creativity - matcheshirt (connect and combine)

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+ CONNECT AND COMBINE by Ricardo Vidal A Crash Course on Creativity Professor Tina Seelig Stanford University, 2012 matcheshirt

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Page 1: Creativity - Matcheshirt (Connect and combine)

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CONNECT AND COMBINEby Ricardo Vidal

A Crash Course on CreativityProfessor Tina Seelig

Stanford University, 2012

matcheshirt

Page 2: Creativity - Matcheshirt (Connect and combine)

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HISTORYMatcheshirt start many seconds ago by the need of a new sport that could pack together two household items.

The choice was hard, but the two objects that win were a full box of colorful matches and a stack of colorful t-shirts.

Page 3: Creativity - Matcheshirt (Connect and combine)

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RULES1. Player has to open the box of

matches and take only one out;

2. Player has to pick one t-shirt that match the color picked from the stack of t-shirts;

3. Player has to dress the t-shirt, as fast as possible;

4. Player repeats all the last 3 steps until the box of matches is empty.

Page 4: Creativity - Matcheshirt (Connect and combine)

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PLAYERS vs GOALSINGLE PLAYERThe goal is to be as fast as possible to record the fastest time ever.

DUET (two players)The goal is to be the fastest (each player should have one box with the same number of matches inside).

MULTI-PLAYERThe goal is to collect the maximum number of matches (one box of matches for all players).

Page 5: Creativity - Matcheshirt (Connect and combine)

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SUGGESTIONS• In order to make the sport more physical, is recommended to place the box of matches and the stack of t-shirts in opposite sides of a big room, so more running and more fun.

• To add more fun to the sport the number/color of matches shouldn’t be directly related with the number/color of t-shirts on the stack of t-shirts.

Page 6: Creativity - Matcheshirt (Connect and combine)

+MATCHESHIRT game over