creativity through maker experiences and design thinking

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Context Citizen Engineer make difference with socially responsibility Appropriate technology to fit local needs, culture, society and environment. Creative hack culture cultivate a Critical Spirit Trends of Do it together/with others/ourselves Citizen Engineer: A Handbook for Socially Responsible Engineering Paperback – September 7, 2009 by David Douglas (Author), Greg Papadopoulos (Author), John Boutelle (Author)

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Creativity through Maker experiences and design thinking
Innovations education, Shaping the future of university Creativity through Maker experiences and design thinking Boosting creative capacities through Zhiyong Fu Context Citizen Engineer make difference with socially responsibility
Appropriate technology to fit local needs, culture, society and environment. Creative hack culture cultivate a Critical Spirit Trends of Do it together/with others/ourselves Citizen Engineer: A Handbook for Socially Responsible Engineering Paperback September 7, 2009 by David Douglas (Author), Greg Papadopoulos (Author), John Boutelle (Author) Spirit of high education
Spirit of innovation A Critical Spirit Spirit of Social Care Objectives of maker education
Mission, Ability, Knowledge, Energy, Revolution! MAKER Mission, experience in Hero Journey Ability: T-shaped talent
2.: Maker Learning model Peer-to-peer learning Project based practice
Flipped classroom Experiential Learning Maker Learning model Makers will work in community-based model; makerteams are built to start their adventure. All the education concepts, like teamwork, project based practice, peer-to-peer learning, open learning, flipped classroom etc., will involved in maker workshop. All these activities will contribute the collaborative capabilities and leadership, will help maker go through the first threshold. Knowledge: Development + Elevation + Action
Social / Industry Practice Regular Activities Elevation Challenge Project Maker Activities/Competition/Projects Social Impacts Mission Development Innovative methodology and Practice DIY Learning Process Minor Ambition Leading 3.: 20% orientation Strategy and planning Maker Activities/Projects Methodology System design & Development Design and Technology Venture Lab
DAY 1 Design thinking Technology Basic Lean Startup Rapid Prototype Business model Product & Service Integration Growth Hacking Energy from new maker space
Create active thinking, Passionate interest, Online and offline interactive learning community, Encourage the development of personality 4.: Maker Space at i.Center (fundamental industry training center)
Maker space using membership, combined the global resources to provide continuous innovation courses, competitions and activities, industry's salon and party, professional guidance, project roadshow, personal development, community building, industrial resources, seed funds and other types of services. Network Impact Labs Self-education Funding Learning Lab Voice of Maker Maker Coffee Residential Mentor Fablab Cloud platform Tele-conference Program Revolution with design thinking
5.: Conclusion Mission, experience in Hero Journey
Ability, cultivate T-shaped talent Knowledge, Development, Elevation & Action Energy, from new i.Center & maker space Revolution, with design thinking