equipment that the rest of the unit lacks.

Situational Equipment:

 Note that a great deal of units may have an equipment section that denotes whether it is for Colonization or as part of a Detachment. This equipment may only be taken if a Commander has taken

the equipment. For example, if a Commander takes the Colonization Equipment option, then it is open

to all other units as well, but they are not required to take it, although it is recommended-you never know what you will run into!

 Additional Equipment:

At the start of each army list, you will notice that there are different tables, like Close CombatWeapons, Bionics, and Grenades. If a unit's option specifies that it can take something from one of 

those sections, then these tables are what they are referring to. Furthermore, if in the table there are twonumbers, X/Y, then X is for a Character whereas Y is for Infantry, as this provides further balancing.

“It is obvious that the native populace does not understand our language or our demands. However 

they will most certainly understand pain and suffering.”-Attributed to Imperial Battalion Lootnint-Koemandint Hanz Quderian XIII 

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1. Introduction

2. Table of Contents

3. The Arkinian Dominion9. The Azurian Dominion

13. The Brenthon Dominion

19. The Espannian Dominion

24. Mercenaries

29. Pirates33. The Rebellion

The meek shall inherit the earth, but the strong shall inherit the galaxy.

12225-Pacification of southern Hieromnion: Although the planet had been mostly subjugated by the

Espannian colonists, most of southern Hieromnion still teemed with dangerous wildlife and theinfamous slender-men who had caused trouble nearly a decade before. By order of the Tribunes de

Griall, most of southern Hieromnion was subjected to deforestation and viral cleansing. However, the

 plan was cut short by a massive protest by activists. Due to the work of several Inquisitioners, it wasrevealed that the Disciples of Vlaadonexar were using the activists as cover to subvert the government.

This did not matter too much because the governor had already sent forces to kill the activists to begindeforestation, but this was the first time that the Disciples had been less subtle in their methods. In the

end all of the activists were killed, but several hundred conscripts perished in the process.

12399- Assault on Ashanisivi: Frebrenion forces invaded the fortress world of Ashanisivi, home to one

of the largest Imperial Battalion detachments. A policy of scorched earth was enacted by the massiveFrebrenion forces. Although the Azurian neuro-warriors and Imperial Battalion fought back, they were

overwhelmed by the massive Frebrenion offensive. Towards the end of the battle, many Imperial

Battalion legionnaires fought and died alone, using the bodies of their comrades for cover. The ImperialBattalion does not speak of this battle for this very reason. Later during the Frebrenion Civil War the

Azurians would reconquer Ashanisivi, where a necropolis was established in honor of those who had

fallen.

12410- Battle of Naldir: This battle signaled the end of the Frebrenion civil war, for it was here that the

Frenthon fleet (under the control of the Host) was routed by a Brenthon fleet under the command of 

High Admiral Badran Faris. The crushing Brenthon victory is attributed to the risky tactics that Farisused, and this battle is noted to have been one of the closest encounters of its kind, at nearly 1500

kilometers away from eachother. The devastation for both sides was severe, but for an already tattered

Frenthon fleet it was too much. A one in a million shot against The Excruciator , the Frenthon flagship,caused reactor to go supernova and create a black hole was the straw that broke the camel’s back. After 

the spectacular explosion (and the death of the Host arch-originator), the Frenthon fleet was in disarray

and was easily picked off by the remaining Brenthon fleet.

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0-1 Privateer CaptainHero II: 102 points Hero III: 162 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Privateer Captain -May take up to 1 additional weapon from the Close Combat weapon

section, and any amount of grenades

Basic Equipment Standard Equipment Replace Beamer Replace Hand Bolter  

-Combat Knife

-Communicator 

-Basic Shield

-Hand Bolter 

-BFG............................... 2 points

-Flamer................................. Free

-Pulsar............................. 5 points-Subjugator...................... 6 points

Hand Beamer...................... Free

Hand Blaster....................... Free

Hand Flamer....................1 point Hand Phaser.................. ½ point 

Colonization Equipment

12 pointsDetachment Equipment

30 points

-Bionic Eye (with

Targeter and Bio

Scanner)

-Comm System Weapon Upgrades Close Combat Weapon Upgrades

-Advanced Weaponry......4 points

-Double Barrels...............5 points-Rangefinder................... 2 points

-Targeter..........................5 points

-Advanced Weaponry....2 points

-Double Barrels.............5 points-Rangefinder.................. 2 points

-Targeter ........................2 points

Must take one of the following: Additional Equipment

-Light Armor...................................................3 points

-Light Powered Armor..................................13 points-Medium Armor..............................................5 points

-Medium Powered Armor.............................17 points

-Heavy Armor.................................................7 points

-Heavy Powered Armor................................21 points

(any armor taken is automatically Enviro-Sealed)

-May take 0-4 options from Misc. Equipment

-May take 0-2 choices from the Implant section-May take 0-1 choices from the Bionics section

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0-2 Adventurer Bands at 85 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Explorer 9 9 M 6 7 C 4 8 4 1

Unit Type Unit Composition Unit OptionsHuman Infantry 5 Explorers -Add up to 4 additional infantry at 16 points per model

-Add up to 1 model with a Phaser for 19 points

Basic Equipment Standard Equipment Replace Beamer Replace Phaser  

-Breathing Filters

-Light Armor 

-Combat Knife

1 Model: Beamer 4 Models: Laisers

1 Model of your choice: Bioscanner 

-Bolter........................... 1 ½ points-Blaster.......................... 2 ½ points

-Shredder................................ Free

-BFG.............................. 1 point -Flamer.............................. Free

-Pulsar.......................... 4 points

Colonization Equipment

3 points per model Detachment Equipment

3 ½ points per model 

-Micro Sensor -Frag Grenades

-Frag Grenades-Communicator 

0-9 House Troops at 175 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Veteran 11 11 M+1 7 7 C 4 9 6 1

Unit Type Unit Composition Model Options

Human Infantry 1 Sergeant

4 House Troops

-May take up to 4 extra models for 32 points each

-If the 4 extra models are taken, may take one model with a HeavyBolter for 62 points

Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Bolter  

-Combat Knife

-Communicator 

-Breathing Filters-Heavy Armor 

-Anti-Grav Supports

Sergeant: Beamer, Bio

Scanner, Polearm

3 Models: Beamers, HandBolters, Polearms

1 Model: Pulsar, Polearm,

Hand Bolter 

-BFG..................................... Free

-Flamer................................. Free

-Subjugator...................... 1 point 

-Heavy Beamer.........30 points

-Heavy Blaster..........20 points

-Heavy Bolter............20 points-Heavy Laiser............20 points

-Heavy Phaser...........70 points

-Heavy Slugger.........30 points

Colonization Equipment

3 points per model Detachment Equipment

3 ½ points per model Special Weapon Upgrades Heavy Weapon Upgrades

-Micro Sensor 

-Frag Grenades

-Frag Grenades

-Communicator 

-Advanced Weaponry......4 points

-Rangefinder................... 2 points

-Targeter..........................5 points-Targeter ........................10 points

-Anti Grav Support.........5 points

Sergeant Options Additional Equipment

-May take up to 1 additional close combat weapon

-May take up to 1 item from the Misc. Equipment

section.

-May take up to 2 grenade options from the Equipment section

-May upgrade the unit's armor with Flak barriers.........................5

 points

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1-10 Arkinian Provincial Infantry at 186 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Provincial

Infantry

10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

9 Provincial Infantry

Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Stubber  

-Combat Knife

-Light Armor 

-Micro Sensor 

Sergeant:, Laiser, Hand

Laiser 7 Troopers: Laisers1 Trooper: Pulsar 1 Trooper: Heavy Stubber 

-BFG............................... .......Free

-Flamer................................... Free

-Hand Launcher (with Frag and

Tank-Buster rounds).........3 points

-Railor.................................... Free

-Subjugator............. ..........1 point 

-Heavy Beamer.........30 points

-Heavy Blaster..........20 points

-Heavy Bolter............20 points

-Heavy Laiser............20 points

-Heavy Phaser...........70 points

-Heavy Slugger.........30 points

Colonization Equipment3 points per model 

Detachment Equipment3 ½ points per model 

Special Weapon Upgrades Heavy Weapon Upgrades

-Micro Sensor 

-Frag Grenades

-Frag Grenades

-Communicator 

-Advanced Weaponry......4 points

-Rangefinder................... 2 points

-Targeter..........................5 points-Targeter ........................10

 points

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Blaster.......................6 points

Bolter........................5 points

Laiser........................3 points

Phaser...................6 ½ points

Shredder....................3 points

Slugger......................3 points

Great Weapon.............1 point 

Hand Beamer........1 ½ points

Hand Blaster.............2 points

Hand Bolter...............2 points

Hand Flamer.............3 points

Hand Phaser..........2 ½ points

Sword......................... 1 point 

-Bionic Arm........12 ½ points

-Bionic Torso..........20 points

-Bionic Eye...............4 points

-Bionic Leg.....4 points for 

one, 20 for a pair 

-Bionic Lungs..........6 points

Disorient.............. 10/5 points

Frag................... 2/1 ½ points

Killer....................15/5 points

Overload.............. 10/5 points

Plasma................... 8/3 points

Radiation.............15/5 points

Scare.................... 10/5 points

Stun...................... 10/5 pointsTank-Buster.........15/5 pointsMiscellaneous Equipment Implants

-Bio Scanner.............4 points

-Combat Sensor....1 ½ points

-Communicator.....1 ½ points

-Field Jammer.........10 points

-Grappling Hook........1 point 

-Micro Sensor.............1 point 

-Agility....................25 points

-Combat.................. 20 points

-Intelligence.............. 5 points

-Strength................... 5 points

-Toughness..............25 points

0-1 Imperial Battalion Lootnint-KoemandintHero II: 112 points Hero III: 172 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 15 15 M+1 9 9 B 4 10 5 2

Hero III 17 17 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Cyborg Character 1 Lootnint-Koemandint -May take up to 1 additional weapon from the Close Combat or Basic

weapon sections, and any amount of grenades

-Must take 1-4 choices from the Bionics section

Basic Equipment Standard Equipment Replace Blaster Replace Hand Bolter  

-Breathing Filters

-Combat Knife

-Communicator 

-Basic Shield

-Hand Blaster with

Targeter 

-Blaster 

-BFG............................... 2 points

-Flamer................................. Free

-Pulsar............................. 5 points

-Subjugator...................... 6 points

Hand Beamer...................... Free

Hand Blaster....................... Free

Hand Flamer...................1 point 

Hand Phaser.................. ½ point 

Colonization Equipment

13 pointsDetachment Equipment

15 pointsWeapon Upgrades Close Combat Weapon Upgrades

-Bionic Eye (with

Targeter and BioScanner)

-Frag Grenades

-Replace Basic Shield with

Advanced Shield

-Advanced Weaponry......4 points

-Double Barrels...............5 points-Rangefinder................... 2 points

-Targeter..........................5 points

-Underslung Grenade Launcher 

(with 3 Frag rounds)......8 points

-Advanced Weaponry....2 points

-Double Barrels.............5 points-Rangefinder................. 2 points

Must take one of the following: Additional Equipment-Dominatrix Power Suit................................36 points

-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points

-Powered Muscle Suit...................................28 points

-Eradikator Exo Suit.....................................45 points

(any armor taken is automatically Enviro-Sealed)

-May take any item from the Miscellaneous Equipment section

-May take 0-3 choices from the Implant section

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1-4 Imperial Battalion CaptainHero I: 67 points Hero II: 102 points Hero III: 162 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Imperial Battalion -May take up to 1 additional weapon from the Close Combat or Basic weapon section, and any amount of grenades

-Must take 1-3 Bionics

Basic Equipment Standard Equipment Replace Blaster Replace Hand Blaster  

-Breathing Filters

-Combat Knife

-Communicator 

-Basic Shield

-Blaster 

-Hand Blaster 

-BFG............................... 2 points

-Flamer................................. Free

-Pulsar............................. 5 points

-Subjugator...................... 6 points

Hand Beamer..................... Free

Hand Blaster...................... Free

Hand Flamer...................1 point 

Hand Phaser................. ½ point 

Colonization Equipment

13 pointsDetachment Equipment

15 pointsRanged Weapon Upgrades Close Combat Upgrades

-Bionic Eye (with

Targeter and Bio

Scanner)-Frag Grenades

-Replace Basic Shield with

Advanced Shield

-Advanced Weaponry......4 points

-Double Barrels...............5 points

-Rangefinder................... 2 points-Targeter..........................5 points

-Underslung Grenade Launcher 

(with 3 Frag rounds)

-Advanced Weaponry...2 points

-Double Barrels............5 points

-Rangefinder................. 2 points-Targeter .......................2 points

Must take one of the following Additional Equipment

-Dominatrix Power Suit................................35 points

-Medium Powered Armor.............................17 points

-Heavy Powered Armor................................21 points

-Powered Muscle Suit...................................27 points

-Eradikator Exo Suit.....................................45 points(any armor taken is automatically Enviro-Sealed)

-May take 0-2 options from Misc. Equipment

-May take 0-2 choices from the Implant section

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0-9 Azurian Neuro-warriors at 110 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

  Neuro-

warrior 10 10 M 6 6 C 4 8 4 1

Light P.A. 10 10 M 6 6 C 5 10 5 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Neuro-warriors

-Add up to 4 additional infantry at 20 points per model

-If you take the 4 additional infantry, may add one model with aHeavy Blaster for 50 points

Basic Equipment Standard Equipment Replace Pulsar Replace Heavy Blaster  

-Light Armor 

-Breathing Filters

-Combat Knife

Sergeant: Blaster and Bio

Scanner 

3 Troopers: Blaster 1 Trooper: Pulsar 

-BFG..................................... Free

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds).......3 points

-Heavy Stubber...............5 points-Pulsar................................... Free

-Subjugator....................... 1 point 

-Heavy Beamer............10 points

-Heavy Bolter...................... Free

-Heavy Laiser..................... Free

-Heavy Slugger............10 points

Colonization Equipment

4 points per model 

Detachment Equipment

4 ½ points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Frag Grenades

-Hand Laiser -Micro Sensor 

Special Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Anti Grav Supports......5 points

-Targeter......................12 points

Unit must take 1-2 Bionic parts (all are points per model)

Unit Upgrades (cost is for the unit)

-Bionic Arm....................................................2 points

-Bionic Torso.................................................. 5points-Bionic Eye.....................................................2 points

-Bionic Leg..................2 points for one, 10 for a pair -Bionic Lungs.................................................2 points

-Targeters for the unit's Basic

weapons........................ 15 points-Upgrade to Light Powered

Armor............................ 50 points

-The unit may take up to 1

grenade option for the point costlisted per mode

0-10 Azurian Selected Service at 178 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Sergeant 10 10 M 6 6 C 4 8 4 1

Selected

Service

9 9 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

9 Selected Service

Basic Equipment Standard Equipment Replace Railor Replace Heavy Stubber  

-Combat Knife

-Light Armor 

Sergeant: Breathing

Filters, Laiser, Hand Laiser 7 Troopers: Laisers

1 Trooper: Railor 1 Trooper: Heavy Stubber 

-BFG............................... .......Free

-Flamer................................... Free-Hand Launcher (with Frag and

Tank-Buster rounds).........3 points

-Pulsar.................................... Free

-Heavy Beamer..........30 points

-Heavy Blaster...........20 points-Heavy Bolter.............20 points

-Heavy Laiser.............20 points

-Heavy Slugger..........30 points

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0-4 Imperial Battalion Legionnaires at 234 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Legionnaire 12 12 M+1 8 8 B 4 10 5 1

Medium P.A. 12 12 M+1 8 8 B 4 ½ 12 7 1

Heavy P.A. 12 12 M+1 8 8 B 4 12 8 1

Powered

Muscle Suit

12 12 M+1 8 8 B 4 ½ 12 7 1

Eradikator 12 12 M+1 8 8 B 4 14 10 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Legionnaires

-Add up to 4 additional infantry at 46 points per model

-May add one model with a Heavy Blaster for 76 points

Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster  

-Mesh Armor -Breathing Filters-Combat Knife

-Communicator 

Sergeant: Blaster, HandBlaster, Bio Scanner 3 Troopers: Blaster 

1 Trooper: Subjugator 

-Flamer............................ Free-Heavy Stubber..........5 points-Pulsar............................. Free

-Annihilator................. 30 points-Heavy Beamer............10 points-Heavy Bolter.................5 points

-Heavy Laiser..................... Free

-Heavy Phaser..............60 points

-Heavy Slugger............10 pointsColonization Equipment

4 points per model Detachment Equipment

4 ½ points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Frag Grenades

-Hand Laiser 

-Micro Sensor 

Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder.............. 2 points

-Targeter.....................5 points

-Anti Grav Supports......5 points

-Targeter......................12 points

Sergeant Upgrades Replace Mesh Armor Unit Upgrades (cost is for the unit)

-May take up to one

additional implant and

up to one additional

close combat weapon

-Medium Powered

Armor....................10 points

-Heavy Powered

Armor.......................14 points

-Powered MuscleSuit........................... 22 points

-Eradikator................ 40 points

(any armor taken is

automatically Enviro-Sealed)

-Replace Combat Knives with

Swords....................... 5 points

-Unit may take 0-1 Implants

and any amount of grenade

options

-Double Barrels for the unit's

Blasters...........30 points

-Targeters for the unit's

Blasters......................... 15

 points

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A Red Band Commander must be deployed with a unit of Red Bands if possible.

0-1 Master-at-ArmsHero I: 70 points Hero II: 104 points Hero III: 165 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Weapon Options

Human Character 1 Master-at-Arms -May take a Heavy Bolter for 35 points

-May take up to 1 additional weapon from the Close Combat weapon

section, and may take any amount of grenades,

Basic Equipment Standard Equipment Replace Bolter Replace Heavy Bolter  

-Breathing Filters

-Combat Knife-Communicator 

-Micro Sensor 

-Bolter 

-Basic Shield

-BFG............................... 2 points

-Flamer................................. Free-Pulsar................................... Free

-Railor............................. 4 points

-Subjugator...................... 6 points

-Heavy Beamer............10 points

-Heavy Blaster..................... Free-Heavy Laiser...................... Free

-Heavy Slugger............10 points

-Launcher (with Frag and Tank-

Buster rounds)..............20 points

Colonization Equipment

15 pointsDetachment Equipment

8 points

-Sophisticated Shield(this replaces the

model's Basic Shield)

-Bionic Eye (withTargeter)

Weapon Upgrades Heavy Weapon Upgrades

-Advanced Weaponry......4 points-Double Barrels...............9 points

-Rangefinder................... 2 points

-Targeter..........................5 points

-Underslung Grenade Launcher (with 3 Frag rounds).......8 points

-Anti Grav Supports......5 points-Targeter.......................15 points

Must take one of the following: Additional Equipment

-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points

-Powered Muscle Suit...................................27 points-Eradikator Exo Suit.....................................45 points

(any armor taken is automatically Enviro-Sealed)

-May take any amount of equipment from the Misc. Equipment

section

-May take 0-2 choices from the Implant section-May take 0-1 choices from the Bionics section

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0-X Royal Marine CommandersHero II: 100 points Hero III: 160 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 15 15 M+1 9 9 B 4 10 5 2

Hero III 17 17 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Royal Marine

Commander 

-May take up to 1 additional weapon from the Close Combat

weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Bolter Replace Hand Bolter  

-Breathing Filters

-Combat Knife

-Communicator 

-Basic Shield

-Bolter 

-Hand Bolter 

-BFG..................................... Free

-Flamer................................. Free

-Pulsar................................... Free-Subjugator....................... 1 point 

Hand Beamer....................... Free

Hand Blaster........................ Free

Hand Flamer....................1 point Hand Phaser................... ½ point 

Colonization Equipment

15 pointsDetachment Equipment

13 points

-Camoholo -Bionic Eye (with Targeter  and Bio Scanner)

-Frag Grenades

Weapon Upgrades Close Combat WeaponUpgrades

-Advanced Weaponry......4 points

-Double Barrels...............5 points

-Rangefinder................... 2 points

-Targeter..........................5 points

-Underslung Grenade Launcher (with 3 Frag rounds)

-Advanced Weaponry.....2 points

-Double Barrels.............5 points

-Rangefinder.................. 2 points

-Targeter .........................2 points

Must take one of the following: Additional Equipment

-Medium Powered Armor.............................17 points-Heavy Powered Armor................................21 points

-Powered Muscle Suit...................................28 points

-Eradikator Exo Suit.....................................45 points

(any armor taken is automatically Enviro-Sealed)

-May take any item from the Miscellaneous Equipment section-May take 0-3 choices from the Implant section

-May take 0-2 choices from the Bionics section

You may only purchase a Royal Marine Commander if you also purchase a unit of Royal Marines. This

Character must be deployed with a unit of Royal Marines if possible.

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1-9 Brenthon Red Bands at 125 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Red Band 10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant4 Red Bands

-Add up to 4 additional infantry at 24 points per model-If you take the 4 additional infantry, may add one model with a

Heavy Bolter for 54 points

Basic Equipment Standard Equipment Replace Railor Replace Heavy Bolter  

-Light Armor 

-Breathing Filters

-Combat Knife

-Communicator 

Sergeant: Bolter with

Targeter and Hand Laiser 3 Troopers: Bolter with

Targeter 1 Trooper: Railor 

-BFG..................................... Free

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds)......3 points

-Heavy Stubber...............2 points

-Pulsar................................... Free-Subjugator....................... 1 point 

-Heavy Beamer............10 points

-Heavy Blaster.................... Free

-Heavy Laiser..................... Free

-Heavy Slugger............10 points

Colonization Equipment

4 points per model Detachment Equipment

4 ½ points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Frag Grenades

-Hand Laiser -Micro Sensor 

Special Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Anti Grav Supports......5 points

-Targeter......................12 points

Sergeant Upgrades Unit Upgrades (cost is for the unit)

-Sergeant may take a Bio Scanner..................5 points -Replace unit's Combat Knives

with Swords....................5 points

-The unit may take up to 1

grenade option for the point cost

listed per mode

0-4 Brenthon Highlanders at 187 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Highlander 12 11 M 7 7 C 4 9 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Highlanders

-Add up to 5 additional Highlanders at 37 points per model

-Unit may take an addition weapon from the Close Combat Section

Basic Equipment Standard Equipment Sergeant Upgrades Unit Upgrades

-Light Armor 

-Breathing Filters

-Combat Knife

-Communicator 

-Basic Shield

Sergeant: Bolter, Hand Laiser,

and Sword

3 Troopers: Bolter, Hand

Laiser, and Sword1 Trooper: Bolter, HandFlamer, and Sword

-Sergeant may take a Bio

Scanner............................ 5 points

-May purchase a single option

from the Close Combat weapons

section

-Entire unit's Swords replaced

with Great

Weapons............................. Free

-Jump Packs..................40 points

-May take 0-2 grenade options for the unit from the Grenades

section for that point cost per 

model

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0-3 Brenthon Royal Marines at 297 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Royal Marine 13 13 M+1 8 8 B 4 ½ 12 7 1

Heavy P.A. 13 13 M+1 8 8 B 4 12 8 1

Powered

Muscle Suit

13 13 M+1 8 8 B 4 ½ 12 7 1

Eradikator 13 13 M+1 8 8 B 4 14 10 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Royal Marines

-Add up to 4 additional infantry at 57 points per model

-May add one model with a Heavy Bolter for 82 points

Basic Equipment Standard Equipment Replace BFG Replace Heavy Bolter  

-Medium Powered

Armor -Breathing Filters

-Combat Knife

-Communicator 

Sergeant: Bolter, Hand

Bolter, and Bio Scanner 3 Troopers: Bolter 1 Trooper: BFG

-Flamer............................ Free

-Heavy Stubber.........8 points-Pulsar............................. Free

-Subjugator................. 4 points

-Annihilator................ 30 points

-Destroyer.................. 25 points-Heavy Beamer............10 points

-Heavy Blaster.................... Free

-Heavy Laiser..................... Free

-Heavy Phaser...............55 points

-Heavy Railor ..............45 points-Heavy Slugger............10 points

Colonization Equipment

4 points per model Detachment Equipment

4 ½ points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Frag Grenades

-Hand Laiser 

-Micro Sensor 

Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder.............. 2 points

-Targeter.....................5 points

-Anti Grav Supports......5 points

-Targeter......................12 points

Sergeant Upgrades Replace Armor (cost is per model)

Unit Upgrades (cost is for the unit)

-May purchase a single

option from the Close

Combat weapon section

-May take an additional

Implant and 0-1 Bionics

-Heavy Powered

Armor.........................4 points

-Powered Muscle

Suit............................ 11 points

-Eradikator................ 29 points

(any armor taken is

automatically Enviro-Sealed)

-Replace Combat Knives with

Swords....................... 5 points

-Unit may take 0-1 Implants

and any amount of grenade

options

-Double Barrels for the unit's

Bolters...........30 points

-Targeters for the unit's

Bolters......................... 15 points

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0-3 Cartharian Rangers at 140 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Cartharian

Ranger 

11 11 M+1 7 7 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Cartharian Rangers

-Add up to 4 additional infantry at 29 points per model

-If you take the 4 additional infantry, may add one model with a

Heavy Bolter for 52 points

Basic Equipment Standard Equipment Replace Phaser Replace Heavy Bolter  

-Light Armor -Breathing Filters

-Combat Knife-Communicator 

Sergeant: Bolter withExtended Range and Hand

Laiser 3 Troopers: Bolters with

Extended Range1 Trooper: Phaser 

-BFG............................... 2 points-Flamer................................. Free

-Hand Launcher (with Frag andTank-Buster rounds).......7 points

-Heavy Stubber...............6 points-Pulsar............................. 4 points

-Subjugator...................... 5 points

-Heavy Beamer............10 points-Heavy Blaster..................... Free

-Heavy Laiser...................... Free

-Heavy Slugger............10 points

Colonization Equipment

4 points per model Detachment Equipment

4 ½ points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Frag Grenades

-Hand Laiser -Micro Sensor 

Special Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Anti Grav Supports.......5 points

-Targeter........................12 points

Sergeant Upgrades Unit Upgrades (cost is for the unit)

-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives

with Swords....................5 points-Targeters for the unit's Basic

weapons........................ 15 points

-The unit may take up to 2

grenade options for the point costlisted per mode

-Camoholo.................... 45 points

Cartharian Rangers use a Dispersed Formation which means that their unit Coherency is 3”, for a totalof 4” from their Communicators.

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Espannians

Close Combat Weapons Grenades Bionics Implants

Axe............................. 1 point 

Great Weapon.............1 point 

Hand Beamer........1 ½ points

Hand Blaster.............2 points

Hand Bolter...............2 points

Hand Flamer.............3 pointsHand Phaser..........2 ½ pointsSword......................... 1 point 

Disorient.............. 10/5 points

Frag................... 2/1 ½ points

Hallucinogenic....10/5 points

Killer....................15/5 points

Overload.............. 10/5 points

Plasma................... 8/3 pointsRadiation.............15/5 pointsScare.................... 10/5 points

Stun...................... 10/5 points

Tank-Buster.........15/5 points

-Bionic Arm........12 ½ points

-Bionic Torso..........20 points

-Bionic Eye...............4 points

-Bionic Leg.....4 points for 

one, 20 for a pair 

-Bionic Lungs..........6 points

-Agility....25 points

-Combat.......20 points

-Intelligence.....5 points

-Strength...5 points

-Toughness..25 points

Basic Weapons Special Weapons Misc. Equipment and Upgrades

Blaster.......................6 pointsBolter........................5 points

Laiser........................3 points

Phaser...................6 ½ points

Shredder....................3 points

Slugger......................3 points

BFG.......................... 7 pointsFlamer.......................6 points

Melter........................ 8 points

Pulsar......................10 points

Shotgun.....................3 points

Subjugator...............11 points

-Basic Shield...........25 points-Bio Scanner.............4 points

-Combat Sensor....1 ½ points

-Communicator.....1 ½ points

-Field Jammer.........10 points

-Grappling Hook.....1 points

-Jump Pack..........10 points-Jet Pack..............20 points

-Micro Sensor......1 point 

-Enviro-Sealed Armor.. Free

1-4 Line CapitanHero I: 54 points Hero II: 89 points Hero III: 149 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Line Capitan -May take up to 1 additional weapon from the Close Combat or  Basic weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Laiser Replace Hand Laiser  

-Breathing Filters

-Combat Knife

-Communicator 

-Basic Shield

-Sword

-Hand Laiser -Laiser 

-Bolter 

-Flamer................................. Free

-Phaser -Subjugator...................... 6 points

Hand Beamer..................... Free

Hand Blaster...................... Free

Hand Flamer...................1 point Hand Phaser................. ½ point 

Colonization Equipment

12 pointsDetachment Equipment

30 pointsWeapon Upgrades Close Combat Weapon

Upgrades

-Bionic Eye (with

Targeter and Bio

Scanner)

-Comm System -Advanced Weaponry......4 points

-Double Barrels...............5 points

-Rangefinder................... 2 points-Targeter..........................5 points

-Advanced Weaponry...2 points

-Double Barrels............5 points

-Rangefinder................. 2 points-Targeter .......................2 points

Must take one of the following: Additional Equipment

-Light Armor...................................................3 points

-Light Powered Armor..................................13 points

-Medium Armor..............................................5 points-Medium Powered Armor.............................17 points

-May take 0-3 options from Misc. Equipment

-May take 0-2 choices from the Implant section

-May take 0-1 choices from the Bionics section

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0-1 InquisitionerHero II: 112 points Hero III: 179 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 15 15 M+1 10 10 A 4 10 5 2

Hero III 17 17 M+1 11 11 A+ 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Inquisitioner -May take up to 2 additional weapon from the Close Combat or  

Basic or Special weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser  

-Breathing Filters

-Combat Knife

-Basic Shield

-Sword-Hand Laiser 

Hand Beamer........................ Free

Hand Blaster......................... FreeHand Flamer.....................1 point 

Hand Phaser.................... ½ point 

Hand Beamer..................... Free

Hand Blaster...................... FreeHand Flamer...................1 point 

Hand Phaser................. ½ point Colonization Equipment

12 pointsDetachment Equipment

30 points

-Bionic Eye (with

Targeter and Bio

Scanner)

-Comm System Weapon Upgrades Close Combat Weapon

Upgrades

-Advanced Weaponry......4 points

-Double Barrels...............5 points

-Rangefinder................... 2 points-Targeter..........................5 points

-Advanced Weaponry...2 points

-Double Barrels............5 points

-Rangefinder................. 2 points-Targeter .......................2 points

Must take one of the following: Additional Equipment

-Light Armor...................................................3 points

-Light Powered Armor..................................13 points

-Medium Armor..............................................5 points

-Medium Powered Armor.............................17 points

-Heavy Armor.................................................7 points-Heavy Powered Armor................................21 points

-Powered Muscle Suit...................................28 points

-Eradikator Exo Suit.....................................46 points

-Dominatrix Suit...........................................36 points

-Mesh Armor...................................................6 points

(any armor taken is automatically Enviro-Sealed)

-May take any options from Misc. Equipment

-May take 0-4 choices from the Implant section

-May take 0-4 choices from the Bionics section

 Inquisitioners are subject to Hate against Mutants. Mutants are subject to Fear against Inquisitioners.

 A Mutant is any model with one or more rolls purchased from the Mutation chart, or models with the

 Mutant adjective.

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0-10 Conscripts at 115 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Conscript 8 9 M 5 5 D 4 8 4 1

Retainer 10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit OptionsHuman Infantry 9 Conscripts

1 Retainer 

-Add up to 9 additional Conscripts at 11 points per model

-Add up to 1 additional Retainer at 16 points per model

-Every 10th model may replace its Laiser 

Basic Equipment Standard Equipment Replace Laiser Retainer Options

-Combat Knife

-Light Armor 

Sergeant: Breathing

Filters, Laiser, Hand Laiser 

9 Conscripts: Laisers

-BFG.......................... .......4 points

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds).......11 points

-Heavy Stubber...............12 points-Pulsar.................................... Free

-Subjugator............. ..........8 points

-May take 0-1 items from the

Miscellaneous section

-May take 0-1 choices from the

Close Combat weapon sectionColonization Equipment Detachment Equipment

-Micro Sensors -Micro Sensors

1-12 Espannian Line Infantry at 93 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Line 10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Line Infantry

-Add up to 4 additional infantry at 17 points per model

-If you take the 4 additional infantry, may add one model with a

Heavy Blaster for 49 points

Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster  

-Light Armor 

-Micro Sensor 

-Combat Knife

Sergeant: Laiser and

Hand Laiser 3 Troopers: Laiser 1 Trooper: Subjugator 

-BFG..................................... Free

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds).......2 points

-Heavy Stubber...............5 points

-Pulsar................................... Free

-Heavy Beamer...........10 points

-Heavy Bolter..................... Free

-Heavy Laiser..................... Free

-Heavy Slugger...........10 points

Colonization Equipment

2 ½ points per model Detachment Equipment

2 points per model 

-Breathing Filters

-Communicator 

-Breathing Filters

-Frag GrenadesSpecial Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder.............. 2 points-Targeter.....................5 points

-Anti Grav Supports......5 points-Targeter......................12 points

Sergeant Upgrades Unit Upgrades (cost is for the unit)

-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives

with Swords....................5 points

-The unit may take up to 1

grenade option for the point cost

listed per mode

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0-8 Cazador Battle Squad at 137 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Cazador 11 11 M+1 7 7 C 3 ½ 9 5 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant4 Cazadors

-Add up to 4 additional infantry at 23 points per model

-If you take the 4 additional infantry, may add one model with a

Heavy Blaster for 54 points

Basic Equipment Standard Equipment Replace Subjugator Replace Heavy Blaster  

-Medium Armor 

-Micro Sensor 

-Combat Knife

Sergeant: Laiser and

Hand Beamer 2 Troopers: Laiser 

1 Trooper: Hand

Launcher with

Hallucinogen and Killer 1 Trooper: Subjugator 

-BFG..................................... Free

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds).......2 points

-Heavy Stubber...............5 points

-Pulsar................................... Free

-Heavy Beamer...........10 points

-Heavy Bolter..................... Free

-Heavy Laiser..................... Free

-Heavy Slugger...........10 point 

-Launcher (with Killer)...... Free

Colonization Equipment2 ½ points per model 

Detachment Equipment2 points per model 

-Breathing Filters

-Communicator 

-Breathing Filters

-Frag GrenadesSpecial Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder.............. 2 points-Targeter.....................5 points

-Anti Grav Supports......5 points-Targeter......................12 points

Sergeant Upgrades Unit Upgrades (cost is for the unit)

-Sergeant may take a Bio Scanner....5 points -Replace unit's Combat Knives

with Swords....................5 points

-The unit may take up to 1

grenade option for the point cost

listed per mode

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1-2 Mercenary LieutenantsHero I: 52 points Hero II: 88 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Unit Type Unit Composition Model Options

Human Character 1 Lieutenant -May take up to 1 additional weapon from the Close Combat or  

Basic weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser  

-Breathing Filters

-Combat Knife

-Hand Laiser with Targeter 

-Sword

-May replace the Lieutenant's

sword with any weapon from the

close combat chart

Hand Beamer...................... Free

Hand Blaster....................... Free

Hand Flamer...................1 point 

Hand Phaser.................. ½ point Additional Equipment

-May take 0-3 items from the Misc Equipment

section-May take 0-1 choices from the Implant section

-May take 0-1 choices from the Bionics section

Hand Weapon Upgrades Ranged Weapon Upgrades

-Vibro Weapon................2 points -Advanced Weaponry....2 points

-Double Barrels.............5 points

-Rangefinder................. 2 points

-Targeter ........................2 points

Must take one of the following Mutations

-Light Armor...................................................3 points-Medium Armor..............................................5  points

-Light Powered Armor..................................13 points

-Medium Powered Armor .............................17 points

The First Mate may purchase up to 1 roll on the Mutation chart inthe main rulebook for 15 points per roll

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0-5 Bounty HuntersHero I: 56 points Hero II: 92 points Hero III: 131 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Bounty Hunter -May take up to 1 additional weapon from the Close Combat, Basic,

or Special weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Laiser Replace Hand Laiser  

-Breathing Filters

-Combat Knife

-Hand Laiser with Targeter 

-Laiser 

Blaster............................. 3 points

Bolter............................... 2 points

Phaser.......................... 3½ points

Shredder............................... Free

Slugger................................. Free

Hand Beamer....................... Free

Hand Blaster........................ Free

Hand Flamer....................1 point 

Hand Phaser................... ½ point Additional Equipment

-May take any item from the Misc. Equipment

section

-May take 0-3 choices from the Implant section

-May take 0-4 choices from the Bionics section

Hand Weapon Upgrades Ranged Weapon Upgrades

-Vibro Weapon -Advanced Weaponry.....2 points

-Double Barrels.............. X points

-Rangefinder................... 2 points

-Targeter .........................2 points

Must take one of the following Mutations

-Light Armor...................................................3 points

-Medium Armor..............................................5  points

-Light Powered Armor..................................13 points

-Medium Powered Armor.............................17 points

-Dominatrix Powered Suit............................36 points

-Mesh Armor...................................................6 points

A Bounty Hunter may purchase up to 2 rolls on the Mutation chart

in the main rulebook for 15 points per roll

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0-10 Mercenary Troopers at 80 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Mercs 10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 5 Mercenaries -Add up to 5 additional infantry at 16 points per model-Replace entire unit's Laisers with Sluggers for no additional cost

-Every 5th model may replace its weapon with a Special Weapon

Basic Equipment Standard Equipment Replace Laiser  

-Light Armor 

-Combat Knife

5 Troopers: Laiser -BFG...............................4 points

-Flamer............................ 3 points

-Hand Launcher (with Frag and

Tank-Buster rounds).....12 points

-Heavy Stubber.............9 points

-Pulsar........................... 3 points

-Subjugator.................... 8 pointsEnforcing Equipment

2 ½ points per model 

Security Equipment

2 points per model 

-Hand Laisers

-Breathing Filters

-Frag Grenades

-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Entire unit gives its weapons

Vibro Weapon..............10 pointsUnit Upgrades (cost is for the unit)

-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points

0-5 Narc Wolves at 130 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

 Narc Wolf 10 10 M 6 6 Bld (C) 5 (4) 9(8) 5(4) 2(1)

Unit Type Unit Composition Unit Options

Human Infantry 5 Narc Wolves -Add up to 4 additional infantry at 26 points per model

-Replace entire unit's Laisers with Sluggers for no additional cost

-Every 5th model may replace its weapon with a Special Weapon

Basic Equipment Standard Equipment Replace Laiser/Slugger  

-Light Armor 

-Combat Knife

-Combat Drugs

5 Troopers: Laiser -BFG...............................4 points

-Flamer............................ 3 points

-Hand Launcher (with Frag and

Tank-Buster rounds)

-Heavy Stubber.............9 points

-Pulsar........................... 3 points

-Subjugator.................... 8 points

Enforcing Equipment

2 ½ points per model 

Security Equipment

2 points per model 

-Hand Laisers

-Breathing Filters

-Frag Grenades

-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades

-Rangefinder................... 2 points-Targeter..........................5 points

-Entire unit gives its weaponsVibro Weapon..............10 points

Unit Upgrades (cost is for the unit)

-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points

 Each Narc Wolf must take a Str test after it takes a wound or when its unit activates. If it is failed, then

all bonuses from the Combat Drugs are lost. Note that the parenthesis are used as reference for the

original, unaltered stats of the model that shall be referred to if the model loses the bonuses of theCombat Drugs.

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0-10 Veteran Mercenary Troopers at 115 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Merc 11 11 M+1 7 7 C 4 9 4 1

Light P.A. 11 11 M+1 7 7 C 5 11 5 1

Unit Type Unit Composition Unit OptionsHuman Infantry 5 Mercenaries -Add up to 5 additional infantry at 23 points per model

-Add 1 Veteran Sergeant with Light Armor, Combat Knife, and

Bolter for 25 points.

-Every 5th model may take replace its Laiser with a Special Weapon

Basic Equipment Standard Equipment Replace Laiser  

-Light Armor 

-Combat Knife

5 Troopers: Laiser -BFG...............................4 points

-Flamer............................ 3 points

-Hand Launcher (with Frag and

Tank-Buster rounds).....11 points

-Heavy Stubber.............9 points

-Pulsar........................... 3 points

-Subjugator.................... 8 pointsEnforcing Equipment

2 ½ points per model 

Security Equipment

2 points per model 

-Hand Laisers-Breathing Filters -Frag Grenades-Breathing Filters Special Weapon Upgrades Hand Weapon Upgrades-Rangefinder................... 2 points

-Targeter..........................5 points

-Entire unit gives its weapons

Vibro Weapon..............10 points

Unit Upgrades (cost is for the unit)

-Unit may take 0-3 options from the Grenades table

-Entire unit takes Light Powered Armor.......50 points

-Unit may take a single roll on the Mutation table..............15 points

0-2 Renegade Knights of St. Abaddon at 150 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Knight 12 11 M+1 7 7 B 4 9 5 1

Light P.A. 12 11 M+1 7 7 B 5 11 5 1

Unit Type Unit Composition Unit Options

Human Infantry 1 Sergeant

4 Knights

-Add up to 4 additional infantry at 29 points per model

-If the additional infantry are taken, you may take one model with a

Heavy Bolter for points

Basic Equipment Standard Equipment Replace Flamer Replace Heavy Bolter  

-Mesh Armor -Combat Knife

-Breathing Filters

Sergeant: Bolter 3 Knights: Bolter 

1 Knight: Flamer 

-BFG............................... 4 points-Hand Launcher (with Frag and

Tank-Buster rounds).......9 points

-Annihilator................. 30 points-Heavy Beamer............10 points

-Heavy Blaster................. Free

-Heavy Laiser..................... Free-Heavy Slugger............10 points

Enforcing Equipment

2 ½ points per model 

Security Equipment

2 points per model 

-Hand Laisers

-Micro Sensor 

-Frag Grenades

-Micro Sensor Special Weapon Upgrades Hand Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Entire unit gives its weapons

Vibro Weapon..............10 points

Unit Upgrades (cost is for the unit)

-Unit may take 0-3 options from the Grenades table -Entire unit takes Light Powered Armor..............................35 points

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Pirates

Close Combat Weapons Grenades Bionics Implants

Axe............................. 1 point 

Great Weapon.............1 point 

Hand Beamer........1 ½ points

Hand Blaster.............2 points

Hand Bolter...............2 points

Hand Flamer.............3 pointsHand Phaser..........2 ½ pointsSword......................... 1 point 

Disorient.............. 10/5 points

Frag................... 2/1 ½ points

Hallucinogenic....10/5 points

Killer....................15/5 points

Overload.............. 10/5 points

Plasma................... 8/3 pointsRadiation............. 15/5 pointsScare.................... 10/5 points

Stun...................... 10/5 points

Tank-Buster.........15/5 points

-Bionic Arm........12 ½ points

-Bionic Torso..........20 points

-Bionic Eye...............4 points

-Bionic Leg.....4 points for 

one, 20 for a pair 

-Bionic Lungs..........6 points

-Agility....25 points

-Combat.......20 points

-Intelligence.....5 points

-Strength...5 points

-Toughness..25 points

Basic Weapons Special Weapons Misc. Equipment and Upgrades

Blaster.......................6 pointsBolter........................5 points

Laiser........................3 points

Phaser...................6 ½ points

Shredder....................3 points

Slugger......................3 points

BFG.......................... 7 pointsShotgun..................... 3 points

Subjugator...............11 points

-Bio Scanner.............4 points-Combat Sensor....1 ½ points

-Communicator.....1 ½ points

-Field Jammer.........10 points

-Grappling Hook.....1 points

-Jump Pack..........10 points-Jet Pack 

-Micro Sensor......1 point 

-Enviro-Sealed Armor 

0-1 CaptainHero II: 102 points Hero III: 162 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Captain -May take up to 1 additional weapon from the Close Combat or  

Basic weapon section, and any amount of grenades

Basic Equipment Standard Equipment Replace Sword Replace Hand Laiser  

-Breathing Filters

-Combat Knife

-Basic Shield

-Hand Laiser with Targeter 

-Sword

-May replace the Captain's sword

with any weapon from the close

combat chart

Hand Beamer...................... Free

Hand Blaster....................... Free

Hand Flamer...................1 point Hand Phaser.................. ½ point 

Additional Equipment

-May take any item from the Misc. Equipment

section

-May take 0-2 choices from the Implant section

-May take 0-3 choices from the Bionics section

Hand Weapon Upgrades Ranged Weapon Upgrades

-Vibro Weapon -Advanced Weaponry....2 points

-Double Barrels.............5 points-Rangefinder................. 2 points

-Targeter ........................2 points

Must take one of the following Mutations

-Light Armor...................................................3 points

-Medium Armor..............................................5  points

-Light Powered Armor..................................13 points

-Medium Powered Armor .............................17 points

The Captain may purchase up to 2 rolls on the Mutation chart in the

main rulebook for 15 points per roll

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0-10 Pirate Renegades at 85 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Pirate 10 10 M 6 6 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 5 Pirate Renegades -Add up to 5 additional infantry at 17 points per model-Every 5th model may take replace its slugger with a Special

Weapon

Basic Equipment Standard Equipment Replace Slugger  

-Light Armor 

-Combat Knife

5 Troopers: Slugger 

Axe or Sword

-BFG............................... 4 points

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds)......11 points

-Heavy Stubber.............9 points

-Pulsar........................... 3 points

-Subjugator.................... 8 pointsBoarding Equipment

2 points per model 

Raiding Equipment

3 points per model 

-Replace all Sluggers

with Shotguns

-Breathing Filters

-Frag Grenades

-Breathing FiltersSpecial Weapon Upgrades Hand Weapon Upgrades

-Rangefinder................... 2 points

-Targeter..........................5 points

-Entire unit gives its weapons

Vibro Weapon..............10 pointsUnit Upgrades (cost is for the unit)

-Unit may take 0-2 options from the Grenades table -Unit may take a single roll on the Mutation table.....15 points

0-10 Pirate Assault Squad at 140 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Pirate 11 11 M+1 7 7 C 4 8 4 1

Unit Type Unit Composition Unit Options

Human Infantry 5 Pirates -Add up to 5 additional infantry at 28 points per model

-Every 5th model may take replace its slugger with a Special

Weapon

Basic Equipment Standard Equipment Replace Slugger Replace Hand Laisers

-Light Armor 

-Combat Knife

-Communicator 

-Breathing Filters-Sword or Axe

4 Troopers: Hand Laiser 

with Targeter and Slugger 1 Trooper: Hand Flamer 

and Slugger 

-BFG............................... 7 points

-Flamer................................. Free

-Hand Launcher (with Frag and

Tank-Buster rounds).....10 points-Pulsar............................ 3 points

-Subjugator..................... 8 points

 Replaces entire unit's Hand 

 Laisers, the weapon keeps the

Targeter however 

Boarding Equipment

2 points per model 

Raiding Equipment

3 points per model 

-Micro Sensor 

-Replace all Sluggers

with Shotguns

-Frag Grenades

-Micro Sensor Special Weapon Upgrades Replace Hand Flamer 

-Rangefinder................... 2 points

-Targeter..........................5 points

-May replace it with any other 

Close Combat weapon.... Free

Unit Upgrades (cost is for the unit)

-Unit may take 0-1 rolls from Mutation table..15

 points-Unit may take a 0-2 options from Grenades table

-Unit may take Jump Packs...............................................40 points

-Unit may give its Swords the Vibro Weapon upgrade......10 points

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0-3 Corsairs at 220 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Corsair 12 12 M+1 8 8 B 4 9 6 1

Light P.A. 12 12 M+1 8 8 B 5 11 6 1

Medium P.A. 12 12 M+1 8 8 B 4 ½ 11 7 1

Unit Type Unit Composition Unit Options

Human Infantry 5 Corsairs -Add up to 4 additional infantry at 44 points per model

-May add one model with a Heavy Blaster for 74 points

Basic Equipment Standard Equipment Replace Phaser Replace Heavy Blaster  

-Mesh Armor 

-Breathing Filters

-Combat Knife

-Sword or Axe

4 Troopers: Blasters

1 Trooper: Phaser 

-Flamer............................ Free

-Heavy Stubber..........6 points

-Pulsar............................. Free

-Subjugator............ .....5 points

-Annihilator................. 30 points

-Heavy Beamer............10 points

-Heavy Bolter.................5 points

-Heavy Laiser..................... Free

-Heavy Phaser..............60 points

-Heavy Slugger............10 pointsBoarding Equipment5 points per model 

Raiding Equipment3 ½  points per model 

-Micro Sensor 

-Enviro-Sealed Armor 

-Hand Blaster 

-Micro Sensor Weapon Upgrades Heavy Weapon Upgrades

-Rangefinder.............. 2 points

-Targeter.....................5 points

Replace Mesh Armor Unit Upgrades (cost is for the unit)

-Dominatrix Powered Suits...............30 points per model 

-Light Powered Armor........................7 points per model 

-Medium Powered Armor.................10 points per model 

-Unit may take 0-1 Implants

and any amount of grenade

options

-Unit may take 0-3 items from

Misc. Equipment section

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1-10 Cult MagiHero I: 34 points Hero II: 70 points Hero III: 128 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero I 12 12 M+1 8 8 B 4 9 4 1

Hero II 14 14 M+1 9 9 B 4 10 5 2

Hero III 16 16 M+1 10 10 A 4 10 5 3

Unit Type Unit Composition Model Options

Human Character 1 Cult Magi -May take up to 1 additional weapon from the Close Combat or  

Basic weapon section, and any amount of grenades

-May take 0-3 Mutations for 15 points per roll on the table

Basic Equipment Standard Equipment Replace Sword/Axe Replace Antique Pistol

 N/a -Sword or Axe

-Antique Pistol

Great Weapon...................1 point  Axe................................. 1 point 

Hand Beamer............1 ½ pointsHand Blaster.................2 points

Hand Bolter...................2 points

Sword............................. 1 point 

Must take one of the

following:

Additional

Equipment

-Light Armor 

(Primitive)................. 1 point 

-Light Armor 

(Conventional).........3points

-May take 0-2 options

from Misc. EquipmentHand Weapon Upgrades Close Combat Weapon

Upgrades

Vibro Weapon................2 points Targeter.........................2 points

 If a Cult Magi is your Commander, all Cultists within its Command Range have Bloodthirsty.

0-2 Giant Mutant BossHero II: 210 points Hero III: 360 points

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Hero II 16 12 L+1 9 7 C 5 14 8 4

Hero III 18 14 L+1 10 8 B 5 14 8 5

Unit Type Unit Composition Model Options

Mutant Character 1 Giant Mutant Boss -May take up to 1 additional weapon from the Close Combat

weapon section

-Must take 1-3 rolls on the Mutation table for 15 points each.

Basic Equipment Standard Equipment Replace Sword/Axe

 N/a -Sword or Axe Antique Pistol........... ½ point 

Great Weapon.............1 point 

Hand Beamer........1 ½ pointsHand Blaster.............2 pointsHand Bolter...............2 points

Must take one of the

following:Additional

Equipment

-Light Armor 

(Primitive)................. 1 point 

-Light Armor 

(Conventional).........2 points

-May take 0-1 options

from Misc. EquipmentHand Weapon Upgrades Close Combat Weapon

Upgrades

Vibro Weapon................2 points Targeter.........................2 points

The Giant Mutant Boss cause Fear in all models that have a smaller stealth size (M, S, or XS) than

them.

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0-10 Cultists at 110 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Cultist 10 10 M 6 6 C 4 8 3 1

Unit Type Unit Composition Unit OptionsHuman Infantry 10 Cultists -Add up to 9 additional infantry with muskets at 11 points per  

model

-Add up to 1 additional infantry with a Laiser at 13 points

-Every 5th model may take replace its weapon with a Basic Weapon

Basic Equipment Standard Equipment Replace weapon with Replace Laiser 

-Combat Knife

-Sword or Axe

9 Cultists: Muskets

1 Cultist: Laiser 

Assault Rifle....................... Free

Blaster....................... 3 ½ points

Bolter............................. 3 points

Laiser............................... 1 point 

Phaser............................. 4 points

Slugger............................ 1 point 

-BFG....................... .......4 points

-Flamer................................ Free

-Hand Launcher (with Frag and

Tank-Buster rounds)....11 points

-Heavy Stubber..............4 points

-Pulsar................................. Free

-Subjugator.......... ..........8 points

Unit Upgrades (cost is for the unit)

-Unit may take 1 roll from Mutation table..30 points

-Unit may take a 0-1 options from Grenades table

-Replace all Muskets with Sluggers or Laisers..................20 points

-Replace all Muskets with Crossbows or Bows........................ Free

-Light Armor for the entire unit..........................................20 points

0-10 Mutant Hordes at 80 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Mutant 8 8 M 5 5 D 4 8 3 1

Unit Type Unit Composition Unit Options

Mutant Infantry 10 Mutants -Add up to 20 additional models at 8 points per model-Every  7th model may take a basic weapon, every 5 th may take a

close combat weapon

Basic Equipment Standard Equipment Basic Weapons Close Combat Weapons

-Sword or Axe -Bow............................. ½ point 

-Crossbow........................ 1 point -Laiser............................ 3 points

-Musket........................... 1 point 

-Slugger.......................... 3 points

-Antique Pistol

-Hand Bolter -Hand Laiser..............1 ½ points

-Hand Slugger............1 ½ points

Unit Upgrades (cost is for the unit unless otherwise noted)

-Unit may take 0-2 rolls from Mutation table..30 points per unit per roll 

-Unit may take a 0-1 options from Grenades

table................................................... cost is per model 

One of the following:-Primitive Light Armor for the entire unit............1 point per model 

-Light Armor for the entire unit..........................2 points per model 

 A unit of mutants automatically gets one free roll on the mutation chart.

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0-4 Big Mutant Hordes at 135 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Big

Mutant

12 8 L 6 4 C 5 12 6 3

Unit Type Unit Composition Unit Options

Mutant Infantry 3 Big Mutants -Add up to 7 additional big mutants at 45 points per model

-Any model may take a close combat weapon

-Every 3rd model may take a basic weapon

Basic Equipment Standard Equipment Basic Weapons Close Combat Weapons

-Sword or Axe -Bow............................. ½ point 

-Crossbow........................ 1 point 

-Laiser............................ 3 points

-Musket........................... 1 point 

-Slugger.......................... 3 points

-Antique Pistol

-Hand Bolter 

-Hand Laiser..............1 ½ points

-Hand Slugger............1 ½ points

Unit Upgrades (cost is for the unit unless otherwise noted)-Unit may take 0-2 rolls from Mutation table..30

 points per unit per roll 

-Unit may take a 0-1 options from Grenades

table................................................... cost is per model 

One of the following:

-Primitive Light Armor for the entire unit............1 point per model 

-Light Armor for the entire unit..........................3 points per model 

 Big Mutants cause Fear in all models that have a smaller stealth size (M, S, or XS) than them.

0-2 Cultist Advance Agents at 110 points per squad

MeX ReX Stl Cmd Reas Stat Mob Str Arm Hlth

Cultist 11 11 M+1 7 7 C 4 9 4 1

Unit Type Unit Composition Unit Options

Human Infantry 5 Cultists

Basic Equipment Standard Equipment Replace Bolter Replace Flamer  

-Combat Knife

-Sword or Axe

1 Cultist: Bolter 

1 Cultist: Flamer 3 Cultists: Laisers

-BFG....................... .......4 points

-Hand Launcher (with Frag and

Tank-Buster rounds)....9 points

-Heavy Stubber..............4 points

-Pulsar................................. Free

-Subjugator.......... ..........8 points

-BFG....................... .......4 points

-Hand Launcher (with Frag and

Tank-Buster rounds)....9 points

-Heavy Stubber..............4 points

-Pulsar................................. Free

-Subjugator.......... ..........8 points

Unit Upgrades (cost is for the unit)

-Unit may take 0-2 rolls from Mutation table..15

 points per roll 

-Unit may take a 0-2 options from Grenades table

-Camo Holo for the entire unit..........................................60 points