creating + nurturing your indie game community
DESCRIPTION
A talk I gave the Independent Games Summit of the Game Developers Conference 2010TRANSCRIPT
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CREATING + NURTURING
YOUR INDIE GAME
COMMUNITY
IGS 2010
Jeff Lindsay@progrium
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SuperHappyDevHouse
Hacker Dojo
TIGSource / TIGJam
Event
Place
Online Event
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10 (SORT-OF-CHRONOLOGICAL)
TIPSF O R G R O W I N G A C O M M U N I T Y
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1
1Hold events
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1
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2
2Make purpose
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3
3Start small
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3
400 people
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3
20 people
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3
3"A complex system that works is invariably found to have evolved from a simple system that works."
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4
4Repeat often
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4
SHDH 1
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4
SHDH 1
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4
SHDH 1
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4
SHDH 78 months later
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4
SHDH 78 months later
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4
SHDH 78 months later
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4
4"Release early, release often."
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5
5Stay learning
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5
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5
5"Fail early, fail often."
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5
5"Release early, release often, and listen to your customers."
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6
6Be inclusive
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6
6Quality control?
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7
7Identify values
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8
8Think experience
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8
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8
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9
9Teach promotion
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9
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10
10Help duplicate
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‣Hold events
‣Make purpose
‣Start small
‣Repeat often
‣Stay learning
‣Be inclusive
‣Identify culture
‣Think experience
‣Teach promotion
‣Help duplicate
☺
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SuperHappyDevHouse 37
Hacker Dojo
TIGJam 3
April 10, Palo Alto
24/7, Mountain View
Fall, Hacker Dojo
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THANK YOU.
Y O U A R E A L L
RAD.STAY INDIE.
@progrium
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0Validate online