creativity through maker experiences and design thinking
DESCRIPTION
Context Citizen Engineer make difference with socially responsibility Appropriate technology to fit local needs, culture, society and environment. Creative hack culture cultivate a Critical Spirit Trends of Do it together/with others/ourselves Citizen Engineer: A Handbook for Socially Responsible Engineering Paperback – September 7, 2009 by David Douglas (Author), Greg Papadopoulos (Author), John Boutelle (Author)TRANSCRIPT
Creativity through Maker experiences and design thinking
Innovations education, Shaping the future of university Creativity
through Maker experiences and design thinking Boosting creative
capacities through Zhiyong Fu Context Citizen Engineer make
difference with socially responsibility
Appropriate technology to fit local needs, culture, society and
environment. Creative hack culture cultivate a Critical Spirit
Trends of Do it together/with others/ourselves Citizen Engineer: A
Handbook for Socially Responsible Engineering Paperback September
7, 2009 by David Douglas (Author), Greg Papadopoulos (Author), John
Boutelle (Author) Spirit of high education
Spirit of innovation A Critical Spirit Spirit of Social Care
Objectives of maker education
Mission, Ability, Knowledge, Energy, Revolution! MAKER Mission,
experience in Hero Journey Ability: T-shaped talent
2.: Maker Learning model Peer-to-peer learning Project based
practice
Flipped classroom Experiential Learning Maker Learning model Makers
will work in community-based model; makerteams are built to start
their adventure. All the education concepts, like teamwork, project
based practice, peer-to-peer learning, open learning, flipped
classroom etc., will involved in maker workshop. All these
activities will contribute the collaborative capabilities and
leadership, will help maker go through the first threshold.
Knowledge: Development + Elevation + Action
Social / Industry Practice Regular Activities Elevation Challenge
Project Maker Activities/Competition/Projects Social Impacts
Mission Development Innovative methodology and Practice DIY
Learning Process Minor Ambition Leading 3.: 20% orientation
Strategy and planning Maker Activities/Projects Methodology System
design & Development Design and Technology Venture Lab
DAY 1 Design thinking Technology Basic Lean Startup Rapid Prototype
Business model Product & Service Integration Growth Hacking
Energy from new maker space
Create active thinking, Passionate interest, Online and offline
interactive learning community, Encourage the development of
personality 4.: Maker Space at i.Center (fundamental industry
training center)
Maker space using membership, combined the global resources to
provide continuous innovation courses, competitions and activities,
industry's salon and party, professional guidance, project
roadshow, personal development, community building, industrial
resources, seed funds and other types of services. Network Impact
Labs Self-education Funding Learning Lab Voice of Maker Maker
Coffee Residential Mentor Fablab Cloud platform Tele-conference
Program Revolution with design thinking
5.: Conclusion Mission, experience in Hero Journey
Ability, cultivate T-shaped talent Knowledge, Development,
Elevation & Action Energy, from new i.Center & maker space
Revolution, with design thinking